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'Divine Harvest' Electromagnetic Reaper

Basic

Mass:
100 kg
Packaged volume:
2,000 m3
Portion size:
1
Capacity:
0 m3
Volume:
8,000 m3
Mass:
100 kg
radius:
1,000 m

Offenses

Cargo

Capacity:
0 m3

Fitting

CPU usage:
100 tf
Powergrid Usage:
100,000 MW
Activation Cost:
35,000 GJ

Targeting

Weapon

Optimal Range:
150,000 m

Ammunition

EM damage:
100,000 HP

Structure

Reprocessing

Portion size:
1
OutputQuantity
Tritanium1,807,988
Pyerite1,275,073
Mexallon441,584
Isogen268,751
Nocxium343,563
Zydrine45,633
Megacyte49,719
Basic reprocessing, not accounting for skills and other bonuses.

Manufacturing

Manufacturing time:
20h
Copy time:
16h
Material research:
7h
Time research:
7h

Type Info

Type ID:
40632
Base price:
240.95m ISK
Group ID:
Super Weapon
Icon ID:
2934
Market group ID:
Amarr
Published:
true
Race ID:
4
Radius:
1,000 m
Volume:
8,000 m3

Description

The Amarr Empire’s crash program of capital ship development included an intense effort to reverse-engineer recovered Drifter technology. While falling short of a full understanding of the weapons used by the inscrutable Drifters, the research did bear fruit in a new form of directed energy beam that weapons scientists began calling the ‘Reaper’. The Imperial Navy designated the device ‘Divine Harvest’ but the tag stuck to this weapon type when, inevitably, other empires acquired the basic concept and developed their own variations.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.