All Market Groups

'Abatis' 100mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
'Accord' Core Compensation
When installed this unit attempts to compensate for fluctuations and disruptions of the ship's warp core.
'Anguis' Ice Harvester Upgrade
Decreases the cycle time on Ice Harvester but causes them to use up more CPU.
'Aoede' Mining Laser Upgrade
Increases the yield on mining lasers, but causes them to use up more CPU.
'Arbalest' Cruise Launcher I
A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
'Arbalest' Heavy Missile Launcher
Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity.
'Arbalest' Rapid Heavy Missile Launcher I
Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.
'Arbalest' Rocket Launcher I
A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system.
'Arquebus' Heavy Beam Laser I
A high-energy heavy laser designed for medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
'Atgeir' Explosive Disruptive Lance
The Minmatar Republic gives lip service to the standard claims of all ‘Big 4’ empires that it developed its own ‘Disruptive Lance’ technology independently but does not over-exert itself to insist on this point. The Republic Security Services have been highly active in acquiring any and all military intelligence, research, and technology specs available on the black market. The RSS as an organization rarely indulges itself in pretence that it operates above the dirtier side of the great game of empires. While the Thukker Tribe appears to have been developing an advanced dreadnought for some time, it is probable that intel from the RSS contributed significantly to the combination with new lance technology. The Minmatar Republic’s ‘Atgeir’ Explosive Disruptive Lance generates a stream of protons and energy in a beam that carries specific disruptive energy patterns at ultra-high intensities. This effect means the weapon will disrupt warp and jump drives, prevent docking guidance and tethering connections, and massively inhibit the effectiveness of external repair beams. This comes at the price of an attenuated and less focused explosive destructive effect but the tactical opportunities of the weapon are considered well worth that trade. Due to the extreme energies involved in the operation of this module, a disruptive lance can only be fired when in siege mode, and ships with this module fitted are unable to activate cloaking devices. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for 2 minutes.
'Atgeir' Explosive Disruptive Lance Blueprint
'Augmented' Acolyte
Light Scout Drone This drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design. This new hybrid has a fearsome firepower.
'Augmented' Berserker
Heavy Attack Drone This drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design. This new hybrid has a fearsome firepower.
'Augmented' Hammerhead
Medium Scout Drone This drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design. This new hybrid has a fearsome firepower.
'Augmented' Hobgoblin
Light Scout Drone This drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design. This new hybrid has a fearsome firepower.
'Augmented' Hornet
Light Scout Drone This drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design. This new hybrid has a fearsome firepower.
'Augmented' Ice Harvesting Drone
This advanced ice mining drone is based on Rogue Drone technology, optimized for impressive efficiency by the wild and hostile artificial intelligences. Drone AI experts were initially surprised by how easily this technology was adapted for capsuleer interfacing, almost as if the Rogue Drones had designed this mining equipment for human use.
'Augmented' Infiltrator
Medium Scout Drone This drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design. This new hybrid has a fearsome firepower.
'Augmented' Mining Drone
This advanced mining drone is based on Rogue Drone technology, optimized for impressive efficiency by the wild and hostile artificial intelligences. Drone AI experts were initially surprised by how easily this technology was adapted for capsuleer interfacing, almost as if the Rogue Drones had designed this mining equipment for human use.
'Augmented' Ogre
Heavy Attack Drone This drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design. This new hybrid has a fearsome firepower.
'Augmented' Praetor
Heavy Attack Drone This drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design. This new hybrid has a fearsome firepower.
'Augmented' Valkyrie
Medium Scout Drone This drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design. This new hybrid has a fearsome firepower.
'Augmented' Vespa
Medium Scout Drone This drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design. This new hybrid has a fearsome firepower.
'Augmented' Warrior
Light Scout Drone This drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design. This new hybrid has a fearsome firepower.
'Augmented' Wasp
Heavy Attack Drone This drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design. This new hybrid has a fearsome firepower.
'Aura' Warp Core Stabilizer I
When installed this unit attempts to compensate for fluctuations and disruptions of the ship's warp core.
'Aurora Ominae' Thermal Doomsday
By using reverse-engineered Sleeper technology and advances in focused magnetic fields, this weapon emits a beam of antimatter that is capable of obliterating an entire capital ship. Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.
'Aurora Ominae' Thermal Doomsday Blueprint
'Azmaru' Electromagnetic Disruptive Lance
Like the other ‘Big 4’ empires, the Amarr Empire claims to have independently developed ‘Disruptive Lance’ technology but almost certainly gained some insights from Caldari State research data available on the technology black market, and perhaps also from its own highly-effective espionage operations. Amarr weapons research and development programs have been operating at a fever pitch since the Triglavian invasions, and an advanced dreadnought program was obviously well underway regardless of the combination with the new lance modifications. The Empire’s ‘Azmaru’ Electromagnetic Disruptive Lance uses an EM energy beam as a carrier of specific disruptive energy patterns at ultra-high intensity in order to disrupt warp and jump drives, prevent docking guidance and tethering connections, and massively inhibit the effectiveness of external repair beams. This comes at the price of an attenuated and less focused EM destructive effect but the tactical opportunities of the weapon are considered well worth that trade. Due to the extreme energies involved in the operation of this module, a disruptive lance can only be fired when in siege mode, and ships with this module fitted are unable to activate cloaking devices. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for 2 minutes.
'Azmaru' Electromagnetic Disruptive Lance Blueprint
'Bailey' 1600mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
'Balefire' Rocket Launcher
A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system.
'Ballista' Tachyon Beam Laser I
An ultra-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
'Barbican' 800mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
'Barrage' Torpedo Launcher
A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
'Basic' Capacitor Flux Coil
Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage.
'Basic' Capacitor Power Relay
Increases capacitor recharge rate at the expense of shield boosting.
'Basic' Capacitor Recharger
Increases the capacitor recharge rate.
'Basic' Co-Processor
Increases CPU output.
'Basic' Damage Control
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time.
'Basic' EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Basic' EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Basic' EM Shield Amplifier
Boosts the EM resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Basic' Expanded Cargohold
Increases cargo hold capacity at the expense of maximum velocity and hull strength.
'Basic' Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Basic' Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Basic' Explosive Shield Amplifier
Boosts the explosive resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Basic' Gyrostabilizer
Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Basic' Heat Sink
Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Basic' Inertial Stabilizers
Improves ship handling and maneuverability. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Basic' Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Basic' Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Basic' Kinetic Shield Amplifier
Boosts the kinetic resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Basic' Layered Coating
This coating is composed of several layers, effectively increasing the armor hit points.
'Basic' Layered Energized Membrane
An enhanced version of the layered armor coating. Uses advanced magnetic field generators to strengthen the integrity of the coating layers, effectively increasing the armor hit points even further.
'Basic' Magnetic Field Stabilizer
Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Basic' Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Basic' Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Basic' Nanofiber Internal Structure
Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Basic' Overdrive Injector System
This unit increases engine power at the expense of cargo capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Basic' Power Diagnostic System
Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
'Basic' Reactor Control Unit
Boosts power core output.
'Basic' Reinforced Bulkheads
Increases structural hit points while reducing agility and cargo capacity.
'Basic' Shield Flux Coil
Increases shield recharge rate while lowering the maximum shield capacity.
'Basic' Shield Power Relay
Diverts power from the capacitors to the shields, thereby increasing the shield recharge rate.
'Basic' Signal Amplifier
Augments the sensor and electronics suite of the fitted ship. Benefits include additional locked targets, increased maximum target acquisition range, faster locking speed, and increased sensor strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Basic' Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Basic' Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Basic' Thermal Shield Amplifier
Boosts the thermal resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Basic' Tracking Enhancer
Enhances the range and improves the tracking speed of turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Bastion' 400mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
'Beatnik' Small Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
'Bitwave Glacier' Augmentation Crate
This container contains a special gift set of female and male versions of the 'Bitwave Glacier' Facial Augmentation.
'Bootleg' Remote Sensor Booster
Can only be activated on targets to increase their scan resolutions, boost their targeting range and improve their sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Bribe' Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Cactus' Modified Kinetic Shield Amplifier
Boosts the kinetic resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Carpo' Mining Laser Upgrade
Increases the yield on mining lasers, but causes them to use up more CPU.
'Cartel' Power Diagnostic System I
Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
'Catapult' Mega Beam Laser I
A super-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
'Censer' Medium Cap Battery
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
'Chainmail' 200mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
'Chivalry' Large Remote Capacitor Transmitter
Transfers capacitor energy to another ship.
'Citadella' 100mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
'Cold Wind' Kinetic Reaper
Through weapons technology agreements long maintained in the mutual interests of the Caldari State and Amarr Empire, the ‘Reaper’ device created by the Amarr’s weapons scientists was soon passed on to the Caldari, for a suitable quid pro quo, and the State modified the specific energy output so as to produce their own favored kinetic effect at the impact point. In an allusion to Caldari mythology, the weapon was designated ‘Cold Wind’ for the powerful animistic spirit that was said to cut down trees and soldiers alike when it blew at its fiercest. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.
'Cold Wind' Kinetic Reaper Blueprint
'Corporate' Light Electron Blaster I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
'Crop' Gas Cloud Scoop
Originally invented and supplied by the pirate organizations of New Eden, the 'Crop' and ‘Plow' Gas Cloud Scoops once stood as the most advanced pieces of gas harvesting equipment available. Although they did not offer any improvement in their harvesting yield, the CPU reduction was valued by many who otherwise struggled to fit a full rack of scoops to cruiser-class vessels. This one small improvement set the two scoops above the standard, Tech I variant for many years. All that changed however when new, stable wormholes began proliferating across the cluster. As soon as the wormholes were discovered, so too, were the giant gas cloud pockets within the unknown systems they linked to. In a single day, the demand for Tech II Gas Cloud Scoop exploded. Research projects were hastily established and grants hurriedly thrown out to the most promising firms pursuing a redesign. It was only a few days before a breakthrough was made, and the mighty ‘Crop' and ‘Plow' variants soon took second place to a superior Tech II counterpart that vastly increased the harvesting yield.
'Crossbow' Focused Medium Beam Laser I
A high-energy, concentrated laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
'Crucible' Small Cap Battery
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
'Dealer' Light Ion Blaster I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
'Delineative' Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
'Desert Heat' Thermal Shield Hardener
Boosts shield resistance against thermal damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance
'Deuce' Co-Processor I
Increases CPU output.
'Distributor' Guidance Disruptor
Disrupts the effective range and precision of missiles fired by the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Divine Harvest' Electromagnetic Reaper
The Amarr Empire’s crash program of capital ship development included an intense effort to reverse-engineer recovered Drifter technology. While falling short of a full understanding of the weapons used by the inscrutable Drifters, the research did bear fruit in a new form of directed energy beam that weapons scientists began calling the ‘Reaper’. The Imperial Navy designated the device ‘Divine Harvest’ but the tag stuck to this weapon type when, inevitably, other empires acquired the basic concept and developed their own variations. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.
'Divine Harvest' Electromagnetic Reaper Blueprint
'Domino Turquoise' Augmentation Crate
This container contains a special gift set of female and male versions of the 'Domino Turquoise' Facial Augmentation.
'Draccous' Fortizar
The 'Draccous'-class upgraded Fortizar is a special edition structure released in limited numbers to capsuleers by the Upwell Consortium as part of their outpost migration project of YC120. During the outpost migration event all Amarr Manufacturing Outposts were converted into these new faction Fortizars, and after that event no more copies of this structure or its blueprints have been made available to capsuleers. The 'Draccous' Fortizar enjoys all of the capabilities of a standard Fortizar citadel alongside reinforced armor plating and enhanced manufacturing facilities. It is named for the "Draccous Station" of 0OYZ-G, the first ever Amarr Manufacturing Outpost to be deployed by capsuleers. The Fortizar has been built with new spaceship tethering technology as standard, and will readily accommodate most ships, including freighters and even capital ships, in its internal docking bays. While the docks are unable to service 'supercapital' level vessels, the defensive capabilities of the Fortizar are considerably enhanced in lower security star systems with the ability to mount area effect weapons. The Fortizar can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Fortizar can be achieved by installed Standup L-Set rigs to optimize the specific role of the citadel.
'Dunk' Salvage Drone
Once launched and given the order to salvage, this drone will automatically seek out your wrecks in the vicinity, salvage from them any useable materials and deposit those materials in your ship's cargohold. It will not, however, loot any valuables contained within the wrecks. A salvage drone respects wreck ownership and will focus on its operator's wrecks unless explicitly ordered otherwise. Whether or not its operator chooses to display that same respect is another question entirely.
'Dunk' Salvage Drone Blueprint
'Dyad' Co-Processor I
Increases CPU output.
'Enterprise' Remote Tracking Computer
Establishes a fire control link with another ship, thereby boosting the turret range and tracking speed of that ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Excavator' Ice Harvesting Drone
“Reverse-engineering of the active specimens collected last quarter in U-FQ21 has proven even more fruitful than initially projected. We estimate completion of a shippable product within the next [REDACTED]. Disruption to this project during the ownership transfer has been minimal, largely due to the location of primary development at our facility in [REDACTED]. These machines have evolved incredible harvesting capabilities during their period of isolation. Our teams encountered signs of [REDACTED] during the latest expedition, which led them to suspect the potential of [REDACTED] within infested regions. Although this hypothesis may explain the scale of unrestricted drone mineral harvesting, it does raise serious questions concerning [REDACTED] and [REDACTED]. The Directive Omega-One-Five Compliance Report awaits [REDACTED] and will be sent to the [REDACTED] list.” Yarnen Haura, ORE Special Research Liaison Project Reaper Quarterly Report Insufficient clearance for unredacted access. Please contact the Department of Friendship and Mutual Assistance if you are receiving this message in error.
'Excavator' Mining Drone
“Reverse-engineering of the active specimens collected last quarter in U-FQ21 has proven even more fruitful than initially projected. We estimate completion of a shippable product within the next [REDACTED]. Disruption to this project during the ownership transfer has been minimal, largely due to the location of primary development at our facility in [REDACTED]. These machines have evolved incredible harvesting capabilities during their period of isolation. Our teams encountered signs of [REDACTED] during the latest expedition, which led them to suspect the potential of [REDACTED] within infested regions. Although this hypothesis may explain the scale of unrestricted drone mineral harvesting, it does raise serious questions concerning [REDACTED] and [REDACTED]. The Directive Omega-One-Five Compliance Report awaits [REDACTED] and will be sent to the [REDACTED] list.” Yarnen Haura, ORE Special Research Liaison Project Reaper Quarterly Report Insufficient clearance for unredacted access. Please contact the Department of Friendship and Mutual Assistance if you are receiving this message in error.
'Executive' Remote Sensor Dampener
Reduces the range and speed of a targeted ship's sensors. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Felon' Ion Blaster Cannon I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
'Firewall' Signal Amplifier
Augments the sensor and electronics suite of the fitted ship. Benefits include additional locked targets, increased maximum target acquisition range, faster locking speed, and increased sensor strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Full Duplex' Ballistic Control System
A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Gallows' Light Missile Launcher
Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles.
'Gambler' Ladar ECM
Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems such as those found on Minmatar and Angel Cartel ships.
'Gauntlet' Small Focused Beam Laser I
A high-powered beam laser. Good for medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
'Geiravor' Explosive Lance
The Republic Security Services were so concerned by reports of major advances in directed and focused capital energy weapons development in the other empires that they recommended a covert acquisition program to Sanmatar Maleatu Shakor. In contrast to this aggressive approach, the Sanmatar tasked the Republic Justice Department to use its considerable contacts with the Gallente Federation to overcome the hesitancy created by past tensions and border encounters between the two empires. As a result of this open policy, President Jacus Roden directed the Federation Navy to share its ‘Lance’ technology with the Republic Fleet and the ‘Geiravor’ Explosive Lance variant was quickly developed. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.
'Geiravor' Explosive Lance Blueprint
'Ghost' Burst Jammer
Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, this module requires large amounts of capacitor energy to operate. Note: Only one module of this type can be activated at the same time. Additionally, fitting a Burst Jammer module will disable interdiction nullification.
'Gjallarhorn' Explosive Doomsday
Righteous fury given form, this weapon system rains a firestorm of unmatched raw destruction upon its target. Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.
'Gjallarhorn' Explosive Doomsday Blueprint
'Glycerine' Shield Boost Amplifier
Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Gorget' Small Armor Repairer I
This module uses nano-assemblers to repair damage done to the armor of the ship.
'Greaves' Medium Armor Repairer I
This module uses nano-assemblers to repair damage done to the armor of the ship.
'Guillotine' Thermal Reaper
Gallente Federation intelligence agencies were not slow in responding to the massive efforts of the Amarr Empire to develop capital ships and weapons fit to meet the threat of the Drifters, and any other emergent threats that might use similar weapons and battle doctrines. Consequently, the Federation Navy soon acquired the basic principles of the ‘Reaper’ beam technology and developed their own thermal energy variation. This weapon was designated ‘Guillotine’ in reference to the bladed execution weapon once used by the Gallente Federation’s homeworld precursor, the Garoun Empire. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.
'Guillotine' Thermal Reaper Blueprint
'Halberd' Mega Pulse Laser I
A super-heavy pulse laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
'Halcyon' Core Equalizer I
When installed this unit attempts to compensate for fluctuations and disruptions of the ship's warp core.
'Harmony' Small Armor Repairer I
This module uses nano-assemblers to repair damage done to the armor of the ship.
'Harness' Medium Capacitor Booster I
Provides a quick injection of power into the capacitor.
'Hauberk' Large Armor Repairer I
This module uses nano-assemblers to repair damage done to the armor of the ship.
'Heist' Radar ECM
Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, Sansha's Nation and Triglavian Collective.
'High Noon' Thermal Shield Amplifier
Boosts the thermal resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Holy Destiny' Electromagnetic Lance
While the Amarr Empire had first developed the ‘Reaper’ directed energy device, the Gallente were the first to modify the concept into a focused, static energy beam they called a ‘Lance’. In truth, the Amarr had not entirely cracked the problem of holding this particular form of pseudo-stable energy on a single point before the Gallente came up with a method of focusing the beam reliably. The Amarr were quite taken with the solution the Federation had developed and at once produced their own electromagnetic variation codenamed ‘Holy Destiny’. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.
'Holy Destiny' Electromagnetic Lance Blueprint
'Hooligan' Heavy Ion Blaster I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
'Horizon' Fortizar
The 'Horizon'-class upgraded Fortizar is a special edition structure released in limited numbers to capsuleers by the Upwell Consortium as part of their outpost migration project of YC120. During the outpost migration event all Caldari Research Outposts were converted into these new faction Fortizars, and after that event no more copies of this structure or its blueprints have been made available to capsuleers. The 'Horizon' Fortizar enjoys all of the capabilities of a standard Fortizar citadel alongside improved shielding and enhanced research facilities. It is named for the "Celestial Horizon" corporation, who were the leading pioneers in outpost construction and deployment. Celestial Horizon deployed the first Minmatar and Caldari outposts in New Eden and co-founded the Ascendant Frontier alliance which built much of the early capsuleer infrastructure in the southern regions of nullsec space. The Fortizar has been built with new spaceship tethering technology as standard, and will readily accommodate most ships, including freighters and even capital ships, in its internal docking bays. While the docks are unable to service 'supercapital' level vessels, the defensive capabilities of the Fortizar are considerably enhanced in lower security star systems with the ability to mount area effect weapons. The Fortizar can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Fortizar can be achieved by installed Standup L-Set rigs to optimize the specific role of the citadel.
'Hustler' Heavy Neutron Blaster I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
'Inception' Target Painter
A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and hit. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Ingenii' Ice Harvester Upgrade
Decreases the cycle time on Ice Harvester but causes them to use up more CPU.
'Integrated' Acolyte
Light Scout Drone This particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.
'Integrated' Berserker
Heavy Attack Drone This particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.
'Integrated' Hammerhead
Medium Scout Drone This particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.
'Integrated' Hobgoblin
Light Scout Drone This particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.
'Integrated' Hornet
Light Scout Drone This particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.
'Integrated' Infiltrator
Medium Scout Drone This particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.
'Integrated' Ogre
Heavy Attack Drone This particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.
'Integrated' Praetor
Heavy Attack Drone This particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.
'Integrated' Valkyrie
Medium Scout Drone This particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.
'Integrated' Vespa
Medium Scout Drone This particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.
'Integrated' Warrior
Light Scout Drone This particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.
'Integrated' Wasp
Heavy Attack Drone This particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.
'Interruptive' Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
'Investor' Tracking Disruptor I
Disrupts the turret range and tracking speed of the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Iron Pike' Kinetic Lance
The Caldari Navy’s weapons scientists were slightly puzzled that their Amarr allies had not created a simplified, focused version of the ‘Reaper’ before the Federation but attributed this to the legendarily methodical and cautious approach of imperial scientists. There was some truth to this, as the Amarr had simply not yet managed to hold the beam reliably on a single target point. The State managed to independently solve the problem of holding a focused beam of the pseudo-stable energy and the modifications necessary to create the ‘Iron Pike’ Kinetic Lance were soon made. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.
'Iron Pike' Kinetic Lance Blueprint
'Jormungandr' Explosive Reaper
While the Minmatar Republic took a relaxed attitude to the initial Drifter incursions, particularly as these entities appeared focused on the Republic’s Amarr foes, the Minmatar military were extremely interested in developments in capital ship technology and weapons. Through one means or another the necessary acquisitions of data and exemplar technologies were made and the Minmatar developed an explosive energy variation of the ‘Reaper’ directed beam technology that the Amarr had first developed. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.
'Jormungandr' Explosive Reaper Blueprint
'Joust' Heavy Pulse Laser I
A heavy laser designed for short to medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
'Judgment' Electromagnetic Doomsday
The ultimate expression of God's Divine wrath, this weapon projects a beam of the Lord's holy light, designed to put sinners in their proper place. Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.
'Judgment' Electromagnetic Doomsday Blueprint
'Kindred' Gyrostabilizer
Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Knight' Medium Remote Capacitor Transmitter
Transfers capacitor energy to another ship.
'Lance' Medium EMP Smartbomb I
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
'Limos' Cruise Launcher I
A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
'Limos' Rapid Heavy Missile Launcher I
Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.
'Limos' Rocket Launcher I
A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system.
'Longbow' Small Focused Pulse Laser I
A high-powered pulse laser. Good for short to medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
'Love' Medium Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
'Mace' Dual Light Beam Laser I
This light beam laser uses two separate laser focusing systems to reduce the cool down period between shots. Good short to medium range weapon. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
'Mafia' Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Magpie' Mobile Tractor Unit
The mobile tractoring unit takes some of the work out of looting the scorched ruins left by capsuleers, be it pulverized asteroids, wrecked ships, or obliterated inhabitation modules of various kinds. Once it has been deployed and completed its automatic activation process, it will lock on to any containers or wrecks within range, reel them in one by one, and empty their contents into its own cargo bay. All the capsuleer needs to do is keep up the pace of destruction. 175km effective range. 10 second activation time. May not be deployed within 5km of another Mobile Tractor Unit, within 50km of Stargates, Stations or Upwell Structures, or within 40km of a Starbase. Automatically decays if abandoned for two days.
'Malkuth' Cruise Launcher I
A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
'Malkuth' Heavy Missile Launcher I
Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity.
'Malkuth' Rapid Heavy Missile Launcher I
Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.
'Malkuth' Rocket Launcher I
A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system.
'Marginis' Fortizar
The 'Marginis'-class upgraded Fortizar is a special edition structure released in limited numbers to capsuleers by the Upwell Consortium as part of their outpost migration project of YC120. During the outpost migration event all Gallente Administrative Outposts were converted into these new faction Fortizars, and after that event no more copies of this structure or its blueprints have been made available to capsuleers. The 'Marginis' Fortizar enjoys all of the capabilities of a standard Fortizar citadel alongside reinforced hull bulkheads and significantly optimized fuel consumption for all Upwell service modules. It is named for the "ISS Marginis" outpost of KDF-GY, the first ever Gallente Administrative Outpost to be deployed by capsuleers. The Fortizar has been built with new spaceship tethering technology as standard, and will readily accommodate most ships, including freighters and even capital ships, in its internal docking bays. While the docks are unable to service 'supercapital' level vessels, the defensive capabilities of the Fortizar are considerably enhanced in lower security star systems with the ability to mount area effect weapons. The Fortizar can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Fortizar can be achieved by installed Standup L-Set rigs to optimize the specific role of the citadel.
'Marketeer' Tracking Computer
By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Marshall' Magnetometric ECM
Projects a low intensity field of ionized particles to disrupt the effectiveness of enemy sensors. Very effective against the Magnetometric-based sensors used by Gallente, Serpentis, ORE and SoE ships.
'Meditation' Medium Armor Repairer I
This module uses nano-assemblers to repair damage done to the armor of the ship.
'Micro' Cap Battery
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
'Micro' Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense.
'Monopoly' Magnetic Field Stabilizer
Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Moonshine' Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Moreau' Fortizar
The 'Moreau'-class upgraded Fortizar is a special edition structure released in limited numbers to capsuleers by the Upwell Consortium as part of their outpost migration project of YC120. During the outpost migration event all Conquerable Stations were converted into these new faction Fortizars, and after that event no more copies of this structure or its blueprints have been made available to capsuleers. The 'Moreau' Fortizar enjoys all of the capabilities of a standard Fortizar citadel alongside a large variety of other enhancements. It enjoys increases to most key stats, as well as extra bonuses to industry, fuel consumption, and refining. It is named for Sébastien Moreau, the visionary leader who formed the "Immensea" organization that built the conquerable stations throughout most nullsec regions. The Fortizar has been built with new spaceship tethering technology as standard, and will readily accommodate most ships, including freighters and even capital ships, in its internal docking bays. While the docks are unable to service 'supercapital' level vessels, the defensive capabilities of the Fortizar are considerably enhanced in lower security star systems with the ability to mount area effect weapons. The Fortizar can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Fortizar can be achieved by installed Standup L-Set rigs to optimize the specific role of the citadel.
'Motte' Capacitor Power Relay I
Increases capacitor recharge rate at the expense of shield boosting.
'Natura' Warp Core Stabilizer I
When installed this unit attempts to compensate for fluctuations and disruptions of the ship's warp core.
'Noose' Cruise Missile Launcher
A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
'Nugget' Kinetic Shield Hardener
Boosts shield resistance against kinetic damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
'Oblivion' Kinetic Doomsday
Using a targeting and tracking control system more advanced than any other in existence, this weapon launches and controls a storm of missile fire capable of neutralizing almost any target. Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.
'Oblivion' Kinetic Doomsday Blueprint
'Packrat' Mobile Tractor Unit
The mobile tractoring unit takes some of the work out of looting the scorched ruins left by capsuleers, be it pulverized asteroids, wrecked ships, or obliterated inhabitation modules of various kinds. Once it has been deployed and completed its automatic activation process, it will lock on to any containers or wrecks within range, reel them in one by one, and empty their contents into its own cargo bay. All the capsuleer needs to do is keep up the pace of destruction. 125km effective range. 10 second activation time. May not be deployed within 5km of another Mobile Tractor Unit, within 50km of Stargates, Stations or Upwell Structures, or within 40km of a Starbase. Automatically decays if abandoned for two days.
'Page' Capacitor Flux Coil I
Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage.
'Palisade' Cap Recharger I
Increases the capacitor recharge rate.
'Peace' Large Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
'Phalarica' Thermal Lance
The Gallente Federation was the first of the other empires to acquire the ‘Reaper’ directed energy beam technology developed principally by the Amarr Empire. Seeing an opportunity to modify the device into a powerful variant focused along a specific target line, the Federation’s weapon labs came up with a capital level ‘Thermal Lance’ that they dubbed the ‘Phalarica’. The Amarr were quick to see the potential and, after analyzing the focusing method used by the Gallente, quickly created their own variant of the weapon, followed swiftly by the other empires. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.
'Phalarica' Thermal Lance Blueprint
'Pickaxe' Rapid Light Missile Launcher
Launcher for cruisers intended to counter fast frigates, can only be fitted with regular light missiles.
'Pickpocket' EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Pike' Small EMP Smartbomb I
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
'Pilfer' Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Plough' Heavy Capacitor Booster I
Provides a quick injection of power into the capacitor.
'Plow' Gas Cloud Scoop
Originally invented and supplied by the pirate organizations of New Eden, the 'Crop' and ‘Plow' Gas Cloud Scoops once stood as the most advanced pieces of gas harvesting equipment available. Although they did not offer any improvement in their harvesting yield, the CPU reduction was valued by many who otherwise struggled to fit a full rack of scoops to cruiser-class vessels. This one small improvement set the two scoops above the standard, Tech I variant for many years. All that changed however when new, stable wormholes began proliferating across the cluster. As soon as the wormholes were discovered, so too, were the giant gas cloud pockets within the unknown systems they linked to. In a single day, the demand for Tech II Gas Cloud Scoop exploded. Research projects were hastily established and grants hurriedly thrown out to the most promising firms pursuing a redesign. It was only a few days before a breakthrough was made, and the mighty ‘Crop' and ‘Plow' variants soon took second place to a superior Tech II counterpart that vastly increased the harvesting yield.
'Plunderer' Gravimetric ECM
Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems such as those found on Caldari, Guristas and Mordu's Legion ships.
'Poacher' EM Shield Hardener
Boosts shield resistance against EM damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
'Portcullis' Reactor Control Unit I
Boosts power core output.
'Posse' Multispectrum Shield Hardener
Boosts shield resistance against all damage types.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
'Prometheus' Fortizar
The 'Prometheus'-class upgraded Fortizar is a special edition structure released in limited numbers to capsuleers by the Upwell Consortium as part of their outpost migration project of YC120. During the outpost migration event all Minmatar Service Outposts were converted into these new faction Fortizars, and after that event no more copies of this structure or its blueprints have been made available to capsuleers. The 'Prometheus' Fortizar enjoys all of the capabilities of a standard Fortizar citadel alongside enhanced durability and improved reprocessing facilities. It is named for "Prometheus Station" of 5P-AIP, the first ever Minmatar Service Outpost to be deployed by capsuleers. The Fortizar has been built with new spaceship tethering technology as standard, and will readily accommodate most ships, including freighters and even capital ships, in its internal docking bays. While the docks are unable to service 'supercapital' level vessels, the defensive capabilities of the Fortizar are considerably enhanced in lower security star systems with the ability to mount area effect weapons. The Fortizar can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Fortizar can be achieved by installed Standup L-Set rigs to optimize the specific role of the citadel.
'Prospector' EM Shield Amplifier
Boosts the EM resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Protest' Large Armor Repairer I
This module uses nano-assemblers to repair damage done to the armor of the ship.
'Racket' Light Neutron Blaster I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
'Radical' Damage Control
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time.
'Recusant' Hostile Targeting Array I
Targets any hostile ship within range on activation. Grants a +2 bonus to max targets when online.
'Repose' Core Compensation
When installed this unit attempts to compensate for fluctuations and disruptions of the ship's warp core.
'Saddle' Small Capacitor Booster I
Provides a quick injection of power into the capacitor.
'Sarissa' Thermal Disruptive Lance
The Gallente Federation follows the other ‘Big 4’ empires in claiming that it independently developed its ‘Disruptive Lance’ technology but no doubt obtained a great deal of useful material from black market sources trading in stole Caldari State capital research program data. Federation military-industrial efforts have been strongly focused on upgrading and expanding their already impressive capital ship fleets, perhaps to the exclusion of other areas such as Stellar Transmuter technology, and an advanced dreadnought development program was certainly already in progress. The Federation’s ‘Sarissa’ Thermal Disruptive Lance emits a supercharged plasma energy beam as a carrier of specific disruptive energy patterns at ultra-high intensity and will disrupt warp and jump drives, prevent docking guidance and tethering connections, and massively inhibit the effectiveness of external repair beams. This comes at the price of an attenuated and less focused thermal destructive effect but the tactical opportunities of the weapon are considered well worth that trade. Due to the extreme energies involved in the operation of this module, a disruptive lance can only be fired when in siege mode, and ships with this module fitted are unable to activate cloaking devices. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for 2 minutes.
'Sarissa' Thermal Disruptive Lance Blueprint
'Seed' Micro Capacitor Booster I
Provides a quick injection of power into the capacitor.
'Shady' Sensor Booster
Gives an increase to targeting range, scan resolution and sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Silvershore' Greatcoat
Designer: Vallou (Limited Collection) The distinctive design of Vallou's officer coats is inspired by historical images of high-ranking military members from the heyday of the Garoun Empire, ancestors of the Gallente Federation. The most prestigious of these was the silver-lined leather coat worn by the Admiral of the Fleet, arguably the most important official in a kingdom so heavily reliant on maritime dominance. One of the rarest and most sought-after items in Vallou's renowned Limited Collection, the Silvershore greatcoat is also one of the most expensive articles of clothing ever created. From the top-quality Caillian leather to the burnished platinum clasps, every aspect of this stately raiment has been carefully shaped to evoke the mystery, grandeur and peril of the unexplored.
'Slither' Heavy Electron Blaster I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
'Smokescreen' Covert Ops Cloaking Device II
A very specialized piece of technology, the covert ops cloak is designed for use in tandem with specific covert ops vessels. Although it could theoretically work on other ships, its spatial distortion field is so unstable that trying to compensate for its fluctuations will overwhelm non-specialized computing hardware. Note: This particular module is advanced enough that it allows a ship to warp while cloaked. However, fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.
'Snake Eyes' Explosive Shield Hardener
Boosts shield resistance against explosive damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
'Squire' Small Remote Capacitor Transmitter
Transfers capacitor energy to another ship.
'Steel Yari' Kinetic Disruptive Lance
Although each of the ‘Big 4’ empires claims to have independently developed ‘Disruptive Lance’ technology, it appears likely that the Caldari were the first to combine research into wider use of lance weapons with the advanced technology of ‘Lancer Dreadnoughts’. The severe breach of security caused by the Guristas espionage ring that penetrated State capital ship research and development is believed to have given the other empires vital insights and accelerated their own advanced dreadnought programs. Nevertheless, the ‘Steel Yari’ Kinetic Disruptive Lance is a major achievement for State military science. The breakthrough of using a graviton energy beam as a carrier of specific disruptive energy patterns at ultra-high intensity means the weapon will disrupt warp and jump drives, prevent docking guidance and tethering connections, and massively inhibit the effectiveness of external repair beams. This comes at the price of an attenuated and less focused kinetic destructive effect but the tactical opportunities of the weapon are considered well worth that trade. Due to the extreme energies involved in the operation of this module, a disruptive lance can only be fired when in siege mode, and ships with this module fitted are unable to activate cloaking devices. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for 2 minutes.
'Steel Yari' Kinetic Disruptive Lance Blueprint
'Stoic' Core Equalizer I
When installed this unit attempts to compensate for fluctuations and disruptions of the ship's warp core.
'Subverted' JVN-UC49
An unusual combat drone design that achieves an enhanced firepower-to-control-bandwidth ratio from rogue drone technology. The base technology has been subverted and reduced to a standard combat expert system level of intelligence, as used in other ship-deployed drones. Despite being cleared for use under CONCORD's Directive Omega-One-Five and the Code Aria protocols, the technology is used strictly under terms of "operator's own risk" and is not being marketed by any of the major drone manufacturers. Independent capsuleers are the only known adopters of such technology.
'Subverted' JVN-UC49 Blueprint
'Subverted' JVN-UC49 Blueprint Crate
'Swindler' Electron Blaster Cannon I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
'Thurifer' Large Cap Battery
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
'Trebuchet' Heat Sink I
Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Underhand' Neutron Blaster Cannon I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
'Undertaker' Heavy Missile Launcher
Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity.
'Warhammer' Large EMP Smartbomb I
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
'Wetu' Mobile Depot
The mobile depot provides capsuleers with their very own base in space. It won't offer protection, but once deployed and activated it can allow the capsuleer to store their most valuable belongings and to refit their ship while exploring far and wide across New Eden. Once launched into space a mobile depot takes one minute to activate, during which time it is extremely vulnerable to attack. If a fully activated mobile depot with high shields comes under attack, it will enter a 48 hour reinforcement period once damaged below 25% shield hitpoints. During this reinforcement period the depot does not provide refitting services and cannot receive new cargo, however existing cargo can be removed and the depot can still be scooped into a ship by its owner. May not be deployed within 6km of another Mobile Depot, 50km of Stargates, Stations or Upwell Structures, 40km of a Starbase, or within 75km of a Moon Mining Beacon. Automatically decays if abandoned for thirty days.
'Whiskey' Explosive Shield Amplifier
Boosts the explosive resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Wild' Miner I
Basic mining laser. Extracts common ore quickly, but has difficulty with the more rare types.
'Yurt' Mobile Depot
The mobile depot provides capsuleers with their very own base in space. It won't offer protection, but once deployed and activated it can allow the capsuleer to store their most valuable belongings and to refit their ship while exploring far and wide across New Eden. Once launched into space a mobile depot takes one minute to activate, during which time it is extremely vulnerable to attack. If a fully activated mobile depot with high shields comes under attack, it will enter a 48 hour reinforcement period once damaged below 25% shield hitpoints. During this reinforcement period the depot does not provide refitting services and cannot receive new cargo, however existing cargo can be removed and the depot can still be scooped into a ship by its owner. May not be deployed within 6km of another Mobile Depot, 50km of Stargates, Stations or Upwell Structures, 40km of a Starbase, or within 75km of a Moon Mining Beacon. Automatically decays if abandoned for thirty days.
*Sneaks in a classic*
A comic series released to New Eden from YC 110 onward. In certain elite circles the comic was regarded as one of the best pieces of comedy entertainment written in recent times. Critics everywhere else never seemed to grasp its particular brand of jokes and as a result it never truly took off outside the capsuleer community.
100 Aurum Token
This item can be redeemed for 100 Aurum (AUR).To Redeem: Right-click the Aurum Token and select "Redeem for AUR".On the Aurum Token: Originally designed for Noble Appliances in YC 113, the aurum token is a physical chit that can be redeemed for a predefined amount of AUR currency.Though at first blush it appears to be a large coin, the aurum token shares more in common with high-security datacores. At the center of the token is digital ID paired with a series of suspended entangled electrons. When the token is redeemed, the entangled electrons are engaged, altering their partners located at an off-site bank. Not only does this ensure the exchange occurs instantly, but when combined with a proprietary security shell it renders attempts to tamper or counterfeit the token useless.Though the gold and silver case is merely an aesthetic addition, the coin-like appearance has become synonymous with the device, leading to nicknames of "gold aurum", or "golden token".Source: SCOPE fluff piece (unprinted)
1000 Aurum Token
This item can be redeemed for 1000 Aurum (AUR).To Redeem: Right-click the Aurum Token and select "Redeem for AUR".On the Aurum Token: Originally designed for Noble Appliances in YC 113, the aurum token is a physical chit that can be redeemed for a predefined amount of AUR currency.Though at first blush it appears to be a large coin, the aurum token shares more in common with high-security datacores. At the center of the token is digital ID paired with a series of suspended entangled electrons. When the token is redeemed, the entangled electrons are engaged, altering their partners located at an off-site bank. Not only does this ensure the exchange occurs instantly, but when combined with a proprietary security shell it renders attempts to tamper or counterfeit the token useless.Though the gold and silver case is merely an aesthetic addition, the coin-like appearance has become synonymous with the device, leading to nicknames of "gold aurum", or "golden token".Source: SCOPE fluff piece (unprinted)
10000MN Afterburner I
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: May only be fitted to capital class ships.
10000MN Afterburner I Blueprint
10000MN Afterburner II
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: May only be fitted to capital class ships.
10000MN Monopropellant Enduring Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: May only be fitted to capital class ships.
10000MN Monopropellant Enduring Afterburner Blueprint
10000MN Y-S8 Compact Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: May only be fitted to capital class ships.
10000MN Y-S8 Compact Afterburner Blueprint
100K Bounty SCC Encrypted Bond
This SCC Encrypted Bond can be sold for 100,000 ISK at CONCORD stations. Encrypted bonds are a well-established means of securing ISK and for transferring large amounts of currency without providing unlimited access to accounting databases.
100mm Crystalline Carbonide Restrained Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
100mm Rolled Tungsten Compact Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
100mm Steel Plates I
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
100mm Steel Plates I Blueprint
100mm Steel Plates II
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
100MN Afterburner I
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.
100MN Afterburner I Blueprint
100MN Afterburner II
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.
100MN Analog Booster Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.
100MN Monopropellant Enduring Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.
100MN Y-S8 Compact Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.
10K Bounty SCC Encrypted Bond
This SCC Encrypted Bond can be sold for 10,000 ISK at CONCORD stations. Encrypted bonds are a well-established means of securing ISK and for transferring large amounts of currency without providing unlimited access to accounting databases.
10M Bounty SCC Encrypted Bond
This SCC Encrypted Bond can be sold for 10,000,000 ISK at CONCORD stations. Encrypted bonds are a well-established means of securing ISK and for transferring large amounts of currency without providing unlimited access to accounting databases.
10MN Afterburner I
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Cruisers and Battlecruisers.
10MN Afterburner I Blueprint
10MN Afterburner II
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Cruisers and Battlecruisers.
10MN Analog Booster Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Cruisers and Battlecruisers.
10MN Monopropellant Enduring Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Cruisers and Battlecruisers.
10MN Y-S8 Compact Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Cruisers and Battlecruisers.
10th Tier Overseer's Personal Effects
Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.
11th Tier Overseer's Personal Effects
Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.
1200mm Artillery Cannon I
One of the most powerful projectile cannons a battleship can equip. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
1200mm Artillery Cannon I Blueprint
1200mm Artillery Cannon II
One of the most powerful projectile cannons a battleship can equip. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor.
1200mm Heavy 'Jolt' Artillery I
One of the most powerful projectile cannons a battleship can equip. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
1200mm Heavy 'Scout' Artillery I
One of the most powerful projectile cannons a battleship can equip. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
1200mm Heavy Carbine Howitzer I
One of the most powerful projectile cannons a battleship can equip. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
1200mm Heavy Gallium Cannon
One of the most powerful projectile cannons a battleship can equip. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
1200mm Heavy Prototype Artillery
One of the most powerful projectile cannons a battleship can equip. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
1200mm Heavy Prototype Siege Cannon
One of the most powerful projectile cannons a battleship can equip. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
125mm 'Scout' Accelerator Cannon
The 125mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
125mm Carbide Railgun I
The 125mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
125mm Compressed Coil Gun I
The 125mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
125mm Gatling AutoCannon I
This multi-barrel autocannon is designed for skirmish warfare. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
125mm Gatling AutoCannon I Blueprint
125mm Gatling AutoCannon II
This multi-barrel autocannon is designed for skirmish warfare. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.
125mm Light 'Scout' Autocannon I
This multi-barrel autocannon is designed for skirmish warfare. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
125mm Light Carbine Repeating Cannon I
This multi-barrel autocannon is designed for skirmish warfare. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
125mm Light Gallium Machine Gun
This multi-barrel autocannon is designed for skirmish warfare. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
125mm Light Prototype Automatic Cannon
This multi-barrel autocannon is designed for skirmish warfare. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
125mm Prototype Gauss Gun
The 125mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
125mm Railgun I
The 125mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
125mm Railgun I Blueprint
125mm Railgun II
The 125mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.
12th Tier Overseer's Personal Effects
Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.
13th Tier Overseer's Personal Effects
Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.
1400mm 'Jolt' Artillery I
The ultimate artillery cannon. It hurls death and destruction over incredible distances. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
1400mm 'Scout' Artillery I
The ultimate artillery cannon. It hurls death and destruction over incredible distances. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
1400mm Carbine Howitzer I
The ultimate artillery cannon. It hurls death and destruction over incredible distances. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
1400mm Gallium Cannon
The ultimate artillery cannon. It hurls death and destruction over incredible distances. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
1400mm Howitzer Artillery I
The ultimate artillery cannon. It hurls death and destruction over incredible distances. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
1400mm Howitzer Artillery I Blueprint
1400mm Howitzer Artillery II
The ultimate artillery cannon. It hurls death and destruction over incredible distances. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor.
1400mm Prototype Siege Cannon
The ultimate artillery cannon. It hurls death and destruction over incredible distances. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
14th Tier Overseer's Personal Effects
Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.
150mm 'Musket' Railgun
This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
150mm 'Scout' Accelerator Cannon
This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
150mm Carbide Railgun I
This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
150mm Compressed Coil Gun I
This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
150mm Light 'Scout' Autocannon I
A simple but effective close combat autocannon. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
150mm Light AutoCannon I
A simple but effective close combat autocannon. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
150mm Light AutoCannon I Blueprint
150mm Light AutoCannon II
A simple but effective close combat autocannon. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.
150mm Light Carbine Repeating Cannon I
A simple but effective close combat autocannon. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
150mm Light Gallium Machine Gun
A simple but effective close combat autocannon. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
150mm Light Prototype Automatic Cannon
A simple but effective close combat autocannon. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
150mm Prototype Gauss Gun
This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
150mm Railgun I
This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
150mm Railgun I Blueprint
150mm Railgun II
This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.
15th Tier Overseer's Personal Effects
Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.
1600mm Crystalline Carbonide Restrained Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
1600mm Rolled Tungsten Compact Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
1600mm Steel Plates I
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
1600mm Steel Plates I Blueprint
1600mm Steel Plates II
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
16th Tier Overseer's Personal Effects
Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.
17th Tier Overseer's Personal Effects
Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.
18th Tier Overseer's Personal Effects
Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.
19th Tier Overseer's Personal Effects
Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.
1M Bounty SCC Encrypted Bond
This SCC Encrypted Bond can be sold for 1,000,000 ISK at CONCORD stations. Encrypted bonds are a well-established means of securing ISK and for transferring large amounts of currency without providing unlimited access to accounting databases.
1MN Afterburner I
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Frigates and Destroyers.
1MN Afterburner I Blueprint
1MN Afterburner II
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Frigates and Destroyers.
1MN Analog Booster Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Frigates and Destroyers.
1MN Civilian Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Frigates and Destroyers.
1MN Monopropellant Enduring Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Frigates and Destroyers.
1MN Y-S8 Compact Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Frigates and Destroyers.
1st Tier Overseer's Personal Effects
Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.
200mm 'Scout' Accelerator Cannon
The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
200mm AutoCannon I
A powerful autocannon that can smash apart most lightly armored frigates with ease. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
200mm AutoCannon I Blueprint
200mm AutoCannon II
The 200mm is a powerful autocannon that can smash apart most lightly armored frigates with ease. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.
200mm Carbide Railgun I
The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
200mm Compressed Coil Gun I
The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
200mm Crystalline Carbonide Restrained Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
200mm Light 'Jolt' Autocannon I
A powerful autocannon that can smash apart most lightly armored frigates with ease. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
200mm Light 'Scout' Autocannon I
A powerful autocannon that can smash apart most lightly armored frigates with ease. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
200mm Light Carbine Repeating Cannon I
A powerful autocannon that can smash apart most lightly armored frigates with ease. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
200mm Light Gallium Machine Gun
A powerful autocannon that can smash apart most lightly armored frigates with ease. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
200mm Light Prototype Automatic Cannon
A powerful autocannon that can smash apart most lightly armored frigates with ease. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
200mm Prototype Gauss Gun
The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
200mm Railgun I
The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
200mm Railgun I Blueprint
200mm Railgun II
The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.
200mm Rolled Tungsten Compact Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
200mm Steel Plates I
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
200mm Steel Plates I Blueprint
200mm Steel Plates II
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
20th Tier Overseer's Personal Effects
Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.
21st Tier Overseer's Personal Effects
Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.
220mm Medium 'Scout' Autocannon I
This autocannon is designed for skirmish warfare. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
220mm Medium Carbine Repeating Cannon I
This autocannon is designed for skirmish warfare. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
220mm Medium Gallium Machine Gun
This autocannon is designed for skirmish warfare. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
220mm Medium Prototype Automatic Cannon
This autocannon is designed for skirmish warfare. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
220mm Vulcan AutoCannon I
The 220mm multi-barrel autocannon is designed for skirmish warfare. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
220mm Vulcan AutoCannon I Blueprint
220mm Vulcan AutoCannon II
The 220mm multi-barrel autocannon is designed for skirmish warfare. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.
22nd Tier Overseer's Personal Effects
Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.
23rd Tier Overseer's Personal Effects
Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.
25000mm Crystalline Carbonide Restrained Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and Microwarpdrives. Note: May only be fitted to capital class ships.
25000mm Crystalline Carbonide Restrained Plates Blueprint
25000mm Rolled Tungsten Compact Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and Microwarpdrives. Note: May only be fitted to capital class ships.
25000mm Rolled Tungsten Compact Plates Blueprint
25000mm Steel Plates I
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and Microwarpdrives. Note: May only be fitted to capital class ships.
25000mm Steel Plates I Blueprint
25000mm Steel Plates II
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and Microwarpdrives. Note: May only be fitted to capital class ships.
250mm 'Flintlock' Railgun
Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
250mm 'Scout' Accelerator Cannon
Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
250mm Carbide Railgun I
Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
250mm Compressed Coil Gun I
Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
250mm Light 'Jolt' Artillery I
This artillery is one of the most powerful weapons that can be mounted on a frigate. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
250mm Light 'Scout' Artillery I
This artillery is one of the most powerful weapons that can be mounted on a frigate. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
250mm Light Artillery Cannon I
This artillery is one of the most powerful weapons that can be mounted on a frigate. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
250mm Light Artillery Cannon I Blueprint
250mm Light Artillery Cannon II
This artillery is one of the most powerful weapons that can be mounted on a frigate. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor.
250mm Light Carbine Howitzer I
This artillery is one of the most powerful weapons that can be mounted on a frigate. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
250mm Light Gallium Cannon
This artillery is one of the most powerful weapons that can be mounted on a frigate. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
250mm Light Prototype Siege Cannon
This artillery is one of the most powerful weapons that can be mounted on a frigate. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
250mm Prototype Gauss Gun
Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
250mm Railgun I
Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
250mm Railgun I Blueprint
250mm Railgun II
Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.
280mm 'Jolt' Artillery I
Rocket-assisted artillery projectiles designed for long-range combat. It is the most powerful projectile weapon able to be fitted onto frigates. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
280mm 'Scout' Artillery I
Rocket-assisted artillery projectiles designed for long-range combat. It is the most powerful projectile weapon able to be fitted onto frigates. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
280mm Carbine Howitzer I
Rocket-assisted artillery projectiles designed for long-range combat. It is the most powerful projectile weapon able to be fitted onto frigates. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
280mm Gallium Cannon
Rocket-assisted artillery projectiles designed for long-range combat. It is the most powerful projectile weapon able to be fitted onto frigates. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
280mm Howitzer Artillery I
Rocket-assisted artillery projectiles designed for long-range combat. It is the most powerful projectile weapon able to be fitted onto frigates. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
280mm Howitzer Artillery I Blueprint
280mm Howitzer Artillery II
Rocket-assisted artillery projectiles designed for long-range combat. It is the most powerful projectile weapon able to be fitted onto frigates. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor.
280mm Prototype Siege Cannon
Rocket-assisted artillery projectiles designed for long-range combat. It is the most powerful projectile weapon able to be fitted onto frigates. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
2nd Tier Overseer's Personal Effects
Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.
300 Aurum Token
This item can be redeemed for 300 Aurum (AUR).To Redeem: Right-click the Aurum Token and select "Redeem for AUR".On the Aurum Token: Originally designed for Noble Appliances in YC 113, the aurum token is a physical chit that can be redeemed for a predefined amount of AUR currency.Though at first blush it appears to be a large coin, the aurum token shares more in common with high-security datacores. At the center of the token is digital ID paired with a series of suspended entangled electrons. When the token is redeemed, the entangled electrons are engaged, altering their partners located at an off-site bank. Not only does this ensure the exchange occurs instantly, but when combined with a proprietary security shell it renders attempts to tamper or counterfeit the token useless.Though the gold and silver case is merely an aesthetic addition, the coin-like appearance has become synonymous with the device, leading to nicknames of "gold aurum", or "golden token".Source: SCOPE fluff piece (unprinted)
300 Billion ISK Contract Copy
The documentation of a contract signing over a Chremoas class frigate and an Imp class frigate. In the countervalue section it reads: One Friendship.
350mm 'Scout' Accelerator Cannon
The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
350mm Carbide Railgun I
The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
350mm Compressed Coil Gun I
The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
350mm Prototype Gauss Gun
The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
350mm Railgun I
The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
350mm Railgun I Blueprint
350mm Railgun II
The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.
3rd Tier Overseer's Personal Effects
Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.
400mm Crystalline Carbonide Restrained Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
400mm Rolled Tungsten Compact Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
400mm Steel Plates I
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
400mm Steel Plates I Blueprint
400mm Steel Plates II
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
41F Veiled Targeting Unit
Uses advanced gravitational and visual targeting to identify threats. Allows target lock without alerting the ship to a possible threat.
425mm 'Popper' Railgun
This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
425mm 'Scout' Accelerator Cannon
This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
425mm AutoCannon I
The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
425mm AutoCannon I Blueprint
425mm AutoCannon II
The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.
425mm Carbide Railgun I
This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
425mm Compressed Coil Gun I
This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
425mm Medium 'Jolt' Autocannon I
The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
425mm Medium 'Scout' Autocannon I
The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
425mm Medium Carbine Repeating Cannon I
The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
425mm Medium Gallium Machine Gun
The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
425mm Medium Prototype Automatic Cannon
The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
425mm Prototype Gauss Gun
This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
425mm Railgun I
This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
425mm Railgun I Blueprint
425mm Railgun II
This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.
4th Tier Overseer's Personal Effects
Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.
500 Aurum Token
This item can be redeemed for 500 Aurum (AUR).To Redeem: Right-click the Aurum Token and select "Redeem for AUR".On the Aurum Token: Originally designed for Noble Appliances in YC 113, the aurum token is a physical chit that can be redeemed for a predefined amount of AUR currency.Though at first blush it appears to be a large coin, the aurum token shares more in common with high-security datacores. At the center of the token is digital ID paired with a series of suspended entangled electrons. When the token is redeemed, the entangled electrons are engaged, altering their partners located at an off-site bank. Not only does this ensure the exchange occurs instantly, but when combined with a proprietary security shell it renders attempts to tamper or counterfeit the token useless.Though the gold and silver case is merely an aesthetic addition, the coin-like appearance has become synonymous with the device, leading to nicknames of "gold aurum", or "golden token".Source: SCOPE fluff piece (unprinted)
50000MN Cold-Gas Enduring Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: May only be fitted to capital class ships.
50000MN Cold-Gas Enduring Microwarpdrive Blueprint
50000MN Microwarpdrive I
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: May only be fitted to capital class ships.
50000MN Microwarpdrive I Blueprint
50000MN Microwarpdrive II
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: May only be fitted to capital class ships.
50000MN Quad LiF Restrained Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: May only be fitted to capital class ships.
50000MN Quad LiF Restrained Microwarpdrive Blueprint
50000MN Y-T8 Compact Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: May only be fitted to capital class ships.
50000MN Y-T8 Compact Microwarpdrive Blueprint
500MN Cold-Gas Enduring Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module.
500MN Digital Booster Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module.
500MN Microwarpdrive I
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module.
500MN Microwarpdrive I Blueprint
500MN Microwarpdrive II
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module.
500MN Quad LiF Restrained Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module.
500MN Y-T8 Compact Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module.
50mm Steel Plates I Blueprint
50MN Cold-Gas Enduring Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Cruisers and Battlecruisers.
50MN Digital Booster Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Cruisers and Battlecruisers.
50MN Microwarpdrive I
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Cruisers and Battlecruisers.
50MN Microwarpdrive I Blueprint
50MN Microwarpdrive II
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Cruisers and Battlecruisers.
50MN Quad LiF Restrained Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Cruisers and Battlecruisers.
50MN Y-T8 Compact Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Cruisers and Battlecruisers.
5MN Cold-Gas Enduring Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Frigates and Destroyers.
5MN Digital Booster Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Frigates and Destroyers.
5MN Microwarpdrive I
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Frigates and Destroyers.
5MN Microwarpdrive I Blueprint
5MN Microwarpdrive II
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Frigates and Destroyers.
5MN Quad LiF Restrained Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Frigates and Destroyers.
5MN Y-T8 Compact Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Frigates and Destroyers.
5th Tier Overseer's Personal Effects
Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.
650mm Artillery Cannon I
A powerful long-range cannon. One of the most damaging weapons mountable on a cruiser. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
650mm Artillery Cannon I Blueprint
650mm Artillery Cannon II
A powerful long-range cannon. One of the most damaging weapons mountable on a cruiser. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor.
650mm Medium 'Jolt' Artillery I
A powerful long-range cannon. One of the most damaging weapons mountable on a cruiser. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
650mm Medium 'Scout' Artillery I
A powerful long-range artillery. One of the most damaging weapons mountable on a cruiser. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
650mm Medium Carbine Howitzer I
A powerful long-range artillery. One of the most damaging weapons mountable on a cruiser. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
650mm Medium Gallium Cannon
A powerful long-range artillery. One of the most damaging weapons mountable on a cruiser. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
650mm Medium Prototype Siege Cannon
A powerful long-range artillery. One of the most damaging weapons mountable on a cruiser. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
6th Tier Overseer's Personal Effects
Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.
720mm 'Jolt' Artillery I
This 720mm rocket-assisted howitzer is designed for long-range bombardment. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
720mm 'Scout' Artillery I
This rocket-assisted howitzer is designed for long-range bombardment. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
720mm Carbine Howitzer I
This rocket-assisted howitzer is designed for long-range bombardment. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
720mm Gallium Cannon
This rocket-assisted howitzer is designed for long-range bombardment. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
720mm Howitzer Artillery I
This 720mm rocket-assisted howitzer is designed for long-range bombardment. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
720mm Howitzer Artillery I Blueprint
720mm Howitzer Artillery II
This 720mm rocket-assisted howitzer is designed for long-range bombardment. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor.
720mm Prototype Siege Cannon
This rocket-assisted howitzer is designed for long-range bombardment. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
75mm 'Scout' Accelerator Cannon
A small multi-barreled railgun for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
75mm Carbide Railgun I
A small multi-barreled railgun for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
75mm Compressed Coil Gun I
A small multi-barreled railgun for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
75mm Gatling Rail I
A small multi-barreled railgun for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
75mm Gatling Rail I Blueprint
75mm Gatling Rail II
A small multi-barreled railgun for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.
75mm Prototype Gauss Gun
A small multi-barreled railgun for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
7th Tier Overseer's Personal Effects
Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.
800mm Crystalline Carbonide Restrained Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
800mm Heavy 'Jolt' Repeating Cannon I
A two-barreled, intermediate-range, powerful cannon capable of causing tremendous damage. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
800mm Heavy 'Scout' Repeating Cannon I
An autocannon capable of causing tremendous damage. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
800mm Heavy Carbine Repeating Cannon I
An autocannon capable of causing tremendous damage. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
800mm Heavy Gallium Repeating Cannon
An autocannon capable of causing tremendous damage. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
800mm Heavy Prototype Automatic Cannon
An autocannon capable of causing tremendous damage. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
800mm Repeating Cannon I
A two-barreled, intermediate-range, powerful cannon capable of causing tremendous damage. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
800mm Repeating Cannon I Blueprint
800mm Repeating Cannon II
A two-barreled, intermediate-range, powerful cannon capable of causing tremendous damage. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.
800mm Rolled Tungsten Compact Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
800mm Steel Plates I
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
800mm Steel Plates I Blueprint
800mm Steel Plates II
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
8th Tier Overseer's Personal Effects
Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.
95th Interstellar Mindclash Championship Tickets
VIP tickets detailed with gold leaf and blue tigers, along with the embossed portrait of defending Interstellar Mindclash Champion Joelyn Donalokos. These tickets are now used, but once granted access to the 95th Interstellar Mindclash Championships, which was hosted at the Grand Teigjon Resort & Casino in October YC117.
9th Tier Overseer's Personal Effects
Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.
[CNS] Kiirasha Final Broadcast Fragment
>>> BREAK – CPD AUTH 66401 >>> FTL/FR – 30045340 >>> TS/REF – DISTRESS – UNAUTHORIZED AIRLOCK ACCESS >>> STATUS: PARTIAL ATMOSPHERE CONTAINMENT FAILURE REACTOR CONTAINMENT FAILURE PROPULSION OFFLINE CAPACITOR BUSBAR SYSTEM OFFLINE FTL HARMONIZATION COILS OFFLINE
A Big Red Button
This button apparently restarts a central mainframe somewhere. An attached note indicates that it is not the personal computing device of someone apparently known by the callsign "Tuxford", though who this individual is remains a mystery.
A Handful of Tiny Stars
Good thing you can't actually refine stars or this would just keep going for far too long.
A Letter Of Complaint
This formal letter of complaint seems to be addressed to a capsuleer by the name of Grath Telkin, and is written by an unidentified but clearly irate gentleman who appears to have lost a Chimera class carrier in the region of Pure Blind.
A Piece of Steve
Metal scrap retrieved from the destroyed Avatar class Titan named Steve. Constructed by the Ascendant Frontier (ASCN) capsuleer alliance with final construction completed on September 9th 2006. Steve was the first ever Titan vessel to be constructed and piloted by a capsuleer. Its primary pilot was CYVOK, ASCN' executor. Steve was eventually destroyed by the Band of Brothers capsuleer alliance on December 11th 2006 at 18:36 in the C9N-CC solar system.
A Pile of Logs
No matter how long you stare at them, they show nothing.
A Stolen Voting Pebble
This was one of the pebbles used in the final vote sanctioning the adoption of the Hope for All Act at the end of the Kyonoke Inquest of YC119. Allegedly, this pebble, alongside many others, was briefly in possession of former CSM member Xenuria, who attempted to steal them for reasons that remain obscure.
A Tank of Honor
An expanded glass tank filled with a substance that, scientific classification aside, looks and feels genuinely like honor.
A-211 Enduring Guidance Disruptor
Disrupts the effective range and precision of missiles fired by the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Abaddon
The Abaddon class ship is a celestial tool of destruction. It is designed to enter combat from the outset, targeting enemies at range and firing salvo after salvo at them, and to remain intact on the battlefield until every heretic in sight has been torn to shreds.
Abaddon Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Abaddon Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Abaddon Blood Raiders SKIN
Abaddon Blueprint
Abaddon Capsuleer Day XVII SKIN
Capsuleers were given independent licenses 17 years ago and the YC122 celebrations mark this latest anniversary of the start of the Capsuleer Age with the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVII is a moment of celebration for "The Elite" pilots even as the threat of invasion from the Triglavian Collective looms. CONCORD and the core empires of New Eden surely hope to persuade the ranks of independent capsuleers to join the struggle against the implacable and inscrutable foe.
Abaddon Capsuleer Elite XIX SKIN
The Capsuleers are considered an elite group across New Eden and this unique nanocoating marks that status on Capsuleer Day XIX. The YC124 celebrations of Capsuleer Day mark the 19th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XIX is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Abaddon Cold Iron SKIN
Abaddon Crown and Swords SKIN
"As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite." – Theology Council notice of the publication of the Pax e Kilizhi Do, or "Peace of the Two Swords", on the third anniversary of Empress Catiz I's coronation. This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.
Abaddon Cryptic Mimesis SKIN
Military experts have studied rogue drones extensively in an effort to learn useful techniques from these inscrutable, collective intelligences. Many observer units have attempted close-range study using a combination nanocoating and holoprojection method of imitating rogue drones, so as to achieve a kind of camouflage effect. The success rate of such attempts has not been released publicly but is thought to somewhat low. Oddly enough, the rather unusual look that can be achieved using the attempted camouflage method has caught the eye of some spaceship captains. The nanocoating and holography patterns may have limited utility as practical camouflage but its aesthetic properties has a certain appeal and can be seen being flaunted by some pilots plying the spacelanes of New Eden.
Abaddon Exoplanets Hunter SKIN
Abaddon Glacial Drift SKIN
Abaddon Headhunter SKIN
Abaddon Imperial Armaments SKIN
Abaddon Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Abaddon Imperial Navy SKIN
Abaddon Interstellar Convergence SKIN
This nanocoating is designed to evoke the strangeness and wonder of the paradoxical spacetime environments, and the effects within them, discovered in early YC124. This version of the nanocoating has been augmented with symbolism derived from certain data and artefacts acquired in the paradoxical space. What these symbols may mean remains an outstanding conundrum. The nanocoating is an example of one created by a specialist expert system oriented towards creative work. Recent data from the peculiar warp paradoxes located in New Eden was used by the expert system to create this design. It is rumored that the expert system has subsequently had to be forcibly terminated and destroyed by order of CONCORD.
Abaddon Ironblood SKIN
Abaddon Kador SKIN
Abaddon Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Abaddon Purity of the Throne SKIN
Abaddon Raata Sunset SKIN
Abaddon Scope Syndication YC122 SKIN
The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.
Abaddon Star Captain SKIN
Abaddon Starline Majestic SKIN
The interstellar shipping company Starline Majestic is known for reliable transport of cargo and comfortable berths for passengers. The company also has a fondness for eyecatching branding. This is reflected in the striking spaceship livery it uses, a design based on its trademark star and lines logo.
Abaddon Tash-Murkon SKIN
Abaddon Valkyrie SKIN
Able_PLACEHOLDER
AbleBlueprint_PLACEHOLDER
Absolution
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. Developer: Carthum Conglomerate Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapons systems, they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited.
Absolution Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Absolution Blueprint
Absolution Cold Iron SKIN
Absolution Deathglow Remnant SKIN
Absolution EoM SKIN
Absolution Exoplanets Hunter SKIN
Absolution Glacial Drift SKIN
Absolution Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Absolution Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Absolution Purity of the Throne SKIN
Absolution Raata Sunset SKIN
Absolution Star Captain SKIN
Absolution Zydrine Burn SKIN
Zydrine Burn is a potent liquor that is loosely related to the more refined Zydrine Wine, both of these green-hued drinks being produced using rice leaves, a certain portion of the grains, and whatever additives are appropriate to the style of drink. While Zydrine Wine can be an extraordinarily delicate and subtle drink, with the finest generally held to be brewed from the rice plants of Intaki Prime, its more powerful cousin is a somewhat pungent and vividly green brew. Rumors suggest that some versions of Zydrine Burn use as ingredients effluent from Quafe production, liquefied fedo scent glands, or even the notorious protein delicacies in powdered form. Whatever the case, a market for this harshly memorable liquor has sprung up among space workers of all kinds, and few space station bars lack a bottle or two of the stuff. Among planetary populations the brew has a more notorious reputation, popularly considered the tipple of underclasses, criminals, and ruthless capsuleer pirates.
Abyssal Asteroid Mining Crystal Type A I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Abyssal Ores such as Bezdnacine, Rakovene, and Talassonite. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type A crystals are used with modulated mining equipment and provide steady yields, with low residues and high reliability. A crystal choice for methodical mining operations prioritizing resource utilization over time.
Abyssal Asteroid Mining Crystal Type A I Blueprint
Abyssal Asteroid Mining Crystal Type A II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Abyssal Ores such as Bezdnacine, Rakovene, and Talassonite. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type A crystals are used with modulated mining equipment and provide steady yields, with low residues and high reliability. A crystal choice for methodical mining operations prioritizing resource utilization over time.
Abyssal Asteroid Mining Crystal Type B I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Abyssal Ores such as Bezdnacine, Rakovene, and Talassonite. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type B crystals are used with modulated mining equipment and achieve faster yields, with high residues and low reliability. A crystal choice for rapid extraction operations prioritizing time over resource utilization.
Abyssal Asteroid Mining Crystal Type B I Blueprint
Abyssal Asteroid Mining Crystal Type B II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Abyssal Ores such as Bezdnacine, Rakovene, and Talassonite. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type B crystals are used with modulated mining equipment and achieve faster yields, with high residues and low reliability. A crystal choice for rapid extraction operations prioritizing time over resource utilization.
Abyssal Asteroid Mining Crystal Type C I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Abyssal Ores such as Bezdnacine, Rakovene, and Talassonite. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type C crystals are used with modulated mining equipment and provide low yields, with very high residues and very low reliability. Typically used for asteroid field clearance purposes only.
Abyssal Asteroid Mining Crystal Type C I Blueprint
Abyssal Asteroid Mining Crystal Type C II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Abyssal Ores such as Bezdnacine, Rakovene, and Talassonite. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type C crystals are used with modulated mining equipment and provide low yields, with very high residues and very low reliability. Typically used for asteroid field clearance purposes only.
Abyssal Bezdnacine
Intense neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Isogen and Megacyte.
Abyssal Ore Processing
Specialization in Abyssal Ore reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to reprocessing yield per skill level for the following Abyssal Ore types: Bezdnacine Rakovene Talassonite
Abyssal Rakovene
Protracted neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Isogen and Zydrine
Abyssal Talassonite
Light neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Nocxium and Megacyte.
Accelerant Decryptor
Unexceptional texts mostly aimed at rookie researchers wishing to increase the production efficiency of invention jobs.Probability Multiplier: +20% Max. Run Modifier: +1 Material Efficiency Modifier: +2 Time Efficiency Modifier: +10
Acceleration Control
Skill at efficiently using Afterburners and MicroWarpdrives. 5% Bonus to Afterburner and MicroWarpdrive speed boost per skill level.
Accounting
Proficiency at squaring away the odds and ends of business transactions, keeping the checkbooks tight. Each level of skill reduces sales tax by 11%. Sales tax starts at 8%.
Ace of Podhunters Firework
Acolyte EV-300
Energy Neutralizer Drone
Acolyte EV-300 Blueprint
Acolyte I
Light Scout Drone
Acolyte I Blueprint
Acolyte II
Light Scout Drone
Acolyte TD-300
Light Tracking Disruptor Drone
Acolyte TD-300 Blueprint
Active Shielding Charge
This compact bundle of active nanites can be loaded into a Shield Command Burst module and dispersed across allied ships to improve local and remote shield booster modules. The bonus provided by this module does not apply to Capital sized local booster modules.
Active Shielding Charge Blueprint
Activists
People engaged in anti-establishment activity of some sort, most often political or economical in nature.
Admiral Noir's - Spiced Rum
A bottle of Admiral Noir's - Spiced Rum. Though often questioned for its quality, this particular brand of rum remains a popular choice for celebrating a capsuleer's coming of drinking age, largely due to its affordable price and potent alcohol content.
Admixti Mutanite
An unstable form of ore, mutanite is rendered useless by any attempt to refine it with the technologies currently available in New Eden. Despite this, it is highly prized by the cluster's major factions as its unique and evershifting molecular structures hold the promise of new insights into the Abyssal environments inside which they formed. The Admixti variant of mutanite shows signs of exposure to multiple abyssal environment types. Admixti seems to have a stabilizing effect on empty space around it, rendering nearby warp drives inoperable as long as it remains exposed.
Adrestia
The Adrestia is a high-powered blaster platform specially commissioned for the 8th Alliance Tournament. While similar to its sister vessel the Deimos (on which its design was based), this ship nonetheless differs in some very important ways. Utilizing lightweight alloys and a prototype form of ion thruster, the Adrestia is capable of reaching truly mind-boggling speeds for a heavy assault vessel. While this makes it less sturdy than its predecessor, the lack of defensive plating is compensated for by state-of-the-art targeting systems, thoroughly optimized weapon hardpoints and upgraded warp scrambling capability. Don't let the lack of defense fool you; very few vessels out there can stand against the Adrestia toe to toe.
Advanced 'Limos' Heavy Missile Bay I
Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity.
Advanced Broker Relations
Proficiency at negotiating the brokerage cost of relisting a market order at a new price. Each level of this skill adds 6 percentage points to the standard Relist Discount of 50%. SCC regulations aimed at reducing market volatility mandate a cost for relisting a market order based on the Broker Fee rate applicable to a given market order at the time of the price change. The total brokerage costs for relisting are calculated in two steps: - The full Broker Fee rate is applied to the increment by which the price has changed if the new price is an increase to determine the brokerage cost of raising the asking price. If the new price is a decrease this component of the brokerage cost for relisting is zero. - A Relist Discount is then applied to the Broker Fee rate and the discounted rate then applied to the total new price. The resulting amount is added to the increment charge calculated in the first step. The total calculated in these two steps is the brokerage cost that will be charged for relisting the market order at its new price. The standard Relist Discount on the total price brokerage fee has been set by the SCC at 50%. Advanced Broker Relations increases that discount by 6 percentage points per level, permitting a discount of 80% at level 5.
Advanced Capital Ship Construction
Skill required for the manufacturing of certain advanced capital ships. 1% reduction in manufacturing time for all items requiring Advanced Capital Ship Construction per level.
Advanced Contracting
This skill allows you to create formal agreements with other characters. For each level of this skill the number of outstanding contracts is increased by four (up to a maximum of 41 at level 5)
Advanced Drone Avionics
This skill is required for the operation of Electronic Warfare Drones but also gives a bonus to the control range of all drones. 3,000m bonus drone control range per level.
Advanced Industrial Ship Construction
Skill required for the manufacturing of advanced industrial ships. 1% reduction in manufacturing time for all items requiring Advanced Industrial Ship Construction per level.
Advanced Industry
Skill at efficiently using industrial facilities. 3% reduction in all manufacturing and research times per skill level.
Advanced Infomorph Psychology
Advanced training for those Capsuleers who want to push clone technology to its limits. Allows 1 additional jump clone per level. Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.
Advanced Laboratory Operation
Further training in the operation of multiple laboratories. Ability to run 1 additional research job per skill level.
Advanced Large Ship Assembly Array
A mobile assembly facility where advanced large ships such as Black Ops, Marauder class battleships as well as Jump Freighters can be manufactured. Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there.
Advanced Large Ship Construction
Skill required for the manufacturing of advanced battleships. 1% reduction in manufacturing time for all items requiring Advanced Large Ship Construction per level.
Advanced Logistics Network
This upgrade allows the onlining of a Standup Conduit Generator at one Ansiblex Jump Gate structure in the same solar system.
Advanced Logistics Network Blueprint
Advanced Mass Production
Further training in the operation of multiple factories. Ability to run 1 additional manufacturing job per skill level.
Advanced Mass Reactions
Further training in the operation of multiple reactions. Ability to run 1 additional reaction job per skill level.
Advanced Medium Ship Assembly Array
A mobile assembly facility where advanced medium sized ships such as Logistics Cruisers, Heavy Assault Cruisers, Recon Cruisers, Heavy Interdiction Cruisers and Command Battlecruisers can be manufactured. Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there.
Advanced Medium Ship Construction
Skill required for the manufacturing of advanced cruisers and battlecruisers. 1% reduction in manufacturing time for all items requiring Advanced Medium Ship Construction per level.
Advanced Planetology
The advanced understanding of planet evolution allowing you to interpret data from scans of planets for resources at much higher resolutions. Bonus: The skill further increases the resolution of resource data when scanning a planet to allow for very precise surveying.
Advanced Small Ship Assembly Array
A mobile assembly facility where advanced small ships such as Assault Frigates, Covert Ops Frigates, Electronic Attack Frigates, Interceptors, Interdictors, Stealth Bombers and Tactical Destroyers can be manufactured. Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there.
Advanced Small Ship Construction
Skill required for the manufacturing of advanced frigates and destroyers. 1% reduction in manufacturing time for all items requiring Advanced Small Ship Construction per level.
Advanced Spaceship Command
The advanced operation of spaceships. Grants a 5% Bonus per skill level to the agility of ships requiring Advanced Spaceship Command.
Advanced Target Management
Skill at targeting multiple targets. +1 extra target per skill level, up to the ship's maximum allowed number of targets locked.
Advanced Weapon Upgrades
Reduces the powergrid needs of weapon turrets and launchers by 2% per skill level.
AE-K Compact Drone Damage Amplifier
The Drone Damage Amplifier projects a multi-node quantum entanglement onto the ship's drone or fighter communications net, creating a bridged processor link that allows for better real-time trajectory projections. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
AEGIS Covert Operations Reports
This ultra-heavily encrypted database contains information pertaining to ongoing covert operations being run by AEGIS special forces and infiltration agents. The remit of AEGIS is broad and still gives it wide latitude to investigate threats to interstellar shipping, space infrastructure and planetary defenses. The organization would certainly wish to keep completely secret its various covert commando units and espionage agents. The encryption on this database may never be broken but such is the value of the information contained within it many criminal organizations would pay a hefty price simply to have the opportunity of cracking it.
AEGIS Fortification Schematics
These are heavily encrypted databases that contain all the necessary data for virtual simulation of various AEGIS fortification designs. These designs are in use on many planets and orbital installations in various configurations as a result of EDENCOM fortification program that AEGIS took a lead in planning and implementing during the Triglavian Invasions. Although encrypted in such a way that pirates and criminals would need to devote significant resources to extracting the data, the value of these schematics is rather high.
AEGIS Personnel File Backups
These are backups of various AEGIS personnel files and are not particularly heavily encrypted. Outlaws and criminals can put accurate personnel data to many uses. Even the small details are potentially highly relevant to those who are interested in spoofing identities or simply putting pressure on select personnel. Standard encryption is being used but pirate organizations will be happy to devote resources to extracting data that has many uses. These backups will likely fetch a decent price on the black market.
AEGIS Security Patrol Reports
These databases contain encrypted patrol reports describing the day-to-day activities of various AEGIS security patrol units. While the amount of information is quite high, much of it is likely to be tedious routine patrol logs, with precious view truly valuable nuggets of information included. As the data is encrypted it is also of less value to outlaws who will need to go to the effort of decrypting without knowing if there's anything here other than the banal musings of AEGIS security officers. Still, all such data has some use so pirates will probably buy this.
Aeon
Ships like the Aeon have been with the Empire for a long time. They have remained a mainstay of Amarr expansion as, hopeful for a new beginning beyond the blasted horizon, whole cities of settlers sojourn from their time-worn homesteads to try their luck on infant worlds. The Aeon represents the largest ship of its kind in the history of the Empire, capable of functioning as a mobile citadel in addition to fielding powerful wings of fighter bombers.
Aeon Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Aeon Blueprint
Aeon Cold Iron SKIN
Aeon Crown and Swords SKIN
"As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite." – Theology Council notice of the publication of the Pax e Kilizhi Do, or "Peace of the Two Swords", on the third anniversary of Empress Catiz I's coronation. This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.
Aeon EoM SKIN
Aeon Eros Blossom SKIN
Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.
Aeon Exoplanets Hunter SKIN
Aeon Glacial Drift SKIN
Aeon Headhunter SKIN
Aeon Interstellar Convergence SKIN
This nanocoating is designed to evoke the strangeness and wonder of the paradoxical spacetime environments, and the effects within them, discovered in early YC124. This version of the nanocoating has been augmented with symbolism derived from certain data and artefacts acquired in the paradoxical space. What these symbols may mean remains an outstanding conundrum. The nanocoating is an example of one created by a specialist expert system oriented towards creative work. Recent data from the peculiar warp paradoxes located in New Eden was used by the expert system to create this design. It is rumored that the expert system has subsequently had to be forcibly terminated and destroyed by order of CONCORD.
Aeon Ironblood SKIN
Aeon Khanid SKIN
Aeon Lavacore Imperial SKIN
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
Aeon Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Aeon Purity of the Throne SKIN
Aeon Raata Sunset SKIN
Aeon Sarum SKIN
Aeon Star Captain SKIN
Aeon Ultraviolence Vortex SKIN
This nanocoating was designed by Isidor en Murat – the enfant terrible of the Gallente assemblage movement known as the "Constructional Neoplanists" – and has been stated by him to be a "meditation on the ultraviolence inherent in the vortex of conflict created by the elevation of human actors to superhuman levels of agency approaching the will of solipsistic deities." The critics respond: "Profound truth resonating forth like ripples in a reflecting pool." – Templeton Kurillion, Caille Modern Art Review "Competent in execution, childish in its philosophy." – Shira de la Porix, Mies Arts & Literature Supplement "Unutterably bad." – Gorsin Ollivar, Intaki Star Press "Garbage." – Senator Wilton Thrumbarl, Senate Subcommittee on Public Arts "Cool supercap SKIN." – Kris Forsalyn, Space Mercs & Pilots Gazette
Aergia Compact Magnetometric ECM
Projects a low intensity field of ionized particles to disrupt the effectiveness of enemy sensors. Very effective against the Magnetometric-based sensors used by Gallente, Serpentis, ORE and SoE ships.
Affirmative. Modified Entosis Link
This Enduring variation of the standard Entosis Link was developed by the research division of the Capsuleer alliance Affirmative. Affirmative's forces played key parts in the first wave of research into the applications of Entosis technology and were able to optimize the standard Entosis Link for more efficient capacitor use. Originally intended for internal use only, copies of the blueprint have slipped onto the black market and can now be found by those with the right underworld connections. This mysterious device is the result of reverse-engineering salvaged Drifter technology. It appears to use ancient Jovian techniques and materials to allow more efficient mind-machine links than were thought possible in the past. The practical applications of this technology are still unclear. This module cannot be fitted to Interceptors. This module requires a full warm-up cycle before beginning to influence targeted structures. Ships fitted with an Entosis Link are unable to accelerate beyond 4000m/s using their normal sub-warp engines. Once activated, this module cannot be deactivated until it completes its current cycle. While an Entosis Link is active, the fitted ship cannot cloak, warp, jump, or dock. Capital ships cannot receive remote assistance while they have an Entosis Link active. Disclaimer: The Carthum Conglomerate, as well as its registered subsidiaries and partners, accepts absolutely no legal or ethical liability for any unforeseen consequences of connecting untested Drifter-derived technology directly to the user's mind.
Afocal Precise Dual Giga Beam Laser
One of the largest weapons currently in existence, this massive laser is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Afocal Precise Dual Giga Beam Laser Blueprint
Afocal Precise Dual Giga Pulse Laser
One of the largest weapons currently in existence, this massive laser is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Afocal Precise Dual Giga Pulse Laser Blueprint
Afocal Precise Quad Mega Pulse Laser
Three specialized high angle turrets fitted with quad-barreled weapons are designed for engaging sub-capital threats. Note: May only be fitted to capital class ships. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Afocal Precise Quad Mega Pulse Laser Blueprint
Afterburner
Skill at using afterburners. 5% reduction to Afterburner duration and 10% reduction in Afterburner capacitor use per skill level.
AG-Composite Molecular Condenser
The AG-Composite Molecular Condenser is a molecular-forging tool used with a specific combination of chemicals obtained from stellar gas clouds. The processes using this tool can produce some of the most complex and potent pharmaceutical chemicals available. Molecular-forging tools are cutting-edge technologies developed by leading corporations in the core empires' space-industrial complexes. Inevitably, some of these technological wonders have fallen into the hands of criminals and renegade factions.
Agency 'Hardshell' TB3 Dose I
+3% Armor Repair, +3% Shield Booster. Duration 30 minutes. A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Hardshell’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Hardshell' lace attaches to synaptic pathways involved in fine-tuning field control at various energy levels, this allows an increase in shield booster efficiency and, through the low-energy fields that direct nano-repairers throughout a ship's armor layers, an increase in repair rates. Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.
Agency 'Hardshell' TB5 Dose II
+5% Armor Repair, +5% Shield Booster. Duration 30 minutes. A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Hardshell’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Hardshell' lace attaches to synaptic pathways involved in fine-tuning field control at various energy levels, this allows an increase in shield booster efficiency and, through the low-energy fields that direct nano-repairers throughout a ship's armor layers, an increase in repair rates. Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.
Agency 'Hardshell' TB7 Dose III
+7% Armor Repair, +7% Shield Booster. Duration 30 minutes. A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Hardshell’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Hardshell' lace attaches to synaptic pathways involved in fine-tuning field control at various energy levels, this allows an increase in shield booster efficiency and, through the low-energy fields that direct nano-repairers throughout a ship's armor layers, an increase in repair rates. Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.
Agency 'Hardshell' TB9 Dose IV
+9% Armor Repair, +9% Shield Booster. Duration 30 minutes. A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Hardshell’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Hardshell' lace attaches to synaptic pathways involved in fine-tuning field control at various energy levels, this allows an increase in shield booster efficiency and, through the low-energy fields that direct nano-repairers throughout a ship's armor layers, an increase in repair rates. Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.
Agency 'Overclocker' SB3 Dose I
+3% Max Velocity. Duration 30 minutes. A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Overclocker’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Overclocker' lace increases the efficiency of navigational processing relating to spatio-temporal drag factors and effectively increases subwarp velocity as the piloted ship takes greater advantage of local space-time topology. Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.
Agency 'Overclocker' SB5 Dose II
+5% Max Velocity. Duration 30 minutes. A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Overclocker’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Overclocker' lace increases the efficiency of navigational processing relating to spatio-temporal drag factors and effectively increases subwarp velocity as the piloted ship takes greater advantage of local space-time topology. Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.
Agency 'Overclocker' SB7 Dose III
+7% Max Velocity. Duration 30 minutes. A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Overclocker’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Overclocker' lace increases the efficiency of navigational processing relating to spatio-temporal drag factors and effectively increases subwarp velocity as the piloted ship takes greater advantage of local space-time topology. Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.
Agency 'Overclocker' SB9 Dose IV
+9% Max Velocity. Duration 30 minutes. A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Overclocker’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Overclocker' lace increases the efficiency of navigational processing relating to spatio-temporal drag factors and effectively increases subwarp velocity as the piloted ship takes greater advantage of local space-time topology. Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.
Agency 'Pyrolancea' DB3 Dose I
+3% turret damage, +3% missile damage, 3% vorton projector damage. Duration 30 minutes. A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Pyrolancea’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Pyrolancea' lace enhances neural centers involved in calibration of munitions payloads and weapons energy profiles on the fly during high-intensity combat. The increase in the processing available to the capsuleer means that payload calibration solutions can be tailored more finely and results in improved damage yields against any given target. Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.
Agency 'Pyrolancea' DB5 Dose II
+5% turret damage, +5% missile damage, 5% vorton projector damage. Duration 30 minutes. A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Pyrolancea’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Pyrolancea' lace enhances neural centers involved in calibration of munitions payloads and weapons energy profiles on the fly during high-intensity combat. The increase in the processing available to the capsuleer means that payload calibration solutions can be tailored more finely and results in improved damage yields against any given target. Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.
Agency 'Pyrolancea' DB7 Dose III
+7% turret damage, +7% missile damage, 7% vorton projector damage. Duration 30 minutes. A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Pyrolancea’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Pyrolancea' lace enhances neural centers involved in calibration of munitions payloads and weapons energy profiles on the fly during high-intensity combat. The increase in the processing available to the capsuleer means that payload calibration solutions can be tailored more finely and results in improved damage yields against any given target. Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.
Agency 'Pyrolancea' DB9 Dose IV
+9% turret damage, +9% missile damage, 9% vorton projector damage. Duration 30 minutes. A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Pyrolancea’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Pyrolancea' lace enhances neural centers involved in calibration of munitions payloads and weapons energy profiles on the fly during high-intensity combat. The increase in the processing available to the capsuleer means that payload calibration solutions can be tailored more finely and results in improved damage yields against any given target. Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.
Agency Support Drop
Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts. This kit contains one dose of a random Agency booster compound. It has a chance to contain one of the following: Agency 'Hardshell' TB3 Dose I Agency 'Hardshell' TB5 Dose II Agency 'Hardshell' TB7 Dose III Agency 'Hardshell' TB9 Dose IV Agency 'Overclocker' SB3 Dose I Agency 'Overclocker' SB5 Dose II Agency 'Overclocker' SB7 Dose III Agency 'Overclocker' SB9 Dose IV Agency 'Pyrolancea' DB3 Dose I Agency 'Pyrolancea' DB5 Dose II Agency 'Pyrolancea' DB7 Dose III Agency 'Pyrolancea' DB9 Dose IV
Agitated Dark Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a somewhat agitated environment, and clouded by a field of dark matter that will reduce weapon ranges but enhance ship velocity. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Agitated Electrical Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a somewhat agitated environment, and disrupted by massive electrical storms that will reduce EM resistance but enhance ship capacitor recharging. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Agitated Exotic Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a somewhat agitated environment, and saturated with exotic particles that will reduce kinetic resistance but enhance scan resolution. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Agitated Firestorm Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a somewhat agitated environment, and blasted by plasma firestorms that will reduce Thermal resistance but enhance ship armor strength. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Agitated Gamma Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a somewhat agitated environment, and bathed in the radioactive afterglow of a gamma-ray burst that will reduce explosive resistance but enhance ship shield strength. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Ahremen Arkah's Tag
Ahremen Arkah's Tag. It may prove valuable if turned in at proper authorities.
Ahremen's Modified Cap Recharger
Increases the capacitor recharge rate.
Ahremen's Modified Capacitor Power Relay
Increases capacitor recharge rate at the expense of shield boosting.
Ahremen's Modified Dual Heavy Pulse Laser
This heavy pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Ahremen's Modified EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ahremen's Modified EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ahremen's Modified EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ahremen's Modified Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ahremen's Modified Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ahremen's Modified Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ahremen's Modified Heat Sink
Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ahremen's Modified Heavy Capacitor Booster
Provides a quick injection of power into the capacitor.
Ahremen's Modified Heavy Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Ahremen's Modified Heavy Energy Nosferatu
Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Ahremen's Modified Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ahremen's Modified Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ahremen's Modified Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ahremen's Modified Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Ahremen's Modified Large EMP Smartbomb
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Ahremen's Modified Mega Pulse Laser
A super-heavy pulse laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Ahremen's Modified Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ahremen's Modified Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ahremen's Modified Power Diagnostic System
Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
Ahremen's Modified Reactor Control Unit
Boosts power core output.
Ahremen's Modified Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ahremen's Modified Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ahremen's Modified Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Airlock-Slammer Display
Spaceship safety display issued by InterBus to warn against the serious risks of unsecured airlocks aboard ship. The demented, claw-handed Airlock-Slammer Clone features in a comical image that warns all crew and passengers to double-check that airlocks are secure and monitors are green after passing through. New Eden's Yoiul Festival to mark the end of one year and the start of a new one has become a universally popular family holiday, especially among those living and working in the space industries. Personnel transport traffic increases markedly during this period to accommodate the movement of workers visiting their families, and safety aboard spaceships is a paramount issue of concern. Using old spacer tales of clone blanks coming to life and wreaking havoc aboard ship, InterBus has issued a series of animated safety displays warning passengers and crew alike against hazards, carelessness, and waste. Although cartoonish, the safety displays deal with serious risks to life and limb aboard a working spaceship.
Alfven Enduring Remote Tracking Computer
Establishes a fire control link with another ship, thereby boosting the turret range and tracking speed of that ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Algos
The Algos, as is custom with the Gallente, relies on swiftness of action - preferably at a respectable distance - to accomplish its goals. In this it reflects well-honed Gallente values, which include taking independent action without taking forever to wait for a committee decision, and also doing so, if at all possible, in a fashion that allows for a nice, safe buffer for immediate retreat; because theory is one thing, and practice is sometimes quite another. As such, the Algos focuses on being able to hit its targets in rapid-fire fashion, with guns that fire fast and drones that race through space with destruction in mind.
Algos Abyssal Firestorm SKIN
Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed.
Algos Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Algos Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Algos Blueprint
Algos Deathglow Remnant SKIN
Algos Exoplanets Hunter SKIN
Algos Federation Navy SKIN
Algos Glacial Drift SKIN
Algos Glittering Dream SKIN
The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. A major tourist attraction, the sparkling slabs of the Crystal Boulevard obscure a deep, dark purpose as beneath it lies the continuity of government and military command bunker complex for the planet of Gallente Prime. Similarly, the towering triple helix spire of the Glittering Dream nightclub, fashioned without and within from expensive crystalline carbonides, appears to be just a high-class nightclub. Here though is where the political, military, business and even criminal elite of Luminaire meet to discuss their most secret affairs in assurance of privacy and confidentiality.
Algos Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Algos Intaki Syndicate SKIN
Algos InterBus SKIN
Algos Kopis Edge SKIN
Algos Luminaire Zenith SKIN
The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.
Algos Ruby Sungrazer SKIN
Algos Sapphire Sungrazer SKIN
Algos Serpentis SKIN
Algos Spirit SKIN
Algos Strategic Materiel Defender SKIN
Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics. The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
Algos Triglavian Twilight SKIN
Commissioned in YC121 by CONCORD's own Kjersidur Elladall of the Directive Enforcement Department, these commemorative SKINs serve as a reminder and a badge of honour for those daring Capsuleers who risked all to say "I was there" when the Triglavian Collective breached the boundaries of Abyssal Deadspace and invaded the systems of New Eden. In that year across the Empire-owned systems of the cluster, Conduits from Abyssal Deadspace appeared and carried the forces of the Collective into the comparatively rich and utopian star systems that CONCORD and the DED are sworn to protect. CONCORD will never forget - nor fail to honour - the brave pilots who dedicated their time, their resources and their clones in the fight against the Triglavian menace.
Algos Valimor Legacy SKIN
Algos Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Alice Saki's Good Posting Guide
Straight from the woman with the most positive Intergalactic Summit profile in the cluster, 101 tips for public relations superiority.
Alliance Tournament I: Band of Brothers
In claiming the title of the first ever Alliance Tournament Champions, Band of Brothers began the first great Tournament dynasty. They would remain undefeated in tournament play for the next two years.
Alliance Tournament I: KAOS Empire
Making their mark in the first ever Alliance Tournament, Kaos Empire won victory after victory with stunning efficiency and coordination. After defeating well respected opponents like Red Alliance and The Five, Kaos finally met their match in a nailbiter final match against Band of Brothers, winning the first ever Alliance Tournament Silver Medal.
Alliance Tournament II: Band of Brothers
Establishing themselves as the dominant force in the early tournament years, Band of Brothers had a stellar run in the Second Alliance Tournament capped off with their victory in the first and only Tournament final decided by a 1v1 Interceptor duel tiebreaker.
Alliance Tournament III: Band of Brothers
Band of Brothers ensured their place in Alliance Tournament history by securing the gold medal in the Third Alliance Tournament. Their three consecutive victories stands as a record that has been tied, but never broken as of YC 115.
Alliance Tournament III: Cult of War
Cult of War stunned the population of New Eden in their quarter-final match of the Third Alliance Tournament against Interstellar Alcohol Conglomerate when they destroyed IAC's rare and priceless Apocalypse Imperial Issue live on air. The dramatic destruction of this legendary vessel has gone down as one of the memorable moments in Alliance Tournament history.
Alliance Tournament III: Interstellar Alcohol Conglomerate
The Guiding Hand Social Club and Tyrrax Thorrk have flown in the Tournament under multiple alliance banners. They have had a strong presence in the Alliance Tournament from the beginning, including a semi-final performance for their Interstellar Alcohol Conglomerate team in the Second Alliance Tournament. However it is their ATIII IAC team that made the biggest mark on history. Building their core strategy around cap warfare supported by the massive capacitor pool of a rare and priceless Apocalypse Imperial Issue, IAC made short work of most opponents until facing off against Cult of War who managed to counter the IAC nosferatu and destroy the Apocalypse Imperial Issue to the amazement of the crowd. No Tournament team before or since has put such a rare ship on the line in their pursuit of victory.
Alliance Tournament IV: HUN Reloaded
HUN Reloaded came out of nowhere to dominate and win the Fourth Alliance Tournament using a novel and effective strategy based around stealth bombers. This performance forever cemented the role of creative setup design as a key focus of top contender teams.
Alliance Tournament IV: Pandemic Legion
Entering the Tournament world with a bang, Pandemic Legion's first ever team took great advantage of sensor dampener tactics to go on an impressive run to the finals, knocking out Tournament stalwarts Interstellar Alcohol Conglomerate, ending The Star Fraction's string of heroic victories, and defeating a Terra Incognita. team full of legendary PVP pilots. They were swiftly defeated in the finals by HUN Reloaded, but this early silver medal would turn out to be a portent of future success.
Alliance Tournament IV: Star Fraction
By the time the Fourth Alliance Tournament began, many pundits in New Eden considered the Band of Brothers team unstoppable. After three years of undefeated dominance and running a team setup claimed as “unbeatable” by their captain, it seemed like nobody could defeat Band of Brothers. That is, until the former champions came up against the The Star Fraction on the final day of the tournament. With a swift charge of Thorax cruisers in one of the most memorable matches to ever grace EVE TV, The Star Fraction defeated the undefeatable and ended the first great Tournament dynasty.
Alliance Tournament IX: Darkside.
Newcomers a year before in the Eighth Alliance Tournament, DarkSide. had quickly made a name for themselves with a quarter-final performance that year. In the Ninth Alliance Tournament they catapulted themselves into Tournament history by ending the reign of Pandemic Legion and knocking them out in convincing fashion. In one fell swoop they blew the Tournament field wide open and made Shadoo the happiest man in the world.
Alliance Tournament IX: HYDRA RELOADED and 0utbreak
After a bitter finals defeat the previous year, HYDRA RELOADED entered the Ninth Alliance Tournament with something to prove. They played the field and metagame masterfully, shrugging aside all their opponents and ensuring a first-second place finish for themselves and their close allies in Outbreak.. A botched attempt to put on a show finals created controversy and forced changes to future Tournament rules, but the skill and dedication of the pilots in these two alliances was undeniable.
Alliance Tournament V: Ev0ke
After an excellent run that included victories over defending champions HUN Reloaded in the quarter-finals and upstart contender Cry Havoc. in the semi-finals, Ev0ke took the gold medal in the Fifth Alliance Tournament with a viscous Rupture charge in one of the most exciting finals in Tournament history.
Alliance Tournament V: Triumvirate
Well known PVP alliance Triumvirate. entered the Fifth Alliance Tournament with high expectations and did not disappoint. Triumvirate. relied on Battleships supported by Disruption Frigates for many victories, including a nail-biter semi-final win over Pandemic Legion. They were narrowly defeated by Ev0ke's Rupture Cruisers in one of the closest and most exciting finals in Tournament history.
Alliance Tournament VI: Pandemic Legion
After narrowly missing the crown in the Fourth and Fifth Tournaments, Pandemic Legion began their run of championships with an spectacularly close victory over the venerable R.U.R. in the finals.
Alliance Tournament VI: R.U.R.
Alternating between the alliances R.U.R. and THE R0NIN but remaining a powerful Tournament threat, the members of R.U.R. are the most accomplished tournament team to not yet have a Gold medal (as of YC 115). One of their many strong performances was in the Sixth Alliance Tournament where their impressive run was only ended by Pandemic Legion in an extremely memorable final match that came down to the wire.
Alliance Tournament VII: Pandemic Legion
Firmly establishing themselves as one of the great Tournament dynasties, Pandemic Legion appeared to effortlessly push aside their competition in the Seventh Alliance Tournament, punctuated by masterful use of the underrated stealth bombers.
Alliance Tournament VIII: HYDRA RELOADED
Emerging as a new powerhouse on the Tournament landscape, the HYDRA RELOADED team in the Eighth Alliance Tournament easily stood out from the pack both on and off the field. They crushed all opposition until the finals, and their metagame duels of will with arch-nemesis Pandemic Legion between the matches became the stuff of legend. Although defeated by Pandemic Legion in the finals, they would eventually have their revenge in the subsequent year.
Alliance Tournament VIII: Pandemic Legion
In the Eighth Alliance Tournament Pandemic Legion became the first alliance to tie the Band of Brothers record with three consecutive gold medals. Their dominant performance was capped off with a finals victory over the emerging Tournament superpower of HYDRA RELOADED.
Alliance Tournament X: HUN Reloaded
After their victory in the Fourth Alliance Tournament, HUN Reloaded had struggled to return to the top tier of teams for years. By the Tenth Alliance Tournament many had begun to discount them as old news. They proved their stature as long-term Tournament heavyweights with a brilliant performance in ATX, riding a versatile core of Vargur Marauders with ever-shifting support to the finals, including a strategic outmaneuvering of Pandemic Legion in the semi-finals. They will be looking to improve on their Silver medal performance in YC 115’s ATXI and return to the pinnacle they once ruled.
Alliance Tournament X: Verge of Collapse
Underestimated all throughout the Tenth Alliance Tournament, Verge of Collapse proved the power of the underdog with their stunning victories over such heavyweights as DarkSide., Goonswarm Federation, Rote Kapelle, Mildly Intoxicated and Exodus.. Their victory over HUN Reloaded in the finals demonstrated their mastery of the format, and it is unlikely that anyone will underestimate them again.
Alliance Tournament XV Meta
This was a representation of the Alliance Tournament meta, but it seems to be broken now. Faint traces of an impact with a Drake hull can be seen on the shattered pieces.
Alligator
Overhauling the base Drake-class battlecruiser hull to make it their own, the Guristas Pirates have substantially expanded the drone capacity of the new Alligator-class design, and slightly improved missile systems and the propulsion drives. Despite their efforts to improve the handling of the ship, this notoriously sluggish hull's agility took a backseat to the need to pack in new drone stowage and advanced combat drone management systems. With the ability to field a full rack of launchers, a flight of upgraded medium combat drones, and formidable defensive shields, the Alligator meets the Guristas need for an assault ship capable of taking on empire patrols and supporting raids against more targets across New Eden.
Alligator Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Alligator Capsuleer Day XXI SKIN
As celebrations unfold for the 21st anniversary of the Capsuleer Age, a looming threat emerges from Abyssal Deadspace. The conflict between the Triglavian Collective and the Drifters spills into New Eden, prompting the Society of Conscious Thought to enlist Capsuleers to act on their behalf. This nanocoating, intricately crafted by the SoCT, serves as a distinctive adornment for those who bravely stepped up for the frontier in Y126.
Alligator Empyrean Outlaws SKIN
In chaos, opportunity. In death, profit. Take what's yours, burn the rest. Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
Alligator Luminae Polaris SKIN
Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena.
Allotek Industries Strong Box
A strong box belonging to the Allotek Industries corporation.
Alloyed Tritanium Bar
Tritanium based alloy for use in applications requiring extremely high strength and temperature resistance. Some examples are thruster mounts or afterburner nozzles.
Alumel-Wired Enduring Sensor Booster
Gives an increase to targeting range, scan resolution and sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Amarr Battlecruiser
Skill at operating Amarr battlecruisers.
Amarr Battleship
Skill at operating Amarr battleships.
Amarr Carrier
Skill at operating Amarr carriers.
Amarr Control Tower
The Amarr have always been fond of majestic and intimidating constructions. Their Control Towers do not deviate from that tradition and are truly big and powerful structures, intended more for preservation of territorial interests than commercial benefits. Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity
Amarr Control Tower Blueprint
Amarr Control Tower Medium
The Amarr have always been fond of majestic and intimidating constructions. Their Control Towers do not deviate from that tradition and are truly big and powerful structures, intended more for preservation of territorial interests than commercial benefits. Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity
Amarr Control Tower Medium Blueprint
Amarr Control Tower Small
The Amarr have always been fond of majestic and intimidating constructions. Their Control Towers do not deviate from that tradition and are truly big and powerful structures, intended more for preservation of territorial interests than commercial benefits. Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity
Amarr Control Tower Small Blueprint
Amarr Core Systems
Skill in the operation of Amarr Core Subsystems used on Tech III ships.
Amarr Cruiser
Skill at operating Amarr cruisers.
Amarr Decoder Package
A decoder package used to obtain a Minmatar Listening Outpost that will listen in on the Amarr communications network. This particular splice can occasionally be found in Amarr Cryptograph Storage that are located in Amarr Operation Centers. This item can be exchanged along with some LP for a Minmatar Listening Outpost at a Tribal Liberation Force loyalty point store.
Amarr Defensive Systems
Skill in the operation of Amarr Defensive Subsystems used on Tech III ships.
Amarr Destroyer
Skill at operating Amarr destroyers.
Amarr Dreadnought
Skill at operating Amarr dreadnoughts.
Amarr Drone Specialization
Specialization in the operation of advanced Amarr drones. 2% bonus per skill level to the damage of light, medium, heavy and sentry drones requiring Amarr Drone Specialization.
Amarr Empire Slave Trader Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Amarr Empire Starbase Charter
An electronic charter code issued by the Amarr Empire which permits the bearer to use a starbase around a moon in Amarr Empire sovereign space for 1 hour. The code is stored on tamperproof chips which must be inserted into the starbase control tower.
Amarr Encoder Splice
An encoder splice used to obtain a Minmatar Propaganda Broadcast Structure that will broadcast into the Amarr communications network. This particular splice can occasionally be found in Amarr Cryptograph Storage that are located in Amarr Operation Centers. This item can be exchanged along with some LP for a Minmatar Propaganda Broadcast Structure at a Tribal Liberation Force loyalty point store.
Amarr Encryption Methods
Understanding of the data encryption methods used by the Amarr Empire and its allies.
Amarr Force Auxiliary
Skill at operating Amarr force auxiliaries.
Amarr Freighter
Skill at operating Amarr freighters.
Amarr Frigate
Skill at operating Amarr frigates.
Amarr Hauler
Skill at operating Amarr hauler ships.
Amarr Inception Package
This package has been awarded to you for your just and righteous actions on the behalf of the Amarr Empire.
Amarr KIU-1 Nexus Chip
This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Viziam scientists for the Imperial Navy, made to be of better quality than what is available on the open market. The KIU-1 chip is designed for cruiser class vessels.
Amarr Listening Outpost
Listening Outposts are deployable structures that can decrease your enemy's advantage points in the system they are deployed in. They must be defended for a period of time before advantage points are deducted from the enemy's side. You can buy Listening Outposts from your militia's LP Store
Amarr Loyalty Token
These tokens are given to capsuleers who have contributed to the security and prosperity of the Amarr Empire. They can be traded on the market for ISK in most Amarr stations.
Amarr MIY-1 Nexus Chip
This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Viziam scientists for the Imperial Navy, made to be of better quality than what is available on the open market. The MIY-1 chip is designed for frigate class vessels.
Amarr Offensive Systems
Skill in the operation of Amarr Offensive Subsystems used on Tech III ships.
Amarr Phenomena Generator
Adapted from advanced research into natural wormhole phenomena, this module wields an Avatar's massive Radar sensor array to bend local space and affect the properties of all nearby vessels. The effects of this phenomenon impact both friendly and hostile ships, altering the entire battlefield in subtle but significant ways. Clever fleet commanders can take advantage of these effects to ensure victory, even against insurmountable odds. Affected ships receive: +30% capacitor recharge rate +10% kinetic resistances -15% EM resistances -10% velocity
Amarr Phenomena Generator Blueprint
Amarr Propaganda Broadcast Structure
Propaganda Broadcast Structures are deployable structures that increase advantage points in the system they are deployed in. They must be defended for a period of time in order to gain advantage points. You can buy Propaganda Broadcast Structures from your militia's LP Store.
Amarr Propulsion Systems
Skill in the operation of Amarr Propulsion Subsystems used on Tech III ships.
Amarr Religious Mask
Masks have an important role in Amarr society due to their association with God's angelic servants, the sefrim, who wore them so that the people of Amarr would not be struck dead by their great beauty. Plain silver and gold sefrim masks are commonly used in Amarr religious ceremonies to invoke God. Donning a sefrim mask symbolizes the priest's role as an agent of God, investing them with the power and authority to perform their religious duties. Outside of ritual, masks are also used as a form of Amarrian heraldry. These masks, decorated with specific colors and iconography according to a strict set of rules, represent Amarrian noble houses, and they are frequently worn at high society affairs. Perhaps most in keeping with their original references in Scripture, though, Amarrian masks are sometimes used to hide great beauty or disfigurement in places where it might cause agitation. Some have also noted that masks feature extensively in the rites of extremist cults, such as the Sani Sabik and Equilibrium of Mankind, and a number of designs are listed as heretical in the Theology Council's monumental, multi-volume and highly restricted Codex of Forbidden Iconography and Symbols.
Amarr Shuttle
Amarr Shuttle
Amarr Shuttle Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Amarr Shuttle Blueprint
Amarr Shuttle Exoplanets Hunter SKIN
Amarr Shuttle Glacial Drift SKIN
Amarr spaceship skill accelerator
This Cerebral Accelerator is only designed for and available on Serenity. This Cerebral Accelerator is specially designed for Amarr Capsuleers to enhance their skills on piloting Amarr Frigates and Cruisers.
Amarr Starship Engineering
Skill and knowledge of Amarr Starship Engineering. Used in the research of Amarr Ships of all Sizes. Allows Amarr Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Amarr Starship Engineering per level.
Amarr Strategic Cruiser
Skill at operating Amarr Strategic Cruisers.
Amarr Tactical Destroyer
Skill at operating Amarr Tactical Destroyers.
Amarr TIL-1 Nexus Chip
This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Viziam scientists for the Imperial Navy, made to be of better quality than what is available on the open market. The TIL-1 chip is designed for battleship class vessels.
Amarr Titan
Skill at operating Amarr titans.
Amarrian Wheat
Cereal grasses have been localized on hundreds of worlds. The grains of the wheat plant make a solid foundation for the production of foodstuffs within empire space. Amarrian Wheat is known for its purity, and has reputedly never been tampered with by genetic engineering.
Amber Cytoserocin
Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space.
Amber Mykoserocin
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.
Ametat I
Type: Heavy Fighter Role: Long Range Attack Description: The Ametat is purpose designed for long range attack duties. Beam Cannon: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage.
Ametat I Blueprint
Ametat II
Type: Heavy Fighter Role: Long Range Attack Description: The Ametat is purpose designed for long range attack duties. Beam Cannon: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage.
AML Compact Omnidirectional Tracking Link
Improves the optimal range and tracking of all drones. Improves the optimal range, falloff range, explosion radius and explosion velocity of all fighter weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ammatar Mandate Starbase Charter
An electronic charter code issued by the Ammatar Mandate which permits the bearer to use a starbase around a moon in Mandate sovereign space for 1 hour. The code is stored on tamperproof chips which must be inserted into the starbase control tower.
Ammatar Navy Cap Recharger
Increases the capacitor recharge rate.
Ammatar Navy Capacitor Power Relay
Increases capacitor recharge rate at the expense of shield boosting.
Ammatar Navy Captain Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Ammatar Navy Colonel Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Ammatar Navy Colonel Insignia II
Identification tags such as these may prove valuable if handed to the proper organization.
Ammatar Navy Dual Heavy Beam Laser
This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Ammatar Navy Dual Heavy Pulse Laser
This heavy pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Ammatar Navy Dual Light Beam Laser
This light beam laser uses two separate laser focusing systems to reduce the cool down period between shots. Good short to medium range weapon. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Ammatar Navy Dual Light Pulse Laser
This light pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. Good skirmish weapon. Requires frequency crystal ammo types: gamma, infrared, microwave, multifrequency, radio, standard, ultraviolet, xray.
Ammatar Navy EM Armor Hardener
An enhanced version of the standard em armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ammatar Navy EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ammatar Navy EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ammatar Navy Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ammatar Navy Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ammatar Navy Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ammatar Navy Fleet Commander Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Ammatar Navy Focused Medium Beam Laser
A high-energy, concentrated laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Ammatar Navy Focused Medium Pulse Laser
A high-energy, concentrated laser designed for short to medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Ammatar Navy Gatling Pulse Laser
Rapid fire multi-barreled energy weapon that delivers a steady stream of damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Ammatar Navy Heat Sink
Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ammatar Navy Heavy Beam Laser
A high-energy heavy laser designed for medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Ammatar Navy Heavy Capacitor Booster
Provides a quick injection of power into the capacitor.
Ammatar Navy Heavy Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Ammatar Navy Heavy Energy Nosferatu
Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Ammatar Navy Heavy Pulse Laser
A heavy laser designed for short to medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Ammatar Navy Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ammatar Navy Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ammatar Navy Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ammatar Navy Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Ammatar Navy Large EMP Smartbomb
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Ammatar Navy Major Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Ammatar Navy Major Insignia II
Identification tags such as these may prove valuable if handed to the proper organization.
Ammatar Navy Medium Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Ammatar Navy Medium Capacitor Booster
Provides a quick injection of power into the capacitor.
Ammatar Navy Medium EMP Smartbomb
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Ammatar Navy Medium Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Ammatar Navy Medium Energy Nosferatu
Drains energy from the target ship and adds it to your own. This is a more powerful version designed for cruiser class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Ammatar Navy Mega Beam Laser
A super-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Ammatar Navy Mega Pulse Laser
A super-heavy pulse laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Ammatar Navy Micro EMP Smartbomb
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Ammatar Navy Midshipman Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Ammatar Navy Midshipman Insignia II
Identification tags such as these may prove valuable if handed to the proper organization.
Ammatar Navy Midshipman Insignia III
Identification tags such as these may prove valuable if handed to the proper organization.
Ammatar Navy Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ammatar Navy Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ammatar Navy Power Diagnostic System
Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
Ammatar Navy Quad Beam Laser
Uses four light laser focusing systems. Low powered, but makes up for it with a fast firing rate. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Ammatar Navy Raid Leader Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Ammatar Navy Reactor Control Unit
Boosts power core output.
Ammatar Navy Sergeant Elite Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Ammatar Navy Sergeant Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Ammatar Navy Sergeant Insignia II
Identification tags such as these may prove valuable if handed to the proper organization.
Ammatar Navy Sergeant Insignia III
Identification tags such as these may prove valuable if handed to the proper organization.
Ammatar Navy Sergeant Major Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Ammatar Navy Small Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Ammatar Navy Small Capacitor Booster
Provides a quick injection of power into the capacitor.
Ammatar Navy Small EMP Smartbomb
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Ammatar Navy Small Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Ammatar Navy Small Energy Nosferatu
Drains energy from the target ship and adds it to your own. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Ammatar Navy Small Focused Beam Laser
A high-powered beam laser. Good for medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Ammatar Navy Small Focused Pulse Laser
A high-powered pulse laser. Good for short to medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Ammatar Navy Squad Leader Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Ammatar Navy Tachyon Beam Laser
An ultra-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Ammatar Navy Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ammatar Navy Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ammatar Navy Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ammatar Slave Trader Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Ammunition Assembly Array
A mobile assembly facility where most ammunition such as Missiles, Hybrid Charges, Projectile Ammo and Frequency Crystals can be manufactured. Fuel Blocks can also be manufactured here.
Amperum Mutanite
An unstable form of ore, mutanite is rendered useless by any attempt to refine it with the technologies currently available in New Eden. Despite this, it is highly prized by the cluster's major factions as its unique and evershifting molecular structures hold the promise of new insights into the Abyssal environments inside which they formed. The Amperum variant of mutanite forms in an Electrical abyssal environment and is theorized to generate a powerful electrical current, but only when inside a sealed void outside the range of any conductive or sensory apparatus.
Ample Compounds
Ample Conductors
Ample Electronics
Ample Gallium Quad 800mm Repeating Cannon
Three specialized high angle turrets fitted with quad-barreled weapons are designed for engaging sub-capital threats. Note: May only be fitted to capital class ships. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Ample Gallium Quad 800mm Repeating Cannon Blueprint
Analog Panel
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Anathema
Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters. Developer: Khanid Innovation Khanid Innovations was quick to take advantage of the disintegration of the Crielere Project. Through shrewd diplomatic and financial maneuvering they were able to acquire a working Buzzard prototype as well as several of the former top scientists of Project Mirage to work on adapting its innovations to Khanid ship technology.
Anathema Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Anathema Blueprint
Anathema Capsuleer Day XXI SKIN
As celebrations unfold for the 21st anniversary of the Capsuleer Age, a looming threat emerges from Abyssal Deadspace. The conflict between the Triglavian Collective and the Drifters spills into New Eden, prompting the Society of Conscious Thought to enlist Capsuleers to act on their behalf. This nanocoating, intricately crafted by the SoCT, serves as a distinctive adornment for those who bravely stepped up for the frontier in Y126.
Anathema Cold Iron SKIN
Anathema Crown and Swords SKIN
"As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite." – Theology Council notice of the publication of the Pax e Kilizhi Do, or "Peace of the Two Swords", on the third anniversary of Empress Catiz I's coronation. This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.
Anathema EoM SKIN
Anathema Exoplanets Hunter SKIN
Anathema GalNet StreamCast Unit SKIN
The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.
Anathema Glacial Drift SKIN
Anathema Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Anathema Luminaire Rising SKIN
The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet.
Anathema Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Anathema Purity of the Throne SKIN
Anathema Raata Sunset SKIN
Anathema Star Captain SKIN
Anathema Versus Redforce SKIN
Anchoring
Skill at Anchoring Deployables.
Ancient Coordinates Database
Recovered from the wrecked hull of a Sleeper drone, this database stands as a testament to the lasting power of their ancient technology. Not only has it managed to survive for millennia completely intact, but it has come through the violence of its bearer's destruction without even a scratch. A brief analysis of the technology inside reveals that the database may in fact still be fully functional. The format and layout of the information within suggests it is a list of three-dimensional coordinates, charting a path to some distant place. Although this device could hold incredibly valuable information, there would only be a handful of people in the entire cluster that could make any sense of it. Finding a buyer may not be that easy.
Ancient Radar Decorrelator
Recent developments in salvager technology have allowed a greater variety of ancient components to be recovered from the wrecks of Sleeper drones. Initial scans of this salvaged Ancient Radar Decorrelator indicate that it includes technology that might be able to find a home in the sensor equipment of capsuleer ships. Engineers across the cluster have begun attempting to reverse engineer the Sleeper techniques used in this component, with Amarr researchers expressing particular interest.
Angel Advanced Trigger Mechanism
Angel Brass Tag
This brass tag carries the rank insignia equivalent of a sergeant within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.
Angel Bronze Tag
This bronze tag carries the rank insignia equivalent of a private within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.
Angel Control Tower
The Angel Control Tower is an enhanced version of the Matari control tower utilizing the latest frontier design techniques to increase its defenses and efficiency. Racial Bonuses: 50% bonus to Projectile Sentry Optimal Range 50% bonus to Projectile Sentry Fall Off Range 25% bonus to Projectile Sentry RoF
Angel Control Tower Medium
The Angel Control Tower is an enhanced version of the Matari control tower utilizing the latest frontier design techniques to increase its defenses and efficiency. Racial Bonuses: 50% bonus to Projectile Sentry Optimal Range 50% bonus to Projectile Sentry Fall Off Range 25% bonus to Projectile Sentry RoF
Angel Control Tower Small
The Angel Control Tower is an enhanced version of the Matari control tower utilizing the latest frontier design techniques to increase its defenses and efficiency. Racial Bonuses: 50% bonus to Projectile Sentry Optimal Range 50% bonus to Projectile Sentry Fall Off Range 25% bonus to Projectile Sentry RoF
Angel Copper Tag
This copper tag carries the rank insignia equivalent of a private within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.
Angel Crystal Tag
This crystal tag carries the rank insignia equivalent of a captain within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.
Angel Diamond Tag
This diamond tag carries the rank insignia equivalent of a captain within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.
Angel Dynamic Calibrator
Angel Electrum Tag
This electrum tag carries the rank insignia equivalent of a corporal within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.
Angel Gold Tag
This gold tag carries the rank insignia equivalent of a sergeant within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.
Angel Large Artillery Battery
Fires a barrage of extra large projectiles at those the Control Tower deems its enemies. Extremely effective at long-range bombardment and hits hard, but lacks the speed to track fast and up-close targets.
Angel Large AutoCannon Battery
Fires a barrage of extra large projectiles at those the Control Tower deems its enemies. Maintains a consistent spread of fire and is able to track the faster-moving targets, but lacks the sheer bludgeoning force of its artillery counterpart.
Angel Medium Artillery Battery
Fires a barrage of large projectiles at those the Control Tower deems its enemies. Very effective at long-range bombardment and packs a punch, but lacks the speed to track fast and up-close targets effectively.
Angel Medium AutoCannon Battery
Fires a barrage of large projectiles at those the Control Tower deems its enemies. Maintains a consistent spread of fire and is able to track fast-moving targets, but lacks some of the power of its artillery counterpart.
Angel Palladium Tag
This palladium tag carries the rank insignia equivalent of a lieutenant within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.
Angel Platinum Tag
This platinum tag carries the rank insignia equivalent of a lieutenant within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.
Angel Silver Tag
This silver tag carries the rank insignia equivalent of a corporal within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.
Angel Simple Trigger Mechanism
Angel Small Artillery Battery
Fires a barrage of medium projectiles at those the Control Tower deems its enemies. Effective at long-range bombardment and can do some damage, but lacks the speed to track the fastest targets.
Angel Small AutoCannon Battery
Fires a barrage of medium projectiles at those the Control Tower deems its enemies. Maintains a very rapid spread of fire and is able to track the fastest targets at close ranges, but lacks some of the punch evidenced by its artillery counterpart.
Angel Spatial Analyzer
Angel Standard Trigger Mechanism
Angel Stasis Webification Battery
The webifier's big brother. Designed to protect structures from fast-moving ships by making them into slow-moving ships.
Angels Arisen Firework
The Angel Cartel is more than just a criminal gang, at least in its own eyes, and uses complex and mystical iconography at every level of its organization. The Angels are much given to celebrating their successes in fine style and the 'Angels Arisen' pyrotechnic charge is used to signal their greatest triumphs.
Animal Medical Expert
Tastes rather sour.
Annihilated Electrical Filament
This Abyssal Filament will pull a single Exploration or Covert Ops Frigate into a pocket of Abyssal Deadspace with an environment disrupted by massive electrical storms that will reduce EM resistance but enhance ship capacitor recharging. SOCT scientists detected a massive energy spike in the filaments target sector followed by a cessessation of signals. This indicates a large-scale battle which none survived. With the site abandoned, Capsuleers are urged to equip their ships with relic analyzers and recover any valuable artefacts. As the conduits are in collapse, space and time around them have become warped to the point of being insulated entirely. As a result, exiting the safe space via one side will appear like entering it from the other. The pocket is classified as 'hard' and should be manageable for veteran hackers. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. After 30 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. Triglavian Origin Conduits will permit the activating ship to return to normal space.
Anode Electron Particle Cannon I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Anode Ion Particle Cannon I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Anode Light Electron Particle Cannon I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Anode Light Ion Particle Cannon I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Anode Light Neutron Particle Cannon I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Anode Mega Electron Particle Cannon I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Anode Mega Ion Particle Cannon I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Anode Mega Neutron Particle Cannon I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Anode Neutron Particle Cannon I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Anode Scoped Dual Giga Beam Laser
One of the largest weapons currently in existence, this massive laser is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Anode Scoped Dual Giga Beam Laser Blueprint
Anode Scoped Dual Giga Pulse Laser
One of the largest weapons currently in existence, this massive laser is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Anode Scoped Dual Giga Pulse Laser Blueprint
Anode Scoped Ion Siege Blaster
One of the largest weapons currently in existence, this massive blaster is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Anode Scoped Ion Siege Blaster Blueprint
Anode Scoped Quad Mega Pulse Laser
Three specialized high angle turrets fitted with quad-barreled weapons are designed for engaging sub-capital threats. Note: May only be fitted to capital class ships. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Anode Scoped Quad Mega Pulse Laser Blueprint
Anode Scoped Triple Neutron Blaster Cannon
Three specialized high angle turrets fitted with neutron blaster cannons are designed for engaging sub-capital threats. Note: May only be fitted to capital class ships. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Anode Scoped Triple Neutron Blaster Cannon Blueprint
Anshar
CreoDron surprised many by their quick conception of the Anshar, a stark diversification from their usual drone centric ship designs. The Anshar's specially-developed cargo-manipulation drones allowed CreoDron to optimize their loading algorithms and fully utilize every nook and cranny of the ship's spacious interior, ensuring it more than holds its own amongst its peers. Developer: CreoDron As the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers but has recently begun to expand their design focus and employ drone techniques on whole other levels which has led some to question where this leap in technology came from.
Anshar Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Anshar Exoplanets Hunter SKIN
Anshar Glacial Drift SKIN
Anshar Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Anshar Intaki Syndicate SKIN
Anshar Kopis Edge SKIN
Anshar Serpentis SKIN
Anshar Spirit SKIN
Anshar Valimor Legacy SKIN
Ansiblex Jump Gate
Designed by the Upwell Consortium to function as the successor and improvement over starbase jump bridges, the Ansiblex Jump Gate is the flagship of their new Fast Logistical EXpansion (FLEX) structures product line. The Ansiblex enables point-to-point FTL travel even for ships that lack their own jump drives, and a matched pair of gates provides a transport connection between two star systems within its operational range, using stabilized spatiotemporal tunneling. The Ansiblex makes a large number of improvements over the older jump bridge portal devices, and incorporates some elements of Triglavian Collective space-time conduit technology in its workings. Each Ansiblex Jump Gate structure is automatically equipped with one Standup Conduit Generator I service module. This service module may only be onlined in a system that contains an Infrastructure Hub with the Advanced Logistics Network upgrade active. May not be deployed within 500km of another Upwell Structure, or 1000km of Stargates, Stations, or Starbases. A maximum of one Jump Gate may be deployed per system.
Ansiblex Jump Gate Blueprint
Antaeus I
Type: Heavy Fighter Role: Long Range Attack Description: The Antaeus is purpose designed for long range attack duties. Railgun: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage.
Antaeus I Blueprint
Antaeus II
Type: Heavy Fighter Role: Long Range Attack Description: The Antaeus is purpose designed for long range attack duties. Railgun: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage.
Antibiotics
Antibiotics are in constant demand everywhere and new, more potent versions, are always made available to counter the increased immunity of bacteria against antibiotics.
Antikythera Element
Limited information is available on this object. A direct analysis reveals some vague and distorted results. Slight external damage signals that it was detached from something else, but despite its removal, the core structure continues to thrum with a deep, surging power. Even without proof or solid knowledge of the function of this component, it is quite clear that it forms a vital part of something much larger.
Antimatter Charge L
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Antimatter Charge L Blueprint
Antimatter Charge M
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Antimatter Charge M Blueprint
Antimatter Charge S
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Antimatter Charge S Blueprint
Antimatter Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Antimatter Charge XL Blueprint
Antimatter Reactor Unit
Power Core component used primarily in Amarr ships. A component in various other technology as well.
Antimatter Reactor Unit Blueprint
Antipharmakon Aeolis
Scanning this object reveals a substance that could be used like a neural booster. This complex chemical has some similarities to boosters used to improve capsuleer performance with capacitor manipulation. Given that the substance appears to be of Drifter origin, and exhibits some very unusual properties at the quantum level, using it as a booster should be considered carefully.
Antipharmakon Iokira
Scanning this object reveals a substance that could be used like a neural booster. This complex chemical has some similarities to boosters used to improve capsuleer performance with tracking manipulation. Given that the substance appears to be of Drifter origin, and exhibits some very unusual properties at the quantum level, using it as a booster should be considered carefully.
Antipharmakon Kosybo
Scanning this object reveals a substance that could be used like a neural booster. This complex chemical has some similarities to boosters used to improve capsuleer performance with armor manipulation. Given that the substance appears to be of Drifter origin, and exhibits some very unusual properties at the quantum level, using it as a booster should be considered carefully.
Antipharmakon Thureo
Scanning this object reveals a substance that could be used like a neural booster. This complex chemical has some similarities to boosters used to improve capsuleer performance with shield manipulation. Given that the substance appears to be of Drifter origin, and exhibits some very unusual properties at the quantum level, using it as a booster should be considered carefully.
Antipharmakon Toxot
Scanning this object reveals a substance that could be used like a neural booster. This complex chemical has some similarities to boosters used to improve capsuleer performance with missile flight time manipulation. Given that the substance appears to be of Drifter origin, and exhibits some very unusual properties at the quantum level, using it as a booster should be considered carefully.
Apocalypse
In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might.
Apocalypse Abyssal Firestorm SKIN
Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed.
Apocalypse Ardishapur SKIN
Apocalypse Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Apocalypse Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Apocalypse Blood Raiders SKIN
Apocalypse Blueprint
Apocalypse Capsuleer Day XV SKIN
Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.
Apocalypse Cold Iron SKIN
Apocalypse Crown and Swords SKIN
"As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite." – Theology Council notice of the publication of the Pax e Kilizhi Do, or "Peace of the Two Swords", on the third anniversary of Empress Catiz I's coronation. This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.
Apocalypse Exoplanets Hunter SKIN
Apocalypse Glacial Drift SKIN
Apocalypse IGC Victory SKIN
Apocalypse Imperial Issue
Designed by master starship engineers and constructed in the royal shipyards of the Emperor himself, the imperial issue of the dreaded Apocalypse battleship is held in awe throughout the Empire. Given only as an award to those who have demonstrated their fealty to the Emperor in a most exemplary way, it is considered a huge honor to command -- let alone own -- one of these majestic and powerful battleships.
Apocalypse Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Apocalypse Ironblood SKIN
Apocalypse Kador SKIN
Apocalypse Khanid SKIN
Apocalypse Lavacore Imperial SKIN
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
Apocalypse Navy Issue
The Empire's inner circle of armaments manufacturers has long been proud of the expert methods utilized to harden the Navy Issue Apocalypse's armor plating and structural framework to such an amazing degree. Its shield systems are also state-of-the-art, rivalling even Caldari Prime's best. Fearsome by reputation, this is the flagship vessel of the Imperial Navy's elite wing. Not many are unfortunate enough to have ever actually met one on the field of battle, and those who do usually do not live to tell the tale.
Apocalypse Navy Issue Ardishapur SKIN
Apocalypse Navy Issue Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Apocalypse Navy Issue Capsuleer Elite XX SKIN
The Capsuleers are considered an elite group across New Eden and this vibrant nanocoating marks that status on Capsuleer Day XX. The YC125 celebrations are the 20th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XX is a moment for celebration of "The Elite" across New Eden.
Apocalypse Navy Issue Cold Iron SKIN
Apocalypse Navy Issue Crown and Swords SKIN
"As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite." – Theology Council notice of the publication of the Pax e Kilizhi Do, or "Peace of the Two Swords", on the third anniversary of Empress Catiz I's coronation. This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.
Apocalypse Navy Issue EoM SKIN
Apocalypse Navy Issue Exoplanets Hunter SKIN
Apocalypse Navy Issue Glacial Drift SKIN
Apocalypse Navy Issue Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Apocalypse Navy Issue Lavacore Imperial SKIN
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
Apocalypse Navy Issue Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Apocalypse Navy Issue Purity of the Throne SKIN
Apocalypse Navy Issue Sanguinary Savant SKIN
Among their people, the practice of identifying and deifying savants has been part of Sani Sabik life for over a thousand years, but has in more recent times taken a back seat as the Blood Raiders in particular have widened their pursuits to the acquisition, inspection, and manipulation of blood, with this becoming their core focus. The only remaining echoes of the lauding of savants are in the near worship of Omir Sarikusa and in the unstated but general belief among the Sani Sabik that each and every one of them is a savant of New Eden, having all in one way or another been the beneficiaries of the blood rituals.
Apocalypse Navy Issue Sarum SKIN
Apocalypse Navy Issue Star Captain SKIN
Apocalypse Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Apocalypse Purity of the Throne SKIN
Apocalypse Raata Sunset SKIN
Apocalypse Sanguinary Savant SKIN
Among their people, the practice of identifying and deifying savants has been part of Sani Sabik life for over a thousand years, but has in more recent times taken a back seat as the Blood Raiders in particular have widened their pursuits to the acquisition, inspection, and manipulation of blood, with this becoming their core focus. The only remaining echoes of the lauding of savants are in the near worship of Omir Sarikusa and in the unstated but general belief among the Sani Sabik that each and every one of them is a savant of New Eden, having all in one way or another been the beneficiaries of the blood rituals.
Apocalypse Star Captain SKIN
Apocalypse Tash-Murkon SKIN
Apocalypse Triglavian Twilight SKIN
Commissioned in YC121 by CONCORD's own Kjersidur Elladall of the Directive Enforcement Department, these commemorative SKINs serve as a reminder and a badge of honour for those daring Capsuleers who risked all to say "I was there" when the Triglavian Collective breached the boundaries of Abyssal Deadspace and invaded the systems of New Eden. In that year across the Empire-owned systems of the cluster, Conduits from Abyssal Deadspace appeared and carried the forces of the Collective into the comparatively rich and utopian star systems that CONCORD and the DED are sworn to protect. CONCORD will never forget - nor fail to honour - the brave pilots who dedicated their time, their resources and their clones in the fight against the Triglavian menace.
Apocalypse War Reserves Lieutenant SKIN
Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant. The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
Apocalypse Zakura Shumyu SKIN
The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Apostle
"Her Imperial Majesty's life will stand eternal as an example for all who live truly and rightly within the embrace of Holy Amarr. The martyrdom of Empress Jamyl I was inflicted with base treachery but its lasting effect will be the inspiration of a thousand generations down the ages." - excerpt from the Funeral Oration on the Passing of Empress Jamyl I by High Chaplain Kalefa Sufrin an-Kador, YC117.09.20 Following the assassination by a Drifter strikeforce of Empress Jamyl I while she was aboard an Avatar-class Titan in late August YC117, there was a period of soul-searching and close scrutiny of capital ship doctrines by the Imperial Navy's staff officers. It was soon realized that lack of experience in capital ship warfare had left fleet doctrines lagging behind the tactics of capsuleers fighting in the Outer Regions. From this realization was born the concept of the Force Auxiliary capital ship, a vessel dedicated to ensuring the survival of more combat- and command-oriented capital ships such as Carriers and Titans. The Apostle-class Force Auxiliary was commissioned in memory of Empress Jamyl I and is richly decorated in token of this dedication.
Apostle Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Apostle Blueprint
Apostle Capsuleer Elite XV SKIN
The Capsuleers are considered an elite group across New Eden and this gilded nanocoating marks that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of "The Elite" across New Eden.
Apostle Cold Iron SKIN
Apostle Crown and Swords SKIN
"As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite." – Theology Council notice of the publication of the Pax e Kilizhi Do, or "Peace of the Two Swords", on the third anniversary of Empress Catiz I's coronation. This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.
Apostle Exoplanets Hunter SKIN
Apostle Frontier Safeguarder SKIN
The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space. The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
Apostle Glacial Drift SKIN
Apostle Headhunter SKIN
Apostle Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Apostle Lavacore Imperial SKIN
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
Apostle Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Apostle Purity of the Throne SKIN
Apostle Raata Sunset SKIN
Apostle Star Captain SKIN
Apotheosis
"For you, children, on your fifth birthday. May your next five years be as full of promise and hope, and may you one day walk with us as equals among the stars." Idmei Sver, Society of Conscious Thought, on the fifth anniversary of the Capsuleer Era.
Apotheosis Capsuleer Day XVI SKIN
Capsuleers were given independent licenses 16 years ago and the YC121 celebrations mark this latest anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVI is a moment of celebration for "The Elite" pilots who are all capsuleers across New Eden.
Apotheosis Capsuleer Elite XV SKIN
The Capsuleers are considered an elite group across New Eden and this gilded nanocoating marks that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of "The Elite" across New Eden.
Apotheosis Capsuleer Networker XV SKIN
Display your attendance at the SoCT's annual capsuleer gathering with this celebratory nanocoating. In the 15th anniversary year of the dawn of the Capsuleer Age, the SoCT chose to host the gathering at its new diplomatic facility, across the bay from Concord City, on the surface of Yulai III. The Society of Conscious Thought encourages graduates of its elite education programs to network with one another and has established many cohorts of former students throughout New Eden. As the SoCT takes a somewhat tutelary view of capsuleers as a class, the Society also encourages movers and shakers among the capsuleers to network with one another for the advancement of humanity in New Eden.
Apotheosis Genolution Dazzle SKIN
In the early era of spaceship combat, various forms of optical camouflage and confusion were experimented with in order to gain even the slightest tactical edge. It was rapidly concluded that such gambits made little to no difference, particularly with the sophistication and number of electromagnetic and gravimetric sensors involved. Despite the improbability of any significant effect, Genolution's capsuleer performance researchers are investigating the psychological factors that may come into play with the use of such a "dazzle" camouflage scheme. The patterns they are researching are supposedly even older than the early days of spaceships, with a lineage stretching back to ancient naval warship combat. It is not clear the scheme was particularly effective even in those days.
Apotheosis Glacial Drift SKIN
Apotheosis Icecloud Investigators SKIN
The Society of Conscious Thought was among several groups that took a keen interest in the discovery of trace amounts of chromodynamic tricarboxyls in ice and vapor clouds associated with the formation of the so-called "ice dwarf" planets in certain star systems. The SoCT's investigators were apparently keen to understand the processes by which the valuable material could be extracted and refined in useful quantities from the wisps of icy vapor cloaking the icy dwarf planets. As with much SoCT technology and associated equipment, the icecloud nanocoating was released into the hands of capsuleers, perhaps if only to see what they would do with it.
Apotheosis Ironblood SKIN
Apotheosis Midnight SKIN
Apotheosis Silver Racer SKIN
Apotheosis Versus Blueforce SKIN
Apotheosis Versus Redforce SKIN
Aqueous Liquids
The abundance of water on terrestrial planets is often a misconception: What many refer to offhandedly as "water" is often an amalgamation of many liquids, microscopic particles, and saturated compounds combined with water and other liquids. Aqueous liquids represent those liquids from which pure water can be separated easily from waste or hazardous particles, but only using the proper equipment.
Aralez
"'Dogs may be used by the army as sentries, for scouting, for hunting, and to control the army's herds of food animals. The use of dogs in open battle is forbidden regardless of the uses an enemy may put such beasts to.' "I guess Rouvenor liked dogs, or maybe he really didn't like them. I'll be honest, I'm a bit ambivalent about using anything other than humans in war myself. Putting part of an operation, however small, under the control of an animal or a robot, expands the envelope of risk more than I'd like. Humans going rogue are risk enough, if you ask me. At least with a missile the point is that it blows up too. Still, I'll grant you things like drones do have their uses." – Muryia Mordu, quoting the War Commentaries of dos Rouvenor
Aralez Blueprint
Arazu
Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships. Developer: Duvolle Labs Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.
Arazu Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Arazu Blueprint
Arazu Exoplanets Hunter SKIN
Arazu Glacial Drift SKIN
Arazu Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Arazu Intaki Syndicate SKIN
Arazu Kopis Edge SKIN
Arazu Serpentis SKIN
Arazu Spirit SKIN
Arazu Valimor Legacy SKIN
Arbalest Compact Light Missile Launcher
Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles.
Arbalest Compact Rapid Torpedo Launcher
Launcher for capitals intended to counter smaller combat ships such as battleships, can only be loaded with torpedoes.
Arbalest Compact Rapid Torpedo Launcher Blueprint
Arbalest Compact XL Cruise Missile Launcher
The size of a small cruiser, this massive launcher is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships.
Arbalest Compact XL Cruise Missile Launcher Blueprint
Arbalest Compact XL Torpedo Launcher
The size of a small cruiser, this massive launcher is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships.
Arbalest Compact XL Torpedo Launcher Blueprint
Arbitrator
The Arbitrator is unusual for Amarr ships in that it's primarily a drone carrier. While it is not the best carrier around, it has superior armor that gives it greater durability than most ships in its class.
Arbitrator Abyssal Firestorm SKIN
Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed.
Arbitrator Ardishapur SKIN
Arbitrator Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Arbitrator Blood Raiders SKIN
Arbitrator Blueprint
Arbitrator Cold Iron SKIN
Arbitrator Crown and Swords SKIN
"As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite." – Theology Council notice of the publication of the Pax e Kilizhi Do, or "Peace of the Two Swords", on the third anniversary of Empress Catiz I's coronation. This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.
Arbitrator Exoplanets Hunter SKIN
Arbitrator Glacial Drift SKIN
Arbitrator Imperial Navy SKIN
Arbitrator Ironblood SKIN
Arbitrator Kador SKIN
Arbitrator Luminaire Zenith SKIN
The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.
Arbitrator Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Arbitrator Purity of the Throne SKIN
Arbitrator Raata Sunset SKIN
Arbitrator Triglavian Twilight SKIN
Commissioned in YC121 by CONCORD's own Kjersidur Elladall of the Directive Enforcement Department, these commemorative SKINs serve as a reminder and a badge of honour for those daring Capsuleers who risked all to say "I was there" when the Triglavian Collective breached the boundaries of Abyssal Deadspace and invaded the systems of New Eden. In that year across the Empire-owned systems of the cluster, Conduits from Abyssal Deadspace appeared and carried the forces of the Collective into the comparatively rich and utopian star systems that CONCORD and the DED are sworn to protect. CONCORD will never forget - nor fail to honour - the brave pilots who dedicated their time, their resources and their clones in the fight against the Triglavian menace.
Arch Angel Carbonized Lead L
This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 60% increased optimal range. 5% increased tracking speed.
Arch Angel Carbonized Lead M
This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 60% increased optimal range. 5% increased tracking speed.
Arch Angel Carbonized Lead S
This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 60% increased optimal range. 5% increased tracking speed.
Arch Angel Carbonized Lead XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 60% increased optimal range. 5% increased tracking speed.
Arch Angel Depleted Uranium L
Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 20% tracking speed bonus.
Arch Angel Depleted Uranium M
Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 20% tracking speed bonus.
Arch Angel Depleted Uranium S
Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 20% tracking speed bonus.
Arch Angel Depleted Uranium XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 20% tracking speed bonus.
Arch Angel EMP L
A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 50% reduced optimal range.
Arch Angel EMP M
A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 50% reduced optimal range.
Arch Angel EMP S
A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 50% reduced optimal range.
Arch Angel EMP XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 50% reduced optimal range.
Arch Angel Fusion L
The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 50% reduced optimal range.
Arch Angel Fusion M
The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 50% reduced optimal range.
Arch Angel Fusion S
The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 50% reduced optimal range.
Arch Angel Fusion XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 50% reduced optimal range.
Arch Angel Nuclear L
Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 60% increased optimal range. 5% increased tracking speed.
Arch Angel Nuclear M
Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 60% increased optimal range. 5% increased tracking speed.
Arch Angel Nuclear S
Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 60% increased optimal range. 5% increased tracking speed.
Arch Angel Nuclear XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 60% increased optimal range. 5% increased tracking speed.
Arch Angel Phased Plasma L
This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 50% reduced optimal range.
Arch Angel Phased Plasma M
This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 50% reduced optimal range.
Arch Angel Phased Plasma S
This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 50% reduced optimal range.
Arch Angel Phased Plasma XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 50% reduced optimal range.
Arch Angel Proton L
Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 60% increased optimal range. 5% increased tracking speed.
Arch Angel Proton M
Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 60% increased optimal range. 5% increased tracking speed.
Arch Angel Proton S
Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 60% increased optimal range. 5% increased tracking speed.
Arch Angel Proton XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 60% increased optimal range. 5% increased tracking speed.
Arch Angel Titanium Sabot L
This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. 20% increased tracking speed.
Arch Angel Titanium Sabot M
This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. 20% increased tracking speed.
Arch Angel Titanium Sabot S
This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. 20% increased tracking speed.
Arch Angel Titanium Sabot XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation flechettes that cause considerable damage to the vulnerable interior structure. 20% increased tracking speed.
Archaeology
Proficiency at identifying and analyzing ancient artifacts. Required skill for the use of Relic Analyzer modules. Gives +10 Virus Coherence per level.
Archon
The Archon was commissioned by the Imperial Navy to act as a personnel and fighter carrier. The order to create the ship came as part of a unilateral initiative issued by Navy Command in the wake of Emperor Kor-Azor's assassination. Sporting the latest in fighter command interfacing technology and possessing characteristically strong defenses, the Archon is a powerful aid in any engagement.
Archon Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Archon Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Archon Blueprint
Archon Cold Iron SKIN
Archon Crown and Swords SKIN
"As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite." – Theology Council notice of the publication of the Pax e Kilizhi Do, or "Peace of the Two Swords", on the third anniversary of Empress Catiz I's coronation. This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.
Archon EoM SKIN
Archon Exoplanets Hunter SKIN
Archon Glacial Drift SKIN
Archon Hunter's Quiver SKIN
Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.
Archon Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Archon Ironblood SKIN
Archon Kador SKIN
Archon Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Archon Purity of the Throne SKIN
Archon Raata Sunset SKIN
Archon Spirit SKIN
Archon Star Captain SKIN
Archon Tash-Murkon SKIN
Ares
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. Developer: Roden Shipyards Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship.
Ares Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Ares Blueprint
Ares Exoplanets Hunter SKIN
Ares Glacial Drift SKIN
Ares Hunter's Quiver SKIN
Ares Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Ares Intaki Syndicate SKIN
Ares Kopis Edge SKIN
Ares Luminaire Rising SKIN
The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet.
Ares Luminaire Zenith SKIN
The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.
Ares Serpentis SKIN
Ares Spirit SKIN
Ares Valimor Legacy SKIN
Ark
At the end of days when they descend Watch for the coming of the Ark For within it Salvation is carried. -The Scriptures, Apocalypse Verses 32:6 Developer: Carthum Conglomerate Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited.
Ark Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Ark Cold Iron SKIN
Ark Crown and Swords SKIN
"As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite." – Theology Council notice of the publication of the Pax e Kilizhi Do, or "Peace of the Two Swords", on the third anniversary of Empress Catiz I's coronation. This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.
Ark EoM SKIN
Ark Exoplanets Hunter SKIN
Ark Glacial Drift SKIN
Ark Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Ark Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Ark Purity of the Throne SKIN
Ark Raata Sunset SKIN
Ark Sanguinary Savant SKIN
Among their people, the practice of identifying and deifying savants has been part of Sani Sabik life for over a thousand years, but has in more recent times taken a back seat as the Blood Raiders in particular have widened their pursuits to the acquisition, inspection, and manipulation of blood, with this becoming their core focus. The only remaining echoes of the lauding of savants are in the near worship of Omir Sarikusa and in the unstated but general belief among the Sani Sabik that each and every one of them is a savant of New Eden, having all in one way or another been the beneficiaries of the blood rituals.
Ark Star Captain SKIN
Ark Yoiul Festival YC121 SKIN
The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden.
Ark Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Arkonor
Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite. Available primarily in null security status and wormhole systems.
Arkonor Processing
Specialization in Arkonor reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Arkonor reprocessing yield per skill level.
Armageddon
The mighty Armageddon class is one of the enduring warhorses of the Amarr Empire. Once a juggernaut that steamrolled its way into battle, it has now taken on a more stately and calculated approach, sending out a web of drones in its place while it drains the enemy from a distance.
Armageddon "Blaze" Squadron SKIN
Designed by Angel Cartel engineers, and released as a tribute to the leader of the Dominations' notorious "Blaze" hit and run squadron who was lost in battle in late YC119, this nanocoating was made available in very limited numbers for only six hulls. Known only as "Blaze", a name earned from both the trail of burning wreckage usually left in his wake and his appearance with a golden red beard, his squadron became his namesake after hundreds of daring raids against Republic Fleet assets. Today, they wear his colors in honor of his legacy as one of the Angel Cartel’s most successful and notorious pirates. "Gone, but never forgotten. His name lives on in all of you. Hoist his colors, and decimate anything that stands in your way." Trald Vukenda – CEO, Dominations.
Armageddon Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Armageddon Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Armageddon Blueprint
Armageddon Cold Iron SKIN
Armageddon Crown and Swords SKIN
"As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite." – Theology Council notice of the publication of the Pax e Kilizhi Do, or "Peace of the Two Swords", on the third anniversary of Empress Catiz I's coronation. This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.
Armageddon Deathglow Remnant SKIN
Armageddon Exoplanets Hunter SKIN
Armageddon Glacial Drift SKIN
Armageddon Hunter's Quiver SKIN
Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.
Armageddon Imperial Issue
Designed and constructed by the most skilled starship engineers and architects of the Empire, the imperial issue of the mighty Armageddon class is an upgraded version of the most-used warship of the Amarr. Its heavy armaments and strong front are specially designed to crash into any battle like a juggernaut and deliver swift justice in the name of the Emperor.
Armageddon Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Armageddon Ironblood SKIN
Armageddon Kador SKIN
Armageddon Lavacore Imperial SKIN
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
Armageddon Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Armageddon Navy Issue
An improved version of the feared Armageddon-class battleship, this vessel is probably one of the deadliest war machines ever built by the hand of man. Commanding one is among the greatest honors one can attain in the Amarr Empire, and suffering the fury of its turret batteries is surely the fastest way to reunite with the void.
Armageddon Navy Issue Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Armageddon Navy Issue Cold Iron SKIN
Armageddon Navy Issue Crown and Swords SKIN
"As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite." – Theology Council notice of the publication of the Pax e Kilizhi Do, or "Peace of the Two Swords", on the third anniversary of Empress Catiz I's coronation. This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.
Armageddon Navy Issue EoM SKIN
Armageddon Navy Issue Exoplanets Hunter SKIN
Armageddon Navy Issue Glacial Drift SKIN
Armageddon Navy Issue Hunter's Quiver SKIN
Armageddon Navy Issue Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Armageddon Navy Issue Lavacore Imperial SKIN
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
Armageddon Navy Issue Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Armageddon Navy Issue Purity of the Throne SKIN
Armageddon Navy Issue Sarum SKIN
Armageddon Navy Issue Spirit SKIN
Armageddon Navy Issue Star Captain SKIN
Armageddon Navy Issue Zydrine Burn SKIN
Zydrine Burn is a potent liquor that is loosely related to the more refined Zydrine Wine, both of these green-hued drinks being produced using rice leaves, a certain portion of the grains, and whatever additives are appropriate to the style of drink. While Zydrine Wine can be an extraordinarily delicate and subtle drink, with the finest generally held to be brewed from the rice plants of Intaki Prime, its more powerful cousin is a somewhat pungent and vividly green brew. Rumors suggest that some versions of Zydrine Burn use as ingredients effluent from Quafe production, liquefied fedo scent glands, or even the notorious protein delicacies in powdered form. Whatever the case, a market for this harshly memorable liquor has sprung up among space workers of all kinds, and few space station bars lack a bottle or two of the stuff. Among planetary populations the brew has a more notorious reputation, popularly considered the tipple of underclasses, criminals, and ruthless capsuleer pirates.
Armageddon Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Armageddon Purity of the Throne SKIN
Armageddon Raata Sunset SKIN
Armageddon Spirit SKIN
Armageddon Star Captain SKIN
Armageddon Tash-Murkon SKIN
Armageddon War Reserves Lieutenant SKIN
Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant. The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
Armor Blocks
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Armor Command Burst I
This module can be loaded with a variety of Armor Command Burst Charges to project a field of beneficial nanites over fleet members, improving their armor defenses.
Armor Command Burst I Blueprint
Armor Command Burst II
This module can be loaded with a variety of Armor Command Burst Charges to project a field of beneficial nanites over fleet members, improving their armor defenses. +25% bonus to the effect strength of Armor Command Burst charges launched from this module.
Armor EM Resistance Script
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a Flex Armor Hardener module to increase the module's EM resistance bonus at the expense of its other damage resistances bonus.
Armor EM Resistance Script Blueprint
Armor Energizing Charge
This compact bundle of active nanites can be loaded into an Armor Command Burst module and dispersed across allied ships to provide increased armor resistances.
Armor Energizing Charge Blueprint
Armor Explosive Resistance Script
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a Flex Armor Hardener module to increase the module's Explosive resistance bonus at the expense of its other damage resistances bonus.
Armor Explosive Resistance Script Blueprint
Armor Kinetic Resistance Script
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a Flex Armor Hardener module to increase the module's Kinetic resistance bonus at the expense of its other damage resistances bonus.
Armor Kinetic Resistance Script Blueprint
Armor Layering
Skill at installing upgraded armor plates efficiently and securely, reducing the impact they have on agility and speed. Grants a 5% reduction to armor plate mass penalty per level.
Armor Plates
Typical armor plating.
Armor Plating From TES Seraph
While the Imperial authorities have attempted to prevent looters from taking materials away from the wreckage site of TES Seraph, the Avatar class titan which was destroyed in Safizon, claiming the life of the late Empress of the Amarr Empire, scavengers and black market dealers have managed to make off with more than a few souvenirs. Be careful when transporting this in the Amarr Empire, as the Navy does not take kindly to looters.
Armor Reinforcement Charge
This compact bundle of active nanites can be loaded into an Armor Command Burst module and dispersed across allied ships to enhance armor durability.
Armor Reinforcement Charge Blueprint
Armor Rigging
Advanced understanding of armor systems. Allows makeshift modifications to armor systems through the use of rigs. 10% reduction in Armor Rig drawbacks per level.
Armor Thermal Resistance Script
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a Flex Armor Hardener module to increase the module's Thermal resistance bonus at the expense of its other damage resistances bonus.
Armor Thermal Resistance Script Blueprint
Armored Command
Basic proficiency at boosting the armor defenses of allied ships. Grants a 10% bonus to the duration of Armored Command Burst effects per level.
Armored Command Mindlink
This advanced interface link drastically improves a commander's Armored Command ability by directly linking to the nanites launched by the command burst charge. +25% bonus to Armored Command Burst effect strength and duration.
Armored Command Specialist
Advanced proficiency at boosting the armor defenses of allied ships. Increases the strength of Armored Command Burst effects by 10% per skill level.
Arms Race Battlecruiser Assembler
To support their general efforts to build up capsuleer capabilities the core empires have sponsored operations against emergent threats through the Agency's Arms Race program. This special one-shot assembler contains nanite feedstock, templates and a dedicated processor that will build a standard battlecruiser when activated.
Arms Race Battleship Assembler
To support their general efforts to build up capsuleer capabilities the core empires have sponsored operations against emergent threats through the Agency's Arms Race program. This special one-shot assembler contains nanite feedstock, templates and a dedicated processor that will build a standard battleship when activated.
Artificial Neural Network
ANNs preside over a starship's various electronics subsystems and keep everything in working order, rerouting power and processing when systems are damaged or go offline.
Ashimmu
In those of the Empire's regions where naughty children are frightened into submission with tales of the Blood Raiders and their gallery of horrors, the terrible spear of the Ashimmu is known by all as a bringer of things worse than death. This is one of the few things that small children and capsule pilots generally agree upon.
Ashimmu Aurora Universalis SKIN
Ashimmu Blood Raider Victory SKIN
Ashimmu Glacial Drift SKIN
Ashimmu Ironblood SKIN
Ashimmu Luminae Polaris SKIN
Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena.
Ashimmu Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Ashimmu Vampire's Hex SKIN
The Vampire's Hex pattern of nanocoating originated as a livery for the Vampire 6900 range of militarized personal atmospheric flyers made by the Hex Aerodynamix corporation, a subsidiary of the Roden Shipyards industrial conglomerate. Following the success of the company's Angel's Hex promotional campaign, the Vampire's Hex nanocoating was also made available in a spaceship format for certain popular capsuleer vessels.
Assassination Contract: Mirial
Target: Mirial Contractor: Guiding Hand Social Club Fee: 1,000,000,000 ISK Required proof: Frozen corpse of Mirial Details: To assassinate and deal as much financial and emotional damage as possible to Mirial - CEO of Ubiqua Seraph and executor of the Aegis Militia alliance.
Assault Damage Control I
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. May be activated to grant extreme resistances to shield, armor and hull for a short period of time. Only one Damage Control can be fit at a given time. Assault Damage Controls can only be fit to Assault Frigates and Heavy Assault Cruisers.
Assault Damage Control I Blueprint
Assault Damage Control II
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. May be activated to grant extreme resistances to shield, armor and hull for a short period of time. Only one Damage Control can be fit at a given time. Assault Damage Controls can only be fit to Assault Frigates and Heavy Assault Cruisers.
Assault Frigates
Skill for operation of the Assault Frigates.
Astarte
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. Developer: Duvolle Labs Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.
Astarte Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Astarte Blueprint
Astarte Exoplanets Hunter SKIN
Astarte Glacial Drift SKIN
Astarte Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Astarte Intaki Syndicate SKIN
Astarte Kopis Edge SKIN
Astarte Serpentis SKIN
Astarte Spirit SKIN
Astarte Valimor Legacy SKIN
Astero
This was one of the first vessels the Sisters of EVE made available to capsuleers. It had been under development by the Sanctuary corporation, whose interest in exploration includes not only search & rescue operations but also a constant inquiry into the nature of the EVE Gate. Thanks to the Sisters' efforts and the Sanctuary's particular expertise, the Astero is an agile, tenacious ship that aptly adheres to the mantra of both rescuers and explorers: Stay safe, stay hidden, and use every tool at your disposal. It is particularly adept at venturing into dangerous territories, not merely in recovering whatever may be of interest but also in being able to safely bring it back. Its engines have alternate power sources that come into play should any of its cargo - for which it has plenty of room - cause serious interference with internal systems. Its carapace is extremely well armored for a ship this agile, and covered in sensors capable of letting its crew track a myriad of different organic signatures. The crew itself is safely protected from any number of transmittable ailments from rescues and other unexpected passengers, thanks to special quarantine bays that are conveniently located near jettisonable openings. And lastly, an ingenious but cryptic transfer in part of the warp core functionality to an outlying cylindrical structure means the Astero is able to run certain higher-level cloaking functions with very little technical cost, and minimal interference from warp. The Sisters of EVE have refused to comment on this technology, other than to recommend it not be tampered with.
Astero AIR Laboratories SKIN
The Association for Interdisciplinary Research is an independent organization focused heavily on research and development of new technologies across multiple industries. The company has subdivisions that cover everything from combat-oriented technology, industrial and economic endeavors, and exploration-focused pursuits. AIR Laboratories, a subdivision of AIR, is responsible for oversight and management of the AIR Capsuleer Training Program.
Astero Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Astero Aspirant Explorer SKIN
This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Explorer. Explorers are the cartographers and archaeologists of New Eden. These adventurers delve deep in search of hidden relics, data vaults, and pirate strongholds. With specialist probes explorers can also discover shortcuts allowing fleets to move across the New Eden by way of wormholes. Everyone wants to be friends with a good explorer.
Astero Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Astero Crystal Blast SKIN
Astero Deathglow Hunters SKIN
The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace. The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade.
Astero Friendship League SKIN
Alongside their humanitarian and scientific pursuits, the Sisters of EVE are involved in many diplomatic and cultural endeavors aimed at promoting friendship between the disparate peoples of the cluster. The SOE's Friendship League is an organization dedicated to advancing good relations between all societies independently of the political and diplomatic maneuvering of the empires and factions of New Eden. Members of the SOE Friendship League are trained to observe high standards of discretion and impartiality in their work, despite the difficulties often posed by diametrically opposed political, economic, and cultural interests across the empires and worlds of the cluster. The Friendship League is occasionally accused of being a front for less altruistic SOE operations but nothing has ever come to light to definitively tarnish its reputation.
Astero Glacial Drift SKIN
Astero One Eden SKIN
The Sisters of EVE's research and exploration efforts have garnered the organization a sinister reputation in the eyes of capsuleers, and conspiracy theorists, but its Food Relief charity arm has provided succor to billions across New Eden. Donations to Food Relief and other humanitarian projects are collected from all over the cluster and the annual "One Eden" fundraising drive is an important means of boosting the SOE's donation income. To many people in New Eden, the charitable works of the Sisters are their most notable.
Astero Sanctuary SKIN
Astero Scope Syndication YC122 SKIN
The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.
Astero Semiotique Superluminal SKIN
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Astero SOE Blue Cell
Astero SOE Fire Cell
Astero SOE Gold Cell
Astero Spectral Shift SKIN
Astero Yoiul Festival YC121 SKIN
The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden.
Astero Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Astrahus
As the entry-level product in the Upwell Consortium's Citadel range of space stations, the Astrahus has been designed as an economical option for medium-scale operations in space, such as serving as a base of operations for a small- to medium-sized corporation, or as an outpost for larger corporations or even small alliances. The Astrahus has been built with new spaceship tethering technology as standard, and will happily accommodate ships under capital size, and even freighter-class hulls, in its internal docking bays. The Astrahus can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Astrahus can be achieved by installed Standup M-Set rigs to optimize the specific role of the citadel.
Astrahus Blueprint
Astrahus Upwell Quantum Core
This Upwell Quantum Core is capable of supporting fully-functional and efficient operations of an Astrahus-class structure, given that the structure is also fuelled and fully-powered. Many of the functions of Upwell structures depend on stable, high-bandwidth FTL communications that enable many vital systems to query navigation infrastructure, remote market databases, ship registries and a host of other datasets in a timely fashion. The heart of any major structure's communications technology is the Quantum Core. This facility is essentially a large array of fluid routers coupled with an integrated restricted AI that acts as the orchestrator of all FTL communications traffic flowing through it. Quantum Cores not only contain some of the most advanced RAIs permitted under the Yulai Convention but also necessarily contain relatively large quantities of quantum-entangled 4-Helium distributed through the many fluid routers in the core array. These characteristics make Quantum Cores some of the most valuable pieces of technology in New Eden, and their vital role in Upwell structure operations means they are housed in the most central and heavily-protected location on any given structure.
Astral Mining Inc. Strong Box
A strong box belonging to the Astral Mining Inc. corporation.
Astro-Inertial Compact Missile Guidance Computer
By predicting the trajectory of targets, it helps to boost the precision and range of missiles. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Astrogeology
Skill at analyzing the content of celestial objects with the intent of mining them. 5% bonus to mining turret yield per skill level.
Astrometric Acquisition
Skill at the advanced operation of long range scanners. 5% reduction in scan probe scan time per level.
Astrometric Pinpointing
Greater accuracy in hunting down targets found through scanning. Reduces maximum scan deviation by 5% per level.
Astrometric Rangefinding
Skill for the advanced operation of long range scanners. 5% increase to scan probe strength per level.
Astrometrics
Skill at operating long range scanners. +5% scan strength per level. -5% max scan deviation per level. -5% scan probe scan time per level.
Astronautic Engineering
Skill and knowledge of Astronautics and its use in the development of advanced technology. This skill has no practical application for capsuleers, and proficiency in its use conveys little more than bragging rights.
Astronautics Rigging
Advanced understanding of a ships navigational systems. Allows makeshift modifications to warp drive, sub warp drive and other navigational systems through the use of rigs. 10% reduction in Astronautics Rig drawbacks per level.
Athanor
“Seen thousands of auto miners come and go. Like a bucket quarry in space. Easy to get used to. New tech's more like slicing out a volcano and bringing the whole thing up. Don’t think I’ll ever get used to it.” – Ramon Fulcan, veteran moon-mining engineer The Athanor Refinery is a medium-sized structure from the Upwell Consortium and specialized for moon-mining and reaction-based industrial operations. The Athanor is the standard refinery in the Upwell Consortium’s line of industrial structures, and is able to use Upwell's Standup Service modules, allowing flexibility and customization of its functions. This dedicated extraction and refining structure also provides access to Upwell’s M-Set line of rigs designed to improve productivity and optimization of various aspects of chemical reaction and moon-mining operations. The Athanor has docking facilities for subcapital ships and freighters. The Moon Drill Service Module can only be installed if the Refinery is deployed on the eligible moon mining position.
Athanor Blueprint
Athanor Upwell Quantum Core
This Upwell Quantum Core is capable of supporting fully-functional and efficient operations of an Athanor-class structure, given that the structure is also fuelled and fully-powered. Many of the functions of Upwell structures depend on stable, high-bandwidth FTL communications that enable many vital systems to query navigation infrastructure, remote market databases, ship registries and a host of other datasets in a timely fashion. The heart of any major structure's communications technology is the Quantum Core. This facility is essentially a large array of fluid routers coupled with an integrated restricted AI that acts as the orchestrator of all FTL communications traffic flowing through it. Quantum Cores not only contain some of the most advanced RAIs permitted under the Yulai Convention but also necessarily contain relatively large quantities of quantum-entangled 4-Helium distributed through the many fluid routers in the core array. These characteristics make Quantum Cores some of the most valuable pieces of technology in New Eden, and their vital role in Upwell structure operations means they are housed in the most central and heavily-protected location on any given structure.
Atmospheric Gases
Nitrogen, oxygen, neon, helium, xenon, methane, nitrous oxide, ozone - a host of trapped vapours that can be used to catalyze numerous chemical processes.
Atron
The Atron is a hard nugget with an advanced power conduit system, but little space for cargo. Although it is a good harvester when it comes to mining, its main ability is as a combat vessel.
Atron Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Atron Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Atron Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Atron Blueprint
Atron Exoplanets Hunter SKIN
Atron Glacial Drift SKIN
Atron Hunter's Quiver SKIN
Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.
Atron Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Atron Intaki Syndicate SKIN
Atron InterBus SKIN
Atron Kopis Edge SKIN
Atron Luminaire Zenith SKIN
The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.
Atron Serpentis SKIN
Atron Spirit SKIN
Atron Valimor Legacy SKIN
Atron Versus Blueforce SKIN
Atron Zakura Hansei SKIN
Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. Cherry trees as a whole are found on the home worlds of all the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Attainment Decryptor
Dynamic guidelines for invention jobs, increasing the chance of success and number of runs greatly at a slight cost to material efficiency.Probability Multiplier: +80% Max. Run Modifier: +4 Material Efficiency Modifier: -1 Time Efficiency Modifier: +4
Audio Log Backup – 115/11/11 A-0477
>> CAPTURE INIT. >> 03:01 - HQ 8-2 >> TERMINAL 66104 – ECHO PROGRAM >> TEXT TRANSCRIPT FOLLOWS 03:01 – K/001/44: “You’re not going to… to… to believe this.” 03:01 – T/007/64: “It’s three AM. I grav out at six. Do you ever sleep?” 03:02 – K/001/44: “You… told me to let you know of any devel… any… changes…” 03:02 – K/001/44: “Thar… Are you still there?” 03:02 – T/007/64: “I’m here.” >>INDISTINCT STATIC<< “What’s troubling you?” 03:03 – K/001/44: “I… I found him.” >> LINE BREAK – 01:33 03:05 – K/001/44: “Are you…” XX:XX – T/007/64: “Wake Kai, he’s going to want to know. I’m on my way.” >> ECHO DEINITIALIZED
Audio Log Backup – 117/07/01 G-6640
>>CAPTURE INIT. >> 22:41 – IR 6-6 >> TERMINAL 00401 – ECHO PROGRAM >> TEXT TRANSCRIPT FOLLOWS >>ECHO CORRUPT 22:41 – K/001/44 – “Number 654.” 22:41 – L/001/01 – “Yeah, what did you find?” 22:41 – K/001/44 – “We… we found her. Vitrauze, preparing for… for deployment with rookies.” 22:41 – L/001/01 – “Excellent. Prepare the taskforce.” 22:42 >>>> >> ECHO TABLE CORRUPT
Augmentation Decryptor
Clever research technique that allows for refolding of blueprint materials in invention jobs. While the number of runs is greatly increased the probability of invention is adversely affected. Probability Multiplier: -40% Max. Run Modifier: +9 Material Efficiency Modifier: -2 Time Efficiency Modifier: +2
Augmented Eifyrium
Augmented Eifyrium is a very rare form of Eifyrium ore with a relative density of Zydrine mineral content 15% greater than the standard form. Eifyrium is a rare ore that contains a useful concentration of the Zydrine mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Eifyrium was the Zydrine-bearing ore discovered by this group and was named for the Eifyr and Co. contribution to the surveying expeditions. Available primarily in nullsec and W-space systems containing A0 (Blue Small) stars, as well as surveyed locations on the borders of empire and nullsec space.
Augoror
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Amarr Empire the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Augoror. The Augoror-class cruiser is one of the old warhorses of the Amarr Empire, having seen action in both the Jovian War and the Minmatar Rebellion. Like most Amarr vessels, the Augoror depended first and foremost on its resilience and heavy armor to escape unscathed from unfriendly encounters. After its overhaul, it had some of the armor stripped off to make room for equipment allowing it to focus on the armor of other vessels, along with energy transfers.
Augoror Ardishapur SKIN
Augoror Aurora Universalis SKIN
Augoror Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Augoror Blueprint
Augoror Cold Iron SKIN
Augoror Combat Medic Section SKIN
For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and dedicated combat medic vessels are usually adaptations of the various repair and recovery cruisers manufactured by empire corporations. The Combat Medic Sections will accompany DED forces on search and rescue duty along spacelanes where piracy is commonplace and often the only practical action that can be taken is recovery of survivors.
