Mobile Cynosural Beacon
Inventory group: Deployable > Mobile Cynosural Beacon
Market
Basic
- Mass:
- 10,000 kg
- Packaged volume:
- 400 m3
- Portion size:
- 1
- Tech Level:
- 1
- Meta Level:
- 1
- Structure Hitpoints:
- 20,000 HP
- Capacity:
- 0 m3
- Volume:
- 400 m3
- Mass:
- 10,000 kg
- radius:
- 100 m
Cargo
- Capacity:
- 0 m3
Targeting
- Ladar Sensor Strength:
- 20 points
- Magnetometric Sensor Strength:
- 20 points
- RADAR Sensor Strength:
- 20 points
- Gravimetric Sensor Strength:
- 20 points
- Signature Radius:
- 400 m
Required Skills
Shield
- Shield Capacity:
- 5,000 HP
- Shield recharge time:
- 40m
- shieldUniformity:
- 0.75
Armor
- Armor Hitpoints:
- 5,000 HP
- armorUniformity:
- 0.75
Structure
- Structure Hitpoints:
- 20,000 HP
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 207,778 |
Pyerite | 5,111 |
Isogen | 3,556 |
Zydrine | 2,230 |
Megacyte | 112 |
Broadcast Node | 4 |
Organic Mortar Applicators | 2 |
Self-Harmonizing Power Core | 2 |
Sterile Conduits | 4 |
Wetware Mainframe | 2 |
Guidance Systems | 12 |
Basic reprocessing, not accounting for skills and other bonuses.
Manufacturing
- Blueprint:
- Mobile Cynosural Beacon Blueprint
Industry
Adam4Eve Material InfluenceOther
- shieldCharge:
- 0
Type Info
- Type ID:
- 57319
- Graphic ID:
- 24934
- Group ID:
- Mobile Cynosural Beacon
- Market group ID:
- Mobile Cynosural Beacons
- Published:
- true
- Radius:
- 100 m
- Sof faction name:
- genericbase
- Volume:
- 400 m3
Description
This structure, once deployed and having completed its automatic activation process, will act as a cynosural beacon that can be used by fleet members of the owner at the time of deployment.
Cannot be retrieved once deployed.