Heavy Mutadaptive Remote Armor Repairer I
Inventory group: Module > Mutadaptive Remote Armor Repairer
Variations
Market
Basic
- Mass:
- 20 kg
- Packaged volume:
- 10 m3
- Portion size:
- 1
- Tech Level:
- 1
- Meta Level:
- 0
- Structure Hitpoints:
- 40 HP
- Capacity:
- 0 m3
- Volume:
- 10 m3
- Mass:
- 20 kg
- radius:
- 1 m
Cargo
- Capacity:
- 0 m3
Fitting
- CPU usage:
- 60 tf
- Powergrid Usage:
- 360 MW
- Activation Cost:
- 465 GJ
Weapon
- Optimal Range:
- 10,500 m
Required Skills
Overloading
- Heat Damage:
- 2 HP
Structure
- Structure Hitpoints:
- 40 HP
Manufacturing
Engineering Rig
- Source rigs:
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 1,506 |
Pyerite | 924 |
Mexallon | 108 |
Crystalline Isogen-10 | 20 |
Zero-Point Condensate | 280 |
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Adam4Eve Material InfluenceOther
- Armor Hitpoints Repaired:
- 392 HP
- Overload duration bonus:
- -15 %
Type Info
- Type ID:
- 49770
- Base price:
- 12.47k ISK
- Graphic ID:
- 22326
- Group ID:
- Mutadaptive Remote Armor Repairer
- Icon ID:
- 22091
- Market group ID:
- Medium
- Meta group ID:
- 1
- Published:
- true
- Radius:
- 1 m
- Sof faction name:
- triglavianbase
- Volume:
- 10 m3
Description
Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors.
As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output.