OLD Legion Engineering - Supplemental Coolant Injector
Variations
Basic
- Mass:
- 1,200,000 kg
- Packaged volume:
- 40 m3
- Portion size:
- 1
- Tech Level:
- 3
- Meta Level:
- 1
- Structure Hitpoints:
- 40 HP
- Capacity:
- 0 m3
- Volume:
- 40 m3
- Mass:
- 1,200,000 kg
- radius:
- 500 m
Cargo
- Capacity:
- 0 m3
Fitting
- Powergrid Output:
- 1,290 MW
Drones
- Drone Capacity:
- 0 m3
- Drone Bandwidth:
- 0 Mbit/sec
Required Skills
Capacitor
- Capacitor Capacity:
- 1,575 GJ
- Capacitor Recharge time:
- 6m 55s
Structure
- Structure Hitpoints:
- 40 HP
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Optimized Nano-Engines | 7 |
Fullerene Intercalated Sheets | 1 |
Metallofullerene Plating | 1 |
Neurovisual Output Analyzer | 1 |
Nanowire Composites | 1 |
Fulleroferrocene Power Conduits | 1 |
Manufacturing
Industry
Adam4Eve Material InfluenceOther
- charge:
- 0 GJ
- subSystemSlot:
- 127
- High Slot Modifier:
- 0 +
- Medium Slot Modifier:
- 0 +
- Low Slot Modifier:
- 3 +
Type Info
- Type ID:
- 30175
- Graphic ID:
- 3639
- Group ID:
- Depricated Subsystems
- Icon ID:
- 3636
- Meta group ID:
- 14
- Race ID:
- 4
- Radius:
- 500 m
- Sof faction name:
- amarrbase
- Volume:
- 40 m3
Description
This subsystem is obsolete and has been replaced by newer technology
When it came to overheating modules on Tech III vessels, the spaceship engineering industry always knew, or at the very least suspected, that a larger breakthrough was on its way. Those first small advances made by reverse-engineering ancient Sleeper hulls were seen by many as simply the beginning of something greater. For these and other reasons, few were surprised by the introduction of a subsystem focused purely on pushing the “heat” envelope.
Various designs surfaced in the weeks and months following the opening of the new wormholes, each offering increasingly smaller improvements on the last. Research seemed to stagnate for a while and it was not until the idea of additional, localized coolant injectors became widespread that heat-focused subsystems truly began to perform in a class of their own. The current iterations offer pilots truly unprecedented abilities when it comes to overheating and pushing modules to their limits. Military experts and even capsuleers alike have been left wondering just how drastically this new design, along with so many other radical new entries to the subsystems field, will reshape interstellar warfare.
Subsystem Skill Bonus:
5% Reduction in the amount of heat damage absorbed by modules per level.