Standup Satyr II
Variations
Type | ||
---|---|---|
Standup Satyr II | Structure Tech II | |
Standup Satyr I | Structure Tech I |
Market
Basic
- Mass:
- 1,000 kg
- Packaged volume:
- 1,600 m3
- Portion size:
- 1
Tech Level:
- 2
Meta Level:
- 5
Structure Hitpoints:
- 100 HP
Capacity:
- 0 m3
Volume:
- 1,600 m3
Mass:
- 1,000 kg
radius:
- 35 m
Cargo
Capacity:
- 0 m3
Targeting
Maximum Targeting Range:
- 60,000 m
Ladar Sensor Strength:
- 0 points
Magnetometric Sensor Strength:
- 12 points
RADAR Sensor Strength:
- 0 points
Gravimetric Sensor Strength:
- 0 points
Signature Radius:
- 88 m
Scan Resolution:
- 950 mm
Navigation
Maximum Velocity:
- 2,230 m/sec
Warp Speed Multiplier:
- 1.5 x
Inertia Modifier:
- 500 x
Shield
Shield Capacity:
- 2,816 HP
Shield recharge time:
- 8m 20s
Structure
Structure Hitpoints:
- 100 HP
Engineering Rig
- Source rigs:
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Guidance Systems | 8 |
Ion Thruster | 45 |
Magnetometric Sensor Cluster | 8 |
Fusion Reactor Unit | 13 |
Pulse Shield Emitter | 5 |
Phenolic Composites | 40 |
Industry
Adam4Eve Material InfluenceOther
shieldCharge:
- 0
Duration:
- 10s
Explosion Radius:
- 15 m
Explosion Velocity:
- 300 m/sec
Damage Multiplier:
- 1 x
EM Damage (Per Fighter):
- 0 HP
Thermal Damage (Per Fighter):
- 120 HP
Optimal Range:
- 25,000 m
Duration:
- 0s
Rate of fire:
- 3.5s
Squadron Size:
- 12
Orbit Range:
- 10,000 m
Maximum Velocity Bonus:
- 200 %
Signature Radius Reduction:
- -80 %
Damage Multiplier:
- 0 x
EM Damage (Per Fighter):
- 0 HP
Rate of fire:
- 0s
Explosion Radius:
- 0 m
Explosion Velocity:
- 0 m/sec
Optimal range:
- 0 m
Accuracy Falloff:
- 0 m
Duration:
- 10s
Range:
- 20,000 m
Type Info
- Type ID:
- 47150
- Graphic ID:
- 2972
- Group ID:
- Structure Light Fighter
- Market group ID:
- Standup Light Fighters
- Meta group ID:
- 53
- Published:
- true
- Race ID:
- 8
- Radius:
- 35 m
- Sof faction name:
- gallentebase
- Volume:
- 1,600 m3
Description
Type: Structure-based Light Fighter
Role: Space Superiority
Description: A dedicated space superiority fighter, the Satyr is designed to be lethal to fighter and drone craft in its area of operations. This Standup variant of the Satyr is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.
Micro Missile Swarm: The Satyr can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Satyr especially difficult to destroy. The afterburner must cool down between uses.
Anti-Small Craft Tackle: The Satyr has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.