Augoror Exoplanets Hunter SKIN
Augoror Glacial Drift SKIN
Augoror Ironblood SKIN
Augoror Khanid SKIN
Augoror Navy Issue
The Navy-issued version of the Augoror cruiser is an extremely resilient piece of hardware able to provide very good support in fleet battles, but it is also a relatively nimble cruiser ideally suited for escort duties as well as smaller skirmishes. Created to fill a void within the ranks of the traditionally slow and lumbering Amarrian fleet, this vessel has fit in perfectly.
Augoror Navy Issue Ardishapur SKIN
Augoror Navy Issue Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Augoror Navy Issue Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Augoror Navy Issue Cold Iron SKIN
Augoror Navy Issue EoM SKIN
Augoror Navy Issue Exoplanets Hunter SKIN
Augoror Navy Issue Glacial Drift SKIN
Augoror Navy Issue Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Augoror Navy Issue Purity of the Throne SKIN
Augoror Navy Issue Sarum SKIN
Augoror Navy Issue Serene Rou SKIN
In the Achuran way of living Serene Senism, the concept of "Rou" denotes steadfastness and loyalty in the face of adversity, a fine principle for the heavily-armored Augoror Navy Issue. The Achura have a rich cultural heritage that is more diverse than outsiders may realize, the philosopher Sen Taysun spent much of his time travelling from monastery to monastery, climbing some of the highest peaks of the planet Achura (Saisio III) in order to experience the different traditions of the many contemplative orders of the world. Sen Taysun found particular solace and inspiration in the austere yet profoundly optimistic views of the collectivist monks of the Serene Mountain Monastery. The philosopher later developed a way of living that became popular with the middle classes of various Achura states, and provided a foundation for a developing rule of law that would succeed the warlordism that dominated Achuran politics.
Augoror Navy Issue Spirit SKIN
Augoror Navy Issue Star Captain SKIN
Augoror Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Augoror Order of Tetrimon SKIN
Augoror Purity of the Throne SKIN
Augoror Raata Sunset SKIN
Augoror Spirit SKIN
Aurora L
A Carthum Conglomerate large Beam Laser Crystal based on an upgraded version of the standard radio Crystal. Huge range and damage boost but suffers from much reduced tracking and has a considerably longer cooldown than normal. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 80% increased optimal range. 75% reduced tracking speed. Note: This ammunition can only be used by large tech level II, faction and officer Beam Lasers.
Aurora M
A Carthum Conglomerate medium Beam Laser Crystal based on an upgraded version of the standard radio Crystal. Huge range and damage boost but also uses way more capacitor power than normal and has a far longer cooldown time. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 80% increased optimal range. 75% reduced tracking speed. Note: This ammunition can only be used by medium tech level II and faction Beam Lasers.
Aurora S
A Carthum Conglomerate small Beam Laser Crystal based on an upgraded version of the standard radio Crystal. Huge range and damage boost but far longer cooldown time. It is next to useless at close ranges. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 80% increased optimal range. 75% reduced tracking speed. Note: This ammunition can only be used by small tech level II and faction Beam Lasers.
Aurora XL
A Carthum Conglomerate large Beam Laser Crystal based on an upgraded version of the standard radio Crystal. Huge range and damage boost but suffers from much reduced tracking and has a considerably longer cooldown than normal. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 80% increased optimal range. 75% reduced tracking speed. Note: This ammunition can only be used by capital tech level II and faction Beam Lasers.
Auto Targeting System I
Targets any hostile ship within range on activation. Grants a +2 bonus to ship's max targets when online.
Auto Targeting System I Blueprint
Auto Targeting System II
Targets any hostile ship within range on activation. Grants a +3 bonus to ship's max targets when online.
Auto-Integrity Preservation Seal
Auto-Integrity Preservation Seals are specialized components used for automatic damage control in key space vessel zones where crew and other personnel aboard ship are operating. While most ships have a variety of internal forcefields, bulkhead dividers, air-locks and similar systems built into the basic design, breaches of all kinds can occur in the heat of space combat. To address small but potentially dangerous breaches, temporary force-fields, smart materials and nanotechnology have often been used but can be energy intensive or use otherwise valuable resources such as nanite paste. The new auto-integrity technology takes a leaf out of the Triglavian Collective's book and uses mutaplasmid technology as the inspiration for cheaper, standard components that release biotech nanobes tailored to seek and repair microfractures and other defects threatening physical compartment integrity.
Auto-Integrity Preservation Seal Blueprint
Auto-Targeting Missiles
Skill with auto-targeting missiles. Special: 5% bonus to Auto-Targeting Missiles (light, heavy and cruise) damage per skill level.
Automated Targeting Unit I
Targets any hostile ship within range on activation. Grants a +2 bonus to max targets when online.
Autotrophs
At the very bottom of the food chain are autotrophs, those organisms that produce carbohydrates, proteins, and fats for higher life forms to consume. When properly gathered and ordered, they can be plied into industrial fibers, which then go on to contribute to advanced material technologies.
Autrech Voucher
This is a candidate voucher for Eman Autrech, used to determine the biggest supporters of this particular candidate for selecting candidate emissaries.
Auxiliary Parts
Alloys and special materials used in the manufacture of modules based on Ancient technology.
AV-Composite Molecular Condenser
The AV-Composite Molecular Condenser is a molecular-forging tool used with a specific combination of chemicals obtained from stellar gas clouds. The processes using this tool can produce some of the most complex and potent pharmaceutical chemicals available. Molecular-forging tools are cutting-edge technologies developed by leading corporations in the core empires' space-industrial complexes. Inevitably, some of these technological wonders have fallen into the hands of criminals and renegade factions.
Avatar
Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure. -The Scriptures, Revelation Verses 2:12
Avatar Awakening YC125 SKIN
In YC105, they awoke again and for the first time. They fought to make their mark amongst the stars, and not even death could keep them from their destiny. Capsuleers of New Eden, come together and honor their legacy, their legend. Join us in lighting up the skies for twenty years of awakenings, and all the awakenings still to come. - Anonymous Announcement of Capsuleer Awakening YC125
Avatar Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Avatar Blueprint
Avatar Capsuleer Elite XV SKIN
The Capsuleers are considered an elite group across New Eden and this gilded nanocoating marks that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of "The Elite" across New Eden.
Avatar Capsuleer Elite XX SKIN
The Capsuleers are considered an elite group across New Eden and this vibrant nanocoating marks that status on Capsuleer Day XX. The YC125 celebrations are the 20th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XX is a moment for celebration of "The Elite" across New Eden.
Avatar Cold Iron SKIN
Avatar Crown and Swords SKIN
"As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite." – Theology Council notice of the publication of the Pax e Kilizhi Do, or "Peace of the Two Swords", on the third anniversary of Empress Catiz I's coronation. This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.
Avatar Deathglow Hunters SKIN
The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace. The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade.
Avatar EoM SKIN
Avatar Eros Blossom SKIN
Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.
Avatar Exoplanets Hunter SKIN
Avatar Glacial Drift SKIN
Avatar Headhunter SKIN
Avatar Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Avatar Interstellar Convergence SKIN
This nanocoating is designed to evoke the strangeness and wonder of the paradoxical spacetime environments, and the effects within them, discovered in early YC124. This version of the nanocoating has been augmented with symbolism derived from certain data and artefacts acquired in the paradoxical space. What these symbols may mean remains an outstanding conundrum. The nanocoating is an example of one created by a specialist expert system oriented towards creative work. Recent data from the peculiar warp paradoxes located in New Eden was used by the expert system to create this design. It is rumored that the expert system has subsequently had to be forcibly terminated and destroyed by order of CONCORD.
Avatar Ironblood SKIN
Avatar Kador SKIN
Avatar Khanid SKIN
Avatar Lavacore Imperial SKIN
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
Avatar Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Avatar Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Avatar Purity of the Throne SKIN
Avatar Raata Sunset SKIN
Avatar Star Captain SKIN
Avatar Starline Majestic SKIN
The interstellar shipping company Starline Majestic is known for reliable transport of cargo and comfortable berths for passengers. The company also has a fondness for eyecatching branding. This is reflected in the striking spaceship livery it uses, a design based on its trademark star and lines logo.
Avatar Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Axosomatic Neurolink Enhancer
Axosomatic Neurolink Enhancers are used to enhance the integration of specific capsuleer autonomic biosystems with neurolinked ship systems The use of Axosomatic Neurolink Enhancers is particularly favored by the Caldari Navy in conjunction with military capsuleer neurolink technology.
Axosomatic Neurolink Enhancer Reaction Formula
Azariel
Fleeing the wrath of the unholy legions we chanced upon the ruins of Heaven and knew that we had found our home among the cursed stars. We took our rest by crumbling monuments to the ancient truths and repaired our arms in the broken halls of a science divine. When once again we took up the fight it was with the power and wisdom of the lords of this lost realm at our backs. Here in Utopia was forged the compact of the book and our might. Our law and no other shall guide and command us, as only the law of the fallen guided those who came before us. With the speed of Dramiel shall we strike. With the strength of Machariel shall we rule. With the power of Azariel shall we gather the lost to us. – excerpts from "The Secret Doctrine of the Fallen Angels"
Azariel Empyrean Outlaws SKIN
In chaos, opportunity. In death, profit. Take what's yours, burn the rest. Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
Azbel
Named after Li Azbel, a Gallente scientist who pioneered the first breakthroughs in faster than light communications, the Azbel Engineering Complex is a large-sized structure from the Upwell Consortium and is specialized in manufacturing and research operations. The Azbel Engineering Complex fits into the industrial major-player spot in the Upwell Consortium’s new line of structures, and is able to use Upwell's Standup Service modules, allowing flexibility and customization of its functions. This dedicated industrial structure also provides access to Upwell’s L-Set line of rigs designed to improve productivity and optimization of various aspects of manufacturing and research. Due to its large size this engineering complex can accommodate construction of capital ships using the Standup Capital Shipyard I Service Module. The Azbel provides tethering technology and has docking capabilities for subcapital ships and freighters.
Azbel Blueprint
Azbel Upwell Quantum Core
This Upwell Quantum Core is capable of supporting fully-functional and efficient operations of an Azbel-class structure, given that the structure is also fuelled and fully-powered. Many of the functions of Upwell structures depend on stable, high-bandwidth FTL communications that enable many vital systems to query navigation infrastructure, remote market databases, ship registries and a host of other datasets in a timely fashion. The heart of any major structure's communications technology is the Quantum Core. This facility is essentially a large array of fluid routers coupled with an integrated restricted AI that acts as the orchestrator of all FTL communications traffic flowing through it. Quantum Cores not only contain some of the most advanced RAIs permitted under the Yulai Convention but also necessarily contain relatively large quantities of quantum-entangled 4-Helium distributed through the many fluid routers in the core array. These characteristics make Quantum Cores some of the most valuable pieces of technology in New Eden, and their vital role in Upwell structure operations means they are housed in the most central and heavily-protected location on any given structure.
Azure Cytoserocin
Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space.
Azure Mykoserocin
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.
Azure Plagioclase
Azure plagioclase is an uncommon variant of plagioclase that enjoys a 5% improved mineral yield. It was made infamous in the melancholic song prose Miner Blues by the Gallentean folk singer Jaroud Dertier three decades ago. Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon. Available primarily in high security status star systems.
B-53 Entangled GQD
Entangled Graphene Quantum Dots are uniquely configured carbon nanoparticles that have been entangled with particles present in Abyssal Deadspace. This makes them capable of being used in the construction of jump filaments targeting Abyssal Deadspace when combined with an Isolated Dimensional Thread.
B-66 Entangled GQD
Entangled Graphene Quantum Dots are uniquely configured carbon nanoparticles that have been entangled with particles present in Abyssal Deadspace. This makes them capable of being used in the construction of jump filaments targeting Abyssal Deadspace when combined with an Isolated Dimensional Thread.
B-79 Entangled GQD
Entangled Graphene Quantum Dots are uniquely configured carbon nanoparticles that have been entangled with particles present in Abyssal Deadspace. This makes them capable of being used in the construction of jump filaments targeting Abyssal Deadspace when combined with an Isolated Dimensional Thread.
B-97 Entangled GQD
Entangled Graphene Quantum Dots are uniquely configured carbon nanoparticles that have been entangled with particles present in Abyssal Deadspace. This makes them capable of being used in the construction of jump filaments targeting Abyssal Deadspace when combined with an Isolated Dimensional Thread.
Bacteria
The term “bacteria” covers a wide, diverse family of unicellular microorganisms, from those found in almost every climate in New Eden to those that thrive in the bodies of other living beings. Though some bacteria are known to convey diseases, others are more helpful than harmful to humans.
Badger
The Badger-class hauler is the main light cargo-carrier for the Caldari State, particularly for long, arduous trade runs. Its large size and flexible defenses make it perfectly equipped for those tasks, although the Caldari seldom let it roam alone.
Badger Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Badger Blue Tiger SKIN
Badger Blueprint
Badger Exoplanets Hunter SKIN
Badger Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Badger Glacial Drift SKIN
Badger Matigu Seabeast SKIN
Badger Military Stockpile Captain SKIN
State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers. The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
Badger Raata Sunset SKIN
Badger Steel Cardinal SKIN
Badger Sukuuvestaa SKIN
Badger Wiyrkomi SKIN
Badger Wiyrkomi SKIN
Badger Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Badly Corrupted Holoreel
Upon attempting to turn this holoreel on, only a small part of the image remains visible, the rest distorted by the damage done to the holoreel. Upon closer inspection only the phrase "punchable face" can be made out. After a few moments the holoreel starts to produce an extremely irritating screeching sound. Clearly it is corrupted beyond recovery.
Bag of Gelatinized Confectionary
This object is a crinkly container of sweet-tasting confections, flavored with a conjoined disaccharide molecule of glucose and fructose. Each brightly colored individual confection is comprised of gelatin hydrolysate formed in the shape of human infants.
Baker Nunn Enduring Tracking Disruptor I
Disrupts the turret range and tracking speed of the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Baker_PLACEHOLDER
BakerBlueprint_PLACEHOLDER
Ballistic Control System I
A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ballistic Control System I Blueprint
Ballistic Control System II
A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ballistic Deflection Array
Boosts the control tower's shield resistance against kinetic damage. Using more than one unit of this structure or similar structures that affect the same attribute on the control tower will yield diminishing returns.
Ballistic Deflection Array Blueprint
Balmer Series Compact Tracking Disruptor I
Disrupts the turret range and tracking speed of the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Band of Brothers Director Access Key
A director level access key for the now closed Band of Brothers capsuleer alliance. Normally deactivated upon the respected owners departure from an alliance, historical events have shown that certain access keys sometimes just never get deactivated. Since the alliance is closed these keys are of no value except to historians.
Bane
“And finally the Lord’s Avengers slew the false leaders of the misguided Striking them with spears of holy light and casting them down For the Lord is the bane of all deceivers and false powers“ – The Scriptures, Book II, Apocalypse 10:47 Developed in utmost secret as a collaboration between the Imperial Navy and Royal Khanid Navy, the Bane-class Lancer Dreadnought uses all the expertise of Khanid shipwrights and weapons engineers to marry the formidable Revelation hull with highly advanced missile and directed energy weapons. Like all Lancer Dreadnoughts, the Bane is capable of using the new “Disruptive Lance” variant of lance weaponry. Heavily armored, its secondary weapons are the missile weapons favored by Khanid designers, a decision that helps alleviate the massive energy requirements of the lance weapon. Developer: Khanid Innovation Constantly striving to combine the best of two worlds, Khanid Innovation have utilized their Caldari connections to such an extent that the Kingdom's ships now possess the most advanced missile systems outside Caldari space, as well as fairly robust electronics systems.
Bane Lavacore Imperial SKIN
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
Bane Sanguinary Savant SKIN
Among their people, the practice of identifying and deifying savants has been part of Sani Sabik life for over a thousand years, but has in more recent times taken a back seat as the Blood Raiders in particular have widened their pursuits to the acquisition, inspection, and manipulation of blood, with this becoming their core focus. The only remaining echoes of the lauding of savants are in the near worship of Omir Sarikusa and in the unstated but general belief among the Sani Sabik that each and every one of them is a savant of New Eden, having all in one way or another been the beneficiaries of the blood rituals.
Bantam
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. In the Caldari State, this led to the redesign and redeployment of the Bantam. The Bantam, a strong and sturdy craft, was originally an extremely effective mining frigate. After its redesign, the Bantam's large structure had to give way for logistics systems that ate up some of its interior room but allowed it to focus extensively on shield support for fellow vessels.
Bantam Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Bantam Blue Tiger SKIN
Bantam Blueprint
Bantam Combat Medic Section SKIN
For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and dedicated combat medic vessels are usually adaptations of the various repair and recovery cruisers manufactured by empire corporations. The Combat Medic Sections will accompany DED forces on search and rescue duty along spacelanes where piracy is commonplace and often the only practical action that can be taken is recovery of survivors.
Bantam Deathglow Remnant SKIN
Bantam Exoplanets Hunter SKIN
Bantam Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Bantam Glacial Drift SKIN
Bantam Guristas SKIN
Bantam Matigu Seabeast SKIN
Bantam Raata Sunset SKIN
Bantam Steel Cardinal SKIN
Bantam Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Barbican Element
The strange, unreal aspect of this object plays havoc with your mind. The distortion is interfering with signal reception and hindering decryption. Despite this, one strong repetitive motif is breaking through the chaos. A single repeating concept. Barbican.
Barbican Index
This intriguing code is filled with unfamiliar mathematical algorithms. What little can be discerned is that it can be used to unlock a container of some sorts. It has a built-in recalibration code that makes it a one-use only passkey.
Barbican Sequence 0
This intriguing code is filled with unfamiliar mathematical algorithms. What little can be discerned is that it can be used to activate a certain acceleration gate. It has a built-in recalibration code that makes it a one-use only passkey.
Barbican Sequence 1
This intriguing code is filled with unfamiliar mathematical algorithms. What little can be discerned is that it can be used to activate a certain acceleration gate. It has a built-in recalibration code that makes it a one-use only passkey.
Barghest
In YC 116, Mordu’s Legion intelligence reported to command that the Guristas pirates were developing new and advanced strike craft capabilities using unknown technologies. In response to these reports, Mordu’s Legion accelerated a program of ship development that was itself a response to trends in capsuleer tactics and warfare. The crash development and manufacturing effort resulted in a new family of fast strike ships integrated with one another to provide tactical flexibility and firepower across ship class lines. The Barghest represents the pinnacle of the Legion’s ambitions for its new strike craft doctrine: A fast battleship with high-speed missile delivery systems, fully capable of contesting the field with more traditional heavy skirmishers.
Barghest "Blaze" Squadron SKIN
Designed by Angel Cartel engineers, and released as a tribute to the leader of the Dominations' notorious "Blaze" hit and run squadron who was lost in battle in late YC119, this nanocoating was made available in very limited numbers for only six hulls. Known only as "Blaze", a name earned from both the trail of burning wreckage usually left in his wake and his appearance with a golden red beard, his squadron became his namesake after hundreds of daring raids against Republic Fleet assets. Today, they wear his colors in honor of his legacy as one of the Angel Cartel’s most successful and notorious pirates. "Gone, but never forgotten. His name lives on in all of you. Hoist his colors, and decimate anything that stands in your way." Trald Vukenda – CEO, Dominations.
Barghest Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Barghest Convergence - Nova SKIN
Barghest Ghost's Hex SKIN
The Ghost's Hex pattern of nanocoating originated as a livery for the Ghost 1300 range of economy personal atmospheric flyers made by the Hex Aerodynamix corporation, a subsidiary of the Roden Shipyards industrial conglomerate. Following the success of the company's Angel's Hex promotional campaign, the Ghost's Hex nanocoating was also made available in a spaceship format for certain popular capsuleer vessels.
Barghest Glacial Drift SKIN
Barghest IGC SKIN
Barghest Luminae Polaris SKIN
Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena.
Barghest Red Stargazer SKIN
Achur spiritualism takes many forms, and influences many aspects of their culture, but aside from the monastic orders of Achura (Saisio III), it rarely approaches the level of organized religion. The Stargazers are an example of a particular form of popular Achur spiritualism that eschews supernatural revelation in favor of a philosophy that aims to understand the world through observation and contemplation of the stars. Using visionary interpretations based on a kind of "as above, so below" thinking, the Stargazers emphasize awareness of the surrounding universe and understanding of the living world beyond the self. Some seasons are traditionally considered more propitious than others for viewing certain types of stars. The season that falls early in the YC year, which can shift around relative to the standard calendar, is called the "Season of Red Stargazing" and is considered the proper time for viewing red-colored stars. This season is also one of many festivals, although the Red Stargazing festival is particularly popular.
Barghest Redclaw Sable SKIN
Mind Clash fans across New Eden were stunned by the upset victory of Kiyria "Redclaw Sable" Okaada at the 100th Worlds Championships in October YC122. Held under heavy security, the event at the Grand Teigjon Resort & Casino in Vellaine saw many of the "Greats" of the Mind Clash world compete. Even so, relative newcomer Okaada saw off the powerful field, capping her first time win of the Caldari State Championships with the Worlds crown. To celebrate the meteoric rise of the new phenomenon, Kiyria Okaada's management commissioned a commemorative nanocoating aimed at the capsuleer market. With capsuleers a significant demographic among the most dedicated Mind Clash fans, the Redclaw Sable nanocoating is expected to be popular with aficionados of the complex, mentally-demanding neuro-holographic sport.
Barghest Triumphant Elite SKIN
Only the most elite pilots of the capsuleer alliances earn a spot in the Independent Gaming Commission's Alliance Tournament, or other top-level spaceship combat events organized or sponsored by the IGC. Those capsuleers who score match victories or other notable achievements can be seen sporting the "Triumphant Elite" nanocoating, specially commissioned by the IGC to celebrate some of the most skilled spaceship combat pilots in New Eden.
Barghest Waschi Uprising 'Combat' SKIN
Barghest Waschi Uprising 'Parade' SKIN
Barium Firework
Barium Firework CXIV
Barrage L
An advanced version of the standard Nuclear ammo with a Morphite-enriched warhead and a smart tracking system. 25% reduced tracking. 50% increased falloff. Note: This ammunition can only be used by large tech level II, faction and officer Autocannons.
Barrage M
An advanced version of the standard Nuclear ammo with a Morphite-enriched warhead and a smart tracking system. 25% reduced tracking. 50% increased falloff. Note: This ammunition can only be used by medium tech level II and faction Autocannons.
Barrage S
An advanced version of the standard Nuclear ammo with a Morphite-enriched warhead and a smart tracking system. 25% reduced tracking speed. 50% increased falloff. Note: This ammunition can only be used by small tech level II and faction Autocannons.
Barrage XL
An advanced version of the standard Nuclear ammo with a Morphite-enriched warhead and a smart tracking system. 25% reduced tracking. 40% increased falloff. Note: This ammunition can only be used by capital tech level II and faction Autocannons.
Barren Command Center
The modular design of this administrative structure allows it to be deployed piecemeal from orbit, then manually assembled on the surface by MTACs and engineering personnel. Supported by self-regulating pylons that follow the contours of indigenous terrain, the facility can accommodate almost any severity of incline or other non-critical geological hazard. Once active, it serves as both a central command post to coordinate the activity of all other nodes and a basic transportation site for getting commodities off world using standard, vertically launched rockets.
Baryon Exotic Plasma L
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. Baryon Exotic Plasma charges yield a beam with a relatively good balance of thermal and explosive damage at medium range.
Baryon Exotic Plasma M
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. Baryon Exotic Plasma charges yield a beam with a relatively good balance of thermal and explosive damage at medium range.
Baryon Exotic Plasma S
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. Baryon Exotic Plasma charges yield a beam with a relatively good balance of thermal and explosive damage at medium range.
Baryon Exotic Plasma XL
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. Baryon Exotic Plasma charges yield a beam with a relatively good balance of thermal and explosive damage at medium range.
Base Metals
Iron and nickel are two widespread, easily recognized examples of base metals, or those metals that oxidize relatively easily. Their tremendous usefulness in numerous applications ensures that base metals are always in high demand. Thankfully, so is their abundance on most planetary surfaces.
Basic 'Ardour' Cerebral Accelerator Blueprint Crate
This crate contains a 5-run Blueprint Copy for the Basic 'Ardour' Cerebral Accelerator.
Basic Capsuleer Day XXI Cerebral Accelerator
When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after July 11, YC126.
Basic Capsuleer Day XXI Glamourex Booster
This booster has been produced and distributed by Impetus and CONCORD to celebrate the 21st anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 20% bonus to agent, corporation and faction standing increases. Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after July 11, YC126.
Basilisk
Following in the time-honored Caldari spaceship design tradition, the Basilisk sports top-of-the-line on-board computer systems specially designed to facilitate shield transporting arrays, while sacrificing some of the structural strength commonly found in vessels of its class. Developer: Lai Dai Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization. With the Basilisk, their aim was to continue pushing forward the development of cutting-edge defense optimization systems while providing powerful support capability.
Basilisk Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Basilisk Blue Tiger SKIN
Basilisk Blueprint
Basilisk Eden's Hunters SKIN
Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders.
Basilisk Emergency Response Squad SKIN
For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and the rapid emergency response vessels are usually adaptations of the advanced logistics cruisers manufactured by empire corporations. The Emergency Response Squad is an elite force within the DED that operates alongside the special forces of the SARO division. These ships are crewed by specialized rapid repair and shield stabilization engineers, and always carry a complement of elite battlefield search, rescue and resuscitate troops. The high premium that SARO places on preserving its elite operatives is such that ERS combat medics will usually be equipped with brain scanners capable of preserving the personality of a trooper even if the body is broken beyond repair.
Basilisk Eros Blossom SKIN
Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.
Basilisk Exoplanets Hunter SKIN
Basilisk Frontier Safeguarder SKIN
The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space. The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
Basilisk Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Basilisk Glacial Drift SKIN
Basilisk Kybernaut Clade SKIN
The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers.
Basilisk Matigu Seabeast SKIN
Basilisk Raata Sunset SKIN
Basilisk Steel Cardinal SKIN
Basilisk Vitalshift EGO SKIN
[Incoming commercial broadcast...] Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology. EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy. The Vitalshift from Ishukone. Feel the pulse, see the future.
Basilisk Wiyrkomi SKIN
Basilisk Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Bastion Module I
An electronic interface designed to augment and enhance a marauder's siege abilities. Through a series of electromagnetic polarity field shifts, the bastion module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and offensive capabilities. This results in a greatly increased rate of defensive self-sustenance and a boost to the ship's overall damage resistances. It also extends the reach of all the vessel's weapon systems and their rate of fire, allowing it to engage targets at farther ranges. As a side effect of the ionic field created by the bastion module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active. In addition, the lack of power to mobility subsystems means that neither standard propulsion nor warp travel are available to the ship, nor is it allowed to dock or jump until out of bastion mode. Note: Only one bastion module can be fitted to a marauder-class ship. The increased shield boosting and armor repairing gained from the bastion module is subject to a stacking penalty when used with other modules that affect the same attribute on the ship. Rapid Heavy Missile Launchers are not affected by bastion modules.
Bastion Module I Blueprint
Batch Compressed Arkonor
Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Azure Plagioclase
Azure plagioclase is an uncommon variant of plagioclase that enjoys a 5% improved mineral yield. It was made infamous in the melancholic song prose Miner Blues by the Gallentean folk singer Jaroud Dertier three decades ago. Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Bistot
Bistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Bright Spodumain
Spodumain is occasionally found with crystalline traces in its outer surface. Known as bright spodumain, the crystal adds approximately 5% more value to an already valuable mineral. Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Brilliant Gneiss
This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard gneiss when reprocessed. Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Concentrated Veldspar
Clusters of veldspar with 5% higher yield, called concentrated veldspar, are sometimes found in areas where normal veldspar is already in abundance. Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Condensed Scordite
Condensed Scordite is a close cousin of normal Scordite, but with 5% better yield. The increase may seem insignificant, but matters greatly to new miners where every ISK counts. Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Crimson Arkonor
While fairly invisible to all but the most experienced miners, there are significant molecular differences between arkonor and its crimson counterpart, so-named because of the blood-red veins running through it. Miners who search for this diamond in the rough will be rewarded with mineral yields 5% higher than standard arkonor. Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Crokite
Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Crystalline Crokite
Crystalline crokite is the stuff of legend. Not only does it give a 10% greater yield than regular crokite, but chunks of the rock glitter beautifully in just the right light, making crystalline crokite popular as raw material for jewelry. Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Cubic Bistot
This extremely rare and valuable variant of bistot ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard bistot when reprocessed. Bistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Dark Ochre
Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Dazzling Spodumain
This extremely rare and valuable variant of spodumain ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard spodumain when reprocessed. Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Dense Veldspar
In asteroids above average size, the intense pressure can weld normal veldspar into what is known as dense veldspar, increasing the yield by 10%. Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Fiery Kernite
Known as Rage Stone to veteran miners after a discovery of a particularly rich vein of it caused a bar brawl of epic proportions in the Intaki Syndicate. It has a 10% higher yield than basic kernite. Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Flawless Arkonor
This extremely rare and valuable variant of arkonor ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard arkonor when reprocessed. Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Glazed Hedbergite
Asteroids containing this shiny ore were formed in intense heat, such as might result from a supernova. The result, known as glazed hedbergite, is a more concentrated form of hedbergite that has 10% higher yield. Hedbergite is sought after for its high concentration of Pyerite and Nocxium. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Gleaming Spodumain
Once in a while Spodumain is found with crystalline veins running through it. The 10% increased value this yields puts a gleam in the eye of any miner lucky enough to find it. Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Glossy Scordite
This extremely rare and valuable variant of scordite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard scordite when reprocessed. Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Gneiss
Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Golden Omber
Golden Omber spurred one of the largest gold rushes in the early days of space faring, when isogen was the king of minerals. The 10% extra yield it offers over common Omber was all it took to make it the most sought after ore for a few years. Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Hedbergite
Hedbergite is sought after for its high concentration of Pyerite and Nocxium. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Hemorphite
With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Immaculate Jaspet
This extremely rare and valuable variant of jaspet ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard jaspet when reprocessed. Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Iridescent Gneiss
Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners due to its 5% greater mineral yield. Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Jaspet
Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Jet Ochre
This extremely rare and valuable variant of dark ochre ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard dark ochre when reprocessed. Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Kernite
Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Luminous Kernite
Prophets tell of the mystical nature endowed in luminous kernite. To the rest of us, it's an average looking ore that has 5% more yield than normal kernite and can make you rich if you mine it 24/7 and live to be very old. Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Lustrous Hedbergite
This extremely rare and valuable variant of hedbergite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hedbergite when reprocessed. Hedbergite is sought after for its high concentration of Pyerite and Nocxium. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Magma Mercoxit
Though it floats through the frigid depths of space, magma mercoxit's striking appearance and sheen gives it the impression of bubbling magma. If this visual treasure wasn't enticing enough, the 5% higher yield certainly attracts admirers. Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Massive Scordite
Massive Scordite was the stuff of legend in the early days of space exploration, due to a 10% higher mineral yield than standard scordite. Though it has long since been taken over in value by other ores it still has a special place in the hearts of veteran miners. Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Mercoxit
Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Monoclinic Bistot
Monoclinic bistot is a variant of bistot with a slightly different crystal structure. It is highly sought-after, as it gives a 10% higher yield than its straightforward counterpart. Bistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Obsidian Ochre
Obsidian ochre, an extremely valuable member of the dark ochre family, was only first discovered a decade ago. The sleek black surface of this ore managed to reflect scanning waves, making obsidian ochre asteroids almost invisible. Advances in scanning technology revealed these beauties at last. This ore's 10% higher mineral yield makes it more than worth the effort required to find it. Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Omber
Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Onyx Ochre
Shiny black nuggets of onyx ochre look very nice and are occasionally used in ornaments. But the 5% higher mineral yield is what miners are really after. Like in all else, good looks are only an added bonus. Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Opulent Pyroxeres
This extremely rare and valuable variant of pyroxeres ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard pyroxeres when reprocessed. Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Pellucid Crokite
This extremely rare and valuable variant of crokite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard crokite when reprocessed. Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Plagioclase
Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Platinoid Omber
This extremely rare and valuable variant of omber ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard omber when reprocessed. Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Prime Arkonor
Prime arkonor is the rarest of the rare; the king of ores. Giving a 10% greater mineral yield than regular arkonor, this is the stuff that makes billionaires out of people lucky enough to stumble upon a vein. Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Prismatic Gneiss
Prismatic Gneiss has a fracturized molecule-structure, which explains its unique appearance. It is the most sought after member of the Gneiss family, as it yields 10% more than common Gneiss. Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Pristine Jaspet
Pristine Jaspet is very rare, which is not so surprising when one considers that it is formed when asteroids collide with comets or ice moons. It has 10% better yield than normal Jaspet. Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Pure Jaspet
Pure Jaspet is popular amongst corporate miners who are looking for various minerals for manufacturing, rather than mining purely for profit. Pure Jaspet contains fewer waste compounds than most asteroids, allows for approximately 5% better mineral yield from the same volume of ore. Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Pyroxeres
Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Radiant Hemorphite
Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Radiant hemorphite has 10% better yield than its more bland brother. With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Resplendant Kernite
This extremely rare and valuable variant of kernite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard kernite when reprocessed. Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Rich Plagioclase
With rich plagioclase, having 10% better yield than the normal one, miners can finally regard plagioclase as a mineral that provides a noteworthy profit. Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Scintillating Hemorphite
This extremely rare and valuable variant of hemorphite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hemorphite when reprocessed. With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Scordite
Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Sharp Crokite
In certain belts, environmental conditions will carve sharp, jagged edges into crokite rocks, resulting in the formation of sharp crokite. The increased density of these formations leads to a 5% greater mineral yield than standard crokite. Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Silvery Omber
Silvery Omber was first discovered some fifty years ago in an asteroid belt close to a large moon. The luminescence from the moon made this uncommon cousin of normal Omber seem silvery in appearance, hence the name. It is still considered a lucky find by miners across New Eden due to a roughly 5% improved mineral yield compared to standard omber. Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Solid Pyroxeres
Solid Pyroxeres, sometimes called the Flame of Dam'Torsad, is a relative of normal Pyroxeres. The Flame has 5% higher yield than its more common cousin. Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Sparkling Plagioclase
This extremely rare and valuable variant of plagioclase ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard plagioclase when reprocessed. Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Spodumain
Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Stable Veldspar
This extremely rare and valuable variant of veldspar ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard veldspar when reprocessed. Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Triclinic Bistot
Bistot with a triclinic crystal system occurs very rarely under natural conditions, but is highly popular with miners due to its extra-high concentrations of minerals. The yield from triclinic bistot is approximately 5% higher than from equivalent volumes of standard bistot. Bistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Veldspar
Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Viscous Pyroxeres
Viscous Pyroxeres is the secret behind the success of ORE in the early days. ORE has since then moved into more profitable minerals, but Viscous Pyroxeres and its 10% higher mineral yield still holds a special place in the hearts of all miners dreaming of becoming the next mining moguls of EVE. Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Vitreous Mercoxit
Vitreous mercoxit gleams in the dark, like a siren of myth. Found only in rare clusters in space vitreous mercoxit is very rare, but very valuable, due to its much higher 10% yield. Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Vitric Hedbergite
When asteroids containing hedbergite pass close to suns or other sources of intense heat can cause the hedbergite to glassify. The result is called vitric hedbergite and has 5% better yield than normal hedbergite. Hedbergite is sought after for its high concentration of Pyerite and Nocxium. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Vivid Hemorphite
Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Vivid hemorphite has 5% better yield than its more bland brother. With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Bellicose
Being a highly versatile class of Minmatar ships, the Bellicose has been used as a combat juggernaut as well as a support ship for wings of frigates. While not quite in the league of newer navy cruisers, the Bellicose is still a very solid ship for most purposes, especially in terms of long range combat.
Bellicose Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Bellicose Blue Tiger SKIN
Bellicose Blueprint
Bellicose Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Bellicose Exoplanets Hunter SKIN
Bellicose Glacial Drift SKIN
Bellicose Hazard Control SKIN
Bellicose Krusual SKIN
Bellicose Republic Fleet SKIN
Bellicose Semiotique Sports SKIN
Used on corporate transports and service vessels of Semiotique Superluminal's fleet, this special nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Bellicose Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Bellicose Tronhadar Ink SKIN
Bellicose Valklear Glory SKIN
Berserker I
Heavy Attack Drone
Berserker I Blueprint
Berserker II
Heavy Attack Drone
Berserker SW-900
Heavy Webifier Drone Because of the instability inherent in affixing large, ship-capable webifier equipment to a small, mobile, independently powered carrier such as a mobile drone, the manufacturer had to sacrifice certain aspects of the drone's infrastructure. As a result, the drone has a high signature radius, making it relatively easy to target and hit, and isn't sturdy enough to suffer more than a few blows to its carapace.
Berserker SW-900 Blueprint
Berserker TP-900
Heavy Target Painter Drone
Berserker TP-900 Blueprint
Bestla
The Bestla was originally the product of a development program that involved the eccentric and often clashing talents of Tapio Histvaari, Core Complexion's Chief of Missile Systems Development, and Hildara Rostavik, Core's Lead Designer of Autonomous Weapons. The program was an effort to cram as much missile firepower as possible into the Bestla heavy assault cruiser, and its Geri assault frigate counterpart, while also supporting the sophisticated control routines and bandwidth to operate stasis webification drones with massively uprated systems. Despite serious personality clashes between the Caldari missiles expert Histvaari and Minmatar drone designer Rostavik, the Bestla was brilliantly redesigned from its basic Rupture-hull format into an incredibly advanced, and incredibly expensive, heavy assault cruiser. While the performance of the Bestla's missiles and stasis drones was far above anything achieved in combination in such a compact format, the Republic Fleet balked at the prospect of paying for whole squadrons made up of the Bestla and the similarly expensive Geri. Although a few Bestlas are maintained by elite special tasks units of the Republic, a significant number of the initial production run were donated as prizes to the Independent Gaming Commission's Alliance Tournament XVIII by the Minmatar when the Republic became the principal sponsor of the event in YC124.
Bestower
The Bestower has for decades been used by the Empire as a slave transport, shipping human labor between cultivated planets in Imperial space. As a proof to how reliable this class has been through the years, the Emperor has used an upgraded version of this very same class as transports for the Imperial Treasury. The Bestower has very thick armor and large cargo space.
Bestower Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Bestower Blueprint
Bestower Cold Iron SKIN
Bestower Exoplanets Hunter SKIN
Bestower Glacial Drift SKIN
Bestower Lodestrike SKIN
To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.
Bestower Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Bestower Purity of the Throne SKIN
Bestower Raata Sunset SKIN
Bestower Tash-Murkon SKIN
Bestower War Reserves Lieutenant SKIN
Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant. The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
Bezdnacine
Intense neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield huge amounts of Tritanium, Isogen and Megacyte.
Bezdnacine Processing
Specialization in Bezdnacine reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Bezdnacine reprocessing yield per skill level.
Bhaalgorn
Named after a child-devouring demon of Amarrian legend, the Bhaalgorn is the pride and joy of the Blood Raider cabal. Though it is known to be based on an Armageddon blueprint, the design's origin remains shrouded in mystery. Those of a superstitious persuasion whisper in the dark of eldritch ceremonies and arcane rituals, but for most people, the practical aspect of the matter will more than suffice: you see one of these blood-red horrors looming on the horizon, it's time to make yourself scarce.
Bhaalgorn Blood Raider Victory SKIN
Bhaalgorn Glacial Drift SKIN
Bhaalgorn Ironblood SKIN
Bhaalgorn Luminae Polaris SKIN
Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena.
Bhaalgorn Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Bhaalgorn Red Stargazer SKIN
Achur spiritualism takes many forms, and influences many aspects of their culture, but aside from the monastic orders of Achura (Saisio III), it rarely approaches the level of organized religion. The Stargazers are an example of a particular form of popular Achur spiritualism that eschews supernatural revelation in favor of a philosophy that aims to understand the world through observation and contemplation of the stars. Using visionary interpretations based on a kind of "as above, so below" thinking, the Stargazers emphasize awareness of the surrounding universe and understanding of the living world beyond the self. Some seasons are traditionally considered more propitious than others for viewing certain types of stars. The season that falls early in the YC year, which can shift around relative to the standard calendar, is called the "Season of Red Stargazing" and is considered the proper time for viewing red-colored stars. This season is also one of many festivals, although the Red Stargazing festival is particularly popular.
Bhaalgorn Redclaw Sable SKIN
Mind Clash fans across New Eden were stunned by the upset victory of Kiyria "Redclaw Sable" Okaada at the 100th Worlds Championships in October YC122. Held under heavy security, the event at the Grand Teigjon Resort & Casino in Vellaine saw many of the "Greats" of the Mind Clash world compete. Even so, relative newcomer Okaada saw off the powerful field, capping her first time win of the Caldari State Championships with the Worlds crown. To celebrate the meteoric rise of the new phenomenon, Kiyria Okaada's management commissioned a commemorative nanocoating aimed at the capsuleer market. With capsuleers a significant demographic among the most dedicated Mind Clash fans, the Redclaw Sable nanocoating is expected to be popular with aficionados of the complex, mentally-demanding neuro-holographic sport.
Bhaalgorn Vampire's Hex SKIN
The Vampire's Hex pattern of nanocoating originated as a livery for the Vampire 6900 range of militarized personal atmospheric flyers made by the Hex Aerodynamix corporation, a subsidiary of the Roden Shipyards industrial conglomerate. Following the success of the company's Angel's Hex promotional campaign, the Vampire's Hex nanocoating was also made available in a spaceship format for certain popular capsuleer vessels.
Bifrost
Command Destroyers represent a versatile addition to fleets of all sizes. Being the smallest and most agile platforms for Command Burst technology positions them as the premier support option for fast-moving wolf packs. Unique access to Micro Jump Field Generators also allows them to perform maneuvers that rapidly reposition other ships, be they friend or foe.
Bifrost Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Bifrost Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Bifrost Eden's Hunters SKIN
Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders.
Bifrost Exoplanets Hunter SKIN
Bifrost Glacial Drift SKIN
Bifrost Hazard Control SKIN
Bifrost Kybernaut Clade SKIN
The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers.
Bifrost Liberation Games SKIN
This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.
Bifrost Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Bifrost Tronhadar Ink SKIN
Bifrost Valklear Glory SKIN
Biocells
Similar to an ancient battery, a biocell instead uses biofuels distilled from organic material and precious metals to produce an electrical current in a self-contained, modular unit. However, modern biocells dwarf the capabilities of ancient batteries by several orders of magnitude.
Biochemical Reactor Array
This structure has been automatically disabled by CONCORD to make way for newer replacement technology.
Biochemical Silo
This structure has been automatically disabled by CONCORD to make way for newer replacement technology.
Biofuels
The most widely used, renewable solid fuel in the cluster, biofuel production is present in some fashion on almost every inhabited world. A steady fuel source can be maintained in a planetary economy by converting living material directly into energy instead of relying on fossil fuels.
Biology
The science of life and of living organisms, and how chemicals affect them. 20% Bonus to attribute booster duration per skill level.
Biomass
A catch-all term for composite material obtained from living things, biomass has several unique properties that make it ideal for various industrial, commercial, and personal uses. Its most important attribute is that it retains many of its nutrients even after being harvested, transported, and processed.
Biomechanical Armor Fragment
This object appears to function as a type of hull plating for a vessel of moderate size, comparable to the mass of a single humanoid. This unusual metallic fragment is coated with rounded hemispheric protrusions and may have functioned as a type of protective armor for a biomechanical organism of unknown origin.
Biotech Research Reports
As the core fundamentals of organic life constantly evolve and develop on micro and macro levels, the constant production and distribution of biotech research is a mandatory part of ongoing advances in countless scientific disciplines.
Bistot
Bistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon. Available primarily in null security status and wormhole systems.
Bistot Processing
Specialization in Bistot reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Bistot reprocessing yield per skill level.
Bitumens
A ubiquitous ore commercially mined from moons, Bitumens are very useful as they yield good quantities of Hydrocarbons used as basic elements of some advanced materials. Bitumen ores will also yield Pyerite and Mexallon .
Black Dagger
A black dagger, typically constructed out of obsidian glass or dark iron, is an Amarrian implement used to mark a soul as corrupt. It is used most commonly in criminal sentencing performed by the Theology Council, which has the authority to convict a person accused of crimes against God, the Emperor or the Imperial Rite. The dagger is typically used to carve a symbol into the flesh to denote heretics, apostates, and those struck from the Amarr Book of Records. A person marked with a black dagger by the Theology Council courts can never return to the Amarr faith in this world. The best such an excommunicate can hope for, if they have worked to redeem themselves, is mercy from God when they meet their final judgment. When a black dagger is used for executions, Amarr believe that the soul of the sentenced is sent to God bearing what is essentially a note from the executioner declaring that this person is irredeemable. Black daggers are not the only ritual weapons used in Amarr. In ceremonies involving purification or atonement, Amarr priests use white-colored implements. Red daggers were once used in the ancient rites of the faith, in ceremonies of symbolic sacrifice and similar such rituals. The association with Sani Sabik heresies involving actual bloodletting has made such usage rare, although certain Sarumite sects continue to use red daggers in ceremonies of martial induction and the like.
Black Eagle Drone Link Augmentor
Increases drone control range.
Black Market 'Valdimar' Drone Durability DD-1001
Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the durability of drones and fighters controlled by the pilot. 1% increase in drone and fighter hit points.
Black Market 'Valdimar' Drone Durability DD-1003
Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the durability of drones and fighters controlled by the pilot. 3% increase in drone and fighter hit points.
Black Market 'Valdimar' Drone Durability DD-1005
Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the durability of drones and fighters controlled by the pilot. 5% increase in drone and fighter hit points.
Black Market 'Valdimar' Drone Navigation DN-701
Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the max velocity of drones and fighters controlled by the pilot. 1% increase in drone and fighter max velocity.
Black Market 'Valdimar' Drone Navigation DN-703
Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the max velocity of drones and fighters controlled by the pilot. 3% increase in drone and fighter max velocity.
Black Market 'Valdimar' Drone Navigation DN-705
Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the max velocity of drones and fighters controlled by the pilot. 5% increase in drone and fighter max velocity.
Black Market 'Valdimar' Drone Sharpshooting DS-801
Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the optimal range of drones and fighters controlled by the pilot. 1% increase in drone and fighter optimal range.
Black Market 'Valdimar' Drone Sharpshooting DS-803
Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the optimal range of drones and fighters controlled by the pilot. 3% increase in drone and fighter optimal range.
Black Market 'Valdimar' Drone Sharpshooting DS-805
Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the optimal range of drones and fighters controlled by the pilot. 5% increase in drone and fighter optimal range.
Black Market 'Valdimar' Repair Drone Operation DR-901
Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the effectiveness of repair drones controlled by the pilot. 1% increase in drone repair amount.
Black Market 'Valdimar' Repair Drone Operation DR-903
Named after the mythical aquatic worm from ancient mythology, this neural interface upgrade boosts the effectiveness of repair drones controlled by the pilot. 3% increase in drone repair amount.
Black Market 'Valdimar' Repair Drone Operation DR-905
Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the effectiveness of repair drones controlled by the pilot. 5% increase in drone repair amount.
Black Ops
Skill for the operation of Black Ops.
Blackbird
The Blackbird is a small high-tech cruiser newly employed by the Caldari Navy. Commonly seen in fleet battles or acting as wingman, it is not intended for head-on slugfests, but rather delicate tactical situations.
Blackbird Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Blackbird Blue Tiger SKIN
Blackbird Blueprint
Blackbird Caldari Navy SKIN
Blackbird Exoplanets Hunter SKIN
Blackbird Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Blackbird Glacial Drift SKIN
Blackbird Guristas SKIN
Blackbird Luminaire Zenith SKIN
The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.
Blackbird Matigu Seabeast SKIN
Blackbird Raata Sunset SKIN
Blackbird Steel Cardinal SKIN
Blackbird Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Blaque Voucher
This is a candidate voucher for Mentas Blaque, used to determine the biggest supporters of this particular candidate for selecting candidate emissaries.
BlastShot Condenser Pack L
The project to adapt Arcing Vorton Projectors into ship-based weapons required the development of a high-capacity energy source for the new weapons. Ship capacitors are powerful but the immense bursts of energy required to fire Vorton Projectors called for the development of one-shot Condenser Packs capable of retaining ultra-high charges and rapidly discharging them at need. In a novel and elegant solution to the problem of cabling burnout in the projectors, the material of the Condenser Packs is designed to be rendered down into a pool of nanites the ablative nanocabling of the weapons can draw on. Upwell's brand of BlastShot Condenser Packs are designed to deliver a pulse of power tuned to develop arcs dealing high Kinetic damage at short ranges.
BlastShot Condenser Pack M
The project to adapt Arcing Vorton Projectors into ship-based weapons required the development of a high-capacity energy source for the new weapons. Ship capacitors are powerful but the immense bursts of energy required to fire Vorton Projectors called for the development of one-shot Condenser Packs capable of retaining ultra-high charges and rapidly discharging them at need. In a novel and elegant solution to the problem of cabling burnout in the projectors, the material of the Condenser Packs is designed to be rendered down into a pool of nanites the ablative nanocabling of the weapons can draw on. Upwell's brand of BlastShot Condenser Packs are designed to deliver a pulse of power tuned to develop arcs dealing high Kinetic damage at short ranges.
BlastShot Condenser Pack S
The project to adapt Arcing Vorton Projectors into ship-based weapons required the development of a high-capacity energy source for the new weapons. Ship capacitors are powerful but the immense bursts of energy required to fire Vorton Projectors called for the development of one-shot Condenser Packs capable of retaining ultra-high charges and rapidly discharging them at need. In a novel and elegant solution to the problem of cabling burnout in the projectors, the material of the Condenser Packs is designed to be rendered down into a pool of nanites the ablative nanocabling of the weapons can draw on. Upwell's brand of BlastShot Condenser Packs are designed to deliver a pulse of power tuned to develop arcs dealing high Kinetic damage at short ranges.
Blood Brass Tag
This brass tag carries the rank insignia equivalent of a sergeant within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.
Blood Bronze Tag
This bronze tag carries the rank insignia equivalent of a private within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.
Blood Coated Statuette
This statuette is coated in the blood of a supplicant blooded in the name of Bloody Omir and their Red God. This artifact of the Sani Sabik glistens wetly in dim light, making it look as if the blood might still be fresh.
Blood Control Tower
The Blood Control Tower is an enhanced version of the Amarr control tower utilizing the latest frontier design techniques to increase its defenses and efficiency. Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity
Blood Control Tower Medium
The Blood Control Tower is an enhanced version of the Amarr control tower utilizing the latest frontier design techniques to increase its defenses and efficiency. Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity
Blood Control Tower Small
The Blood Control Tower is an enhanced version of the Amarr control tower utilizing the latest frontier design techniques to increase its defenses and efficiency. Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity
Blood Copper Tag
This copper tag carries the rank insignia equivalent of a private within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.
Blood Crystal Tag
This crystal tag carries the rank insignia equivalent of a captain within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.
Blood Dagger Firework
The Blood Raider Covenant likes to spread fear and intimidate its victims, and any that might think of standing up to them, with display and shock tactics wherever possible. The use of pyrotechnic displays to overawe the credulous is a stock tactic and the 'Blood Dagger' firework nicely serves that purpose.
Blood Diamond Tag
This diamond tag carries the rank insignia equivalent of a captain within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.
Blood Electrum Tag
This electrum tag carries the rank insignia equivalent of a corporal within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.
Blood Energy Neutralizing Battery
An enhanced version of the Imperial Navy Energy Neutralizing Array.
Blood Gamma L
Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 37.5% reduced optimal range. 15% reduced capacitor need.
Blood Gamma M
Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 37.5% reduced optimal range. 15% reduced capacitor need.
Blood Gamma S
Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 37.5% reduced optimal range. 15% reduced capacitor need.
Blood Gamma XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 37.5% reduced optimal range. 15% reduced capacitor need.
Blood Gold Tag
This gold tag carries the rank insignia equivalent of a sergeant within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.
Blood Infrared L
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 20% increased optimal range. 35% reduced capacitor need.
Blood Infrared M
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 20% increased optimal range. 35% reduced capacitor need.
Blood Infrared S
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 20% increased optimal range. 35% reduced capacitor need.
Blood Infrared XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 20% increased optimal range. 35% reduced capacitor need.
Blood Large Beam Laser Battery
Fires a deep modulated energy beam using extra large sized frequency crystals at those the Control Tower deems its enemies. Effective at very long ranges, but tracks slowly and has a low rate of fire. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Blood Large Pulse Laser Battery
Fires a pulsed energy beam using extra large sized frequency crystals at those the Control Tower deems its enemies. Effective at fairly long ranges, tracks moderately fast and has a higher rate of fire than its beam laser counterpart. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Blood Medium Beam Laser Battery
Fires a deep modulated energy beam using large sized frequency crystals at those the Control Tower deems its enemies. Effective at long ranges, but tracks relatively slowly and has a low rate of fire. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Blood Medium Pulse Laser Battery
Fires a pulsed energy beam using large sized frequency crystals at those the Control Tower deems its enemies. Effective at fairly long ranges, tracks fast and has a higher rate of fire than its beam laser counterpart. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Blood Microwave L
Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced capacitor need.
Blood Microwave M
Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced capacitor need.
Blood Microwave S
Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced capacitor need.
Blood Microwave XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced capacitor need.
Blood Multifrequency L
Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range.
Blood Multifrequency M
Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range.
Blood Multifrequency S
Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range.
Blood Multifrequency XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range.
Blood Palladium Tag
This palladium tag carries the rank insignia equivalent of a lieutenant within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.
Blood Platinum Tag
This platinum tag carries the rank insignia equivalent of a lieutenant within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.
Blood Radio L
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 60% increased optimal range. 15% reduced capacitor need.
Blood Radio M
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 60% increased optimal range. 15% reduced capacitor need.
Blood Radio S
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 60% increased optimal range. 15% reduced capacitor need.
Blood Radio XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 60% increased optimal range. 15% reduced capacitor need.
Blood Raider Chemosh Blueprint Armored Cache
This armored and electromagnetically hardened data cache is normally integrated into the Blood Raider Covenant's shipyard facilities, providing a high level of security and protection from corruption while building Chemosh-class Dreadnoughts. These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the Chemosh blueprint data recovered.
Blood Raider Dagon Blueprint Armored Cache
This armored and electromagnetically hardened data cache is normally integrated into the Blood Raider Covenant's shipyard facilities, providing a high level of security and protection from corruption while building Dagon-class Force Auxiliaries. These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the Dagon blueprint data recovered.
Blood Raider Extreme Ballistic Control
Blood Raider Limited Ballistic Control
Blood Raider Molok Blueprint Armored Cache
This armored and electromagnetically hardened data cache is normally integrated into the Blood Raider Covenant's shipyard facilities, providing a high level of security and protection from corruption while building Molok-class Titans. These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the Molok blueprint data recovered.
Blood Raider Power Redistributor
Blood Raider Regular Ballistic Control
Blood Raider Standup Module Blueprint Armored Cache
This armored and electromagnetically hardened data cache is normally integrated into the Blood Raider facilities, providing a high level of security and protection from corruption. These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the blueprint data recovered.
Blood Raider Strong Box
A strong box belonging to the Blood Raiders.
Blood Raider Victory SKIN
Super Kerr-Induced Nanocoatings (SKINs) are a technology that enables capsuleers to change the look of their ships at will. Individual ship SKINs are activated by integrating the special encoding into the pilot's neural interfaces, and are subsequently available to use on any suitable ship flown by the capsuleer. This rare SKIN was designed and manufactured by the Independent Gaming Commission exclusively as a prize for alliances that achieved victory over their opponents in Alliance Tournament XIV in YC118. This SKIN uses prototype adapters to enable its application to a number of related ship hulls using the same instruction set.
Blood Raider Weapon Integration Unit
Blood Silver Tag
This silver tag carries the rank insignia equivalent of a corporal within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.
Blood Small Beam Laser Battery
Fires a deep modulated energy beam using medium sized frequency crystals at those the Control Tower deems its enemies. Effective at relatively long ranges, but tracks fairly slowly and has a low rate of fire. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Blood Small Pulse Laser Battery
Fires a pulsed energy beam using medium sized frequency crystals at those the Control Tower deems its enemies. Effective only at relatively short range, but tracks very fast and has a higher rate of fire than any other laser battery. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Blood Standard L
Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 45% reduced capacitor need.
Blood Standard M
Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 45% reduced capacitor need.
Blood Standard S
Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 45% reduced capacitor need.
Blood Standard XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 45% reduced capacitor need.
Blood Ultraviolet L
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 12.5% reduced optimal range. 35% reduced capacitor need.
Blood Ultraviolet M
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 12.5% reduced optimal range. 35% reduced capacitor need.
Blood Ultraviolet S
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 12.5% reduced optimal range. 35% reduced capacitor need.
Blood Ultraviolet XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 12.5% reduced optimal range. 35% reduced capacitor need.
Blood Upper-Tier Tag
This gold tag carries the rank insignia equivalent of a sergeant within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.
Blood Xray L
Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 25% reduced optimal range. 25% reduced capacitor need.
Blood Xray M
Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 25% reduced optimal range. 25% reduced capacitor need.
Blood Xray S
Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 25% reduced optimal range. 25% reduced capacitor need.
Blood Xray XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 25% reduced optimal range. 25% reduced capacitor need.
Blue Ice
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. Due to its unique chemical composition and the circumstances under which it forms, blue ice contains more oxygen isotopes than any other ice asteroid. Available in 1.0 security status solar systems or lower.
Blue Pill
This booster causes forgetfulness and bliss, and may cause light hallucinations.
Bomb Deployment
Basic operation of bomb delivery systems. 10% reduction of Bomb Launcher reactivation delay per skill level.
Bomb Launcher I
A missile launcher bay module facilitating bomb preparation, and deployment. Note: Bomb Launchers can only be equipped by Stealth Bombers and each bomber can only equip one bomb launcher. Your ship must be at the minimum velocity before you can activate this module.
Bomb Launcher I Blueprint
Bomb Launcher II
A missile launcher bay module facilitating bomb preparation, and deployment. Note: Bomb Launchers can only be equipped by Stealth Bombers and each bomber can only equip one bomb launcher. Your ship must be at the minimum velocity before you can activate this module.
Boobook
Although it appears to be nothing more than a common Caldari Shuttle at first glance, under the surface the Boobook has been heavily modified to make it a more effective smuggler of small-volume cargos past customs checks and blockades. In addition to the interdiction nullification features common to all modern shuttles, the Boobook's cargo hold is layered with sensor-disrupting nanomaterials that block cargo scanner modules from detecting the items contained within. It also sports an upgraded suite of low-emission electronics designed to reduce the ship's signature radius and make it more difficult to pinpoint with combat probes.
Boobook Versus Blueforce SKIN
Boobook Versus Redforce SKIN
Boosted Eifyrium
Boosted Eifyrium is a rarer form of Eifyrium ore with a relative density of Zydrine mineral content 10% greater than the standard form. Eifyrium is a rare ore that contains a useful concentration of the Zydrine mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Eifyrium was the Zydrine-bearing ore discovered by this group and was named for the Eifyr and Co. contribution to the surveying expeditions. Available primarily in nullsec and W-space systems containing A0 (Blue Small) stars, as well as surveyed locations on the borders of empire and nullsec space.
Bootleg Ytirium
Bootleg Ytirium is an uncommon form of Ytirium ore with a relative density of Isogen mineral content 5% greater than the standard form. Ytirium is a rare ore that contains a useful concentration of the Isogen mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Ytirium was the Isogen-bearing ore discovered by this group and was named for the Ytiri corporation contribution to the surveying expeditions. Available primarily in nullsec and W-space systems containing A0 (Blue Small) stars, as well as surveyed locations on the borders of empire and nullsec space.
Boots.ini
We found where they all went.
Border-15 'Pochven' Filament
The Border-15 'Pochven' Filament permits up to 15 ships to travel from Known Space to a system in Triglavian space that is on the border between systems controlled by two Triglavian clades Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. Certain of the filament devices used by Triglavian forces are connected to systems that are in some sense considered the "borders" between two Triglavian Krais, or artifical constellations controlled by each clade. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to a "border system" in the Triglavian-constructed region of Pochven.
Border-5 'Pochven' Filament
The Border-5 'Pochven' Filament permits up to 5 ships to travel from Known Space to a system in Triglavian space that is on the border between systems controlled by two Triglavian clades. Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. Certain of the filament devices used by Triglavian forces are connected to systems that are in some sense considered the "borders" between two Triglavian Krais, or artifical constellations controlled by each clade. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to a "border system" in the Triglavian-constructed region of Pochven.
Bosonic Field Generator
The Society of Conscious Thought has long been at the forefront of making new technologies available to capsuleers but their decision to release certain types of spacetime weaponry on the open market represents a significant escalation in the level of power that the Society is willing to place in the hands of independent pilots. The Bosonic Field Generator provides a means to massively distort localized spacetime at short ranges, placing enormous stresses on any object in the affected area. In practical terms, the device is a weapon that can literally tear apart ships caught in its kill zone. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.
Bosonic Field Generator Blueprint
Bouncer I
Sentry Drone
Bouncer I Blueprint
Bouncer II
Sentry Drone
Bountiful Loparite
When chunks of ore mined out of moons yield above-average densities of Loparite, the ore is called Bountiful Loparite and reprocessing returns approximately 15% higher quantities of useful material. An exceptional ore commercially mined from moons, Loparite is highly valuable as it yields good quantities of Promethium, a vital element of many advanced materials. Loparite ores will also yield Platinum, Scandium and Hydrocarbons.
Bountiful Monazite
When chunks of ore mined out of moons yield above-average densities of Monazite, the ore is called Bountiful Monazite and reprocessing returns approximately 15% higher quantities of useful material. An exceptional ore commercially mined from moons, Monazite is highly valuable as it yields good quantities of Neodymium, a vital element of many advanced materials. Monazite ores will also yield Chromium, Tungsten and Evaporite Deposits.
Bountiful Xenotime
When chunks of ore mined out of moons yield above-average densities of Xenotime, the ore is called Bountiful Xenotime and reprocessing returns approximately 15% higher quantities of useful material. An exceptional ore commercially mined from moons, Xenotime is highly valuable as it yields good quantities of Dysprosium, a vital element of many advanced materials. Xenotime ores will also yield Vanadium, Cobalt and Atmospheric Gases.
Bountiful Ytterbite
When chunks of ore mined out of moons yield above-average densities of Ytterbite, the ore is called Bountiful Ytterbite and reprocessing returns approximately 15% higher quantities of useful material. An exceptional ore commercially mined from moons, Ytterbite is highly valuable as it yields good quantities of Thulium, a vital element of many advanced materials. Ytterbite ores will also yield Cadmium, Titanium and Silicates.
Bouquet of Flowers
A bouquet of orchids from the greenhouses of Aidart III that have been genetically engineered into a variety of vivid colors.
Bowhead
As part of its ongoing program of developing new products for the capsuleer market, ORE has created the Bowhead freighter as a specialized ship transporter. Experience with the ship-handling technology used in the Orca and Rorqual vessels enabled the Outer Ring Development division to build a ship dedicated to moving multiple assembled hulls at once. Outer Ring Excavations are aggressively marketing the Bowhead as a flexible transport platform for organizing fleet logistics across New Eden, available from authorized ORE outlets.
Bowhead Amarr Industrial Livery SKIN
Bowhead Angel Industrial Livery SKIN
Bowhead Blood Raider Industrial Livery SKIN
Bowhead Blueprint
Bowhead Caldari Industrial Livery SKIN
Bowhead Gallente Industrial Livery SKIN
Bowhead Glacial Drift SKIN
Bowhead Guristas Industrial Livery SKIN
Bowhead Minmatar Industrial Livery SKIN
Bowhead Morphite Shine SKIN
Bowhead Paydirt Prospector SKIN
Bowhead Radioactives Reclamation SKIN
Extraction and processing of radioactive materials for use in industry can be difficult and hazardous work at best, with many standard mining techniques often treating such materials as waste byproducts that are better disposed of in space. Always on the look out for ways to increase the profitability of their mining and materials harvesting operations, ORE has established a specialist Radioactives Reclamation unit, equipped with dedicated harvesting and transport ships, to exploit dangerous and difficult to work radioactive materials. The heavy-industrial ships and transport vessels of ORE's Radioactives Reclamation unit are recognisable for their holographic warning markings and vivid "radioactive green" highlights on a more standard blue and grey livery.
Bowhead Rockbreaker Pioneers SKIN
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Bowhead Rosada Dawn SKIN
Bowhead Sansha Industrial Livery SKIN
Box of Chocolates
This small gift box contains a varied selection of chocolate treats.
Breacher
The Breacher's structure is little more than a fragile scrapheap, but the ship's missile launcher hardpoints and superior sensors have placed it among the most valued Minmatar frigates when it comes to long range combat.
Breacher Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Breacher Blue Tiger SKIN
Breacher Blueprint
Breacher Brutor SKIN
Breacher Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Breacher Exoplanets Hunter SKIN
Breacher Glacial Drift SKIN
Breacher Hazard Control SKIN
Breacher Hunter's Quiver SKIN
Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.
Breacher Krusual SKIN
Breacher Nefantar SKIN
Breacher Republic Fleet SKIN
Breacher Sebiestor SKIN
Breacher Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Breacher Starkmanir SKIN
Breacher Thukker Tribe SKIN
Breacher Tronhadar Ink SKIN
Breacher Valklear Glory SKIN
Breacher Vherokior SKIN
Breacher Zakura Hansei SKIN
Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. Cherry trees as a whole are found on the home worlds of all the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Bright Spodumain
Spodumain is occasionally found with crystalline traces in its outer surface. Known as bright spodumain, the crystal adds approximately 5% more value to an already valuable mineral. Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks.
Brilliant Gneiss
This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard gneiss when reprocessed. Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen.
Brimful Bitumens
When chunks of ore mined out of moons yield above-average densities of Bitumens, the ore is called Brimful Bitumens and reprocessing returns approximately 15% higher quantities of useful material. A ubiquitous ore commercially mined from moons, Bitumens are very useful as they yield good quantities of Hydrocarbons used as basic elements of some advanced materials. Bitumen ores will also yield Mexallon and Pyerite.
Brimful Coesite
When chunks of ore mined out of moons yield above-average densities of Coesite, the ore is called Brimful Coesite and reprocessing returns approximately 15% higher quantities of useful material. A ubiquitous ore commercially mined from moons, Coesite is very useful as it yields good quantities of Silicates used as basic elements of some advanced materials. Coesite ores will also yield Mexallon and Pyerite.
Brimful Sylvite
When chunks of ore mined out of moons yield above-average densities of Sylvite, the ore is called Brimful Sylvite and reprocessing returns approximately 15% higher quantities of useful material. A ubiquitous ore commercially mined from moons, Sylvite is very useful as it yields good quantities of Evaporite Deposits used as basic elements of some advanced materials. Sylvite ores will also yield Mexallon and Pyerite.
Brimful Zeolites
When chunks of ore mined out of moons yield above-average densities of Zeolites, the ore is called Brimful Zeolites and reprocessing returns approximately 15% higher quantities of useful material. A ubiquitous ore commercially mined from moons, Zeolites are useful as they yield good quantities of trapped Atmospheric Gases used as basic elements of some advanced materials. Zeolites ores will also yield Mexallon and Pyerite.
Broadcast Node
By integrating transcranial microcontrollers into a circuit made from synthetic synapses, the broadcast node is able to communicate directly with various station functions and with negligible signal loss and latency. The addition of computerized guidance systems, each running independent navigation system software routines, allows a single node to coordinate starship docking procedures, drone operations, and even station defenses.
Broadsword
Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module that creates a warp disruption field that moves with the origin ship wherever it goes. Developer: Core Complexion Inc. Core Complexion's ships are unusual in that they favor electronics and defense over the “lots of guns” approach traditionally favored by the Minmatar.
Broadsword Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Broadsword Bloody Hands SKIN
The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. The group was founded in early YC109, during a period of protest and rioting at the killing of Defiants leader Karishal Muritor by Republic forces acting under the orders of Karin Midular's government. It is believed that the 'Bloody Hands' symbolism was inspired by the use of a bloody fist logo by the Ushra'Khan alliance of capsuleer freedom fighters. The Bloody Hands of Matar turned from protest to terrorism with a campaign of firebombing Amarr and Ammatar interests on Minmatar worlds. The group's violence escalated with a bomb attack on the Egbonbet Republic Parliament station that succeeded in assassinating a visiting Ammatar Mandate ambassador in mid YC109. The terror group pulled off their greatest coup in March YC112, killing thousands in the massive bombing of an Amarr Ministry of War station in Pashanai system. Although hunted by both Republic Security Services and the Amarr Ministry of Internal Order, the Bloody Hands have evaded elimination and officially remain an active threat.
Broadsword Blue Tiger SKIN
Broadsword Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Broadsword Exoplanets Hunter SKIN
Broadsword Firewall Breach SKIN
Broadsword Glacial Drift SKIN
Broadsword Hazard Control SKIN
Broadsword Heartsurge SKIN
Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.
Broadsword Justice SKIN
Broadsword Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Broadsword Tronhadar Ink SKIN
Broadsword Valklear Glory SKIN
Broadsword Zydrine Burn SKIN
Zydrine Burn is a potent liquor that is loosely related to the more refined Zydrine Wine, both of these green-hued drinks being produced using rice leaves, a certain portion of the grains, and whatever additives are appropriate to the style of drink. While Zydrine Wine can be an extraordinarily delicate and subtle drink, with the finest generally held to be brewed from the rice plants of Intaki Prime, its more powerful cousin is a somewhat pungent and vividly green brew. Rumors suggest that some versions of Zydrine Burn use as ingredients effluent from Quafe production, liquefied fedo scent glands, or even the notorious protein delicacies in powdered form. Whatever the case, a market for this harshly memorable liquor has sprung up among space workers of all kinds, and few space station bars lack a bottle or two of the stuff. Among planetary populations the brew has a more notorious reputation, popularly considered the tipple of underclasses, criminals, and ruthless capsuleer pirates.
Brokara Ryver's Tag
Brokara Ryver's Tag. It may prove valuable if turned in at proper authorities.
Brokara's Modified Cap Recharger
Increases the capacitor recharge rate.
Brokara's Modified Capacitor Power Relay
Increases capacitor recharge rate at the expense of shield boosting.
Brokara's Modified Dual Heavy Pulse Laser
This heavy pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Brokara's Modified EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brokara's Modified EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brokara's Modified EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brokara's Modified Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brokara's Modified Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brokara's Modified Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brokara's Modified Heat Sink
Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brokara's Modified Heavy Capacitor Booster
Provides a quick injection of power into the capacitor.
Brokara's Modified Heavy Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Brokara's Modified Heavy Energy Nosferatu
Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Brokara's Modified Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brokara's Modified Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brokara's Modified Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brokara's Modified Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Brokara's Modified Large EMP Smartbomb
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Brokara's Modified Mega Pulse Laser
A super-heavy pulse laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Brokara's Modified Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brokara's Modified Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brokara's Modified Power Diagnostic System
Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
Brokara's Modified Reactor Control Unit
Boosts power core output.
Brokara's Modified Thermal Armor Hardener
An enhanced version of the standard thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brokara's Modified Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brokara's Modified Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Broken Broadcast Node
By integrating transcranial microcontrollers into a circuit made from synthetic synapses, the broadcast node is able to communicate directly with various station functions and with negligible signal loss and latency. The addition of computerized guidance systems, each running independent navigation system software routines, allows a single node to coordinate starship docking procedures, drone operations, and even station defenses.
Broken Drone Transceiver
A multifunction chip with digital modulator and oscillator utilized in drone communication hardware. This one looks broken.
Broken Integrity Response Drones
Hull breaches are a constant, serious threat during space travel, as well as a dangerous reality to orbital stations, which are too massive to avoid incoming objects. Integrity response drones help mitigate that threat by providing the automated, immediate application of sealants to any detected impact or pressure fracture in the structure they patrol.
Broken Nano-Factory
Only the highly advanced Ukomi superconductor can be rendered small enough for use in nano-factories, microscopic devices programmed to absorb and recycle ambient material into useful matter. Each factory is built from reactive metals, ensuring that they interact properly – or not at all – with their environment, while a mote of industrial explosive automatically destroys them when they have completed their task.
Broken Organic Mortar Applicators
While nanites are ideal for many forms of construction, sealing joints between large structural bulkheads is a job best left to organic mortar, a thick gel that actively permeates every microscopic gap between two parts. Due to the aggressive nature of the genetically engineered bacteria that intelligently guides into place the hardening condensate material, this paste is extremely hazardous to humans and must be applied by robots.
Broken Recursive Computing Module
Not all automated functions are delicate or complicated enough to warrant advanced computer hardware; relatively mundane tasks are best when assigned to an RCM bank. These sturdy, reliable processing units are able to effectively handle most of the day-to-day operations of stations, starships, and stargates.
Broken Self-Harmonizing Power Core
With camera drones diligently monitoring the temperature, radioactivity, and electrical output of these advanced nuclear reactors, instant adjustments can be made to a dynamic, adaptive layer of hermetic membranes, which keeps the power core functioning safely at maximum capacity, with no human attention required whatsoever.
Broken Skill Canister
This skill canister randomly emits sparks and small puffs of smoke. It does not appear to be safe to use. Whatever it has been filled with doesn't seem to have been meant for humans. Further analysis indicates that some enterprising scientist attempted to extract the skills of a Fedo. To what end remains a mystery.
Broken Sterile Conduits
Sustaining diverse populations of station inhabitants – many of whom come from different worlds with different ecologies – was a medical nightmare until the development of sterile conduits. Each length of flexible, self-repairing tube is powered by breaking down the chemical energy in the water they convey, which itself is laced with smart vaccines able to identify and destroy almost any known antigen.
Broken Wetware Mainframe
So advanced and energy-demanding are wetware mainframes that they require vehicle-scale power cores and the constant attention of maintenance personnel. When operating at peak performance levels, nothing in New Eden can match the raw computing power of these machines, from calculating warp coordinates to administrating the core functions of an entire space station.
Broker Relations
Proficiency at driving down market-related costs. Each level of skill subtracts a flat 0.3% from the costs associated with setting up a market order in a non-player station, which usually come to 3% of the order's total value. This can be further influenced by the player's standing towards the owner of the station where the order is entered.
Brutix
One of the most ferocious war vessels to ever spring from Gallente starship design, the Brutix is a behemoth in every sense of the word. When this hard-hitting monster appears, the battlefield takes notice.
Brutix Abyssal Firestorm SKIN
Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed.
Brutix AIR Laboratories SKIN
The Association for Interdisciplinary Research is an independent organization focused heavily on research and development of new technologies across multiple industries. The company has subdivisions that cover everything from combat-oriented technology, industrial and economic endeavors, and exploration-focused pursuits. AIR Laboratories, a subdivision of AIR, is responsible for oversight and management of the AIR Capsuleer Training Program.
Brutix Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Brutix Blueprint
Brutix Capsuleer Day XVII SKIN
Capsuleers were given independent licenses 17 years ago and the YC122 celebrations mark this latest anniversary of the start of the Capsuleer Age with the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVII is a moment of celebration for "The Elite" pilots even as the threat of invasion from the Triglavian Collective looms. CONCORD and the core empires of New Eden surely hope to persuade the ranks of independent capsuleers to join the struggle against the implacable and inscrutable foe.
Brutix Cordite Blossom SKIN
Released as a tribute to a renowned Imperial Armaments weapons designer who was lost in battle during live field testing in mid YC120, this nanocoating was produced in limited numbers for just eight hulls that have drawn influence (either directly or more controversially) from his highly successful design work over the years. The fade from deep black to vibrant yellow pays homage to the color produced by Standard frequency crystals, which are used in weapons testing to form a baseline damage profile for prototype energy turrets. The nanocoating is also adorned with a crest of crimson roses, the symbol of the Imperial house to which he belonged. Among the hulls that this nanocoating was commissioned for is the Punisher, the staple anti-frigate and fighter patrol platform of the Imperial Navy, which is widely regarded as one of the finest examples of a light turret-based weapons platform ever designed. “To serve your craft with such skill and tenacity is worthy of the deepest reverence. To pour your very heart and soul into your work is truly divine.” Kefsooda Arkih, - CEO, Imperial Armaments.
Brutix Deathglow Remnant SKIN
Brutix Dragon Phoenix SKIN
Many cultures of New Eden have mythological figures or creatures that share common features with those found elsewhere, even far across the stars on the worlds of different empires. Such a legendary beast, or sometimes pair of creatures, that shows up in many places is the Dragon Phoenix. The various versions of the Dragon Phoenix found across New Eden vary in details but are all known as harbingers of good fortune and symbols of rebirth. The vast Gallente Federation, with its myriad cultures and states, has many instances of this mythology present in various forms, including versions where the beast is one legendary creature, accounts of twinned creatures, and even one where the 'Dragon' and the 'Phoenix' marry and become one. This myth is far less common among the Caldari, with their Way of the Winds, and the Amarr with their all-pervading monotheistic religion. Even so, the native traditional Caldari still living on Caldari Prime have an echo of the idea in their ancient myths; the Achura Stargazers translate the notion into certain of their ideas; and certain cult tales of the Khanid may cloak the myth under layers of Amarr religious trappings. For their part, the Minmatar tribes keep a plethora of totemic creatures and tell many fabulous tales in the traditions of their clans and caravans. Creatures akin to the fantastic Dragon Phoenix are quite at home in the animistic and shamanic cultures of the Minmatar.
Brutix Exoplanets Hunter SKIN
Brutix Federal Police SKIN
The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies".
Brutix Glacial Drift SKIN
Brutix IGC SKIN
Brutix Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Brutix Intaki Syndicate SKIN
Brutix Kopis Edge SKIN
Brutix Luminaire Rising SKIN
The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet.
Brutix Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Brutix Navy Issue
This ship was born out of the experience gained by the Federation after the launch of the Talos-Class Attack Battlecruiser. Sensing that the Brutix hull could be refined further, it was decided to remove all notion of active defense from it to favor improvements to its already significant damage potential. The final outcome of this experiment resulted in the Brutix Navy Issue, a vessel that already shows great potential from the few skirmishes it has been into so far.
Brutix Navy Issue Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Brutix Navy Issue Exoplanets Hunter SKIN
Brutix Navy Issue Federal Police SKIN
The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies".
Brutix Navy Issue GalNet StreamCast Unit SKIN
The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.
Brutix Navy Issue Glacial Drift SKIN
Brutix Navy Issue IGC SKIN
Brutix Navy Issue Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Brutix Navy Issue Intaki Syndicate SKIN
Brutix Navy Issue Kopis Edge SKIN
Brutix Navy Issue Luminaire Rising SKIN
The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet.
Brutix Navy Issue Sapphire Sungrazer SKIN
Brutix Navy Issue Spirit SKIN
Brutix Navy Issue Warp Convergence SKIN
This nanocoating is apparently designed to evoke the strangeness and wonder of the paradoxical spacetime environments, and the effects within them, discovered in early YC124. The nanocoating is an example of one created by a specialist expert system oriented towards creative work. Recent data from the peculiar warp paradoxes located in New Eden was used by the expert system to create this design. It is rumored that the expert system has subsequently had to be forcibly terminated and destroyed by order of CONCORD.
Brutix Roden SKIN
Brutix Serpentis SKIN
Brutix Serpentis SKIN
Brutix Serpentis SKIN (30 Days)
Brutix Spirit SKIN
Brutix Strategic Materiel Defender SKIN
Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics. The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
Brutix Triglavian Twilight SKIN
Commissioned in YC121 by CONCORD's own Kjersidur Elladall of the Directive Enforcement Department, these commemorative SKINs serve as a reminder and a badge of honour for those daring Capsuleers who risked all to say "I was there" when the Triglavian Collective breached the boundaries of Abyssal Deadspace and invaded the systems of New Eden. In that year across the Empire-owned systems of the cluster, Conduits from Abyssal Deadspace appeared and carried the forces of the Collective into the comparatively rich and utopian star systems that CONCORD and the DED are sworn to protect. CONCORD will never forget - nor fail to honour - the brave pilots who dedicated their time, their resources and their clones in the fight against the Triglavian menace.
Brutix Valimor Legacy SKIN
Brutix Warp Convergence SKIN
This nanocoating is apparently designed to evoke the strangeness and wonder of the paradoxical spacetime environments, and the effects within them, discovered in early YC124. The nanocoating is an example of one created by a specialist expert system oriented towards creative work. Recent data from the peculiar warp paradoxes located in New Eden was used by the expert system to create this design. It is rumored that the expert system has subsequently had to be forcibly terminated and destroyed by order of CONCORD.
Brutix Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Brynn Jerdola's Tag
Brynn Jerdola's Tag. It may prove valuable if turned in at proper authorities.
Brynn's Modified 100MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.
Brynn's Modified 350mm Railgun
The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Brynn's Modified 425mm Railgun
This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Brynn's Modified 500MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module.
Brynn's Modified Co-Processor
Increases CPU output.
Brynn's Modified Damage Control
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time.
Brynn's Modified Dual 250mm Railgun
This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Brynn's Modified EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brynn's Modified EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brynn's Modified EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brynn's Modified Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brynn's Modified Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brynn's Modified Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brynn's Modified Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brynn's Modified Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brynn's Modified Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brynn's Modified Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Brynn's Modified Large Plasma Smartbomb
Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.
Brynn's Modified Magnetic Field Stabilizer
Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brynn's Modified Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brynn's Modified Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brynn's Modified Power Diagnostic System
Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
Brynn's Modified Reactor Control Unit
Boosts power core output.
Brynn's Modified Sensor Booster
Gives an increase to targeting range, scan resolution and sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brynn's Modified Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brynn's Modified Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brynn's Modified Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brynn's Modified Tracking Computer
By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Burned Logic Circuit
Autonomous field programmable holographic signal processor with embedded holographic data storage. Used in most modern computers, the ubiquitous AFPHSPEHDS is colloquially known as the "Aphid". This name leads of course to many bad puns about bugs in the system.
Burned Transneural Scanner
This elaborate device utilizes a combination of magnetic resonance imaging and emission tomography to quickly acquire a detailed scan of a human brain down to the quantum level. This information can then be transmitted to a cortex reconstructor in a remote facility to transfer the subject's memories and personality into a fresh clone. This process is both rapid and destructive, leaving the original brain and the transneural scanner damaged beyond repair. This particular transneural scanning unit has served its purpose and is no longer operational.
Burst
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. In the Minmatar Republic, this led to the redesign and redeployment of the Burst. The Burst had been a small and fast cargo vessel. This all changed after the redesign, when the Burst found its small-time mining capabilities curtailed in lieu of logistics systems that moved its focus to shield support for friendly vessels.
Burst Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Burst Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Burst Blue Tiger SKIN
Burst Blueprint
Burst Combat Medic Section SKIN
For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and dedicated combat medic vessels are usually adaptations of the various repair and recovery cruisers manufactured by empire corporations. The Combat Medic Sections will accompany DED forces on search and rescue duty along spacelanes where piracy is commonplace and often the only practical action that can be taken is recovery of survivors.
Burst Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Burst Exoplanets Hunter SKIN
Burst Glacial Drift SKIN
Burst Hazard Control SKIN
Burst Jammer I
Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, this module requires large amounts of capacitor energy to operate. Note: Only one module of this type can be activated at the same time. Additionally, fitting a Burst Jammer module will disable interdiction nullification.
Burst Jammer I Blueprint
Burst Jammer II
Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, this module requires large amounts of capacitor energy to operate. Note: Only one module of this type can be activated at the same time. Additionally, fitting a Burst Jammer module will disable interdiction nullification.
Burst Projector Operation
Operation of Burst Projector systems. Each skill level gives a 5% reduction in module activation time.
Burst Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Burst Tronhadar Ink SKIN
Burst Valklear Glory SKIN
Bustard
Developer: Lai Dai Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space.
Bustard Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Bustard Blue Tiger SKIN
Bustard Blueprint
Bustard Exoplanets Hunter SKIN
Bustard Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Bustard Glacial Drift SKIN
Bustard Kimotoro Eskeitan SKIN
Formally called the "Kimotoro Tivaktikun Sejikiineten Eskeitan", or Kimotoro Defense Zone Executive Guard, most Caldari know the defense force of the home constellation of the State simply as the Kimotoro Eskeitan. A Caldari Navy unit that answers directly to the Chief Executive Panel, the Kimotoro Eskeitan are often seen performing ceremonial duties in their splendidly caparisoned combat vessels, such as on occasions like the Caldari State Workers Union Day. For all the decoration and pomp of their most visible appearances, the Kimotoro Eskeitan are one of the most elite forces in the Caldari State's military and form an essential component of the defensive arrangements of the Caldari home systems.
Bustard Lodestrike SKIN
To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.
Bustard Matigu Seabeast SKIN
Bustard Raata Sunset SKIN
Bustard Steel Cardinal SKIN
Bustard Union Day Executive SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Bustard Vitalshift EGO SKIN
[Incoming commercial broadcast...] Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology. EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy. The Vitalshift from Ishukone. Feel the pulse, see the future.
Bustard Wiyrkomi SKIN
Bustard Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Bustard Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Buzzard
Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters. Developer: Ishukone The Buzzard was developed according to the exacting specifications of Admiral Okaseilen Fukashi, head of the Caldari Navy Recon Division, and was the first production level ship specifically built to take full advantage of the cloaking breakthroughs achieved by Project Mirage at Crielere.
Buzzard Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Buzzard Blue Tiger SKIN
Buzzard Blueprint
Buzzard Caldari Navy SKIN
Buzzard Capsuleer Day XXI SKIN
As celebrations unfold for the 21st anniversary of the Capsuleer Age, a looming threat emerges from Abyssal Deadspace. The conflict between the Triglavian Collective and the Drifters spills into New Eden, prompting the Society of Conscious Thought to enlist Capsuleers to act on their behalf. This nanocoating, intricately crafted by the SoCT, serves as a distinctive adornment for those who bravely stepped up for the frontier in Y126.
Buzzard Exoplanets Hunter SKIN
Buzzard Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Buzzard Glacial Drift SKIN
Buzzard Luminaire Rising SKIN
The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet.
Buzzard Matigu Seabeast SKIN
Buzzard Raata Sunset SKIN
Buzzard Scope Syndication YC122 SKIN
The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.
Buzzard Steel Cardinal SKIN
Buzzard Versus Blueforce SKIN
Buzzard Versus Redforce SKIN
Buzzard Wiyrkomi SKIN
Buzzard Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Buzzard Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
BZ-5 Scoped Gravimetric ECM
Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems such as those found on Caldari, Guristas and Mordu's Legion ships.
C-IR Compact Guidance Disruptor
Disrupts the effective range and precision of missiles fired by the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
C3-A 'Hivaa Saitsuo' Ballistic Control System
The C3-A 'Hivaa Saitsuo' Ballistic Control System is a special modification of the standard ballistic control system to include command, control and communications firmware that will enhance drones alongside missiles. The saying 'hivaa saitsuo' is an old phrase from Caldari history meaning 'good hunting', and often used as a means of wishing someone luck in military circles.
C3-FTM Acid
Difficult to procure and expensive to create, this rare chemical compound plays an important role as a neuroprotective agent for capsule pilots. It is integrated into the life-support systems on board a capsuleer's vessel, where it helps limit brain cell death and neurodegeneration.
C3-FTM Acid Reaction Formula
C3-X 'Hivaa Saitsuo' Ballistic Control System
The C3-X 'Hivaa Saitsuo' Ballistic Control System is a highly experimental modification of the standard ballistic control system to include command, control and communications firmware that will enhance drones alongside missiles. The saying 'hivaa saitsuo' is an old phrase from Caldari history meaning 'good hunting', and often used as a means of wishing someone luck in military circles.
Cadmium
A soft, malleable metal often occuring with zinc ores. Has a wide variety of applications; used in electroplating, superconductors, and as an alloy in various types of structure and equipment.
Caedes
"Terror and murder are tools that serve our great work well but only fools mistake them for ends in themselves. When an atmosphere of unremitting fear is to our purpose, by all means we should horrify and cow the weak with the ferocity of slaughter we bring to their pitiful communities. Even still, the greatest terror can be evoked with the hidden blade and subtle whispers from the shadows unseen. The Great Truth can only be approached by those who master all the ways of power: bloodthirsty fools and unreasoning murderers can never make progress on our path." – Omir Sarikusa, Meditations on a Crimson Chalice
Caesarium Cadmide
A dark-golden hued alloy composed of cadmium and caesium. Often confused with tritanium due to its tint. An essential ingredient in various composites and condensates.
Caesarium Cadmide Reaction Formula
Caesium
A golden Alkali metal used primarily in propulsion systems. Also performs a variety of catalytic functions in the nuclear and photoelectric arenas.
Caiman
The Guristas Pirates are never ones to be left behind and the radical ship-design genius of Korako 'The Rabbit' Kosakami was quickly applied to capital ship development as other pirate and outlaw groups rolled out their fleets. The Caiman is a dreadnought that continues the Guristas emphasis on light strike capability among all their ships. Strong shields, together with powerful cruise missile and torpedo systems, round out a dreadnought that reflects the Rabbit's practice of taking Caldari hulls and twisting them to the preference of the Guristas.
Caiman Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Caiman Glacial Drift SKIN
Calamitous Firestorm Filament
This Abyssal Filament will pull up to two T1 Cruisers into a pocket of Abyssal Deadspace with an environment blasted by plasma firestorms that will reduce Thermal resistance but enhance ship armor strength. SOCT scientists have detected a substantial energy surge in this region of Abyssal Deadspace, pointing to a recent large-scale battle. Ongoing activity indicates the presence of several vessels. The SOCT calls upon capsuleers to deploy battle-fitted cruisers and investigate, with the goal of recovering valuable technology and data. As the conduits are in collapse, space and time around them have become warped to the point of being insulated entirely. As a result, exiting the safe space via one side will appear like entering it from the other. The pocket is categorized as 'very hard,' and the SOCT strongly advises that only veteran capsuleers, preferably in a fleet of two, should venture in. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. After 30 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. Triglavian Origin Conduits will permit the activating ship to return to normal space.
Caldari AZ-1 Nexus Chip
This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Kaalakiota scientists for the Caldari Navy, made to be of better quality than what is available on the open market. The AZ-1 chip is designed for battleship class vessels.
Caldari Battlecruiser
Skill at operating Caldari battlecruisers.
Caldari Battleship
Skill at operating Caldari battleships.
Caldari BY-1 Nexus Chip
This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Kaalakiota scientists for the Caldari Navy, made to be of better quality than what is available on the open market. The BY-1 chip is designed for frigate class vessels.
Caldari Carrier
Skill at operating Caldari carriers.
Caldari Control Tower
At first the Caldari Control Towers were manufactured by Kaalakiota, but since they focused their efforts mostly on other, more profitable installations, they soon lost the contract and the Sukuuvestaa corporation took over the Control Towers' development and production. Racial Bonuses: 25% bonus to Missile Battery Rate of Fire 50% bonus to Missile Velocity -75% bonus to ECM Jammer Battery Target Cycling Speed
Caldari Control Tower Blueprint
Caldari Control Tower Medium
At first the Caldari Control Towers were manufactured by Kaalakiota, but since they focused their efforts mostly on other, more profitable installations, they soon lost the contract and the Sukuuvestaa corporation took over the Control Towers' development and production. Racial Bonuses: 25% bonus to Missile Battery Rate of Fire 50% bonus to Missile Velocity -75% bonus to Electronic Warfare Battery Target Cycling Speed
Caldari Control Tower Medium Blueprint
Caldari Control Tower Small
At first the Caldari Control Towers were manufactured by Kaalakiota, but since they focused their efforts mostly on other, more profitable installations, they soon lost the contract and the Sukuuvestaa corporation took over the Control Towers' development and production. Racial Bonuses: 25% bonus to Missile Battery Rate of Fire 50% bonus to Missile Velocity -75% bonus to Electronic Warfare Battery Target Cycling Speed
Caldari Control Tower Small Blueprint
Caldari Core Systems
Skill in the operation of Caldari Core Subsystems used on Tech III ships.
Caldari Cruiser
Skill at operating Caldari cruisers.
Caldari CU-1 Nexus Chip
This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Kaalakiota scientists for the Caldari Navy, made to be of better quality than what is available on the open market. The CU-1 chip is designed for cruiser class vessels.
Caldari Decoder Package
A decoder package used to obtain a Gallente Listening Outpost that will listen in on the Caldari communications network. This particular splice can occasionally be found in Caldari Cryptograph Storage that are located in Caldari Operation Centers. This item can be exchanged along with some LP for a Gallente Listening Outpost at a Federal Defense Union loyalty point store.
Caldari Defensive Systems
Skill in the operation of Caldari Defensive Subsystems used on Tech III ships.
Caldari Destroyer
Skill at operating Caldari destroyers.
Caldari Dreadnought
Skill at operating Caldari dreadnoughts.
Caldari Drone Specialization
Specialization in the operation of advanced Caldari drones. 2% bonus per skill level to the damage of light, medium, heavy and sentry drones requiring Caldari Drone Specialization.
Caldari Encoder Splice
An encoder splice used to obtain a Gallente Propaganda Broadcast Structure that will broadcast into the Caldari communications network. This particular splice can occasionally be found in Caldari Cryptograph Storage that are located in Caldari Operation Centers. This item can be exchanged along with some LP for a Gallente Propaganda Broadcast Structure at a Federal Defense Union loyalty point store.
Caldari Encryption Methods
Understanding of the data encryption methods used by the Caldari State and its allies.
Caldari Force Auxiliary
Skill at operating Caldari force auxiliaries.
Caldari Freighter
Skill at operating Caldari freighters.
Caldari Frigate
Skill at operating Caldari frigates.
Caldari Hauler
Skill at operating Caldari hauler ships.
Caldari Inception Package
This package has been awarded to you for your swift and decisive actions on behalf of the Caldari State.
Caldari Listening Outpost
Listening Outposts are deployable structures that can decrease your enemy's advantage points in the system they are deployed in. They must be defended for a period of time before advantage points are deducted from the enemy's side. You can buy Listening Outposts from your militia's LP Store.
Caldari Loyalty Token
These tokens are given to capsuleers who have contributed to the security and prosperity of the Caldari State. They can be traded on the market for ISK in most Caldari stations.
Caldari Navy 125mm Railgun
The 125mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Caldari Navy 150mm Railgun
This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Caldari Navy 200mm Railgun
The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Caldari Navy 250mm Railgun
Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Caldari Navy 350mm Railgun
The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Caldari Navy 425mm Railgun
This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Caldari Navy 75mm Railgun
A small multi-barreled railgun for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Caldari Navy Admiral Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Caldari Navy Antimatter Charge L
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Caldari Navy Antimatter Charge M
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Caldari Navy Antimatter Charge S
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Caldari Navy Ballistic Control System
A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Caldari Navy Captain Elite Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Caldari Navy Captain Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Caldari Navy Captain Insignia II
Identification tags such as these may prove valuable if handed to the proper organization.
Caldari Navy Captain Insignia III
Identification tags such as these may prove valuable if handed to the proper organization.
Caldari Navy Captain Insignia IV
Identification tags such as these may prove valuable if handed to the proper organization.
Caldari Navy Captain Insignia V
Identification tags such as these may prove valuable if handed to the proper organization.
Caldari Navy Cloaking Device
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity. Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.
Caldari Navy Co-Processor
Increases CPU output.
Caldari Navy Command Mindlink
This advanced interface link produced for the Caldari Navy drastically improves a commander's Shield Command and Information Command abilities by directly linking to the nanites launched by the command burst charge. +25% bonus to Shield and Information Command Burst effect strength and duration.
Caldari Navy Commodore Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Caldari Navy Commodore Insignia II
Identification tags such as these may prove valuable if handed to the proper organization.
Caldari Navy Cruise Missile Launcher
A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Caldari Navy Dual 150mm Railgun
This cruiser-sized weapon is a double-barreled version of the frigate class 150mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Caldari Navy Dual 250mm Railgun
This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Caldari Navy EM Shield Amplifier
Boosts the EM resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Caldari Navy EM Shield Hardener
Boosts shield resistance against EM damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance
Caldari Navy Explosive Shield Amplifier
Boosts the explosive resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Caldari Navy Explosive Shield Hardener
Boosts shield resistance against explosive damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance
Caldari Navy Fleet Commander Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Caldari Navy Fleet Rear-Admiral Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Caldari Navy Heavy Assault Missile Launcher
A launcher intended for use on cruiser-class spacecraft. While assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations.
Caldari Navy Heavy Missile Launcher
Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity.
Caldari Navy Hookbill
Long struggling with a reputation for being the ugly duckling of the Caldari ship repertoire, the Hookbill recently got a new lease on life, being upgraded from a routine patrol vessel into a fleet-standard frigate. With the advancements brought on by the upgrade, the time is nigh for this little slugger to prove itself on battlefields throughout Caldari space and beyond.
Caldari Navy Hookbill Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Caldari Navy Hookbill Exoplanets Hunter SKIN
Caldari Navy Hookbill Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Caldari Navy Hookbill Glacial Drift SKIN
Caldari Navy Hookbill Steel Cardinal SKIN
Caldari Navy Hookbill Versus Blueforce SKIN
Caldari Navy Hookbill Wiyrkomi SKIN
Caldari Navy Hookbill Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Caldari Navy Hornet
Light Scout Drone
Caldari Navy Inferno Cruise Missile
An Amarr creation with powerful capabilities, the Inferno cruise missile was for a long time confined solely to the Amarr armed forces, but exports began some years ago and the missile is now found throughout the universe.
Caldari Navy Inferno Heavy Assault Missile
A plasma warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.
Caldari Navy Inferno Heavy Missile
Originally designed as a 'finisher' - the killing blow to a crippled ship - the Inferno heavy missile has since gone through various technological upgrades. The latest version has a lighter payload than the original, but much improved guidance systems.
Caldari Navy Inferno Light Missile
The explosion the Inferno light missile creates upon impact is stunning enough for any display of fireworks - just ten times more deadly.
Caldari Navy Inferno Rocket
A small rocket with a plasma warhead.
Caldari Navy Inferno Torpedo
An ultra-heavy plasma missile. While it is a slow projectile, its sheer damage potential is simply staggering.
Caldari Navy Iridium Charge L
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Caldari Navy Iridium Charge M
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Caldari Navy Iridium Charge S
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Caldari Navy Iron Charge L
Consists of two components: a shell of titanium and a core of iron atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Caldari Navy Iron Charge M
Consists of two components: a shell of titanium and a core of iron atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Caldari Navy Iron Charge S
Consists of two components: a shell of titanium and a core of iron atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Caldari Navy Kinetic Shield Amplifier
Boosts the kinetic resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Caldari Navy Kinetic Shield Hardener
Boosts shield resistance against kinetic damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance
Caldari Navy Large Graviton Smartbomb
Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.
Caldari Navy Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Caldari Navy Large Shield Extender
Increases the maximum strength of the shield.
Caldari Navy Lead Charge L
Consists of two components: a shell of titanium and a core of lead atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Caldari Navy Lead Charge M
Consists of two components: a shell of titanium and a core of lead atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Caldari Navy Lead Charge S
Consists of two components: a shell of titanium and a core of lead atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Caldari Navy Light Missile Launcher
Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles.
Caldari Navy Medium Graviton Smartbomb
Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.
Caldari Navy Medium Shield Booster
Expends energy to provide a quick boost in shield strength.
Caldari Navy Medium Shield Extender
Increases the maximum strength of the shield.
Caldari Navy Micro Graviton Smartbomb
Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.
Caldari Navy Midshipman Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Caldari Navy Midshipman Insignia II
Identification tags such as these may prove valuable if handed to the proper organization.
Caldari Navy Midshipman Insignia III
Identification tags such as these may prove valuable if handed to the proper organization.
Caldari Navy Mjolnir Cruise Missile
The mother of all missiles, the Mjolnir cruise missile delivers a tremendous payload, guaranteed to get its victims acquainted with their personal god in a quick, but painful manner.
Caldari Navy Mjolnir Heavy Assault Missile
An EMP warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.
Caldari Navy Mjolnir Heavy Missile
First introduced by the armaments lab of the Wiyrkomi Corporation, the Mjolnir heavy missile is a solid investment with a large payload and steady performance.
Caldari Navy Mjolnir Light Missile
An advanced missile with a volatile payload of magnetized plasma, the Mjolnir light missile is specifically engineered to take down shield systems.
Caldari Navy Mjolnir Rocket
A small rocket with an EMP warhead.
Caldari Navy Mjolnir Torpedo
An ultra-heavy EMP missile. While it is a slow projectile, its sheer damage potential is simply staggering.
Caldari Navy Multispectrum Shield Hardener
Boosts shield resistance against all damage types. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance
Caldari Navy Nova Cruise Missile
A very basic missile for large launchers with reasonable payload. Utilizes the now substandard technology of bulls-eye guidance systems.
Caldari Navy Nova Heavy Assault Missile
A nuclear warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.
Caldari Navy Nova Heavy Missile
The be-all and end-all of medium-sized missiles, the Nova heavy missile is a must for those who want a guaranteed kill no matter the cost.
Caldari Navy Nova Light Missile
The Nova light missile is a tiny nuclear projectile based on a classic Minmatar design that has been in use since the early days of the Minmatar Resistance.
Caldari Navy Nova Rocket
A small rocket with a nuclear warhead.
Caldari Navy Nova Torpedo
An ultra-heavy nuclear missile. While it is a slow projectile, its sheer damage potential is simply staggering.
Caldari Navy Plutonium Charge L
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Caldari Navy Plutonium Charge M
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Caldari Navy Plutonium Charge S
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Caldari Navy Power Diagnostic System
Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
Caldari Navy Raid Leader Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Caldari Navy Rapid Heavy Missile Launcher
Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.
Caldari Navy Rapid Light Missile Launcher
Launcher for cruisers intended to counter fast frigates, can only be fitted with regular light missiles.
Caldari Navy Rocket Launcher
A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system.
Caldari Navy Scourge Auto-Targeting Cruise Missile I
A Caldarian cruise missile with a graviton warhead and automatic guidance system.
Caldari Navy Scourge Auto-Targeting Heavy Missile I
A Caldarian heavy missile with a graviton warhead and automatic guidance system.
Caldari Navy Scourge Auto-Targeting Light Missile I
A Caldarian light missile with a graviton warhead and automatic guidance system.
Caldari Navy Scourge Cruise Missile
The first Minmatar-made large missile. Constructed of reactionary alloys, the Scourge cruise missile is built to get to the target. Guidance and propulsion systems are of Gallente origin and were initially used in drones, making this a nimble projectile despite its heavy payload.
Caldari Navy Scourge Heavy Assault Missile
A kinetic warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.
Caldari Navy Scourge Heavy Missile
The Scourge heavy missile is an old relic from the Caldari-Gallente War that is still in widespread use because of its low price and versatility.
Caldari Navy Scourge Light Missile
From its humble beginnings in tiny Minmatar design labs, the Scourge light missile has quickly established itself throughout the star cluster as a premier missile for light launchers.
Caldari Navy Scourge Rocket
A small rocket with a piercing warhead.
Caldari Navy Scourge Torpedo
An ultra-heavy piercing missile. While it is a slow projectile, its sheer damage potential is simply staggering.
Caldari Navy Shield Boost Amplifier
Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Caldari Navy Shield Power Relay
Diverts power from the capacitors to the shields, thereby increasing the shield recharge rate.
Caldari Navy Small Graviton Smartbomb
Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.
Caldari Navy Small Shield Booster
Expends energy to provide a quick boost in shield strength.
Caldari Navy Small Shield Extender
Increases the maximum strength of the shield.
Caldari Navy Squad Leader Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Caldari Navy Stasis Webifier
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
Caldari Navy Thermal Shield Amplifier
Boosts the thermal resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Caldari Navy Thermal Shield Hardener
Boosts shield resistance against thermal damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance
Caldari Navy Thorium Charge L
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Caldari Navy Thorium Charge M
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Caldari Navy Thorium Charge S
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Caldari Navy Torpedo Launcher
A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Caldari Navy Tungsten Charge L
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Caldari Navy Tungsten Charge M
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Caldari Navy Tungsten Charge S
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Caldari Navy Uranium Charge L
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Caldari Navy Uranium Charge M
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Caldari Navy Uranium Charge S
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Caldari Navy Vespa
Medium Scout Drone
Caldari Navy Vice Admiral Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Caldari Navy Warden
Sentry Drone
Caldari Navy Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Caldari Navy Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Caldari Navy Wasp
Heavy Attack Drone
Caldari Navy X-Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Caldari Offensive Systems
Skill in the operation of Caldari Offensive Subsystems used on Tech III ships.
Caldari Phenomena Generator
Adapted from advanced research into natural wormhole phenomena, this module wields a Leviathan's massive Gravimetric sensor array to bend local space and affect the properties of all nearby vessels. The effects of this phenomenon impact both friendly and hostile ships, altering the entire battlefield in subtle but significant ways. Clever fleet commanders can take advantage of these effects to ensure victory, even against insurmountable odds. Affected ships receive: +30% shield hitpoints +10% EM resistances -15% kinetic resistances -10% remote armor repairer effectiveness
Caldari Phenomena Generator Blueprint
Caldari Propaganda Broadcast Structure
Propaganda Broadcast Structures are deployable structures that increase advantage points in the system they are deployed in. They must be defended for a period of time in order to gain advantage points. You can buy Propaganda Broadcast Structures from your militia's LP Store.
Caldari Propulsion Systems
Skill in the operation of Caldari Propulsion Subsystems used on Tech III ships.
Caldari Shuttle
Caldari Shuttle
Caldari Shuttle Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Caldari Shuttle Blueprint
Caldari Shuttle Exoplanets Hunter SKIN
Caldari Shuttle Glacial Drift SKIN
Caldari Shuttle Sukuuvestaa SKIN
Caldari Shuttle Wiyrkomi SKIN
Caldari spaceship skill accelerator
This Cerebral Accelerator is only designed for and available on Serenity. This Cerebral Accelerator is specially designed for Caldari Capsuleers to enhance their skills on piloting Caldari Frigates and Cruisers.
Caldari Starship Engineering
Skill and knowledge of Caldari Starship Engineering and its use in the development of advanced technology. Used in the research of Caldari Ships of all Sizes. Allows Caldari Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Caldari Starship Engineering per level.
Caldari State Starbase Charter
An electronic charter code issued by the Caldari State which permits the bearer to use a starbase around a moon in State sovereign space for 1 hour. The code is stored on tamperproof chips which must be inserted into the starbase control tower.
Caldari Strategic Cruiser
Skill at operating Caldari Strategic Cruisers.
Caldari Tactical Destroyer
Skill at operating Caldari Tactical Destroyers.
Caldari Titan
Skill at operating Caldari titans.
Calm Abyssal Filaments Crate
This sealed containment crate holds a Calm Abyssal Filament of a random weather type that can transport you to an Abyssal Deadspace pocket.
Calm Dark Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a relatively calm environment, and clouded by a field of dark matter that will reduce weapon ranges but enhance ship velocity. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Calm Electrical Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a relatively calm environment, and disrupted by massive electrical storms that will reduce EM resistance but enhance ship capacitor recharging. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Calm Exotic Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a relatively calm environment, and saturated with exotic particles that will reduce kinetic resistance but enhance scan resolution. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Calm Firestorm Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a relatively calm environment, and blasted by plasma firestorms that will reduce Thermal resistance but enhance ship armor strength. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Calm Gamma Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a relatively calm environment, and bathed in the radioactive afterglow of a gamma-ray burst that will reduce explosive resistance but enhance ship shield strength. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Cambion
The Cambion is the result of Caldari State Executor Tibus Heth's insistence that modern weapons of war be able to continually outperform previous standardized versions. While that effort is rumored to have been hit-and-miss (resulting in great scientific advances at the cost of a stunning array of misfortunes), it is absolutely undeniable that the Cambion has been one of its great successes, a feat that likely could not have been achieved in a different political milieu. The Cambion is an out-and-out brawler. Taking note from the Merlin – a versatile combat frigate in its own right – this ship is intended to rush in, overheat everything it runs, hit hard with everything it has and get out moments before death can find it.
Camera Drones
Most visibly used in starship development, especially on capsuleer craft, other types of camera drones are also employed in the fields of nano-medicine, surveillance, and entertainment.
Cap Booster 100
Provides a quick injection of power into your capacitor. Good for tight situations!
Cap Booster 100 Blueprint
Cap Booster 150
Provides a quick injection of power into your capacitor. Good for tight situations!
Cap Booster 150 Blueprint
Cap Booster 200
Provides a quick injection of power into your capacitor. Good for tight situations!
Cap Booster 200 Blueprint
Cap Booster 25
Provides a quick injection of power into your capacitor. Good for tight situations!
Cap Booster 25 Blueprint
Cap Booster 3200
Provides a quick injection of power into your capacitor. Good for tight situations!
Cap Booster 3200 Blueprint
Cap Booster 400
Provides a quick injection of power into your capacitor. Good for tight situations!
Cap Booster 400 Blueprint
Cap Booster 50
Provides a quick injection of power into your capacitor. Good for tight situations!
Cap Booster 50 Blueprint
Cap Booster 75
Provides a quick injection of power into your capacitor. Good for tight situations!
Cap Booster 75 Blueprint
Cap Booster 800
Provides a quick injection of power into your capacitor. Good for tight situations!
Cap Booster 800 Blueprint
Cap Recharger I
Increases the capacitor recharge rate.
Cap Recharger I Blueprint
Cap Recharger II
Increases the capacitor recharge rate.
Capacitor Console
Capacitor consoles are a necessary component of starship capacitor units.
Capacitor Emission Systems
Operation of energy transfer array and other energy emission systems. 5% reduced capacitor need of energy emission weapons per skill level.
Capacitor Flux Coil I
Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage.
Capacitor Flux Coil I Blueprint
Capacitor Flux Coil II
Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage.
Capacitor Management
Skill at regulating your ship's overall energy capacity. 5% bonus to capacitor capacity per skill level.
Capacitor Power Relay I
Increases capacitor recharge rate at the expense of shield boosting.
Capacitor Power Relay I Blueprint
Capacitor Power Relay II
Increases capacitor recharge rate at the expense of shield boosting.
Capacitor Systems Operation
Skill at operating your ship's capacitor, including the use of capacitor boosters and other basic energy modules. 5% reduction in capacitor recharge time per skill level.
Capital Absorption Thruster Array
Complex and powerful propulsion packs that use radiation absorption as the motive power for capital ships using Triglavian singularity technology.
Capital ACM Compact Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship. Note: May only be fitted to capital class ships.
Capital ACM Compact Armor Repairer Blueprint
Capital Algid Energy Administrations Unit I
This ship modification is designed to decrease the CPU need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Capital Algid Energy Administrations Unit I Blueprint
Capital Algid Energy Administrations Unit II
This ship modification is designed to decrease the CPU need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Capital Algid Hybrid Administrations Unit I
This ship modification is designed to decrease the CPU need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Capital Algid Hybrid Administrations Unit I Blueprint
Capital Algid Hybrid Administrations Unit II
This ship modification is designed to decrease the CPU need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Capital Ancillary Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold. Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. Prototype Inferno Module. May only be fitted to capital class ships.
Capital Ancillary Current Router I
This ship modification is designed to increase a ship's powergrid capacity.
Capital Ancillary Current Router I Blueprint
Capital Ancillary Current Router II
This ship modification is designed to increase a ship's powergrid capacity.
Capital Ancillary Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold. Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. Prototype Inferno Module. May only be fitted to capital class ships.
Capital Ancillary Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold. Note: Can use Cap Booster 3200 as fuel. Reloading time is 60 seconds. Prototype Inferno Module. May only be fitted to capital class ships.
Capital Ancillary Shield Booster
Provides a quick boost in shield strength. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold. Note: Can use Cap Booster 3200 as fuel. Reloading time is 60 seconds. Prototype Inferno Module. May only be fitted to capital class ships.
Capital Antimatter Reactor Unit
Power Core component used primarily in Amarr ships. A component in various other technology as well.
Capital Antimatter Reactor Unit Blueprint
Capital Armor Plates
Gigantic sheets of reinforced armor plating, manufactured for the construction of capital ships.
Capital Armor Plates Blueprint
Capital Armor Repairer I
This module uses nano-assemblers to repair damage done to the armor of the ship. Note: May only be fitted to capital class ships.
Capital Armor Repairer I Blueprint
Capital Armor Repairer II
This module uses nano-assemblers to repair damage done to the armor of the ship. Note: May only be fitted to capital class ships.
Capital Artillery Specialization
Specialist training in the operation of advanced capital artillery. 2% bonus per skill level to the damage of capital turrets requiring Capital Artillery Specialization.
Capital Asteroid Ore Compressor I
This module uses ORE's latest materials compression technology to enable compression of harvested asteroid ore by a ship operating with an industrial core. Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet. Activation of a compressor requires any ship using it to have an active industrial core.
Capital Asteroid Ore Compressor I Blueprint
Capital Asymmetric Enduring Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense. Note: May only be fitted to capital class ships.
Capital Asymmetric Enduring Remote Shield Booster Blueprint
Capital Autocannon Specialization
Specialist training in the operation of advanced capital autocannons. 2% Bonus per skill level to the damage of capital turrets requiring Capital Autocannon Specialization.
Capital Auxiliary Nano Pump I
This ship modification is designed to increase a ship's armor repairer repair amount at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Auxiliary Nano Pump I Blueprint
Capital Auxiliary Nano Pump II
This ship modification is designed to increase a ship's armor repairer repair amount at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Auxiliary Thrusters I
This ship modification is designed to increase a ship's max velocity at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Capital Auxiliary Thrusters I Blueprint
Capital Auxiliary Thrusters II
This ship modification is designed to increase a ship's max velocity at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Capital Azeotropic Restrained Shield Extender
Increases the maximum strength of the shield. Note: May only be fitted to capital class ships.
Capital Azeotropic Restrained Shield Extender Blueprint
Capital Bay Loading Accelerator I
This ship modification is designed to increase a ship's missile launchers' rate of fire at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Capital Bay Loading Accelerator I Blueprint
Capital Bay Loading Accelerator II
This ship modification is designed to increase a ship's missile launchers' rate of fire at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Capital Beam Laser Specialization
Specialist training in the operation of advanced capital beam lasers. 2% Bonus per skill level to the damage of capital turrets requiring Capital Beam Laser Specialization.
Capital Blaster Specialization
Specialist training in the operation of advanced capital blasters. 2% Bonus per skill level to the damage of capital turrets requiring Capital Blaster Specialization.
Capital C-5L Compact Shield Booster
Expends energy to provide a quick boost in shield strength. Note: May only be fitted to capital class ships.
Capital C-5L Compact Shield Booster Blueprint
Capital Cap Battery I
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects. Note: May only be fitted to capital class ships.
Capital Cap Battery I Blueprint
Capital Cap Battery II
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects. Note: May only be fitted to capital class ships.
Capital Capacitor Battery
A multiple-thousand kilojoule capacitor battery, engineered for use in capital ships.
Capital Capacitor Battery Blueprint
Capital Capacitor Booster I
Provides a quick injection of power into the capacitor. Note: May only be fitted to capital class ships.
Capital Capacitor Booster I Blueprint
Capital Capacitor Booster II
Provides a quick injection of power into the capacitor. Note: May only be fitted to capital class ships.
Capital Capacitor Control Circuit I
This ship modification is designed to increase a ship's capacitor recharge rate.
Capital Capacitor Control Circuit I Blueprint
Capital Capacitor Control Circuit II
This ship modification is designed to increase a ship's capacitor recharge rate.
Capital Capacitor Emission Systems
Operation of capital remote capacitor transmitters and other capacitor emission systems. 5% reduced capacitor need of capital capacitor emission systems per skill level.
Capital Cargo Bay
Sheets of massive metal which link together to form a multiple-thousand-cubic meter cargo bay, for insertion into capital ships.
Capital Cargo Bay Blueprint
Capital Cargohold Optimization I
This ship modification is designed to increase a ship's cargo capacity at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Capital Cargohold Optimization I Blueprint
Capital Cargohold Optimization II
This ship modification is designed to increase a ship's cargo capacity at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Capital Clarity Ward Enduring Shield Booster
Expends energy to provide a quick boost in shield strength. Note: May only be fitted to capital class ships.
Capital Clarity Ward Enduring Shield Booster Blueprint
Capital Clone Vat Bay
Sheets of massive metal which link together to form a fully functional clone vat bay, for insertion into capital ships.
Capital Clone Vat Bay Blueprint
Capital Coaxial Compact Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship. Note: May only be fitted to capital class ships.
Capital Coaxial Compact Remote Armor Repairer Blueprint
Capital Command Processor I
This ship modification is designed to increase the number of Command Burst modules that can be equipped to a command-capable ship.
Capital Command Processor I Blueprint
Capital Compact Pb-Acid Cap Battery
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects. Note: May only be fitted to capital class ships.
Capital Compact Pb-Acid Cap Battery Blueprint
Capital Computer System
Onboard electronic interfaces and data banks, required for the operation of capital ships.
Capital Computer System Blueprint
Capital Construction Parts
Various mechanical and electronic parts for the construction of capital ships.
Capital Construction Parts Blueprint
Capital Core Defense Capacitor Safeguard I
This ship modification is designed to reduce the capacitor need of modules which require shield operation skills at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Capital Core Defense Capacitor Safeguard I Blueprint
Capital Core Defense Capacitor Safeguard II
This ship modification is designed to reduce the capacitor need of modules which require shield operation skills at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Capital Core Defense Charge Economizer I
This ship modification is designed to reduce the power need of all shield upgrade modules at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Capital Core Defense Charge Economizer I Blueprint
Capital Core Defense Charge Economizer II
This ship modification is designed to reduce the power need of all shield upgrade modules at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Capital Core Defense Field Extender I
This ship modification is designed to increase shield capacity at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Capital Core Defense Field Extender I Blueprint
Capital Core Defense Field Extender II
This ship modification is designed to increase shield capacity at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Capital Core Defense Field Purger I
This ship modification is designed to improve shield recharge rate at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Capital Core Defense Field Purger I Blueprint
Capital Core Defense Field Purger II
This ship modification is designed to improve shield recharge rate at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Capital Core Defense Operational Solidifier I
This ship modification is designed to reduce the duration of shield booster cycles at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Capital Core Defense Operational Solidifier I Blueprint
Capital Core Defense Operational Solidifier II
This ship modification is designed to reduce the duration of shield booster cycles at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Capital Core Temperature Regulator
Capital Core Temperature Regulators are advanced, supplementary systems used to regulate, mitigate and recycle surplus heat energy developed by capital ship reactor cores. Refits to empire navy fleets in response to the Triglavian Invasions often increased the overall power requirements of vessels, by upgrading or adding defensive and offensive systems, while not replacing reactor cores or carrying out major upgrades on these complex and valuable components. Additional power requirements have entailed running older reactor core designs "hot" and core temperature regulators are used to monitor, mitigate and, where practical, recycle surplus heat energy.
Capital Core Temperature Regulator Blueprint
Capital Corporate Hangar Bay
Sheets of massive metal which link together to form a multiple-thousand-cubic meter cargo bay, for insertion into capital ships.
Capital Corporate Hangar Bay Blueprint
Capital Crystalline Carbonide Armor Plate
Armor Component used primarily in Gallente ships. A component in various other technology as well.
Capital Crystalline Carbonide Armor Plate Blueprint
Capital Deflection Shield Emitter
Shield Component used primarily in Minmatar ships. A component in various other technology as well.
Capital Deflection Shield Emitter Blueprint
Capital Doomsday Weapon Mount
A hardpoint that allows a titan to fit a custom-made doomsday weapon, capable of obliterating its hapless target in one fell stroke.
Capital Doomsday Weapon Mount Blueprint
Capital Drone Bay
Sheets of massive metal which link together to form a fully functional drone bay, for insertion into capital ships.
Capital Drone Bay Blueprint
Capital Drone Control Range Augmentor I
This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Capital Drone Control Range Augmentor I Blueprint
Capital Drone Control Range Augmentor II
This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Capital Drone Durability Enhancer I
This ship modification is designed to increase the ship's drone and fighter hit points at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Capital Drone Durability Enhancer I Blueprint
Capital Drone Durability Enhancer II
This ship modification is designed to increase the ship's drone and fighter hit points at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Capital Drone Mining Augmentor I
This ship modification is designed to increase a ship's mining drone yield at the expense of the ship's CPU capacity. Increases the mining yield per cycle of ore mining drones, and speeds up the cycle time of ice harvesting drones. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Capital Drone Mining Augmentor I Blueprint
Capital Drone Mining Augmentor II
This ship modification is designed to increase a ship's mining drone yield at the expense of the ship's CPU capacity. Increases the mining yield per cycle of ore mining drones, and speeds up the cycle time of ice harvesting drones. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Capital Drone Repair Augmentor I
This ship modification is designed to increase a ship's drone repair amount at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Capital Drone Repair Augmentor I Blueprint
Capital Drone Repair Augmentor II
This ship modification is designed to increase a ship's drone repair amount at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Capital Drone Scope Chip I
This ship modification is designed to increase a ship's drone and fighter optimal range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Capital Drone Scope Chip I Blueprint
Capital Drone Scope Chip II
This ship modification is designed to increase a ship's drone and fighter optimal range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Capital Drone Speed Augmentor I
This ship modification is designed to increase a ship's drone and fighter max velocity at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Capital Drone Speed Augmentor I Blueprint
Capital Drone Speed Augmentor II
This ship modification is designed to increase a ship's drone and fighter max velocity at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Capital Dynamic Fuel Valve I
This ship modification is designed to reduce the capacitor need of a ship's afterburner and microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Capital Dynamic Fuel Valve I Blueprint
Capital Dynamic Fuel Valve II
This ship modification is designed to reduce the capacitor need of a ship's afterburner and microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Capital Egress Port Maximizer I
This ship modification is designed to reduce a ship's capacitor need for all energy emission modules.
Capital Egress Port Maximizer I Blueprint
Capital Egress Port Maximizer II
This ship modification is designed to reduce a ship's capacitor need for all energy emission modules.
Capital Electrolytic Capacitor Unit
Capacitor component used primarily in Minmatar ships. A component in various other technology as well.
Capital Electrolytic Capacitor Unit Blueprint
Capital EM Armor Reinforcer I
This ship modification is designed to increase a ship's armor EM resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital EM Armor Reinforcer I Blueprint
Capital EM Armor Reinforcer II
This ship modification is designed to increase a ship's armor EM resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital EM Pulse Generator
Weapon Component used primarily in Amarr Missiles. A component in various other technology as well.
Capital EM Pulse Generator Blueprint
Capital EM Shield Reinforcer I
This ship modification is designed to increase the EM resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Capital EM Shield Reinforcer I Blueprint
Capital EM Shield Reinforcer II
This ship modification is designed to increase the EM resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Capital Emergency Hull Energizer I
Specialized damage control module that utilizes a combination of containment field emitters and electromagnetic molecular hull reinforcers to resist damage to the core structure of your ship. Burns out after a single use. Note: Only one Damage Control can be fit at a given time. May only be fitted to capital ships.
Capital Emergency Hull Energizer I Blueprint
Capital Emergency Hull Energizer II
Specialized damage control module that utilizes a combination of containment field emitters and electromagnetic molecular hull reinforcers to resist damage to the core structure of your ship. Burns out after a single use. Note: Only one Damage Control can be fit at a given time. May only be fitted to capital ships.
Capital Emission Scope Sharpener I
This ship modification is designed to increase the efficiency of a ship's relic modules.
Capital Emission Scope Sharpener I Blueprint
Capital Emission Scope Sharpener II
This ship modification is designed to increase the efficiency of a ship's relic modules.
Capital Energy Ambit Extension I
This ship modification is designed to increase the accuracy falloff range of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Capital Energy Ambit Extension I Blueprint
Capital Energy Ambit Extension II
This ship modification is designed to increase the accuracy falloff range of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Capital Energy Burst Aerator I
This ship modification is designed to increase a ship's energy turrets' rate of fire at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Capital Energy Burst Aerator I Blueprint
Capital Energy Burst Aerator II
This ship modification is designed to increase a ship's energy turrets' rate of fire at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Capital Energy Collision Accelerator I
This ship modification is designed to increase the damage output of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Capital Energy Collision Accelerator I Blueprint
Capital Energy Collision Accelerator II
This ship modification is designed to increase the damage output of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Capital Energy Discharge Elutriation I
This ship modification is designed to decrease the capacitor need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Capital Energy Discharge Elutriation I Blueprint
Capital Energy Discharge Elutriation II
This ship modification is designed to decrease the capacitor need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Capital Energy Locus Coordinator I
This ship modification is designed to increase the optimal range of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Capital Energy Locus Coordinator I Blueprint
Capital Energy Locus Coordinator II
This ship modification is designed to increase the optimal range of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Capital Energy Metastasis Adjuster I
This ship modification is designed to increase the tracking speed of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Capital Energy Metastasis Adjuster I Blueprint
Capital Energy Metastasis Adjuster II
This ship modification is designed to increase the tracking speed of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Capital Energy Neutralizer I
Neutralizes a portion of the energy in the target ship's capacitor. Note: May only be fitted to capital class ships.
Capital Energy Neutralizer I Blueprint
Capital Energy Neutralizer II
Neutralizes a portion of the energy in the target ship's capacitor. Note: May only be fitted to capital class ships.
Capital Energy Nosferatu I
Drains energy from the target ship and adds it to your own. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level. May only be fitted to capital ships.
Capital Energy Nosferatu I Blueprint
Capital Energy Nosferatu II
Drains energy from the target ship and adds it to your own. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level. May only be fitted to capital ships.
Capital Energy Turret
Operation of capital energy turrets. 5% Bonus to capital energy turret damage per level.
Capital Engine Thermal Shielding I
This ship modification is designed to increase the duration of a ship's afterburner or microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Capital Engine Thermal Shielding I Blueprint
Capital Engine Thermal Shielding II
This ship modification is designed to increase the duration of a ship's afterburner or microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Capital Explosive Armor Reinforcer I
This ship modification is designed to increase a ship's armor explosive resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Explosive Armor Reinforcer I Blueprint
Capital Explosive Armor Reinforcer II
This ship modification is designed to increase a ship's armor explosive resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Explosive Shield Reinforcer I
This ship modification is designed to increase the explosive resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Capital Explosive Shield Reinforcer I Blueprint
Capital Explosive Shield Reinforcer II
This ship modification is designed to increase the explosive resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Capital F-RX Compact Capacitor Booster
Provides a quick injection of power into the capacitor. Note: May only be fitted to capital class ships.
Capital F-RX Compact Capacitor Booster Blueprint
Capital F-S9 Regolith Compact Shield Extender
Increases the maximum strength of the shield. Note: May only be fitted to capital class ships.
Capital F-S9 Regolith Compact Shield Extender Blueprint
Capital Fernite Carbide Composite Armor Plate
Armor Component used primarily in Minmatar ships. A component in various other technology as well.
Capital Fernite Carbide Composite Armor Plate Blueprint
Capital Flex Armor Hardener I
Flex Armor Hardeners contain advanced nanite membranes capable of being reprogrammed mid-flight using swappable scripts. When unscripted this module provides resistances to all four damage types, and when loaded with a script it provides greatly enhanced resistance to one specific damage type. Note: Only one of this module type can be fitted at a time. May only be fitted to capital ships. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Capital Flex Armor Hardener I Blueprint
Capital Flex Armor Hardener II
Flex Armor Hardeners contain advanced nanite membranes capable of being reprogrammed mid-flight using swappable scripts. When unscripted this module provides resistances to all four damage types, and when loaded with a script it provides greatly enhanced resistance to one specific damage type. Note: Only one of this module type can be fitted at a time. May only be fitted to capital ships. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Capital Flex Shield Hardener I
Flex Shield Hardeners use powerful but bulky resonance coils to project a constructive interference pattern across a ship's shields. These patterns can increase shield resistances against all damage types, or to provide increased protection against one specific damage type with the aid of swappable scripts. Note: Only one of this module type can be fitted at a time. May only be fitted to capital ships. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Capital Flex Shield Hardener I Blueprint
Capital Flex Shield Hardener II
Flex Shield Hardeners use powerful but bulky resonance coils to project a constructive interference pattern across a ship's shields. These patterns can increase shield resistances against all damage types, or to provide increased protection against one specific damage type with the aid of swappable scripts. Note: Only one of this module type can be fitted at a time. May only be fitted to capital ships.
Capital Fusion Reactor Unit
Power Core component used primarily in Gallente ships. A component in various other technology as well.
Capital Fusion Reactor Unit Blueprint
Capital Fusion Thruster
Propulsion Component used primarily in Amarr ships. A component in various other technology as well.
Capital Fusion Thruster Blueprint
Capital Gas Compressor I
This module uses ORE's latest materials compression technology to enable compression of harvested gas cloud resources by a ship operating with an industrial core. Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet. Activation of a compressor requires any ship using it to have an active industrial core.
Capital Gas Compressor I Blueprint
Capital Ghoul Compact Energy Nosferatu
Drains energy from the target ship and adds it to your own. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level. May only be fitted to capital ships.
Capital Ghoul Compact Energy Nosferatu Blueprint
Capital Gravimetric Sensor Cluster
Sensor Component used primarily in Caldari ships. A component in various other technology as well.
Capital Gravimetric Sensor Cluster Blueprint
Capital Graviton Pulse Generator
Weapon Component used primarily in Caldari Missiles. A component in various other technology as well.
Capital Graviton Pulse Generator Blueprint
Capital Graviton Reactor Unit
Power Core component used primarily in Caldari ships. A component in various other technology as well.
Capital Graviton Reactor Unit Blueprint
Capital Gravity Capacitor Upgrade I
This ship modification is designed to increase a ship's scan probe strength.
Capital Gravity Capacitor Upgrade I Blueprint
Capital Gravity Capacitor Upgrade II
This ship modification is designed to increase a ship's scan probe strength.
Capital Gremlin Compact Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor. Note: May only be fitted to capital class ships.
Capital Gremlin Compact Energy Neutralizer Blueprint
Capital Higgs Anchor I
This unique rig generates drag against the energy field of space itself, causing the fitted ship to increase in mass and agility while greatly reducing maximum velocity. This effect also reduces a ship's maximum warp speed, although the impact on warp velocity can be mitigated through skilled use. As a side effect of the increased warp drag, interdiction nullified ships lose the benefits of their nullification while fitted with this rig, causing them to be affected by non-targeted warp disruption like normal vessels. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill. Only one Higgs Anchor can be fitted at a time.
Capital Higgs Anchor I Blueprint
Capital Hull Repairer I
Makes use of nano-assembler technology in order to repair damage done to the structure. Note: May only be fitted to capital class ships.
Capital Hull Repairer I Blueprint
Capital Hull Repairer II
Makes use of nano-assembler technology in order to repair damage done to the structure. Note: May only be fitted to capital class ships.
Capital Hybrid Ambit Extension I
This ship modification is designed to increase the accuracy falloff range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Capital Hybrid Ambit Extension I Blueprint
Capital Hybrid Ambit Extension II
This ship modification is designed to increase the accuracy falloff range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Capital Hybrid Burst Aerator I
This ship modification is designed to increase a ship's hybrid turret rate of fire at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Capital Hybrid Burst Aerator I Blueprint
Capital Hybrid Burst Aerator II
This ship modification is designed to increase a ship's hybrid turret rate of fire at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Capital Hybrid Collision Accelerator I
This ship modification is designed to increase a ship's hybrid turret damage at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Capital Hybrid Collision Accelerator I Blueprint
Capital Hybrid Collision Accelerator II
This ship modification is designed to increase a ship's hybrid turret damage at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Capital Hybrid Discharge Elutriation I
This ship modification is designed to reduce the capacitor need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Capital Hybrid Discharge Elutriation I Blueprint
Capital Hybrid Discharge Elutriation II
This ship modification is designed to reduce the capacitor need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Capital Hybrid Locus Coordinator I
This ship modification is designed to increase the optimal range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Capital Hybrid Locus Coordinator I Blueprint
Capital Hybrid Locus Coordinator II
This ship modification is designed to increase the optimal range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Capital Hybrid Metastasis Adjuster I
This ship modification is designed to increase the tracking speed of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Capital Hybrid Metastasis Adjuster I Blueprint
Capital Hybrid Metastasis Adjuster II
This ship modification is designed to increase the tracking speed of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Capital Hybrid Turret
Operation of capital hybrid turrets. 5% Bonus to capital hybrid turret damage per level.
Capital Hydraulic Bay Thrusters I
This ship modification is designed to increase missile velocity at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Capital Hydraulic Bay Thrusters I Blueprint
Capital Hydraulic Bay Thrusters II
This ship modification is designed to increase missile velocity at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Capital Hyperspatial Velocity Optimizer I
This ship modification is designed to increase a ship's warp speed and acceleration at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Capital Hyperspatial Velocity Optimizer I Blueprint
Capital Hyperspatial Velocity Optimizer II
This ship modification is designed to increase a ship's warp speed and acceleration at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Capital I-a Enduring Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship. Note: May only be fitted to capital class ships.
Capital I-a Enduring Armor Repairer Blueprint
Capital I-ax Enduring Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship. Note: May only be fitted to capital class ships.
Capital I-ax Enduring Remote Armor Repairer Blueprint
Capital I-b Enduring Hull Repairer
Makes use of nano-assembler technology in order to repair damage done to the structure. Note: May only be fitted to capital class ships.
Capital I-b Enduring Hull Repairer Blueprint
Capital Ice Compressor I
This module uses ORE's latest materials compression technology to enable compression of harvested ice resources by a ship operating with an industrial core. Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet. Activation of a compressor requires any ship using it to have an active industrial core.
Capital Ice Compressor I Blueprint
Capital IEF Compact Hull Repairer
Makes use of nano-assembler technology in order to repair damage done to the structure. Note: May only be fitted to capital class ships.
Capital IEF Compact Hull Repairer Blueprint
Capital Implacable Compact Emergency Hull Energizer
Specialized damage control module that utilizes a combination of containment field emitters and electromagnetic molecular hull reinforcers to resist damage to the core structure of your ship. Burns out after a single use. Note: Only one Damage Control can be fit at a given time. May only be fitted to capital ships.
Capital Implacable Compact Emergency Hull Energizer Blueprint
Capital Indefatigable Enduring Emergency Hull Energizer
Specialized damage control module that utilizes a combination of containment field emitters and electromagnetic molecular hull reinforcers to resist damage to the core structure of your ship. Burns out after a single use. Note: Only one Damage Control can be fit at a given time. May only be fitted to capital ships.
Capital Indefatigable Enduring Emergency Hull Energizer Blueprint
Capital Inductive Compact Remote Capacitor Transmitter
Transfers capacitor energy to another ship. Note: May only be fitted to capital class ships.
Capital Inductive Compact Remote Capacitor Transmitter Blueprint
Capital Industrial Core I
An electronic interface designed to facilitate the deployment of the Rorqual into its industrial configuration. Whilst in the deployed configuration, energy from the Rorqual's engines is channeled into incredible shield defenses, improved mining foreman bursts and significantly enhanced mining drone coordination. Deployed Rorquals also gain the ability to activate capital compressor modules, enabling compression of ice, gas, asteroid ore, moon ore, and Mercoxit ore. Benefits of using this module alongside other modules that affect the same attributes will be subject to diminishing returns. Note: Can only be fitted to the Rorqual industrial capital ship.
Capital Industrial Core I Blueprint
Capital Industrial Core II
An electronic interface designed to facilitate the deployment of the Rorqual into its industrial configuration. Whilst in the deployed configuration, energy from the Rorqual's engines is channeled into incredible shield defenses, improved mining foreman bursts and significantly enhanced mining drone coordination. Deployed Rorquals also gain the ability to activate capital compressor modules, enabling compression of ice, gas, asteroid ore, moon ore, and Mercoxit ore. Benefits of using this module alongside other modules that affect the same attributes will be subject to diminishing returns. Note: Can only be fitted to the Rorqual industrial capital ship.
Capital Industrial Reconfiguration
Skill at the operation of capital industrial core modules. 50-unit reduction in heavy water consumption amount for module activation per skill level.
Capital Industrial Ships
Skill at operating Capital Industrial Ships.
Capital Infectious Scoped Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor. Note: May only be fitted to capital class ships.
Capital Infectious Scoped Energy Neutralizer Blueprint
Capital Inverted Signal Field Projector I
This ship modification is designed to increase the effectiveness of fitted remote sensor dampeners at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Capital Inverted Signal Field Projector I Blueprint
Capital Inverted Signal Field Projector II
This ship modification is designed to increase the effectiveness of fitted remote sensor dampeners at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Capital Ion Thruster
Propulsion Component used primarily in Gallente ships. A component in various other technology as well.
Capital Ion Thruster Blueprint
Capital Ionic Field Projector I
This ship modification is designed to increase a ship's targeting range at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Capital Ionic Field Projector I Blueprint
Capital Ionic Field Projector II
This ship modification is designed to increase a ship's targeting range at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Capital Jump Bridge Array
A massive hulk of machinery containing all the components necessary for the installation of a capital jump portal.
Capital Jump Bridge Array Blueprint
Capital Jump Drive
A massive hulk of machinery designed to propel a capital vessel through vast tracts of space, allowing it to make its way between systems without the use of a stargate.
Capital Jump Drive Blueprint
Capital Kinetic Armor Reinforcer I
This ship modification is designed to increase a ship's armor kinetic resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Kinetic Armor Reinforcer I Blueprint
Capital Kinetic Armor Reinforcer II
This ship modification is designed to increase a ship's armor kinetic resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Kinetic Shield Reinforcer I
This ship modification is designed to increase the kinetic resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Capital Kinetic Shield Reinforcer I Blueprint
Capital Kinetic Shield Reinforcer II
This ship modification is designed to increase the kinetic resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Capital Knave Scoped Energy Nosferatu
Drains energy from the target ship and adds it to your own. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level. May only be fitted to capital ships.
Capital Knave Scoped Energy Nosferatu Blueprint
Capital Ladar Sensor Cluster
Sensor Component used primarily in Minmatar ships. A component in various other technology as well.
Capital Ladar Sensor Cluster Blueprint
Capital Laser Focusing Crystals
Weapon Component used primarily in Lasers. A component in various other technology as well.
Capital Laser Focusing Crystals Blueprint
Capital Launcher Hardpoint
A launcher hardpoint fitting, engineered to allow XL-class missile launchers to fit on capital ships.
Capital Launcher Hardpoint Blueprint
Capital Linear Shield Emitter
Shield Component used primarily in Amarr ships. A component in various other technology as well.
Capital Linear Shield Emitter Blueprint
Capital Liquid Cooled Electronics I
This ship modification is designed to reduce the CPU need of modules which require the electronics upgrades skill.
Capital Liquid Cooled Electronics I Blueprint
Capital Liquid Cooled Electronics II
This ship modification is designed to reduce the CPU need of modules which require the electronics upgrades skill.
Capital Low Friction Nozzle Joints I
This ship modification is designed to increase a ship's agility at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Capital Low Friction Nozzle Joints I Blueprint
Capital Low Friction Nozzle Joints II
This ship modification is designed to increase a ship's agility at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Capital Magnetometric Sensor Cluster
Sensor Component used primarily in Gallente ships. A component in various other technology as well.
Capital Magnetometric Sensor Cluster Blueprint
Capital Magpulse Thruster
Propulsion Component used primarily in Caldari ships. A component in various other technology as well.
Capital Magpulse Thruster Blueprint
Capital Memetic Algorithm Bank I
This ship modification is designed to increase the efficiency of a ship's data modules.
Capital Memetic Algorithm Bank I Blueprint
Capital Memetic Algorithm Bank II
This ship modification is designed to increase the efficiency of a ship's data modules.
Capital Mercoxit Compressor I
This module uses ORE's latest materials compression technology to enable compression of harvested Mercoxit ore by a ship operating with an industrial core. Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet. Activation of a compressor requires any ship using it to have an active industrial core.
Capital Mercoxit Compressor I Blueprint
Capital Moon Ore Compressor I
This module uses ORE's latest materials compression technology to enable compression of harvested moon ore by a ship operating with an industrial core. Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet. Activation of a compressor requires any ship using it to have an active industrial core.
Capital Moon Ore Compressor I Blueprint
Capital Murky Compact Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense. Note: May only be fitted to capital class ships.
Capital Murky Compact Remote Shield Booster Blueprint
Capital Nanobot Accelerator I
This ship modification is designed to reduce a ship's armor repair cycle duration at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Nanobot Accelerator I Blueprint
Capital Nanobot Accelerator II
This ship modification is designed to reduce a ship's armor repair cycle duration at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Nanoelectrical Microprocessor
CPU Component used primarily in Amarr ships. A component in various other technology as well.
Capital Nanoelectrical Microprocessor Blueprint
Capital Nanomechanical Microprocessor
CPU Component used primarily in Minmatar ships. A component in various other technology as well.
Capital Nanomechanical Microprocessor Blueprint
Capital Nuclear Pulse Generator
Weapon Component used primarily in Minmatar Missiles. A component in various other technology as well.
Capital Nuclear Pulse Generator Blueprint
Capital Nuclear Reactor Unit
Power Core component used primarily in Minmatar ships. A component in various other technology as well.
Capital Nuclear Reactor Unit Blueprint
Capital Oscillator Capacitor Unit
Capacitor component used primarily in Gallente ships. A component in various other technology as well.
Capital Oscillator Capacitor Unit Blueprint
Capital Parking Ticket
Issued by the Directive Enforcement Department, this penalty ticket was delivered to an unidentified capsuleer pilot who left his Erebus class titan adrift outside the DED Assembly Plant in Nalnifan. An unusual event, the ticket was issued when officers came to the realization that the vessel was too large to tow. Rumor has it that the pilot in question was sighted on board the station’s medical deck the morning after a drunken late night visit to the station’s pleasure hub, wondering how it was humanly possible to have misplaced 2.4 million tons of starship.
Capital Particle Accelerator Unit
Weapon Component used primarily in Blasters. A component in various other technology as well.
Capital Particle Accelerator Unit Blueprint
Capital Particle Dispersion Augmentor I
This ship modification is designed to increase the strength of a ship's ECM jammers at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Capital Particle Dispersion Augmentor I Blueprint
Capital Particle Dispersion Augmentor II
This ship modification is designed to increase the strength of a ship's ECM jammers at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Capital Particle Dispersion Projector I
This ship modification is designed to increase the optimal range of a ship's ECM, remote sensor dampeners, weapon disruptors and target painters at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Capital Particle Dispersion Projector I Blueprint
Capital Particle Dispersion Projector II
This ship modification is designed to increase the optimal range of a ship's ECM, remote sensor dampeners, weapon disruptors and target painters at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Capital Photon Microprocessor
CPU Component used primarily in Gallente ships. A component in various other technology as well.
Capital Photon Microprocessor Blueprint
Capital Plasma Pulse Generator
Weapon Component used primarily in Gallente Missiles. A component in various other technology as well.
Capital Plasma Pulse Generator Blueprint
Capital Plasma Thruster
Propulsion Component used primarily in Minmatar ships as well as some propulsion tech. A component in various other technology as well.
Capital Plasma Thruster Blueprint
Capital Polycarbon Engine Housing I
This ship modification is designed to increase ship's velocity and maneuverability at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Capital Polycarbon Engine Housing I Blueprint
Capital Polycarbon Engine Housing II
This ship modification is designed to increase ship's velocity and maneuverability at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Capital Power Generator
A gigantic hulk of machinery, designed to give life to a capital ship's power core.
Capital Power Generator Blueprint
Capital Powergrid Subroutine Maximizer I
This ship modification is designed to reduce a ship's CPU need for all power upgrade modules.
Capital Powergrid Subroutine Maximizer I Blueprint
Capital Powergrid Subroutine Maximizer II
This ship modification is designed to reduce a ship's CPU need for all power upgrade modules.
Capital Precursor Weapon
Operation of capital precursor weapons. 5% Bonus to capital precursor weapon damage per level.
Capital Processor Overclocking Unit I
This ship modification is designed to increase a ship's CPU. Penalty: - 5% Shield Recharge Rate Bonus.
Capital Processor Overclocking Unit I Blueprint
Capital Processor Overclocking Unit II
This ship modification is designed to increase a ship's CPU. Penalty: - 10% Shield Recharge Rate Bonus.
Capital Projectile Ambit Extension I
This ship modification is designed to increase a ship's projectile turret accuracy falloff range at the expense of increased power grid need for projectile weapons. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Capital Projectile Ambit Extension I Blueprint
Capital Projectile Ambit Extension II
This ship modification is designed to increase a ship's projectile turret accuracy falloff range at the expense of increased power grid need for projectile weapons. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Capital Projectile Burst Aerator I
This ship modification is designed to increase a ship's projectile turret rate of fire at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Capital Projectile Burst Aerator I Blueprint
Capital Projectile Burst Aerator II
This ship modification is designed to increase a ship's projectile turret rate of fire at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Capital Projectile Collision Accelerator I
This ship modification is designed to increase a ship's projectile turret damage output at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Capital Projectile Collision Accelerator I Blueprint
Capital Projectile Collision Accelerator II
This ship modification is designed to increase a ship's projectile turret damage output at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Capital Projectile Locus Coordinator I
This ship modification is designed to increase the optimal range of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Capital Projectile Locus Coordinator I Blueprint
Capital Projectile Locus Coordinator II
This ship modification is designed to increase the optimal range of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Capital Projectile Metastasis Adjuster I
This ship modification is designed to increase the tracking speed of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Capital Projectile Metastasis Adjuster I Blueprint
Capital Projectile Metastasis Adjuster II
This ship modification is designed to increase the tracking speed of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Capital Projectile Turret
Operation of capital projectile turrets. 5% Bonus to capital projectile turret damage per level.
Capital Propulsion Engine
A centralized propulsion engine designed to send power to a capital ship's thrusters, propelling the behemoth forward.
Capital Propulsion Engine Blueprint
Capital Pulse Laser Specialization
Specialist training in the operation of advanced capital pulse lasers. 2% bonus per skill level to the damage of capital turrets requiring Capital Pulse Laser Specialization.
Capital Pulse Shield Emitter
Shield Component used primarily in Gallente ships. A component in various other technology as well.
Capital Pulse Shield Emitter Blueprint
Capital Quantum Microprocessor
CPU Component used primarily in Caldari ships. A component in various other technology as well.
Capital Quantum Microprocessor Blueprint
Capital Radar Sensor Cluster
Sensor Component used primarily in Amarr ships. A component in various other technology as well.
Capital Radar Sensor Cluster Blueprint
Capital Radiation Conversion Unit
Modular construction units that generate and distribute power on capital ships using Triglavian singularity technology.
Capital Radiative Scoped Remote Capacitor Transmitter
Transfers capacitor energy to another ship. Note: May only be fitted to capital class ships.
Capital Radiative Scoped Remote Capacitor Transmitter Blueprint
Capital Railgun Specialization
Specialist training in the operation of advanced capital railguns. 2% bonus per skill level to the damage of capital turrets requiring Capital Railgun Specialization.
Capital Remote Armor Repair Systems
Operation of capital sized remote armor repair systems. 5% reduced capacitor need for capital remote armor repair system modules per skill level.
Capital Remote Armor Repairer I
This module uses nano-assemblers to repair damage done to the armor of the Target ship. Note: May only be fitted to capital class ships.
Capital Remote Armor Repairer I Blueprint
Capital Remote Armor Repairer II
This module uses nano-assemblers to repair damage done to the armor of the Target ship. Note: May only be fitted to capital class ships.
Capital Remote Capacitor Transmitter I
Transfers capacitor energy to another ship. Note: May only be fitted to capital class ships.
Capital Remote Capacitor Transmitter I Blueprint
Capital Remote Capacitor Transmitter II
Transfers capacitor energy to another ship. Note: May only be fitted to capital class ships.
Capital Remote Hull Repair Systems
Operation of capital class remote hull repair systems. 5% reduced capacitor need for capital class remote hull repair system modules per skill level.
Capital Remote Hull Repairer I
This module uses nano-assemblers to repair damage done to the hull of the Target ship. Note: May only be fitted to capital class ships.
Capital Remote Hull Repairer I Blueprint
Capital Remote Hull Repairer II
This module uses nano-assemblers to repair damage done to the hull of the Target ship. Note: May only be fitted to capital class ships.
Capital Remote Repair Augmentor I
This ship modification is designed to reduce the capacitor need for a ship's remote armor repair modules at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Remote Repair Augmentor I Blueprint
Capital Remote Repair Augmentor II
This ship modification is designed to reduce the capacitor need for a ship's remote armor repair modules at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Remote Shield Booster I
Transfers shield power over to the target ship, aiding in its defense. Note: May only be fitted to capital class ships.
Capital Remote Shield Booster I Blueprint
Capital Remote Shield Booster II
Transfers shield power over to the target ship, aiding in its defense. Note: May only be fitted to capital class ships.
Capital Repair Systems
Operation of capital armor/hull repair modules. 5% reduction in capital repair systems duration per skill level.
Capital Rocket Fuel Cache Partition I
This ship modification is designed to increase maximum missile flight time at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Capital Rocket Fuel Cache Partition I Blueprint
Capital Rocket Fuel Cache Partition II
This ship modification is designed to increase maximum missile flight time at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Capital S95a Scoped Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense. Note: May only be fitted to capital class ships.
Capital S95a Scoped Remote Shield Booster Blueprint
Capital Salvage Tackle I
This ship modification is designed to increase a ship's chance of salvage retrieval at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Salvage Tackle I Blueprint
Capital Salvage Tackle II
This ship modification is designed to increase a ship's chance of salvage retrieval at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Scalar Capacitor Unit
Capacitor component used primarily in Caldari ships. A component in various other technology as well.
Capital Scalar Capacitor Unit Blueprint
Capital Semiconductor Memory Cell I
This ship modification is designed to increase a ship's capacitor capacity.
Capital Semiconductor Memory Cell I Blueprint
Capital Semiconductor Memory Cell II
This ship modification is designed to increase a ship's capacitor capacity.
Capital Sensor Cluster
A vast bank of sensor equipment designed for use with capital ships.
Capital Sensor Cluster Blueprint
Capital Sentry Damage Augmentor I
This ship modification is designed to increase a ship's sentry drone damage at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Capital Sentry Damage Augmentor I Blueprint
Capital Sentry Damage Augmentor II
This ship modification is designed to increase a ship's sentry drone damage at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Capital Shield Booster I
Expends energy to provide a quick boost in shield strength. Note: May only be fitted to capital class ships.
Capital Shield Booster I Blueprint
Capital Shield Booster II
Expends energy to provide a quick boost in shield strength. Note: May only be fitted to capital class ships.
Capital Shield Emission Systems
Operation of capital sized shield transfer array and other shield emission systems. 5% reduced capacitor need for capital shield emission system modules per skill level.
Capital Shield Emitter
A modular unit designed to create a vast electromagnetic shield around capital ships.
Capital Shield Emitter Blueprint
Capital Shield Extender I
Increases the maximum strength of the shield. Note: May only be fitted to capital class ships.
Capital Shield Extender I Blueprint
Capital Shield Extender II
Increases the maximum strength of the shield. Note: May only be fitted to capital class ships.
Capital Shield Operation
Operation of capital shield boosters and other shield modules. 2% reduction in capacitor need for capital shield boosters per skill level.
Capital Ship Assembly Array
A mobile assembly facility where large ships such as Battleships, Carriers, Dreadnoughts, Freighters, Industrial Command Ships and Capital Industrial Ships can be manufactured. Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there.
Capital Ship Construction
Skill required for the manufacturing of capital ships.
Capital Ship Maintenance Bay
Massive metal sheets and stacks of equipment which links together in modular fashion to form a gigantic maintenance bay, for insertion into capital ships.
Capital Ship Maintenance Bay Blueprint
Capital Shipboard Compression Technology
This advanced skill enables shipboard operation of ORE's new materials compression technology. Each level unlocks specialized compressor modules for use on capital ships equipped with industrial cores.
Capital Ships
Skill for the operation of capital ships. Grants a 5% bonus per skill level to the agility of ships requiring the Capital Ships skill.
Capital Siege Array
An electronic interface responsible for rerouting a dreadnought's energy from its propulsion systems towards its defensive and offensive systems.
Capital Siege Array Blueprint
Capital Signal Disruption Amplifier I
This ship modification is designed to reduce a ship's capacitor need for ECM and ECM Burst modules.
Capital Signal Disruption Amplifier I Blueprint
Capital Signal Disruption Amplifier II
This ship modification is designed to reduce a ship's capacitor need for ECM and ECM Burst modules.
Capital Signal Focusing Kit I
This ship modification is designed to increase the scan speed of modules which require the CPU Management skill (cargo scanner, ship scanner and survey scanner), at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Capital Signal Focusing Kit I Blueprint
Capital Signal Focusing Kit II
This ship modification is designed to increase the scan speed of modules which require the CPU Management skill (cargo scanner, ship scanner and survey scanner), at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Capital Singularity Radiation Convertor
A power generation system component used in Triglavian ship designs and others adapted from such designs. Potentially useful as a component in various other technologies.
Capital Solace Scoped Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship. Note: May only be fitted to capital class ships.
Capital Solace Scoped Remote Armor Repairer Blueprint
Capital Stasis Drone Augmentor I
This ship modification is designed to increase a ship's stasis web drones' factor of velocity decrease at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Capital Stasis Drone Augmentor I Blueprint
Capital Stasis Drone Augmentor II
This ship modification is designed to increase a ship's stasis web drones' factor of velocity decrease at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Capital Superconductor Rails
Weapon Component used primarily in Railguns. A component in various other technology as well.
Capital Superconductor Rails Blueprint
Capital Sustained Shield Emitter
Shield Component used primarily in Caldari ships. A component in various other technology as well.
Capital Sustained Shield Emitter Blueprint
Capital Targeting System Subcontroller I
This ship modification is designed to increase a ship's targeting speed at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Capital Targeting System Subcontroller I Blueprint
Capital Targeting System Subcontroller II
This ship modification is designed to increase a ship's targeting speed at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Capital Targeting Systems Stabilizer I
This ship modification is designed to reduce a ship's targeting delay after de-cloaking at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Capital Targeting Systems Stabilizer I Blueprint
Capital Targeting Systems Stabilizer II
This ship modification is designed to reduce a ship's targeting delay after de-cloaking at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Capital Tesseract Capacitor Unit
Capacitor component used primarily in Amarr ships. A component in various other technology as well.
Capital Tesseract Capacitor Unit Blueprint
Capital Thermal Armor Reinforcer I
This ship modification is designed to increase a ship's armor thermal resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Thermal Armor Reinforcer I Blueprint
Capital Thermal Armor Reinforcer II
This ship modification is designed to increase a ship's armor thermal resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Thermal Shield Reinforcer I
This ship modification is designed to increase the thermal resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Capital Thermal Shield Reinforcer I Blueprint
Capital Thermal Shield Reinforcer II
This ship modification is designed to increase the thermal resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Capital Thermonuclear Trigger Unit
Weapon Component used primarily in Cannons. A component in various other technology as well.
Capital Thermonuclear Trigger Unit Blueprint
Capital Titanium Diborite Armor Plate
Armor Component used primarily in Caldari ships. A component in various other technology as well.
Capital Titanium Diborite Armor Plate Blueprint
Capital Tracking Diagnostic Subroutines I
This ship modification is designed to increase the effectiveness of fitted weapon disruptors at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Capital Tracking Diagnostic Subroutines I Blueprint
Capital Tracking Diagnostic Subroutines II
This ship modification is designed to increase the effectiveness of fitted weapon disruptors at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Capital Tractor Beam I
By manipulating gravity fields, this module can pull cargo containers towards the ship. Note: This tractor beam can only be fitted on the Rorqual ORE Capital Ship.
Capital Tractor Beam I Blueprint
Capital Tractor Beam II
By manipulating gravity fields, this module can pull cargo containers towards the ship. Note: This tractor beam can only be fitted on the Rorqual ORE Capital Ship.
Capital Transverse Bulkhead I
This ship modification is designed to increase a ship's total hull hit points at the expense of cargo capacity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Transverse Bulkhead I Blueprint
Capital Transverse Bulkhead II
This ship modification is designed to increase a ship's total hull hit points at the expense of cargo capacity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Trimark Armor Pump I
This ship modification is designed to increase a ship's total armor hit points at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Trimark Armor Pump I Blueprint
Capital Trimark Armor Pump II
This ship modification is designed to increase a ship's total armor hit points at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Trinary State Processor
An information processing component used in Triglavian ship designs and others adapted from such designs. Potentially useful as a component in various other technologies. Triglavian technologies are designed to be run by trinary-based code and this device is a key component of information processing in such systems. Determining how to interface with and interpret the input and output of such devices was a key breakthrough in the use of Triglavian technology.
Capital Tungsten Carbide Armor Plate
Armor Component used primarily in Amarr ships. A component in various other technology as well.
Capital Tungsten Carbide Armor Plate Blueprint
Capital Turret Hardpoint
A turret hardpoint fitting, engineered to allow extra-large weapon turrets to fit on capital.
Capital Turret Hardpoint Blueprint
Capital Ultratidal Entropic Mounting
Mounting parts vital to the installation and support of Ultratidal Entropic Disintegrators on capital ships using Triglavian weapons technology.
Capital Warhead Calefaction Catalyst I
This ship modification is designed to increase missile damage at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Capital Warhead Calefaction Catalyst I Blueprint
Capital Warhead Calefaction Catalyst II
This ship modification is designed to increase missile damage at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Capital Warhead Flare Catalyst I
This ship modification is designed to decrease the effect of a target's velocity in avoiding the radius of missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Capital Warhead Flare Catalyst I Blueprint
Capital Warhead Flare Catalyst II
This ship modification is designed to decrease the effect of a target's velocity in avoiding the radius of missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Capital Warhead Rigor Catalyst I
This ship modification is designed to decrease the signature radius factor for missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Capital Warhead Rigor Catalyst I Blueprint
Capital Warhead Rigor Catalyst II
This ship modification is designed to decrease the signature radius factor for missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Capital Warp Core Optimizer I
This ship modification is designed to reduce a ship's capacitor need for initiating warp at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Capital Warp Core Optimizer I Blueprint
Capital Warp Core Optimizer II
This ship modification is designed to reduce a ship's capacitor need for initiating warp at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Capital Zero-Point Field Manipulator
A power control and distribution system component used in Triglavian ship designs and others adapted from such designs. Potentially useful as a component in various other technologies. Triglavian power systems produce vast quantities of energy, harvesting and converting the energy from singularity radiation, and use zero-point field manipulation to control, distribute and even store this energy.
Capsule Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Capsule Capsuleer Elite XV SKIN
The Capsuleers are considered an elite group across New Eden and this gilded nanocoating marks that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of "The Elite" across New Eden.
Capsule Capsuleer Elite XX SKIN
The Capsuleers are considered an elite group across New Eden and this vibrant nanocoating marks that status on Capsuleer Day XX. The YC125 celebrations are the 20th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XX is a moment for celebration of "The Elite" across New Eden.
Capsule Cascade Firework
This high-tech pyrotechnic display charge uses state-of-the-art space fireworks technology to celebrate Capsuleer Day by showing the dramatic launch of a capsule amidst multiple explosions. The ultimate fate of the capsule, as it flies through a cascade of explosions, is left to the imagination of the audience.
Capsule Palatine SKIN
Capsule Subsystem Holostorage EH-CN-J44-001
Although battered and scorched by the destruction of the capsule it was installed in, this subsystem holostorage device seems to retain some recoverable and relatively easily decrypted data: "–ide note: picked up some more chatter on ancillary projects other than Firebird. The general idea seems to be setting up even more decentralized design groups. State got fat and slow in the last decade but seems they're finally getting their heads out of their arses. This guy Saraki is no fool. We'd do well to keep a close ey–"
Capsule Subsystem Holostorage EH-CN-J44-002
Although battered and scorched by the destruction of the capsule it was installed in, this subsystem holostorage device seems to retain some recoverable and relatively easily decrypted data: "–ntry to previous drop. Anyway, I also heard from the Peacock. He wants to meet again. That's the second time this week. I don't mind that he changes up the routine. It's good opsec but most of the time he just wants to bloody well gossip about side stuff. Mind you, this dirt on that SARO, guy, Ov–"
Capsule Subsystem Holostorage EH-CN-J44-003
Although battered and scorched by the destruction of the capsule it was installed in, this subsystem holostorage device seems to retain some recoverable and relatively easily decrypted data: "–eard from one of the cell members based in the Amarr Trade Registry offices. Passed on some information about EDENCOM spending priorities during the invasion he'd dug up while sifting some secure archives. Crazy those Amarr. They document everything. Three times over. And then another agency does it all over again. I mean the information doesn't really surprise me. We all knew that EDENCOM is an Amarr pl–"
Capsule Subsystem Holostorage EH-CN-J44-004
Although battered and scorched by the destruction of the capsule it was installed in, this subsystem holostorage device seems to retain some recoverable and relatively easily decrypted data: "–ade a new connect with a Serpentis subcontractor operating in 4-4 undercroft sector 97. I hate going down there. It's worse than the docks district. Worse even than the engineering subcore residences. It's pretty much a sump for everything filthy and completely messed up on this damned station. Had to wear a pseudoface and combat rig, of course. Serp guy was packing a bloody nanowire pistol. Don't really blam–"
Capsule Subsystem Holostorage EH-CN-J44-005
Although battered and scorched by the destruction of the capsule it was installed in, this subsystem holostorage device seems to retain some recoverable and relatively easily decrypted data: "–ound another monitoring routine installed in the block's subnet. Sniffer and heuristics engine almost ignored it. Pretty sophisticated camo for general residence block monitoring but could be they don't want to piss off all the brass and tech-heads living in this dump. Don't think this indicates a problem with cell opsec. Standard CalNav paranoia I think. The navy factions are still tearing at one another over the invas –"
Capsule Subsystem Holostorage EH-CN-J44-006
Although battered and scorched by the destruction of the capsule it was installed in, this subsystem holostorage device seems to retain some recoverable and relatively easily decrypted data: "–erp contact came through with something interesting but it's got nothing to do with Firebird. Seems Upwell and PKN might be playing a double game behind the scenes when it comes to the Intaki. Hard to believe that old man Mordu would put up with something like that but word is he's got new obsessions these days. I believe anything of the Forest Faction and Upwell's so distributed and murky any number of the players could be up to something. Could be useful info down the lin–"
Capsule Subsystem Holostorage EH-CN-J44-007
Although battered and scorched by the destruction of the capsule it was installed in, this subsystem holostorage device seems to retain some recoverable and relatively easily decrypted data: "–eems the monitoring routine wasn't CalNav after all. Sparks took a look at the data I'd sniffed off the thing and she reckons it's Archive K. That's all we need. Maybe the Autaris raid riled them up. Maybe they've got their hooks into Saraki already. Hell, maybe Saraki's their man. We need to be ca–"
Capsule Subsystem Holostorage EH-CN-J44-008
Although battered and scorched by the destruction of the capsule it was installed in, this subsystem holostorage device seems to retain some recoverable and relatively easily decrypted data: "–he Peacock told me he'd requested another operation against the Autaris. I think it's a mistake. I told him as much but he laughed it off. I think he was drunk or high actually but you never know with him. I don't like that a merc like him is running this op but Rabbit made him the connect back to the nest. Sparks told me he pulled off a job against the Feds that the Black Eagles don't even know happened. Hard to bel–"
Capsule Subsystem Holostorage EH-CN-J44-009
Although battered and scorched by the destruction of the capsule it was installed in, this subsystem holostorage device seems to retain some recoverable and relatively easily decrypted data: "–afterwards met the Peacock at the usual place. I don't know why he insists on using that bar. He'll get us all caught sooner or later. I passed on the latest news on Firebird. As usual he tried to get some data out of me there and then. Does he think I carry it around on me? I don't know what the Rabbit sees in him but I'm saddled with the guy as a handler. I'll just keep making a record of these security lapses so I don–"
Capsule Subsystem Holostorage EH-CN-J44-010
Although battered and scorched by the destruction of the capsule it was installed in, this subsystem holostorage device seems to retain some recoverable and relatively easily decrypted data: "–ime to lose. Distributing data to all redundancies. Activated Contingency Omelette. All cell members dispersing until the Eggfarm is secured. This went to hell sooner than I'd have liked but we got most of what we wanted. I won't be sorry to get out of this gods and spirits damned uniform at last. Let's hope the Rabbit is hap–"
Capsule Upwell SKIN
Capsule YC119 Capsuleer Day SKIN
Capsuleer Dawn Firework (Large)
Celebrating the dawn of the Capsuleer space pilots, this pyrotechnic blasts the symbolism of the capsule into space in a multicolored firework display. The Capsuleer Age began with the joining of the capsule and the clone in YC105, making it possible for independent spaceship captains to avail themselves of capsule technology and the benefits of high-fidelity cloning and personality transfer. Note: this firework is designed for use in Standup Large Festival Launchers equipped to Upwell Structures.
Capsuleer Day Glamourex Crate
This crate contains a random Capsuleer Day Glamourex Booster
Capsuleer Day XVI Apotheosis & SKIN Crate
Contains an Apotheosis-class shuttle and Apotheosis Capsuleer Day XVI SKIN
Capsuleer Day XVI Cap Crate
Contains commemorative Capsuleer Day XVI Caps (Men's & Women's)
Capsuleer Day XVI Gnosis & SKIN Crate
Contains a Gnosis-class battlecruiser and Gnosis Capsuleer Day XVI SKIN
Capsuleer Day XVI Praxis & SKIN Crate
Contains a Praxis-class battleship and Praxis Capsuleer Day XVI SKIN
Capsuleer Day XVI Sunesis & SKIN Crate
Contains a Sunesis-class destroyer and Sunesis Capsuleer Day XVI SKIN
Capsuleer Day XVI T-Shirt Crate
Contains commemorative Capsuleer Day XVI T-Shirts (Men's & Women's)
Capsuleer Day XX Fireworks Package
This crate contains Infinite Celebrations Fireworks and a Festival Launcher.
Capsuleer Day XXI Fireworks Package
Contains a festival launcher module and commemorative Capsuleer Day XXI fireworks.
Capsuleer Day XXI Glamourex Crate
This crate contains a random Capsuleer Day Glamourex Booster.
Capsuleer Starburst Firework
The Capsuleer Starburst pyrotechnic charge was created to celebrate Capsuleer Day XIX to evoke the starblazing achievements of capsuleers for nearly two decades. The YC124 celebrations of Capsuleer Day are the 19th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XIX is a time of celebration for cloned and capsuled spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Caracal
The Caracal is a powerful vessel that specializes in missile deployment. It has excellent shield defenses, but poor armor plating. Its missile arsenal, when fully stocked, is capable of making mincemeat of almost anyone.
Caracal Abyssal Firestorm SKIN
Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed.
Caracal Aspirant Enforcer SKIN
This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Enforcer. The life of an Enforcer in New Eden means taking jobs and making ISK where you can. Fortunately, there are plenty of corporate agents seeking the assistance of capsuleers and plenty of money to be made from bounties. If you get on the good side of New Eden's megacorporations by completing missions and hunting down pirates, your account will be full of ISK in no time.
