OLD Proteus Engineering - Capacitor Regeneration Matrix
Variations
Basic
- Mass:
- 1,200,000 kg
- Packaged volume:
- 40 m3
- Portion size:
- 1
- Tech Level:
- 3
- Meta Level:
- 1
- Structure Hitpoints:
- 40 HP
- Capacity:
- 0 m3
- Volume:
- 40 m3
- Mass:
- 1,200,000 kg
- radius:
- 500 m
Cargo
- Capacity:
- 0 m3
Fitting
- Powergrid Output:
- 1,050 MW
Drones
- Drone Capacity:
- 0 m3
- Drone Bandwidth:
- 0 Mbit/sec
Required Skills
Capacitor
- Capacitor Capacity:
- 1,850 GJ
- Capacitor Recharge time:
- 6m 55s
Structure
- Structure Hitpoints:
- 40 HP
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Optimized Nano-Engines | 7 |
Fullerene Intercalated Sheets | 1 |
Metallofullerene Plating | 1 |
Neurovisual Output Analyzer | 1 |
Nanowire Composites | 1 |
Fulleroferrocene Power Conduits | 1 |
Manufacturing
Industry
Adam4Eve Material InfluenceOther
- charge:
- 0 GJ
- subSystemSlot:
- 127
- High Slot Modifier:
- 0 +
- Medium Slot Modifier:
- 1 +
- Low Slot Modifier:
- 2 +
Type Info
- Type ID:
- 30153
- Graphic ID:
- 3663
- Group ID:
- Depricated Subsystems
- Icon ID:
- 3636
- Meta group ID:
- 14
- Race ID:
- 8
- Radius:
- 500 m
- Sof faction name:
- gallentebase
- Volume:
- 40 m3
Description
This subsystem is obsolete and has been replaced by newer technology
Using the same technology that can be found inside the ancient Sleeper race's guardian drones, this regeneration matrix greatly improves the recharge rate and size of a Tech III vessel's capacitor. Even though empire-based designs have achieved this effect for centuries, the way in which this system works is markedly different.
Rather than the usual tweaking of capacitor fluid formulas, this design simply triples the number of nanotubes inside – something not possible until the recent influx of fullerene polymers from which this subsystem is made. The end result is a drastic increase in the speed and efficiency of energy flow throughout a ship, as well as a much larger surface area, which allows for above average capacitor size. The faster that the surplus power can be redirected back to the core, the more that it can contribute to the overall recharge rate of the capacitor.
Subsystem Skill Bonus:
5% Reduction to capacitor recharge time per level.