Gallente Phenomena Generator
Inventory group: Module > Titan Phenomena Generator
Market
Basic
- Mass:
- 1,000 kg
- Packaged volume:
- 8,000 m3
- Portion size:
- 1
Tech Level:
- 1
Meta Level:
- 0
Structure Hitpoints:
- 99,999 HP
Capacity:
- 0 m3
Volume:
- 8,000 m3
Mass:
- 1,000 kg
radius:
- 1 m
Module
Cargo
Capacity:
- 0 m3
Fitting
CPU usage:
- 100 tf
Powergrid Usage:
- 100,000 MW
Activation Cost:
- 25,000 GJ
Weapon
Optimal Range:
- 20,000,000 m
Required Skills
(x10)
[1]
(x6)
[4]
(x1)
[5]
(x12)
[1]
(x8)
[5]
(x1)
[5]
Structure
Structure Hitpoints:
- 99,999 HP
Command Burst
warfareBuff1ID:
- 42
warfareBuff2ID:
- 43
warfareBuff3ID:
- 44
warfareBuff4ID:
- 52
Usage
Manufacturing
- Blueprint:
- Gallente Phenomena Generator Blueprint
Engineering Rig
- Source rigs:
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 5,700,000 |
Pyerite | 1,150,000 |
Mexallon | 500,000 |
Isogen | 76,000 |
Nocxium | 22,000 |
Zydrine | 8,000 |
Megacyte | 4,000 |
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Adam4Eve Material InfluenceOther
Consumption Quantity:
- 40,000 units
Disallow Tethering:
- true
Disallow Docking:
- true
warfareBuff2Value:
- -10
warfareBuff4Value:
- -10
Type Info
- Type ID:
- 43662
- Base price:
- 500.00m ISK
- Group ID:
- Titan Phenomena Generator
- Icon ID:
- 21685
- Market group ID:
- Gallente
- Published:
- true
- Race ID:
- 8
- Radius:
- 1 m
- Volume:
- 8,000 m3
Description
Adapted from advanced research into natural wormhole phenomena, this module wields an Erebus' massive Magnetometric sensor array to bend local space and affect the properties of all nearby vessels.
The effects of this phenomenon impact both friendly and hostile ships, altering the entire battlefield in subtle but significant ways. Clever fleet commanders can take advantage of these effects to ensure victory, even against insurmountable odds.
Affected ships receive:
+30% armor hitpoints
+10% explosive resistances
-15% thermal resistances
-10% remote shield booster effectiveness