Small Ancillary Armor Repairer
Inventory group: Module > Ancillary Armor Repairer
Variations
Market
Basic
- Mass:
- 500 kg
- Packaged volume:
- 5 m3
- Portion size:
- 1
- Tech Level:
- 1
- Meta Level:
- 1
- Structure Hitpoints:
- 40 HP
- Capacity:
- 0.08 m3
- Volume:
- 5 m3
- Mass:
- 500 kg
- radius:
- 1 m
Cargo
- Capacity:
- 0.08 m3
Fitting
- CPU usage:
- 5 tf
- Powergrid Usage:
- 5 MW
- Activation Cost:
- 40 GJ
Required Skills
Overloading
- Heat Damage:
- 5 HP
Structure
- Structure Hitpoints:
- 40 HP
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 858 |
Pyerite | 288 |
Megacyte | 4 |
Basic reprocessing, not accounting for skills and other bonuses.
Manufacturing
- Blueprint:
- Small Ancillary Armor Repairer Blueprint
Industry
Adam4Eve Material InfluenceOther
- Armor Hitpoints Repaired:
- 52 HP
- Overload duration bonus:
- -15 %
- Overload Repair Bonus:
- 10 %
Type Info
- Type ID:
- 33076
- Capacity:
- 0.08 m3
- Group ID:
- Ancillary Armor Repairer
- Icon ID:
- 80
- Market group ID:
- Small
- Published:
- true
- Radius:
- 1 m
- Volume:
- 5 m3
Description
This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold.
Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. Prototype Inferno Module.