Caracal Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Caracal Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Caracal Blue Tiger SKIN
Caracal Blueprint
Caracal Deathglow Remnant SKIN
Caracal Exoplanets Hunter SKIN
Caracal GalNet StreamCast Unit SKIN
The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.
Caracal Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Caracal Glacial Drift SKIN
Caracal Guristas SKIN
Caracal Headhunter SKIN
Caracal Hunter's Quiver SKIN
Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.
Caracal IGC SKIN
Caracal Kimotoro Eskeitan SKIN
Formally called the "Kimotoro Tivaktikun Sejikiineten Eskeitan", or Kimotoro Defense Zone Executive Guard, most Caldari know the defense force of the home constellation of the State simply as the Kimotoro Eskeitan. A Caldari Navy unit that answers directly to the Chief Executive Panel, the Kimotoro Eskeitan are often seen performing ceremonial duties in their splendidly caparisoned combat vessels, such as on occasions like the Caldari State Workers Union Day. For all the decoration and pomp of their most visible appearances, the Kimotoro Eskeitan are one of the most elite forces in the Caldari State's military and form an essential component of the defensive arrangements of the Caldari home systems.
Caracal Matigu Seabeast SKIN
Caracal Military Stockpile Captain SKIN
State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers. The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
Caracal Navy Issue
Created specifically in order to counter the ever-increasing numbers of pirate invaders in Caldari territories, the Navy Issue Caracal has performed admirably in its task. Sporting added defensive capability as well as increased fitting potential, it is seeing ever greater use in defense of the homeland.
Caracal Navy Issue Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Caracal Navy Issue Exoplanets Hunter SKIN
Caracal Navy Issue Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Caracal Navy Issue Glacial Drift SKIN
Caracal Navy Issue Hunter's Quiver SKIN
Caracal Navy Issue Octopus Orange Flight SKIN
The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. Originally a frigate squadron established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. Octopus Squadron's "Orange Flight" is an outgrowth of the older "Red Flight" after reorganization of this elite capsuleer squadron. The Orange Flight operates advanced missile cruisers in the heavy assault role, providing devastating and flexible long-range firepower to the 37th.
Caracal Navy Issue Spirit SKIN
Caracal Navy Issue Steel Cardinal SKIN
Caracal Navy Issue Union Day Executive SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Caracal Navy Issue Wiyrkomi SKIN
Caracal Navy Issue Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Caracal Nugoeihuvi SKIN
Caracal Octopus Orange Flight SKIN
The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. Originally a frigate squadron established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. Octopus Squadron's "Orange Flight" is an outgrowth of the older "Red Flight" after reorganization of this elite capsuleer squadron. The Orange Flight operates advanced missile cruisers in the heavy assault role, providing devastating and flexible long-range firepower to the 37th.
Caracal Octopus Red Flight SKIN
The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. One of the original frigate squadrons established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. Octopus Squadron's "Red Flight" later became famous as a missile strike unit using Kestrel-class frigates. In recent years, the Octopus Red Flight has been upgraded to a flight of missile cruisers and, together with the rest of the 37th, is a frontline unit of the Caldari Navy.
Caracal Raata Sunset SKIN
Caracal Scope Syndication YC122 SKIN
The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.
Caracal Semiotique Superluminal SKIN
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Caracal Spirit SKIN
Caracal Steel Cardinal SKIN
Caracal Triglavian Twilight SKIN
Commissioned in YC121 by CONCORD's own Kjersidur Elladall of the Directive Enforcement Department, these commemorative SKINs serve as a reminder and a badge of honour for those daring Capsuleers who risked all to say "I was there" when the Triglavian Collective breached the boundaries of Abyssal Deadspace and invaded the systems of New Eden. In that year across the Empire-owned systems of the cluster, Conduits from Abyssal Deadspace appeared and carried the forces of the Collective into the comparatively rich and utopian star systems that CONCORD and the DED are sworn to protect. CONCORD will never forget - nor fail to honour - the brave pilots who dedicated their time, their resources and their clones in the fight against the Triglavian menace.
Caracal Union Day Executive SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Caracal Versus Blueforce SKIN
Caracal Wiyrkomi SKIN
Caracal Zakura Shumyu SKIN
The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Caracal Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Carbide Compact Dual 1000mm Railgun
One of the largest weapons currently in existence, this massive railgun is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Carbide Compact Dual 1000mm Railgun Blueprint
Carbide Compact Quad 3500mm Siege Artillery
One of the largest weapons currently in existence, this massive artillery cannon is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Carbide Compact Quad 3500mm Siege Artillery Blueprint
Carbine Compact Hexa 2500mm Repeating Cannon
One of the largest weapons currently in existence, this massive autocannon is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Carbine Compact Hexa 2500mm Repeating Cannon Blueprint
Carbon
Carbon is an abundant nonmetallic element that occurs in many inorganic and in all organic compounds.
Carbon Compounds
Often referred to as the building blocks of life, carbon compounds form the basis of most organic material; hence, they are ideally suited for use in the early development of advanced, reactive molecules, such as those used in biofuel and supertensile structures.
Carbon Fiber
Cheap and formed from abundant resources, basic carbon fiber is a material with almost unlimited applications. It is particularly useful in the space industries when reinforced with additional polymers.
Carbon Fiber Reaction Formula
Carbon Polymers
A synthetic carbon compound created from raw hydrocarbons and silicate rock materials. Important ingredients in a variety of carbon- and gel-based composites.
Carbon Polymers Reaction Formula
Carbon-86 Epoxy Resin
C-86 epoxy resin is most commonly applied as a thin film to the structures housing propulsion systems. The tremendous flame-retardant properties of materials covered in the resin help prevent heat buildup and minimize onboard fires.
Carbon-86 Epoxy Resin Reaction Formula
Carbonized Lead L
Large Projectile Ammo. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 60% increased optimal range. 5% increased tracking speed.
Carbonized Lead L Blueprint
Carbonized Lead M
Medium Projectile Ammo. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 60% increased optimal range. 5% increased tracking speed.
Carbonized Lead M Blueprint
Carbonized Lead S
Small Projectile Ammo. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 60% increased optimal range. 5% increased tracking speed.
Carbonized Lead S Blueprint
Carbonized Lead XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 60% increased optimal range. 5% increased tracking speed.
Carbonized Lead XL Blueprint
Cargo Scanner I
Scans the cargo hold of another ship.
Cargo Scanner I Blueprint
Cargo Scanner II
Scans the cargo hold of another ship.
Carnotite
A rare ore commercially mined from moons, Carnotite is valuable as it yields good quantities of Technetium, a key element of many advanced materials. Carnotite ores will also yield Cobalt and Atmospheric Gases.
Cartesian Temporal Coordinator
At first glance this coordinator appears to be a common enough piece of equipment, albeit an odd one to be found inside a drone. Designed to plot various points in time across a potentially infinite period, these devices are often used for scientific calculations. For some unknown reason, this particular coordinator is configured to synchronize its processing speed in time with the distance travelled between two points. What purpose this serves remains a mystery, but the object's basic functionality can be reconfigured. With the addition of a few other components, it would allow electronics systems to more easily withstand the interference from subspace distortion.
Cataclysmic Dark Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace experiencing cataclysmic local environmental destabilizationand clouded by a field of dark matter that will reduce weapon ranges but enhance ship velocity. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Capsuleer will be flagged as suspect if activated in 0.8, 0.7 or 0.6 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Cataclysmic Electrical Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace experiencing cataclysmic local environmental destabilization, and disrupted by massive electrical storms that will reduce EM resistance but enhance ship capacitor recharging. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Capsuleer will be flagged as suspect if activated in 0.8, 0.7 or 0.6 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Cataclysmic Exotic Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace experiencing cataclysmic local environmental destabilization, and saturated with exotic particles that will reduce kinetic resistance but enhance scan resolution. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Capsuleer will be flagged as suspect if activated in 0.8, 0.7 or 0.6 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Cataclysmic Firestorm Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace experiencing cataclysmic local environmental destabilization, and blasted by plasma firestorms that will reduce Thermal resistance but enhance ship armor strength. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Capsuleer will be flagged as suspect if activated in 0.8, 0.7 or 0.6 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Cataclysmic Gamma Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace experiencing cataclysmic local environmental destabilization, and bathed in the radioactive afterglow of a gamma-ray burst that will reduce explosive resistance but enhance ship shield strength. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Capsuleer will be flagged as suspect if activated in 0.8, 0.7 or 0.6 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Catalyst
Ideally suited for both skirmish warfare and fleet support, the Catalyst is touted as one of the best anti-frigate platforms out there. Faced with its top-of-the-line tracking equipment, not many can argue.
Catalyst Ace of Podhunters SKIN
"There is no hunting like the hunting of pods, and those who have hunted pods long enough and liked it, never care for anything else thereafter." – Ohminen Sin (disputed attribution) The Guristas pride themselves on maintaining the most skilled frigate pilots in any of the pirate organizations of New Eden and their most elite pilots are said to take particular pleasure in the art of catching fleeing capsules.
Catalyst Aliastra SKIN
Catalyst Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Catalyst Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Catalyst Blueprint
Catalyst Exoplanets Hunter SKIN
Catalyst Glacial Drift SKIN
Catalyst Harmonious Ascension SKIN
"After four years of harmonious and profitable business across the four empires of New Eden, the Upwell Consortium is pleased to announce the formation of a new capsule construction, pilot adaptation and advanced training operation. It is the hope of the Upwell Consortium that Harmonious Ascension Industries will become a leading force in the provision of support and services to capsuleers. To celebrate this event, the Upwell Consortium has authorized the issuing of a commemorative nanocoating for pilots in the first wave of new capsuleers outfitted by Harmonious Ascension." – Upwell Consortium Press Release, YC121.11.14
Catalyst Inner Zone Shipping SKIN
Catalyst Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Catalyst Intaki Syndicate SKIN
Catalyst InterBus SKIN
Catalyst Kopis Edge SKIN
Catalyst Luminaire Rising SKIN
The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet.
Catalyst Metalbee Gallente SKIN (Permanent)
Catalyst Navy Issue
Despite its reputation for over-reliance on drones, the Federation Navy makes use of a number of powerful "gunboat" designs at every scale of combat and the Catalyst's well-earned reputation as a potent anti-frigate platform led to a Navy Issue upgrade program. The Navy's updated Catalyst has been enhanced with improved armor technology and highly-efficient weapon systems. To accompany the improved agility and speed of this tough gun platform, the Gallente oriented their new Navy Issue variant towards increased target acquisition at range.
Catalyst Navy Issue Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Catalyst Navy Issue Federal Police SKIN
The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies".
Catalyst Navy Issue Heartsurge SKIN
Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.
Catalyst Navy Issue Luminaire Rising SKIN
The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet.
Catalyst Quafe SKIN
Catalyst Ruby Sungrazer SKIN
Catalyst Sapphire Sungrazer SKIN
Catalyst Scope Syndication YC122 SKIN
The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.
Catalyst Semiotique Superluminal SKIN
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Catalyst Serpentis SKIN
Catalyst Serpentis SKIN
Catalyst Serpentis SKIN (30 Days)
Catalyst Silo
This structure has been automatically disabled by CONCORD to make way for newer replacement technology.
Catalyst Spirit SKIN
Catalyst Strategic Materiel Defender SKIN
Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics. The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
Catalyst Valimor Legacy SKIN
Catalyst Zakura Shumyu SKIN
The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
CD Component Y-107 ( copy )
This component contains particles in the "strange matter" phase state arranged in a certain configuration. The component itself uses unusual materials but seems to be a standard unit, with obvious power and data inputs and outputs that make it possible to use it with spacetime conduit technology Oddly enough, these strange matter components each show signs of originating from radically different spatiotemporal locations, suggesting they have travelled through some form of spacetime transport. The simplest explanation could indeed be that these devices are used in such a transport system. Several of these components arranged in a certain sequence may be the key to locating specific regions or pockets of spacetime accessible using filament FTL transport systems. ( copy )
CD Data Collection
This is a collection of data obtained from analysis of peculiar debris and ruins in locations and pockets affected by a Warp Matrix Convergence. The data is highly complex and gives only a partial picture of these strange phenomena, but seems to show that paradoxical pockets of spacetime have been formed at the confluence of "knots" of spacetime. These knots are apparently made up of innumerable filaments drawn from many different spatiotemporal locations. The unusual source and nature of this data makes it valuable for researchers and scientists across New Eden. ( copy )
Cd Trade Crate 2
CDIA Training Exercise Supply Crate
This CONCORD Directive Intelligence Agency supply crate contains nanocoatings useful in carrying out military training exercises where one side takes the role of Blueforce and the other the role of Redforce.
Celadon Cytoserocin
Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space.
Celadon Mykoserocin
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.
Celestis
The Celestis cruiser is a versatile ship which can be employed in a myriad of roles, making it handy for small corporations with a limited number of ships. True to Gallente style the Celestis is especially deadly in close quarters combat due to its advanced targeting systems.
Celestis Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Celestis Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Celestis Blueprint
Celestis Exoplanets Hunter SKIN
Celestis Federation Navy SKIN
Celestis Glacial Drift SKIN
Celestis Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Celestis Intaki Syndicate SKIN
Celestis InterBus SKIN
Celestis Kopis Edge SKIN
Celestis Semiotique Sports SKIN
Used on corporate transports and service vessels of Semiotique Superluminal's fleet, this special nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Celestis Serpentis SKIN
Celestis Spirit SKIN
Celestis Valimor Legacy SKIN
Cenobite I
Type: Support Fighter Role: Energy Neutralizing Description: The Cenobite brings energy neutralizing support to the battlefield. Energy Neutralizer: Neutralizes a portion of the energy of the target's capacitor. Microwarpdrive: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Cenobite I Blueprint
Cenobite II
Type: Support Fighter Role: Energy Neutralizing Description: The Cenobite brings energy neutralizing support to the battlefield. Energy Neutralizer: Neutralizes a portion of the energy of the target's capacitor. Microwarpdrive: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Centii A-Type EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centii A-Type Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centii A-Type Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centii A-Type Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centii A-Type Small Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Centii A-Type Small Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Centii A-Type Small Remote Capacitor Transmitter
Transfers capacitor energy to another ship.
Centii A-Type Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centii B-Type EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centii B-Type Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centii B-Type Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centii B-Type Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centii B-Type Small Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Centii B-Type Small Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Centii B-Type Small Remote Capacitor Transmitter
Transfers capacitor energy to another ship.
Centii B-Type Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centii C-Type EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centii C-Type Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centii C-Type Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centii C-Type Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centii C-Type Small Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Centii C-Type Small Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Centii C-Type Small Remote Capacitor Transmitter
Transfers capacitor energy to another ship.
Centii C-Type Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Central System Controller
Still fully intact and operational, this device stands as a testament to the ancient Sleeper's impressive scientific achievements. Although thousands of years old, the technology inside it is not only comparable to modern electronic designs, but in some cases even exceeds it. Central system controllers lie at the heart of a starship's electronics systems. They are responsible for coordinating the flow of information between various analyzers and control nodes, monitoring subsystems, and ensuring they receive the appropriate supply of electrical power. Tackling such complex tasks simultaneously (and with near-zero latency) demands immense processing power and faultless, error-free programming. Traditionally, a CSC would comprise a significant portion of the cost in a starship's electronics systems, but the fullerene-based Sleeper designs have provided breakthroughs in the efficiency of circuitry and presented new and improved methods for increasing computational accuracy. The end result is a drastically reduced cost for top-of-the-line performance.
Centum A-Type EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centum A-Type Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centum A-Type Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centum A-Type Medium Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Centum A-Type Medium Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Centum A-Type Medium Remote Capacitor Transmitter
Transfers capacitor energy to another ship.
Centum A-Type Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centum A-Type Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centum B-Type EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centum B-Type Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centum B-Type Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centum B-Type Medium Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Centum B-Type Medium Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Centum B-Type Medium Remote Capacitor Transmitter
Transfers capacitor energy to another ship.
Centum B-Type Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centum B-Type Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centum C-Type EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centum C-Type Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centum C-Type Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centum C-Type Medium Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Centum C-Type Medium Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Centum C-Type Medium Remote Capacitor Transmitter
Transfers capacitor energy to another ship.
Centum C-Type Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centum C-Type Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centus A-Type EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centus A-Type Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centus A-Type Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centus A-Type Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Centus A-Type Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centus B-Type EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centus B-Type Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centus B-Type Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centus B-Type Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Centus B-Type Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centus C-Type EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centus C-Type Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centus C-Type Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centus C-Type Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Centus C-Type Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centus X-Type EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centus X-Type Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centus X-Type Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centus X-Type Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Centus X-Type Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ceramic Powder
A fine powder synthesized from various natural gases and solids through reactant processes. Used as a strengthening agent in both armor plating and shield generators, as well as constituting an important part of many other composite materials.
Ceramic Powder Reaction Formula
Cerberus
No cruiser currently in existence can match the superiority of the Cerberus's onboard missile system. With a well-trained pilot jacked in, this fanged horror is capable of unleashing a hail of missiles to send even the most seasoned armor tankers running for cover. Developer: Lai Dai Moving away from their traditionally balanced all-round designs, Lai Dai have created a very specialized - and dangerous - missile boat in the Cerberus. Many have speculated that due to recent friction between Caldari megacorporations, LD may be looking to beef up their own police force with these missile-spewing monstrosities.
Cerberus "Blaze" Squadron SKIN
Designed by Angel Cartel engineers, and released as a tribute to the leader of the Dominations' notorious "Blaze" hit and run squadron who was lost in battle in late YC119, this nanocoating was made available in very limited numbers for only six hulls. Known only as "Blaze", a name earned from both the trail of burning wreckage usually left in his wake and his appearance with a golden red beard, his squadron became his namesake after hundreds of daring raids against Republic Fleet assets. Today, they wear his colors in honor of his legacy as one of the Angel Cartel’s most successful and notorious pirates. "Gone, but never forgotten. His name lives on in all of you. Hoist his colors, and decimate anything that stands in your way." Trald Vukenda – CEO, Dominations.
Cerberus Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Cerberus Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Cerberus Blue Tiger SKIN
Cerberus Blueprint
Cerberus Capsuleer Day XV SKIN
Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.
Cerberus Dragon Phoenix SKIN
Many cultures of New Eden have mythological figures or creatures that share common features with those found elsewhere, even far across the stars on the worlds of different empires. Such a legendary beast, or sometimes pair of creatures, that shows up in many places is the Dragon Phoenix. The various versions of the Dragon Phoenix found across New Eden vary in details but are all known as harbingers of good fortune and symbols of rebirth. The vast Gallente Federation, with its myriad cultures and states, has many instances of this mythology present in various forms, including versions where the beast is one legendary creature, accounts of twinned creatures, and even one where the 'Dragon' and the 'Phoenix' marry and become one. This myth is far less common among the Caldari, with their Way of the Winds, and the Amarr with their all-pervading monotheistic religion. Even so, the native traditional Caldari still living on Caldari Prime have an echo of the idea in their ancient myths; the Achura Stargazers translate the notion into certain of their ideas; and certain cult tales of the Khanid may cloak the myth under layers of Amarr religious trappings. For their part, the Minmatar tribes keep a plethora of totemic creatures and tell many fabulous tales in the traditions of their clans and caravans. Creatures akin to the fantastic Dragon Phoenix are quite at home in the animistic and shamanic cultures of the Minmatar.
Cerberus Exoplanets Hunter SKIN
Cerberus Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Cerberus Glacial Drift SKIN
Cerberus Matigu Seabeast SKIN
Cerberus Octopus Orange Flight SKIN
The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. Originally a frigate squadron established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. Octopus Squadron's "Orange Flight" is an outgrowth of the older "Red Flight" after reorganization of this elite capsuleer squadron. The Orange Flight operates advanced missile cruisers in the heavy assault role, providing devastating and flexible long-range firepower to the 37th.
Cerberus Octopus Red Flight SKIN
The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. One of the original frigate squadrons established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. Octopus Squadron's "Red Flight" later became famous as a missile strike unit using Kestrel-class frigates. In recent years, the Octopus Red Flight has been upgraded to a flight of missile cruisers and, together with the rest of the 37th, is a frontline unit of the Caldari Navy.
Cerberus Raata Sunset SKIN
Cerberus Steel Cardinal SKIN
Cerberus Union Day Executive SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Cerberus Vitalshift EGO SKIN
[Incoming commercial broadcast...] Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology. EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy. The Vitalshift from Ishukone. Feel the pulse, see the future.
Cerberus Wiyrkomi SKIN
Cerberus Yoiul Festival YC121 SKIN
The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden.
Cerberus Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Cerberus Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Cerebrum In A Container
Surprisingly not of Sansha’s Nation origin, this is quite literally a brain detached from its host body. In a box.
Cetus Scoped Burst Jammer
Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, this module requires large amounts of capacitor energy to operate. Note: Only one module of this type can be activated at the same time. Additionally, fitting a Burst Jammer module will disable interdiction nullification.
Chameleon
“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104
Chaotic Dark Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace experiencing chaotic and destabilizing effects, and clouded by a field of dark matter that will reduce weapon ranges but enhance ship velocity. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Capsuleer will be flagged as suspect if activated in 0.8 or 0.7 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Chaotic Electrical Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace experiencing chaotic and destabilizing effects, and disrupted by massive electrical storms that will reduce EM resistance but enhance ship capacitor recharging. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Capsuleer will be flagged as suspect if activated in 0.8 or 0.7 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Chaotic Exotic Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace experiencing chaotic and destabilizing effects, and saturated with exotic particles that will reduce kinetic resistance but enhance scan resolution. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Capsuleer will be flagged as suspect if activated in 0.8 or 0.7 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Chaotic Firestorm Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace experiencing chaotic and destabilizing effects, and blasted by plasma firestorms that will reduce Thermal resistance but enhance ship armor strength. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Capsuleer will be flagged as suspect if activated in 0.8 or 0.7 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Chaotic Gamma Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace experiencing chaotic and destabilizing effects, and bathed in the radioactive afterglow of a gamma-ray burst that will reduce explosive resistance but enhance ship shield strength. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Capsuleer will be flagged as suspect if activated in 0.8 or 0.7 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Charlie_PLACEHOLDER
CharlieBlueprint_PLACEHOLDER
Charon
As the makers of the Charon, the Caldari State are generally credited with pioneering the freighter class. Recognizing the need for a massive transport vehicle as deep space installations constantly increase in number, they set about making the ultimate in efficient mass transport - and were soon followed by the other empires. Regardless, the Charon still stands out as the benchmark by which the other freighters were measured. Its massive size and titanic cargo hold are rivalled by none.
Charon Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Charon Blue Tiger SKIN
Charon Blueprint
Charon Copper Lightning SKIN
From a strong field, replete with many veteran players, the Mind Clash 101st Worlds Championships was won by Roj "Copper Lightning" Tarnagan in October YC123. The Gallente Prime Champion and multiple winner of the Federation Cup triumphed over the 99th Worlds Champion, Nadia "Silver Bear" Tanaka, in a final that was closely followed by audiences across New Eden, though especially keenly in the Federation and State. A nanocoating marking the victory of Roj Tarnagan was swiftly commissioned for sale to an eager market of Mind Clash fans, as has become common practice in recent years. With capsuleers a significant demographic among the most dedicated Mind Clash followers, the Copper Lightning nanocoating is expected to be popular among fans of this complex, mentally-demanding neuro-holographic sport.
Charon Exoplanets Hunter SKIN
Charon Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Charon Glacial Drift SKIN
Charon Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Charon Matigu Seabeast SKIN
Charon Military Stockpile Captain SKIN
State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers. The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
Charon Raata Sunset SKIN
Charon Steel Cardinal SKIN
Charon Vitalshift EGO SKIN
[Incoming commercial broadcast...] Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology. EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy. The Vitalshift from Ishukone. Feel the pulse, see the future.
Charon Wiyrkomi SKIN
Charon Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Charred Micro Circuit
Micro Circuits are one of the most common electronics components seen in use. This one has seen better days but could still be of some use.
Cheetah
Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters. Developer: Thukker Mix It is unclear how Thukker Mix could master the intricacies of cloaking technology so quickly after the fall of Crielere. According to Professor Oggand Viftuin, head of R&D, the tribe managed to recruit some senior Caldari scientist that used to work on the Mirage Project at Crielere. Ishukone has denied this, claiming that the Thukkers acquired the technology from prototypes stolen by the Guristas.
Cheetah Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Cheetah Blue Tiger SKIN
Cheetah Blueprint
Cheetah Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Cheetah Exoplanets Hunter SKIN
Cheetah Glacial Drift SKIN
Cheetah Hazard Control SKIN
Cheetah Justice SKIN
Cheetah Luminaire Rising SKIN
The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet.
Cheetah Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Cheetah Tronhadar Ink SKIN
Cheetah Valklear Glory SKIN
Cheetah Versus Blueforce SKIN
Cheetah Versus Redforce SKIN
Chelm Soran's Tag
Chelm Soran's Tag. It may prove valuable if turned in at proper authorities.
Chelm's Modified Cap Recharger
Increases the capacitor recharge rate.
Chelm's Modified Capacitor Power Relay
Increases capacitor recharge rate at the expense of shield boosting.
Chelm's Modified Dual Heavy Beam Laser
This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Chelm's Modified EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Chelm's Modified EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Chelm's Modified EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Chelm's Modified Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Chelm's Modified Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Chelm's Modified Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Chelm's Modified Heat Sink
Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Chelm's Modified Heavy Capacitor Booster
Provides a quick injection of power into the capacitor.
Chelm's Modified Heavy Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Chelm's Modified Heavy Energy Nosferatu
Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Chelm's Modified Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Chelm's Modified Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Chelm's Modified Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Chelm's Modified Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Chelm's Modified Large EMP Smartbomb
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Chelm's Modified Mega Beam Laser
A super-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Chelm's Modified Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Chelm's Modified Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Chelm's Modified Power Diagnostic System
Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
Chelm's Modified Reactor Control Unit
Boosts power core output.
Chelm's Modified Tachyon Beam Laser
An ultra-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Chelm's Modified Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Chelm's Modified Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Chelm's Modified Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Chemosh
The Blood Raider Covenant has found itself needing to match the capabilities of the Amarr Navy and capsuleer alliances in the face of repeated clashes with both foes. Omir Sarikusa has commanded his fanatical followers to adapt to increased prevalence of capital ships in naval warfare by developing their own, marked by the usual perversion of Amarr ship designs to the battle doctrines of the Blood Raider fleets. The Chemosh class dreadnought is such a ship, sporting the Blood Raiders' signature Energy Nosferatu technology.
Chemosh Glacial Drift SKIN
Chemosh Sanguinary Savant SKIN
Among their people, the practice of identifying and deifying savants has been part of Sani Sabik life for over a thousand years, but has in more recent times taken a back seat as the Blood Raiders in particular have widened their pursuits to the acquisition, inspection, and manipulation of blood, with this becoming their core focus. The only remaining echoes of the lauding of savants are in the near worship of Omir Sarikusa and in the unstated but general belief among the Sani Sabik that each and every one of them is a savant of New Eden, having all in one way or another been the beneficiaries of the blood rituals.
Cherubic Heartburst Firework
This special pyrotechnic display charge celebrates love and desire in dramatic fashion with multiple fireworks tracing symbolic paths to a final explosive burst. The romantic side of the notorious Guardian Angels is shown off once again in an impressive use of micro-rockets and pyrotechnic charges.
Chimera
The Chimera's design is based upon the Kairiola, a vessel holding tremendous historical significance for the Caldari. Initially a water freighter, the Kairiola was refitted in the days of the Gallente-Caldari war to act as a fighter carrier during the orbital bombardment of Caldari Prime. It was most famously flown by the legendary Admiral Yakia Tovil-Toba directly into Gallente Prime's atmosphere, where it fragmented and struck several key locations on the planet. This event, where the good Admiral gave his life, marked the culmination of a week's concentrated campaign of distraction which enabled the Caldari to evacuate their people from their besieged home planet. Where the Chimera roams, the Caldari remember.
Chimera Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Chimera Blue Tiger SKIN
Chimera Blueprint
Chimera Exoplanets Hunter SKIN
Chimera Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Chimera Glacial Drift SKIN
Chimera Hunter's Quiver SKIN
Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.
Chimera Kairiola's Sacrifice SKIN
State "eba ketsi" banners and a unique honor pattern mark the heroic sacrifice of the Kairiola. Every Caldari child learns the story of Admiral Yakiya Tovil-Toba and the Kairiola, the fighter carrier he commanded during the First Caldari-Gallente War. Viewed as a war of independence by the Caldari, the war established the Caldari State as a power in its own right but was long, bloody, and noted for many sacrifices and heroic acts by Caldari patriots. At the climax of the first stage of the war, as the Caldari people attempted to breakout of the siege of Caldari Prime, Admiral Tovil-Toba mounted a campaign of misdirection and distraction with a rag-tag fleet led by the Kairiola. When the heavily damaged carrier was the only remaining ship, Tovil-Toba ordered it into a death dive towards the Gallente homeworld. This act resulted in massive damage and sowed confusion among Gallente forces allowing millions of Caldari to escape. To this day, Admiral Yakiya Tovil-Toba is considered the paramount national hero of the Caldari State, and he and the crew of the Kairiola are revered for their sacrifice.
Chimera Lai Dai SKIN
Chimera Matigu Seabeast SKIN
Chimera Raata Sunset SKIN
Chimera Spirit SKIN
Chimera Steel Cardinal SKIN
Chimera Wiyrkomi SKIN
Chimera Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Chimera Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Chiral Structures
A chiral structure is a crystal that is unsymmetrical, which makes it volatile in some situations but ideal for conductivity, especially in micro-circuitry. Using semi-rare chiral structures in electronics has allowed for an unprecedented advancement in the field of miniaturization.
Chremoas
The Chremoas is the Angel Cartel's take on the Covert Ops ship. Don't let the class designation fool you, the Chremoas is a more than capable combat vessel that takes advantage of a covert cloak, advanced targeting systems previously only seen on stealth bombers, and ample medium power module slots to pick and control the fights it knows it can win. By the time you see a Chremoas decloak, the fight is already over.
Chribba's Modified Strip Miner
Jury rigged with duct tape and a laser pointer, even Outer Ring Excavations are bewildered by this module’s ability to chew through so much ore per hour.
Chromite
An uncommon ore commercially mined from moons, Chromite is quite valuable as it yields good quantities of Chromium, an important element of many advanced materials. Chromite ores will also yield Hydrocarbons.
Chromium
A steel-gray, lustrous metal with a wide variety of applications. Commonly used as a catalyst for chemical processes.
Chromodynamic Tricarboxyls
A chemical flux in strangely distorted mineral form produced by the subtle, yet profound effects of the intermediate deadspace environment, Chromodynamic Tricarboxyls are principally obtained by mining and reprocessing certain rare ores to be found in deadspace, such as the weirdly glowing Cthonic Attar and Amethystic Crystallite asteroids. With increasing interest in the useful properties of these compounds, other sources have been discovered, typically in extreme or isolated space environments where gravitational effects may vary unpredictably. Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. A darker use is the refinement of the strange material into "Deathglow", a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden.
Chronologically Curious Blue Diary
This item appears to be a journal of some sort, inscribed on paper and bound with a sturdy blue cover. The journal’s contents seem to be written with flagrant disregard for the chronological nature of time. One of the primary figures featured in the journal’s many confounding stories is a woman named after a musical reference and a body of water.
Cinnabar
A rare ore commercially mined from moons, Cinnabar is valuable as it yields good quantities of Mercury, a key element of many advanced materials. Cinnabar ores will also yield Tungsten and Evaporite Deposits.
Citizen Venture
Civilian Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Civilian Armor Repairer Blueprint
Civilian Damage Control
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time.
Civilian Data Analyzer Blueprint
Civilian EM Shield Hardener
Boosts shield resistance against EM damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Civilian Expanded Cargohold
Increases cargo hold capacity at the expense of maximum velocity and hull strength.
Civilian Explosive Shield Hardener
Boosts shield resistance against explosive damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Civilian Kinetic Shield Hardener
Boosts shield resistance against kinetic damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance
Civilian Miner
Common, low technology mining laser adapted for use with capsuleer technology. Works well for extracting common ore, but has great difficulty with higher end ores. Without suitable skills and the use of specialized ships and modules, this mining laser will not be able to extract ore from Dark Ochre, Spodumain, Crokite, Bistot, or Arkonor asteroids, or any Common, Uncommon, Rare or Exceptional moon asteroids.
Civilian Mining Drone
Civilian Mining Drone
Civilian Mining Drone Blueprint
Civilian Mining Drone Blueprint
Civilian Shield Booster
Expends energy to provide a quick boost in shield strength.
Civilian Shield Booster Blueprint
Civilian Stasis Webifier
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
Civilian Thermal Shield Hardener
Boosts shield resistance against thermal damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Civilian Warp Disruptor
Warp Disruptors are used to disrupt a target ship's navigation computer, which prevents it from warping.These specially-designed Civilian variants are not strong enough to be used in live combat and are sufficient for instructional purposes only.
Cladistic-15 'Krai Perun' Filament
The Cladistic-15 'Krai Perun' Filament permits up to 15 ships to travel from Known Space to a system in Triglavian space controlled by the Perun Clade. Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. The filament devices used by Triglavian forces aligned to Perun Clade are connected to the artificial constellation of Krai Perun. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to Perun-controlled space.
Cladistic-15 'Krai Svarog' Filament
The Cladistic-15 'Krai Svarog' Filament permits up to 15 ships to travel from Known Space to a system in Triglavian space controlled by the Svarog Clade. Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. The filament devices used by Triglavian forces aligned to Svarog Clade are connected to the artificial constellation of Krai Svarog. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to Svarog-controlled space.
Cladistic-15 'Krai Veles' Filament
The Cladistic-15 'Krai Veles' Filament permits up to 15 ships to travel from Known Space to a system in Triglavian space controlled by the Veles Clade. Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. The filament devices used by Triglavian forces aligned to Veles Clade are connected to the artificial constellation of Krai Veles. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to Veles-controlled space.
Cladistic-5 'Krai Perun' Filament
The Cladistic-5 'Krai Perun' Filament permits up to 5 ships to travel from Known Space to a system in Triglavian space controlled by the Perun Clade. Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. The filament devices used by Triglavian forces aligned to Perun Clade are connected to the artificial constellation of Krai Perun. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to Perun-controlled space.
Cladistic-5 'Krai Svarog' Filament
The Cladistic-5 'Krai Svarog' Filament permits up to 5 ships to travel from Known Space to a system in Triglavian space controlled by the Svarog Clade. Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. The filament devices used by Triglavian forces aligned to Svarog Clade are connected to the artificial constellation of Krai Svarog. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to Svarog-controlled space.
Cladistic-5 'Krai Veles' Filament
The Cladistic-5 'Krai Veles' Filament permits up to 5 ships to travel from Known Space to a system in Triglavian space controlled by the Veles Clade. Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. The filament devices used by Triglavian forces aligned to Veles Clade are connected to the artificial constellation of Krai Veles. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to Veles-controlled space.
Classified Caldari Databank
Heavily encrypted and partially fried by some kind of security failsafe installed over the standard firmware, this databank is clearly the property of the Caldari Navy, if the dire warnings of imprisonment and asset seizure issuing from the flickering holointerface are any indication. The device was recovered from the debris of a capsule apparently hijacked by a Guristas agent, and even considering the layers of encryption and massive data corruption, there's no doubt the Caldari Navy would like this item returned and will compensate anyone doing so. Of course, many empires and "independent" quasi-state actors have access to the kind of expertise that would be required to make anything of this burned and encrypted holostorage device. Perhaps somebody else might be interested in offering a "finder's fee" for the item.
Claw
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. Developer: Boundless Creation The Boundless Creation ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as humanly possible. On the other hand, defense systems and "cheap tricks" like electronic warfare have never been a high priority.
Claw Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Claw Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Claw Blue Tiger SKIN
Claw Blueprint
Claw Capsuleer Day XV SKIN
Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.
Claw Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Claw Exoplanets Hunter SKIN
Claw Glacial Drift SKIN
Claw Hazard Control SKIN
Claw Justice SKIN
Claw Liberation Games SKIN
This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.
Claw Luminaire Rising SKIN
The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet.
Claw Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Claw Tronhadar Ink SKIN
Claw Valklear Glory SKIN
Claw Zydrine Burn SKIN
Zydrine Burn is a potent liquor that is loosely related to the more refined Zydrine Wine, both of these green-hued drinks being produced using rice leaves, a certain portion of the grains, and whatever additives are appropriate to the style of drink. While Zydrine Wine can be an extraordinarily delicate and subtle drink, with the finest generally held to be brewed from the rice plants of Intaki Prime, its more powerful cousin is a somewhat pungent and vividly green brew. Rumors suggest that some versions of Zydrine Burn use as ingredients effluent from Quafe production, liquefied fedo scent glands, or even the notorious protein delicacies in powdered form. Whatever the case, a market for this harshly memorable liquor has sprung up among space workers of all kinds, and few space station bars lack a bottle or two of the stuff. Among planetary populations the brew has a more notorious reputation, popularly considered the tipple of underclasses, criminals, and ruthless capsuleer pirates.
Claymore
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. Developer: Core Complexion Inc. Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.
Claymore Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Claymore Blue Tiger SKIN
Claymore Blueprint
Claymore Exoplanets Hunter SKIN
Claymore Freedom's Revolution SKIN
For the Minmatar people the Great Rebellion was the founding revolutionary event that set them on the path to freedom in their Tribal Republic. The Freedom's Revolution nanocoating celebrates that struggle for freedom, the lives lost and the great gains made by the Minmatar. While Liberation Day is a grand celebration of the day freedom was achieved for billions of Minmatar, it is also a day of remembrance of those Matari who still languish as slaves in the Amarr Empire, Khanid Kingdom, and the lawless reaches of New Eden.
Claymore Glacial Drift SKIN
Claymore Hazard Control SKIN
Claymore Justice SKIN
Claymore Liberation Games SKIN
This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.
Claymore Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Claymore Tronhadar Ink SKIN
Claymore Valklear Glory SKIN
Claymore Zydrine Burn SKIN
Zydrine Burn is a potent liquor that is loosely related to the more refined Zydrine Wine, both of these green-hued drinks being produced using rice leaves, a certain portion of the grains, and whatever additives are appropriate to the style of drink. While Zydrine Wine can be an extraordinarily delicate and subtle drink, with the finest generally held to be brewed from the rice plants of Intaki Prime, its more powerful cousin is a somewhat pungent and vividly green brew. Rumors suggest that some versions of Zydrine Burn use as ingredients effluent from Quafe production, liquefied fedo scent glands, or even the notorious protein delicacies in powdered form. Whatever the case, a market for this harshly memorable liquor has sprung up among space workers of all kinds, and few space station bars lack a bottle or two of the stuff. Among planetary populations the brew has a more notorious reputation, popularly considered the tipple of underclasses, criminals, and ruthless capsuleer pirates.
Clear Icicle
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. These crystalline formations can be found scattered around many an ice field, and are known as the universe's primary source of helium isotopes. Available in 1.0 security status solar systems or lower.
Cloaking
Skill at using Cloaking devices. 10% reduction in targeting delay after uncloaking per skill level.
Clone Soldier Negotiator Tag
This tag came from a pirate who had been negotiating combat contracts for pirate-trained clone soldiers. Given the extraordinary dangers that result from clone soldiers, CONCORD has taken a firm stance against anyone involved with them, and will award a security status boost to the person who brings in these tags. They may be handed in at station Security Offices in low-security space.
Clone Soldier Recruiter Tag
This tag came from a pirate who had been negotiating combat contracts for pirate-trained clone soldiers. Given the extraordinary dangers that result from clone soldiers, CONCORD has taken a firm stance against anyone involved with them, and will award a security status boost to the person who brings in these tags. They may be handed in at station Security Offices in low-security space.
Clone Soldier Trainer Tag
This tag came from a pirate who had been negotiating combat contracts for pirate-trained clone soldiers. Given the extraordinary dangers that result from clone soldiers, CONCORD has taken a firm stance against anyone involved with them, and will award a security status boost to the person who brings in these tags. They may be handed in at station Security Offices in low-security space.
Clone Soldier Transporter Tag
This tag came from a pirate who had been negotiating combat contracts for pirate-trained clone soldiers. Given the extraordinary dangers that result from clone soldiers, CONCORD has taken a firm stance against anyone involved with them, and will award a security status boost to the person who brings in these tags. They may be handed in at station Security Offices in low-security space.
Clone Vat Bay I
When activated, the Clone Vat Bay allows for the capital ship to receive transneural brain scan data from a capsule-mounted scanner into one of the bay's clones, effectively turning the ship into a mobile clone station. Note: In order to be able to clone to your ship, a pilot must have a working clone already installed in the vessel. In addition, the power required to safely and accurately receive and transmit transneural scanner data is diverted from the ship's engines; therefore, when the Clone Vat Bay is activated, the capital ship becomes unable to move. Disruption from this power transfer also prevents docking in Upwell structures while the module is active, although tethering can continue as usual. Can only be fit on Titans and Capital Industrial Ships.
Clone Vat Bay I Blueprint
Cloning Facility Operation
Needed for use of the Clone Vat Bay module. Special: Increases a Clone Vat Bay's maximum clone capacity by 15% per skill level.
Clutch Restrained Warp Disruption Field Generator
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect. The generator has several effects upon the parent ship whilst active. It increases its signature radius and also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca). Note: Can only be fitted to the Heavy Interdiction Cruisers.
Co-Processor I
Increases CPU output.
Co-Processor I Blueprint
Co-Processor II
Increases CPU output.
Coadjunct Scoped Remote Sensor Booster
Can only be activated on targets to increase their scan resolutions, boost their targeting range and improve their sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Coalesced Element
An amalgamation of various shimmering elements. Its power unyielding, unwavering and ultimately demanding.
Coalesced Element Blueprint
Cobalt
A silvery ferromagnetic element, used among other things in superalloys, magnetics, battery electrodes, and various metals and steels.
Cobaltite
A common ore commercially mined from moons, Cobaltite is very useful as it yields good quantities of Cobalt, a significant element of many advanced materials.
Coercer
Noticing the alarming increase in Minmatar frigate fleets, the Imperial Navy made its plans for the Coercer, a vessel designed specifically to seek and destroy the droves of fast-moving frigate rebels.
Coercer Abyssal Firestorm SKIN
Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed.
Coercer Ace of Podhunters SKIN
"There is no hunting like the hunting of pods, and those who have hunted pods long enough and liked it, never care for anything else thereafter." – Ohminen Sin (disputed attribution) The Guristas pride themselves on maintaining the most skilled frigate pilots in any of the pirate organizations of New Eden and their most elite pilots are said to take particular pleasure in the art of catching fleeing capsules.
Coercer Ardishapur SKIN
Coercer Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Coercer Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Coercer Blood Raiders SKIN (30 Days)
Coercer Blueprint
Coercer Cold Iron SKIN
Coercer Exoplanets Hunter SKIN
Coercer Glacial Drift SKIN
Coercer Harmonious Ascension SKIN
"After four years of harmonious and profitable business across the four empires of New Eden, the Upwell Consortium is pleased to announce the formation of a new capsule construction, pilot adaptation and advanced training operation. It is the hope of the Upwell Consortium that Harmonious Ascension Industries will become a leading force in the provision of support and services to capsuleers. To celebrate this event, the Upwell Consortium has authorized the issuing of a commemorative nanocoating for pilots in the first wave of new capsuleers outfitted by Harmonious Ascension." – Upwell Consortium Press Release, YC121.11.14
Coercer Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Coercer Imperial Navy SKIN
Coercer Ironblood SKIN
Coercer Lavacore Imperial SKIN
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
Coercer Luminaire Zenith SKIN
The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.
Coercer Metalbee Amarr SKIN (Permanent)
Coercer Navy Issue
Imperial Navy ship design doctrine tends to return to the tried and tested approach of heavy armor and high-efficiency energy weapons regardless of advances in technology and experiments with tactics. The upgrade brief for the Coercer Navy Issue certainly exemplified this tendency, notably calling for heavily upgraded armor systems and significant improvements in the energy use and damage output of its weapons. The Imperial Navy's continued fascination with energy neutralization as a supplementary weapon system is the only deviation from the core emphasis on fashioning a vessel as hard to crack and potently armed as possible.
Coercer Navy Issue Heartsurge SKIN
Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.
Coercer Navy Issue Imperial Police SKIN
The Imperial Inquisitorial Police (IIP) are one of the key law enforcement divisions of the Amarr Ministry of Internal Order, focused primarily on maintaining law and order in direct holdings of the Imperial Throne, and any territories not coming under the direct jurisdiction of the six Royal Houses and their own police guards. Inevitably, given the complex, endlessly-shifting politics and webs of relationships between the Throne, Royal Houses, and their various vassals, there are any number of situations where the Ministry of Internal Order has some valid interest or mandate to intervene. Outright situations of unrest or flagrant criminality are often dealt with by the Ministry's feared Order Paladins, a paramilitary force given to act first and ask questions later. When investigation or a somewhat lighter touch is required the Imperial Inquisitorial Police are usually sent in. Given the delicacy of many situations involving space stations and space industrial colonies, the IIP are the preferred option in such locations, with special investigation units travelling extensively throughout the Amarr Empire.
Coercer Navy Issue Lavacore Imperial SKIN
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
Coercer Navy Issue Sanguinary Savant SKIN
Among their people, the practice of identifying and deifying savants has been part of Sani Sabik life for over a thousand years, but has in more recent times taken a back seat as the Blood Raiders in particular have widened their pursuits to the acquisition, inspection, and manipulation of blood, with this becoming their core focus. The only remaining echoes of the lauding of savants are in the near worship of Omir Sarikusa and in the unstated but general belief among the Sani Sabik that each and every one of them is a savant of New Eden, having all in one way or another been the beneficiaries of the blood rituals.
Coercer Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Coercer Order of Tetrimon SKIN
Coercer Purity of the Throne SKIN
Coercer Raata Sunset SKIN
Coercer Sarum SKIN
Coercer Semiotique Superluminal SKIN
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Coercer Triglavian Twilight SKIN
Commissioned in YC121 by CONCORD's own Kjersidur Elladall of the Directive Enforcement Department, these commemorative SKINs serve as a reminder and a badge of honour for those daring Capsuleers who risked all to say "I was there" when the Triglavian Collective breached the boundaries of Abyssal Deadspace and invaded the systems of New Eden. In that year across the Empire-owned systems of the cluster, Conduits from Abyssal Deadspace appeared and carried the forces of the Collective into the comparatively rich and utopian star systems that CONCORD and the DED are sworn to protect. CONCORD will never forget - nor fail to honour - the brave pilots who dedicated their time, their resources and their clones in the fight against the Triglavian menace.
Coercer War Reserves Lieutenant SKIN
Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant. The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
Coercer Zakura Shumyu SKIN
The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Coesite
A ubiquitous ore commercially mined from moons, Coesite is very useful as it yields good quantities of Silicates used as basic elements of some advanced materials. Coesite ores will also yield Pyerite and Mexallon .
Cogni-Emotive Neurolink Enhancer
Cogni-Emotive Neurolink Enhancers are used to enhance the integration of specific capsuleer autonomic biosystems with neurolinked ship systems The use of Cogni-Emotive Neurolink Enhancers is particularly favored by the Federation Navy in conjunction with military capsuleer neurolink technology.
Cogni-Emotive Neurolink Enhancer Reaction Formula
Coherent Asteroid Mining Crystal Type A I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Coherent Ores such as Hedbergite, Hemorphite, Jaspet, Kernite, Omber and Ytirium. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type A crystals are used with modulated mining equipment and provide steady yields, with low residues and high reliability. A crystal choice for methodical mining operations prioritizing resource utilization over time.
Coherent Asteroid Mining Crystal Type A I Blueprint
Coherent Asteroid Mining Crystal Type A II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Coherent Ores such as Hedbergite, Hemorphite, Jaspet, Kernite, Omber and Ytirium. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type A crystals are used with modulated mining equipment and provide steady yields, with low residues and high reliability. A crystal choice for methodical mining operations prioritizing resource utilization over time.
Coherent Asteroid Mining Crystal Type B I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Coherent Ores such as Hedbergite, Hemorphite, Jaspet, Kernite, Omber and Ytirium. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type B crystals are used with modulated mining equipment and achieve faster yields, with high residues and low reliability. A crystal choice for rapid extraction operations prioritizing time over resource utilization.
Coherent Asteroid Mining Crystal Type B I Blueprint
Coherent Asteroid Mining Crystal Type B II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Coherent Ores such as Hedbergite, Hemorphite, Jaspet, Kernite, Omber and Ytirium. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type B crystals are used with modulated mining equipment and achieve faster yields, with high residues and low reliability. A crystal choice for rapid extraction operations prioritizing time over resource utilization.
Coherent Asteroid Mining Crystal Type C I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Coherent Ores such as Hedbergite, Hemorphite, Jaspet, Kernite, Omber and Ytirium. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type C crystals are used with modulated mining equipment and provide low yields, with very high residues and very low reliability. Typically used for asteroid field clearance purposes only.
Coherent Asteroid Mining Crystal Type C I Blueprint
Coherent Asteroid Mining Crystal Type C II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Coherent Ores such as Hedbergite, Hemorphite, Jaspet, Kernite, Omber and Ytirium. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type C crystals are used with modulated mining equipment and provide low yields, with very high residues and very low reliability. Typically used for asteroid field clearance purposes only.
Coherent Ore Processing
Specialization in Coherent Ore reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to reprocessing yield per skill level for the following Coherent Ore types: Hedbergite Hemorphite Jaspet Kernite Omber Ytirium
Colonize! Board Game
This board game, produced by Caldari megacorporation NOH, was widely panned by critics as lacking proper game balance when it was released. It is almost always optimal for a player to seize personal power and exercise it over the other players, with other routes being comparatively fruitless when trying to establish your new colony's society. While sales were weak in many places, the game is extremely popular among Blood Raiders and is even sometimes used as a teaching tool in their schools.
Combat Scanner Probe I
A scanner probe used for scanning down Cosmic Signatures, starships, structures and drones. Can be launched from Expanded Probe Launchers.
Combat Scanner Probe I Blueprint
Command Burst Specialist
Improved fleet support flexibility. Reduces reload duration of all Command Burst and Mining Foreman Burst modules by 10% per level.
Command Center Upgrades
Each level in this skill improves the quality of command facility available to you, in turn allowing for a greater number of connected facilities on that planet.
Command Destroyers
Skill for the operation of Command Destroyers.
Command Ships
Skill for the operation of Command Ships.
Common Moon Mining Crystal Type A I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Common Moon Ores such as Cobaltite, Euxenite, Titanite, and Scheelite. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type A crystals are used with modulated mining equipment and provide steady yields, with low residues and high reliability. A crystal choice for methodical mining operations prioritizing resource utilization over time.
Common Moon Mining Crystal Type A I Blueprint
Common Moon Mining Crystal Type A II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Common Moon Ores such as Cobaltite, Euxenite, Titanite, and Scheelite. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type A crystals are used with modulated mining equipment and provide steady yields, with low residues and high reliability. A crystal choice for methodical mining operations prioritizing resource utilization over time.
Common Moon Mining Crystal Type B I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Common Moon Ores such as Cobaltite, Euxenite, Titanite, and Scheelite. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type B crystals are used with modulated mining equipment and achieve faster yields, with high residues and low reliability. A crystal choice for rapid extraction operations prioritizing time over resource utilization.
Common Moon Mining Crystal Type B I Blueprint
Common Moon Mining Crystal Type B II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Common Moon Ores such as Cobaltite, Euxenite, Titanite, and Scheelite. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type B crystals are used with modulated mining equipment and achieve faster yields, with high residues and low reliability. A crystal choice for rapid extraction operations prioritizing time over resource utilization.
Common Moon Mining Crystal Type C I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Common Moon Ores such as Cobaltite, Euxenite, Titanite, and Scheelite. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type C crystals are used with modulated mining equipment and provide low yields, with very high residues and very low reliability. Typically used for asteroid field clearance purposes only.
Common Moon Mining Crystal Type C I Blueprint
Common Moon Mining Crystal Type C II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Common Moon Ores such as Cobaltite, Euxenite, Titanite, and Scheelite. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type C crystals are used with modulated mining equipment and provide low yields, with very high residues and very low reliability. Typically used for asteroid field clearance purposes only.
Common Moon Ore Processing
Specialization in reprocessing of the moderately common forms of ore extracted from New Eden's moons. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Cobaltite, Euxenite, Titanite, and Scheelite reprocessing yield per skill level.
Compact Carbine Quad 800mm Repeating Cannon
Three specialized high angle turrets fitted with quad-barreled weapons are designed for engaging sub-capital threats. Note: May only be fitted to capital class ships. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Compact Carbine Quad 800mm Repeating Cannon Blueprint
Compact Compounds
Compact Conductors
Compact Electronics
Compact EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Compact EM Shield Amplifier
Boosts the EM resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Compact EM Shield Hardener
Boosts shield resistance against EM damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance
Compact Entropic Radiation Sink
Entropic Disintegrators generate a considerable amount of radiation when firing and this must be contained in order to avoid a dangerous build up. Bringing online additional Entropic Radiation Sinks allows the weapons to be fired at higher levels of energy and more rapidly, considerably increasing their damage potential. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Compact Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Compact Explosive Shield Amplifier
Boosts the explosive resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Compact Explosive Shield Hardener
Boosts shield resistance against explosive damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Compact Interdiction Nullifier
Temporarily nullifies the effects of warp disrupt probes and mobile warp disruptors when activated before entering warp. This module ceases to function when a Burst Jammer module or Higgs Anchor rig are fit.
Compact Interdiction Nullifier Blueprint
Compact Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Compact Kinetic Shield Amplifier
Boosts the kinetic resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Compact Kinetic Shield Hardener
Boosts shield resistance against kinetic damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Compact Layered Energized Membrane
An enhanced version of the layered armor coating. Uses advanced magnetic field generators to strengthen the integrity of the coating layers, effectively increasing the armor hit points even further.
Compact Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Compact Multispectrum Shield Hardener
Boosts shield resistance against all damage types.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Compact Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Compact Thermal Shield Amplifier
Boosts the thermal resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Compact Thermal Shield Hardener
Boosts shield resistance against thermal damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance
Compact Vorton Tuning System I
Fine-tuning of the Arcing Vorton Projector's energy waveforms greatly assists in reducing the waste energy discharges during firing. This has the benefit of boosting damage output and reducing ablation of the ultraconducting nanocabling. The calculations involved are complex but a supplementary Vorton Tuning System provides additional computing capacity. Grants a bonus to the firing rate and damage of Vorton Projectors. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Complex Asteroid Mining Crystal Type A I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Complex Ores such as Arkonor, Bistot, Spodumain, Eifyrium and Ducinium. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type A crystals are used with modulated mining equipment and provide steady yields, with low residues and high reliability. A crystal choice for methodical mining operations prioritizing resource utilization over time.
Complex Asteroid Mining Crystal Type A I Blueprint
Complex Asteroid Mining Crystal Type A II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Complex Ores such as Arkonor, Bistot, Spodumain, Eifyrium and Ducinium. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type A crystals are used with modulated mining equipment and provide steady yields, with low residues and high reliability. A crystal choice for methodical mining operations prioritizing resource utilization over time.
Complex Asteroid Mining Crystal Type B I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Complex Ores such as Arkonor, Bistot, Spodumain, Eifyrium and Ducinium. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type B crystals are used with modulated mining equipment and achieve faster yields, with high residues and low reliability. A crystal choice for rapid extraction operations prioritizing time over resource utilization.
Complex Asteroid Mining Crystal Type B I Blueprint
Complex Asteroid Mining Crystal Type B II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Complex Ores such as Arkonor, Bistot, Spodumain, Eifyrium and Ducinium. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type B crystals are used with modulated mining equipment and achieve faster yields, with high residues and low reliability. A crystal choice for rapid extraction operations prioritizing time over resource utilization.
Complex Asteroid Mining Crystal Type C I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Complex Ores such as Arkonor, Bistot, Spodumain, Eifyrium and Ducinium. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type C crystals are used with modulated mining equipment and provide low yields, with very high residues and very low reliability. Typically used for asteroid field clearance purposes only.
Complex Asteroid Mining Crystal Type C I Blueprint
Complex Asteroid Mining Crystal Type C II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Complex Ores such as Arkonor, Bistot, Spodumain, Eifyrium and Ducinium. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type C crystals are used with modulated mining equipment and provide low yields, with very high residues and very low reliability. Typically used for asteroid field clearance purposes only.
Complex Ore Processing
Specialization in Complex Ore reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to reprocessing yield per skill level for the following Complex Ore types: Arkonor Bistot Spodumain Eifyrium Ducinium
Complex Organisms
Organic flora and fauna growing on worlds across the cluster technically qualify as “alien life,” though none of it has registered as sentient. However, their usefulness as comestibles or building materials in other areas of industry is invaluable.
Complex Reactor Array
This structure has been automatically disabled by CONCORD to make way for newer replacement technology.
Component Assembly Array
A mobile assembly facility where Construction Components such as Capital Ship, Tech II, Hybrid (Tech III) Components and Structure Components of all sorts can be manufactured. Fuel Blocks can also be manufactured here.
Compressed Abyssal Bezdnacine
Intense neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Isogen and Megacyte. This material is compressed and a much more compact form of the original material.
Compressed Abyssal Rakovene
Protracted neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Isogen and Zydrine. This material is compressed and a much more compact form of the original material.
Compressed Abyssal Talassonite
Light neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Nocxium and Megacyte. This material is compressed and a much more compact form of the original material.
Compressed Amber Cytoserocin
Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space. This material is compressed and a much more compact form of the original material.
Compressed Amber Mykoserocin
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space. This material is compressed and a much more compact form of the original material.
Compressed Arkonor
Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite. This material is compressed and a much more compact form of the original material.
Compressed Augmented Eifyrium
Augmented Eifyrium is a very rare form of Eifyrium ore with a relative density of Zydrine mineral content 15% greater than the standard form. Eifyrium is a rare ore that contains a useful concentration of the Zydrine mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Eifyrium was the Zydrine-bearing ore discovered by this group and was named for the Eifyr and Co. contribution to the surveying expeditions. This material is compressed and a much more compact form of the original material.
Compressed Azure Cytoserocin
Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space. This material is compressed and a much more compact form of the original material.
Compressed Azure Mykoserocin
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space. This material is compressed and a much more compact form of the original material.
Compressed Azure Plagioclase
Azure plagioclase is an uncommon variant of plagioclase that enjoys a 5% improved mineral yield. It was made infamous in the melancholic song prose Miner Blues by the Gallentean folk singer Jaroud Dertier three decades ago. Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon. This material is compressed and a much more compact form of the original material.
Compressed Bezdnacine
Intense neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield huge amounts of Tritanium, Isogen and Megacyte. This material is compressed and a much more compact form of the original material.
Compressed Bistot
Bistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon. This material is compressed and a much more compact form of the original material.
Compressed Bitumens
A ubiquitous ore commercially mined from moons, Bitumens are very useful as they yield good quantities of Hydrocarbons used as basic elements of some advanced materials. Bitumen ores will also yield Pyerite and Mexallon . This material is compressed and a much more compact form of the original material.
Compressed Blue Ice
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. Due to its unique chemical composition and the circumstances under which it forms, blue ice contains more oxygen isotopes than any other ice asteroid. This material is compressed and a much more compact form of the original material.
Compressed Boosted Eifyrium
Boosted Eifyrium is a rarer form of Eifyrium ore with a relative density of Zydrine mineral content 10% greater than the standard form. Eifyrium is a rare ore that contains a useful concentration of the Zydrine mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Eifyrium was the Zydrine-bearing ore discovered by this group and was named for the Eifyr and Co. contribution to the surveying expeditions. This material is compressed and a much more compact form of the original material.
Compressed Bootleg Ytirium
Bootleg Ytirium is an uncommon form of Ytirium ore with a relative density of Isogen mineral content 5% greater than the standard form. Ytirium is a rare ore that contains a useful concentration of the Isogen mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Ytirium was the Isogen-bearing ore discovered by this group and was named for the Ytiri corporation contribution to the surveying expeditions. This material is compressed and a much more compact form of the original material.
Compressed Bountiful Loparite
When chunks of ore mined out of moons yield above-average densities of Loparite, the ore is called Bountiful Loparite and reprocessing returns approximately 15% higher quantities of useful material. An exceptional ore commercially mined from moons, Loparite is highly valuable as it yields good quantities of Promethium, a vital element of many advanced materials. Loparite ores will also yield Platinum, Scandium and Hydrocarbons. This material is compressed and a much more compact form of the original material.
Compressed Bountiful Monazite
When chunks of ore mined out of moons yield above-average densities of Monazite, the ore is called Bountiful Monazite and reprocessing returns approximately 15% higher quantities of useful material. An exceptional ore commercially mined from moons, Monazite is highly valuable as it yields good quantities of Neodymium, a vital element of many advanced materials. Monazite ores will also yield Chromium, Tungsten and Evaporite Deposits. This material is compressed and a much more compact form of the original material.
Compressed Bountiful Xenotime
When chunks of ore mined out of moons yield above-average densities of Xenotime, the ore is called Bountiful Xenotime and reprocessing returns approximately 15% higher quantities of useful material. An exceptional ore commercially mined from moons, Xenotime is highly valuable as it yields good quantities of Dysprosium, a vital element of many advanced materials. Xenotime ores will also yield Vanadium, Cobalt and Atmospheric Gases. This material is compressed and a much more compact form of the original material.
Compressed Bountiful Ytterbite
When chunks of ore mined out of moons yield above-average densities of Ytterbite, the ore is called Bountiful Ytterbite and reprocessing returns approximately 15% higher quantities of useful material. An exceptional ore commercially mined from moons, Ytterbite is highly valuable as it yields good quantities of Thulium, a vital element of many advanced materials. Ytterbite ores will also yield Cadmium, Titanium and Silicates. This material is compressed and a much more compact form of the original material.
Compressed Bright Spodumain
Spodumain is occasionally found with crystalline traces in its outer surface. Known as bright spodumain, the crystal adds approximately 5% more value to an already valuable mineral. Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks. This material is compressed and a much more compact form of the original material.
Compressed Brilliant Gneiss
This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard gneiss when reprocessed. Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen. This material is compressed and a much more compact form of the original material.
Compressed Brimful Bitumens
When chunks of ore mined out of moons yield above-average densities of Bitumens, the ore is called Brimful Bitumens and reprocessing returns approximately 15% higher quantities of useful material. A ubiquitous ore commercially mined from moons, Bitumens are very useful as they yield good quantities of Hydrocarbons used as basic elements of some advanced materials. Bitumen ores will also yield Mexallon and Pyerite. This material is compressed and a much more compact form of the original material.
Compressed Brimful Coesite
When chunks of ore mined out of moons yield above-average densities of Coesite, the ore is called Brimful Coesite and reprocessing returns approximately 15% higher quantities of useful material. A ubiquitous ore commercially mined from moons, Coesite is very useful as it yields good quantities of Silicates used as basic elements of some advanced materials. Coesite ores will also yield Mexallon and Pyerite. This material is compressed and a much more compact form of the original material.
Compressed Brimful Sylvite
When chunks of ore mined out of moons yield above-average densities of Sylvite, the ore is called Brimful Sylvite and reprocessing returns approximately 15% higher quantities of useful material. A ubiquitous ore commercially mined from moons, Sylvite is very useful as it yields good quantities of Evaporite Deposits used as basic elements of some advanced materials. Sylvite ores will also yield Mexallon and Pyerite. This material is compressed and a much more compact form of the original material.
Compressed Brimful Zeolites
When chunks of ore mined out of moons yield above-average densities of Zeolites, the ore is called Brimful Zeolites and reprocessing returns approximately 15% higher quantities of useful material. A ubiquitous ore commercially mined from moons, Zeolites are useful as they yield good quantities of trapped Atmospheric Gases used as basic elements of some advanced materials. Zeolites ores will also yield Mexallon and Pyerite. This material is compressed and a much more compact form of the original material.
Compressed Capsule Shell
This compressed hydrostatic capsule shell is full of valuable technology that should command the interest of prospective buyers.
Compressed Carnotite
A rare ore commercially mined from moons, Carnotite is valuable as it yields good quantities of Technetium, a key element of many advanced materials. Carnotite ores will also yield Cobalt and Atmospheric Gases. This material is compressed and a much more compact form of the original material.
Compressed Celadon Cytoserocin
Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space. This material is compressed and a much more compact form of the original material.
Compressed Celadon Mykoserocin
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space. This material is compressed and a much more compact form of the original material.
Compressed Chromite
An uncommon ore commercially mined from moons, Chromite is quite valuable as it yields good quantities of Chromium, an important element of many advanced materials. Chromite ores will also yield Hydrocarbons. This material is compressed and a much more compact form of the original material.
Compressed Cinnabar
A rare ore commercially mined from moons, Cinnabar is valuable as it yields good quantities of Mercury, a key element of many advanced materials. Cinnabar ores will also yield Tungsten and Evaporite Deposits. This material is compressed and a much more compact form of the original material.
Compressed Clear Icicle
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. These crystalline formations can be found scattered around many an ice field, and are known as the universe's primary source of helium isotopes. This material is compressed and a much more compact form of the original material.
Compressed Cobaltite
A common ore commercially mined from moons, Cobaltite is very useful as it yields good quantities of Cobalt, a significant element of many advanced materials. This material is compressed and a much more compact form of the original material.
Compressed Coesite
A ubiquitous ore commercially mined from moons, Coesite is very useful as it yields good quantities of Silicates used as basic elements of some advanced materials. Coesite ores will also yield Pyerite and Mexallon . This material is compressed and a much more compact form of the original material.
Compressed Concentrated Veldspar
Clusters of veldspar with 5% higher yield, called concentrated veldspar, are sometimes found in areas where normal veldspar is already in abundance. Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral. This material is compressed and a much more compact form of the original material.
Compressed Condensed Scordite
Condensed Scordite is a close cousin of normal Scordite, but with 5% better yield. The increase may seem insignificant, but matters greatly to new miners where every ISK counts. Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers. This material is compressed and a much more compact form of the original material.
Compressed Copious Cobaltite
When chunks of ore mined out of moons yield above-average densities of Cobaltite, the ore is called Copious Cobaltite and reprocessing returns approximately 15% higher quantities of useful material. A common ore commercially mined from moons, Cobaltite is very useful as it yields good quantities of Cobalt, a significant element of many advanced materials. This material is compressed and a much more compact form of the original material.
Compressed Copious Euxenite
When chunks of ore mined out of moons yield above-average densities of Euxenite, the ore is called Copious Euxenite and reprocessing returns approximately 15% higher quantities of useful material. A common ore commercially mined from moons, Euxenite is very useful as it yields good quantities of Scandium, a significant element of many advanced materials. This material is compressed and a much more compact form of the original material.
Compressed Copious Scheelite
When chunks of ore mined out of moons yield above-average densities of Scheelite, the ore is called Copious Scheelite and reprocessing returns approximately 15% higher quantities of useful material. A common ore commercially mined from moons, Scheelite is very useful as it yields good quantities of Tungsten, a significant element of many advanced materials. This material is compressed and a much more compact form of the original material.
Compressed Copious Titanite
When chunks of ore mined out of moons yield above-average densities of Titanite, the ore is called Copious Titanite and reprocessing returns approximately 15% higher quantities of useful material. A common ore commercially mined from moons, Titanite is very useful as it yields good quantities of Titanium, a significant element of many advanced materials. This material is compressed and a much more compact form of the original material.
Compressed Crimson Arkonor
While fairly invisible to all but the most experienced miners, there are significant molecular differences between arkonor and its crimson counterpart, so-named because of the blood-red veins running through it. Miners who search for this diamond in the rough will be rewarded with mineral yields 5% higher than standard arkonor. Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite. This material is compressed and a much more compact form of the original material.
Compressed Crokite
Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore. This material is compressed and a much more compact form of the original material.
Compressed Crystalline Crokite
Crystalline crokite is the stuff of legend. Not only does it give a 10% greater yield than regular crokite, but chunks of the rock glitter beautifully in just the right light, making crystalline crokite popular as raw material for jewelry. Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore. This material is compressed and a much more compact form of the original material.
Compressed Cubic Bistot
This extremely rare and valuable variant of bistot ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard bistot when reprocessed. Bistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon. This material is compressed and a much more compact form of the original material.
Compressed Dark Glitter
Dark glitter is one of the rarest of the interstellar ices, formed only in areas with large amounts of residual electrical current. Little is known about the exact way in which it comes into being; the staggering amount of liquid ozone to be found inside one of these rocks makes it an intriguing mystery for stellar physicists and chemists alike. In addition, it contains large amounts of heavy water and a decent measure of strontium clathrates. This material is compressed and a much more compact form of the original material.
Compressed Dark Ochre
Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium. This material is compressed and a much more compact form of the original material.
Compressed Dazzling Spodumain
This extremely rare and valuable variant of spodumain ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard spodumain when reprocessed. Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks. This material is compressed and a much more compact form of the original material.
Compressed Dense Polycrase
This dense variant of Polycrase ore is especially prized by engineers for use in large-scale construction projects. Recent advances in system-wide ore scanning technology has enabled the interested parties such as the Caldari State and Outer Ring Excavations to detect hidden asteroid clusters containing this ore. This material is compressed and a much more compact form of the original material. Polycrase requires extremely specialized equipment to reprocess and is therefore generally not useful for capsuleer industry, however rumors have suggested that Deathless Custodians corporation is willing to purchase this compressed ore in their Zarzakh stronghold.
Compressed Dense Veldspar
In asteroids above average size, the intense pressure can weld normal veldspar into what is known as dense veldspar, increasing the yield by 10%. Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral. This material is compressed and a much more compact form of the original material.
Compressed Doped Eifyrium
Doped Eifyrium is an uncommon form of Eifyrium ore with a relative density of Zydrine mineral content 5% greater than the standard form. Eifyrium is a rare ore that contains a useful concentration of the Zydrine mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Eifyrium was the Zydrine-bearing ore discovered by this group and was named for the Eifyr and Co. contribution to the surveying expeditions. This material is compressed and a much more compact form of the original material.
Compressed Ducinium
This is the most common form of Ducinium ore with a standard relative density of Megacyte mineral content. Ducinium is a rare ore that contains a useful concentration of the Megacyte mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Ducinium was the Megacyte-bearing ore discovered by this group and was named for the Ducia Foundry contribution to the surveying expeditions. This material is compressed and a much more compact form of the original material.
Compressed Eifyrium
This is the most common form of Eifyrium ore with a standard relative density of Zydrine mineral content. Eifyrium is a rare ore that contains a useful concentration of the Zydrine mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Eifyrium was the Zydrine-bearing ore discovered by this group and was named for the Eifyr and Co. contribution to the surveying expeditions. This material is compressed and a much more compact form of the original material.
Compressed Enduring Dual 1000mm Railgun
One of the largest weapons currently in existence, this massive railgun is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Compressed Enduring Dual 1000mm Railgun Blueprint
Compressed Enriched Clear Icicle
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. These crystalline formations can be found scattered around many an ice field and are known as the universe's primary source of helium isotopes. Due to environmental factors, this fragment's isotope deposits have become even richer than its regular counterparts'. This material is compressed and a much more compact form of the original material.
Compressed Euxenite
A common ore commercially mined from moons, Euxenite is very useful as it yields good quantities of Scandium, a significant element of many advanced materials. This material is compressed and a much more compact form of the original material.
Compressed Fiery Kernite
Known as Rage Stone to veteran miners after a discovery of a particularly rich vein of it caused a bar brawl of epic proportions in the Intaki Syndicate. It has a 10% higher yield than basic kernite. Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen. This material is compressed and a much more compact form of the original material.
Compressed Firewater Ytirium
Firewater Ytirium is a rarer form of Ytirium ore with a relative density of Isogen mineral content 10% greater than the standard form. Ytirium is a rare ore that contains a useful concentration of the Isogen mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Ytirium was the Isogen-bearing ore discovered by this group and was named for the Ytiri corporation contribution to the surveying expeditions. This material is compressed and a much more compact form of the original material.
Compressed Flawless Arkonor
This extremely rare and valuable variant of arkonor ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard arkonor when reprocessed. Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite. This material is compressed and a much more compact form of the original material.
Compressed Fullerite-C28
Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems. Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas. This material is compressed and a much more compact form of the original material.
Compressed Fullerite-C32
Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems. Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas. This material is compressed and a much more compact form of the original material.
Compressed Fullerite-C320
Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems. Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas. This material is compressed and a much more compact form of the original material.
Compressed Fullerite-C50
Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems. Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas. This material is compressed and a much more compact form of the original material.
Compressed Fullerite-C540
Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems. Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas. This material is compressed and a much more compact form of the original material.
Compressed Fullerite-C60
Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems. Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas. This material is compressed and a much more compact form of the original material.
Compressed Fullerite-C70
Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems. Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas. This material is compressed and a much more compact form of the original material.
Compressed Fullerite-C72
Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems. Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas. This material is compressed and a much more compact form of the original material.
Compressed Fullerite-C84
Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems. Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas. This material is compressed and a much more compact form of the original material.
Compressed Gelidus
Fairly rare and very valuable, Gelidus-type ice formations are a large-scale source of strontium clathrates, one of the rarest ice solids found in the universe, in addition to which they contain unusually large concentrations of heavy water and liquid ozone. This material is compressed and a much more compact form of the original material.
Compressed Glacial Mass
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. Glacial masses are known to contain hydrogen isotopes in abundance, in addition to smatterings of heavy water and liquid ozone. This material is compressed and a much more compact form of the original material.
Compressed Glare Crust
In areas with high concentrations of electromagnetic activity, ice formations such as this one, containing large amounts of heavy water and liquid ozone, are spontaneously formed during times of great electric flux. Glare crust also contains a small amount of strontium clathrates. This material is compressed and a much more compact form of the original material.
Compressed Glazed Hedbergite
Asteroids containing this shiny ore were formed in intense heat, such as might result from a supernova. The result, known as glazed hedbergite, is a more concentrated form of hedbergite that has 10% higher yield. Hedbergite is sought after for its high concentration of Pyerite and Nocxium. This material is compressed and a much more compact form of the original material.
Compressed Gleaming Spodumain
Once in a while Spodumain is found with crystalline veins running through it. The 10% increased value this yields puts a gleam in the eye of any miner lucky enough to find it. Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks. This material is compressed and a much more compact form of the original material.
Compressed Glistening Bitumens
Bitumens ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glistening Bitumens and reprocessing such ores will yield twice the normal volume of useful material. A ubiquitous ore commercially mined from moons, Bitumens are very useful as they yield good quantities of Hydrocarbons used as basic elements of some advanced materials. Bitumen ores will also yield Mexallon and Pyerite. This material is compressed and a much more compact form of the original material.
Compressed Glistening Coesite
Coesite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glistening Coesite and reprocessing such ores will yield twice the normal volume of useful material. A ubiquitous ore commercially mined from moons, Coesite is very useful as it yields good quantities of Silicates used as basic elements of some advanced materials. Coesite ores will also yield Mexallon and Pyerite. This material is compressed and a much more compact form of the original material.
Compressed Glistening Sylvite
Sylvite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glistening Sylvite and reprocessing such ores will yield twice the normal volume of useful material. A ubiquitous ore commercially mined from moons, Sylvite is very useful as it yields good quantities of Evaporite Deposits used as basic elements of some advanced materials. Sylvite ores will also yield Mexallon and Pyerite. This material is compressed and a much more compact form of the original material.
Compressed Glistening Zeolites
Zeolites ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glistening Zeolites and reprocessing such ores will yield twice the normal volume of useful material. A ubiquitous ore commercially mined from moons, Zeolites are useful as they yield good quantities of trapped Atmospheric Gases used as basic elements of some advanced materials. Zeolites ores will also yield Mexallon and Pyerite. This material is compressed and a much more compact form of the original material.
Compressed Glossy Scordite
This extremely rare and valuable variant of scordite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard scordite when reprocessed. Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers. This material is compressed and a much more compact form of the original material.
Compressed Glowing Carnotite
Carnotite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glowing Carnotite and reprocessing such ores will yield twice the normal volume of useful material. A rare ore commercially mined from moons, Carnotite is valuable as it yields good quantities of Technetium, a key element of many advanced materials. Carnotite ores will also yield Cobalt and Atmospheric Gases. This material is compressed and a much more compact form of the original material.
Compressed Glowing Cinnabar
Cinnabar ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glowing Cinnabar and reprocessing such ores will yield twice the normal volume of useful material. A rare ore commercially mined from moons, Cinnabar is valuable as it yields good quantities of Mercury, a key element of many advanced materials. Cinnabar ores will also yield Tungsten and Evaporite Deposits. This material is compressed and a much more compact form of the original material.
Compressed Glowing Pollucite
Pollucite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glowing Pollucite and reprocessing such ores will yield twice the normal volume of useful material. A rare ore commercially mined from moons, Pollucite is valuable as it yields good quantities of Caesium, a key element of many advanced materials. Pollucite ores will also yield Scandium and Hydrocarbons. This material is compressed and a much more compact form of the original material.
Compressed Glowing Zircon
Zircon ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glowing Zircon and reprocessing such ores will yield twice the normal volume of useful material. A rare ore commercially mined from moons, Zircon is valuable as it yields good quantities of Hafnium, a key element of many advanced materials. Zircon ores will also yield Titanium and Silicates. This material is compressed and a much more compact form of the original material.
Compressed Gneiss
Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen. This material is compressed and a much more compact form of the original material.
Compressed Golden Cytoserocin
Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space. This material is compressed and a much more compact form of the original material.
Compressed Golden Mykoserocin
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space. This material is compressed and a much more compact form of the original material.
Compressed Golden Omber
Golden Omber spurred one of the largest gold rushes in the early days of space faring, when isogen was the king of minerals. The 10% extra yield it offers over common Omber was all it took to make it the most sought after ore for a few years. Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status. This material is compressed and a much more compact form of the original material.
Compressed Hadal Bezdnacine
Intense neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Isogen and Megacyte. This material is compressed and a much more compact form of the original material.
Compressed Hadal Rakovene
Protracted neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Isogen and Zydrine. This material is compressed and a much more compact form of the original material.
Compressed Hadal Talassonite
Light neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Nocxium and Megacyte. This material is compressed and a much more compact form of the original material.
Compressed Hedbergite
Hedbergite is sought after for its high concentration of Pyerite and Nocxium. This material is compressed and a much more compact form of the original material.
Compressed Hemorphite
With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen. This material is compressed and a much more compact form of the original material.
Compressed Immaculate Jaspet
This extremely rare and valuable variant of jaspet ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard jaspet when reprocessed. Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium. This material is compressed and a much more compact form of the original material.
Compressed Imperial Ducinium
Imperial Ducinium is a very rare form of Ducinium ore with a relative density of Megacyte mineral content 15% greater than the standard form. Ducinium is a rare ore that contains a useful concentration of the Megacyte mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Ducinium was the Megacyte-bearing ore discovered by this group and was named for the Ducia Foundry contribution to the surveying expeditions. This material is compressed and a much more compact form of the original material.
Compressed Iridescent Gneiss
Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners due to its 5% greater mineral yield. Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen. This material is compressed and a much more compact form of the original material.
Compressed Jaspet
Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium. This material is compressed and a much more compact form of the original material.
Compressed Jet Ochre
This extremely rare and valuable variant of dark ochre ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard dark ochre when reprocessed. Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium. This material is compressed and a much more compact form of the original material.
Compressed Kernite
Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen. This material is compressed and a much more compact form of the original material.
Compressed Krystallos
The universe's richest known source of strontium clathrates, Krystallos ice formations are formed only in areas where a very particular combination of environmental factors are at play. Krystallos compounds also include quite a bit of liquid ozone. This material is compressed and a much more compact form of the original material.
Compressed Lavish Chromite
When chunks of ore mined out of moons yield above-average densities of Chromite, the ore is called Lavish Chromite and reprocessing returns approximately 15% higher quantities of useful material. An uncommon ore commercially mined from moons, Chromite is quite valuable as it yields good quantities of Chromium, an important element of many advanced materials. Chromite ores will also yield Hydrocarbons. This material is compressed and a much more compact form of the original material.
Compressed Lavish Otavite
When chunks of ore mined out of moons yield above-average densities of Otavite, the ore is called Lavish Otavite and reprocessing returns approximately 15% higher quantities of useful material. An uncommon ore commercially mined from moons, Otavite is quite valuable as it yields good quantities of Cadmium, an important element of many advanced materials. Otavite ores will also yield Atmospheric Gases. This material is compressed and a much more compact form of the original material.
Compressed Lavish Sperrylite
When chunks of ore mined out of moons yield above-average densities of sperrylite, the ore is called lavish sperrylite and reprocessing returns approximately 15% higher quantities of useful material. An uncommon ore commercially mined from moons, Sperrylite is quite valuable as it yields good quantities of Platinum, an important element of many advanced materials. Sperrylite ores will also yield Evaporite Deposits. This material is compressed and a much more compact form of the original material.
Compressed Lavish Vanadinite
When chunks of ore mined out of moons yield above-average densities of Vanadinite, the ore is called Lavish Vanadinite and reprocessing returns approximately 15% higher quantities of useful material. An uncommon ore commercially mined from moons, Vanadinite is quite valuable as it yields good quantities of Vanadium, an important element of many advanced materials. Vanadinite ores will also yield Silicates. This material is compressed and a much more compact form of the original material.
Compressed Lime Cytoserocin
Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space. This material is compressed and a much more compact form of the original material.
Compressed Lime Mykoserocin
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space. This material is compressed and a much more compact form of the original material.
Compressed Loparite
An exceptional ore commercially mined from moons, Loparite is highly valuable as it yields good quantities of Promethium, a vital element of many advanced materials. Loparite ores will also yield Platinum, Scandium and Hydrocarbons. This material is compressed and a much more compact form of the original material.
Compressed Luminous Kernite
Prophets tell of the mystical nature endowed in luminous kernite. To the rest of us, it's an average looking ore that has 5% more yield than normal kernite and can make you rich if you mine it 24/7 and live to be very old. Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen. This material is compressed and a much more compact form of the original material.
Compressed Lustrous Hedbergite
This extremely rare and valuable variant of hedbergite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hedbergite when reprocessed. Hedbergite is sought after for its high concentration of Pyerite and Nocxium. This material is compressed and a much more compact form of the original material.
Compressed Magma Mercoxit
Though it floats through the frigid depths of space, magma mercoxit's striking appearance and sheen gives it the impression of bubbling magma. If this visual treasure wasn't enticing enough, the 5% higher yield certainly attracts admirers. Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral. This material is compressed and a much more compact form of the original material.
Compressed Malachite Cytoserocin
Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space. This material is compressed and a much more compact form of the original material.
Compressed Malachite Mykoserocin
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space. This material is compressed and a much more compact form of the original material.
Compressed Massive Scordite
Massive Scordite was the stuff of legend in the early days of space exploration, due to a 10% higher mineral yield than standard scordite. Though it has long since been taken over in value by other ores it still has a special place in the hearts of veteran miners. Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers. This material is compressed and a much more compact form of the original material.
Compressed Mercoxit
Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral. This material is compressed and a much more compact form of the original material.
Compressed Monazite
An exceptional ore commercially mined from moons, Monazite is highly valuable as it yields good quantities of Neodymium, a vital element of many advanced materials. Monazite ores will also yield Chromium, Tungsten and Evaporite Deposits. This material is compressed and a much more compact form of the original material.
Compressed Monoclinic Bistot
Monoclinic bistot is a variant of bistot with a slightly different crystal structure. It is highly sought-after, as it gives a 10% higher yield than its straightforward counterpart. Bistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon. This material is compressed and a much more compact form of the original material.
Compressed Moonshine Ytirium
Moonshine Ytirium is a very rare form of Ytirium ore with a relative density of Isogen mineral content 15% greater than the standard form. Ytirium is a rare ore that contains a useful concentration of the Isogen mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Ytirium was the Isogen-bearing ore discovered by this group and was named for the Ytiri corporation contribution to the surveying expeditions. This material is compressed and a much more compact form of the original material.
Compressed Mordunium
This is the most common form of Mordunium ore with a standard relative density of Pyerite mineral content. Mordunium is a rare ore that contains a useful concentration of the Pyerite mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Mordunium was the Pyerite-bearing ore discovered by this group and was named for the Mordu's Legion contribution to the surveying expeditions. This material is compressed and a much more compact form of the original material.
Compressed Noble Ducinium
Noble Ducinium is an uncommon form of Ducinium ore with a relative density of Megacyte mineral content 5% greater than the standard form. Ducinium is a rare ore that contains a useful concentration of the Megacyte mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Ducinium was the Megacyte-bearing ore discovered by this group and was named for the Ducia Foundry contribution to the surveying expeditions. This material is compressed and a much more compact form of the original material.
Compressed Obsidian Ochre
Obsidian ochre, an extremely valuable member of the dark ochre family, was only first discovered a decade ago. The sleek black surface of this ore managed to reflect scanning waves, making obsidian ochre asteroids almost invisible. Advances in scanning technology revealed these beauties at last. This ore's 10% higher mineral yield makes it more than worth the effort required to find it. Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium. This material is compressed and a much more compact form of the original material.
Compressed Omber
Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status. This material is compressed and a much more compact form of the original material.
Compressed Onyx Ochre
Shiny black nuggets of onyx ochre look very nice and are occasionally used in ornaments. But the 5% higher mineral yield is what miners are really after. Like in all else, good looks are only an added bonus. Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium. This material is compressed and a much more compact form of the original material.
Compressed Opulent Pyroxeres
This extremely rare and valuable variant of pyroxeres ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard pyroxeres when reprocessed. Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon. This material is compressed and a much more compact form of the original material.
Compressed Otavite
An uncommon ore commercially mined from moons, Otavite is quite valuable as it yields good quantities of Cadmium, an important element of many advanced materials. Otavite ores will also yield Atmospheric Gases. This material is compressed and a much more compact form of the original material.
Compressed Pellucid Crokite
This extremely rare and valuable variant of crokite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard crokite when reprocessed. Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore. This material is compressed and a much more compact form of the original material.
Compressed Plagioclase
Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon. This material is compressed and a much more compact form of the original material.
Compressed Platinoid Omber
This extremely rare and valuable variant of omber ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard omber when reprocessed. Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status. This material is compressed and a much more compact form of the original material.
Compressed Plum Mordunium
Plum Mordunium is an uncommon form of Mordunium ore with a relative density of Pyerite mineral content 5% greater than the standard form. Mordunium is a rare ore that contains a useful concentration of the Pyerite mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Mordunium was the Pyerite-bearing ore discovered by this group and was named for the Mordu's Legion contribution to the surveying expeditions. This material is compressed and a much more compact form of the original material.
Compressed Plunder Mordunium
Plunder Mordunium is a very rare form of Mordunium ore with a relative density of Pyerite mineral content 15% greater than the standard form. Mordunium is a rare ore that contains a useful concentration of the Pyerite mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Mordunium was the Pyerite-bearing ore discovered by this group and was named for the Mordu's Legion contribution to the surveying expeditions. This material is compressed and a much more compact form of the original material.
Compressed Pollucite
A rare ore commercially mined from moons, Pollucite is valuable as it yields good quantities of Caesium, a key element of many advanced materials. Pollucite ores will also yield Scandium and Hydrocarbons. This material is compressed and a much more compact form of the original material.
Compressed Prime Arkonor
Prime arkonor is the rarest of the rare; the king of ores. Giving a 10% greater mineral yield than regular arkonor, this is the stuff that makes billionaires out of people lucky enough to stumble upon a vein. Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite. This material is compressed and a much more compact form of the original material.
Compressed Prismatic Gneiss
Prismatic Gneiss has a fracturized molecule-structure, which explains its unique appearance. It is the most sought after member of the Gneiss family, as it yields 10% more than common Gneiss. Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen. This material is compressed and a much more compact form of the original material.
Compressed Pristine Jaspet
Pristine Jaspet is very rare, which is not so surprising when one considers that it is formed when asteroids collide with comets or ice moons. It has 10% better yield than normal Jaspet. Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium. This material is compressed and a much more compact form of the original material.
Compressed Pristine White Glaze
When star fusion processes occur near high concentrations of silicate dust, such as those found in interstellar ice fields, the substance known as White Glaze is formed. While White Glaze generally is extremely high in nitrogen-14 and other stable nitrogen isotopes, a few rare fragments, such as this one, have stayed free of radioactive contaminants and are thus richer in isotopes than their more impure counterparts. This material is compressed and a much more compact form of the original material.
Compressed Prize Mordunium
Prize Mordunium is a rarer form of Mordunium ore with a relative density of Pyerite mineral content 10% greater than the standard form. Mordunium is a rare ore that contains a useful concentration of the Pyerite mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Mordunium was the Pyerite-bearing ore discovered by this group and was named for the Mordu's Legion contribution to the surveying expeditions. This material is compressed and a much more compact form of the original material.
Compressed Pure Jaspet
Pure Jaspet is popular amongst corporate miners who are looking for various minerals for manufacturing, rather than mining purely for profit. Pure Jaspet contains fewer waste compounds than most asteroids, allows for approximately 5% better mineral yield from the same volume of ore. Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium. This material is compressed and a much more compact form of the original material.
Compressed Pyroxeres
Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon. This material is compressed and a much more compact form of the original material.
Compressed Radiant Hemorphite
Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Radiant hemorphite has 10% better yield than its more bland brother. With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen. This material is compressed and a much more compact form of the original material.
Compressed Rakovene
Protracted neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield huge amounts of Tritanium and Isogen whilst also yielding high amount of Zydrine. This material is compressed and a much more compact form of the original material.
Compressed Replete Carnotite
When chunks of ore mined out of moons yield above-average densities of Carnotite, the ore is called Replete Carnotite and reprocessing returns approximately 15% higher quantities of useful material. A rare ore commercially mined from moons, Carnotite is valuable as it yields good quantities of Technetium, a key element of many advanced materials. Carnotite ores will also yield Cobalt and Atmospheric Gases. This material is compressed and a much more compact form of the original material.
Compressed Replete Cinnabar
When chunks of ore mined out of moons yield above-average densities of Cinnabar, the ore is called Replete Cinnabar and reprocessing returns approximately 15% higher quantities of useful material. A rare ore commercially mined from moons, Cinnabar is valuable as it yields good quantities of Mercury, a key element of many advanced materials. Cinnabar ores will also yield Tungsten and Evaporite Deposits. This material is compressed and a much more compact form of the original material.
Compressed Replete Pollucite
When chunks of ore mined out of moons yield above-average densities of Pollucite, the ore is called Replete Pollucite and reprocessing returns approximately 15% higher quantities of useful material. A rare ore commercially mined from moons, Pollucite is valuable as it yields good quantities of Caesium, a key element of many advanced materials. Pollucite ores will also yield Scandium and Hydrocarbons. This material is compressed and a much more compact form of the original material.
Compressed Replete Zircon
When chunks of ore mined out of moons yield above-average densities of Zircon, the ore is called Replete Zircon and reprocessing returns approximately 15% higher quantities of useful material. A rare ore commercially mined from moons, Zircon is valuable as it yields good quantities of Hafnium, a key element of many advanced materials. Zircon ores will also yield Titanium and Silicates. This material is compressed and a much more compact form of the original material.
Compressed Resplendant Kernite
This extremely rare and valuable variant of kernite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard kernite when reprocessed. Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen. This material is compressed and a much more compact form of the original material.
Compressed Rich Plagioclase
With rich plagioclase, having 10% better yield than the normal one, miners can finally regard plagioclase as a mineral that provides a noteworthy profit. Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon. This material is compressed and a much more compact form of the original material.
Compressed Royal Ducinium
Royal Ducinium is a rarer form of Ducinium ore with a relative density of Megacyte mineral content 10% greater than the standard form. Ducinium is a rare ore that contains a useful concentration of the Megacyte mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Ducinium was the Megacyte-bearing ore discovered by this group and was named for the Ducia Foundry contribution to the surveying expeditions. This material is compressed and a much more compact form of the original material.
Compressed Scheelite
A common ore commercially mined from moons, Scheelite is very useful as it yields good quantities of Tungsten, a significant element of many advanced materials. This material is compressed and a much more compact form of the original material.
Compressed Scintillating Hemorphite
This extremely rare and valuable variant of hemorphite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hemorphite when reprocessed. With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen. This material is compressed and a much more compact form of the original material.
Compressed Scordite
Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers. This material is compressed and a much more compact form of the original material.
Compressed Sharp Crokite
In certain belts, environmental conditions will carve sharp, jagged edges into crokite rocks, resulting in the formation of sharp crokite. The increased density of these formations leads to a 5% greater mineral yield than standard crokite. Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore. This material is compressed and a much more compact form of the original material.
Compressed Shimmering Chromite
Chromite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shimmering Chromite and reprocessing such ores will yield twice the normal volume of useful material. An uncommon ore commercially mined from moons, Chromite is quite valuable as it yields good quantities of Chromium, an important element of many advanced materials. Chromite ores will also yield Hydrocarbons. This material is compressed and a much more compact form of the original material.
Compressed Shimmering Otavite
Otavite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering otavite and reprocessing such ores will yield twice the normal volume of useful material. An uncommon ore commercially mined from moons, Otavite is quite valuable as it yields good quantities of Cadmium, an important element of many advanced materials. Otavite ores will also yield Atmospheric Gases. This material is compressed and a much more compact form of the original material.
Compressed Shimmering Sperrylite
Sperrylite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shimmering Sperrylite and reprocessing such ores will yield twice the normal volume of useful material. An uncommon ore commercially mined from moons, Sperrylite is quite valuable as it yields good quantities of Platinum, an important element of many advanced materials. Sperrylite ores will also yield Evaporite Deposits. This material is compressed and a much more compact form of the original material.
Compressed Shimmering Vanadinite
Vanadinite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shimmering Vanadinite and reprocessing such ores will yield twice the normal volume of useful material. An uncommon ore commercially mined from moons, Vanadinite is quite valuable as it yields good quantities of Vanadium, an important element of many advanced materials. Vanadinite ores will also yield Silicates. This material is compressed and a much more compact form of the original material.
Compressed Shining Loparite
Loparite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shining Loparite and reprocessing such ores will yield twice the normal volume of useful material. An exceptional ore commercially mined from moons, Loparite is highly valuable as it yields good quantities of Promethium, a vital element of many advanced materials. Loparite ores will also yield Platinum, Scandium and Hydrocarbons. This material is compressed and a much more compact form of the original material.
Compressed Shining Monazite
Monazite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shining Monazite and reprocessing such ores will yield twice the normal volume of useful material. An exceptional ore commercially mined from moons, Monazite is highly valuable as it yields good quantities of Neodymium, a vital element of many advanced materials. Monazite ores will also yield Chromium, Tungsten and Evaporite Deposits. This material is compressed and a much more compact form of the original material.
Compressed Shining Xenotime
Xenotime ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shining Xenotime and reprocessing such ores will yield twice the normal volume of useful material. An exceptional ore commercially mined from moons, Xenotime is highly valuable as it yields good quantities of Dysprosium, a vital element of many advanced materials. Xenotime ores will also yield Vanadium, Cobalt and Atmospheric Gases. This material is compressed and a much more compact form of the original material.
Compressed Shining Ytterbite
Ytterbite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shining Ytterbite and reprocessing such ores will yield twice the normal volume of useful material. An exceptional ore commercially mined from moons, Ytterbite is highly valuable as it yields good quantities of Thulium, a vital element of many advanced materials. Ytterbite ores will also yield Cadmium, Titanium and Silicates. This material is compressed and a much more compact form of the original material.
Compressed Silvery Omber
Silvery Omber was first discovered some fifty years ago in an asteroid belt close to a large moon. The luminescence from the moon made this uncommon cousin of normal Omber seem silvery in appearance, hence the name. It is still considered a lucky find by miners across New Eden due to a roughly 5% improved mineral yield compared to standard omber. Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status. This material is compressed and a much more compact form of the original material.
Compressed Smooth Glacial Mass
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. Glacial masses are known to contain hydrogen isotopes in abundance, but the high surface diffusion on this particular mass means it has considerably more than its coarser counterparts. This material is compressed and a much more compact form of the original material.
Compressed Solid Pyroxeres
Solid Pyroxeres, sometimes called the Flame of Dam'Torsad, is a relative of normal Pyroxeres. The Flame has 5% higher yield than its more common cousin. Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon. This material is compressed and a much more compact form of the original material.
Compressed Sparkling Plagioclase
This extremely rare and valuable variant of plagioclase ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard plagioclase when reprocessed. Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon. This material is compressed and a much more compact form of the original material.
Compressed Sperrylite
An uncommon ore commercially mined from moons, Sperrylite is quite valuable as it yields good quantities of Platinum, an important element of many advanced materials. Sperrylite ores will also yield Evaporite Deposits. This material is compressed and a much more compact form of the original material.
Compressed Spodumain
Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks. This material is compressed and a much more compact form of the original material.
Compressed Stable Veldspar
This extremely rare and valuable variant of veldspar ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard veldspar when reprocessed. Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral. This material is compressed and a much more compact form of the original material.
Compressed Sylvite
A ubiquitous ore commercially mined from moons, Sylvite is very useful as it yields good quantities of Evaporite Deposits used as basic elements of some advanced materials. Sylvite ores will also yield Pyerite and Mexallon . This material is compressed and a much more compact form of the original material.
Compressed Talassonite
Light neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield huge amounts of Tritanium and Nocxium whilst also yielding smaller amount of Megacyte. This material is compressed and a much more compact form of the original material.
Compressed Thick Blue Ice
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. Due to its unique chemical composition and the circumstances under which it forms, blue ice will, under normal circumstances, contain more oxygen isotopes than any other ice asteroid. This particular formation is an old one and therefore contains even more than its less mature siblings. This material is compressed and a much more compact form of the original material.
Compressed Titanite
A common ore commercially mined from moons, Titanite is very useful as it yields good quantities of Titanium, a significant element of many advanced materials. This material is compressed and a much more compact form of the original material.
Compressed Triclinic Bistot
Bistot with a triclinic crystal system occurs very rarely under natural conditions, but is highly popular with miners due to its extra-high concentrations of minerals. The yield from triclinic bistot is approximately 5% higher than from equivalent volumes of standard bistot. Bistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon. This material is compressed and a much more compact form of the original material.
Compressed Twinkling Cobaltite
Cobaltite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Twinkling Cobaltite and reprocessing such ores will yield twice the normal volume of useful material. A common ore commercially mined from moons, Cobaltite is very useful as it yields good quantities of Cobalt, a significant element of many advanced materials. This material is compressed and a much more compact form of the original material.
Compressed Twinkling Euxenite
Euxenite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Twinkling Euxenite and reprocessing such ores will yield twice the normal volume of useful material. A common ore commercially mined from moons, Euxenite is very useful as it yields good quantities of Scandium, a significant element of many advanced materials. This material is compressed and a much more compact form of the original material.
Compressed Twinkling Scheelite
Scheelite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Twinkling Scheelite and reprocessing such ores will yield twice the normal volume of useful material. A common ore commercially mined from moons, Scheelite is very useful as it yields good quantities of Tungsten, a significant element of many advanced materials. This material is compressed and a much more compact form of the original material.
Compressed Twinkling Titanite
Titanite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Twinkling Titanite and reprocessing such ores will yield twice the normal volume of useful material. This material was often used to manufacture high-status weapons in ancient times. A common ore commercially mined from moons, Titanite is very useful as it yields good quantities of Titanium, a significant element of many advanced materials. This material is compressed and a much more compact form of the original material.
Compressed Vanadinite
An uncommon ore commercially mined from moons, Vanadinite is quite valuable as it yields good quantities of Vanadium, an important element of many advanced materials. Vanadinite ores will also yield Silicates. This material is compressed and a much more compact form of the original material.
Compressed Veldspar
Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral. This material is compressed and a much more compact form of the original material.
Compressed Vermillion Cytoserocin
Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space. This material is compressed and a much more compact form of the original material.
Compressed Vermillion Mykoserocin
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space. This material is compressed and a much more compact form of the original material.
Compressed Viridian Cytoserocin
Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space. This material is compressed and a much more compact form of the original material.
Compressed Viridian Mykoserocin
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space. This material is compressed and a much more compact form of the original material.
Compressed Viscous Pyroxeres
Viscous Pyroxeres is the secret behind the success of ORE in the early days. ORE has since then moved into more profitable minerals, but Viscous Pyroxeres and its 10% higher mineral yield still holds a special place in the hearts of all miners dreaming of becoming the next mining moguls of EVE. Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon. This material is compressed and a much more compact form of the original material.
Compressed Vitreous Mercoxit
Vitreous mercoxit gleams in the dark, like a siren of myth. Found only in rare clusters in space vitreous mercoxit is very rare, but very valuable, due to its much higher 10% yield. Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral. This material is compressed and a much more compact form of the original material.
Compressed Vitric Hedbergite
When asteroids containing hedbergite pass close to suns or other sources of intense heat can cause the hedbergite to glassify. The result is called vitric hedbergite and has 5% better yield than normal hedbergite. Hedbergite is sought after for its high concentration of Pyerite and Nocxium. This material is compressed and a much more compact form of the original material.
Compressed Vivid Hemorphite
Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Vivid hemorphite has 5% better yield than its more bland brother. With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen. This material is compressed and a much more compact form of the original material.
Compressed White Glaze
When star fusion processes occur near high concentrations of silicate dust, such as those found in interstellar ice fields, the substance known as White Glaze is formed. White Glaze is extremely high in nitrogen-14 and other stable nitrogen isotopes, and is thus a necessity for the sustained operation of certain kinds of control tower. This material is compressed and a much more compact form of the original material.
Compressed Xenotime
An exceptional ore commercially mined from moons, Xenotime is highly valuable as it yields good quantities of Dysprosium, a vital element of many advanced materials. Xenotime ores will also yield Vanadium, Cobalt and Atmospheric Gases. This material is compressed and a much more compact form of the original material.
Compressed Ytirium
This is the most common form of Ytirium ore with a standard relative density of Isogen mineral content. Ytirium is a rare ore that contains a useful concentration of the Isogen mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Ytirium was the Isogen-bearing ore discovered by this group and was named for the Ytiri corporation contribution to the surveying expeditions. This material is compressed and a much more compact form of the original material.
Compressed Ytterbite
An exceptional ore commercially mined from moons, Ytterbite is highly valuable as it yields good quantities of Thulium, a vital element of many advanced materials. Ytterbite ores will also yield Cadmium, Titanium and Silicates. This material is compressed and a much more compact form of the original material.
Compressed Zeolites
A ubiquitous ore commercially mined from moons, Zeolites are useful as they yield good quantities of trapped Atmospheric Gases used as basic elements of some advanced materials. Zeolites ores will also yield Pyerite and Mexallon . This material is compressed and a much more compact form of the original material.
Compressed Zircon
A rare ore commercially mined from moons, Zircon is valuable as it yields good quantities of Hafnium, a key element of many advanced materials. Zircon ores will also yield Titanium and Silicates. This material is compressed and a much more compact form of the original material.
Compression Array
This structure has been automatically disabled by CONCORD to make way for newer replacement technology.
Compulsive Scoped Multispectral ECM
An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems.
Computer Chips
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Concentrated Veldspar
Clusters of veldspar with 5% higher yield, called concentrated veldspar, are sometimes found in areas where normal veldspar is already in abundance. Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral. Available primarily in high security status star systems.
CONCORD 25000mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and Microwarpdrives. Note: May only be fitted to capital class ships.
CONCORD Capital Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship. Note: May only be fitted to capital class ships.
CONCORD Capital Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship. Note: May only be fitted to capital class ships.
CONCORD Capital Remote Capacitor Transmitter
Transfers capacitor energy to another ship. Note: May only be fitted to capital class ships.
CONCORD Capital Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense. Note: May only be fitted to capital class ships.
CONCORD Capital Shield Booster
Expends energy to provide a quick boost in shield strength. Note: May only be fitted to capital class ships.
CONCORD Capital Shield Extender
Increases the maximum strength of the shield. Note: May only be fitted to capital class ships.
CONCORD Captain Emblem
Identification tags such as these may prove valuable if handed to the proper organization.
CONCORD Colonel Emblem
Identification tags such as these may prove valuable if handed to the proper organization.
CONCORD Dual 1000mm Railgun
One of the largest weapons currently in existence, this massive railgun is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.
CONCORD Dual Giga Beam Laser
One of the largest weapons currently in existence, this massive laser is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam.
CONCORD Dual Giga Pulse Laser
One of the largest weapons currently in existence, this massive laser is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.
CONCORD GalNet Monitoring Archive
This archive segment of CONCORD police annotated monitoring deals with closed investigations into several cases, in which worried citizens reported GalNet chat fragments without watching for context. The three first files read "How do I sell a hangar full of corpses?", "I just killed someone for the first time! I'm so excited!" and "Does anyone know if drug production is a good source of income?"
CONCORD General Emblem
Identification tags such as these may prove valuable if handed to the proper organization.
CONCORD Hexa 2500mm Repeating Cannon
One of the largest weapons currently in existence, this massive autocannon is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.
CONCORD Ion Siege Blaster
One of the largest weapons currently in existence, this massive blaster is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.
CONCORD Modified Cloaking Device
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity. Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.
CONCORD Modified Warp Scrambler
Disrupts the target ship's navigation computer which prevents it from warping.
CONCORD Officer Emblem
Identification tags such as these may prove valuable if handed to the proper organization.
CONCORD Panther Emblem
Identification tags such as these may prove valuable if handed to the proper organization.
CONCORD Piranha Emblem
Identification tags such as these may prove valuable if handed to the proper organization.
CONCORD Quad 3500mm Siege Artillery
One of the largest weapons currently in existence, this massive artillery cannon is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor.
CONCORD Raptor Emblem
Identification tags such as these may prove valuable if handed to the proper organization.
CONCORD Rogue Analysis Beacon
The CONCORD Rogue Analysis Beacon (CRAB) has been developed to assist in field investigation of rogue drone infestations. When deployed in authorized locations and linked to by a ship capable of supporting its operation, the CRAB will power up and broadcast an active scanning signal to search for rogue drone infestations. Rogue drones that are attracted to the CRAB should be engaged and destroyed by operators, allowing the unit to analyze the combat potential of the rogue drones and subsequently their remains. On completion of the broadcast and analysis cycle, the CRAB will relay its findings and the operating capsuleer may retrieve any resources recovered as payment for their assistance. NOTE: Activation of CRAB via linking may not be possible if system signal interference is too high, or if the linking capsuleer has insufficient Complex Encryption Qubits (CEQ). WARNING: Linking to a deployed CRAB will render your ship immobile until the powering up phase is completed. Ship Restrictions: linking and activation may only be performed by Carriers, Dreadnoughts, Supercarriers, and Titans.
CONCORD Rogue Analysis Beacon Blueprint
CONCORD Soldier Emblem
Identification tags such as these may prove valuable if handed to the proper organization.
CONCORD Speeding Ticket
This speeding ticket was issued by the Directive Enforcement Department to the pilot of a Charon class freighter who was apparently detected travelling at 402,110 m/sec on approach to the Perimeter stargate in the market hub system of Jita. The angry, handwritten response from the capsuleer is undecipherable save for several expletives it would not be appropriate to mention here, and mention of a Machariel class battleship.
CONCORD Star Emblem
Identification tags such as these may prove valuable if handed to the proper organization.
CONCORD Universal Translator
New Eden is harsh and huge, with countless inhabitants - many of whom speak in different dialects. Sometimes CONCORD are the ones who need some assistance to be able to appropriately address their concerns.
CONCORD Warp Disruption Field Generator
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect. The generator has several effects upon the parent ship whilst active. It increases its signature radius and also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca). Note: Can only be fitted to the Heavy Interdiction Cruisers.
CONCORD XL Cruise Missile Launcher
The size of a small cruiser, this massive launcher is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships.
CONCORD XL Torpedo Launcher
The size of a small cruiser, this massive launcher is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships.
Concordokken
A funny educational video created in YC 108 to teach pilots of New Eden about the powers of the Concord police force.
Concussion Bomb
Radiates an omnidirectional pulse upon detonation that causes kinetic damage to surrounding vessels. The bomb employs an advanced armor hardening system which makes it highly resistant to kinetic damage, thus enabling delivery of multiple bombs to a given target area.
Concussion Bomb Blueprint
Condensates
Oxidized coolant is required to produce the temperatures needed to force rare particles to condense out of ordinary matter, which is the most economic way to produce valuable base elements in bulk.
Condensed Alloy
Precious alloys can be reprocessed into multiple minerals.
Condensed Scordite
Condensed Scordite is a close cousin of normal Scordite, but with 5% better yield. The increase may seem insignificant, but matters greatly to new miners where every ISK counts. Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers. Available primarily in high security status star systems.
Condor
The Condor is fast and agile. It has limited cargo space so it's not very suitable for trading or mining. It is best used as an assault vessel in a hit-and-run type of operations.
Condor Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Condor Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Condor Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Condor Blue Tiger SKIN
Condor Blueprint
Condor Exoplanets Hunter SKIN
Condor Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Condor Glacial Drift SKIN
Condor Guristas SKIN
Condor Matigu Seabeast SKIN
Condor Raata Sunset SKIN
Condor Steel Cardinal SKIN
Condor Versus Redforce SKIN
Condor Zakura Hansei SKIN
Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. Cherry trees as a whole are found on the home worlds of all the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Condor Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Conductive Polymer
An extremely conductive synthetic compound of high molecular weight. Used in the construction of electronics.
Conductive Thermoplastic
Used to build Tech II ship upgrades.
Confessor
Your first duty is to purge yourself in the flames of your confession before God. You must become ash in God's hands, for only then may you rise anew to strike the adversary down. -Apostle-Martial Zhar Pashay's dawn address to the Paladins at the Battle of Rahdo, Amarr Prime AD 20538
Confessor Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Confessor Cold Iron SKIN
Confessor Crown and Swords SKIN
"As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite." – Theology Council notice of the publication of the Pax e Kilizhi Do, or "Peace of the Two Swords", on the third anniversary of Empress Catiz I's coronation. This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.
Confessor Eros Blossom SKIN
Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.
Confessor Exoplanets Hunter SKIN
Confessor Glacial Drift SKIN
Confessor Heartsurge SKIN
Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.
Confessor Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Confessor Lavacore Imperial SKIN
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
Confessor Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Confessor Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Confessor Purity of the Throne SKIN
Confessor Star Captain SKIN
Confessor Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Confiscated Viral Agent
The causative agent of an infectious disease, the viral agent is a parasite with a noncellular structure composed mainly of nucleic acid within a protein coat.
Conflagrati Mutanite
An unstable form of ore, mutanite is rendered useless by any attempt to refine it with the technologies currently available in New Eden. Despite this, it is highly prized by the cluster's major factions as its unique and evershifting molecular structures hold the promise of new insights into the Abyssal environments inside which they formed. The Conflagrati variant of mutanite forms in a Firestorm abyssal environment and is always 0.97 degrees kelvin warmer than the environment in which it is stored, but its thermal conductivity is reduced the hotter it becomes.
Conflagration L
The Conflagration is a supercharged X-Ray crystal created by Carthum Conglomerate for the Imperial Navy. Has much greater damage potential than the standard version, but needs considerably more capacitor, has reduced effective range and negatively affects the weapon's tracking speed. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range. 30% reduced tracking speed. 25% increased capacitor usage. Note: This ammunition can only be used by large tech level II, faction and officer Pulse Lasers.
Conflagration M
The Conflagration is a supercharged X-Ray crystal created by Carthum Conglomerate for the Imperial Navy. Has much greater damage potential than the standard version, but needs considerably more capacitor, has reduced effective range and negatively affects the weapon's tracking speed. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range. 30% reduced tracking speed. 25% increased capacitor usage. Note: This ammunition can only be used by medium tech level II and faction Pulse Lasers.
Conflagration S
The Conflagration is a supercharged X-Ray crystal created by Carthum Conglomerate for the Imperial Navy. Has much greater damage potential than the standard version, but needs considerably more capacitor, has reduced effective range and negatively affects the weapon's tracking speed. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range. 30% reduced tracking speed. 25% increased capacitor usage. Note: This ammunition can only be used by small tech level II and faction Pulse Lasers.
Conflagration XL
The Conflagration is a supercharged X-Ray crystal created by Carthum Conglomerate for the Imperial Navy. Has much greater damage potential than the standard version, but needs considerably more capacitor, has reduced effective range and negatively affects the weapon's tracking speed. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range. 30% reduced tracking speed. 25% increased capacitor usage. Note: This ammunition can only be used by capital tech level II and faction Pulse Lasers.
Conflux Element
The strange, unreal aspect of this object plays havoc with your mind. The distortion is interfering with signal reception and hindering decryption. Despite this, one strong repetitive motif is breaking through the chaos. A single repeating concept. Conflux.
Conflux Index
This intriguing code is filled with unfamiliar mathematical algorithms. What little can be discerned is that it can be used to unlock a container of some sorts. It has a built-in recalibration code that makes it a one-use only passkey.
Conflux Sequence 0
This intriguing code is filled with unfamiliar mathematical algorithms. What little can be discerned is that it can be used to activate a certain acceleration gate. It has a built-in recalibration code that makes it a one-use only passkey.
Conflux Sequence 1
This intriguing code is filled with unfamiliar mathematical algorithms. What little can be discerned is that it can be used to activate a certain acceleration gate. It has a built-in recalibration code that makes it a one-use only passkey.
Connections
Skill at interacting with friendly NPCs. 4% Modifier to effective standing from friendly NPC Corporations and Factions per level. Not cumulative with Diplomacy or Criminal Connections.
Consortium Capital Tractor Beam
By manipulating gravity fields, this module can pull cargo containers towards the ship. Note: This tractor beam can only be fitted on the Rorqual ORE Capital Ship.
Consortium Mobile Tractor Unit
The mobile tractoring unit takes some of the work out of looting the scorched ruins left by capsuleers, be it pulverized asteroids, wrecked ships, or obliterated inhabitation modules of various kinds. Once it has been deployed and completed its automatic activation process, it will lock on to any containers or wrecks within range, reel them in one by one, and empty their contents into its own cargo bay. All the capsuleer needs to do is keep up the pace of destruction. 200km effective range. 10 second activation time. May not be deployed within 5km of another Mobile Tractor Unit, within 50km of Stargates, Stations or Upwell Structures, or within 40km of a Starbase. Automatically decays if abandoned for two days.
Consortium Small Tractor Beam
By manipulating gravity fields, this module can pull cargo containers towards the ship.
Consortium Vorton Tuning system
Fine-tuning of the Arcing Vorton Projector's energy waveforms greatly assists in reducing the waste energy discharges during firing. This has the benefit of boosting damage output and reducing ablation of the ultraconducting nanocabling. The calculations involved are complex but a supplementary Vorton Tuning System provides additional computing capacity. Grants a bonus to the firing rate and damage of Vorton Projectors. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Consortium Vorton Tuning System Blueprint
Construction Alloy
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Construction Blocks
Metal girders, plasteel concrete, and fiber blocks are all common construction materials used in almost every large-scale building or manufacturing project throughout New Eden.
Consumer Electronics
Consumer electronics encompass a wide variety of individual goods, from entertainment media and personal computers to slave collars and children's toys.
Contaminated Lorentz Fluid
So named for its myriad electrodynamic properties, Lorentz Fluid exhibits strong conductivity with extreme resistance to heat.
Contaminated Nanite Compound
A soup of nanite assemblers typically used in armor manufacturing processes. This compound needs to go through purification before it's of use again.
Contraband Amarrian Walnuts
Confiscated by Imperial Customs, this crate of Amarrian Walnuts is stamped with a logo and tracking number from Prompt Delivery. While appearing innocent from the outside, one does not have to be a connoisseur in the field of botany to ascertain that the natural core of a walnut does not contain fine white powder. Something is certainly amiss with this shipment.
Contracting
This skill allows you to create formal agreements with other characters. For each level of this skill the number of outstanding contracts is increased by four (up to a maximum of 21 at level 5)
Controlled Bursts
Allows better control over the capacitor use of weapon turrets. 5% reduction in capacitor need of weapon turrets per skill level.
Convoy Hawk 6 Escort Roster
Designation – Hawk 6 Destination – Esmes III – Low Orbit FEDCAF Border Supply Depot ETA – 117/07/03 – 16:55 NEST Roster – 66401-A Wg. Cmdr. - Kavik, R. – 9968543654 Flt. Lt. – Relalle, J. – 5539884751 Sirober, F. – 5846957524 Gualle, T. – 4432789910 Acrineaux, E. – 5848439724 Sultane, G. – 6957168546 Noir, D. – 6854963254 Farelle, Q. – 5966348547 Dantela, R. – 6854869541 ##-## - ERR6401 >> TABLE CORRUPT
Cooking With Veldspar
A family friendly holoreel compilation filled with the finest culinary tips New Eden has to offer.
Coolant
This specially blended fluid is ideal for transferring thermal energy away from sensitive machinery or computer components, rerouting it to heat sinks so it can be eliminated from the system.
Copasetic Compact Shield Boost Amplifier
Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Copious Cobaltite
When chunks of ore mined out of moons yield above-average densities of Cobaltite, the ore is called Copious Cobaltite and reprocessing returns approximately 15% higher quantities of useful material. A common ore commercially mined from moons, Cobaltite is very useful as it yields good quantities of Cobalt, a significant element of many advanced materials.
Copious Euxenite
When chunks of ore mined out of moons yield above-average densities of Euxenite, the ore is called Copious Euxenite and reprocessing returns approximately 15% higher quantities of useful material. A common ore commercially mined from moons, Euxenite is very useful as it yields good quantities of Scandium, a significant element of many advanced materials.
Copious Scheelite
When chunks of ore mined out of moons yield above-average densities of Scheelite, the ore is called Copious Scheelite and reprocessing returns approximately 15% higher quantities of useful material. A common ore commercially mined from moons, Scheelite is very useful as it yields good quantities of Tungsten, a significant element of many advanced materials.
Copious Titanite
When chunks of ore mined out of moons yield above-average densities of Titanite, the ore is called Copious Titanite and reprocessing returns approximately 15% higher quantities of useful material. A common ore commercially mined from moons, Titanite is very useful as it yields good quantities of Titanium, a significant element of many advanced materials.
Copper Firework
Copper Firework CXIV
Copper Ouroboros
You have been rewarded by the Scope Network.This meticulously constructed Ouroboros container is hermetically sealed with a robust electronic locking mechanism which provides a perfect level of internal preservation.However, compromising this seal will have devastating effects on the container, causing it to fully disintegrate.Despite that, the integrity of the items held within is retained, keeping them safe for future use.
Copy of the Gallente Federation Constitution
A presentation copy of the Gallente Federation Constitution. Formally, the Constitution of the Federated Union of Gallente Prime, the supreme law of the Gallente Federation lays out the principles by which it operates as a supranational polity seeking to promote and protect individual rights, free economies and democratic governance within its territory. There are many rights provided to federal citizens by the Constitution but the most famous are the 'Four Freedoms' that are considered to be at the core of the Federation's way of life: the Freedoms of Thought, Expression, Association and Movement.
Corax
The Corax adheres to the well-established Caldari design philosophy that there is strength in numbers, and that the messages sent to an enemy should be strong and unequivocal. This applies equally to peace talks as it does to actual engagements on the battlefield - there should be no doubt in the strength of Caldari spirit, nor in the fact that when one blow has been struck, others are going to follow. As such, the Corax does not pepper its opponents with pellets from a gun, nor does it toast them with continuous beams of light. Instead, it delivers strong, hard-hitting payloads at a pace that's not only steady, but rapid enough to rock its targets and knock them off-balance.
Corax Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Corax Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Corax Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Corax Blue Tiger SKIN
Corax Blueprint
Corax Caldari Union Day SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Corax Deathglow Remnant SKIN
Corax Exoplanets Hunter SKIN
Corax Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Corax Glacial Drift SKIN
Corax Guristas SKIN
Corax Luminaire Zenith SKIN
The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.
Corax Matigu Seabeast SKIN
Corax Military Stockpile Captain SKIN
State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers. The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
Corax Raata Sunset SKIN
Corax Semiotique Sports SKIN
Used on corporate transports and service vessels of Semiotique Superluminal's fleet, this special nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Corax Steel Cardinal SKIN
Corax Union Day Executive SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Corax Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Core A-Type 100MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.
Core A-Type 500MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module.
Core A-Type EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Core A-Type Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Core A-Type Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Core A-Type Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Core A-Type Thermal Armor Hardener
An enhanced version of the standard thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Core B-Type 100MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.
Core B-Type 500MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module.
Core B-Type EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Core B-Type Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Core B-Type Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Core B-Type Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Core B-Type Thermal Armor Hardener
An enhanced version of the standard thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Core C-Type 100MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.
Core C-Type 500MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module.
Core C-Type EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Core C-Type Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Core C-Type Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Core C-Type Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Core C-Type Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Core Probe Launcher I
Launcher for Core Scanner Probes, which are used to scan down Cosmic Signatures in space. Note: Only one probe launcher can be fitted per ship.
Core Probe Launcher I Blueprint
Core Probe Launcher II
Launcher for Core Scanner Probes, which are used to scan down Cosmic Signatures in space. Note: Only one probe launcher can be fitted per ship. 5% bonus to strength of scan probes.
Core Scanner Probe I
A scanner probe used for scanning down Cosmic Signatures in space. Can be launched from Core Probe Launchers and Expanded Probe Launchers.
Core Scanner Probe I Blueprint
Core Subsystem Technology
Understanding of the technology used to create advanced core subsystems.
Core Temperature Regulator
Core Temperature Regulators are standardized, supplementary systems used to regulate, mitigate and recycle surplus heat energy developed by naval ship reactor cores. Refits to empire navy fleets in response to the Triglavian Invasions often increased the overall power requirements of vessels, by upgrading or adding defensive and offensive systems, while not replacing reactor cores or carrying out major upgrades on these complex and valuable components. Additional power requirements have entailed running older reactor core designs "hot" and core temperature regulators are used to monitor, mitigate and, where practical, recycle surplus heat energy.
Core Temperature Regulator Blueprint
Core X-Type 100MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.
Core X-Type 500MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Note: Battleship class module.
Core X-Type EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Core X-Type Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Core X-Type Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Core X-Type Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Core X-Type Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Coreli A-Type 1MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Frigates and Destroyers.
Coreli A-Type 5MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Frigates and Destroyers.
Coreli A-Type EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Coreli A-Type Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Coreli A-Type Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Coreli A-Type Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Coreli A-Type Small Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Coreli A-Type Small Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Coreli A-Type Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Coreli B-Type 1MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Frigates and Destroyers.
Coreli B-Type 5MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Frigates and Destroyers.
Coreli B-Type EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Coreli B-Type Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Coreli B-Type Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Coreli B-Type Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Coreli B-Type Small Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Coreli B-Type Small Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Coreli B-Type Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Coreli C-Type 1MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Frigates and Destroyers.
Coreli C-Type 5MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Frigates and Destroyers.
Coreli C-Type EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Coreli C-Type Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Coreli C-Type Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Coreli C-Type Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Coreli C-Type Small Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Coreli C-Type Small Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Coreli C-Type Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corelum A-Type 10MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Cruisers and Battlecruisers.
Corelum A-Type 50MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Cruisers and Battlecruisers.
Corelum A-Type EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corelum A-Type Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corelum A-Type Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corelum A-Type Medium Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Corelum A-Type Medium Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Corelum A-Type Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corelum A-Type Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corelum B-Type 10MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Cruisers and Battlecruisers.
Corelum B-Type 50MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Cruisers and Battlecruisers.
Corelum B-Type EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corelum B-Type Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corelum B-Type Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corelum B-Type Medium Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Corelum B-Type Medium Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Corelum B-Type Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corelum B-Type Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corelum C-Type 10MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Cruisers and Battlecruisers.
Corelum C-Type 50MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Cruisers and Battlecruisers.
Corelum C-Type EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corelum C-Type Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corelum C-Type Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corelum C-Type Medium Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Corelum C-Type Medium Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Corelum C-Type Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corelum C-Type Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Cormack Vaaja's Tag
Cormack Vaaja's Tag. It may prove valuable if turned in at proper authorities.
Cormack's Modified 100MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.
Cormack's Modified 500MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Note: Battleship class module.
Cormack's Modified Co-Processor
Increases CPU output.
Cormack's Modified Damage Control
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time.
Cormack's Modified Electron Blaster Cannon
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Cormack's Modified EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Cormack's Modified EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Cormack's Modified EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Cormack's Modified Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Cormack's Modified Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Cormack's Modified Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Cormack's Modified Ion Blaster Cannon
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Cormack's Modified Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Cormack's Modified Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Cormack's Modified Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Cormack's Modified Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Cormack's Modified Large Plasma Smartbomb
Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.
Cormack's Modified Magnetic Field Stabilizer
Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Cormack's Modified Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Cormack's Modified Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Cormack's Modified Neutron Blaster Cannon
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Cormack's Modified Power Diagnostic System
Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
Cormack's Modified Reactor Control Unit
Boosts power core output.
Cormack's Modified Sensor Booster
Gives an increase to targeting range, scan resolution and sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Cormack's Modified Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Cormack's Modified Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Cormack's Modified Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Cormack's Modified Tracking Computer
By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Cormorant
The Cormorant is the only State-produced space vessel whose design has come from a third party. Rumors abound, of course, but the designer's identity has remained a tightly-kept secret in the State's inner circle.
Cormorant Abyssal Firestorm SKIN
Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed.
Cormorant Ace of Podhunters SKIN
"There is no hunting like the hunting of pods, and those who have hunted pods long enough and liked it, never care for anything else thereafter." – Ohminen Sin (disputed attribution) The Guristas pride themselves on maintaining the most skilled frigate pilots in any of the pirate organizations of New Eden and their most elite pilots are said to take particular pleasure in the art of catching fleeing capsules.
Cormorant AIR Laboratories SKIN
The Association for Interdisciplinary Research is an independent organization focused heavily on research and development of new technologies across multiple industries. The company has subdivisions that cover everything from combat-oriented technology, industrial and economic endeavors, and exploration-focused pursuits. AIR Laboratories, a subdivision of AIR, is responsible for oversight and management of the AIR Capsuleer Training Program.
Cormorant Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Cormorant Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Cormorant Blue Tiger SKIN
Cormorant Blueprint
Cormorant Caldari Navy SKIN
Cormorant Deathglow Hunters SKIN
The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace. The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade.
Cormorant Exoplanets Hunter SKIN
Cormorant GalNet StreamCast Unit SKIN
The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.
Cormorant Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Cormorant Glacial Drift SKIN
Cormorant Guristas SKIN
Cormorant Guristas SKIN (30 Days)
Cormorant Harmonious Ascension SKIN
"After four years of harmonious and profitable business across the four empires of New Eden, the Upwell Consortium is pleased to announce the formation of a new capsule construction, pilot adaptation and advanced training operation. It is the hope of the Upwell Consortium that Harmonious Ascension Industries will become a leading force in the provision of support and services to capsuleers. To celebrate this event, the Upwell Consortium has authorized the issuing of a commemorative nanocoating for pilots in the first wave of new capsuleers outfitted by Harmonious Ascension." – Upwell Consortium Press Release, YC121.11.14
Cormorant IGC SKIN
Cormorant Kimotoro Eskeitan SKIN
Formally called the "Kimotoro Tivaktikun Sejikiineten Eskeitan", or Kimotoro Defense Zone Executive Guard, most Caldari know the defense force of the home constellation of the State simply as the Kimotoro Eskeitan. A Caldari Navy unit that answers directly to the Chief Executive Panel, the Kimotoro Eskeitan are often seen performing ceremonial duties in their splendidly caparisoned combat vessels, such as on occasions like the Caldari State Workers Union Day. For all the decoration and pomp of their most visible appearances, the Kimotoro Eskeitan are one of the most elite forces in the Caldari State's military and form an essential component of the defensive arrangements of the Caldari home systems.
Cormorant Matigu Seabeast SKIN
Cormorant Metalbee Caldari SKIN (Permanent)
Cormorant Military Stockpile Captain SKIN
State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers. The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
Cormorant Navy Issue
With the Cormorant well-established as a long-range anti-frigate platform, the Caldari Navy issued upgrade requirements that specified further enhancements to its ability to hit at range together with considerable improvements to defensive shield systems. Overhauling and expanding the energy systems and core processing systems to support these changes called for many changes to the base Cormorant's design. A joint tender from the megacorporations of the Ocean Faction proposing a total rebuild of the internal workings of the ship won the day. The resulting Caldari Navy variant of this proven railgun platform is ideally set up for sustained long-range engagements.
Cormorant Navy Issue Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Cormorant Navy Issue Heartsurge SKIN
Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.
Cormorant Navy Issue State Police SKIN
The Caldari State Police is one of the few law enforcement organizations that conducts operations across Caldari territory, working alongside Caldari Customs and the Business Tribunal Audit & Investigation Branch, known as the "Audit Tribunes". Originating as the planetary police force of Caldari Prime, during the period of Caldari membership of the Federation, the Caldari Police Guards played a key role in evacuating millions during the Caldari-Gallente War. This guaranteed the continued existence of the agency as the Caldari State Police, even in the new Caldari order of a fully corporate state. The Caldari State Police found its niche in the interstellar nature of the Caldari State and is often used by the many smaller corporations and multistellar businesses that require a law enforcement agency that can operate across megacorporate territorial lines. The bulk of the State Police's income is derived from such policing and security work, but it retains Chief Executive Panel funding and the "Big 8" oversight that comes with it. Occasionally, the megacorporations may call in the State Police to resolve some matter they wish to keep at arms length. Actual disputes between megacorps remain the almost exclusive preserve of the CBT and its Audit Tribunes.
Cormorant Octopus Orange Flight SKIN
The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. Originally a frigate squadron established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. Octopus Squadron's "Orange Flight" is an outgrowth of the older "Red Flight" after reorganization of this elite capsuleer squadron. The Orange Flight operates advanced missile cruisers in the heavy assault role, providing devastating and flexible long-range firepower to the 37th.
Cormorant Octopus Red Flight SKIN
The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. One of the original frigate squadrons established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. Octopus Squadron's "Red Flight" later became famous as a missile strike unit using Kestrel-class frigates. In recent years, the Octopus Red Flight has been upgraded to a flight of missile cruisers and, together with the rest of the 37th, is a frontline unit of the Caldari Navy.
Cormorant Raata Sunset SKIN
Cormorant Semiotique Superluminal SKIN
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Cormorant State Police SKIN
The Caldari State Police is one of the few law enforcement organizations that conducts operations across Caldari territory, working alongside Caldari Customs and the Business Tribunal Audit & Investigation Branch, known as the "Audit Tribunes". Originating as the planetary police force of Caldari Prime, during the period of Caldari membership of the Federation, the Caldari Police Guards played a key role in evacuating millions during the Caldari-Gallente War. This guaranteed the continued existence of the agency as the Caldari State Police, even in the new Caldari order of a fully corporate state.
Cormorant Steel Cardinal SKIN
Cormorant Triglavian Twilight SKIN
Commissioned in YC121 by CONCORD's own Kjersidur Elladall of the Directive Enforcement Department, these commemorative SKINs serve as a reminder and a badge of honour for those daring Capsuleers who risked all to say "I was there" when the Triglavian Collective breached the boundaries of Abyssal Deadspace and invaded the systems of New Eden. In that year across the Empire-owned systems of the cluster, Conduits from Abyssal Deadspace appeared and carried the forces of the Collective into the comparatively rich and utopian star systems that CONCORD and the DED are sworn to protect. CONCORD will never forget - nor fail to honour - the brave pilots who dedicated their time, their resources and their clones in the fight against the Triglavian menace.
Cormorant Vitalshift EGO SKIN
[Incoming commercial broadcast...] Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology. EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy. The Vitalshift from Ishukone. Feel the pulse, see the future.
Cormorant Zakura Shumyu SKIN
The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Cormorant Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Corpii A-Type EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpii A-Type Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpii A-Type Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpii A-Type Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpii A-Type Small Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Corpii A-Type Small Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Corpii A-Type Small Energy Nosferatu
Drains energy from the target ship and adds it to your own. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Corpii A-Type Small Remote Capacitor Transmitter
Transfers capacitor energy to another ship.
Corpii A-Type Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpii B-Type EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpii B-Type Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpii B-Type Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpii B-Type Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpii B-Type Small Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Corpii B-Type Small Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Corpii B-Type Small Energy Nosferatu
Drains energy from the target ship and adds it to your own. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Corpii B-Type Small Remote Capacitor Transmitter
Transfers capacitor energy to another ship.
Corpii B-Type Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpii C-Type EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpii C-Type Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpii C-Type Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpii C-Type Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpii C-Type Small Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Corpii C-Type Small Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Corpii C-Type Small Energy Nosferatu
Drains energy from the target ship and adds it to your own. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Corpii C-Type Small Remote Capacitor Transmitter
Transfers capacitor energy to another ship.
Corpii C-Type Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corporate Hangar Array
A large hangar structure with divisional compartments, for easy separation and storage of materials and modules.
Corporate Hangar Array Blueprint
Corporation Contracting
You are familiar with the intricacies of formalizing contracts between your corporation and other entities. For each level of this skill the number of concurrent corporation/alliance contracts you make on behalf of your corporation is increased by 10 up to a maximum of 60. This skill has no effect on contracts you make personally. There is no limit on the number of contracts a corporation can assign to itself. Corporations have a hard limit of 500 outstanding public contracts.
Corporation Management
Basic corporation operation. +20 corporation members allowed per level. Note: The CEO must update his corporation through the corporation user interface before the skill takes effect
Corpum A-Type EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpum A-Type Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpum A-Type Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpum A-Type Medium Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Corpum A-Type Medium Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Corpum A-Type Medium Energy Nosferatu
Drains energy from the target ship and adds it to your own. This is a more powerful version designed for cruiser class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Corpum A-Type Medium Remote Capacitor Transmitter
Transfers capacitor energy to another ship.
Corpum A-Type Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpum A-Type Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpum B-Type EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpum B-Type Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpum B-Type Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpum B-Type Medium Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Corpum B-Type Medium Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Corpum B-Type Medium Energy Nosferatu
Drains energy from the target ship and adds it to your own. This is a more powerful version designed for cruiser class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Corpum B-Type Medium Remote Capacitor Transmitter
Transfers capacitor energy to another ship.
Corpum B-Type Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpum B-Type Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpum C-Type EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpum C-Type Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpum C-Type Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpum C-Type Medium Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Corpum C-Type Medium Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Corpum C-Type Medium Energy Nosferatu
Drains energy from the target ship and adds it to your own. This is a more powerful version designed for cruiser class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Corpum C-Type Medium Remote Capacitor Transmitter
Transfers capacitor energy to another ship.
Corpum C-Type Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpum C-Type Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpus A-Type EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpus A-Type Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpus A-Type Heavy Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Corpus A-Type Heavy Energy Nosferatu
Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Corpus A-Type Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpus A-Type Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Corpus A-Type Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpus B-Type EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpus B-Type Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpus B-Type Heavy Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Corpus B-Type Heavy Energy Nosferatu
Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Corpus B-Type Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpus B-Type Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Corpus B-Type Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpus C-Type EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpus C-Type Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpus C-Type Heavy Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Corpus C-Type Heavy Energy Nosferatu
Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Corpus C-Type Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpus C-Type Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Corpus C-Type Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpus X-Type EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpus X-Type Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpus X-Type Heavy Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Corpus X-Type Heavy Energy Nosferatu
Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Corpus X-Type Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpus X-Type Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Corpus X-Type Thermal Armor Hardener
An enhanced version of the standard thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corrupted Neurosynaptic Profile
Neurosynaptic profiles are invaluable to the Triglavian Collective for assessing any sentients they encounter, including Drifters, Sleeper and Rogue Drones. While this profile is corrupted, the Collective willingly accepts even such fragmentary data for analysis.
Council Diplomatic Shuttle
Based on a decommissioned Pacifier-class CONCORD frigate, this swift armored transport is typically used by the Directive Enforcement Department to ensure secure transportation of VIPs and high profile political figures. Most recently it has been utilized to carry members of the Council of Stellar Management to and from their bi-annual summit with the CONCORD Assembly in Yulai.
Council Diplomatic Shuttle SARO 'Black Troop' SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Counter-Subversion Sensor Array
Counter-Subversion Sensor Arrays are a component used to harden supercapital ship systems against hostile information warfare and subversion efforts. Highly advanced versions of these arrays are incorporated in the most secure capsuleer neurolink protection technologies used by naval capital pilots.
Counterbalanced Compact Gyrostabilizer
Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Counterfeit Dominix Model
Available for a limited time on holonet exclusively in the Federation, this model of the widely loved Gallente battleship was advertised by a Caldari model maker, boasting unrivaled levels of detail and realism with “some assembly required.” When the model was eventually delivered across the border, most buyers were confused at having to dig into a box of synthetic soil, only to find that their model actually required more growth than “assembly” after coming to the realization that what they had actually paid for was quite literally, a potato.
Coupling Array
This structure has been automatically disabled by CONCORD to make way for newer replacement technology.
Covert Cynosural Field Generator I
Generates an undetectable cynosural field which only Black Ops jump drives can lock on to. Note: Can only be fitted to Black Ops, Blockade Runners, Covert Ops, Etana, Prospect, Stealth Bombers and Force Recon Ships, as well as Strategic Cruisers equipped with Covert Reconfiguration Subsystems.
Covert Cynosural Field Generator I Blueprint
Covert Jump Portal Generator I
A piece of machinery designed to allow a black ops vessel to create a bridge between systems without the use of a stargate, allowing its companion vessels to travel across vast tracts of space to join it on the battlefield. Note: Can only be fitted to Black Ops. Jump Portal Generators use the same isotopes as your ship's jump drive to jump other ships through the portal. You will need sufficient fuel in your holds in order to allow ships in your fleet to use the jump portal when it is activated.
Covert Jump Portal Generator I Blueprint
Covert Mobile Cynosural Beacon
This structure, once deployed and having completed its automatic activation process, will act as a covert cynosural beacon that can be used by fleet members of the owner at the time of deployment. Cannot be retrieved once deployed.
Covert Mobile Cynosural Beacon Blueprint
Covert Ops
Covert operations frigates are designed for recon and espionage operation. Their main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters. Much of their free space is sacrificed to house an advanced spatial field control system. This allows it to utilize very advanced forms of cloaking at greatly reduced CPU cost.
Covert Ops Cloaking Device II
A very specialized piece of technology, the covert ops cloak is designed for use in tandem with specific covert ops vessels. Although it could theoretically work on other ships, its spatial distortion field is so unstable that trying to compensate for its fluctuations will overwhelm non-specialized computing hardware. Note: This particular module is advanced enough that it allows a ship to warp while cloaked. However, fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.
Covert Research Tools
These tools seem to have been prepared for use in low-level experiments of a highly cryptic nature. What exactly will be done with them is an open question, but they appear to be intended for some manner of data gathering under adverse and possibly explosive conditions...
Covetor
The mining barge was designed by ORE to facilitate advancing the mining profession to a new level. Each barge was created to excel at a specific function, the Covetor's being mining yield and mining laser range. This additional yield comes at a price, as the Covetor has weaker defenses and a smaller ore bay than the other mining barges. Mining barges are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.
Covetor Amarr Industrial Livery SKIN
Covetor Angel Industrial Livery SKIN
Covetor Blood Raider Industrial Livery SKIN
Covetor Blueprint
Covetor Caldari Industrial Livery SKIN
Covetor Digmaster Blazon SKIN
Covetor Gallente Industrial Livery SKIN
Covetor Glacial Drift SKIN
Covetor Guristas Industrial Livery SKIN
Covetor Lodestrike SKIN
To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.
Covetor Minmatar Industrial Livery SKIN
Covetor Morphite Shine SKIN
Covetor Paydirt Prospector SKIN
Covetor Radioactives Reclamation SKIN
Extraction and processing of radioactive materials for use in industry can be difficult and hazardous work at best, with many standard mining techniques often treating such materials as waste byproducts that are better disposed of in space. Always on the look out for ways to increase the profitability of their mining and materials harvesting operations, ORE has established a specialist Radioactives Reclamation unit, equipped with dedicated harvesting and transport ships, to exploit dangerous and difficult to work radioactive materials. The heavy-industrial ships and transport vessels of ORE's Radioactives Reclamation unit are recognisable for their holographic warning markings and vivid "radioactive green" highlights on a more standard blue and grey livery.
Covetor Rockbreaker Pioneers SKIN
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Covetor Rosada Dawn SKIN
Covetor Sansha Industrial Livery SKIN
CPU Management
Basic understanding of spaceship sensory and computer systems. 5% Bonus to ship CPU output per skill level.
Crane
Developer: Kaalakiota Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors that make them ideal for zipping through dangerous territories with valuable cargo.
Crane Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Crane Blue Tiger SKIN
Crane Blueprint
Crane Exoplanets Hunter SKIN
Crane Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Crane Glacial Drift SKIN
Crane Kimotoro Eskeitan SKIN
Formally called the "Kimotoro Tivaktikun Sejikiineten Eskeitan", or Kimotoro Defense Zone Executive Guard, most Caldari know the defense force of the home constellation of the State simply as the Kimotoro Eskeitan. A Caldari Navy unit that answers directly to the Chief Executive Panel, the Kimotoro Eskeitan are often seen performing ceremonial duties in their splendidly caparisoned combat vessels, such as on occasions like the Caldari State Workers Union Day. For all the decoration and pomp of their most visible appearances, the Kimotoro Eskeitan are one of the most elite forces in the Caldari State's military and form an essential component of the defensive arrangements of the Caldari home systems.
Crane Lodestrike SKIN
To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.
Crane Matigu Seabeast SKIN
Crane Raata Sunset SKIN
Crane Starline Majestic SKIN
The interstellar shipping company Starline Majestic is known for reliable transport of cargo and comfortable berths for passengers. The company also has a fondness for eyecatching branding. This is reflected in the striking spaceship livery it uses, a design based on its trademark star and lines logo.
Crane Steel Cardinal SKIN
Crane Union Day Executive SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Crane Versus Blueforce SKIN
Crane Wiyrkomi SKIN
Crane Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Crash
This expensive booster is highly addictive and has been known to cause heart attacks and seizures.
CreoDron 'Bumblebee' Drone Tuner T10-5D
The Gallente drone technology corporation CreoDron has experimented extensively with methods of reconfiguring and tuning the combat parameters of standard drones. These efforts have long relied on ship hardware and modules but CreoDron has recently developed new implants that will allow pilots to rewrite the firmware of standard drones on the fly. Using shipboard nano-systems the physical parameters of the drones will then be changed according to the tuning of the implant design. The CreoDron 'Bumblebee' Drone Tuner T10-5D increases the strength of drone defensive systems at the expense of their firepower.
CreoDron 'Yellowjacket' Drone Tuner D5-10T
The Gallente drone technology corporation CreoDron has experimented extensively with methods of reconfiguring and tuning the combat parameters of standard drones. These efforts have long relied on ship hardware and modules but CreoDron has recently developed new implants that will allow pilots to rewrite the firmware of standard drones on the fly. Using shipboard nano-systems the physical parameters of the drones will then be changed according to the tuning of the implant design. The CreoDron 'Yellowjacket' Drone Tuner D5-10T increases the damage output of drones at the expense of the strength of their defensive layers.
Criminal Connections
Skill at interacting with friendly criminal NPCs. 4% Modifier per level to effective standing towards NPCs with low Concord standing. Not cumulative with Diplomacy or Connections.
Criminal DNA
Identification tags such as these may prove valuable if handed to the proper organization.
Criminal Dog Tag
Identification tags such as these may prove valuable if handed to the proper organization.
Crimson Arkonor
While fairly invisible to all but the most experienced miners, there are significant molecular differences between arkonor and its crimson counterpart, so-named because of the blood-red veins running through it. Miners who search for this diamond in the rough will be rewarded with mineral yields 5% higher than standard arkonor. Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite. Available primarily in null security status and wormhole systems.
Crimson Helix Firework (Large)
The Blood Raider Covenant's perverse mysticism is replete with symbolism involving blood, flesh and even the intricacies of biological science. The Crimson Helix firework melds sanguine and genetic imagery together in a startling pyrotechnic display. Note: this firework is designed for use in Standup Large Festival Launchers equipped to Upwell Structures.
Crimson Scythes Firework
Ominous signal of the Blood Raider Covenant's yearly Crimson Harvest cult festival, the 'Crimson Scythes' firework is considered to be in rather poor taste when used for casual purposes. This has certainly not stopped it being a favorite among fans of the 'Sani Sabik Pop' music scene.
Crokite
Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore. Available primarily in low security status star systems.
Crokite Processing
Specialization in Crokite reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Crokite reprocessing yield per skill level.
Crosslink Compact Ballistic Control System
A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Crow
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. Developer: Kaalakiota As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
Crow Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Crow Blue Tiger SKIN
Crow Blueprint
Crow Exoplanets Hunter SKIN
Crow Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Crow Glacial Drift SKIN
Crow Hunter's Quiver SKIN
Crow Luminaire Rising SKIN
The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet.
Crow Luminaire Zenith SKIN
The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.
Crow Matigu Seabeast SKIN
Crow Raata Sunset SKIN
Crow State Police SKIN
The Caldari State Police is one of the few law enforcement organizations that conducts operations across Caldari territory, working alongside Caldari Customs and the Business Tribunal Audit & Investigation Branch, known as the "Audit Tribunes". Originating as the planetary police force of Caldari Prime, during the period of Caldari membership of the Federation, the Caldari Police Guards played a key role in evacuating millions during the Caldari-Gallente War. This guaranteed the continued existence of the agency as the Caldari State Police, even in the new Caldari order of a fully corporate state. The Caldari State Police found its niche in the interstellar nature of the Caldari State and is often used by the many smaller corporations and multistellar businesses that require a law enforcement agency that can operate across megacorporate territorial lines. The bulk of the State Police's income is derived from such policing and security work, but it retains Chief Executive Panel funding and the "Big 8" oversight that comes with it. Occasionally, the megacorporations may call in the State Police to resolve some matter they wish to keep at arms length. Actual disputes between megacorps remain the almost exclusive preserve of the CBT and its Audit Tribunes.
Crow Steel Cardinal SKIN
Crow Wiyrkomi SKIN
Crow Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Crown Imperial Firework
The Amarr calendar is replete with feast days and many provide an opportunity to let off fireworks and indulge in complicated pyrotechnic displays, often accompanied by massed religious choirs and the sweeping music of symphonies to the glory of Empire. The 'Crown Imperial' firework is a favorite with the crowds and is at its most spectacular when seen in space.
Crucifier
The Crucifier was first designed as an explorer/scout, but the current version employs the electronic equipment originally intended for scientific studies for more offensive purposes. The Crucifier's electronic and computer systems take up a large portion of the internal space leaving limited room for cargo or traditional weaponry.
Crucifier Ardishapur SKIN
Crucifier Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Crucifier Blueprint
Crucifier Cold Iron SKIN
Crucifier Exoplanets Hunter SKIN
Crucifier Glacial Drift SKIN
Crucifier Ironblood SKIN
Crucifier Kador SKIN
Crucifier Navy Issue
As YC117 came to a close, the Imperial Navy found itself facing the most significant series of crises in over seven years. The loss of Empress Jamyl Sarum to the hostile and enigmatic Drifter fleet followed by further Drifter incursions into the Empire left the Navy stretched thin and barely able to keep up with the demands of defending the throne worlds. In response to these challenges, the Empire has turned to their Capsuleer allies for support in their time of need. The Crucifier Navy Issue is the first Navy vessel to be designed for Capsuleer use first and traditional navy use second. It combines powerful laser systems with overwhelming weapon disruption at close ranges, designed to meet the realities of capsuleer combat in the contested low security regions where the Empire's borders are in most need of bolstering.
Crucifier Navy Issue Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Crucifier Navy Issue Cold Iron SKIN
Crucifier Navy Issue EoM SKIN
Crucifier Navy Issue Exoplanets Hunter SKIN
Crucifier Navy Issue Glacial Drift SKIN
Crucifier Navy Issue Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Crucifier Navy Issue Purity of the Throne SKIN
Crucifier Navy Issue Sarum SKIN
Crucifier Navy Issue Spirit SKIN
Crucifier Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Crucifier Purity of the Throne SKIN
Crucifier Raata Sunset SKIN
Crucifier Sarum SKIN
Crucifier Spirit SKIN
Crucifier War Reserves Lieutenant SKIN
Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant. The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
Cruise Missile Battery
A launcher array designed to fit cruise missiles. Fires at those the Control Tower deems its enemies.
Cruise Missile Battery Blueprint
Cruise Missile Launcher I
A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Cruise Missile Launcher I Blueprint
Cruise Missile Launcher II
A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Cruise Missile Specialization
Specialist training in the operation of advanced cruise missile launchers. 2% bonus per level to the rate of fire of modules requiring Cruise Missile Specialization.
Cruise Missiles
Skill at the handling and firing of very large guided missiles. 5% bonus to cruise missile damage per skill level.
Crunch Fuel
For those times when reports from pilots to CONCORD are building up. May contain spirits.
Cruor
Mottled, dark red, and shaped like a leech, the Cruor presents a fitting metaphor for the Blood Raiders' philosophy. Designed almost solely to engage in their disturbingly effective tactic of energy draining and stasis webbing, this ship is a cornerstone in any effective Blood Raider fleet - and could play an intriguing role in more standard ones.
Cruor Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Cruor Blood Raider Victory SKIN
Cruor Glacial Drift SKIN
Cruor Ironblood SKIN
Cruor Luminae Polaris SKIN
Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena.
Cruor Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Cruor Vampire's Hex SKIN
The Vampire's Hex pattern of nanocoating originated as a livery for the Vampire 6900 range of militarized personal atmospheric flyers made by the Hex Aerodynamix corporation, a subsidiary of the Roden Shipyards industrial conglomerate. Following the success of the company's Angel's Hex promotional campaign, the Vampire's Hex nanocoating was also made available in a spaceship format for certain popular capsuleer vessels.
Crusader
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. Developer: Carthum Conglomerate Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited.
Crusader Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Crusader Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Crusader Blueprint
Crusader Cold Iron SKIN
Crusader EoM SKIN
Crusader Exoplanets Hunter SKIN
Crusader Glacial Drift SKIN
Crusader Imperial Navy SKIN
Crusader Imperial Police SKIN
The Imperial Inquisitorial Police (IIP) are one of the key law enforcement divisions of the Amarr Ministry of Internal Order, focused primarily on maintaining law and order in direct holdings of the Imperial Throne, and any territories not coming under the direct jurisdiction of the six Royal Houses and their own police guards. Inevitably, given the complex, endlessly-shifting politics and webs of relationships between the Throne, Royal Houses, and their various vassals, there are any number of situations where the Ministry of Internal Order has some valid interest or mandate to intervene. Outright situations of unrest or flagrant criminality are often dealt with by the Ministry's feared Order Paladins, a paramilitary force given to act first and ask questions later. When investigation or a somewhat lighter touch is required the Imperial Inquisitorial Police are usually sent in. Given the delicacy of many situations involving space stations and space industrial colonies, the IIP are the preferred option in such locations, with special investigation units travelling extensively throughout the Amarr Empire.
Crusader Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Crusader Purity of the Throne SKIN
Crusader Raata Sunset SKIN
Crusader Star Captain SKIN
Cryoprotectant Solution
The base elements present in certain synthetic oils can, at extreme temperatures, produce habitable environments for genetically engineered extremophile. The byproduct of their rapid life-death cycle is a highly thermal resistant solution ideal for hybrid electronics.
Crystal Compound
Precious mineral compounds can be reprocessed into multiple minerals.
Crystal Egg
Crystal is a common feel-good booster, used and abused around the universe in abundance.
Crystalline Carbonide
An exceptionally hard material created from crystallite alloys and carbon polymers, crystalline carbonide is a primary component in various forms of advanced Gallente technology, such as thrusters and armor plating.
Crystalline Carbonide Armor Plate
Armor Component used primarily in Gallente ships. A component in various other technology as well.
Crystalline Carbonide Armor Plate Blueprint
Crystalline Carbonide Reaction Formula
Crystalline Crokite
Crystalline crokite is the stuff of legend. Not only does it give a 10% greater yield than regular crokite, but chunks of the rock glitter beautifully in just the right light, making crystalline crokite popular as raw material for jewelry. Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore. Available primarily in low security status star systems.
Crystalline Isogen-10
This rare isotope of the mineral Isogen naturally forms stable bipyramidal crystals in the absence of the tremendous forces that typically form the more common crystal forms of Isogen, such as found in asteroids or moons. Crystalline Isogen-10 can form in space under the correct local conditions, typically requiring the abnormal gravitation fields that are found in unusual configurations of space-time topology like Abyssal Deadspace. Isogen-10 has been determined to be useful in the construction of light but strong materials suited to varying gravitational forces and associated accelerations. It is possible this form of Isogen could be broken down into other isotopes but they would likely be unstable, and such processes would run the risk of unleashing large quantities of energy.
Crystallite Alloy
A polynuclear heterometallic compound created from cobalt and cadmium. Crystallite alloys are a fundamental building block in the creation of crystalline composites.
Crystallite Alloy Reaction Formula
CSM 1 Electee Archive Script
A secure holographic datapad, used to access the CONCORD public information database. //archive_yulai8_ict -search >SEARCH INITIATED >SEARCH SEQUENCE... COMPLETE //archive_csm -search >ARCHIVE SEARCH... COMPLETE >LOADING... COMPLETE Council of Stellar Management 1 electees: Ankhesentapemkah Bane Glorious Darius JOHNSON Dierdra Vaal Hardin Inanna Zuni Jade Constantine LaVista Vista Omber Zombie Serenity Steele Tusko Hopkins
CSM 10 Electee Archive Script
A secure holographic datapad, used to access the CONCORD public information database. //archive_yulai8_ict -search >SEARCH INITIATED >SEARCH SEQUENCE... COMPLETE //archive_csm -search >ARCHIVE SEARCH... COMPLETE >LOADING... COMPLETE Council of Stellar Management 10 electees: Cagali Cagali Chance Ravinne corbexx corebloodbrothers Endie Gorga Jayne Fillon Manfred Sideous Mike Azariah Sion Kumitomo Sort Dragon Steve Ronuken Sugar Kyle Thoric Frosthammer
CSM 11 Electee Archive Script
A secure holographic datapad, used to access the CONCORD public information database. //archive_yulai8_ict -search >SEARCH INITIATED >SEARCH SEQUENCE... COMPLETE //archive_csm -search >ARCHIVE SEARCH... COMPLETE >LOADING... COMPLETE Council of Stellar Management 11 electees: The Judge Jin'taan Xenuria Aryth Innominate NoobMan Fafer Gorski Car Bobmon Nashh Kadavr Mr Hyde113 Kyle Aparthos Sullen Decimus Steve Ronuken
CSM 2 Electee Archive Script
A secure holographic datapad, used to access the CONCORD public information database. //archive_yulai8_ict -search >SEARCH INITIATED >SEARCH SEQUENCE... COMPLETE //archive_csm -search >ARCHIVE SEARCH... COMPLETE >LOADING... COMPLETE Council of Stellar Management 2 electees: Ankhesentapemkah Bunyip Darius JOHNSON Extreme Issler Dainze LaVista Vista Meissa Anunthiel Omber Zombie Pattern Clarc Tusko Hopkins Vuk Lau
CSM 3 Electee Archive Script
A secure holographic datapad, used to access the CONCORD public information database. //archive_yulai8_ict -search >SEARCH INITIATED >SEARCH SEQUENCE... COMPLETE //archive_csm -search >ARCHIVE SEARCH... COMPLETE >LOADING... COMPLETE Council of Stellar Management 3 electees: Avalloc Chip Mintago Dierdra Vaal Erik Finnegan Issler Dainze mazzilliu Meissa Anunthiel Omber Zombie Serenity Steele Shatana Fulfairas Vuk Lau Weazy Z Zastrow J
CSM 4 Electee Archive Script
A secure holographic datapad, used to access the CONCORD public information database. //archive_yulai8_ict -search >SEARCH INITIATED >SEARCH SEQUENCE... COMPLETE //archive_csm -search >ARCHIVE SEARCH... COMPLETE >LOADING... COMPLETE Council of Stellar Management 4 electees: Alekseyev Karrde ElvenLord Farscape Hw Helen Highwater Korvin Meissa Anunthiel Mrs Trzzbk Serenity Steele Sokratesz Song Li T'Amber TeaDaze Z0D Zastrow J
CSM 5 Electee Archive Script
A secure holographic datapad, used to access the CONCORD public information database. //archive_yulai8_ict -search >SEARCH INITIATED >SEARCH SEQUENCE... COMPLETE //archive_csm -search >ARCHIVE SEARCH... COMPLETE >LOADING... COMPLETE Council of Stellar Management 5 electees: Dierdra Vaal Korvin mazzilliu Meissa Anunthiel Mynxee Sokratesz TeaDaze Trebor Daehdoow Vuk Lau
CSM 6 Electee Archive Script
A secure holographic datapad, used to access the CONCORD public information database. //archive_yulai8_ict -search >SEARCH INITIATED >SEARCH SEQUENCE... COMPLETE //archive_csm -search >ARCHIVE SEARCH... COMPLETE >LOADING... COMPLETE Council of Stellar Management 6 electees: Darius III Draco Llasa Elise Randolph Killer2 Krutoj Meissa Anunthiel Prometheus Exenthal Seleene The Mittani Trebor Daehdoow Two step UAxDEATH Vile Rat White Tree
CSM 7 Electee Archive Script
A secure holographic datapad, used to access the CONCORD public information database. //archive_yulai8_ict -search >SEARCH INITIATED >SEARCH SEQUENCE... COMPLETE //archive_csm -search >ARCHIVE SEARCH... COMPLETE >LOADING... COMPLETE Council of Stellar Management 7 electees: Alekseyev Karrde Darius III Dovinian Elise Randolph Greene Lee Hans Jagerblitzen Issler Dainze Kelduum Revaan Meissa Anunthiel Seleene Trebor Daehdoow Two step UAxDEATH
CSM 8 Electee Archive Script
A secure holographic datapad, used to access the CONCORD public information database. //archive_yulai8_ict -search >SEARCH INITIATED >SEARCH SEQUENCE... COMPLETE //archive_csm -search >ARCHIVE SEARCH... COMPLETE >LOADING... COMPLETE Council of Stellar Management 8 electees: Ali Aras Chitsa Jason James Arget Kesper North Korvin Malcanis Mangala Solaris Mike Azariah mynnna progodlegend Ripard Teg Sala Cameron Sort Dragon Trebor Daehdoow
CSM 9 Electee Archive Script
A secure holographic datapad, used to access the CONCORD public information database. //archive_yulai8_ict -search >SEARCH INITIATED >SEARCH SEQUENCE... COMPLETE //archive_csm -search >ARCHIVE SEARCH... COMPLETE >LOADING... COMPLETE Council of Stellar Management 9 electees: Ali Aras Asayanami Dei corbexx corebloodbrothers DJ FunkyBacon Gorski Car Major Jsilva Mangala Solaris Mike Azariah mynnna progodlegend Sion Kumitomo Steve Ronuken Sugar Kyle Xander Phoena
Cubic Bistot
This extremely rare and valuable variant of bistot ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard bistot when reprocessed. Bistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon.
Cultural Semiosis Data
Data extracted from the systems of disabled or wrecked ships often includes entries less technical in nature and more concerned with the cultural aspects of the sentients that crewed or controlled the vessel. The Triglavian Collective's wish to acquire cultural intelligence through semiotic analysis of such information means that this data is valuable for exchange purposes.
Curator I
Sentry Drone
Curator I Blueprint
Curator II
Sentry Drone
Current Amplifier
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Current Pump
Used to transfer energy from a ships capacitor to a laser gain medium.
Curse
Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority. Developer: Khanid Innovation In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.
Curse Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Curse Blueprint
Curse Cold Iron SKIN
Curse Crown and Swords SKIN
"As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite." – Theology Council notice of the publication of the Pax e Kilizhi Do, or "Peace of the Two Swords", on the third anniversary of Empress Catiz I's coronation. This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.
Curse EoM SKIN
Curse Exoplanets Hunter SKIN
Curse Glacial Drift SKIN
Curse Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Curse Ironblood SKIN
Curse Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Curse Order of Tetrimon SKIN
Curse Purity of the Throne SKIN
Curse Raata Sunset SKIN
Curse Star Captain SKIN
Customs Code Expertise
Expertise in cutting through the red tape of customs regulations. Reduces Import and Export empire tax in Customs Offices by 10% per level. This does not affect InterBus Customs Offices.
Customs Office Gantry
A rigid scaffold equipped with stabilizing thrusters and microgravity fabrication facilities, this gantry is designed for the erection of large, stationary structures in the orbit of planetary bodies. This model provides the skeleton for an orbital Customs Office. Note: In an effort to reduce waste, the gantry will be consumed during construction and its materials will be incorporated into the new structure.
CV-Composite Molecular Condenser
The CV-Composite Molecular Condenser is a molecular-forging tool used with a specific combination of chemicals obtained from stellar gas clouds. The processes using this tool can produce some of the most complex and potent pharmaceutical chemicals available. Molecular-forging tools are cutting-edge technologies developed by leading corporations in the core empires' space-industrial complexes. Inevitably, some of these technological wonders have fallen into the hands of criminals and renegade factions.
Cybele
Following reports that the Federation government had commissioned a limited run of a novel heavy assault cruiser based on the Adrestia from Duvolle Labs as prizes for the Independent Gaming Commission's Alliance Tournament XIX in YC125, the CreoDron board leveled a freedom of information claim which quickly returned a surprising volume of documents. While the majority have been fully redacted, what little can be gleaned dates the design of the Cybele to a YC120 contract authorized by the FIO for a series of joint operations with Crux Special Tasks Group and the Ostrakon Agency classified under "Project Trieste". The Cybele was developed by a provisional team under Duvolle's Advanced Manifold Theory Unit co-led by Rias Luisauir, prodigious R&D agent and engineer, and Progressive Plasma's Dr. Jinneth Duvolle, original co-founder of Duvolle Labs. Afforded a near-bottomless budget to design a platform suitable for locales where reinforcement would be impossible and return imperative, the two leads took full advantage of this unique opportunity to bring their most revolutionary and cost-prohibitive theories into reality as part of the designs. A reverse-ballast function devised by Luisauir, based on the micro jump drive's ultraweak force-compensated mass phase-tuning principle, negates armor plate mass gain by scaling microscale depleted vacuum volumes with the ship's mass in-flight, while a plasma cooling system designed by Dr. Jinneth boosts the operational threshold of hybrid turrets and armor repairers. Combined with an all-around upgrade to the Adrestia's core capabilities and electronics and the incorporation of heavy assault cruiser subsystems, the Cybele is a priceless force to be reckoned with.
Cybernetic 'Source' Subprocessor
This grafted subprocessor, based on technology similar to that which powers the New Eden Source compendium, is particularly good for understanding a great deal of information at once. It is implanted in the frontal lobe and grants a bonus to a character's Intelligence. Effect: +4 Bonus to Intelligence
Cybernetic Subprocessor - Basic
This grafted subprocessor implanted in the frontal lobe grants a bonus to a character's Intelligence. +3 Bonus to Intelligence
Cybernetic Subprocessor - Improved
This grafted subprocessor implanted in the frontal lobe grants a bonus to a character's Intelligence. +5 Bonus to Intelligence
Cybernetic Subprocessor - Standard
This grafted subprocessor implanted in the frontal lobe grants a bonus to a character's Intelligence. +4 Bonus to Intelligence
Cybernetics
The science of interfacing biological and machine components. Allows the use of cybernetic implants.
Cyclone
The Cyclone was created in order to meet the increasing demand for a vessel capable of providing muscle for frigate detachments while remaining more mobile than a battleship. To this end, the Cyclone's seven high-power slots and powerful thrusters have proved ideal.
Cyclone Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Cyclone Blue Tiger SKIN
Cyclone Blueprint
Cyclone Capsuleer Day XVII SKIN
Capsuleers were given independent licenses 17 years ago and the YC122 celebrations mark this latest anniversary of the start of the Capsuleer Age with the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVII is a moment of celebration for "The Elite" pilots even as the threat of invasion from the Triglavian Collective looms. CONCORD and the core empires of New Eden surely hope to persuade the ranks of independent capsuleers to join the struggle against the implacable and inscrutable foe.
Cyclone Chainbreaker Khumaak SKIN
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).
Cyclone Exoplanets Hunter SKIN
Cyclone Fleet Issue
Following a hotly contested bidding process, a joint development group of engineers from the Brutor and Sebiestor Tribes were tasked with drafting a response to disturbing intelligence documents obtained in a raid on an Amarr frigate and destroyer systems research facility in the system of Arayar. How does one answer a wide range of yet unknown and emerging threats? Volume of fire. To this end, the Cyclone was redesigned with over a decade's worth of technical advancements crowned by a state of the art missile loading system, enabling it to launch an awe inspiring volume of missiles in a very short amount of time. A simple, yet effective, answer – and one that does not leave those who ask with much time to ponder it.
Cyclone Fleet Issue Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Cyclone Fleet Issue Chainbreaker Khumaak SKIN
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).
Cyclone Fleet Issue Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Cyclone Fleet Issue Versus Redforce SKIN
Cyclone Fleet Ordnance Spike SKIN
Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank. Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
Cyclone Glacial Drift SKIN
Cyclone Hazard Control SKIN
Cyclone Hunter's Quiver SKIN
Cyclone Krusual SKIN
Cyclone Liberation Games SKIN
This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.
Cyclone Luminaire Zenith SKIN
The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.
Cyclone Republic Fleet SKIN
Cyclone Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Cyclone Thukker Tribe SKIN (30 Days)
Cyclone Tronhadar Ink SKIN
Cyclone Valklear Glory SKIN
Cyclone Warp Convergence SKIN
This nanocoating is apparently designed to evoke the strangeness and wonder of the paradoxical spacetime environments, and the effects within them, discovered in early YC124. The nanocoating is an example of one created by a specialist expert system oriented towards creative work. Recent data from the peculiar warp paradoxes located in New Eden was used by the expert system to create this design. It is rumored that the expert system has subsequently had to be forcibly terminated and destroyed by order of CONCORD.
Cyclops I
Type: Heavy Fighter Role: Heavy Attack Description: The Cyclops is purpose designed for anti-capital and anti-structure combat. Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.
Cyclops I Blueprint
Cyclops II
Type: Heavy Fighter Role: Heavy Attack Description: The Cyclops is purpose designed for anti-capital and anti-structure combat. Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.
Cynabal
The Cynabal was one of the earliest designs put forth by the Angel Cartel, and to this day it remains their most-used. The ship's origins are unknown, but as with most Cartel ships persistent rumors of Jovian influence continue to linger. Whether these tales have basis in reality or not, the facts are on the table: The Cynabal is one of the fastest, most powerful cruisers to be found anywhere.
Cynabal Angel's Hex SKIN
The Angel's Hex pattern of nanocoating originated as a livery for the Angel 4700 range of luxury personal atmospheric flyers made by the Hex Aerodynamix corporation, a subsidiary of the Roden Shipyards industrial conglomerate. In a promotional campaign, relying on the large followings of capsuleers among baseliner populations, the nanocoating was made available in a spaceship format for certain popular capsuleer vessels.
Cynabal Aspirant Soldier SKIN
This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as a Soldier of Fortune. New Eden's Soldiers of Fortune are capsuleers who venture beyond the safety of secure space in search of glory and riches. Low and null security space can be very dangerous but the rewards often match the risks, especially if you fly with other pilots. There are thousands of capsuleer corporations waiting out there to bring you into their fleets and help you get those guns firing on target.
