Capital Armor Repairer II
Inventory group: Module > Armor Repair Unit
Variations
Market
Basic
- Mass:
- 500 kg
- Packaged volume:
- 1,000 m3
- Portion size:
- 1
- Tech Level:
- 2
- Meta Level:
- 5
- Structure Hitpoints:
- 40 HP
- Capacity:
- 0 m3
- Volume:
- 4,000 m3
- Mass:
- 500 kg
- radius:
- 1 m
Module
Cargo
- Capacity:
- 0 m3
Fitting
- CPU usage:
- 83 tf
- Powergrid Usage:
- 137,500 MW
- Activation Cost:
- 2,880 GJ
Required Skills
(x8)
[4]
(x1)
[5]
(x1)
[5]
(x1)
[1]
(x2)
[5]
(x1)
[1]
Overloading
- Heat Damage:
- 11 HP
Structure
- Structure Hitpoints:
- 40 HP
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 3,427,873 |
Pyerite | 828,117 |
Mexallon | 314,957 |
Isogen | 52,033 |
Nocxium | 15,823 |
Zydrine | 4,534 |
Megacyte | 2,266 |
Robotics | 1,284 |
Morphite | 4,589 |
Nanoelectrical Microprocessor | 2,545 |
Basic reprocessing, not accounting for skills and other bonuses.
Manufacturing
- Blueprint:
- Capital Armor Repairer II Blueprint
Industry
Adam4Eve Material InfluenceOther
- Armor Hitpoints Repaired:
- 11,520 HP
- Overload duration bonus:
- -15 %
- Overload Repair Bonus:
- 10 %
Type Info
- Type ID:
- 41500
- Group ID:
- Armor Repair Unit
- Icon ID:
- 80
- Market group ID:
- Capital
- Meta group ID:
- 2
- Published:
- true
- Race ID:
- 4
- Radius:
- 1 m
- Volume:
- 4,000 m3
Description
This module uses nano-assemblers to repair damage done to the armor of the ship.
Note: May only be fitted to capital class ships.