'Iron Pike' Kinetic Lance
Market
Basic
- Mass:
- 100 kg
- Packaged volume:
- 2,000 m3
- Portion size:
- 1
- Tech Level:
- 1
- Meta Level:
- 0
- Structure Hitpoints:
- 99,999 HP
- Capacity:
- 0 m3
- Volume:
- 8,000 m3
- Mass:
- 100 kg
- radius:
- 1,000 m
- Banned in Empire Space:
- true
Offenses
- Maximum Velocity Bonus:
- -100 %
Module
- Cannot Auto Repeat:
- true
Cargo
- Capacity:
- 0 m3
Fitting
- CPU usage:
- 100 tf
- Powergrid Usage:
- 100,000 MW
- Activation Cost:
- 32,500 GJ
Targeting
- Signature Radius:
- 5,000 m
Weapon
- Optimal Range:
- 200,000 m
Ammunition
- EM damage:
- 0 HP
- Explosive damage:
- 0 HP
- Kinetic damage:
- 50,000 HP
- Thermal damage:
- 0 HP
Required Skills
Structure
- Structure Hitpoints:
- 99,999 HP
Manufacturing
- Blueprint:
- 'Iron Pike' Kinetic Lance Blueprint
Engineering Rig
- Source rigs:
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 1,809,763 |
Pyerite | 1,323,826 |
Mexallon | 440,610 |
Isogen | 274,116 |
Nocxium | 335,112 |
Zydrine | 42,931 |
Megacyte | 46,295 |
Industry
Adam4Eve Material InfluenceOther
- Consumption Quantity:
- 50,000 units
- siegeModeWarpStatus:
- 100
- canCloak:
- 0
- Warm-up Neutralization Radius:
- 10,000 m
- Warm-up Neutralization Amount:
- 32,500 GJ
- Warm-up Neutralization Signature Radius:
- 20,000 m
- Warm-up Duration:
- 15s
- Beam Radius:
- 2,500 m
- Beam Duration:
- 15s
- speedFactorFloor:
- -100 %
- Disallow Tethering:
- true
- Disallow Docking:
- true
- Immobility Duration:
- 30s
- doomsdayEnergyNeutResistanceID:
- Capacitor Warfare Resistance
Type Info
- Type ID:
- 41439
- Base price:
- 240.95m ISK
- Group ID:
- Super Weapon
- Icon ID:
- 2934
- Market group ID:
- Caldari
- Published:
- true
- Race ID:
- 1
- Radius:
- 1,000 m
- Volume:
- 8,000 m3
Description
The Caldari Navy’s weapons scientists were slightly puzzled that their Amarr allies had not created a simplified, focused version of the ‘Reaper’ before the Federation but attributed this to the legendarily methodical and cautious approach of imperial scientists. There was some truth to this, as the Amarr had simply not yet managed to hold the beam reliably on a single target point. The State managed to independently solve the problem of holding a focused beam of the pseudo-stable energy and the modifications necessary to create the ‘Iron Pike’ Kinetic Lance were soon made.
Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.