Cynabal Aurora Universalis SKIN
Cynabal Copper Lightning SKIN
From a strong field, replete with many veteran players, the Mind Clash 101st Worlds Championships was won by Roj "Copper Lightning" Tarnagan in October YC123. The Gallente Prime Champion and multiple winner of the Federation Cup triumphed over the 99th Worlds Champion, Nadia "Silver Bear" Tanaka, in a final that was closely followed by audiences across New Eden, though especially keenly in the Federation and State. A nanocoating marking the victory of Roj Tarnagan was swiftly commissioned for sale to an eager market of Mind Clash fans, as has become common practice in recent years. With capsuleers a significant demographic among the most dedicated Mind Clash followers, the Copper Lightning nanocoating is expected to be popular among fans of this complex, mentally-demanding neuro-holographic sport.
Cynabal Empyrean Outlaws SKIN
In chaos, opportunity. In death, profit. Take what's yours, burn the rest. Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
Cynabal Eros Blossom SKIN
Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.
Cynabal Glacial Drift SKIN
Cynabal Heartsurge SKIN
Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.
Cynabal Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Cynabal Serene Tu SKIN
In the Achuran way of living Serene Senism, the concept of "Tu" is the swift bolt of lightning that strikes and is gone, like the hard-hitting Cynabal skirmisher. The Achura have a rich cultural heritage that is more diverse than outsiders may realize, the philosopher Sen Taysun spent much of his time travelling from monastery to monastery, climbing some of the highest peaks of the planet Achura (Saisio III) in order to experience the different traditions of the many contemplative orders of the world. Sen Taysun found particular solace and inspiration in the austere yet profoundly optimistic views of the collectivist monks of the Serene Mountain Monastery. The philosopher, who became known as "Serene Sen" later developed a way of living that became popular with the middle classes of various Achura states, and provided a foundation for a developing rule of law that would succeed the warlordism that dominated Achuran politics.
Cynabal Serpentis SKIN
Cynabal Spirit SKIN
Cynabal Versus Blueforce SKIN
Cynabal Versus Redforce SKIN
Cynosural Field Generator I
Generates a cynosural field for advanced ship jump drives to lock on to. Note: Can only be fit by Force Recon Ships and Black Ops.
Cynosural Field Generator I Blueprint
Cynosural Field Theory
Skill at creating effective cynosural fields. 10% reduction in liquid ozone consumption for module activation per skill level.
Cynosural Generator Array
Stationary Cynosural Generator, for rapid relocation of jump-capable vessels.
Cynosural Navigation
This upgrade allows the onlining of a Standup Cynosural Field Generator at one Pharolux Cyno Beacon structure in the same solar system.
Cynosural Navigation Blueprint
Cynosural Suppression
This upgrade allows the onlining of a Standup Cynosural System Jammer at one Tenebrex Cyno Jammer structure in the same solar system.
Cynosural Suppression Blueprint
Cynosural System Jammer
Creates a system-wide inhibitor field which prevents cynosural generators except covert cynosural generators from functioning.
CZ-4 Compact Gravimetric ECM
Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems such as those found on Caldari, Guristas and Mordu's Legion ships.
Dagon
"Be wary of those who offer you aid with a smile and words of encouragement. They are false. Those that give life so that they may live are more reliable and true in their motives. Eternity beckons for the Sabik but travelers on that road must be clothed in the blood of the weak and refreshed by the blood of the powerful and pure. Only give succor to a true fellow traveler, that they may aid you on your journey along that road." - Omir Sarikusa, Meditations on a Crimson Chalice
Dagon Glacial Drift SKIN
Dagon Sanguinary Savant SKIN
Among their people, the practice of identifying and deifying savants has been part of Sani Sabik life for over a thousand years, but has in more recent times taken a back seat as the Blood Raiders in particular have widened their pursuits to the acquisition, inspection, and manipulation of blood, with this becoming their core focus. The only remaining echoes of the lauding of savants are in the near worship of Omir Sarikusa and in the unstated but general belief among the Sani Sabik that each and every one of them is a savant of New Eden, having all in one way or another been the beneficiaries of the blood rituals.
Daily Alpha Injector
This item can be activated in a station to grant the user 50,000 unallocated skill points. The injector is consumed immediately once activated. The injector may only be used by characters in the Alpha Clone State and only one Daily Alpha Injector may be used per day.
Dairy Products
These products, extracted from livestock, are one of the biggest cogs in the food production cycle. Dairy products are rich with calcium and help make sure the inhabitants of the EVE universe all have shiny teeth.
Damage Control I
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time.
Damage Control I Blueprint
Damage Control II
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time.
Damaged Ancient PEG
This ancient, non-functioning Power Enhanced Generator is a remnant of a forgotten past age of space travel, and was most likely swapped out of an ancient stargate during a renovation and upgrade cycle.
Damaged Artificial Neural Network
ANNs preside over a starship's various electronics subsystems and keep everything in working order, rerouting power and processing when systems are damaged or go offline. This ANN is damaged but doesn't seem to be a total loss.
Damavik
A light craft that is evidently the Collective's equivalent of a frigate, the Damavik has proven adaptable to capsuleer technology along with the other Triglavian ship designs recovered from Abyssal Deadspace. The Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability. Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
Damavik Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Damavik Blackfire Steel SKIN
The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization.
Damavik Deadspace Dreamtime SKIN
Hypnotic patterns adorn the pale hulls of ships outfitted with this special edition nanocoating that evokes mythological ideas of a dreamtime outside time and suggests by implication that the depths of Abyssal Deadspace are somehow associated with such mysterious and penumbral realms. Imaginative as these ideas are, they stand at odds with the overwhelming evidence that Abyssal Deadspace is a region of space or spaces that are accessible through the application of science and technology rather than any supernatural or magical means. Despite that, the design of the Deadspace Dreamtime nanocoating makes for a striking and bright display.
Damavik Hadean Horror SKIN
Entertainment corporations across New Eden have been quick to rush out new holoreel productions focusing on the Triglavians and Abyssal Deadspace. Be it Echelon Entertainment's patriotic "Abyssal Intruders", the Leisure Group's lurid "Triglavian Tryst", or the wildly popular "Hadean Horrors" from Impetus. Using the special effects from "Hadean Horrors" as a template, a nanocoating and holographic package for the capsuleer market was developed for those pilots who have adopted Triglavian ship designs. This monstrous design lends a somewhat alien menace to ships it is applied to, enhancing the intimidating and aggressive look of Triglavian vessels.
Damavik Metamateria Exotica SKIN
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments. One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Damavik Red Forests Thunderbird SKIN
A flurry of swirling snow, dappling an abstract pattern of red drops merging, or perhaps flowing from woods presided over by an ancient spirit. The Gallente artist responsible for this design hails from the deep woods of the mountainous Eastern archipelago of the Morthane continent on Luminaire. Now controlled by the Morthane Mountain Islands Commonwealth, also known as the Grognard Commonwealth, the area is well-known across the Gallente home planet for its tradition of opposing Federated Union rule. The Grognard Commonwealth is also famed for producing many eccentric artists, some notable revolutionaries and a goodly harvest of the sweet, sticky syrup produced from the sap of the Red Coin Tree. Oddly enough, the area has also become a favorite home for significant numbers of Mannar retirees from the Federal military, adding to an atmosphere of considerable diversity and independent thinking.
Damavik Singularity Storm SKIN
Triglavian ships use a nanocoating technology on their external surfaces that is sufficiently similar to that used with the ships of other races to allow adaptation of commercial nanocoatings for use with them. Some configurations of the nanocoatings produce striking effects due to the interaction between the surface coating and the unusual design elements of Triglavian vessels. One of these configurations takes a small amount of the excess radiation from the singularity energy systems of Triglavian ships and produces an electrical discharge on the surface of the ship. While eye-catching and unusual, this effect has a negligible impact on the performance characteristics of the ship.
Damavik Triglavian Victory SKIN
This rare nanocoating was designed and manufactured by the Independent Gaming Commission exclusively as a prize for alliances that achieved victory over their opponents in Alliance Tournament XVI in YC120. Designed to apply to Triglavian ship designs obtained by CONCORD, this SKIN uses prototype adapters to enable its application to a number of related ship hulls using the same instruction set.
Damnation
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. Developer: Khanid Innovation In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.
Damnation Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Damnation Blueprint
Damnation Cold Iron SKIN
Damnation Crown and Swords SKIN
"As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite." – Theology Council notice of the publication of the Pax e Kilizhi Do, or "Peace of the Two Swords", on the third anniversary of Empress Catiz I's coronation. This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.
Damnation EoM SKIN
Damnation Exoplanets Hunter SKIN
Damnation Glacial Drift SKIN
Damnation Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Damnation Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Damnation Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Damnation Purity of the Throne SKIN
Damnation Raata Sunset SKIN
Damnation Star Captain SKIN
Daredevil
Little hard data is to be had on the Daredevil's exact origin, but it is believed that Guardian Angel engineers created it to serve as a defensive complement to the Cartel's Dramiel frigate. In both flair and utility it closely resembles its counterpart, but it eschews offensive capabilities in favor of greater defensive potential and stronger armor plating. A tough nut to crack.
Daredevil Angel's Hex SKIN
The Angel's Hex pattern of nanocoating originated as a livery for the Angel 4700 range of luxury personal atmospheric flyers made by the Hex Aerodynamix corporation, a subsidiary of the Roden Shipyards industrial conglomerate. In a promotional campaign, relying on the large followings of capsuleers among baseliner populations, the nanocoating was made available in a spaceship format for certain popular capsuleer vessels.
Daredevil Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Daredevil Glacial Drift SKIN
Daredevil Heartsurge SKIN
Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.
Daredevil IGC SKIN
Daredevil Serpentis Victory SKIN
Super Kerr-Induced Nanocoatings (SKINs) are a technology that enables capsuleers to change the look of their ships at will. Individual ship SKINs are activated by integrating the special encoding into the pilot's neural interfaces, and are subsequently available to use on any suitable ship flown by the capsuleer. This rare SKIN was designed and manufactured by the Independent Gaming Commission exclusively as a prize for alliances that achieved victory over their opponents in Alliance Tournament XV in YC119.
Daredevil Spirit SKIN
Daredevil Versus Blueforce SKIN
Daredevil Versus Redforce SKIN
Dark Blood 25000mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and Microwarpdrives. Note: May only be fitted to capital class ships.
Dark Blood Brass Tag
This brass tag carries the rank insignia equivalent of a sergeant within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.
Dark Blood Bronze Tag
This bronze tag carries the rank insignia equivalent of a private within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.
Dark Blood Cap Recharger
Increases the capacitor recharge rate.
Dark Blood Capacitor Power Relay
Increases capacitor recharge rate at the expense of shield boosting.
Dark Blood Capital Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship. Note: May only be fitted to capital class ships.
Dark Blood Capital Cap Battery
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects. Note: May only be fitted to capital class ships.
Dark Blood Capital Capacitor Booster
Provides a quick injection of power into the capacitor. Note: May only be fitted to capital class ships.
Dark Blood Capital Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor. Note: May only be fitted to capital class ships.
Dark Blood Capital Energy Nosferatu
Drains energy from the target ship and adds it to your own. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level. May only be fitted to capital ships.
Dark Blood Capital Flex Armor Hardener
Flex Armor Hardeners contain advanced nanite membranes capable of being reprogrammed mid-flight using swappable scripts. When unscripted this module provides resistances to all four damage types, and when loaded with a script it provides greatly enhanced resistance to one specific damage type. Note: Only one of this module type can be fitted at a time. May only be fitted to capital ships. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dark Blood Capital Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship. Note: May only be fitted to capital class ships.
Dark Blood Control Tower
The Dark Blood Control Tower is a special enhanced version of the Amarrian control tower utilizing the latest in cutting edge design techniques. Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity
Dark Blood Control Tower Medium
The Dark Blood Control Tower is a special enhanced version of the Amarrian control tower utilizing the latest in cutting edge design techniques. Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity
Dark Blood Control Tower Small
The Blood Control Tower is an enhanced version of the Amarr control tower utilizing the latest frontier design techniques to increase its defenses and efficiency. Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity
Dark Blood Copper Tag
This copper tag carries the rank insignia equivalent of a private within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.
Dark Blood Crystal Tag
This crystal tag carries the rank insignia equivalent of a captain within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.
Dark Blood Diamond Tag
This diamond tag carries the rank insignia equivalent of a captain within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.
Dark Blood Dual Giga Beam Laser
One of the largest weapons currently in existence, this massive laser is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam.
Dark Blood Dual Giga Pulse Laser
One of the largest weapons currently in existence, this massive laser is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.
Dark Blood Dual Heavy Beam Laser
This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dark Blood Dual Heavy Pulse Laser
This heavy pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dark Blood Dual Light Beam Laser
This light beam laser uses two separate laser focusing systems to reduce the cool down period between shots. Good short to medium range weapon. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dark Blood Dual Light Pulse Laser
This light pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. Good skirmish weapon. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dark Blood Electrum Tag
This electrum tag carries the rank insignia equivalent of a corporal within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.
Dark Blood EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dark Blood EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dark Blood EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dark Blood Energy Neutralizing Battery
An enhanced version of the Imperial Navy Energy Neutralizing Array.
Dark Blood Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dark Blood Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dark Blood Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dark Blood Focused Medium Beam Laser
A high-energy, concentrated laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dark Blood Focused Medium Pulse Laser
A high-energy, concentrated laser designed for short to medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dark Blood Gamma L
Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 37.5% reduced optimal range. 15% reduced capacitor need.
Dark Blood Gamma M
Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 37.5% reduced optimal range. 15% reduced capacitor need.
Dark Blood Gamma S
Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 37.5% reduced optimal range. 15% reduced capacitor need.
Dark Blood Gamma XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 37.5% reduced optimal range. 15% reduced capacitor need.
Dark Blood Gatling Pulse Laser
Rapid fire multi-barreled energy weapon that delivers a steady stream of damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dark Blood Gold Tag
This gold tag carries the rank insignia equivalent of a sergeant within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.
Dark Blood Heat Sink
Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dark Blood Heavy Beam Laser
A high-energy heavy laser designed for medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dark Blood Heavy Capacitor Booster
Provides a quick injection of power into the capacitor.
Dark Blood Heavy Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Dark Blood Heavy Energy Nosferatu
Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Dark Blood Heavy Pulse Laser
A heavy laser designed for short to medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dark Blood Infrared L
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 20% increased optimal range. 35% reduced capacitor need.
Dark Blood Infrared M
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 20% increased optimal range. 35% reduced capacitor need.
Dark Blood Infrared S
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 20% increased optimal range. 35% reduced capacitor need.
Dark Blood Infrared XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 20% increased optimal range. 35% reduced capacitor need.
Dark Blood Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dark Blood Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dark Blood Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dark Blood Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Dark Blood Large Beam Laser Battery
Fires a deep modulated energy beam using extra large sized frequency crystals at those the Control Tower deems its enemies. Effective at very long ranges, but tracks slowly and has a low rate of fire. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Dark Blood Large EMP Smartbomb
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Dark Blood Large Pulse Laser Battery
Fires a pulsed energy beam using extra large sized frequency crystals at those the Control Tower deems its enemies. Effective at fairly long ranges, tracks moderately fast and has a higher rate of fire than its beam laser counterpart. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Dark Blood Medium Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Dark Blood Medium Beam Laser Battery
Fires a deep modulated energy beam using large sized frequency crystals at those the Control Tower deems its enemies. Effective at long ranges, but tracks relatively slowly and has a low rate of fire. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Dark Blood Medium Capacitor Booster
Provides a quick injection of power into the capacitor.
Dark Blood Medium EMP Smartbomb
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Dark Blood Medium Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Dark Blood Medium Energy Nosferatu
Drains energy from the target ship and adds it to your own. This is a more powerful version designed for cruiser class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Dark Blood Medium Pulse Laser Battery
Fires a pulsed energy beam using large sized frequency crystals at those the Control Tower deems its enemies. Effective at fairly long ranges, tracks fast and has a higher rate of fire than its beam laser counterpart. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Dark Blood Mega Beam Laser
A super-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dark Blood Mega Pulse Laser
A super-heavy pulse laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dark Blood Micro EMP Smartbomb
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Dark Blood Microwave L
Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced capacitor need.
Dark Blood Microwave M
Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced capacitor need.
Dark Blood Microwave S
Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced capacitor need.
Dark Blood Microwave XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced capacitor need.
Dark Blood Multifrequency L
Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range.
Dark Blood Multifrequency M
Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range.
Dark Blood Multifrequency S
Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range.
Dark Blood Multifrequency XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range.
Dark Blood Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dark Blood Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dark Blood Palladium Tag
This palladium tag carries the rank insignia equivalent of a lieutenant within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.
Dark Blood Platinum Tag
This platinum tag carries the rank insignia equivalent of a lieutenant within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.
Dark Blood Power Diagnostic System
Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
Dark Blood Quad Beam Laser
Uses four light laser focusing systems. Low powered, but makes up for it with a fast firing rate. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dark Blood Quad Mega Pulse Laser
Three specialized high angle turrets fitted with quad-barreled weapons are designed for engaging sub-capital threats. Note: May only be fitted to capital class ships. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.
Dark Blood Radio L
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 60% increased optimal range. 15% reduced capacitor need.
Dark Blood Radio M
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 60% increased optimal range. 15% reduced capacitor need.
Dark Blood Radio S
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 60% increased optimal range. 15% reduced capacitor need.
Dark Blood Radio XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 60% increased optimal range. 15% reduced capacitor need.
Dark Blood Reactor Control Unit
Boosts power core output.
Dark Blood Silver Tag
This silver tag carries the rank insignia equivalent of a corporal within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.
Dark Blood Small Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Dark Blood Small Beam Laser Battery
Fires a deep modulated energy beam using medium sized frequency crystals at those the Control Tower deems its enemies. Effective at relatively long ranges, but tracks fairly slowly and has a low rate of fire. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Dark Blood Small Capacitor Booster
Provides a quick injection of power into the capacitor.
Dark Blood Small EMP Smartbomb
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Dark Blood Small Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Dark Blood Small Energy Nosferatu
Drains energy from the target ship and adds it to your own. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Dark Blood Small Focused Beam Laser
A high-powered beam laser. Good for medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dark Blood Small Focused Pulse Laser
A high-powered pulse laser. Good for short to medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dark Blood Small Pulse Laser Battery
Fires a pulsed energy beam using medium sized frequency crystals at those the Control Tower deems its enemies. Effective only at relatively short range, but tracks very fast and has a higher rate of fire than any other laser battery. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Dark Blood Standard L
Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 45% reduced capacitor need.
Dark Blood Standard M
Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 45% reduced capacitor need.
Dark Blood Standard S
Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 45% reduced capacitor need.
Dark Blood Standard XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 45% reduced capacitor need.
Dark Blood Standup Heavy Energy Neutralizer
The Standup Heavy Energy Neutralizer is a precision capacitor warfare device capable of locking on and draining the energy reserves of all types of hostile ships. The Standup Heavy Energy Neutralizer is designed to be mounted in structure emplacements and can be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Dark Blood Standup Heavy Energy Neutralizer Blueprint
Dark Blood Stasis Webifier
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
Dark Blood Tachyon Beam Laser
An ultra-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dark Blood Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dark Blood Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dark Blood Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dark Blood Ultraviolet L
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 12.5% reduced optimal range. 35% reduced capacitor need.
Dark Blood Ultraviolet M
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 12.5% reduced optimal range. 35% reduced capacitor need.
Dark Blood Ultraviolet S
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 12.5% reduced optimal range. 35% reduced capacitor need.
Dark Blood Ultraviolet XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 12.5% reduced optimal range. 35% reduced capacitor need.
Dark Blood Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Dark Blood Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Dark Blood Xray L
Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 25% reduced optimal range. 25% reduced capacitor need.
Dark Blood Xray M
Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 25% reduced optimal range. 25% reduced capacitor need.
Dark Blood Xray S
Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 25% reduced optimal range. 25% reduced capacitor need.
Dark Blood Xray XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 25% reduced optimal range. 25% reduced capacitor need.
Dark Compound
Precious mineral compounds can be reprocessed into multiple minerals.
Dark Glitter
Dark glitter is one of the rarest of the interstellar ices, formed only in areas with large amounts of residual electrical current. Little is known about the exact way in which it comes into being; the staggering amount of liquid ozone to be found inside one of these rocks makes it an intriguing mystery for stellar physicists and chemists alike. In addition, it contains large amounts of heavy water and a decent measure of strontium clathrates. Available in 0.1 security status solar systems or lower.
Dark Ochre
Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium. Available primarily in low security status star systems.
Dark Ochre Processing
Specialization in Dark Ochre reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Dark Ochre reprocessing yield per skill level.
Data Analyzer I
A Hacking system used to override electronic security systems, potentially providing access to valuable data or items. Note: Due to recently discovered branch prediction vulnerabilities in certain Upwell Consortium Recursive Computing Modules this analyzer may also be used to collect sensitive information concerning reinforcement periods of Upwell Structures.
Data Analyzer I Blueprint
Data Analyzer II
A Hacking system used to override electronic security systems, potentially providing access to valuable data or items. Note: Due to recently discovered branch prediction vulnerabilities in certain Upwell Consortium Recursive Computing Modules this analyzer may also be used to collect sensitive information concerning reinforcement periods of Upwell Structures.
Data Chips
A small wafer of semiconductor material that forms the base for an integrated circuit.
Data Processor
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Data Sheets
These complicated data sheets may mean little to the layman's eye, but can prove valuable in the right hands.
Data-Sniffer Display
Spaceship safety display issued by InterBus to warn against ship computer intrusion risks posed by data viruses and information worms. The grotesqe, dataprobe-nosed Data-Sniffer Clone features in a comical image that warns crew and passengers to exercise extreme caution when downloading data to ship's systems from unsecured sources on the GalNet or other public networks. New Eden's Yoiul Festival to mark the end of one year and the start of a new one has become a universally popular family holiday, especially among those living and working in the space industries. Personnel transport traffic increases markedly during this period to accommodate the movement of workers visiting their families, and safety aboard spaceships is a paramount issue of concern. Using old spacer tales of clone blanks coming to life and wreaking havoc aboard ship, InterBus has issued a series of animated safety displays warning passengers and crew alike against hazards, carelessness, and waste. Although cartoonish, the safety displays deal with serious risks to life and limb aboard a working spaceship.
Datacore - Amarrian Starship Engineering
This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of Amarrian starship engineering.
Datacore - Caldari Starship Engineering
This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of Caldari starship engineering.
Datacore - Core Subsystems Engineering
Datacore - Defensive Subsystems Engineering
Datacore - Electromagnetic Physics
This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of electromagnetic physics.
Datacore - Electronic Engineering
This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of electronic engineering.
Datacore - Gallentean Starship Engineering
This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of Gallentean starship engineering.
Datacore - Graviton Physics
This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of graviton physics.
Datacore - High Energy Physics
This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of high energy physics.
Datacore - Hydromagnetic Physics
This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of hydromagnetic physics.
Datacore - Laser Physics
This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of laser physics.
Datacore - Mechanical Engineering
This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of mechanical engineering.
Datacore - Minmatar Starship Engineering
This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of Matari starship engineering.
Datacore - Molecular Engineering
This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of molecular engineering.
Datacore - Nanite Engineering
This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of nanite engineering.
Datacore - Nuclear Physics
This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of nuclear physics.
Datacore - Offensive Subsystems Engineering
Datacore - Plasma Physics
This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of plasma physics.
Datacore - Propulsion Subsystems Engineering
Datacore - Quantum Physics
This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of quantum physics.
Datacore - Rocket Science
This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of rocket science.
Datacore - Triglavian Quantum Engineering
This datacore is of Triglavian design and contains a vast amount of information pertaining to Triglavian approaches to quantum engineering. The device should be invaluable in reverse-engineering Triglavian designs and making breakthroughs in the invention of new technologies based on the precursor civilization's science.
Dawn of Liberation Battleship SKINs
Sponsored by the Republic Justice Department to promote its anti-slavery campaign and in celebration of Liberation Day, this package has a chance to contain a nanocoating for a selection of Minmatar battleship designs.
Dawn of Liberation Cruiser SKINs
Sponsored by the Republic Justice Department to promote its anti-slavery campaign and in celebration of Liberation Day, this package has a chance to contain a nanocoating for a selection of Minmatar cruiser designs.
Dawn of Liberation Frigate SKINs
Sponsored by the Republic Justice Department to promote its anti-slavery campaign and in celebration of Liberation Day, this package has a chance to contain a nanocoating for a selection of Minmatar frigate designs.
Daytrading
Allows for remote modification of buy and sell orders. Each level of skill increases the range at which orders may be modified. Level 1 allows for modification of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for market order modification anywhere within current region.
Dazzling Spodumain
This extremely rare and valuable variant of spodumain ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard spodumain when reprocessed. Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks.
DDO Scoped Tracking Disruptor I
Disrupts the turret range and tracking speed of the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Deacon
The Deacon is the latest success from the engineers at Carthum Conglomerate, designed as a remote repairing ship that can keep up with fast moving fleets including those containing the extremely popular Confessor-class Tactical Destroyer. Managing to miniaturize the powerful remote armor repairing systems from their best-selling Guardian Logistics Cruiser onto a frigate-sized hull was no simple task, but Carthum was able to release the Deacon in nearly record time and under-budget thanks in part to extensive cooperation with researchers from the Lai Dai megacorp. Developer: Carthum Conglomerate Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapons systems, they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited.
Deacon Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Deacon Cold Iron SKIN
Deacon Emergency Response Squad SKIN
For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and the rapid emergency response vessels are usually adaptations of the advanced logistics cruisers manufactured by empire corporations. The Emergency Response Squad is an elite force within the DED that operates alongside the special forces of the SARO division. These ships are crewed by specialized rapid repair and shield stabilization engineers, and always carry a complement of elite battlefield search, rescue and resuscitate troops. The high premium that SARO places on preserving its elite operatives is such that ERS combat medics will usually be equipped with brain scanners capable of preserving the personality of a trooper even if the body is broken beyond repair.
Deacon Exoplanets Hunter SKIN
Deacon Glacial Drift SKIN
Deacon Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Deacon Purity of the Throne SKIN
Deacon Raata Sunset SKIN
Deactivated Station Key Pass
At the end of YC114, station managers across New Eden were surprised and shocked by the accidental delivery of station key passes to large numbers of pilots due to an inventory error in the InterBus central database. With recall next to impossible, the recommendation of veteran station manager Scotty, now consulting with the SCC, was to simply send out a general deactivation order and replace the master key passes used by station staff. The mistakenly delivered passes are now nothing more than souvenirs of an odd but ultimately harmless incident.
Deactivated Station Key Pass Blueprint
Deathglow Residue
Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. A darker use is the refinement of the strange material into "Deathglow", a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden. This evil-smelling substance is the residue from Deathglow refining and while it's not particularly dangerous, it's not recommended to apply it to your eyeballs.
Deathless Circle Insurgents Loyalty Token
This electronic token is encoded with a set reward value by the Deathless Circle, and can be exchanged at The Fulcrum, Angel Cartel or Guristas Pirates stations for an ISK reward.
Deathless Circle Reward Token
This electronic token is encoded with a set reward value by the Deathless Circle, and can be exchanged at Angel Cartel or Guristas Pirates loyalty point stores for special access to their latest destroyer-class designs.
Decayed 10000MN Afterburner Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed 100MN Afterburner Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed 10MN Afterburner Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed 1MN Afterburner Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed 50000MN Microwarpdrive Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed 500MN Microwarpdrive Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed 50MN Microwarpdrive Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed 5MN Microwarpdrive Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Assault Damage Control Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage and provide short bursts of extreme damage resistances. As such this mutaplasmid could be used to mutate the performance characteristics of assault damage control modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Ballistic Control System Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter computer systems designed for monitoring and guiding missiles. As such this mutaplasmid could be used to mutate the performance characteristics of most ballistic control system. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Capital Armor Repairer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Capital Energy Neutralizer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Capital Energy Nosferatu Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Capital Shield Booster Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Damage Control Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage. As such this mutaplasmid could be used to mutate the performance characteristics of standard damage control modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Deathglow
Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. A darker use is the refinement of the strange material into "Deathglow", a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden. This particular batch of Deathglow has decayed into a toxic mess and would probably be enough to drop a Matigu Seabeast stone-cold dead, if you could find one.
Decayed Entropic Radiation Sink Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices capable of containing the radiation generated by Entropic Disintegrators. As such this mutaplasmid could be used to mutate the performance characteristics of entropic radiation sinks. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Gyrostabilizer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices provide stable fire control for projectile weapons. As such this mutaplasmid could be used to mutate the performance characteristics of gyrostabilizer modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Heat Sink Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that improve the efficiency of energy weapons. As such this mutaplasmid could be used to mutate the performance characteristics of heat sink modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Heavy Energy Neutralizer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Heavy Energy Nosferatu Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Heavy Warp Disruptor Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Heavy Warp Scrambler Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Large Armor Plate Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Large Armor Repairer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Large Cap Battery Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Large Shield Booster Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Large Shield Extender Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Magnetic Field Stabilizer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide stable fire control for hybrid weapons. As such this mutaplasmid could be used to mutate the performance characteristics of magnetic field stabilizer modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Medium Armor Plate Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Medium Armor Repairer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Medium Cap Battery Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Medium Energy Neutralizer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Medium Energy Nosferatu Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Medium Shield Booster Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Medium Shield Extender Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Siege Module Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that augment and enhance a dreadnought's siege warfare abilities. As such this mutaplasmid could be used to mutate the performance characteristics of siege modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Small Armor Plate Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Small Armor Repairer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Small Cap Battery Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Small Energy Neutralizer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Small Energy Nosferatu Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Small Shield Booster Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Small Shield Extender Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Stasis Webifier Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy stasis entanglement devices. As such this mutaplasmid could be used to mutate the performance characteristics of most stasis webifiers. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Vorton Tuning System Mutaplasmid
This bioadaptive mutaplasmid tool is the product of an extensive research program by Upwell Consortium nanoengineers working with a variety of recovered Triglavian mutaplasmid strains. The resultant mutaplasmid tool is designed to interface with and alter devices which provide stable fire control for vorton projectors. As such this mutaplasmid could be used to mutate the performance characteristics of vorton tuning system modules and has been made available to all participating member states of EDENCOM. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Warp Disruptor Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Warp Scrambler Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed X-Large Shield Booster Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decommissioned ERIC Prototype
ERIC is finally here in all its glory!
DED Informant's Frozen Corpse
This corpse once belonged to a deep-cover informant collecting information for CONCORD's Directive Enforcement Department from within the Guristas Pirates. Apparently their cover was blown somehow.
Deep Core Mining
Skill at operating mining lasers requiring Deep Core Mining. 10% reduction per skill level to the chance of a damage cloud forming while mining Mercoxit.
Deep Core Mining Inc. Strong Box
A strong box belonging to the Deep Core Mining Inc. corporation.
Deep Core Mining Laser I
A basic mining laser for deep core mining ore such as mercoxit. Very inefficient but does get the job done ... eventually
Deep Core Mining Laser I Blueprint
Defective Current Pump
Used to transfer energy from a ships capacitor to a laser gain medium. The mechanism on this device is in need of repair.
Defender Launcher I
A Kaalakiota designed integrated launcher and sensor platform. Capable of detecting incoming threats, and on command, launching a Defender™ kill vehicle to intercept it. Note: Can only be fit to destroyer class hulls.
Defender Launcher I Blueprint
Defender Missile I
Defensive missile used to destroy incoming bombs. Note: This missile fits into defender launchers.
Defender Missile I Blueprint
Defender Missiles
Skill with anti-bomb missiles. Special: 10% bonus to defender missile max velocity per skill level.
Defensive Control Node
A rudimentary analysis of this device reveals an amazingly broad potential for the manipulation of nanomachines, allowing the user to reprogram them for numerous roles. The Sleeper defensive systems were so modular that, even though this particular node was designed to coordinate armor-repairing nanoassemblers, it could just as easily be reconfigured for shield defense.
Defensive Subsystem Technology
Understanding of the technology used to create advanced defensive subsystems.
Deflection Shield Emitter
Shield Component used primarily in Minmatar ships. A component in various other technology as well.
Deflection Shield Emitter Blueprint
Defunct Amarr Encounter Surveillance System
The Encounter Surveillance System can be deployed in any system outside empire jurisdiction. It monitors encounters in the system, allowing the Amarr Empire to supplement the rewards for killing a wanted pirate. With an active ESS in a system the bounty payout values change and a Loyalty Point payout is added. 80% of bounty is paid directly, with 20% being added to a system-wide pool that can be accessed through the ESS. The 20% can rise up to 25% over time, putting the total bounty payout at 5% above base value. The bonus payout resets to 20% if the ESS is accessed, destroyed or scooped up. For each 1000 ISK in bounties, 0.15 LPs are added. This can rise up to 0.2 LPs over time.
Defunct Caldari Encounter Surveillance System
The Encounter Surveillance System can be deployed in any system outside empire jurisdiction. It monitors encounters in the system, allowing the Caldari State to supplement the rewards for killing a wanted pirate. With an active ESS in a system the bounty payout values change and a Loyalty Point payout is added. 80% of bounty is paid directly, with 20% being added to a system-wide pool that can be accessed through the ESS. The 20% can rise up to 25% over time, putting the total bounty payout at 5% above base value. The bonus payout resets to 20% if the ESS is accessed, destroyed or scooped up. For each 1000 ISK in bounties, 0.15 LPs are added. This can rise up to 0.2 LPs over time.
Defunct Drone Sensor Module
These sensors are an old subsystem once used in drone prototypes.
Defunct Gallente Encounter Surveillance System
The Encounter Surveillance System can be deployed in any system outside empire jurisdiction. It monitors encounters in the system, allowing the Gallente Federation to supplement the rewards for killing a wanted pirate. With an active ESS in a system the bounty payout values change and a Loyalty Point payout is added. 80% of bounty is paid directly, with 20% being added to a system-wide pool that can be accessed through the ESS. The 20% can rise up to 25% over time, putting the total bounty payout at 5% above base value. The bonus payout resets to 20% if the ESS is accessed, destroyed or scooped up. For each 1000 ISK in bounties, 0.15 LPs are added. This can rise up to 0.2 LPs over time.
Defunct Minmatar Encounter Surveillance System
The Encounter Surveillance System can be deployed in any system outside empire jurisdiction. It monitors encounters in the system, allowing the Minmatar Republic to supplement the rewards for killing a wanted pirate. With an active ESS in a system the bounty payout values change and a Loyalty Point payout is added. 80% of bounty is paid directly, with 20% being added to a system-wide pool that can be accessed through the ESS. The 20% can rise up to 25% over time, putting the total bounty payout at 5% above base value. The bonus payout resets to 20% if the ESS is accessed, destroyed or scooped up. For each 1000 ISK in bounties, 0.15 LPs are added. This can rise up to 0.2 LPs over time.
Defunct Name Change Token
Out of order, does not work. Not supposed to work...
Deimos
Sharing more tactical elements with smaller vessels than with its size-class counterparts, the Deimos represents the final word in up-close-and-personal cruiser combat. Venture too close to this one, and swift death is your only guarantee. Developer: Duvolle Labs Rumor has it Duvolle was contracted by parties unknown to create the ultimate close-range blaster cruiser. In this their engineers and designers haven't failed; but the identity of the company's client remains to be discovered.
Deimos Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Deimos Blueprint
Deimos Caille Neon SKIN
The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation. The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
Deimos Eros Blossom SKIN
Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.
Deimos Exoplanets Hunter SKIN
Deimos Glacial Drift SKIN
Deimos Green Demons SKIN
CreoDron's "Green Demons" Drone Display Team are famous across the Gallente Federation for their displays of ship-and-drone formation flying, drone combat in mock battles, and their legendary CreoDron customized and automated fighter wing spectaculars. With its members drawn from the CreoDron R&D division's top test pilots, the specialized skills and advanced technology available to this elite display team are beyond anything available to even veteran capsuleers. Even so, those pilots wishing to emulate the Green Demons can attempt do so while displaying the team's famous colors by applying this nanocoating to a drone-capable ship.
Deimos Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Deimos Intaki Syndicate SKIN
Deimos Kopis Edge SKIN
Deimos Serpentis SKIN
Deimos Spirit SKIN
Deimos Valimor Legacy SKIN
Deimos Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Deluge Enduring Burst Jammer
Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, this module requires large amounts of capacitor energy to operate. Note: Only one module of this type can be activated at the same time. Additionally, fitting a Burst Jammer module will disable interdiction nullification.
Delve Yoiul Calendar
This unorthodox and digitally enhanced Yoiul calendar hides, behind each of its 24 door progams, a reminder of what can happen if extensive mining operations are conducted during important events like a 'State of the Alliance' speech. Activating the doors will reveal beautifully animated, detailed images of destructions of 19 Rorquals, two Supercarriers, two Mining Barges and one Battleship.
Denny Enduring Omnidirectional Tracking Link
Improves the optimal range and tracking of all drones. Improves the optimal range, falloff range, explosion radius and explosion velocity of all fighter weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dense Veldspar
In asteroids above average size, the intense pressure can weld normal veldspar into what is known as dense veldspar, increasing the yield by 10%. Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral. Available primarily in high security status star systems.
Depleted Uranium L
Large Projectile Ammo. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 20% tracking speed bonus.
Depleted Uranium L Blueprint
Depleted Uranium M
Medium Projectile Ammo. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 20% tracking speed bonus.
Depleted Uranium M Blueprint
Depleted Uranium S
Small projectile Ammo. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 20% tracking speed bonus.
Depleted Uranium S Blueprint
Depleted Uranium XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 20% tracking speed bonus.
Depleted Uranium XL Blueprint
Design Laboratory
Portable laboratory facilities, anchorable within control tower fields. This structure has copying and invention activities.
Devastated Electrical Filament
This Abyssal Filament will pull a single Exploration or Covert Ops Frigate into a pocket of Abyssal Deadspace with an environment disrupted by massive electrical storms that will reduce EM resistance but enhance ship capacitor recharging. SOCT scientists detected a massive energy spike in the filaments target sector followed by a cessessation of signals. This indicates a large-scale battle which none survived. With the site abandoned, Capsuleers are urged to equip their ships with relic analyzers and recover any valuable artefacts. As the conduits are in collapse, space and time around them have become warped to the point of being insulated entirely. As a result, exiting the safe space via one side will appear like entering it from the other. The pocket is categorized as 'intermediate' and should be manageable for seasoned hackers. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. After 30 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. Triglavian Origin Conduits will permit the activating ship to return to normal space.
Devoter
Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module that creates a warp disruption field that moves with the origin ship wherever it goes. Developer: Viziam Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.
Devoter Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Devoter Cold Iron SKIN
Devoter Crown and Swords SKIN
"As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite." – Theology Council notice of the publication of the Pax e Kilizhi Do, or "Peace of the Two Swords", on the third anniversary of Empress Catiz I's coronation. This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.
Devoter EoM SKIN
Devoter Exoplanets Hunter SKIN
Devoter Glacial Drift SKIN
Devoter Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Devoter Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Devoter Purity of the Throne SKIN
Devoter Raata Sunset SKIN
Devoter Sanguinary Savant SKIN
Among their people, the practice of identifying and deifying savants has been part of Sani Sabik life for over a thousand years, but has in more recent times taken a back seat as the Blood Raiders in particular have widened their pursuits to the acquisition, inspection, and manipulation of blood, with this becoming their core focus. The only remaining echoes of the lauding of savants are in the near worship of Omir Sarikusa and in the unstated but general belief among the Sani Sabik that each and every one of them is a savant of New Eden, having all in one way or another been the beneficiaries of the blood rituals.
Devoter Versus Blueforce SKIN
Devoter Zydrine Burn SKIN
Zydrine Burn is a potent liquor that is loosely related to the more refined Zydrine Wine, both of these green-hued drinks being produced using rice leaves, a certain portion of the grains, and whatever additives are appropriate to the style of drink. While Zydrine Wine can be an extraordinarily delicate and subtle drink, with the finest generally held to be brewed from the rice plants of Intaki Prime, its more powerful cousin is a somewhat pungent and vividly green brew. Rumors suggest that some versions of Zydrine Burn use as ingredients effluent from Quafe production, liquefied fedo scent glands, or even the notorious protein delicacies in powdered form. Whatever the case, a market for this harshly memorable liquor has sprung up among space workers of all kinds, and few space station bars lack a bottle or two of the stuff. Among planetary populations the brew has a more notorious reputation, popularly considered the tipple of underclasses, criminals, and ruthless capsuleer pirates.
Diamond Ring
This beautiful platinum ring is inlaid with a set of cut and polished diamonds.
Dice of Jade
The Jade Coast of Matar, named so because of its vibrant green mineral sands, actually produces a considerable amount of the ornamental material in the alluvial deposits of the Tronhadar river delta that is a dominant feature of the local geography. Long ago, in the ancient past of the Minmatar, the hard-wearing jade would be used as a material for tools as well as ornamental objects. Today, the Jade Coast serves as an ideal vacation destination, and many casinos operate along its beaches and on the placid waters of the delta. Jade dice are staple curios of such casinos, although tourists are advised to seek only games where transparent polymer dice are being used.
Diplomacy
Skill at interacting with hostile Agents in order to de-escalate tense situations as demonstrated by some of the finest diplomats in New Eden. 4% Modifier per level to effective standing towards hostile Agents. Not cumulative with Connections or Criminal Connections.
Diplomatic Relations
Skill at negotiating ally fees with Concord. Reduces cost to hire allies in wars by 5% per level.
Disastrous Gamma Filament
This Abyssal Filament will pull up to two T1 Cruisers into a pocket of Abyssal Deadspace with an environment saturated with radioactive afterglow of a gamma-ray burst that will reduce explosive resistance but enhance ship shield strength. SOCT scientists have detected a substantial energy surge in this region of Abyssal Deadspace, pointing to a recent large-scale battle. Ongoing activity indicates the presence of several vessels. The SOCT calls upon capsuleers to deploy battle-fitted cruisers and investigate, with the goal of recovering valuable technology and data. As the conduits are in collapse, space and time around them have become warped to the point of being insulated entirely. As a result, exiting the safe space via one side will appear like entering it from the other. The pocket is categorized as 'hard' and should be manageable for combat veterans. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. After 30 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. Triglavian Origin Conduits will permit the activating ship to return to normal space.
Discovery Survey Probe I
The moon survey probe is launched in the direction of a nearby moon where it will eventually land and broadcast back atmospheric and soil analysis data. The Discovery is the standard probe used by most moon mining operations. It is fairly fast - completing its survey in about 5 minutes - but that benefit is offset by its rather considerable bulk.
Discovery Survey Probe I Blueprint
Display Launcher
An otherworldly glow emanates from this strange and outlandish-looking device. Its missile tubes look suspiciously capable of fitting a huge snowball, fireworks, and other festive ammunition.
Disruptive Lance Operation
Skill at operating Disruptive Lance weapons. 5% reduced capacitor need of Disruption Lance weapons per skill level.
Distribution Connections
Understanding of the way trade is conducted at the corporate level. Improves loyalty point gain by 10% per level when working for agents in the Distribution corporation division.
DNA Sample
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.
Dog_PLACEHOLDER
DogBlueprint_PLACEHOLDER
Domination 10000MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: May only be fitted to capital class ships.
Domination 100MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.
Domination 10MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Cruisers and Battlecruisers.
Domination 1200mm Artillery
One of the most powerful projectile cannons a battleship can equip. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Domination 125mm Autocannon
This multi-barrel autocannon is designed for skirmish warfare. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Domination 1400mm Howitzer Artillery
The ultimate artillery cannon. It hurls death and destruction over incredible distances. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Domination 150mm Autocannon
A simple but effective close combat autocannon. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Domination 1MN Afterburner
Gives a boosts to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Frigates and Destroyers.
Domination 200mm Autocannon
A powerful autocannon that can smash apart most lightly armored frigates with ease. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Domination 220mm Autocannon
This autocannon is designed for skirmish warfare. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Domination 250mm Artillery
This artillery is one of the most powerful weapons that can be mounted on a frigate. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Domination 280mm Howitzer Artillery
Rocket-assisted artillery projectiles designed for long-range combat. It is the most powerful projectile weapon able to be fitted onto frigates. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Domination 425mm Autocannon
The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Domination 50000MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: May only be fitted to capital class ships.
Domination 500MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module.
Domination 50MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Cruisers and Battlecruisers.
Domination 5MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Frigates and Destroyers.
Domination 650mm Artillery
A powerful long-range artillery. One of the most damaging weapons mountable on a cruiser. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Domination 720mm Howitzer Artillery
This rocket-assisted howitzer is designed for long-range bombardment. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Domination 800mm Repeating Cannon
An autocannon capable of causing tremendous damage. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Domination Ballistic Control System
A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Domination Brass Tag
This brass tag carries the rank insignia equivalent of a sergeant within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.
Domination Bronze Tag
This bronze tag carries the rank insignia equivalent of a private within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.
Domination Capital Cap Battery
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects. Note: May only be fitted to capital class ships.
Domination Capital Flex Shield Hardener
Flex Shield Hardeners use powerful but bulky resonance coils to project a constructive interference pattern across a ship's shields. These patterns can increase shield resistances against all damage types, or to provide increased protection against one specific damage type with the aid of swappable scripts. Note: Only one of this module type can be fitted at a time. May only be fitted to capital ships. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Domination Capital Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense. Note: May only be fitted to capital class ships.
Domination Capital Shield Booster
Expends energy to provide a quick boost in shield strength. Note: May only be fitted to capital class ships.
Domination Capital Shield Extender
Increases the maximum strength of the shield. Note: May only be fitted to capital class ships.
Domination Carbonized Lead L
This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 60% increased optimal range. 5% increased tracking speed.
Domination Carbonized Lead M
This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 60% increased optimal range. 5% increased tracking speed.
Domination Carbonized Lead S
This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 60% increased optimal range. 5% increased tracking speed.
Domination Carbonized Lead XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 60% increased optimal range. 5% increased tracking speed.
Domination Control Tower
The Domination Control Tower is a special enhanced version of the Matari control tower utilizing the latest in cutting edge design techniques. Racial Bonuses: 50% bonus to Projectile Sentry Optimal Range 50% bonus to Projectile Sentry Fall Off Range 25% bonus to Projectile Sentry RoF
Domination Control Tower Medium
The Domination Control Tower is a special enhanced version of the Matari control tower utilizing the latest in cutting edge design techniques. Racial Bonuses: 50% bonus to Projectile Sentry Optimal Range 50% bonus to Projectile Sentry Fall Off Range 25% bonus to Projectile Sentry RoF
Domination Control Tower Small
The Domination Control Tower is a special enhanced version of the Matari control tower utilizing the latest in cutting edge design techniques. Racial Bonuses: 50% bonus to Projectile Sentry Optimal Range 50% bonus to Projectile Sentry Fall Off Range 25% bonus to Projectile Sentry RoF
Domination Copper Tag
This copper tag carries the rank insignia equivalent of a private within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.
Domination Cruise Missile Launcher
A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Domination Crystal Tag
This crystal tag carries the rank insignia equivalent of a captain within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.
Domination Depleted Uranium L
Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 20% tracking speed bonus.
Domination Depleted Uranium M
Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 20% tracking speed bonus.
Domination Depleted Uranium S
Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 20% tracking speed bonus.
Domination Depleted Uranium XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 20% tracking speed bonus.
Domination Diamond Tag
This diamond tag carries the rank insignia equivalent of a captain within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.
Domination Dual 180mm Autocannon
This autocannon is a simple but effective close combat weapon. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Domination Dual 425mm Autocannon
Combines the damage output of two 425mm intermediate-range autocannons. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Domination Dual 650mm Repeating Cannon
Powerful, intermediate-range repeating autocannon with a decent rate of fire. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Domination Electrum Tag
This electrum tag carries the rank insignia equivalent of a corporal within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.
Domination EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Domination EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Domination EM Shield Amplifier
Boosts the EM resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Domination EM Shield Hardener
Boosts shield resistance against EM damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance
Domination EMP L
A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 50% reduced optimal range.
Domination EMP M
A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 50% reduced optimal range.
Domination EMP S
A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 50% reduced optimal range.
Domination EMP XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 50% reduced optimal range.
Domination Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Domination Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Domination Explosive Shield Amplifier
Boosts the explosive resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Domination Explosive Shield Hardener
Boosts shield resistance against explosive damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance
Domination Fusion L
The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 50% reduced optimal range.
Domination Fusion M
The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 50% reduced optimal range.
Domination Fusion S
The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 50% reduced optimal range.
Domination Fusion XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 50% reduced optimal range.
Domination Gold Tag
This gold tag carries the rank insignia equivalent of a sergeant within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.
Domination Gyrostabilizer
Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Domination Heavy Assault Missile Launcher
A launcher intended for use on cruiser-class spacecraft. While assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations.
Domination Heavy Missile Launcher
Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity.
Domination Heavy Stasis Grappler
Stasis Grapplers reduce the maximum speed of a target ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down. This slowing effect is strongest at very close ranges, and diminishes as range increases. Heavy Stasis Grapplers require a very stable base platform, and therefore may only be fitted to Battleships and Capital Ships.
Domination Heavy Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Domination Heavy Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Domination Hexa 2500mm Repeating Cannon
One of the largest weapons currently in existence, this massive autocannon is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.
Domination Inertial Stabilizers
Improves ship handling and maneuverability. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Domination Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Domination Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Domination Kinetic Shield Amplifier
Boosts the kinetic resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Domination Kinetic Shield Hardener
Boosts shield resistance against kinetic damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance
Domination Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Domination Large Artillery Battery
Fires a barrage of extra large projectiles at those the Control Tower deems its enemies. Extremely effective at long-range bombardment and hits hard, but lacks the speed to track fast and up-close targets.
Domination Large AutoCannon Battery
Fires a barrage of extra large projectiles at those the Control Tower deems its enemies. Maintains a consistent spread of fire and is able to track the faster-moving targets, but lacks the sheer bludgeoning force of its artillery counterpart.
Domination Large Cap Battery
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
Domination Large Proton Smartbomb
Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.
Domination Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Domination Light Missile Launcher
Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles.
Domination Medium Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Domination Medium Artillery Battery
Fires a barrage of large projectiles at those the Control Tower deems its enemies. Very effective at long-range bombardment and packs a punch, but lacks the speed to track fast and up-close targets effectively.
Domination Medium AutoCannon Battery
Fires a barrage of large projectiles at those the Control Tower deems its enemies. Maintains a consistent spread of fire and is able to track fast-moving targets, but lacks some of the power of its artillery counterpart.
Domination Medium Cap Battery
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
Domination Medium Proton Smartbomb
Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.
Domination Medium Shield Booster
Expends energy to provide a quick boost in shield strength.
Domination Micro Proton Smartbomb
Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.
Domination Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Domination Multispectrum Shield Hardener
Boosts shield resistance against all damage types.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance
Domination Nanofiber Structure
Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Domination Nuclear L
Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 60% increased optimal range. 5% increased tracking speed.
Domination Nuclear M
Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 60% increased optimal range. 5% increased tracking speed.
Domination Nuclear S
Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 60% increased optimal range. 5% increased tracking speed.
Domination Nuclear XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 60% increased optimal range. 5% increased tracking speed.
Domination Overdrive Injector
This monster unit vastly increases engine power at the expense of cargo capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Domination Palladium Tag
This palladium tag carries the rank insignia equivalent of a lieutenant within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.
Domination Phased Plasma L
This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 50% reduced optimal range.
Domination Phased Plasma M
This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 50% reduced optimal range.
Domination Phased Plasma S
This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 50% reduced optimal range.
Domination Phased Plasma XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 50% reduced optimal range.
Domination Platinum Tag
This platinum tag carries the rank insignia equivalent of a lieutenant within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.
Domination Proton L
Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 60% increased optimal range. 5% increased tracking speed.
Domination Proton M
Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 60% increased optimal range. 5% increased tracking speed.
Domination Proton S
Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 60% increased optimal range. 5% increased tracking speed.
Domination Proton XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 60% increased optimal range. 5% increased tracking speed.
Domination Quad 3500mm Siege Artillery
One of the largest weapons currently in existence, this massive artillery cannon is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor.
Domination Quad 800mm Repeating Cannon
Three specialized high angle turrets fitted with quad-barreled weapons are designed for engaging sub-capital threats. Note: May only be fitted to capital class ships. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.
Domination Rapid Heavy Missile Launcher
Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.
Domination Rapid Light Missile Launcher
Launcher for cruisers intended to counter fast frigates, can only be fitted with regular light missiles.
Domination Rocket Launcher
A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system.
Domination Shield Boost Amplifier
Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Domination Silver Tag
This silver tag carries the rank insignia equivalent of a corporal within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.
Domination Small Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Domination Small Artillery Battery
Fires a barrage of medium projectiles at those the Control Tower deems its enemies. Effective at long-range bombardment and can do some damage, but lacks the speed to track the fastest targets.
Domination Small AutoCannon Battery
Fires a barrage of medium projectiles at those the Control Tower deems its enemies. Maintains a very rapid spread of fire and is able to track the fastest targets at close ranges, but lacks some of the punch evidenced by its artillery counterpart.
Domination Small Cap Battery
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
Domination Small Proton Smartbomb
Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.
Domination Small Shield Booster
Expends energy to provide a quick boost in shield strength.
Domination Stasis Webification Battery
The webifier's big brother. Designed to protect structures from fast-moving ships by making them into slow-moving ships.
Domination Stasis Webifier
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
Domination Target Painter
A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and hit. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Domination Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Domination Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Domination Thermal Shield Amplifier
Boosts the thermal resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Domination Thermal Shield Hardener
Boosts shield resistance against thermal damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance
Domination Titanium Sabot L
This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. 20% increased tracking speed.
Domination Titanium Sabot M
This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. 20% increased tracking speed.
Domination Titanium Sabot S
This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. 20% increased tracking speed.
Domination Titanium Sabot XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation flechettes that cause considerable damage to the vulnerable interior structure. 20% increased tracking speed.
Domination Torpedo Launcher
A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Domination Tracking Enhancer
Enhances the range and improves the tracking speed of turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Domination Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Domination Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Domination X-Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Dominix
The Dominix is one of the old warhorses dating back to the Gallente-Caldari War. While no longer regarded as the king of the hill, it is by no means obsolete. Its formidable hulk and powerful drone arsenal means that anyone not in the largest and latest battleships will regret ever locking horns with it.
Dominix Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Dominix Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Dominix Blueprint
Dominix Capsuleer Day XVII SKIN
Capsuleers were given independent licenses 17 years ago and the YC122 celebrations mark this latest anniversary of the start of the Capsuleer Age with the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVII is a moment of celebration for "The Elite" pilots even as the threat of invasion from the Triglavian Collective looms. CONCORD and the core empires of New Eden surely hope to persuade the ranks of independent capsuleers to join the struggle against the implacable and inscrutable foe.
Dominix Cryptic Mimesis SKIN
Military experts have studied rogue drones extensively in an effort to learn useful techniques from these inscrutable, collective intelligences. Many observer units have attempted close-range study using a combination nanocoating and holoprojection method of imitating rogue drones, so as to achieve a kind of camouflage effect. The success rate of such attempts has not been released publicly but is thought to somewhat low. Oddly enough, the rather unusual look that can be achieved using the attempted camouflage method has caught the eye of some spaceship captains. The nanocoating and holography patterns may have limited utility as practical camouflage but its aesthetic properties has a certain appeal and can be seen being flaunted by some pilots plying the spacelanes of New Eden.
Dominix Exoplanets Hunter SKIN
Dominix Federal Police SKIN
The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies".
Dominix GalNet StreamCast Unit SKIN
The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.
Dominix Glacial Drift SKIN
Dominix Glittering Dream SKIN
The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. A major tourist attraction, the sparkling slabs of the Crystal Boulevard obscure a deep, dark purpose as beneath it lies the continuity of government and military command bunker complex for the planet of Gallente Prime. Similarly, the towering triple helix spire of the Glittering Dream nightclub, fashioned without and within from expensive crystalline carbonides, appears to be just a high-class nightclub. Here though is where the political, military, business and even criminal elite of Luminaire meet to discuss their most secret affairs in assurance of privacy and confidentiality.
Dominix Green Demons SKIN
CreoDron's "Green Demons" Drone Display Team are famous across the Gallente Federation for their displays of ship-and-drone formation flying, drone combat in mock battles, and their legendary CreoDron customized and automated fighter wing spectaculars. With its members drawn from the CreoDron R&D division's top test pilots, the specialized skills and advanced technology available to this elite display team are beyond anything available to even veteran capsuleers. Even so, those pilots wishing to emulate the Green Demons can attempt do so while displaying the team's famous colors by applying this nanocoating to a drone-capable ship.
Dominix Headhunter SKIN
Dominix IGC Victory SKIN
Dominix Inner Zone Shipping SKIN
Dominix Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Dominix Intaki Syndicate SKIN
Dominix Interstellar Convergence SKIN
This nanocoating is designed to evoke the strangeness and wonder of the paradoxical spacetime environments, and the effects within them, discovered in early YC124. This version of the nanocoating has been augmented with symbolism derived from certain data and artefacts acquired in the paradoxical space. What these symbols may mean remains an outstanding conundrum. The nanocoating is an example of one created by a specialist expert system oriented towards creative work. Recent data from the peculiar warp paradoxes located in New Eden was used by the expert system to create this design. It is rumored that the expert system has subsequently had to be forcibly terminated and destroyed by order of CONCORD.
Dominix Kopis Edge SKIN
Dominix Luminaire Rising SKIN
The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet.
Dominix Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Dominix Navy Issue
The Dominix Navy Issue's past is prominently interwoven with history, as it is known to have directly participated in the blockade and bombardment of Caldari Prime along with the Dracofeu orbital-class bomber two centuries ago. Engineered for capsule compliance, and refitted to serve more traditional combat roles, the Dominix Navy Issue today remains an extremely effective vessel and an invaluable asset in close- to mid-range battle situations.
Dominix Navy Issue Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Dominix Navy Issue Cryptic Mimesis SKIN
Military experts have studied rogue drones extensively in an effort to learn useful techniques from these inscrutable, collective intelligences. Many observer units have attempted close-range study using a combination nanocoating and holoprojection method of imitating rogue drones, so as to achieve a kind of camouflage effect. The success rate of such attempts has not been released publicly but is thought to somewhat low. Oddly enough, the rather unusual look that can be achieved using the attempted camouflage method has caught the eye of some spaceship captains. The nanocoating and holography patterns may have limited utility as practical camouflage but its aesthetic properties has a certain appeal and can be seen being flaunted by some pilots plying the spacelanes of New Eden.
Dominix Navy Issue Empyrean Dragons SKIN
Calling forth the power and wisdom of heavenly creatures from Jin-Mei mythology, this nanocoating is a symbolic celebration of the awesome capabilities and reach of the capsuleer pilots of New Eden.
Dominix Navy Issue Exoplanets Hunter SKIN
Dominix Navy Issue Federal Police SKIN
The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies".
Dominix Navy Issue Glacial Drift SKIN
Dominix Navy Issue Glittering Dream SKIN
The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. A major tourist attraction, the sparkling slabs of the Crystal Boulevard obscure a deep, dark purpose as beneath it lies the continuity of government and military command bunker complex for the planet of Gallente Prime. Similarly, the towering triple helix spire of the Glittering Dream nightclub, fashioned without and within from expensive crystalline carbonides, appears to be just a high-class nightclub. Here though is where the political, military, business and even criminal elite of Luminaire meet to discuss their most secret affairs in assurance of privacy and confidentiality.
Dominix Navy Issue Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Dominix Navy Issue Intaki Syndicate SKIN
Dominix Navy Issue Kopis Edge SKIN
Dominix Navy Issue Sapphire Sungrazer SKIN
Dominix Navy Issue Spirit SKIN
Dominix Quafe SKIN
Dominix Ruby Sungrazer SKIN
Dominix Sapphire Sungrazer SKIN
Dominix Serpentis SKIN
Dominix Spirit SKIN
Dominix Strategic Materiel Defender SKIN
Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics. The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
Dominix Valimor Legacy SKIN
Dominix Valkyrie SKIN
Dominix Yoiul Festival YC121 SKIN
The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden.
Dominix Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Donut Holder
Finally a place to put the donuts.
Doomsday Operation
Skill at operating titan doomsday weapons. 10% increased damage per level.
Doomsday Rapid Firing
Skill at the rapid discharge of titan doomsday weapons. 4% reduction per skill level to doomsday duration.
Doped Eifyrium
Doped Eifyrium is an uncommon form of Eifyrium ore with a relative density of Zydrine mineral content 5% greater than the standard form. Eifyrium is a rare ore that contains a useful concentration of the Zydrine mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Eifyrium was the Zydrine-bearing ore discovered by this group and was named for the Eifyr and Co. contribution to the surveying expeditions. Available primarily in nullsec and W-space systems containing A0 (Blue Small) stars, as well as surveyed locations on the borders of empire and nullsec space.
Draclira Merlonne's Tag
Draclira Merlonne's Tag. It may prove valuable if turned in at proper authorities.
Draclira's Modified Cap Recharger
Increases the capacitor recharge rate.
Draclira's Modified Capacitor Power Relay
Increases capacitor recharge rate at the expense of shield boosting.
Draclira's Modified Dual Heavy Beam Laser
This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Draclira's Modified EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Draclira's Modified EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Draclira's Modified EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Draclira's Modified Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Draclira's Modified Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Draclira's Modified Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Draclira's Modified Heat Sink
Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Draclira's Modified Heavy Capacitor Booster
Provides a quick injection of power into the capacitor.
Draclira's Modified Heavy Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Draclira's Modified Heavy Energy Nosferatu
Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Draclira's Modified Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Draclira's Modified Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Draclira's Modified Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Draclira's Modified Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Draclira's Modified Large EMP Smartbomb
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Draclira's Modified Mega Beam Laser
A super-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Draclira's Modified Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Draclira's Modified Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Draclira's Modified Power Diagnostic System
Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
Draclira's Modified Reactor Control Unit
Boosts power core output.
Draclira's Modified Tachyon Beam Laser
An ultra-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Draclira's Modified Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Draclira's Modified Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Draclira's Modified Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dragonfly I
Type: Light Fighter Role: Attack Description: The Dragonfly is a general purpose attack craft. Blaster Cannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles.
Dragonfly I Blueprint
Dragonfly II
Type: Light Fighter Role: Attack Description: The Dragonfly is a general purpose attack craft. Blaster Cannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles.
Dragoon
The Dragoon follows old religious tenets - ones thought rather dark by the majority of the cluster, but found perfectly normal by Amarr minds - that to exist as God's chosen people means fulfilling a very definite and often forceful role. This includes not only imposing the will of God, often through the time-honored methods of mindless proxies, but also profiting, even being nourished, off the energies of others. As such, the Dragoon focuses on sending out a mass of drones, ones capable not only of swiftly hunting down their targets but also of inflicting tons of damage once contact is made. Moreover, the Dragoon is able to drain the target's energy in the meanwhile, all with the aim of leaving it little more than a trembling husk.
Dragoon Ardishapur SKIN
Dragoon Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Dragoon Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Dragoon Blueprint
Dragoon Cold Iron SKIN
Dragoon Deathglow Remnant SKIN
Dragoon Exoplanets Hunter SKIN
Dragoon Glacial Drift SKIN
Dragoon Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Dragoon Ironblood SKIN
Dragoon Khanid SKIN
Dragoon Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Dragoon Purity of the Throne SKIN
Dragoon Raata Sunset SKIN
Dragoon Sanguinary Savant SKIN
Among their people, the practice of identifying and deifying savants has been part of Sani Sabik life for over a thousand years, but has in more recent times taken a back seat as the Blood Raiders in particular have widened their pursuits to the acquisition, inspection, and manipulation of blood, with this becoming their core focus. The only remaining echoes of the lauding of savants are in the near worship of Omir Sarikusa and in the unstated but general belief among the Sani Sabik that each and every one of them is a savant of New Eden, having all in one way or another been the beneficiaries of the blood rituals.
Dragoon Tash-Murkon SKIN
Dragoon War Reserves Lieutenant SKIN
Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant. The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
Drake
Of the meticulous craftsmanship the Caldari are renowned for, the Drake was born. It was found beneath such a ship to rely on anything other than the time-honored combat tradition of missile fire, while the inclusion of sufficient CPU capabilities for decent electronic warfare goes without saying.
Drake & Oracle Argyros SKIN Crate
Contains Drake Argyros Elite XVI SKIN and Oracle Argyros Elite XVI SKIN.
Drake & Rupture SKIN Crate
This crate contains Chromodynamic Candy SKIN Licenses for the Drake and Rupture.
Drake Abyssal Firestorm SKIN
Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed.
Drake Argyros Elite XVI SKIN
The Argyros Elite XVI ship nanocoating is a special release for popular battlecruisers of each empire to celebrate the 16th Capsuleer Day. Capsuleers were given independent licenses 16 years ago and the YC121 celebrations mark this latest anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVI is a moment of celebration for "The Elite" pilots who are all capsuleers across New Eden.
Drake Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Drake Awakening YC125 SKIN
In YC105, they awoke again and for the first time. They fought to make their mark amongst the stars, and not even death could keep them from their destiny. Capsuleers of New Eden, come together and honor their legacy, their legend. Join us in lighting up the skies for twenty years of awakenings, and all the awakenings still to come. - Anonymous Announcement of Capsuleer Awakening YC125
Drake Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Drake Blue Tiger SKIN
Drake Blueprint
Drake Caldari Union Day SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Drake Capsuleer Day XV SKIN
Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.
Drake Chromodynamic Candy SKIN
The Chromodynamic Candy Company was a shortlived attempt by a group of Intaki and Ni-Kunni confectionary businesses to leverage the interest in chromodynamic tricarboxyls into a marketing scheme for their new range of festival candies. The intent of selling a range of candies to celebrate the Yoiul Festival, and a variety of local holidays and festivals, fell apart after rumors spread that the candies were laced with the notorious "Deathglow", a hallucinogenic drug manufactured using certain types of chromodynamic tricarboxyls. While the candies were an abject failure, the striking and colourful livery produced for the promotional campaign still found its way into the hands of capsuleers as a nanocoating that could be used on a variety of popular ships.
Drake Deathglow Remnant SKIN
Drake Exoplanets Hunter SKIN
Drake Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Drake Gilded Predator SKIN
This gilded nanocoating denotes the wealth and predatory power of the capsuleer class. Whether it can be considered a celebration of the cycle of acquisition and destruction that marks the capsuleer lifestyle or represents, rather, an ironic commentary by the designer is left to personal interpretation. Super Kerr-Induced Nanocoatings (SKINs) are a technology that enables capsuleers to change the look of their ships at will. Individual ship SKINs are activated by integrating the special encoding into the pilot's neural interfaces, and are subsequently available to use on any suitable ship flown by the capsuleer.
Drake Glacial Drift SKIN
Drake Guristas SKIN
Drake Headhunter SKIN
Drake IGC SKIN
Drake Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Drake Matigu Seabeast SKIN
Drake Military Stockpile Captain SKIN
State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers. The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
Drake Navy Issue
After the resounding success tied to the launch of the Drake-class Battlecruiser, the Caldari Navy signed up a massive order to acquire a specific version for its own arsenals. The outcome, the Drake Navy Issue, while sharing a similar look with its step-father, serves a completely different purpose on the battlefield. Being more mobile, able to project missiles more effectively at range, against smaller targets and on a wider selection of damage types, this ship is ideal to support small scale conflicts and raids.
Drake Navy Issue Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Drake Navy Issue Capsuleer Elite XX SKIN
The Capsuleers are considered an elite group across New Eden and this vibrant nanocoating marks that status on Capsuleer Day XX. The YC125 celebrations are the 20th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XX is a moment for celebration of "The Elite" across New Eden.
Drake Navy Issue Exoplanets Hunter SKIN
Drake Navy Issue Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Drake Navy Issue Glacial Drift SKIN
Drake Navy Issue IGC SKIN
Drake Navy Issue Octopus Orange Flight SKIN
The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. Originally a frigate squadron established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. Octopus Squadron's "Orange Flight" is an outgrowth of the older "Red Flight" after reorganization of this elite capsuleer squadron. The Orange Flight operates advanced missile cruisers in the heavy assault role, providing devastating and flexible long-range firepower to the 37th.
Drake Navy Issue Spirit SKIN
Drake Navy Issue Steel Cardinal SKIN
Drake Navy Issue Union Day Executive SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Drake Navy Issue Warp Convergence SKIN
This nanocoating is apparently designed to evoke the strangeness and wonder of the paradoxical spacetime environments, and the effects within them, discovered in early YC124. The nanocoating is an example of one created by a specialist expert system oriented towards creative work. Recent data from the peculiar warp paradoxes located in New Eden was used by the expert system to create this design. It is rumored that the expert system has subsequently had to be forcibly terminated and destroyed by order of CONCORD.
Drake Navy Issue Wiyrkomi SKIN
Drake Navy Issue Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Drake Octopus Orange Flight SKIN
The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. Originally a frigate squadron established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. Octopus Squadron's "Orange Flight" is an outgrowth of the older "Red Flight" after reorganization of this elite capsuleer squadron. The Orange Flight operates advanced missile cruisers in the heavy assault role, providing devastating and flexible long-range firepower to the 37th.
Drake Octopus Red Flight SKIN
The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. One of the original frigate squadrons established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. Octopus Squadron's "Red Flight" later became famous as a missile strike unit using Kestrel-class frigates. In recent years, the Octopus Red Flight has been upgraded to a flight of missile cruisers and, together with the rest of the 37th, is a frontline unit of the Caldari Navy.
Drake Raata Sunset SKIN
Drake Spirit SKIN
Drake Starline Majestic SKIN
The interstellar shipping company Starline Majestic is known for reliable transport of cargo and comfortable berths for passengers. The company also has a fondness for eyecatching branding. This is reflected in the striking spaceship livery it uses, a design based on its trademark star and lines logo.
Drake Steel Cardinal SKIN
Drake Triglavian Twilight SKIN
Commissioned in YC121 by CONCORD's own Kjersidur Elladall of the Directive Enforcement Department, these commemorative SKINs serve as a reminder and a badge of honour for those daring Capsuleers who risked all to say "I was there" when the Triglavian Collective breached the boundaries of Abyssal Deadspace and invaded the systems of New Eden. In that year across the Empire-owned systems of the cluster, Conduits from Abyssal Deadspace appeared and carried the forces of the Collective into the comparatively rich and utopian star systems that CONCORD and the DED are sworn to protect. CONCORD will never forget - nor fail to honour - the brave pilots who dedicated their time, their resources and their clones in the fight against the Triglavian menace.
Drake Union Day Executive SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Drake Warp Convergence SKIN
This nanocoating is apparently designed to evoke the strangeness and wonder of the paradoxical spacetime environments, and the effects within them, discovered in early YC124. The nanocoating is an example of one created by a specialist expert system oriented towards creative work. Recent data from the peculiar warp paradoxes located in New Eden was used by the expert system to create this design. It is rumored that the expert system has subsequently had to be forcibly terminated and destroyed by order of CONCORD.
Drake Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Dramiel
The Dramiel is the most long-standing and often-used ship design in the Angel Cartel's vast repertoire of vessels. A frigate workhorse if ever there was one, this sharp-tusked, dangerous beauty can sting unimaginably hard if one is not prepared for its assault.
Dramiel Angel's Hex SKIN
The Angel's Hex pattern of nanocoating originated as a livery for the Angel 4700 range of luxury personal atmospheric flyers made by the Hex Aerodynamix corporation, a subsidiary of the Roden Shipyards industrial conglomerate. In a promotional campaign, relying on the large followings of capsuleers among baseliner populations, the nanocoating was made available in a spaceship format for certain popular capsuleer vessels.
Dramiel Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Dramiel Empyrean Outlaws SKIN
In chaos, opportunity. In death, profit. Take what's yours, burn the rest. Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
Dramiel Eros Blossom SKIN
Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.
Dramiel Glacial Drift SKIN
Dramiel Heartsurge SKIN
Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.
Dramiel Luminae Polaris SKIN
Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena.
Dramiel Sariel's Flames SKIN
Leader of a cell of renegades that broke away from the Angel Cartel, Sariel struck out on his own at first but quickly managed to gather a band of rogue Angels about him. In the days when he was a lone frigate ace, Sariel rigged up a series of plasma torches along the tusk-like flanks of his Dramiel and embarked on a campaign of terror and raiding. Sariel's prowess with a frigate was no doubt a factor in attracting other rogues to his command and the ranks of "Sariel's Flames" swelled as his reputation filtered through the back-alleys and seediest dives of New Eden. The goals of Sariel and his "Flames" remain obscure but they appear to share with their former Cartel comrades an interest in acquiring ancient technology. This appears to include a special interest in advanced cloning techniques derived from dangerous and illegal archaeological delving. By the standards of academics, or even corporate archaeotechs, such activities are no better than tomb-robbing. As Sariel's Flames make sure to achieve space-superiority over any site they plunder, they are unlikely to be dissuaded by the complaints of the archaeological establishment.
Dramiel Spirit SKIN
Dramiel Versus Blueforce SKIN
Dramiel Versus Redforce SKIN
Draugur
A modification of the Collective's Kikimora-class destroyer, the Draugur design takes the core of the Triglavian hull design and completely overhauls it to produce a potent example of the command destroyer type of vessel. The Draugur's design has taken principles and technology from the Minmatar Bifrost-class of command destroyer, while retaining the energy systems and characteristic weaponry of Triglavian ships. As a command destroyer, the Draugur can use command bursts and micro jump field generators, while its Triglavian core systems give it advantages in the use of energy neutralizer and pulse weapons, as well as remote armor repairers. "The Kikimora hull is entirely viable for conversion to a command destroyer pattern and we believe it will be possible to incorporate the high-capacity power couplings for a micro jump field generator without difficulty. The couplings and related warp field systems will require additional shielding from the entropic radiation of the weapon system but this is offset by existing hull integrity thresholds being well above the tolerances for jump field use." – excerpt from a proposal from Core Complexion/Thukker Mix Elgoi VIII Collaborative Design Circle
Draugur All-Stars Casino Clash SKIN
The Grand Tiegjon Resort & Casino in Vellaine has been the prime venue for Interstellar Mind Clash Championships for many years and will host the 99th Worlds Championships in October YC121. The event is being heavily promoted by the Grand Tiegjon as an "All-Stars Casino Clash" with the likes of Zirud "Black Dragon" Mikkela, Parvir "Flame Dancer" an-Zoar, Nadia "Silver Bear" Tanaka, and Joelyn "Blue Tiger" Donalokos vying for the coveted Worlds Champion title. The Echelon Entertainment Station in Vellaine has long been a magnet for Mind Clash fans due to the presence of the prestigious Grand Tiegjon Resort at the heart of the station's large leisure district. Even when major championships are not being hosted, there is an active Mind Clash circuit and numerous conventions and exhibition matches are often being held there. Capsuleers are a significant demographic among the most dedicated Mind Clash fans, finding the complex, mentally-demanding neuro-holographic game endlessly entertaining. Naturally, for Echelon Entertainment, the attendance of large numbers of capsuleers at the Worlds Championships is always welcome due to their huge spending power.
Draugur Blackfire Steel SKIN
The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization.
Draugur Liminal Crossings SKIN
New Eden is littered with ancient mysteries dating from an age long before the renaissance of space travel, industry and warfare that has brought into being the four empires of the core systems. Many believe the EVE Gate itself to be the ruined remains of an old, forgotten crossing point to a place where the human species originated. Others consider it a trapdoor to unimaginable dangers or, at the very least, a warning of the terrible risks of meddling with sleeping secrets and hidden horrors that lie beyond the thresholds of space and time. The Sleepers, Drifters, Triglavians, and even the departed, perhaps dead, Jove are testament to the dangers of delving into the mysteries of deep time. Even though the civilizations of New Eden commonly see crossroads as an ancient mythological symbol of opportunity twinned with danger, as befits a place between the worlds, the promise of vast rewards for taking a leap beyond the liminal crossings of New Eden are ever alluring to capsuleers.
Draugur Metamateria Exotica SKIN
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments. One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Draugur Niflhel Gildclaw SKIN
In certain very ancient Minmatar legends, mostly retained in fragmentary form by the Krusual, there appears a fearsome creature known as the "Gildclaw". This monster is always represented as highly intelligent, extremely avaricious and armed with huge black claws that are gilded with shining gold, even while they drip with the bright red blood of its victims. The beast is said to live in the deepest and blackest realms of Minmatar mythology, for which one name that has been passed down through the ages is "Niflhel". The Niflhel Gildclaw may in reality represent memories of an extinct creature resembling a large cave bear that once lived in the mineral rich mountains of the Tronhadar Valley region of Matar. Perhaps ancient Minmatar miners encountered and fought with such a beast while retrieving gold and other glittering prizes from the depths of the endless cave systems of those perilous mountains. Whatever the case, the Niflhel Gildclaw legend is an appropriate analogy with the denizens of Abyssal Deadspace who make it very dangerous indeed to seek riches in the depths of that strange and dark space.
Draugur Singularity Storm SKIN
Triglavian ships use a nanocoating technology on their external surfaces that is sufficiently similar to that used with the ships of other races to allow adaptation of commercial nanocoatings for use with them. Some configurations of the nanocoatings produce striking effects due to the interaction between the surface coating and the unusual design elements of Triglavian vessels. One of these configurations takes a small amount of the excess radiation from the singularity energy systems of Triglavian ships and produces an electrical discharge on the surface of the ship. While eye-catching and unusual, this effect has a negligible impact on the performance characteristics of the ship.
Dread Guristas 125mm Railgun
The 125mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Dread Guristas 150mm Railgun
This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Dread Guristas 200mm Railgun
The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Dread Guristas 250mm Railgun
Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Dread Guristas 350mm Railgun
The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Dread Guristas 425mm Railgun
This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Dread Guristas 75mm Railgun
A small multi-barreled railgun for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Dread Guristas Antimatter Charge L
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Dread Guristas Antimatter Charge M
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Dread Guristas Antimatter Charge S
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Dread Guristas Antimatter Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Dread Guristas Ballistic Control System
A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dread Guristas Brass Tag
This brass tag carries the rank insignia equivalent of a sergeant within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.
Dread Guristas Bronze Tag
This bronze tag carries the rank insignia equivalent of a private within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.
Dread Guristas Capital Flex Shield Hardener
Flex Shield Hardeners use powerful but bulky resonance coils to project a constructive interference pattern across a ship's shields. These patterns can increase shield resistances against all damage types, or to provide increased protection against one specific damage type with the aid of swappable scripts. Note: Only one of this module type can be fitted at a time. May only be fitted to capital ships. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dread Guristas Capital Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense. Note: May only be fitted to capital class ships.
Dread Guristas Capital Shield Booster
Expends energy to provide a quick boost in shield strength. Note: May only be fitted to capital class ships.
Dread Guristas Capital Shield Extender
Increases the maximum strength of the shield. Note: May only be fitted to capital class ships.
Dread Guristas Cloaking Device
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity. Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference..
Dread Guristas Co-Processor
Increases CPU output.
Dread Guristas Control Tower
The Dread Guristas Control Tower is a special enhanced version of the Caldari control tower utilizing the latest in cutting edge design techniques. Racial Bonuses: 25% bonus to Missile Battery Rate of Fire 50% bonus to Missile Velocity -75% bonus to ECM Jammer Battery Target Cycling Speed
Dread Guristas Control Tower Medium
The Dread Guristas Control Tower is a special enhanced version of the Caldari control tower utilizing the latest in cutting edge design techniques. Racial Bonuses: 25% bonus to Missile Battery Rate of Fire 50% bonus to Missile Velocity -75% bonus to Electronic Warfare Battery Target Cycling Speed
Dread Guristas Control Tower Small
The Dread Guristas Control Tower is a special enhanced version of the Caldari control tower utilizing the latest in cutting edge design techniques. Racial Bonuses: 25% bonus to Missile Battery Rate of Fire 50% bonus to Missile Velocity -75% bonus to Electronic Warfare Battery Target Cycling Speed
Dread Guristas Copper Tag
This copper tag carries the rank insignia equivalent of a private within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.
Dread Guristas Cruise Missile Battery
A launcher array designed to fit cruise missiles. Fires at those the Control Tower deems its enemies.
Dread Guristas Cruise Missile Launcher
A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Dread Guristas Crystal Tag
This crystal tag carries the rank insignia equivalent of a captain within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.
Dread Guristas Diamond Tag
This diamond tag carries the rank insignia equivalent of a captain within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.
Dread Guristas Drone Damage Amplifier
The Drone Damage Amplifier projects a multi-node quantum entanglement onto the ship's drone or fighter communications net, creating a bridged processor link that allows for better real-time trajectory projections. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dread Guristas Dual 150mm Railgun
This cruiser-sized weapon is a double-barreled version of the frigate class 150mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Dread Guristas Dual 250mm Railgun
This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Dread Guristas Electrum Tag
This electrum tag carries the rank insignia equivalent of a corporal within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.
Dread Guristas EM Shield Amplifier
Boosts the EM resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dread Guristas EM Shield Hardener
Boosts shield resistance against EM damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Dread Guristas Explosive Shield Amplifier
Boosts the explosive resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dread Guristas Explosive Shield Hardener
Boosts shield resistance against explosive damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Dread Guristas Gold Tag
This gold tag carries the rank insignia equivalent of a sergeant within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.
Dread Guristas Heavy Assault Missile Launcher
A launcher intended for use on cruiser-class spacecraft. While assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations.
Dread Guristas Heavy Missile Launcher
Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity.
Dread Guristas Inferno Cruise Missile
An Amarr creation with powerful capabilities, the Inferno cruise missile was for a long time confined solely to the Amarr armed forces, but exports began some years ago and the missile is now found throughout the universe.
Dread Guristas Inferno Heavy Assault Missile
A plasma warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.
Dread Guristas Inferno Heavy Missile
Originally designed as a 'finisher' - the killing blow to a crippled ship - the Inferno heavy missile has since gone through various technological upgrades. The latest version has a lighter payload than the original, but much improved guidance systems.
Dread Guristas Inferno Light Missile
The explosion the Inferno light missile creates upon impact is stunning enough for any display of fireworks - just ten times more deadly.
Dread Guristas Inferno Rocket
A small rocket with a plasma warhead.
Dread Guristas Inferno Torpedo
An ultra-heavy plasma missile. While it is a slow projectile, its sheer damage potential is simply staggering.
Dread Guristas Ion Field Projection Battery
Projects a low intensity field of ionized particles to disrupt the effectivenes of enemy sensors. Very effective against Magnetometric-based sensors.
Dread Guristas Iridium Charge L
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Dread Guristas Iridium Charge M
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Dread Guristas Iridium Charge S
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Dread Guristas Iridium Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Dread Guristas Iron Charge L
Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Dread Guristas Iron Charge M
Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Dread Guristas Iron Charge S
Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Dread Guristas Iron Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Dread Guristas Kinetic Shield Amplifier
Boosts the kinetic resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dread Guristas Kinetic Shield Hardener
Boosts shield resistance against kinetic damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Dread Guristas Large Graviton Smartbomb
Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.
Dread Guristas Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Dread Guristas Lead Charge L
Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Dread Guristas Lead Charge M
Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Dread Guristas Lead Charge S
Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Dread Guristas Lead Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Dread Guristas Light Missile Launcher
Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles.
Dread Guristas Medium Graviton Smartbomb
Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.
Dread Guristas Medium Shield Booster
Expends energy to provide a quick boost in shield strength.
Dread Guristas Micro Graviton Smartbomb
Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.
Dread Guristas Mjolnir Cruise Missile
The mother of all missiles, the Mjolnir cruise missile delivers a tremendous payload, guaranteed to get its victims acquainted with their personal god in a quick, but painful manner.
Dread Guristas Mjolnir Heavy Assault Missile
An EMP warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.
Dread Guristas Mjolnir Heavy Missile
First introduced by the armaments lab of the Wiyrkomi Corporation, the Mjolnir heavy missile is a solid investment with a large payload and steady performance.
Dread Guristas Mjolnir Light Missile
An advanced missile with a volatile payload of magnetized plasma, the Mjolnir light missile is specifically engineered to take down shield systems.
Dread Guristas Mjolnir Rocket
A small rocket with an EMP warhead.
Dread Guristas Mjolnir Torpedo
An ultra-heavy EMP missile. While it is a slow projectile, its sheer damage potential is simply staggering.
Dread Guristas Multispectral ECM
An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems.
Dread Guristas Multispectrum Shield Hardener
Boosts shield resistance against all damage types.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Dread Guristas Nova Cruise Missile
A very basic missile for large launchers with reasonable payload. Utilizes the now substandard technology of bulls-eye guidance systems.
Dread Guristas Nova Heavy Assault Missile
A nuclear warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.
Dread Guristas Nova Heavy Missile
The be-all and end-all of medium-sized missiles, the Nova heavy missile is a must for those who want a guaranteed kill no matter the cost.
Dread Guristas Nova Light Missile
The Nova light missile is a tiny nuclear projectile based on a classic Minmatar design that has been in use since the early days of the Minmatar Resistance.
Dread Guristas Nova Rocket
A small rocket with a nuclear warhead.
Dread Guristas Nova Torpedo
An ultra-heavy nuclear missile. While it is a slow projectile, its sheer damage potential is simply staggering.
Dread Guristas Omnidirectional Tracking Enhancer
Enhances the range and improves the tracking speed of all drones. Enhances the range, explosion radius and explosion velocity of all fighter weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dread Guristas Palladium Tag
This palladium tag carries the rank insignia equivalent of a lieutenant within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.
Dread Guristas Phase Inversion Battery
Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems.
Dread Guristas Platinum Tag
This platinum tag carries the rank insignia equivalent of a lieutenant within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.
Dread Guristas Plutonium Charge L
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Dread Guristas Plutonium Charge M
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Dread Guristas Plutonium Charge S
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Dread Guristas Plutonium Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Dread Guristas Rapid Heavy Missile Launcher
Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.
Dread Guristas Rapid Light Missile Launcher
Launcher for cruisers intended to counter fast frigates, can only be fitted with regular light missiles.
Dread Guristas Rapid Torpedo Launcher
Launcher for capitals intended to counter smaller combat ships such as battleships, can only be loaded with torpedoes.
Dread Guristas Rocket Launcher
A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system.
Dread Guristas Scourge Cruise Missile
The first Minmatar-made large missile. Constructed of reactionary alloys, the Scourge cruise missile is built to get to the target. Guidance and propulsion systems are of Gallente origin and were initially used in drones, making this a nimble projectile despite its heavy payload.
Dread Guristas Scourge Heavy Assault Missile
A kinetic warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.
Dread Guristas Scourge Heavy Missile
The Scourge heavy missile is an old relic from the Caldari-Gallente War that is still in widespread use because of its low price and versatility.
Dread Guristas Scourge Light Missile
From its humble beginnings in tiny Minmatar design labs, the Scourge light missile has quickly established itself throughout the star cluster as a premier missile for light launchers.
Dread Guristas Scourge Rocket
A small rocket with a piercing warhead.
Dread Guristas Scourge Torpedo
An ultra-heavy piercing missile. While it is a slow projectile, its sheer damage potential is simply staggering.
Dread Guristas Shield Boost Amplifier
Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dread Guristas Shield Flux Coil
Increases shield recharge rate while lowering the maximum shield capacity.
Dread Guristas Silver Tag
This silver tag carries the rank insignia equivalent of a corporal within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.
Dread Guristas Small Graviton Smartbomb
Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.
Dread Guristas Small Shield Booster
Expends energy to provide a quick boost in shield strength.
Dread Guristas Spatial Destabilization Battery
Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems.
Dread Guristas Standup Variable Spectrum ECM
The Standup Variable Spectrum ECM is an electronic warfare system designed for rapid switching of the sensor spectrum being targeted by jamming pulses. The system uses Standup brand spectrum switching scripts to give structure operators the great flexiblity when using the Variable Spectrum ECM. The system may be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Dread Guristas Standup Variable Spectrum ECM Blueprint
Dread Guristas Stasis Webifier
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
Dread Guristas Thermal Shield Amplifier
Boosts the thermal resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dread Guristas Thermal Shield Hardener
Boosts shield resistance against thermal damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Dread Guristas Thorium Charge L
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Dread Guristas Thorium Charge M
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Dread Guristas Thorium Charge S
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Dread Guristas Thorium Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Dread Guristas Torpedo Battery
A launcher array designed to fit torpedos. Fires at those the Control Tower deems its enemies.
Dread Guristas Torpedo Launcher
A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Dread Guristas Tungsten Charge L
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Dread Guristas Tungsten Charge M
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Dread Guristas Tungsten Charge S
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Dread Guristas Tungsten Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Dread Guristas Uranium Charge L
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Dread Guristas Uranium Charge M
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Dread Guristas Uranium Charge S
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Dread Guristas Uranium Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Dread Guristas Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Dread Guristas Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Dread Guristas White Noise Generation Battery
Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against Radar systems.
Dread Guristas X-Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Dread Guristas XL Cruise Missile Launcher
The size of a small cruiser, this massive launcher is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships.
Dread Guristas XL Torpedo Battery
A torpedo launcher capable of firing the most powerful type of torpedo ever invented. A volley of these deathbringers can make piecemeal of most anything that floats in space.
Dread Guristas XL Torpedo Launcher
The size of a small cruiser, this massive launcher is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships.
Dreadnought Systems Diagram
A database containing specifics and schematics of this dreadnought's hardware and software systems. This might provide key information to parties whom have an interest in building their own dreadnought.
Drekavac
A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is another Triglavian design that has proven adaptable to capsuleer technology, as with previously recovered examples of ship architecture recovered from Abyssal Deadspace. As with other frontline combat vessels of the Collective, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability. Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac
Drekavac Blackfire Steel SKIN
The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization.
Drekavac Copper Lightning SKIN
From a strong field, replete with many veteran players, the Mind Clash 101st Worlds Championships was won by Roj "Copper Lightning" Tarnagan in October YC123. The Gallente Prime Champion and multiple winner of the Federation Cup triumphed over the 99th Worlds Champion, Nadia "Silver Bear" Tanaka, in a final that was closely followed by audiences across New Eden, though especially keenly in the Federation and State. A nanocoating marking the victory of Roj Tarnagan was swiftly commissioned for sale to an eager market of Mind Clash fans, as has become common practice in recent years. With capsuleers a significant demographic among the most dedicated Mind Clash followers, the Copper Lightning nanocoating is expected to be popular among fans of this complex, mentally-demanding neuro-holographic sport.
Drekavac Deadspace Dreamtime SKIN
Hypnotic patterns adorn the pale hulls of ships outfitted with this special edition nanocoating that evokes mythological ideas of a dreamtime outside time and suggests by implication that the depths of Abyssal Deadspace are somehow associated with such mysterious and penumbral realms. Imaginative as these ideas are, they stand at odds with the overwhelming evidence that Abyssal Deadspace is a region of space or spaces that are accessible through the application of science and technology rather than any supernatural or magical means. Despite that, the design of the Deadspace Dreamtime nanocoating makes for a striking and bright display.
Drekavac Eden's Hunters SKIN
Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders.
Drekavac Hadean Horror SKIN
Entertainment corporations across New Eden have been quick to rush out new holoreel productions focusing on the Triglavians and Abyssal Deadspace. Be it Echelon Entertainment's patriotic "Abyssal Intruders", the Leisure Group's lurid "Triglavian Tryst", or the wildly popular "Hadean Horrors" from Impetus. Using the special effects from "Hadean Horrors" as a template, a nanocoating and holographic package for the capsuleer market was developed for those pilots who have adopted Triglavian ship designs. This monstrous design lends a somewhat alien menace to ships it is applied to, enhancing the intimidating and aggressive look of Triglavian vessels.
Drekavac Kybernaut Clade SKIN
The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers.
Drekavac Metamateria Exotica SKIN
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments. One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Drekavac Red Forests Thunderbird SKIN
A flurry of swirling snow, dappling an abstract pattern of red drops merging, or perhaps flowing from woods presided over by an ancient spirit. The Gallente artist responsible for this design hails from the deep woods of the mountainous Eastern archipelago of the Morthane continent on Luminaire. Now controlled by the Morthane Mountain Islands Commonwealth, also known as the Grognard Commonwealth, the area is well-known across the Gallente home planet for its tradition of opposing Federated Union rule. The Grognard Commonwealth is also famed for producing many eccentric artists, some notable revolutionaries and a goodly harvest of the sweet, sticky syrup produced from the sap of the Red Coin Tree. Oddly enough, the area has also become a favorite home for significant numbers of Mannar retirees from the Federal military, adding to an atmosphere of considerable diversity and independent thinking.
Drezin's DNA
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate. This is a DNA sample taken from the infamous pirate Drezin.
Dried Moss
For use in preparing a drink... to brew, you know, like tea... and stuff.
Dromi I
Type: Support Fighter Role: Stasis Webification Description: The Dromi brings webification support to the battlefield. Stasis Webifier: Disrupts targets drive systems, slowing them down. Microwarpdrive: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Dromi I Blueprint
Dromi II
Type: Support Fighter Role: Stasis Webification Description: The Dromi brings webification support to the battlefield. Stasis Webifier: Disrupts targets drive systems, slowing them down. Microwarpdrive: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Drone Assembly Array
A mobile assembly facility where small unmanned drones can be manufactured. Note: Fighters are built in Small Ship Assembly Arrays.
Drone Avionics
Skill at control range for all drones. Bonus: Drone control range increased by 5000 meters per skill level.
Drone Capillary Fluid
The same fluid that flows through rogue drone relays, this substance is an amalgamation of various chemical compounds that many scientists theorize to be akin to the life blood of a rogue drone. Whatever the reason, the fluid combined with synaptic relays allows for an astonishingly high flow of data.
Drone Cerebral Fragment
A fragment of a rogue drones cerebral cortex.
Drone Coronary Unit
The beating heart of a rogue drone, this power unit is a marvel of technology providing a greater size/power ratio than is currently achievable by modern designs. With some clever tinkering it is possible to adapt this to interface with current drone technology.
Drone Damage Amplifier I
The Drone Damage Amplifier projects a multi-node quantum entanglement onto the ship's drone or fighter communications net, creating a bridged processor link that allows for better real-time trajectory projections. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Drone Damage Amplifier I Blueprint
Drone Damage Amplifier II
The Drone Damage Amplifier projects a multi-node quantum entanglement onto the ship's drone or fighter communications net, creating a bridged processor link that allows for better real-time trajectory projections. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Drone Durability
Increases drone and fighter hit points. 5% bonus to drone shield, armor and hull hit points per level. 5% bonus to fighter hit points per level.
Drone Epidermal Shielding Chunk
A chunk of the epidermal shielding from a rogue drone, while being both more durable and resistant than standard drone shielding, it is also thinner and more flexible forming, as it does, the skin of a rogue drone.
Drone Graviton Emitter
This drone-designed emitter can be found equipped on some small drone commander units and appears to allow impressively precise manipulation of cargo with tractor beams.
Drone Interfacing
Improves damage and mining yield for drones and fighters under your control. 10% bonus to drone damage and drone mining yield per level. 10% bonus to fighter damage per level.
Drone Link Augmentor I
Increases drone control range.
Drone Link Augmentor I Blueprint
Drone Link Augmentor II
Increases drone control range.
Drone Navigation
Skill at controlling drones at high speeds. 5% increase in drone max velocity per level. 5% increase in fighter max velocity per level.
Drone Navigation Computer I
Increases microwarpdrive speed of drones. Increases the speed of fighters. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Drone Navigation Computer I Blueprint
Drone Navigation Computer II
Increases microwarpdrive speed of drones. Increases the speed of fighters. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Drone Regions YC109
In YC109, a number of sealed stargates reactivated, opening the way to an isolated group of eight regions in the New Eden cluster's north-west. Exploration of these regions by capsuleers swiftly revealed them to be infested with rogue drones and the sub-cluster of systems came to be known as the "Drone Regions" by the general population. An official CONCORD naming committee took suggestions from capsuleer explorers for official names for the regions, which had previously been assigned alphanumeric designations. The result of the consultation was the renaming of the eight regions as follows: H3J8-U – Cobalt Edge 6HL8-L – Outer Passage VU-WU2 – The Spire 7-KXBJ – Etherium Reach 87-1CW – Kalevala Expanse LQ-OQN – Malpais S-I6VU – Perrigen Falls G5KW-3 – Oasa
Drone Sharpshooting
Increases the weapon range of drones and fighters. 5% bonus to drone optimal range per level. 5% bonus to fighter optimal range per level.
Drone Synaptic Relay Wiring
The relay wiring of a rogue drones synaptic system, these wires allow for a much higher flow of power and information than standard empire technology has yet to achieve.
Drone Tactical Limb
A multipurpose limb of a rogue drone which, in combat models, is a mount for the primary weapon. The modular design of such limbs allows for them to be incorporated into standard drone designs with some ingenuity.
Drone Transceiver
Multifunction chip with digital modulator and oscillator.
Drones
Skill at remote controlling drones. Can operate 1 drone per skill level.
Drones Rigging
Advanced understanding of a ships drone control systems. Allows makeshift modifications to drone systems through the use of rigs. 10% reduction in Drone Rig drawbacks per level.
Drop
This highly hallucinogenic booster can easily cause temporary dementia. It is commonly poured into a wet rag, which is then laid over, or bound across, sensitive parts of the skin.
Dropsuit Fragment
Remnants of New Eden Infantry gear – collect 514 units before they turn to dust! ONE UNIVERSE // ONE WAR
Drug Lab
A laboratory to produce performance enhancing drugs. This structure has no specific time or material requirement bonuses to booster manufacturing.
Drug Manufacturing
Needed to manufacture boosters.
Dual 1000mm Railgun I
One of the largest weapons currently in existence, this massive railgun is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Dual 1000mm Railgun I Blueprint
Dual 1000mm Railgun II
One of the largest weapons currently in existence, this massive railgun is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.
Dual 150mm 'Scout' Accelerator Cannon
This cruiser-sized weapon is a double-barreled version of the frigate class 150mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Dual 150mm Carbide Railgun I
This cruiser-sized weapon is a double-barreled version of the frigate class 150mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Dual 150mm Compressed Coil Gun I
This cruiser-sized weapon is a double-barreled version of the frigate class 150mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Dual 150mm Prototype Gauss Gun
This cruiser-sized weapon is a double-barreled version of the frigate class 150mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Dual 150mm Railgun I
This cruiser-sized weapon is a double-barreled version of the frigate class 150mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Dual 150mm Railgun I Blueprint
Dual 150mm Railgun II
This cruiser-sized weapon is a double-barreled version of the frigate class 150mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.
Dual 180mm 'Scout' Autocannon I
This autocannon is a simple but effective close combat weapon. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Dual 180mm AutoCannon I
This dual 180mm autocannon is a simple but effective close combat weapon. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Dual 180mm AutoCannon I Blueprint
Dual 180mm AutoCannon II
This dual 180mm autocannon is a simple but effective close combat weapon. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.
Dual 180mm Carbine Repeating Cannon I
This autocannon is a simple but effective close combat weapon. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Dual 180mm Gallium Machine Gun
This autocannon is a simple but effective close combat weapon. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Dual 180mm Prototype Automatic Cannon
This autocannon is a simple but effective close combat weapon. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Dual 250mm 'Scout' Accelerator Cannon
This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Dual 250mm Carbide Railgun I
This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Dual 250mm Compressed Coil Gun I
This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Dual 250mm Prototype Gauss Gun
This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Dual 250mm Railgun I
This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Dual 250mm Railgun I Blueprint
Dual 250mm Railgun II
This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.
Dual 425mm 'Scout' Autocannon I
Combines the damage output of two 425mm intermediate-range autocannons. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Dual 425mm AutoCannon I
Combines the damage output of two 425mm intermediate-range autocannons. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Dual 425mm AutoCannon I Blueprint
Dual 425mm AutoCannon II
Combines the damage output of two 425mm intermediate-range autocannons. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.
Dual 425mm Carbine Repeating Cannon I
Combines the damage output of two 425mm intermediate-range autocannons. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Dual 425mm Gallium Machine Gun
Combines the damage output of two 425mm intermediate-range autocannons. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Dual 425mm Prototype Automatic Cannon
Combines the damage output of two 425mm intermediate-range autocannons. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Dual 650mm 'Scout' Repeating Cannon I
Powerful, intermediate-range repeating autocannon with a decent rate of fire. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Dual 650mm Carbine Repeating Cannon I
Powerful, intermediate-range repeating autocannon with a decent rate of fire. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Dual 650mm Gallium Repeating Cannon
Powerful, intermediate-range repeating autocannon with a decent rate of fire. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Dual 650mm Prototype Automatic Cannon
Powerful, intermediate-range repeating autocannon with a decent rate of fire. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Dual 650mm Repeating Cannon I
Powerful, intermediate-range repeating autocannon with a decent rate of fire. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Dual 650mm Repeating Cannon I Blueprint
Dual 650mm Repeating Cannon II
Powerful, intermediate-range repeating autocannon with a decent rate of fire. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.
Dual Afocal Heavy Maser I
This heavy beam energy weapon uses two separate maser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dual Afocal Light Maser I
This light beam energy weapon uses two separate maser focusing systems to reduce the cool down period between shots. Good short to medium range weapon. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dual Afocal Pulse Maser I
This light pulse energy weapon uses two separate maser focusing systems to reduce the cool down period between shots. Good skirmish weapon. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dual Anode Heavy Particle Stream I
This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dual Anode Light Particle Stream I
This light beam laser uses two separate laser focusing systems to reduce the cool down period between shots. Good short to medium range weapon. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dual Anode Pulse Particle Stream I
This light pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. Good skirmish weapon. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dual Giga Beam Laser I
One of the largest weapons currently in existence, this massive laser is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dual Giga Beam Laser I Blueprint
Dual Giga Beam Laser II
One of the largest weapons currently in existence, this massive laser is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam.
Dual Giga Pulse Laser I
One of the largest weapons currently in existence, this massive laser is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dual Giga Pulse Laser I Blueprint
Dual Giga Pulse Laser II
One of the largest weapons currently in existence, this massive laser is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.
Dual Heavy Afocal Pulse Maser I
This heavy pulse energy weapon uses two separate maser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dual Heavy Anode Pulse Particle Stream I
This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dual Heavy Beam Laser I
This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dual Heavy Beam Laser I Blueprint
Dual Heavy Beam Laser II
This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam.
Dual Heavy Modal Pulse Laser I
This heavy pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dual Heavy Modulated Pulse Energy Beam I
This heavy pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dual Heavy Pulse Laser I
This heavy pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dual Heavy Pulse Laser I Blueprint
Dual Heavy Pulse Laser II
This heavy pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.
Dual Light Beam Laser I
This light beam laser uses two separate laser focusing systems to reduce the cool down period between shots. Good short to medium range weapon. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dual Light Beam Laser I Blueprint
Dual Light Beam Laser II
This light beam laser uses two separate laser focusing systems to reduce the cool down period between shots. Good short to medium range weapon. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam.
Dual Light Pulse Laser I
This light pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. Good skirmish weapon. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dual Light Pulse Laser I Blueprint
Dual Light Pulse Laser II
This light pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. Good skirmish weapon. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.
Dual Modal Heavy Laser I
This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dual Modal Light Laser I
This light beam laser uses two separate laser focusing systems to reduce the cool down period between shots. Good short to medium range weapon. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dual Modal Pulse Laser I
This light pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. Good skirmish weapon. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dual Modulated Heavy Energy Beam I
This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dual Modulated Light Energy Beam I
This light beam laser uses two separate laser focusing systems to reduce the cool down period between shots. Good short to medium range weapon. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dual Modulated Pulse Energy Beam I
This light pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. Good skirmish weapon. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Ducia Foundry Strong Box
A strong box belonging to the Ducia Foundry corporation.
Ducinium
This is the most common form of Ducinium ore with a standard relative density of Megacyte mineral content. Ducinium is a rare ore that contains a useful concentration of the Megacyte mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Ducinium was the Megacyte-bearing ore discovered by this group and was named for the Ducia Foundry contribution to the surveying expeditions. Available primarily in nullsec and W-space systems containing A0 (Blue Small) stars, as well as surveyed locations on the borders of empire and nullsec space.
Dysporite
Quicksilver mixed with dysprosium forms the soft but extremely resilient dysporite, an amalgamatic alloy which plays a key role in most advanced sensor and reactor technologies.
Dysporite Reaction Formula
Dysprosium
A relatively rare soft metal, easily dissolvable in mineral acids. Used primarily in the production of laser materials.
Eagle
Built on the shoulders of the sturdy Moa and improving on its durability and range, the Eagle is the next generation in Caldari gunboats. Able to fire accurately and do tremendous damage at ranges considered extreme by any cruiser pilot, this powerhouse will be the bane of anyone careless enough to think himself out of its range. Developer: Ishukone Caldari starship design is showing a growing trend towards armaments effective at high ranges, and in this arena, as in others, Ishukone do not let themselves get left behind; the Eagle was intended by them as a counter to the fearsome long-range capabilities of Lai Dai's Cerberus ship.
Eagle Ace of Podhunters SKIN
"There is no hunting like the hunting of pods, and those who have hunted pods long enough and liked it, never care for anything else thereafter." – Ohminen Sin (disputed attribution) The Guristas pride themselves on maintaining the most skilled frigate pilots in any of the pirate organizations of New Eden and their most elite pilots are said to take particular pleasure in the art of catching fleeing capsules.
Eagle Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Eagle Blue Tiger SKIN
Eagle Blueprint
Eagle Cordite Blossom SKIN
Released as a tribute to a renowned Imperial Armaments weapons designer who was lost in battle during live field testing in mid YC120, this nanocoating was produced in limited numbers for just eight hulls that have drawn influence (either directly or more controversially) from his highly successful design work over the years. The fade from deep black to vibrant yellow pays homage to the color produced by Standard frequency crystals, which are used in weapons testing to form a baseline damage profile for prototype energy turrets. The nanocoating is also adorned with a crest of crimson roses, the symbol of the Imperial house to which he belonged. Among the hulls that this nanocoating was commissioned for is the Punisher, the staple anti-frigate and fighter patrol platform of the Imperial Navy, which is widely regarded as one of the finest examples of a light turret-based weapons platform ever designed. “To serve your craft with such skill and tenacity is worthy of the deepest reverence. To pour your very heart and soul into your work is truly divine.” Kefsooda Arkih, - CEO, Imperial Armaments.
Eagle Eros Blossom SKIN
Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.
Eagle Exoplanets Hunter SKIN
Eagle Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Eagle Gilded Predator SKIN
This gilded nanocoating denotes the wealth and predatory power of the capsuleer class. Whether it can be considered a celebration of the cycle of acquisition and destruction that marks the capsuleer lifestyle or represents, rather, an ironic commentary by the designer is left to personal interpretation. Super Kerr-Induced Nanocoatings (SKINs) are a technology that enables capsuleers to change the look of their ships at will. Individual ship SKINs are activated by integrating the special encoding into the pilot's neural interfaces, and are subsequently available to use on any suitable ship flown by the capsuleer.
Eagle Glacial Drift SKIN
Eagle Heartsurge SKIN
Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.
Eagle Kimotoro Eskeitan SKIN
Formally called the "Kimotoro Tivaktikun Sejikiineten Eskeitan", or Kimotoro Defense Zone Executive Guard, most Caldari know the defense force of the home constellation of the State simply as the Kimotoro Eskeitan. A Caldari Navy unit that answers directly to the Chief Executive Panel, the Kimotoro Eskeitan are often seen performing ceremonial duties in their splendidly caparisoned combat vessels, such as on occasions like the Caldari State Workers Union Day. For all the decoration and pomp of their most visible appearances, the Kimotoro Eskeitan are one of the most elite forces in the Caldari State's military and form an essential component of the defensive arrangements of the Caldari home systems.
Eagle Matigu Seabeast SKIN
Eagle Raata Sunset SKIN
Eagle State Police SKIN
The Caldari State Police is one of the few law enforcement organizations that conducts operations across Caldari territory, working alongside Caldari Customs and the Business Tribunal Audit & Investigation Branch, known as the "Audit Tribunes". Originating as the planetary police force of Caldari Prime, during the period of Caldari membership of the Federation, the Caldari Police Guards played a key role in evacuating millions during the Caldari-Gallente War. This guaranteed the continued existence of the agency as the Caldari State Police, even in the new Caldari order of a fully corporate state. The Caldari State Police found its niche in the interstellar nature of the Caldari State and is often used by the many smaller corporations and multistellar businesses that require a law enforcement agency that can operate across megacorporate territorial lines. The bulk of the State Police's income is derived from such policing and security work, but it retains Chief Executive Panel funding and the "Big 8" oversight that comes with it. Occasionally, the megacorporations may call in the State Police to resolve some matter they wish to keep at arms length. Actual disputes between megacorps remain the almost exclusive preserve of the CBT and its Audit Tribunes.
Eagle Steel Cardinal SKIN
Eagle Vitalshift EGO SKIN
[Incoming commercial broadcast...] Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology. EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy. The Vitalshift from Ishukone. Feel the pulse, see the future.
Eagle Wiyrkomi SKIN
Eagle Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Eagle Zydrine Burn SKIN
Zydrine Burn is a potent liquor that is loosely related to the more refined Zydrine Wine, both of these green-hued drinks being produced using rice leaves, a certain portion of the grains, and whatever additives are appropriate to the style of drink. While Zydrine Wine can be an extraordinarily delicate and subtle drink, with the finest generally held to be brewed from the rice plants of Intaki Prime, its more powerful cousin is a somewhat pungent and vividly green brew. Rumors suggest that some versions of Zydrine Burn use as ingredients effluent from Quafe production, liquefied fedo scent glands, or even the notorious protein delicacies in powdered form. Whatever the case, a market for this harshly memorable liquor has sprung up among space workers of all kinds, and few space station bars lack a bottle or two of the stuff. Among planetary populations the brew has a more notorious reputation, popularly considered the tipple of underclasses, criminals, and ruthless capsuleer pirates.
Easy_PLACEHOLDER
EasyBlueprint_PLACEHOLDER
ECCM Script
Originally used by the adolescent hacker group 'The Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a sensor booster or remote sensor booster module to increase the module's sensor strength bonus at the expense of the targeting range and locking speed bonuses.
ECCM Script Blueprint
Echelon
A limited run of these ships was released to capsuleers at the end of YC 112, as a platform to utilize an influx of Purloined Sansha Data Analyzers that CONCORD had acquired. CONCORD's hope was that capsuleers could find a way to use the hardware against Sansha forces as they began mounting organized incursions into territories across the cluster.The specialized nature of the hardware in Sansha Data Analyzer technology makes it incompatible with standard data buses, but this ship's unique hull design has an adaptive synchronization suite that allows it to interface with a wide range of non-standard hardware. CONCORD has remained silent on the origin of this design, but a number of amateur analysts maintain that ships of very similar configuration, carrying SCC and DED transponders, have been observed covertly on multiple prior occasions.
Echo
The Echo is a small vessel, designed by the Angel Cartel to be easily missed in the heat of battle, while posing a viable threat in combat. As such, it is intended to rush in with guns blazing and subsequently escape without being eaten up by larger ships.
ECM Jammer Burst Projector
Emits an area-of-effect electronic burst, centered on the designated target, which has a chance to momentarily disrupt the target locks of any ship within range. Note: Only Supercarriers can fit modules of this type. Only one module of this type can be fit per Supercarrier.
ECM Jammer Burst Projector Blueprint
Ectoplasm
Used for the making of the liquid inside starship pilot pods, this thick goo is made primarily out of used cell membranes.
Ectoplasm-Skimmer Display
Spaceship safety display issued by InterBus to warn crew to secure biohazards such as ectoplasm supplies, important for maintaining capsule fluid levels, against spillage causing a health risk aboard ship. The weirdly-mutated Ectoplasm-Skimmer Clone features in a comical image that exhorts crew to maintain biohazard seals and properly secure feeds and lines carrying biomatter, such as waste ectoplasm and fresh hydrostatic capsule fluid. New Eden's Yoiul Festival to mark the end of one year and the start of a new one has become a universally popular family holiday, especially among those living and working in the space industries. Personnel transport traffic increases markedly during this period to accommodate the movement of workers visiting their families, and safety aboard spaceships is a paramount issue of concern. Using old spacer tales of clone blanks coming to life and wreaking havoc aboard ship, InterBus has issued a series of animated safety displays warning passengers and crew alike against hazards, carelessness, and waste. Although cartoonish, the safety displays deal with serious risks to life and limb aboard a working spaceship.
EDENCOM Battleship
Skill at operating ship designs commissioned as EDENCOM battleships.
EDENCOM Cruiser
Skill at operating ship designs commissioned as EDENCOM cruisers.
EDENCOM Cruiser (old)
Skill at operating ship designs commissioned as EDENCOM cruisers.
EDENCOM Frigate
Skill at operating ship designs commissioned as EDENCOM frigates.
EDENCOM Frigate (old)
Skill at operating ship designs commissioned as EDENCOM frigates.
EFFA Compact Assault Damage Control
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. May be activated to grant extreme resistances to shield, armor and hull for a short period of time. Only one Damage Control can be fit at a given time. Assault Damage Controls can only be fit to Assault Frigates and Heavy Assault Cruisers.
EGDLI (2) Abyssal Tier 1 (Omega)
EGDLI (2) Abyssal Tier 2 (Omega)
EGDLI (2) Abyssal Tier 4 (Alpha)
EGDLI (2) Boosters Tier 1 (Alpha)
EGDLI (2) Boosters Tier 1 (Omega)
EGDLI (2) Boosters Tier 2 (Alpha)
EGDLI (2) Boosters Tier 2 (Omega)
EGDLI (2) Boosters Tier 3 (Alpha)
EGDLI (2) Boosters Tier 3 (Omega)
EGDLI (2) BPC Tier 1 (Alpha)
EGDLI (2) BPC Tier 1 (Omega)
EGDLI (2) BPC Tier 2 (Alpha)
EGDLI (2) BPC Tier 2 (Omega)
EGDLI (2) BPC Tier 3 (Alpha)
EGDLI (2) BPC Tier 3 (Omega)
EGDLI (2) Skin Tier 1 (Alpha)
EGDLI (2) Skin Tier 1 (Omega)
EGDLI (2) Skin Tier 2 (Alpha)
EGDLI (2) Skin Tier 2 (Omega)
EGDLI (2) Skin Tier 3 (Alpha)
EGDLI (2) Skin Tier 3 (Omega)
Eico Redarc/Redwire XVI Augmentations Crate
Contains Men's 'Eico Redarc XVI' Facial Augmentation and Women's 'Eico Redwire XVI' Facial Augmentation.
Eifyr and Co. 'Alchemist' Biology BY-805
A neural Interface upgrade that boost the pilot's skill at handling boosters. 5% bonus to attribute booster duration.
Eifyr and Co. 'Alchemist' Biology BY-810
A neural Interface upgrade that boost the pilot's skill at handling boosters. 10% bonus to attribute booster duration.
Eifyr and Co. 'Alchemist' Gas Harvesting GH-801
A neural Interface upgrade that boosts the pilot's skill at gas harvesting. 1% reduction to gas cloud harvester cycle time.
Eifyr and Co. 'Alchemist' Gas Harvesting GH-803
A neural Interface upgrade that boosts the pilot's skill at gas harvesting. 3% reduction to gas cloud harvester cycle time.
Eifyr and Co. 'Alchemist' Gas Harvesting GH-805
A neural Interface upgrade that boosts the pilot's skill at gas harvesting. 5% reduction to gas cloud harvester cycle time.
Eifyr and Co. 'Alchemist' Neurotoxin Control NC-903
A neural Interface upgrade that boost the pilot's skill at handling boosters. 3% bonus reduction to side effects.
Eifyr and Co. 'Alchemist' Neurotoxin Control NC-905
A neural Interface upgrade that boost the pilot's skill at handling boosters. 5% bonus reduction to side effects.
Eifyr and Co. 'Alchemist' Neurotoxin Recovery NR-1003
A neural Interface upgrade that boost the pilot's skill at handling boosters. 3% less chance of side effects when using boosters.
Eifyr and Co. 'Alchemist' Neurotoxin Recovery NR-1005
A neural Interface upgrade that boost the pilot's skill at handling boosters. 5% less chance of side effects when using boosters.
Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1001
An Eifyr and Co. gunnery hardwiring designed to enhance skill with large projectile turrets. 1% bonus to large projectile turret damage.
Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1002
An Eifyr and Co. gunnery hardwiring designed to enhance skill with large projectile turrets. 2% bonus to large projectile turret damage.
Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1003
An Eifyr and Co. gunnery hardwiring designed to enhance skill with large projectile turrets. 3% bonus to large projectile turret damage.
Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1004
An Eifyr and Co. gunnery hardwiring designed to enhance skill with large projectile turrets. 4% bonus to large projectile turret damage.
Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1005
An Eifyr and Co. gunnery hardwiring designed to enhance skill with large projectile turrets. 5% bonus to large projectile turret damage.
Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1006
An Eifyr and Co. gunnery hardwiring designed to enhance skill with large projectile turrets. 6% bonus to large projectile turret damage.
Eifyr and Co. 'Gunslinger' Medium Projectile Turret MP-801
An Eifyr and Co. gunnery hardwiring designed to enhance skill with medium projectile turrets. 1% bonus to medium projectile turret damage.
Eifyr and Co. 'Gunslinger' Medium Projectile Turret MP-802
An Eifyr and Co. gunnery hardwiring designed to enhance skill with medium projectile turrets. 2% bonus to medium projectile turret damage.
Eifyr and Co. 'Gunslinger' Medium Projectile Turret MP-803
An Eifyr and Co. gunnery hardwiring designed to enhance skill with medium projectile turrets. 3% bonus to medium projectile turret damage.
Eifyr and Co. 'Gunslinger' Medium Projectile Turret MP-804
An Eifyr and Co. gunnery hardwiring designed to enhance skill with medium projectile turrets. 4% bonus to medium projectile turret damage.
Eifyr and Co. 'Gunslinger' Medium Projectile Turret MP-805
An Eifyr and Co. gunnery hardwiring designed to enhance skill with medium projectile turrets. 5% bonus to medium projectile turret damage.
Eifyr and Co. 'Gunslinger' Medium Projectile Turret MP-806
An Eifyr and Co. gunnery hardwiring designed to enhance skill with medium projectile turrets. 6% bonus to medium projectile turret damage.
Eifyr and Co. 'Gunslinger' Motion Prediction MR-701
An Eifyr and Co. gunnery hardwiring designed to enhance turret tracking. 1% bonus to turret tracking speed.
Eifyr and Co. 'Gunslinger' Motion Prediction MR-702
An Eifyr and Co. gunnery hardwiring designed to enhance turret tracking. 2% bonus to turret tracking speed.
Eifyr and Co. 'Gunslinger' Motion Prediction MR-703
An Eifyr and Co. gunnery hardwiring designed to enhance turret tracking. 3% bonus to turret tracking speed.
Eifyr and Co. 'Gunslinger' Motion Prediction MR-704
An Eifyr and Co. gunnery hardwiring designed to enhance turret tracking. 4% bonus to turret tracking speed.
Eifyr and Co. 'Gunslinger' Motion Prediction MR-705
An Eifyr and Co. gunnery hardwiring designed to enhance turret tracking. 5% bonus to turret tracking speed.
Eifyr and Co. 'Gunslinger' Motion Prediction MR-706
An Eifyr and Co. gunnery hardwiring designed to enhance turret tracking. 6% bonus to turret tracking speed.
Eifyr and Co. 'Gunslinger' Small Projectile Turret SP-601
An Eifyr and Co. gunnery hardwiring designed to enhance skill with small projectile turrets. 1% bonus to small projectile turret damage.
Eifyr and Co. 'Gunslinger' Small Projectile Turret SP-602
An Eifyr and Co. gunnery hardwiring designed to enhance skill with small projectile turrets. 2% bonus to small projectile turret damage.
Eifyr and Co. 'Gunslinger' Small Projectile Turret SP-603
An Eifyr and Co. gunnery hardwiring designed to enhance skill with small projectile turrets. 3% bonus to small projectile turret damage.
Eifyr and Co. 'Gunslinger' Small Projectile Turret SP-604
An Eifyr and Co. gunnery hardwiring designed to enhance skill with small projectile turrets. 4% bonus to small projectile turret damage.
Eifyr and Co. 'Gunslinger' Small Projectile Turret SP-605
An Eifyr and Co. gunnery hardwiring designed to enhance skill with small projectile turrets. 5% bonus to small projectile turret damage.
Eifyr and Co. 'Gunslinger' Small Projectile Turret SP-606
An Eifyr and Co. gunnery hardwiring designed to enhance skill with small projectile turrets. 6% bonus to small projectile turret damage.
Eifyr and Co. 'Gunslinger' Surgical Strike SS-901
An Eifyr and Co. gunnery hardwiring designed to enhance skill with all turrets. 1% bonus to all turret damages.
Eifyr and Co. 'Gunslinger' Surgical Strike SS-902
An Eifyr and Co. gunnery hardwiring designed to enhance skill with all turrets. 2% bonus to all turret damages.
Eifyr and Co. 'Gunslinger' Surgical Strike SS-903
An Eifyr and Co. gunnery hardwiring designed to enhance skill with all turrets. 3% bonus to all turret damages.
Eifyr and Co. 'Gunslinger' Surgical Strike SS-904
An Eifyr and Co. gunnery hardwiring designed to enhance skill with all turrets. 4% bonus to all turret damages.
Eifyr and Co. 'Gunslinger' Surgical Strike SS-905
An Eifyr and Co. gunnery hardwiring designed to enhance skill with all turrets. 5% bonus to all turret damages.
Eifyr and Co. 'Gunslinger' Surgical Strike SS-906
An Eifyr and Co. gunnery hardwiring designed to enhance skill with all turrets. 6% bonus to all turret damages.
Eifyr and Co. 'Rogue' Acceleration Control AC-601
Improves speed boosting velocity. 1% bonus to afterburner and microwarpdrive speed increase.
Eifyr and Co. 'Rogue' Acceleration Control AC-602
Improves speed boosting velocity. 2% bonus to afterburner and microwarpdrive speed increase.
Eifyr and Co. 'Rogue' Acceleration Control AC-603
Improves speed boosting velocity. 3% bonus to afterburner and microwarpdrive speed increase.
Eifyr and Co. 'Rogue' Acceleration Control AC-604
Improves speed boosting velocity. 4% bonus to afterburner and microwarpdrive speed increase.
Eifyr and Co. 'Rogue' Acceleration Control AC-605
Improves speed boosting velocity. 5% bonus to afterburner and microwarpdrive speed increase.
Eifyr and Co. 'Rogue' Acceleration Control AC-606
Improves speed boosting velocity. 6% bonus to afterburner and microwarpdrive speed increase.
Eifyr and Co. 'Rogue' Afterburner AB-602
A neural interface upgrade that boosts the pilot's skill with afterburners. 2% bonus to the duration of afterburners.
Eifyr and Co. 'Rogue' Afterburner AB-604
A neural interface upgrade that boosts the pilot's skill with afterburners. 4% bonus to the duration of afterburners.
Eifyr and Co. 'Rogue' Afterburner AB-606
A neural interface upgrade that boosts the pilot's skill with afterburners. 6% bonus to the duration of afterburners.
Eifyr and Co. 'Rogue' Afterburner AB-608
A neural interface upgrade that boosts the pilot's skill with afterburners. 8% bonus to the duration of afterburners.
Eifyr and Co. 'Rogue' Afterburner AB-610
A neural interface upgrade that boosts the pilot's skill with afterburners. 10% bonus to the duration of afterburners.
Eifyr and Co. 'Rogue' Afterburner AB-612
A neural interface upgrade that boosts the pilot's skill with afterburners. 12% bonus to the duration of afterburners.
Eifyr and Co. 'Rogue' Evasive Maneuvering EM-701
A neural interface upgrade designed to enhance pilot Maneuvering skill. 1% bonus to ship agility.
Eifyr and Co. 'Rogue' Evasive Maneuvering EM-702
A neural interface upgrade designed to enhance pilot Maneuvering skill. 2% bonus to ship agility.
Eifyr and Co. 'Rogue' Evasive Maneuvering EM-703
A neural interface upgrade designed to enhance pilot Maneuvering skill. 3% bonus to ship agility.
Eifyr and Co. 'Rogue' Evasive Maneuvering EM-704
A neural interface upgrade designed to enhance pilot Maneuvering skill. 4% bonus to ship agility.
Eifyr and Co. 'Rogue' Evasive Maneuvering EM-705
A neural interface upgrade designed to enhance pilot Maneuvering skill. 5% bonus to ship agility.
Eifyr and Co. 'Rogue' Evasive Maneuvering EM-706
A neural interface upgrade designed to enhance pilot Maneuvering skill. 6% bonus to ship agility.
Eifyr and Co. 'Rogue' Fuel Conservation FC-801
Improved control over afterburner energy consumption. 1% reduction in afterburner capacitor needs.
Eifyr and Co. 'Rogue' Fuel Conservation FC-802
Improved control over afterburner energy consumption. 2% reduction in afterburner capacitor needs.
Eifyr and Co. 'Rogue' Fuel Conservation FC-803
Improved control over afterburner energy consumption. 3% reduction in afterburner capacitor needs.
Eifyr and Co. 'Rogue' Fuel Conservation FC-804
Improved control over afterburner energy consumption. 4% reduction in afterburner capacitor needs.
Eifyr and Co. 'Rogue' Fuel Conservation FC-805
Improved control over afterburner energy consumption. 5% reduction in afterburner capacitor needs.
Eifyr and Co. 'Rogue' Fuel Conservation FC-806
Improved control over afterburner energy consumption. 6% reduction in afterburner capacitor needs.
Eifyr and Co. 'Rogue' High Speed Maneuvering HS-901
Improves the performance of microwarpdrives. 1% reduction in capacitor need of modules requiring High Speed Maneuvering.
Eifyr and Co. 'Rogue' High Speed Maneuvering HS-902
Improves the performance of microwarpdrives. 2% reduction in capacitor need of modules requiring High Speed Maneuvering.
Eifyr and Co. 'Rogue' High Speed Maneuvering HS-903
Improves the performance of microwarpdrives. 3% reduction in capacitor need of modules requiring High Speed Maneuvering.
Eifyr and Co. 'Rogue' High Speed Maneuvering HS-904
Improves the performance of microwarpdrives. 4% reduction in capacitor need of modules requiring High Speed Maneuvering.
Eifyr and Co. 'Rogue' High Speed Maneuvering HS-905
Improves the performance of microwarpdrives. 5% reduction in capacitor need of modules requiring High Speed Maneuvering.
Eifyr and Co. 'Rogue' High Speed Maneuvering HS-906
Improves the performance of microwarpdrives. 6% reduction in capacitor need of modules requiring High Speed Maneuvering.
Eifyr and Co. 'Rogue' Navigation NN-601
A Eifyr and Co hardwiring designed to enhance pilot navigation skill. 1% bonus to ship velocity.
Eifyr and Co. 'Rogue' Navigation NN-602
A Eifyr and Co hardwiring designed to enhance pilot navigation skill. 2% bonus to ship velocity.
Eifyr and Co. 'Rogue' Navigation NN-603
A Eifyr and Co hardwiring designed to enhance pilot navigation skill. 3% bonus to ship velocity.
Eifyr and Co. 'Rogue' Navigation NN-604
A Eifyr and Co hardwiring designed to enhance pilot navigation skill. 4% bonus to ship velocity.
Eifyr and Co. 'Rogue' Navigation NN-605
A Eifyr and Co hardwiring designed to enhance pilot navigation skill. 5% bonus to ship velocity.
Eifyr and Co. 'Rogue' Navigation NN-606
A Eifyr and Co hardwiring designed to enhance pilot navigation skill. 6% bonus to ship velocity.
Eifyr and Co. 'Rogue' Warp Drive Operation WD-602
A neural interface upgrade that boosts the pilot's skill at warp drive operation. 2% reduction in the capacitor need of warp drive.
Eifyr and Co. 'Rogue' Warp Drive Operation WD-604
A neural interface upgrade that boosts the pilot's skill at warp drive operation. 4% reduction in the capacitor need of warp drive.
Eifyr and Co. 'Rogue' Warp Drive Operation WD-606
A neural interface upgrade that boosts the pilot's skill at warp drive operation. 6% reduction in the capacitor need of warp drive.
Eifyr and Co. 'Rogue' Warp Drive Operation WD-608
A neural interface upgrade that boosts the pilot's skill at warp drive operation. 8% reduction in the capacitor need of warp drive.
Eifyr and Co. 'Rogue' Warp Drive Operation WD-610
A neural interface upgrade that boosts the pilot's skill at warp drive operation. 10% reduction in the capacitor need of warp drive.
Eifyr and Co. 'Rogue' Warp Drive Operation WD-612
A neural interface upgrade that boosts the pilot's skill at warp drive operation. 12% reduction in the capacitor need of warp drive.
Eifyr and Co. 'Rogue' Warp Drive Speed WS-605
A neural interface upgrade that boosts the pilot's skill at warp navigation. 5% bonus to ships warp speed.
Eifyr and Co. 'Rogue' Warp Drive Speed WS-608
A neural interface upgrade that boosts the pilot's skill at warp navigation. 8% bonus to ships warp speed.
Eifyr and Co. 'Rogue' Warp Drive Speed WS-610
A neural interface upgrade that boosts the pilot's skill at warp navigation. 10% bonus to ships warp speed.
Eifyr and Co. 'Rogue' Warp Drive Speed WS-613
A neural interface upgrade that boosts the pilot's skill at warp navigation. 13% bonus to ships warp speed.
Eifyr and Co. 'Rogue' Warp Drive Speed WS-615
A neural interface upgrade that boosts the pilot's skill at warp navigation. 15% bonus to ship warp speed.
Eifyr and Co. 'Rogue' Warp Drive Speed WS-618
A neural interface upgrade that boosts the pilot's skill at warp navigation. 18% bonus to ships warp speed.
Eifyrium
This is the most common form of Eifyrium ore with a standard relative density of Zydrine mineral content. Eifyrium is a rare ore that contains a useful concentration of the Zydrine mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Eifyrium was the Zydrine-bearing ore discovered by this group and was named for the Eifyr and Co. contribution to the surveying expeditions. Available primarily in nullsec and W-space systems containing A0 (Blue Small) stars, as well as surveyed locations on the borders of empire and nullsec space.
Einherji I
Type: Light Fighter Role: Attack Description: The Einherji is a general purpose attack craft. Autocannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles.
Einherji I Blueprint
Einherji II
Type: Light Fighter Role: Attack Description: The Einherji is a general purpose attack craft. Autocannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles.
Elara Restrained Mining Laser Upgrade
Increases the yield on mining lasers, but causes them to use up more CPU.
Electric Conduit
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Electro-Neural Signaller
Electro-Neural Signallers are a component used to harden capital capsuleer neurolink systems against hostile information warfare and subversion efforts. Advanced versions of these devices are incorporated in the most secure capsuleer neurolink protection technologies used by naval capital pilots.
Electrolytes
This conductive liquid is able to carry an electrical current due to its unique ionic properties, making it ideal for use as a reactive coolant, a high-energy fuel, or a transference medium for power plants.
Electrolytic Capacitor Unit
Capacitor component used primarily in Minmatar ships. A component in various other technology as well.
Electrolytic Capacitor Unit Blueprint
Electromagnetic Metaprismatic Sheeting
A special material emerging from the cutting-edge metamaterial labs, this sheeting is able to redirect a wide range of electromagnetic energies. It is a vital element of internal and external shielding for devices employing ultra high-energy emissions in the manipulation of spatiotemporal topologies.
Electromagnetic Physics
Skill and knowledge of Electromagnetic Physics and its use in the development of advanced technology. Used primarily in the research of Railgun weaponry and various electronic systems. Allows Electromagnetic Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Electromagnetic Physics per level.
Electromechanical Hull Sheeting
These ultra-thin nanoplastic sheets are resilient enough to survive the explosion of the Sleeper drones that carry them. The molecular-level circuitry inside them can be encased in layers of protective fullerene alloys that are billions of times their size, allowing electronics systems to be safely embedded just beneath the armor surface.
Electromechanical Interface Nexus
When integrated into a starship with other components, an EMI Nexus is used to facilitate manual control over numerous electromechanical systems which, by default, run in an automated manner according to their programmed roles. Typically, the EMI Nexus acts as a conduit between a capsuleer and their ship, serving as an interface through which they can operate normally automated electromechanical systems, such as a Central System Controller. Other more simple tasks, such as the activation of a ship's modules, also frequently rely on these components.
Electromechanical Interface Nexus Blueprint
Electron Blaster Cannon I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Electron Blaster Cannon I Blueprint
Electron Blaster Cannon II
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.
Electron Bomb
Radiates an omnidirectional pulse upon detonation that causes EM damage to surrounding vessels. The bomb employs an advanced armor hardening system which makes it highly resistant to EM damage, thus enabling delivery of multiple bombs to a given target area.
Electron Bomb Blueprint
Electronic Attack Ships
Skill for the operation of Electronic Attack Frigates.
Electronic Engineering
Skill and knowledge of Electronic Engineering and its use in the development of advanced technology. Used in all Electronics and Drone research. Allows Electronic Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Electronic Engineering per level.
Electronic Hardening Charge
This compact bundle of active nanites can be loaded into an Information Command Burst module and dispersed across allied ships to harden their sensor and tracking systems against enemy disruption.
Electronic Hardening Charge Blueprint
Electronic Link
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Electronic Parts
These basic elements of all electronic hardware are sought out by those who require spare parts in their hardware. Factories and manufacturers take these parts and assemble them into finished products, which are then sold on the market.
Electronic Superiority Charge
This compact bundle of active nanites can be loaded into an Information Command Burst module and dispersed across allied ships to enhance the range and strength of their sensor dampener, weapon disruptor, target painter, and targeted ECM modules.
Electronic Superiority Charge Blueprint
Electronic Superiority Rigging
Advanced understanding of electronics systems. Allows makeshift modifications to targeting, scanning and ECM systems through the use of rigs. 10% reduction in Electronic Superiority Rig drawbacks per level.
Electronic Warfare
Operation of ECM jamming systems. 5% less capacitor need for ECM and ECM Burst systems per skill level. Note: Does not affect capital class modules.
Electronics Upgrades
Skill at installing electronic upgrades, such as signal amplifiers, co-processors and backup sensor arrays. 5% reduction of CPU needs for all modules requiring Electronics Upgrades per skill level.
ElectroPunch Ultra L
The project to adapt Arcing Vorton Projectors into ship-based weapons required the development of a high-capacity energy source for the new weapons. Ship capacitors are powerful but the immense bursts of energy required to fire Vorton Projectors called for the development of one-shot Condenser Packs capable of retaining ultra-high charges and rapidly discharging them at need. In a novel and elegant solution to the problem of cabling burnout in the projectors, the material of the Condenser Packs is designed to be rendered down into a pool of nanites the ablative nanocabling of the weapons can draw on. Upwell's ElectroPunch Ultra brand of Condenser Packs are advanced charges designed to deliver a pulse of power tuned to develop arcs dealing balanced high damage at very short ranges.
ElectroPunch Ultra M
The project to adapt Arcing Vorton Projectors into ship-based weapons required the development of a high-capacity energy source for the new weapons. Ship capacitors are powerful but the immense bursts of energy required to fire Vorton Projectors called for the development of one-shot Condenser Packs capable of retaining ultra-high charges and rapidly discharging them at need. In a novel and elegant solution to the problem of cabling burnout in the projectors, the material of the Condenser Packs is designed to be rendered down into a pool of nanites the ablative nanocabling of the weapons can draw on. Upwell's ElectroPunch Ultra brand of Condenser Packs are advanced charges designed to deliver a pulse of power tuned to develop arcs dealing balanced high damage at very short ranges.
ElectroPunch Ultra S
The project to adapt Arcing Vorton Projectors into ship-based weapons required the development of a high-capacity energy source for the new weapons. Ship capacitors are powerful but the immense bursts of energy required to fire Vorton Projectors called for the development of one-shot Condenser Packs capable of retaining ultra-high charges and rapidly discharging them at need. In a novel and elegant solution to the problem of cabling burnout in the projectors, the material of the Condenser Packs is designed to be rendered down into a pool of nanites the ablative nanocabling of the weapons can draw on. Upwell's ElectroPunch Ultra brand of Condenser Packs are advanced charges designed to deliver a pulse of power tuned to develop arcs dealing balanced high damage at very short ranges.
Element Containment Vessel
This containment vessel has been retrieved from a Sleeper Artifact site and appears to be designed as a receptacle and regulation device for the strange and powerful Coalesced Elements associated with Drifter Hives. Although this containment vessel is only one component, evidently intended to be used with arrays of other devices and specialized control algorithms, it should provide the basis of a power system capable of tapping the energies of Coalesced Elements. Devices of this kind are of great interest to the Deathless Circle given their efforts to reactivate and expand their control over the Jovian infrastructure present in the Zarzakh system, and particularly aboard the ancient Jovian station known as "The Fulcrum". Together with Element Control Data and Coalesced Elements, this containment vessel can be handed in to the Deathless Circle at the Fulcrum in return for Deathless Circle Reward Chips.
Element Control Data
This data has been extracted from a Sleeper Databank and appears to provide a partial design schema for a set of control algorithms capable of utilizing and regulating the strange and powerful Coalesced Elements associated with Drifter Hives. Although incomplete, the data appears to call for integration with a suitable containment vessel equipped with dedicated processors and power regulation systems. This data is of great interest to the Deathless Circle given their efforts to reactivate and expand their control over the Jovian infrastructure present in the Zarzakh system, and particularly aboard the ancient Jovian station known as "The Fulcrum". Together with Element Containment Vessels and Coalesced Elements, this data can be handed in to the Deathless Circle at the Fulcrum in return for Deathless Circle Reward Chips.
Elemental Crux
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Elena Gazky's DNA
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate. This is a DNA sample taken from a member of the infamous pirate gang 'The Seven'.
Elite Drone AI
A tiny chip with a modified silicon-extract wafer forming the base for an integrated circuit. The chip stores the code for the elite drone's artificial intelligence.
Elite Infomorph Psychology
Advanced training for those Capsuleers who want to push clone technology to its limits. Allows 1 additional jump clone per level. Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.
Elite Slaves
Slavery has always been a questionable industry, favored by the Amarr Empire and detested by the Gallente Federation. These elite slaves are exceptionally well suited for physical labor.
EM Armor Compensation
5% bonus to EM resistance per level for Armor Coatings and Energized Membranes.
EM Armor Hardener I
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
EM Armor Hardener I Blueprint
EM Armor Hardener II
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
EM Coating I
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
EM Coating I Blueprint
EM Coating II
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
EM Energized Membrane I
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
EM Energized Membrane I Blueprint
EM Energized Membrane II
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
EM Pulse Generator
Weapon Component used primarily in Amarr Missiles. A component in various other technology as well.
EM Pulse Generator Blueprint
EM Shield Amplifier I
Boosts the EM resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
EM Shield Amplifier I Blueprint
EM Shield Amplifier II
Boosts the EM resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
EM Shield Compensation
5% bonus to EM resistance per level for Shield Amplifiers.
EM Shield Hardener I
Boosts shield resistance against EM damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
EM Shield Hardener I Blueprint
EM Shield Hardener II
Boosts shield resistance against EM damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Emergent Combat Analyzer
This combat analyzer appears to use the same fundamental programming as standard Empire-issue technology, although it operates at a much higher level of efficiency. These devices are typically employed in fleets where they provide predictive analyses of complex battle scenarios and supplement other combat electronics that handle smaller elements. Combat analyzers are best employed in tasks such as calculating a fleet's success rate, running comparative analyses between fleets and other similarly abstract problem-solving tasks requiring higher levels of heuristic programming. Even though the equipment has been badly damaged, the core functionality remains intact. With a skilled programmer and a talented mechanic, it could be re-integrated into a starship.
Emergent Combat Intelligence
Although emergent systems are not fully-fledged Artificial Intelligences, they are often so advanced that they can border on sentience. The means by which they are created is also a common source for claims that they are in fact, full-blown AIs. Emergent system development is said to have been an early focal point in Jovian software design, where they hoped to create an atmosphere in which an advanced system could self-assemble its own consciousness and thus “emerge” as a sentient being. What became of these projects remains unknown, although the Jovians appear to have abandoned these pursuits many millennia ago in favor of something more tangible and containable. Designed from the ground up to perform complex, real-time combat calculations such as weapon tracking and heat optimization, this device shows the signatures of an emergent intelligence. Despite this, various hard limitations have been encoded into the device at the most fundamental level, greatly limiting its potential to evolve any further. Even in its current state though, it represents some of the most advanced combat electronics ever built. Although nothing about the software is in itself revolutionary, it is able to tackle highly complex tasks with a frightening level of speed and efficiency.
Emergent Neurovisual Interface
As a capsuleer, few things are more important in space flight than the ability to instantly gauge one's surroundings and make decisions accordingly. For this reason, capsules inside starships make frequent use of neurovisual reproductions; emulations that recreate external stimuli using the most low-latency processor available – the human brain. This process relies on digital relays from camera drones and monitoring systems embedded into the hull. After capturing the data, they then feed it directly into the brain, at which point the external surrounds are recreated almost instantaneously. Functions familiar to any capsuleer such as the overview, tactical overlay and hostile threat indicators are just a few examples of the device's capabilities. Although NVI technology has been around since the inception of the capsule, the addition of salvaged Sleeper drone components and the now widely available fullerene polymers has carried the functionality forward into the new Tech III paradigm. Even before the first Strategic Cruiser was built, engineers hypothesized about potential issues with an NVI trying to communicate with an almost limitless combination of subsystems. Fortunately, the solution to the problem came wrapped up in the same technology that moved Tech III vessels from the world of scientific theory into reality.
Emergent Neurovisual Interface Blueprint
EMP L
Large Projectile Ammo. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 50% reduced optimal range.
EMP L Blueprint
EMP M
Medium Projectile Ammo. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 50% reduced optimal range.
EMP M Blueprint
EMP S
Small projectile Ammo. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 50% reduced optimal range.
EMP S Blueprint
EMP XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 50% reduced optimal range.
EMP XL Blueprint
Empire Civilian Container
Empire Control
Advanced corporation operation. +400 corporation members allowed per level. Note: The CEO must update his corporation through the corporation user interface before the skill takes effect.
Endurance
After the success of the Venture mining frigate, ORE spun their growing frontier exploration, exploitation and technology divisions into new subsidiaries. One of the first projects undertaken by the newly configured ORE conglomerate was the development of a new line of Expedition frigates, designed to meet the needs of the riskiest and most lucrative harvesting operations. The Endurance is being released under ORE’s ‘Frostline’ branding and combines improved ice mining systems with the well-proven mining frigate frame that served so well as the basis of the Venture and Prospect classes. Unique subsystems and fittings, coupled with a new compact ice mining laser design, give the Endurance the unique ability to harvest ice from a frigate class hull. In addition to this, the creators of the Endurance managed to retain much of the stealth technology that Expedition frigates have become known for.
Endurance Amarr Industrial Livery SKIN
Endurance Angel Industrial Livery SKIN
Endurance Blood Raider Industrial Livery SKIN
Endurance Caldari Industrial Livery SKIN
Endurance Gallente Industrial Livery SKIN
Endurance Glacial Drift SKIN
Endurance Guristas Industrial Livery SKIN
Endurance Minmatar Industrial Livery SKIN
Endurance Morphite Shine SKIN
Endurance Paydirt Prospector SKIN
Endurance Radioactives Reclamation SKIN
Extraction and processing of radioactive materials for use in industry can be difficult and hazardous work at best, with many standard mining techniques often treating such materials as waste byproducts that are better disposed of in space. Always on the look out for ways to increase the profitability of their mining and materials harvesting operations, ORE has established a specialist Radioactives Reclamation unit, equipped with dedicated harvesting and transport ships, to exploit dangerous and difficult to work radioactive materials. The heavy-industrial ships and transport vessels of ORE's Radioactives Reclamation unit are recognisable for their holographic warning markings and vivid "radioactive green" highlights on a more standard blue and grey livery.
Endurance Rockbreaker Pioneers SKIN
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Endurance Sansha Industrial Livery SKIN
Enduring Compounds
Enduring Conductors
Enduring Electronics
Enduring EM Shield Hardener
Boosts shield resistance against EM damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Enduring Explosive Shield Hardener
Boosts shield resistance against explosive damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Enduring Interdiction Nullifier
Temporarily nullifies the effects of warp disrupt probes and mobile warp disruptors when activated before entering warp. This module ceases to function when a Burst Jammer module or Higgs Anchor rig are fit.
Enduring Interdiction Nullifier Blueprint
Enduring Kinetic Shield Hardener
Boosts shield resistance against kinetic damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Enduring Multispectrum Shield Hardener
Boosts shield resistance against all damage types.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Enduring Thermal Shield Hardener
Boosts shield resistance against thermal damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance
Energy Cells
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Energy Grid Upgrades
Skill at installing power upgrades e.g. capacitor battery and power diagnostic units. 5% reduction in CPU needs of modules requiring Energy Grid Upgrades per skill level.
Energy Neutralization Burst Projector
Emits an area-of-effect burst, centered on the designated location. The burst neutralizes a portion of the energy in affected ships' capacitor. Note: Only Supercarriers can fit modules of this type. Only one module of this type can be fit per Supercarrier.
Energy Neutralization Burst Projector Blueprint
Energy Neutralizing Battery
Like an Energy Neutralizer only bigger and nastier.
Energy Neutralizing Battery Blueprint
Energy Pulse Weapons
Skill at using smartbombs. 5% decrease in smartbomb duration per skill level.
Energy Weapon Rigging
Advanced understanding of the interface between energy weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. 10% reduction in Energy Weapon Rig drawbacks per level.
Enfeebling Scoped Ladar ECM
Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems such as those found on Minmatar and Angel Cartel ships.
Enforcer
Famously one of the most flexible and compact rapid-attack ships in the New Eden cluster, the Enforcer-class cruiser is iconic due to its repeated appearances in anticrime and recruitment media issued by CONCORD. With a core design based on a combination of the Moa and Vexor cruiser subframes, CONCORD's Directive Enforcement Department became concerned early in the Drifter Crisis that the ship could no longer meet its needs. The Enforcer joined other ship classes in the DED inventory as part of CONCORD Aerospace's "Force Majeure Program" to develop enhanced variants. While CONCORD Aerospace successfully upgraded the Enforcer and other DED vessels with hyper-advanced technology, the program became a severe drain on CONCORD's resources. Consequently, the Inner Circle authorized a limited release of the Enforcer, stripped of CONCORD's advanced rapid-deployment and electronic warfare suites, to the capsuleer market via authorized dealers.
Enforcer - Calm Abyssal Filaments Crate
This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program. It contains a set of Calm Abyssal Filaments.
Enforcer - Defense System Skill Crate
This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program. It contains a shield or armor defense systems skill.
Enforcer - Destroyer Skill Crate
This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program. It contains a skill required for piloting destroyers of one of the Empires.
Enforcer - Frigate Crate
This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program. It contains a combat frigate of one of the Empires.
Enforcer - Frigate Crate
This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program. It contains a combat frigate of one of the Empires.
Enforcer - Frigate Skill Crate
This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program. It contains a skill required for piloting frigates of one of the Empires.
Enforcer - Tranquil Abyssal Filaments Crate
This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program. It contains a set of Tranquil Abyssal Filaments.
Enforcer Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Enforcer BlackIce Derailers SKIN
Awarded to capsuleers by CONCORD's Department for Enforcement of Restrictions on Artificial Intelligence and Life (DERAIL) for exemplary service against criminals using illegal AIs. Due to the existential risks of strong artificial intelligence, a large part of CONCORD's work involves investigating and combatting the development and use of powerful AIs by renegades and criminals in New Eden. No single division or section of CONCORD's vast apparatus is responsible for all aspects of counter-AI operations and a variety of units fight against AI threats under CONCORD's authority. DERAIL is a relatively prominent CONCORD division that focuses its efforts on illegal use of AI technology across New Eden. The department's so-called "Derailers" are organized into a number of sections specialized in combatting threats emerging from renegade use of unrestricted AI. The BlackIce Derailers are a CONCORD unit specializing in combatting the threats from illegal use of unrestricted AI in space and space-based facilities. The unit was formed by Colonel Tiko Zoar in YC105, during the explosion in space-industrial activity that followed licensing of independent capsuleers. Originally a DED police flotilla put in place to combat illegal use of AIs by capsuleers, formally the 47th DED Counterforce (AIC), the unit used to be known as "Zoar's Hunters" and took as its badge an image of the commander's faithful Syrikos Hound, Nightjack. By the time CONCORD pulled some of its experienced counter-AI units together into a dedicated command department, Colonel Tiko Zoar and his hound Nightjack were dead. The pair were killed aboard their ship during a raid, when a suspected AI-enhanced mining operation turned out to be part of a sophisticated and powerful rogue drone infestation. The name of the unit changed to the BlackIce Derailers, but the unit badge remained. As one of the elite space operations components of DERAIL, the unit continues to combat the illegal use of unrestricted AIs by criminal space-industrial corporations and renegade capsuleers.
Enforcer CONCORD Aerospace 'Prototype' SKIN
Enforcer DED 'Alpha Plus' Taskforce SKIN
To evaluate the implications of new cloning technology, that enabled an expanded level of skill uptake for Alpha State capsuleers, the DED established a test-flight taskforce under the codename 'Alpha Plus'. A large number of new recruits to the DED's capsuleer force were drafted from many arms of CONCORD's large military force and took part in the Alpha Plus program. Ships of the Alpha Plus Taskforce, now charged with continuing advanced training of DED personnel accepted for capsuleer duty, bear a variant DED livery of silver grey and light blue.
Enforcer DED 'Master-at-Arms' Recruiter SKIN
CONCORD's Directive Enforcement Department is one of the leading military forces of New Eden. As such, the DED is equipped with top-of-the-line ships and its ranks are filled by skilled crews and enforcement troops. The DED recruits from across New Eden and most major cities, colony outposts and space stations will have a DED recruitment and training facility commanded by a Master-at-Arms. When a DED Master-at-Arms travels they are entitled to bear the colors of their office on their ships. A Master-at-Arms is usually provided with a Pacifier-class frigate but the more senior among their ranks can call on powerful vessels such as the Enforcer-class cruiser or the formidable Marshal-class battleship.
Enforcer DED Army Reserve SKIN
CONCORD's Directive Enforcement Department is a significant reserve force that grew out of the original CONCORD Assembly Peacekeeping Army (CAPA). Known to most simply as the "CONCORD Army", CAPA's permanent command staff consists of career DED officers while most formations are drawn from the reserves of member states, primarily the "Big 4" core empires of New Eden. DED Army Reserve forces are primarily used for planetary and orbital operations but the division maintains a large fleet for transport, patrol and sentry duties. The fleet is most often used to transport and deploy peacekeepers or conflict monitors, while occasionally serving to enforce blockades against the importation of weapons, or the escalation of conflicts by mercenaries and other outside forces.
Enforcer Exoplanets Hunter SKIN
Enforcer Firewatch SKIN
Enforcer Glacial Drift SKIN
Enforcer SARO 'Black Troop' SKIN
Enhanced Electro-Neural Signaller
Enhanced Electro-Neural Signallers are a component used to harden supercapital capsuleer neurolink systems against hostile information warfare and subversion efforts. Specially enhanced versions of these devices are used to obtain the ultimate in secure capsuleer neurolinks for naval supercapital pilots.
Enhanced Neurolink Protection Cell
Enhanced Neurolink Protection Cells are designed to comprehensively protect capsuleer neural links with supercapital ship systems against subversion attempts. The scope of protections provided for supercapital pilots is broader as a reflection of the awesome power of empire supercarrier and titan fleets. Development of neurolink protection technology was spurred on by EDENCOM in conjunction with the core empires during the Triglavian Invasions. The demonstrated ability of the Collective to infiltrate information networks and subvert key communications backbones was viewed as a threat to naval capital fleets that had the potential to cripple even home system defenses.
Enhanced Neurolink Protection Cell Blueprint
Enhanced Ward Console
A control unit for Tech II shield systems.
Enormous Freight Container
A massive cargo container, used for inter-regional freight; most commonly used in freighter cargo bays.
Enormous Freight Container Blueprint
Enriched Clear Icicle
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. These crystalline formations can be found scattered around many an ice field and are known as the universe's primary source of helium isotopes. Due to environmental factors, this fragment's isotope deposits have become even richer than its regular counterparts'. Available in 0.0 security status solar systems or lower.
Enriched Uranium
Enriched Uranium is used in many kinds of manufacturing and as a fuel, making it a steady trade commodity. Enriched Uranium is generally manufactured by combining standard semiconductor PVD methods with ionic separation by means of mass spectrometry.
Entosis Link I
This mysterious device is the result of reverse-engineering salvaged Drifter technology. It appears to use ancient Jovian techniques and materials to allow more efficient mind-machine links than were thought possible in the past. The practical applications of this technology are still unclear. This module cannot be fitted to Interceptors. This module requires a full warm-up cycle before beginning to influence targeted structures. Ships fitted with an Entosis Link are unable to accelerate beyond 4000m/s using their normal sub-warp engines. Once activated, this module cannot be deactivated until it completes its current cycle. While an Entosis Link is active, the fitted ship cannot cloak, warp, jump, or dock. Capital ships cannot receive remote assistance while they have an Entosis Link active. Disclaimer: The Carthum Conglomerate, as well as its registered subsidiaries and partners, accepts absolutely no legal or ethical liability for any unforeseen consequences of connecting untested Drifter-derived technology directly to the user's mind.
Entosis Link I Blueprint
The Entosis Link was developed by Carthum Conglomerate from recovered Drifter technology. It appears to use ancient Jovian techniques and materials to allow more efficient mind-machine links than were thought possible in the past. This technology has proven to be the most efficient method of interfacing with Capsuleer sovereignty infrastructure. Many capsuleers played key parts in the development and ongoing refinement of Entosis Link technology. The greatest contributors have been the innovative thinkers in Pandemic Legion's legendary SPHERE Labs. The greatest capsuleer contributors to early testing of Entosis technology were members of the following organizations: Pandemic Legion Spectre Fleet No Not Believing (Especially Noir. Corporation) Affirmative Fidelas Constans Brave Collective DARKNESS. I Whip My Slaves Back and Forth Ministry of Inappropriate Footwork Nemesis Enterprises. Praetorian Directorate Q Alliance Stella Nova Suddenly Spaceships.
Entosis Link II
This mysterious device is the result of reverse-engineering salvaged Drifter technology. It appears to use ancient Jovian techniques and materials to allow more efficient mind-machine links than were thought possible in the past. The practical applications of this technology are still unclear. This module cannot be fitted to Interceptors. This module requires a full warm-up cycle before beginning to influence targeted structures. Ships fitted with an Entosis Link are unable to accelerate beyond 4000m/s using their normal sub-warp engines. Once activated, this module cannot be deactivated until it completes its current cycle. While an Entosis Link is active, the fitted ship cannot cloak, warp, jump, or dock. Capital ships cannot receive remote assistance while they have an Entosis Link active. Disclaimer: The Carthum Conglomerate, as well as its registered subsidiaries and partners, accepts absolutely no legal or ethical liability for any unforeseen consequences of connecting untested Drifter-derived technology directly to the user's mind.
Entrapment Array 1
This upgrade increases the chance of finding a complex in the system.
Entrapment Array 1 Blueprint
Entrapment Array 2
This upgrade increases the chance of finding a complex in the system.
Entrapment Array 2 Blueprint
Entrapment Array 3
This upgrade increases the chance of finding a complex in the system.
Entrapment Array 3 Blueprint
Entrapment Array 4
This upgrade increases the chance of finding a complex in the system.
Entrapment Array 4 Blueprint
Entrapment Array 5
This upgrade increases the chance of finding a complex in the system.
Entrapment Array 5 Blueprint
Entropic Radiation Sink I
Entropic Disintegrators generate a considerable amount of radiation when firing and this must be contained in order to avoid a dangerous build up. Bringing online additional Entropic Radiation Sinks allows the weapons to be fired at higher levels of energy and more rapidly, considerably increasing their damage potential. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Entropic Radiation Sink I Blueprint
Entropic Radiation Sink II
Entropic Disintegrators generate a considerable amount of radiation when firing and this must be contained in order to avoid a dangerous build up. Bringing online additional Entropic Radiation Sinks allows the weapons to be fired at higher levels of energy and more rapidly, considerably increasing their damage potential. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Enyo
The single-fanged Enyo sports good firepower capability, a missile hardpoint and some extremely strong armor plating, making it one of the best support frigates out there. Ideal for use as point ships to draw enemy fire from more vulnerable friendlies. Developer: Roden Shipyards Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship.
Enyo Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Enyo Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Enyo Blueprint
Enyo Exoplanets Hunter SKIN
Enyo Glacial Drift SKIN
Enyo Glittering Dream SKIN
The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. A major tourist attraction, the sparkling slabs of the Crystal Boulevard obscure a deep, dark purpose as beneath it lies the continuity of government and military command bunker complex for the planet of Gallente Prime. Similarly, the towering triple helix spire of the Glittering Dream nightclub, fashioned without and within from expensive crystalline carbonides, appears to be just a high-class nightclub. Here though is where the political, military, business and even criminal elite of Luminaire meet to discuss their most secret affairs in assurance of privacy and confidentiality.
Enyo Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Enyo Intaki Syndicate SKIN
Enyo Kopis Edge SKIN
Enyo Serpentis SKIN
Enyo Spirit SKIN
Enyo Valimor Legacy SKIN
Eos
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. Developer: CreoDron As the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers. While sacrificing relatively little in the way of defensive capability, the Eos can chew its way through surprisingly strong opponents - provided, of course, that the pilot uses top-of-the-line CreoDron drones.
Eos Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Eos Blueprint
Eos Exoplanets Hunter SKIN
Eos Glacial Drift SKIN
Eos Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Eos Intaki Syndicate SKIN
Eos Kopis Edge SKIN
Eos Serpentis SKIN
Eos Spirit SKIN
Eos Valimor Legacy SKIN
Eos Zydrine Burn SKIN
Zydrine Burn is a potent liquor that is loosely related to the more refined Zydrine Wine, both of these green-hued drinks being produced using rice leaves, a certain portion of the grains, and whatever additives are appropriate to the style of drink. While Zydrine Wine can be an extraordinarily delicate and subtle drink, with the finest generally held to be brewed from the rice plants of Intaki Prime, its more powerful cousin is a somewhat pungent and vividly green brew. Rumors suggest that some versions of Zydrine Burn use as ingredients effluent from Quafe production, liquefied fedo scent glands, or even the notorious protein delicacies in powdered form. Whatever the case, a market for this harshly memorable liquor has sprung up among space workers of all kinds, and few space station bars lack a bottle or two of the stuff. Among planetary populations the brew has a more notorious reputation, popularly considered the tipple of underclasses, criminals, and ruthless capsuleer pirates.
EP-S Gaussian Scoped Mining Laser
Basic mining laser. Extracts common ore quickly, but has difficulty with the more rare types.
Epithal
Aside from being endowed with the usual carrying capabilities of haulers, the Epithal possesses an extra cargo bay. That bay is equipped with sealed sub-chambers capable of maintaining hospitable environments for practically any kind of organism or entity, from biocells to viral agents, and is meant solely for ferrying planetary commodities. The Epithal was originally designed as a variant of the Iteron, but eventually evolved to perform an entirely separate role.
Epithal Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Epithal Blueprint
Epithal Exoplanets Hunter SKIN
Epithal Glacial Drift SKIN
Epithal Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Epithal Kopis Edge SKIN
Epithal Planetary Extraction
The Upwell Consortium has vast interests across New Eden due to a roster of member corporations from across the empires and territories of New Eden. Many of the corporations have considerable planetary holdings and some are involved in the extractive industries planetside, whether directly or through their many subsidiaries. The Upwell Planetary Extraction division was established to provide support services to the members of the Consortium and its livery was developed to promote its services to a wider segment of the industry dealing in shipping of planetary products up gravity wells and along the spacelanes.
Epithal Ruby Sungrazer SKIN
Epithal Serpentis SKIN
Epithal Spirit SKIN
Epithal Strategic Materiel Defender SKIN
Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics. The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
Epithal Valimor Legacy SKIN
Equipment Assembly Array
A mobile assembly facility where modules, implants, deployables, structures, structure modules, starbases and containers can be manufactured.
Equite I
Type: Light Fighter Role: Space Superiority Description: A dedicated space superiority fighter, the Equite is designed to be lethal to fighter and drone craft in its area of operations. Micro Missile Swarm: The Equite can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships. Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Equite especially difficult to destroy. The afterburner must cool down between uses. Anti-Small Craft Tackle: The Equite has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
Equite I Blueprint
Equite II
Type: Light Fighter Role: Space Superiority Description: A dedicated space superiority fighter, the Equite is designed to be lethal to fighter and drone craft in its area of operations. Micro Missile Swarm: The Equite can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships. Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Equite especially difficult to destroy. The afterburner must cool down between uses. Anti-Small Craft Tackle: The Equite has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
Erebus
From the formless void's gaping maw, there springs an entity. Not an entity such as any you can conceive of, nor I; an entity more primordial than the elements themselves, yet constantly coming into existence even as it is destroyed. It is the Child of Chaos, the Pathway to the Next. The darkness shall swallow the land, and in its wake there will follow a storm, as the appetite of nothing expands over the world. From the formless void's gaping maw, there springs an entity. -Dr. Damella Macaper, The Seven Events of the Apocalypse
Erebus Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Erebus Blueprint
Erebus Caille Neon SKIN
The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation. The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
Erebus Capsuleer Elite XV SKIN
The Capsuleers are considered an elite group across New Eden and this gilded nanocoating marks that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of "The Elite" across New Eden.
Erebus Duvolle SKIN
Erebus Eros Blossom SKIN
Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.
Erebus Exoplanets Hunter SKIN
Erebus Federal Police SKIN
The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies".
Erebus Glacial Drift SKIN
Erebus Glittering Dream SKIN
The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. A major tourist attraction, the sparkling slabs of the Crystal Boulevard obscure a deep, dark purpose as beneath it lies the continuity of government and military command bunker complex for the planet of Gallente Prime. Similarly, the towering triple helix spire of the Glittering Dream nightclub, fashioned without and within from expensive crystalline carbonides, appears to be just a high-class nightclub. Here though is where the political, military, business and even criminal elite of Luminaire meet to discuss their most secret affairs in assurance of privacy and confidentiality.
Erebus Headhunter SKIN
Erebus Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Erebus Intaki Syndicate SKIN
Erebus InterBus SKIN
Erebus Interstellar Convergence SKIN
This nanocoating is designed to evoke the strangeness and wonder of the paradoxical spacetime environments, and the effects within them, discovered in early YC124. This version of the nanocoating has been augmented with symbolism derived from certain data and artefacts acquired in the paradoxical space. What these symbols may mean remains an outstanding conundrum. The nanocoating is an example of one created by a specialist expert system oriented towards creative work. Recent data from the peculiar warp paradoxes located in New Eden was used by the expert system to create this design. It is rumored that the expert system has subsequently had to be forcibly terminated and destroyed by order of CONCORD.
Erebus Kopis Edge SKIN
Erebus Luminaire Rising SKIN
The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet.
Erebus Ruby Sungrazer SKIN
Erebus Sapphire Sungrazer SKIN
Erebus Serpentis SKIN
Erebus Spirit SKIN
Erebus Valimor Legacy SKIN
Erebus Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Eris
Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft. Developer: Roden Shipyards Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship.
Eris Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Eris Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Eris Blueprint
Eris Exoplanets Hunter SKIN
Eris Glacial Drift SKIN
Eris Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Eris Intaki Syndicate SKIN
Eris Kopis Edge SKIN
Eris Serpentis SKIN
Eris Spirit SKIN
Eris Valimor Legacy SKIN
Eros Blossom Firework
This firework impressively symbolizes love and desire with a display using traditional imagery rendered in glorious pyrotechnics. Showing a certain romantic side to the notorious Guardian Angels that commissioned it, this fiery blossom's micro-rockets bring the display to a climax with an impressively explosive finishing burst of flame.
Estamel Tharchon's Tag
Estamel Tharchon's Tag. It may prove valuable if turned in at proper authorities.
Estamel's Modified 350mm Railgun
The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Estamel's Modified 425mm Railgun
This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Estamel's Modified Ballistic Control System
A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Estamel's Modified Cloaking Device
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity. Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.
Estamel's Modified Co-Processor
Increases CPU output.
Estamel's Modified Cruise Missile Launcher
A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Estamel's Modified Dual 250mm Railgun
This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Estamel's Modified EM Shield Amplifier
Boosts the EM resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Estamel's Modified EM Shield Hardener
Boosts shield resistance against EM damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Estamel's Modified Explosive Shield Amplifier
Boosts the explosive resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Estamel's Modified Explosive Shield Hardener
Boosts shield resistance against explosive damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Estamel's Modified Kinetic Shield Amplifier
Boosts the kinetic resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Estamel's Modified Kinetic Shield Hardener
Boosts shield resistance against kinetic damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Estamel's Modified Large Graviton Smartbomb
Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.
Estamel's Modified Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Estamel's Modified Multispectral ECM
An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems.
Estamel's Modified Multispectrum Shield Hardener
Boosts shield resistance against all damage types.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Estamel's Modified Rapid Heavy Missile Launcher
Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.
Estamel's Modified Shield Boost Amplifier
Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Estamel's Modified Thermal Shield Amplifier
Boosts the thermal resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Estamel's Modified Thermal Shield Hardener
Boosts shield resistance against thermal damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Estamel's Modified Torpedo Launcher
A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Estamel's Modified X-Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Etana
The Etana came into existence as one of numerous secret projects under Tibus Heth's rule. As part of those revolutionary and paranoid times in the Caldari State, political emphasis on technological research was split between a need for inexpensive improvements in warfare and a need for advances in espionage and the arts of secrecy. One of the outcomes of that research was an improvement on the Osprey, whose versatility and low manufacturing cost made it a natural candidate for improvements. The resulting vessel maintained the shield defenses known among similar ships of its type, while adding an array of remarkable black ops capabilities. In fact, it is reputed that initial prototypes were employed to spy on interstellar activities near the recaptured Caldari Prime, as part of Tibus Heth's continually growing espionage initiative.
Eutectic Compact Cap Recharger
Increases the capacitor recharge rate.
Euxenite
A common ore commercially mined from moons, Euxenite is very useful as it yields good quantities of Scandium, a significant element of many advanced materials.
Evaporite Deposits
Deposits formed by the precipitation of mineral-rich water. Usable for many purposes, mostly as building-block components for more complex materials.
Evasive Maneuvering
Improved skill at efficiently turning and accelerating a spaceship. 5% improved ship agility for all ships per skill level.
Evasive Maneuvers Charge
This compact bundle of active nanites can be loaded into a Skirmish Command Burst module and dispersed across allied ships to reduce their effective signature radius and improve their agility, making them harder for enemy weapons to hit.
Evasive Maneuvers Charge Blueprint
Exceptional Moon Mining Crystal Type A I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Exceptional Moon Ores such as Xenotime, Monazite, Loparite, and Ytterbite ores. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type A crystals are used with modulated mining equipment and provide steady yields, with low residues and high reliability. A crystal choice for methodical mining operations prioritizing resource utilization over time.
