'Holy Destiny' Electromagnetic Lance
Market
Basic
- Mass:
- 100 kg
- Packaged volume:
- 2,000 m3
- Portion size:
- 1
Tech Level:
- 1
Meta Level:
- 0
Structure Hitpoints:
- 99,999 HP
Capacity:
- 0 m3
Volume:
- 8,000 m3
Mass:
- 100 kg
radius:
- 1,000 m
Banned in Empire Space:
- true
Offenses
Maximum Velocity Bonus:
- -100 %
Module
Cannot Auto Repeat:
- true
Cargo
Capacity:
- 0 m3
Fitting
CPU usage:
- 100 tf
Powergrid Usage:
- 100,000 MW
Activation Cost:
- 35,000 GJ
Targeting
Signature Radius:
- 5,000 m
Weapon
Optimal Range:
- 200,000 m
Ammunition
EM damage:
- 50,000 HP
Explosive damage:
- 0 HP
Kinetic damage:
- 0 HP
Thermal damage:
- 0 HP
Required Skills
Structure
Structure Hitpoints:
- 99,999 HP
Manufacturing
Engineering Rig
- Source rigs:
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 1,708,629 |
Pyerite | 1,272,573 |
Mexallon | 465,954 |
Isogen | 243,716 |
Nocxium | 353,314 |
Zydrine | 43,638 |
Megacyte | 48,181 |
Industry
Adam4Eve Material InfluenceOther
Consumption Quantity:
- 50,000 units
siegeModeWarpStatus:
- 100
canCloak:
- 0
Warm-up Neutralization Radius:
- 10,000 m
Warm-up Neutralization Amount:
- 35,000 GJ
Warm-up Neutralization Signature Radius:
- 20,000 m
Warm-up Duration:
- 15s
Beam Radius:
- 2,500 m
Beam Duration:
- 15s
speedFactorFloor:
- -100 %
Disallow Tethering:
- true
Disallow Docking:
- true
Immobility Duration:
- 30s
doomsdayEnergyNeutResistanceID:
- Capacitor Warfare Resistance
Type Info
- Type ID:
- 40631
- Base price:
- 240.95m ISK
- Group ID:
- Super Weapon
- Icon ID:
- 2934
- Market group ID:
- Amarr
- Published:
- true
- Race ID:
- 4
- Radius:
- 1,000 m
- Volume:
- 8,000 m3
Description
While the Amarr Empire had first developed the ‘Reaper’ directed energy device, the Gallente were the first to modify the concept into a focused, static energy beam they called a ‘Lance’. In truth, the Amarr had not entirely cracked the problem of holding this particular form of pseudo-stable energy on a single point before the Gallente came up with a method of focusing the beam reliably. The Amarr were quite taken with the solution the Federation had developed and at once produced their own electromagnetic variation codenamed ‘Holy Destiny’.
Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.