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'Iron Pike' Kinetic Lance

Basic

Mass:
100 kg
Packaged volume:
2,000 m3
Portion size:
1
Capacity:
0 m3
Volume:
8,000 m3
Mass:
100 kg
radius:
1,000 m

Offenses

Cargo

Capacity:
0 m3

Fitting

CPU usage:
100 tf
Powergrid Usage:
100,000 MW
Activation Cost:
32,500 GJ

Targeting

Weapon

Optimal Range:
200,000 m

Ammunition

EM damage:
0 HP
Kinetic damage:
50,000 HP

Structure

Reprocessing

Portion size:
1
OutputQuantity
Tritanium1,809,763
Pyerite1,323,826
Mexallon440,610
Isogen274,116
Nocxium335,112
Zydrine42,931
Megacyte46,295
Basic reprocessing, not accounting for skills and other bonuses.

Manufacturing

Manufacturing time:
20h
Copy time:
16h
Material research:
7h
Time research:
7h

Type Info

Type ID:
41439
Base price:
240.95m ISK
Group ID:
Super Weapon
Icon ID:
2934
Market group ID:
Caldari
Published:
true
Race ID:
1
Radius:
1,000 m
Volume:
8,000 m3

Description

The Caldari Navy’s weapons scientists were slightly puzzled that their Amarr allies had not created a simplified, focused version of the ‘Reaper’ before the Federation but attributed this to the legendarily methodical and cautious approach of imperial scientists. There was some truth to this, as the Amarr had simply not yet managed to hold the beam reliably on a single target point. The State managed to independently solve the problem of holding a focused beam of the pseudo-stable energy and the modifications necessary to create the ‘Iron Pike’ Kinetic Lance were soon made.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.