Exceptional Moon Mining Crystal Type A I Blueprint
Exceptional Moon Mining Crystal Type A II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Exceptional Moon Ores such as Xenotime, Monazite, Loparite, and Ytterbite ores. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type A crystals are used with modulated mining equipment and provide steady yields, with low residues and high reliability. A crystal choice for methodical mining operations prioritizing resource utilization over time.
Exceptional Moon Mining Crystal Type B I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Exceptional Moon Ores such as Xenotime, Monazite, Loparite, and Ytterbite ores. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type B crystals are used with modulated mining equipment and achieve faster yields, with high residues and low reliability. A crystal choice for rapid extraction operations prioritizing time over resource utilization.
Exceptional Moon Mining Crystal Type B I Blueprint
Exceptional Moon Mining Crystal Type B II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Exceptional Moon Ores such as Xenotime, Monazite, Loparite, and Ytterbite ores. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type B crystals are used with modulated mining equipment and achieve faster yields, with high residues and low reliability. A crystal choice for rapid extraction operations prioritizing time over resource utilization.
Exceptional Moon Mining Crystal Type C I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Exceptional Moon Ores such as Xenotime, Monazite, Loparite, and Ytterbite ores. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type C crystals are used with modulated mining equipment and provide low yields, with very high residues and very low reliability. Typically used for asteroid field clearance purposes only.
Exceptional Moon Mining Crystal Type C I Blueprint
Exceptional Moon Mining Crystal Type C II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Exceptional Moon Ores such as Xenotime, Monazite, Loparite, and Ytterbite ores. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type C crystals are used with modulated mining equipment and provide low yields, with very high residues and very low reliability. Typically used for asteroid field clearance purposes only.
Exceptional Moon Ore Processing
Specialization in reprocessing of the rarest and most prized forms of ore extracted from New Eden's moons. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Xenotime, Monazite, Loparite, and Ytterbite reprocessing yield per skill level.
Executioner
The Executioner is another newly commissioned ship of the Amarr Imperial Navy. The Executioner was designed specially to counter the small, fast raider frigates of the Minmatar Republic; thus it is different from most Amarr ships in favoring speed over defenses. With the Executioner, the Amarrians have expanded their tactical capabilities on the battlefield.
Executioner Ardishapur SKIN
Executioner Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Executioner Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Executioner Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Executioner Blood Raiders SKIN
Executioner Blueprint
Executioner Capsuleer Day XV SKIN
Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.
Executioner Cold Iron SKIN
Executioner Exoplanets Hunter SKIN
Executioner Glacial Drift SKIN
Executioner Ironblood SKIN
Executioner Kador SKIN
Executioner Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Executioner Purity of the Throne SKIN
Executioner Raata Sunset SKIN
Executioner Versus Blueforce SKIN
Executioner Zakura Hansei SKIN
Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. Cherry trees as a whole are found on the home worlds of all the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Exequror
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Gallente Federation the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Exequror. The Exequror was a heavy cargo cruiser originally strong enough to defend itself against raiding frigates, though it lacked prowess in heavier combat situations. After its redesign, it had some of that bulk - and, necessarily, some of that strength - yanked out and replaced with the capability to help others in heavy combat situations, in particular those who needed armor repairs.
Exequror Aurora Universalis SKIN
Exequror Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Exequror Blueprint
Exequror Combat Medic Section SKIN
For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and dedicated combat medic vessels are usually adaptations of the various repair and recovery cruisers manufactured by empire corporations. The Combat Medic Sections will accompany DED forces on search and rescue duty along spacelanes where piracy is commonplace and often the only practical action that can be taken is recovery of survivors.
Exequror Exoplanets Hunter SKIN
Exequror GalNet StreamCast Unit SKIN
The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.
Exequror Glacial Drift SKIN
Exequror Hunter's Quiver SKIN
Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.
Exequror Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Exequror Intaki Syndicate SKIN
Exequror Kopis Edge SKIN
Exequror Luminaire Zenith SKIN
The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.
Exequror Navy Issue
The Exequror Navy Issue was commissioned by Federation Navy High Command in response to the proliferation of close-range blaster vessels on the modern stellar battlefield. While it doesn't boast the speed of some of its class counterparts, this up-close-and-personal gunboat nonetheless possesses some of the more advanced hybrid plasma-coil compression subsystems available, making it a lethal adversary in any upfront engagement.
Exequror Navy Issue Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Exequror Navy Issue Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Exequror Navy Issue Exoplanets Hunter SKIN
Exequror Navy Issue Glacial Drift SKIN
Exequror Navy Issue Hunter's Quiver SKIN
Exequror Navy Issue Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Exequror Navy Issue Intaki Syndicate SKIN
Exequror Navy Issue Kopis Edge SKIN
Exequror Navy Issue Sapphire Sungrazer SKIN
Exequror Navy Issue Spirit SKIN
Exequror Serpentis SKIN
Exequror Spirit SKIN
Exequror Valimor Legacy SKIN
Exhumers
Skill for the operation of Exhumers.
Exigent Heavy Drone Durability Mutaplasmid
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a heavy combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology. The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of shield and armor systems. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Exigent Heavy Drone Firepower Mutaplasmid
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a heavy combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology. The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems damage output. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Exigent Heavy Drone Navigation Mutaplasmid
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a heavy combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology. The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of navigation and spatial orientation functions. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Exigent Heavy Drone Projection Mutaplasmid
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a heavy combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology. The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems optimal and falloff ranges. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Exigent Light Drone Durability Mutaplasmid
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a light combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology. The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of shield and armor systems. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Exigent Light Drone Firepower Mutaplasmid
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a light combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology. The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems damage output. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Exigent Light Drone Navigation Mutaplasmid
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a light combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology. The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of navigation and spatial orientation functions. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Exigent Light Drone Projection Mutaplasmid
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a light combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology. The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems optimal and falloff ranges. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Exigent Medium Drone Durability Mutaplasmid
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a medium combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology. The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of shield and armor systems. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Exigent Medium Drone Firepower Mutaplasmid
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a medium combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology. The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems damage output. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Exigent Medium Drone Navigation Mutaplasmid
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a medium combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology. The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of navigation and spatial orientation functions. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Exigent Medium Drone Projection Mutaplasmid
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a medium combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology. The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems optimal and falloff ranges. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Exigent Sentry Drone Durability Mutaplasmid
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a sentry drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology. The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of shield and armor systems. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Exigent Sentry Drone Firepower Mutaplasmid
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a sentry drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology. The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems damage output. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Exigent Sentry Drone Precision Mutaplasmid
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a sentry drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology. The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of spatial orientation functions. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Exigent Sentry Drone Projection Mutaplasmid
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a sentry drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology. The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems optimal and falloff ranges. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Exile
This booster is highly addictive and has been known to cause aggressive behavior.
Exoplanets Hunter Reward Crate
This is a reward from CONCORD's Project Discovery for participating in their Exoplanets Hunter program.This container is hermetically sealed with an electronic locking mechanism, ensuring preservation of its contents in a variety of environments.Compromising the seal will cause the container to fully disintegrate while giving access to the items it holds.
Exotic Dancers, Female
Exotic dancing is considered an art form, even though not everyone might agree. Exposing the flesh in public places may be perfectly acceptable within the Federation, but in the Amarr Empire it's considered a grave sin and a sign of serious deviancy.
Exotic Dancers, Male
Exotic dancing is considered an art form, even though not everyone might agree. Exposing the flesh in public places may be perfectly acceptable within the Federation, but in the Amarr Empire it's considered a grave sin and a sign of serious deviancy.
Expanded Cargohold I
Increases cargo hold capacity at the expense of maximum velocity and hull strength.
Expanded Cargohold I Blueprint
Expanded Cargohold II
Increases cargo hold capacity at the expense of maximum velocity and hull strength.
Expanded Probe Launcher I
Launcher for Core Scanner Probes and Combat Scanner Probes. Core Scanner Probes are used to scan down Cosmic Signatures in space. Combat Scanner Probes are used to scan down Cosmic Signatures, starships, structures and drones. Note: Only one scan probe launcher can be fitted per ship.
Expanded Probe Launcher I Blueprint
Expanded Probe Launcher II
Launcher for Core Scanner Probes and Combat Scanner Probes. Core Scanner Probes are used to scan down Cosmic Signatures in space. Combat Scanner Probes are used to scan down Cosmic Signatures, starships, structures and drones. Note: Only one scan probe launcher can be fitted per ship. 5% bonus to strength of scan probes.
Expedition Frigates
Skill for operation of Expedition Frigates.
Experimental Enduring EM Armor Hardener I
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Experimental Enduring Explosive Armor Hardener I
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Experimental Enduring Kinetic Armor Hardener I
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Experimental Enduring Thermal Armor Hardener I
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Experimental Hyperspatial Accelerator
This unit increases warp speed and acceleration. No more than three Hyperspatial Accelerators can be fit to one ship.
Experimental Jump Drive Economizer
This unit decreases the isotope fuel requirements of starship jump drives. Can only be fitted to Jump Freighters and Rorquals. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Experimental Laboratory
Experimental Laboratories are used for reverse engineering of ancient technology. This structure has Reverse Engineering activities.
Experimental Mutaplasmid Repository
This mutaplasmid repository contains an Unstable Mutaplasmid that has been experimentally adapted for use with armor repairers or shield boosters of the 'Ancillary' type. Whoever is behind the experimentation program with mutaplasmids appears to have successfully applied Triglavian biotechnology to variants of defensive systems only developed recently in New Eden. This repository contains one random selection of the following: Unstable Small Ancillary Armor Repairer Mutaplasmid Unstable Medium Ancillary Armor Repairer Mutaplasmid Unstable Large Ancillary Armor Repairer Mutaplasmid Unstable Medium Ancillary Shield Booster Mutaplasmid Unstable Large Ancillary Shield Booster Mutaplasmid Unstable X-Large Ancillary Shield Booster Mutaplasmid
Experimental SV-2000 Rapid Light Missile Launcher
Launcher for cruisers intended to counter fast frigates, can only be fitted with regular light missiles.
Experimental XT-2800 Heavy Assault Missile Launcher I
A launcher intended for use on cruiser-class spacecraft. While assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations.
Experimental ZW-4100 Torpedo Launcher
A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Expert Cerebral Accelerator
Cerebral accelerators are military-grade boosters that significantly increase a new pilot's skill development. This technology is usually available only to naval officers, but CONCORD has authorized the release of a small number to particularly promising freelance capsuleers.This booster primes the brain's neural pathways and hippocampus, making it much more receptive to intensive remapping. This allows new capsuleers to more rapidly absorb information of all kinds. Bonuses: +8 to all attributes
Expired Basic 'Guri Kikhivaa' Cerebral Accelerator
Guri Kikhivaa are aspirants to the status of "Guri Hivaa" and use cerebral accelerator technology to help them learn the necessary hunting skills. The Guri Hivaa themselves are elite Guristas pilots specializing in hunting for very specific targets, whether that be marks to kill or kidnap, or rare and valuable consignments to plunder. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 14, YC124.
Expired BLTZN-05L Lowsec Ice Storm Filament
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, has begun to develop new technologies to expedite resource extraction in Nullsec. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study. In the spirit of Yoiul—and to expand their data pool—Frostline has chosen to share the products of their research with capsuleers across New Eden. For a limited time, pilots will be able to utilize these experimental filaments to more quickly and efficiently travel to Nullsec territories. This BLTZN-05L Lowsec Ice Storm Filament can transport up to five capsuleers and is configured to limit its range of destinations to volatile ice storms in low-sec space.
Expired CMT-05N Nullsec Ice Storm Filament
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies. To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This CMT-05N Nullsec Ice Storm Filament can transport up to five capsuleers and is configured to limit its range of destinations to volatile ice storms in null-sec space.
Expired CPD-10N Nullsec Ice Storm Filament
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies. To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This CPD-10N Nullsec Ice Storm Filament can transport up to ten capsuleers and is configured to limit its range of destinations to volatile ice storms in null-sec space.
Expired Curious Warp Matrix Filament
Expired Dangerous Warp Matrix Filament
Expired DNCR-05H Highsec Ice Storm Filament
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies. To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This DNCR-05H Highsec Ice Storm Filament can transport up to five capsuleers and is configured to limit its range of destinations to volatile ice storms in high-sec space.
Expired DNNR-01L Lowsec Ice Storm Filament
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies. To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This DNNR-01L Lowsec Ice Storm Filament can transport an individual capsuleer and is configured to limit its range of destinations to volatile ice storms in low-sec space.
Expired DSHR-01H Highsec Ice Storm Filament
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies. To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This DSHR-01H Highsec Ice Storm Filament can transport one individual capsuleer and is configured to limit its range of destinations to volatile ice storms in high-sec space.
Expired Enigmatic Warp Matrix Filament
Expired Extended 'Guri Kikhivaa' Cerebral Accelerator
Guri Kikhivaa are aspirants to the status of "Guri Hivaa" and use cerebral accelerator technology to help them learn the necessary hunting skills. The Guri Hivaa themselves are elite Guristas pilots specializing in hunting for very specific targets, whether that be marks to kill or kidnap, or rare and valuable consignments to plunder. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 14, YC124.
Expired Hazardous Warp Matrix Filament
Expired Hunt Drone Damage Booster I
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +2% Drone Damage Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Drone Damage Booster II
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +4% Drone Damage Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Drone Damage Booster III
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +6% Drone Damage Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Drone Damage Booster IV
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +8% Drone Damage Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Drone Precision Booster I
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +3% Drone Tracking Speed +3% Drone Optimal and Falloff Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Drone Precision Booster II
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +6% Drone Tracking Speed +6% Drone Optimal and Falloff Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Drone Precision Booster III
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +9% Drone Tracking Speed +9% Drone Optimal and Falloff Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Drone Precision Booster IV
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +12% Drone Tracking Speed +12% Drone Optimal and Falloff Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Missile Damage Booster I
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +3% Kinetic and Thermal Missile Damage Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Missile Damage Booster II
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +6% Kinetic and Thermal Missile Damage Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Missile Damage Booster III
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +9% Kinetic and Thermal Missile Damage Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Missile Damage Booster IV
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +12% Kinetic and Thermal Missile Damage Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Missile Velocity Booster I
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +3% Missile Explosion Velocity +3% Missile Velocity Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Missile Velocity Booster II
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +6% Missile Explosion Velocity +6% Missile Velocity Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Missile Velocity Booster III
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +9% Missile Explosion Velocity +9% Missile Velocity Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Missile Velocity Booster IV
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +12% Missile Explosion Velocity +12% Missile Velocity Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Probing Booster I
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +3% Scan Probe Strength -3% Scan Probe Deviation -3% Scan Probe Scan Time Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Probing Booster II
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +6% Scan Probe Strength -6% Scan Probe Deviation -6% Scan Probe Scan Time Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Probing Booster III
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +9% Scan Probe Strength -9% Scan Probe Deviation -9% Scan Probe Scan Time Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124
Expired Hunt Probing Booster IV
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +12% Scan Probe Strength -12% Scan Probe Deviation -12% Scan Probe Scan Time Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Pursuit Booster I
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +3% Warp Speed +3% Agility Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Pursuit Booster II
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +6% Warp Speed +6% Agility Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Pursuit Booster III
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +9% Warp Speed +9% Agility Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Pursuit Booster IV
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +12% Warp Speed +12% Agility Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Rapid Repair Booster I
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. -3% Shield Booster Cycle Time Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Rapid Repair Booster II
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. -6% Shield Booster Cycle Time Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Rapid Repair Booster III
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. -9% Shield Booster Cycle Time Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Rapid Repair Booster IV
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. -12% Shield Booster Cycle Time Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Resistance Booster I
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +2% Shield Resistances Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Resistance Booster II
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +4% Shield Resistances Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Resistance Booster III
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +6% Shield Resistances Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Resistance Booster IV
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +8% Shield Resistances Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Mysterious Warp Matrix Filament
Expired Perilous Warp Matrix Filament
Expired Potent 'Guri Kikhivaa' Cerebral Accelerator
Guri Kikhivaa are aspirants to the status of "Guri Hivaa" and use cerebral accelerator technology to help them learn the necessary hunting skills. The Guri Hivaa themselves are elite Guristas pilots specializing in hunting for very specific targets, whether that be marks to kill or kidnap, or rare and valuable consignments to plunder. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 14, YC124.
Expired Precarious Warp Matrix Filament
Expired PRNCR-10H Highsec Ice Storm Filament
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, has begun to develop new technologies to expedite resource extraction in Nullsec. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study. In the spirit of Yoiul—and to expand their data pool—Frostline has chosen to share the products of their research with capsuleers across New Eden. For a limited time, pilots will be able to utilize these experimental filaments to more quickly and efficiently travel to Nullsec territories. This PRNCR-10H Highsec Ice Storm Filament can transport up to ten capsuleers and is configured to limit its range of destinations to volatile ice storms in highsec-sec space.
Expired RDLF-10L Lowsec Ice Storm Filament
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, has begun to develop new technologies to expedite resource extraction in Nullsec. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study. In the spirit of Yoiul—and to expand their data pool—Frostline has chosen to share the products of their research with capsuleers across New Eden. For a limited time, pilots will be able to utilize these experimental filaments to more quickly and efficiently travel to Nullsec territories.
Expired VXN-01N Nullsec Ice Storm Filament
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies. To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This VXN-01N Nullsec Ice Storm Filament can transport one individual capsuleer and is configured to limit its range of destinations to volatile ice storms in null-sec space.
Explorer - Frigate Crate
This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program. It contains an exploration frigate of one of the Empires.
Explorer - Frigate Skill Crate
This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program. It contains a skill required for piloting frigates of one of the Empires.
Explosion Dampening Array
Boosts the control tower's shield resistance against explosive damage. Using more than one unit of this structure or similar structures that affect the same attribute on the control tower will yield diminishing returns.
Explosion Dampening Array Blueprint
Explosive Armor Compensation
5% bonus to explosive resistance per level for Armor Coatings and Energized Membranes.
Explosive Armor Hardener I
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Explosive Armor Hardener I Blueprint
Explosive Armor Hardener II
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Explosive Coating I
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Explosive Coating I Blueprint
Explosive Coating II
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Explosive Energized Membrane I
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Explosive Energized Membrane I Blueprint
Explosive Energized Membrane II
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Explosive Shield Amplifier I
Boosts the explosive resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Explosive Shield Amplifier I Blueprint
Explosive Shield Amplifier II
Boosts the explosive resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Explosive Shield Compensation
5% bonus to explosive resistance per level for Shield Amplifiers.
Explosive Shield Hardener I
Boosts shield resistance against explosive damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Explosive Shield Hardener I Blueprint
Explosive Shield Hardener II
Boosts shield resistance against explosive damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Extendable plunger tool
This object appears to be one part of a larger device. Perhaps used as an appendage of some type, the device features a metallic pole topped with a suction cup intended to manipulate objects within the environment. The metallic pole has been designed with a telescopic feature intended, presumably, to extend its length and improve the tool’s reach.
Extended Capsuleer Day XXI Cerebral Accelerator
When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after July 11, YC126.
Extended Capsuleer Day XXI Glamourex Booster
This booster has been produced and distributed by Impetus and CONCORD to celebrate the 21st anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 25% bonus to agent, corporation and faction standing increases. Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after July 11, YC126.
Extruded Compact Heat Sink
Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
F-11 Entangled GQD
Entangled Graphene Quantum Dots are uniquely configured carbon nanoparticles that have been entangled with particles present in Abyssal Deadspace. This makes them capable of being used in the construction of jump filaments targeting Abyssal Deadspace when combined with an Isolated Dimensional Thread.
F-12 Enduring Tracking Computer
By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
F-16 Entangled GQD
Entangled Graphene Quantum Dots are uniquely configured carbon nanoparticles that have been entangled with particles present in Abyssal Deadspace. This makes them capable of being used in the construction of jump filaments targeting Abyssal Deadspace when combined with an Isolated Dimensional Thread.
F-23 Compact Remote Sensor Booster
Can only be activated on targets to increase their scan resolutions, boost their targeting range and improve their sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
F-24 Entangled GQD
Entangled Graphene Quantum Dots are uniquely configured carbon nanoparticles that have been entangled with particles present in Abyssal Deadspace. This makes them capable of being used in the construction of jump filaments targeting Abyssal Deadspace when combined with an Isolated Dimensional Thread.
F-293 Scoped Remote Tracking Computer
Establishes a fire control link with another ship, thereby boosting the turret range and tracking speed of that ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
F-33 Entangled GQD
Entangled Graphene Quantum Dots are uniquely configured carbon nanoparticles that have been entangled with particles present in Abyssal Deadspace. This makes them capable of being used in the construction of jump filaments targeting Abyssal Deadspace when combined with an Isolated Dimensional Thread.
F-41 Entangled GQD
Entangled Graphene Quantum Dots are uniquely configured carbon nanoparticles that have been entangled with particles present in Abyssal Deadspace. This makes them capable of being used in the construction of jump filaments targeting Abyssal Deadspace when combined with an Isolated Dimensional Thread.
F-89 Compact Signal Amplifier
Augments the maximum target acquisition range, locking speed and sensor strength of a ship. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
F-90 Compact Sensor Booster
Gives an increase to targeting range, scan resolution and sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Faded Astrometric Chart
This voucher seems to have once served as a hard copy of instructions for piloting starships to a specific point within the New Eden cluster. The inevitable passing of time has degraded this physical chart until it became unusable, replaced by more advanced data storage and transmission technologies.
Faint Epsilon Scoped Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Faint Scoped Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Falcon
Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconnaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships. Developer: Ishukone Most of the recent designs off their assembly line have provided for a combination that the Ishukone name is becoming known for: great long-range capabilities and shield systems unmatched anywhere else.
Falcon Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Falcon Awakening YC125 SKIN
In YC105, they awoke again and for the first time. They fought to make their mark amongst the stars, and not even death could keep them from their destiny. Capsuleers of New Eden, come together and honor their legacy, their legend. Join us in lighting up the skies for twenty years of awakenings, and all the awakenings still to come. - Anonymous Announcement of Capsuleer Awakening YC125
Falcon Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Falcon Blue Tiger SKIN
Falcon Blueprint
Falcon Caldari Navy SKIN
Falcon Exoplanets Hunter SKIN
Falcon Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Falcon Glacial Drift SKIN
Falcon Matigu Seabeast SKIN
Falcon Raata Sunset SKIN
Falcon Steel Cardinal SKIN
Falcon Versus Redforce SKIN
Falcon Wiyrkomi SKIN
Falcon Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Fall of Fort Knocks YC120
At the end of YC120, roughly in the middle of the sixteenth year since the inception of independent capsuleers, the notorious Fort Knocks was destroyed in the culmination of a determined campaign to destroy the first Keepstar citadel ever built by capsuleers. The defense of Fort Knocks, anchored deep in the W-space system of J115405, was equally determined but in the final battle the Keepstar fell, ending the fortress's domination of the star system nicknamed "Rage". Since its construction in YC118 by the Hard Knocks Citizens alliance, the Keepstar had endured through many battles but the assault by a coalition of foes lead by The Initiative chipped away at Fort Knocks's defensive network of starbases, eventually achieving local space superiority and dooming New Eden's first Keepstar to its inevitable fate.
Fangs of the Serpent Firework
The Serpentis Corporation likes to hold celebrations for staff, clients and potential patrons of its extensive pharmaceutical manufacturing and research activities and the 'Fangs of the Serpent' firework is a signature of such events. The CONCORD and core empire authorities consider such gatherings to be meetings of 'a drug cartel and its criminal allies' but many still participate in the famed gatherings sponsored by Salvador Sarpati.
Faraday Force Magnetometer
Recent developments in salvager technology have allowed a greater variety of ancient components to be recovered from the wrecks of Sleeper drones. Initial scans of this salvaged Faraday Force Magnetometer indicate that it includes technology that might be able to find a home in the sensor equipment of capsuleer ships. Engineers across the cluster have begun attempting to reverse engineer the Sleeper techniques used in this component, with Gallente researchers expressing particular interest.
Faramon's Tag
This diamond tag carries the rank insignia equivalent of a captain within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.
Fast Talk
Skill at interacting with Concord. 5% Bonus to effective security rating increase.
Feawen's Approval Documentation
Capsuleers are known to use Galnet discussion boards and forums just as much as anyone else. In response to what appeared to be a leak of intelligence from a rival capsuleer alliance, an Amarr capsuleer known as Feawen responded with the simple, but now famous, "Feawen likes this." It was deemed sufficiently funny by her peers that it became a commonplace remark to leave in response to nearly any discussion, and it was a particular mark of honor to have Feawen herself respond to a discussion thread with her trademark quip. This massive tome contains a full list of everything that Feawen has been stated to like since the beginning of this odd (but typical to capsuleers) linguistic phenomenon. Literary critics around New Eden have noted with some humor, however, that it might have been easier and more cost-effective to simply list the things that Feawen does not like.
Federal Encryption Key
A key generated by the Gallente Federation for unlocking encrypted data. Though this key is single-use, its sequencing may provide Caldari intelligence with clues as to how further keys can be generated.
Federation Civilian Container
Federation Grand Prix Bronze Package
This is the Federation Grand Prix Bronze Package awarded to pilots for notable participation in New Eden's premiere capsuleer ship racing event. The various sponsors have made it possible for the pack to contain a selection from the available boosters and accelerators.
Federation Grand Prix CreoDron Package
Sponsored by the leading drone research and development corporation CreoDron, this package has a chance to contain a selection of Gallente Federation Grand Prix commemorative items including fireworks, celebratory nanocoatings and trinkets.
Federation Grand Prix Gold Package
This is the Federation Grand Prix Gold Package awarded to pilots for supreme piloting skill and endurance in New Eden's premiere capsuleer ship racing event. The various sponsors have made it possible for the pack to contain a selection from the available boosters and accelerators.
Federation Grand Prix Impetus Package
Sponsored by the holo industry giant Impetus, this package has a chance to contain a selection of Gallente Federation Grand Prix commemorative items including fireworks, celebratory nanocoatings and trinkets.
Federation Grand Prix Quafe Package
Sponsored by Quafe – In The Heat of The Moment – this package has a chance to contain a selection of Gallente Federation Grand Prix commemorative items including fireworks, celebratory nanocoatings and trinkets.
Federation Grand Prix Silver Package
This is the Federation Grand Prix Silver Package awarded to pilots for special achievement in New Eden's premiere capsuleer ship racing event. The various sponsors have made it possible for the pack to contain a selection from the available boosters and accelerators.
Federation Navy 100mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
Federation Navy 100MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.
Federation Navy 10MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Cruisers and Battlecruisers.
Federation Navy 125mm Railgun
The 125mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Federation Navy 150mm Railgun
This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Federation Navy 1600mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
Federation Navy 1MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Frigates and Destroyers.
Federation Navy 200mm Railgun
The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Federation Navy 200mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
Federation Navy 250mm Railgun
Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Federation Navy 350mm Railgun
The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Federation Navy 400mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
Federation Navy 425mm Railgun
This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Federation Navy 500MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module.
Federation Navy 50MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Cruisers and Battlecruisers.
Federation Navy 5MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Frigates and Destroyers.
Federation Navy 75mm Railgun
A small multi-barreled railgun for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Federation Navy 800mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
Federation Navy Antimatter Charge L
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Federation Navy Antimatter Charge M
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Federation Navy Antimatter Charge S
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Federation Navy Co-Processor
Increases CPU output.
Federation Navy Comet
The Comet's design comes from one Arnerore Rylerave, an engineer and researcher of the Roden Shipyards corporation. Originally created as a standard-issue police patrol vessel, its tremendous maneuverability and great offensive capabilities catapulted it into the Navy's ranks, where it is now a widely-used skirmish vessel.
Federation Navy Comet Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Federation Navy Comet Exoplanets Hunter SKIN
Federation Navy Comet Glacial Drift SKIN
Federation Navy Comet Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Federation Navy Comet Intaki Syndicate SKIN
Federation Navy Comet Kopis Edge SKIN
Federation Navy Comet Luminaire Zenith SKIN
The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.
Federation Navy Comet Police SKIN
The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies".
Federation Navy Comet Sapphire Sungrazer SKIN
Federation Navy Comet Spirit SKIN
Federation Navy Comet Versus Redforce SKIN
Federation Navy Command Mindlink
This advanced interface link produced for the Federation Navy and its allies drastically improves a commander's Armored Command and Skirmish Command abilities by directly linking to the nanites launched by the command burst charge. +25% bonus to Armor and Skirmish Command Burst effect strength and duration.
Federation Navy Command Sergeant Major Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Federation Navy Drone Damage Amplifier
The Drone Damage Amplifier projects a multi-node quantum entanglement onto the ship's drone or fighter communications net, creating a bridged processor link that allows for better real-time trajectory projections. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Federation Navy Drone Navigation Computer
Increases microwarpdrive speed of drones. Increases the speed of fighters. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Federation Navy Dual 150mm Railgun
This cruiser-sized weapon is a double-barreled version of the frigate class 150mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Federation Navy Dual 250mm Railgun
This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Federation Navy Electron Blaster Cannon
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Federation Navy EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Federation Navy EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Federation Navy EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Federation Navy Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Federation Navy Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Federation Navy Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Federation Navy Fleet Captain Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Federation Navy Fleet Colonel Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Federation Navy Fleet Colonel Insignia II
Identification tags such as these may prove valuable if handed to the proper organization.
Federation Navy Fleet Commander Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Federation Navy Fleet Major Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Federation Navy Fleet Rear-Admiral Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Federation Navy Garde
Sentry Drone
Federation Navy Hammerhead
Medium Scout Drone
Federation Navy Heavy Electron Blaster
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Federation Navy Heavy Ion Blaster
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Federation Navy Heavy Neutron Blaster
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Federation Navy Hobgoblin
Light Scout Drone
Federation Navy Inferno Auto-Targeting Cruise Missile I
A Gallente cruise missile with a plasma warhead and automatic guidance system.
Federation Navy Inferno Auto-Targeting Heavy Missile I
A Gallente heavy missile with a plasma warhead and automatic guidance system.
Federation Navy Inferno Auto-Targeting Light Missile I
A Gallente light missile with a plasma warhead and automatic guidance system.
Federation Navy Ion Blaster Cannon
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Federation Navy Iridium Charge L
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Federation Navy Iridium Charge M
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Federation Navy Iridium Charge S
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Federation Navy Iron Charge L
Consists of two components: a shell of titanium and a core of iron atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Federation Navy Iron Charge M
Consists of two components: a shell of titanium and a core of iron atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Federation Navy Iron Charge S
Consists of two components: a shell of titanium and a core of iron atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Federation Navy Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Federation Navy Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Federation Navy Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Federation Navy Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Federation Navy Large Plasma Smartbomb
Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.
Federation Navy Lead Charge L
Consists of two components: a shell of titanium and a core of lead atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Federation Navy Lead Charge M
Consists of two components: a shell of titanium and a core of lead atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Federation Navy Lead Charge S
Consists of two components: a shell of titanium and a core of lead atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Federation Navy Light Electron Blaster
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Federation Navy Light Ion Blaster
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Federation Navy Light Neutron Blaster
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Federation Navy Magnetic Field Stabilizer
Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Federation Navy Medium Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Federation Navy Medium Plasma Smartbomb
Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.
Federation Navy Micro Plasma Smartbomb
Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.
Federation Navy Midshipman Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Federation Navy Midshipman Insignia II
Identification tags such as these may prove valuable if handed to the proper organization.
Federation Navy Midshipman Insignia III
Identification tags such as these may prove valuable if handed to the proper organization.
Federation Navy Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Federation Navy Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Federation Navy Neutron Blaster Cannon
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Federation Navy Ogre
Heavy Attack Drone
Federation Navy Omnidirectional Tracking Link
Improves the optimal range and tracking of all drones. Improves the optimal range, falloff range, explosion radius and explosion velocity of all fighter weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Federation Navy Plutonium Charge L
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Federation Navy Plutonium Charge M
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Federation Navy Plutonium Charge S
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Federation Navy Raid Leader Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Federation Navy Remote Tracking Computer
Establishes a fire control link with another ship, thereby boosting the turret range and tracking speed of that ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Federation Navy Sensor Booster
Gives an increase to targeting range, scan resolution and sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Federation Navy Sergeant Elite Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Federation Navy Sergeant Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Federation Navy Sergeant Insignia II
Identification tags such as these may prove valuable if handed to the proper organization.
Federation Navy Sergeant Insignia III
Identification tags such as these may prove valuable if handed to the proper organization.
Federation Navy Sergeant Major Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Federation Navy Small Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Federation Navy Small Plasma Smartbomb
Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.
Federation Navy Squad Leader Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Federation Navy Stasis Webifier
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
Federation Navy Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Federation Navy Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Federation Navy Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Federation Navy Thorium Charge L
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Federation Navy Thorium Charge M
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Federation Navy Thorium Charge S
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Federation Navy Tracking Computer
By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Federation Navy Tungsten Charge L
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Federation Navy Tungsten Charge M
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Federation Navy Tungsten Charge S
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Federation Navy Uranium Charge L
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Federation Navy Uranium Charge M
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Federation Navy Uranium Charge S
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Federation Navy Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Federation Navy Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Fedo
The Fedo is an omnivorous, sponge-like creature. It has reddish skin and numerous small claw-like tentacles which it uses to move around and protect itself. A primitive being, the Fedo's method of eating and absorbing nutrition is slow and inefficient. This means that food stays for a long time in the Fedo's body, and will most often have rotted or turned foul before the animal passes it out of its system. The Fedos eject fumes from their body which, for the reasons explained above, have a most horrible odor. The Fedos possess a fantastic sense of smell and so use these fumes to communicate with each other; they are however both blind and deaf, having no eyes or ears. The mouth is located on the underside of the beast, and the Fedo feeds by positioning itself over the food and lowering itself down on it.
Felsic Magma
The churning core of lava planets is rife with felsic magma, or silicate material that is infused with lighter elements, from which basic silicon and other atomic matter may be extracted. Silicon is abundant on many terrestrial planets, but the fastest and easiest way to obtain it, given advances in planetary mining processes, is from felsic magma.
Fenrir
Third in line to jump on the freighter bandwagon, the Republic decided early in the design process to focus on a balance between all ship systems. True to form, their creation is comparatively lightweight - though lightweight is certainly not a term easily applicable to this giant.
Fenrir Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Fenrir Blue Tiger SKIN
Fenrir Blueprint
Fenrir Exoplanets Hunter SKIN
Fenrir Fleet Ordnance Spike SKIN
Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank. Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
Fenrir Glacial Drift SKIN
Fenrir Hazard Control SKIN
Fenrir Justice SKIN
Fenrir Krusual SKIN
Fenrir Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Fenrir Tronhadar Ink SKIN
Fenrir Valklear Glory SKIN
Fermionic Condensates
One of the most complex composites known to man, fermionic condensates consist of superconductive boson particles all occupying the same quantum state, thus creating a nearly resistance-free environment for electric current. These condensates have therefore become a staple in advanced reactor manufacture.
Fermionic Condensates Reaction Formula
Fernite Alloy
An intensely durable and extremely versatile alloy, Fernite, when combined with certain other materials, is a crucial stepping stone in the creation of a whole host of advanced technologies.
Fernite Alloy Reaction Formula
Fernite Carbide
A revolutionary ceramic carbide compound, much favored by the Matari both for its earthy quality and its extremely wide range of technological uses.
Fernite Carbide Composite Armor Plate
Armor Component used primarily in Minmatar ships. A component in various other technology as well.
Fernite Carbide Composite Armor Plate Blueprint
Fernite Carbide Reaction Formula
Ferox
Designed as much to look like a killing machine as to be one, the Ferox will strike fear into the heart of anyone unlucky enough to get caught in its crosshairs. With the potential for sizable armament as well as tremendous electronic warfare capability, this versatile gunboat is at home in a great number of scenarios.
Ferox Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Ferox Blue Tiger SKIN
Ferox Blueprint
Ferox Capsuleer Day XVII SKIN
Capsuleers were given independent licenses 17 years ago and the YC122 celebrations mark this latest anniversary of the start of the Capsuleer Age with the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVII is a moment of celebration for "The Elite" pilots even as the threat of invasion from the Triglavian Collective looms. CONCORD and the core empires of New Eden surely hope to persuade the ranks of independent capsuleers to join the struggle against the implacable and inscrutable foe.
Ferox Cordite Blossom SKIN
Released as a tribute to a renowned Imperial Armaments weapons designer who was lost in battle during live field testing in mid YC120, this nanocoating was produced in limited numbers for just eight hulls that have drawn influence (either directly or more controversially) from his highly successful design work over the years. The fade from deep black to vibrant yellow pays homage to the color produced by Standard frequency crystals, which are used in weapons testing to form a baseline damage profile for prototype energy turrets. The nanocoating is also adorned with a crest of crimson roses, the symbol of the Imperial house to which he belonged. Among the hulls that this nanocoating was commissioned for is the Punisher, the staple anti-frigate and fighter patrol platform of the Imperial Navy, which is widely regarded as one of the finest examples of a light turret-based weapons platform ever designed. “To serve your craft with such skill and tenacity is worthy of the deepest reverence. To pour your very heart and soul into your work is truly divine.” Kefsooda Arkih, - CEO, Imperial Armaments.
Ferox Exoplanets Hunter SKIN
Ferox Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Ferox Glacial Drift SKIN
Ferox Guristas SKIN (30 Days)
Ferox Hunter's Quiver SKIN
Ferox IGC SKIN
Ferox Lai Dai SKIN
Ferox Luminaire Rising SKIN
The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet.
Ferox Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Ferox Matigu Seabeast SKIN
Ferox Military Stockpile Captain SKIN
State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers. The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
Ferox Navy Issue
While the Ferox had long been a key ship in Caldari Navy fleets, new ambush tactics were beginning to expose weaknesses in the standard doctrines. The navy needed a ship capable of withstanding a surprise assault from multiple vessels, with firepower to match. This time, the Caldari weren't designing an elegant hunter that could kill at range – they needed a monster with heavy defenses and claws sharp enough to fend off closing attackers. With advanced hybrid tracking systems and highly classified shield energy injection systems, the Ferox Navy Issue is capable of reducing entire squadrons to smoking wreckage single-handedly. This great beast fears not the buzzing of flies.
Ferox Navy Issue Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Ferox Navy Issue Steel Cardinal SKIN
Ferox Navy Issue Versus Blueforce SKIN
Ferox Raata Sunset SKIN
Ferox Scope Syndication YC122 SKIN
The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.
Ferox State Police SKIN
The Caldari State Police is one of the few law enforcement organizations that conducts operations across Caldari territory, working alongside Caldari Customs and the Business Tribunal Audit & Investigation Branch, known as the "Audit Tribunes". Originating as the planetary police force of Caldari Prime, during the period of Caldari membership of the Federation, the Caldari Police Guards played a key role in evacuating millions during the Caldari-Gallente War. This guaranteed the continued existence of the agency as the Caldari State Police, even in the new Caldari order of a fully corporate state. The Caldari State Police found its niche in the interstellar nature of the Caldari State and is often used by the many smaller corporations and multistellar businesses that require a law enforcement agency that can operate across megacorporate territorial lines. The bulk of the State Police's income is derived from such policing and security work, but it retains Chief Executive Panel funding and the "Big 8" oversight that comes with it. Occasionally, the megacorporations may call in the State Police to resolve some matter they wish to keep at arms length. Actual disputes between megacorps remain the almost exclusive preserve of the CBT and its Audit Tribunes.
Ferox Steel Cardinal SKIN
Ferox Vitalshift EGO SKIN
[Incoming commercial broadcast...] Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology. EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy. The Vitalshift from Ishukone. Feel the pulse, see the future.
Ferox Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Ferrofluid
Ferrofluids are superparamagnetic fluids containing tiny particles of magnetic solids suspended in liquid. The primary component in the creation of ferrogels.
Ferrofluid Reaction Formula
Ferrogel
A magnetised liquid, used to control the flow of cold plasma fields in shield systems, reactor cores, pulse generators and thruster systems.
Ferrogel Reaction Formula
Fertilizer
Fertilizer is particularly valued on agricultural worlds, where there is a constant demand for all commodities that boost export value.
Festival Battlecruiser SKINs and Snowballs Crate
This crate contains Aurora Universalis SKIN Licenses for the Harbinger, Drake, Myrmidon and Hurricane along with 2 Yoiul Festival Snowballs.
Festival Battleship SKINs, HyperCore and Snowballs Crate
This crate contains Aurora Universalis SKIN Licenses for the Apocalypse, Raven, Megathron and Tempest along with 10 HyperCore and 2 Yoiul Festival Snowballs.
Festival Cap and Snowballs Crate
This crate contains an Aurora Universalis Cap and 10 Yoiul Festival Snowballs.
Festival Destroyer SKINs and Snowballs Crate
This crate contains Aurora Universalis SKIN Licenses for the Coercer, Cormorant, Catalyst and Thrasher along with 2 Yoiul Festival Snowballs and a Festival Launcher.
Festival Exploration Suit and Snowballs Crate
This crate contains a Male and Female Polar Aurora Exploration Suit and 2 Yoiul Festival Snowballs.
Festival Facial Augmentation and Snowballs Crate
This crate contains Oculina Carmina Facial Augmentations and 2 Yoiul Festival Snowballs.
Festival Facial Augmentation and Snowballs Crate
This crate contains Male and Female Eico Auroralite Facial Augmentation and 8 Yoiul Festival Snowballs.
Festival Fireworks Crate
This crate contains 100 Yoiul Festival Starburst Fireworks and a Festival Launcher.
Festival Frigate SKINs and Snowballs Crate
This crate contains Aurora Universalis SKIN Licenses for the Executioner, Condor, Atron and Slasher along with 6 Yoiul Festival Snowballs and a Festival Launcher.
Festival HyperCore and Snowballs Crate
This crate contains 10 HyperCore and 2 Yoiul Festival Snowballs.
Festival HyperCore, Body Augmentation and Snowballs Crate
This crate contains 10 HyperCore, Male and Female RubySet TorsoRig Body Augmentation and 2 Yoiul Festival Snowballs.
Festival Launcher
An otherworldly glow emanates from this strange and outlandish-looking device. Its missile tubes look suspiciously capable of fitting a huge snowball, fireworks, and other festive ammunition.
Festival Snowballs Crate
This crate contains 4 Yoiul Festival Snowballs.
Festival Tier 1 Filament Crate
This crate contains 3 Calm Abyssal Filament Crates
Festive Firecrackers
Used in celebrations around the cluster, these small cosmetic explosives produce a loud rapid series of reports that is often mistaken for automatic gunfire. Thankfully, the noise is also mated with multiple colors and effects, which helps avoid friendly fire, or draw more attention to the source of the gunfire, depending on how smart your friends happen to be.
FFR Enduring Assault Damage Control
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. May be activated to grant extreme resistances to shield, armor and hull for a short period of time. Only one Damage Control can be fit at a given time. Assault Damage Controls can only be fit to Assault Frigates and Heavy Assault Cruisers.
Fiend
The Fiend was originally designed by Sansha's Nation as a Heavy Interdiction Cruiser for use by elite harvester squadrons as a means to capture and board ships typically requiring large crew complements. The advanced interdiction technology the vessel is equipped with allows it to generate warp disruption fields without impairing its flight characteristics. This allows these formidable ships to easily chase down and hold even the fastest vessels in the larger size brackets. As with other Sansha's Nation equipment, the handful of captured Fiends in commercial hands have proven to be adaptable for capsuleer use.
Fierce Abyssal Filaments Crate
This sealed containment crate holds a Fierce Abyssal Filament of a random weather type that can transport you to an Abyssal Deadspace pocket.
Fierce Dark Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a fierce and volatile environment, and clouded by a field of dark matter that will reduce weapon ranges but enhance ship velocity. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Fierce Electrical Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a fierce and volatile environment, and disrupted by massive electrical storms that will reduce EM resistance but enhance ship capacitor recharging. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Fierce Exotic Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a fierce and volatile environment, and saturated with exotic particles that will reduce kinetic resistance but enhance scan resolution. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Fierce Firestorm Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a fierce and volatile environment, and blasted by plasma firestorms that will reduce Thermal resistance but enhance ship armor strength. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Fierce Gamma Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a fierce and volatile environment, and bathed in the radioactive afterglow of a gamma-ray burst that will reduce explosive resistance but enhance ship shield strength. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Fiery Kernite
Known as Rage Stone to veteran miners after a discovery of a particularly rich vein of it caused a bar brawl of epic proportions in the Intaki Syndicate. It has a 10% higher yield than basic kernite. Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen. Available primarly in low and null security status and wormhole systems.
Fighter Hangar Management
5% bonus to Fighter Hangar size per level.
Fighter Support Unit I
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation. Note: Can only be fit to Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
Fighter Support Unit I Blueprint
Fighter Support Unit II
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation. Note: Can only be fit to Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
Fighters
Allows operation of fighter craft. 5% increase in fighter damage per level.
Firbolg I
Type: Light Fighter Role: Attack Description: The Firbolg is a general purpose attack craft. Blaster Cannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles.
Firbolg I Blueprint
Firbolg II
Type: Light Fighter Role: Attack Description: The Firbolg is a general purpose attack craft. Blaster Cannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles.
Firewater Ytirium
Firewater Ytirium is a rarer form of Ytirium ore with a relative density of Isogen mineral content 10% greater than the standard form. Ytirium is a rare ore that contains a useful concentration of the Isogen mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Ytirium was the Isogen-bearing ore discovered by this group and was named for the Ytiri corporation contribution to the surveying expeditions. Available primarily in nullsec and W-space systems containing A0 (Blue Small) stars, as well as surveyed locations on the borders of empire and nullsec space.
Flag Cruisers
Skill for the operation of Flag Cruisers
Flames of the Rebellion Firework
A stunning celebration of the Great Rebellion, the explosive 'Flames of Rebellion' firework symbolizes the great breakout of the rebellion followed by the joining in one circle of the tribes of Minmatar. This firework is extremely popular with Minmatar of all ages. The Amarr Empire forbids its subjects from even owning this pyrotechnic, let alone permitting them to set it off. Capsuleers are less daunted by such proscriptions and Minmatar pilots delight in displaying it in Amarr territory.
Flawless Arkonor
This extremely rare and valuable variant of arkonor ore was recently discovered by ORE engineers during early field tests of new moon mining technology. This moon ore produces 15% more minerals than standard arkonor when reprocessed. Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite.
Fleet Command
Advanced proficiency at projecting beneficial effects to fleetmates. Increases Command Burst and Mining Foreman Burst area of effect range by 5% per skill level.
Fleet Compression Logistics
This fleet support skill increases the range at which fleet members can use fleet compression services offered by a ship operating an industrial core and compressor technology. Each level increases by 10% the range from the industrial core ship within which fleet compression services can be used by other fleet members. This skill is intended for use by pilots operating industrial core and compressor modules.
Fleet Coordination
Advanced fleet support skill allowing commanders to increase the size and spread of their fleet formations. Unlocks additional formation scaling options at each level of training in the following order: Level 0: 10km size, 1km spacing (default) Level 1: 20km size, 2km spacing Level 2: 30km size, 3km spacing Level 3: 40km size, 4km spacing Level 4: 50km size, 5km spacing Level 5: 100km size, 10km spacing
Fleet Formations
Fleet support skill allowing commanders to organize and warp fleets in formation. Unlocks additional formation types at each level of training in the following order: Level 0: Point Formation (default) Level 1: Sphere Formation Level 2: Plane Formation Level 3: Wall Formation Level 4: Arrow Formation Level 5: Relative Formation
Fleeting Compact Stasis Webifier
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
Flow Cytometry Rewards Crate
This is a reward from CONCORD's Project Discovery for participating in their Flow Cytometry research program. This container is hermetically sealed with an electronic locking mechanism, ensuring preservation of its contents in a variety of environments. Compromising the seal will cause the container to fully disintegrate while giving access to the items it holds.
Fluctuating Entropic Regulator
A component used inside advanced Triglavian technology such as Extraction SubNodes to shape and direct zero-point energy, the inner workings of the Entropic Regulator continue to baffle the scientists of K-space. This regulator has been damaged causing it to become unstable, but the nature of that instability could help to unlock the secrets of advanced zero-point energy manipulation - making this an extremely valuable item.
Fluxed Condensates
When combined with other materials and alloys, fluxed condensates help contribute to a unique quantum state highly conducive to efficient reactor operation.
Fluxed Condensates Reaction Formula
Flycatcher
Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft. Developer: Kaalakiota As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
Flycatcher Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Flycatcher Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Flycatcher Blue Tiger SKIN
Flycatcher Blueprint
Flycatcher Exoplanets Hunter SKIN
Flycatcher Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Flycatcher Glacial Drift SKIN
Flycatcher Kimotoro Eskeitan SKIN
Formally called the "Kimotoro Tivaktikun Sejikiineten Eskeitan", or Kimotoro Defense Zone Executive Guard, most Caldari know the defense force of the home constellation of the State simply as the Kimotoro Eskeitan. A Caldari Navy unit that answers directly to the Chief Executive Panel, the Kimotoro Eskeitan are often seen performing ceremonial duties in their splendidly caparisoned combat vessels, such as on occasions like the Caldari State Workers Union Day. For all the decoration and pomp of their most visible appearances, the Kimotoro Eskeitan are one of the most elite forces in the Caldari State's military and form an essential component of the defensive arrangements of the Caldari home systems.
Flycatcher Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Flycatcher Matigu Seabeast SKIN
Flycatcher Raata Sunset SKIN
Flycatcher State Police SKIN
The Caldari State Police is one of the few law enforcement organizations that conducts operations across Caldari territory, working alongside Caldari Customs and the Business Tribunal Audit & Investigation Branch, known as the "Audit Tribunes". Originating as the planetary police force of Caldari Prime, during the period of Caldari membership of the Federation, the Caldari Police Guards played a key role in evacuating millions during the Caldari-Gallente War. This guaranteed the continued existence of the agency as the Caldari State Police, even in the new Caldari order of a fully corporate state.
Flycatcher Steel Cardinal SKIN
Flycatcher Wiyrkomi SKIN
Flycatcher Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Focused Afocal Medium Maser I
A high-powered, concentrated energy weapon designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Focused Afocal Pulse Maser I
A high-powered, concentrated energy weapon designed for short to medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Focused Anode Medium Particle Stream I
A high-energy, concentrated laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Focused Anode Pulse Particle Stream I
A high-energy, concentrated laser designed for short to medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Focused Medium Beam Laser I
A high-energy, concentrated laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Focused Medium Beam Laser I Blueprint
Focused Medium Beam Laser II
A high-energy, concentrated laser designed for medium range engagements. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam.
Focused Medium Pulse Laser I
A high-energy, concentrated laser designed for short to medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Focused Medium Pulse Laser I Blueprint
Focused Medium Pulse Laser II
A high-energy, concentrated laser designed for short to medium range engagements. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.
Focused Modal Medium Laser I
A high-energy, concentrated laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Focused Modal Pulse Laser I
A high-energy, concentrated laser designed for short to medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Focused Modulated Medium Energy Beam I
A high-energy, concentrated laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Focused Modulated Pulse Energy Beam I
A high-energy, concentrated laser designed for short to medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Focused Void Bomb
Radiates an omnidirectional pulse upon detonation that neutralizes a portion of the energy in the surrounding vessels. This variant of the standard Void Bomb neutralizes an incredible amount of capacitor within a tiny area, and is unsuitable for use against sub-capital vessels.
Focused Warp Disruption Script
Originally used by the adolescent hacker group 'The Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a warp disruption field generator to focus its effect upon a single ship much like a standard warp disruptor. This allows the module to disrupt ships of any size, including ships normally immune to all forms of electronic warfare.
Focused Warp Disruption Script Blueprint
Focused Warp Scrambling Script
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a warp disruption field generator to focus its effect upon a single ship much like a standard warp scrambler. This allows the module to scramble ships of any size, including ships normally immune to all forms of electronic warfare.
Focused Warp Scrambling Script Blueprint
Foiritan Voucher
This is a candidate voucher for Souro Foiritan, used to determine the biggest supporters of this particular candidate for selecting candidate emissaries.
Force Cable
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Forever 4-4 Firework
PKN Interstellar's determination to celebrate the success of its major project to expand the Jita 4-4 station has left no detail overlooked, with its public relations specialists commissioning a space pyrotechnic design for the occasion. The "Forever 4-4 Firework" is designed to be shot from Festival Launchers and is intended to signify the enduring future place of Jita 4-4 as the center of New Eden's trade networks.
Forged Frigate Blueprints
Stored on a single datacore, this data pack contains a blueprint for every standard service frigate. It would appear that these blueprints have been illegally copied, and while they cannot be read by manufacturing equipment in order to be manufactured from, they do appear to have been heavily annotated with the scribblings of a madman.
Fortizar
Conceived as a good balance of capability and investment in the Upwell Consortium's Citadel range of space stations, the Fortizar has been designed for large-scale operations in space, such as providing a well-equipped home for large corporations and small alliances, or as a border or trade post for larger alliances. The Fortizar has been built with new spaceship tethering technology as standard, and will readily accommodate most ships, including freighters and even capital ships, in its internal docking bays. While the docks are unable to service 'supercapital' level vessels, the defensive capabilities of the Fortizar are considerably enhanced in lower security star systems with the ability to mount area effect weapons. The Fortizar can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Fortizar can be achieved by installed Standup L-Set rigs to optimize the specific role of the citadel.
Fortizar Blueprint
Fortizar Upwell Quantum Core
This Upwell Quantum Core is capable of supporting fully-functional and efficient operations of a Fortizar-class structure, given that the structure is also fuelled and fully-powered. Many of the functions of Upwell structures depend on stable, high-bandwidth FTL communications that enable many vital systems to query navigation infrastructure, remote market databases, ship registries and a host of other datasets in a timely fashion. The heart of any major structure's communications technology is the Quantum Core. This facility is essentially a large array of fluid routers coupled with an integrated restricted AI that acts as the orchestrator of all FTL communications traffic flowing through it. Quantum Cores not only contain some of the most advanced RAIs permitted under the Yulai Convention but also necessarily contain relatively large quantities of quantum-entangled 4-Helium distributed through the many fluid routers in the core array. These characteristics make Quantum Cores some of the most valuable pieces of technology in New Eden, and their vital role in Upwell structure operations means they are housed in the most central and heavily-protected location on any given structure.
Four Freedoms Firework
This very popular Gallente firework is intended to celebrate the 'Four Freedoms' that are considered to be at the core of the Federation's way of life: the Freedoms of Thought, Expression, Association and Movement. This pyrotechnic expression of the Four Freedoms flowing out from the Federal constitution across space is a regular sight on Gallente holidays.
Fourier Compact Tracking Enhancer
Enhances the range and improves the tracking speed of turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Fragment Inscribed with Odd Circular Text
This object appears to be a fragment of a larger textual work, the script of which defies any language known in New Eden. The script features strangely ornate text, arranged in a series of circular patterns. Though it is clear that the pictographs are meant to represent some form of communicative language, the meaning of it will remain elusive.
Freed Slaves
Slaves recently released from the clutches of Amarrian slavelords.
Freedom Fighters
Freedom Fighters have dedicated their life to freeing those who have been enslaved by the Amarr Empire, Khanid Kingdom or various pirate factions. Their purpose is to bring freedom and equality to the population of the galaxy. But although their ultimate goal may be noble, their methods are often not approved by the Minmatar authorities, nor their allies the Gallente Federation. Their opponents call them terrorists, and they have been banned from the Caldari State due to the State's historical relationship with the Khanid Kingdom.
Freezer-Thief Display
Spaceship safety display issued by InterBus to warn against the serious risks posed by cold-storage zones and freezer cargo bays aboard ship. The sinister, hook-handed Freezer-Thief Clone features in a comical image that warns passengers to steer clear of cold zones and crew to secure freezer bays carefully against intrusion and accidents. New Eden's Yoiul Festival to mark the end of one year and the start of a new one has become a universally popular family holiday, especially among those living and working in the space industries. Personnel transport traffic increases markedly during this period to accommodate the movement of workers visiting their families, and safety aboard spaceships is a paramount issue of concern. Using old spacer tales of clone blanks coming to life and wreaking havoc aboard ship, InterBus has issued a series of animated safety displays warning passengers and crew alike against hazards, carelessness, and waste. Although cartoonish, the safety displays deal with serious risks to life and limb aboard a working spaceship.
Freki
Developed along with the first wave of Minmatar assault frigates but later abandoned due to cost, the Freki is known for its extremely well designed warp core that enables it to arrive first on the scene to snare and eliminate its target. It is rarely seen on the battlefield, as only a limited number have ever gone into production. It is usually given to pilots as a reward for their excellence in combat.
Frentix
The Frentix fluid is used as a relaxative drug on subjects in heavy pain. Abuse of this booster is common in underground communities around the universe.
Frequency Modulation
Advanced understanding of signal waves. 10% bonus to falloff for ECM, Remote Sensor Dampeners, Weapon Disruptors, Remote Tracking Computers, Remote Sensor Boosters and Target Painters per skill level.
Fried Interface Circuit
Interface Circuits are common building blocks of starship subsystems. This one seems a little worse for wear but might be useful for something with a little ingenuity.
Frigoris Restrained Ice Harvester Upgrade
Decreases the cycle time on Ice Harvester but causes them to use up more CPU.
Frostline 'Clavicula' Integrated Analyzer
As this multi-use analyzer has both fully integrated archaeology and hacking systems, it can be used to both analyze ancient ruins and bypass electronic security systems. Whilst comparatively weaker than its more specialized counterparts, its combined functionality provides the user with an increased flexibility when it comes to fitting. Note: Due to recently discovered branch prediction vulnerabilities in certain Upwell Consortium Recursive Computing Modules this analyzer may also be used to collect sensitive information concerning reinforcement periods of Upwell Structures.
Frostline 'Clavicula' Integrated Analyzer Blueprint Crate
This crate contains a three-run blueprint copy for the Frostline 'Clavicula' Integrated Analyzer
Frostline 'Omnivore' Harvester Upgrade
Developed by the industrious engineers of ORE's Frostline division, this harvester upgrade is able to increase the efficiency of modules designed to harvest ore and ice materials but at the expense of the higher efficiency that can be achieved by material specific harvester upgrades.
Frostline 'Omnivore' Harvester Upgrade Blueprint
Frostline 'Omnivore' Harvester Upgrade Blueprint Crate
This crate contains a three-run blueprint copy for the Frostline 'Omnivore' Harvester Upgrade
Frozen Droplet of Blood
This frozen droplet of blood originates from the Battle of E-DOF2, in which the first Blood Raider Sotiyo was destroyed by Imperium forces. Whether the droplet comes from a Blood Raider, a crew member of the capsuleer fleet, or even the ornamental blood painted on the Sotiyo's defending fleet is anyone's guess.
Frozen Food
Frozen food is in high demand in many regions, especially on stations orbiting a non-habitable planet and a long way from an agricultural world.
Frozen Plant Seeds
Frozen plant seeds are in high demand in many regions, especially on stations orbiting a non-habitable planet.
Fuel Conservation
Skill at improved control over afterburner energy consumption. 10% reduction in afterburner capacitor needs per skill level.
Fuel-Stealer Display
Spaceship safety display issued by InterBus to warn against fuel waste due to carelessness aboard ship. The bizarre, fuel-siphon-nosed Fuel-Stealer Clone features in a comical image that warns of the waste that can be caused by poor fuel economy or failure to properly secure tanks and fuel systems. New Eden's Yoiul Festival to mark the end of one year and the start of a new one has become a universally popular family holiday, especially among those living and working in the space industries. Personnel transport traffic increases markedly during this period to accommodate the movement of workers visiting their families, and safety aboard spaceships is a paramount issue of concern. Using old spacer tales of clone blanks coming to life and wreaking havoc aboard ship, InterBus has issued a series of animated safety displays warning passengers and crew alike against hazards, carelessness, and waste. Although cartoonish, the safety displays deal with serious risks to life and limb aboard a working spaceship.
Fullerene Intercalated Graphite
Originally this material was only used in the construction of advanced semiconductors, a role in which it still performs admirably. In recent years, however, structural engineers have proven that it has even better applications in nano-electromechanical systems. The unique “superlubricity” – a state of zero or near-zero friction – between mechanical components made of F.I.G significantly limits wear, allowing the tiny devices to operate for exceptionally long periods without the need for maintenance.
Fullerene Intercalated Graphite Reaction Formula
Fullerene Intercalated Sheets
The manufacture of this component requires the rarest and most valuable technology salvageable from Sleeper drones. These sheets represent some of the most advanced composite materials known to New Eden. When other, more valuable devices are embedded into the structure at the molecular level, the sheets' performance enhances tremendously. The end result is a component with an almost endless number of applications in starship design. Ultra-resilient armor plating, defensive nanoassemblers, electronics housing, and even the molecular-level circuitry itself are only a few of the near-countless roles that fullerene intercalated sheets can perform. Although unrivalled in their modularity, the cost of construction remains a barrier on supply; consequently, they remain a component to be used only when absolutely necessary. Scientists and engineers alike claim that a steadier supply of these rare Sleeper pieces would instantly advance starship design ten years. Other experts have made even more interesting claims, stating that the staggering utility of the components suggests a level of technological advancement sufficient for capsule production.
Fullerene Intercalated Sheets Blueprint
Fulleride Reaction Formula
Fullerides
Fullerides are highly superconductive materials used in capacitors, armor plating and weapons systems.
Fullerite-C28
Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems. Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas.
Fullerite-C32
Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems. Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas.
Fullerite-C320
Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems. Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas.
Fullerite-C50
Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems. Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas.
Fullerite-C540
Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems. Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas.
Fullerite-C60
Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems. Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas.
Fullerite-C70
Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems. Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas.
Fullerite-C72
Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems. Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas.
Fullerite-C84
Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems. Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas.
Fulleroferrocene
Fulleroferrocene is a rare organometallic compound used to strengthen and supplement other materials. Most commonly, it is used to improve the structural integrity of metal alloys, but research is continuing on its potential applications in nanomechanical devices.
Fulleroferrocene Power Conduits
These conduits supply power to minute, molecular-level devices. Extremely strong and yet surprising flexible, they have traditionally been used in rare situations where the normal methods of power supply were rendered impossible. The advent of Tech III starship technology and the influx of fullerene-based materials have seen the conduits take on new and more widespread roles. The addition or removal of a single subsystem in a Tech III vessel can drastically change the ship's structure, and with it the internal wiring and available power supply routes. Fulleroferrocene power conduits have become an essential component in the construction of these new vessels for this very reason. The conduits can be remapped through a ship with relative ease, allowing for the near-endless variations of subsystems to be completely interchangeable without posing any problems of how to power them.
Fulleroferrocene Power Conduits Blueprint
Fulleroferrocene Reaction Formula
Fused Nanomechanical Engines
The beating heart of the Sleeper's automated drones, these tiny engines count in the billions. When fully intact, they deliver levels of power efficiency unrivaled by current technology. Unfortunately, whenever a Sleeper drone goes down, these engines are the first to go with them, making it difficult to emulate their functionality without the addition of other components.
Fusion L
Large Projectile Ammo. The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 50% reduced optimal range.
Fusion L Blueprint
Fusion M
Medium Projectile Ammo. The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 50% reduced optimal range.
Fusion M Blueprint
Fusion Reactor Unit
Power Core component used primarily in Gallente ships. A component in various other technologies as well.
Fusion Reactor Unit Blueprint
Fusion S
Small Projectile Ammo. The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 50% reduced optimal range.
Fusion S Blueprint
Fusion Thruster
Propulsion Component used primarily in Amarr ships. A component in various other technology as well.
Fusion Thruster Blueprint
Fusion XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 50% reduced optimal range.
Fusion XL Blueprint
FZ-3a Enduring Gravimetric ECM
Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems such as those found on Caldari, Guristas and Mordu's Legion ships.
G-O Trigger Neurolink Conduit
Goal-Orienting Trigger Neurolink Conduits are vital components in the network of connections linking the neural hardware of a capsuleer to the many key systems of a spaceship. While all capsuleer neurolink technologies rely on the autonomic biosystems of pilots, Minmatar research and development took the radical approach of using goal-orienting autonomic heuristics to establish a reliable integration of neurolinks with ship systems.
G-O Trigger Neurolink Conduit Blueprint
Galaxy Pack - Crystal
Galaxy Pack - Crystal contains a spectacular selection of valuable and attractive items for all galactic explorers. This special delivery crate includes: Two Multiple Pilot Training Certificates Five Skill Extractors Crystal Blast SKINs for SOE ships A Men's SOE Expeditionary Suit A Women's SOE Expeditionary Suit
Galaxy Pack - Spectral
Galaxy Pack - Spectral contains a spectacular selection of valuable and attractive items for all galactic explorers. This special delivery crate includes: Two Multiple Pilot Training Certificates Five Skill Extractors Spectral Shift SKINs for SOE ships A Men's SOE Expeditionary Suit A Women's SOE Expeditionary Suit
Galeptos Medicine
Galeptos is a rare type of medicine developed by the famous Gallentean scientist, Darven Galeptos. It is produced from a blend of organic and chemical material, used to cure a rare and deadly viral infection which has been creeping up more frequently as of late. Rumor has it that Galeptos manufactured the virus himself, then sold the cure for billions of ISK. Of course his corporation, Galeptos Medicines, steadfastly denies any such "unfounded" accusations and has threatened legal action to anyone who mentions it in public.
Gallente 106 Election Holoreel
This holoreel contains most of the advertisements used in the Gallente propoganda machine for each of the candidates vying for the presidency, as well as a detailed biography of each person.
Gallente Alpha Nexus Chip
This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Duvolle scientists for the Gallente Navy, made to be of better quality than what is available on the open market. The Alpha chip is designed for battleship class vessels.
Gallente Battlecruiser
Skill at operating Gallente battlecruisers.
Gallente Battleship
Skill at operating Gallente battleships.
Gallente Beta Nexus Chip
This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Duvolle scientists for the Gallente Navy, made to be of better quality than what is available on the open market. The Beta chip is designed for cruiser class vessels.
Gallente Carrier
Skill at operating Gallente carriers.
Gallente Control Tower
Gallente Control Towers are more pleasing to the eye than they are strong or powerful. They have above average electronic countermeasures, average CPU output, and decent power output compared to towers from the other races, but are quite lacking in sophisticated defenses. Racial Bonuses: 25% bonus to Hybrid Sentry Damage 100% bonus to Silo Cargo Capacity
Gallente Control Tower Blueprint
Gallente Control Tower Medium
Gallente Control Towers are more pleasing to the eye than they are strong or powerful. They have above average electronic countermeasures, average CPU output, and decent power output compared to towers from the other races, but are quite lacking in sophisticated defenses. Racial Bonuses: 25% bonus to Hybrid Sentry Damage 100% bonus to Silo Cargo Capacity
Gallente Control Tower Medium Blueprint
Gallente Control Tower Small
Gallente Control Towers are more pleasing to the eye than they are strong or powerful. They have above average electronic countermeasures, average CPU output, and decent power output compared to towers from the other races, but are quite lacking in sophisticated defenses. Racial Bonuses: 25% bonus to Hybrid Sentry Damage 100% bonus to Silo Cargo Capacity
Gallente Control Tower Small Blueprint
Gallente Core Systems
Skill in the operation of Gallente Core Subsystems used on Tech III ships.
Gallente Cruiser
Skill at operating Gallente cruisers.
Gallente Decoder Package
A decoder package used to obtain a Caldari Listening Outpost that will listen in on the Gallente communications network. This particular splice can occasionally be found in Gallente Cryptograph Storage that are located in Gallente Operation Centers. This item can be exchanged along with some LP for a Caldari Listening Outpost at a State Protectorate loyalty point store.
Gallente Defensive Systems
Skill in the operation of Gallente Defensive Subsystems used on Tech III ships.
Gallente Destroyer
Skill at operating Gallente destroyers.
Gallente Dreadnought
Skill at operating Gallente dreadnoughts.
Gallente Drone Specialization
Specialization in the operation of advanced Gallente drones. 2% bonus per skill level to the damage of light, medium, heavy and sentry drones requiring Gallente Drone Specialization.
Gallente Encoder Splice
An encoder splice used to obtain a Caldari Propaganda Broadcast Structure that will broadcast into the Gallente communications network. This particular splice can occasionally be found in Gallente Cryptograph Storage that are located in Gallente Operation Centers. This item can be exchanged along with some LP for a Caldari Propaganda Broadcast Structure at a State Protectorate loyalty point store.
Gallente Encryption Methods
Understanding of the data encryption methods used by the Gallente Federation and its allies.
Gallente Federation Starbase Charter
An electronic charter code issued by the Gallente Federation which permits the bearer to use a starbase around a moon in Federation sovereign space for 1 hour. The code is stored on tamperproof chips which must be inserted into the starbase control tower.
Gallente Force Auxiliary
Skill at operating Gallente force auxiliaries.
Gallente Freighter
Skill at operating Gallente freighters.
Gallente Frigate
Skill at operating Gallente frigates.
Gallente Gamma Nexus Chip
This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Duvolle scientists for the Gallente Navy, made to be of better quality than what is available on the open market. The Gamma chip is designed for frigate class vessels.
Gallente Hauler
Skill at operating Gallente hauler ships.
Gallente Inception Package
This package has been awarded to you for your selfless and remarkable actions on behalf of the Gallente Federation.
Gallente Listening Outpost
Listening Outposts are deployable structures that can decrease your enemy's advantage points in the system they are deployed in. They must be defended for a period of time before advantage points are deducted from the enemy's side. You can buy Listening Outposts from your militia's LP Store.
Gallente Loyalty Token
These tokens are given to capsuleers who have contributed to the security and prosperity of the Gallente Federation. They can be traded on the market for ISK in most Gallente stations.
Gallente Mining Laser
Basic mining laser. Extracts common ore quickly, but has difficulty with the more rare types.
Gallente Offensive Systems
Skill in the operation of Gallente Offensive Subsystems used on Tech III ships.
Gallente Phenomena Generator
Adapted from advanced research into natural wormhole phenomena, this module wields an Erebus' massive Magnetometric sensor array to bend local space and affect the properties of all nearby vessels. The effects of this phenomenon impact both friendly and hostile ships, altering the entire battlefield in subtle but significant ways. Clever fleet commanders can take advantage of these effects to ensure victory, even against insurmountable odds. Affected ships receive: +30% armor hitpoints +10% explosive resistances -15% thermal resistances -10% remote shield booster effectiveness
Gallente Phenomena Generator Blueprint
Gallente Propaganda Broadcast Structure
Propaganda Broadcast Structures are deployable structures that increase advantage points in the system they are deployed in. They must be defended for a period of time in order to gain advantage points. You can buy Propaganda Broadcast Structures from your militia's LP Store.
Gallente Propulsion Systems
Skill in the operation of Gallente Propulsion Subsystems used on Tech III ships.
Gallente Shuttle
Gallente Shuttle
Gallente Shuttle Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Gallente Shuttle Blueprint
Gallente Shuttle Exoplanets Hunter SKIN
Gallente Shuttle Glacial Drift SKIN
Gallente Shuttle Spirit SKIN
Gallente spaceship skill accelerator
This Cerebral Accelerator is only designed for and available on Serenity. This Cerebral Accelerator is specially designed for Gallente Capsuleers to enhance their skills on piloting Gallente Frigates and Cruisers.
Gallente Starship Engineering
Skill and knowledge of Gallente Starship Engineering and its use in the development of advanced technology. Used in the research of Gallente Ships of all Sizes. Allows Gallente Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Gallente Starship Engineering per level.
Gallente Strategic Cruiser
Skill at operating Gallente Strategic Cruisers.
Gallente Tactical Destroyer
Skill at operating Gallente Tactical Destroyers.
Gallente Titan
Skill at operating Gallente titans.
Gallente Victory SKIN
Super Kerr-Induced Nanocoatings (SKINs) are a technology that enables capsuleers to change the look of their ships at will. Individual ship SKINs are activated by integrating the special encoding into the pilot's neural interfaces, and are subsequently available to use on any suitable ship flown by the capsuleer. This rare SKIN was designed and manufactured by the Independent Gaming Commission exclusively as a prize for alliances that achieved victory over their opponents in Alliance Tournament XIX in YC125. This SKIN's design is in honor of the sponsorship of AT XIX by the Gallente Federation and uses prototype adapters to enable its application to a number of related ship hulls using the same instruction set.
Gallentean Planetary Vehicles
Tracked, wheeled and hover vehicles used within planetary atmosphere for personal and business use. Gallentean vehicles (or the 'luxury edition' as they are sometimes called) have been specially modified with numerous gadgets to make the ride more comfortable, and enjoyable. A high-tech personal entertainment system has been put in all of the passenger seats, the seats have been made far more comfy, etc.
Gallium Ample Hexa 2500mm Repeating Cannon
One of the largest weapons currently in existence, this massive autocannon is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Gallium Ample Hexa 2500mm Repeating Cannon Blueprint
Gallium Ample Quad 3500mm Siege Artillery
One of the largest weapons currently in existence, this massive artillery cannon is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Gallium Ample Quad 3500mm Siege Artillery Blueprint
GalvaSurge Condenser Pack L
The project to adapt Arcing Vorton Projectors into ship-based weapons required the development of a high-capacity energy source for the new weapons. Ship capacitors are powerful but the immense bursts of energy required to fire Vorton Projectors called for the development of one-shot Condenser Packs capable of retaining ultra-high charges and rapidly discharging them at need. In a novel and elegant solution to the problem of cabling burnout in the projectors, the material of the Condenser Packs is designed to be rendered down into a pool of nanites the ablative nanocabling of the weapons can draw on. Upwell's brand of GalvaSurge Condenser Packs are designed to deliver a pulse of power tuned to develop arcs dealing high EM damage at short ranges.
GalvaSurge Condenser Pack M
The project to adapt Arcing Vorton Projectors into ship-based weapons required the development of a high-capacity energy source for the new weapons. Ship capacitors are powerful but the immense bursts of energy required to fire Vorton Projectors called for the development of one-shot Condenser Packs capable of retaining ultra-high charges and rapidly discharging them at need. In a novel and elegant solution to the problem of cabling burnout in the projectors, the material of the Condenser Packs is designed to be rendered down into a pool of nanites the ablative nanocabling of the weapons can draw on. Upwell's brand of GalvaSurge Condenser Packs are designed to deliver a pulse of power tuned to develop arcs dealing high EM damage at short ranges.
GalvaSurge Condenser Pack S
The project to adapt Arcing Vorton Projectors into ship-based weapons required the development of a high-capacity energy source for the new weapons. Ship capacitors are powerful but the immense bursts of energy required to fire Vorton Projectors called for the development of one-shot Condenser Packs capable of retaining ultra-high charges and rapidly discharging them at need. In a novel and elegant solution to the problem of cabling burnout in the projectors, the material of the Condenser Packs is designed to be rendered down into a pool of nanites the ablative nanocabling of the weapons can draw on. Upwell's brand of GalvaSurge Condenser Packs are designed to deliver a pulse of power tuned to develop arcs dealing high EM damage at short ranges.
Gamealfur Ale
This Thukker-style pale ale is amber-gold in hue, unsweetened and bitter with an aftertaste of sweet pod melon, mango and grassy hops.
Gamma L
Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased damage. 37.5% reduced optimal range. 15% reduced capacitor need.
Gamma L Blueprint
Gamma M
Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased damage. 37.5% reduced optimal range. 15% reduced capacitor need.
Gamma M Blueprint
Gamma S
Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. 37.5% reduced optimal range. 15% reduced capacitor need.
Gamma S Blueprint
Gamma XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased damage. 37.5% reduced optimal range. 15% reduced capacitor need.
Gamma XL Blueprint
Garbage
Production waste can mean garbage to some but valuable resource material to others.
Garde I
Sentry Drone
Garde I Blueprint
Garde II
Sentry Drone
Garmur
In YC 116, Mordu’s Legion intelligence reported to command that the Guristas pirates were developing new and advanced strike craft capabilities using unknown technologies. In response to these reports, Mordu’s Legion accelerated a program of ship development that was itself a response to trends in capsuleer tactics and warfare. The crash development and manufacturing effort resulted in a new family of fast strike ships integrated with one another to provide tactical flexibility and firepower across ship class lines. The Garmur takes up the small craft spot in the Legion’s new strike formations and represents a fast-moving attack frigate with superior missile delivery capabilities.
Garmur Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Garmur Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Garmur Convergence - Nova SKIN
Garmur Ghost's Hex SKIN
The Ghost's Hex pattern of nanocoating originated as a livery for the Ghost 1300 range of economy personal atmospheric flyers made by the Hex Aerodynamix corporation, a subsidiary of the Roden Shipyards industrial conglomerate. Following the success of the company's Angel's Hex promotional campaign, the Ghost's Hex nanocoating was also made available in a spaceship format for certain popular capsuleer vessels.
Garmur Glacial Drift SKIN
Garmur IGC SKIN
Garmur Luminae Polaris SKIN
Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena.
Garmur Redclaw Sable SKIN
Mind Clash fans across New Eden were stunned by the upset victory of Kiyria "Redclaw Sable" Okaada at the 100th Worlds Championships in October YC122. Held under heavy security, the event at the Grand Teigjon Resort & Casino in Vellaine saw many of the "Greats" of the Mind Clash world compete. Even so, relative newcomer Okaada saw off the powerful field, capping her first time win of the Caldari State Championships with the Worlds crown. To celebrate the meteoric rise of the new phenomenon, Kiyria Okaada's management commissioned a commemorative nanocoating aimed at the capsuleer market. With capsuleers a significant demographic among the most dedicated Mind Clash fans, the Redclaw Sable nanocoating is expected to be popular with aficionados of the complex, mentally-demanding neuro-holographic sport.
Garmur Triumphant Elite SKIN
Only the most elite pilots of the capsuleer alliances earn a spot in the Independent Gaming Commission's Alliance Tournament, or other top-level spaceship combat events organized or sponsored by the IGC. Those capsuleers who score match victories or other notable achievements can be seen sporting the "Triumphant Elite" nanocoating, specially commissioned by the IGC to celebrate some of the most skilled spaceship combat pilots in New Eden.
Garmur Waschi Uprising 'Combat' SKIN
Garmur Waschi Uprising 'Parade' SKIN
Gas Cloud Harvester I
Ever-increasing demand for the products derived from gas cloud resources finally drove yet another breakthrough in gas harvesting technology, with the old scoop tech's integrated tractor beam and gas conversion systems massively overhauled to include broad-sweep beams and high-efficiency, multiplexed catalytic conversion arrays. The large increase in the size of the installed hardware and the power requirements of the equipment has meant that only larger ships can be contemplated as platforms for the new Gas Cloud Harvesters. Given these demands and the advantages of using dedicated mining ships, the practical module designs were soon specialized for use on mining barges and exhumers. When the first interstellar Gas Clouds were discovered, they proved particularly challenging for industrialists to extract raw materials from. Many methods were tried, and although successful acquisition was always guaranteed, there was a need for much greater efficiency. It was not until the mining industry returned to long-abandoned projects that a solution was found. Since that time, gas harvesting technology has slowly moved forward, giving birth to new industries and economies in the process.
Gas Cloud Harvester I Blueprint
Gas Cloud Harvester II
Ever-increasing demand for the products derived from gas cloud resources finally drove yet another breakthrough in gas harvesting technology, with the old scoop tech's integrated tractor beam and gas conversion systems massively overhauled to include broad-sweep beams and high-efficiency, multiplexed catalytic conversion arrays. The large increase in the size of the installed hardware and the power requirements of the equipment has meant that only larger ships can be contemplated as platforms for the new Gas Cloud Harvesters. Given these demands and the advantages of using dedicated mining ships, the practical module designs were soon specialized for use on mining barges and exhumers. With development of the first practical Gas Cloud Harvesters for mining barges, it was only a matter of time before the benefits of advanced components and the efficiencies made possible using morphite alloys led to upgraded modules. The Gas Cloud Harvester II provides a major performance improvement at the cost of increased power requirements and some residue byproducts.
Gas Cloud Harvesting
Skill at harvesting gas clouds. Allows use of one Gas Cloud Scoop per level.
Gas Cloud Scoop I
The core technology employed by Gas Scoops dates back centuries, to a time when the extraction of material in space was still a growing industry. Originally, asteroid miners had seen the tractor beams and in-space catalytic conversions used by today's Gas Scoops as a promising new method for extracting spaceborne ore. After many unsuccessful research projects and years of fruitless experiments however, the industry decided to return its focus to laser technology, which was eventually mastered to a level that has sustained the mining profession to this day. When the first interstellar Gas Clouds were discovered, they proved particularly challenging for industrialists to extract raw materials from. Many methods were tried, and although successful acquisition was always guaranteed, there was a need for much greater efficiency. It was not until the mining industry returned to long-abandoned projects that a solution was found. Since that time, Gas harvesting technology has slowly moved forward, giving birth to new industries and economies in the process.
Gas Cloud Scoop I Blueprint
Gas Cloud Scoop II
The core technology employed by Gas Scoops dates back centuries, to a time when the extraction of material in space was still a growing industry. Originally, asteroid miners had seen the tractor beams and in-space catalytic conversions used by today's Gas Scoops as a promising new method for extracting spaceborne ores. After many unsuccessful research projects and years of fruitless experiments however, the industry decided to return its focus to laser technology, which was eventually mastered to a level that has sustained the mining profession to this day. When the first interstellar Gas Clouds were discovered, they proved particularly challenging for industrialists to extract raw materials from. Many methods were tried, and although successful acquisition was always guaranteed, there was a need for much greater efficiency. It was not until the mining industry returned to long-abandoned projects that a solution was found. Since that time, Gas harvesting technology has slowly moved forward, giving birth to new industries and economies in the process. Research interest picked back up in Gas harvesting technology when new, stable wormholes began proliferating across the cluster. As soon as the wormholes were discovered, so too, were the giant gas cloud pockets within the unknown systems they linked to. In a single day, the demand for Tech II Gas Cloud Scoop exploded. Research projects were hastily established and grants hurriedly thrown out to the most promising firms pursuing a redesign. It was only a few days before a breakthrough was made, and all the harvesting technology that had come before was quickly relegated to second place.
Gas Command Center
Maintaining control over a section of “territory” above a gas giant requires a very specific type of command facility, one that is able to maintain its own orbit, house administrative personnel, and easily communicate and interact with other nodes. Suspended with equilibrium technology, these nodes are able to maintain altitude with minimal upkeep. If there is one major advantage to colonizing gas giant planets, it is that these facilities can literally be dropped directly from orbit with almost no concern for their descent or deployment.
Gas Decompression Efficiency
This skill improves the efficiency of the decompression process for converting compressed harvestable gases into a form usable in industrial processes. Each level improves efficiency and reduces decompression losses by 1%.
Gatling Afocal Maser I
Rapid fire multi-barreled energy weapon that delivers a steady stream of damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Gatling Anode Particle Stream I
Rapid fire multi-barreled energy weapon that delivers a steady stream of damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Gatling Modal Laser I
Rapid fire multi-barreled energy weapon that delivers a steady stream of damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Gatling Modulated Energy Beam I
Rapid fire multi-barreled energy weapon that delivers a steady stream of damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Gatling Pulse Laser I
Rapid fire multi-barreled energy weapon that delivers a steady stream of damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Gatling Pulse Laser I Blueprint
Gatling Pulse Laser II
Rapid fire multi-barreled energy weapon that delivers a steady stream of damage. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.
Gaze Survey Probe I
The moon survey probe is launched in the direction of a nearby moon where it will eventually land and broadcast back atmospheric and soil analysis data. The Gaze system is a extremely fast survey system that can reliably scan a moon in under 2.5 minutes. However, it requires considerable skill to use.
Gaze Survey Probe I Blueprint
GDN-9 "Nightstalker" Combat Goggles
The GDN line of safety and combat optical systems began humbly, used only by a small number of Caldari PMCs — that is, until the YC 113 action holoreel sequel Smash 4 the State shot the GDN-8 firmly in the public's collective eye. Now, GDN-9 “Nightstalker” cosmetic goggles will fulfill your desire to own the GDN-8 without the need to purchase military-grade electronics or radiation-proofing.
Gecko
The Gecko was one of the results of the explosion in new technology deriving from the covert and highly illegal research labs known as Ghost Sites. It is a superdrone whose structure bears some similarity to Heavy Drones, but whose function is far deadlier. The Gecko uses up twice the bandwidth of a regular drone, and in turn comes with twice the combat capabilities at much less the skill cost. It accomplishes this in part through an enigmatic new advancement in the theory of remote operations, which allows clone pilots much greater control of detached high-velocity equipment than had hereto been possible.
Gel-Matrix Biopaste
Gel-matrix biopaste is a highly unstable substance that must be formed from elements that don't combine under normal circumstances. Forcing them to do so requires enormous amounts of energy, but the end product is invaluable to high-end electronics and cybernetic medicine.
Gelidus
Fairly rare and very valuable, Gelidus-type ice formations are a large-scale source of strontium clathrates, one of the rarest ice solids found in the universe, in addition to which they contain unusually large concentrations of heavy water and liquid ozone. Available in 0.0 security status solar systems or lower.
General Storage
This structure has been automatically disabled by CONCORD to make way for newer replacement technology.
Genetic Lock Preserver
Genetic Lock Preservers are a component in the safeguarding measures adopted by EDENCOM and the empires during the Triglavian Invasions. It is vital for capsuleers to maintain their genetic lock with capsule systems for proper neurolink synchronization and anti-tampering security. Due to the mastery of mutaplasmids and other biotechnology demonstrated by the Triglavians, the risk of subversion through genetic tampering or outright mutagenic warfare attacks led EDENCOM to mandate safeguards for capsuleers piloting the most powerful naval vessels.
Genetic Lock Preserver Blueprint
Genetic Mutation Inhibitor
Genetic Mutation Inhibitors are a component in the safeguarding measures adopted by EDENCOM and the empires during the Triglavian Invasions. Passive defense against mutagenic attack or other causes of mutations are an important element of the safeguarding filter suite. Due to the mastery of mutaplasmids and other biotechnology demonstrated by the Triglavians, the risk of subversion through genetic tampering or outright mutagenic warfare attacks led EDENCOM to mandate safeguards for capsuleers piloting the most powerful naval vessels.
Genetic Mutation Inhibitor Blueprint
Genetic Safeguard Filter
Genetic Safeguard Filters are complex multi-component suites that are an element of the counter-subversion measures installed on naval ships since the Triglavian Invasions began. If any of the component elements detect subversion or alteration beyond acceptable parameters the filter will progressively limit command and control functions, ultimately locking out a pilot that is deemed corrupted by Triglavian biotechnology. Due to the mastery of mutaplasmids and other biotechnology demonstrated by the Triglavians, the risk of subversion through genetic tampering or outright mutagenic warfare attacks led EDENCOM to mandate safeguards for capsuleers piloting the most powerful naval vessels.
Genetic Safeguard Filter Blueprint
Genetic Structure Repairer
Genetic Structure Repairers are a component in the safeguarding measures adopted by EDENCOM and the empires during the Triglavian Invasions. In the event of mutagenic attack or genetic tampering nanotech repair systems will actively respond. Due to the mastery of mutaplasmids and other biotechnology demonstrated by the Triglavians, the risk of subversion through genetic tampering or outright mutagenic warfare attacks led EDENCOM to mandate safeguards for capsuleers piloting the most powerful naval vessels.
Genetic Structure Repairer Blueprint
Genetically Enhanced Livestock
Livestock are domestic animals raised for home use or for profit, whether it be for their meat or dairy products. This particular breed of livestock has been genetically enhanced using the very latest technology.
Genolution 'Auroral' AU-79
This implant allows the bearer to operate the Genolution 'Auroral' 197-variant capsule instead of the standard type. Once installed, the implant is a permanent part of the capsuleer's brain (unless intentionally removed by the wearer), and according to contracts with the Genolution corp a fresh copy will be reinserted in every new clone activated by the capsuleer. This implant is not removed during podding or clone jumping.
Genolution CA-X
This palm-sized capsule contains a single 'Core Augmentation' implant. Some speculation about the age of the containers suggests that Genolution may have kept these to be given out at a later time, however there is no doubt that the contents have been well-protected. This randomly contains one of the following four implants: Genolution Core Augmentation CA-1 Genolution Core Augmentation CA-2 Genolution Core Augmentation CA-3 Genolution Core Augmentation CA-4
Genolution Core Augmentation CA-1
TraitsSlot 1Primary Effect: +3 bonus to PerceptionSecondary Effect: +1.5% bonus to powergrid and capacitor amountImplant Set Effect: 50% bonus to the strength of all Genolution implant secondary effectsDevelopmentThe modestly titled “Core Augmentation” implant set was developed by Genolution with the assistance of implantation specialists and other leaders in the field of neural augmentation, some of whom have long been rumored to be SoCT alumni.The CA-1 is a rarity in the often hyper-specialized industry of neural augmentations. It provides a dual function; tapping into both the occipital lobe for a perception boost, and also the neocortex, for improving the brain's handling of a ship's energy and capacitor needs. Like the infamous pirate implant sets found on capsuleer markets, each implant is also designed to work at higher levels when integrated into a neural implant network.Though many in the augmentation industry initially questioned the agenda behind Genolution's entry into the implantation field, fears eventually subsided as the implant was shown to be one of the safest on record. Genolution went one step further to assuage fears however and vowed never to release the implant to open markets, providing only a single-run issue to capsuleers as a demonstration of the technology.
Genolution Core Augmentation CA-2
TraitsSlot 4Primary Effect: +3 bonus to IntelligenceSecondary Effect: +1.5% bonus to CPU and capacitor rechargeImplant Set Effect: 40% bonus to the strength of all Genolution implant secondary effectsDevelopmentThis is the second half of the Core Augmentation implant set, delivered by Genolution as a follow-up to the CA-1 just months after their first demonstration of new augmentation techniques shook up the often-stagnant industry.The CA-2 picks up where its predecessor left off, providing a dual boost via frontal lobe enhancements and a neocortical modification that complements the CA-1's focus on a captain's ship-fitting concerns. The end result is an increase to intelligence, coupled with improved CPU output and capacitor recharge rate. Additionally, when combined the CA-1 and the CA-2 supplement each other, providing vast increases in their overall net effect.Concurrent with the release of the CA-2, Genolution offered up the implant's schematics for public inspection. They claimed the move was designed not only to allay any lingering fears about the technology - now widespread amongst the capsuleer class - but also to provide a foundation for future advances in the field.
Genolution Core Augmentation CA-3
TraitsSlot 3Primary Effect: +3 bonus to WillpowerSecondary Effect: +1.5% bonus to ship velocity and shield capacityImplant Set Effect: 30% bonus to the strength of all Genolution implant secondary effectsDevelopment Since the introduction of the groundbreaking "Core Augmentation" series in YC 113, all eyes have been on Genolution's advanced R&D department in anticipation of their next release. Few if any were disappointed with the announcement of the CA-3.Rumors that Genolution had managed to reverse-engineer Angel Cartel implant technology continued to spread as the CA-3 successfully allows a capsuleer increased ship velocity, complemented by extra shield capacity and a parietal lobe enhancement for stronger Willpower. Like the CA-1 and CA-2 before them, these new additions to the "Core Augmentation" line contain advanced interoperability functions that allows their sum to be greater than their parts.Genolution's press releases indicated that this new batch of implants would be available to capsuleers in limited numbers, but after the experience of the CA-1 and CA-2 nobody believes them.
Genolution Core Augmentation CA-4
TraitsSlot 2Primary Effect: +3 bonus to MemorySecondary Effect: +1.5% bonus to ship agility and armor hit pointsImplant Set Effect: 20% bonus to the strength of all Genolution implant secondary effectsDevelopment Alongside the introduction of the CA-3 implant, Genolution further expanded its "Core Augmentation" line with the new CA-4. Taking full advantage of Genolution's formidable research and development team, the CA-4 continues to squeeze even more powerful features into the most significant implant collection to be released in years.The combination of a temporal lobe implant for extra memory augmentation and a new series of armor and agility enhancements makes the CA-4 stand out from the crowd. However, the most impressive feature of the implant is that Genolution has managed to squeeze even more benefits out of their implant integration technology to ensure that each part of the "Core Augmentation" line enhances the benefits of each of its peers.After the release of these groundbreaking implants there is only one question left on everyone's mind: How much further can Genolution safely push the limits of their technology?
Genom Tara's Insignia
Identification tags such as these may prove valuable if handed to the proper organization. Genom Tara is a legendary Ammatar commander who bears deep hatred of the Minmatar Republic. He is most notable for refusing to obey direct orders from the Ammatar government to withdraw from his position in the Minmatar - Ammatar border.
Geri
The Geri was originally the product of a development program that involved the eccentric and often clashing talents of Tapio Histvaari, Core Complexion's Chief of Missile Systems Development, and Hildara Rostavik, Core's Lead Designer of Autonomous Weapons. The program was an effort to cram as much missile firepower as possible into the Bestla heavy assault cruiser, and its Geri assault frigate counterpart, while also supporting the sophisticated control routines and bandwidth to operate stasis webification drones with massively uprated systems. Despite serious personality clashes between the Caldari missiles expert Histvaari and Minmatar drone designer Rostavik, the Geri was brilliantly redesigned from its basic Rifter-hull format into an incredibly advanced, and incredibly expensive, assault frigate. While the performance of the Geri's missiles and stasis drones was far above anything achieved in combination in such a compact format, the Republic Fleet balked at the prospect of paying for whole squadrons made up of the Geri and the similarly expensive Bestla. Although a few Geris are maintained by elite special tasks units of the Republic, a significant number of the initial production run were donated as prizes to the Independent Gaming Commission's Alliance Tournament XVIII by the Minmatar when the Republic became the principal sponsor of the event in YC124.
Giant Freight Container
A massive cargo container, used for inter-regional freight; most commonly used in freighter cargo bays.
Giant Freight Container Blueprint
Giant Secure Container
This Giant container is fitted with a password-protected security lock. Note: The container must be anchored to enable password functionality. Anchoring containers is only possible in solar systems with a security status of 0.7 or lower.
Giant Secure Container Blueprint
Gila
Taking what he had learned from his days in the Caldari Navy, Korako ‘The Rabbit' Kosakami, Gurista leader, decided that he would rub salt in the State's wounds by souping up their designs and making strikes against his former masters in ships whose layout was obviously stolen from them. To this end the Gila, bastard twin of the Moa, has served him well.
Gila Abyssal Afterglow SKIN
Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the gamma-ray afterglows that suffuse certain Abyssal Deadspace pockets was developed.
Gila Abyssal Darkfield SKIN
Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product was developed that replicates the look of dark matter fields that suffuse certain Abyssal Deadspace pockets.
Gila Abyssal Exostorm SKIN
Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product was developed that replicates the look of exotic particle storms that rage in certain Abyssal Deadspace pockets.
Gila Abyssal Firestorm SKIN
Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed.
Gila Abyssal Thunderstorm SKIN
Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the electrical storms that wrack certain Abyssal Deadspace pockets was developed.
Gila Ace of Podhunters SKIN
"There is no hunting like the hunting of pods, and those who have hunted pods long enough and liked it, never care for anything else thereafter." – Ohminen Sin (disputed attribution) The Guristas pride themselves on maintaining the most skilled frigate pilots in any of the pirate organizations of New Eden and their most elite pilots are said to take particular pleasure in the art of catching fleeing capsules.
Gila Aetheric Raiders SKIN
Rumors of pirate groups infiltrating Abyssal Deadspace have grown in volume since the way to those strange regions of space was opened to New Eden's pilots. One persistent tale has the Guristas pirates raiding down from New Eden to fight extensive battles against Triglavian fleets deep in the very heart of the abyss. Whether the tales of vast clashes in the dark depths of Abyssal Deadspace are true or impossible exaggerations of the kind often heard in the dives frequented by piratical scum remains to be seen.
Gila Aurora Universalis SKIN
Gila Deathglow Hunters SKIN
The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace. The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade.
Gila Dragon Phoenix SKIN
Many cultures of New Eden have mythological figures or creatures that share common features with those found elsewhere, even far across the stars on the worlds of different empires. Such a legendary beast, or sometimes pair of creatures, that shows up in many places is the Dragon Phoenix. The various versions of the Dragon Phoenix found across New Eden vary in details but are all known as harbingers of good fortune and symbols of rebirth. The vast Gallente Federation, with its myriad cultures and states, has many instances of this mythology present in various forms, including versions where the beast is one legendary creature, accounts of twinned creatures, and even one where the 'Dragon' and the 'Phoenix' marry and become one. This myth is far less common among the Caldari, with their Way of the Winds, and the Amarr with their all-pervading monotheistic religion. Even so, the native traditional Caldari still living on Caldari Prime have an echo of the idea in their ancient myths; the Achura Stargazers translate the notion into certain of their ideas; and certain cult tales of the Khanid may cloak the myth under layers of Amarr religious trappings. For their part, the Minmatar tribes keep a plethora of totemic creatures and tell many fabulous tales in the traditions of their clans and caravans. Creatures akin to the fantastic Dragon Phoenix are quite at home in the animistic and shamanic cultures of the Minmatar.
Gila Emperor Bear SKIN
The high lords of the ancient Caldari Raata Empire used many different sigils but one of the most famous is the sign of the Emperor Bear, believed to have been the personal sigil of Emperor K'vire III Fuukiuye of the Second Unification Realm. While the ancient histories of the Caldari are shrouded in myth and legend, this bear sigil is clearly derived from a totemic attachment to the large Emperor Bears of the southern polar archipelagos. The Fuukiuye tribes are thought to have ranged as far south as the island taigas in their remarkable migrations across the face of Caldari Prime, and surely encountered the golden-furred Emperor Bears. It is likely that a golden bear totem was used by one of the paramount tribes and became associated with leadership over the centuries. Emperor K'vire III Fuukiuye was no doubt concerned to cement his leadership of the Raata Empire by using the symbolism. The sigil was dispensed with some two centuries later when the Fuukiuye emperors were supplanted by the Orioyoni under the leadership of Emperor Deteaas IX Orioyoni during the Third Unification. The Emperor Bear, like its northern Storm Bear cousin, remains a potent symbol for Caldari, indicative in some animist traditions of leadership that serves the collective.
Gila Empyrean Outlaws SKIN
In chaos, opportunity. In death, profit. Take what's yours, burn the rest. Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
Gila Gilded Predator SKIN
This gilded nanocoating denotes the wealth and predatory power of the capsuleer class. Whether it can be considered a celebration of the cycle of acquisition and destruction that marks the capsuleer lifestyle or represents, rather, an ironic commentary by the designer is left to personal interpretation. Super Kerr-Induced Nanocoatings (SKINs) are a technology that enables capsuleers to change the look of their ships at will. Individual ship SKINs are activated by integrating the special encoding into the pilot's neural interfaces, and are subsequently available to use on any suitable ship flown by the capsuleer.
Gila Glacial Drift SKIN
Gila Helmatt's Harriers SKIN
One of the Guristas Pirates most notorious and brash combat pilots, Lucash Helmatt has carved out a spot for himself as a key leader of Guristas raids on the forces of law and order. Helmatt's personal wing of raiders, the Harriers, is feared far-and-wide across the systems bordering the Guristas territories in nullsec. In his typical style, Lucash had all Helmatt's Harriers ships painted in bright and disruptive yellow and black with an eye to intimidation and maintaining his personal notoriety. The Harriers are also notable for harboring a large number of combat pilots originating from other pirate and crime organizations across New Eden. Helmatt himself has a long and brutal career in the Angel Cartel before defecting to the Guristas, and he has built the Harriers out of a ragtag band of cut-throats and wolfs-heads no less ruthless, violent and rapacious.
Gila Hostile Takeover SKIN
Gila IGC SKIN
Gila Scope Syndication YC122 SKIN
The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.
Gila Storm Bear SKIN
Caldari Prime's climate is renowned for being colder than most temperate worlds, but the large polar and subpolar regions are frigid indeed. The huge swathes of territory circled around the poles contain various biomes, including vast tundras, but the taigas of the subpolar belts are iconic in Caldari culture and mythology. The most charismatic of the fauna inhabiting these belts are the great bears of Caldari Prime. In the northern taiga, the Storm Bear reigns supreme, a creature larger than any other predator save the Emperor Bears of the southern polar archipelagos. The realm of the Storm Bear is far more mountainous than the southern islands and is known for the sky-wracking storms that sweep the forested slopes of the region. The Storm Bear, also called "Thunder Bear" in some Caldari animist traditions, takes its name from its rain-cloud grey pelt and its complete fearlessness, even in the face of the wind, rain and lightning of the greatest mountain storms.
Gila Vampire's Hex SKIN
The Vampire's Hex pattern of nanocoating originated as a livery for the Vampire 6900 range of militarized personal atmospheric flyers made by the Hex Aerodynamix corporation, a subsidiary of the Roden Shipyards industrial conglomerate. Following the success of the company's Angel's Hex promotional campaign, the Vampire's Hex nanocoating was also made available in a spaceship format for certain popular capsuleer vessels.
Gila Versus Blueforce SKIN
Gila Warp Convergence SKIN
This nanocoating is apparently designed to evoke the strangeness and wonder of the paradoxical spacetime environments, and the effects within them, discovered in early YC124. The nanocoating is an example of one created by a specialist expert system oriented towards creative work. Recent data from the peculiar warp paradoxes located in New Eden was used by the expert system to create this design. It is rumored that the expert system has subsequently had to be forcibly terminated and destroyed by order of CONCORD.
Gist A-Type 100MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.
Gist A-Type 500MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module.
Gist A-Type EM Shield Hardener
Boosts shield resistance against EM damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Gist A-Type Explosive Shield Hardener
Boosts shield resistance against explosive damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Gist A-Type Kinetic Shield Hardener
Boosts shield resistance against kinetic damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Gist A-Type Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Gist A-Type Shield Boost Amplifier
Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Gist A-Type Thermal Shield Hardener
Boosts shield resistance against thermal damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Gist A-Type X-Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Gist B-Type 100MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.
Gist B-Type 500MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module.
Gist B-Type EM Shield Hardener
Boosts shield resistance against EM damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Gist B-Type Explosive Shield Hardener
Boosts shield resistance against explosive damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Gist B-Type Kinetic Shield Hardener
Boosts shield resistance against kinetic damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Gist B-Type Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Gist B-Type Shield Boost Amplifier
Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Gist B-Type Thermal Shield Hardener
Boosts shield resistance against thermal damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Gist B-Type X-Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Gist C-Type 100MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.
Gist C-Type 500MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module.
Gist C-Type EM Shield Hardener
Boosts shield resistance against EM damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Gist C-Type Explosive Shield Hardener
Boosts shield resistance against explosive damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Gist C-Type Kinetic Shield Hardener
Boosts shield resistance against kinetic damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Gist C-Type Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Gist C-Type Shield Boost Amplifier
Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Gist C-Type Thermal Shield Hardener
Boosts shield resistance against thermal damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Gist C-Type X-Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Gist X-Type 100MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.
Gist X-Type 500MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Note: Battleship class module.
Gist X-Type EM Shield Hardener
Boosts shield resistance against EM damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Gist X-Type Explosive Shield Hardener
Boosts shield resistance against explosive damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Gist X-Type Kinetic Shield Hardener
Boosts shield resistance against kinetic damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Gist X-Type Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Gist X-Type Shield Boost Amplifier
Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Gist X-Type Thermal Shield Hardener
Boosts shield resistance against thermal damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Gist X-Type X-Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Gistii A-Type 1MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Frigates and Destroyers.
Gistii A-Type 5MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Frigates and Destroyers.
Gistii A-Type Small Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense.
Gistii A-Type Small Shield Booster
Expends energy to provide a quick boost in shield strength.
Gistii B-Type 1MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Frigates and Destroyers.
Gistii B-Type 5MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Frigates and Destroyers.
Gistii B-Type Small Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense.
Gistii B-Type Small Shield Booster
Expends energy to provide a quick boost in shield strength.
Gistii C-Type 1MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Frigates and Destroyers.
Gistii C-Type 5MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Frigates and Destroyers.
Gistii C-Type Small Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense.
Gistii C-Type Small Shield Booster
Expends energy to provide a quick boost in shield strength.
Gistum A-Type 10MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Cruisers and Battlecruisers.
Gistum A-Type 50MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Cruisers and Battlecruisers.
Gistum A-Type EM Shield Amplifier
Boosts the EM resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Gistum A-Type Explosive Shield Amplifier
Boosts the explosive resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Gistum A-Type Kinetic Shield Amplifier
Boosts the kinetic resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Gistum A-Type Medium Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense.
Gistum A-Type Medium Shield Booster
Expends energy to provide a quick boost in shield strength.
Gistum A-Type Multispectrum Shield Hardener
Boosts shield resistance against all damage types.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Gistum A-Type Thermal Shield Amplifier
Boosts the thermal resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Gistum B-Type 10MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Cruisers and Battlecruisers.
Gistum B-Type 50MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Cruisers and Battlecruisers.
Gistum B-Type EM Shield Amplifier
Boosts the EM resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Gistum B-Type Explosive Shield Amplifier
Boosts the explosive resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Gistum B-Type Kinetic Shield Amplifier
Boosts the kinetic resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Gistum B-Type Medium Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense.
Gistum B-Type Medium Shield Booster
Expends energy to provide a quick boost in shield strength.
Gistum B-Type Multispectrum Shield Hardener
Boosts shield resistance against all damage types.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Gistum B-Type Thermal Shield Amplifier
Boosts the thermal resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Gistum C-Type 10MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Cruisers and Battlecruisers.
Gistum C-Type 50MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Cruisers and Battlecruisers.
Gistum C-Type EM Shield Amplifier
Boosts the EM resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Gistum C-Type Explosive Shield Amplifier
Boosts the explosive resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Gistum C-Type Kinetic Shield Amplifier
Boosts the kinetic resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Gistum C-Type Medium Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense.
Gistum C-Type Medium Shield Booster
Expends energy to provide a quick boost in shield strength.
Gistum C-Type Multispectrum Shield Hardener
Boosts shield resistance against all damage types.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Gistum C-Type Thermal Shield Amplifier
Boosts the thermal resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Glacial Drift Festival Box
This festival box has a chance to contain a Glacial Drift SKIN in celebration of the Yoiul Festival. Celebrate the ending of one year and the start of a new one by wearing the Glacial Drift SKIN!
Glacial Mass
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. Glacial masses are known to contain hydrogen isotopes in abundance, in addition to smatterings of heavy water and liquid ozone. Available in 1.0 security status solar systems or lower.
Glare Crust
In areas with high concentrations of electromagnetic activity, ice formations such as this one, containing large amounts of heavy water and liquid ozone, are spontaneously formed during times of great electric flux. Glare crust also contains a small amount of strontium clathrates. Available in 0.4 security status solar systems or lower.
Glazed Hedbergite
Asteroids containing this shiny ore were formed in intense heat, such as might result from a supernova. The result, known as glazed hedbergite, is a more concentrated form of hedbergite that has 10% higher yield. Hedbergite is sought after for its high concentration of Pyerite and Nocxium. Available primarily in low security status star systems.
Gleam L
The Gleam overdrive crystal has tremendous damage capacity but needs substantially more energy than normal. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 75% reduced optimal range. 25% increased tracking speed. Note: This ammunition can only be used by large tech level II, faction and officer Beam Lasers.
Gleam M
The Gleam overdrive crystal has tremendous damage capacity but needs substantially more energy than normal. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 75% reduced optimal range. 25% increased tracking speed. Note: This ammunition can only be used by medium tech level II and faction Beam Lasers.
Gleam S
The Gleam overdrive crystal has tremendous damage capacity but needs substantially more energy than normal. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 75% reduced optimal range. 25% increased tracking speed. Note: This ammunition can only be used by small tech level II and faction Beam Lasers.
Gleam XL
The Gleam overdrive crystal has tremendous damage capacity but needs substantially more energy than normal. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 75% reduced optimal range. 25% increased tracking speed. Note: This ammunition can only be used by capital tech level II and faction Beam Lasers.
Gleaming Alloy
Precious alloys can be reprocessed into multiple minerals.
Gleaming Spodumain
Once in a while Spodumain is found with crystalline veins running through it. The 10% increased value this yields puts a gleam in the eye of any miner lucky enough to find it. Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks.
Glistening Bitumens
Bitumens ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glistening Bitumens and reprocessing such ores will yield twice the normal volume of useful material. A ubiquitous ore commercially mined from moons, Bitumens are very useful as they yield good quantities of Hydrocarbons used as basic elements of some advanced materials. Bitumen ores will also yield Mexallon and Pyerite.
Glistening Coesite
Coesite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glistening Coesite and reprocessing such ores will yield twice the normal volume of useful material. A ubiquitous ore commercially mined from moons, Coesite is very useful as it yields good quantities of Silicates used as basic elements of some advanced materials. Coesite ores will also yield Mexallon and Pyerite.
Glistening Sylvite
Sylvite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glistening Sylvite and reprocessing such ores will yield twice the normal volume of useful material. A ubiquitous ore commercially mined from moons, Sylvite is very useful as it yields good quantities of Evaporite Deposits used as basic elements of some advanced materials. Sylvite ores will also yield Mexallon and Pyerite.
Glistening Zeolites
Zeolites ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glistening Zeolites and reprocessing such ores will yield twice the normal volume of useful material. A ubiquitous ore commercially mined from moons, Zeolites are useful as they yield good quantities of trapped Atmospheric Gases used as basic elements of some advanced materials. Zeolites ores will also yield Mexallon and Pyerite.
Gloom Enduring Radar ECM
Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, Sansha's Nation and Triglavian Collective.
Glorification-1 'Devana' Filament
The Glorification-1 'Devana' Filament permits 1 ship to travel from a star system in Triglavian Space to a star system in Known Space where the Triglavians won the battle for the system but did not proceed to the Liminality stages of the invasion. EDENCOM designated such systems as "Triglavian Minor Victory" systems. The Triglavian Collective refers to a "Forest of Glorification" and appears to consider systems where they were victorious during the invasions as resource-gathering or "hunting" grounds, according to one interpretation by EDENCOM Cultural Intelligence.
Glorification-15 'Devana' Filament
The Glorification-15 'Devana' Filament permits up to 15 ships to travel from a star system in Triglavian Space to a star system in Known Space where the Triglavians won the battle for the system but did not proceed to the Liminality stages of the invasion. EDENCOM designated such systems as "Triglavian Minor Victory" systems. The Triglavian Collective refers to a "Forest of Glorification" and appears to consider systems where they were victorious during the invasions as resource-gathering or "hunting" grounds, according to one interpretation by EDENCOM Cultural Intelligence.
Glorification-5 'Devana' Filament
The Glorification-5 'Devana' Filament permits up to 5 ships to travel from a star system in Triglavian Space to a star system in Known Space where the Triglavians won the battle for the system but did not proceed to the Liminality stages of the invasion. EDENCOM designated such systems as "Triglavian Minor Victory" systems. The Triglavian Collective refers to a "Forest of Glorification" and appears to consider systems where they were victorious during the invasions as resource-gathering or "hunting" grounds, according to one interpretation by EDENCOM Cultural Intelligence.
Glossy Compound
Precious mineral compounds can be reprocessed into multiple minerals.
Glossy Scordite
This extremely rare and valuable variant of scordite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard scordite when reprocessed. Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers.
Glowing Carnotite
Carnotite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glowing Carnotite and reprocessing such ores will yield twice the normal volume of useful material. A rare ore commercially mined from moons, Carnotite is valuable as it yields good quantities of Technetium, a key element of many advanced materials. Carnotite ores will also yield Cobalt and Atmospheric Gases.
Glowing Cinnabar
Cinnabar ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glowing Cinnabar and reprocessing such ores will yield twice the normal volume of useful material. A rare ore commercially mined from moons, Cinnabar is valuable as it yields good quantities of Mercury, a key element of many advanced materials. Cinnabar ores will also yield Tungsten and Evaporite Deposits.
Glowing Pollucite
Pollucite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glowing Pollucite and reprocessing such ores will yield twice the normal volume of useful material. A rare ore commercially mined from moons, Pollucite is valuable as it yields good quantities of Caesium, a key element of many advanced materials. Pollucite ores will also yield Scandium and Hydrocarbons.
Glowing Zircon
Zircon ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glowing Zircon and reprocessing such ores will yield twice the normal volume of useful material. A rare ore commercially mined from moons, Zircon is valuable as it yields good quantities of Hafnium, a key element of many advanced materials. Zircon ores will also yield Titanium and Silicates.
Gneiss
Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen. Available primarily in low security status and wormhole systems.
Gneiss Processing
Specialization in Gneiss reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Gneiss reprocessing yield per skill level.
Gnosis
The SoCT's Gnosis-class battlecruiser is typically used as an exploration, research or training vessel and is well equipped for such activities. It is even better prepared, however, to guard such tasks from interruption and sabotage. Although The Society generally frowns upon violent behavior, extreme (and often, extremely violent) methods are taken to protect its own vessels and the secrets they may carry. This mission of acquiring, deepening and sharing knowledge is key to the philosophy of the SoCT, and one well-served by the capable and fearsome Gnosis.
Gnosis & Punisher SKIN Crate
This crate contains an Icecloud Investigator SKIN License for the Gnosis and a Chromodynamic Candy SKIN for the Punisher.
Gnosis Capsuleer Day XVI SKIN
Capsuleers were given independent licenses 16 years ago and the YC121 celebrations mark this latest anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVI is a moment of celebration for "The Elite" pilots who are all capsuleers across New Eden.
Gnosis Capsuleer Elite XV SKIN
The Capsuleers are considered an elite group across New Eden and this gilded nanocoating marks that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of "The Elite" across New Eden.
Gnosis Capsuleer Networker XV SKIN
Display your attendance at the SoCT's annual capsuleer gathering with this celebratory nanocoating. In the 15th anniversary year of the dawn of the Capsuleer Age, the SoCT chose to host the gathering at its new diplomatic facility, across the bay from Concord City, on the surface of Yulai III. The Society of Conscious Thought encourages graduates of its elite education programs to network with one another and has established many cohorts of former students throughout New Eden. As the SoCT takes a somewhat tutelary view of capsuleers as a class, the Society also encourages movers and shakers among the capsuleers to network with one another for the advancement of humanity in New Eden.
Gnosis GalNet StreamCast Unit SKIN
The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.
Gnosis Genolution Dazzle SKIN
In the early era of spaceship combat, various forms of optical camouflage and confusion were experimented with in order to gain even the slightest tactical edge. It was rapidly concluded that such gambits made little to no difference, particularly with the sophistication and number of electromagnetic and gravimetric sensors involved. Despite the improbability of any significant effect, Genolution's capsuleer performance researchers are investigating the psychological factors that may come into play with the use of such a "dazzle" camouflage scheme. The patterns they are researching are supposedly even older than the early days of spaceships, with a lineage stretching back to ancient naval warship combat. It is not clear the scheme was particularly effective even in those days.
Gnosis Glacial Drift SKIN
Gnosis Icecloud Investigators SKIN
The Society of Conscious Thought was among several groups that took a keen interest in the discovery of trace amounts of chromodynamic tricarboxyls in ice and vapor clouds associated with the formation of the so-called "ice dwarf" planets in certain star systems. The SoCT's investigators were apparently keen to understand the processes by which the valuable material could be extracted and refined in useful quantities from the wisps of icy vapor cloaking the icy dwarf planets. As with much SoCT technology and associated equipment, the icecloud nanocoating was released into the hands of capsuleers, perhaps if only to see what they would do with it.
Gnosis Ironblood SKIN
Gnosis Midnight SKIN
Gnosis Silver Racer SKIN
Gnosis Tercio Rojo SKIN
This special issue nanocoating commemorates a famed kitz of the Society of Conscious Thought known for producing daring explorers and formidable warriors. As is often the way of the SoCT kitzes, the ancient Tercio Rojo kitz evolved in directions away from warfare and exploration, eventually shifting to a new name along with its new focus on other areas of education and training. The traditions of the kitz live on in various splinter kitzes and those few older institutions that took in Tercio Rojo explorers and philosopher warriors wishing to continue along their chosen path.
Gnosis Versus Blueforce SKIN
Gnosis Versus Redforce SKIN
Gnosis Zakura Shumyu SKIN
The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Goal-Orienting Neurolink Stabilizer
Goal-Orienting Neurolink Stabilizers are highly advanced pharmaceuticals developed for use by the Republic Fleet in conjunction with military capsuleer neurolink technology. Each of the empire militaries keys their neurolink stabilization to specific autonomic biosystems. These provide baselines, cycles and triggers that allow implants and capsule systems to maintain stable synchronization of capsuleer neurolinks with ship systems.
Goal-Orienting Neurolink Stabilizer Reaction Formula
Gold Magnate
This ship is a masterly designed frigate as well as an exquisite piece of art. The Magnate class has been the pet project of a small, elite group of royal ship engineers for over a decade. When the Gold Magnate was offered as a prize in the Amarr Championships in YC105, the long years of expensive research were paid off with the deployment of this beautiful ship. The first Gold Magnate was awarded to Ecliptical to honor his success as Doriam Kor-Azor's champion in YC105. That famous vessel was eventually sold to Tyrrax Thorrk and met its demise at the hands of Lord Zap, DrStrangelove, Motaka and Omniwar, four of the legendary pirates of the m0o corporation. The news that four more Gold Magnates were being produced for the new Amarr Succession Championship taking place in YC117 and YC118 has recently brought this storied ship back into the spotlight, and has electrified the hopes and dreams of wealthy collectors and elite capsuleers across the cluster.
Gold Ouroboros
You have been rewarded by the Scope Network.This meticulously constructed Ouroboros container is hermetically sealed with a robust electronic locking mechanism which provides a perfect level of internal preservation.However, compromising this seal will have devastating effects on the container, causing it to fully disintegrate.Despite that, the integrity of the items held within is retained, keeping them safe for future use.
Golden Cytoserocin
Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space.
Golden Mykoserocin
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.
Golden Omber
Golden Omber spurred one of the largest gold rushes in the early days of space faring, when isogen was the king of minerals. The 10% extra yield it offers over common Omber was all it took to make it the most sought after ore for a few years. Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status. Available primarily in low security status and wormhole systems.
Golden Sabik Vial
These vials, commonly worn around the neck as a pendant, are an important religious item for Sani Sabik adherents, representing the personal development of the wearer's spirit in their journey to becoming an immortal savant. Golden Sabik vials come in a variety of designs, from simple shells to teardrops, hearts (stylized or realistic), or busts of important religious figures. Despite the name, most golden vials are merely gilded. Only the most extravagant are made out of real gold. In most Sanist faiths, adherents are not permitted to wear golden vials until formally entering the faith through a blood gifting ceremony. This is a consensual act in many Sanist groups, but harder sects like the Sarikusans of the Blood Raiders may refuse to allow adherents to join the faith or wear vials until they have taken blood by force. Various adornments may be added to a worshipper's vial as they develop in their faith, or they may take to wearing multiple vials. The loss of a vial is considered a severe setback in a Sanist's spiritual journey, though a Sanist may gift a vial to others in certain circumstances. Contrary to popular belief, most golden vials do not actually contain any blood. Blood, or a blood substitute, may still be rubbed on the vial during religious ceremonies, but it is usually washed off following the event. The blood raiders are an exception to this, and instead end their functions by anointing their vials with protective coatings of varnish to preserve any blood stains.
Golem
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides resistance to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary. Developer: Lai Dai Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.
Golem Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Golem Blue Tiger SKIN
Golem Caldari Union Day SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Golem Exoplanets Hunter SKIN
Golem GalNet StreamCast Unit SKIN
The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.
Golem Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Golem Glacial Drift SKIN
Golem Headhunter SKIN
Golem Kaalakiota SKIN
Golem Kimotoro Eskeitan Commander SKIN
Command vessels of the Kimotoro Eskeitan carry Caldari State officers with broad authority to take command of any forces operating within the Kimotoro Defense Zone. This emergency authority has been delegated directly to Kimotoro Eskeitan commanders by the Chief Executive Panel, ensuring that all corporate security forces and militia units will obey the orders of the defense zone guards. Formally called the "Kimotoro Tivaktikun Sejikiineten Eskeitan", or Kimotoro Defense Zone Executive Guard, most Caldari know the defense force of the home constellation of the State simply as the Kimotoro Eskeitan. A Caldari Navy unit that answers directly to the Chief Executive Panel, the Kimotoro Eskeitan are often seen performing ceremonial duties in their splendidly caparisoned combat vessels, such as on occasions like the Caldari State Workers Union Day. For all the decoration and pomp of their most visible appearances, the Kimotoro Eskeitan are one of the most elite forces in the Caldari State's military and form an essential component of the defensive arrangements of the Caldari home systems.
Golem Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Golem Matigu Seabeast SKIN
Golem Octopus Orange Flight SKIN
The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. Originally a frigate squadron established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. Octopus Squadron's "Orange Flight" is an outgrowth of the older "Red Flight" after reorganization of this elite capsuleer squadron. The Orange Flight operates advanced missile cruisers in the heavy assault role, providing devastating and flexible long-range firepower to the 37th.
Golem Octopus Red Flight SKIN
The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. One of the original frigate squadrons established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. Octopus Squadron's "Red Flight" later became famous as a missile strike unit using Kestrel-class frigates. In recent years, the Octopus Red Flight has been upgraded to a flight of missile cruisers and, together with the rest of the 37th, is a frontline unit of the Caldari Navy.
Golem Raata Sunset SKIN
Golem State Police SKIN
The Caldari State Police is one of the few law enforcement organizations that conducts operations across Caldari territory, working alongside Caldari Customs and the Business Tribunal Audit & Investigation Branch, known as the "Audit Tribunes". Originating as the planetary police force of Caldari Prime, during the period of Caldari membership of the Federation, the Caldari Police Guards played a key role in evacuating millions during the Caldari-Gallente War. This guaranteed the continued existence of the agency as the Caldari State Police, even in the new Caldari order of a fully corporate state. The Caldari State Police found its niche in the interstellar nature of the Caldari State and is often used by the many smaller corporations and multistellar businesses that require a law enforcement agency that can operate across megacorporate territorial lines. The bulk of the State Police's income is derived from such policing and security work, but it retains Chief Executive Panel funding and the "Big 8" oversight that comes with it. Occasionally, the megacorporations may call in the State Police to resolve some matter they wish to keep at arms length. Actual disputes between megacorps remain the almost exclusive preserve of the CBT and its Audit Tribunes.
Golem Steel Cardinal SKIN
Golem Vitalshift EGO SKIN
[Incoming commercial broadcast...] Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology. EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy. The Vitalshift from Ishukone. Feel the pulse, see the future.
Golem Wiyrkomi SKIN
Golem Zakura Shumyu SKIN
The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Golem Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Golem Zydrine Burn SKIN
Zydrine Burn is a potent liquor that is loosely related to the more refined Zydrine Wine, both of these green-hued drinks being produced using rice leaves, a certain portion of the grains, and whatever additives are appropriate to the style of drink. While Zydrine Wine can be an extraordinarily delicate and subtle drink, with the finest generally held to be brewed from the rice plants of Intaki Prime, its more powerful cousin is a somewhat pungent and vividly green brew. Rumors suggest that some versions of Zydrine Burn use as ingredients effluent from Quafe production, liquefied fedo scent glands, or even the notorious protein delicacies in powdered form. Whatever the case, a market for this harshly memorable liquor has sprung up among space workers of all kinds, and few space station bars lack a bottle or two of the stuff. Among planetary populations the brew has a more notorious reputation, popularly considered the tipple of underclasses, criminals, and ruthless capsuleer pirates.
Goru's Shuttle
Goru Nikainen's Shuttle.
Gotan Kreiss's Tag
Gotan Kreiss's Tag. It may prove valuable if turned in at proper authorities.
Gotan's Modified 100MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.
Gotan's Modified 500MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module.
Gotan's Modified 800mm Repeating Cannon
A two-barreled, intermediate-range, powerful cannon capable of causing tremendous damage. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Gotan's Modified Ballistic Control System
A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Gotan's Modified Cruise Missile Launcher
A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Gotan's Modified Dual 425mm AutoCannon
Combines the damage output of two 425mm intermediate-range autocannons. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Gotan's Modified Dual 650mm Repeating Cannon
Powerful, intermediate-range repeating autocannon with a decent rate of fire. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Gotan's Modified EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Gotan's Modified Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Gotan's Modified Gyrostabilizer
Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Gotan's Modified Heavy Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Gotan's Modified Heavy Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Gotan's Modified Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Gotan's Modified Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Gotan's Modified Large Proton Smartbomb
Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.
Gotan's Modified Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Gotan's Modified Rapid Heavy Missile Launcher
Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.
Gotan's Modified Stasis Webifier
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
Gotan's Modified Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Gotan's Modified Torpedo Launcher
A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Gotan's Modified Tracking Enhancer
Enhances the range and improves the tracking speed of turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Gram I
Type: Light Fighter Role: Space Superiority Description: A dedicated space superiority fighter, the Gram is designed to be lethal to fighter and drone craft in its area of operations. Micro Missile Swarm: The Gram can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships. Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Gram especially difficult to destroy. The afterburner must cool down between uses. Anti-Small Craft Tackle: The Gram has a specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
Gram I Blueprint
Gram II
Type: Light Fighter Role: Space Superiority Description: A dedicated space superiority fighter, the Gram is designed to be lethal to fighter and drone craft in its area of operations. Micro Missile Swarm: The Gram can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships. Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Gram especially difficult to destroy. The afterburner must cool down between uses. Anti-Small Craft Tackle: The Gram has a specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
Grand Tiegjon Casino Chip
This one billion ISK value casino chip will be familiar to any high limit table player at the Grand Tiegjon Resort & Casino in Vellaine. Holographically dated to be valid only for the 95th Interstellar Mindclash Championship in October YC117, it is now invalid and worth only its weight in the crystallized Isogen that it happens to be laser cut from.
Graphene Nanoribbons
Single-walled nanotubes such as these have been at the forefront of advanced electronics production for centuries. The nanoribbons make for some of the best, and smallest, conductors in the world, offering scientists new ways forward in the miniaturization of electronics systems.
Graphene Nanoribbons Reaction Formula
Gravid 10000MN Afterburner Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid 100MN Afterburner Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid 10MN Afterburner Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid 1MN Afterburner Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid 50000MN Microwarpdrive Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid 500MN Microwarpdrive Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid 50MN Microwarpdrive Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid 5MN Microwarpdrive Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Assault Damage Control Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage and provide short bursts of extreme damage resistances. As such this mutaplasmid could be used to mutate the performance characteristics of assault damage control modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Ballistic Control System Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter computer systems designed for monitoring and guiding missiles. As such this mutaplasmid could be used to mutate the performance characteristics of most ballistic control system. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Capital Armor Repairer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Capital Energy Neutralizer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Capital Energy Nosferatu Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Capital Shield Booster Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Damage Control Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage. As such this mutaplasmid could be used to mutate the performance characteristics of standard damage control modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Entropic Radiation Sink Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices capable of containing the radiation generated by Entropic Disintegrators. As such this mutaplasmid could be used to mutate the performance characteristics of entropic radiation sinks. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Gyrostabilizer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices provide stable fire control for projectile weapons. As such this mutaplasmid could be used to mutate the performance characteristics of gyrostabilizer modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Heat Sink Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that improve the efficiency of energy weapons. As such this mutaplasmid could be used to mutate the performance characteristics of heat sink modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Heavy Energy Neutralizer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Heavy Energy Nosferatu Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Heavy Warp Disruptor Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Heavy Warp Scrambler Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Large Armor Plate Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Large Armor Repairer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Large Cap Battery Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Large Shield Booster Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Large Shield Extender Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Magnetic Field Stabilizer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide stable fire control for hybrid weapons. As such this mutaplasmid could be used to mutate the performance characteristics of magnetic field stabilizer modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Medium Armor Plate Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Medium Armor Repairer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Medium Cap Battery Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Medium Energy Neutralizer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Medium Energy Nosferatu Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Medium Shield Booster Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Medium Shield Extender Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Siege Module Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that augment and enhance a dreadnought's siege warfare abilities. As such this mutaplasmid could be used to mutate the performance characteristics of siege modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Small Armor Plate Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Small Armor Repairer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Small Cap Battery Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Small Energy Neutralizer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Small Energy Nosferatu Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Small Shield Booster Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Small Shield Extender Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Stasis Webifier Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy stasis entanglement devices. As such this mutaplasmid could be used to mutate the performance characteristics of most stasis webifiers. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Vorton Tuning System Mutaplasmid
This bioadaptive mutaplasmid tool is the product of an extensive research program by Upwell Consortium nanoengineers working with a variety of recovered Triglavian mutaplasmid strains. The resultant mutaplasmid tool is designed to interface with and alter devices which provide stable fire control for vorton projectors. As such this mutaplasmid could be used to mutate the performance characteristics of vorton tuning system modules and has been made available to all participating member states of EDENCOM. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Warp Disruptor Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Warp Scrambler Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid X-Large Shield Booster Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravimetric Backup Array I Blueprint
Gravimetric ECM I
Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems such as those found on Caldari, Guristas and Mordu's Legion ships.
Gravimetric ECM I Blueprint
Gravimetric ECM II
Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems such as those found on Caldari, Guristas and Mordu's Legion ships.
Gravimetric Sensor Cluster
Sensor Component used primarily in Caldari ships. A component in various other technology as well.
Gravimetric Sensor Cluster Blueprint
Gravimetric Sensor Compensation
Skill at hardening Gravimetric Sensors against hostile Electronic Counter Measure modules. 4% improved Gravimetric Sensor Strength per skill level. Gravimetric Sensors are primarily found on Caldari, Guristas and Mordu's Legion ships.
Gravimetric-FTL Interlink Communicator
Caldari ship designs use gravimetric-based sensors as their primary means of building a picture of the local space environment. The Gravimetric-FTL Interlink Communicator is used to tie high-frequency, high-resolution Caldari sensor data directly into the FTL communications channels used by Caldari Navy fleets.
Gravimetric-FTL Interlink Communicator Blueprint
Gravitational Transportation Field Oscillator
The Society of Conscious Thought has long been at the forefront of making new technologies available to capsuleers but their decision to release certain types of spacetime weaponry on the open market represents a significant escalation in the level of power that the Society is willing to place in the hands of independent pilots. The Gravitational Transportation Field Oscillator is a remarkable device that can move capsuleer vessels involuntarily through a localized wormhole created by setting up gravitational field resonances at the origin and destination target points. Note: Due to their increased mass, this module is unable to transport capital sized ships, but the residual effects of its localised wormhole will prevent them from warping for 60 seconds. Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.
Gravitational Transportation Field Oscillator Blueprint
Graviton Physics
Skill and knowledge of Graviton physics and its use in the development of advanced technology. Used primarily in the research of Cloaking and other spatial distortion devices as well as Graviton based missiles and smartbombs. Allows Graviton Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Graviton Physics per level.
Graviton Pulse Generator
Weapon Component used primarily in Caldari Missiles. A component in various other technology as well.
Graviton Pulse Generator Blueprint
Graviton Reactor Unit
Power Core component used primarily in Caldari ships. A component in various other technology as well.
Graviton Reactor Unit Blueprint
Griffin
The Griffin is much used by the Caldari Navy as a support vessel in combat squadrons, using its impressive array of electronic gadgetry to disrupt the operation of target ships, making them easy prey for traditional combat vessels.
Griffin Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Griffin Blue Tiger SKIN
Griffin Blueprint
Griffin Exoplanets Hunter SKIN
Griffin Forward 4-4 SKIN
PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds.
Griffin Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Griffin Glacial Drift SKIN
Griffin Guristas SKIN
Griffin Luminaire Zenith SKIN
The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.
Griffin Matigu Seabeast SKIN
Griffin Military Stockpile Captain SKIN
State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers. The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
Griffin Navy Issue
The Griffin Navy Issue represents a new experiment in close-range tactics from the Caldari Navy. Combining deadly hybrid weapon systems with electronic countermeasure drones has allowed the Griffin Navy Issue to surprise hostile forces with uncharacteristically aggressive tactics.
Griffin Navy Issue Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Griffin Navy Issue Exoplanets Hunter SKIN
Griffin Navy Issue Forward 4-4 SKIN
PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds.
Griffin Navy Issue Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Griffin Navy Issue Glacial Drift SKIN
Griffin Navy Issue Spirit SKIN
Griffin Navy Issue Steel Cardinal SKIN
Griffin Navy Issue Wiyrkomi SKIN
Griffin Navy Issue Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Griffin Raata Sunset SKIN
Griffin Spirit SKIN
Griffin Steel Cardinal SKIN
Griffin Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Guardian
The Guardian is the first vessel to feature Carthum Conglomerate's brand new capacitor flow maximization system, allowing for greater amounts of energy to be stored in the capacitor as well as providing increased facilities for transporting that energy to other ships. Developer: Carthum Conglomerate While featuring Carthum's trademark armor and hull strength, the Guardian, being a support ship, has limited room for armaments. Its intended main function is to serve as an all-round support vessel, providing the raw energy for fleet compatriots to do what they need to do in order to achieve victory.
Guardian Antimatter Charge L
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Guardian Antimatter Charge M
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Guardian Antimatter Charge S
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Guardian Antimatter Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Guardian Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Guardian Blueprint
Guardian Cold Iron SKIN
Guardian Eden's Hunters SKIN
Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders.
Guardian Emergency Response Squad SKIN
For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and the rapid emergency response vessels are usually adaptations of the advanced logistics cruisers manufactured by empire corporations. The Emergency Response Squad is an elite force within the DED that operates alongside the special forces of the SARO division. These ships are crewed by specialized rapid repair and shield stabilization engineers, and always carry a complement of elite battlefield search, rescue and resuscitate troops. The high premium that SARO places on preserving its elite operatives is such that ERS combat medics will usually be equipped with brain scanners capable of preserving the personality of a trooper even if the body is broken beyond repair.
Guardian EoM SKIN
Guardian Exoplanets Hunter SKIN
Guardian Frontier Safeguarder SKIN
The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space. The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
Guardian Glacial Drift SKIN
Guardian IGC SKIN
Guardian Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Guardian Imperial Navy SKIN
Guardian Iridium Charge L
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Guardian Iridium Charge M
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Guardian Iridium Charge S
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Guardian Iridium Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Guardian Iron Charge L
Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Guardian Iron Charge M
Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Guardian Iron Charge S
Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Guardian Iron Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Guardian Kybernaut Clade SKIN
The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers.
Guardian Lead Charge L
Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Guardian Lead Charge M
Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Guardian Lead Charge S
Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Guardian Lead Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Guardian Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Guardian Plutonium Charge L
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Guardian Plutonium Charge M
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Guardian Plutonium Charge S
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Guardian Plutonium Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Guardian Purity of the Throne SKIN
Guardian Raata Sunset SKIN
Guardian Star Captain SKIN
Guardian Starline Majestic SKIN
The interstellar shipping company Starline Majestic is known for reliable transport of cargo and comfortable berths for passengers. The company also has a fondness for eyecatching branding. This is reflected in the striking spaceship livery it uses, a design based on its trademark star and lines logo.
Guardian Thorium Charge L
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Guardian Thorium Charge M
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Guardian Thorium Charge S
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Guardian Thorium Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Guardian Tungsten Charge L
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Guardian Tungsten Charge M
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Guardian Tungsten Charge S
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Guardian Tungsten Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Guardian Uranium Charge L
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Guardian Uranium Charge M
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Guardian Uranium Charge S
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Guardian Uranium Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Guardian's Gala Surprise Gift
Presented to all invited attendees of the YC121 Guardian's Gala, this crate contains a surprise gift from the Angel Cartel. The gift box purportedly contains items of immense value but, in reality, can the Cartel really be trusted to leave such things unmolested?
Guardian's Gala Surprise Gift, Damaged
Handed to all invited attendees of the YC121 Guardian's Gala, this gift box contains a surprise gift from the Angel Cartel. It purportedly contains items of immense value but, in reality, who can trust the Cartel to leave such things unmolested? This gift box seems to have suffered some damage in transit.
Guardian's Gala VIP Surprise Gift
As VIP treatment for ultra elite attendees of the YC121 Guardian's Gala, this crate contains an extra-special surprise gift from the Angel Cartel. The gift box purportedly contains items of immense value but, in reality, can the Cartel really be trusted to leave such things unmolested?
Guardian's Gala VIP Surprise Gift, Damaged
As VIP treatment for ultra elite attendees of the YC121 Guardian's Gala, this gift box contains an extra-special surprise gift from the Angel Cartel. It purportedly contains items of immense value but, in reality, can the Cartel really be trusted to leave such things unmolested? This gift box seems to have suffered some damage in transit.
Guardian-Vexor
The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks.
Guidance Disruptor I
Disrupts the effective range and precision of missiles fired by the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Guidance Disruptor I Blueprint
Guidance Disruptor II
Disrupts the effective range and precision of missiles fired by the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Guidance Systems
An electrical device used in targeting systems and tracking computers.
Guided Missile Precision
Skill at precision missile homing. Proficiency at this skill increases the accuracy of a fired missile's exact point of impact, resulting in greater damage to small targets. 5% decrease per level in factor of signature radius for all missile explosions.
Guillome Renard's Sleeper Loot Stash
Crate after crate, packed with Neural Network Analyzers and Sleeper Data Libraries which were collected by Guillome Renard during the research race of YC116.
Gungnir I
Type: Heavy Fighter Role: Long Range Attack Description: The Gungnir is purpose designed for long range attack duties. Artillery: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage.
Gungnir I Blueprint
Gungnir II
Type: Heavy Fighter Role: Long Range Attack Description: The Gungnir is purpose designed for long range attack duties. Artillery: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage.
Gunnery
Basic turret operation skill. 2% Bonus to weapon turrets' rate of fire per skill level.
Guristas Antimatter Charge L
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Guristas Antimatter Charge M
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Guristas Antimatter Charge S
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Guristas Antimatter Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Guristas Brass Tag
This brass tag carries the rank insignia equivalent of a sergeant within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.
Guristas Bronze Tag
This bronze tag carries the rank insignia equivalent of a private within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.
Guristas Caiman Blueprint Armored Cache
This armored and electromagnetically hardened data cache is normally integrated into the Guristas shipyard facilities, providing a high level of security and protection from corruption while building Caiman-class Dreadnoughts. These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the Caiman blueprint data recovered.
Guristas Control Tower
The Guristas Control Tower is an enhanced version of the Caldari control tower utilizing the latest frontier design techniques to increase its defenses and efficiency. Racial Bonuses: 25% bonus to Missile Battery Rate of Fire 50% bonus to Missile Velocity -75% bonus to ECM Jammer Battery Target Cycling Speed
Guristas Control Tower Medium
The Guristas Control Tower is an enhanced version of the Caldari control tower utilizing the latest frontier design techniques to increase its defenses and efficiency. Racial Bonuses: 25% bonus to Missile Battery Rate of Fire 50% bonus to Missile Velocity -75% bonus to Electronic Warfare Battery Target Cycling Speed
Guristas Control Tower Small
The Guristas Control Tower is an enhanced version of the Caldari control tower utilizing the latest frontier design techniques to increase its defenses and efficiency. Racial Bonuses: 25% bonus to Missile Battery Rate of Fire 50% bonus to Missile Velocity -75% bonus to Electronic Warfare Battery Target Cycling Speed
Guristas Copper Tag
This copper tag carries the rank insignia equivalent of a private within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.
Guristas Cruise Missile Battery
A launcher array designed to fit cruise missiles. Fires at those the Control Tower deems its enemies.
Guristas Crystal Tag
This crystal tag carries the rank insignia equivalent of a captain within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.
Guristas Data Sequence
This data salvaged from a Guristas Transponder Tower could be used to decrypt the locations of hidden pirate research sites. Unfortunately the data is in fragmentary form and hundreds, if not thousands, of sequences would be required to break the code. While individually it may be worthless, Mordu’s Legion has been offering plenty to get their hands on them.
Guristas Diamond Tag
This diamond tag carries the rank insignia equivalent of a captain within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.
Guristas Electrum Tag
This electrum tag carries the rank insignia equivalent of a corporal within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.
Guristas Gold Tag
This gold tag carries the rank insignia equivalent of a sergeant within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.
Guristas Graviton Hardening
Guristas Gravity Focuser
Guristas Heavy Weapon Console
Guristas Inferno Cruise Missile
An Amarr creation with powerful capabilities, the Inferno cruise missile was for a long time confined solely to the Amarr armed forces, but exports began some years ago and the missile is now found throughout the universe.
Guristas Inferno Heavy Assault Missile
A plasma warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.
Guristas Inferno Heavy Missile
Originally designed as a 'finisher' - the killing blow to a crippled ship - the Inferno heavy missile has since gone through various technological upgrades. The latest version has a lighter payload than the original, but much improved guidance systems.
Guristas Inferno Light Missile
The explosion the Inferno light missile creates upon impact is stunning enough for any display of fireworks - just ten times more deadly.
Guristas Inferno Rocket
A small rocket with a plasma warhead.
Guristas Inferno Torpedo
An ultra-heavy plasma missile. While it is a slow projectile, its sheer damage potential is simply staggering.
Guristas Inferno XL Cruise Missile
XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Plasma suspended in an electromagnetic field gives this torpedo the ability to deliver a flaming inferno of destruction, wreaking almost unimaginable havoc.
Guristas Inferno XL Torpedo
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries. Plasma suspended in an electromagnetic field gives this torpedo the ability to deliver a flaming inferno of destruction, wreaking almost unimaginable havoc.
Guristas Infiltrator Clone Corpse
The corpse of an apparent Guristas agent recovered from the debris of a capsule intercepted and destroyed while trying to escape from Caldari State forces. The hijacked capsule appears to have been rigged to burn out every implant in the pilot's clone, going beyond even the damage a standard transneural echo scan would do to the occupant's gelbrain. Even so, expert forensic investigators may be able to make something out of this scorched and frozen hunk of synthetic flesh and disrupted nanotechnology.
Guristas Ion Field Projection Battery
Projects a low intensity field of ionized particles to disrupt the effectivenes of enemy sensors. Very effective against Magnetometric-based sensors.
Guristas Iridium Charge L
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Guristas Iridium Charge M
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Guristas Iridium Charge S
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Guristas Iridium Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Guristas Iron Charge L
Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Guristas Iron Charge M
Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Guristas Iron Charge S
Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Guristas Iron Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Guristas Komodo Blueprint Armored Cache
This armored and electromagnetically hardened data cache is normally integrated into the Guristas shipyard facilities, providing a high level of security and protection from corruption while building Komodo-class Titans. These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the Komodo blueprint data recovered.
Guristas Lead Charge L
Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Guristas Lead Charge M
Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Guristas Lead Charge S
Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Guristas Lead Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Guristas Light Weapon Console
Guristas Loggerhead Blueprint Armored Cache
This armored and electromagnetically hardened data cache is normally integrated into the Guristas shipyard facilities, providing a high level of security and protection from corruption while building Loggerhead-class Force Auxiliaries. These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the Loggerhead blueprint data recovered.
Guristas Medium Weapon Console
Guristas Mjolnir Cruise Missile
The mother of all missiles, the Mjolnir cruise missile delivers a tremendous payload, guaranteed to get its victims acquainted with their personal god in a quick, but painful manner.
Guristas Mjolnir Heavy Assault Missile
An EMP warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.
Guristas Mjolnir Heavy Missile
First introduced by the armaments lab of the Wiyrkomi Corporation, the Mjolnir heavy missile is a solid investment with a large payload and steady performance.
Guristas Mjolnir Light Missile
An advanced missile with a volatile payload of magnetized plasma, the Mjolnir light missile is specifically engineered to take down shield systems.
Guristas Mjolnir Rocket
A small rocket with an EMP warhead.
Guristas Mjolnir Torpedo
An ultra-heavy EMP missile. While it is a slow projectile, its sheer damage potential is simply staggering.
Guristas Mjolnir XL Cruise Missile
XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Nothing more than a baby nuclear warhead, this guided missile wreaks havoc with the delicate electronic systems aboard a starship. Specifically designed to damage shield systems, it is able to ravage heavily shielded targets in no time.
Guristas Mjolnir XL Torpedo
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries. Nothing more than a baby nuclear warhead, this guided missile wreaks havoc with the delicate electronic systems aboard a starship. Specifically designed to damage shield systems, it is able to ravage heavily shielded targets in no time.
Guristas Nova Cruise Missile
A very basic missile for large launchers with reasonable payload. Utilizes the now substandard technology of bulls-eye guidance systems.
Guristas Nova Heavy Assault Missile
A nuclear warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.
Guristas Nova Heavy Missile
The be-all and end-all of medium-sized missiles, the Nova heavy missile is a must for those who want a guaranteed kill no matter the cost.
Guristas Nova Light Missile
The Nova light missile is a tiny nuclear projectile based on a classic Minmatar design that has been in use since the early days of the Minmatar Resistance.
Guristas Nova Rocket
A small rocket with a nuclear warhead.
Guristas Nova Torpedo
An ultra-heavy nuclear missile. While it is a slow projectile, its sheer damage potential is simply staggering.
Guristas Nova XL Cruise Missile
XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Nocxium atoms captured in morphite matrices form this missile's devastating payload. A volley of these is able to completely obliterate almost everything that floats in space, be it vehicle or structure.
Guristas Nova XL Torpedo
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries. Nocxium atoms captured in morphite matrices form this missile's devastating payload. A volley of these is able to completely obliterate most everything that floats in space, be it vehicle or structure.
Guristas Palladium Tag
This palladium tag carries the rank insignia equivalent of a lieutenant within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.
Guristas Phase Inversion Battery
Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems.
Guristas Platinum Tag
This platinum tag carries the rank insignia equivalent of a lieutenant within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.
Guristas Plutonium Charge L
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Guristas Plutonium Charge M
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Guristas Plutonium Charge S
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Guristas Plutonium Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Guristas Production Strong Box
A strong box belonging to the Guristas Production corporation.
Guristas Scourge Cruise Missile
The first Minmatar-made large missile. Constructed of reactionary alloys, the Scourge cruise missile is built to get to the target. Guidance and propulsion systems are of Gallente origin and were initially used in drones, making this a nimble projectile despite its heavy payload.
Guristas Scourge Heavy Assault Missile
A kinetic warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.
Guristas Scourge Heavy Missile
The Scourge heavy missile is an old relic from the Caldari-Gallente War that is still in widespread use because of its low price and versatility.
Guristas Scourge Light Missile
From its humble beginnings in tiny Minmatar design labs, the Scourge light missile has quickly established itself throughout the star cluster as a premier missile for light launchers.
Guristas Scourge Rocket
A small rocket with a piercing warhead.
Guristas Scourge Torpedo
An ultra-heavy piercing missile. While it is a slow projectile, its sheer damage potential is simply staggering.
Guristas Scourge XL Cruise Missile
XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Fitted with a graviton pulse generator, this weapon causes massive damage as it overwhelms ships' internal structures, tearing bulkheads and armor plating apart with frightening ease.
Guristas Scourge XL Torpedo
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries. Fitted with a graviton pulse generator, this weapon causes massive damage as it overwhelms ships' internal structures, tearing bulkheads and armor plating apart with frightening ease.
Guristas Shuttle
Caldari Shuttle registered to the Guristas organization.
Guristas Silver Tag
This silver tag carries the rank insignia equivalent of a corporal within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.
Guristas Spatial Destabilization Battery
Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems.
Guristas Standup Module Blueprint Armored Cache
This armored and electromagnetically hardened data cache is normally integrated into the Guristas facilities, providing a high level of security and protection from corruption. These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the blueprint data recovered.
Guristas Thorium Charge L
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Guristas Thorium Charge M
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Guristas Thorium Charge S
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Guristas Thorium Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Guristas Torpedo Battery
A launcher array designed to fit torpedos. Fires at those the Control Tower deems its enemies.
Guristas Tungsten Charge L
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Guristas Tungsten Charge M
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Guristas Tungsten Charge S
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Guristas Tungsten Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Guristas Uranium Charge L
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Guristas Uranium Charge M
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Guristas Uranium Charge S
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Guristas Uranium Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Guristas Victory SKIN
Super Kerr-Induced Nanocoatings (SKINs) are a technology that enables capsuleers to change the look of their ships at will. Individual ship SKINs are activated by integrating the special encoding into the pilot's neural interfaces, and are subsequently available to use on any suitable ship flown by the capsuleer. This rare SKIN was designed and manufactured by the Independent Gaming Commission exclusively as a prize for alliances that achieved victory over their opponents in Alliance Tournament XII in YC116. This SKIN uses prototype adapters to enable its application to a number of related ship hulls using the same instruction set.
Guristas White Noise Generation Battery
Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against Radar systems.
Guristas XL Torpedo Battery
A torpedo launcher capable of firing the most powerful type of torpedo ever invented. A volley of these deathbringers can make piecemeal of most anything that floats in space.
Gyrostabilizer I
Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Gyrostabilizer I Blueprint
Gyrostabilizer II
Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Hacking
Proficiency at breaking into guarded computer systems. Required skill for the use of Data Analyzer modules. Gives +10 Virus Coherence per level.
Hadal Bezdnacine
Intense neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Isogen and Megacyte.
Hadal Rakovene
Protracted neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Isogen and Zydrine
Hadal Talassonite
Light neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Nocxium and Megacyte.
Hafnium
A silvery, corrosion-resistant metal used in various metal alloys and, to a lesser extent, in hybrid weapons systems.
Hail L
Hail is an attempt to combine the penetration of titanium sabot with the versatility of a depleted uranium shell. It has tremendous damage potential, but should not be used at long ranges. Any pilot using this ammunition should be prepared to trade optimal range, falloff range, and tracking speed for a devastating amount of damage. 25% reduced falloff. 50% reduced optimal range. 25% reduced tracking speed. Note: This ammunition can only be used by large tech level II, faction and officer Autocannons.
Hail M
Hail is an attempt to combine the penetration of titanium sabot with the versatility of a depleted uranium shell. It has tremendous damage potential, but should not be used at long ranges. Any pilot using this ammunition should be prepared to trade optimal range, falloff range, and tracking speed for a devastating amount of damage. 25% reduced falloff. 50% reduced optimal range. 25% reduced tracking speed. Note: This ammunition can only be used by medium tech level II and faction Autocannons.
Hail S
Hail is an attempt to combine the penetration of titanium sabot with the versatility of a depleted uranium shell. It has tremendous damage potential, but should not be used at long ranges. Any pilot using this ammunition should be prepared to trade optimal range, falloff range, and tracking speed for a devastating amount of damage. 25% reduced falloff. 50% reduced optimal range. 25% reduced tracking speed. Note: This ammunition can only be used by small tech level II and faction Autocannons.
Hail XL
Hail is an attempt to combine the penetration of titanium sabot with the versatility of a depleted uranium shell. It has tremendous damage potential, but should not be used at long ranges. Any pilot using this ammunition should be prepared to trade optimal range, falloff range, and tracking speed for a devastating amount of damage. 25% reduced falloff. 50% reduced optimal range. 30% reduced tracking speed. Note: This ammunition can only be used by capital tech level II and faction Autocannons.
Hair Accessory Shipment (Damaged)
This severely crushed box contains the remains of a single beautifully hand-made hair accessory that is unfortunately beyond repair. The headband was once topped with a small pair of fluffy animal ears. At this point, no amount of nanopaste will make this wearable, much less fashionable.
Hakim Stormare's Tag
Hakim Stormare's Tag. It may prove valuable if turned in at proper authorities.
Hakim's Modified 100MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.
Hakim's Modified 1200mm Artillery Cannon
One of the most powerful projectile cannons a battleship can equip. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Hakim's Modified 1400mm Howitzer Artillery
The ultimate artillery cannon. It hurls death and destruction over incredible distances. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Hakim's Modified 500MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module.
Hakim's Modified Ballistic Control System
A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Hakim's Modified Cruise Missile Launcher
A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Hakim's Modified EM Shield Amplifier
Boosts the EM resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Hakim's Modified Explosive Shield Amplifier
Boosts the explosive resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Hakim's Modified Gyrostabilizer
Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Hakim's Modified Heavy Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Hakim's Modified Heavy Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Hakim's Modified Kinetic Shield Amplifier
Boosts the kinetic resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Hakim's Modified Large Proton Smartbomb
Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.
Hakim's Modified Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Hakim's Modified Rapid Heavy Missile Launcher
Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.
Hakim's Modified Shield Boost Amplifier
Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Hakim's Modified Stasis Webifier
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
Hakim's Modified Thermal Shield Amplifier
Boosts the thermal resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Hakim's Modified Torpedo Launcher
A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Hakim's Modified Tracking Enhancer
Enhances the range and improves the tracking speed of turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Hakim's Modified X-Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Halloween Horrors Astero SKIN
This crate contains Deathglow Hunters SKIN License for the Astero.
Halloween Horrors Avatar SKIN and Fireworks Crate
This crate contains Deathglow Hunters SKIN License for the Avatar and Halloween Fireworks.
Halloween Horrors Firework
Halloween Horrors Fireworks and Launcher Crate
This crate contains Halloween Fireworks and a Festival Launcher.
Halloween Horrors Fireworks Crate
This crate contains Halloween Fireworks.
Halloween Horrors Gila SKIN
This crate contains Deathglow Hunters SKIN License for the Gila.
Halloween Horrors Headhunter Cruiser SKINs
This crate contains Headhunter SKINs for 4 Cruisers.
Halloween Horrors Machariel SKIN
This crate contains Deathglow Hunters SKIN License for the Machariel.
Halting Compact Ladar ECM
Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems such as those found on Minmatar and Angel Cartel ships.
Hammerhead I
Medium Scout Drone
Hammerhead I Blueprint
Hammerhead II
Medium Scout Drone
Hammerhead SD-600
Medium Sensor Dampener Drone
Hammerhead SD-600 Blueprint
Harbinger
Right from its very appearance on a battlefield, the Harbinger proclaims its status as a massive weapon, a laser burning through the heart of the ungodly. Everything about it exhibits this focused intent, from the lights on its nose and wings that root out the infidels, to the large number of turreted high slots that serve to destroy them. Should any heathens be left alive after the Harbinger's initial assault, its drones will take care of them.
Harbinger Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Harbinger Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Harbinger Blood Raiders SKIN
Harbinger Blueprint
Harbinger Cold Iron SKIN
Harbinger Exoplanets Hunter SKIN
Harbinger GalNet StreamCast Unit SKIN
The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.
Harbinger Glacial Drift SKIN
Harbinger IGC SKIN
Harbinger Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Harbinger Ironblood SKIN
Harbinger Kador SKIN
Harbinger Khanid SKIN
Harbinger Navy Issue
While the Harbinger is a formidable vessel on its own, recent reports have raised its lack of flexibility as a noteworthy concern in the ever-shifting fleet tactic doctrines. Working hard to correct this problem, Imperial engineers came up with the improved Navy Issue variant. Boasting upgraded tracking systems, enhanced resilience and an advanced medium slot configuration layout, the Harbinger Navy Issue is a radical change over its predecessor, capable of astounding performance in a much wider spectrum of engagements.
Harbinger Navy Issue Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Harbinger Navy Issue Cold Iron SKIN
Harbinger Navy Issue EoM SKIN
Harbinger Navy Issue Exoplanets Hunter SKIN
Harbinger Navy Issue Glacial Drift SKIN
Harbinger Navy Issue IGC SKIN
Harbinger Navy Issue Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Harbinger Navy Issue Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Harbinger Navy Issue Purity of the Throne SKIN
Harbinger Navy Issue Sarum SKIN
Harbinger Navy Issue Spirit SKIN
Harbinger Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Harbinger Purity of the Throne SKIN
Harbinger Raata Sunset SKIN
Harbinger Spirit SKIN
Harbinger War Reserves Lieutenant SKIN
Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant. The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
Harbinger Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Hardwiring - Zainou 'Sharpshooter' ZMX11
A Zainou missile hardwiring designed to enhance skill with missiles. 2% bonus to XL torpedo damage.
Hardwiring - Zainou 'Sharpshooter' ZMX110
A Zainou missile hardwiring designed to enhance skill with missiles. 4% bonus to XL torpedo damage.
Hardwiring - Zainou 'Sharpshooter' ZMX1100
A Zainou missile hardwiring designed to enhance skill with missiles. 6% bonus to XL torpedo damage.
Harpy
Already possessing a reputation despite its limited initial circulation, the Harpy is a powerful railgun platform with long range capability and strong defensive systems. Formidable both one-on-one and as a support ship, it was referred to as the "little Moa" by the pilots who participated in its safety and performance testing. Developer: Ishukone Ishukone created the Harpy as a long-range support frigate for defense of Ishukone holdings as well as increased muscle and visibility in the constantly shifting game of cold war the Caldari megacorps' police forces play amongst themselves.
Harpy Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Harpy Blue Tiger SKIN
Harpy Blueprint
Harpy Exoplanets Hunter SKIN
Harpy GalNet StreamCast Unit SKIN
The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.
Harpy Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Harpy Glacial Drift SKIN
Harpy Kimotoro Eskeitan SKIN
Formally called the "Kimotoro Tivaktikun Sejikiineten Eskeitan", or Kimotoro Defense Zone Executive Guard, most Caldari know the defense force of the home constellation of the State simply as the Kimotoro Eskeitan. A Caldari Navy unit that answers directly to the Chief Executive Panel, the Kimotoro Eskeitan are often seen performing ceremonial duties in their splendidly caparisoned combat vessels, such as on occasions like the Caldari State Workers Union Day. For all the decoration and pomp of their most visible appearances, the Kimotoro Eskeitan are one of the most elite forces in the Caldari State's military and form an essential component of the defensive arrangements of the Caldari home systems.
Harpy Matigu Seabeast SKIN
Harpy Raata Sunset SKIN
Harpy State Police SKIN
The Caldari State Police is one of the few law enforcement organizations that conducts operations across Caldari territory, working alongside Caldari Customs and the Business Tribunal Audit & Investigation Branch, known as the "Audit Tribunes". Originating as the planetary police force of Caldari Prime, during the period of Caldari membership of the Federation, the Caldari Police Guards played a key role in evacuating millions during the Caldari-Gallente War. This guaranteed the continued existence of the agency as the Caldari State Police, even in the new Caldari order of a fully corporate state.
Harpy Steel Cardinal SKIN
Harpy Wiyrkomi SKIN
Harpy Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Harvester Mining Drone
Once the most efficient mining drone money can buy, the Harvester Mining Drone failed to keep up with continued innovation in the years after its introduction. Over time this once prestigious piece of mining equipment fell into disuse. A revitalization project initiated in YC 118 updated the venerable Harvester designs with the latest in mining drone technology. Initially sold to empire-based mining operations across the cluster, blueprints eventually ended up in the hands of capsuleers and pirates through the usual bloody avenues.
Hawk
Following in the footsteps of Caldari vessels since time immemorial, the Hawk relies on tremendously powerful shield systems to see it through combat, blending launchers and turrets to provide for a powerful, well-rounded combat vessel. Developer: Lai Dai Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.
Hawk Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Hawk Blue Tiger SKIN
Hawk Blueprint
Hawk Exoplanets Hunter SKIN
Hawk Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Hawk Glacial Drift SKIN
Hawk Kimotoro Eskeitan SKIN
Formally called the "Kimotoro Tivaktikun Sejikiineten Eskeitan", or Kimotoro Defense Zone Executive Guard, most Caldari know the defense force of the home constellation of the State simply as the Kimotoro Eskeitan. A Caldari Navy unit that answers directly to the Chief Executive Panel, the Kimotoro Eskeitan are often seen performing ceremonial duties in their splendidly caparisoned combat vessels, such as on occasions like the Caldari State Workers Union Day. For all the decoration and pomp of their most visible appearances, the Kimotoro Eskeitan are one of the most elite forces in the Caldari State's military and form an essential component of the defensive arrangements of the Caldari home systems.
Hawk Matigu Seabeast SKIN
Hawk Raata Sunset SKIN
Hawk State Police SKIN
The Caldari State Police is one of the few law enforcement organizations that conducts operations across Caldari territory, working alongside Caldari Customs and the Business Tribunal Audit & Investigation Branch, known as the "Audit Tribunes". Originating as the planetary police force of Caldari Prime, during the period of Caldari membership of the Federation, the Caldari Police Guards played a key role in evacuating millions during the Caldari-Gallente War. This guaranteed the continued existence of the agency as the Caldari State Police, even in the new Caldari order of a fully corporate state. The Caldari State Police found its niche in the interstellar nature of the Caldari State and is often used by the many smaller corporations and multistellar businesses that require a law enforcement agency that can operate across megacorporate territorial lines. The bulk of the State Police's income is derived from such policing and security work, but it retains Chief Executive Panel funding and the "Big 8" oversight that comes with it. Occasionally, the megacorporations may call in the State Police to resolve some matter they wish to keep at arms length. Actual disputes between megacorps remain the almost exclusive preserve of the CBT and its Audit Tribunes.
Hawk Steel Cardinal SKIN
Hawk Union Day Executive SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Hawk Wiyrkomi SKIN
Hawk Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Hawk Zydrine Burn SKIN
Zydrine Burn is a potent liquor that is loosely related to the more refined Zydrine Wine, both of these green-hued drinks being produced using rice leaves, a certain portion of the grains, and whatever additives are appropriate to the style of drink. While Zydrine Wine can be an extraordinarily delicate and subtle drink, with the finest generally held to be brewed from the rice plants of Intaki Prime, its more powerful cousin is a somewhat pungent and vividly green brew. Rumors suggest that some versions of Zydrine Burn use as ingredients effluent from Quafe production, liquefied fedo scent glands, or even the notorious protein delicacies in powdered form. Whatever the case, a market for this harshly memorable liquor has sprung up among space workers of all kinds, and few space station bars lack a bottle or two of the stuff. Among planetary populations the brew has a more notorious reputation, popularly considered the tipple of underclasses, criminals, and ruthless capsuleer pirates.
Hazardous Chemical Silo
This structure has been automatically disabled by CONCORD to make way for newer replacement technology.
Hazmat Detection Systems
A critical component of space stations, starships, or any other isolated environment, these tiny devices are set to trigger alarms when the genetically engineered viruses inside mutate — which means that they've encountered a significant dose of radiation, natural contaminant, or airborne pathogen, signifying that the surrounding crew is in danger.
Headhunter Crate
This crate contains one random SKIN license from the following: Magnate Headhunter SKIN Omen Headhunter SKIN Merlin Headhunter SKIN Caracal Headhunter SKIN Tristan Headhunter SKIN Vexor Headhunter SKIN Slasher Headhunter SKIN Rupture Headhunter SKIN
Heat Depressor
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Heat Dissipation Array
Boosts the control tower's shield resistance against thermal damage. Using more than one unit of this structure or similar structures that affect the same attribute on the control tower will yield diminishing returns.
Heat Dissipation Array Blueprint
Heat Sink I
Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Heat Sink I Blueprint
Heat Sink II
Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Heavy 'Brave' Capacitor Booster
Provides a quick injection of power into the capacitor.
Heavy 'Moat' Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Heavy 'Vrykolakas' Energy Nosferatu
Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Heavy Afocal Maser I
A high-powered heavy energy weapon designed for medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Heavy Afocal Pulse Maser I
A heavy energy weapon designed for short to medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Heavy Anode Particle Stream I
A high-energy heavy laser designed for medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Heavy Anode Pulse Particle Stream I
A heavy laser designed for short to medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Heavy Armor Maintenance Bot I
Armor Maintenance Drone
Heavy Armor Maintenance Bot I Blueprint
Heavy Armor Maintenance Bot II
Armor Maintenance Drone
Heavy Assault Cruisers
Skill for operation of Heavy Assault Cruisers.
Heavy Assault Missile Launcher I
A launcher intended for use on cruiser-class spacecraft. While assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations.
Heavy Assault Missile Launcher I Blueprint
Heavy Assault Missile Launcher II
A launcher intended for use on cruiser-class spacecraft. While assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations.
Heavy Assault Missile Specialization
Specialist training in the operation of advanced heavy assault missile launchers. 2% bonus per level to the rate of fire of modules requiring Heavy Assault Missile Specialization.
Heavy Assault Missiles
Skill with heavy assault missiles. Special: 5% bonus to heavy assault missile damage per skill level.
Heavy Beam Laser I
A high-energy heavy laser designed for medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Heavy Beam Laser I Blueprint
Heavy Beam Laser II
A high-energy heavy laser designed for medium range engagements. Delivers powerful damage. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam.
Heavy Capacitor Booster I
Provides a quick injection of power into the capacitor.
Heavy Capacitor Booster I Blueprint
Heavy Capacitor Booster II
Provides a quick injection of power into the capacitor.
Heavy Compact Entropic Disintegrator
This medium-sized Entropic Disintegrator is normally seen in use on Triglavian cruisers or battlecruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation. Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Heavy Compact Entropic Disintegrator Blueprint
Heavy Drone Operation
Skill at controlling heavy combat drones. 5% bonus to heavy drone damage per level.
Heavy Electron Blaster I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Heavy Electron Blaster I Blueprint
Heavy Electron Blaster II
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.
Heavy Energy Neutralizer I
Neutralizes a portion of the energy in the target ship's capacitor.
Heavy Energy Neutralizer I Blueprint
Heavy Energy Neutralizer II
Neutralizes a portion of the energy in the target ship's capacitor.
Heavy Energy Nosferatu I
Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Heavy Energy Nosferatu I Blueprint
Heavy Energy Nosferatu II
Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Heavy Entropic Disintegrator I
This medium-sized Entropic Disintegrator is normally seen in use on Triglavian cruisers or battlecruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation. Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Heavy Entropic Disintegrator I Blueprint
Heavy Entropic Disintegrator II
This medium-sized Entropic Disintegrator is normally seen in use on Triglavian cruisers or battlecruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation. Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires either standard or advanced exotic plasma charge ammo types: Baryon, Meson, Tetryon, Mystic, and Occult.
Heavy F-RX Compact Capacitor Booster
Provides a quick injection of power into the capacitor.
Heavy Faint Epsilon Scoped Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Heavy Faint Epsilon Scoped Warp Scrambler Blueprint
Heavy Faint Scoped Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Heavy Faint Scoped Warp Disruptor Blueprint
Heavy Fighters
Allows operation of heavy fighter craft. 5% increase in heavy fighter damage per level.
Heavy Fleeting Compact Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Heavy Fleeting Compact Warp Disruptor Blueprint
Heavy Ghoul Compact Energy Nosferatu
Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Heavy Gremlin Compact Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Heavy Gunnar Compact Stasis Grappler
Stasis Grapplers reduce the maximum speed of a target ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down. This slowing effect is strongest at very close ranges, and diminishes as range increases. Heavy Stasis Grapplers require a very stable base platform, and therefore may only be fitted to Battleships and Capital Ships.
Heavy Hull Maintenance Bot I
Hull Maintenance Drone
Heavy Hull Maintenance Bot I Blueprint
Heavy Hull Maintenance Bot II
Hull Maintenance Drone
Heavy Infectious Scoped Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Heavy Initiated Compact Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Heavy Initiated Compact Warp Scrambler Blueprint
Heavy Interdiction Cruisers
Skill for operation of Heavy Interdiction Cruisers.
Heavy Ion Blaster I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Heavy Ion Blaster I Blueprint
Heavy Ion Blaster II
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.
Heavy J5 Enduring Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Heavy J5 Enduring Warp Disruptor Blueprint
Heavy J5b Enduring Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Heavy J5b Enduring Warp Scrambler Blueprint
Heavy Jigoro Enduring Stasis Grappler
Stasis Grapplers reduce the maximum speed of a target ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down. This slowing effect is strongest at very close ranges, and diminishes as range increases. Heavy Stasis Grapplers require a very stable base platform, and therefore may only be fitted to Battleships and Capital Ships.
