Amarr Phenomena Generator
Inventory group: Module > Titan Phenomena Generator
Market
Basic
- Mass:
- 1,000 kg
- Packaged volume:
- 8,000 m3
- Portion size:
- 1
- Tech Level:
- 1
- Meta Level:
- 0
- Structure Hitpoints:
- 99,999 HP
- Capacity:
- 0 m3
- Volume:
- 8,000 m3
- Mass:
- 1,000 kg
- radius:
- 1 m
Module
Cargo
- Capacity:
- 0 m3
Fitting
- CPU usage:
- 100 tf
- Powergrid Usage:
- 100,000 MW
- Activation Cost:
- 25,000 GJ
Weapon
- Optimal Range:
- 20,000,000 m
Required Skills
(x10)
[1]
(x6)
[4]
(x1)
[5]
(x12)
[1]
(x8)
[5]
(x1)
[5]
Structure
- Structure Hitpoints:
- 99,999 HP
Command Burst
- warfareBuff1ID:
- 39
- warfareBuff2ID:
- 40
- warfareBuff3ID:
- 41
- warfareBuff4ID:
- 51
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 5,700,000 |
Pyerite | 1,150,000 |
Mexallon | 500,000 |
Isogen | 76,000 |
Nocxium | 22,000 |
Zydrine | 8,000 |
Megacyte | 4,000 |
Basic reprocessing, not accounting for skills and other bonuses.
Manufacturing
- Blueprint:
- Amarr Phenomena Generator Blueprint
Industry
Adam4Eve Material InfluenceOther
- Consumption Quantity:
- 40,000 units
- Disallow Tethering:
- true
- Disallow Docking:
- true
- warfareBuff1Value:
- -30
- warfareBuff2Value:
- -10
- warfareBuff4Value:
- -10
Type Info
- Type ID:
- 43658
- Base price:
- 500.00m ISK
- Group ID:
- Titan Phenomena Generator
- Icon ID:
- 21683
- Market group ID:
- Amarr
- Published:
- true
- Race ID:
- 4
- Radius:
- 1 m
- Volume:
- 8,000 m3
Description
Adapted from advanced research into natural wormhole phenomena, this module wields an Avatar's massive Radar sensor array to bend local space and affect the properties of all nearby vessels.
The effects of this phenomenon impact both friendly and hostile ships, altering the entire battlefield in subtle but significant ways. Clever fleet commanders can take advantage of these effects to ensure victory, even against insurmountable odds.
Affected ships receive:
+30% capacitor recharge rate
+10% kinetic resistances
-15% EM resistances
-10% velocity