QA Remote Armor Repair System - 5 Players
Basic
- Mass:
 - 20 kg
 - Packaged volume:
 - 1 m3
 - Portion size:
 - 1
 
Tech Level: - 2
 
Meta Level: - 5
 
Structure Hitpoints: - 40 HP
 
Capacity: - 0 m3
 
Volume: - 1 m3
 
Mass: - 20 kg
 
radius: - 1 m
 
Module
Cargo
Capacity: - 0 m3
 
Fitting
CPU usage: - 48 tf
 
Powergrid Usage: - 660 MW
 
Activation Cost: - 252 GJ
 
Weapon
Optimal Range: - 8,400 m
 
Required Skills
Overloading
Heat Damage: - 2 HP
 
Structure
Structure Hitpoints: - 40 HP
 
Engineering Rig
- Source rigs (manufacturing):
 
Reprocessing
- Portion size:
 - 1
 
| Output | Quantity | 
|---|---|
| Tritanium | 4,452 | 
| Pyerite | 3,045 | 
| Mexallon | 245 | 
| Isogen | 30 | 
| Morphite | 5 | 
| Nanoelectrical Microprocessor | 4 | 
Basic reprocessing, not accounting for skills and other bonuses.
Industry
- Not used in any blueprints
 - Adam4Eve Material Influence
 
Other
Armor Hitpoints Repaired: - 1,920 HP
 
Overload duration bonus: - -15 %
 
Description
This module does not exist.