Heavy Karelin Scoped Stasis Grappler
Stasis Grapplers reduce the maximum speed of a target ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down. This slowing effect is strongest at very close ranges, and diminishes as range increases. Heavy Stasis Grapplers require a very stable base platform, and therefore may only be fitted to Battleships and Capital Ships.
Heavy Knave Scoped Energy Nosferatu
Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Heavy Metals
In small quantities, heavy metals are vital to life, providing essential minerals for biological processes. In bulk, they are commonly found in most construction materials, forming the most basic components of computer electronics and reinforced structures.
Heavy Missile Launcher I
Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity.
Heavy Missile Launcher I Blueprint
Heavy Missile Launcher II
Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity.
Heavy Missile Specialization
Specialist training in the operation of advanced heavy missile launchers. 2% bonus per level to the rate of fire of modules requiring Heavy Missile Specialization.
Heavy Missiles
Skill with heavy missiles. Special: 5% bonus to heavy missile damage per skill level.
Heavy Modal Laser I
A high-energy heavy laser designed for medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Heavy Modal Pulse Laser I
A heavy laser designed for short to medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Heavy Modulated Energy Beam I
A high-energy heavy laser designed for medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Heavy Modulated Pulse Energy Beam I
A heavy laser designed for short to medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Heavy Mutadaptive Compact Remote Armor Repairer
Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors. As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output.
Heavy Mutadaptive Remote Armor Repairer I
Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors. As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output.
Heavy Mutadaptive Remote Armor Repairer II
Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors. As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output.
Heavy Mutadaptive Scoped Remote Armor Repairer
Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors. As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output.
Heavy Neutron Blaster I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Heavy Neutron Blaster I Blueprint
Heavy Neutron Blaster II
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.
Heavy Pulse Laser I
A heavy laser designed for short to medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Heavy Pulse Laser I Blueprint
Heavy Pulse Laser II
A heavy laser designed for short to medium range engagements. Delivers powerful damage. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.
Heavy Scoped Entropic Disintegrator
This medium-sized Entropic Disintegrator is normally seen in use on Triglavian cruisers or battlecruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation. Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Heavy Scoped Entropic Disintegrator Blueprint
Heavy Shield Maintenance Bot I
Shield Maintenance Drone
Heavy Shield Maintenance Bot I Blueprint
Heavy Shield Maintenance Bot II
Shield Maintenance Drone
Heavy Stasis Grappler I
Stasis Grapplers reduce the maximum speed of a target ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down. This slowing effect is strongest at very close ranges, and diminishes as range increases. Heavy Stasis Grapplers require a very stable base platform, and therefore may only be fitted to Battleships and Capital Ships.
Heavy Stasis Grappler I Blueprint
Heavy Stasis Grappler II
Stasis Grapplers reduce the maximum speed of a target ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down. This slowing effect is strongest at very close ranges, and diminishes as range increases. Heavy Stasis Grapplers require a very stable base platform, and therefore may only be fitted to Battleships and Capital Ships.
Heavy Warp Disruptor I
Disrupts the target ship's navigation computer which prevents it from warping.
Heavy Warp Disruptor I Blueprint
Heavy Warp Disruptor II
Disrupts the target ship's navigation computer which prevents it from warping.
Heavy Warp Scrambler I
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Heavy Warp Scrambler I Blueprint
Heavy Warp Scrambler II
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Heavy Water
Dideuterium oxide. Water with significant nuclear properties which make it extremely effective as a neutron moderator in various types of power reactors. One of the materials required to keep Control Towers online. May be obtained by reprocessing the following ice ores: 1.0 security status solar system or lower: Blue Ice Clear Icicle Glacial Mass White Glaze 0.3 security status solar system or lower: Glare Crust 0.1 security status solar system or lower: Dark Glitter 0.0 security status solar system or lower: Enriched Clear Icicle Gelidus Krystallos Pristine White Glaze Smooth Glacial Mass Thick Blue Ice
Hecate
The first Hecate-class destroyers have entered official service in the Federation Navy on July 7th, YC117 after successful completion of an accelerated proving period. The new ship design has received near-unanimous praise from military experts but a troubled development period has stirred controversy among opposition senators. President Roden's office has issued a press statement extolling the capabilities of this new vessel: "In these tumultuous times we rely on the brave men and women of the Navy to stand firm against the enemies of our Federation. This administration stands with our armed forces and remains committed to providing these heroes with the best equipment available anywhere in the cluster. The Hecate makes use of the most advanced technology to provide unrivaled flexibility and firepower. Those who would threaten our liberty will learn to fear the strength and resolve of the Federation." The press release does not address the recent demands from a group of prominent doves in the Senate that the Navy procurement process be subjected to a public inquiry. The administration has previously defended the choice to pour unprecedented amounts of Federal funds into the development of the Hecate through a sole source contract with Roden Shipyards as the only way to retain technological parity with the other empires after the Federation received relatively light support from Capsuleers in their recent research efforts. -Scope News special report, YC117
Hecate Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Hecate Caille Neon SKIN
The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation. The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
Hecate Dos Rouvenor's Bequest SKIN
King Doule dos Rouvenor III of the Garoun Empire is considered by many Gallente to be one of the essential figures in the historical developments that led to the eventual emergence of a democratic world state on Gallente Prime. The ideals of the individualistic philosophy that Doule dos Rouvenor III championed during his 36-year rule of the Garoun Empire survived that nation's collapse over a century after his death. Those early notions of personal and political freedom flowed out of the Age of Rouvenor and informed the development of a democratic federal union on Gallente Prime that was to become an interstellar empire in the shape of the Gallente Federation. Doule dos Rouvenor III's bequest of an individualistic philosophy emphasizing personal freedom is celebrated by a unique nanocoating that recalls the ancient heraldic colors of the House of dos Rouvenor. King Doule dos Rouvenor, Third of His Name, is specially marked on this nanocoating with the bold regnal number 'III', while banners bearing the emblem of the Gallente Federation complete this epic celebration of a Gallente hero.
Hecate Empyrean Dragons SKIN
Calling forth the power and wisdom of heavenly creatures from Jin-Mei mythology, this nanocoating is a symbolic celebration of the awesome capabilities and reach of the capsuleer pilots of New Eden.
Hecate Exoplanets Hunter SKIN
Hecate Glacial Drift SKIN
Hecate Glittering Dream SKIN
The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. A major tourist attraction, the sparkling slabs of the Crystal Boulevard obscure a deep, dark purpose as beneath it lies the continuity of government and military command bunker complex for the planet of Gallente Prime. Similarly, the towering triple helix spire of the Glittering Dream nightclub, fashioned without and within from expensive crystalline carbonides, appears to be just a high-class nightclub. Here though is where the political, military, business and even criminal elite of Luminaire meet to discuss their most secret affairs in assurance of privacy and confidentiality.
Hecate Heartsurge SKIN
Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.
Hecate Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Hecate Kopis Edge SKIN
Hecate Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Hecate Ruby Sungrazer SKIN
Hecate Sapphire Sungrazer SKIN
Hecate Scope Syndication YC122 SKIN
The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.
Hecate Serpentis SKIN
Hecate Spirit SKIN
Hecate Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Hedbergite
Hedbergite is sought after for its high concentration of Pyerite and Nocxium. Available primarily in low security status star systems.
Hedbergite Processing
Specialization in Hedbergite reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Hedbergite reprocessing yield per skill level.
Hel
Inspired by a vicious scissor-toothed shark indigenous to old-world Matar, the Hel is widely viewed as a sign of a Republic out for blood. Since the beginning of its development it has remained a project cloaked in secrecy, with precious few people aware of its progress and its capabilities, and its formal unveiling has come as a defiant slap in the face to many who formerly believed the Matari incapable of working at this scale of starship design. Whatever comprises the soil of its roots, though, one thing is clear: from no-frills living quarters to grim, unadorned aesthetic, this ferocious behemoth has been designed for one purpose and one purpose only. ”Imagine a swarm of deadly hornets pouring from the devil's mouth. Now imagine they have autocannons.” -Unknown Hel designer
Hel Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Hel Bloody Hands SKIN
The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. The group was founded in early YC109, during a period of protest and rioting at the killing of Defiants leader Karishal Muritor by Republic forces acting under the orders of Karin Midular's government. It is believed that the 'Bloody Hands' symbolism was inspired by the use of a bloody fist logo by the Ushra'Khan alliance of capsuleer freedom fighters. The Bloody Hands of Matar turned from protest to terrorism with a campaign of firebombing Amarr and Ammatar interests on Minmatar worlds. The group's violence escalated with a bomb attack on the Egbonbet Republic Parliament station that succeeded in assassinating a visiting Ammatar Mandate ambassador in mid YC109. The terror group pulled off their greatest coup in March YC112, killing thousands in the massive bombing of an Amarr Ministry of War station in Pashanai system. Although hunted by both Republic Security Services and the Amarr Ministry of Internal Order, the Bloody Hands have evaded elimination and officially remain an active threat.
Hel Blue Tiger SKIN
Hel Blueprint
Hel Capsuleer Elite XIX SKIN
The Capsuleers are considered an elite group across New Eden and this unique nanocoating marks that status on Capsuleer Day XIX. The YC124 celebrations of Capsuleer Day mark the 19th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XIX is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Hel Chainbreaker Khumaak SKIN
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).
Hel Exoplanets Hunter SKIN
Hel Firewall Breach SKIN
Hel Freedom's Revolution SKIN
For the Minmatar people the Great Rebellion was the founding revolutionary event that set them on the path to freedom in their Tribal Republic. The Freedom's Revolution nanocoating celebrates that struggle for freedom, the lives lost and the great gains made by the Minmatar. While Liberation Day is a grand celebration of the day freedom was achieved for billions of Minmatar, it is also a day of remembrance of those Matari who still languish as slaves in the Amarr Empire, Khanid Kingdom, and the lawless reaches of New Eden.
Hel Glacial Drift SKIN
Hel Hazard Control SKIN
Hel Headhunter SKIN
Hel Hunter's Quiver SKIN
Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.
Hel In Rust We Trust SKIN
This special nanocoating mimics a layer of oxidation products on the surface of the ship it is applied to for decorative effect. The allusion to used and repurposed ships from the early days of rebellion and subsequently the Republic's fleets celebrates the early days of Minmatar spaceship design and the considerable combat effectiveness of such craft. For many years past, Minmatar spaceship technology has developed to a high level with modern and powerful ships supplanting older designs, which themselves have been upgraded and improved many times over. Even so, the old slogan "In Rust We Trust" has the power to evoke pride and memories of the glory days of Minmatar guerilla warfare and liberation.
Hel Interstellar Convergence SKIN
This nanocoating is designed to evoke the strangeness and wonder of the paradoxical spacetime environments, and the effects within them, discovered in early YC124. This version of the nanocoating has been augmented with symbolism derived from certain data and artefacts acquired in the paradoxical space. What these symbols may mean remains an outstanding conundrum. The nanocoating is an example of one created by a specialist expert system oriented towards creative work. Recent data from the peculiar warp paradoxes located in New Eden was used by the expert system to create this design. It is rumored that the expert system has subsequently had to be forcibly terminated and destroyed by order of CONCORD.
Hel Justice SKIN
Hel Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Hel Sebiestor SKIN
Hel Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Hel Tronhadar Ink SKIN
Hel Ultraviolence Vortex SKIN
This nanocoating was designed by Isidor en Murat – the enfant terrible of the Gallente assemblage movement known as the "Constructional Neoplanists" – and has been stated by him to be a "meditation on the ultraviolence inherent in the vortex of conflict created by the elevation of human actors to superhuman levels of agency approaching the will of solipsistic deities." The critics respond: "Profound truth resonating forth like ripples in a reflecting pool." – Templeton Kurillion, Caille Modern Art Review "Competent in execution, childish in its philosophy." – Shira de la Porix, Mies Arts & Literature Supplement "Unutterably bad." – Gorsin Ollivar, Intaki Star Press "Garbage." – Senator Wilton Thrumbarl, Senate Subcommittee on Public Arts "Cool supercap SKIN." – Kris Forsalyn, Space Mercs & Pilots Gazette
Hel Valklear Glory SKIN
Hel Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Helios
Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters. Developer: CreoDron The Helios is CreoDron's answer to the Ishukone Buzzard. After the fall of Crielere, the once-cordial relations between the Gallente Federation and the Caldari state deteriorated rapidly and, for a while, it seemed as if war might be brewing. It was seen by certain high-ranking officers within the Gallente navy as being of vital importance to be able to match the Caldari's cloaking technology in an effort to maintain the balance of power.
Helios Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Helios Blueprint
Helios Exoplanets Hunter SKIN
Helios Glacial Drift SKIN
Helios Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Helios Intaki Syndicate SKIN
Helios Kopis Edge SKIN
Helios Luminaire Rising SKIN
The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet.
Helios Ruby Sungrazer SKIN
Helios Sapphire Sungrazer SKIN
Helios Serpentis SKIN
Helios Spirit SKIN
Helios Valimor Legacy SKIN
Helios Versus Redforce SKIN
Helium Fuel Block
Frustrated with the inefficiencies involved in tracking multiple fuel types, Thukker logisticians pioneered the development of prepackaged fuel. In YC 111, after a successful trial period, they converted the Tribe's entire starbase network to use fuel blocks. Capsuleers were forced to wait for this innovation while CONCORD dithered over how to handle the transition period, but were finally granted clearance in YC 113. This is a block of fuel designed for Amarr control towers and Standup service modules. Forty blocks are sufficient to run a standard large tower for one hour, while medium and small towers require twenty and ten blocks respectively over the same period. Standup service modules are designed to be fit to Upwell structures such as the advanced Citadel structure line. These service modules consume fuel blocks while running and are capable of using any of the four fuel block types, for maximum convenience.
Helium Fuel Block Blueprint
Helium Isotopes
The Helium-3 isotope is extremely sought-after for use in fusion processes, and also has various applications in the fields of cryogenics and machine cooling. One of the materials required to keep Amarr Control Towers online. May be obtained by reprocessing the following ice ores: 1.0 security status solar system or lower: Clear Icicle 0.0 security status solar system or lower: Enriched Clear Icicle
Hematos
The Hematos is one of the smallest Blood Raider vessels in existence, though that doesn't make its appearance any less terrifying to the hapless innocents it may encounter. Like a spider, it is built to trap and drain any victim careless enough to wander into its clutches. The Hematos is often employed by novice ship captains and staffed with crew that may not quite have mastered the art of bloodletting, which goes some way to explain its saturation of onboard cleaning systems.
Hemorphite
With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen. Available primarily in low security status star systems.
Hemorphite Processing
Specialization in Hemorphite reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Hemorphite reprocessing yield per skill level.
Heretic
Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft. Developer: Khanid Innovations In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.
Heretic Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Heretic Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Heretic Blueprint
Heretic Cold Iron SKIN
Heretic EoM SKIN
Heretic Exoplanets Hunter SKIN
Heretic GalNet StreamCast Unit SKIN
The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.
Heretic Glacial Drift SKIN
Heretic Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Heretic Lavacore Imperial SKIN
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
Heretic Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Heretic Purity of the Throne SKIN
Heretic Raata Sunset SKIN
Hermes Compact Fighter Support Unit
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation. Note: Can only be fit to Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
Hermes Compact Fighter Support Unit Blueprint
Hermetic Membranes
How do you make a sheet of material absolutely impermeable to specific particles? Simple: You make the material want to stop those particles. Such is the case with hermetic membranes, supertensile fabrics instilled with living genetic material that actively hunts down and absorbs or repels whatever they were bred to counteract.
Heron
The Heron has good computer and electronic systems, giving it the option of participating in electronic warfare. But it has relatively poor defenses and limited weaponry, so it's more commonly used for scouting and exploration.
Heron Aspirant Explorer SKIN
This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Explorer. Explorers are the cartographers and archaeologists of New Eden. These adventurers delve deep in search of hidden relics, data vaults, and pirate strongholds. With specialist probes explorers can also discover shortcuts allowing fleets to move across the New Eden by way of wormholes. Everyone wants to be friends with a good explorer.
Heron Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Heron Blue Tiger SKIN
Heron Blueprint
Heron Exoplanets Hunter SKIN
Heron Forward 4-4 SKIN
PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds.
Heron Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Heron Glacial Drift SKIN
Heron Matigu Seabeast SKIN
Heron Navy Issue
The basic Heron hull design has always served the Caldari well as a scout, survey and exploration ship but the Caldari Navy wished to optimize its upgraded Herons with enhanced missile systems and dedicated processing to support combat probing. The trade-off meant stripping out the specialized salvaging systems to make room for the Heron Navy Issue's combat upgrades. The security of the State requires that its scouting and exploration capabilities be accompanied by sufficient firepower to seize and hold any new discovery or destroy interlopers at the fringes of Caldari space.
Heron Navy Issue Awakening YC125 SKIN
In YC105, they awoke again and for the first time. They fought to make their mark amongst the stars, and not even death could keep them from their destiny. Capsuleers of New Eden, come together and honor their legacy, their legend. Join us in lighting up the skies for twenty years of awakenings, and all the awakenings still to come. - Anonymous Announcement of Capsuleer Awakening YC125
Heron Navy Issue Semiotique Superluminal SKIN
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Heron Raata Sunset SKIN
Heron Semiotique Superluminal SKIN
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Heron Steel Cardinal SKIN
Heron Sukuuvestaa SKIN
Heron Versus Blueforce SKIN
Heron Warp Convergence SKIN
This nanocoating is apparently designed to evoke the strangeness and wonder of the paradoxical spacetime environments, and the effects within them, discovered in early YC124. The nanocoating is an example of one created by a specialist expert system oriented towards creative work. Recent data from the peculiar warp paradoxes located in New Eden was used by the expert system to create this design. It is rumored that the expert system has subsequently had to be forcibly terminated and destroyed by order of CONCORD.
Heron Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Heuristic Selfassemblers
These advanced nanoassemblers appear to be able to change their molecular structure on the fly, adapting to incoming damage. Without any understanding of how to properly operate them however, they only offer their default formations. Even in such a state, they add a significant amount of resilience to armor plating.
Hexa 2500mm Repeating Cannon I
One of the largest weapons currently in existence, this massive autocannon is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Hexa 2500mm Repeating Cannon I Blueprint
Hexa 2500mm Repeating Cannon II
One of the largest weapons currently in existence, this massive autocannon is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.
Hexite
A chemical compound, formed through electrosporadic oxidization of chromium and platinum. Has a wide range of applications in the production of advanced technology and is highly sought-after by industrial manufacturers.
Hexite Reaction Formula
Hiemal Tricarboxyl Vapor
Spectrographic analyses of this vapor cloud's composition indicates the presence of trace amounts of sublimed chromodynamic tricarboxyl compounds. Processing these gases at an appropriate facility should yield usable quantities of chromodynamic tricarboxyls.
High Energy Physics
Skill and knowledge of High Energy Physics and its use in the development of advanced technology. Used primarily in the research of various energy system modules as well as smartbombs and laser based weaponry. Allows High Energy Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring High Energy Physics per level. Needed for all research and manufacturing operations on related blueprints.
High Speed Maneuvering
Skill at using Microwarpdrives. 5% reduction in Microwarpdrive capacitor usage per skill level.
High-grade Amulet Alpha
This ocular filter has been modified by underworld scientists for use by elite pirate officers. It provides increasing armor hitpoint bonuses when plugged in alongside other implants from the same set. Primary Effect: +4 bonus to Perception Secondary Effect: 1% bonus to armor HP Set Effect: 15% bonus to the strength of all Amulet implant secondary effects
High-grade Amulet Beta
This memory augmentation has been modified by underworld scientists for use by elite pirate officers. It provides increasing armor hitpoint bonuses when plugged in alongside other implants from the same set. Primary Effect: +4 bonus to Memory Secondary Effect: 2% bonus to armor HP Set Effect: 15% bonus to the strength of all Amulet implant secondary effects
High-grade Amulet Delta
This cybernetic subprocessor has been modified by underworld scientists for use by elite pirate officers. It provides increasing armor hitpoint bonuses when plugged in alongside other implants from the same set. Primary Effect: +4 bonus to Intelligence Secondary Effect: 4% bonus to armor HP Set Effect: 15% bonus to the strength of all Amulet implant secondary effects
High-grade Amulet Epsilon
This social adaptation chip has been modified by underworld scientists for use by elite pirate officers. It provides increasing armor hitpoint bonuses when plugged in alongside other implants from the same set. Primary Effect: +4 bonus to Charisma Secondary Effect: 5% bonus to armor HP Set Effect: 15% bonus to the strength of all Amulet implant secondary effects
High-grade Amulet Gamma
This neural boost has been modified by underworld scientists for use by elite pirate officers. It provides increasing armor hitpoint bonuses when plugged in alongside other implants from the same set. Primary Effect: +4 bonus to Willpower Secondary Effect: 3% bonus to armor HP Set Effect: 15% bonus to the strength of all Amulet implant secondary effects
High-grade Amulet Omega
This implant does nothing in and of itself, but when used in conjunction with other Amulet implants it will greatly boost their armor hitpoint bonuses. 50% bonus to the strength of all Amulet implant secondary effects.
High-grade Ascendancy Alpha
This ocular filter has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +4 bonus to Perception Secondary Effect: 1% bonus to warp speed Set Effect: 15% bonus to the strength of all Ascendancy implant secondary effects
High-grade Ascendancy Beta
This memory augmentation has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +4 bonus to Memory Secondary Effect: 2% bonus to warp speed Set Effect: 15% bonus to the strength of all Ascendancy implant secondary effects
High-grade Ascendancy Delta
This cybernetic subprocessor has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +4 bonus to Intelligence Secondary Effect: 4% bonus to warp speed Set Effect: 15% bonus to the strength of all Ascendancy implant secondary effects
High-grade Ascendancy Epsilon
This social adaptation chip has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +4 bonus to Charisma Secondary Effect: 5% bonus to warp speed Set Effect: 15% bonus to the strength of all Ascendancy implant secondary effects
High-grade Ascendancy Gamma
This neural boost has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +4 bonus to Willpower Secondary Effect: 3% bonus to warp speed Set Effect: 15% bonus to the strength of all Ascendancy implant secondary effects
High-grade Ascendancy Omega
This implant does nothing in and of itself, but when used in conjunction with other Ascendancy implants it will boost their effect. 70% bonus to the strength of all Ascendancy implant secondary effects.
High-grade Asklepian Alpha
This ocular filter has been modified by Serpentis scientists for use by their elite officers. Primary Effect: +4 bonus to Perception Secondary Effect: 1% bonus to armor repair amount Set Effect: 15% bonus to the strength of all Asklepian implant secondary effects Note: Has no effect on capital sized modules.
High-grade Asklepian Beta
This memory augmentation has been modified by Serpentis scientists for use by their elite officers. Primary Effect: +4 bonus to Memory Secondary Effect: 2% bonus to armor repair amount Set Effect: 15% bonus to the strength of all Asklepian implant secondary effects Note: Has no effect on capital sized modules.
High-grade Asklepian Delta
This cybernetic subprocessor has been modified by Serpentis scientists for use by their elite officers. Primary Effect: +4 bonus to Intelligence Secondary Effect: 4% bonus to armor repair amount Set Effect: 15% bonus to the strength of all Asklepian implant secondary effects Note: Has no effect on capital sized modules.
High-grade Asklepian Epsilon
This social adaptation chip has been modified by Serpentis scientists for use by their elite officers. Primary Effect: +4 bonus to Charisma Secondary Effect: 5% bonus to armor repair amount Set Effect: 15% bonus to the strength of all Asklepian implant secondary effects Note: Has no effect on capital sized modules.
High-grade Asklepian Gamma
This neural boost has been modified by Serpentis scientists for use by their elite officers. Primary Effect: +4 bonus to Willpower Secondary Effect: 3% bonus to armor repair amount Set Effect: 15% bonus to the strength of all Asklepian implant secondary effects Note: Has no effect on capital sized modules.
High-grade Asklepian Omega
This implant does nothing in and of itself, but when used in conjunction with other Asklepian implants it will boost their effect. 50% bonus to the strength of all Asklepian implant secondary effects. Note: Has no effect on capital sized modules.
High-grade Crystal Alpha
This ocular filter has been modified by Guristas scientists for use by their elite officers. Primary Effect: +4 bonus to Perception Secondary Effect: 1% bonus to shield boost amount Set Effect: 15% bonus to the strength of all Crystal implant secondary effects Note: Has no effect on capital sized modules.
High-grade Crystal Beta
This memory augmentation has been modified by Guristas scientists for use by their elite officers. Primary Effect: +4 bonus to Memory Secondary Effect: 2% bonus to shield boost amount Set Effect: 15% bonus to the strength of all Crystal implant secondary effects Note: Has no effect on capital sized modules.
High-grade Crystal Delta
This cybernetic subprocessor has been modified by Guristas scientists for use by their elite officers. Primary Effect: +4 bonus to Intelligence Secondary Effect: 4% bonus to shield boost amount Set Effect: 15% bonus to the strength of all Crystal implant secondary effects Note: Has no effect on capital sized modules.
High-grade Crystal Epsilon
This social adaptation chip has been modified by Guristas scientists for use by their elite officers. Primary Effect: +4 bonus to Charisma Secondary Effect: 5% bonus to shield boost amount Set Effect: 15% bonus to the strength of all Crystal implant secondary effects Note: Has no effect on capital sized modules.
High-grade Crystal Gamma
This neural boost has been modified by Guristas scientists for use by their elite officers. Primary Effect: +4 bonus to Willpower Secondary Effect: 3% bonus to shield boost amount Set Effect: 15% bonus to the strength of all Crystal implant secondary effects Note: Has no effect on capital sized modules.
High-grade Crystal Omega
This implant does nothing in and of itself, but when used in conjunction with other Crystal implants it will boost their effect. 50% bonus to the strength of all Crystal implant secondary effects. Note: Has no effect on capital sized modules.
High-grade Grail Alpha
This ocular filter has been modified by Amarr scientists for use by their elite officers. Primary Effect: +4 Bonus to Perception Secondary Effect: 1% bonus to ship's radar sensor strength Set Effect: 15% bonus to the strength of all high-grade Grail implant secondary effects. Set effect not cumulative with low-grade Grail implants
High-grade Grail Beta
This memory augmentation has been modified by Amarr scientists for use by their elite officers. Primary Effect: +4 Bonus to Memory Secondary Effect: 2% bonus to ship's radar sensor strength Set Effect: 15% bonus to the strength of all high-grade Grail implant secondary effects. Set effect not cumulative with low-grade Grail implants
High-grade Grail Delta
This cybernetic subprocessor has been modified by Amarr scientists for use by their elite officers. Primary Effect: +4 Bonus to Intelligence Secondary Effect: 4% bonus to ship's radar sensor strength Set Effect: 15% bonus to the strength of all high-grade Grail implant secondary effects. Set effect not cumulative with low-grade Grail implants
High-grade Grail Epsilon
This social adaptation chip has been modified by Amarr scientists for use by their elite officers. Primary Effect: +4 Bonus to Charisma Secondary Effect: 5% bonus to ship's radar sensor strength Set Effect: 15% bonus to the strength of all high-grade Grail implant secondary effects. Set effect not cumulative with low-grade Grail implants
High-grade Grail Gamma
This neural boost has been modified by Amarr scientists for use by their elite officers. Primary Effect: +4 Bonus to Willpower Secondary Effect: 3% bonus to ship's radar sensor strength Set Effect: 15% bonus to the strength of all high-grade Grail implant secondary effects. Set effect not cumulative with low-grade Grail implants
High-grade Grail Omega
This implant does nothing in and of itself, but when used in conjunction with other high-grade Grail implants it will boost their effect. 100% bonus to the strength of all high-grade Grail implant secondary effects. Effect is not cumulative with low-grade Grail implants.
High-grade Halo Alpha
This ocular filter has been modified by Angel scientists for use by their elite officers. Primary Effect: +4 Bonus to Perception Secondary Effect: 1% reduction in ship's signature radius Set Effect: 15% bonus to the strength of all Halo implant secondary effects
High-grade Halo Beta
This memory augmentation has been modified by Angel scientists for use by their elite officers. Primary Effect: +4 Bonus to Memory Secondary Effect: 1.25% reduction in ship's signature radius Set Effect: 15% bonus to the strength of all Halo implant secondary effects
High-grade Halo Delta
This cybernetic subprocessor has been modified by Angel scientists for use by their elite officers. Primary Effect: +4 Bonus to Intelligence Secondary Effect: 1.75% reduction in ship's signature radius Set Effect: 15% bonus to the strength of all Halo implant secondary effects
High-grade Halo Epsilon
This social adaptation chip has been modified by Angel scientists for use by their elite officers. Primary Effect: +4 Bonus to Charisma Secondary Effect: 2% reduction in ship's signature radius Set Effect: 15% bonus to the strength of all Halo implant secondary effects
High-grade Halo Gamma
This neural boost has been modified by Angel scientists for use by their elite officers. Primary Effect: +4 Bonus to Willpower Secondary Effect: 1.50% reduction in ship's signature radius Set Effect: 15% bonus to the strength of all Halo implant secondary effects
High-grade Halo Omega
This implant does nothing in and of itself, but when used in conjunction with other Halo implants it will boost their effect. 50% bonus to the strength of all Halo implant secondary effects.
High-grade Hydra Alpha
This ocular filter has been modified by Guristas scientists for use by their elite officers. Primary Effect: +4 Bonus to Perception Secondary Effects: 1% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity Set Effect: 15% bonus to the strength of all Hydra implant secondary effects Note: Has no effect on fighters
High-grade Hydra Beta
This memory augmentation has been modified by Guristas scientists for use by their elite officers. Primary Effect: +4 Bonus to Memory Secondary Effect: 1.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity Set Effect: 15% bonus to the strength of all Hydra implant secondary effects Note: Has no effect on fighters
High-grade Hydra Delta
This cybernetic subprocessor has been modified by Guristas scientists for use by their elite officers. Primary Effect: +4 Bonus to Intelligence Secondary Effect: 2.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity Set Effect: 15% bonus to the strength of all Hydra implant secondary effects Note: Has no effect on fighters
High-grade Hydra Epsilon
This social adaptation chip has been modified by Guristas scientists for use by their elite officers. Primary Effect: +4 Bonus to Charisma Secondary Effect: 3% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity Set Effect: 15% bonus to the strength of all Hydra implant secondary effects Note: Has no effect on fighters
High-grade Hydra Gamma
This neural boost has been modified by Guristas scientists for use by their elite officers. Primary Effect: +4 Bonus to Willpower Secondary Effect: 2% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity Set Effect: 15% bonus to the strength of all Hydra implant secondary effects Note: Has no effect on fighters
High-grade Hydra Omega
This implant does nothing in and of itself, but when used in conjunction with other Hydra implants it will boost their effect. 50% bonus to the strength of all Hydra implant secondary effects.
High-grade Jackal Alpha
This ocular filter has been modified by Minmatar scientists for use by their elite officers. Primary Effect: +4 bonus to Perception Secondary Effect: 1% bonus to ship's Ladar sensor strength Set Effect: 15% bonus to the strength of all high-grade Jackal implant secondary effects. Set effect not cumulative with low-grade Jackal implants
High-grade Jackal Beta
This memory augmentation has been modified by Minmatar scientists for use by their elite officers. Primary Effect: +4 bonus to Memory Secondary Effect: 2% bonus to ship's Ladar sensor strength Set Effect: 15% bonus to the strength of all high-grade Jackal implant secondary effects. Set effect not cumulative with low-grade Jackal implants
High-grade Jackal Delta
This cybernetic subprocessor has been modified by Minmatar scientists for use by their elite officers. Primary Effect: +4 bonus to Intelligence Secondary Effect: 4% bonus to ship's Ladar sensor strength Set Effect: 15% bonus to the strength of all high-grade Jackal implant secondary effects. Set effect not cumulative with low-grade Jackal implants
High-grade Jackal Epsilon
This social adaptation chip has been modified by Minmatar scientists for use by their elite officers. Primary Effect: +4 bonus to Charisma Secondary Effect: 5% bonus to ship's Ladar sensor strength Set Effect: 15% bonus to the strength of all high-grade Jackal implant secondary effects. Set effect not cumulative with low-grade Jackal implants
High-grade Jackal Gamma
This neural boost has been modified by Minmatar scientists for use by their elite officers. Primary Effect: +4 bonus to Willpower Secondary Effect: 3% bonus to ship's Ladar sensor strength Set Effect: 15% bonus to the strength of all Jackal implant secondary effects. Set effect not cumulative with low-grade Jackal implants
High-grade Jackal Omega
This implant does nothing in and of itself, but when used in conjunction with other high-grade Jackal implants it will boost their effect. 100% bonus to the strength of all high-grade Jackal implant secondary effects. Effect is not cumulative with low-grade Jackal implants.
High-grade Mimesis Alpha
This ocular filter is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +4 bonus to Perception Secondary Effect: 1.5% bonus to maximum damage output of entropic disintegrators Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
High-grade Mimesis Beta
This memory augmentation is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +4 bonus to Memory Secondary Effect: 2% bonus to maximum damage output of entropic disintegrators Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
High-grade Mimesis Delta
This cybernetic subprocessor is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +4 bonus to Intelligence Secondary Effect: 3% bonus to maximum damage output of entropic disintegrators Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
High-grade Mimesis Epsilon
This social adaptation chip is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +4 bonus to Charisma Secondary Effect: 3.5% bonus to maximum damage output of entropic disintegrators Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
High-grade Mimesis Gamma
This neural boost is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +4 bonus to Willpower Secondary Effect: 2.5% bonus to maximum damage output of entropic disintegrators Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
High-grade Mimesis Omega
This implant is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. As it based on a standard Omega control implant, this augmentation does nothing in and of itself, but when used in conjunction with other Mimesis implants it will boost their effect considerably. Set Effect: 80% bonus to the strength of all Mimesis implant secondary effects
High-grade Nirvana Alpha
This ocular filter appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of Nation and related factions. It provides increasing shield hitpoint bonuses when plugged in alongside other implants from the same set. Primary Effect: +4 bonus to Perception Secondary Effect: 1% bonus to shield hitpoints Set Effect: 15% bonus to the strength of all Nirvana implant secondary effects
High-grade Nirvana Beta
This memory augmentation appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of Nation and related factions. It provides increasing shield hitpoint bonuses when plugged in alongside other implants from the same set. Primary Effect: +4 bonus to Memory Secondary Effect: 2% bonus to shield hitpoints Set Effect: 15% bonus to the strength of all Nirvana implant secondary effects
High-grade Nirvana Delta
This cybernetic subprocessor appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of Nation and related factions. It provides increasing shield hitpoint bonuses when plugged in alongside other implants from the same set. Primary Effect: +4 bonus to Intelligence Secondary Effect: 4% bonus to shield hitpoints Set Effect: 15% bonus to the strength of all Nirvana implant secondary effects
High-grade Nirvana Epsilon
This social adaptation chip appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of Nation and related factions. It provides increasing shield hitpoint bonuses when plugged in alongside other implants from the same set. Primary Effect: +4 bonus to Charisma Secondary Effect: 5% bonus to shield hitpoints Set Effect: 15% bonus to the strength of all Nirvana implant secondary effects
High-grade Nirvana Gamma
This neural boost implant appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of Nation and related factions. It provides increasing shield hitpoint bonuses when plugged in alongside other implants from the same set. Primary Effect: +4 bonus to Willpower Secondary Effect: 3% bonus to shield hitpoints Set Effect: 15% bonus to the strength of all Nirvana implant secondary effects
High-grade Nirvana Omega
This Omega implant appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of Nation and related factions. This type of implant has no inherent effect of its own but when used in conjunction with other Nirvana implants it will boost their effectiveness. 50% bonus to the strength of all Nirvana implant secondary effects.
High-grade Rapture Alpha
This ocular filter appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of the Nation and related factions. It provides increasing capacitor recharge rate bonuses when plugged in alongside other implants from the same set. Primary Effect: +4 bonus to Perception Secondary Effect: 1% reduction to capacitor recharge time Set Effect: 15% bonus to the strength of all Rapture implant secondary effects
High-grade Rapture Beta
This memory augmentation appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of the Nation and related factions. It provides increasing capacitor recharge rate bonuses when plugged in alongside other implants from the same set. Primary Effect: +4 bonus to Memory Secondary Effect: 2% reduction to capacitor recharge time Set Effect: 15% bonus to the strength of all Rapture implant secondary effects
High-grade Rapture Delta
This cybernetic subprocessor appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of the Nation and related factions. It provides increasing capacitor recharge rate bonuses when plugged in alongside other implants from the same set. Primary Effect: +4 bonus to Intelligence Secondary Effect: 4% reduction to capacitor recharge time Set Effect: 15% bonus to the strength of all Rapture implant secondary effects
High-grade Rapture Epsilon
This social adaptation chip appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of the Nation and related factions. It provides increasing capacitor recharge rate bonuses when plugged in alongside other implants from the same set. Primary Effect: +4 bonus to Charisma Secondary Effect: 5% reduction to capacitor recharge time Set Effect: 15% bonus to the strength of all Rapture implant secondary effects
High-grade Rapture Gamma
This neural boost implant appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of the Nation and related factions. It provides increasing capacitor recharge rate bonuses when plugged in alongside other implants from the same set. Primary Effect: +4 bonus to Willpower Secondary Effect: 3% reduction to capacitor recharge time Set Effect: 15% bonus to the strength of all Rapture implant secondary effects
High-grade Rapture Omega
This Omega implant appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of the Nation and related factions. This type of implant has no inherent effect of its own but when used in conjunction with other Rapture implants it will boost their effectiveness. 50% bonus to the strength of all Rapture implant secondary effects.
High-grade Savior Alpha
This ocular filter has been modified by Angel scientists for use by their elite officers. Primary Effect: +4 Bonus to Perception Secondary Effect: 1% reduction in the cycle time of subcapital remote armor repairers and remote shield boosters Set Effect: 15% bonus to the strength of all Savior implant secondary effects
High-grade Savior Beta
This memory augmentation has been modified by Angel scientists for use by their elite officers. Primary Effect: +4 Bonus to Memory Secondary Effect: 1.5% reduction in the cycle time of subcapital remote armor repairers and remote shield boosters Set Effect: 15% bonus to the strength of all Savior implant secondary effects
High-grade Savior Delta
This cybernetic subprocessor has been modified by Angel scientists for use by their elite officers. Primary Effect: +4 Bonus to Intelligence Secondary Effect: 2.5% reduction in the cycle time of subcapital remote armor repairers and remote shield boosters Set Effect: 15% bonus to the strength of all Savior implant secondary effects
High-grade Savior Epsilon
This social adaptation chip has been modified by Angel scientists for use by their elite officers. Primary Effect: +4 Bonus to Charisma Secondary Effect: 3% reduction in the cycle time of subcapital remote armor repairers and remote shield boosters Set Effect: 15% bonus to the strength of all Savior implant secondary effects
High-grade Savior Gamma
This neural boost has been modified by Angel scientists for use by their elite officers. Primary Effect: +4 Bonus to Willpower Secondary Effect: 2% reduction in the cycle time of subcapital remote armor repairers and remote shield boosters Set Effect: 15% bonus to the strength of all Savior implant secondary effects
High-grade Savior Omega
This implant does nothing in and of itself, but when used in conjunction with other Savior implants it will boost their effect. 50% bonus to the strength of all Savior implant secondary effects.
High-grade Snake Alpha
This ocular filter has been modified by Serpentis scientists for use by their elite smugglers. Primary Effect: +4 bonus to Perception Secondary Effect: 0.5% bonus to maximum velocity Set Effect: 15% bonus to the strength of all Snake implant secondary effects
High-grade Snake Beta
This memory augmentation has been modified by Serpentis scientists for use by their elite smugglers. Primary Effect: +4 bonus to Memory Secondary Effect: 0.625% bonus to maximum velocity Set Effect: 15% bonus to the strength of all Snake implant secondary effects
High-grade Snake Delta
This cybernetic subprocessor has been modified by Serpentis scientists for use by their elite smugglers. Primary Effect: +4 bonus to Intelligence Secondary Effect: 0.875% bonus to maximum velocity Set Effect: 15% bonus to the strength of all Snake implant secondary effects
High-grade Snake Epsilon
This social adaptation chip has been modified by Serpentis scientists for use by their elite smugglers. Primary Effect: +4 bonus to Charisma Secondary Effect: 1% bonus to maximum velocity Set Effect: 15% bonus to the strength of all Snake implant secondary effects
High-grade Snake Gamma
This neural boost has been modified by Serpentis scientists for use by their elite smugglers. Primary Effect: +4 bonus to Willpower Secondary Effect: 0.75% bonus to maximum velocity Set Effect: 15% bonus to the strength of all Snake implant secondary effects
High-grade Snake Omega
This implant does nothing in and of itself, but when used in conjunction with other Snake implants it will boost their effect. 200% bonus to the strength of all Snake implant secondary effects.
High-grade Spur Alpha
This ocular filter has been modified by Gallente scientists for use by their elite officers. Primary Effect: +4 bonus to Perception Secondary Effect: 1% bonus to ship's magnetometric sensor strength Set Effect: 15% bonus to the strength of all high-grade Spur implant secondary effects. Set effect not cumulative with low-grade Spur implants
High-grade Spur Beta
This memory augmentation has been modified by Gallente scientists for use by their elite officers. Primary Effect: +4 bonus to Memory Secondary Effect: 2% bonus to ship's magnetometric sensor strength Set Effect: 15% bonus to the strength of all high-grade Spur implant secondary effects. Set effect not cumulative with low-grade Spur implants
High-grade Spur Delta
This cybernetic subprocessor has been modified by Gallente scientists for use by their elite officers. Primary Effect: +4 bonus to Intelligence Secondary Effect: 4% bonus to ship's magnetometric sensor strength Set Effect: 15% bonus to the strength of all high-grade Spur implant secondary effects. Set effect not cumulative with low-grade Spur implants
High-grade Spur Epsilon
This social adaptation chip has been modified by Gallente scientists for use by their elite officers. Primary Effect: +4 bonus to Charisma Secondary Effect: 5% bonus to ship's magnetometric sensor strength Set Effect: 15% bonus to the strength of all high-grade Spur implant secondary effects. Set effect not cumulative with low-grade Spur implants
High-grade Spur Gamma
This neural boost has been modified by Gallente scientists for use by their elite officers. Primary Effect: +4 bonus to Willpower Secondary Effect: 3% bonus to ship's magnetometric sensor strength Set Effect: 15% bonus to the strength of all high-grade Spur implant secondary effects. Set effect not cumulative with low-grade Spur implants
High-grade Spur Omega
This implant does nothing in and of itself, but when used in conjunction with other high-grade Spur implants it will boost their effect. 100% bonus to the strength of all high-grade Spur implant secondary effects. Effect not cumulative with low-grade Spur implants.
High-grade Talisman Alpha
This ocular filter has been modified by Blood Raider scientists for use by their elite officers. Primary Effect: +4 bonus to Perception Secondary Effect: 1% reduction in the duration of modules requiring the Capacitor Emission Systems skill Set Effect: 15% bonus to the strength of all Talisman implant secondary effects
High-grade Talisman Beta
This memory augmentation has been modified by Blood Raider scientists for use by their elite officers. Primary Effect: +4 bonus to Memory Secondary Effect: 2% reduction in the duration of modules requiring the Capacitor Emission Systems skill Set Effect: 15% bonus to the strength of all Talisman implant secondary effects
High-grade Talisman Delta
This cybernetic subprocessor has been modified by Blood Raider scientists for use by their elite officers. Primary Effect: +4 bonus to Intelligence Secondary Effect: 4% reduction in the duration of modules requiring the Capacitor Emission Systems skill Set Effect: 15% bonus to the strength of all Talisman implant secondary effects
High-grade Talisman Epsilon
This social adaptation chip has been modified by Blood Raider scientists for use by their elite officers. Primary Effect: +4 bonus to Charisma Secondary Effect: 5% reduction in the duration of modules requiring the Capacitor Emission Systems skill Set Effect: 15% bonus to the strength of all Talisman implant secondary effects
High-grade Talisman Gamma
This neural boost has been modified by Blood Raider scientists for use by their elite officers. Primary Effect: +4 bonus to Willpower Secondary Effect: 3% reduction in the duration of modules requiring the Capacitor Emission Systems skill Set Effect: 15% bonus to the strength of all Talisman implant secondary effects
High-grade Talisman Omega
This implant does nothing in and of itself, but when used in conjunction with other Talisman implants it will boost their effect. 50% bonus to the strength of all Talisman implant secondary effects.
High-grade Talon Alpha
This ocular filter has been modified by Caldari scientists for use by their elite officers. Primary Effect: +4 bonus to Perception Secondary Effect: 1% bonus to ship's gravimetric sensor strength Set Effect: 15% bonus to the strength of all high-grade Talon implant secondary effects. Set effect not cumulative with low-grade Talon implants
High-grade Talon Beta
This memory augmentation has been modified by Caldari scientists for use by their elite officers. Primary Effect: +4 bonus to Memory Secondary Effect: 2% bonus to ship's gravimetric sensor strength Set Effect: 15% bonus to the strength of all high-grade Talon implant secondary effects. Set effect not cumulative with low-grade Talon implants
High-grade Talon Delta
This cybernetic subprocessor has been modified by Caldari scientists for use by their elite officers. Primary Effect: +4 bonus to Intelligence Secondary Effect: 4% bonus to ship's gravimetric sensor strength Set Effect: 15% bonus to the strength of all high-grade Talon implant secondary effects. Set effect not cumulative with low-grade Talon implants
High-grade Talon Epsilon
This social adaptation chip has been modified by Caldari scientists for use by their elite officers. Primary Effect: +4 bonus to Charisma Secondary Effect: 5% bonus to ship's gravimetric sensor strength Set Effect: 15% bonus to the strength of all high-grade Talon implant secondary effects. Set effect not cumulative with low-grade Talon implants
High-grade Talon Gamma
This neural boost has been modified by Caldari scientists for use by their elite officers. Primary Effect: +4 bonus to Willpower Secondary Effect: 3% bonus to ship's gravimetric sensor strength Set Effect: 15% bonus to the strength of all high-grade Talon implant secondary effects. Set effect not cumulative with low-grade Talon implants
High-grade Talon Omega
This implant does nothing in and of itself, but when used in conjunction with other high-grade Talon implants it will boost their effect. 100% bonus to the strength of all high-grade Talon implant secondary effects. Effect not cumulative with low-grade Talon implants.
High-Tech Data Chip
A small wafer of semiconductor material that forms the base for an integrated circuit. High-Tech Data Chips have more capacity than their lower tech counter-parts.
High-Tech Manufacturing Tools
Tools used in various construction projects, such as ship, module or ground vehicle manufacturing. High-Tech tools are of better quality than the more common prototypes, and are more expensive.
High-Tech Scanner
A device for sensing recorded data or transmission signals.
High-Tech Small Arms
These weapons are of superior quality to those normally found on the public market, although more expensive as well. They are implemented with a safety net which prevents them from being used illegally in stations where most types of small arms are prohibited. Therefore many regions do not apply the small arms ban on these weapons.
High-Tech Transmitters
An electronic device that generates and amplifies a carrier wave, modulates it with a meaningful signal derived from speech or other sources, and radiates the resulting signal from an antenna. The High-Tech prototype is almost immune to any type of de-scrambling devices, making the transmission more secure.
Highstroke Scoped Guidance Disruptor
Disrupts the effective range and precision of missiles fired by the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Historic Capsuleer Day Clothing Crate
This crate contains a random piece of Historic Capsuleer Day Apparel.
Hoarder
Aside from being endowed with the usual carrying capabilities of haulers, the Hoarder possesses an extra cargo bay. That bay is a static-free, blast-proof chamber, and as such is meant to be dedicated solely to ferrying consumable charges of all kinds, including ammunition, missiles, capacitor charges, nanite paste and bombs.
Hoarder Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Hoarder Blue Tiger SKIN
Hoarder Blueprint
Hoarder Exoplanets Hunter SKIN
Hoarder Fleet Ordnance Spike SKIN
Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank. Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
Hoarder Glacial Drift SKIN
Hoarder Hazard Control SKIN
Hoarder Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Hoarder Tronhadar Ink SKIN
Hoarder Valklear Glory SKIN
Hobgoblin I
Light Scout Drone
Hobgoblin I Blueprint
Hobgoblin II
Light Scout Drone
Hobgoblin SD-300
Light Sensor Dampener Drone
Hobgoblin SD-300 Blueprint
Holistic Neurosynaptic Template
Neurosynaptic profiles are invaluable to the Triglavians for assessing any sentients they encounter but acquiring a Holistic Neurosynaptic Template for a given personality is real prize. An inclusive data set such as this records every nuance of personality laid down in core and peripheral neurosynaptic pathway. The Collective will trade premium items for such high quality data.
Holoreels
Holographic video reels (also called "holoreels") are the most common type of personal entertainment there is. From interactive gaming to erotic motion pictures, these reels can contain hundreds of titles each.
Home-15 'Pochven' Filament
The Home-15 'Pochven' Filament permits up to 15 ships to travel from Known Space to a system in Triglavian space that is considered the home system of the artificial constellation, or "Krai", controlled by a given Triglavian clade. Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. Certain of the filament devices used by Triglavian forces are connected to systems that are considered the "home" systems of the Triglavian Krais, or artifical constellations controlled by each clade. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to a "home system" in the Triglavian-constructed region of Pochven.
Home-5 'Pochven' Filament
The Home-5 'Pochven' Filament permits up to 5 ships to travel from Known Space to a system in Triglavian space that is considered the home system of the artificial constellation, or "Krai", controlled by a given Triglavian clade. Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. Certain of the filament devices used by Triglavian forces are connected to systems that are considered the "home" systems of the Triglavian Krais, or artifical constellations controlled by each clade. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to a "home system" in the Triglavian-constructed region of Pochven.
Homeless
In most societies there are those who, for various reasons, live a life considered below the living standards of the normal citizen. These people are sometimes called tramps, beggars, drifters, vagabonds or homeless. They are especially common in the ultra-capitalistic Caldari State, but are also found elsewhere in most parts of the galaxy.
Hornet EC-300
Light ECM Drone
Hornet EC-300 Blueprint
Hornet I
Light Scout Drone
Hornet I Blueprint
Hornet II
Light Scout Drone
Hostile Target Acquisition I
Targets any hostile ship within range on activation. Grants a +2 bonus to max targets when online.
Hound
Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance. Developer: Boundless Creation Boundless Creation ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as humanly possible. On the other hand, defense systems and "cheap tricks" like electronic warfare have never been a high priority.
Hound Aurora Universalis SKIN
Hound Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Hound Blue Tiger SKIN
Hound Blueprint
Hound Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Hound Exoplanets Hunter SKIN
Hound Glacial Drift SKIN
Hound Hazard Control SKIN
Hound Justice SKIN
Hound Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Hound Tronhadar Ink SKIN
Hound Valklear Glory SKIN
How to Retire Your Starbase
This guide explains how to safely retire your starbase and remove it from Anoikis. Sadly this book was never read by many inhabitants of Anoikis.
Hubris
”You, my friends, are the beating heart of this great Federation’s industrial and military might. Without you, there would be no ships for our navy of liberation and security to wield as the instruments of Gallente freedom and ultimate peace under democratic rule. My friends, I congratulate you on your hard work to date and look forward to that which is to come!“ – Former President Jacus Roden in speech to Roden Shipyards workers, May YC125 While the reach of the Federation Navy is popularly supposed to be based heavily on the use of drones and automation, the true power of the Federation’s military has long rested on one of the most powerful capital ship fleets in existence. Drones and automation are leveraged on this mighty foundation, enabling it to function and project power rapidly and precisely. To this end, the heavy-industrial powerhouse of Roden Shipyards put forward designs for an advanced dreadnought using new lance technology. Alongside an armament of hybrid turrets, the Hubris-class Lancer Dreadnought is equipped to use the new “Disruptive Lance” weaponry, a capability rumored to have been developed with the assistance of Jacus Roden’s peerless industrial espionage organization. Developer: Roden Shipyards Unlike most Gallente ship manufacturers, Roden Shipyards tend to favor missiles over drones and their ships generally possess stronger armor. Their electronics capacity, however, tends to be weaker than ships from their competitors.
Hubris Luminaire Rising SKIN
The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet.
Huge Freight Container
A massive cargo container, used for inter-regional freight; most commonly used in freighter cargo bays.
Huge Freight Container Blueprint
Huge Secure Container
This Huge container is fitted with a password-protected security lock. Note: The container must be anchored to enable password functionality. Anchoring containers is only possible in solar systems with a security status of 0.7 or lower.
Huge Secure Container Blueprint
Huginn
Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority. Developer: Boundless Creation Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential.
Huginn Awakening YC125 SKIN
In YC105, they awoke again and for the first time. They fought to make their mark amongst the stars, and not even death could keep them from their destiny. Capsuleers of New Eden, come together and honor their legacy, their legend. Join us in lighting up the skies for twenty years of awakenings, and all the awakenings still to come. - Anonymous Announcement of Capsuleer Awakening YC125
Huginn Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Huginn Blue Tiger SKIN
Huginn Blueprint
Huginn Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Huginn Empyrean Dragons SKIN
Calling forth the power and wisdom of heavenly creatures from Jin-Mei mythology, this nanocoating is a symbolic celebration of the awesome capabilities and reach of the capsuleer pilots of New Eden.
Huginn Exoplanets Hunter SKIN
Huginn Glacial Drift SKIN
Huginn Hazard Control SKIN
Huginn Justice SKIN
Huginn Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Huginn Tronhadar Ink SKIN
Huginn Valklear Glory SKIN
Hulk
The exhumer is the second generation of mining vessels created by ORE. Exhumers, like their mining barge cousins, were each created to excel at a specific function, the Hulk's being mining yield and mining laser range. The additional yield comes at a price, as the Hulk has weaker defenses and a smaller ore bay than the other exhumers. Exhumers are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.
Hulk Amarr Industrial Livery SKIN
Hulk Angel Industrial Livery SKIN
Hulk Blood Raider Industrial Livery SKIN
Hulk Blueprint
Hulk Caldari Industrial Livery SKIN
Hulk Claim Foreman SKIN
Hulk Digmaster Blazon SKIN
Hulk Gallente Industrial Livery SKIN
Hulk GalNet StreamCast Unit SKIN
The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.
Hulk Glacial Drift SKIN
Hulk Guristas Industrial Livery SKIN
Hulk Lodestrike SKIN
To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.
Hulk Minmatar Industrial Livery SKIN
Hulk Morphite Shine SKIN
Hulk Nocx Rush SKIN
Hulk Paydirt Prospector SKIN
Hulk Radioactives Reclamation SKIN
Extraction and processing of radioactive materials for use in industry can be difficult and hazardous work at best, with many standard mining techniques often treating such materials as waste byproducts that are better disposed of in space. Always on the look out for ways to increase the profitability of their mining and materials harvesting operations, ORE has established a specialist Radioactives Reclamation unit, equipped with dedicated harvesting and transport ships, to exploit dangerous and difficult to work radioactive materials. The heavy-industrial ships and transport vessels of ORE's Radioactives Reclamation unit are recognisable for their holographic warning markings and vivid "radioactive green" highlights on a more standard blue and grey livery.
Hulk Rockbreaker Pioneers SKIN
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Hulk Rosada Dawn SKIN
Hulk Sansha Industrial Livery SKIN
Hull Tanking, Elite
This certificate represents an elite level of competence in the infamous practice of "hull tanking". It certifies that the holder can fully use all modules relating to hull tanking. The holder is aware that "real men hull tank", and also that hull tanking is really dumb. With this certificate, you've maximised your ability to rely on your structural systems to absorb damage, although hopefully you're smart enough to know what a daft idea that is. During a certificate system restructuring, CONCORD issued a physical copy of this certificate to ensure that those elite hull tankers would always be recognized (at least by themselves).
Hull Upgrades
Skill at maintaining your ship's armor and installing hull upgrades like expanded cargoholds and inertial stabilizers. Grants a 5% bonus to armor hit points per skill level.
Hurricane
The force with which this ship hits is more than sufficient to leave a trail of shattered enemies, floating around like so much lifeless debris. An adaptable vessel, it has enough turret hardpoints for a full-scale assault while remaining versatile enough to allow for plenty of missile fire, and has both sufficient speed to outrun its enemies and sufficient capacitor charge to outlast them.
Hurricane "Blaze" Squadron SKIN
Designed by Angel Cartel engineers, and released as a tribute to the leader of the Dominations' notorious "Blaze" hit and run squadron who was lost in battle in late YC119, this nanocoating was made available in very limited numbers for only six hulls. Known only as "Blaze", a name earned from both the trail of burning wreckage usually left in his wake and his appearance with a golden red beard, his squadron became his namesake after hundreds of daring raids against Republic Fleet assets. Today, they wear his colors in honor of his legacy as one of the Angel Cartel’s most successful and notorious pirates. "Gone, but never forgotten. His name lives on in all of you. Hoist his colors, and decimate anything that stands in your way." Trald Vukenda – CEO, Dominations.
Hurricane Abyssal Firestorm SKIN
Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed.
Hurricane Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Hurricane Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Hurricane Bloody Hands SKIN
The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. The group was founded in early YC109, during a period of protest and rioting at the killing of Defiants leader Karishal Muritor by Republic forces acting under the orders of Karin Midular's government. It is believed that the 'Bloody Hands' symbolism was inspired by the use of a bloody fist logo by the Ushra'Khan alliance of capsuleer freedom fighters. The Bloody Hands of Matar turned from protest to terrorism with a campaign of firebombing Amarr and Ammatar interests on Minmatar worlds. The group's violence escalated with a bomb attack on the Egbonbet Republic Parliament station that succeeded in assassinating a visiting Ammatar Mandate ambassador in mid YC109. The terror group pulled off their greatest coup in March YC112, killing thousands in the massive bombing of an Amarr Ministry of War station in Pashanai system. Although hunted by both Republic Security Services and the Amarr Ministry of Internal Order, the Bloody Hands have evaded elimination and officially remain an active threat.
Hurricane Blue Tiger SKIN
Hurricane Blueprint
Hurricane Chainbreaker Khumaak SKIN
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).
Hurricane Cordite Blossom SKIN
Released as a tribute to a renowned Imperial Armaments weapons designer who was lost in battle during live field testing in mid YC120, this nanocoating was produced in limited numbers for just eight hulls that have drawn influence (either directly or more controversially) from his highly successful design work over the years. The fade from deep black to vibrant yellow pays homage to the color produced by Standard frequency crystals, which are used in weapons testing to form a baseline damage profile for prototype energy turrets. The nanocoating is also adorned with a crest of crimson roses, the symbol of the Imperial house to which he belonged. Among the hulls that this nanocoating was commissioned for is the Punisher, the staple anti-frigate and fighter patrol platform of the Imperial Navy, which is widely regarded as one of the finest examples of a light turret-based weapons platform ever designed. “To serve your craft with such skill and tenacity is worthy of the deepest reverence. To pour your very heart and soul into your work is truly divine.” Kefsooda Arkih, - CEO, Imperial Armaments.
Hurricane Deathglow Hunters SKIN
The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace. The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade.
Hurricane Deathglow Remnant SKIN
Hurricane Exoplanets Hunter SKIN
Hurricane Firewall Breach SKIN
Hurricane Fleet Issue
In YC 115, after much heated discussion, CONCORD issued a decree stating the Hurricane-Class Battlecruiser was far too effective to stay under its current technological label, and demanded the Minmatar Republic to either cease production or sort it as a more technologically advanced craft. The Tribal Council grudgingly complied by releasing a simplified version of the Hurricane, then quickly exploited a loophole in the legislation and began using the original overpowered hull as part of its active fleet force. And that is how, after a new paint coat and renaming fees that the Hurricane Fleet Issue came to be.
Hurricane Fleet Issue Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Hurricane Fleet Issue Bloody Hands SKIN
The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. The group was founded in early YC109, during a period of protest and rioting at the killing of Defiants leader Karishal Muritor by Republic forces acting under the orders of Karin Midular's government. It is believed that the 'Bloody Hands' symbolism was inspired by the use of a bloody fist logo by the Ushra'Khan alliance of capsuleer freedom fighters. The Bloody Hands of Matar turned from protest to terrorism with a campaign of firebombing Amarr and Ammatar interests on Minmatar worlds. The group's violence escalated with a bomb attack on the Egbonbet Republic Parliament station that succeeded in assassinating a visiting Ammatar Mandate ambassador in mid YC109. The terror group pulled off their greatest coup in March YC112, killing thousands in the massive bombing of an Amarr Ministry of War station in Pashanai system. Although hunted by both Republic Security Services and the Amarr Ministry of Internal Order, the Bloody Hands have evaded elimination and officially remain an active threat.
Hurricane Fleet Issue Brutor SKIN
Hurricane Fleet Issue Chainbreaker Khumaak SKIN
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).
Hurricane Fleet Issue Exoplanets Hunter SKIN
Hurricane Fleet Issue Freedom's Revolution SKIN
For the Minmatar people the Great Rebellion was the founding revolutionary event that set them on the path to freedom in their Tribal Republic. The Freedom's Revolution nanocoating celebrates that struggle for freedom, the lives lost and the great gains made by the Minmatar. While Liberation Day is a grand celebration of the day freedom was achieved for billions of Minmatar, it is also a day of remembrance of those Matari who still languish as slaves in the Amarr Empire, Khanid Kingdom, and the lawless reaches of New Eden.
Hurricane Fleet Issue Glacial Drift SKIN
Hurricane Fleet Issue IGC SKIN
Hurricane Fleet Issue In Rust We Trust SKIN
This special nanocoating mimics a layer of oxidation products on the surface of the ship it is applied to for decorative effect. The allusion to used and repurposed ships from the early days of rebellion and subsequently the Republic's fleets celebrates the early days of Minmatar spaceship design and the considerable combat effectiveness of such craft. For many years past, Minmatar spaceship technology has developed to a high level with modern and powerful ships supplanting older designs, which themselves have been upgraded and improved many times over. Even so, the old slogan "In Rust We Trust" has the power to evoke pride and memories of the glory days of Minmatar guerilla warfare and liberation.
Hurricane Fleet Issue Justice SKIN
Hurricane Fleet Issue Krusual SKIN
Hurricane Fleet Issue Nefantar SKIN
Hurricane Fleet Issue Sebiestor SKIN
Hurricane Fleet Issue Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Hurricane Fleet Issue Spirit SKIN
Hurricane Fleet Issue Starkmanir SKIN
Hurricane Fleet Issue Thukker Tribe SKIN
Hurricane Fleet Issue Vherokior SKIN
Hurricane Fleet Ordnance Spike SKIN
Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank. Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
Hurricane Freedom's Revolution SKIN
For the Minmatar people the Great Rebellion was the founding revolutionary event that set them on the path to freedom in their Tribal Republic. The Freedom's Revolution nanocoating celebrates that struggle for freedom, the lives lost and the great gains made by the Minmatar. While Liberation Day is a grand celebration of the day freedom was achieved for billions of Minmatar, it is also a day of remembrance of those Matari who still languish as slaves in the Amarr Empire, Khanid Kingdom, and the lawless reaches of New Eden.
Hurricane Glacial Drift SKIN
Hurricane Hazard Control SKIN
Hurricane Headhunter SKIN
Hurricane IGC SKIN
Hurricane In Rust We Trust SKIN
This special nanocoating mimics a layer of oxidation products on the surface of the ship it is applied to for decorative effect. The allusion to used and repurposed ships from the early days of rebellion and subsequently the Republic's fleets celebrates the early days of Minmatar spaceship design and the considerable combat effectiveness of such craft. For many years past, Minmatar spaceship technology has developed to a high level with modern and powerful ships supplanting older designs, which themselves have been upgraded and improved many times over. Even so, the old slogan "In Rust We Trust" has the power to evoke pride and memories of the glory days of Minmatar guerilla warfare and liberation.
Hurricane Operation Permafrost SKIN
As a leading part of the Upwell Consortium's expanding efforts in space colonization and resource extraction, the ORE Frostline division spearheaded the exploitation of icy dwarf planets in orbits far from the ecliptic plane upon discovering trace deposits of valuable chromodynamic tricarboxyls in the ices and vapors of such minor orbital bodies. Frostline's Operation Permafrost teams encountered many challenges in close orbit of the ice dwarfs and this nanocoating marks their efforts on behalf of the Upwell family of corporations.
Hurricane Sebiestor SKIN
Hurricane Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Hurricane Spirit SKIN
Hurricane Triglavian Twilight SKIN
Commissioned in YC121 by CONCORD's own Kjersidur Elladall of the Directive Enforcement Department, these commemorative SKINs serve as a reminder and a badge of honour for those daring Capsuleers who risked all to say "I was there" when the Triglavian Collective breached the boundaries of Abyssal Deadspace and invaded the systems of New Eden. In that year across the Empire-owned systems of the cluster, Conduits from Abyssal Deadspace appeared and carried the forces of the Collective into the comparatively rich and utopian star systems that CONCORD and the DED are sworn to protect. CONCORD will never forget - nor fail to honour - the brave pilots who dedicated their time, their resources and their clones in the fight against the Triglavian menace.
Hurricane Tronhadar Ink SKIN
Hurricane Valklear Glory SKIN
Hurricane Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Hyasyoda Research Lab Technical Data Chip
This Technical Data Chip holds specifications and proprietary nano-assembler instructions for upgraded Hyasyoda corporation research facilities. It should theoretically be possible for a talented capsuleer to interface with this data chip and recover usable blueprint data.
Hyasyoda Research Laboratory
Portable laboratory facilities, anchorable within control tower fields. This structure has Material Efficiency research and Time Efficiency research activities.
Hybrid Polymer Silo
This structure has been automatically disabled by CONCORD to make way for newer replacement technology.
Hybrid Weapon Rigging
Advanced understanding of the interface between hybrid weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. 10% reduction in Hybrid Weapon Rig drawbacks per level.
Hydra
Based on the Triglavian Damavik-class frigate, the Hydra is an experimental vessel from the Society of Conscious Thought that melds elements of Society technology and design philosophy, with the underlying hull and unique Triglavian systems. In particular, support for covert ops and scan probe technology was added to the ship's already formidable array of capabilities. In mid YC120, the SoCT provided limited numbers of blueprints for the experimental Hydra design as part of their sponsorship of the capsuleer Alliance Tournament XVI.
Hydrocarbons
Raw fossil fuels such as petroleum and mineral oil. Hydrocarbons are crucial building blocks in the production of organic chemicals, plastics and waxes, and are thus one of the most useful materials harvestable from any source.
Hydrochloric Acid
A clear, colorless, fuming, poisonous, highly acidic aqueous solution of hydrogen chloride, used as a chemical intermediate and in petroleum production, ore reduction, and food processing.
Hydrogen Batteries
The use of hydrogen batteries has become an international standard both in industry and in the public domain; they are a particularly common power supply in off-world habitats such as space stations.
Hydrogen Fuel Block
Frustrated with the inefficiencies involved in tracking multiple fuel types, Thukker logisticians pioneered the development of prepackaged fuel. In YC 111, after a successful trial period, they converted the Tribe's entire starbase network to use fuel blocks. Capsuleers were forced to wait for this innovation while CONCORD dithered over how to handle the transition period, but were finally granted clearance in YC 113. This is a block of fuel designed for Minmatar control towers and Standup service modules. Forty blocks are sufficient to run a standard large tower for one hour, while medium and small towers require twenty and ten blocks respectively over the same period. Standup service modules are designed to be fit to Upwell structures such as the advanced Citadel structure line. These service modules consume fuel blocks while running and are capable of using any of the four fuel block types, for maximum convenience.
Hydrogen Fuel Block Blueprint
Hydrogen Isotopes
Hydrogen-2, otherwise known as Deuterium. Due to its unique properties the hydrogen-2 isotope is able to very effectively fuse with other atoms. Useful in a variety of nuclear scenarios, and an essential material for the maintenance of Minmatar Control Towers. May be obtained by reprocessing the following ice ores: 1.0 security status solar system or lower: Glacial Mass 0.0 security status solar system or lower: Smooth Glacial Mass
Hydromagnetic Physics
Skill and knowledge of Hydromagnetic Physics and its use in the development of advanced technology . Used primarily in the research of shield system. Allows Hydromagnetic Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Hydromagnetic Physics per level.
Hyena
Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels. Developer: Core Complexion Inc. Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.
Hyena Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Hyena Blue Tiger SKIN
Hyena Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Hyena Exoplanets Hunter SKIN
Hyena Glacial Drift SKIN
Hyena Hazard Control SKIN
Hyena Heartsurge SKIN
Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.
Hyena Justice SKIN
Hyena Republic Fleet SKIN
Hyena Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Hyena Tronhadar Ink SKIN
Hyena Valklear Glory SKIN
Hyperbolic Metatransistor Array
A highly advanced material, critical to ultra-sensitive detectors, relying on hyperbolic anisotropic effects to convert fine changes in local electromagnetic fields to optical processing signals. The fine resolution in mapping local EM fields achieved by such sensors would generally only be of use to scientists but may have military applications.
HyperCore
HyperCores are used to sell your items on the HyperNet Relay trade network. HyperCores act as a broker’s fee and the amount required is based on the total value of what you will offer on the HyperNet Relay. This HyperCore represents a defined quantity of Quantum Entangled 4-Helium that will be used to establish, encrypt and synchronize pairs of HyperNodes on the HyperNet Relay. A wealth creation, resource exchange and data routing service from PKN Interstellar, the HyperNet Relay prices and synchronizes FTL communications across New Eden. HyperNet Relay is operated by PKN Cryptographic, a PKN Interstellar corporation. Creating Value / Connecting Worlds
Hyperflurite
Hyperflurite is one of the most radioactive substances known to man. Composed of a mixture of radioactive metals and raw hydrocarbons, this luminescent goop provides catalysis for a variety of generative and reactive machine processes.
Hyperflurite Reaction Formula
Hyperion
Recognizing the necessity for a blaster platform to round out their high-end arsenal, the Federation Navy brought in top-level talent to work on the Hyperion. The result: one of the most lethal and versatile gunboats ever to take to the dark skies.
Hyperion Aliastra SKIN
Hyperion Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Hyperion Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Hyperion Blueprint
Hyperion Capsuleer Day XV SKIN
Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.
Hyperion Capsuleer Elite XIX SKIN
The Capsuleers are considered an elite group across New Eden and this unique nanocoating marks that status on Capsuleer Day XIX. The YC124 celebrations of Capsuleer Day mark the 19th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XIX is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Hyperion Exoplanets Hunter SKIN
Hyperion Federal Police SKIN
The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies".
Hyperion Federation Navy SKIN
Hyperion Glacial Drift SKIN
Hyperion Hunter's Quiver SKIN
Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.
Hyperion Inner Zone Shipping SKIN
Hyperion Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Hyperion Intaki Syndicate SKIN
Hyperion Kopis Edge SKIN
Hyperion Quafe SKIN
Hyperion Serene Mang SKIN
In the Achuran way of living Serene Senism, the concept of "Mang" indicates a fearless will to enforce justice, fitting as an emblem on the powerful Hyperion. The Achura have a rich cultural heritage that is more diverse than outsiders may realize, the philosopher Sen Taysun spent much of his time travelling from monastery to monastery, climbing some of the highest peaks of the planet Achura (Saisio III) in order to experience the different traditions of the many contemplative orders of the world. Sen Taysun found particular solace and inspiration in the austere yet profoundly optimistic views of the collectivist monks of the Serene Mountain Monastery. The philosopher later developed a way of living that became popular with the middle classes of various Achura states, and provided a foundation for a developing rule of law that would succeed the warlordism that dominated Achuran politics.
Hyperion Serpentis SKIN
Hyperion Spirit SKIN
Hyperion Valimor Legacy SKIN
Hypersynaptic Fibers
Whenever the transmission of visual or numerical data is a matter of life and death, the data network needs the fastest possible relay system. Hypersynaptic fibers, due to their immense frequency range and speed of conduction, have become the industry standard for sensor arrays and targeting systems.
Hypersynaptic Fibers Reaction Formula
Hypnagogic Neurolink Enhancer
Hypnagogic Neurolink Enhancers are used to enhance the integration of specific capsuleer autonomic biosystems with neurolinked ship systems. The use of Hypnagogic Neurolink Enhancers is particularly favored by the Imperial Navy in conjunction with military capsuleer neurolink technology.
Hypnagogic Neurolink Enhancer Reaction Formula
Hypnos Compact Signal Distortion Amplifier I
Magnifies the operational ability of regular ECM target jammers, making them stronger and giving them greater reach. Works only with regular ECMs, not ECM Bursts. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Hypnos Scoped Magnetometric ECM
Projects a low intensity field of ionized particles to disrupt the effectiveness of enemy sensors. Very effective against the Magnetometric-based sensors used by Gallente, Serpentis, ORE and SoE ships.
HZO Refinery Strong Box
A strong box belonging to the HZO Refinery corporation.
Ibis
The Caldari Ibis corvette is a small but stout vessel that fits admirably well as a cargo hauler or small-scale miner. Its reliability makes it a good choice for novice ship captains.
Ibis Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Ibis Exoplanets Hunter SKIN
Ibis Glacial Drift SKIN
Ice Command Center
This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones.
Ice Harvester I
A unit used to extract valuable materials from ice asteroids. Used on Mining barges and Exhumers.
Ice Harvester I Blueprint
Ice Harvester II
A unit used to extract valuable materials from ice asteroids. Used on Mining barges and Exhumers.
Ice Harvester Upgrade I
Decreases the cycle time on Ice Harvester but causes them to use up more CPU.
Ice Harvester Upgrade I Blueprint
Ice Harvester Upgrade II
Decreases the cycle time on Ice Harvester but causes them to use up more CPU.
Ice Harvesting
Skill at harvesting ice. 5% reduction per skill level to the cycle time of ice harvesters.
Ice Harvesting Drone I
Ice Harvesting Drone
Ice Harvesting Drone I Blueprint
Ice Harvesting Drone II
Ice Harvesting Drone
Ice Harvesting Drone Operation
Skill at controlling ice harvesting drones. 5% reduction in ice harvesting drone cycle time per level.
Ice Harvesting Drone Specialization
Advanced proficiency at controlling ice harvesting drones. 2% reduction in cycle time and bonus to max velocity of drones requiring Ice Harvesting Drone Specialization per level.
Ice Mining Laser I
A unit used to extract valuable materials from ice asteroids. Used on Expedition Frigates.
Ice Mining Laser I Blueprint
Ice Mining Laser II
A unit used to extract valuable materials from ice asteroids. Used on Expedition Frigates.
Ice Processing
Skill for Ice reprocessing. Allows a skilled individual to utilize substandard reprocessing facilities at considerably greater efficiency. 2% bonus to Ice reprocessing yield per skill level.
IFFA Compact Damage Control
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time.
IGC Garment Keeper
Better than carrying a closet.
Ikitursa
Using the Triglavian Vedmak-class cruiser as a basis, the designers of the Ikitursa have fashioned a powerful heavy assault cruiser from the already potent core design. The Ikitursa has been adapted for capsuleer service using systems based on the venerable Eagle-class heavy assault cruiser and has the powerful defenses and hard striking power one would expect of such a vessel wielding heavy entropic disintegrators. As a heavy assault cruiser, the Ikitursa can use an assault damage control for enhanced defense and benefits from increased entropic disintegrator range and damage, while its Triglavian core systems give it advantages in the use of energy neutralizer and pulse weapons, as well as remote armor repairers. "We can confirm that Ishukone's proprietary Heavy Assault Cruiser Enhancement Package can be adapted for use in conversion of the Vedmak design to a heavy assault configuration. The basic technology allowing for damage resistance spiking will function on command and microwarpdrive bloom is reduced using the standard techniques. We did attempt to improve shield systems on prototype 2 but overtuning the thermo-kinetic shielding caused a singularity instability alert and the experiment was aborted. Recommend further research and experimentation in an isolated test location." – excerpt from report to Caldari Navy Design Bureau 47 from Ishukone Corporation
Ikitursa All-Stars Casino Clash SKIN
The Grand Tiegjon Resort & Casino in Vellaine has been the prime venue for Interstellar Mind Clash Championships for many years and will host the 99th Worlds Championships in October YC121. The event is being heavily promoted by the Grand Tiegjon as an "All-Stars Casino Clash" with the likes of Zirud "Black Dragon" Mikkela, Parvir "Flame Dancer" an-Zoar, Nadia "Silver Bear" Tanaka, and Joelyn "Blue Tiger" Donalokos vying for the coveted Worlds Champion title. The Echelon Entertainment Station in Vellaine has long been a magnet for Mind Clash fans due to the presence of the prestigious Grand Tiegjon Resort at the heart of the station's large leisure district. Even when major championships are not being hosted, there is an active Mind Clash circuit and numerous conventions and exhibition matches are often being held there. Capsuleers are a significant demographic among the most dedicated Mind Clash fans, finding the complex, mentally-demanding neuro-holographic game endlessly entertaining. Naturally, for Echelon Entertainment, the attendance of large numbers of capsuleers at the Worlds Championships is always welcome due to their huge spending power.
Ikitursa Blackfire Steel SKIN
The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization.
Ikitursa Liminal Crossings SKIN
New Eden is littered with ancient mysteries dating from an age long before the renaissance of space travel, industry and warfare that has brought into being the four empires of the core systems. Many believe the EVE Gate itself to be the ruined remains of an old, forgotten crossing point to a place where the human species originated. Others consider it a trapdoor to unimaginable dangers or, at the very least, a warning of the terrible risks of meddling with sleeping secrets and hidden horrors that lie beyond the thresholds of space and time. The Sleepers, Drifters, Triglavians, and even the departed, perhaps dead, Jove are testament to the dangers of delving into the mysteries of deep time. Even though the civilizations of New Eden commonly see crossroads as an ancient mythological symbol of opportunity twinned with danger, as befits a place between the worlds, the promise of vast rewards for taking a leap beyond the liminal crossings of New Eden are ever alluring to capsuleers.
Ikitursa Metamateria Exotica SKIN
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments. One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Ikitursa Niflhel Gildclaw SKIN
In certain very ancient Minmatar legends, mostly retained in fragmentary form by the Krusual, there appears a fearsome creature known as the "Gildclaw". This monster is always represented as highly intelligent, extremely avaricious and armed with huge black claws that are gilded with shining gold, even while they drip with the bright red blood of its victims. The beast is said to live in the deepest and blackest realms of Minmatar mythology, for which one name that has been passed down through the ages is "Niflhel". The Niflhel Gildclaw may in reality represent memories of an extinct creature resembling a large cave bear that once lived in the mineral rich mountains of the Tronhadar Valley region of Matar. Perhaps ancient Minmatar miners encountered and fought with such a beast while retrieving gold and other glittering prizes from the depths of the endless cave systems of those perilous mountains. Whatever the case, the Niflhel Gildclaw legend is an appropriate analogy with the denizens of Abyssal Deadspace who make it very dangerous indeed to seek riches in the depths of that strange and dark space.
Ikitursa Singularity Storm SKIN
Triglavian ships use a nanocoating technology on their external surfaces that is sufficiently similar to that used with the ships of other races to allow adaptation of commercial nanocoatings for use with them. Some configurations of the nanocoatings produce striking effects due to the interaction between the surface coating and the unusual design elements of Triglavian vessels. One of these configurations takes a small amount of the excess radiation from the singularity energy systems of Triglavian ships and produces an electrical discharge on the surface of the ship. While eye-catching and unusual, this effect has a negligible impact on the performance characteristics of the ship.
Imai Kenon's Tag
Imai Kenon's Tag.
Imicus
The Imicus is a slow but hard-shelled frigate, ideal for any type of scouting activity. Used by merchant, miner and combat groups, the Imicus is usually relied upon as the operation's eyes and ears when traversing low security sectors.
Imicus Aspirant Explorer SKIN
This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Explorer. Explorers are the cartographers and archaeologists of New Eden. These adventurers delve deep in search of hidden relics, data vaults, and pirate strongholds. With specialist probes explorers can also discover shortcuts allowing fleets to move across the New Eden by way of wormholes. Everyone wants to be friends with a good explorer.
Imicus Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Imicus Blueprint
Imicus Exoplanets Hunter SKIN
Imicus Glacial Drift SKIN
Imicus Inner Zone Shipping SKIN
Imicus Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Imicus Intaki Syndicate SKIN
Imicus Kopis Edge SKIN
Imicus Navy Issue
The Imicus has had a long history as a semi-industrial platform used first as a convenient startup mining platform, and then as an explorer and salvager by enterprising Gallente pilots. The Federation Navy issued a requirement for a scouting and exploration vessel with enough combat capability to respond aggressively to any immediate threats. As something inevitably had to give in the quest for enhanced scouting and combat capabilities, the Federation Navy made no bones about specifying a requirement that removed special salvaging efficiency systems from the Imicus Navy Issue. CreoDron and Roden Shipyards put in a successful joint upgrade bid that promised significantly upgraded drone capabilities coupled with special processing systems to support a probe launcher alongside the new drone systems. The Imicus Navy Issue has handsomely delivered on that promise with its ability to pinpoint likely targets and fall upon them with its impressive array of weapons.
Imicus Navy Issue Semiotique Superluminal SKIN
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Imicus Semiotique Superluminal SKIN
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Imicus Serpentis SKIN
Imicus Spirit SKIN
Imicus Valimor Legacy SKIN
Imicus Versus Blueforce SKIN
Imicus Warp Convergence SKIN
This nanocoating is apparently designed to evoke the strangeness and wonder of the paradoxical spacetime environments, and the effects within them, discovered in early YC124. The nanocoating is an example of one created by a specialist expert system oriented towards creative work. Recent data from the peculiar warp paradoxes located in New Eden was used by the expert system to create this design. It is rumored that the expert system has subsequently had to be forcibly terminated and destroyed by order of CONCORD.
Immaculate Jaspet
This extremely rare and valuable variant of jaspet ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard jaspet when reprocessed. Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium.
Immolator
The Immolator is a small ship, designed by the upper (read: unslaved) echelon of Sansha's Nation to serve as a good entry for those pilots new to the glory of Nation. It excels in picking off smaller targets and hitting them hard with energy beams.
Imp
The Imp is an advanced Sansha's Nation Interceptor intended for use by forward parties of True Power's feared harvester squadrons. Able to penetrate even the most intense blockades, hunt down stragglers or simply hold ships while waiting for the main harvester force to arrive, the Imp is yet another case of Sansha's Nation technology improving on existing advanced hardware. Like most Sansha's Nation equipment, the few captured examples of the Imp have proven to be readily adaptable for capsuleer use.
Impairor
The Impairor-class corvette has been mass-produced by the Amarr Empire for decades. It is the most common space vessel sighted within the Amarrian boundaries, and is used both as a basic trade vessel and as a small-scale slave transport.
Impairor Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Impairor Cold Iron SKIN
Impairor Exoplanets Hunter SKIN
Impairor Glacial Drift SKIN
Impairor Purity of the Throne SKIN
Impel
Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space. Developer: Khanid Innovations, Inc. In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment.
Impel Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Impel Blueprint
Impel Cold Iron SKIN
Impel EoM SKIN
Impel Exoplanets Hunter SKIN
Impel Glacial Drift SKIN
Impel Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Impel Lodestrike SKIN
To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.
Impel Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Impel Purity of the Throne SKIN
Impel Raata Sunset SKIN
Impel Star Captain SKIN
Impel Versus Redforce SKIN
Imperial Ducinium
Imperial Ducinium is a very rare form of Ducinium ore with a relative density of Megacyte mineral content 15% greater than the standard form. Ducinium is a rare ore that contains a useful concentration of the Megacyte mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Ducinium was the Megacyte-bearing ore discovered by this group and was named for the Ducia Foundry contribution to the surveying expeditions. Available primarily in nullsec and W-space systems containing A0 (Blue Small) stars, as well as surveyed locations on the borders of empire and nullsec space.
Imperial Exploit Log
A series of errors logged as an Amarrian virus attempts a brute force attack, searching for critical exploits in its target’s code. Within the log, there are clues as to the virus' methodology. With enough logs Minmatar security forces might be able to protect against future attacks.
Imperial Navy 100mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
Imperial Navy 1600mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
Imperial Navy 200mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
Imperial Navy 400mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
Imperial Navy 800mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
Imperial Navy Acolyte
Light Scout Drone
Imperial Navy Cap Recharger
Increases the capacitor recharge rate.
Imperial Navy Capacitor Power Relay
Increases capacitor recharge rate at the expense of shield boosting.
Imperial Navy Captain Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Imperial Navy Colonel Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Imperial Navy Command Mindlink
This advanced interface link produced for the Imperial Navy and its allies drastically improves a commander's Armored Command and Information Command abilities by directly linking to the nanites launched by the command burst charge. +25% bonus to Armor and Information Command Burst effect strength and duration.
Imperial Navy Curator
Sentry Drone
Imperial Navy Drone Damage Amplifier
The Drone Damage Amplifier projects a multi-node quantum entanglement onto the ship's drone or fighter communications net, creating a bridged processor link that allows for better real-time trajectory projections. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Imperial Navy Dual Heavy Beam Laser
This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Imperial Navy Dual Heavy Pulse Laser
This heavy pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Imperial Navy Dual Light Beam Laser
This light beam laser uses two separate laser focusing systems to reduce the cool down period between shots. Good short to medium range weapon. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Imperial Navy Dual Light Pulse Laser
This light pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. Good skirmish weapon. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Imperial Navy EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Imperial Navy EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Imperial Navy EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Imperial Navy Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Imperial Navy Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Imperial Navy Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Imperial Navy Fleet Commander Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Imperial Navy Fleet Rear-Admiral Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Imperial Navy Focused Medium Beam Laser
A high-energy, concentrated laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Imperial Navy Focused Medium Pulse Laser
A high-energy, concentrated laser designed for short to medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Imperial Navy Gamma L
Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 37.5% reduced optimal range. 15% reduced capacitor need.
Imperial Navy Gamma M
Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 37.5% reduced optimal range. 15% reduced capacitor need.
Imperial Navy Gamma S
Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 37.5% reduced optimal range. 15% reduced capacitor need.
Imperial Navy Gatling Pulse Laser
Rapid fire multi-barreled energy weapon that delivers a steady stream of damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Imperial Navy General Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Imperial Navy General Insignia II
Identification tags such as these may prove valuable if handed to the proper organization.
Imperial Navy Heat Sink
Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Imperial Navy Heavy Beam Laser
A high-energy heavy laser designed for medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Imperial Navy Heavy Capacitor Booster
Provides a quick injection of power into the capacitor.
Imperial Navy Heavy Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Imperial Navy Heavy Energy Nosferatu
Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Imperial Navy Heavy Pulse Laser
A heavy laser designed for short to medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Imperial Navy Infiltrator
Medium Scout Drone
Imperial Navy Infrared L
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 20% increased optimal range. 35% reduced capacitor need.
Imperial Navy Infrared M
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 20% increased optimal range. 35% reduced capacitor need.
Imperial Navy Infrared S
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 20% increased optimal range. 35% reduced capacitor need.
Imperial Navy Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Imperial Navy Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Imperial Navy Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Imperial Navy Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Imperial Navy Large EMP Smartbomb
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Imperial Navy Large Remote Capacitor Transmitter
Transfers capacitor energy to another ship.
Imperial Navy Major Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Imperial Navy Medium Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Imperial Navy Medium Capacitor Booster
Provides a quick injection of power into the capacitor.
Imperial Navy Medium EMP Smartbomb
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Imperial Navy Medium Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Imperial Navy Medium Energy Nosferatu
Drains energy from the target ship and adds it to your own. This is a more powerful version designed for cruiser class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Imperial Navy Medium Remote Capacitor Transmitter
Transfers capacitor energy to another ship.
Imperial Navy Mega Beam Laser
A super-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Imperial Navy Mega Pulse Laser
A super-heavy pulse laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Imperial Navy Micro EMP Smartbomb
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Imperial Navy Microwave L
Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced capacitor need.
Imperial Navy Microwave M
Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced capacitor need.
Imperial Navy Microwave S
Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced capacitor need.
Imperial Navy Midshipman Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Imperial Navy Midshipman Insignia II
Identification tags such as these may prove valuable if handed to the proper organization.
Imperial Navy Midshipman Insignia III
Identification tags such as these may prove valuable if handed to the proper organization.
Imperial Navy Mjolnir Auto-Targeting Cruise Missile I
An Amarr cruise missile with an EMP warhead and automatic guidance system.
Imperial Navy Mjolnir Auto-Targeting Heavy Missile I
An Amarr heavy missile with an EMP warhead and automatic guidance system.
Imperial Navy Mjolnir Auto-Targeting Light Missile I
An Amarr light missile with an EMP warhead and automatic guidance system.
Imperial Navy Modified 'Noble' Implant
A neural Interface upgrade that boosts the pilot's skill at maintaining their ship's midlevel defenses and analyzing and repairing starship damage. 3% bonus to armor hit points. 3% bonus to repair system repair amount. Note: Has no effect on capital sized modules.
Imperial Navy Multifrequency L
Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range.
Imperial Navy Multifrequency M
Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range.
Imperial Navy Multifrequency S
Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range.
Imperial Navy Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Imperial Navy Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Imperial Navy Omnidirectional Tracking Enhancer
Enhances the range and improves the tracking speed of all drones. Enhances the range, explosion radius and explosion velocity of all fighter weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Imperial Navy Praetor
Heavy Attack Drone
Imperial Navy Quad Beam Laser
Uses four light laser focusing systems. Low powered, but makes up for it with a fast firing rate. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Imperial Navy Radio L
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 60% increased optimal range. 15% reduced capacitor need.
Imperial Navy Radio M
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 60% increased optimal range. 15% reduced capacitor need.
Imperial Navy Radio S
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 60% increased optimal range. 15% reduced capacitor need.
Imperial Navy Raid Leader Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Imperial Navy Sergeant Elite Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Imperial Navy Sergeant Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Imperial Navy Sergeant Insignia II
Identification tags such as these may prove valuable if handed to the proper organization.
Imperial Navy Sergeant Insignia III
Identification tags such as these may prove valuable if handed to the proper organization.
Imperial Navy Sergeant Major Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Imperial Navy Slicer
The Slicer is the Imperial Navy's pride and joy, and one of its biggest weapons in the continual fight against Matari insurgents. Boasting tremendous range and versatility in equipment fittings, a great deal of armor strength and a powerful capacitor, the skilled Slicer pilot is able to take out most frigates with ease.
Imperial Navy Slicer Ardishapur SKIN
Imperial Navy Slicer Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Imperial Navy Slicer Cold Iron SKIN
Imperial Navy Slicer Crown and Swords SKIN
"As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite." – Theology Council notice of the publication of the Pax e Kilizhi Do, or "Peace of the Two Swords", on the third anniversary of Empress Catiz I's coronation. This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.
Imperial Navy Slicer EoM SKIN
Imperial Navy Slicer Exoplanets Hunter SKIN
Imperial Navy Slicer Glacial Drift SKIN
Imperial Navy Slicer Imperial Police SKIN
The Imperial Inquisitorial Police (IIP) are one of the key law enforcement divisions of the Amarr Ministry of Internal Order, focused primarily on maintaining law and order in direct holdings of the Imperial Throne, and any territories not coming under the direct jurisdiction of the six Royal Houses and their own police guards. Inevitably, given the complex, endlessly-shifting politics and webs of relationships between the Throne, Royal Houses, and their various vassals, there are any number of situations where the Ministry of Internal Order has some valid interest or mandate to intervene. Outright situations of unrest or flagrant criminality are often dealt with by the Ministry's feared Order Paladins, a paramilitary force given to act first and ask questions later. When investigation or a somewhat lighter touch is required the Imperial Inquisitorial Police are usually sent in. Given the delicacy of many situations involving space stations and space industrial colonies, the IIP are the preferred option in such locations, with special investigation units travelling extensively throughout the Amarr Empire.
Imperial Navy Slicer Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Imperial Navy Slicer Purity of the Throne SKIN
Imperial Navy Slicer Sarum SKIN
Imperial Navy Slicer Versus Blueforce SKIN
Imperial Navy Small Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Imperial Navy Small Capacitor Booster
Provides a quick injection of power into the capacitor.
Imperial Navy Small EMP Smartbomb
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Imperial Navy Small Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Imperial Navy Small Energy Nosferatu
Drains energy from the target ship and adds it to your own. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Imperial Navy Small Focused Beam Laser
A high-powered beam laser. Good for medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Imperial Navy Small Focused Pulse Laser
A high-powered pulse laser. Good for short to medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Imperial Navy Small Remote Capacitor Transmitter
Transfers capacitor energy to another ship.
Imperial Navy Squad Leader Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Imperial Navy Standard L
Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 45% reduced capacitor need.
Imperial Navy Standard M
Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 45% reduced capacitor need.
Imperial Navy Standard S
Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 45% reduced capacitor need.
Imperial Navy Tachyon Beam Laser
An ultra-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Imperial Navy Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Imperial Navy Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Imperial Navy Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Imperial Navy Ultraviolet L
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 12.5% reduced optimal range. 35% reduced capacitor need.
Imperial Navy Ultraviolet M
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 12.5% reduced optimal range. 35% reduced capacitor need.
Imperial Navy Ultraviolet S
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 12.5% reduced optimal range. 35% reduced capacitor need.
Imperial Navy Xray L
Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 25% reduced optimal range. 25% reduced capacitor need.
Imperial Navy Xray M
Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 25% reduced optimal range. 25% reduced capacitor need.
Imperial Navy Xray S
Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 25% reduced optimal range. 25% reduced capacitor need.
Imperial Special Ops Field Enhancer - Standard
This image processor implanted in the occipital lobe grants a +4 bonus to a character's Perception. Also grants a +5% bonus to your ship's armor.
Impetus Console
A more advanced version of the common Thruster Console.
Impetus Trading Cards
The multimedia giant Impetus exerts creative domination over the Gallente holo industry, but in the time before the Gallente Federation was even a dream in the minds of the elite, it was a simple children's trading card venture. After first contact with the Caldari, Impetus was catapulted to commercial success because of those very same card games, which had a unique appeal to the competitive culture. The deep strategies and mechanics provided a fresh challenge for the gaming-obsessed Caldari, and the formerly struggling Impetus saw its fortunes skyrocket.
Improved 'Guise' Cloaking Device II
An Improved Cloaking device based on the Crielere Labs prototype. It performs better and allows for faster movement while cloaked. Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.
Improved Blue Pill Booster
This booster relaxes a pilot's ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain.
Improved Blue Pill Booster Reaction Formula
Improved Cloaking Device II
An Improved Cloaking device based on the Crielere Labs prototype. It performs better and allows for faster movement while cloaked. Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.
Improved Crash Booster
This booster quickens a pilot's reactions, pushing him into the delicate twitch territory inhabited by the best missile marksmen. Any missile he launches at his hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding his teeth to notice.
Improved Crash Booster Reaction Formula
Improved Drop Booster
This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force his turrets into better tracking, though it may take a while before he stops wanting to kill everything in sight.
Improved Drop Booster Reaction Formula
Improved Exile Booster
This booster hardens a pilot's resistance to attacks, letting him withstand their impact to a greater extent. The discomfort of having his armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that he bullies through it like a living tank.
Improved Exile Booster Reaction Formula
Improved Frentix Booster
This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus his attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one's extremities go numb for short periods.
Improved Frentix Booster Reaction Formula
Improved Mindflood Booster
This booster relaxant allows the pilot to control his ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot.
Improved Mindflood Booster Reaction Formula
Improved Sooth Sayer Booster
This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although he has to be careful not to start hallucinating.
Improved Sooth Sayer Booster Reaction Formula
Improved X-Instinct Booster
This energizing booster grants its user a vastly improved economy of effort when parsing the data streams needed to sustain space flight. The main benefits of this lie not in improved performance but less waste of transmission and extraneous micromaneuvers, making the pilot's ship sleeker in performance and harder to detect. The booster's only major drawback is the crazed notion that the pilot's inventory would look so much better if merely rearranged ONE MORE TIME.
Improved X-Instinct Booster Reaction Formula
Inactive Sonic Multitool
This handheld object appears to be a type of multi-tool. Though its power source has deteriorated to the point where its functionality is limited to that of a curiosity, the device appears to operate through the manipulation of sonic forces on a quantum mechanical scale.
Incursus
The Incursus may be found both spearheading and bulwarking Gallente military operations. Its speed makes it excellent for skirmishing duties, while its resilience helps it outlast its opponents on the battlefield. Incursus-class ships move together in groups and can quickly and effectively gang up on ships many times their size and overwhelm them. In recent years the Incursus has increasingly found its way into the hands of pirates, who love its aggressive appearance.
Incursus AIR Laboratories SKIN
The Association for Interdisciplinary Research is an independent organization focused heavily on research and development of new technologies across multiple industries. The company has subdivisions that cover everything from combat-oriented technology, industrial and economic endeavors, and exploration-focused pursuits. AIR Laboratories, a subdivision of AIR, is responsible for oversight and management of the AIR Capsuleer Training Program.
Incursus Aliastra SKIN
Incursus Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Incursus Blueprint
Incursus Capsuleer Day XV SKIN
Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.
Incursus Deathglow Remnant SKIN
Incursus Exoplanets Hunter SKIN
Incursus Federation Navy SKIN
Incursus Glacial Drift SKIN
Incursus Glittering Dream SKIN
The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. A major tourist attraction, the sparkling slabs of the Crystal Boulevard obscure a deep, dark purpose as beneath it lies the continuity of government and military command bunker complex for the planet of Gallente Prime. Similarly, the towering triple helix spire of the Glittering Dream nightclub, fashioned without and within from expensive crystalline carbonides, appears to be just a high-class nightclub. Here though is where the political, military, business and even criminal elite of Luminaire meet to discuss their most secret affairs in assurance of privacy and confidentiality.
Incursus Harmonious Ascension SKIN
"After four years of harmonious and profitable business across the four empires of New Eden, the Upwell Consortium is pleased to announce the formation of a new capsule construction, pilot adaptation and advanced training operation. It is the hope of the Upwell Consortium that Harmonious Ascension Industries will become a leading force in the provision of support and services to capsuleers. To celebrate this event, the Upwell Consortium has authorized the issuing of a commemorative nanocoating for pilots in the first wave of new capsuleers outfitted by Harmonious Ascension." – Upwell Consortium Press Release, YC121.11.14
Incursus Inner Zone Shipping SKIN
Incursus Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Incursus Intaki Syndicate SKIN
Incursus Kopis Edge SKIN
Incursus Quafe SKIN
Incursus Semiotique Superluminal SKIN
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Incursus Serpentis SKIN
Incursus Spirit SKIN
Incursus Strategic Materiel Defender SKIN
Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics. The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
Incursus Valimor Legacy SKIN
Incursus Zakura Shumyu SKIN
The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Indirect Target Acquisition I
Uses advanced gravitational and visual targeting to identify threats. Allows target lock without alerting the ship to a possible threat.
Induced Compact Multispectral ECM
An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems.
Industrial Command Ships
Skill at operating industrial command ships.
Industrial Cynosural Field Generator
Generates a cynosural field for jump drives to lock on to as their target destination. Industrial Cynosural Fields are specifically attuned to support the jump drives of Jump Freighters and the Rorqual.
Industrial Cynosural Field Generator Blueprint
Industrial Explosives
The primary difference between military and industrial explosives is that the latter are effective only when used in bulk, and they are never sold or transported with “ready to use” detonators. As such, they must be carefully installed, primed, and triggered from remote locations before their full destructive force can be applied.
Industrial Fibers
The main difference between fibers used in industry and those created for civilian use is the trade-off of comfort for tensile strength and durability. This allows industrial fibers to be used in more severe environments, from electronic component shielding on hostile worlds to solar sails in the frigid void of space.
Industrial Jump Portal Generator I
A piece of machinery that allows an industrial capital ship to create a bridge between systems without the use of a stargate, allowing its companion vessels to travel across vast tracts of space to join it on the battlefield. Note: Can only be fitted to Rorqual. Jump Portal Generators use the same isotopes as your ship's jump drive to jump other ships through the portal. You will need sufficient fuel in your holds in order to allow ships in your fleet to use the jump portal when it is activated.
Industrial Jump Portal Generator I Blueprint
Industrial Reconfiguration
Skill at the operation of subcapital industrial core modules. 20-unit reduction in heavy water consumption amount for module activation per skill level.
Industrialist - Hauler Skill Crate
This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program. It contains a skill required for piloting haulers of one of the Empires.
Industrialist - Cruiser Blueprint Crate
This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program. It contains a blueprint copy for a cruiser of one of the Empires.
Industrialist - Destroyer Blueprint Crate
This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program. It contains a blueprint copy for a destroyer of one of the Empires.
Industrialist - Frigate Blueprint Crate
This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program. It contains a blueprint copy for a frigate of one of the Empires.
Industrialist - Hauler Blueprint Crate
This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program. It contains a blueprint copy for a hauler of one of the Empires.
Industrialist - Light Combat Drones Crate
This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program. It contains a set of Light Combat Drones from one of the Empires.
Industry
Allows basic operation of factories. 4% reduction in manufacturing time per skill level.
Inertial Stabilizers I
Improves ship handling and maneuverability. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Inertial Stabilizers I Blueprint
Inertial Stabilizers II
Improves ship handling and maneuverability. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Inferno Auto-Targeting Cruise Missile I
A Gallente cruise missile with a plasma warhead and automatic guidance system
Inferno Auto-Targeting Cruise Missile I Blueprint
Inferno Auto-Targeting Heavy Missile I
A Gallente heavy missile with a plasma warhead and automatic guidance system.
Inferno Auto-Targeting Heavy Missile I Blueprint
Inferno Auto-Targeting Light Missile I
A Gallente light missile with a plasma warhead and automatic guidance system.
Inferno Auto-Targeting Light Missile I Blueprint
Inferno Cruise Missile
An Amarr creation with powerful capabilities, the Inferno cruise missile was for a long time confined solely to the Amarr armed forces, but exports began some years ago and the missile is now found throughout the universe.
Inferno Cruise Missile Blueprint
Inferno Fury Cruise Missile
An Amarr creation with powerful capabilities, the Inferno cruise missile was for a long time confined solely to the Amarr armed forces, but exports began some years ago and the missile is now found throughout the universe. A modified version of the Inferno cruise. Does more damage than its predecessor, but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.
Inferno Fury Heavy Missile
Originally designed as a 'finisher' - the killing blow to a crippled ship - the Inferno heavy missile has since gone through various technological upgrades. The latest version has a lighter payload than the original, but much improved guidance systems. A modified version of the Inferno heavy missile. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.
Inferno Fury Light Missile
The explosion the Inferno light missile creates upon impact is stunning enough for any display of fireworks - just ten times more deadly. A modified version of the Inferno light missile. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.
Inferno Fury XL Cruise Missile
XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Plasma suspended in an electromagnetic field gives this missile the ability to deliver a flaming inferno of destruction, wreaking almost unimaginable havoc. A modified version of the Inferno cruise. Does more damage than its predecessor, but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.
Inferno Heavy Assault Missile
A plasma warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.
Inferno Heavy Assault Missile Blueprint
Inferno Heavy Missile
Originally designed as a 'finisher' - the killing blow to a crippled ship - the Inferno heavy missile has since gone through various technological upgrades. The latest version has a lighter payload than the original, but much improved guidance systems.
Inferno Heavy Missile Blueprint
Inferno Javelin Heavy Assault Missile
A plasma warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. A modified version of the Inferno Heavy Assault Missile. It can reach higher velocity than the Inferno Heavy Assault Missile at the expense of warhead size.
Inferno Javelin Rocket
A small rocket with a plasma warhead. A modified version of the Inferno Rocket. It can reach higher velocity than the Inferno Rocket at the expense of warhead size.
Inferno Javelin Torpedo
An ultra-heavy plasma missile. While it is a slow projectile, its sheer damage potential is simply staggering. A modified version of the Inferno Torpedo. It can reach higher velocity than the Inferno Torpedo at the expense of warhead size.
Inferno Javelin XL Torpedo
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries. Plasma suspended in an electromagnetic field gives this torpedo the ability to deliver a flaming inferno of destruction, wreaking almost unimaginable havoc. A modified version of the Inferno Torpedo. It can reach higher velocity than the Mjolnir Torpedo at the expense of warhead size.
Inferno Light Missile
The explosion the Inferno light missile creates upon impact is stunning enough for any display of fireworks - just ten times more deadly.
Inferno Light Missile Blueprint
Inferno Precision Cruise Missile
An Amarr creation with powerful capabilities, the Inferno cruise missile was for a long time confined solely to the Amarr armed forces, but exports began some years ago and the missile is now found throughout the universe. A modified version of the Inferno cruise. Is great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.
Inferno Precision Heavy Missile
Originally designed as a 'finisher' - the killing blow to a crippled ship - the Inferno heavy missile has since gone through various technological upgrades. The latest version has a lighter payload than the original, but much improved guidance systems. A modified version of the Inferno heavy missile. Great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.
Inferno Precision Light Missile
The explosion the Inferno light missile creates upon impact is stunning enough for any display of fireworks - just ten times more deadly. A modified version of the Inferno light missile. Great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.
Inferno Precision XL Cruise Missile
XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Plasma suspended in an electromagnetic field gives this missile the ability to deliver a flaming inferno of destruction, wreaking almost unimaginable havoc. A modified version of the Inferno cruise. Is great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.
Inferno Rage Heavy Assault Missile
A plasma warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. This modified version of the Inferno Heavy Assault Missile packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.
Inferno Rage Rocket
A small rocket with a plasma warhead. This modified version of the Inferno Rocket packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.
Inferno Rage Torpedo
An ultra-heavy plasma missile. While it is a slow projectile, its sheer damage potential is simply staggering. This modified version of the Inferno Torpedo packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.
Inferno Rage XL Torpedo
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries. Plasma suspended in an electromagnetic field gives this torpedo the ability to deliver a flaming inferno of destruction, wreaking almost unimaginable havoc. This modified version of the Inferno Torpedo packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.
Inferno Rocket
A small rocket with a plasma warhead.
Inferno Rocket Blueprint
Inferno Torpedo
An ultra-heavy plasma missile. While it is a slow projectile, its sheer damage potential is simply staggering.
Inferno Torpedo Blueprint
Inferno XL Cruise Missile
XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Plasma suspended in an electromagnetic field gives this missile the ability to deliver a flaming inferno of destruction, wreaking almost unimaginable havoc.
Inferno XL Cruise Missile Blueprint
Inferno XL Torpedo
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries. Plasma suspended in an electromagnetic field gives this torpedo the ability to deliver a flaming inferno of destruction, wreaking almost unimaginable havoc.
Inferno XL Torpedo Blueprint
Infiltrator EV-600
Energy Neutralizer Drone
Infiltrator EV-600 Blueprint
Infiltrator I
Medium Scout Drone
Infiltrator I Blueprint
Infiltrator II
Medium Scout Drone
Infiltrator TD-600
Medium Tracking Disruptor Drone
Infiltrator TD-600 Blueprint
Infinite Celebrations Firework
The Infinite Celebrations pyrotechnic charge was created to celebrate Capsuleer Day XX, marking the transition from the second decade into the third decade of independent capsuleers in New Eden. The YC125 celebrations of Capsuleer Day are the 20th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XX is a time of celebration when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Infomorph Psychology
Psychological training that strengthens the pilot's mental tenacity. The reality of having one's consciousness detached from one's physical form, scattered across the galaxy and then placed in a vat-grown clone can be very unsettling to the untrained mind. Allows 1 jump clone per level. Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.
Infomorph Synchronizing
Psychological training that strengthens the pilot's mental tenacity. Improved ability to synchronize with new clones allows pilots to jump-clone more frequently without risk of neural damage. Reduced time between clone jumps by 1 hour per level. Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.
Information Command
Basic proficiency at boosting the sensors and electronic warfare systems of allied ships. Grants a 10% bonus to the duration of Information Command Burst effects per level.
Information Command Burst I
This module can be loaded with a variety of Information Command Burst Charges to project a field of beneficial nanites over fleet members, improving their sensor and electronic warfare capabilities.
Information Command Burst I Blueprint
Information Command Burst II
This module can be loaded with a variety of Information Command Burst Charges to project a field of beneficial nanites over fleet members, improving their sensor and electronic warfare capabilities. +25% bonus to the effect strength of Information Command Burst charges launched from this module.
Information Command Mindlink
This advanced interface link drastically improves a commander's Information Command ability by directly linking to the nanites launched by the command burst charge. +25% bonus to Information Command Burst effect strength and duration.
Information Command Specialist
Advanced proficiency at boosting the sensors and electronic warfare systems of allied ships. Increases the strength of Information Command Burst effects by 10% per skill level.
Infrared L
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. 20% increased optimal range. 35% reduced capacitor need.
Infrared L Blueprint
Infrared M
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. 20% increased optimal range. 35% reduced capacitor need.
Infrared M Blueprint
Infrared S
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. 20% increased optimal range. 35% reduced capacitor need.
Infrared S Blueprint
Infrared XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. 20% increased optimal range. 35% reduced capacitor need.
Infrared XL Blueprint
Infrastructure Hub
An Infrastructure Hub is the cornerstone of any empire's expansion into nullsec territory. Once online, it allows the owner to cultivate the system it is placed in by applying one of the upgrades available. These upgrades range from simple improvements to a system's financial infrastructure, to defensive upgrades giving the system owner significant advantages. To begin upgrading a star system, deploy the Infrastructure Hub close to a planet and activate an Entosis Link on the IHub until your alliance has full control. You must be a member of a valid Capsuleer alliance to deploy and/or take control of an IHub. A maximum of one IHub may be deployed in any star system. IHubs cannot be deployed in systems under non-Capsuleer Sovereignty. IHubs cannot be deployed in Wormhole space.
Infrastructure Hub Blueprint
Inherent Implants 'Highwall' Mining MX-1001
A neural Interface upgrade that boosts the pilot's skill at mining. 1% bonus to mining laser and strip miner yield.
Inherent Implants 'Highwall' Mining MX-1003
A neural Interface upgrade that boosts the pilot's skill at mining. 3% bonus to mining laser and strip miner yield.
Inherent Implants 'Highwall' Mining MX-1005
A neural Interface upgrade that boosts the pilot's skill at mining. 5% bonus to mining laser and strip miner yield.
Inherent Implants 'Highwall' Mining Upgrades MU-1001
A neural Interface upgrade that boosts the pilot's skill at mining. 1% reduction in CPU penalty of mining upgrade modules.
Inherent Implants 'Highwall' Mining Upgrades MU-1003
A neural Interface upgrade that boosts the pilot's skill at mining. 3% reduction in CPU penalty of mining upgrade modules.
Inherent Implants 'Highwall' Mining Upgrades MU-1005
A neural Interface upgrade that boosts the pilot's skill at mining. 5% reduction in CPU penalty of mining upgrade modules.
Inherent Implants 'Lancer' Controlled Bursts CB-701
An Inherent Implants gunnery hardwiring designed to enhance turret energy management. 1% reduction in all turret capacitor need.
Inherent Implants 'Lancer' Controlled Bursts CB-702
An Inherent Implants gunnery hardwiring designed to enhance turret energy management. 2% reduction in all turret capacitor need.
Inherent Implants 'Lancer' Controlled Bursts CB-703
An Inherent Implants gunnery hardwiring designed to enhance turret energy management. 3% reduction in all turret capacitor need.
Inherent Implants 'Lancer' Controlled Bursts CB-704
An Inherent Implants gunnery hardwiring designed to enhance turret energy management. 4% reduction in all turret capacitor need.
Inherent Implants 'Lancer' Controlled Bursts CB-705
An Inherent Implants gunnery hardwiring designed to enhance turret energy management. 5% reduction in all turret capacitor need.
Inherent Implants 'Lancer' Controlled Bursts CB-706
An Inherent Implants gunnery hardwiring designed to enhance turret energy management. 6% reduction in all turret capacitor need.
Inherent Implants 'Lancer' Gunnery RF-901
An Inherent Implants gunnery hardwiring designed to enhance turret rate of fire. 1% bonus to all turret rate of fire.
Inherent Implants 'Lancer' Gunnery RF-902
An Inherent Implants gunnery hardwiring designed to enhance turret rate of fire. 2% bonus to all turret rate of fire.
Inherent Implants 'Lancer' Gunnery RF-903
An Inherent Implants gunnery hardwiring designed to enhance turret rate of fire. 3% bonus to all turret rate of fire.
Inherent Implants 'Lancer' Gunnery RF-904
An Inherent Implants gunnery hardwiring designed to enhance turret rate of fire. 4% bonus to all turret rate of fire.
Inherent Implants 'Lancer' Gunnery RF-905
An Inherent Implants gunnery hardwiring designed to enhance turret rate of fire. 5% bonus to all turret rate of fire.
Inherent Implants 'Lancer' Gunnery RF-906
An Inherent Implants gunnery hardwiring designed to enhance turret rate of fire. 6% bonus to all turret rate of fire.
Inherent Implants 'Lancer' Large Energy Turret LE-1001
An Inherent Implants gunnery hardwiring designed to enhance skill with large energy turrets. 1% bonus to large energy turret damage.
Inherent Implants 'Lancer' Large Energy Turret LE-1002
An Inherent Implants gunnery hardwiring designed to enhance skill with large energy turrets. 2% bonus to large energy turret damage.
Inherent Implants 'Lancer' Large Energy Turret LE-1003
An Inherent Implants gunnery hardwiring designed to enhance skill with large energy turrets. 3% bonus to large energy turret damage.
Inherent Implants 'Lancer' Large Energy Turret LE-1004
An Inherent Implants gunnery hardwiring designed to enhance skill with large energy turrets. 4% bonus to large energy turret damage.
Inherent Implants 'Lancer' Large Energy Turret LE-1005
An Inherent Implants gunnery hardwiring designed to enhance skill with large energy turrets. 5% bonus to large energy turret damage.
Inherent Implants 'Lancer' Large Energy Turret LE-1006
An Inherent Implants gunnery hardwiring designed to enhance skill with large energy turrets. 6% bonus to large energy turret damage.
Inherent Implants 'Lancer' Medium Energy Turret ME-801
An Inherent Implants gunnery hardwiring designed to enhance skill with medium energy turrets. 1% bonus to medium energy turret damage.
Inherent Implants 'Lancer' Medium Energy Turret ME-802
An Inherent Implants gunnery hardwiring designed to enhance skill with medium energy turrets. 2% bonus to medium energy turret damage.
Inherent Implants 'Lancer' Medium Energy Turret ME-803
An Inherent Implants gunnery hardwiring designed to enhance skill with medium energy turrets. 3% bonus to medium energy turret damage.
Inherent Implants 'Lancer' Medium Energy Turret ME-804
An Inherent Implants gunnery hardwiring designed to enhance skill with medium energy turrets. 4% bonus to medium energy turret damage.
Inherent Implants 'Lancer' Medium Energy Turret ME-805
An Inherent Implants gunnery hardwiring designed to enhance skill with medium energy turrets. 5% bonus to medium energy turret damage.
Inherent Implants 'Lancer' Medium Energy Turret ME-806
An Inherent Implants gunnery hardwiring designed to enhance skill with medium energy turrets. 6% bonus to medium energy turret damage.
Inherent Implants 'Lancer' Small Energy Turret SE-601
An Inherent Implants gunnery hardwiring designed to enhance skill with small energy turrets. 1% bonus to small energy turret damage.
Inherent Implants 'Lancer' Small Energy Turret SE-602
An Inherent Implants gunnery hardwiring designed to enhance skill with small energy turrets. 2% bonus to small energy turret damage.
Inherent Implants 'Lancer' Small Energy Turret SE-603
An Inherent Implants gunnery hardwiring designed to enhance skill with small energy turrets. 3% bonus to small energy turret damage.
Inherent Implants 'Lancer' Small Energy Turret SE-604
An Inherent Implants gunnery hardwiring designed to enhance skill with small energy turrets. 4% bonus to small energy turret damage.
Inherent Implants 'Lancer' Small Energy Turret SE-605
An Inherent Implants gunnery hardwiring designed to enhance skill with small energy turrets. 5% bonus to small energy turret damage.
Inherent Implants 'Lancer' Small Energy Turret SE-606
An Inherent Implants gunnery hardwiring designed to enhance skill with small energy turrets. 6% bonus to small energy turret damage.
Inherent Implants 'Noble' Hull Upgrades HG-1001
A neural Interface upgrade that boosts the pilot's skill at maintaining their ship's midlevel defenses. 1% bonus to armor hit points.
Inherent Implants 'Noble' Hull Upgrades HG-1002
A neural Interface upgrade that boosts the pilot's skill at maintaining their ship's midlevel defenses. 2% bonus to armor hit points.
Inherent Implants 'Noble' Hull Upgrades HG-1003
A neural Interface upgrade that boosts the pilot's skill at maintaining their ship's midlevel defenses. 3% bonus to armor hit points.
Inherent Implants 'Noble' Hull Upgrades HG-1004
A neural Interface upgrade that boosts the pilot's skill at maintaining their ship's midlevel defenses. 4% bonus to armor hit points.
Inherent Implants 'Noble' Hull Upgrades HG-1005
A neural Interface upgrade that boosts the pilot's skill at maintaining their ship's midlevel defenses. 5% bonus to armor hit points.
Inherent Implants 'Noble' Hull Upgrades HG-1006
A neural Interface upgrade that boosts the pilot's skill at maintaining their ship's midlevel defenses. 6% bonus to armor hit points.
Inherent Implants 'Noble' Hull Upgrades HG-1008
A neural Interface upgrade that boosts the pilot's skill at maintaining their ship's midlevel defenses. 8% bonus to armor hit points.
Inherent Implants 'Noble' Mechanic MC-801
A neural Interface upgrade that boosts the pilot's skill at maintaining the mechanical components and structural integrity of a spaceship. 1% bonus to hull hp.
Inherent Implants 'Noble' Mechanic MC-802
A neural Interface upgrade that boosts the pilot's skill at maintaining the mechanical components and structural integrity of a spaceship. 2% bonus to hull hp.
Inherent Implants 'Noble' Mechanic MC-803
A neural Interface upgrade that boosts the pilot's skill at maintaining the mechanical components and structural integrity of a spaceship. 3% bonus to hull hp.
Inherent Implants 'Noble' Mechanic MC-804
A neural Interface upgrade that boosts the pilot's skill at maintaining the mechanical components and structural integrity of a spaceship. 4% bonus to hull hp.
Inherent Implants 'Noble' Mechanic MC-805
A neural Interface upgrade that boosts the pilot's skill at maintaining the mechanical components and structural integrity of a spaceship. 5% bonus to hull hp.
Inherent Implants 'Noble' Mechanic MC-806
A neural Interface upgrade that boosts the pilot's skill at maintaining the mechanical components and structural integrity of a spaceship. 6% bonus to hull hp.
Inherent Implants 'Noble' Remote Armor Repair Systems RA-701
A neural Interface upgrade that boosts the pilot's skill in the operation of remote armor repair systems. 1% reduced capacitor need for remote armor repair system modules.
Inherent Implants 'Noble' Remote Armor Repair Systems RA-702
A neural Interface upgrade that boosts the pilot's skill in the operation of remote armor repair systems. 2% reduced capacitor need for remote armor repair system modules.
Inherent Implants 'Noble' Remote Armor Repair Systems RA-703
A neural Interface upgrade that boosts the pilot's skill in the operation of remote armor repair systems. 3% reduced capacitor need for remote armor repair system modules.
Inherent Implants 'Noble' Remote Armor Repair Systems RA-704
A neural Interface upgrade that boosts the pilot's skill in the operation of remote armor repair systems. 4% reduced capacitor need for remote armor repair system modules.
Inherent Implants 'Noble' Remote Armor Repair Systems RA-705
A neural Interface upgrade that boosts the pilot's skill in the operation of remote armor repair systems. 5% reduced capacitor need for remote armor repair system modules.
Inherent Implants 'Noble' Remote Armor Repair Systems RA-706
A neural Interface upgrade that boosts the pilot's skill in the operation of remote armor repair systems. 6% reduced capacitor need for remote armor repair system modules.
Inherent Implants 'Noble' Repair Proficiency RP-901
A neural Interface upgrade for analyzing and repairing starship damage. 1% bonus to repair system repair amount. Note: This implant has no effect on remote armor repair modules or capital sized modules.
Inherent Implants 'Noble' Repair Proficiency RP-902
A neural Interface upgrade for analyzing and repairing starship damage. 2% bonus to repair system repair amount. Note: This implant has no effect on remote armor repair modules or capital sized modules.
Inherent Implants 'Noble' Repair Proficiency RP-903
A neural Interface upgrade for analyzing and repairing starship damage. 3% bonus to repair system repair amount. Note: This implant has no effect on remote armor repair modules or capital sized modules.
Inherent Implants 'Noble' Repair Proficiency RP-904
A neural Interface upgrade for analyzing and repairing starship damage. 4% bonus to repair system repair amount. Note: This implant has no effect on remote armor repair modules or capital sized modules.
Inherent Implants 'Noble' Repair Proficiency RP-905
A neural Interface upgrade for analyzing and repairing starship damage. 5% bonus to repair system repair amount. Note: This implant has no effect on remote armor repair modules or capital sized modules.
Inherent Implants 'Noble' Repair Proficiency RP-906
A neural Interface upgrade for analyzing and repairing starship damage. 6% bonus to repair system repair amount. Note: This implant has no effect on remote armor repair modules or capital sized modules.
Inherent Implants 'Noble' Repair Systems RS-601
A neural Interface upgrade that boosts the pilot's skill in operating armor/hull repair modules. 1% reduction in repair systems duration. Note: This implant has no effect on remote armor repair modules or capital sized modules.
Inherent Implants 'Noble' Repair Systems RS-602
A neural Interface upgrade that boosts the pilot's skill in operating armor/hull repair modules. 2% reduction in repair systems duration. Note: This implant has no effect on remote armor repair modules or capital sized modules.
Inherent Implants 'Noble' Repair Systems RS-603
A neural Interface upgrade that boosts the pilot's skill in operating armor/hull repair modules. 3% reduction in repair systems duration. Note: This implant has no effect on remote armor repair modules or capital sized modules.
Inherent Implants 'Noble' Repair Systems RS-604
A neural Interface upgrade that boosts the pilot's skill in operating armor/hull repair modules. 4% reduction in repair systems duration. Note: This implant has no effect on remote armor repair modules or capital sized modules.
Inherent Implants 'Noble' Repair Systems RS-605
A neural Interface upgrade that boosts the pilot's skill in operating armor/hull repair modules. 5% reduction in repair systems duration. Note: This implant has no effect on remote armor repair modules or capital sized modules.
Inherent Implants 'Noble' Repair Systems RS-606
A neural Interface upgrade that boosts the pilot's skill in operating armor/hull repair modules. 6% reduction in repair systems duration. Note: This implant has no effect on remote armor repair modules or capital sized modules.
Inherent Implants 'Squire' Capacitor Emission Systems ES-701
A neural interface upgrade that boosts the pilot's skill with energy emission systems. 1% reduction in capacitor need of modules requiring the Capacitor Emission Systems skill.
Inherent Implants 'Squire' Capacitor Emission Systems ES-702
A neural interface upgrade that boosts the pilot's skill with energy emission systems. 2% reduction in capacitor need of modules requiring the Capacitor Emission Systems skill.
Inherent Implants 'Squire' Capacitor Emission Systems ES-703
A neural interface upgrade that boosts the pilot's skill with energy emission systems. 3% reduction in capacitor need of modules requiring the Capacitor Emission Systems skill.
Inherent Implants 'Squire' Capacitor Emission Systems ES-704
A neural interface upgrade that boosts the pilot's skill with energy emission systems. 4% reduction in capacitor need of modules requiring the Capacitor Emission Systems skill.
Inherent Implants 'Squire' Capacitor Emission Systems ES-705
A neural interface upgrade that boosts the pilot's skill with energy emission systems. 5% reduction in capacitor need of modules requiring the Capacitor Emission Systems skill.
Inherent Implants 'Squire' Capacitor Emission Systems ES-706
A neural interface upgrade that boosts the pilot's skill with energy emission systems. 6% reduction in capacitor need of modules requiring the Capacitor Emission Systems skill.
Inherent Implants 'Squire' Capacitor Management EM-801
A neural interface upgrade that boosts the pilot's skill at energy management. 1% bonus to ships capacitor capacity.
Inherent Implants 'Squire' Capacitor Management EM-802
A neural interface upgrade that boosts the pilot's skill at energy management. 2% bonus to ships capacitor capacity.
Inherent Implants 'Squire' Capacitor Management EM-803
A neural interface upgrade that boosts the pilot's skill at energy management. 3% bonus to ships capacitor capacity.
Inherent Implants 'Squire' Capacitor Management EM-804
A neural interface upgrade that boosts the pilot's skill at energy management. 4% bonus to ships capacitor capacity.
Inherent Implants 'Squire' Capacitor Management EM-805
A neural interface upgrade that boosts the pilot's skill at energy management. 5% bonus to ships capacitor capacity.
Inherent Implants 'Squire' Capacitor Management EM-806
A neural interface upgrade that boosts the pilot's skill at energy management. 6% bonus to ships capacitor capacity.
Inherent Implants 'Squire' Capacitor Systems Operation EO-601
A neural interface upgrade that boosts the pilot's skill at energy systems operation. 1% reduction in capacitor recharge time.
Inherent Implants 'Squire' Capacitor Systems Operation EO-602
A neural interface upgrade that boosts the pilot's skill at energy systems operation. 2% reduction in capacitor recharge time.
Inherent Implants 'Squire' Capacitor Systems Operation EO-603
A neural interface upgrade that boosts the pilot's skill at energy systems operation. 3% reduction in capacitor recharge time.
Inherent Implants 'Squire' Capacitor Systems Operation EO-604
A neural interface upgrade that boosts the pilot's skill at energy systems operation. 4% reduction in capacitor recharge time.
Inherent Implants 'Squire' Capacitor Systems Operation EO-605
A neural interface upgrade that boosts the pilot's skill at energy systems operation. 5% reduction in capacitor recharge time.
Inherent Implants 'Squire' Capacitor Systems Operation EO-606
A neural interface upgrade that boosts the pilot's skill at energy systems operation. 6% reduction in capacitor recharge time.
Inherent Implants 'Squire' Energy Grid Upgrades EU-701
A neural interface upgrade that boosts the pilot's skill with energy grid upgrades. 1% reduction in CPU need of modules requiring the Energy Grid Upgrades skill.
Inherent Implants 'Squire' Energy Grid Upgrades EU-702
A neural interface upgrade that boosts the pilot's skill with energy grid upgrades. 2% reduction in CPU need of modules requiring the Energy Grid Upgrades skill.
Inherent Implants 'Squire' Energy Grid Upgrades EU-703
A neural interface upgrade that boosts the pilot's skill with energy grid upgrades. 3% reduction in CPU need of modules requiring the Energy Grid Upgrades skill.
Inherent Implants 'Squire' Energy Grid Upgrades EU-704
A neural interface upgrade that boosts the pilot's skill with energy grid upgrades. 4% reduction in CPU need of modules requiring the Energy Grid Upgrades skill.
Inherent Implants 'Squire' Energy Grid Upgrades EU-705
A neural interface upgrade that boosts the pilot's skill with energy grid upgrades. 5% reduction in CPU need of modules requiring the Energy Grid Upgrades skill.
Inherent Implants 'Squire' Energy Grid Upgrades EU-706
A neural interface upgrade that boosts the pilot's skill with energy grid upgrades. 6% reduction in CPU need of modules requiring the Energy Grid Upgrades skill.
Inherent Implants 'Squire' Energy Pulse Weapons EP-701
A neural interface upgrade that boosts the pilot's skill with energy pulse weapons. 1% reduction in the cycle time of modules requiring the Energy Pulse Weapons skill.
Inherent Implants 'Squire' Energy Pulse Weapons EP-702
A neural interface upgrade that boosts the pilot's skill with energy pulse weapons. 2% reduction in the cycle time of modules requiring the Energy Pulse Weapons skill.
Inherent Implants 'Squire' Energy Pulse Weapons EP-703
A neural interface upgrade that boosts the pilot's skill with energy pulse weapons. 3% reduction in the cycle time of modules requiring the Energy Pulse Weapons skill.
Inherent Implants 'Squire' Energy Pulse Weapons EP-704
A neural interface upgrade that boosts the pilot's skill with energy pulse weapons. 4% reduction in the cycle time of modules requiring the Energy Pulse Weapons skill.
Inherent Implants 'Squire' Energy Pulse Weapons EP-705
A neural interface upgrade that boosts the pilot's skill with energy pulse weapons. 5% reduction in the cycle time of modules requiring the Energy Pulse Weapons skill.
Inherent Implants 'Squire' Energy Pulse Weapons EP-706
A neural interface upgrade that boosts the pilot's skill with energy pulse weapons. 6% reduction in the cycle time of modules requiring the Energy Pulse Weapons skill.
Inherent Implants 'Squire' Power Grid Management EG-601
A neural interface upgrade that boosts the pilot's skill at engineering. 1% bonus to the power grid output of your ship.
Inherent Implants 'Squire' Power Grid Management EG-602
A neural interface upgrade that boosts the pilot's skill at engineering. 2% bonus to the power grid output of your ship.
Inherent Implants 'Squire' Power Grid Management EG-603
A neural interface upgrade that boosts the pilot's skill at engineering. 3% bonus to the power grid output of your ship.
Inherent Implants 'Squire' Power Grid Management EG-604
A neural interface upgrade that boosts the pilot's skill at engineering. 4% bonus to the power grid output of your ship.
Inherent Implants 'Squire' Power Grid Management EG-605
A neural interface upgrade that boosts the pilot's skill at engineering. 5% bonus to the power grid output of your ship.
Inherent Implants 'Squire' Power Grid Management EG-606
A neural interface upgrade that boosts the pilot's skill at engineering. 6% bonus to the power grid output of your ship.
Inherent Implants 'Yeti' Ice Harvesting IH-1001
A neural Interface upgrade that boosts the pilot's skill at mining ice. 1% decrease in ice harvester cycle time.
Inherent Implants 'Yeti' Ice Harvesting IH-1003
A neural Interface upgrade that boosts the pilot's skill at mining ice. 3% decrease in ice harvester cycle time.
Inherent Implants 'Yeti' Ice Harvesting IH-1005
A neural Interface upgrade that boosts the pilot's skill at mining ice. 5% decrease in ice harvester cycle time.
Initiated Compact Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Initiated Compact Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Initiated Enduring Multispectral ECM
An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems.
Inquest 'Eros' Stasis Webifier MR-803
A neural interface upgrade that increases the maximum range of Stasis Webifiers by 3%. Serpentis Inquest is an offshoot of the Serpentis Corporation that specializes in cutting-edge cybernetic and clone research. The corporation makes its black cyber implants available to both Serpentis operatives and the forces of the allied Angel Cartel.
Inquest 'Eros' Stasis Webifier MR-805
A neural interface upgrade that increases the maximum range of Stasis Webifiers by 5%. Serpentis Inquest is an offshoot of the Serpentis Corporation that specializes in cutting-edge cybernetic and clone research. The corporation makes its black cyber implants available to both Serpentis operatives and the forces of the allied Angel Cartel.
Inquest 'Eros' Stasis Webifier MR-807
A neural interface upgrade that increases the maximum range of Stasis Webifiers by 7%. Serpentis Inquest is an offshoot of the Serpentis Corporation that specializes in cutting-edge cybernetic and clone research. The corporation makes its black cyber implants available to both Serpentis operatives and the forces of the allied Angel Cartel.
Inquest 'Hedone' Entanglement Optimizer WS-802
A neural interface upgrade that increases the maximum range of Stasis Webifiers and Warp Scramblers by 2%. Serpentis Inquest is an offshoot of the Serpentis Corporation that specializes in cutting-edge cybernetic and clone research. The corporation makes its black cyber implants available to both Serpentis operatives and the forces of the allied Angel Cartel.
Inquest 'Hedone' Entanglement Optimizer WS-803
A neural interface upgrade that increases the maximum range of Stasis Webifiers and Warp Scramblers by 3%. Serpentis Inquest is an offshoot of the Serpentis Corporation that specializes in cutting-edge cybernetic and clone research. The corporation makes its black cyber implants available to both Serpentis operatives and the forces of the allied Angel Cartel.
Inquest 'Hedone' Entanglement Optimizer WS-804
A neural interface upgrade that increases the maximum range of Stasis Webifiers and Warp Scramblers by 4%. Serpentis Inquest is an offshoot of the Serpentis Corporation that specializes in cutting-edge cybernetic and clone research. The corporation makes its black cyber implants available to both Serpentis operatives and the forces of the allied Angel Cartel.
Inquisitor
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. In the Amarr Empire, this led to the redesign and redeployment of the Inquisitor. The Inquisitor was originally an example of how the Amarr Imperial Navy modeled their design to counter specific tactics employed by the other empires. After its redesign, it was exclusively devoted to the role of a support frigate, and its formerly renowned missile capabilities gave way to a focus on remote armor repair.
Inquisitor Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Inquisitor Blueprint
Inquisitor Cold Iron SKIN
Inquisitor Combat Medic Section SKIN
For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and dedicated combat medic vessels are usually adaptations of the various repair and recovery cruisers manufactured by empire corporations. The Combat Medic Sections will accompany DED forces on search and rescue duty along spacelanes where piracy is commonplace and often the only practical action that can be taken is recovery of survivors.
Inquisitor Exoplanets Hunter SKIN
Inquisitor Glacial Drift SKIN
Inquisitor Hunter's Quiver SKIN
Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.
Inquisitor Khanid SKIN
Inquisitor Luminaire Zenith SKIN
The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.
Inquisitor Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Inquisitor Purity of the Throne SKIN
Inquisitor Raata Sunset SKIN
Inquisitor Tash-Murkon SKIN
Insurgent Trojan Fragments
Fragments of a trojan virus programmed by Matari insurgents. The virus switched friend or foe parameters passed to the infected devices targeting system. Understanding the exact structure and design of the virus will require many fragments, but helps the Amarr to better understand how it might be countered.
Intact Armor Nanobot
Recovered from amongst the debris of a Sleeper facility, this ancient device is somehow still entirely functional. Just one of these items holds countless nanoassemblers inside, offering a comprehensive view of the finer details in the Sleeper's defensive systems. Pristine, working examples of Sleeper technology such as this are extremely rare and even more valuable. With the right skills and equipment, they can offer great insights into the scientific pursuits of the ancient race that designed them.
Intact Armor Plates
Used to build Tech II ship upgrades.
Intact Hull Section
Found drifting amongst the ruins of a Sleeper compound, these large sections of a Sleeper vessel represent a significant archaeological discovery. Not only is the hull itself an incredibly rare find, but the excellent condition it is in makes this a particularly useful case study for the Sleeper's ship construction methods. Pristine, working examples of Sleeper technology such as this are extremely rare and even more valuable. With the right skills and equipment, they can offer great insights into the scientific pursuits of the ancient race that designed them.
Intact Neurosynaptic Profile
Neurosynaptic profiles are invaluable to the Triglavian Collective for assessing any sentients they encounter, including Drifters, Sleeper and Rogue Drones. This fully intact profile provides a complete set of the core data, and the Collective will trade favorably for such an item.
Intact Power Cores
Rescued from a crumbling Sleeper structure, these ancient power cores stand as an excellent example of Sleeper engineering. Unlike everything else that surrounded them, these cores appeared to be almost newly-manufactured. Pristine, working examples of Sleeper technology such as this are extremely rare and even more valuable. With the right skills and equipment, they can offer great insights into the scientific pursuits of the ancient race that designed them.
Intact Shield Emitter
An intact shield emitter component.
Intact Thruster Sections
Even after millennia of exposure to space, these thruster sections show barely any signs of mechanical wear and appear to be completely functional. The modular design of Sleeper propulsion systems is similar to that of the empires, but deviates in a few interesting areas. Pristine, working examples of Sleeper technology such as this are extremely rare and even more valuable. With the right skills and equipment, they can offer great insights into the scientific pursuits of the ancient race that designed them.
Intact Weapon Subroutines
This collection of electronic devices represents the core of the computerized functionality behind the Sleeper weapons systems. An amalgam of advanced calibration and tracking devices, they are the driving force behind the frightening accuracy and efficiency of Sleeper armaments. The subroutines have been coded into various devices which were then secreted away inside an ultra-hard metallofullerene alloy container. They show barely any sign of age, serving as an almost perfect example of Sleeper weapons design. Pristine, working examples of Sleeper technology such as this are extremely rare and even more valuable. With the right skills and equipment, they can offer great insights into the scientific pursuits of the ancient race that designed them.
Intaki Cycle of Ida Bracelet
A silver bracelet. The outer surface of the band is worked with a representation of two Intaki serpent fish, chasing each other in a circle. The hidden inner surface shows one serpent fish eating the other while laying a trail of roe behind it. The Ida way of life emphasizes the cycle of life, death, and rebirth, as does this fine silver bracelet.
Intaki Spiced Tea
Intaki tea uses spices from their tropical homeworld, and is milky, with a very high amount of sugar. It is served in small cups, and its extremely sweet taste makes it a somewhat distinctive beverage. Traditionally, the milk of the Intaki pygmy water buffalo is used but it is not required. The drink's milky, sticky qualities combined with the special spices give it a unique status amongst other forms of tea.
Integrity Response Drones
Hull breaches are a constant, serious threat during space travel, as well as a dangerous reality to orbital stations, which are too massive to avoid incoming objects. Integrity response drones help mitigate that threat by providing the automated, immediate application of sealants to any detected impact or pressure fracture in the structure they patrol.
Intensive Reprocessing Array
An anchorable reprocessing array, able to take raw ores and process them into minerals. Has a lower reprocessing yield than fully upgraded outposts, but due to its mobile nature it is very valuable to frontier industrialists who operate light years away from the nearest permanent installation. This unit is for use in low and null security space only.
InterBus Shuttle
InterBus commissioned Duvolle Laboratories to design them an upgraded shuttlecraft in YC 106. The result was this vessel, which combines compact size with a surprisingly large cargo hold - ideal for the multipurpose transportation that InterBus specializes in. The ship remained a closely-guarded Interbus asset for many years, but in YC111 it was made available to select capsuleer pilots as part of an outreach programme intended to raise awareness of the InterBus brand among the growing capsuleer population. It remains, however, a very rare sight among the spacelanes and is considered by many to be a valuable collector's item.
Interceptors
Skill for operation of Interceptors.
Interdiction Maneuvers Charge
This compact bundle of active nanites can be loaded into a Skirmish Command Burst module and dispersed across allied ships to improve the maximum range of their stasis webifier, warp scrambler and warp disruptor modules.
Interdiction Maneuvers Charge Blueprint
Interdiction Nullifier I
Temporarily nullifies the effects of warp disrupt probes and mobile warp disruptors when activated before entering warp. This module ceases to function when a Burst Jammer module or Higgs Anchor rig are fit.
Interdiction Nullifier I Blueprint
Interdiction Nullifier II
Temporarily nullifies the effects of warp disrupt probes and mobile warp disruptors when activated before entering warp. This module ceases to function when a Burst Jammer module or Higgs Anchor rig are fit.
Interdiction Nullifier II Blueprint
Interdiction Sphere Launcher I
Built for use with interdictor-class vessels, this launcher produces a warp disruption sphere capable of pulling passing vessels out of warp. Limited to one per ship.
Interdiction Sphere Launcher I Blueprint
Interdictors
Skill for operation of Interdictors.
Interface Circuit
Interface Circuits are common building blocks of starship subsystems.
Intermediate Medal
A medal awarded to those that have completed the Intermediate Trial of the Legends Trials.
Internal Bulkhead
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Internal Policies
It is what it is.
Internal-15 'Pochven' Filament
The Internal-15 'Pochven' Filament permits up to 15 ships to travel from Known Space to a system in Triglavian space that is considered an internal system of the artificial constellation, or "Krai", controlled by a given Triglavian clade. Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. Certain of the filament devices used by Triglavian forces are connected to systems that are considered the "internal" systems of a Triglavian Krai, or artifical constellation controlled by a given clade. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to an "internal system" in the Triglavian-constructed region of Pochven.
Internal-5 'Pochven' Filament
The Internal-5 'Pochven' Filament permits up to 5 ships to travel from Known Space to a system in Triglavian space that is considered an internal system of the artificial constellation, or "Krai", controlled by a given Triglavian clade. Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. Certain of the filament devices used by Triglavian forces are connected to systems that are considered the "internal" systems of a Triglavian Krai, or artifical constellation controlled by a given clade. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to an "internal system" in the Triglavian-constructed region of Pochven.
Interplanetary Consolidation
For each level in this skill, you may install a command center on one additional planet, to a maximum of 6 planets. You can have only one command center per planet.
Interstellar Navigation Logs
Navigation logs recovered from spacefaring vessels of all kinds are of great interest to the Triglavian Collective. Mapping of interstellar navigation includes transits through stargates, conduit gates, filament conduits and wormholes, all providing the Triglavians a picture of the flow of traffic within and beyond their domains.
Invulnerability Core Operation
Skill at operating the Rorqual's Pulse Activated Nexus Invulnerability Core module. 10% increase per level to the effect duration and cycle time of the Pulse Activated Nexus Invulnerability Core.
Ion Blaster Cannon I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Ion Blaster Cannon I Blueprint
Ion Blaster Cannon II
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.
Ion Field Projection Battery
Projects a low intensity field of ionized particles to disrupt the effectivenes of enemy sensors. Very effective against Magnetometric-based sensors.
Ion Field Projection Battery Blueprint
Ion Siege Blaster I
One of the largest weapons currently in existence, this massive blaster is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Ion Siege Blaster I Blueprint
Ion Siege Blaster II
One of the largest weapons currently in existence, this massive blaster is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.
Ion Thruster
Propulsion Component used primarily in Gallente ships. A component in various other technology as well.
Ion Thruster Blueprint
Ionic Solutions
An electrolyte found in a raw, natural form is called an ionic solution, especially in terms of planetary astronomy. Only after a lengthy process of extraction and refining can the resulting fluid go on to be used for medical, industrial, or nutritive applications.
Iridescent Gneiss
Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners due to its 5% greater mineral yield. Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen. Available primarily in low security status and wormhole systems.
Iridium Charge L
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Iridium Charge L Blueprint
Iridium Charge M
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Iridium Charge M Blueprint
Iridium Charge S
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Iridium Charge S Blueprint
Iridium Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Iridium Charge XL Blueprint
Iron Charge L
Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Iron Charge L Blueprint
Iron Charge M
Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Iron Charge M Blueprint
Iron Charge S
Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Iron Charge S Blueprint
Iron Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Iron Charge XL Blueprint
Ishkur
Specialized as a frigate-class drone carrier, the Ishkur carries less in the way of firepower than most other Gallente gunboats. With a fully stocked complement of drones and a skilled pilot, however, no one should make the mistake of thinking this vessel easy prey. Developer: CreoDron As the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers. While sacrificing relatively little in the way of defensive capability, the Ishkur can chew its way through surprisingly strong opponents - provided, of course, that the pilot uses top-of-the-line CreoDron drones.
Ishkur Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Ishkur Blueprint
Ishkur Exoplanets Hunter SKIN
Ishkur GalNet StreamCast Unit SKIN
The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.
Ishkur Glacial Drift SKIN
Ishkur Glittering Dream SKIN
The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. A major tourist attraction, the sparkling slabs of the Crystal Boulevard obscure a deep, dark purpose as beneath it lies the continuity of government and military command bunker complex for the planet of Gallente Prime. Similarly, the towering triple helix spire of the Glittering Dream nightclub, fashioned without and within from expensive crystalline carbonides, appears to be just a high-class nightclub. Here though is where the political, military, business and even criminal elite of Luminaire meet to discuss their most secret affairs in assurance of privacy and confidentiality.
Ishkur Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Ishkur Intaki Syndicate SKIN
Ishkur Kopis Edge SKIN
Ishkur Serpentis SKIN
Ishkur Spirit SKIN
Ishkur Valimor Legacy SKIN
Ishkur Zydrine Burn SKIN
Zydrine Burn is a potent liquor that is loosely related to the more refined Zydrine Wine, both of these green-hued drinks being produced using rice leaves, a certain portion of the grains, and whatever additives are appropriate to the style of drink. While Zydrine Wine can be an extraordinarily delicate and subtle drink, with the finest generally held to be brewed from the rice plants of Intaki Prime, its more powerful cousin is a somewhat pungent and vividly green brew. Rumors suggest that some versions of Zydrine Burn use as ingredients effluent from Quafe production, liquefied fedo scent glands, or even the notorious protein delicacies in powdered form. Whatever the case, a market for this harshly memorable liquor has sprung up among space workers of all kinds, and few space station bars lack a bottle or two of the stuff. Among planetary populations the brew has a more notorious reputation, popularly considered the tipple of underclasses, criminals, and ruthless capsuleer pirates.
Ishtar
While not endowed with as much pure firepower as other ships of its category, the Ishtar is more than able to hold its own by virtue of its tremendous capacity for drones and its unique hard-coded drone-control subroutines. Developer: CreoDron Touted as "the Ishkur's big brother," the Ishtar design is the furthest CreoDron have ever gone towards creating a completely dedicated drone carrier. At various stages in its development process plans were made to strengthen the vessel in other areas, but ultimately the CreoDron engineers' fascination with pushing the drone carrier envelope overrode all other concerns.
Ishtar "Blaze" Squadron SKIN
Designed by Angel Cartel engineers, and released as a tribute to the leader of the Dominations' notorious "Blaze" hit and run squadron who was lost in battle in late YC119, this nanocoating was made available in very limited numbers for only six hulls. Known only as "Blaze", a name earned from both the trail of burning wreckage usually left in his wake and his appearance with a golden red beard, his squadron became his namesake after hundreds of daring raids against Republic Fleet assets. Today, they wear his colors in honor of his legacy as one of the Angel Cartel’s most successful and notorious pirates. "Gone, but never forgotten. His name lives on in all of you. Hoist his colors, and decimate anything that stands in your way." Trald Vukenda – CEO, Dominations.
Ishtar Ace of Podhunters SKIN
"There is no hunting like the hunting of pods, and those who have hunted pods long enough and liked it, never care for anything else thereafter." – Ohminen Sin (disputed attribution) The Guristas pride themselves on maintaining the most skilled frigate pilots in any of the pirate organizations of New Eden and their most elite pilots are said to take particular pleasure in the art of catching fleeing capsules.
Ishtar Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Ishtar Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Ishtar Blueprint
Ishtar Caille Neon SKIN
The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation. The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
Ishtar Capsuleer Day XV SKIN
Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.
Ishtar Dragon Phoenix SKIN
Many cultures of New Eden have mythological figures or creatures that share common features with those found elsewhere, even far across the stars on the worlds of different empires. Such a legendary beast, or sometimes pair of creatures, that shows up in many places is the Dragon Phoenix. The various versions of the Dragon Phoenix found across New Eden vary in details but are all known as harbingers of good fortune and symbols of rebirth. The vast Gallente Federation, with its myriad cultures and states, has many instances of this mythology present in various forms, including versions where the beast is one legendary creature, accounts of twinned creatures, and even one where the 'Dragon' and the 'Phoenix' marry and become one. This myth is far less common among the Caldari, with their Way of the Winds, and the Amarr with their all-pervading monotheistic religion. Even so, the native traditional Caldari still living on Caldari Prime have an echo of the idea in their ancient myths; the Achura Stargazers translate the notion into certain of their ideas; and certain cult tales of the Khanid may cloak the myth under layers of Amarr religious trappings. For their part, the Minmatar tribes keep a plethora of totemic creatures and tell many fabulous tales in the traditions of their clans and caravans. Creatures akin to the fantastic Dragon Phoenix are quite at home in the animistic and shamanic cultures of the Minmatar.
Ishtar Exoplanets Hunter SKIN
Ishtar Federal Police SKIN
The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies".
Ishtar Gilded Predator SKIN
This gilded nanocoating denotes the wealth and predatory power of the capsuleer class. Whether it can be considered a celebration of the cycle of acquisition and destruction that marks the capsuleer lifestyle or represents, rather, an ironic commentary by the designer is left to personal interpretation. Super Kerr-Induced Nanocoatings (SKINs) are a technology that enables capsuleers to change the look of their ships at will. Individual ship SKINs are activated by integrating the special encoding into the pilot's neural interfaces, and are subsequently available to use on any suitable ship flown by the capsuleer.
Ishtar Glacial Drift SKIN
Ishtar Glittering Dream SKIN
The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. A major tourist attraction, the sparkling slabs of the Crystal Boulevard obscure a deep, dark purpose as beneath it lies the continuity of government and military command bunker complex for the planet of Gallente Prime. Similarly, the towering triple helix spire of the Glittering Dream nightclub, fashioned without and within from expensive crystalline carbonides, appears to be just a high-class nightclub. Here though is where the political, military, business and even criminal elite of Luminaire meet to discuss their most secret affairs in assurance of privacy and confidentiality.
Ishtar Green Demons SKIN
CreoDron's "Green Demons" Drone Display Team are famous across the Gallente Federation for their displays of ship-and-drone formation flying, drone combat in mock battles, and their legendary CreoDron customized and automated fighter wing spectaculars. With its members drawn from the CreoDron R&D division's top test pilots, the specialized skills and advanced technology available to this elite display team are beyond anything available to even veteran capsuleers. Even so, those pilots wishing to emulate the Green Demons can attempt do so while displaying the team's famous colors by applying this nanocoating to a drone-capable ship.
Ishtar Heartsurge SKIN
Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.
Ishtar IGC SKIN
Ishtar Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Ishtar Intaki Syndicate SKIN
Ishtar Kopis Edge SKIN
Ishtar Luminaire Rising SKIN
The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet.
Ishtar Ruby Sungrazer SKIN
Ishtar Sapphire Sungrazer SKIN
Ishtar Serpentis SKIN
Ishtar Spirit SKIN
Ishtar Valimor Legacy SKIN
Ishtar Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Ishtar Zydrine Burn SKIN
Zydrine Burn is a potent liquor that is loosely related to the more refined Zydrine Wine, both of these green-hued drinks being produced using rice leaves, a certain portion of the grains, and whatever additives are appropriate to the style of drink. While Zydrine Wine can be an extraordinarily delicate and subtle drink, with the finest generally held to be brewed from the rice plants of Intaki Prime, its more powerful cousin is a somewhat pungent and vividly green brew. Rumors suggest that some versions of Zydrine Burn use as ingredients effluent from Quafe production, liquefied fedo scent glands, or even the notorious protein delicacies in powdered form. Whatever the case, a market for this harshly memorable liquor has sprung up among space workers of all kinds, and few space station bars lack a bottle or two of the stuff. Among planetary populations the brew has a more notorious reputation, popularly considered the tipple of underclasses, criminals, and ruthless capsuleer pirates.
Isogen
Light-bluish crystal, formed by intense pressure deep within large asteroids and moons. Used in electronic and weapon manufacturing. Only found in abundance in a few areas. May be obtained by reprocessing the following ores and their variations: Low security status star systems: Omber, Kernite, Hemorphite, Gneiss, Dark Ochre Null security status star systems: Kernite Wormhole systems: Omber, Kernite, Gneiss It is also present in huge amounts in rare ores like Spodumain, Bezdnacine and Rakovene. The rare ore Ytirium also contains significant quantities and is found primarily in nullsec and W-space systems containing A0 (Blue Small) stars, as well as surveyed locations on the borders of empire and nullsec space.
Isolated Dimensional Thread
A device of unknown construction containing a single thread of space-time captured inside an unknown site. In combination with the correct materials this component could become the basis of an internet filament connecting to a correlating deadspace pocket.
Isotropic Deposition Guide
Isotropic Deposition Guides are molecular-forging tools used to achieve extremely precise uniformity in the assembly of hyper-advanced materials, such as neofullerenes, during molecular-forged reaction processes. Molecular-forging tools are cutting-edge technologies developed by leading corporations in the core empires' space-industrial complexes. Inevitably, some of these technological wonders have fallen into the hands of criminals and renegade factions.
Isotropic Neofullerene Alpha-3
Isotropic Neofullerene Alpha-3 is an advanced material useful for biotechnology applications, particularly those involving genetic engineering and nanoscale medical procedures. The ultra-precise molecular uniformity of Isotropic Neofullerenes allow them to be used for fine tooling and environments that are completely inert and non-reactive at the nanoscale. Different isotropic patterns are also used as masking identifiers that nanites are keyed to recognise and ignore.
Isotropic Neofullerene Alpha-3 Reaction Formula
Isotropic Neofullerene Beta-6
Isotropic Neofullerene Beta-6 is an advanced material useful for biotechnology applications, particularly those involving genetic engineering and nanoscale medical procedures. The ultra-precise molecular uniformity of Isotropic Neofullerenes allow them to be used for fine tooling and environments that are completely inert and non-reactive at the nanoscale. Different isotropic patterns are also used as masking identifiers that nanites are keyed to recognise and ignore.
Isotropic Neofullerene Beta-6 Reaction Formula
Isotropic Neofullerene Gamma-9
Isotropic Neofullerene Gamma-9 is an advanced material useful for biotechnology applications, particularly those involving genetic engineering and nanoscale medical procedures. The ultra-precise molecular uniformity of Isotropic Neofullerenes allow them to be used for fine tooling and environments that are completely inert and non-reactive at the nanoscale. Different isotropic patterns are also used as masking identifiers that nanites are keyed to recognise and ignore.
Isotropic Neofullerene Gamma-9 Reaction Formula
Iteron Mark V
This lumbering giant is the latest and last iteration in a chain of haulers. It is the only one to retain the original "Iteron"-class callsign, but while all the others eventually evolved into specialized versions, the Iteron Mk. V still does what haulers do best: Transporting enormous amounts of goods and commodities between the stars.
Iteron Mark V Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Iteron Mark V Blueprint
Iteron Mark V Exoplanets Hunter SKIN
Iteron Mark V Glacial Drift SKIN
Iteron Mark V Inner Zone Shipping SKIN
Iteron Mark V Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Iteron Mark V InterBus SKIN
Iteron Mark V Kopis Edge SKIN
Iteron Mark V Lodestrike SKIN
To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.
Iteron Mark V Ruby Sungrazer SKIN
Iteron Mark V Serpentis SKIN
Iteron Mark V Spirit SKIN
Iteron Mark V Strategic Materiel Defender SKIN
Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics. The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
Iteron Mark V Valimor Legacy SKIN
J5 Enduring Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
J5b Enduring Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Jackdaw
Despite widespread disappointment within the State that Caldari researchers fell behind their counterparts in the Empire and Republic during the second wave of sleeper-derived weapons development in late YC116 and early YC117, the quality of their end result cannot be denied. The Jackdaw is a versatile and powerful combat vessel, combining cutting edge advancements in missile and shield technology with the incredible breakthrough of the Self-Assembling Nanolattice to produce a ship that any Caldari pilot can be proud to fly.
Jackdaw Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Jackdaw Exoplanets Hunter SKIN
Jackdaw GalNet StreamCast Unit SKIN
The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.
Jackdaw Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Jackdaw Glacial Drift SKIN
Jackdaw Heartsurge SKIN
Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.
Jackdaw Octopus Orange Flight SKIN
The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. Originally a frigate squadron established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. Octopus Squadron's "Orange Flight" is an outgrowth of the older "Red Flight" after reorganization of this elite capsuleer squadron. The Orange Flight operates advanced missile cruisers in the heavy assault role, providing devastating and flexible long-range firepower to the 37th.
Jackdaw Octopus Red Flight SKIN
The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. One of the original frigate squadrons established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. Octopus Squadron's "Red Flight" later became famous as a missile strike unit using Kestrel-class frigates. In recent years, the Octopus Red Flight has been upgraded to a flight of missile cruisers and, together with the rest of the 37th, is a frontline unit of the Caldari Navy.
Jackdaw Quantum Potential SKIN
The Caldari State was relatively late in developing the Jackdaw, its entry into the class of tactical multi-role destroyers based on Sleeper technology. Rumors have swirled for years that a secret project, allegedly called "The Kirjuufuishuan Experiment", attempted to marry quantum electrodynamic principles with the Sleeper-derived tech, only to end in disaster and the mysterious disappearance of a prototype Jackdaw with all hands. Whatever the truth of the matter, the "Quantum Potential" combination nanocoating and modification is the product of the more radical, underground scene in the Caldari subculture of customizing spaceships. The arcing electrical adaptation of the tactical nanolattice surfaces is sure to draw attention to the pilot of a Jackdaw furnished with this nanocoating.
Jackdaw Steel Cardinal SKIN
Jackdaw Union Day Executive SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Jackdaw Vitalshift EGO SKIN
[Incoming commercial broadcast...] Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology. EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy. The Vitalshift from Ishukone. Feel the pulse, see the future.
Jackdaw Yoiul Festival YC121 SKIN
The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden.
Jackdaw Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Jackdaw Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Jaguar
The Jaguar is a fast and versatile missile platform boasting strong shield systems and substantial utility. It follows in the footsteps of the more affordable Breacher frigate, which has become a reliable staple in the Minmatar arsenal. Developer: Core Complexion Inc. The Jaguar was originally developed by Thukker Mix as a skirmish platform but improvements to engine efficiency in assault craft brought the competing Wolf assault frigate up to parity in speed. The Thukker considered an even faster propulsion system for the Jaguar, but ultimately chose to sell the design to Core Complexion Inc. Eager to make an impression in this market, Core Complexion have revised the Jaguar's role, replacing its hardpoints and shifting focus from speed to shields.
Jaguar Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Jaguar Blue Tiger SKIN
Jaguar Blueprint
Jaguar Chainbreaker Khumaak SKIN
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).
Jaguar Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Jaguar Empyrean Dragons SKIN
Calling forth the power and wisdom of heavenly creatures from Jin-Mei mythology, this nanocoating is a symbolic celebration of the awesome capabilities and reach of the capsuleer pilots of New Eden.
Jaguar Exoplanets Hunter SKIN
Jaguar Glacial Drift SKIN
Jaguar Hazard Control SKIN
Jaguar In Rust We Trust SKIN
This special nanocoating mimics a layer of oxidation products on the surface of the ship it is applied to for decorative effect. The allusion to used and repurposed ships from the early days of rebellion and subsequently the Republic's fleets celebrates the early days of Minmatar spaceship design and the considerable combat effectiveness of such craft. For many years past, Minmatar spaceship technology has developed to a high level with modern and powerful ships supplanting older designs, which themselves have been upgraded and improved many times over. Even so, the old slogan "In Rust We Trust" has the power to evoke pride and memories of the glory days of Minmatar guerilla warfare and liberation.
Jaguar Justice SKIN
Jaguar Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Jaguar Tronhadar Ink SKIN
Jaguar Valklear Glory SKIN
Janitor
The janitor is the person who is in charge of keeping the premises of a building (as an apartment or office) clean, tends the heating system, and makes minor repairs.
Jarkon Puman's Tag
This brass tag carries the rank insignia equivalent of a sergeant within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.
Jaspet
Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium. Available primarily in low security status star systems.
Jaspet Processing
Specialization in Jaspet reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Jaspet reprocessing yield per skill level.
Javelin L
The Javelin charge consists of a cluster of Iridium Fletchets with a Graviton Pulse Detonator. This allows for much higher damage than can be achieved by a standard rail system. However, the inherent entropy of graviton pulses means that it is very hard to maintain accuracy at long range. 75% reduced optimal range. 25% increased tracking speed. Note: This ammunition can only be used by large tech level II, faction and officer Railguns.
Javelin M
The Javelin charge consists of a cluster of Iridium Fletchets with a Graviton Pulse Detonator. This allows for much higher damage than can be achieved by a standard rail system. However, the inherent entropy of graviton pulses means that it is very hard to maintain accuracy at long range. 75% reduced optimal range. 25% increased tracking speed. Note: This ammunition can only be used by medium tech level II and faction Railguns.
Javelin S
The Javelin charge consists of a cluster of Iridium Fletchets with a Graviton Pulse Detonator. This allows for much higher damage than can be achieved by a standard rail system. However, the inherent entropy of graviton pulses means that it is very hard to maintain accuracy at long range. 75% reduced optimal range. 25% increased tracking speed. Note: This ammunition can only be used by small tech level II and faction Railguns.
Javelin XL
The Javelin charge consists of a cluster of Iridium Fletchets with a Graviton Pulse Detonator. This allows for much higher damage than can be achieved by a standard rail system. However, the inherent entropy of graviton pulses means that it is very hard to maintain accuracy at long range. 75% reduced optimal range. 25% increased tracking speed. Note: This ammunition can only be used by capital tech level II and faction Railguns.
Jenmei's Tag
Jenmei's Tag.
Jerek Zuomi's Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Jet Ochre
This extremely rare and valuable variant of dark ochre ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard dark ochre when reprocessed. Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium.
Jezaja's Giant Secure Container
From the outside, nothing seems particularly unique about this giant secure container, other than the fact it is sealed with a custom designed electromagnetic bio-lock. It would appear that this container would be impossible to open, if it was not already unlocked. It contains thousands of datacores packed with opinion pieces and news articles on events in New Eden.
Jin-Mei Silk Cord
The Jin-Mei wind embroidered or brightly colored ribbons of silk around cords, which they tie on their arms to communicate feelings or allegiances. This cord has been wound with strips of red and white silk to indicate mourning. Silken cords of this kind were a common sight on the Jin-Mei world of Chandeille during their civil war, when Sang Do overlords battled one another for the resource-rich equator.
Jita Protest YC113
In late YC113, capsuleers staged a mass uprising against the intolerable state of affairs in New Eden's space industries and markets of the day. Protests in Jita centered on a monument in orbit of the Jita IV - Moon 4, Caldari Navy Assembly Plant, the long time center of trading in the Jita market hub. Such was the intensity of the protestors' firepower, even the normally adamantine structure of the monument could not stand up to the impacts and it was reduced to a ruin. The ruins of the former monument to the winners of the Ruevo Aram Riddle Contest remain in place as a reminder to all of the central role of capsuleers in New Eden's space-based civilization and to the lesson that change is the only constant in human affairs.
Joint Harvesting Strong Box
A strong box belonging to the Joint Harvesting corporation.
Jovian DNA Strand
This Jovian DNA Strand is of particular interest to the Sisters of EVE who have based their flotillas inside the far reaches of the Drifter wormholes.
Jump Bridge
Jump Bridges allow corporations to link two Starbases in nearby systems and establish an artificial jump corridor, granting instantaneous transit capability between the two. Jump Bridges have a defined maximum range and cannot link to other Bridges outside this range. It is recommended that corporations check that their intended anchoring locations are in range of each other before purchasing the necessary structures.
Jump Drive Calibration
Advanced skill at using Jump Drives. 20% increase in maximum jump range per skill level.
Jump Drive Control Nexus
Barely salvageable from the wreck of a Sleeper drone, this device could have been something much more impressive when it was fully functional. In its current state it is almost unrecognizable, having been scratched, burned and even chemically melted. It looks like it was housed next to the drone's power core, which would explain the extreme heat damage it suffered when the drone exploded. Stranger yet, it almost seems as if it was lined with some kind of triggered-release corrosive. The self-destruct mechanism – if that's even what it was – only caused so much damage, and the acid didn't burn cleanly through the center of the drive. Even as a shadow of its former self, it can be combined with other components to form a fully functional warp drive. Being capable of this, even in such a bad state, strongly suggests that the device was capable of other types of more advanced interstellar travel. Why a Sleeper drone was equipped with this level of technology remains a mystery.
Jump Drive Operation
Skill at using Jump Drives. 5% reduction in capacitor need of initiating a jump per skill level.
Jump Fatigue Recovery Agent
Poteque Pharmaceuticals were unable to trace the origins of this strange white powder, and were similarly baffled when trying to explain its miraculous ability to cure jump fatigue and allow the user to speak at a rate of roughly 300 words per minute.
Jump Freighters
Skill for operation of Jump Freighters.
Jump Fuel Conservation
Skill at regulating energy flow to the jump drive. 10% reduction in isotope consumption amount for jump drive operation per light year per skill level.
Jump Portal Generation
Skill for the generation of jump portals to distant solar systems. 10% reduced material cost for jump portal activation per level.
Jump Portal Generation Instruction Holoreel
The finer points of bridging your fleet, rather than jumping. Narrated by Oleena Natiras, veteran of the Battle of Asakai.
Jump Portal Generator I
A piece of machinery designed to allow a capital vessel to create a bridge between systems without the use of a stargate, allowing its companion vessels to travel across vast tracts of space to join it on the battlefield. Note: Can only be fitted to Titans. Jump Portal Generators use the same isotopes as your ship's jump drive to jump other ships through the portal. You will need sufficient fuel in your holds in order to allow ships in your fleet to use the jump portal when it is activated. You will still require Strontium Clathrates to activate this module and enable bridging operations.
Jump Portal Generator I Blueprint
Jury Rigging
General understanding of the inner workings of starship components. Allows makeshift modifications to ship systems through the use of rigs. Required learning for further study in the field of rigging.
Kaalakiota Peaks Vodka
Usually found on the open market in highly decorated bottles rather than these massive distillation tanks, Kaalakiota Peaks Vodka is made with natural spring water filtered through the volcanic rock of the northern peaks of the mountain range from which it takes its name. This particular container is marked with the shipping number of part of an enormous batch worth more than ten billion kredits that went missing after a Guristas attack in Ikoskio that occurred in November YC117.
Kaatara's Custom Ballistic Control System
A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Kaatara's Custom Magnetic Field Stabilizer
Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Kaikka Peunato's Tag
Kaikka Peunato's Tag. It may prove valuable if turned in at proper authorities.
Kaikka's Modified 350mm Railgun
The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Kaikka's Modified 425mm Railgun
This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Kaikka's Modified Ballistic Control System
A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Kaikka's Modified Cloaking Device
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity. Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.
Kaikka's Modified Co-Processor
Increases CPU output.
Kaikka's Modified Cruise Missile Launcher
A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Kaikka's Modified Dual 250mm Railgun
This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Kaikka's Modified EM Shield Amplifier
Boosts the EM resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Kaikka's Modified EM Shield Hardener
Boosts shield resistance against EM damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Kaikka's Modified Explosive Shield Amplifier
Boosts the explosive resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Kaikka's Modified Explosive Shield Hardener
Boosts shield resistance against explosive damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Kaikka's Modified Kinetic Shield Amplifier
Boosts the kinetic resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Kaikka's Modified Kinetic Shield Hardener
Boosts shield resistance against kinetic damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Kaikka's Modified Large Graviton Smartbomb
Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.
Kaikka's Modified Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Kaikka's Modified Multispectral ECM
An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems.
Kaikka's Modified Multispectrum Shield Hardener
Boosts shield resistance against all damage types.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Kaikka's Modified Rapid Heavy Missile Launcher
Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.
Kaikka's Modified Shield Boost Amplifier
Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Kaikka's Modified Thermal Shield Amplifier
Boosts the thermal resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Kaikka's Modified Thermal Shield Hardener
Boosts shield resistance against thermal damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Kaikka's Modified Torpedo Launcher
A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Kaikka's Modified X-Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Kali Midez's Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Kameiras
An elite type of foot soldier, originally bred from Minmatar slaves by the Amarr Empire. Raised from birth to become soldiers, they serve the Empire, Khanid Kingdom and Ammatar well, although always kept on a tight leash.
