QA ECM Burst
Basic
- Mass:
- 5,000 kg
- Packaged volume:
- 1 m3
- Portion size:
- 1
Tech Level:
- 1
Meta Level:
- 0
Structure Hitpoints:
- 40 HP
Capacity:
- 0 m3
Volume:
- 1 m3
Mass:
- 5,000 kg
radius:
- 1 m
Module
Cargo
Capacity:
- 0 m3
Fitting
Activation Cost:
- 1 GJ
Required Skills
Structure
Structure Hitpoints:
- 40 HP
Produced from
- Blueprint manufacturing:
- Tournament ECM Burst Blueprint
Engineering Rig
- Source rigs (manufacturing):
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 672 |
Pyerite | 62 |
Mexallon | 396 |
Isogen | 11 |
Nocxium | 6 |
Zydrine | 6 |
Megacyte | 8 |
Morphite | 4 |
Basic reprocessing, not accounting for skills and other bonuses.
Industry
- Not used in any blueprints
- Adam4Eve Material Influence
Other
ECM Burst Radius:
- 125,000 m
Description
Emits random electronic bursts intended to disrupt target locks on any ship with lower sensor strengths than the ECM burst jamming strength. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, only battleship-class vessels can use this module to its fullest extent.
Note: Only one module of this type can be activated at the same time