Ballistic Control System II
Inventory group: Module > Ballistic Control system
Variations
Market
Basic
- Mass:
- 1 kg
- Packaged volume:
- 5 m3
- Portion size:
- 1
- Tech Level:
- 2
- Meta Level:
- 5
- Structure Hitpoints:
- 40 HP
- Capacity:
- 0 m3
- Volume:
- 5 m3
- Mass:
- 1 kg
- radius:
- 1 m
Cargo
- Capacity:
- 0 m3
Fitting
- CPU usage:
- 40 tf
- Powergrid Usage:
- 1 MW
Required Skills
Structure
- Structure Hitpoints:
- 40 HP
Manufacturing
- Blueprint:
- Ballistic Control System II Blueprint
Engineering Rig
- Source rigs:
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 1,351 |
Mexallon | 636 |
Isogen | 4 |
Zydrine | 14 |
Megacyte | 4 |
Mechanical Parts | 1 |
Miniature Electronics | 5 |
Morphite | 5 |
Quantum Microprocessor | 9 |
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Adam4Eve Material InfluenceOther
- rate of fire bonus:
- 0.895 %
- Missile Damage Bonus:
- 1.1 %
Type Info
- Type ID:
- 22291
- Group ID:
- Ballistic Control system
- Icon ID:
- 21440
- Market group ID:
- Ballistic Control Systems
- Meta group ID:
- 2
- Published:
- true
- Radius:
- 1 m
- Volume:
- 5 m3
Description
A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.