Kapli Bread
The Lutins are a ballet of beautiful lights around the Perimeter stargate in the Federation system of Iyen-Oursta. Enslaved Minmatar traveling through this system believe that those who witness the lights are blessed, and their firstborn son will be free of chains. This bread is baked in honor of such a blessing.
Kapteyn Compact Sensor Dampener
Reduces the range and speed of a targeted ship's sensors. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Karura
”The Ocean Winds drive us to extend the reach of the Caldari State by all means available, by any means necessary. To serve the Caldari people and State is the first duty of our corporate community, and we shall see it done by the Winds and Way of the Caldari!” – Mens Reppola, CEO Ishukone Corporation, speech to Combine TNR executives, January YC125 Despite the setback of a Guristas spy ring stealing Caldari capital ship development secrets in YC124, a program for an advanced dreadnought proceeded under a secret contract awarded to the Tiuunakama Nenkanavu Rymasaikkan, the “Ocean Winds Corporate Community” linking the Hyasyoda, Ishukone, and Wiyrkomi megacorporations. Hyasyoda and Wiyrkomi pooled their expertise in energy and weapons systems to complete the “Disruptive Lance” project on schedule. Pivoting from its involvement in the long-stalled “Project Dictator”, Ishukone applied itself to developing the Karura-class Lancer Dreadnought. Able to deploy the new lance weaponry, the Karura uses hybrid weapons as its secondary armament. Developer : Ishukone Ishukone, always striving to be ahead of the competition, have proved themselves to be one of the most adept starship designers in the State. A surprising majority of the Caldari Fleets ships of the line were created by their designers. Respected and feared by their peers Ishukone remain amongst the very top of the Caldari corporate machine.
Karura Union Day Executive SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Karzo Sarum's Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Kasiha's Modified Vorton Tuning System
Fine-tuning of the Arcing Vorton Projector's energy waveforms greatly assists in reducing the waste energy discharges during firing. This has the benefit of boosting damage output and reducing ablation of the ultraconducting nanocabling. The calculations involved are complex but a supplementary Vorton Tuning System provides additional computing capacity. Grants a bonus to the firing rate and damage of Vorton Projectors. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Kasiha's Modified Vorton Tuning System Blueprint
Keepstar
Envisaged as the flagship product in the Upwell Consortium's Citadel range of space stations, the Keepstar has been designed for the most important and largest-scale of operations in space, such as providing a fully-featured home for large alliances, and even coalitions, or as a key element in the fortification of large territorial empires. The Keepstar has been built with new spaceship tethering technology as standard, and it will accommodate all size classes of ship, including 'supercapital' vessels, in its internal docking bays. The defensive capabilities of the Keepstar are formidable and are highly enhanced in lower security star systems with the ability to mount area effect and 'doomsday' weapons. The Keepstar can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Keepstar can be achieved by installed Standup XL-Set rigs to optimize the specific role of the citadel. On June 14th YC125 CONCORD updated the capsuleer structure regulations to disallow the anchoring of any new XL structures in highsec space. XL structures that were anchored before this date will not be affected by this change unless they are unanchored.
Keepstar Blueprint
Keepstar Upwell Quantum Core
This Upwell Quantum Core is capable of supporting fully-functional and efficient operations of a Keepstar-class structure, given that the structure is also fuelled and fully-powered. Many of the functions of Upwell structures depend on stable, high-bandwidth FTL communications that enable many vital systems to query navigation infrastructure, remote market databases, ship registries and a host of other datasets in a timely fashion. The heart of any major structure's communications technology is the Quantum Core. This facility is essentially a large array of fluid routers coupled with an integrated restricted AI that acts as the orchestrator of all FTL communications traffic flowing through it. Quantum Cores not only contain some of the most advanced RAIs permitted under the Yulai Convention but also necessarily contain relatively large quantities of quantum-entangled 4-Helium distributed through the many fluid routers in the core array. These characteristics make Quantum Cores some of the most valuable pieces of technology in New Eden, and their vital role in Upwell structure operations means they are housed in the most central and heavily-protected location on any given structure.
Keres
Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels. Developer: Duvolle Labs Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.
Keres Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Keres Exoplanets Hunter SKIN
Keres Glacial Drift SKIN
Keres Heartsurge SKIN
Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.
Keres Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Keres Intaki Syndicate SKIN
Keres Kopis Edge SKIN
Keres Serpentis SKIN
Keres Spirit SKIN
Keres Valimor Legacy SKIN
Keres Versus Redforce SKIN
Kernite
Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen. Available primarly in low and null security status and wormhole systems.
Kernite Processing
Specialization in Kernite reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Kernite reprocessing yield per skill level.
Kestrel
The Kestrel is a heavy missile boat with one of the most sophisticated sensor arrays around. Interestingly enough, it has been used by both the Caldari Navy and several wealthy trade corporations as a cargo-hauling vessel. It is one of few trading vessels with good punching power, making it ideal for solo trade-runs in dangerous areas. The Kestrel was designed so that it could take up to four missile launchers but as a result it can not be equipped with turret weapons nor with mining lasers.
Kestrel Aurora Universalis SKIN
Kestrel Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Kestrel Blue Tiger SKIN
Kestrel Blueprint
Kestrel Caldari Navy SKIN
Kestrel Exoplanets Hunter SKIN
Kestrel Forward 4-4 SKIN
PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds.
Kestrel Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Kestrel Glacial Drift SKIN
Kestrel Guristas SKIN
Kestrel Matigu Seabeast SKIN
Kestrel Raata Sunset SKIN
Kestrel Scope Syndication YC122 SKIN
The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.
Kestrel Steel Cardinal SKIN
Kestrel Union Day Executive SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Kestrel Wiyrkomi SKIN
Kestrel Zakura Hansei SKIN
Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. Cherry trees as a whole are found on the home worlds of all the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Kestrel Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Khanid Eagle Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Khanid Elite Fighter Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Khanid Fighter Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Khanid Hawk Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Khanid High Commander Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Khanid Kingdom Starbase Charter
An electronic charter code issued by the Khanid Kingdom which permits the bearer to use a starbase around a moon in Kingdom sovereign space for 1 hour. The code is stored on tamperproof chips which must be inserted into the starbase control tower.
Khanid Navy Ballistic Control System
A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Khanid Navy Cap Recharger
Increases the capacitor recharge rate.
Khanid Navy Capacitor Power Relay
Increases capacitor recharge rate at the expense of shield boosting.
Khanid Navy Co-Processor
Increases CPU output.
Khanid Navy EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Khanid Navy EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Khanid Navy EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Khanid Navy Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Khanid Navy Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Khanid Navy Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Khanid Navy Heavy Assault Missile Launcher
A launcher intended for use on cruiser-class spacecraft. While assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations.
Khanid Navy Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Khanid Navy Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Khanid Navy Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Khanid Navy Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Khanid Navy Large EMP Smartbomb
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Khanid Navy Medium Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Khanid Navy Medium EMP Smartbomb
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Khanid Navy Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Khanid Navy Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Khanid Navy Rocket Launcher
A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system.
Khanid Navy Small Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Khanid Navy Small EMP Smartbomb
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Khanid Navy Stasis Webifier
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
Khanid Navy Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Khanid Navy Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Khanid Navy Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Khanid Navy Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Khanid Navy Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Khanid Officer Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Khanid Rookie Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Khanid Royal Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Khanid Scout Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Khanid Slave Trader Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Khanid Sparrow Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Khanid Warbird Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Khizriel
Following battle-tested Angel Cartel doctrines, the Khizriel-class battlecruiser makes a virtue out of speed of striking and the ability to rain destruction on its targets from just out of reach of any counterfire. Engineers of the Cartel's Salvation Angels group have labored on this design's warp drive to eke out every last bit of acceleration and warp speed possible for such a large ship. While this gunboat lacks the flexibility of missile options, it is able to deploy a covering flight of drones should it need to distract and disrupt any enemies. The speed and formidable firepower of the Khizriel is enhanced by top-of-the-line shield and armor systems protecting an unusually agile battlecruiser. The Khizriel's ability to strike from surprise, destroy its targets, and rapidly evade reprisals may be unmatched among pirate vessels, and is clearly intended to be a serious thorn in the side of empire border patrols and CONCORD security forces.
Khizriel Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Khizriel Empyrean Outlaws SKIN
In chaos, opportunity. In death, profit. Take what's yours, burn the rest. Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
Khizriel Luminae Polaris SKIN
Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena.
Khumaak
The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used nearly 400 years ago by a Minmatar slave to kill his master, thereby sparking a revolt on Arzad II (also known as Starkman Prime). This revolt, while precipitating the almost total annihilation of the Starkmanir Minmatar tribe, has in historical retrospect come to be credited as one of the seminal events leading to the later Minmatar uprising. The weapon itself is a three-foot rod with a spiked solar disc on the top, the design of the original relic believed to date back to the pre-Reclaiming era of Amarrian prophet Dano Geinok. It isn't believed to have been intended as a weapon originally, but as a rod of command for high-ranking members of the Amarrian Conformist clergy.
Kidnapped ORE Researcher
Kidnapped by Angel Cartel raiders when the ruthless criminal organization hijacked an ORE Rorqual-class capital ship being used to develop and test materials compression technology, this individual remains traumatized by the experience and distrustful despite being liberated from pirate hands. ORE has declared that they will provide a reward of 1 billion ISK to any capsuleers that return one of their researchers alive and well to one of their stations in the Outer Ring region. Kidnapped ORE Researchers can be returned to the ORE corporation by being traded through market buy orders at any of the four stations operated by ORE.
Kikimora
A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is another Triglavian design that has proven adaptable to capsuleer technology, as with previously recovered examples of ship architecture recovered from Abyssal Deadspace. As with other light combat vessels in the Triglavian lineup, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora
Kikimora Blackfire Steel SKIN
The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization.
Kikimora Copper Lightning SKIN
From a strong field, replete with many veteran players, the Mind Clash 101st Worlds Championships was won by Roj "Copper Lightning" Tarnagan in October YC123. The Gallente Prime Champion and multiple winner of the Federation Cup triumphed over the 99th Worlds Champion, Nadia "Silver Bear" Tanaka, in a final that was closely followed by audiences across New Eden, though especially keenly in the Federation and State. A nanocoating marking the victory of Roj Tarnagan was swiftly commissioned for sale to an eager market of Mind Clash fans, as has become common practice in recent years. With capsuleers a significant demographic among the most dedicated Mind Clash followers, the Copper Lightning nanocoating is expected to be popular among fans of this complex, mentally-demanding neuro-holographic sport.
Kikimora Eden's Hunters SKIN
Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders.
Kikimora Hadean Horror SKIN
Entertainment corporations across New Eden have been quick to rush out new holoreel productions focusing on the Triglavians and Abyssal Deadspace. Be it Echelon Entertainment's patriotic "Abyssal Intruders", the Leisure Group's lurid "Triglavian Tryst", or the wildly popular "Hadean Horrors" from Impetus. Using the special effects from "Hadean Horrors" as a template, a nanocoating and holographic package for the capsuleer market was developed for those pilots who have adopted Triglavian ship designs. This monstrous design lends a somewhat alien menace to ships it is applied to, enhancing the intimidating and aggressive look of Triglavian vessels.
Kikimora Kybernaut Clade SKIN
The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers.
Kikimora Metamateria Exotica SKIN
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments. One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Kikimora Netherworld Striker SKIN
Developed to celebrate the efforts of capsuleers striking into the depths of Abyssal Deadspace, when this high visibility nanocoating catches a stray beam of light it makes an impressive showing, even in the netherworld of the Triglavian Collective.
Kikimora Red Meatgrinder SKIN
This special commemorative nanocoating celebrates the historic Siege of C-J6MT, a major battle from the early years of capsuleer empire-building and territorial warfare. In May YC108, the Siege of C-J6MT began as the beleaguered forces of Red Alliance formed to defend their last stronghold against their deadly foes in the "Coalition of the South". Although outnumbered, the Red Alliance pilots were determined to sell themselves dearly and based their tactics around their core defensive starbase and packs of hit-and-run Tempest-class battleships. When Coalition forces mounted their assault, the starbase and Tempest squadrons wreaked havoc on the attackers. So high was the butcher's bill racked up by the Red Alliance starbase it was given the nickname "The Meatgrinder" by the defenders. Ultimately, the Siege of C-J6MT was won by Red Alliance and proved a turning point in the conflict with the Coalition of the South.
Kinetic Armor Compensation
5% bonus to kinetic resistance per level for Armor Coatings and Energized Membranes.
Kinetic Armor Hardener I
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Kinetic Armor Hardener I Blueprint
Kinetic Armor Hardener II
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Kinetic Coating I
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Kinetic Coating I Blueprint
Kinetic Coating II
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Kinetic Energized Membrane I
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Kinetic Energized Membrane I Blueprint
Kinetic Energized Membrane II
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Kinetic Shield Amplifier I
Boosts the kinetic resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Kinetic Shield Amplifier I Blueprint
Kinetic Shield Amplifier II
Boosts the kinetic resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Kinetic Shield Compensation
5% bonus to kinetic resistance per level for Shield Amplifiers.
Kinetic Shield Hardener I
Boosts shield resistance against kinetic damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance
Kinetic Shield Hardener I Blueprint
Kinetic Shield Hardener II
Boosts shield resistance against kinetic damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance
Kirin
The Kirin-class Logistics Frigate represents the latest development from Lai Dai's venerable research division. Making use of their deep experience in remote shield booster technology obtained from the larger Basilisk cruiser, Lai Dai managed to create an extremely powerful shield boosting platform on a small and mobile Bantam hull. The Kirin development has also benefited from an extensive knowledge sharing agreement with the Carthum Conglomerate. Developer: Lai Dai Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization. With the Kirin, their aim was to continue pushing forward the development of cutting-edge defense optimization systems while providing powerful and mobile support capability.
Kirin Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Kirin Blue Tiger SKIN
Kirin Emergency Response Squad SKIN
For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and the rapid emergency response vessels are usually adaptations of the advanced logistics cruisers manufactured by empire corporations. The Emergency Response Squad is an elite force within the DED that operates alongside the special forces of the SARO division. These ships are crewed by specialized rapid repair and shield stabilization engineers, and always carry a complement of elite battlefield search, rescue and resuscitate troops. The high premium that SARO places on preserving its elite operatives is such that ERS combat medics will usually be equipped with brain scanners capable of preserving the personality of a trooper even if the body is broken beyond repair.
Kirin Exoplanets Hunter SKIN
Kirin Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Kirin Glacial Drift SKIN
Kirin Matigu Seabeast SKIN
Kirin Steel Cardinal SKIN
Kirin Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Kitsune
Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels. Developer: Lai Dai Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.
Kitsune Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Kitsune Blue Tiger SKIN
Kitsune Exoplanets Hunter SKIN
Kitsune Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Kitsune Glacial Drift SKIN
Kitsune Guristas SKIN
Kitsune Matigu Seabeast SKIN
Kitsune Raata Sunset SKIN
Kitsune Steel Cardinal SKIN
Kitsune Wiyrkomi SKIN
Kitsune Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Komodo
"We're the Ninth Mega now, have been for a long time and we're necessary to the entire setup. The Caldari State was getting stale, hidebound, all that 'Heiian' bullshit. Think the Big Eight give a fedo's fart for that? That's holoprop mindflood. Strictly for the dopes. The proles looking for an excuse not to stick it to Big Daddy Mega. And the eggers who spout 'Glory to the State'. They're the worst. All that power and they bow down before Mother State and Daddy Mega. Sickening. "What? Ah yeah, Ninth Mega. What do I mean? Look, the Big Eight, right? They carve up the State between them. They get together, decide what each Mega will run, make it look good for the masses, bit of competition here, a bit of warfare there. That's all show. They're vertically integrated megacorps that run entire sectors of the economy because they've all signed up to a plan. Well, we're the anti-plan. We're the Ninth Mega because someone's got to take care of crime, right? That's us, the Mega of Crime!" – Korako 'The Rabbit' Kosakami, interview with Ret Gloriaxx of the Scope's Galactic Hour with Ret Gloriaxx
Komodo Glacial Drift SKIN
Kor-Azor Family Decree
Ratified by Lady Ersilia Kor-Azor, heir of House Kor-Azor, this decree strips capsuleer pilot Lysus of all titles in the Amarr Empire, nullifying his claim to any estate or assets on Eclipticum, in the Imperial system of Kor-Azor Prime. It also publicly denounces his behavior during celebrations of the Coronation of Empress Catiz I, and formally severs any ties with him on behalf of the Kor-Azor family.
Korako's Modified Drone Control Unit
This appears to be a heavily modified version of a standard Gallente drone control unit. Close inspection reveals that it has been modified to allow control of much larger and more sophisticated drones than those available to the empires.
Korrani's DNA
Once a member of the elite ranks within the Mordu's Legion Command, Korrani was a popular role model for young and aspiring pilots within the mercenary organization. Because of this it was even more surprising that such a talented and well known fighter pilot would be caught up in a murder trial... of his own brother, who stood to inherit most of the real estate empire previously in possession of his Caldari grandfather. Korrani's tale, although sad, is currently used by mentors within the Mordus Legion to teach new recruits a valuable lesson on life. But meanwhile, Korrani has made quite a name for himself within the underworld, choosing to live the life of a rogue freelancer rather than face trial in his nation of birth for murder. Korrani operates a powerfull Mordu ship fitted with top notch equipment, a worthy adversary for any decent fighter pilot.
Kri'tak Knife
Kri’taks are combat knives commonly used by Minmatar, based off a traditional Sebiestor ice pick called the ci’nal. Tools like the ci’nal were used by northern Sebiestor clans to break apart ice, though only a few clans still use them since the development of high-tech cutters and refrigeration units. Kri’taks retain the stiletto shape of the original ci’nal, but their blade is broadened and edged. Kri’taks have become a standard weapon for Valklear Special Forces. Like the nova knives used by planetside armies and clone mercenaries, Valklear kri’taks have rapidly-oscillating edges that greatly enhance the knife’s ability to cut through dense material.
Kronos
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides resistance to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary. Developer: Duvolle Labs Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.
Kronos Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Kronos Caille Neon SKIN
The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation. The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
Kronos Exoplanets Hunter SKIN
Kronos Federal Police SKIN
The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies".
Kronos Federation Navy SKIN
Kronos Glacial Drift SKIN
Kronos Headhunter SKIN
Kronos Heartsurge SKIN
Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.
Kronos Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Kronos Intaki Syndicate SKIN
Kronos Kopis Edge SKIN
Kronos Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Kronos Ruby Sungrazer SKIN
Kronos Sapphire Sungrazer SKIN
Kronos Serpentis SKIN
Kronos Spirit SKIN
Kronos Valimor Legacy SKIN
Kronos Zakura Shumyu SKIN
The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Krusual Etched Sticks
These sticks, to the untrained eye, appear to be nothing more than twigs bereft of bark and chewed upon by hungry bugs. However, the Krusual Tribe used sticks such as these to communicate secretly under the paranoid eyes of their Amarr overseers. A combination of vertical and horizontal lines, occasionally intersected by curves or sharp angles, represents a fiercely guarded nonverbal language. Academics speculate the source of such a language could be traced back to hunts in the Tronhadar Valley region, where scouts would leave carved sticks on the trail for the main hunting party to read.
Kruul's DNA
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate. This is a DNA sample taken from the hapless pirate marauder, Kruul.
Kryos
Aside from being endowed with the usual carrying capabilities of haulers, the Kryos possesses an extra cargo bay. That bay is equipped with precise temperature and pressure controls, and is dedicated solely to ferrying minerals. The Kryos was originally designed as a variant of the Iteron, but eventually evolved to perform an entirely separate role.
Kryos Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Kryos Blueprint
Kryos Exoplanets Hunter SKIN
Kryos Glacial Drift SKIN
Kryos Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Kryos Kopis Edge SKIN
Kryos Serpentis SKIN
Kryos Spirit SKIN
Kryos Strategic Materiel Defender SKIN
Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics. The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
Kryos Valimor Legacy SKIN
Krystallos
The universe's richest known source of strontium clathrates, Krystallos ice formations are formed only in areas where a very particular combination of environmental factors are at play. Krystallos compounds also include quite a bit of liquid ozone. Available in 0.0 security status solar systems or lower.
Laboratory Operation
Allows basic operation of research facilities. Ability to run 1 additional research job per skill level.
Lachesis
Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority. Developer: Roden Shipyards Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship.
Lachesis Awakening YC125 SKIN
In YC105, they awoke again and for the first time. They fought to make their mark amongst the stars, and not even death could keep them from their destiny. Capsuleers of New Eden, come together and honor their legacy, their legend. Join us in lighting up the skies for twenty years of awakenings, and all the awakenings still to come. - Anonymous Announcement of Capsuleer Awakening YC125
Lachesis Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Lachesis Blueprint
Lachesis Exoplanets Hunter SKIN
Lachesis Glacial Drift SKIN
Lachesis Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Lachesis Intaki Syndicate SKIN
Lachesis Kopis Edge SKIN
Lachesis Serpentis SKIN
Lachesis Spirit SKIN
Lachesis Valimor Legacy SKIN
Ladar Backup Array I Blueprint
Ladar ECM I
Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems such as those found on Minmatar and Angel Cartel ships.
Ladar ECM I Blueprint
Ladar ECM II
Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems such as those found on Minmatar and Angel Cartel ships.
Ladar Sensor Cluster
Sensor Component used primarily in Minmatar ships. A component in various other technology as well.
Ladar Sensor Cluster Blueprint
Ladar Sensor Compensation
Skill at hardening Ladar Sensors against hostile Electronic Counter Measure modules. 4% improved Ladar Sensor Strength per skill level. Ladar Sensors are primarily found on Minmatar and Angel ships.
Ladar-FTL Interlink Communicator
Minmatar ship designs use ladar-based sensors as their primary means of building a picture of the local space environment. The Ladar-FTL Interlink Communicator is used to tie high-frequency, high-resolution Minmatar sensor data directly into the FTL communications channels used by Republic Fleet squadrons.
Ladar-FTL Interlink Communicator Blueprint
Laelaps
"'The pinning force is an essential element of the war of maneuver but must be carefully assembled from quick yet resilient troops. Scouts cannot pin an army but companies of mounted infantry may achieve the task. Above all, measure the enemy strength before attempting to fix them in place.' "Good old Doule dos Rouvenor. Don't get fixated, no pun intended, on the details of his kind of warfare. I've seen scouts pin down battleships, but that's not the point. Use the right force mix, and have them use the right tools to pin down an enemy force of such and such strength. That's the lesson here. But yeah, don't try and scramble a Nyx with a Garmur. That'll end badly." – Muryia Mordu, quoting the War Commentaries of dos Rouvenor
Lancer Dreadnoughts
Skill at operating Lancer Dreadnoughts.
Languid Enduring Ladar ECM
Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems such as those found on Minmatar and Angel Cartel ships.
Lanthanum Metallofullerene
This fullerene-lanthanum compound is made by encasing a single lanthanum atom in a cage of carbon atoms. The incredibly high melting point of lanthanum compounds make them ideal for the construction of offensive hardpoints, where heat dissipation is critical to keeping weapons systems operating effectively.
Lanthanum Metallofullerene Reaction Formula
Large 'Fortizar' Citadel BPC Token
This reward token signifies that its owner will be gifted a 1 run blueprint copy for a large sized Fortizar Citadel structure for services rendered to the Upwell Consortium.
Large 'Hope' Hull Reconstructor I
Makes use of nano-assembler technology in order to repair damage done to the structure.
Large 'Integrative' Hull Repair Unit
Makes use of nano-assembler technology in order to repair damage done to the structure.
Large 'Notos' Explosive Charge I
Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.
Large 'Outlaw' Shield Booster
Expends energy to provide a quick boost in shield strength.
Large 'Sheriff' Shield Extender
Increases the maximum strength of the shield.
Large 'Vehemence' Shockwave Charge
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Large ACM Compact Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Large Algid Energy Administrations Unit I
This ship modification is designed to decrease the CPU need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Large Algid Energy Administrations Unit I Blueprint
Large Algid Energy Administrations Unit II
This ship modification is designed to decrease the CPU need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Large Algid Hybrid Administrations Unit I
This ship modification is designed to decrease the CPU need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Large Algid Hybrid Administrations Unit I Blueprint
Large Algid Hybrid Administrations Unit II
This ship modification is designed to decrease the CPU need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons.
Large Ancillary Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold. Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds.
Large Ancillary Current Router I
This ship modification is designed to increase a ship's powergrid capacity.
Large Ancillary Current Router I Blueprint
Large Ancillary Current Router II
This ship modification is designed to increase a ship's powergrid capacity.
Large Ancillary Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold. Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. Prototype Inferno Module.
Large Ancillary Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold. Note: Can use Cap Booster 150 and 200 as fuel. Reloading time is 60 seconds. Prototype Inferno Module.
Large Ancillary Shield Booster
Provides a quick boost in shield strength. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold. Note: Can use Cap Booster 150 and 200 as fuel. Reloading time is 60 seconds. Prototype Inferno Module.
Large Armor Repairer I
This module uses nano-assemblers to repair damage done to the armor of the ship.
Large Armor Repairer I Blueprint
Large Armor Repairer II
This module uses nano-assemblers to repair damage done to the armor of the ship.
Large Artillery Battery
Fires a barrage of extra large projectiles at those the Control Tower deems its enemies. Extremely effective at long-range bombardment and hits hard, but lacks the speed to track fast and up-close targets.
Large Artillery Battery Blueprint
Large Artillery Specialization
Specialist training in the operation of advanced large artillery. 2% bonus per skill level to the damage of large turrets requiring Large Artillery Specialization.
Large Asteroid Ore Compressor I
This module uses ORE's latest materials compression technology to enable compression of harvested asteroid ore by a ship operating with an industrial core. Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet. Activation of a compressor requires any ship using it to have an active industrial core.
Large Asteroid Ore Compressor I Blueprint
Large Asymmetric Enduring Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense.
Large Audit Log Secure Container
This large audit log container is fitted with a password-protected security lock.
Large Audit Log Secure Container Blueprint
Large AutoCannon Battery
Fires a barrage of extra large projectiles at those the Control Tower deems its enemies. Maintains a consistent spread of fire and is able to track the faster-moving targets, but lacks the sheer bludgeoning force of its artillery counterpart.
Large AutoCannon Battery Blueprint
Large Autocannon Specialization
Specialist training in the operation of advanced large autocannons. 2% Bonus per skill level to the damage of large turrets requiring Large Autocannon Specialization.
Large Automated Structural Restoration
Makes use of nano-assembler technology in order to repair damage done to the structure.
Large Auxiliary Nano Pump I
This ship modification is designed to increase a ship's armor repairer repair amount at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Large Auxiliary Nano Pump I Blueprint
Large Auxiliary Nano Pump II
This ship modification is designed to increase a ship's armor repairer repair amount at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Large Auxiliary Thrusters I
This ship modification is designed to increase a ship's max velocity at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Large Auxiliary Thrusters I Blueprint
Large Auxiliary Thrusters II
This ship modification is designed to increase a ship's max velocity at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Large Azeotropic Restrained Shield Extender
Increases the maximum strength of the shield.
Large Bay Loading Accelerator I
This ship modification is designed to increase a ship's missile launchers' rate of fire at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Large Bay Loading Accelerator I Blueprint
Large Bay Loading Accelerator II
This ship modification is designed to increase a ship's missile launchers' rate of fire at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Large Beam Laser Battery
Fires a deep modulated energy beam using extra large sized frequency crystals at those the Control Tower deems its enemies. Effective at very long ranges, but tracks slowly and has a low rate of fire. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Large Beam Laser Battery Blueprint
Large Beam Laser Specialization
Specialist training in the operation of advanced large beam lasers. 2% Bonus per skill level to the damage of large turrets requiring Large Beam Laser Specialization.
Large Blaster Battery
Fires a barrage of extra large hybrid slugs at those the Control Tower deems its enemies. Only effective at fairly close ranges, but extremely deadly in terms of sheer damage output.
Large Blaster Battery Blueprint
Large Blaster Specialization
Specialist training in the operation of advanced large blasters. 2% Bonus per skill level to the damage of large turrets requiring Large Blaster Specialization.
Large C5-L Compact Shield Booster
Expends energy to provide a quick boost in shield strength.
Large Cap Battery I
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
Large Cap Battery I Blueprint
Large Cap Battery II
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
Large Capacitor Control Circuit I
This ship modification is designed to increase a ship's capacitor recharge rate.
Large Capacitor Control Circuit I Blueprint
Large Capacitor Control Circuit II
This ship modification is designed to increase a ship's capacitor recharge rate.
Large Cargohold Optimization I
This ship modification is designed to increase a ship's cargo capacity at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Large Cargohold Optimization I Blueprint
Large Cargohold Optimization II
This ship modification is designed to increase a ship's cargo capacity at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Large Clarity Ward Enduring Shield Booster
Expends energy to provide a quick boost in shield strength.
Large Coaxial Compact Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Large Command Processor I
This ship modification is designed to increase the number of Command Burst modules that can be equipped to a command-capable ship.
Large Command Processor I Blueprint
Large Compact Pb-Acid Cap Battery
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
Large Compact Vorton Projector
Large Vorton Projectors are designed to work with large-hull ships specially engineered to support these potent and high-energy weapons. Originally developed by the Upwell Consortium for use on Keepstar Citadels, the Arcing Vorton Projector is a product of spatiotemporal engineering and a weapon capable of striking multiple targets in rapid succession. To adapt this powerful weapon to ship hulls of any size was no easy feat and required dedicated ship designs. Even then, these weapons cannot be fired using ship capacitors alone and must use one-shot, ultra-high energy Condenser Packs as charges.
Large Consortium Vorton Projector
Large Vorton Projectors are designed to work with large-hull ships specially engineered to support these potent and high-energy weapons. Originally developed by the Upwell Consortium for use on Keepstar Citadels, the Arcing Vorton Projector is a product of spatiotemporal engineering and a weapon capable of striking multiple targets in rapid succession. To adapt this powerful weapon to ship hulls of any size was no easy feat and required dedicated ship designs. Even then, these weapons cannot be fired using ship capacitors alone and must use one-shot, ultra-high energy Condenser Packs as charges.
Large Core Defense Capacitor Safeguard I
This ship modification is designed to reduce the capacitor need of modules which require shield operation skills at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Large Core Defense Capacitor Safeguard I Blueprint
Large Core Defense Capacitor Safeguard II
This ship modification is designed to reduce the capacitor need of modules which require shield operation skills at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Large Core Defense Charge Economizer I
This ship modification is designed to reduce the power need of all shield upgrade modules at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Large Core Defense Charge Economizer I Blueprint
Large Core Defense Charge Economizer II
This ship modification is designed to reduce the power need of all shield upgrade modules at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Large Core Defense Field Extender I
This ship modification is designed to increase shield capacity at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Large Core Defense Field Extender I Blueprint
Large Core Defense Field Extender II
This ship modification is designed to increase shield capacity at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Large Core Defense Field Purger I
This ship modification is designed to improve shield recharge rate at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Large Core Defense Field Purger I Blueprint
Large Core Defense Field Purger II
This ship modification is designed to improve shield recharge rate at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Large Core Defense Operational Solidifier I
This ship modification is designed to reduce the duration of shield booster cycles at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Large Core Defense Operational Solidifier I Blueprint
Large Core Defense Operational Solidifier II
This ship modification is designed to reduce the duration of shield booster cycles at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Large Degenerative Concussion Bomb I
Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.
Large Disintegrator Specialization
Specialist training in the operation of advanced Supratidal Entropic Disintegrators. 2% bonus per skill level to the damage of large weapons requiring Large Disintegrator Specialization.
Large Drone Control Range Augmentor I
This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Large Drone Control Range Augmentor I Blueprint
Large Drone Control Range Augmentor II
This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Large Drone Durability Enhancer I
This ship modification is designed to increase a ship's drone shield, armor and structure hit points at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Large Drone Durability Enhancer I Blueprint
Large Drone Durability Enhancer II
This ship modification is designed to increase a ship's drone shield, armor and structure hit points at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Large Drone Mining Augmentor I
This ship modification is designed to increase a ship's mining drone yield at the expense of the ship's CPU capacity. Increases the mining yield per cycle of ore mining drones, and speeds up the cycle time of ice harvesting drones. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Large Drone Mining Augmentor I Blueprint
Large Drone Mining Augmentor II
This ship modification is designed to increase a ship's mining drone yield at the expense of the ship's CPU capacity. Increases the mining yield per cycle of ore mining drones, and speeds up the cycle time of ice harvesting drones. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Large Drone Repair Augmentor I
This ship modification is designed to increase a ship's drone repair amount at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Large Drone Repair Augmentor I Blueprint
Large Drone Repair Augmentor II
This ship modification is designed to increase a ship's drone repair amount at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Large Drone Scope Chip I
This ship modification is designed to increase a ship's drone optimal range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Large Drone Scope Chip I Blueprint
Large Drone Scope Chip II
This ship modification is designed to increase a ship's drone optimal range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Large Drone Speed Augmentor I
This ship modification is designed to increase a ship's drone max velocity at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Large Drone Speed Augmentor I Blueprint
Large Drone Speed Augmentor II
This ship modification is designed to increase a ship's drone max velocity at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Large Dynamic Fuel Valve I
This ship modification is designed to reduce the capacitor need of a ship's afterburner and microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Large Dynamic Fuel Valve I Blueprint
Large Dynamic Fuel Valve II
This ship modification is designed to reduce the capacitor need of a ship's afterburner and microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Large Egress Port Maximizer I
This ship modification is designed to reduce a ship's capacitor need for all energy emission modules.
Large Egress Port Maximizer I Blueprint
Large Egress Port Maximizer II
This ship modification is designed to reduce a ship's capacitor need for all energy emission modules.
Large EM Armor Reinforcer I
This ship modification is designed to increase a ship's armor EM resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Large EM Armor Reinforcer I Blueprint
Large EM Armor Reinforcer II
This ship modification is designed to increase a ship's armor EM resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Large EM Shield Reinforcer I
This ship modification is designed to increase the EM resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Large EM Shield Reinforcer I Blueprint
Large EM Shield Reinforcer II
This ship modification is designed to increase the EM resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Large Emission Scope Sharpener I
This ship modification is designed to increase the efficiency of a ship's relic modules.
Large Emission Scope Sharpener I Blueprint
Large Emission Scope Sharpener II
This ship modification is designed to increase the efficiency of a ship's relic modules.
Large EMP Smartbomb I
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Large EMP Smartbomb I Blueprint
Large EMP Smartbomb II
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Large Energy Ambit Extension I
This ship modification is designed to increase the accuracy falloff range of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Large Energy Ambit Extension I Blueprint
Large Energy Ambit Extension II
This ship modification is designed to increase the accuracy falloff range of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Large Energy Burst Aerator I
This ship modification is designed to increase a ship's energy turrets' rate of fire at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Large Energy Burst Aerator I Blueprint
Large Energy Burst Aerator II
This ship modification is designed to increase a ship's energy turrets' rate of fire at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Large Energy Collision Accelerator I
This ship modification is designed to increase the damage output of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Large Energy Collision Accelerator I Blueprint
Large Energy Collision Accelerator II
This ship modification is designed to increase the damage output of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Large Energy Discharge Elutriation I
This ship modification is designed to decrease the capacitor need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Large Energy Discharge Elutriation I Blueprint
Large Energy Discharge Elutriation II
This ship modification is designed to decrease the capacitor need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Large Energy Locus Coordinator I
This ship modification is designed to increase the optimal range of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Large Energy Locus Coordinator I Blueprint
Large Energy Locus Coordinator II
This ship modification is designed to increase the optimal range of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Large Energy Metastasis Adjuster I
This ship modification is designed to increase the tracking speed of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Large Energy Metastasis Adjuster I Blueprint
Large Energy Metastasis Adjuster II
This ship modification is designed to increase the tracking speed of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Large Energy Turret
Operation of large energy turrets. 5% Bonus to large energy turret damage per level.
Large Engine Thermal Shielding I
This ship modification is designed to increase the duration of a ship's afterburner or microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Large Engine Thermal Shielding I Blueprint
Large Engine Thermal Shielding II
This ship modification is designed to increase the duration of a ship's afterburner or microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Large Explosive Armor Reinforcer I
This ship modification is designed to increase a ship's armor explosive resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Large Explosive Armor Reinforcer I Blueprint
Large Explosive Armor Reinforcer II
This ship modification is designed to increase a ship's armor explosive resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Large Explosive Shield Reinforcer I
This ship modification is designed to increase the explosive resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Large Explosive Shield Reinforcer I Blueprint
Large Explosive Shield Reinforcer II
This ship modification is designed to increase the explosive resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Large F-S9 Regolith Compact Shield Extender
Increases the maximum strength of the shield.
Large Faction Ammunition Crate
This crate from the black market in military supplies contains a quantity of ammunition rated for large weapons.
Large Freight Container
A massive cargo container, used for inter-regional freight; most commonly used in freighter cargo bays.
Large Freight Container Blueprint
Large Gas Compressor I
This module uses ORE's latest materials compression technology to enable compression of harvested gas cloud resources by a ship operating with an industrial core. Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet. Activation of a compressor requires any ship using it to have an active industrial core.
Large Gas Compressor I Blueprint
Large Graviton Smartbomb I
Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.
Large Graviton Smartbomb I Blueprint
Large Graviton Smartbomb II
Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.
Large Gravity Capacitor Upgrade I
This ship modification is designed to increase a ship's scan probe strength.
Large Gravity Capacitor Upgrade I Blueprint
Large Gravity Capacitor Upgrade II
This ship modification is designed to increase a ship's scan probe strength.
Large Higgs Anchor I
This unique rig generates drag against the energy field of space itself, causing the fitted ship to increase in mass and agility while greatly reducing maximum velocity. This effect also reduces a ship's maximum warp speed, although the impact on warp velocity can be mitigated through skilled use. As a side effect of the increased warp drag, interdiction nullified ships lose the benefits of their nullification while fitted with this rig, causing them to be affected by non-targeted warp disruption like normal vessels. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill. Only one Higgs Anchor can be fitted at a time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Large Higgs Anchor I Blueprint
Large Hull Repairer I
Makes use of nano-assembler technology in order to repair damage done to the structure.
Large Hull Repairer I Blueprint
Large Hull Repairer II
Makes use of nano-assembler technology in order to repair damage done to the structure.
Large Hybrid Ambit Extension I
This ship modification is designed to increase the accuracy falloff range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Large Hybrid Ambit Extension I Blueprint
Large Hybrid Ambit Extension II
This ship modification is designed to increase the accuracy falloff range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Large Hybrid Burst Aerator I
This ship modification is designed to increase a ship's hybrid turret rate of fire at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Large Hybrid Burst Aerator I Blueprint
Large Hybrid Burst Aerator II
This ship modification is designed to increase a ship's hybrid turret rate of fire at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Large Hybrid Collision Accelerator I
This ship modification is designed to increase a ship's hybrid turret damage at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Large Hybrid Collision Accelerator I Blueprint
Large Hybrid Collision Accelerator II
This ship modification is designed to increase a ship's hybrid turret damage at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Large Hybrid Discharge Elutriation I
This ship modification is designed to reduce the capacitor need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Large Hybrid Discharge Elutriation I Blueprint
Large Hybrid Discharge Elutriation II
This ship modification is designed to reduce the capacitor need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Large Hybrid Locus Coordinator I
This ship modification is designed to increase the optimal range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Large Hybrid Locus Coordinator I Blueprint
Large Hybrid Locus Coordinator II
This ship modification is designed to increase the optimal range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Large Hybrid Metastasis Adjuster I
This ship modification is designed to increase the tracking speed of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Large Hybrid Metastasis Adjuster I Blueprint
Large Hybrid Metastasis Adjuster II
This ship modification is designed to increase the tracking speed of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Large Hybrid Turret
Operation of large hybrid turret. 5% Bonus to large hybrid turret damage per level.
Large Hydraulic Bay Thrusters I
This ship modification is designed to increase missile velocity at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Large Hydraulic Bay Thrusters I Blueprint
Large Hydraulic Bay Thrusters II
This ship modification is designed to increase missile velocity at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Large Hyperspatial Velocity Optimizer I
This ship modification is designed to increase a ship's warp speed and acceleration at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Large Hyperspatial Velocity Optimizer I Blueprint
Large Hyperspatial Velocity Optimizer II
This ship modification is designed to increase a ship's warp speed and acceleration at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Large I-a Enduring Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Large I-ax Enduring Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Large I-b Polarized Structural Regenerator
Makes use of nano-assembler technology in order to repair damage done to the structure.
Large Ice Compressor I
This module uses ORE's latest materials compression technology to enable compression of harvested ice resources by a ship operating with an industrial core. Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet. Activation of a compressor requires any ship using it to have an active industrial core.
Large Ice Compressor I Blueprint
Large Inductive Compact Remote Capacitor Transmitter
Transfers capacitor energy to another ship.
Large Industrial Core I
An electronic interface designed to facilitate the deployment of the Orca into its industrial configuration. Whilst in the deployed configuration, energy from the Orca's engines is channeled into incredible shield defenses, improved mining foreman bursts and significantly enhanced mining drone coordination. Deployed Orcas also gain the ability to activate large compressor modules, enabling compression of ice, gas, asteroid ore, moon ore, and Mercoxit ore. Benefits of using this module alongside other modules that affect the same attributes will be subject to diminishing returns. Note: Can only be fitted to the Orca industrial command ship.
Large Industrial Core I Blueprint
Large Industrial Core II
An electronic interface designed to facilitate the deployment of the Orca into its industrial configuration. Whilst in the deployed configuration, energy from the Orca's engines is channeled into incredible shield defenses, improved mining foreman bursts and significantly enhanced mining drone coordination. Deployed Orcas also gain the ability to activate large compressor modules, enabling compression of ice, gas, asteroid ore, moon ore, and Mercoxit ore. Benefits of using this module alongside other modules that affect the same attributes will be subject to diminishing returns. Note: Can only be fitted to the Orca industrial command ship.
Large Inefficient Hull Repair Unit
Makes use of nano-assembler technology in order to repair damage done to the structure.
Large Inverted Signal Field Projector I
This ship modification is designed to increase the effectiveness of fitted remote sensor dampeners at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Large Inverted Signal Field Projector I Blueprint
Large Inverted Signal Field Projector II
This ship modification is designed to increase the effectiveness of fitted remote sensor dampeners at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Large Ionic Field Projector I
This ship modification is designed to increase a ship's targeting range at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Large Ionic Field Projector I Blueprint
Large Ionic Field Projector II
This ship modification is designed to increase a ship's targeting range at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Large Kinetic Armor Reinforcer I
This ship modification is designed to increase a ship's armor kinetic resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Large Kinetic Armor Reinforcer I Blueprint
Large Kinetic Armor Reinforcer II
This ship modification is designed to increase a ship's armor kinetic resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Large Kinetic Shield Reinforcer I
This ship modification is designed to increase the kinetic resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Large Kinetic Shield Reinforcer I Blueprint
Large Kinetic Shield Reinforcer II
This ship modification is designed to increase the kinetic resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Large Liquid Cooled Electronics I
This ship modification is designed to reduce the CPU need of modules which require the electronics upgrades skill.
Large Liquid Cooled Electronics I Blueprint
Large Liquid Cooled Electronics II
This ship modification is designed to reduce the CPU need of modules which require the electronics upgrades skill.
Large Low Friction Nozzle Joints I
This ship modification is designed to increase a ship's agility at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Large Low Friction Nozzle Joints I Blueprint
Large Low Friction Nozzle Joints II
This ship modification is designed to increase a ship's agility at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Large Memetic Algorithm Bank I
This ship modification is designed to increase the efficiency of a ship's data modules.
Large Memetic Algorithm Bank I Blueprint
Large Memetic Algorithm Bank II
This ship modification is designed to increase the efficiency of a ship's data modules.
Large Mercoxit Compressor I
This module uses ORE's latest materials compression technology to enable compression of harvested Mercoxit ore by a ship operating with an industrial core. Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet. Activation of a compressor requires any ship using it to have an active industrial core.
Large Mercoxit Compressor I Blueprint
Large Micro Jump Drive
The Micro Jump Drive is a module that spools up, then jumps the ship forward 100km in the direction it is facing. Upon arrival, the ship maintains its direction and velocity. Warp scramblers can be used to disrupt the module. Spool up time is reduced by the skill Micro Jump Drive Operation. The Micro Jump Drive was developed by Duvolle Laboratories Advanced Manifold Theory Unit. The drive was conceived by the late Avagher Xarasier, the genius behind several ground-breaking innovations of that era.
Large Moon Ore Compressor I
This module uses ORE's latest materials compression technology to enable compression of harvested moon ore by a ship operating with an industrial core. Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet. Activation of a compressor requires any ship using it to have an active industrial core.
Large Moon Ore Compressor I Blueprint
Large Murky Compact Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense.
Large Nanobot Accelerator I
This ship modification is designed to reduce a ship's armor repair cycle duration at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Large Nanobot Accelerator I Blueprint
Large Nanobot Accelerator II
This ship modification is designed to reduce a ship's armor repair cycle duration at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Large Particle Dispersion Augmentor I
This ship modification is designed to increase the strength of a ship's ECM jammers at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Large Particle Dispersion Augmentor I Blueprint
Large Particle Dispersion Augmentor II
This ship modification is designed to increase the strength of a ship's ECM jammers at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Large Particle Dispersion Projector I
This ship modification is designed to increase the optimal range of a ship's ECM, remote sensor dampeners, weapon disruptors and target painters at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Large Particle Dispersion Projector I Blueprint
Large Particle Dispersion Projector II
This ship modification is designed to increase the optimal range of a ship's ECM, remote sensor dampeners, weapon disruptors and target painters at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Large Plasma Smartbomb I
Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.
Large Plasma Smartbomb I Blueprint
Large Plasma Smartbomb II
Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.
Large Polycarbon Engine Housing I
This ship modification is designed to increase ship's velocity and maneuverability at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Large Polycarbon Engine Housing I Blueprint
Large Polycarbon Engine Housing II
This ship modification is designed to increase ship's velocity and maneuverability at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Large Powergrid Subroutine Maximizer I
This ship modification is designed to reduce a ship's CPU need for all power upgrade modules.
Large Powergrid Subroutine Maximizer I Blueprint
Large Powergrid Subroutine Maximizer II
This ship modification is designed to reduce a ship's CPU need for all power upgrade modules.
Large Precursor Weapon
Operation of large precursor weapons. 5% Bonus to large precursor weapon damage per level.
Large Processor Overclocking Unit I
This ship modification is designed to increase a ship's CPU. Penalty: - 5% Shield Recharge Rate Bonus.
Large Processor Overclocking Unit I Blueprint
Large Processor Overclocking Unit II
This ship modification is designed to increase a ship's CPU. Penalty: - 10% Shield Recharge Rate Bonus.
Large Projectile Ambit Extension I
This ship modification is designed to increase a ship's projectile turret accuracy falloff range at the expense of increased power grid need for projectile weapons. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Large Projectile Ambit Extension I Blueprint
Large Projectile Ambit Extension II
This ship modification is designed to increase a ship's projectile turret accuracy falloff range at the expense of increased power grid need for projectile weapons. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Large Projectile Burst Aerator I
This ship modification is designed to increase a ship's projectile turret rate of fire at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Large Projectile Burst Aerator I Blueprint
Large Projectile Burst Aerator II
This ship modification is designed to increase a ship's projectile turret rate of fire at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Large Projectile Collision Accelerator I
This ship modification is designed to increase a ship's projectile turret damage output at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Large Projectile Collision Accelerator I Blueprint
Large Projectile Collision Accelerator II
This ship modification is designed to increase a ship's projectile turret damage output at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Large Projectile Locus Coordinator I
This ship modification is designed to increase the optimal range of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Large Projectile Locus Coordinator I Blueprint
Large Projectile Locus Coordinator II
This ship modification is designed to increase the optimal range of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Large Projectile Metastasis Adjuster I
This ship modification is designed to increase the tracking speed of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Large Projectile Metastasis Adjuster I Blueprint
Large Projectile Metastasis Adjuster II
This ship modification is designed to increase the tracking speed of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Large Projectile Turret
Operation of large projectile turret. 5% Bonus to large projectile turret damage per level.
Large Proton Smartbomb I
Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.
Large Proton Smartbomb I Blueprint
Large Proton Smartbomb II
Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.
Large Pulse Laser Battery
Fires a pulsed energy beam using extra large sized frequency crystals at those the Control Tower deems its enemies. Effective at fairly long ranges, tracks moderately fast and has a higher rate of fire than its beam laser counterpart. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Large Pulse Laser Battery Blueprint
Large Pulse Laser Specialization
Specialist training in the operation of advanced large pulse lasers. 2% bonus per skill level to the damage of large turrets requiring Large Pulse Laser Specialization.
Large Radiative Scoped Remote Capacitor Transmitter
Transfers capacitor energy to another ship.
Large Railgun Battery
Fires a barrage of extra large hybrid slugs at those the Control Tower deems its enemies. Provides high damage output and is effective at long ranges.
Large Railgun Battery Blueprint
Large Railgun Specialization
Specialist training in the operation of advanced large railguns. 2% bonus per skill level to the damage of large turrets requiring Large Railgun Specialization.
Large Remote Armor Repairer I
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Large Remote Armor Repairer I Blueprint
Large Remote Armor Repairer II
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Large Remote Capacitor Transmitter I
Transfers capacitor energy to another ship.
Large Remote Capacitor Transmitter I Blueprint
Large Remote Capacitor Transmitter II
Transfers capacitor energy to another ship.
Large Remote Hull Repairer I
This module uses nano-assemblers to repair damage done to the hull of the Target ship.
Large Remote Hull Repairer I Blueprint
Large Remote Hull Repairer II
This module uses nano-assemblers to repair damage done to the hull of the Target ship.
Large Remote Repair Augmentor I
This ship modification is designed to reduce the capacitor need for a ship's remote armor repair modules at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Large Remote Repair Augmentor I Blueprint
Large Remote Repair Augmentor II
This ship modification is designed to reduce the capacitor need for a ship's remote armor repair modules at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Large Remote Shield Booster I
Transfers shield power over to the target ship, aiding in its defense.
Large Remote Shield Booster I Blueprint
Large Remote Shield Booster II
Transfers shield power over to the target ship, aiding in its defense.
Large Rocket Fuel Cache Partition I
This ship modification is designed to increase maximum missile flight time at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Large Rocket Fuel Cache Partition I Blueprint
Large Rocket Fuel Cache Partition II
This ship modification is designed to increase maximum missile flight time at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Large Rudimentary Concussion Bomb I
Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.
Large S95a Scoped Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense.
Large Salvage Tackle I
This ship modification is designed to increase a ship's chance of salvage retrieval at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Large Salvage Tackle I Blueprint
Large Salvage Tackle II
This ship modification is designed to increase a ship's chance of salvage retrieval at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Large Scoped Vorton Projector
Large Vorton Projectors are designed to work with large-hull ships specially engineered to support these potent and high-energy weapons. Originally developed by the Upwell Consortium for use on Keepstar Citadels, the Arcing Vorton Projector is a product of spatiotemporal engineering and a weapon capable of striking multiple targets in rapid succession. To adapt this powerful weapon to ship hulls of any size was no easy feat and required dedicated ship designs. Even then, these weapons cannot be fired using ship capacitors alone and must use one-shot, ultra-high energy Condenser Packs as charges.
Large Secure Container
This large container is fitted with a password-protected security lock. Note: The container must be anchored to enable password functionality. Anchoring containers is only possible in solar systems with a security status of 0.7 or lower.
Large Secure Container Blueprint
Large Semiconductor Memory Cell I
This ship modification is designed to increase a ship's capacitor capacity.
Large Semiconductor Memory Cell I Blueprint
Large Semiconductor Memory Cell II
This ship modification is designed to increase a ship's capacitor capacity.
Large Sentry Damage Augmentor I
This ship modification is designed to increase a ship's sentry drone damage at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Large Sentry Damage Augmentor I Blueprint
Large Sentry Damage Augmentor II
This ship modification is designed to increase a ship's sentry drone damage at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Large Shield Booster I
Expends energy to provide a quick boost in shield strength.
Large Shield Booster I Blueprint
Large Shield Booster II
Expends energy to provide a quick boost in shield strength.
Large Shield Extender I
Increases the maximum strength of the shield.
Large Shield Extender I Blueprint
Large Shield Extender II
Increases the maximum strength of the shield.
Large Ship Assembly Array
A mobile assembly facility where large ships such as Battleships, Freighters and Industrial Command Ships can be manufactured. Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there.
Large Signal Disruption Amplifier I
This ship modification is designed to reduce a ship's capacitor need for ECM and ECM Burst modules.
Large Signal Disruption Amplifier I Blueprint
Large Signal Disruption Amplifier II
This ship modification is designed to reduce a ship's capacitor need for ECM and ECM Burst modules.
Large Signal Focusing Kit I
This ship modification is designed to increase the scan speed of modules which require the CPU Management skill (cargo scanner, ship scanner and survey scanner), at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Large Signal Focusing Kit I Blueprint
Large Signal Focusing Kit II
This ship modification is designed to increase the scan speed of modules which require the CPU Management skill (cargo scanner, ship scanner and survey scanner), at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Large Skill Injector
This item can be activated in a station to grant the user unallocated skill points. The injectors are consumed immediately once activated. The amount of skill points granted depends on the total skill points (including unallocated skill points) the using character possesses, according to the following scale: Characters with less than 5,000,000 skill points will receive 500,000 unallocated skill points. Characters with between 5,000,000 and 50,000,000 skill points will receive 400,000 unallocated skill points. Characters with between 50,000,000 and 80,000,000 skill points will receive 300,000 unallocated skill points. Characters with more than 80,000,000 skill points will receive 150,000 unallocated skill points. Large Skill Injectors are created using a Skill Extractor.
Large Solace Scoped Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Large Standard Container
A standard cargo container, used for common freight.
Large Standard Container Blueprint
Large Stasis Drone Augmentor I
This ship modification is designed to increase a ship's stasis web drones' factor of velocity decrease at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Large Stasis Drone Augmentor I Blueprint
Large Stasis Drone Augmentor II
This ship modification is designed to increase a ship's stasis web drones' factor of velocity decrease at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Large Targeting System Subcontroller I
This ship modification is designed to increase a ship's targeting speed at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Large Targeting System Subcontroller I Blueprint
Large Targeting System Subcontroller II
This ship modification is designed to increase a ship's targeting speed at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Large Targeting Systems Stabilizer I
This ship modification is designed to reduce a ship's targeting delay after de-cloaking at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Large Targeting Systems Stabilizer I Blueprint
Large Targeting Systems Stabilizer II
This ship modification is designed to reduce a ship's targeting delay after de-cloaking at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Large Thermal Armor Reinforcer I
This ship modification is designed to increase a ship's armor thermal resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Large Thermal Armor Reinforcer I Blueprint
Large Thermal Armor Reinforcer II
This ship modification is designed to increase a ship's armor thermal resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Large Thermal Shield Reinforcer I
This ship modification is designed to increase the thermal resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Large Thermal Shield Reinforcer I Blueprint
Large Thermal Shield Reinforcer II
This ship modification is designed to increase the thermal resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Large Tracking Diagnostic Subroutines I
This ship modification is designed to increase the effectiveness of fitted weapon disruptors at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Large Tracking Diagnostic Subroutines I Blueprint
Large Tracking Diagnostic Subroutines II
This ship modification is designed to increase the effectiveness of fitted weapon disruptors at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Large Transverse Bulkhead I
This ship modification is designed to increase a ship's total hull hit points at the expense of cargo capacity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Large Transverse Bulkhead I Blueprint
Large Transverse Bulkhead II
This ship modification is designed to increase a ship's total hull hit points at the expense of cargo capacity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Large Trimark Armor Pump I
This ship modification is designed to increase a ship's total armor hit points at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Large Trimark Armor Pump I Blueprint
Large Trimark Armor Pump II
This ship modification is designed to increase a ship's total armor hit points at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Large Vorton Projector
Operation of Large Arcing Vorton Projector turrets. 5% bonus to Large Vorton Projector damage per skill level.
Large Vorton Projector I
Large Vorton Projectors are designed to work with large-hull ships specially engineered to support these potent and high-energy weapons. Originally developed by the Upwell Consortium for use on Keepstar Citadels, the Arcing Vorton Projector is a product of spatiotemporal engineering and a weapon capable of striking multiple targets in rapid succession. To adapt this powerful weapon to ship hulls of any size was no easy feat and required dedicated ship designs. Even then, these weapons cannot be fired using ship capacitors alone and must use one-shot, ultra-high energy Condenser Packs as charges.
Large Vorton Projector II
Large Vorton Projectors are designed to work with large-hull ships specially engineered to support these potent and high-energy weapons. Originally developed by the Upwell Consortium for use on Keepstar Citadels, the Arcing Vorton Projector is a product of spatiotemporal engineering and a weapon capable of striking multiple targets in rapid succession. To adapt this powerful weapon to ship hulls of any size was no easy feat and required dedicated ship designs. Even then, these weapons cannot be fired using ship capacitors alone and must use one-shot, ultra-high energy Condenser Packs as charges.
Large Vorton Specialization
Specialist training in the operation of advanced Large Arcing Vorton Projector turrets. 2% bonus to Large Vorton projector Damage per skill level.
Large Warhead Calefaction Catalyst I
This ship modification is designed to increase missile damage at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Large Warhead Calefaction Catalyst I Blueprint
Large Warhead Calefaction Catalyst II
This ship modification is designed to increase missile damage at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Large Warhead Flare Catalyst I
This ship modification is designed to decrease the effect of a target's velocity in avoiding the radius of missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Large Warhead Flare Catalyst I Blueprint
Large Warhead Flare Catalyst II
This ship modification is designed to decrease the effect of a target's velocity in avoiding the radius of missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Large Warhead Rigor Catalyst I
This ship modification is designed to decrease the signature radius factor for missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Large Warhead Rigor Catalyst I Blueprint
Large Warhead Rigor Catalyst II
This ship modification is designed to decrease the signature radius factor for missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Large Warp Core Optimizer I
This ship modification is designed to reduce a ship's capacitor need for initiating warp at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Large Warp Core Optimizer I Blueprint
Large Warp Core Optimizer II
This ship modification is designed to reduce a ship's capacitor need for initiating warp at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Large YF-12a Smartbomb
Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.
Laser Focusing Crystals
Weapon Component used primarily in Lasers. A component in various other technology as well.
Laser Focusing Crystals Blueprint
Laser Physics
Skill and knowledge of Laser Physics and its use in the development of advanced Technology. Used primarily in the research of Laser weaponry as well as EM based missiles and smartbombs. Allows Laser Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Laser Physics per level. Needed for all research and manufacturing operations on related blueprints.
Lattice Locked Dekaisogen
A strong and light construction material that is used in Triglavian ship designs and others adapted from such designs. Potentially useful as a component in various other technologies. A highly versatile material, lattice locked dekaisogen is a refined and processed product based on Crystalline Isogen-10. The material is used throughout Triglavian technology and is the basis of the highly effective armor used in their ships.
Launcher Rigging
Advanced understanding of the interface between Missile Launchers and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. 10% reduction in Launcher Rig drawbacks per level.
Lava Command Center
This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones.
Lavish Chromite
When chunks of ore mined out of moons yield above-average densities of Chromite, the ore is called Lavish Chromite and reprocessing returns approximately 15% higher quantities of useful material. An uncommon ore commercially mined from moons, Chromite is quite valuable as it yields good quantities of Chromium, an important element of many advanced materials. Chromite ores will also yield Hydrocarbons.
Lavish Otavite
When chunks of ore mined out of moons yield above-average densities of Otavite, the ore is called Lavish Otavite and reprocessing returns approximately 15% higher quantities of useful material. An uncommon ore commercially mined from moons, Otavite is quite valuable as it yields good quantities of Cadmium, an important element of many advanced materials. Otavite ores will also yield Atmospheric Gases.
Lavish Sperrylite
When chunks of ore mined out of moons yield above-average densities of sperrylite, the ore is called lavish sperrylite and reprocessing returns approximately 15% higher quantities of useful material. An uncommon ore commercially mined from moons, Sperrylite is quite valuable as it yields good quantities of Platinum, an important element of many advanced materials. Sperrylite ores will also yield Evaporite Deposits.
Lavish Vanadinite
When chunks of ore mined out of moons yield above-average densities of Vanadinite, the ore is called Lavish Vanadinite and reprocessing returns approximately 15% higher quantities of useful material. An uncommon ore commercially mined from moons, Vanadinite is quite valuable as it yields good quantities of Vanadium, an important element of many advanced materials. Vanadinite ores will also yield Silicates.
Layered Coating I
This coating is composed of several layers, effectively increasing the armor hit points.
Layered Coating I Blueprint
Layered Coating II
This coating is composed of several layers, effectively increasing the armor hit points.
Layered Energized Membrane I
An enhanced version of the layered armor coating. Uses advanced magnetic field generators to strengthen the integrity of the coating layers, effectively increasing the armor hit points even further.
Layered Energized Membrane I Blueprint
Layered Energized Membrane II
An enhanced version of the layered armor coating. Uses advanced magnetic field generators to strengthen the integrity of the coating layers, effectively increasing the armor hit points even further.
Lazarus's Tag
This electrum tag carries the rank insignia equivalent of a corporal within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.
Lead Charge L
Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Lead Charge L Blueprint
Lead Charge M
Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Lead Charge M Blueprint
Lead Charge S
Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Lead Charge S Blueprint
Lead Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Lead Charge XL Blueprint
Leadership
Basic proficiency at projecting beneficial effects to fleetmates. Increases Command Burst and Mining Foreman Burst area of effect range by 7% per skill level.
Legends Medal
A medal awarded to those that have completed the final trial of the Legends Trials. Only the greatest combat pilots of the Eve universe can claim to have accomplished this great feat.
Legion
Revelation burrows through the material world, devours creation's soil, digests the thoughtless void, and produces significance with God's grace. From emptiness comes meaning, essence from existence, soul from matter. Is God through the wormhole? Did God grant us this boon, this new technology, a revelation from on high? These weapons are God's new prophecy, domain, and blessing. Let us use God's grace and prepare New Eden. We are God's soldiers, weapons, glory. Our people are God's army. Together, we are the legion. -The Heresies of Hinketsu
Legion Awakening YC125 SKIN
In YC105, they awoke again and for the first time. They fought to make their mark amongst the stars, and not even death could keep them from their destiny. Capsuleers of New Eden, come together and honor their legacy, their legend. Join us in lighting up the skies for twenty years of awakenings, and all the awakenings still to come. - Anonymous Announcement of Capsuleer Awakening YC125
Legion Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Legion Core - Augmented Antimatter Reactor
Comprised of countless nanomachines that enhance the energy flow from a ship's antimatter reactor, this core subsystem offers a pilot the option of increasing the power grid and capacitor capacity of their vessel. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to reinforcing a vessel's power grid and capacitor banks without the use of batteries. In the end, the provision of nanomachines constructed from fullerene-based polymers allowed for solutions that had only existed in theory up until that point.
Legion Core - Dissolution Sequencer
This subsystem employs a nano-electromechanical dispersion field to strengthen a vessel's sensor systems. Made from a complex system of neurovisual interlays, automated trigger response units, and billions of advanced molecular-level circuits, the subsystem offers improved protection against hostile ECM as well as improved sensor range and target acquisition speed.
Legion Core - Energy Parasitic Complex
During some of the first conflicts with them, Amarr engineers noticed a remarkable feature in Sleeper drone technology: the ability of drones to transfer power between one another without the need for specialized equipment. This technology seemed to be innate to every drone in some capacity, and while the engineers could not reproduce this system in modern space vessels, they were able to adapt the technology into modular Tech III designs. The energy parasitic complex turns the Sleeper tech on its head, changing the energy transfer from a symbiotic function to a vampiric one by providing a boost to energy neutralizer and energy nosferatu equipment.
Legion Defensive - Augmented Plating
Although this subsystem uses the same armor nano-assemblers as standard empire technology, various optimizations have been made. Taking full advantage of recently discovered Sleeper designs, the use of fullerene-based technology has allowed for the combination of far more compact and resilient armor components.
Legion Defensive - Covert Reconfiguration
From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse-engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight. The Amarrians are suspected to have developed cloaking technology for the Legion around the same time as the first capsuleer designs began to surface. For almost a full week, Minmatar rebel camps deep inside Heimatar and Metropolis were subjected to ruthless guerilla attacks, almost unprecedented in their ferocity and viciousness. Although initially confused by such a marked changed in their opponent's warfare philosophy, the Matari knew that each target had been a high profile objective for the Imperial Navy, and noted with deep suspicion how all of the squads had been spearheaded by Legions that could hit and fade with alarming ease. Few doubted who was behind the bloodshed. The Amarrians remained silent for the most part, the only official statement; that God's will had manifested itself in the heart of evil.
Legion Defensive - Nanobot Injector
The advanced Sleeper-based technology in this subsystem is focused on increasing the effectiveness of a vessel's armor nanobots. When integrated into the hull of a Legion, it offers a substantial increase in the armor output of any local repair modules fitted. Although the subsystem offers the same end result as other built-in armor repair augmentations, the technology driving it operates in a vastly different way, allowing for easy removal from its host vessel.
Legion Exoplanets Hunter SKIN
Legion Glacial Drift SKIN
Legion Gravimetric ECM
Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems such as those found on Caldari, Guristas and Mordu's Legion ships.
Legion Imperial Police SKIN
The Imperial Inquisitorial Police (IIP) are one of the key law enforcement divisions of the Amarr Ministry of Internal Order, focused primarily on maintaining law and order in direct holdings of the Imperial Throne, and any territories not coming under the direct jurisdiction of the six Royal Houses and their own police guards. Inevitably, given the complex, endlessly-shifting politics and webs of relationships between the Throne, Royal Houses, and their various vassals, there are any number of situations where the Ministry of Internal Order has some valid interest or mandate to intervene. Outright situations of unrest or flagrant criminality are often dealt with by the Ministry's feared Order Paladins, a paramilitary force given to act first and ask questions later. When investigation or a somewhat lighter touch is required the Imperial Inquisitorial Police are usually sent in. Given the delicacy of many situations involving space stations and space industrial colonies, the IIP are the preferred option in such locations, with special investigation units travelling extensively throughout the Amarr Empire.
Legion Ladar ECM
Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems such as those found on Minmatar and Angel Cartel ships.
Legion Magnetometric ECM
Projects a low intensity field of ionized particles to disrupt the effectiveness of enemy sensors. Very effective against the Magnetometric-based sensors used by Gallente, Serpentis, ORE and SoE ships.
Legion Multispectral ECM
An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems.
Legion Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Legion Offensive - Assault Optimization
Originally a laser-based weapons system, Amarrian starship engineers were forced to seek alternative construction methods when several fatal flaws were discovered in their design. Khanid Innovations was quick to offer a missile-based solution that benefitted greatly from their years of experience working on Sacrilege cruisers. The reapplication of their previously successful technology was so fast and effective that the more traditional Amarrian engineers could do little but watch as the knowledge and consequent implementation of these new engineering methodologies proliferated across the cluster.
Legion Offensive - Liquid Crystal Magnifiers
One of the many gems discovered amidst Sleeper technology was the creation of more efficient liquid crystal lenses. Amarr researchers have engineered these lenses to increase a laser's focus for longer stretches, both in distance and in timing, allowing a laser to reach farther targets with more efficiency of energy output. Additionally, the fullerene-infused lenses can generate higher temperatures and stronger, more damaging beams and pulses.
Legion Offensive - Support Processor
After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications. Not long after, the first support processor housing became a reality, capable of mounting command bursts and repair projectors with equal ease. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs.
Legion Propulsion - Intercalated Nanofibers
Constructed from hard yet lightweight fullerene polymers, these intercalated fibers boost the speed and agility of a starship without compromising its structural resilience. Even though basic nanofibers have existed for hundreds of years, the integration of various Sleeper-based salvage and other polymers takes the technology to a completely new level of modularity. This has allowed the same centuries-old technology to be ported over to the new Tech III paradigm.
Legion Propulsion - Interdiction Nullifier
Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem integrates and improves the performance of interdiction nullifier modules. The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down. Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home.
Legion Propulsion - Wake Limiter
This subsystem limits the wake left behind by a starship's afterburner or microwarpdrive, allowing a pilot to maintain a lowered signature radius while still moving at high speed. The underlying design is based on the same technology used by smaller Sleeper drones and empire-produced Interceptors. Although the engineering processes behind wake limiters have existed for quite some time in the empires, their application in modular subsystems has only become a possibility after fullerene polymers became more widely available.
Legion Radar ECM
Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, Sansha's Nation and Triglavian Collective.
Legion Sunburst SKIN
Leopard
Rumor has it the Leopard originated as a secret project in the Minmatar Republic. In their endless battle against enslavement by the Amarr Empire, the Minmatar have had to develop ways not only to liberate large masses of their people, but also to sneak in and capture individuals of high strategic importance. These kinds of black ops search-and-rescue missions might be executed for key people who were held by the enemy and possessed either special qualities the resistance needed, or information the Republic couldn't afford having tortured out of them. It's notable that these individuals might not all have been Minmatar, and that the resistance movement is unlikely to have restrained itself from using the same methods on key Amarr people they'd captured with the help of the Leopard. It is an extremely fast ship, meant for quick and stealthy getaways, and while its origins are covered in rumors, chances are the Minmatar leaked it to the capsuleers in order to curry favor with them.
Leopard Brutor SKIN
Leopard Krusual SKIN
Leopard Liberation Games SKIN
Leopard Nefantar SKIN
Leopard Republic Fleet SKIN
Leopard Sebiestor SKIN
Leopard Starkmanir SKIN
Leopard Thukker Tribe SKIN
Leopard Vherokior SKIN
Leshak
A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak has proven adaptable to capsuleer technology along with the other Triglavian ship designs recovered from Abyssal Deadspace. The Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability. Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak
Leshak Blackfire Steel SKIN
The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization.
Leshak Capsuleer Day XXI SKIN
As celebrations unfold for the 21st anniversary of the Capsuleer Age, a looming threat emerges from Abyssal Deadspace. The conflict between the Triglavian Collective and the Drifters spills into New Eden, prompting the Society of Conscious Thought to enlist Capsuleers to act on their behalf. This nanocoating, intricately crafted by the SoCT, serves as a distinctive adornment for those who bravely stepped up for the frontier in Y126.
Leshak Eden's Hunters SKIN
Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders.
Leshak Hadean Horror SKIN
Entertainment corporations across New Eden have been quick to rush out new holoreel productions focusing on the Triglavians and Abyssal Deadspace. Be it Echelon Entertainment's patriotic "Abyssal Intruders", the Leisure Group's lurid "Triglavian Tryst", or the wildly popular "Hadean Horrors" from Impetus. Using the special effects from "Hadean Horrors" as a template, a nanocoating and holographic package for the capsuleer market was developed for those pilots who have adopted Triglavian ship designs. This monstrous design lends a somewhat alien menace to ships it is applied to, enhancing the intimidating and aggressive look of Triglavian vessels.
Leshak Kybernaut Clade SKIN
The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers.
Leshak Metamateria Exotica SKIN
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments. One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Leshak Netherworld Striker SKIN
Developed to celebrate the efforts of capsuleers striking into the depths of Abyssal Deadspace, when this high visibility nanocoating catches a stray beam of light it makes an impressive showing, even in the netherworld of the Triglavian Collective.
Leshak Red Meatgrinder SKIN
This special commemorative nanocoating celebrates the historic Siege of C-J6MT, a major battle from the early years of capsuleer empire-building and territorial warfare. In May YC108, the Siege of C-J6MT began as the beleaguered forces of Red Alliance formed to defend their last stronghold against their deadly foes in the "Coalition of the South". Although outnumbered, the Red Alliance pilots were determined to sell themselves dearly and based their tactics around their core defensive starbase and packs of hit-and-run Tempest-class battleships. When Coalition forces mounted their assault, the starbase and Tempest squadrons wreaked havoc on the attackers. So high was the butcher's bill racked up by the Red Alliance starbase it was given the nickname "The Meatgrinder" by the defenders. Ultimately, the Siege of C-J6MT was won by Red Alliance and proved a turning point in the conflict with the Coalition of the South.
Leshak Scope Syndication YC122 SKIN
The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.
Leshak Singularity Storm SKIN
Triglavian ships use a nanocoating technology on their external surfaces that is sufficiently similar to that used with the ships of other races to allow adaptation of commercial nanocoatings for use with them. Some configurations of the nanocoatings produce striking effects due to the interaction between the surface coating and the unusual design elements of Triglavian vessels. One of these configurations takes a small amount of the excess radiation from the singularity energy systems of Triglavian ships and produces an electrical discharge on the surface of the ship. While eye-catching and unusual, this effect has a negligible impact on the performance characteristics of the ship.
Leshak Triglavian Victory SKIN
This rare nanocoating was designed and manufactured by the Independent Gaming Commission exclusively as a prize for alliances that achieved victory over their opponents in Alliance Tournament XVI in YC120. Designed to apply to Triglavian ship designs obtained by CONCORD, this SKIN uses prototype adapters to enable its application to a number of related ship hulls using the same instruction set.
Leviathan
Citizens of the State, rejoice! Today, a great milestone has been achieved by our glorious leaders. A stepping stone in the grand story of our empire has been traversed. Our individual fears may be quietened; the safety of our great nation has been secured. Today, unyielding, we have walked the way of the warrior. In our hands have our fates been molded. On the Leviathan's back will our civilization be carried home and the taint of the Enemy purged from our souls. Rejoice, citizens! Victory is at hand. -Caldari State Information Bureau Pamphlet, YC 12
Leviathan Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Leviathan Blue Tiger SKIN
Leviathan Blueprint
Leviathan Capsuleer Elite XV SKIN
The Capsuleers are considered an elite group across New Eden and this gilded nanocoating marks that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of "The Elite" across New Eden.
Leviathan Eros Blossom SKIN
Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.
Leviathan Exoplanets Hunter SKIN
Leviathan Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Leviathan Glacial Drift SKIN
Leviathan Headhunter SKIN
Leviathan Interstellar Convergence SKIN
This nanocoating is designed to evoke the strangeness and wonder of the paradoxical spacetime environments, and the effects within them, discovered in early YC124. This version of the nanocoating has been augmented with symbolism derived from certain data and artefacts acquired in the paradoxical space. What these symbols may mean remains an outstanding conundrum. The nanocoating is an example of one created by a specialist expert system oriented towards creative work. Recent data from the peculiar warp paradoxes located in New Eden was used by the expert system to create this design. It is rumored that the expert system has subsequently had to be forcibly terminated and destroyed by order of CONCORD.
Leviathan Kimotoro Eskeitan SKIN
Formally called the "Kimotoro Tivaktikun Sejikiineten Eskeitan", or Kimotoro Defense Zone Executive Guard, most Caldari know the defense force of the home constellation of the State simply as the Kimotoro Eskeitan. A Caldari Navy unit that answers directly to the Chief Executive Panel, the Kimotoro Eskeitan are often seen performing ceremonial duties in their splendidly caparisoned combat vessels, such as on occasions like the Caldari State Workers Union Day. For all the decoration and pomp of their most visible appearances, the Kimotoro Eskeitan are one of the most elite forces in the Caldari State's military and form an essential component of the defensive arrangements of the Caldari home systems.
Leviathan Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Leviathan Matigu Seabeast SKIN
Leviathan Raata Sunset SKIN
Leviathan Redclaw Sable SKIN
Mind Clash fans across New Eden were stunned by the upset victory of Kiyria "Redclaw Sable" Okaada at the 100th Worlds Championships in October YC122. Held under heavy security, the event at the Grand Teigjon Resort & Casino in Vellaine saw many of the "Greats" of the Mind Clash world compete. Even so, relative newcomer Okaada saw off the powerful field, capping her first time win of the Caldari State Championships with the Worlds crown. To celebrate the meteoric rise of the new phenomenon, Kiyria Okaada's management commissioned a commemorative nanocoating aimed at the capsuleer market. With capsuleers a significant demographic among the most dedicated Mind Clash fans, the Redclaw Sable nanocoating is expected to be popular with aficionados of the complex, mentally-demanding neuro-holographic sport.
Leviathan Starline Majestic SKIN
The interstellar shipping company Starline Majestic is known for reliable transport of cargo and comfortable berths for passengers. The company also has a fondness for eyecatching branding. This is reflected in the striking spaceship livery it uses, a design based on its trademark star and lines logo.
Leviathan Steel Cardinal SKIN
Leviathan Union Day Executive SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Leviathan Wiyrkomi SKIN
Leviathan Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Leviathan Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
LFT Enduring Sensor Dampener
Reduces the range and speed of a targeted ship's sensors. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Liberation Games Reward Token
This token can be found within some sites related to the Minmatar Liberation Games event and may be sold in many Minmatar stations for an ISK reward.
Lif
"I sometimes think it would have been a good thing if all the Brutor on the General Staff had been at Colelie back in '15. That might have made up for the whole farce." - remarks attributed to a Sebiestor naval architect on the occasion of Valklear General Khassan Triat's call for new siege capitals to be developed in testimony before the Tribal Council's Inquiry into Capital Ship Doctrines, YC118.02.07 The Republic Fleet were slow to follow the other naval powers along the new path of capital warfare inspired by capsuleer combat experience in the many wars of the Outer Regions of New Eden. In large part this was due to a flaring up of the old debate between the firepower- and maneuver-oriented generals of the Brutor dominated military circles and the logistics- and fighter-oriented Sebiestor fleet tactician and technologist circles. After much chest-beating, and due in no small part to the intervention of Sanmatar Maleatu Shakor, the arguments of the Sebiestor won out and the Lif-class Force Auxiliary was commissioned over the objections of the Brutor military elite.
Lif Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Lif Bloody Hands SKIN
The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. The group was founded in early YC109, during a period of protest and rioting at the killing of Defiants leader Karishal Muritor by Republic forces acting under the orders of Karin Midular's government. It is believed that the 'Bloody Hands' symbolism was inspired by the use of a bloody fist logo by the Ushra'Khan alliance of capsuleer freedom fighters. The Bloody Hands of Matar turned from protest to terrorism with a campaign of firebombing Amarr and Ammatar interests on Minmatar worlds. The group's violence escalated with a bomb attack on the Egbonbet Republic Parliament station that succeeded in assassinating a visiting Ammatar Mandate ambassador in mid YC109. The terror group pulled off their greatest coup in March YC112, killing thousands in the massive bombing of an Amarr Ministry of War station in Pashanai system. Although hunted by both Republic Security Services and the Amarr Ministry of Internal Order, the Bloody Hands have evaded elimination and officially remain an active threat.
Lif Blue Tiger SKIN
Lif Blueprint
Lif Capsuleer Elite XV SKIN
The Capsuleers are considered an elite group across New Eden and this gilded nanocoating marks that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of "The Elite" across New Eden.
Lif Exoplanets Hunter SKIN
Lif Frontier Safeguarder SKIN
The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space. The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
Lif Glacial Drift SKIN
Lif Hazard Control SKIN
Lif Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Lif Tronhadar Ink SKIN
Lif Valklear Glory SKIN
Life Support Backup Unit
The pressure of the Triglavian Invasions on spaceship crew numbers and other military personnel risked becoming unsustainable without additional survival measures to reduce losses. Life Support Backup Units are placed in key survival zones to enhance the survival prospects of crew and other personnel in the aftermath of combat.
Life Support Backup Unit Blueprint
Lifeblood (Collector's Edition)
Sani Sabik sects are found throughout New Eden, many with significantly different belief systems from that of the Blood Raider Covenant's Sarikusan sect. When compared to the Covenant, Sani Sabik worshippers found in places like the Federation can be considerably softer, exchanging blood freely with other worshippers instead of forcibly bleeding captives. Sanist worship in the Federation has risen steadily over the last decade, with many attributing its growing popularity to the famous music star, Midna Lyre, who produces Sani Sabik-themed music. Lifeblood was Midna Lyre's breakout album into the genre of Sanist music, which had until then only been found in amateur music produced for Galnet media sites and Sanist subgroups. The controversy surrounding the album secured Midna the number one spot on Egonics' Top Albums of YC110 list, with singles like, "Night Box," and "I Wanna Taste You (Bleed for Me)". Midna has gone on to produce many more Sani Sabik-themed songs, and a compilation album of her greatest hits titled, "The Red Album," is due for release in mid YC121. Several attempts have been made to ban sales of Lifeblood and other Sani Sabik music. This activism has not seen much success in the Federation, but in the Amarr Empire possession of Sanist music, including anything produced by Midna (Sani Sabik or not), is grounds for arrest and charges of heresy.
Ligature Integrated Analyzer
As this multi-use analyzer has both fully integrated archaeology and hacking systems, it can be used to both analyze ancient ruins and bypass electronic security systems. Whilst comparatively weaker than its more specialized counterparts, its combined functionality provides the user with an increased flexibility when it comes to fitting. Note: Due to recently discovered branch prediction vulnerabilities in certain Upwell Consortium Recursive Computing Modules this analyzer may also be used to collect sensitive information concerning reinforcement periods of Upwell Structures.
Light Armor Maintenance Bot I
Armor Maintenance Drone
Light Armor Maintenance Bot I Blueprint
Light Armor Maintenance Bot II
Armor Maintenance Drone
Light Compact Entropic Disintegrator
This small Entropic Disintegrator is typically seen in use on Triglavian frigates and destroyers, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation. Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Light Compact Entropic Disintegrator Blueprint
Light Drone Operation
Skill at controlling light combat drones. 5% bonus to damage of light drones per level.
Light Electron Blaster I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Light Electron Blaster I Blueprint
Light Electron Blaster II
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.
Light Entropic Disintegrator I
This small Entropic Disintegrator is typically seen in use on Triglavian frigates and destroyers, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation. Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Light Entropic Disintegrator I Blueprint
Light Entropic Disintegrator II
This small Entropic Disintegrator is typically seen in use on Triglavian frigates and destroyers, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation. Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires either standard or advanced exotic plasma charge ammo types: Baryon, Meson, Tetryon, Mystic, and Occult.
Light Fighters
Allows operation of light fighter craft. 5% increase in light fighter velocity per level.
Light Hull Maintenance Bot I
Hull Maintenance Drone
Light Hull Maintenance Bot I Blueprint
Light Hull Maintenance Bot II
Hull Maintenance Drone
Light Ion Blaster I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Light Ion Blaster I Blueprint
Light Ion Blaster II
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.
Light Missile Launcher I
Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles.
Light Missile Launcher I Blueprint
Light Missile Launcher II
Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles.
Light Missile Specialization
Specialist training in the operation of advanced light missile launchers and arrays. 2% bonus per level to the rate of fire of modules requiring Light Missile Specialization.
Light Missiles
Skill with manually targeted missiles. 5% Bonus to light missile damage per skill level.
Light Neutron Blaster I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Light Neutron Blaster I Blueprint
Light Neutron Blaster II
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.
Light Scoped Entropic Disintegrator
This small Entropic Disintegrator is typically seen in use on Triglavian frigates and destroyers, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation. Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Light Scoped Entropic Disintegrator Blueprint
Light Shield Maintenance Bot I
Shield Maintenance Drone
Light Shield Maintenance Bot I Blueprint
Light Shield Maintenance Bot II
Shield Maintenance Drone
Lime Cytoserocin
Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space.
Lime Mykoserocin
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.
Limited 'Limos' Heavy Assault Missile Launcher I
A launcher intended for use on cruiser-class spacecraft. While assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations.
Limited 'Limos' Rapid Light Missile Launcher
Launcher for cruisers intended to counter fast frigates, can only be fitted with regular light missiles.
Limited 'Limos' Torpedo Launcher
A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Limited Cybernetic Subprocessor
This grafted subprocessor implanted in the frontal lobe grants a bonus to a character's Intelligence. +1 Bonus to Intelligence
Limited Cybernetic Subprocessor - Beta
This grafted subprocessor implanted in the frontal lobe grants a bonus to a character's Intelligence. The beta version of the limited implants are a more advanced prototype, originally developed by the Caldari corporation Zero-G Research Firm as a cost effective alternative to the basic non-limited implants. +2 Bonus to Intelligence
Limited Electron Blaster Cannon I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Limited Electron Blaster I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Limited Expanded 'Archiver' Cargo
Increases cargo hold capacity at the expense of maximum velocity and hull strength.
Limited Hyperspatial Accelerator
This unit increases warp speed and acceleration. No more than three Hyperspatial Accelerators can be fit to one ship.
Limited Ion Blaster I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Limited Jump Drive Economizer
This unit decreases the isotope fuel requirements of starship jump drives. Can only be fitted to Jump Freighters and Rorquals. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Limited Light Electron Blaster I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Limited Light Ion Blaster I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Limited Light Neutron Blaster I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Limited Mega Ion Blaster I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Limited Mega Neutron Blaster I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Limited Memory Augmentation
This image processor implanted in the temporal lobe grants a bonus to a character's memory. +1 Bonus to Memory
Limited Memory Augmentation - Beta
This image processor implanted in the temporal lobe grants a bonus to a character's memory. The beta version of the limited implants are a more advanced prototype, originally developed by the Caldari corporation Zero-G Research Firm as a cost effective alternative to the basic non-limited implants. +2 Bonus to Memory
Limited Neural Boost
A Data processing unit implanted in the Parietal lobe. Grants a bonus to Willpower. +1 Bonus to Willpower
Limited Neural Boost - Beta
A Data processing unit implanted in the Parietal lobe. Grants a bonus to Willpower. The beta version of the limited implants are a more advanced prototype, originally developed by the Caldari corporation Zero-G Research Firm as a cost effective alternative to the basic non-limited implants. +2 Bonus to Willpower
Limited Neutron Blaster I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Limited Ocular Filter
This image processor implanted in the occipital lobe grants a bonus to a character's Perception. +1 Bonus to Perception
Limited Ocular Filter - Beta
This image processor implanted in the occipital lobe grants a bonus to a character's Perception. The beta version of the limited implants are a more advanced prototype, originally developed by the Caldari corporation Zero-G Research Firm as a cost effective alternative to the basic non-limited implants. +2 Bonus to Perception
Limited Precise Ion Siege Blaster
One of the largest weapons currently in existence, this massive blaster is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Limited Precise Ion Siege Blaster Blueprint
Limited Precise Triple Neutron Blaster Cannon
Three specialized high angle turrets fitted with neutron blaster cannons are designed for engaging sub-capital threats. Note: May only be fitted to capital class ships. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Limited Precise Triple Neutron Blaster Cannon Blueprint
Limited Social Adaptation Chip
This image processor implanted in the parietal lobe grants a bonus to a character's Charisma. +1 Bonus to Charisma
Limited Social Adaptation Chip - Beta
This image processor implanted in the parietal lobe grants a bonus to a character's Charisma. The beta version of the limited implants are a more advanced prototype, originally developed by the Caldari corporation Zero-G Research Firm as a cost effective alternative to the basic non-limited implants. +2 Bonus to Charisma
Linear Shield Emitter
Shield Component used primarily in Amarr ships. A component in various other technology as well.
Linear Shield Emitter Blueprint
Linked Enduring Remote Sensor Booster
Can only be activated on targets to increase their scan resolutions, boost their targeting range and improve their sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Liquid Ozone
Liquid Ozone is used as a cleaning and disinfectant substance, and plays a vital role in ensuring the smooth day-to-day operation of a starbase. One of the materials required to keep Control Towers online. May be obtained by reprocessing the following ice ores: 1.0 security status solar system or lower: Blue Ice Clear Icicle Glacial Mass White Glaze 0.3 security status solar system or lower: Glare Crust 0.1 security status solar system or lower: Dark Glitter 0.0 security status solar system or lower: Enriched Clear Icicle Gelidus Krystallos Pristine White Glaze Smooth Glacial Mass Thick Blue Ice
Little Helper, Female
These are renowned for a unique style of exotic dancing. Slavers descended on their home world of Hothomouh X and they are now considered an endangered race.
Little Helper, Male
These are renowned for a unique style of exotic dancing. Slavers descended on their home world of Hothomouh X and they are now considered an endangered race.
Livestock
Livestock are domestic animals raised for home use or for profit, whether it be for their meat or dairy products.
Livestock-Liberator Display
Spaceship safety display issued by InterBus to warn against the risks of unsecured livestock aboard ship. The grotesque, electro-prod-limbed Livestock-Liberator Clone features in a comical image that warns of the risks of rampaging livestock such as genetically-modified cattle or cybernetic slaver hounds getting loose. New Eden's Yoiul Festival to mark the end of one year and the start of a new one has become a universally popular family holiday, especially among those living and working in the space industries. Personnel transport traffic increases markedly during this period to accommodate the movement of workers visiting their families, and safety aboard spaceships is a paramount issue of concern. Using old spacer tales of clone blanks coming to life and wreaking havoc aboard ship, InterBus has issued a series of animated safety displays warning passengers and crew alike against hazards, carelessness, and waste. Although cartoonish, the safety displays deal with serious risks to life and limb aboard a working spaceship.
LM-Composite Molecular Condenser
The LM-Composite Molecular Condenser is a molecular-forging tool used with a specific combination of chemicals obtained from stellar gas clouds. The processes using this tool can produce some of the most complex and potent pharmaceutical chemicals available. Molecular-forging tools are cutting-edge technologies developed by leading corporations in the core empires' space-industrial complexes. Inevitably, some of these technological wonders have fallen into the hands of criminals and renegade factions.
Lockbreaker Bomb
Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range.
Lockbreaker Bomb Blueprint
Locust I
Type: Light Fighter Role: Space Superiority Description: A dedicated space superiority fighter, the Locust is designed to be lethal to fighter and drone craft in its area of operations. Micro Missile Swarm: The Locust can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships. Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Locust especially difficult to destroy. The afterburner must cool down between uses. Anti-Small Craft Tackle: The Locust has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
Locust I Blueprint
Locust II
Type: Light Fighter Role: Space Superiority Description: A dedicated space superiority fighter, the Locust is designed to be lethal to fighter and drone craft in its area of operations. Micro Missile Swarm: The Locust can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships. Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Locust especially difficult to destroy. The afterburner must cool down between uses. Anti-Small Craft Tackle: The Locust has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
Log Fragment 1 (Gala YC121)
121.02.07 09:06.12 To: global.faction It has come to my attention that many of you are understandably concerned about the potential for a repeat of last year's interruptions. I would like to assure everyone that we have taken every possible precaution to ensure the sanctity of the event. The Gala has an increased security complement and has been relocated to more discreet pockets of space. This year promises to be our most secure, and dare I say most fun, event ever. For those of you whose fears have not been allayed, I offer you my personal guarantee that I will not allow for a repeat of last year’s debacle. I would also like to remind you of our standard biomass policy regarding dissent. Your grateful host, O.H
Log Fragment 2 (Gala YC121)
Recovering fragment... Audio record 121.02.07 19:11.48 Playing media... Worried? WORRIED? I WANT them to come. I can’t WAIT for them to come! Hell, I’m BEGGING for them to come! These so-called immortals are an itch waiting to get scratched out. Screw the party, I’m gonna make my own nebula out of frozen corpse chunks and capsuleer tears. I’m gonna remind this whole damned cluster that when you step to the Angels, you get stomped.
Log Fragment 3 (Gala YC121)
[PvtChat joined, visible:false] [121.02.11 10:45.25] plt4929: - dying because the bigwigs wanted to throw a party? [121.02.11 10:45.36] plt5102: Got to love that hazard pay though. [systems access granted] [121.02.11 10:45.41] plt4929: So? I’d rather be planetside raking dirt than up here getting spaced by some egger. [Vent(ventOpen:true)] [121.02.11 10:45.43] plt4929: Weird [121.02.11 10:45.57] plt5102: What? [121.02.11 10:46.01] plt4929: I think there's a hissing sound in my headset or something. [system: initiate(purge)] [121.02.11 10:46.15] plt5102: Probably a loose wire. [121.02.11 10:49.21] plt5102: Terry?
Log Fragment 4 (Gala YC121)
Additional Supplies Requisition Request: 10,000 gallons of shrimp 9,000kg of glacial mass (crushed and cubed) 13 additional serving slaves (previous catering experience preferred) Capsule pinata Fog machine (booster compatible) Purple bear costume Pilots killed scoreboard (a live counter would be great, accuracy not necessary) Multi-frequency personal security field projector
Log Fragment 5 (Gala YC121)
Recovering Fragment… Last Update [121.02.11 20:56.31] Title: Speech notes For 46 years we’ve been bound not just by contract, but by friendship. A lot has changed in that time; the Sansha incursions, the discovery of new areas of space, the rise of the capsuleer scourge. But some things have stayed the same; people still love our products, we’re all still making a lot of ISK, and we can all still trust in the prosperity brought to us by the Angel-Serpentis pact. So let's not dwell on the death and destruction of the past. Instead, this February remember your brother and sister entrepreneur. Send them some love, and save the hostile fire for those who would oppose us. Together we can make this our greatest year yet - and crush anyone who stands in our way.
Log Fragment 6 (Gala YC121)
120.02.23 11:31.09 To: s.network Dear Editor, Your publication’s bias against any entrepreneur working beyond the almighty CONCORD’s limits is well known, but your recent coverage has been outrageous even by your standards. A gathering of like-minded innovators was attacked by individuals who consider themselves above the rest of humanity. By failing to condemn these attacks you are as good as endorsing terrorism. Despite your anti-business attitude, the free thinkers of New Eden will not be intimidated by these terrorists. I promise you if they are foolish enough to return next year you will find yourself telling a very different story.
Log Fragment 7 (Gala YC121)
Dear Sir/Madam, Thank you for your inquiry. The reasons for the rejection of your initial insurance application were as follows: * Failed blood test * Failed urine test * Failed neuro-conditioning test * Presence of unsanctioned cybernetics * Threatening correspondence * Planned attendance at the YC121 Guardians Gala However, thanks to the enthusiastic advocacy of this case made by your associates upon visiting our offices, we are happy to inform you that your request has now been approved. Regards, [Staff name redacted for security reasons] Applications Officer, Pend Insurance
Log Fragment 8 (Gala YC121)
121.01.07 15:01.49 To: instructors.fleet Command understands the desire to prepare recruits for the upcoming event, but all references to “the immortal threat” must cease. Now. Our enemies die the same as anyone else. The only difference is that when you watch a capsuleer die, you might get the pleasure of a repeat performance.
Loggerhead
"Technology is a wonderful thing and once you embrace it, you don't look back. Take me. I'm auged up to the eyeballs. That speech impediment I used to have? Neurovocal implant took care of that. I tried working on it but didn't have the time. Too busy with the restructure, new technologies, planning megaheists and all the rest of it. "What? Oh, yeah, listen. S-s-see what, I m-m-mean? I can edit it back in any time I like. It's my party piece, when I have drinks with the OG. Reminds them of the old days. But anyway, back to technology. We live for it, we're at the cutting edge. And we make it ourselves. We don't nick it, like the Angels. What? Fatal? You're asking about that? OK, look that's enough. Interview's over." – Korako 'The Rabbit' Kosakami, interview with Ret Gloriaxx of the Scope's Galactic Hour with Ret Gloriaxx
Loggerhead Glacial Drift SKIN
Logic Circuit
An "Aphid" logic circuit. The nickname is derived from the unfortunate acronym of autonomous field programmable holographic signal processor with embedded holographic data storage.
Logistics Cruisers
Skill for operation of Logistics cruisers.
Logistics Frigates
Skill for operation of Logistics Frigates.
Loki
For many Minmatar, the high mountains of Matar hold wonders unknown to the rest of New Eden: hidden glens, beautiful creatures, buried customs. Not surprisingly, the Krusual tribe lay claim to these mountains, their home for generations and base to their machinations. Krusual elders whisper ancient tales among their huddled tribes, describing the glory of heroes past and enigmatic prophecies of old. On the darkest day, at the most hopeless moments, an elder may speak of Loki, in reverent tones and excited hushes. In the ancient tongue, the Loki are the crux of Krusual thought. There is no direct translation for this word; in fact, Loki translates differently among the elders. It can mean “hidden wonder” or “secret passage”, “changing mask” or “unseen dagger”. Regardless of its context, Loki has one meaning common to all its tales across all the elders: “hope”.
Loki Battlescar SKIN
Loki Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Loki Core - Augmented Nuclear Reactor
Comprised of countless nanomachines that enhance the energy flow from a ship's nuclear reactor, this core subsystem offers a pilot the option of increasing the power grid and capacitor capacity of their vessel. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to reinforcing a vessel's power grid and capacitor banks without the use of batteries. In the end, the provision of nanomachines constructed from fullerene-based polymers allowed for solutions that had only existed in theory up until that point.
Loki Core - Dissolution Sequencer
This subsystem employs a nano-electromechanical dispersion field to strengthen a vessel's sensor systems. Made from a complex system of neurovisual interlays, automated trigger response units, and billions of advanced molecular-level circuits, the subsystem offers improved protection against hostile ECM as well as improved sensor range and target acquisition speed.
Loki Core - Immobility Drivers
Even millennia old, the technology employed by Sleeper drones is far from lacking. This is particularly true in the field of interdiction technology, where their capabilities often exceed contemporary systems. Consequently, this aspect of their fearsome arsenal has been the focus of much study and in some rare cases, the starting point for scientific breakthroughs. Minmatar researchers studied the long-range webification systems of the Sleeper drones from the moment they were discovered, quickly reverse engineering a subsystem for their Loki that could replicate the Sleeper's own offensive modules. The end result is a noticeable amplification of a stasis webifier's effective range.
Loki Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Loki Defensive - Adaptive Defense Node
After years of experience working with recovered Sleeper and Talocan technology from Anoikis, Sebiestor engineers have achieved a new breakthrough long though impossible: they have successfully developed fullerene nanomachines capable of repairing either shield and armor equally effectively. These tiny nanobots can actively switch between shield and armor repair on the fly allowing the Loki to achieve incredible repair systems without refitting facilities.
Loki Defensive - Augmented Durability
Capitalizing on the exceptional defensive capabilities of fullerene-based components, this subsystem allows a Loki pilot to augment their armor and shield defenses, dramatically enhancing its survivability in combat. Tiny molecular-level conduits play a crucial role in orchestrating the flow of nano-assemblers through and around the Loki, guarding the flow of vital repairs against disruptive impact.
Loki Defensive - Covert Reconfiguration
From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight. The Loki's Covert Reconfiguration designs arose out of a collective will to respond to what was thought to be Amarrian aggression deep inside their home regions. Unlike many scientific and technological breakthroughs, it was not the Sebiestor tribe alone who ushered in the paradigm shift to covert-capable Strategic Cruisers. It was only through consultation and collaboration with many other tribes and sub-factions that something substantial began to take shape. The Krusual and Thukker are said to have played the most important roles, however, in realizing the final design; the Thukker by providing the cloaking technology, and the Krusual by convincing them to do so. How they achieved this, or what they may have promised remains a secret; the two tribes are notorious for having many, and keeping them all.
Loki Empyrean Dragons SKIN
Loki Exoplanets Hunter SKIN
Loki Glacial Drift SKIN
Loki Hazard Control SKIN
Loki In Rust We Trust SKIN
This special nanocoating mimics a layer of oxidation products on the surface of the ship it is applied to for decorative effect. The allusion to used and repurposed ships from the early days of rebellion and subsequently the Republic's fleets celebrates the early days of Minmatar spaceship design and the considerable combat effectiveness of such craft. For many years past, Minmatar spaceship technology has developed to a high level with modern and powerful ships supplanting older designs, which themselves have been upgraded and improved many times over. Even so, the old slogan "In Rust We Trust" has the power to evoke pride and memories of the glory days of Minmatar guerilla warfare and liberation.
Loki Offensive - Launcher Efficiency Configuration
Adaptation and innovation go hand-in-hand, and this subsystem is a prime example of both ideas. While researching Sleeper drone weapon systems, a group of Minmatar engineers discovered that Sleeper launcher hardpoint design allowed for a vast increase to the rate of fire without increasing powergrid requirements. The resulting subsystem allows the Loki to achieve some of the most aggressive missile configurations seen on any cruiser.
Loki Offensive - Projectile Scoping Array
Scoping arrays were mostly out of fashion in recent ship design, but Sleeper technology has brought them somewhat back into vogue. Based upon the remarkable flexibility fullerene-based technology, Sleeper-based scoping arrays allowed projectile weaponry to produce longer-ranged accuracy without reducing the weapon's rate-of-fire. While a resurgence of scoping arrays is not expected, this subsystem certainly shows its uses in modern warfare.
Loki Offensive - Support Processor
After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications. Not long after, the first support processor housing became a reality, capable of mounting command bursts and repair projectors with equal ease. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs.
Loki Propulsion - Intercalated Nanofibers
Constructed from hard yet lightweight fullerene polymers, these intercalated fibers boost the speed and agility of a starship without compromising its structural resilience. Even though basic nanofibers have existed for hundreds of years, the integration of various Sleeper-based salvage and other polymers takes the technology to a completely new level of modularity. This has allowed the same centuries-old technology to be ported over to the new Tech III paradigm.
Loki Propulsion - Interdiction Nullifier
Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem integrates and improves the performance of interdiction nullifier modules. The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down. Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home.
Loki Propulsion - Wake Limiter
This subsystem limits the wake left behind by a starship's microwarpdrive, allowing a pilot to maintain a lowered signature radius while still moving at high speed. The underlying design is based on the same technology used by smaller Sleeper drones and empire-produced Interceptors. Although the engineering processes behind wake limiters have existed for quite some time in the empires, their application in modular subsystems has only become a possibility after fullerene polymers became more widely available.
Loki Republic Police SKIN
The Republic Justice Police (RJP) are a uniformed branch of the Republic Justice Department, the law enforcement organization principally focused on fighting against crimes affecting the stability and security of the Republic and all the Tribes, such as terrorism, smuggling, and above all slavery. While other branches of the Republic Justice Department are active in more clandestine activities, such as counter-intelligence and supporting rebel groups in the Amarr Empire, the RJP tends to restrict its activities to internal crimes and co-operation with the various tribal and clan police forces in order to combat Republic-wide criminal networks. Given the complicated nature of jurisdiction and legality in the Tribal Republic of the Minmatar, the Republic Justice Police often encounter difficulties and outright disdain from many clans eager to maintain their rights and jealous of outside interference. Nevertheless, the RJP's units are often to be seen travelling across Republic space as the complexities and exceptions of space colonization and station life often mean that only the Republic's police forces can deal with the problems. Most colonies or stations prefer calling in the RJP rather than the paramilitaries of the Republic Security Services if a Republic presence is required.
Loki Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Long Distance Jamming
Skill at the long-range operation of electronic warfare systems. 10% bonus to optimal range of ECM, Remote Sensor Dampeners, Weapon Disruptors, Remote Tracking Computers, Remote Sensor Boosters and Target Painters per skill level.
Long Range Targeting
Skill at long range targeting. 5% Bonus to targeting range per skill level.
Long-limb Roes
The eggs of the hanging long-limb are among the most sought after delicacies in fancy restaurants. The roe is quite rare because no one has succeeded in breeding the species outside its natural planetary habitat.
Looking Glass Monocle Interface (left/gold)
An extremely rare and sought-after implant available only to the wealthy and powerful of New Eden, the Looking Glass monocle interface offers advanced vision augmentation beyond the capabilities of all comparable prosthetics or upgrades. Full-spectrum optic weave filters, nanofiber refraction lenses, an enhanced NeoCom uplink, and a blackbox holovid recorder linked directly to the memory centers in the temporal lobe are just some of its groundbreaking options. When combined with the specialized training and equipment unique to capsuleers, the Looking Glass is an efficient interfacing tool, not to mention a dramatic fashion statement.
Looking Glass Monocle Interface (left/gray)
An extremely rare and sought-after implant available only to the wealthy and powerful of New Eden, the Looking Glass monocle interface offers advanced vision augmentation beyond the capabilities of all comparable prosthetics or upgrades. Full-spectrum optic weave filters, nanofiber refraction lenses, an enhanced NeoCom uplink, and a blackbox holovid recorder linked directly to the memory centers in the temporal lobe are just some of its groundbreaking options. When combined with the specialized training and equipment unique to capsuleers, the Looking Glass is an efficient interfacing tool, not to mention a dramatic fashion statement.
Looking Glass Monocle Interface (right/gold)
An extremely rare and sought-after implant available only to the wealthy and powerful of New Eden, the Looking Glass monocle interface offers advanced vision augmentation beyond the capabilities of all comparable prosthetics or upgrades. Full-spectrum optic weave filters, nanofiber refraction lenses, an enhanced NeoCom uplink, and a blackbox holovid recorder linked directly to the memory centers in the temporal lobe are just some of its groundbreaking options. When combined with the specialized training and equipment unique to capsuleers, the Looking Glass is an efficient interfacing tool, not to mention a dramatic fashion statement.
Looking Glass Monocle Interface (right/silver)
A silver-chased variant of the much sought-after Looking Glass Monocle implant, usually available only to the wealthy and powerful of New Eden. This particular version of "The Monocle" was prepared and released as part of the celebrations marking the 16th anniversary since the licensing of independent capsuleers. All models of the Looking Glass monocle interface offers advanced vision augmentation beyond the capabilities of all comparable prosthetics or upgrades. Full-spectrum optic weave filters, nanofiber refraction lenses, an enhanced NeoCom uplink, and a blackbox holovid recorder linked directly to the memory centers in the temporal lobe are just some of its groundbreaking options. When combined with the specialized training and equipment unique to capsuleers, the Looking Glass is an efficient interfacing tool, not to mention a dramatic fashion statement.
Loparite
An exceptional ore commercially mined from moons, Loparite is highly valuable as it yields good quantities of Promethium, a vital element of many advanced materials. Loparite ores will also yield Platinum, Scandium and Hydrocarbons.
Lorentz Fluid
So named for its myriad electrodynamic properties, Lorentz Fluid exhibits strong conductivity with extreme resistance to heat.
Lost reminder to pay sov bill
On January 26th 2010 CONCORD collected ISK from capsuleer alliances claiming territory in null security space. While most alliances received the reminder to pay their bills certain alliances either chose to ignore it or claimed to have never gotten the reminder. Due to these lost reminders and the subsequent failure to pay by several alliances CONCORD revoked their territorial claim on multiple solar systems. Several alliances were affected by this including Wildly Inappropriate., Legion of xXDEATHXx, and most notably GoonSwarm. For both Wildly Inappropriate. and Legion of xXDEATHXx the response was simply to pay the bills and reclaim the solar systems. GoonSwarm however was in the middle of a war with IT Alliance over the ownership of Delve. IT Alliance used GoonSwarm's failure to pay as an opportunity to conquer key systems including what many considered to be the core system of Delve, NOL-M9.
Low-grade Amulet Alpha
This ocular filter has been modified by underworld scientists for use by elite pirate officers. It provides increasing armor hitpoint bonuses when plugged in alongside other implants from the same set. Primary Effect: +2 bonus to Perception Secondary Effect: 1% bonus to armor HP Set Effect: 2.5% bonus to the strength of all Amulet implant secondary effects
Low-grade Amulet Beta
This memory augmentation has been modified by underworld scientists for use by elite pirate officers. It provides increasing armor hitpoint bonuses when plugged in alongside other implants from the same set. Primary Effect: +2 bonus to Memory Secondary Effect: 2% bonus to armor HP Set Effect: 2.5% bonus to the strength of all Amulet implant secondary effects
Low-grade Amulet Delta
This cybernetic subprocessor has been modified by underworld scientists for use by elite pirate officers. It provides increasing armor hitpoint bonuses when plugged in alongside other implants from the same set. Primary Effect: +2 bonus to Intelligence Secondary Effect: 4% bonus to armor HP Set Effect: 2.5% bonus to the strength of all Amulet implant secondary effects
Low-grade Amulet Epsilon
This social adaption chip has been modified by underworld scientists for use by elite pirate officers. It provides increasing armor hitpoint bonuses when plugged in alongside other implants from the same set. Primary Effect: +2 bonus to Charisma Secondary Effect: 5% bonus to armor HP Set Effect: 2.5% bonus to the strength of all Amulet implant secondary effects
Low-grade Amulet Gamma
This neural boost has been modified by underworld scientists for use by elite pirate officers. It provides increasing armor hitpoint bonuses when plugged in alongside other implants from the same set. Primary Effect: +2 bonus to Willpower Secondary Effect: 3% bonus to armor HP Set Effect: 2.5% bonus to the strength of all Amulet implant secondary effects
Low-grade Amulet Omega
This implant does nothing in and of itself, but when used in conjunction with other Amulet implants it will greatly boost their effect. 10% bonus to the strength of all Amulet implant secondary effects.
Low-grade Asklepian Alpha
This ocular filter has been modified by Serpentis scientists for use by their elite officers. Primary Effect: +2 bonus to Perception Secondary Effect: 1% bonus to armor repair amount Set Effect: 2.5% bonus to the strength of all Asklepian implant secondary effects Note: Has no effect on capital sized modules.
Low-grade Asklepian Beta
This memory augmentation has been modified by Serpentis scientists for use by their elite officers. Primary Effect: +2 bonus to Memory Secondary Effect: 2% bonus to armor repair amount Set Effect: 2.5% bonus to the strength of all Asklepian implant secondary effects Note: Has no effect on capital sized modules.
Low-grade Asklepian Delta
This cybernetic subprocessor has been modified by Serpentis scientists for use by their elite officers. Primary Effect: +2 bonus to Intelligence Secondary Effect: 4% bonus to armor repair amount Set Effect: 2.5% bonus to the strength of all Asklepian implant secondary effects Note: Has no effect on capital sized modules.
Low-grade Asklepian Epsilon
This social adaptation chip has been modified by Serpentis scientists for use by their elite officers. Primary Effect: +2 bonus to Charisma Secondary Effect: 5% bonus to armor repair amount Set Effect: 2.5% bonus to the strength of all Asklepian implant secondary effects Note: Has no effect on capital sized modules.
Low-grade Asklepian Gamma
This neural boost has been modified by Serpentis scientists for use by their elite officers. Primary Effect: +2 bonus to Willpower Secondary Effect: 3% bonus to armor repair amount Set Effect: 2.5% bonus to the strength of all Asklepian implant secondary effects Note: Has no effect on capital sized modules.
Low-grade Asklepian Omega
This implant does nothing in and of itself, but when used in conjunction with other Asklepian implants it will boost their effect. 10% bonus to the strength of all Asklepian implant secondary effects. Note: Has no effect on capital sized modules.
Low-grade Centurion Alpha
This ocular filter has been modified by Mordus scientists for use by their elite officers. Primary Effect: +2 bonus to Perception Secondary Effect: 1% bonus to optimal range of ECM, Remote Sensor Dampers, Weapon Disruptors and Target Painters Set Effect: 2.5% bonus to the strength of all Centurion implant secondary effects
Low-grade Centurion Beta
This memory augmentation has been modified by Mordus scientists for use by their elite officers. Primary Effect: +2 bonus to Memory Secondary Effect: 2% bonus to optimal range of ECM, Remote Sensor Dampers, Weapon Disruptors and Target Painters Set Effect: 2.5% bonus to the strength of all Centurion implant secondary effects
Low-grade Centurion Delta
This cybernetic subprocessor has been modified by Mordus scientists for use by their elite officers. Primary Effect: +2 bonus to Intelligence Secondary Effect: 4% bonus to optimal range of ECM, Remote Sensor Dampers, Weapon Disruptors and Target Painters Set Effect: 2.5% bonus to the strength of all Centurion implant secondary effects
Low-grade Centurion Epsilon
This social adaptation chip has been modified by Mordus scientists for use by their elite officers. Primary Effect: +2 bonus to Charisma Secondary Effect: 5% bonus to optimal range of ECM, Remote Sensor Dampers, Weapon Disruptors and Target Painters Set Effect: 2.5% bonus to the strength of all Centurion implant secondary effects
Low-grade Centurion Gamma
This neural boost has been modified by Mordus scientists for use by their elite officers. Primary Effect: +2 bonus to Willpower Secondary Effect: 3% bonus to optimal range of ECM, Remote Sensor Dampers, Weapon Disruptors and Target Painters Set Effect: 2.5% bonus to the strength of all Centurion implant secondary effects
Low-grade Centurion Omega
This implant does nothing in and of itself, but when used in conjunction with other Centurion implants it will boost their effect. 10% bonus to the strength of all Centurion implant secondary effects.
Low-grade Crystal Alpha
This ocular filter has been modified by Guristas scientists for use by their elite officers. Primary Effect: +2 bonus to Perception Secondary Effect: 1% bonus to shield boost amount Set Effect: 2.5% bonus to the strength of all Crystal implant secondary effects Note: Has no effect on capital sized modules.
Low-grade Crystal Beta
This memory augmentation has been modified by Guristas scientists for use by their elite officers. Primary Effect: +2 bonus to Memory Secondary Effect: 2% bonus to shield boost amount Set Effect: 2.5% bonus to the strength of all Crystal implant secondary effects Note: Has no effect on capital sized modules.
Low-grade Crystal Delta
This cybernetic subprocessor has been modified by Guristas scientists for use by their elite officers. Primary Effect: +2 bonus to Intelligence Secondary Effect: 4% bonus to shield boost amount Set Effect: 2.5% bonus to the strength of all Crystal implant secondary effects Note: Has no effect on capital sized modules.
Low-grade Crystal Epsilon
This social adaptation chip has been modified by Guristas scientists for use by their elite officers. Primary Effect: +2 bonus to Charisma Secondary Effect: 5% bonus to shield boost amount Set Effect: 2.5% bonus to the strength of all Crystal implant secondary effects Note: Has no effect on capital sized modules.
Low-grade Crystal Gamma
This neural boost has been modified by Guristas scientists for use by their elite officers. Primary Effect: +2 bonus to Willpower Secondary Effect: 3% bonus to shield boost amount Set Effect: 2.5% bonus to the strength of all Crystal implant secondary effects Note: Has no effect on capital sized modules.
Low-grade Crystal Omega
This implant does nothing in and of itself, but when used in conjunction with other Crystal implants it will boost their effect. 10% bonus to the strength of all Crystal implant secondary effects. Note: Has no effect on capital sized modules.
Low-grade Edge Alpha
This ocular filter has been modified by Syndicate scientists for use by their elite officers. Primary Effect: +2 bonus to Perception Secondary Effect: 1% reduction to booster side effects Set Effect: 2.5% bonus to the strength of all Edge implant secondary effects
Low-grade Edge Beta
This memory augmentation has been modified by Syndicate scientists for use by their elite officers. Primary Effect: +2 bonus to Memory Secondary Effect: 2% reduction to booster side effects Set Effect: 2.5% bonus to the strength of all Edge implant secondary effects
Low-grade Edge Delta
This cybernetic subprocessor has been modified by Syndicate scientists for use by their elite officers. Primary Effect: +2 bonus to Intelligence Secondary Effect: 4% reduction to booster side effects Set Effect: 2.5% bonus to the strength of all Edge implant secondary effects
Low-grade Edge Epsilon
This social adaptation chip has been modified by Syndicate scientists for use by their elite officers. Primary Effect: +2 bonus to Charisma Secondary Effect: 5% reduction to booster side effects Set Effect: 2.5% bonus to the strength of all Edge implant secondary effects
Low-grade Edge Gamma
This neural boost has been modified by Syndicate scientists for use by their elite officers. Primary Effect: +2 bonus to Willpower Secondary Effect: 3% reduction to booster side effects Set Effect: 2.5% bonus to the strength of all Edge implant secondary effects
Low-grade Edge Omega
This implant does nothing in and of itself, but when used in conjunction with other Edge implants it will boost their effect. 10% bonus to the strength of all Edge implant secondary effects.
Low-grade Grail Alpha
This ocular filter has been modified by Amarr scientists for use by their elite officers. Primary Effect: +2 Bonus to Perception Secondary Effect: Adds an additional 1 point of radar sensor strength to piloted ship
Low-grade Grail Beta
This memory augmentation has been modified by Amarr scientists for use by their elite officers. Primary Effect: +2 Bonus to Memory Secondary Effect: Adds an additional 1 point of radar sensor strength to piloted ship
Low-grade Grail Delta
This cybernetic subprocessor has been modified by Amarr scientists for use by their elite officers. Primary Effect: +2 Bonus to Intelligence Secondary Effect: Adds an additional 1 point of radar sensor strength to piloted ship
Low-grade Grail Epsilon
This social adaptation chip has been modified by Amarr scientists for use by their elite officers. Primary Effect: +2 Bonus to Charisma Secondary Effect: Adds an additional 1 point of radar sensor strength to piloted ship
Low-grade Grail Gamma
This neural boost has been modified by Amarr scientists for use by their elite officers. Primary Effect: +2 Bonus to Willpower Secondary Effect: Adds an additional 1 point of radar sensor strength to piloted ship
Low-grade Grail Omega
This implant does nothing in and of itself, but when used in conjunction with other low-grade Grail implants it will boost their effect. 40% bonus to the strength of all low-grade Grail implant secondary effects. Not cumulative with high-tier Grail implant set.
Low-grade Halo Alpha
This ocular filter has been modified by Angel scientists for use by their elite officers. Primary Effect: +2 Bonus to Perception Secondary Effect: 1% reduction in ship's signature radius Set Effect: 2.5% bonus to the strength of all Halo implant secondary effects
Low-grade Halo Beta
This memory augmentation has been modified by Angel scientists for use by their elite officers. Primary Effect: +2 Bonus to Memory Secondary Effect: 1.25% reduction in ship's signature radius Set Effect: 2.5% bonus to the strength of all Halo implant secondary effects
Low-grade Halo Delta
This cybernetic subprocessor has been modified by Angel scientists for use by their elite officers. Primary Effect: +2 Bonus to Intelligence Secondary Effect: 1.5% reduction in ship's signature radius Set Effect: 2.5% bonus to the strength of all Halo implant secondary effects
Low-grade Halo Epsilon
This social adaptation chip has been modified by Angel scientists for use by their elite officers. Primary Effect: +2 Bonus to Charisma Secondary Effect: 2% reduction in ship's signature radius Set Effect: 2.5% bonus to the strength of all Halo implant secondary effects
Low-grade Halo Gamma
This neural boost has been modified by Angel scientists for use by their elite officers. Primary Effect: +2 Bonus to Willpower Secondary Effect: 1.75% reduction in ship's signature radius Set Effect: 2.5% bonus to the strength of all Halo implant secondary effects
Low-grade Halo Omega
This implant does nothing in and of itself, but when used in conjunction with other Halo implants it will boost their effect. 10% bonus to the strength of all Halo implant secondary effects.
Low-grade Harvest Alpha
This ocular filter has been modified by ORE scientists for use by their elite officers. Primary Effect: +2 bonus to Perception Secondary Effect: 1% bonus to the range to all mining lasers Set Effect: 2.5% bonus to the strength of all Harvest implant secondary effects
Low-grade Harvest Beta
This memory augmentation has been modified by ORE scientists for use by their elite officers. Primary Effect: +2 bonus to Memory Secondary Effect: 2% bonus to the range to all mining lasers Set Effect: 2.5% bonus to the strength of all Harvest implant secondary effects
Low-grade Harvest Delta
This cybernetic subprocessor has been modified by ORE scientists for use by their elite officers. Primary Effect: +2 bonus to Intelligence Secondary Effect: 4% bonus to the range to all mining lasers Set Effect: 2.5% bonus to the strength of all Harvest implant secondary effects
Low-grade Harvest Epsilon
This social adaptation chip has been modified by ORE scientists for use by their elite officers. Primary Effect: +2 bonus to Charisma Secondary Effect: 5% bonus to the range to all mining lasers Set Effect: 2.5% bonus to the strength of all Harvest implant secondary effects
Low-grade Harvest Gamma
This neural boost has been modified by ORE scientists for use by their elite officers. Primary Effect: +2 bonus to Willpower Secondary Effect: 3% bonus to the range to all mining lasers Set Effect: 2.5% bonus to the strength of all Harvest implant secondary effects
Low-grade Harvest Omega
This implant does nothing in and of itself, but when used in conjunction with other Harvest implants it will boost their effect. 10% bonus to the strength of all Harvest implant secondary effects.
Low-grade Hydra Alpha
This ocular filter has been modified by Guristas scientists for use by their elite officers. Primary Effect: +2 Bonus to Perception Secondary Effects: 1% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity Set Effect: 2.5% bonus to the strength of all Hydra implant secondary effects Note: Has no effect on fighters
Low-grade Hydra Beta
This memory augmentation has been modified by Guristas scientists for use by their elite officers. Primary Effect: +2 Bonus to Memory Secondary Effect: 1.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity Set Effect: 2.5% bonus to the strength of all Hydra implant secondary effects Note: Has no effect on fighters
Low-grade Hydra Delta
This cybernetic subprocessor has been modified by Guristas scientists for use by their elite officers. Primary Effect: +2 Bonus to Intelligence Secondary Effect: 2.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity Set Effect: 2.5% bonus to the strength of all Hydra implant secondary effects Note: Has no effect on fighters
Low-grade Hydra Epsilon
This social adaptation chip has been modified by Guristas scientists for use by their elite officers. Primary Effect: +2 Bonus to Charisma Secondary Effect: 3% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity Set Effect: 2.5% bonus to the strength of all Hydra implant secondary effects Note: Has no effect on fighters
Low-grade Hydra Gamma
This neural boost has been modified by Guristas scientists for use by their elite officers. Primary Effect: +2 Bonus to Willpower Secondary Effect: 2% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity Set Effect: 2.5% bonus to the strength of all Hydra implant secondary effects Note: Has no effect on fighters
Low-grade Hydra Omega
This implant does nothing in and of itself, but when used in conjunction with other Hydra implants it will boost their effect. 10% bonus to the strength of all Hydra implant secondary effects.
Low-grade Jackal Alpha
This ocular filter has been modified by Minmatar scientists for use by their elite officers. Primary Effect: +2 Bonus to Perception Secondary Effect: Adds an additional 1 point of ladar sensor strength to piloted ship
Low-grade Jackal Beta
This memory augmentation has been modified by Minmatar scientists for use by their elite officers. Primary Effect: +2 Bonus to Memory Secondary Effect: Adds an additional 1 point of ladar sensor strength to piloted ship
Low-grade Jackal Delta
This cybernetic subprocessor has been modified by Minmatar scientists for use by their elite officers. Primary Effect: +2 Bonus to Intelligence Secondary Effect: Adds an additional 1 point of ladar sensor strength to piloted ship
Low-grade Jackal Epsilon
This social adaptation chip has been modified by Minmatar scientists for use by their elite officers. Primary Effect: +2 Bonus to Charisma Secondary Effect: Adds an additional 1 point of ladar sensor strength to piloted ship
Low-grade Jackal Gamma
This neural boost has been modified by Minmatar scientists for use by their elite officers. Primary Effect: +2 Bonus to Willpower Secondary Effect: Adds an additional 1 point of ladar sensor strength to piloted ship
Low-grade Jackal Omega
This implant does nothing in and of itself, but when used in conjunction with other low-grade Jackal implants it will boost their effect. 40% bonus to the strength of all low-grade Jackal implant secondary effects. Not cumulative with high-tier Jackal implant set.
Low-grade Mimesis Alpha
This ocular filter is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +2 bonus to Perception Secondary Effect: 1% bonus to maximum damage output of entropic disintegrators Tertiary Effect: -33% penalty to damage multiplier increase per cycle of entropic disintegrators Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
Low-grade Mimesis Beta
This memory augmentation is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +2 bonus to Memory Secondary Effect: 1.5% bonus to maximum damage output of entropic disintegrators Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
Low-grade Mimesis Delta
This cybernetic subprocessor is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +2 bonus to Intelligence Secondary Effect: 2.5% bonus to maximum damage output of entropic disintegrators Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
Low-grade Mimesis Epsilon
This social adaptation chip is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +2 bonus to Charisma Secondary Effect: 3% bonus to maximum damage output of entropic disintegrators Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
Low-grade Mimesis Gamma
This neural boost is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +2 bonus to Willpower Secondary Effect: 2% bonus to maximum damage output of entropic disintegrators Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
Low-grade Mimesis Omega
This implant is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. As it based on a standard Omega control implant, this augmentation does nothing in and of itself, but when used in conjunction with other Mimesis implants it will boost their effect considerably. Set Effect: 50% bonus to the strength of all Mimesis implant secondary effects
Low-grade Nirvana Alpha
This ocular filter appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of Nation and related factions. It provides increasing shield hitpoint bonuses when plugged in alongside other implants from the same set. Primary Effect: +2 bonus to Perception Secondary Effect: 1% bonus to shield hitpoints Set Effect: 2.5% bonus to the strength of all Nirvana implant secondary effects
Low-grade Nirvana Beta
This memory augmentation appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of Nation and related factions. It provides increasing shield hitpoint bonuses when plugged in alongside other implants from the same set. Primary Effect: +2 bonus to Memory Secondary Effect: 2% bonus to shield hitpoints Set Effect: 2.5% bonus to the strength of all Nirvana implant secondary effects
Low-grade Nirvana Delta
This cybernetic subprocessor appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of Nation and related factions. It provides increasing shield hitpoint bonuses when plugged in alongside other implants from the same set. Primary Effect: +2 bonus to Intelligence Secondary Effect: 4% bonus to shield hitpoints Set Effect: 2.5% bonus to the strength of all Nirvana implant secondary effects
Low-grade Nirvana Epsilon
This social adaptation chip appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of Nation and related factions. It provides increasing shield hitpoint bonuses when plugged in alongside other implants from the same set. Primary Effect: +2 bonus to Charisma Secondary Effect: 5% bonus to shield hitpoints Set Effect: 2.5% bonus to the strength of all Nirvana implant secondary effects
Low-grade Nirvana Gamma
This neural boost implant appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of Nation and related factions. It provides increasing shield hitpoint bonuses when plugged in alongside other implants from the same set. Primary Effect: +2 bonus to Willpower Secondary Effect: 3% bonus to shield hitpoints Set Effect: 2.5% bonus to the strength of all Nirvana implant secondary effects
Low-grade Nirvana Omega
This Omega implant appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of Nation and related factions. This type of implant has no inherent effect of its own but when used in conjunction with other Nirvana implants it will boost their effectiveness. 10% bonus to the strength of all Nirvana implant secondary effects.
Low-grade Nomad Alpha
This ocular filter has been modified by Thukker scientists for use by their elite officers. Primary Effect: +2 bonus to Perception Secondary Effect: 1% bonus to agility Set Effect: 2.5% bonus to the strength of all Nomad implant secondary effects
Low-grade Nomad Beta
This memory augmentation has been modified by Thukker scientists for use by their elite officers. Primary Effect: +2 bonus to Memory Secondary Effect: 2% bonus to agility Set Effect: 2.5% bonus to the strength of all Nomad implant secondary effects
Low-grade Nomad Delta
This cybernetic subprocessor has been modified by Thukker scientists for use by their elite officers. Primary Effect: +2 bonus to Intelligence Secondary Effect: 4% bonus to agility Set Effect: 2.5% bonus to the strength of all Nomad implant secondary effects
Low-grade Nomad Epsilon
This social adaptation chip has been modified by Thukker scientists for use by their elite officers. Primary Effect: +2 bonus to Charisma Secondary Effect: 5% bonus to agility Set Effect: 2.5% bonus to the strength of all Nomad implant secondary effects
Low-grade Nomad Gamma
This neural boost has been modified by Thukker scientists for use by their elite officers. Primary Effect: +2 bonus to Willpower Secondary Effect: 3% bonus to agility Set Effect: 2.5% bonus to the strength of all Nomad implant secondary effects
Low-grade Nomad Omega
This implant does nothing in and of itself, but when used in conjunction with other Nomad implants it will boost their effect. 10% bonus to the strength of all Nomad implant secondary effects.
Low-grade Rapture Alpha
This ocular filter appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of the Nation and related factions. It provides increasing capacitor recharge rate bonuses when plugged in alongside other implants from the same set. Primary Effect: +2 bonus to Perception Secondary Effect: 1% reduction to capacitor recharge time Set Effect: 2.5% bonus to the strength of all Rapture implant secondary effects
Low-grade Rapture Beta
This memory augmentation appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of the Nation and related factions. It provides increasing capacitor recharge rate bonuses when plugged in alongside other implants from the same set. Primary Effect: +2 bonus to Memory Secondary Effect: 2% reduction to capacitor recharge time Set Effect: 2.5% bonus to the strength of all Rapture implant secondary effects
Low-grade Rapture Delta
This cybernetic subprocessor appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of the Nation and related factions. It provides increasing capacitor recharge rate bonuses when plugged in alongside other implants from the same set. Primary Effect: +2 bonus to Intelligence Secondary Effect: 4% reduction to capacitor recharge time Set Effect: 2.5% bonus to the strength of all Rapture implant secondary effects
Low-grade Rapture Epsilon
This social adaptation chip appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of the Nation and related factions. It provides increasing capacitor recharge rate bonuses when plugged in alongside other implants from the same set. Primary Effect: +2 bonus to Charisma Secondary Effect: 5% reduction to capacitor recharge time Set Effect: 2.5% bonus to the strength of all Rapture implant secondary effects
Low-grade Rapture Gamma
This neural boost implant appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of the Nation and related factions. It provides increasing capacitor recharge rate bonuses when plugged in alongside other implants from the same set. Primary Effect: +2 bonus to Willpower Secondary Effect: 3% reduction to capacitor recharge time Set Effect: 2.5% bonus to the strength of all Rapture implant secondary effects
Low-grade Rapture Omega
This Omega implant appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of the Nation and related factions. This type of implant has no inherent effect of its own but when used in conjunction with other Rapture implants it will boost their effectiveness. 10% bonus to the strength of all Rapture implant secondary effects.
Low-grade Savior Alpha
This ocular filter has been modified by Angel scientists for use by their elite officers. Primary Effect: +2 Bonus to Perception Secondary Effect: 1% reduction in the cycle time of subcapital remote armor repairers and remote shield boosters Set Effect: 2.5% bonus to the strength of all Savior implant secondary effects
Low-grade Savior Beta
This memory augmentation has been modified by Angel scientists for use by their elite officers. Primary Effect: +2 Bonus to Memory Secondary Effect: 1.5% reduction in the cycle time of subcapital remote armor repairers and remote shield boosters Set Effect: 2.5% bonus to the strength of all Savior implant secondary effects
Low-grade Savior Delta
This cybernetic subprocessor has been modified by Angel scientists for use by their elite officers. Primary Effect: +2 Bonus to Intelligence Secondary Effect: 2.5% reduction in the cycle time of subcapital remote armor repairers and remote shield boosters Set Effect: 2.5% bonus to the strength of all Savior implant secondary effects
Low-grade Savior Epsilon
This social adaptation chip has been modified by Angel scientists for use by their elite officers. Primary Effect: +2 Bonus to Charisma Secondary Effect: 3% reduction in the cycle time of subcapital remote armor repairers and remote shield boosters Set Effect: 2.5% bonus to the strength of all Savior implant secondary effects
Low-grade Savior Gamma
This neural boost has been modified by Angel scientists for use by their elite officers. Primary Effect: +2 Bonus to Willpower Secondary Effect: 2% reduction in the cycle time of subcapital remote armor repairers and remote shield boosters Set Effect: 2.5% bonus to the strength of all Savior implant secondary effects
Low-grade Savior Omega
This implant does nothing in and of itself, but when used in conjunction with other Savior implants it will boost their effect. 10% bonus to the strength of all Savior implant secondary effects.
Low-grade Snake Alpha
This ocular filter has been modified by Serpentis scientists for use by their elite smugglers. Primary Effect: +2 bonus to Perception Secondary Effect: 0.5% bonus to maximum velocity Set Effect: 5% bonus to the strength of all Snake implant secondary effects
Low-grade Snake Beta
This memory augmentation has been modified by Serpentis scientists for use by their elite smugglers. Primary Effect: +2 bonus to Memory Secondary Effect: 0.625% bonus to maximum velocity Set Effect: 5% bonus to the strength of all Snake implant secondary effects
Low-grade Snake Delta
This cybernetic subprocessor has been modified by Serpentis scientists for use by their elite smugglers. Primary Effect: +2 bonus to Intelligence Secondary Effect: 0.875% bonus to maximum velocity Set Effect: 5% bonus to the strength of all Snake implant secondary effects
Low-grade Snake Epsilon
This social adaption chip has been modified by Serpentis scientists for use by their elite smugglers. Primary Effect: +2 bonus to Charisma Secondary Effect: 1% bonus to maximum velocity Set Effect: 5% bonus to the strength of all Snake implant secondary effects
Low-grade Snake Gamma
This neural boost has been modified by Serpentis scientists for use by their elite smugglers. Primary Effect: +2 bonus to Willpower Secondary Effect: 0.75% bonus to maximum velocity Set Effect: 5% bonus to the strength of all Snake implant secondary effects
Low-grade Snake Omega
This implant does nothing in and of itself, but when used in conjunction with other Snake implants it will boost their effect. 110% bonus to the strength of all Snake implant secondary effects.
Low-grade Spur Alpha
This ocular filter has been modified by Gallente scientists for use by their elite officers. Primary Effect: +2 Bonus to Perception Secondary Effect: Adds an additional 1 point of magnetometric sensor strength to piloted ship
Low-grade Spur Beta
This memory augmentation has been modified by Gallente scientists for use by their elite officers. Primary Effect: +2 Bonus to Memory Secondary Effect: Adds an additional 1 point of magnetometric sensor strength to piloted ship
Low-grade Spur Delta
This cybernetic subprocessor has been modified by Gallente scientists for use by their elite officers. Primary Effect: +2 Bonus to Intelligence Secondary Effect: Adds an additional 1 point of magnetometric sensor strength to piloted ship
Low-grade Spur Epsilon
This social adaptation chip has been modified by Gallente scientists for use by their elite officers. Primary Effect: +2 Bonus to Charisma Secondary Effect: Adds an additional 1 point of magnetometric sensor strength to piloted ship
Low-grade Spur Gamma
This neural boost has been modified by Gallente scientists for use by their elite officers. Primary Effect: +2 Bonus to Willpower Secondary Effect: Adds an additional 1 point of magnetometric sensor strength to piloted ship
Low-grade Spur Omega
This implant does nothing in and of itself, but when used in conjunction with other low-grade Spur implants it will boost their effect. 40% bonus to the strength of all low-grade Spur implant secondary effects. Not cumulative with high-tier Spur implant set.
Low-grade Talisman Alpha
This ocular filter has been modified by Blood Raider scientists for use by their elite officers. Primary Effect: +2 bonus to Perception Secondary Effect: 1% reduction in the duration of modules requiring the Capacitor Emission Systems skill Set Effect: 2.5% bonus to the strength of all Talisman implant secondary effects
Low-grade Talisman Beta
This memory augmentation has been modified by Blood Raider scientists for use by their elite officers. Primary Effect: +2 bonus to Memory Secondary Effect: 2% reduction in the duration of modules requiring the Capacitor Emission Systems skill Set Effect: 2.5% bonus to the strength of all Talisman implant secondary effects
Low-grade Talisman Delta
This cybernetic subprocessor has been modified by Blood Raider scientists for use by their elite officers. Primary Effect: +2 bonus to Intelligence Secondary Effect: 4% reduction in the duration of modules requiring the Capacitor Emission Systems skill Set Effect: 2.5% bonus to the strength of all Talisman implant secondary effects
Low-grade Talisman Epsilon
This social adaption chip has been modified by Blood Raider scientists for use by their elite officers. Primary Effect: +2 bonus to Charisma Secondary Effect: 5% reduction in the duration of modules requiring the Capacitor Emission Systems skill Set Effect: 2.5% bonus to the strength of all Talisman implant secondary effects
Low-grade Talisman Gamma
This neural boost has been modified by Blood Raider scientists for use by their elite officers. Primary Effect: +2 bonus to Willpower Secondary Effect: 3% reduction in the duration of modules requiring the Capacitor Emission Systems skill Set Effect: 2.5% bonus to the strength of all Talisman implant secondary effects
Low-grade Talisman Omega
This implant does nothing in and of itself, but when used in conjunction with other Talisman implants it will boost their effect. 10% bonus to the strength of all Talisman implant secondary effects.
Low-grade Talon Alpha
This ocular filter has been modified by Caldari scientists for use by their elite officers. Primary Effect: +2 Bonus to Perception Secondary Effect: Adds an additional 1 point of gravimetric sensor strength to piloted ship
Low-grade Talon Beta
This memory augmentation has been modified by Caldari scientists for use by their elite officers. Primary Effect: +2 Bonus to Memory Secondary Effect: Adds an additional 1 point of gravimetric sensor strength to piloted ship
Low-grade Talon Delta
This cybernetic subprocessor has been modified by Caldari scientists for use by their elite officers. Primary Effect: +2 Bonus to Intelligence Secondary Effect: Adds an additional 1 point of gravimetric sensor strength to piloted ship
Low-grade Talon Epsilon
This social adaptation chip has been modified by Caldari scientists for use by their elite officers. Primary Effect: +2 Bonus to Charisma Secondary Effect: Adds an additional 1 point of gravimetric sensor strength to piloted ship
Low-grade Talon Gamma
This neural boost has been modified by Caldari scientists for use by their elite officers. Primary Effect: +2 Bonus to Willpower Secondary Effect: Adds an additional 1 point of gravimetric sensor strength to piloted ship
Low-grade Talon Omega
This implant does nothing in and of itself, but when used in conjunction with other low-grade Talon implants it will boost their effect. 40% bonus to the strength of all low-grade Talon implant secondary effects. Not cumulative with high-tier Talon implant set.
Low-grade Virtue Alpha
This ocular filter has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +2 bonus to Perception Secondary Effect: 1% bonus to scan strength of probes Set Effect: 2.5% bonus to the strength of all Virtue implant secondary effects
Low-grade Virtue Beta
This memory augmentation has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +2 bonus to Memory Secondary Effect: 2% bonus to scan strength of probes Set Effect: 2.5% bonus to the strength of all Virtue implant secondary effects
Low-grade Virtue Delta
This cybernetic subprocessor has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +2 bonus to Intelligence Secondary Effect: 4% bonus to scan strength of probes Set Effect: 2.5% bonus to the strength of all Virtue implant secondary effects
Low-grade Virtue Epsilon
This social adaptation chip has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +2 bonus to Charisma Secondary Effect: 5% bonus to scan strength of probes Set Effect: 2.5% bonus to the strength of all Virtue implant secondary effects
Low-grade Virtue Gamma
This neural boost has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +2 bonus to Willpower Secondary Effect: 3% bonus to scan strength of probes Set Effect: 2.5% bonus to the strength of all Virtue implant secondary effects
Low-grade Virtue Omega
This implant does nothing in and of itself, but when used in conjunction with other Virtue implants it will boost their effect. 10% bonus to the strength of all Virtue implant secondary effects.
Lucent Compound
Precious mineral compounds can be reprocessed into multiple minerals.
Luminous Kernite
Prophets tell of the mystical nature endowed in luminous kernite. To the rest of us, it's an average looking ore that has 5% more yield than normal kernite and can make you rich if you mine it 24/7 and live to be very old. Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen. Available primarly in low and null security status and wormhole systems.
Lump of Carbon
A lump of carbon is occasionally given to naughty children in lieu of a gift during the end of year holidays. Perhaps you have been a naughty capsuleer?
Lustering Alloy
Precious alloys can be reprocessed into multiple minerals.
Lustrous Hedbergite
This extremely rare and valuable variant of hedbergite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hedbergite when reprocessed. Hedbergite is sought after for its high concentration of Pyerite and Nocxium.
M-36 Enduring Warp Disruption Field Generator
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect. The generator has several effects upon the parent ship whilst active. It increases its signature radius and also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca). Note: Can only be fitted to the Heavy Interdiction Cruisers.
M51 Benefactor Compact Shield Recharger
Improves the recharge rate of the shield.
Machariel
While its utilitarian look may not give much of an indication, many are convinced that the Machariel is based on an ancient Jovian design uncovered by the Angel Cartel in one of their extensive exploratory raids into uncharted territory some years ago. Whatever the case may be, this behemoth appeared on the scene suddenly and with little fanfare, and has very quickly become one of the Arch Angels' staple war vessels.
Machariel Amaranthine Mantle SKIN
This nanocoating is a prestige livery designed for the elite attendees of the Guardian's Gala and is a companion piece to the 'Amaranthine Divide' facial augmentation. A mantle of amaranthine desire adorns the flanks of any ship using this romantically charged nanocoating from the Guardian Angels.
Machariel Angel's Hex SKIN
The Angel's Hex pattern of nanocoating originated as a livery for the Angel 4700 range of luxury personal atmospheric flyers made by the Hex Aerodynamix corporation, a subsidiary of the Roden Shipyards industrial conglomerate. In a promotional campaign, relying on the large followings of capsuleers among baseliner populations, the nanocoating was made available in a spaceship format for certain popular capsuleer vessels.
Machariel Deathglow Hunters SKIN
The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace. The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade.
Machariel Empyrean Outlaws SKIN
In chaos, opportunity. In death, profit. Take what's yours, burn the rest. Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
Machariel Eros Blossom SKIN
Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.
Machariel Glacial Drift SKIN
Machariel Heartsurge SKIN
Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.
Machariel Luminae Polaris SKIN
Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena.
Machariel Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Machariel Red Stargazer SKIN
Achur spiritualism takes many forms, and influences many aspects of their culture, but aside from the monastic orders of Achura (Saisio III), it rarely approaches the level of organized religion. The Stargazers are an example of a particular form of popular Achur spiritualism that eschews supernatural revelation in favor of a philosophy that aims to understand the world through observation and contemplation of the stars. Using visionary interpretations based on a kind of "as above, so below" thinking, the Stargazers emphasize awareness of the surrounding universe and understanding of the living world beyond the self. Some seasons are traditionally considered more propitious than others for viewing certain types of stars. The season that falls early in the YC year, which can shift around relative to the standard calendar, is called the "Season of Red Stargazing" and is considered the proper time for viewing red-colored stars. This season is also one of many festivals, although the Red Stargazing festival is particularly popular.
Machariel Serpentis SKIN
Machariel Spirit SKIN
Machariel Versus Blueforce SKIN
Machariel Versus Redforce SKIN
Mackinaw
The exhumer is the second generation of mining vessels created by ORE. Exhumers, like their mining barge cousins, were each created to excel at a specific function, the Mackinaw's being storage. A massive ore hold allows the Mackinaw to operate for extended periods without requiring as much support as other exhumers. Exhumers are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.
Mackinaw Amarr Industrial Livery SKIN
Mackinaw Angel Industrial Livery SKIN
Mackinaw Blood Raider Industrial Livery SKIN
Mackinaw Blueprint
Mackinaw Caldari Industrial Livery SKIN
Mackinaw Claim Foreman SKIN
Mackinaw Digmaster Blazon SKIN
Mackinaw Gallente Industrial Livery SKIN
Mackinaw Glacial Drift SKIN
Mackinaw Guristas Industrial Livery SKIN
Mackinaw Lodestrike SKIN
To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.
Mackinaw Minmatar Industrial Livery SKIN
Mackinaw Morphite Shine SKIN
Mackinaw Nocx Rush SKIN
Mackinaw Paydirt Prospector SKIN
Mackinaw Radioactives Reclamation SKIN
Extraction and processing of radioactive materials for use in industry can be difficult and hazardous work at best, with many standard mining techniques often treating such materials as waste byproducts that are better disposed of in space. Always on the look out for ways to increase the profitability of their mining and materials harvesting operations, ORE has established a specialist Radioactives Reclamation unit, equipped with dedicated harvesting and transport ships, to exploit dangerous and difficult to work radioactive materials. The heavy-industrial ships and transport vessels of ORE's Radioactives Reclamation unit are recognisable for their holographic warning markings and vivid "radioactive green" highlights on a more standard blue and grey livery.
Mackinaw Rockbreaker Pioneers SKIN
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Mackinaw Rosada Dawn SKIN
Mackinaw Sansha Industrial Livery SKIN
Maelstrom
With the Maelstrom, versatility is the name of the game. Its defensive capabilities make it ideally suited for small raid groups or solo work, while its 8 turret hardpoints present opportunities for untold carnage on the fleet battlefield.
Maelstrom Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Maelstrom Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Maelstrom Blue Tiger SKIN
Maelstrom Blueprint
Maelstrom Capsuleer Day XVII SKIN
Capsuleers were given independent licenses 17 years ago and the YC122 celebrations mark this latest anniversary of the start of the Capsuleer Age with the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVII is a moment of celebration for "The Elite" pilots even as the threat of invasion from the Triglavian Collective looms. CONCORD and the core empires of New Eden surely hope to persuade the ranks of independent capsuleers to join the struggle against the implacable and inscrutable foe.
Maelstrom Capsuleer Elite XIX SKIN
The Capsuleers are considered an elite group across New Eden and this unique nanocoating marks that status on Capsuleer Day XIX. The YC124 celebrations of Capsuleer Day mark the 19th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XIX is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Maelstrom Chainbreaker Khumaak SKIN
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).
Maelstrom Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Maelstrom Exoplanets Hunter SKIN
Maelstrom Firewall Breach SKIN
Maelstrom Glacial Drift SKIN
Maelstrom Hazard Control SKIN
Maelstrom Krusual SKIN
Maelstrom Nefantar SKIN
Maelstrom Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Maelstrom Spirit SKIN
Maelstrom Tronhadar Ink SKIN
Maelstrom Valklear Glory SKIN
Magic Crystal Ball
Allows you to see into the future, albeit rather murkily. Warning: Side-effects may include speculation, jumping to conclusions, overanalysis, misunderstandings, unwarranted assumptions, endless discussions, baseless concerns, undue panic, virtual stampedes, threadnaughts, premature pod ejection and unneeded stress. USE WITH CAUTION.
Magma Mercoxit
Though it floats through the frigid depths of space, magma mercoxit's striking appearance and sheen gives it the impression of bubbling magma. If this visual treasure wasn't enticing enough, the 5% higher yield certainly attracts admirers. Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral. Available primarly in null security status star systems.
Magnate
This Magnate-class frigate is one of the most decoratively designed ship classes in the Amarr Empire, considered to be a pet project for a small, elite group of royal ship engineers for over a decade. The frigate's design has gone through several stages over the past decade, and new models of the Magnate appear every few years. The most recent versions of this ship – the Silver Magnate and the Gold Magnate – debuted as rewards in the Amarr Championships in YC105, though the original Magnate design is still a popular choice among Amarr pilots.
Magnate Ardishapur SKIN
Magnate Aspirant Explorer SKIN
This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Explorer. Explorers are the cartographers and archaeologists of New Eden. These adventurers delve deep in search of hidden relics, data vaults, and pirate strongholds. With specialist probes explorers can also discover shortcuts allowing fleets to move across the New Eden by way of wormholes. Everyone wants to be friends with a good explorer.
Magnate Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Magnate Blueprint
Magnate Cold Iron SKIN
Magnate Exoplanets Hunter SKIN
Magnate Glacial Drift SKIN
Magnate Headhunter SKIN
Magnate Ironblood SKIN
Magnate Navy Issue
The Magnate's history as a pet project of imperial engineers affected by the fashions and foibles of Amarr nobles has been brought under control by a rejuvenated Ministry of War and an Imperial Navy with very definite opinions as to the requirements for a naval scout and exploration frigate. To that end, dedicated processing capacity for scan probe launchers has been included together with improved energy weapon systems. The Imperial Navy has no interest in salvaging until it has swept the enemy from space and has happily sacrificed specialized salvaging systems.
Magnate Navy Issue Ironblood SKIN
Magnate Navy Issue Order of Tetrimon SKIN
Magnate Navy Issue Sanguinary Savant SKIN
Among their people, the practice of identifying and deifying savants has been part of Sani Sabik life for over a thousand years, but has in more recent times taken a back seat as the Blood Raiders in particular have widened their pursuits to the acquisition, inspection, and manipulation of blood, with this becoming their core focus. The only remaining echoes of the lauding of savants are in the near worship of Omir Sarikusa and in the unstated but general belief among the Sani Sabik that each and every one of them is a savant of New Eden, having all in one way or another been the beneficiaries of the blood rituals.
Magnate Navy Issue Semiotique Superluminal SKIN
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Magnate Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Magnate Purity of the Throne SKIN
Magnate Raata Sunset SKIN
Magnate Sarum SKIN
Magnate Semiotique Superluminal SKIN
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Magnate Serene Hao SKIN
In the Achuran way of living Serene Senism, the concept of "Hao" represents the unconquered vastness of the sky, a suitable theme for the exploration-oriented Magnate. The Achura have a rich cultural heritage that is more diverse than outsiders may realize, the philosopher Sen Taysun spent much of his time travelling from monastery to monastery, climbing some of the highest peaks of the planet Achura (Saisio III) in order to experience the different traditions of the many contemplative orders of the world. Sen Taysun found particular solace and inspiration in the austere yet profoundly optimistic views of the collectivist monks of the Serene Mountain Monastery. The philosopher later developed a way of living that became popular with the middle classes of various Achura states, and provided a foundation for a developing rule of law that would succeed the warlordism that dominated Achuran politics.
Magnate Tash-Murkon SKIN
Magnate Versus Blueforce SKIN
Magnate Warp Convergence SKIN
This nanocoating is apparently designed to evoke the strangeness and wonder of the paradoxical spacetime environments, and the effects within them, discovered in early YC124. The nanocoating is an example of one created by a specialist expert system oriented towards creative work. Recent data from the peculiar warp paradoxes located in New Eden was used by the expert system to create this design. It is rumored that the expert system has subsequently had to be forcibly terminated and destroyed by order of CONCORD.
Magnetic Field Stabilizer I
Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Magnetic Field Stabilizer I Blueprint
Magnetic Field Stabilizer II
Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Magnetometric Backup Array I Blueprint
Magnetometric ECM I
Projects a low intensity field of ionized particles to disrupt the effectiveness of enemy sensors. Very effective against the Magnetometric-based sensors used by Gallente, Serpentis, ORE and SoE ships.
Magnetometric ECM I Blueprint
Magnetometric ECM II
Projects a low intensity field of ionized particles to disrupt the effectiveness of enemy sensors. Very effective against the Magnetometric-based sensors used by Gallente, Serpentis, ORE and SoE ships.
Magnetometric Sensor Cluster
Sensor Component used primarily in Gallente ships. A component in various other technology as well.
Magnetometric Sensor Cluster Blueprint
Magnetometric Sensor Compensation
Skill at hardening Magnetometric Sensors against hostile Electronic Counter Measure modules. 4% improved Magnetometric Sensor Strength per skill level. Magnetometric Sensors are primarily found on Gallente, Serpentis, ORE, and Sisters of EVE ships.
Magnetometric-FTL Interlink Communicator
Gallente ship designs use magnetometric-based sensors as their primary means of building a picture of the local space environment. The Magnetometric-FTL Interlink Communicator is used to tie high-frequency, high-resolution Gallente sensor data directly into the FTL communications channels used by Federation Navy fleets.
Magnetometric-FTL Interlink Communicator Blueprint
Magpulse Thruster
Propulsion Component used primarily in Caldari ships. A component in various other technology as well.
Magpulse Thruster Blueprint
Magus
Command Destroyers represent a versatile addition to fleets of all sizes. Being the smallest and most agile platforms for Command Burst technology positions them as the premier support option for fast-moving wolf packs. Unique access to Micro Jump Field Generators also allows them to perform maneuvers that rapidly reposition other ships, be they friend or foe.
Magus Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Magus Exoplanets Hunter SKIN
Magus Glacial Drift SKIN
Magus Glittering Dream SKIN
The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. A major tourist attraction, the sparkling slabs of the Crystal Boulevard obscure a deep, dark purpose as beneath it lies the continuity of government and military command bunker complex for the planet of Gallente Prime. Similarly, the towering triple helix spire of the Glittering Dream nightclub, fashioned without and within from expensive crystalline carbonides, appears to be just a high-class nightclub. Here though is where the political, military, business and even criminal elite of Luminaire meet to discuss their most secret affairs in assurance of privacy and confidentiality.
Magus Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Magus Kopis Edge SKIN
Magus Serpentis SKIN
Magus Spirit SKIN
Magus Valimor Legacy SKIN
Mainframe Bit
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Makur's Modified Capacitor Power Relay
Increases capacitor recharge rate at the expense of shield boosting.
Makur's Modified Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Makur's Modified Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Malachite Cytoserocin
Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space.
Malachite Mykoserocin
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.
Malediction
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. Developer: Khanid Innovations In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.
Malediction Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Malediction Blueprint
Malediction Capsuleer Day XV SKIN
Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.
Malediction Cold Iron SKIN
Malediction Crown and Swords SKIN
"As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite." – Theology Council notice of the publication of the Pax e Kilizhi Do, or "Peace of the Two Swords", on the third anniversary of Empress Catiz I's coronation. This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.
Malediction EoM SKIN
Malediction Exoplanets Hunter SKIN
Malediction Glacial Drift SKIN
Malediction Hunter's Quiver SKIN
Malediction Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Malediction Luminaire Rising SKIN
The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet.
Malediction Luminaire Zenith SKIN
The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.
Malediction Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Malediction Purity of the Throne SKIN
Malediction Raata Sunset SKIN
Malediction Star Captain SKIN
Malediction Zydrine Burn SKIN
Zydrine Burn is a potent liquor that is loosely related to the more refined Zydrine Wine, both of these green-hued drinks being produced using rice leaves, a certain portion of the grains, and whatever additives are appropriate to the style of drink. While Zydrine Wine can be an extraordinarily delicate and subtle drink, with the finest generally held to be brewed from the rice plants of Intaki Prime, its more powerful cousin is a somewhat pungent and vividly green brew. Rumors suggest that some versions of Zydrine Burn use as ingredients effluent from Quafe production, liquefied fedo scent glands, or even the notorious protein delicacies in powdered form. Whatever the case, a market for this harshly memorable liquor has sprung up among space workers of all kinds, and few space station bars lack a bottle or two of the stuff. Among planetary populations the brew has a more notorious reputation, popularly considered the tipple of underclasses, criminals, and ruthless capsuleer pirates.
Malfunctioning Armor Nanobot
Recovered from amongst the debris of a Sleeper facility, this ancient device is locked into a slow decline. Just one of these items holds countless nanoassemblers inside, offering a comprehensive view of the finer details in the Sleeper's defensive systems. Unfortunately, a great deal of the assemblers inside this one have fused together, causing a terminal chain reaction inside the device. Even though it is badly damaged, a skilled scientist could still possibly extract enough information to try and reverse engineer it.
Malfunctioning Hull Section
Found drifting amongst the ruins of a Sleeper compound, these large sections of a Sleeper vessel represent a significant archaeological discovery. The hull itself is an incredibly rare find, tainted only by the condition it is in. Although it was clearly built to survive the stress of space, the countless years of environmental exposure have still taken a heavy toll, stripping from it a great deal of the original functionality. Even despite the damage, it would still make a respectable case study for the Sleeper's vessel construction methods. A skilled scientist could still possibly extract enough information to try and reverse engineer it.
Malfunctioning Power Cores
Taken from amongst countless other ruined devices that cluttered the Sleeper facility once housing them, these ancient Sleeper power cores are still intact, yet extremely defective. Unlocking the technological secrets behind them would be a difficult task in their current state. Only those researchers who are skilled in reverse engineering would have a chance, and even then, not a great one.
Malfunctioning Shield Emitter
This Shield Emitter, while not being totally out of commission doesn't seem to be living up to its full potential. With some tender loving care the parts could be put to good use.
Malfunctioning Thruster Sections
After millennia of exposure to space, these thruster sections have begun to wear significantly, offering only a limited example of their full functionality. The modular design of Sleeper propulsion systems is still observable however, and is notably similar to that of the empires, only deviating in a few interesting areas. A determined and lucky researcher could still successfully reverse engineer something useful from this, but they would certainly stand a better chance with a more functional design.
Malfunctioning Weapon Subroutines
This collection of electronic devices represents the core of the computerized functionality behind the Sleeper weapons systems. An amalgam of advanced calibration and tracking devices, they are the driving force behind the frightening accuracy and efficiency of Sleeper armaments. The subroutines have been coded into various devices which were then secreted away inside an ultra-hard metallofullerene alloy container. A small tear in the container's seal has exposed them to centuries of radiation however, leaving them barely functional. Even despite this, a skilled scientist could still possibly extract enough information to reverse engineer one.
Malice
The Malice is an assault frigate design exclusively commissioned as a reward in the ninth Alliance Tournament. Sporting custom metal alloys in its plated carapace, it is one of the most expensive ships ever produced in its class. Far from being a mere ornament, though, the Malice features quality armament systems, strong defensive plating and a massive capacitor, and its vastly augmented facility for energy destabilization makes it a formidable adversary in any engagement.
Maller
Quite possibly the toughest cruiser in the galaxy, the Maller is a common sight in Amarrian Imperial Navy operations. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches.
Maller Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Maller Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Maller Blood Raiders SKIN
Maller Blueprint
Maller Capsuleer Day XVII SKIN
Capsuleers were given independent licenses 17 years ago and the YC122 celebrations mark this latest anniversary of the start of the Capsuleer Age with the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVII is a moment of celebration for "The Elite" pilots even as the threat of invasion from the Triglavian Collective looms. CONCORD and the core empires of New Eden surely hope to persuade the ranks of independent capsuleers to join the struggle against the implacable and inscrutable foe.
Maller Cold Iron SKIN
Maller Exoplanets Hunter SKIN
Maller Glacial Drift SKIN
Maller Hunter's Quiver SKIN
Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.
Maller Imperial Navy SKIN
Maller Ironblood SKIN
Maller Kador SKIN
Maller Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Maller Permaband Roadies SKIN
Pioneers of the "Thukk Rokk" musical subculture, the members of Permaband have been touring far and wide across New Eden for decades. The group always puts on epic spectaculars at its sell-out concerts, often involving truly astounding amounts of pyrotechnics and bizarre stunts. Many roadies are employed on the crew of Permaband, and they travel across New Eden along with the equipment and ships of the Thukk Rokk superstars. With its roots in the nomadic Thukker Tribe serving it well on tour, the band has become something of an institution on the capsuleer music scene, playing to the spaceship pilot elite at their exclusive gatherings around the world of New Eden.
Maller Purity of the Throne SKIN
Maller Raata Sunset SKIN
Maller Sarum SKIN
Maller Scope Syndication YC122 SKIN
The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.
Maller Tash-Murkon SKIN
Maller Versus Blueforce SKIN
Maller War Reserves Lieutenant SKIN
Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant. The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
Maller Zakura Shumyu SKIN
The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Malleus I
Type: Heavy Fighter Role: Heavy Attack Description: The Malleus is purpose designed for anti-capital and anti-structure combat. Pulse Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.
Malleus I Blueprint
Malleus II
Type: Heavy Fighter Role: Heavy Attack Description: The Malleus is purpose designed for anti-capital and anti-structure combat. Pulse Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.
Mamba
Following the well-worn policy of taking Caldari ship designs and radically overhauling them, the Mamba is clearly based on the distinctive hull of the Corax-class destroyer. Guristas leader Korako 'The Rabbit' Kosakami has taken the basic concept of the State's missile destroyer and grafted the signature Guristas drone technology to it. The result is a ship that can fire a blizzard of missiles followed up by small but powerful waves of combat drones.
Mamba Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Mamba Capsuleer Day XXI SKIN
As celebrations unfold for the 21st anniversary of the Capsuleer Age, a looming threat emerges from Abyssal Deadspace. The conflict between the Triglavian Collective and the Drifters spills into New Eden, prompting the Society of Conscious Thought to enlist Capsuleers to act on their behalf. This nanocoating, intricately crafted by the SoCT, serves as a distinctive adornment for those who bravely stepped up for the frontier in Y126.
Mamba Empyrean Outlaws SKIN
In chaos, opportunity. In death, profit. Take what's yours, burn the rest. Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
Mamba Luminae Polaris SKIN
Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena.
Mammoth
The Mammoth is the largest hauler in the Minmatar Republic's light cargo ship fleets. It was designed with aid from the Gallente Federation, making the Mammoth both large and powerful yet also nimble and technologically advanced. A very good buy.
Mammoth Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Mammoth Blue Tiger SKIN
Mammoth Blueprint
Mammoth Capsuleer Day XXI SKIN
As celebrations unfold for the 21st anniversary of the Capsuleer Age, a looming threat emerges from Abyssal Deadspace. The conflict between the Triglavian Collective and the Drifters spills into New Eden, prompting the Society of Conscious Thought to enlist Capsuleers to act on their behalf. This nanocoating, intricately crafted by the SoCT, serves as a distinctive adornment for those who bravely stepped up for the frontier in Y126.
Mammoth Exoplanets Hunter SKIN
Mammoth Fleet Ordnance Spike SKIN
Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank. Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
Mammoth Glacial Drift SKIN
Mammoth Hazard Control SKIN
Mammoth Lodestrike SKIN
To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.
Mammoth Nefantar SKIN
Mammoth Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Mammoth Tronhadar Ink SKIN
Mammoth Valklear Glory SKIN
Manifest – Cargo 118/01/06 – CLEARENCE 1B
>> 85,000 – FROZEN FOOD >> 72,000 – WHEAT >> 12,200 – SMALL ARMS >> 10,400 – TOBACCO >> UNDISCLOSED CONTAINER – SECURE >> UNDISCLOSED CONTAINER – SECURE >> UNDISCLOSED CONTAINER – SECURE >> 656,300 – ANTIBIOTICS >> 401,300 – SPIRITS >> 8,500 – COMPLEX CARDIAC REGULATOR >> 6,800 – HELIX POWERGRID MODULE >> 600 – NEO PILOT DROPSUIT – KC101 >> 600 – SUBCOMPACT TEBS DIAGNOSTICS KIT >> UNDISCLOSED CONTAINER – ARMORED >> UNDISCLOSED CONTAINER – ARMORED >> UNDISCLOSED CONTAINER – ARMORED >> UNDISCLOSED CONTAINER – ARMORED >> UNDISCLOSED CONTAINER – ARMORED
Mannar Hair Gel
How many tubs of this stuff does one Mannar need to turn his hair into a perfect pyramid?
Manticore
Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance. Developer: Lai Dai Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships.
Manticore Aurora Universalis SKIN
Manticore Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Manticore Blue Tiger SKIN
Manticore Blueprint
Manticore Exoplanets Hunter SKIN
Manticore Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Manticore Glacial Drift SKIN
Manticore Matigu Seabeast SKIN
Manticore Raata Sunset SKIN
Manticore State Police SKIN
The Caldari State Police is one of the few law enforcement organizations that conducts operations across Caldari territory, working alongside Caldari Customs and the Business Tribunal Audit & Investigation Branch, known as the "Audit Tribunes". Originating as the planetary police force of Caldari Prime, during the period of Caldari membership of the Federation, the Caldari Police Guards played a key role in evacuating millions during the Caldari-Gallente War. This guaranteed the continued existence of the agency as the Caldari State Police, even in the new Caldari order of a fully corporate state. The Caldari State Police found its niche in the interstellar nature of the Caldari State and is often used by the many smaller corporations and multistellar businesses that require a law enforcement agency that can operate across megacorporate territorial lines. The bulk of the State Police's income is derived from such policing and security work, but it retains Chief Executive Panel funding and the "Big 8" oversight that comes with it. Occasionally, the megacorporations may call in the State Police to resolve some matter they wish to keep at arms length. Actual disputes between megacorps remain the almost exclusive preserve of the CBT and its Audit Tribunes.
Manticore Steel Cardinal SKIN
Manticore Vitalshift EGO SKIN
[Incoming commercial broadcast...] Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology. EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy. The Vitalshift from Ishukone. Feel the pulse, see the future.
Manticore Wiyrkomi SKIN
Manticore Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Mantis I
Type: Heavy Fighter Role: Heavy Attack Description: The Mantis is purpose designed for anti-capital and anti-structure combat. Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.
Mantis I Blueprint
Mantis II
Type: Heavy Fighter Role: Heavy Attack Description: The Mantis is purpose designed for anti-capital and anti-structure combat. Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.
Manufacturing Tools
Tools used in various construction projects, such as ship, module or ground vehicle manufacturing.
Manufacturing Union's Placard
A solid morphite placard produced in celebration of the Secure Commerce Commission’s official recognition of the Manufacturing Workers Union on July 22nd, YC115.
Marauders
Skill for the operation of Marauders.
Marines
When war breaks out, the demand for transporting military personnel on site can exceed the grasp of the military organization. In these cases, the aid from non-military spacecrafts is often needed.
Mark I Compact Capacitor Flux Coil
Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage.
Mark I Compact Capacitor Power Relay
Increases capacitor recharge rate at the expense of shield boosting.
Mark I Compact Power Diagnostic System
Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
Mark I Compact Reactor Control Unit
Boosts power core output.
Mark I Compact Reinforced Bulkheads
Increases structural hit points while reducing agility and cargo capacity.
Mark I Compact Shield Flux Coil
Increases shield recharge rate while lowering the maximum shield capacity.
Mark I Compact Shield Power Relay
Diverts power from the capacitors to the shields, thereby increasing the shield recharge rate.
Marketing
Skill at selling items remotely. Each level increases the range from the seller to the item being sold. Level 1 allows for the sale of items within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for sale of items located anywhere within current region.
Marshal
The venerable Marshal series of battleships have made up the backbone of CONCORD's fleets for a century, in various marks and iterations of a design originally built around the subframe and keel of the Amarr Empire's Apocalypse-class battleship. The appearance of a response force led by Marshal-class battleships invariably ends in the destruction of criminals and terrorists daring to try their luck in high-security space. Over the course of the Drifter Crisis, the Directive Enforcement Department assessed that the aged design, improved only incrementally over the decades, could no longer meet the challenges facing CONCORD. The Marshal was therefore included in CONCORD Aerospace's "Force Majeure Program" to develop enhanced and totally overhauled versions of its core inventory of police action and combat vessels. While CONCORD Aerospace successfully upgraded the Marshal and other DED vessels with hyper-advanced technology, the program became a severe drain on CONCORD's resources. Consequently, the Inner Circle authorized a limited release of the Marshal, stripped of CONCORD's advanced rapid-deployment and electronic warfare suites, to the capsuleer market via authorized dealers.
Marshal Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Marshal BlackIce Derailers SKIN
Awarded to capsuleers by CONCORD's Department for Enforcement of Restrictions on Artificial Intelligence and Life (DERAIL) for exemplary service against criminals using illegal AIs. Due to the existential risks of strong artificial intelligence, a large part of CONCORD's work involves investigating and combatting the development and use of powerful AIs by renegades and criminals in New Eden. No single division or section of CONCORD's vast apparatus is responsible for all aspects of counter-AI operations and a variety of units fight against AI threats under CONCORD's authority. DERAIL is a relatively prominent CONCORD division that focuses its efforts on illegal use of AI technology across New Eden. The department's so-called "Derailers" are organized into a number of sections specialized in combatting threats emerging from renegade use of unrestricted AI. The BlackIce Derailers are a CONCORD unit specializing in combatting the threats from illegal use of unrestricted AI in space and space-based facilities. The unit was formed by Colonel Tiko Zoar in YC105, during the explosion in space-industrial activity that followed licensing of independent capsuleers. Originally a DED police flotilla put in place to combat illegal use of AIs by capsuleers, formally the 47th DED Counterforce (AIC), the unit used to be known as "Zoar's Hunters" and took as its badge an image of the commander's faithful Syrikos Hound, Nightjack. By the time CONCORD pulled some of its experienced counter-AI units together into a dedicated command department, Colonel Tiko Zoar and his hound Nightjack were dead. The pair were killed aboard their ship during a raid, when a suspected AI-enhanced mining operation turned out to be part of a sophisticated and powerful rogue drone infestation. The name of the unit changed to the BlackIce Derailers, but the unit badge remained. As one of the elite space operations components of DERAIL, the unit continues to combat the illegal use of unrestricted AIs by criminal space-industrial corporations and renegade capsuleers.
