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'Steel Yari' Kinetic Disruptive Lance

Basic

Mass:
100 kg
Packaged volume:
4,000 m3
Portion size:
1
Capacity:
0 m3
Volume:
4,000 m3
Mass:
100 kg
radius:
1,000 m

Offenses

Cargo

Capacity:
0 m3

Fitting

CPU usage:
100 tf
Powergrid Usage:
100,000 MW
Activation Cost:
30,000 GJ

Targeting

Weapon

Optimal Range:
50,000 m

Ammunition

EM damage:
0 HP
Kinetic damage:
17,000 HP

Structure

Reprocessing

Portion size:
1
OutputQuantity
Tritanium1,500,000
Pyerite1,000,000
Mexallon40,000
Isogen20,000
Nocxium25,000
Zydrine20,000
Megacyte25,000
Basic reprocessing, not accounting for skills and other bonuses.

Manufacturing

Manufacturing time:
20h
Copy time:
16h
Material research:
7h
Time research:
7h

Type Info

Type ID:
77400
Base price:
240.95m ISK
Group ID:
Super Weapon
Icon ID:
25622
Market group ID:
Caldari
Published:
true
Race ID:
1
Radius:
1,000 m
Volume:
4,000 m3

Description

Although each of the ‘Big 4’ empires claims to have independently developed ‘Disruptive Lance’ technology, it appears likely that the Caldari were the first to combine research into wider use of lance weapons with the advanced technology of ‘Lancer Dreadnoughts’. The severe breach of security caused by the Guristas espionage ring that penetrated State capital ship research and development is believed to have given the other empires vital insights and accelerated their own advanced dreadnought programs.

Nevertheless, the ‘Steel Yari’ Kinetic Disruptive Lance is a major achievement for State military science. The breakthrough of using a graviton energy beam as a carrier of specific disruptive energy patterns at ultra-high intensity means the weapon will disrupt warp and jump drives, prevent docking guidance and tethering connections, and massively inhibit the effectiveness of external repair beams. This comes at the price of an attenuated and less focused kinetic destructive effect but the tactical opportunities of the weapon are considered well worth that trade.

Due to the extreme energies involved in the operation of this module, a disruptive lance can only be fired when in siege mode, and ships with this module fitted are unable to activate cloaking devices.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for 2 minutes.