Bastion Module I
Market
Basic
- Mass:
- 1 kg
- Packaged volume:
- 200 m3
- Portion size:
- 1
- Tech Level:
- 1
- Meta Level:
- 0
- Structure Hitpoints:
- 999,999 HP
- Capacity:
- 0 m3
- Volume:
- 200 m3
- Mass:
- 1 kg
- radius:
- 1 m
Offenses
- Maximum Velocity Bonus:
- -100 %
Module
Cargo
- Capacity:
- 0 m3
Fitting
- CPU usage:
- 10 tf
- Powergrid Usage:
- 100 MW
Required Skills
Shield
Armor
Structure
- Structure Hitpoints:
- 999,999 HP
Usage
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 388,889 |
Pyerite | 83,333 |
Mexallon | 33,333 |
Isogen | 5,556 |
Nocxium | 1,111 |
Zydrine | 444 |
Megacyte | 222 |
Manufacturing
- Blueprint:
- Bastion Module I Blueprint
Industry
Adam4Eve Material InfluenceOther
- Falloff Bonus:
- 25 %
- Optimal Range Bonus:
- 25 %
- Missile Velocity Bonus:
- 25 %
- Shield Boost Bonus:
- 100 %
- siegeModeWarpStatus:
- 100
- Armor Repair Bonus:
- 100 %
- Gravimetric Strength:
- 100 %
- Ladar Strength:
- 100 %
- Magnetometric Strength:
- 100 %
- Radar Strength:
- 100 %
- Remote Repair Impedance Bonus:
- -99.9999 %
- Disallow Tethering:
- true
- Disallow Docking:
- true
- Missile Rate of Fire Bonus:
- -50 %
- Turret Rate of Fire Bonus:
- -50 %
Type Info
- Type ID:
- 33400
- Base price:
- 5.00m ISK
- Group ID:
- Siege Module
- Icon ID:
- 21075
- Market group ID:
- Siege Modules
- Published:
- true
- Radius:
- 1 m
- Volume:
- 200 m3
Description
An electronic interface designed to augment and enhance a marauder's siege abilities. Through a series of electromagnetic polarity field shifts, the bastion module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and offensive capabilities.
This results in a greatly increased rate of defensive self-sustenance and a boost to the ship's overall damage resistances. It also extends the reach of all the vessel's weapon systems and their rate of fire, allowing it to engage targets at farther ranges.
As a side effect of the ionic field created by the bastion module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active.
In addition, the lack of power to mobility subsystems means that neither standard propulsion nor warp travel are available to the ship, nor is it allowed to dock or jump until out of bastion mode.
Note: Only one bastion module can be fitted to a marauder-class ship. The increased shield boosting and armor repairing gained from the bastion module is subject to a stacking penalty when used with other modules that affect the same attribute on the ship.
Rapid Heavy Missile Launchers are not affected by bastion modules.