'Cold Wind' Kinetic Reaper
Market
Basic
- Mass:
- 100 kg
- Packaged volume:
- 2,000 m3
- Portion size:
- 1
Tech Level:
- 1
Meta Level:
- 0
Structure Hitpoints:
- 99,999 HP
Capacity:
- 0 m3
Volume:
- 8,000 m3
Mass:
- 100 kg
radius:
- 1,000 m
Banned in Empire Space:
- true
Offenses
Maximum Velocity Bonus:
- -100 %
Module
Cannot Auto Repeat:
- true
Cargo
Capacity:
- 0 m3
Fitting
CPU usage:
- 100 tf
Powergrid Usage:
- 100,000 MW
Activation Cost:
- 32,500 GJ
Targeting
Signature Radius:
- 3,500 m
Weapon
Optimal Range:
- 150,000 m
Ammunition
EM damage:
- 0 HP
Explosive damage:
- 0 HP
Kinetic damage:
- 100,000 HP
Thermal damage:
- 0 HP
Required Skills
Structure
Structure Hitpoints:
- 99,999 HP
Manufacturing
- Blueprint:
- 'Cold Wind' Kinetic Reaper Blueprint
Engineering Rig
- Source rigs:
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 1,870,088 |
Pyerite | 1,188,818 |
Mexallon | 459,131 |
Isogen | 281,014 |
Nocxium | 334,137 |
Zydrine | 42,474 |
Megacyte | 48,231 |
Industry
Adam4Eve Material InfluenceOther
Consumption Quantity:
- 50,000 units
siegeModeWarpStatus:
- 100
canCloak:
- 0
Warm-up Neutralization Radius:
- 10,000 m
Warm-up Neutralization Amount:
- 32,500 GJ
Warm-up Neutralization Signature Radius:
- 20,000 m
Warm-up Duration:
- 10s
Beam Radius:
- 5,000 m
Beam Duration:
- 10s
speedFactorFloor:
- -100 %
Disallow Tethering:
- true
Disallow Docking:
- true
Immobility Duration:
- 30s
doomsdayEnergyNeutResistanceID:
- Capacitor Warfare Resistance
Type Info
- Type ID:
- 41442
- Base price:
- 240.95m ISK
- Group ID:
- Super Weapon
- Icon ID:
- 2934
- Market group ID:
- Caldari
- Published:
- true
- Race ID:
- 1
- Radius:
- 1,000 m
- Volume:
- 8,000 m3
Description
Through weapons technology agreements long maintained in the mutual interests of the Caldari State and Amarr Empire, the ‘Reaper’ device created by the Amarr’s weapons scientists was soon passed on to the Caldari, for a suitable quid pro quo, and the State modified the specific energy output so as to produce their own favored kinetic effect at the impact point. In an allusion to Caldari mythology, the weapon was designated ‘Cold Wind’ for the powerful animistic spirit that was said to cut down trees and soldiers alike when it blew at its fiercest.
Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.