'Divine Harvest' Electromagnetic Reaper
Market
Basic
- Mass:
- 100 kg
- Packaged volume:
- 2,000 m3
- Portion size:
- 1
Tech Level:
- 1
Meta Level:
- 0
Structure Hitpoints:
- 99,999 HP
Capacity:
- 0 m3
Volume:
- 8,000 m3
Mass:
- 100 kg
radius:
- 1,000 m
Banned in Empire Space:
- true
Offenses
Maximum Velocity Bonus:
- -100 %
Module
Cannot Auto Repeat:
- true
Cargo
Capacity:
- 0 m3
Fitting
CPU usage:
- 100 tf
Powergrid Usage:
- 100,000 MW
Activation Cost:
- 35,000 GJ
Targeting
Signature Radius:
- 3,500 m
Weapon
Optimal Range:
- 150,000 m
Ammunition
EM damage:
- 100,000 HP
Explosive damage:
- 0 HP
Kinetic damage:
- 0 HP
Thermal damage:
- 0 HP
Required Skills
Structure
Structure Hitpoints:
- 99,999 HP
Manufacturing
Engineering Rig
- Source rigs:
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 1,807,988 |
Pyerite | 1,275,073 |
Mexallon | 441,584 |
Isogen | 268,751 |
Nocxium | 343,563 |
Zydrine | 45,633 |
Megacyte | 49,719 |
Industry
Adam4Eve Material InfluenceOther
Consumption Quantity:
- 50,000 units
siegeModeWarpStatus:
- 100
canCloak:
- 0
Warm-up Neutralization Radius:
- 10,000 m
Warm-up Neutralization Amount:
- 35,000 GJ
Warm-up Neutralization Signature Radius:
- 20,000 m
Warm-up Duration:
- 10s
Beam Radius:
- 5,000 m
Beam Duration:
- 10s
speedFactorFloor:
- -100 %
Disallow Tethering:
- true
Disallow Docking:
- true
Immobility Duration:
- 30s
doomsdayEnergyNeutResistanceID:
- Capacitor Warfare Resistance
Type Info
- Type ID:
- 40632
- Base price:
- 240.95m ISK
- Group ID:
- Super Weapon
- Icon ID:
- 2934
- Market group ID:
- Amarr
- Published:
- true
- Race ID:
- 4
- Radius:
- 1,000 m
- Volume:
- 8,000 m3
Description
The Amarr Empire’s crash program of capital ship development included an intense effort to reverse-engineer recovered Drifter technology. While falling short of a full understanding of the weapons used by the inscrutable Drifters, the research did bear fruit in a new form of directed energy beam that weapons scientists began calling the ‘Reaper’. The Imperial Navy designated the device ‘Divine Harvest’ but the tag stuck to this weapon type when, inevitably, other empires acquired the basic concept and developed their own variations.
Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.