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Amarr Phenomena Generator

Basic

Mass:
1,000 kg
Packaged volume:
8,000 m3
Portion size:
1
Capacity:
0 m3
Volume:
8,000 m3
Mass:
1,000 kg
radius:
1 m

Cargo

Capacity:
0 m3

Fitting

CPU usage:
100 tf
Powergrid Usage:
100,000 MW
Activation Cost:
25,000 GJ

Weapon

Optimal Range:
20,000,000 m

Required Skills

Structure

Reprocessing

Portion size:
1
OutputQuantity
Tritanium5,700,000
Pyerite1,150,000
Mexallon500,000
Isogen76,000
Nocxium22,000
Zydrine8,000
Megacyte4,000
Basic reprocessing, not accounting for skills and other bonuses.

Manufacturing

Manufacturing time:
15h
Copy time:
12h
Material research:
5h 15m
Time research:
5h 15m

Type Info

Type ID:
43658
Base price:
500.00m ISK
Icon ID:
21683
Market group ID:
Amarr
Published:
true
Race ID:
4
Radius:
1 m
Volume:
8,000 m3

Description

Adapted from advanced research into natural wormhole phenomena, this module wields an Avatar's massive Radar sensor array to bend local space and affect the properties of all nearby vessels.
The effects of this phenomenon impact both friendly and hostile ships, altering the entire battlefield in subtle but significant ways. Clever fleet commanders can take advantage of these effects to ensure victory, even against insurmountable odds.

Affected ships receive:
+30% capacitor recharge rate
+10% kinetic resistances
-15% EM resistances
-10% velocity