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'Holy Destiny' Electromagnetic Lance

Basic

Mass:
100 kg
Packaged volume:
2,000 m3
Portion size:
1
Capacity:
0 m3
Volume:
8,000 m3
Mass:
100 kg
radius:
1,000 m

Offenses

Cargo

Capacity:
0 m3

Fitting

CPU usage:
100 tf
Powergrid Usage:
100,000 MW
Activation Cost:
35,000 GJ

Targeting

Weapon

Optimal Range:
200,000 m

Ammunition

EM damage:
50,000 HP

Structure

Reprocessing

Portion size:
1
OutputQuantity
Tritanium1,708,629
Pyerite1,272,573
Mexallon465,954
Isogen243,716
Nocxium353,314
Zydrine43,638
Megacyte48,181
Basic reprocessing, not accounting for skills and other bonuses.

Manufacturing

Manufacturing time:
20h
Copy time:
16h
Material research:
7h
Time research:
7h

Type Info

Type ID:
40631
Base price:
240.95m ISK
Group ID:
Super Weapon
Icon ID:
2934
Market group ID:
Amarr
Published:
true
Race ID:
4
Radius:
1,000 m
Volume:
8,000 m3

Description

While the Amarr Empire had first developed the ‘Reaper’ directed energy device, the Gallente were the first to modify the concept into a focused, static energy beam they called a ‘Lance’. In truth, the Amarr had not entirely cracked the problem of holding this particular form of pseudo-stable energy on a single point before the Gallente came up with a method of focusing the beam reliably. The Amarr were quite taken with the solution the Federation had developed and at once produced their own electromagnetic variation codenamed ‘Holy Destiny’.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.