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OLD Loki Defensive - Warfare Processor

Inventory group: Commodity > Depricated Subsystems

Basic

Mass:
1,400,000 kg
Packaged volume:
40 m3
Portion size:
1
Capacity:
200 m3
Volume:
40 m3
Mass:
1,400,000 kg
radius:
1 m

Cargo

Capacity:
200 m3

Fitting

Targeting

Drones

Required Skills

Structure

Reprocessing

Portion size:
1
OutputQuantity
Fullerene Intercalated Sheets1
Reinforced Metallofullerene Alloys7
Metallofullerene Plating1
Neurovisual Output Analyzer1
Nanowire Composites1
Fulleroferrocene Power Conduits1
Basic reprocessing, not accounting for skills and other bonuses.

Manufacturing

Manufacturing time:
10m
Copy time:
8m
Material research:
3m 30s
Time research:
3m 30s

Type Info

Type ID:
29977
Capacity:
200 m3
Graphic ID:
3684
Icon ID:
3631
Meta group ID:
14
Race ID:
2
Radius:
1 m
Sof faction name:
minmatarbase
Volume:
40 m3

Description

This subsystem is obsolete and has been replaced by newer technology

After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications.

Not long after, the first warfare processor housing became a reality. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs.

Subsystem Skill Bonus:
2% bonus to strength and duration of Skirmish Command, Shield Command, and Armored Command Bursts per subsystem skill level

Role Bonus:
Can fit one Command Burst module
+50% bonus to Command Burst Area of Effect Range