OLD Legion Offensive - Assault Optimization
Variations
Type | |||
---|---|---|---|
OLD Legion Offensive - Drone Synthesis Projector | Tech III | ||
OLD Legion Offensive - Assault Optimization | Tech III | ||
OLD Legion Offensive - Liquid Crystal Magnifiers | Tech III | ||
OLD Legion Offensive - Covert Reconfiguration | Tech III |
Basic
- Mass:
- 800,000 kg
- Packaged volume:
- 40 m3
- Portion size:
- 1
Tech Level:
- 3
Meta Level:
- 1
Structure Hitpoints:
- 40 HP
Capacity:
- 0 m3
Volume:
- 40 m3
Mass:
- 800,000 kg
radius:
- 500 m
Subsystem
subSystemSlot:
- 128
High Slot Modifier:
- 5 +
Medium Slot Modifier:
- 0 +
Low Slot Modifier:
- 1 +
Cargo
Capacity:
- 0 m3
Fitting
Powergrid Output:
- 0 MW
CPU Output:
- 40 tf
Drones
Drone Capacity:
- 0 m3
Drone Bandwidth:
- 0 Mbit/sec
Required Skills
Capacitor
Capacitor Capacity:
- 0 GJ
Structure
Structure Hitpoints:
- 40 HP
Produced from
- Blueprint manufacturing:
- OLD Legion Offensive - Assault Optimization Blueprint
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Warfare Computation Core | 7 |
Fullerene Intercalated Sheets | 1 |
Metallofullerene Plating | 1 |
Neurovisual Output Analyzer | 1 |
Nanowire Composites | 1 |
Fulleroferrocene Power Conduits | 1 |
Industry
- Not used in any blueprints
- Adam4Eve Material Influence
Other
covertCloakCPUPenalty:
- 10000
Type Info
- Type ID:
- 30118
- Graphic ID:
- 3642
- Group ID:
- Depricated Subsystems
- Icon ID:
- 3641
- Meta group ID:
- Tech III
- Race ID:
- 4
- Radius:
- 500 m
- Volume:
- 40 m3
Description
This subsystem is obsolete and has been replaced by newer technology
Originally a laser-based weapons system, Amarrian starship engineers were forced to seek alternative construction methods when several fatal flaws were discovered in their design. Khanid Innovations was quick to offer a missile-based solution that benefitted greatly from their years of experience working on Sacrilege cruisers. The reapplication of their previously successful technology was so fast and effective that the more traditional Amarrian engineers could do little but watch as the knowledge and consequent implementation of these new engineering methodologies proliferated across the cluster.
Subsystem Skill Bonus:
5% bonus to Heavy Assault missile damage per level
5% bonus to Heavy, Heavy Assault and Rapid Light Missile Launcher rate of fire per level