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Standup Gram I

Variations

Type
Standup Gram IIStructure Tech II
Standup Gram IStructure Tech I

Basic

Mass:
1,000 kg
Packaged volume:
1,600 m3
Portion size:
1
Capacity:
0 m3
Volume:
1,600 m3
Mass:
1,000 kg
radius:
35 m

Cargo

Capacity:
0 m3

Navigation

Maximum Velocity:
2,619 m/sec

Manufacturing

Manufacturing time:
2h 30m
Copy time:
2h
Material research:
1h 10m
Time research:
1h 10m

Reprocessing

Portion size:
1
OutputQuantity
Tritanium90,000
Pyerite30,000
Mexallon10,000
Isogen10,000
Nocxium500
Zydrine140
Megacyte220
Basic reprocessing, not accounting for skills and other bonuses.

Type Info

Type ID:
47036
Graphic ID:
2973
Market group ID:
Standup Light Fighters
Meta group ID:
54
Published:
true
Race ID:
2
Radius:
35 m
Sof faction name:
minmatarbase
Volume:
1,600 m3

Description

Type: Structure-based Light Fighter
Role: Space Superiority
Description: A dedicated space superiority fighter, the Gram is designed to be lethal to fighter and drone craft in its area of operations. This Standup variant of the Gram is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Micro Missile Swarm: The Gram can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Gram especially difficult to destroy. The afterburner must cool down between uses.
Anti-Small Craft Tackle: The Gram has a specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.