'Holy Destiny' Electromagnetic Lance
Market
Basic
- Mass:
- 100 kg
- Packaged volume:
- 2,000 m3
- Portion size:
- 1
- Tech Level:
- 1
- Meta Level:
- 0
- Structure Hitpoints:
- 99,999 HP
- Capacity:
- 0 m3
- Volume:
- 8,000 m3
- Mass:
- 100 kg
- radius:
- 1,000 m
- Banned in Empire Space:
- true
Offenses
- Maximum Velocity Bonus:
- -100 %
Module
- Cannot Auto Repeat:
- true
Cargo
- Capacity:
- 0 m3
Fitting
- CPU usage:
- 100 tf
- Powergrid Usage:
- 100,000 MW
- Activation Cost:
- 35,000 GJ
Targeting
- Signature Radius:
- 5,000 m
Weapon
- Optimal Range:
- 200,000 m
Ammunition
- EM damage:
- 50,000 HP
- Explosive damage:
- 0 HP
- Kinetic damage:
- 0 HP
- Thermal damage:
- 0 HP
Required Skills
Structure
- Structure Hitpoints:
- 99,999 HP
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 1,708,629 |
Pyerite | 1,272,573 |
Mexallon | 465,954 |
Isogen | 243,716 |
Nocxium | 353,314 |
Zydrine | 43,638 |
Megacyte | 48,181 |
Manufacturing
Industry
Adam4Eve Material InfluenceOther
- Consumption Quantity:
- 50,000 units
- siegeModeWarpStatus:
- 100
- canCloak:
- 0
- Warm-up Neutralization Radius:
- 10,000 m
- Warm-up Neutralization Amount:
- 35,000 GJ
- Warm-up Neutralization Signature Radius:
- 20,000 m
- Warm-up Duration:
- 15s
- Beam Radius:
- 2,500 m
- Beam Duration:
- 15s
- Disallow Tethering:
- true
- Disallow Docking:
- true
- Immobility Duration:
- 30s
- doomsdayEnergyNeutResistanceID:
- Capacitor Warfare Resistance
Type Info
- Type ID:
- 40631
- Base price:
- 240.95m ISK
- Group ID:
- Super Weapon
- Icon ID:
- 2934
- Market group ID:
- Amarr
- Published:
- true
- Race ID:
- 4
- Radius:
- 1,000 m
- Volume:
- 8,000 m3
Description
While the Amarr Empire had first developed the ‘Reaper’ directed energy device, the Gallente were the first to modify the concept into a focused, static energy beam they called a ‘Lance’. In truth, the Amarr had not entirely cracked the problem of holding this particular form of pseudo-stable energy on a single point before the Gallente came up with a method of focusing the beam reliably. The Amarr were quite taken with the solution the Federation had developed and at once produced their own electromagnetic variation codenamed ‘Holy Destiny’.
Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.