'Cold Wind' Kinetic Reaper
Market
Basic
- Mass:
- 100 kg
- Packaged volume:
- 2,000 m3
- Portion size:
- 1
- Tech Level:
- 1
- Meta Level:
- 0
- Structure Hitpoints:
- 99,999 HP
- Capacity:
- 0 m3
- Volume:
- 8,000 m3
- Mass:
- 100 kg
- radius:
- 1,000 m
- Banned in Empire Space:
- true
Offenses
- Maximum Velocity Bonus:
- -100 %
Module
- Cannot Auto Repeat:
- true
Cargo
- Capacity:
- 0 m3
Fitting
- CPU usage:
- 100 tf
- Powergrid Usage:
- 100,000 MW
- Activation Cost:
- 32,500 GJ
Targeting
- Signature Radius:
- 3,500 m
Weapon
- Optimal Range:
- 150,000 m
Ammunition
- EM damage:
- 0 HP
- Explosive damage:
- 0 HP
- Kinetic damage:
- 100,000 HP
- Thermal damage:
- 0 HP
Required Skills
Structure
- Structure Hitpoints:
- 99,999 HP
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 1,870,088 |
Pyerite | 1,188,818 |
Mexallon | 459,131 |
Isogen | 281,014 |
Nocxium | 334,137 |
Zydrine | 42,474 |
Megacyte | 48,231 |
Manufacturing
- Blueprint:
- 'Cold Wind' Kinetic Reaper Blueprint
Industry
Adam4Eve Material InfluenceOther
- Consumption Quantity:
- 50,000 units
- siegeModeWarpStatus:
- 100
- canCloak:
- 0
- Warm-up Neutralization Radius:
- 10,000 m
- Warm-up Neutralization Amount:
- 32,500 GJ
- Warm-up Neutralization Signature Radius:
- 20,000 m
- Warm-up Duration:
- 10s
- Beam Radius:
- 5,000 m
- Beam Duration:
- 10s
- Disallow Tethering:
- true
- Disallow Docking:
- true
- Immobility Duration:
- 30s
- doomsdayEnergyNeutResistanceID:
- Capacitor Warfare Resistance
Type Info
- Type ID:
- 41442
- Base price:
- 240.95m ISK
- Group ID:
- Super Weapon
- Icon ID:
- 2934
- Market group ID:
- Caldari
- Published:
- true
- Race ID:
- 1
- Radius:
- 1,000 m
- Volume:
- 8,000 m3
Description
Through weapons technology agreements long maintained in the mutual interests of the Caldari State and Amarr Empire, the ‘Reaper’ device created by the Amarr’s weapons scientists was soon passed on to the Caldari, for a suitable quid pro quo, and the State modified the specific energy output so as to produce their own favored kinetic effect at the impact point. In an allusion to Caldari mythology, the weapon was designated ‘Cold Wind’ for the powerful animistic spirit that was said to cut down trees and soldiers alike when it blew at its fiercest.
Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.