Marshal CONCORD Aerospace 'Prototype' SKIN
Marshal DED 'Alpha Plus' Taskforce SKIN
To evaluate the implications of new cloning technology, that enabled an expanded level of skill uptake for Alpha State capsuleers, the DED established a test-flight taskforce under the codename 'Alpha Plus'. A large number of new recruits to the DED's capsuleer force were drafted from many arms of CONCORD's large military force and took part in the Alpha Plus program. Ships of the Alpha Plus Taskforce, now charged with continuing advanced training of DED personnel accepted for capsuleer duty, bear a variant DED livery of silver grey and light blue.
Marshal DED 'Master-at-Arms' Recruiter SKIN
CONCORD's Directive Enforcement Department is one of the leading military forces of New Eden. As such, the DED is equipped with top-of-the-line ships and its ranks are filled by skilled crews and enforcement troops. The DED recruits from across New Eden and most major cities, colony outposts and space stations will have a DED recruitment and training facility commanded by a Master-at-Arms. When a DED Master-at-Arms travels they are entitled to bear the colors of their office on their ships. A Master-at-Arms is usually provided with a Pacifier-class frigate but the more senior among their ranks can call on powerful vessels such as the Enforcer-class cruiser or the formidable Marshal-class battleship.
Marshal DED Army Reserve SKIN
CONCORD's Directive Enforcement Department is a significant reserve force that grew out of the original CONCORD Assembly Peacekeeping Army (CAPA). Known to most simply as the "CONCORD Army", CAPA's permanent command staff consists of career DED officers while most formations are drawn from the reserves of member states, primarily the "Big 4" core empires of New Eden. DED Army Reserve forces are primarily used for planetary and orbital operations but the division maintains a large fleet for transport, patrol and sentry duties. The fleet is most often used to transport and deploy peacekeepers or conflict monitors, while occasionally serving to enforce blockades against the importation of weapons, or the escalation of conflicts by mercenaries and other outside forces.
Marshal Exoplanets Hunter SKIN
Marshal Fireblade Guerilla SKIN
The Fireblade Guerillas were one of the many groups of fighters involved in the Steroyn Arcologies War on Aice III. These paramilitary forces were generally aligned with nationalist and collectivist political parties vying for control of the three arcologies of the Steroyn region colony. So-called "Blade Guerillas" were the fighting cadres of syndicalist rebels against federal control of the Steroyn colony. Infamous for uncontrolled destruction and brutality, the Steroyn Arcologies War is an episode of Federation history that many would rather forget, representing a complete failure of the Gallente democratic system to prevent a descent into all out civil war in a Colonial Union Dependency. Taking place in the Second Union period of the Federation, the Steroyn Arcologies War is believed by many Federation historians to be a direct consequence of the establishment of FTL communications network, and the first attempts to build a universal Federal democracy using this new technology. The dark irony of this brutal civil war being sparked by social and political forces unleashed by the very infrastructure of Federation democracy is not lost on those who prefer not to dwell on the episode. While one concrete outcome was the replacement of the Union Dependency system in favour of the Independent Colonies framework, the conflict is most remembered by members of a subculture that glorifies the "freedom fighter" guerilla units that variously fought Gallente Union troops, Aice III Planetary Gendarmes, corporation security forces, and inevitably one another for control of the Steroyn Arcologies.
Marshal Firewatch SKIN
Marshal Glacial Drift SKIN
Marshal Iceblade Guerilla SKIN
The Iceblade Guerillas were one of the many groups of fighters involved in the Steroyn Arcologies War on Aice III. These paramilitary forces were generally aligned with nationalist and collectivist political parties vying for control of the three arcologies of the Steroyn region colony. So-called "Blade Guerillas" were the fighting cadres of syndicalist rebels against federal control of the Steroyn colony. Infamous for uncontrolled destruction and brutality, the Steroyn Arcologies War is an episode of Federation history that many would rather forget, representing a complete failure of the Gallente democratic system to prevent a descent into all out civil war in a Colonial Union Dependency. Taking place in the Second Union period of the Federation, the Steroyn Arcologies War is believed by many Federation historians to be a direct consequence of the establishment of FTL communications network, and the first attempts to build a universal Federal democracy using this new technology. The dark irony of this brutal civil war being sparked by social and political forces unleashed by the very infrastructure of Federation democracy is not lost on those who prefer not to dwell on the episode. While one concrete outcome was the replacement of the Union Dependency system in favour of the Independent Colonies framework, the conflict is most remembered by members of a subculture that glorifies the "freedom fighter" guerilla units that variously fought Gallente Union troops, Aice III Planetary Gendarmes, corporation security forces, and inevitably one another for control of the Steroyn Arcologies.
Marshal Red Stargazer SKIN
Achur spiritualism takes many forms, and influences many aspects of their culture, but aside from the monastic orders of Achura (Saisio III), it rarely approaches the level of organized religion. The Stargazers are an example of a particular form of popular Achur spiritualism that eschews supernatural revelation in favor of a philosophy that aims to understand the world through observation and contemplation of the stars. Using visionary interpretations based on a kind of "as above, so below" thinking, the Stargazers emphasize awareness of the surrounding universe and understanding of the living world beyond the self. Some seasons are traditionally considered more propitious than others for viewing certain types of stars. The season that falls early in the YC year, which can shift around relative to the standard calendar, is called the "Season of Red Stargazing" and is considered the proper time for viewing red-colored stars. This season is also one of many festivals, although the Red Stargazing festival is particularly popular.
Marshal SARO 'Black Troop' SKIN
Mass Production
Allows the operation of multiple factories. Ability to run 1 additional manufacturing job per level.
Mass Reactions
Allows the operation of multiple reactions simultaneously. Ability to run 1 additional reaction job per level.
Massive Scordite
Massive Scordite was the stuff of legend in the early days of space exploration, due to a 10% higher mineral yield than standard scordite. Though it has long since been taken over in value by other ores it still has a special place in the hearts of veteran miners. Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers. Available primarily in high security status star systems.
Master-at-Arms Cerebral Accelerator
CONCORD's Directive Enforcement Department is one of the leading military forces of New Eden. The DED recruits from across New Eden and most major cities, colony outposts and space stations will have a DED recruitment and training facility commanded by a Master-at-Arms. A special-issue cerebral accelerator is available to the Master-at-Arms for use at their discretion in training of recruits. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid uptake of skill-related neural data.
Mastodon
Developer: Thukker Mix Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space.
Mastodon Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Mastodon Blue Tiger SKIN
Mastodon Blueprint
Mastodon Exoplanets Hunter SKIN
Mastodon Glacial Drift SKIN
Mastodon Hazard Control SKIN
Mastodon Justice SKIN
Mastodon Lodestrike SKIN
To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.
Mastodon Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Mastodon Tronhadar Ink SKIN
Mastodon Valklear Glory SKIN
Matari Word Calendar
Many Minmatar still speak Amarish as their first language, even more so since the return of the Nefantar and Starkmanir, and "Republic Matari" is considered an unsatisfactory reconstruction of the common language of the old Minmatar Empire. All tribes are concerned to address this cultural issue and wish to live and speak according to their true heritage. (Though the suggestion from the Krusual that all Minmatar adopt their tribal language, which remains almost entirely intact due to the Krusual resistance, was politely declined by the other tribes when the Republic was founded.) Due to these concerns, major efforts are underway within the Republic to recover what is possible of all historical tribal languages and dialects, so as to restore them for use in modern Minmatar tribal societies. This calendar comes from an industry born out of that sentiment. There's a new Matari word for each of the 1357 days of the Matar year!
Material Acquisition Strong Box
A strong box belonging to the Material Acquisition corporation.
Maulus
The Maulus is a high-tech vessel, specialized for electronic warfare. It is particularly valued in fleet warfare due to its optimization for sensor dampening technology.
Maulus Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Maulus Blueprint
Maulus Exoplanets Hunter SKIN
Maulus Glacial Drift SKIN
Maulus Inner Zone Shipping SKIN
Maulus Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Maulus Intaki Syndicate SKIN
Maulus Kopis Edge SKIN
Maulus Luminaire Rising SKIN
The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet.
Maulus Navy Issue
The Maulus Navy Issue is the result of the Federation Navy's decision to pivot towards increased support for their Capsuleer allies in the contested low-security constellations across Black Rise and Placid. Borrowing innovative concepts from local pirate bands, Gallente engineers developed a ship capable of extremely powerful warp scrambling alongside respectable combat abilities.
Maulus Navy Issue Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Maulus Navy Issue Exoplanets Hunter SKIN
Maulus Navy Issue Glacial Drift SKIN
Maulus Navy Issue Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Maulus Navy Issue Intaki Syndicate SKIN
Maulus Navy Issue Kopis Edge SKIN
Maulus Navy Issue Luminaire Rising SKIN
The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet.
Maulus Navy Issue Sapphire Sungrazer SKIN
Maulus Navy Issue Spirit SKIN
Maulus Serpentis SKIN
Maulus Spirit SKIN
Maulus Strategic Materiel Defender SKIN
Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics. The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
Maulus Valimor Legacy SKIN
Max Amarria
While not regarded illegal by the Imperial authorities, this alternative compilation of scriptures, teachings and sermons compiled by well-known capsuleer Max Singularity is regarded as improper and sacrilegious by most conservative Amarr organizations.
Meat Popsicle
Scooped from the cold void of space in the wake of the battle of B-R5RB, this unfortunate crew member was one of more than ten million casualties of the largest recorded fleet battle in the history of New Eden. Remarkably well preserved after being exposed to vacuum, this individual stands as a reminder to the fragility of life, and the destructive nature of the capsuleer psyche.
Mechanic Parts
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Mechanical Engineering
Skill and knowledge of Mechanical Engineering and its use in the development of advanced technology. Used in all Starship research as well as hull and armor repair systems. Allows Mechanical Engineering research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Mechanical Engineering per level. Needed for all research and manufacturing operations on related blueprints.
Mechanical Parts
These basic elements of all mechanical hardware can come in virtually any shape and size, although composite or modular functionality is highly advantageous in today's competitive market. Factories and manufacturers take these parts and assemble them into finished products, which are then sold on the market.
Mechanics
Skill at maintaining the mechanical components and structural integrity of a spaceship. 5% bonus to structure hit points per skill level.
Medical Report 0401A – 117/01/19
>> DB AUTH 90104 >> SECURE ACCESS POINT BRAVO >> PERSONNEL BLOCK – SUB LEVEL 12 – ROOM A113 >>ENTRY CLEARED Subject shows no further signs of motion sickness or neural download corruption after ten seconds consciousness. Cognitive function reaches 99.7% within five seconds of awakening, spatial awareness confirmed with halo response test after five seconds of consciousness. Treatment H22a appears to have resolved prior issues with lapse of cognitive function after neural re-alignment from quantum data transfer. Vital signs appear normal. Given initial testing, will recommend to command that testing is expanded to whole of first subset, and subsequent batches of clones. Currently awaiting approval from 6NJ for phase three testing. Kosakami and Laitanen seem preoccupied, may have to consult General Abraxas. Report Ends.
Medium 'Astrahus' Citadel BPC Token
This reward token signifies that its owner will be gifted a 1 run blueprint copy for a medium sized Astrahus Citadel structure for services rendered to the Upwell Consortium.
Medium 'Canyon' Shield Extender
Increases the maximum strength of the shield.
Medium 'Ditch' Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Medium 'Gattotte' Capacitor Booster
Provides a quick injection of power into the capacitor.
Medium 'Hope' Hull Reconstructor I
Makes use of nano-assembler technology in order to repair damage done to the structure.
Medium 'Integrative' Hull Repair Unit
Makes use of nano-assembler technology in order to repair damage done to the structure.
Medium 'Lone Ranger' Shield Booster
Expends energy to provide a quick boost in shield strength.
Medium 'Notos' Explosive Charge I
Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.
Medium 'Strigoi' Energy Nosferatu
Drains energy from the target ship and adds it to your own. This is a more powerful version designed for cruiser class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Medium 'Vehemence' Shockwave Charge
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Medium ACM Compact Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Medium Algid Energy Administrations Unit I
This ship modification is designed to decrease the CPU need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Medium Algid Energy Administrations Unit I Blueprint
Medium Algid Energy Administrations Unit II
This ship modification is designed to decrease the CPU need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Medium Algid Hybrid Administrations Unit I
This ship modification is designed to decrease the CPU need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Medium Algid Hybrid Administrations Unit I Blueprint
Medium Algid Hybrid Administrations Unit II
This ship modification is designed to decrease the CPU need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Medium Ancillary Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold. Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. Prototype Inferno Module.
Medium Ancillary Current Router I
This ship modification is designed to increase a ship's powergrid capacity.
Medium Ancillary Current Router I Blueprint
Medium Ancillary Current Router II
This ship modification is designed to increase a ship's powergrid capacity.
Medium Ancillary Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold. Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. Prototype Inferno Module.
Medium Ancillary Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold. Note: Can use Cap Booster 50, 75 and 100 as fuel. Reloading time is 60 seconds. Prototype Inferno Module.
Medium Ancillary Shield Booster
Provides a quick boost in shield strength. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold. Note: Can use Cap Booster 50, 75 and 100 as fuel. Reloading time is 60 seconds. Prototype Inferno Module.
Medium Armor Maintenance Bot I
Armor Maintenance Drone
Medium Armor Maintenance Bot I Blueprint
Medium Armor Maintenance Bot II
Armor Maintenance Drone
Medium Armor Repairer I
This module uses nano-assemblers to repair damage done to the armor of the ship.
Medium Armor Repairer I Blueprint
Medium Armor Repairer II
This module uses nano-assemblers to repair damage done to the armor of the ship.
Medium Artillery Battery
Fires a barrage of large projectiles at those the Control Tower deems its enemies. Very effective at long-range bombardment and packs a punch, but lacks the speed to track fast and up-close targets effectively.
Medium Artillery Battery Blueprint
Medium Artillery Specialization
Specialist training in the operation of advanced medium artillery. 2% bonus per skill level to the damage of medium turrets requiring Medium Artillery Specialization.
Medium Asteroid Ore Compressor I
This module uses ORE's latest materials compression technology to enable compression of harvested asteroid ore by a ship operating with an industrial core. Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet. Activation of a compressor requires any ship using it to have an active industrial core.
Medium Asteroid Ore Compressor I Blueprint
Medium Asymmetric Enduring Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense.
Medium Audit Log Secure Container
This medium audit log container is fitted with a password-protected security lock.
Medium Audit Log Secure Container Blueprint
Medium AutoCannon Battery
Fires a barrage of large projectiles at those the Control Tower deems its enemies. Maintains a consistent spread of fire and is able to track fast-moving targets, but lacks some of the power of its artillery counterpart.
Medium AutoCannon Battery Blueprint
Medium Autocannon Specialization
Specialist training in the operation of advanced medium autocannons. 2% bonus per skill level to the damage of medium turrets requiring Medium Autocannon Specialization.
Medium Automated Structural Restoration
Makes use of nano-assembler technology in order to repair damage done to the structure.
Medium Auxiliary Nano Pump I
This ship modification is designed to increase a ship's armor repairer repair amount at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Medium Auxiliary Nano Pump I Blueprint
Medium Auxiliary Nano Pump II
This ship modification is designed to increase a ship's armor repairer repair amount at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Medium Auxiliary Thrusters I
This ship modification is designed to increase a ship's max velocity at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Medium Auxiliary Thrusters I Blueprint
Medium Auxiliary Thrusters II
This ship modification is designed to increase a ship's max velocity at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Medium Azeotropic Restrained Shield Extender
Increases the maximum strength of the shield.
Medium Bay Loading Accelerator I
This ship modification is designed to increase a ship's missile launchers' rate of fire at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Medium Bay Loading Accelerator I Blueprint
Medium Bay Loading Accelerator II
This ship modification is designed to increase a ship's missile launchers' rate of fire at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Medium Beam Laser Battery
Fires a deep modulated energy beam using large sized frequency crystals at those the Control Tower deems its enemies. Effective at long ranges, but tracks relatively slowly and has a low rate of fire. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Medium Beam Laser Battery Blueprint
Medium Beam Laser Specialization
Specialist training in the operation of advanced medium beam lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Beam Laser Specialization.
Medium Biochemical Reactor Array
This structure has been automatically disabled by CONCORD to make way for newer replacement technology.
Medium Blaster Battery
Fires a barrage of large hybrid slugs at those the Control Tower deems its enemies. Only effective at fairly close ranges, but very deadly in terms of sheer damage output.
Medium Blaster Battery Blueprint
Medium Blaster Specialization
Specialist training in the operation of advanced medium blasters. 2% bonus per skill level to the damage of medium turrets requiring Medium Blaster Specialization.
Medium C5-L Compact Shield Booster
Expends energy to provide a quick boost in shield strength.
Medium Cap Battery I
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
Medium Cap Battery I Blueprint
Medium Cap Battery II
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
Medium Capacitor Booster I
Provides a quick injection of power into the capacitor.
Medium Capacitor Booster I Blueprint
Medium Capacitor Booster II
Provides a quick injection of power into the capacitor.
Medium Capacitor Control Circuit I
This ship modification is designed to increase a ship's capacitor recharge rate.
Medium Capacitor Control Circuit I Blueprint
Medium Capacitor Control Circuit II
This ship modification is designed to increase a ship's capacitor recharge rate.
Medium Cargohold Optimization I
This ship modification is designed to increase a ship's cargo capacity at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Medium Cargohold Optimization I Blueprint
Medium Cargohold Optimization II
This ship modification is designed to increase a ship's cargo capacity at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Medium Clarity Ward Enduring Shield Booster
Expends energy to provide a quick boost in shield strength.
Medium Coaxial Compact Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Medium Command Processor I
This ship modification is designed to increase the number of Command Burst modules that can be equipped to a command-capable ship.
Medium Command Processor I Blueprint
Medium Compact Pb-Acid Cap Battery
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
Medium Compact Vorton Projector
Medium Vorton Projectors are designed to work with medium-hull ships specially engineered to support these potent and high-energy weapons. Originally developed by the Upwell Consortium for use on Keepstar Citadels, the Arcing Vorton Projector is a product of spatiotemporal engineering and a weapon capable of striking multiple targets in rapid succession. To adapt this powerful weapon to ship hulls of any size was no easy feat and required dedicated ship designs. Even then, these weapons cannot be fired using ship capacitors alone and must use one-shot, ultra-high energy Condenser Packs as charges.
Medium Consortium Vorton Projector
Medium Vorton Projectors are designed to work with medium-hull ships specially engineered to support these potent and high-energy weapons. Originally developed by the Upwell Consortium for use on Keepstar Citadels, the Arcing Vorton Projector is a product of spatiotemporal engineering and a weapon capable of striking multiple targets in rapid succession. To adapt this powerful weapon to ship hulls of any size was no easy feat and required dedicated ship designs. Even then, these weapons cannot be fired using ship capacitors alone and must use one-shot, ultra-high energy Condenser Packs as charges.
Medium Core Defense Capacitor Safeguard I
This ship modification is designed to reduce the capacitor need of modules which require shield operation skills at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Medium Core Defense Capacitor Safeguard I Blueprint
Medium Core Defense Capacitor Safeguard II
This ship modification is designed to reduce the capacitor need of modules which require shield operation skills at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Medium Core Defense Charge Economizer I
This ship modification is designed to reduce the power need of all shield upgrade modules at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Medium Core Defense Charge Economizer I Blueprint
Medium Core Defense Charge Economizer II
This ship modification is designed to reduce the power need of all shield upgrade modules at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Medium Core Defense Field Extender I
This ship modification is designed to increase shield capacity at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Medium Core Defense Field Extender I Blueprint
Medium Core Defense Field Extender II
This ship modification is designed to increase shield capacity at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Medium Core Defense Field Purger I
This ship modification is designed to improve shield recharge rate at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Medium Core Defense Field Purger I Blueprint
Medium Core Defense Field Purger II
This ship modification is designed to improve shield recharge rate at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Medium Core Defense Operational Solidifier I
This ship modification is designed to reduce the duration of shield booster cycles at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Medium Core Defense Operational Solidifier I Blueprint
Medium Core Defense Operational Solidifier II
This ship modification is designed to reduce the duration of shield booster cycles at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Medium Degenerative Concussion Bomb I
Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.
Medium Disintegrator Specialization
Specialist training in the operation of advanced Heavy Entropic Disintegrators. 2% bonus per skill level to the damage of medium weapons requiring Medium Disintegrator Specialization.
Medium Drone Control Range Augmentor I
This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Medium Drone Control Range Augmentor I Blueprint
Medium Drone Control Range Augmentor II
This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Medium Drone Durability Enhancer I
This ship modification is designed to increase a ship's drone shield, armor and structure hit points at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Medium Drone Durability Enhancer I Blueprint
Medium Drone Durability Enhancer II
This ship modification is designed to increase a ship's drone shield, armor and structure hit points at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Medium Drone Mining Augmentor I
This ship modification is designed to increase a ship's mining drone yield at the expense of the ship's CPU capacity. Increases the mining yield per cycle of ore mining drones, and speeds up the cycle time of ice harvesting drones. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Medium Drone Mining Augmentor I Blueprint
Medium Drone Mining Augmentor II
This ship modification is designed to increase a ship's mining drone yield at the expense of the ship's CPU capacity. Increases the mining yield per cycle of ore mining drones, and speeds up the cycle time of ice harvesting drones. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Medium Drone Operation
Skill at controlling medium combat drones. 5% bonus to damage of medium drones per level.
Medium Drone Repair Augmentor I
This ship modification is designed to increase a ship's drone repair amount at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Medium Drone Repair Augmentor I Blueprint
Medium Drone Repair Augmentor II
This ship modification is designed to increase a ship's drone repair amount at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Medium Drone Scope Chip I
This ship modification is designed to increase a ship's drone optimal range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Medium Drone Scope Chip I Blueprint
Medium Drone Scope Chip II
This ship modification is designed to increase a ship's drone optimal range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Medium Drone Speed Augmentor I
This ship modification is designed to increase a ship's drone max velocity at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Medium Drone Speed Augmentor I Blueprint
Medium Drone Speed Augmentor II
This ship modification is designed to increase a ship's drone max velocity at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Medium Dynamic Fuel Valve I
This ship modification is designed to reduce the capacitor need of a ship's afterburner and microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Medium Dynamic Fuel Valve I Blueprint
Medium Dynamic Fuel Valve II
This ship modification is designed to reduce the capacitor need of a ship's afterburner and microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Medium Egress Port Maximizer I
This ship modification is designed to reduce a ship's capacitor need for all energy emission modules.
Medium Egress Port Maximizer I Blueprint
Medium Egress Port Maximizer II
This ship modification is designed to reduce a ship's capacitor need for all energy emission modules.
Medium EM Armor Reinforcer I
This ship modification is designed to increase a ship's armor EM resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Medium EM Armor Reinforcer I Blueprint
Medium EM Armor Reinforcer II
This ship modification is designed to increase a ship's armor EM resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Medium EM Shield Reinforcer I
This ship modification is designed to increase the EM resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Medium EM Shield Reinforcer I Blueprint
Medium EM Shield Reinforcer II
This ship modification is designed to increase the EM resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Medium Emission Scope Sharpener I
This ship modification is designed to increase the efficiency of a ship's relic modules.
Medium Emission Scope Sharpener I Blueprint
Medium Emission Scope Sharpener II
This ship modification is designed to increase the efficiency of a ship's relic modules.
Medium EMP Smartbomb I
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Medium EMP Smartbomb I Blueprint
Medium EMP Smartbomb II
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Medium Energy Ambit Extension I
This ship modification is designed to increase the accuracy falloff range of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Medium Energy Ambit Extension I Blueprint
Medium Energy Ambit Extension II
This ship modification is designed to increase the accuracy falloff range of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Medium Energy Burst Aerator I
This ship modification is designed to increase a ship's energy turrets' rate of fire at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Medium Energy Burst Aerator I Blueprint
Medium Energy Burst Aerator II
This ship modification is designed to increase a ship's energy turrets' rate of fire at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Medium Energy Collision Accelerator I
This ship modification is designed to increase the damage output of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Medium Energy Collision Accelerator I Blueprint
Medium Energy Collision Accelerator II
This ship modification is designed to increase the damage output of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Medium Energy Discharge Elutriation I
This ship modification is designed to decrease the capacitor need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Medium Energy Discharge Elutriation I Blueprint
Medium Energy Discharge Elutriation II
This ship modification is designed to decrease the capacitor need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Medium Energy Locus Coordinator I
This ship modification is designed to increase the optimal range of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Medium Energy Locus Coordinator I Blueprint
Medium Energy Locus Coordinator II
This ship modification is designed to increase the optimal range of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Medium Energy Metastasis Adjuster I
This ship modification is designed to increase the tracking speed of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Medium Energy Metastasis Adjuster I Blueprint
Medium Energy Metastasis Adjuster II
This ship modification is designed to increase the tracking speed of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Medium Energy Neutralizer I
Neutralizes a portion of the energy in the target ship's capacitor.
Medium Energy Neutralizer I Blueprint
Medium Energy Neutralizer II
Neutralizes a portion of the energy in the target ship's capacitor.
Medium Energy Nosferatu I
Drains energy from the target ship and adds it to your own. This is a more powerful version designed for cruiser class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Medium Energy Nosferatu I Blueprint
Medium Energy Nosferatu II
Drains energy from the target ship and adds it to your own. This is a more powerful version designed for cruiser class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Medium Energy Turret
Operation of medium energy turret. 5% Bonus to medium energy turret damage per level.
Medium Engine Thermal Shielding I
This ship modification is designed to increase the duration of a ship's afterburner or microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Medium Engine Thermal Shielding I Blueprint
Medium Engine Thermal Shielding II
This ship modification is designed to increase the duration of a ship's afterburner or microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Medium Explosive Armor Reinforcer I
This ship modification is designed to increase a ship's armor explosive resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Medium Explosive Armor Reinforcer I Blueprint
Medium Explosive Armor Reinforcer II
This ship modification is designed to increase a ship's armor explosive resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Medium Explosive Shield Reinforcer I
This ship modification is designed to increase the explosive resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Medium Explosive Shield Reinforcer I Blueprint
Medium Explosive Shield Reinforcer II
This ship modification is designed to increase the explosive resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Medium F-RX Compact Capacitor Booster
Provides a quick injection of power into the capacitor.
Medium F-S9 Regolith Compact Shield Extender
Increases the maximum strength of the shield.
Medium Faction Ammunition Crate
This crate from the black market in military supplies contains a quantity of ammunition rated for medium weapons.
Medium Freight Container
A massive cargo container, used for inter-regional freight; most commonly used in freighter cargo bays.
Medium Freight Container Blueprint
Medium Gas Compressor I
This module uses ORE's latest materials compression technology to enable compression of harvested gas cloud resources by a ship operating with an industrial core. Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet. Activation of a compressor requires any ship using it to have an active industrial core.
Medium Gas Compressor I Blueprint
Medium Ghoul Compact Energy Nosferatu
Drains energy from the target ship and adds it to your own. This is a more powerful version designed for cruiser class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Medium Graviton Smartbomb I
Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.
Medium Graviton Smartbomb I Blueprint
Medium Graviton Smartbomb II
Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.
Medium Gravity Capacitor Upgrade I
This ship modification is designed to increase a ship's scan probe strength.
Medium Gravity Capacitor Upgrade I Blueprint
Medium Gravity Capacitor Upgrade II
This ship modification is designed to increase a ship's scan probe strength.
Medium Gremlin Compact Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Medium Higgs Anchor I
This unique rig generates drag against the energy field of space itself, causing the fitted ship to increase in mass and agility while greatly reducing maximum velocity. This effect also reduces a ship's maximum warp speed, although the impact on warp velocity can be mitigated through skilled use. As a side effect of the increased warp drag, interdiction nullified ships lose the benefits of their nullification while fitted with this rig, causing them to be affected by non-targeted warp disruption like normal vessels. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill. Only one Higgs Anchor can be fitted at a time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Medium Higgs Anchor I Blueprint
Medium Hull Maintenance Bot I
Hull Maintenance Drone
Medium Hull Maintenance Bot I Blueprint
Medium Hull Maintenance Bot II
Hull Maintenance Drone
Medium Hull Repairer I
Makes use of nano-assembler technology in order to repair damage done to the structure.
Medium Hull Repairer I Blueprint
Medium Hull Repairer II
Makes use of nano-assembler technology in order to repair damage done to the structure.
Medium Hybrid Ambit Extension I
This ship modification is designed to increase the accuracy falloff range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Medium Hybrid Ambit Extension I Blueprint
Medium Hybrid Ambit Extension II
This ship modification is designed to increase the accuracy falloff range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Medium Hybrid Burst Aerator I
This ship modification is designed to increase a ship's hybrid turret rate of fire at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Medium Hybrid Burst Aerator I Blueprint
Medium Hybrid Burst Aerator II
This ship modification is designed to increase a ship's hybrid turret rate of fire at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Medium Hybrid Collision Accelerator I
This ship modification is designed to increase a ship's hybrid turret damage at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Medium Hybrid Collision Accelerator I Blueprint
Medium Hybrid Collision Accelerator II
This ship modification is designed to increase a ship's hybrid turret damage at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Medium Hybrid Discharge Elutriation I
This ship modification is designed to reduce the capacitor need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Medium Hybrid Discharge Elutriation I Blueprint
Medium Hybrid Discharge Elutriation II
This ship modification is designed to reduce the capacitor need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Medium Hybrid Locus Coordinator I
This ship modification is designed to increase the optimal range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Medium Hybrid Locus Coordinator I Blueprint
Medium Hybrid Locus Coordinator II
This ship modification is designed to increase the optimal range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Medium Hybrid Metastasis Adjuster I
This ship modification is designed to increase the tracking speed of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Medium Hybrid Metastasis Adjuster I Blueprint
Medium Hybrid Metastasis Adjuster II
This ship modification is designed to increase the tracking speed of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Medium Hybrid Turret
Operation of medium hybrid turrets. 5% Bonus to medium hybrid turret damage per level.
Medium Hydraulic Bay Thrusters I
This ship modification is designed to increase missile velocity at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Medium Hydraulic Bay Thrusters I Blueprint
Medium Hydraulic Bay Thrusters II
This ship modification is designed to increase missile velocity at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Medium Hyperspatial Velocity Optimizer I
This ship modification is designed to increase a ship's warp speed and acceleration at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Medium Hyperspatial Velocity Optimizer I Blueprint
Medium Hyperspatial Velocity Optimizer II
This ship modification is designed to increase a ship's warp speed and acceleration at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Medium I-a Enduring Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Medium I-ax Enduring Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Medium I-b Polarized Structural Regenerator
Makes use of nano-assembler technology in order to repair damage done to the structure.
Medium Ice Harvester Accelerator I
This ship modification is designed to reduce the duration of ice harvester cycles.
Medium Ice Harvester Accelerator I Blueprint
Medium Inductive Compact Remote Capacitor Transmitter
Transfers capacitor energy to another ship.
Medium Industrial Core I
An electronic interface designed to facilitate the deployment of the Porpoise into its industrial configuration. Whilst in the deployed configuration, energy from the Porpoise's engines is channeled into incredible shield defenses, improved mining foreman bursts and significantly enhanced mining drone coordination. Deployed Porpoises also gain the ability to activate medium compressor modules, enabling compression of gas and asteroid ore. Benefits of using this module alongside other modules that affect the same attributes will be subject to diminishing returns. Note: Can only be fitted to the Porpoise industrial command ship.
Medium Industrial Core I Blueprint
Medium Industrial Core II
An electronic interface designed to facilitate the deployment of the Porpoise into its industrial configuration. Whilst in the deployed configuration, energy from the Porpoise's engines is channeled into incredible shield defenses, improved mining foreman bursts and significantly enhanced mining drone coordination. Deployed Porpoises also gain the ability to activate medium compressor modules, enabling compression of gas and asteroid ore. Benefits of using this module alongside other modules that affect the same attributes will be subject to diminishing returns. Note: Can only be fitted to the Porpoise industrial command ship.
Medium Inefficient Hull Repair Unit
Makes use of nano-assembler technology in order to repair damage done to the structure.
Medium Infectious Scoped Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Medium Inverted Signal Field Projector I
This ship modification is designed to increase the effectiveness of fitted remote sensor dampeners at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Medium Inverted Signal Field Projector I Blueprint
Medium Inverted Signal Field Projector II
This ship modification is designed to increase the effectiveness of fitted remote sensor dampeners at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Medium Ionic Field Projector I
This ship modification is designed to increase a ship's targeting range at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Medium Ionic Field Projector I Blueprint
Medium Ionic Field Projector II
This ship modification is designed to increase a ship's targeting range at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Medium Kinetic Armor Reinforcer I
This ship modification is designed to increase a ship's armor kinetic resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Medium Kinetic Armor Reinforcer I Blueprint
Medium Kinetic Armor Reinforcer II
This ship modification is designed to increase a ship's armor kinetic resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Medium Kinetic Shield Reinforcer I
This ship modification is designed to increase the kinetic resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Medium Kinetic Shield Reinforcer I Blueprint
Medium Kinetic Shield Reinforcer II
This ship modification is designed to increase the kinetic resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Medium Knave Scoped Energy Nosferatu
Drains energy from the target ship and adds it to your own. This is a more powerful version designed for cruiser class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Medium Liquid Cooled Electronics I
This ship modification is designed to reduce the CPU need of modules which require the electronics upgrades skill.
Medium Liquid Cooled Electronics I Blueprint
Medium Liquid Cooled Electronics II
This ship modification is designed to reduce the CPU need of modules which require the electronics upgrades skill.
Medium Low Friction Nozzle Joints I
This ship modification is designed to increase a ship's agility at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Medium Low Friction Nozzle Joints I Blueprint
Medium Low Friction Nozzle Joints II
This ship modification is designed to increase a ship's agility at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Medium Memetic Algorithm Bank I
This ship modification is designed to increase the efficiency of a ship's data modules.
Medium Memetic Algorithm Bank I Blueprint
Medium Memetic Algorithm Bank II
This ship modification is designed to increase the efficiency of a ship's data modules.
Medium Mercoxit Mining Crystal Optimization I
This ship modification is designed to increase the yield modifier of those modules using Mercoxit mining crystals.
Medium Mercoxit Mining Crystal Optimization I Blueprint
Medium Micro Jump Drive
The Micro Jump Drive is a module that spools up, then jumps the ship forward 100km in the direction it is facing. Upon arrival, the ship maintains its direction and velocity. Warp scramblers can be used to disrupt the module. Spool up time is reduced by the skill Micro Jump Drive Operation. The Micro Jump Drive was developed by Duvolle Laboratories Advanced Manifold Theory Unit. The drive was conceived by the late Avagher Xarasier, the genius behind several ground-breaking innovations of that era.
Medium Murky Compact Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense.
Medium Nanobot Accelerator I
This ship modification is designed to reduce a ship's armor repair cycle duration at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Medium Nanobot Accelerator I Blueprint
Medium Nanobot Accelerator II
This ship modification is designed to reduce a ship's armor repair cycle duration at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Medium Particle Dispersion Augmentor I
This ship modification is designed to increase the strength of a ship's ECM jammers at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Medium Particle Dispersion Augmentor I Blueprint
Medium Particle Dispersion Augmentor II
This ship modification is designed to increase the strength of a ship's ECM jammers at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Medium Particle Dispersion Projector I
This ship modification is designed to increase the optimal range of a ship's ECM, remote sensor dampeners, weapon disruptors and target painters at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Medium Particle Dispersion Projector I Blueprint
Medium Particle Dispersion Projector II
This ship modification is designed to increase the optimal range of a ship's ECM, remote sensor dampeners, weapon disruptors and target painters at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Medium Plasma Smartbomb I
Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.
Medium Plasma Smartbomb I Blueprint
Medium Plasma Smartbomb II
Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.
Medium Polycarbon Engine Housing I
This ship modification is designed to increase ship's velocity and maneuverability at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Medium Polycarbon Engine Housing I Blueprint
Medium Polycarbon Engine Housing II
This ship modification is designed to increase ship's velocity and maneuverability at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Medium Powergrid Subroutine Maximizer I
This ship modification is designed to reduce a ship's CPU need for all power upgrade modules.
Medium Powergrid Subroutine Maximizer I Blueprint
Medium Powergrid Subroutine Maximizer II
This ship modification is designed to reduce a ship's CPU need for all power upgrade modules.
Medium Precursor Weapon
Operation of medium precursor weapons. 5% Bonus to medium precursor weapon damage per level.
Medium Processor Overclocking Unit I
This ship modification is designed to increase a ship's CPU. Penalty: - 5% Shield Recharge Rate Bonus.
Medium Processor Overclocking Unit I Blueprint
Medium Processor Overclocking Unit II
This ship modification is designed to increase a ship's CPU. Penalty: - 10% Shield Recharge Rate Bonus.
Medium Projectile Ambit Extension I
This ship modification is designed to increase a ship's projectile turret accuracy falloff range at the expense of increased power grid need for projectile weapons. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Medium Projectile Ambit Extension I Blueprint
Medium Projectile Ambit Extension II
This ship modification is designed to increase a ship's projectile turret accuracy falloff range at the expense of increased power grid need for projectile weapons. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Medium Projectile Burst Aerator I
This ship modification is designed to increase a ship's projectile turret rate of fire at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Medium Projectile Burst Aerator I Blueprint
Medium Projectile Burst Aerator II
This ship modification is designed to increase a ship's projectile turret rate of fire at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Medium Projectile Collision Accelerator I
This ship modification is designed to increase a ship's projectile turret damage output at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Medium Projectile Collision Accelerator I Blueprint
Medium Projectile Collision Accelerator II
This ship modification is designed to increase a ship's projectile turret damage output at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Medium Projectile Locus Coordinator I
This ship modification is designed to increase the optimal range of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Medium Projectile Locus Coordinator I Blueprint
Medium Projectile Locus Coordinator II
This ship modification is designed to increase the optimal range of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Medium Projectile Metastasis Adjuster I
This ship modification is designed to increase the tracking speed of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Medium Projectile Metastasis Adjuster I Blueprint
Medium Projectile Metastasis Adjuster II
This ship modification is designed to increase the tracking speed of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Medium Projectile Turret
Operation of medium projectile turrets. 5% Bonus to medium projectile turret damage per level.
Medium Proton Smartbomb I
Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.
Medium Proton Smartbomb I Blueprint
Medium Proton Smartbomb II
Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.
Medium Pulse Laser Battery
Fires a pulsed energy beam using large sized frequency crystals at those the Control Tower deems its enemies. Effective at fairly long ranges, tracks fast and has a higher rate of fire than its beam laser counterpart. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Medium Pulse Laser Battery Blueprint
Medium Pulse Laser Specialization
Specialist training in the operation of advanced medium pulse lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Pulse Laser Specialization.
Medium Radiative Scoped Remote Capacitor Transmitter
Transfers capacitor energy to another ship.
Medium Railgun Battery
Fires a barrage of large hybrid slugs at those the Control Tower deems its enemies. Provides high damage output and is effective at long ranges.
Medium Railgun Battery Blueprint
Medium Railgun Specialization
Specialist training in the operation of advanced medium railguns. 2% bonus per skill level to the damage of medium turrets requiring Medium Railgun Specialization.
Medium Remote Armor Repairer I
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Medium Remote Armor Repairer I Blueprint
Medium Remote Armor Repairer II
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Medium Remote Capacitor Transmitter I
Transfers capacitor energy to another ship.
Medium Remote Capacitor Transmitter I Blueprint
Medium Remote Capacitor Transmitter II
Transfers capacitor energy to another ship.
Medium Remote Hull Repairer I
This module uses nano-assemblers to repair damage done to the hull of the Target ship.
Medium Remote Hull Repairer I Blueprint
Medium Remote Hull Repairer II
This module uses nano-assemblers to repair damage done to the hull of the Target ship.
Medium Remote Repair Augmentor I
This ship modification is designed to reduce the capacitor need for a ship's remote armor repair modules at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Medium Remote Repair Augmentor I Blueprint
Medium Remote Repair Augmentor II
This ship modification is designed to reduce the capacitor need for a ship's remote armor repair modules at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Medium Remote Shield Booster I
Transfers shield power over to the target ship, aiding in its defense.
Medium Remote Shield Booster I Blueprint
Medium Remote Shield Booster II
Transfers shield power over to the target ship, aiding in its defense.
Medium Rocket Fuel Cache Partition I
This ship modification is designed to increase maximum missile flight time at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Medium Rocket Fuel Cache Partition I Blueprint
Medium Rocket Fuel Cache Partition II
This ship modification is designed to increase maximum missile flight time at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Medium Rudimentary Concussion Bomb I
Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.
Medium S95a Scoped Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense.
Medium Salvage Tackle I
This ship modification is designed to increase a ship's chance of salvage retrieval at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Medium Salvage Tackle I Blueprint
Medium Salvage Tackle II
This ship modification is designed to increase a ship's chance of salvage retrieval at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Medium Scoped Vorton Projector
Medium Vorton Projectors are designed to work with medium-hull ships specially engineered to support these potent and high-energy weapons. Originally developed by the Upwell Consortium for use on Keepstar Citadels, the Arcing Vorton Projector is a product of spatiotemporal engineering and a weapon capable of striking multiple targets in rapid succession. To adapt this powerful weapon to ship hulls of any size was no easy feat and required dedicated ship designs. Even then, these weapons cannot be fired using ship capacitors alone and must use one-shot, ultra-high energy Condenser Packs as charges.
Medium Secure Container
This medium container is fitted with a password-protected security lock. Note: The container must be anchored to enable password functionality. Anchoring containers is only possible in solar systems with a security status of 0.7 or lower.
Medium Secure Container Blueprint
Medium Semiconductor Memory Cell I
This ship modification is designed to increase a ship's capacitor capacity.
Medium Semiconductor Memory Cell I Blueprint
Medium Semiconductor Memory Cell II
This ship modification is designed to increase a ship's capacitor capacity.
Medium Sentry Damage Augmentor I
This ship modification is designed to increase a ship's sentry drone damage at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Medium Sentry Damage Augmentor I Blueprint
Medium Sentry Damage Augmentor II
This ship modification is designed to increase a ship's sentry drone damage at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Medium Shield Booster I
Expends energy to provide a quick boost in shield strength.
Medium Shield Booster I Blueprint
Medium Shield Booster II
Expends energy to provide a quick boost in shield strength.
Medium Shield Extender I
Increases the maximum strength of the shield.
Medium Shield Extender I Blueprint
Medium Shield Extender II
Increases the maximum strength of the shield.
Medium Shield Maintenance Bot I
Shield Maintenance Drone
Medium Shield Maintenance Bot I Blueprint
Medium Shield Maintenance Bot II
Shield Maintenance Drone
Medium Ship Assembly Array
A mobile assembly facility where medium sized ships such as Cruisers and Battlecruisers can be manufactured. Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there.
Medium Signal Disruption Amplifier I
This ship modification is designed to reduce a ship's capacitor need for ECM and ECM Burst modules.
Medium Signal Disruption Amplifier I Blueprint
Medium Signal Disruption Amplifier II
This ship modification is designed to reduce a ship's capacitor need for ECM and ECM Burst modules.
Medium Signal Focusing Kit I
This ship modification is designed to increase the scan speed of modules which require the CPU Management skill (cargo scanner, ship scanner and survey scanner), at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Medium Signal Focusing Kit I Blueprint
Medium Signal Focusing Kit II
This ship modification is designed to increase the scan speed of modules which require the CPU Management skill (cargo scanner, ship scanner and survey scanner), at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Medium Solace Scoped Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Medium Standard Container
A standard cargo container, used for common freight.
Medium Standard Container Blueprint
Medium Stasis Drone Augmentor I
This ship modification is designed to increase a ship's stasis web drones' factor of velocity decrease at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Medium Stasis Drone Augmentor I Blueprint
Medium Stasis Drone Augmentor II
This ship modification is designed to increase a ship's stasis web drones' factor of velocity decrease at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Medium Targeting System Subcontroller I
This ship modification is designed to increase a ship's targeting speed at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Medium Targeting System Subcontroller I Blueprint
Medium Targeting System Subcontroller II
This ship modification is designed to increase a ship's targeting speed at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Medium Targeting Systems Stabilizer I
This ship modification is designed to reduce a ship's targeting delay after de-cloaking at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Medium Targeting Systems Stabilizer I Blueprint
Medium Targeting Systems Stabilizer II
This ship modification is designed to reduce a ship's targeting delay after de-cloaking at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Medium Thermal Armor Reinforcer I
This ship modification is designed to increase a ship's armor thermal resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Medium Thermal Armor Reinforcer I Blueprint
Medium Thermal Armor Reinforcer II
This ship modification is designed to increase a ship's armor thermal resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Medium Thermal Shield Reinforcer I
This ship modification is designed to increase the thermal resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Medium Thermal Shield Reinforcer I Blueprint
Medium Thermal Shield Reinforcer II
This ship modification is designed to increase the thermal resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Medium Tracking Diagnostic Subroutines I
This ship modification is designed to increase the effectiveness of fitted weapon disruptors at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Medium Tracking Diagnostic Subroutines I Blueprint
Medium Tracking Diagnostic Subroutines II
This ship modification is designed to increase the effectiveness of fitted weapon disruptors at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Medium Transverse Bulkhead I
This ship modification is designed to increase a ship's total hull hit points at the expense of cargo capacity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Medium Transverse Bulkhead I Blueprint
Medium Transverse Bulkhead II
This ship modification is designed to increase a ship's total hull hit points at the expense of cargo capacity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Medium Trimark Armor Pump I
This ship modification is designed to increase a ship's total armor hit points at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Medium Trimark Armor Pump I Blueprint
Medium Trimark Armor Pump II
This ship modification is designed to increase a ship's total armor hit points at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Medium Vorton Projector
Operation of Medium Arcing Vorton Projector turrets. 5% Bonus to Medium Vorton Projector damage per level.
Medium Vorton Projector (old)
Operation of medium Arcing Vorton Projector turrets. 5% bonus to Medium Vorton Projector damage per skill level.
Medium Vorton Projector I
Medium Vorton Projectors are designed to work with medium-hull ships specially engineered to support these potent and high-energy weapons. Originally developed by the Upwell Consortium for use on Keepstar Citadels, the Arcing Vorton Projector is a product of spatiotemporal engineering and a weapon capable of striking multiple targets in rapid succession. To adapt this powerful weapon to ship hulls of any size was no easy feat and required dedicated ship designs. Even then, these weapons cannot be fired using ship capacitors alone and must use one-shot, ultra-high energy Condenser Packs as charges.
Medium Vorton Projector II
Medium Vorton Projectors are designed to work with medium-hull ships specially engineered to support these potent and high-energy weapons. Originally developed by the Upwell Consortium for use on Keepstar Citadels, the Arcing Vorton Projector is a product of spatiotemporal engineering and a weapon capable of striking multiple targets in rapid succession. To adapt this powerful weapon to ship hulls of any size was no easy feat and required dedicated ship designs. Even then, these weapons cannot be fired using ship capacitors alone and must use one-shot, ultra-high energy Condenser Packs as charges.
Medium Vorton Specialization
Specialist training in the operation of advanced Medium Arcing Vorton Projector turrets. 2% bonus to Medium Vorton projector Damage per skill level.
Medium Warhead Calefaction Catalyst I
This ship modification is designed to increase missile damage at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Medium Warhead Calefaction Catalyst I Blueprint
Medium Warhead Calefaction Catalyst II
This ship modification is designed to increase missile damage at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Medium Warhead Flare Catalyst I
This ship modification is designed to decrease the effect of a target's velocity in avoiding the radius of missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Medium Warhead Flare Catalyst I Blueprint
Medium Warhead Flare Catalyst II
This ship modification is designed to decrease the effect of a target's velocity in avoiding the radius of missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Medium Warhead Rigor Catalyst I
This ship modification is designed to decrease the signature radius factor for missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Medium Warhead Rigor Catalyst I Blueprint
Medium Warhead Rigor Catalyst II
This ship modification is designed to decrease the signature radius factor for missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Medium Warp Core Optimizer I
This ship modification is designed to reduce a ship's capacitor need for initiating warp at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Medium Warp Core Optimizer I Blueprint
Medium Warp Core Optimizer II
This ship modification is designed to reduce a ship's capacitor need for initiating warp at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Medium YF-12a Smartbomb
Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.
Mega Afocal Maser I
A super-heavy beam energy weapon designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Mega Afocal Pulse Maser I
A super-heavy pulse energy weapon designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Mega Anode Particle Stream I
A super-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Mega Anode Pulse Particle Stream I
A super-heavy pulse laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Mega Beam Laser I
A super-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Mega Beam Laser I Blueprint
Mega Beam Laser II
A super-heavy beam laser designed for medium to long range engagements. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam.
Mega Modal Laser I
A super-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Mega Modal Pulse Laser I
A super-heavy pulse laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Mega Modulated Energy Beam I
A super-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Mega Modulated Pulse Energy Beam I
A super-heavy pulse laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Mega Pulse Laser I
A super-heavy pulse laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Mega Pulse Laser I Blueprint
Mega Pulse Laser II
A super-heavy pulse laser designed for medium range engagements. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.
Megacorp Management
Advanced corporation operation. +100 members per level. Note: The CEO must update his corporation through the corporation user interface before the skill takes effect.
Megacorp Transaction Thread
An isolated thread from a series of complex transactions carried out by an unknown Caldari megacorporation. By itself the thread is meaningless but with enough of them, the Federation could begin to establish a chain of transactions that traces the credits back to their source.
Megacyte
An extremely rare mineral found in comets and very occasionally in asteroids that have traveled through gas clouds. Has unique explosive traits that make it very valuable in the armaments industry. May be obtained by reprocessing Arkonor ore and its variations which are available in null security status and wormhole systems. Significant amounts of Megacyte are also present in rare ores like Spodumain, Bezdnacine, and Talassonite. The rare ore Ducinium also contains significant quantities and is found primarily in nullsec and W-space systems containing A0 (Blue Small) stars, as well as surveyed locations on the borders of empire and nullsec space.
Megathron
The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there.
Megathron Abyssal Firestorm SKIN
Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed.
Megathron Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Megathron Awakening YC125 SKIN
In YC105, they awoke again and for the first time. They fought to make their mark amongst the stars, and not even death could keep them from their destiny. Capsuleers of New Eden, come together and honor their legacy, their legend. Join us in lighting up the skies for twenty years of awakenings, and all the awakenings still to come. - Anonymous Announcement of Capsuleer Awakening YC125
Megathron Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Megathron Blueprint
Megathron Deathglow Remnant SKIN
Megathron Exoplanets Hunter SKIN
Megathron Federal Police SKIN
The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies".
Megathron Federate Issue
The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there. The Federate Issue is a unique ship, commissioned by Gallentean president Foiritan as an honorary award given to those individuals whose outstanding achievements benefit the entire Federation.
Megathron Gilded Predator SKIN
This gilded nanocoating denotes the wealth and predatory power of the capsuleer class. Whether it can be considered a celebration of the cycle of acquisition and destruction that marks the capsuleer lifestyle or represents, rather, an ironic commentary by the designer is left to personal interpretation. Super Kerr-Induced Nanocoatings (SKINs) are a technology that enables capsuleers to change the look of their ships at will. Individual ship SKINs are activated by integrating the special encoding into the pilot's neural interfaces, and are subsequently available to use on any suitable ship flown by the capsuleer.
Megathron Glacial Drift SKIN
Megathron Green Demons SKIN
CreoDron's "Green Demons" Drone Display Team are famous across the Gallente Federation for their displays of ship-and-drone formation flying, drone combat in mock battles, and their legendary CreoDron customized and automated fighter wing spectaculars. With its members drawn from the CreoDron R&D division's top test pilots, the specialized skills and advanced technology available to this elite display team are beyond anything available to even veteran capsuleers. Even so, those pilots wishing to emulate the Green Demons can attempt do so while displaying the team's famous colors by applying this nanocoating to a drone-capable ship.
Megathron Immortal Eden SKIN
"From clone and capsule, something new is born. A profane god with tritanium skin and a fusion-powered heart. Human consciousness transforms base silicon into neurons, modules flex like bespoke muscles primed with possibilities. It inhales and space bends, it whispers “activate” and it parts the stars themselves. Yet even when the tritanium tears, the fusion heart fails, and this new body dies - beyond life, the immortal takes its first breath once more." - Excerpt from “Inhuman Potential”, a collection by Alexander Ducasse.
Megathron Inner Zone Shipping SKIN
Megathron Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Megathron Intaki Syndicate SKIN
Megathron Kopis Edge SKIN
Megathron Luminaire Zenith SKIN
The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.
Megathron Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Megathron Navy Issue
The powerful Navy Megathron has seen the end of many a threat to the Federation's security, and it's only getting better. Recent improvements in the original design have paved the way for its use in a wider field of tactical operations than originally intended, making it one of the most useful war vessels to be found anywhere.
Megathron Navy Issue Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Megathron Navy Issue Capsuleer Elite XX SKIN
The Capsuleers are considered an elite group across New Eden and this vibrant nanocoating marks that status on Capsuleer Day XX. The YC125 celebrations are the 20th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XX is a moment for celebration of "The Elite" across New Eden.
Megathron Navy Issue Exoplanets Hunter SKIN
Megathron Navy Issue Glacial Drift SKIN
Megathron Navy Issue Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Megathron Navy Issue Intaki Syndicate SKIN
Megathron Navy Issue Kopis Edge SKIN
Megathron Navy Issue Luminaire Rising SKIN
The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet.
Megathron Navy Issue Sapphire Sungrazer SKIN
Megathron Navy Issue Spirit SKIN
Megathron Operation Permafrost SKIN
As a leading part of the Upwell Consortium's expanding efforts in space colonization and resource extraction, the ORE Frostline division spearheaded the exploitation of icy dwarf planets in orbits far from the ecliptic plane upon discovering trace deposits of valuable chromodynamic tricarboxyls in the ices and vapors of such minor orbital bodies. Frostline's Operation Permafrost teams encountered many challenges in close orbit of the ice dwarfs and this nanocoating marks their efforts on behalf of the Upwell family of corporations.
Megathron Quafe SKIN
Megathron Ruby Sungrazer SKIN
Megathron Sapphire Sungrazer SKIN
Megathron Scope Syndication YC122 SKIN
The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.
Megathron Serpentis SKIN
Megathron Spirit SKIN
Megathron Strategic Materiel Defender SKIN
Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics. The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
Megathron Triglavian Twilight SKIN
Commissioned in YC121 by CONCORD's own Kjersidur Elladall of the Directive Enforcement Department, these commemorative SKINs serve as a reminder and a badge of honour for those daring Capsuleers who risked all to say "I was there" when the Triglavian Collective breached the boundaries of Abyssal Deadspace and invaded the systems of New Eden. In that year across the Empire-owned systems of the cluster, Conduits from Abyssal Deadspace appeared and carried the forces of the Collective into the comparatively rich and utopian star systems that CONCORD and the DED are sworn to protect. CONCORD will never forget - nor fail to honour - the brave pilots who dedicated their time, their resources and their clones in the fight against the Triglavian menace.
Megathron Valimor Legacy SKIN
Megathron Zakura Shumyu SKIN
The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Mekubal
The Mekubal is the Angel Cartel's answer to the increasing prevalence of destroyers in the fleets of empire navies, representing the classic Angel fusion of Gallente and Minmatar technology, with perhaps a dash of something more ancient, in a hard-hitting and compact package. The resultant ship is a potent gunboat capable of putting out a storm of projectile weapons fire while having the speed to respond and redeploy as needed by the raiding fleets of the Cartel.
Mekubal Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Mekubal Empyrean Outlaws SKIN
In chaos, opportunity. In death, profit. Take what's yours, burn the rest. Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
Mekubal Luminae Polaris SKIN
Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena.
Melted Capacitor Console
A slightly damaged but still seemingly usable capacitor console. Capacitor consoles are a necessary component of starship capacitor units.
Melted Nanoribbons
Most of these tiny circuits have fused together from the heat and force of the Sleeper drone's explosion. The detonation of the drone's power core must have been immense to have had such an effect on these resilient nanostructures.
Melted Scraps of Capsule Plating
These scraps of metal have been salvaged from the remains of a destroyed hydrostatic capsule.
Melted Snowball
This snowball used to be bigger than your head. Now it is just a puddle of water. Water is valuable in the space economy so there may be someone willing to trade for this item.
Melted Snowball CVII
This snowball used to be bigger than your head. Now it is just a puddle of water. Onoes.
Melted Snowball CX
This snowball used to be bigger than your head. Now it is just a puddle of water. Onoes.
Melted Snowball CXIV
This snowball used to be bigger than your head. Now it is just a puddle of water. Onoes.
Memory Augmentation - Basic
This image processor implanted in the temporal lobe grants a bonus to a character's memory. +3 Bonus to Memory
Memory Augmentation - Improved
This image processor implanted in the temporal lobe grants a bonus to a character's memory. +5 Bonus to Memory
Memory Augmentation - Standard
This image processor implanted in the temporal lobe grants a bonus to a character's memory. +4 Bonus to Memory
Men's "Mirelle" Upwell Executive Spectacles
Designed with a retro Gallente frame from legendary Federal fashionista Francois Mirelle, these bifocals are themed to appeal to those interested in both a functional and stylish look without the need for ocular implants. With a titanium weaved carbon composite frame, alloy hinge pins and silicate glass lenses, these traditional spectacles not only look the part, but also come with a lifetime guarantee* and are designed with the most extreme and rigorous use in mind. *Guarantee based on Interstellar Average Standard human lifespan of 160.25 years.
Men's & Women's Frostline Exploration Suit
Men's 'Amaranthine Divide' Facial Augmentation
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Men's 'Ascend' Boots (brown/gold)
Stand firm and proud with this imposing, regal footwear. The primary layer in quiet brown is composed of soft leather that has been tanned with patented Fedo emissions to give it that supple yet tender feel. The outer layer, meanwhile, is a bolted shin-guard overlaid with interlacing metal clips in shining gold, and offers both style and substance under even the harshest conditions, giving the clear impression the wearer is someone who should not be taken lightly.
Men's 'Ascend' Boots (grey/silver)
Stand firm and proud with this imposing, regal footwear. The primary layer is composed of soft, calmly grey leather that has been tanned with patented Fedo emissions to give it that supple yet tender feel. The outer layer, meanwhile, is a bolted shin-guard overlaid with interlacing silver-colored clips, and offers both style and substance under even the harshest conditions, giving the clear impression the wearer is someone who should not be taken lightly.
Men's 'Ascend' Boots (maroon/black)
Stand firm and proud with this imposing, regal footwear. The primary layer is composed of soft, blood-red leather that has been tanned with patented Fedo emissions to give it that supple yet tender feel. The outer layer, meanwhile, is a black bolted shin-guard overlaid with interlacing metal clips, and offers both style and substance under even the harshest conditions, giving the clear impression the wearer is someone who should not be taken lightly.
Men's 'Ascend' Boots (royal)
Stand firm and proud with this imposing, regal footwear. The primary layer is composed of dark, soft leather that has been tanned with patented Fedo emissions to give it that supple yet tender feel. The outer layer, meanwhile, is a bolted shin-guard overlaid with interlacing clips of golden metal, and offers both style and substance under even the harshest conditions, giving the clear impression the wearer is someone who should not be taken lightly.
Men's 'Ascend' Boots (white/gold)
Stand firm and proud with this imposing, regal footwear. The primary layer is composed of soft leather of bone-white color that has been tanned with patented Fedo emissions to give it that supple yet tender feel. The outer layer, meanwhile, is a bolted shin-guard overlaid with interlacing clips of golden metal, and offers both style and substance under even the harshest conditions, giving the clear impression the wearer is someone who should not be taken lightly.
Men's 'Barbatus Glimmer' Facial Augmentation
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Men's 'Barbatus Medicus' Facial Augmentation
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Men's 'Barbatus Rojo' Facial Augmentation
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Men's 'Barbatus Semiotique' Facial Augmentation
Using state-of-the-art nanocoating technology at a very personal level, this facial augmentation from Semiotique Superluminal combines a striking design with mesh technology that will boost the wearer's somatosensory systems. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Men's 'Bitwave Glacier' Augmentation
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Men's 'Boarder' Cap (Digital Camo)
Many large ships maintain troop complements for use as boarding parties or to occupy space stations and other installations taken by force of arms. This type of cap in digital camo is a common sight among such elite commando forces. This stylish front facing cap retains a certain flexibility whilst being constructed from some of the finest and most comfortable materials.
Men's 'Boneweld' Facial Augmentation
By nanowelding synthetic neuromesh directly to the bone, while placing a formation of variable resistors at the skin’s surface, a facial augmentation can be built that will boost the wearer’s somatosensory systems dramatically. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual’s consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Men's 'Bridgestat' Facial Augmentation
By nanowelding synthetic neuromesh directly to the bone, while placing a formation of variable resistors at the skin’s surface, a facial augmentation can be built that will boost the wearer’s somatosensory systems dramatically. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual’s consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Men's 'Circuitrun' Facial Augmentation
By nanowelding synthetic neuromesh directly to the bone, while placing a formation of variable resistors at the skin’s surface, a facial augmentation can be built that will boost the wearer’s somatosensory systems dramatically. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual’s consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Men's 'Commando' Pants (black wax)
Designer: Sennda of Emrayur Whether ranking officer or rank-and-file, look prepared and professional in our gartered "Commando" pants. Our classic soft wool blend affords comfort, and the pleated front and comfort-woven lower legs offer a martial silhouette in a contrast of matte black and a midnight black sheen, along with an ease of movement that would please any career soldier. Show them you mean business: Go Commando.
Men's 'Commando' Pants (black)
Designer: Sennda of Emrayur Whether ranking officer or rank-and-file, look prepared and professional in our gartered "Commando" pants. Our classic soft wool blend affords comfort, and the pleated front and comfort-woven lower legs offer a martial silhouette in the purest midnight black along with an ease of movement that would please any career soldier. Show them you mean business: Go Commando.
Men's 'Commando' Pants (blue)
Designer: Sennda of Emrayur Whether ranking officer or rank-and-file, look prepared and professional in our dark blue gartered "Commando" pants. Our classic soft wool blend affords comfort, and the pleated front and comfort-woven lower legs offer a martial silhouette along with an ease of movement that would please any career soldier. Show them you mean business: Go Commando.
Men's 'Commando' Pants (brown camo)
Designer: Sennda of Emrayur Whether ranking officer or rank-and-file, look prepared and professional in our gartered "Commando" pants. Our classic soft wool blend affords comfort, and the pleated front and comfort-woven lower legs offer a martial silhouette in a mix of natural brown and authentic martial camo, along with an ease of movement that would please any career soldier. Show them you mean business: Go Commando.
Men's 'Commando' Pants (gold/black)
Designer: Sennda of Emrayur Whether ranking officer or rank-and-file, look prepared and professional in our gartered "Commando" pants. Our classic soft wool blend affords comfort, and the pleated front and comfort-woven lower legs offer a martial silhouette contrasting the regal style of golden pleats with a material of the purest midnight black along with an ease of movement that would please any career soldier. Show them you mean business: Go Commando.
Men's 'Commando' Pants (gray/black)
Designer: Sennda of Emrayur Whether ranking officer or rank-and-file, look prepared and professional in our cool gray gartered "Commando" pants. Our classic soft wool blend affords comfort, and the pitch-black pleated front and comfort-woven lower legs offer a martial silhouette along with an ease of movement that would please any career soldier. Show them you mean business: Go Commando.
Men's 'Commando' Pants (green camo)
Designer: Sennda of Emrayur Whether ranking officer or rank-and-file, look prepared and professional in our gartered "Commando" pants. Our classic soft wool blend affords comfort, and the pleated front and comfort-woven lower legs offer a martial silhouette in a mix of forest green and authentic martial camo, along with an ease of movement that would please any career soldier. Show them you mean business: Go Commando.
Men's 'Commando' Pants (red/black)
Designer: Sennda of Emrayur Whether ranking officer or rank-and-file, look prepared and professional in our gartered "Commando" pants. Our classic soft wool blend affords comfort, and the pleated front and comfort-woven lower legs offer a martial silhouette contrasting a martial streak of bright red with a material of the purest midnight black along with an ease of movement that would please any career soldier. Show them you mean business: Go Commando.
Men's 'Crimson Harvest' Cap
The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or been feared as much, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, which uses blood in their rituals. The Blood Raiders believe that cloned bodies have 'purer' blood than other bodies and this explains why they operate mainly in space, attacking unwary space farers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED most wanted list for many years now. Under his leadership the Blood Raiders have become more organized and they have established several bases in the Bleak Lands region.
Men's 'Crimson Harvest' Jacket
The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or been feared as much, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, which uses blood in their rituals. The Blood Raiders believe that cloned bodies have 'purer' blood than other bodies and this explains why they operate mainly in space, attacking unwary space farers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED most wanted list for many years now. Under his leadership the Blood Raiders have become more organized and they have established several bases in the Bleak Lands region.
Men's 'Crimson Harvest' T-Shirt
The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or been feared as much, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, which uses blood in their rituals. The Blood Raiders believe that cloned bodies have 'purer' blood than other bodies and this explains why they operate mainly in space, attacking unwary space farers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED most wanted list for many years now. Under his leadership the Blood Raiders have become more organized and they have established several bases in the Bleak Lands region.
Men's 'Crusader' Beret (Amarr Empire)
The Amarr Empire’s best troops are typically found at the forefront of the military crusades that are collectively part of the Empire’s continuation of the ‘Reclaiming’. Wearing this beret displays your loyalty to the Amarr Empire, with a simple design and powerful symbolism rising above more than just a fashion statement.
Men's 'Crusher' Cybernetic Arm (black and orange left)
The F-916.083 model 'Crusher' Cybernetic Arm, in night black and sunset orange, is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level. The purpose of its shoulder pad, for instance, is not just to absorb any number of shocks that a capsuleer might suffer inside and out of the capsule, but also function as a clamp - because this model, quite honestly, is so strong that if its internal push/pull sensors were to malfunction and it were to grip something with the full extent of its capabilities, it might very well tear the wearer's entire shoulder out of its socket. Likewise, scanners in the fingers can detect details unavailable to normal humans - particulars in heat, texture and light reflection - but are set on a timer whereby they limit the details after a while, because even a capsuleer's mind, which can multitask at near-superhuman levels, is not set up to handle a constant influx of unnecessary data. Finally, the upper arms have exposed and slanted machinery that resembles the striations of raw muscle. It could of course have been covered over, but was kept open to indicate the unfettered strength of the capsuleer in all that he does.
Men's 'Crusher' Cybernetic Arm (black and orange right)
The F-916.083 model 'Crusher' Cybernetic Arm, in night black and sunset orange, is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level. The purpose of its shoulder pad, for instance, is not just to absorb any number of shocks that a capsuleer might suffer inside and out of the capsule, but also function as a clamp - because this model, quite honestly, is so strong that if its internal push/pull sensors were to malfunction and it were to grip something with the full extent of its capabilities, it might very well tear the wearer's entire shoulder out of its socket. Likewise, scanners in the fingers can detect details unavailable to normal humans - particulars in heat, texture and light reflection - but are set on a timer whereby they limit the details after a while, because even a capsuleer's mind, which can multitask at near-superhuman levels, is not set up to handle a constant influx of unnecessary data. Finally, the upper arms have exposed and slanted machinery that resembles the striations of raw muscle. It could of course have been covered over, but was kept open to indicate the unfettered strength of the capsuleer in all that he does.
Men's 'Crusher' Cybernetic Arm (black and red left)
The F-916.083 model 'Crusher' Cybernetic Arm, in night black and blood red, is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level. The purpose of its shoulder pad, for instance, is not just to absorb any number of shocks that a capsuleer might suffer inside and out of the capsule, but also function as a clamp - because this model, quite honestly, is so strong that if its internal push/pull sensors were to malfunction and it were to grip something with the full extent of its capabilities, it might very well tear the wearer's entire shoulder out of its socket. Likewise, scanners in the fingers can detect details unavailable to normal humans - particulars in heat, texture and light reflection - but are set on a timer whereby they limit the details after a while, because even a capsuleer's mind, which can multitask at near-superhuman levels, is not set up to handle a constant influx of unnecessary data. Finally, the upper arms have exposed and slanted machinery that resembles the striations of raw muscle. It could of course have been covered over, but was kept open to indicate the unfettered strength of the capsuleer in all that he does.
Men's 'Crusher' Cybernetic Arm (black and red right)
The F-916.083 model 'Crusher' Cybernetic Arm, in night black and blood red, is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level. The purpose of its shoulder pad, for instance, is not just to absorb any number of shocks that a capsuleer might suffer inside and out of the capsule, but also function as a clamp - because this model, quite honestly, is so strong that if its internal push/pull sensors were to malfunction and it were to grip something with the full extent of its capabilities, it might very well tear the wearer's entire shoulder out of its socket. Likewise, scanners in the fingers can detect details unavailable to normal humans - particulars in heat, texture and light reflection - but are set on a timer whereby they limit the details after a while, because even a capsuleer's mind, which can multitask at near-superhuman levels, is not set up to handle a constant influx of unnecessary data. Finally, the upper arms have exposed and slanted machinery that resembles the striations of raw muscle. It could of course have been covered over, but was kept open to indicate the unfettered strength of the capsuleer in all that he does.
Men's 'Crusher' Cybernetic Arm (black and yellow left)
The F-916.083 model 'Crusher' Cybernetic Arm, in night black and sunrise yellow, is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level. The purpose of its shoulder pad, for instance, is not just to absorb any number of shocks that a capsuleer might suffer inside and out of the capsule, but also function as a clamp - because this model, quite honestly, is so strong that if its internal push/pull sensors were to malfunction and it were to grip something with the full extent of its capabilities, it might very well tear the wearer's entire shoulder out of its socket. Likewise, scanners in the fingers can detect details unavailable to normal humans - particulars in heat, texture and light reflection - but are set on a timer whereby they limit the details after a while, because even a capsuleer's mind, which can multitask at near-superhuman levels, is not set up to handle a constant influx of unnecessary data. Finally, the upper arms have exposed and slanted machinery that resembles the striations of raw muscle. It could of course have been covered over, but was kept open to indicate the unfettered strength of the capsuleer in all that he does.
Men's 'Crusher' Cybernetic Arm (black and yellow right)
The F-916.083 model 'Crusher' Cybernetic Arm, in night black and sunrise yellow, is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level. The purpose of its shoulder pad, for instance, is not just to absorb any number of shocks that a capsuleer might suffer inside and out of the capsule, but also function as a clamp - because this model, quite honestly, is so strong that if its internal push/pull sensors were to malfunction and it were to grip something with the full extent of its capabilities, it might very well tear the wearer's entire shoulder out of its socket. Likewise, scanners in the fingers can detect details unavailable to normal humans - particulars in heat, texture and light reflection - but are set on a timer whereby they limit the details after a while, because even a capsuleer's mind, which can multitask at near-superhuman levels, is not set up to handle a constant influx of unnecessary data. Finally, the upper arms have exposed and slanted machinery that resembles the striations of raw muscle. It could of course have been covered over, but was kept open to indicate the unfettered strength of the capsuleer in all that he does.
Men's 'Crusher' Cybernetic Arm (blue and white left)
The F-916.083 model 'Crusher' Cybernetic Arm, in celestial blue and silvery white, is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level. The purpose of its shoulder pad, for instance, is not just to absorb any number of shocks that a capsuleer might suffer inside and out of the capsule, but also function as a clamp - because this model, quite honestly, is so strong that if its internal push/pull sensors were to malfunction and it were to grip something with the full extent of its capabilities, it might very well tear the wearer's entire shoulder out of its socket. Likewise, scanners in the fingers can detect details unavailable to normal humans - particulars in heat, texture and light reflection - but are set on a timer whereby they limit the details after a while, because even a capsuleer's mind, which can multitask at near-superhuman levels, is not set up to handle a constant influx of unnecessary data. Finally, the upper arms have exposed and slanted machinery that resembles the striations of raw muscle. It could of course have been covered over, but was kept open to indicate the unfettered strength of the capsuleer in all that he does.
Men's 'Crusher' Cybernetic Arm (blue and white right)
The F-916.083 model 'Crusher' Cybernetic Arm, in celestial blue and silvery white, is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level. The purpose of its shoulder pad, for instance, is not just to absorb any number of shocks that a capsuleer might suffer inside and out of the capsule, but also function as a clamp - because this model, quite honestly, is so strong that if its internal push/pull sensors were to malfunction and it were to grip something with the full extent of its capabilities, it might very well tear the wearer's entire shoulder out of its socket. Likewise, scanners in the fingers can detect details unavailable to normal humans - particulars in heat, texture and light reflection - but are set on a timer whereby they limit the details after a while, because even a capsuleer's mind, which can multitask at near-superhuman levels, is not set up to handle a constant influx of unnecessary data. Finally, the upper arms have exposed and slanted machinery that resembles the striations of raw muscle. It could of course have been covered over, but was kept open to indicate the unfettered strength of the capsuleer in all that he does.
Men's 'Crusher' Cybernetic Arm (green and yellow left)
The F-916.083 model 'Crusher' Cybernetic Arm, in marine green and golden yellow, is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level. The purpose of its shoulder pad, for instance, is not just to absorb any number of shocks that a capsuleer might suffer inside and out of the capsule, but also function as a clamp - because this model, quite honestly, is so strong that if its internal push/pull sensors were to malfunction and it were to grip something with the full extent of its capabilities, it might very well tear the wearer's entire shoulder out of its socket. Likewise, scanners in the fingers can detect details unavailable to normal humans - particulars in heat, texture and light reflection - but are set on a timer whereby they limit the details after a while, because even a capsuleer's mind, which can multitask at near-superhuman levels, is not set up to handle a constant influx of unnecessary data. Finally, the upper arms have exposed and slanted machinery that resembles the striations of raw muscle. It could of course have been covered over, but was kept open to indicate the unfettered strength of the capsuleer in all that he does.
Men's 'Crusher' Cybernetic Arm (green and yellow right)
The F-916.083 model 'Crusher' Cybernetic Arm, in marine green and golden yellow, is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level. The purpose of its shoulder pad, for instance, is not just to absorb any number of shocks that a capsuleer might suffer inside and out of the capsule, but also function as a clamp - because this model, quite honestly, is so strong that if its internal push/pull sensors were to malfunction and it were to grip something with the full extent of its capabilities, it might very well tear the wearer's entire shoulder out of its socket. Likewise, scanners in the fingers can detect details unavailable to normal humans - particulars in heat, texture and light reflection - but are set on a timer whereby they limit the details after a while, because even a capsuleer's mind, which can multitask at near-superhuman levels, is not set up to handle a constant influx of unnecessary data. Finally, the upper arms have exposed and slanted machinery that resembles the striations of raw muscle. It could of course have been covered over, but was kept open to indicate the unfettered strength of the capsuleer in all that he does.
Men's 'Crusher' Cybernetic Arm (green camo left)
The F-916.083 model 'Crusher' Cybernetic Arm, in militaristic green camo, is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level. The purpose of its shoulder pad, for instance, is not just to absorb any number of shocks that a capsuleer might suffer inside and out of the capsule, but also function as a clamp - because this model, quite honestly, is so strong that if its internal push/pull sensors were to malfunction and it were to grip something with the full extent of its capabilities, it might very well tear the wearer's entire shoulder out of its socket. Likewise, scanners in the fingers can detect details unavailable to normal humans - particulars in heat, texture and light reflection - but are set on a timer whereby they limit the details after a while, because even a capsuleer's mind, which can multitask at near-superhuman levels, is not set up to handle a constant influx of unnecessary data. Finally, the upper arms have exposed and slanted machinery that resembles the striations of raw muscle. It could of course have been covered over, but was kept open to indicate the unfettered strength of the capsuleer in all that he does.
Men's 'Crusher' Cybernetic Arm (green camo right)
The F-916.083 model 'Crusher' Cybernetic Arm, in militaristic green camo, is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level. The purpose of its shoulder pad, for instance, is not just to absorb any number of shocks that a capsuleer might suffer inside and out of the capsule, but also function as a clamp - because this model, quite honestly, is so strong that if its internal push/pull sensors were to malfunction and it were to grip something with the full extent of its capabilities, it might very well tear the wearer's entire shoulder out of its socket. Likewise, scanners in the fingers can detect details unavailable to normal humans - particulars in heat, texture and light reflection - but are set on a timer whereby they limit the details after a while, because even a capsuleer's mind, which can multitask at near-superhuman levels, is not set up to handle a constant influx of unnecessary data. Finally, the upper arms have exposed and slanted machinery that resembles the striations of raw muscle. It could of course have been covered over, but was kept open to indicate the unfettered strength of the capsuleer in all that he does.
Men's 'Crusher' Cybernetic Arm (gunmetal left)
The F-916.083 model 'Crusher' Cybernetic Arm, in the red brass of gunmetal, is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level. The purpose of its shoulder pad, for instance, is not just to absorb any number of shocks that a capsuleer might suffer inside and out of the capsule, but also function as a clamp - because this model, quite honestly, is so strong that if its internal push/pull sensors were to malfunction and it were to grip something with the full extent of its capabilities, it might very well tear the wearer's entire shoulder out of its socket. Likewise, scanners in the fingers can detect details unavailable to normal humans - particulars in heat, texture and light reflection - but are set on a timer whereby they limit the details after a while, because even a capsuleer's mind, which can multitask at near-superhuman levels, is not set up to handle a constant influx of unnecessary data. Finally, the upper arms have exposed and slanted machinery that resembles the striations of raw muscle. It could of course have been covered over, but was kept open to indicate the unfettered strength of the capsuleer in all that he does.
Men's 'Crusher' Cybernetic Arm (gunmetal right)
The F-916.083 model 'Crusher' Cybernetic Arm, in the red brass of gunmetal, is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level. The purpose of its shoulder pad, for instance, is not just to absorb any number of shocks that a capsuleer might suffer inside and out of the capsule, but also function as a clamp - because this model, quite honestly, is so strong that if its internal push/pull sensors were to malfunction and it were to grip something with the full extent of its capabilities, it might very well tear the wearer's entire shoulder out of its socket. Likewise, scanners in the fingers can detect details unavailable to normal humans - particulars in heat, texture and light reflection - but are set on a timer whereby they limit the details after a while, because even a capsuleer's mind, which can multitask at near-superhuman levels, is not set up to handle a constant influx of unnecessary data. Finally, the upper arms have exposed and slanted machinery that resembles the striations of raw muscle. It could of course have been covered over, but was kept open to indicate the unfettered strength of the capsuleer in all that he does.
Men's 'Curate' Coat (black/silver)
This outerwear signifies the wearer's regal nature and (some claim) near-divine immortality. With a tattoo of steely silver decorations on a pitch black background that brings to mind a starry sky, it befits a person who is charged with the caretaking of innumerable souls, on their crew and elsewhere - along with, occasionally, ushering them to their maker - and is an undeniable statement of purpose in this dark and dangerous world. The wearer, it says, is not afraid to attract the attention of others, be they admiring or antagonistic; for he follows a mandate greater than that of any mortal man, and he will not, ever, under any circumstances, be stopped.
Men's 'Curate' Coat (dark bronze)
This outerwear signifies the wearer's regal nature and (some claim) near-divine immortality. With a tattoo of bronzed decorations, on a background that ranges from musky brown to the darkest black, it befits a person who is charged with the caretaking of innumerable souls, on their crew and elsewhere - along with, occasionally, ushering them to their maker - and is an undeniable statement of purpose in this dark and dangerous world. The wearer, it says, is not afraid to attract the attention of others, be they admiring or antagonistic; for he follows a mandate greater than that of any mortal man, and he will not, ever, under any circumstances, be stopped.
Men's 'Curate' Coat (festive)
This festive outerwear signifies the wearer's regal nature. With a tattoo of golden decorations on a maroon red background, as befits a person who is charged with the caretaking of innumerable souls, on their crew and elsewhere - along with, occasionally, ushering them to their maker - it is an undeniable statement of purpose in this dark and dangerous world. The wearer, it says, is not afraid to attract the attention of others, be they admiring or antagonistic; for he follows a mandate greater than that of any mortal man, and he will not, ever, under any circumstances, be stopped.
Men's 'Curate' Coat (red/gold)
This outerwear signifies the wearer's regal nature and (some claim) near-divine immortality. With a tattoo of golden decorations on a blood red background, as befits a person who is charged with the caretaking of innumerable souls, on their crew and elsewhere - along with, occasionally, ushering them to their maker - it is an undeniable statement of purpose in this dark and dangerous world. The wearer, it says, is not afraid to attract the attention of others, be they admiring or antagonistic; for he follows a mandate greater than that of any mortal man, and he will not, ever, under any circumstances, be stopped.
Men's 'Curate' Coat (royal gold)
This outerwear signifies the wearer's regal nature and (some claim) near-divine immortality. With a tattoo of golden decorations on a sandy beige background, as befits a person who is charged with the caretaking of innumerable souls, on their crew and elsewhere - along with, occasionally, ushering them to their maker - it is an undeniable statement of purpose in this dark and dangerous world. The wearer, it says, is not afraid to attract the attention of others, be they admiring or antagonistic; for he follows a mandate greater than that of any mortal man, and he will not, ever, under any circumstances, be stopped.
Men's 'Curate' Coat (white gold)
This outerwear signifies the wearer's regal nature and (some claim) near-divine immortality. With a tattoo of golden decorations on a background that bears the flawless white of a capsuleer's soul, it befits a person who is charged with the caretaking of innumerable souls, on their crew and elsewhere - along with, occasionally, ushering them to their maker - and is an undeniable statement of purpose in this dark and dangerous world. The wearer, it says, is not afraid to attract the attention of others, be they admiring or antagonistic; for he follows a mandate greater than that of any mortal man, and he will not, ever, under any circumstances, be stopped.
Men's 'Defender' Beret (Gallente Federation)
The Gallente Federation is a large and sprawling empire with extensive borders and numerous enemies. Defense of the Federation is the priority of its military. Wearing this beret displays your loyalty to the Gallente Federation, with a simple design and powerful symbolism rising above more than just a fashion statement.
Men's 'Domino Turquoise' Facial Augmentation
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Men's 'Dread' Beret (Guristas)
The Guristas pirates are highly organized on military lines, having been founded by renegade Caldari Navy officers, and the ‘Dread Guristas’ division are among the most feared and elite in their ranks. Wearing this beret displays your loyalty to the Guristas, with a simple design and powerful symbolism rising above more than just a fashion statement.
Men's 'Eico Auroralite' Facial Augmentation
This Eico-type facial augmentation is inlaid with the proprietary "Auroralite" material and has been released to mark the universal end of year celebration of the Yoiul Festival. Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements. Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Men's 'Eico Azurbrak' Facial Augmentation
Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements. Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Men's 'Eico BioSec' Facial Augmentation
Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements. This variant of Eico augmentation is designed for use by Biosecurity Response Teams. Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Men's 'Eico Flamjaw' Facial Augmentation
Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements. Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Men's 'Eico Hexarc' Facial Augmentation
Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements. Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Men's 'Eico Redarc XVI' Facial Augmentation
Released in YC121, this special edition entry in the Eico augmentation series celebrates Capsuleer Day XVI. Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements. Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Men's 'Eico Zygomandiba' Facial Augmentation
Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements. Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Men's 'Emergent Threats' T-shirt YC 117
Step out in style in your exquisite new Quafe Commemorative Casual Wear, designed exclusively for attendees of the YC 117 SOCT Symposium on Emergent Threats. Note: While this shirt features a stylish representation of a Jove Observatory, it does not guarantee the wearer safe access to the Observatory locations.
Men's 'Esquire' Coat
Designer: House of Ranai In the world of boardroom politics, maintaining a commanding presence is essential. Lead from the front in our dual-layered resothane and spider-silk "Esquire" coat. The bold, clean lines of our latest design offer you that sleek, tailored, and uncompromising impression; embossable molded-leather sleeves allow you to display your corporate rank for all to see. The contrasting yoke broadens the shoulders for a military-sharp appearance that will guarantee their undivided attention.
Men's 'Esquire' Coat (black)
Designer: House of Ranai In the world of boardroom politics, maintaining a commanding presence is essential. Lead from the front in our dual-layered resothane and spider-silk "Esquire" coat. The bold, clean lines of our latest design in a professional, uncompromising black offer you that sleek, tailored, and uncompromising impression; embossable molded-leather sleeves allow you to display your corporate rank for all to see. The contrasting yoke broadens the shoulders for a military-sharp appearance that will guarantee their undivided attention.
Men's 'Esquire' Coat (green/gold)
Designer: House of Ranai In the world of boardroom politics, maintaining a commanding presence is essential. Lead from the front in our dual-layered resothane and spider-silk "Esquire" coat. The bold, clean lines of our latest design in green and black offer you that sleek, tailored, and uncompromising impression; embossable molded-leather sleeves and regal, golden lines on all edges allow you to display your corporate rank for all to see. The contrasting yoke, with its eminently august green, broadens the shoulders for a military-sharp appearance that will guarantee their undivided attention.
Men's 'Esquire' Coat (matte graphite)
Designer: House of Ranai In the world of boardroom politics, maintaining a commanding presence is essential. Lead from the front in our dual-layered resothane and spider-silk "Esquire" coat. The bold, clean lines of our latest design in an dark graphite gray offer you that sleek, tailored, and uncompromising impression; embossable molded-leather sleeves allow you to display your corporate rank for all to see. The contrasting yoke broadens the shoulders for a military-sharp appearance that will guarantee their undivided attention.
Men's 'Esquire' Coat (matte gray)
Designer: House of Ranai In the world of boardroom politics, maintaining a commanding presence is essential. Lead from the front in our dual-layered resothane and spider-silk "Esquire" coat. The bold, clean lines of our latest design in an unblemished pale gray offer you that sleek, tailored, and uncompromising impression; embossable molded-leather sleeves allow you to display your corporate rank for all to see. The contrasting yoke broadens the shoulders for a military-sharp appearance that will guarantee their undivided attention.
Men's 'Esquire' Coat (matte green)
Designer: House of Ranai In the world of boardroom politics, maintaining a commanding presence is essential. Lead from the front in our dual-layered resothane and spider-silk "Esquire" coat. The bold, clean lines of our latest design in a natural matte green offer you that sleek, tailored, and uncompromising impression; embossable molded-leather sleeves allow you to display your corporate rank for all to see. The contrasting yoke broadens the shoulders for a military-sharp appearance that will guarantee their undivided attention.
Men's 'Esquire' Coat (red/gold)
Designer: House of Ranai In the world of boardroom politics, maintaining a commanding presence is essential. Lead from the front in our dual-layered resothane and spider-silk "Esquire" coat. The bold, clean lines of our latest design in perfect starless black offer you that sleek, tailored, and uncompromising impression; embossable molded-leather sleeves and regal, golden lines on all edges allow you to display your corporate rank for all to see. The contrasting yoke, with its pure, uncompromising martial red, broadens the shoulders for a military-sharp appearance that will guarantee their undivided attention.
Men's 'Esquire' Coat (silver)
Designer: House of Ranai In the world of boardroom politics, maintaining a commanding presence is essential. Lead from the front in our dual-layered resothane and spider-silk "Esquire" coat. The bold, clean lines of our latest design offer you that sleek, tailored, and uncompromising impression; embossable molded-leather sleeves and lustrous cool lines on all edges allow you to display your corporate rank for all to see. The contrasting yoke, with its steely grey silver, broadens the shoulders for a military-sharp appearance that will guarantee their undivided attention.
Men's 'Farsight' Augmented Spectacles
Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The program is directed by Professor Michel Mayor of the CONCORD Deep Space Research Division, and his profile as a noted exoplanetologist has highlighted the classic and elegant design of his trademark 'Farsight' Augmented Spectacles.
Men's 'Fatal Elite' Beret
This beret is worn by Guristas Pirates who are members of the "Fatal Elite" group of combat pilots and technology scavengers. While the status of Jirai 'Fatal' Laitanen remains shrouded in mystery, his elite cadre of pirate technology hunters continues to operate across New Eden. The Fatal Elite are noted for a particular focus on searching out and "acquiring" advanced capsule, cloning and personality transfer technology. The application of such technology to ever more responsive and high-performance combat craft is of extreme interest to the Guristas Pirates.
Men's 'Fatal Elite' Combat Boots
These combat boots are worn by Guristas Pirates who are members of the "Fatal Elite" group of combat pilots and technology scavengers. While the status of Jirai 'Fatal' Laitanen remains shrouded in mystery, his elite cadre of pirate technology hunters continues to operate across New Eden. The Fatal Elite are noted for a particular focus on searching out and "acquiring" advanced capsule, cloning and personality transfer technology. The application of such technology to ever more responsive and high-performance combat craft is of extreme interest to the Guristas Pirates.
Men's 'Fatal Elite' Combat Jacket
This combat jacket is worn by Guristas Pirates who are members of the "Fatal Elite" group of combat pilots and technology scavengers. While the status of Jirai 'Fatal' Laitanen remains shrouded in mystery, his elite cadre of pirate technology hunters continues to operate across New Eden. The Fatal Elite are noted for a particular focus on searching out and "acquiring" advanced capsule, cloning and personality transfer technology. The application of such technology to ever more responsive and high-performance combat craft is of extreme interest to the Guristas Pirates.
Men's 'Fatal Elite' Combat Pants
These combat pants are worn by Guristas Pirates who are members of the "Fatal Elite" group of combat pilots and technology scavengers. While the status of Jirai 'Fatal' Laitanen remains shrouded in mystery, his elite cadre of pirate technology hunters continues to operate across New Eden. The Fatal Elite are noted for a particular focus on searching out and "acquiring" advanced capsule, cloning and personality transfer technology. The application of such technology to ever more responsive and high-performance combat craft is of extreme interest to the Guristas Pirates.
Men's 'Federal Defender' Beret
Organized according to a democratic constitution, the Gallente Federation is a large and sprawling empire with numerous member states, extensive borders, and many enemies. Defense of the Federation and its democratic way of life is the priority of its military establishment. The Federation military is not a totally apolitical actor within the Gallente system and, together with a formal role in the guarantee of democratic rights, has been known to signal its preference for certain political outcomes. Wearing this beret declares your loyalty to the Gallente Federation and displays your willingness to take up arms in defense of its freedoms and democracy.
Men's 'Federal Defender' Jacket
Organized according to a democratic constitution, the Gallente Federation is a large and sprawling empire with numerous member states, extensive borders, and many enemies. Defense of the Federation and its democratic way of life is the priority of its military establishment. The Federation military is not a totally apolitical actor within the Gallente system and, together with a formal role in the guarantee of democratic rights, has been known to signal its preference for certain political outcomes. Wearing this jacket declares your loyalty to the Gallente Federation and displays your willingness to take up arms in defense of its freedoms and democracy.
Men's 'Federal Defender' Pants
Organized according to a democratic constitution, the Gallente Federation is a large and sprawling empire with numerous member states, extensive borders, and many enemies. Defense of the Federation and its democratic way of life is the priority of its military establishment. The Federation military is not a totally apolitical actor within the Gallente system and, together with a formal role in the guarantee of democratic rights, has been known to signal its preference for certain political outcomes. These pants are part of a set of clothes that declares your loyalty to the Gallente Federation and displays your willingness to take up arms in defense of its freedoms and democracy.
Men's 'Field Marshal' Coat
Designer: Vallou Outerwear for the discerning gentleman officer, our "Field Marshal" coat is an essential part of any commandant's wardrobe. Whether commanding troops in the field or inspecting facilities, command respect while remaining comfortable and secure. Our patented polycel and silk mix offers durability and softness, and we've gone the extra length with a weather-fast Kruna-wool lining for added warmth.
Men's 'Field Marshal' Coat (green)
Designer: Vallou Outerwear For the discerning gentleman officer, our august green "Field Marshal" coat is an essential part of any commandant's wardrobe. Whether commanding troops in the field or inspecting facilities, command respect while remaining comfortable and secure. Our patented polycel and silk mix offers durability and softness, and we've gone the extra length with a weather-fast Kruna-wool lining for added warmth.
Men's 'Form' T-shirt (black)
Designer: House of Ranai Look trendy, sharp and casual, all at once. Our black 'Function' shirt keeps you cool with a pretreated weave of soft material that emphasizes a strong mind in a strong body. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.
Men's 'Form' T-shirt (Blood Raiders)
Designer: House of Ranai Look trendy, sharp and casual, all at once. Our black 'Function' shirt keeps you cool with a pretreated weave of soft material that emphasizes a strong mind in a strong body. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.
Men's 'Form' T-shirt (blue)
Designer: House of Ranai Look trendy, sharp and casual, all at once. Our blue 'Function' shirt keeps you cool with a pretreated weave of soft material that emphasizes a strong mind in a strong body. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.
Men's 'Form' T-shirt (brown)
Designer: House of Ranai Look trendy, sharp and casual, all at once. Our brown 'Function' shirt keeps you cool with a pretreated weave of soft material that emphasizes a strong mind in a strong body. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.
Men's 'Form' T-shirt (dark blue)
Designer: House of Ranai Look trendy, sharp and casual, all at once. Our dark blue 'Function' shirt keeps you cool with a pretreated weave of soft material that emphasizes a strong mind in a strong body. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.
Men's 'Form' T-shirt (dark camo)
Designer: House of Ranai Look trendy, sharp and casual, all at once. Our dark camo 'Function' shirt keeps you cool with a pretreated weave of soft material that emphasizes a strong mind in a strong body. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.
Men's 'Form' T-shirt (dark red)
Designer: House of Ranai Look trendy, sharp and casual, all at once. Our dark red 'Function' shirt keeps you cool with a pretreated weave of soft material that emphasizes a strong mind in a strong body. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.
Men's 'Form' T-shirt (desert camo)
Designer: House of Ranai Look trendy, sharp and casual, all at once. Our dark camo 'Function' shirt keeps you cool with a pretreated weave of soft material that emphasizes a strong mind in a strong body. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.
Men's 'Form' T-shirt (khaki)
Designer: House of Ranai Look trendy, sharp and casual, all at once. Our khaki 'Function' shirt keeps you cool with a pretreated weave of soft material that emphasizes a strong mind in a strong body. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.
Men's 'Form' T-shirt (light gray)
Designer: House of Ranai Look trendy, sharp and casual, all at once. Our light gray 'Function' shirt keeps you cool with a pretreated weave of soft material that emphasizes a strong mind in a strong body. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.
Men's 'Form' T-shirt (olive)
Designer: House of Ranai Look trendy, sharp and casual, all at once. Our olive 'Function' shirt keeps you cool with a pretreated weave of soft material that emphasizes a strong mind in a strong body. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.
Men's 'Form' T-shirt (white)
Designer: House of Ranai Look trendy, sharp and casual, all at once. Our white 'Function' shirt keeps you cool with a pretreated weave of soft material that emphasizes a strong mind in a strong body. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.
Men's 'Glamstreak' Facial Augmentation
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Men's 'Glass Semiotique' Monocle Interface (right)
Made infamous by capsuleers eager to flaunt their vast wealth, the original 'Looking Glass' design of monocle interfaces has been specially updated by Semiotique Superluminal in the form of the 'Glass Semiotique' to mark the launch of the Semiotique Sports brand. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Men's 'Grimglam' Facial Augmentation
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Men's 'Hephaestus' Pants (blue)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. These functional but high tech pants retain the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each pair of pants are crafted from blue-shaded poly fabrics that are extremely durable yet comfortable enough to wear for extended periods. Additional pockets, straps and utility belts allow for a wide range of tools to be carried with the wearer while performing their duties.
Men's 'Hephaestus' Pants (cyan)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. These functional but high tech pants retain the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each pair of pants are crafted from cyan-shaded poly fabrics that are extremely durable yet comfortable enough to wear for extended periods. Additional pockets, straps and utility belts allow for a wide range of tools to be carried with the wearer while performing their duties.
Men's 'Hephaestus' Pants (desert)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. These functional but high tech pants retain the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each pair of pants are crafted from desert-shaded camo poly fabrics that are extremely durable yet comfortable enough to wear for extended periods. Additional pockets, straps and utility belts allow for a wide range of tools to be carried with the wearer while performing their duties.
Men's 'Hephaestus' Pants (gray/orange)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. These functional but high tech pants retain the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each pair of pants are crafted from black and orange poly fabrics that are extremely durable yet comfortable enough to wear for extended periods. Additional pockets, straps and utility belts allow for a wide range of tools to be carried with the wearer while performing their duties.
Men's 'Hephaestus' Pants (green)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. These functional but high tech pants retain the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each pair of pants are crafted from green-shaded poly fabrics that are extremely durable yet comfortable enough to wear for extended periods. Additional pockets, straps and utility belts allow for a wide range of tools to be carried with the wearer while performing their duties.
Men's 'Hephaestus' Pants (white/red)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. These functional but high tech pants retain the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each pair of pants are crafted from black and red poly fabrics that are extremely durable yet comfortable enough to wear for extended periods. Additional pockets, straps and utility belts allow for a wide range of tools to be carried with the wearer while performing their duties.
Men's 'Hephaestus' Shirt (blue)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. This functional but high tech shirt retains the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each shirt is crafted from blue-shaded poly fabrics that are extremely durable yet comfortable enough to wear for extended periods.
Men's 'Hephaestus' Shirt (cyan)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. This functional but high tech shirt retains the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each shirt is crafted from cyan-shaded poly fabrics that are extremely durable yet comfortable enough to wear for extended periods.
Men's 'Hephaestus' Shirt (desert)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. This functional but high tech shirt retains the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each shirt is crafted from desert-shaded poly fabrics that are extremely durable yet comfortable enough to wear for extended periods.
Men's 'Hephaestus' Shirt (gray/orange)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. This functional but high tech shirt retains the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each shirt is crafted from gray and orange poly fabrics that are extremely durable yet comfortable enough to wear for extended periods.
Men's 'Hephaestus' Shirt (green)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. This functional but high tech shirt retains the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each shirt is crafted from green-shaded poly fabrics that are extremely durable yet comfortable enough to wear for extended periods.
Men's 'Hephaestus' Shirt (white/red)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. This functional but high tech shirt retains the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each shirt is crafted from white and red poly fabrics that are extremely durable yet comfortable enough to wear for extended periods.
Men's 'Hephaestus' Shoes (blue)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. These functional but high tech shoes retain the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each pair of shoes are crafted from blue-shaded materials and fabrics that are extremely durable yet comfortable enough to wear for extended periods.
Men's 'Hephaestus' Shoes (cyan)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. These functional but high tech shoes retain the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each pair of shoes are crafted from cyan-shaded materials and fabrics that are extremely durable yet comfortable enough to wear for extended periods.
Men's 'Hephaestus' Shoes (desert)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. These functional but high tech shoes retain the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each pair of shoes are crafted from desert-shaded camo materials and fabrics that are extremely durable yet comfortable enough to wear for extended periods.
Men's 'Hephaestus' Shoes (gray/orange)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. These functional but high tech shoes retain the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each pair of shoes are crafted from gray and orange materials and fabrics that are extremely durable yet comfortable enough to wear for extended periods.
Men's 'Hephaestus' Shoes (green)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. These functional but high tech shoes retain the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each pair of shoes are crafted from gray and green materials and fabrics that are extremely durable yet comfortable enough to wear for extended periods.
Men's 'Hephaestus' Shoes (white/red)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. These functional but high tech shoes retain the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each pair of shoes are crafted from white and red materials and fabrics that are extremely durable yet comfortable enough to wear for extended periods.
Men's 'Humanitarian' T-shirt YC 115
This highly prestigious item of clothing was created in YC 115 and presented to New Eden's charitable societies. The shirt stands as undeniable proof that its purchaser is on the side of good in a world that all too often can be cruel and merciless. Wear it with pride, and know that you have made a difference in the lives of strangers.
Men's 'Humanitarian' T-shirt YC 117
This highly prestigious item of clothing was created in YC 117 and presented to New Eden's charitable societies. The shirt stands as undeniable proof that its purchaser is on the side of good in a world that all too often can be cruel and merciless. Wear it with pride, and know that you have made a difference in the lives of strangers.
Men's 'Hyper' Racing Jacket
This stylish and exclusive racing jacket celebrates the Federation Grand Prix with the colors of the limited edition "Quafe Hyper" soft drink available exclusively in the luxury viewing platforms at the Grand Prix starting line complex above Gallente Prime. Quafe: In the heat of the moment
Men's 'Impact' Jacket (dark red)
Harkening back to the days where even the most experienced spacefarers needed protection from the bruising of the elements, this elegant, yet rough-and-tumble design shows that the wearer has seen their own share of action and is unquestionably ready for more. A maroon nanofiber-laced harness locks in seamlessly on the front, while the dark red sides are composed of thin but untearable material that leads to pads covering major joints in the upper body, the ensemble giving the all-over impression that the wearer has been immersed in blood that is more than likely to be someone else's. A capsuleer wearing this jacket is ready for a fight, both in and out of the pod.
Men's 'Impact' Jacket (graphite)
Harkening back to the days where even the most experienced spacefarers needed protection from the bruising of the elements, this elegant, yet rough-and-tumble design shows that the wearer has seen their own share of action and is unquestionably ready for more. Clad in the utter darkness of deep and dangerous space, a nanofiber-laced harness locks in seamlessly on the front, while the sides are composed of thin but untearable material that leads to pads covering major joints in the upper body. A capsuleer wearing this jacket is ready for a fight, both in and out of the pod.
Men's 'Impact' Jacket (green camo)
Harkening back to the days where even the most experienced spacefarers needed protection from the bruising of the elements, this elegant, yet rough-and-tumble design shows that the wearer has seen their own share of action and is unquestionably ready for more. A pitch black nanofiber-laced harness locks in seamlessly on the front, while the sides are composed of thin but untearable material in the camouflage colors of ground warriors, leading all the way to pads that cover major joints in the upper body. A capsuleer wearing this jacket is ready for a fight, both in and out of the pod.
Men's 'Impact' Jacket (monochrome)
Harkening back to the days where even the most experienced spacefarers needed protection from the bruising of the elements, this elegant, yet rough-and-tumble design shows that the wearer has seen their own share of action and is unquestionably ready for more. A bone-white nanofiber-laced harness locks in seamlessly on the front, while the starkly white sides are composed of thin but untearable material that's framed in pitch black and leads to pads covering major joints in the upper body. A capsuleer wearing this jacket is ready for a fight, both in and out of the pod.
Men's 'Impact' Jacket (reflective blue)
Harkening back to the days where even the most experienced spacefarers needed protection from the bruising of the elements, this elegant, yet rough-and-tumble design shows that the wearer has seen their own share of action and is unquestionably ready for more. A burnished nanofiber-laced harness the color of a clean blue sky locks in seamlessly on the front, while the sides are composed of thin but untearable material that leads to pads covering major joints in the upper body. A capsuleer wearing this jacket is ready for a fight, both in and out of the pod.
Men's 'Imperial Loyalist' Beret
The Imperial Rite of the Amarr Empire emphasizes loyalty to the Imperial Throne as an essential element of the Amarr faith. To Amarr's holy warriors wavering in loyalty is not merely cowardice or turpitude, rather it is a mortal sin that leads to damnation if not expunged through battle in service of Holy Amarr. The Imperial armed forces are huge and remarkably diverse, made up of many branches and including contingents drawn from all across the immense domains of the Amarr Empire. The unity of such a vast military is found in the Amarr faith and its allegiance to the Imperial Throne. Wearing this beret declares your loyalty to the Emperor and displays your willingness to take up arms in defense of Holy Amarr.
Men's 'Imperial Loyalist' Jacket
The Imperial Rite of the Amarr Empire emphasizes loyalty to the Imperial Throne as an essential element of the Amarr faith. To Amarr's holy warriors wavering in loyalty is not merely cowardice or turpitude, rather it is a mortal sin that leads to damnation if not expunged through battle in service of Holy Amarr. The Imperial armed forces are huge and remarkably diverse, made up of many branches and including contingents drawn from all across the immense domains of the Amarr Empire. The unity of such a vast military is found in the Amarr faith and its allegiance to the Imperial Throne. Wearing this jacket declares your loyalty to the Emperor and displays your willingness to take up arms in defense of Holy Amarr.
Men's 'Imperial Loyalist' Pants
The Imperial Rite of the Amarr Empire emphasizes loyalty to the Imperial Throne as an essential element of the Amarr faith. To Amarr's holy warriors wavering in loyalty is not merely cowardice or turpitude, rather it is a mortal sin that leads to damnation if not expunged through battle in service of Holy Amarr. The Imperial armed forces are huge and remarkably diverse, made up of many branches and including contingents drawn from all across the immense domains of the Amarr Empire. The unity of such a vast military is found in the Amarr faith and its allegiance to the Imperial Throne. These pants are part of a set of clothes that declares your loyalty to the Emperor and displays your willingness to take up arms in defense of Holy Amarr.
Men's 'Kybernaut Clade' Beret
Subversive elements across New Eden have found something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Despite being hunted by agents of CONCORD's Special Affairs for Regulations and Order (SARO), Intriguerre has continued to pump out memetic propaganda and carry out situationist attentats in support of the Collective. Their latest efforts have been aimed at supporting pro-Triglavian capsuleers, with there being some indications that the Triglavians back these efforts. This beret has been awarded in the name of Zorya Triglav and is part of a matched set with the 'Kybernaut Clade' T-shirt, the latter being made available to those capsuleers offering sustained support to the Triglavian Collective.
Men's 'Kybernaut Clade' T-Shirt
Subversive elements across New Eden have found something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Despite being hunted by agents of CONCORD's Special Affairs for Regulations and Order (SARO), Intriguerre has continued to pump out memetic propaganda and carry out situationist attentats in support of the Collective. Their latest efforts have been aimed at supporting pro-Triglavian capsuleers, with there being some indications that the Triglavians back these efforts. This T-shirt has been awarded in the name of Zorya Triglav and is part of a matched set with the 'Kybernaut Clade' Beret also made available to supporters of the Triglavian Collective.
Men's 'Liberator' Beret (Minmatar Republic)
The Minmatar Republic’s tribal warriors are deeply concerned to liberate the vast numbers of Minmatar who are still held in bondage by the Amarr and other slavers. Wearing this beret displays your loyalty to the Minmatar Republic, with a simple design and powerful symbolism rising above more than just a fashion statement.
Men's 'Liberator' Cap (Minmatar Republic)
The Minmatar Republic’s tribal warriors are deeply concerned to liberate the vast numbers of Minmatar who are still held in bondage by the Amarr and other slavers. Wearing this cap displays your loyalty to the Minmatar Republic, with a simple design and powerful symbolism rising above more than just a fashion statement. This stylish front facing cap retains a certain flexibility whilst being constructed from some of the finest and most comfortable materials.
Men's 'Lockstep' Boots
Designer: House of Ranai Life on the cutting edge doesn't have to be harsh. Our "Lockstep" military gentleman's boots enfold your feet in the dark, muted colors of soft genuine leather, with reinforced toes and metal heel caps for protection. Pressure-sensitive gel insoles provide comfort and regulate temperature, while our patented limited-magnetic closure ensures a comfortable, custom fit.
Men's 'Lockstep' Boots (true black)
Designer: House of Ranai Life on the cutting edge doesn't have to be harsh. Our "Lockstep" military gentleman's boots enfold your feet in the true night black of soft genuine leather, with reinforced toes and metal heel caps for protection. Pressure-sensitive gel insoles provide comfort and regulate temperature, while our patented limited-magnetic closure ensures a comfortable, custom fit.
Men's 'Lockstep' Boots (worn brown)
Designer: House of Ranai Life on the cutting edge doesn't have to be harsh. Our "Lockstep" military gentleman's boots enfold your feet in the worn, rugged browns of soft genuine leather, with reinforced toes and metal heel caps for protection. Pressure-sensitive gel insoles provide comfort and regulate temperature, while our patented limited-magnetic closure ensures a comfortable, custom fit.
Men's 'Luxury' T-shirt
This item indicates that as part of society's very elite - the ones who wear whatever they want, fly wherever they like, and reign over the lives of others like mercurial gods - you are invited to the most exclusive of events in every part of the cluster. Live a life of boundless, reckless, hedonistic luxury, where nothing, not even death itself, stands in the way of your desires.
Men's 'March' Boots (Black)
These pitch black shoes were made for walking, and will easily carry the wearer through the most rugged of terrain anywhere in the cluster. Metal alloy clasps on the side ensure a firm, tight fit with plenty of support for the ankle without restricting movement, while laces at the top help the boots grip onto the shin and keep the shoes dry in case of adverse weather raining from above. The front center and the sides are made of a rainproof, breathable material that make these boots a comfort to walk in. The front layer covering the instep, meanwhile, is made of nanoalloy composites that will keep the wearer from harm while making it eminently possible, through the medium of a well-aimed kick, for them to cause grievous damage to others, should the occasion demand it.
Men's 'March' Boots (Blue)
These shimmering blue shoes were made for walking, and will easily carry the wearer through the most rugged of terrain anywhere in the cluster. Metal alloy clasps on the side ensure a firm, tight fit with plenty of support for the ankle without restricting movement, while laces at the top help the boots grip onto the shin and keep the shoes dry in case of adverse weather raining from above. The front center and the sides are made of a rainproof, breathable material that make these boots a comfort to walk in. The front layer covering the instep, meanwhile, is made of nanoalloy composites that will keep the wearer from harm while making it eminently possible, through the medium of a well-aimed kick, for them to cause grievous damage to others, should the occasion demand it.
Men's 'March' Boots (Brown)
These rugged, brown shoes were made for walking, and will easily carry the wearer through the most rugged of terrain anywhere in the cluster. Metal alloy clasps on the side ensure a firm, tight fit with plenty of support for the ankle without restricting movement, while laces at the top help the boots grip onto the shin and keep the shoes dry in case of adverse weather raining from above. The front center and the sides are made of a rainproof, breathable material that make these boots a comfort to walk in. The front layer covering the instep, meanwhile, is made of nanoalloy composites that will keep the wearer from harm while making it eminently possible, through the medium of a well-aimed kick, for them to cause grievous damage to others, should the occasion demand it.
Men's 'March' Boots (Graphite)
These dark shoes were made for walking, and will easily carry the wearer through the most rugged of terrain anywhere in the cluster. Metal alloy clasps on the side ensure a firm, tight fit with plenty of support for the ankle without restricting movement, while laces at the top help the boots grip onto the shin and keep the shoes dry in case of adverse weather raining from above. The front center and the sides are made of a rainproof, breathable material that make these boots a comfort to walk in. The front layer covering the instep, meanwhile, is made of nanoalloy composites that will keep the wearer from harm while making it eminently possible, through the medium of a well-aimed kick, for them to cause grievous damage to others, should the occasion demand it.
Men's 'March' Boots (White)
These white shoes were made for walking, and will easily carry the wearer through the most rugged of terrain anywhere in the cluster. Metal alloy clasps on the side ensure a firm, tight fit with plenty of support for the ankle without restricting movement, while laces at the top help the boots grip onto the shin and keep the shoes dry in case of adverse weather raining from above. The front center and the sides are made of a rainproof, breathable material that make these boots a comfort to walk in. The front layer covering the instep, meanwhile, is made of nanoalloy composites that will keep the wearer from harm while making it eminently possible, through the medium of a well-aimed kick, for them to cause grievous damage to others, should the occasion demand it.
Men's 'Marshal' Jacket (Amarr)
This jacket indicates, with a casual but deadly certainty, that the wearer is a proud supporter of the Amarr Empire. Its slanted lines in black on brown over the shoulder and forearms give the impression of a potential for unimaginable speed. Meanwhile, the golden hues running up front and back - in a column rising through the spine and chest and eventually fountaining up through the shoulders - remind any onlookers that they're looking at a man of immense power
Men's 'Marshal' Jacket (Angel Cartel)
This jacket indicates, with a casual but deadly certainty, that the wearer is a proud supporter of the Angel Cartel. Its slanted lines in light blue over the shoulder and forearms give the impression of a potential for unimaginable speed. Meanwhile, the black hues running up front and back - in a column rising through the spine and chest and eventually fountaining up through the shoulders - remind any onlookers that they're looking at a man of immense power.
Men's 'Marshal' Jacket (Blood Raiders black/red)
This jacket indicates, with a casual but deadly certainty, that the wearer is a proud supporter of the Blood Raiders. Its slanted lines in pitch black over the shoulder and forearms give the impression of a potential for unimaginable speed. Meanwhile, the crimson hues running up front and back - in a column rising through the spine and chest and eventually fountaining up through the shoulders - remind any onlookers that they're looking at a man of immense power.
Men's 'Marshal' Jacket (Blood Raiders)
This jacket indicates, with a casual but deadly certainty, that the wearer is a proud supporter of the Blood Raiders. Its slanted lines in pitch black over the shoulder and forearms give the impression of a potential for unimaginable speed. Meanwhile, the crimson hues running up front and back - in a column rising through the spine and chest and eventually fountaining up through the shoulders - remind any onlookers that they're looking at a man of immense power.
Men's 'Marshal' Jacket (Caldari)
This jacket indicates, with a casual but deadly certainty, that the wearer is a proud supporter of the Caldari State. Its slanted lines in dark blue over the shoulder and forearms give the impression of a potential for unimaginable speed. Meanwhile, the blue hues on a black background running up front and back - in a column rising through the spine and chest and eventually fountaining up through the shoulders - remind any onlookers that they're looking at a man of immense power.
Men's 'Marshal' Jacket (Gallente)
This jacket indicates, with a casual but deadly certainty, that the wearer is a proud supporter of the Gallente Federation. Its slanted lines in shining turquoise over the shoulder and forearms give the impression of a potential for unimaginable speed. Meanwhile, the black hues running up front and back - in a column rising through the spine and chest and eventually fountaining up through the shoulders - remind any onlookers that they're looking at a man of immense power.
Men's 'Marshal' Jacket (Guristas)
This jacket indicates, with a casual but deadly certainty, that the wearer is a proud supporter of the Guristas. Its slanted lines in light brown over the shoulder and forearms give the impression of a potential for unimaginable speed. Meanwhile, the black hues running up front and back - in a column rising through the spine and chest and eventually fountaining up through the shoulders - remind any onlookers that they're looking at a man of immense power.
Men's 'Marshal' Jacket (InterBus)
This jacket indicates, with a casual but deadly certainty, that the wearer is a proud supporter of InterBus. Its slanted lines in sunset orange over the shoulder and forearms give the impression of a potential for unimaginable speed. Meanwhile, the darker outlines running up front and back - in a column rising through the spine and chest and eventually fountaining up through the shoulders - remind any onlookers that they're looking at a man of immense power.
Men's 'Marshal' Jacket (Minmatar)
This jacket indicates, with a casual but deadly certainty, that the wearer is a proud supporter of the Minmatar Republic. Its slanted lines in copper brown over the shoulder and forearms give the impression of a potential for unimaginable speed. Meanwhile, the darker hues running up front and back - in a column rising through the spine and chest and eventually fountaining up through the shoulders - remind any onlookers that they're looking at a man of immense power.
Men's 'Marshal' Jacket (Mordu's Legion)
This jacket indicates, with a casual but deadly certainty, that the wearer is a proud supporter of Mordu's Legion. Its slanted lines in matte black over the shoulder and forearms give the impression of a potential for unimaginable speed. Meanwhile, the outlines running up front and back - in a column rising through the spine and chest and eventually fountaining up through the shoulders - remind any onlookers that they're looking at a man of immense power.
Men's 'Marshal' Jacket (ORE)
This jacket indicates, with a casual but deadly certainty, that the wearer is a proud supporter of ORE. Its slanted lines in matte gold over the shoulder and forearms give the impression of a potential for unimaginable speed. Meanwhile, the black hues running up front and back - in a column rising through the spine and chest and eventually fountaining up through the shoulders - remind any onlookers that they're looking at a man of immense power.
Men's 'Marshal' Jacket (Sansha's Nation)
This jacket indicates, with a casual but deadly certainty, that the wearer is a proud supporter of Sansha's Nation. Its slanted lines in dark brown over the shoulder and forearms give the impression of a potential for unimaginable speed. Meanwhile, the olive hues running up front and back - in a column rising through the spine and chest and eventually fountaining up through the shoulders - remind any onlookers that they're looking at a man of immense power.
Men's 'Marshal' Jacket (Serpentis)
This jacket indicates, with a casual but deadly certainty, that the wearer is a proud supporter of the Serpentis. Its slanted lines in shiny gold over the shoulder and forearms give the impression of a potential for unimaginable speed. Meanwhile, the darker outlines running up front and back - in a column rising through the spine and chest and eventually fountaining up through the shoulders - remind any onlookers that they're looking at a man of immense power.
Men's 'Marshal' Jacket (Sisters of EVE)
This jacket indicates, with a casual but deadly certainty, that the wearer is a proud supporter of the Sisters of EVE. Its slanted lines in purest white over the shoulder and forearms give the impression of a potential for unimaginable speed. Meanwhile, the pitch black running up front and back - in a column rising through the spine and chest and eventually fountaining up through the shoulders - remind any onlookers that they're looking at a man of immense power.
Men's 'Mirelle' Pants (Upwell)
Designed by legendary Federal fashionista Francois Mirelle, this fresh take on the already classic men’s 'Commando' series demands attention from those with an eye for style. Inspired and themed to fit the brand and style of Upwell Consortium executives, these pants undoubtedly leave an uncompromising impression and are often worn by senior figures within the organization. While its matte black, luscious blue hues and chrome silver finish uplift the viewer into a world of high class society, wearing these in combination with the other Upwell Consortiums clothing range makes a profound statement like no other.
Men's 'Mirelle' T-Shirt (Upwell)
Designed by legendary Federal fashionista Francois Mirelle, this T-shirt is tailored to blend in perfectly with the other garments belonging to the Upwell Consortiums clothing line. Perfect for almost every situation, its simplicity and class is only matched by the statement made by proudly displaying the signature logo embellishment.
Men's 'Mirelle' Upwell Executive Coat
Designed by legendary Federal fashionista Francois Mirelle, this fresh take on the already classic men’s 'Esquire' series coat demands attention from those with an eye for style. Inspired and themed to fit the brand and style of Upwell Consortium executives, this coat undoubtedly leaves an uncompromising impression and is often worn by senior figures within the organization. While its matte black exterior, luscious blue hue and chrome silver finishes uplift the viewer into a world of high class society, the Upwell Consortiums personal touch is what truly ties this piece together. Upwell – Building Dreams
Men's 'Mistborne Rime' Augmentation
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Men's 'New Eden Open I' T-shirt YC 114
This comfortable but eye-catching piece of clothing commemorates the first New Eden Open, a fiery clash of immortals where teams of death-dealing capsuleers were pitted against one another in a test to see who were the best fighter pilots of New Eden.
Men's 'New Eden Open II' T-shirt YC 116
Carrying on the proud tradition of murderous battles engaged in for personal renown, this comfortable piece of clothing commemorates the second New Eden Open: a tournament of immortals vying for glory amidst burning carnage, in a test to see who are the best fighter pilots of New Eden.
Men's 'Nova' Headwear (black)
This regal and complex piece of headwear is, as the perspicuous viewer may have suspected, of Amarr origin. It derives in part from a type of cap that certain Amarr missionaries would routinely wear during excursions into unknown territories; part for protection against the elements, part to identify themselves with a type of clothing they felt certain would not be found in heathen places, and part, the myth goes, to help frighten the locals into submission. The intricate and highly decorated headwear, black as the darkness that awaits all of us who fail to find the glory of God, is emblematic of the infinite machineries of our god and the vast expanses it represents. Moreover, it's complete with the powerful arms reaching from the origin of thought, consciousness and the waking world, spreading out to remind the wearer that the Lord's grasp on our world is absolute.
Men's 'Nova' Headwear (bronze)
This regal and complex piece of headwear is, as the perspicuous viewer may have suspected, of Amarr origin. It derives in part from a type of cap that certain Amarr missionaries would routinely wear during excursions into unknown territories; part for protection against the elements, part to identify themselves with a type of clothing they felt certain would not be found in heathen places, and part, the myth goes, to help frighten the locals into submission. The intricate and highly decorated headwear, bronze as the blood that flows from heathens, is emblematic of the infinite machineries of our god and the vast expanses it represents. Moreover, it's complete with the powerful arms reaching from the origin of thought, consciousness and the waking world, spreading out to remind the wearer that the Lord's grasp on our world is absolute.
Men's 'Nova' Headwear (gold)
This regal and complex piece of headwear is, as the perspicuous viewer may have suspected, of Amarr origin. It derives in part from a type of cap that certain Amarr missionaries would routinely wear during excursions into unknown territories; part for protection against the elements, part to identify themselves with a type of clothing they felt certain would not be found in heathen places, and part, the myth goes, to help frighten the locals into submission. The intricate and highly decorated headwear, golden as the sun rising on the magnificent Amarr empire, is emblematic of the infinite machineries of our god and the vast expanses it represents. Moreover, it's complete with the powerful arms reaching from the origin of thought, consciousness and the waking world, spreading out to remind the wearer that the Lord's grasp on our world is absolute.
Men's 'Nova' Headwear (silver)
This regal and complex piece of headwear is, as the perspicuous viewer may have suspected, of Amarr origin. It derives in part from a type of cap that certain Amarr missionaries would routinely wear during excursions into unknown territories; part for protection against the elements, part to identify themselves with a type of clothing they felt certain would not be found in heathen places, and part, the myth goes, to help frighten the locals into submission. The intricate and highly decorated headwear, silver as the twin moons over Athra, is emblematic of the infinite machineries of our god and the vast expanses it represents. Moreover, it's complete with the powerful arms reaching from the origin of thought, consciousness and the waking world, spreading out to remind the wearer that the Lord's grasp on our world is absolute.
Men's 'Oculina Carmina' Facial Augmentation
This mesh-tech facial augmentation is designed to supplement the range of information that can be gathered in the visual cone of the wearer, providing supplemental electromagnetic, thermal and kinetic pickups for translation into optical data. Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Men's 'Olympian TorsoRig' Body Augmentation
Developed by Duvolle Laboratories under license from Wiyrkomi’s Industrial Biomechanics, this TorsoRig augmentation is a cutting-edge iteration on existing designs. The Olympian offers the same powerful enhancement of upper body strength, speed, and precision as previous models, but also features several improvements. The most obvious of these is the anti-tarnish gold-plated finish, but others include self-lubricating bearings for whisper-quiet movement and predictive-memory servos that anticipate actions based on past movements. The result is a more responsive, luxurious feel that adds prestige to the TorsoRig’s power. The science and technology of enhancing biomechanics using cybernetic rigs and meshes is advancing all the time with much effort focused on lowering the barrier of entry in terms of manufacturing and resources that make up the cost of such powerful augmentations.
Men's 'Orb Semiotique' Synthetic Eye (right)
Developed to integrate FTL communications and enhanced reality technology on the proven 'Odin' synthetic eye platform, the new 'Orb Semiotique' full-replacement implant was commissioned by Semiotique Superluminal to mark the launch of the Semiotique Sports brand. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Men's 'Outlaw' Boots (Blood Raiders)
Designer: Unknown Straight from the discreet consignments of Intaki Commerce, these boots indicate that the wearer is a true supporter of the Blood Raiders. These tall lace-up boots make a statement of power and dominance in crimson and carbon black. When paired with the matching jacket and pants, these boots represent the ultimate homage to the Blood Raiders.
Men's 'Outlaw' Boots (Guristas)
Designer: Unknown Straight from the discreet consignments of Intaki Commerce, these boots indicate that the wearer is a true supporter of the Guristas. These tall lace-up boots make a statement of power and dominance in basalt and charcoal gray. When paired with the matching jacket and pants, these boots represent the ultimate homage to the Guristas.
Men's 'Outlaw' Boots (Sansha's Nation)
Designer: Unknown Straight from the discreet consignments of Intaki Commerce, these boots indicate that the wearer is a true supporter of the Sansha cause. These tall lace-up boots make a statement of power and dominance in olive and charcoal gray. When paired with the matching jacket and pants, these boots represent the ultimate homage to Sansha's Nation.
Men's 'Outlaw' Jacket (Blood Raiders extra red)
Designer: Unknown Straight from the discreet consignments of Intaki Commerce, this jacket indicates that the wearer is a true supporter of the Blood Raiders. Each jacket is crafted from the finest leather, dyed carbon black, and accented with studded crimson passants and crimson trim. Finally, the jacket is emblazoned with the Blood Raiders logo, located directly over the heart of the wearer.
Men's 'Outlaw' Jacket (Blood Raiders)
Designer: Unknown Straight from the discreet consignments of Intaki Commerce, this jacket indicates that the wearer is a true supporter of the Blood Raiders. Each jacket is crafted from the finest leather, dyed carbon black, and accented with studded crimson passants and crimson trim. Finally, the jacket is emblazoned with the Blood Raiders logo, located directly over the heart of the wearer.
Men's 'Outlaw' Jacket (Burnt Orange)
Designer: Unknown Straight from the discreet consignments of Intaki Commerce, this jacket was given as a gift to signify the coming of the New Year. Each jacket is crafted from the finest leather, dyed charcoal gray, and accented with studded white passants and burnt orange trim.
Men's 'Outlaw' Jacket (Guristas)
Designer: Unknown Straight from the discreet consignments of Intaki Commerce, this jacket indicates that the wearer is a true supporter of the Guristas. Each jacket is crafted from the finest leather, dyed charcoal gray, and accented with studded white passants and umber trim. Finally, the jacket is emblazoned with the Guristas logo, located directly over the heart of the wearer
Men's 'Outlaw' Jacket (Sansha's Nation)
Designer: Unknown Straight from the discreet consignments of Intaki Commerce, this jacket indicates that the wearer is a true supporter of the Sansha cause. Each jacket is crafted from the finest leather, dyed a dark green, and accented with spiked white passants and olive trim. Finally, the jacket is emblazoned with the Sansha's Nation logo, located directly over the heart of the wearer.
Men's 'Outlaw' Pants (Blood Raiders)
Designer: Unknown Straight from the discreet consignments of Intaki Commerce, these pants indicate that the wearer is a true supporter of the Blood Raiders. Each pair of pants is richly detailed, with charcoal gray fabric and carbon black accents. When paired with the matching Blood Raiders Jacket these pants present a stunning visual motif.
Men's 'Outlaw' Pants (Guristas)
Designer: Unknown Straight from the discreet consignments of Intaki Commerce, these pants indicate that the wearer is a true supporter of the Guristas. Each pair of pants is richly detailed, with basalt gray fabric and charcoal gray accents. When paired with the matching Guristas Jacket these pants present a stunning visual motif.
Men's 'Outlaw' Pants (Sansha's Nation)
Designer: Unknown Straight from the discreet consignments of Intaki Commerce, these pants indicate that the wearer is a true supporter of the Sansha cause. Each pair of pants is richly detailed, with olive camouflage fabric and dark green accents. When paired with the matching Sansha's Nation Jacket these pants present a stunning visual motif.
Men's 'Phanca' Cybernetic Arm (left)
This item, whose full designator is the F-706.574 'Phanca' Cybernetic Arm, is unique among heavily mechanized capsuleer accoutrements in that rather than focusing primarily on the future, it draws on a dark part of ancient empire history - one that's either completely barbaric or unquestionably devout, depending who you ask. Its origins lie in an Amarr decree where a member of the oligarchy - who was whimsical, powerful and, it is speculated, quite astoundingly insane during the tail end of her life- demanded that all current and future heirs of a particular royal house have their right hand amputated. They acquiesced, but had the hands replaced with cybernetic models in a silver coating. The first heir who suffered this fate took great pride in it, and his silver hand is on display in the open court of the Amarr Royal palace. When capsuleers - themselves the unquestionable elite of New Eden - started taking to cybernetic arms, it was only natural that this be one of the first models put into public use.
Men's 'Phanca' Cybernetic Arm (right)
This item, whose full designator is the F-706.574 'Phanca' Cybernetic Arm, is unique among heavily mechanized capsuleer accoutrements in that rather than focusing primarily on the future, it draws on a dark part of ancient empire history - one that's either completely barbaric or unquestionably devout, depending who you ask. Its origins lie in an Amarr decree where a member of the oligarchy - who was whimsical, powerful and, it is speculated, quite astoundingly insane during the tail end of her life- demanded that all current and future heirs of a particular royal house have their right hand amputated. They acquiesced, but had the hands replaced with cybernetic models in a silver coating. The first heir who suffered this fate took great pride in it, and his silver hand is on display in the open court of the Amarr Royal palace. When capsuleers - themselves the unquestionable elite of New Eden - started taking to cybernetic arms, it was only natural that this be one of the first models put into public use.
Men's 'Pithum' Beret (Guristas)
The Guristas pirates are highly organized on military lines, having been founded by renegade Caldari Navy officers, and their ‘Pithum’ units are a feared presence in Guristas deadspace outposts and high value sites. Wearing this beret displays your loyalty to the Guristas, with a simple design and powerful symbolism rising above more than just a fashion statement.
Men's 'Precision' Boots
Designer: Vallou Even the strongest commander needs support. Our "Precision" collection introduces the latest in military style with these perfect pitch black uniform boots. Polished leather outer-soles conceal a rugged grip and metal heel-caps; Veproco-treated leather uppers maintain a sleek shine no matter the environment. Our patented shock-resistant inner cushioning reduces leg strain when you need to stay on your feet, and the dual-zip front improves fit and comfort without sacrificing style. Command in confidence.
Men's 'Precision' Boots (brown)
Designer: Vallou Even the strongest commander needs support. Our "Precision" collection introduces the latest in military style with these natural, rugged brown uniform boots. Polished leather outer-soles conceal a rugged grip and metal heel-caps; Veproco-treated leather uppers maintain a sleek shine no matter the environment. Our patented shock-resistant inner cushioning reduces leg strain when you need to stay on your feet, and the dual-zip front improves fit and comfort without sacrificing style. Command in confidence.
Men's 'Precision' Boots (gray)
Designer: Vallou Even the strongest commander needs support. Our "Precision" collection introduces the latest in military style with these ghostly pale gray uniform boots. Polished leather outer-soles conceal a rugged grip and metal heel-caps; Veproco-treated leather uppers maintain a sleek shine no matter the environment. Our patented shock-resistant inner cushioning reduces leg strain when you need to stay on your feet, and the dual-zip front improves fit and comfort without sacrificing style. Command in confidence.
Men's 'Precision' Boots (tan)
Designer: Vallou Even the strongest commander needs support. Our "Precision" collection introduces the latest in military style with these dusty burnt tan uniform boots. Polished leather outer-soles conceal a rugged grip and metal heel-caps; Veproco-treated leather uppers maintain a sleek shine no matter the environment. Our patented shock-resistant inner cushioning reduces leg strain when you need to stay on your feet, and the dual-zip front improves fit and comfort without sacrificing style. Command in confidence.
Men's 'Protector' Beret (Caldari State)
Ever since the formation of the Caldari State, the military strategy of the megacorporations that collectively rule it has always geared towards protecting the corporate way of life. Wearing this beret displays your loyalty to the Caldari State, with a simple design and powerful symbolism rising above more than just a fashion statement.
Men's 'Proven Kybernaut' Combat Suit
Cladistic proving of Kybernaut direction in the Flow of Vyraj shall proceed to the next liminality. Kybernauts proving tactical noemata and praxes within the flow of Vyraj shall be glorified. Kybernauts emanating unfit noemata and praxes within the flow of Vyraj shall be mortified. – translation of Triglavian communication broadcast on capsuleer channels
Men's 'Quafe' T-shirt YC 113
Strut around in style with your comfortable new Quafe Commemorative Casual Wear, designed exclusively for attendees of the YC 113 Impetus Annual Holoreel Convention. Note: Quafe Commemorative Casual Wear is not a protective device and is intended for cosmetic use only.
Men's 'Quafe' T-shirt YC 114
Stand out in a crowd with your comfortable new Quafe Commemorative Casual Wear, designed exclusively for attendees of the YC 114 Impetus Annual Holoreel Convention. Note: While occasionally worn by holoreel stars, Quafe Commemorative Casual Wear is not guaranteed to net you a role in any kind of visual production, at least not one that involves any dialogue.
Men's 'Quafe' T-shirt YC 115
Stand out in a crowd with your comfortable new Quafe Commemorative Casual Wear, designed exclusively for attendees of the YC 115 Impetus Annual Holoreel Convention. Note: While occasionally worn by holoreel stars, Quafe Commemorative Casual Wear is not guaranteed to net you a role in any kind of visual production, at least not one that involves any dialogue.
Men's 'Quafe' T-shirt YC 116
Stalk the halls in your elegant new Quafe Commemorative Casual wear, designed exclusively for attendees of the YC 116 Inner Zone Shipping Conference. Note: While IZS is renowned for its safe shipping methods and extensive reach, the wearer of this shirt is unfortunately not entitled to free interstellar transport on an IZS flight for them and their accompanying family members or friends. They will, however, automatically and without question be seated as far from any Fedos in cargo as is humanly possible.
Men's 'Quafethron' T-shirt
Stand astride the two worlds of earth and space as a towering, immortal colossus, and celebrate it in the most casual of ways. Not only does this item indicate that the wearer - whose clothing is as stylish, sleek and nonchalant as they themselves are - does, in fact, hold immeasurable power and is capable of piloting celestial behemoths that would blot out the sun; it also shows that they are in tune with life's little pleasures, and may well enjoy a can or two of Quafe when they're outside the capsule.
Men's 'Red Star' T-shirt
Stand out in a crowd with this crisp, elegant design, designed exclusively for those who want their wear to be casual and comfortable while simultaneously having it send a stark message of the celebration of freedom and brotherhood. This t-shirt, pitch black as the dark of space, is adorned with a single red star, standing as the symbol both of a dying sun in the last throes of its cooling embers, and a rebirth of life in star-lit New Eden.
Men's 'Republic Valklear' Beret
The Minmatar Republic's commitment to the cause of total liberation remains unwavering and has become a powerful rallying cry in the new era of the Tribal Republic. Many have responded to the call, and fight to defend the Republic and free their fellow Matari. As a result many new "valklears" – those who are tempered by war and have paid a blood price – have emerged among the ranks of Minmatar capsuleers. Warriors of the Republic's military and tribal militias are deeply motivated to liberate the vast numbers of Minmatar who are still held by the Amarr and other slavers. This beret displays your loyalty to the Minmatar Republic, its powerful symbolism signalling the wearer's commitment to liberate those Matari kin who live in bondage.
Men's 'Republic Valklear' Jacket
The Minmatar Republic's commitment to the cause of total liberation remains unwavering and has become a powerful rallying cry in the new era of the Tribal Republic. Many have responded to the call, and fight to defend the Republic and free their fellow Matari. As a result many new "valklears" – those who are tempered by war and have paid a blood price – have emerged among the ranks of Minmatar capsuleers. Warriors of the Republic's military and tribal militias are deeply motivated to liberate the vast numbers of Minmatar who are still held by the Amarr and other slavers. Wearing this jacket displays your loyalty to the Minmatar Republic, its powerful symbolism signalling the wearer's commitment to liberate those Matari kin who live in bondage.
Men's 'Republic Valklear' Pants
The Minmatar Republic's commitment to the cause of total liberation remains unwavering and has become a powerful rallying cry in the new era of the Tribal Republic. Many have responded to the call, and fight to defend the Republic and free their fellow Matari. As a result many new "valklears" – those who are tempered by war and have paid a blood price – have emerged among the ranks of Minmatar capsuleers. Warriors of the Republic's military and tribal militias are deeply motivated to liberate the vast numbers of Minmatar who are still held by the Amarr and other slavers. These pants are part of a set of clothes that displays your loyalty to the Minmatar Republic, its powerful symbolism signalling the wearer's commitment to liberate those Matari kin who live in bondage.
Men's 'Rider' Pants (black silver)
The overall design of these 'Rider' pants - including the pleated fold at the front of the slim legs, the reflective edges that contrast starry silver with darkest black, and the thin belt lacing at the top - clearly indicates that the wearer is of a high class indeed. At the same time they are a perfect fit for a body that is never less than fresh out of the darkness of its pod, or the cleansing waters of its clone vats, and that is unhesitant to put its own life on the line whenever needed. Death, however often it visits, should not be any reason to allow oneself a slip in the high standards of style.
Men's 'Rider' Pants (red gold)
The overall design of these 'Rider' pants - including the pleated fold at the front of the slim legs, the reflective edges that contrast gold with a regal maroon, and the thin belt lacing at the top - clearly indicates that the wearer is of a high class indeed. At the same time they are a perfect fit for a body that is never less than fresh out of the darkness of its pod, or the cleansing waters of its clone vats, and that is unhesitant to put its own life on the line whenever needed. Death, however often it visits, should not be any reason to allow oneself a slip in the high standards of style.
Men's 'Rider' Pants (reflective blue)
The overall design of these 'Rider' pants - including the pleated fold at the front of the slim legs, the reflective edges that contrast gold with a shimmering blue, and the thin belt lacing at the top - clearly indicates that the wearer is of a high class indeed. At the same time they are a perfect fit for a body that is never less than fresh out of the darkness of its pod, or the cleansing waters of its clone vats, and that is unhesitant to put its own life on the line whenever needed. Death, however often it visits, should not be any reason to allow oneself a slip in the high standards of style.
Men's 'Rider' Pants (royal gold)
The overall design of these 'Rider' pants - including the pleated fold at the front of the slim legs, the reflective edges that contrast classy gold with a practical dark beige, and the thin belt lacing at the top - clearly indicates that the wearer is of a high class indeed. At the same time they are a perfect fit for a body that is never less than fresh out of the darkness of its pod, or the cleansing waters of its clone vats, and that is unhesitant to put its own life on the line whenever needed. Death, however often it visits, should not be any reason to allow oneself a slip in the high standards of style.
Men's 'Rider' Pants (white gold)
The overall design of these 'Rider' pants - including the pleated fold at the front of the slim legs, the reflective edges that contrast precious gold with pure white, and the thin belt lacing at the top - clearly indicates that the wearer is of a high class indeed. At the same time they are a perfect fit for a body that is never less than fresh out of the darkness of its pod, or the cleansing waters of its clone vats, and that is unhesitant to put its own life on the line whenever needed. Death, however often it visits, should not be any reason to allow oneself a slip in the high standards of style.
Men's 'Rikkadori' Facial Augmentation
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Men's 'RubySet TorsoRig' Body Augmentation
Released to support the efforts of CONCORD and core empire efforts to maintain planetary security in the face of Triglavian Invasions, the RubySet TorsoRig is a powerful enhancement of upper body strength, speed and precision. A new offering from Wiyrkomi Industrial Biomechanics, the RubySet TorsoRig is a general purpose body augmentation believed to derive from combat rigs worn by troops of the Wiyrkomi Peace Corps. The science and technology of enhancing biomechanics using cybernetic rigs and meshes is advancing all the time with much effort focused on lowering the barrier of entry in terms of manufacturing and resources that make up the cost of such powerful augmentations.
Men's 'Sable' Cap (Black)
The classic black cap has never gone out of fashion, remaining a staple item of headwear for those inclined to wear a cover that is both simple and advertises nothing but basic good taste. This stylish front facing cap retains a certain flexibility whilst being constructed from some of the finest and most comfortable materials.
Men's 'Saikadori' Facial Augmentation
Saikadori masks are specific representations of sailing masters or ship's captains from the coastal and island cultures of Caldari Prime. By extension, a capsuleer may adorn themselves with a Saikadori mask in the form of a sophisticated facial augmentation. Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Men's 'Sanguine Harvest' Pants
These pants are part of a 'Sanguine Harvest' set of clothing worn by adherents of the Blooder Raider sect. The Blood Raiders are a fanatical splinter from an ancient cult called Sani Sabik, which uses blood in their rituals. The Blood Raiders believe that cloned bodies have 'purer' blood than other bodies and this explains why they operate mainly in space, attacking unwary space farers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED most wanted list for many years now.
Men's 'Sanguine Harvest' Shoes
These shoes are part of a 'Sanguine Harvest' set of clothing worn by adherents of the Blooder Raider sect. The Blood Raiders are a fanatical splinter from an ancient cult called Sani Sabik, which uses blood in their rituals. The Blood Raiders believe that cloned bodies have 'purer' blood than other bodies and this explains why they operate mainly in space, attacking unwary space farers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED most wanted list for many years now.
Men's 'Sanguine Harvest' T-Shirt
This T-Shirt is part of a 'Sanguine Harvest' set of clothing worn by adherents of the Blooder Raider sect. The Blood Raiders are a fanatical splinter from an ancient cult called Sani Sabik, which uses blood in their rituals. The Blood Raiders believe that cloned bodies have 'purer' blood than other bodies and this explains why they operate mainly in space, attacking unwary space farers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED most wanted list for many years now.
Men's 'Semiotique Sports' Pants
These hard-wearing pants, combining utility and leisurewear features in a comfortable and tough design, have been commissioned by Semiotique Superluminal to mark the launch of the Semiotique Sports brand. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Men's 'Semiotique Sports' Shoes
These high-performance shoes, combining utility and leisurewear features in a comfortable and tough design, have been commissioned by Semiotique Superluminal to mark the launch of the Semiotique Sports brand. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Men's 'Semiotique Superluminal' Jacket
Worn by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this stylish jacket celebrates the reach and prestige of the FTL communications powerhouse and its many broadcasting platforms. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Men's 'Semiotique Superluminal' Pants
Worn by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, these stylish pants celebrate the reach and prestige of the FTL communications powerhouse and its many broadcasting platforms. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Men's 'Semiotique Superluminal' Shades
Worn by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, these hi-tech shades celebrate the reach and prestige of the FTL communications powerhouse and its many broadcasting platforms. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Men's 'Semiotique TorsoRig' Body Augmentation
The Semiotique TorsoRig provides the user with powerful enhancements to upper body strength, speed and precision. This version of Wiyrkomi Industrial Biomechanics' TorsoRig line has been specially commissioned to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Men's 'Serpentis' T-shirt (olive/black)
Manufactured from the latest para-aramid synthetic fiber impregnated weave, this form fitting t-shirt provides both insulation and warmth in naturally cool off-planet environments, as well as being strong enough to act as rudimentary armor against basic stabbing and slashing attacks. This particular shirt has been manufactured in the colors of the Serpentis Corporation, and is part of the standard issue equipment for all Serpentis security and enforcement personnel to be worn beneath their ballistic armor and flak protection.
Men's 'Setcouple' Facial Augmentation
By nanowelding synthetic neuromesh directly to the bone, while placing a formation of variable resistors at the skin’s surface, a facial augmentation can be built that will boost the wearer’s somatosensory systems dramatically. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual’s consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Men's 'Source' Coat (black)
Hewing back to an established capsuleer tradition that power is best wielded in terrifyingly good style, this "Source" coat has a sleek, lithe look that befits the person who knows far more than they let on. It was released alongside an exclusive compendium that granted access to secret information on the world of New Eden - although it must be admitted that anyone confronted with a capsuleer, particularly one dressed in this fashion, won't find it too hard to be convinced that no information should be kept secret from these angry, immortal gods of the skies.
Men's 'State Protector' Beret
The Caldari State's military is the product of a patriotic tradition rooted in the ancient culture of the Caldari peoples transformed by the modern culture of the megacorporations. Loyalty to the State is an ideal; loyalty to the Megacorporation an imperative; loyalty to the Family a virtue. Taken together, all these are seen as essential to the protection of the State and Caldari Way. Ever since the formation of the Caldari State, the military strategy of the megacorporations that collectively rule it has always been geared towards protecting the corporate system from external foes and internal dissent. Wearing this beret declares your loyalty to the State and displays your willingness to take up arms in defense of the Caldari way of life.
Men's 'State Protector' Jacket
The Caldari State's military is the product of a patriotic tradition rooted in the ancient culture of the Caldari peoples transformed by the modern culture of the megacorporations. Loyalty to the State is an ideal; loyalty to the Megacorporation an imperative; loyalty to the Family a virtue. Taken together, all these are seen as essential to the protection of the State and Caldari Way. Ever since the formation of the Caldari State, the military strategy of the megacorporations that collectively rule it has always been geared towards protecting the corporate system from external foes and internal dissent. Wearing this jacket declares your loyalty to the State and displays your willingness to take up arms in defense of the Caldari way of life.
Men's 'State Protector' Pants
The Caldari State's military is the product of a patriotic tradition rooted in the ancient culture of the Caldari peoples transformed by the modern culture of the megacorporations. Loyalty to the State is an ideal; loyalty to the Megacorporation an imperative; loyalty to the Family a virtue. Taken together, all these are seen as essential to the protection of the State and Caldari Way. Ever since the formation of the Caldari State, the military strategy of the megacorporations that collectively rule it has always been geared towards protecting the corporate system from external foes and internal dissent. These pants are part of a set of clothes that declares your loyalty to the State and displays your willingness to take up arms in defense of the Caldari way of life.
Men's 'SteelKnight TorsoRig' Body Augmentation
A version of the successful 'TorsoRig' line of body augmentations offered by Wiyrkomi Industrial Biomechanics, the SteelKnight TorsoRig is a powerful enhancement of upper body strength, speed and precision. This general purpose body augmentation derives from a model of combat rigs Wiyrkomi supplied to the Royal Khanid Navy to be used by the so-called 'Cyber Knights' of the Khanid Kingdom. The science and technology of enhancing biomechanics using cybernetic rigs and meshes is advancing all the time with much effort focused on lowering the barrier of entry in terms of manufacturing and resources that make up the cost of such powerful augmentations.
Men's 'Sterling' Dress Shirt (black)
Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the pitch-black "Sterling" dress shirt is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. Silver thread highlights and sterling silver chevrons finish the high-contrast look.
Men's 'Sterling' Dress Shirt (dust)
Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the desert-dust shaded "Sterling" dress shirt is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. Silver thread highlights and sterling silver chevrons finish the high-contrast look.
Men's 'Sterling' Dress Shirt (gold leather)
Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the detailed, rugged leather "Sterling" dress shirt is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. Gold thread highlights and gold chevrons finish the high-contrast look.
Men's 'Sterling' Dress Shirt (gray)
Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the professional, cool gray "Sterling" dress shirt is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. Silver thread highlights and sterling silver chevrons finish the high-contrast look.
Men's 'Sterling' Dress Shirt (Ishukone Special Edition)
Designer: Sennda of Emrayur Most commonly worn by officers of Ishukone Watch, this crisp, stylized military uniform shirt bears their distinctive mark. Along with their variant of the Scorpion-class battleship, the Ishukone Watch line of clothing reveals a growing diversity in the corporation's offering. As one of the first organizations to embrace the aurum currency, they hope to reach out directly to the capsuleer community with high-end commodities.
Men's 'Sterling' Dress Shirt (navy)
Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the deep, navy blue "Sterling" dress shirt is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. Silver thread highlights and sterling silver chevrons finish the high-contrast look.
Men's 'Sterling' Dress Shirt (olive)
Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the sharp-looking olive colored "Sterling" dress shirt is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. Silver thread highlights and sterling silver chevrons finish the high-contrast look.
Men's 'Sterling' Dress Shirt (red/black leather)
Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the detailed, rugged leather "Sterling" dress shirt is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. Red thread highlights and red chevrons - reportedly treated with traces of Morphite - finish the high-contrast look.
Men's 'Sterling' Dress Shirt (white)
Designer: Sennda of Emrayur Modeled after the Class B military clothing found in several modern navies, this sharply contrasted bone white and dusty gray "Sterling" dress shirt is a perfect way to begin your travels in New Eden. It is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our material blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. Dark thread highlights combine with a magnificent chevron design, unique to this particular item, to finish the high-contrast look.
Men's 'Sterling' Dress Shirt (white/blue)
Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the crisply contrasted bone white and navy blue "Sterling" dress shirt is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. Silver thread highlights and sterling silver chevrons finish the high-contrast look.
Men's 'Street' Shirt (black)
Designer: Sennda of Emrayur In a world that spans countless settled solar systems, the hardy traveler must sometimes bring his accoutrements back to basics. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this black tank top bears the clear, classic lines that distinguish it as a true fashion item.
Men's 'Street' Shirt (blue)
Designer: Sennda of Emrayur In a world that spans countless settled solar systems, the hardy traveler must sometimes bring his accoutrements back to basics. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this blue tank top bears the clear, classic lines that distinguish it as a true fashion item.
Men's 'Street' Shirt (brown camo)
Designer: Sennda of Emrayur In a world that spans countless settled solar systems, the hardy traveler must sometimes bring his accoutrements back to basics. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this brown camo tank top bears the clear, classic lines that distinguish it as a true fashion item.
Men's 'Street' Shirt (brown)
Designer: Sennda of Emrayur In a world that spans countless settled solar systems, the hardy traveler must sometimes bring his accoutrements back to basics. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this brown tank top bears the clear, classic lines that distinguish it as a true fashion item.
Men's 'Street' Shirt (gray urban camo)
Designer: Sennda of Emrayur In a world that spans countless settled solar systems, the hardy traveler must sometimes bring his accoutrements back to basics. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this grey urban camo tank top bears the clear, classic lines that distinguish it as a true fashion item.
Men's 'Street' Shirt (gray)
Designer: Sennda of Emrayur In a world that spans countless settled solar systems, the hardy traveler must sometimes bring his accoutrements back to basics. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this gray tank top bears the clear, classic lines that distinguish it as a true fashion item.
Men's 'Street' Shirt (green camo)
Designer: Sennda of Emrayur In a world that spans countless settled solar systems, the hardy traveler must sometimes bring his accoutrements back to basics. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this green camo tank top bears the clear, classic lines that distinguish it as a true fashion item.
Men's 'Street' Shirt (green)
Designer: Sennda of Emrayur In a world that spans countless settled solar systems, the hardy traveler must sometimes bring his accoutrements back to basics. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this green tank top bears the clear, classic lines that distinguish it as a true fashion item.
Men's 'Street' Shirt (urban camo)
Designer: Sennda of Emrayur In a world that spans countless settled solar systems, the hardy traveler must sometimes bring his accoutrements back to basics. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this black and white urban camo tank top bears the clear, classic lines that distinguish it as a true fashion item.
Men's 'Street' Shirt (white)
Designer: Sennda of Emrayur In a world that spans countless settled solar systems, the hardy traveler must sometimes bring his accoutrements back to basics. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this white tank top bears the clear, classic lines that distinguish it as a true fashion item.
Men's 'Strider' Pants (black)
Be ready for battle in our military-grade patented 'Strider' pants. The material is light and comfortable while at the same time able to withstand the rigors of any number of hazardous environments, and the design has been proven to protect all major arteries and vital organs in the case of skirmish, assault or friendly fire. This patented black-leather look comes complete with a blastproof belt that's been battletested among private mercenaries, so even if this item of clothing happens to meet the same untimely end as the flesh of its unfortunately out-of-pod owner, you can rest assured that everyone who handles what's left of your corpse will know that you went out in style.
Men's 'Strider' Pants (dark red)
Be ready for battle in our military-grade patented 'Strider' pants. The material is light and comfortable while at the same time able to withstand the rigors of any number of hazardous environments, and the design has been proven to protect all major arteries and vital organs in the case of skirmish, assault or friendly fire. This blood red look comes complete with a blastproof belt that's been battletested among private mercenaries, so even if this item of clothing happens to meet the same untimely end as the flesh of its unfortunately out-of-pod owner, you can rest assured that everyone who handles what's left of your corpse will know that you went out in style.
Men's 'Strider' Pants (graphite)
Be ready for battle in our military-grade patented 'Strider' pants. The material is light and comfortable while at the same time able to withstand the rigors of any number of hazardous environments, and the design has been proven to protect all major arteries and vital organs in the case of skirmish, assault or friendly fire. This graphite-black look comes complete with a blastproof belt that's been battletested among private mercenaries, so even if this item of clothing happens to meet the same untimely end as the flesh of its unfortunately out-of-pod owner, you can rest assured that everyone who handles what's left of your corpse will know that you went out in style.
Men's 'Strider' Pants (green camo)
Be ready for battle in our military-grade patented 'Strider' pants. The material is light and comfortable while at the same time able to withstand the rigors of any number of hazardous environments, and the design has been proven to protect all major arteries and vital organs in the case of skirmish, assault or friendly fire. This green camouflage look comes complete with a blastproof belt that's been battletested among private mercenaries, so even if this item of clothing happens to meet the same untimely end as the flesh of its unfortunately out-of-pod owner, you can rest assured that everyone who handles what's left of your corpse will know that you went out in style.
Men's 'Strider' Pants (monochrome)
Be ready for battle in our military-grade patented 'Strider' pants. The material is light and comfortable while at the same time able to withstand the rigors of any number of hazardous environments, and the design has been proven to protect all major arteries and vital organs in the case of skirmish, assault or friendly fire. This black-and-white look comes complete with a blastproof belt that's been battletested among private mercenaries, so even if this item of clothing happens to meet the same untimely end as the flesh of its unfortunately out-of-pod owner, you can rest assured that everyone who handles what's left of your corpse will know that you went out in style.
Men's 'Tectonic' Headwear (matte black)
This imposing, interlocked piece of headwear comes from hardworking Caldari scientists, all of whom are of course fiercely loyal to the State's core cause of teamwork, cooperation and personal sacrifice for the greater good. It is composed of sliding plates - matte black, so as to better fit in with the crowd - that adjust fully to the wearer's head. It is a complex assemblage of parts that shift in union, none of them out of place, and none of them failing to do its duty as supporter and protector of the whole. Each plate is, in and of itself, immensely resilient to all manner of wear and tear, but it's only when fitted into the complicated mesh that their resilience rises by an order of magnitude, each part linking to the next to form a layer of pure strength.
Men's 'Tectonic' Headwear (metal)
This imposing, interlocked piece of headwear comes from hardworking Caldari scientists, all of whom are of course fiercely loyal to the State's core cause of teamwork, cooperation and personal sacrifice for the greater good. It is composed of sliding plates - with a metal sheen, all the better to subtly indicate Caldari strength - that adjust fully to the wearer's head. It is a complex assemblage of parts that shift in union, none of them out of place, and none of them failing to do its duty as supporter and protector of the whole. Each plate is, in and of itself, immensely resilient to all manner of wear and tear, but it's only when fitted into the complicated mesh that their resilience rises by an order of magnitude, each part linking to the next to form a layer of pure strength.
Men's 'Tectonic' Headwear (shiny black)
This imposing, interlocked piece of headwear comes from hardworking Caldari scientists, all of whom are of course fiercely loyal to the State's core cause of teamwork, cooperation and personal sacrifice for the greater good. It is composed of sliding plates - with a shiny metal sheen, all the better to subtly indicate the limitless depths of Caldari strength and unity - that adjust fully to the wearer's head. It is a complex assemblage of parts that shift in union, none of them out of place, and none of them failing to do its duty as supporter and protector of the whole. Each plate is, in and of itself, immensely resilient to all manner of wear and tear, but it's only when fitted into the complicated mesh that their resilience rises by an order of magnitude, each part linking to the next to form a layer of pure strength.
Men's 'Tectonic' Headwear (white)
This imposing, interlocked piece of headwear comes from hardworking Caldari scientists, all of whom are of course fiercely loyal to the State's core cause of teamwork, cooperation and personal sacrifice for the greater good. It is composed of sliding plates - white and unblemished, all the better to subtly indicate the purity of the Caldari working spirit - that adjust fully to the wearer's head. It is a complex assemblage of parts that shift in union, none of them out of place, and none of them failing to do its duty as supporter and protector of the whole. Each [white] plate is, in and of itself, immensely resilient to all manner of wear and tear, but it's only when fitted into the complicated mesh that their resilience rises by an order of magnitude, each part linking to the next to form a layer of pure strength.
Men's 'Trench' Boots
Designer: Sennda of Emrayur Classic military style and boardroom chic come together in the perfect pitch black of our latest footwear. Crafted of genuine calfskins, reinforced around the foot and supple at the ankle, our classic military boot features Resothane inserts for breathability. Shok-Lite lining and a subtly stacked heel provide essential support, so you never have to worry when you're thinking on your feet.
Men's 'Trench' Boots (brown)
Designer: Sennda of Emrayur Classic military style and boardroom chic come together in the natural, rugged brown of our latest footwear. Crafted of genuine calfskins, reinforced around the foot and supple at the ankle, our classic military boot features Resothane inserts for breathability. Shok-Lite lining and a subtly stacked heel provide essential support, so you never have to worry when you're thinking on your feet.
Men's 'Trench' Boots (gray)
Designer: Sennda of Emrayur Classic military style and boardroom chic come together in ghostly pale gray of our latest footwear. Crafted of genuine calfskins, reinforced around the foot and supple at the ankle, our classic military boot features Resothane inserts for breathability. Shok-Lite lining and a subtly stacked heel provide essential support, so you never have to worry when you're thinking on your feet.
Men's 'Trench' Boots (tan)
Designer: Sennda of Emrayur Classic military style and boardroom chic come together in the dusty burnt tan of our latest footwear. Crafted of genuine calfskins, reinforced around the foot and supple at the ankle, our classic military boot features Resothane inserts for breathability. Shok-Lite lining and a subtly stacked heel provide essential support, so you never have to worry when you're thinking on your feet.
Men's 'Twinswitch' Facial Augmentation
By nanowelding synthetic neuromesh directly to the bone, while placing a formation of variable resistors at the skin’s surface, a facial augmentation can be built that will boost the wearer’s somatosensory systems dramatically. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual’s consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Men's 'Valkyrie' Flight Jacket
A rare item that can sometimes be found in the black markets and underworld bazaars of New Eden, this jacket shows that the wearer is a follower of the mysterious Valkyrie. Crafted from the finest leather in a two-tone pattern reflecting the Valkyrie colors, the jacket is emblazoned with the logo of this renegade fighter pilot group over the heart of the proud wearer.
Men's 'Vermillion Dragon' Facial Augmentation
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Men's 'Wirepoise' Facial Augmentation
By nanowelding synthetic neuromesh directly to the bone, while placing a formation of variable resistors at the skin’s surface, a facial augmentation can be built that will boost the wearer’s somatosensory systems dramatically. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual’s consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Men's Ace of Podhunters Boots
"There is no hunting like the hunting of pods, and those who have hunted pods long enough and liked it, never care for anything else thereafter." – Ohminen Sin (disputed attribution) The Guristas pride themselves on maintaining the most skilled frigate pilots in any of the pirate organizations of New Eden and their most elite pilots are said to take particular pleasure in the art of catching fleeing capsules. These boots are part of a uniform set worn by the Guristas Pirates ace podhunters as a mark of distinction and statement of intent.
Men's Ace of Podhunters Jacket
"There is no hunting like the hunting of pods, and those who have hunted pods long enough and liked it, never care for anything else thereafter." – Ohminen Sin (disputed attribution) The Guristas pride themselves on maintaining the most skilled frigate pilots in any of the pirate organizations of New Eden and their most elite pilots are said to take particular pleasure in the art of catching fleeing capsules. This jacket is part of a uniform set worn by the Guristas Pirates ace podhunters as a mark of distinction and statement of intent.
Men's Ace of Podhunters Pants
"There is no hunting like the hunting of pods, and those who have hunted pods long enough and liked it, never care for anything else thereafter." – Ohminen Sin (disputed attribution) The Guristas pride themselves on maintaining the most skilled frigate pilots in any of the pirate organizations of New Eden and their most elite pilots are said to take particular pleasure in the art of catching fleeing capsules. These pants are part of a uniform set worn by the Guristas Pirates ace podhunters as a mark of distinction and statement of intent.
Men's AIR Claim Surveyor Suit
AIR's mining operations require suitable claims to be surveyed by the most experienced members of the organization's mining division, and like many mining enterprises they sometimes supplement the ranks of this dangerous profession with freelancers. The AIR Claim Surveyor Suit is a customized version of the special exploration suit adapted for claim survey work by the Outer Ring Excavations corporation. AIR have made their own upgrades, and styled the suit to their corporate identity for use by their own experts and any freelancers working for them. Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Men's Albedo Affluence Jacket
An offering from NOH's own Expert & Elite fashion brand, this executive-tier jacket emphasizes the values of wealth, modernity, and a touch of openness with its distinctive tailoring and materials.
Men's Albedo Affluence Pants
An offering from NOH's own Expert & Elite fashion brand, these executive-tier formal pants emphasize the values of affluence and individual achievement with their distinctive tailoring and materials.
Men's Amarr 'Loyalist' T-Shirt
Display your loyalty to the Amarr Empire with this simple but uncompromising T-shirt design.
Men's Amarr Courtly Robe
This robe is fashioned from the finest materials and has been styled with suitable decorations, in a rich yet restrained manner, meeting the purpose of a garment that might be worn by elite status Amarr for courtly purposes. Such a robe might be worn by nobles or very wealthy commoners when undertaking a visit to a liege lord's court, or when transacting important business with religious or Imperial authorities. A robe of this style would be considered an essential item in the wardrobe of the ambitious, and merely a standard piece in the working apparel collection of the truly powerful.
Men's Amarr Devotional Robe
This robe is made of fine fabrics and styled in a relatively plain yet refined manner to fit the purpose of a garment intended to be worn by high status Amarr for devotional purposes. Such a robe might be worn by minor nobles or wealthy commoners when visiting the local basilica or when making a pilgrimage to any of the many thousands of holy sites scattered across the vastness of the Amarr Empire. Even the most elevated nobles might choose to wear such a robe when they especially wish to emphasize their piety and attention to religious duties over more worldly concerns.
Men's Amarr Empire Command Jacket
Officers in the Amarr Empire military forces will often appear resplendent in even a command jacket worn on deck in a ship of the line. No doubt this is due to the elegant styling of the garments, combined with the use of quality fabrics, gold trim and gilded uniform elements.
Men's Amarr Empire Exploration Suit
The Imperial bureaucracy is typically hesitant to adopt equipment sourced from external corporations but the Amarr Ministry of Assessment has found its version of the Exploration Suit to be uncommonly useful in its work of surveying and exploring celestial bodies throughout Amarr space. Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Men's Aurora Universalis Cap
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden living across the many worlds of their respective empires. The heavily-populated terrestrial planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. This cap design has been released for the Yoiul Festival as a celebration of the symbolism of the aurora lights of New Eden.
Men's Aurora Universalis T-Shirt
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden living across the many worlds of their respective empires. The heavily-populated terrestrial planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. This T-shirt design has been released for the Yoiul Festival as a celebration of the symbolism of the aurora lights of New Eden.
Men's Azure Abundance Jacket
An offering from NOH's own Expert & Elite fashion brand, this executive-tier jacket emphasizes the values of prosperity and individual achievement with its distinctive tailoring and materials.
Men's Azure Abundance Pants
An offering from NOH's own Expert & Elite fashion brand, these executive-tier formal pants emphasize the values of prosperity and individual achievement with its distinctive tailoring and materials.
Men's Beret (Blood Raiders)
Wearing this well crafted, sturdy beret displays your loyalty to the Blood Raider cause. Its simple yet elegant design allows its symbolism to rise above being more than just a fashion statement.
Men's Bioadaptive Kybernaut Combat Suit
Subversive elements across New Eden have found something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Despite being hunted by agents of CONCORD's Special Affairs for Regulations and Order (SARO), Intriguerre has continued to propagandize in support of the Collective and pro-Triglavian capsuleers. Contact and active co-operation between the Triglavian Collective and Intriguerre is certain given their distribution of Bioadaptive Kybernaut Combat Suits. Disturbingly, for CONCORD, the suits appear to be based on DED issue equipment with heavy internal modification to include Triglavian bioadaptive technology. Awarded in the name of Zorya Triglav, this Bioadaptive Kybernaut Combat Suit has apparently been developed to assist the most promising Kybernauts with integration into the Triglavian Collective's way of life.
Men's BioCrystal Protective Glasses
Poteque Pharmaceuticals has marketed protective glasses, face shields and a variety of other transparent protective devices under their BioCrystal brand for many years. These protective glasses are highly impact resistant, and proof against various forms of radiation, thermal shock and corrosion. The proprietary BioCrystal monomolecular layers have recently been upgraded with protections against rogue nanites following the increase in incidents involving such devices over the last century of New Eden's interstellar era. Protective glasses of this kind are a useful supplement, along with physical masks, to standard anti-pathogen and biosecurity protocols using selective molecular repulsion fields.
Men's Biosecurity Response Team Coat
The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established a Biosecurity Response Team and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end CONCORD Biosecurity Response Team reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. CONCORD Biosecurity Responders are now available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds.
Men's Biosecurity Response Team Mask
While selective molecular repulsion fields are highly effective in repelling airborne pathogens, the use of physical masks remains a standard protocol for Biosecurity Response Teams. While simple in form, the nanofilter layers in the material of these masks provide protection against pathogens that may be carried through personal molecular repulsion fields in one way or another. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established a Biosecurity Response Team and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end CONCORD Biosecurity Response Team reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. CONCORD Biosecurity Responders are now available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds.
Men's Boardroom Loafers
A fine look for any business-focused individual.
Men's Caldari 'Patriot' T-Shirt
Display your patriotism as a citizen of the Caldari State with this simple but uncompromising T-shirt design.
Men's Caldari Navy Crew Jacket
Caldari Navy colors lend this standard Caldari style of crew jacket a distinctive military air, with such a garment being a common site in military stations across the territories of the Caldari State.
Men's Caldari State Exploration Suit
This Caldari State variant of the Exploration Suit is in use with a number of State agencies and corporations operating under Caldari exploration and exploitation charters across New Eden. Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Men's Caldari State Officer Jacket
The Caldari State armed forces permit their officers to wear strikingly tailored jackets when on duty in command of ships or at other high level postings. As Caldari officers must interact with corporate executives from time to time, it is useful to wear clothing tailored to no less exacting standard than the suits and coats worn by megacorp officials.
Men's Cap (Blood Raiders)
This highly stylish front facing cap retains a certain flexibility whilst being constructed from some of the finest and most comfortable materials. Its fashion flexibility is also to be noted, befitting from steam condensed corridors in an outer rim mining outpost, up to making a certain, specialized impression at a crystal gala ball.
Men's Cap (Guristas)
This highly stylish front facing cap retains a certain flexibility whilst being constructed from some of the finest and most comfortable materials. Its fashion flexibility is also to be noted, befitting from steam condensed corridors in an outer rim mining outpost, up to making a certain, specialized impression at a crystal gala ball.
Men's Capsuleer Day XIX Hoodie
Capsuleers have become a ubiquitous presence in New Eden since YC105 and this special hoodie acknowledges this achievement on Capsuleer Day XIX. The YC124 celebrations of Capsuleer Day are the 19th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XIX is a time of celebration for cloned and capsuled spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Men's Capsuleer Day XVI Cap
Capsuleers were given independent licenses 16 years ago and the YC121 celebrations mark this latest anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVI is a moment of celebration for "The Elite" pilots who are all capsuleers across New Eden.
Men's Capsuleer Day XVI T-Shirt
Capsuleers were given independent licenses 16 years ago and the YC121 celebrations mark this latest anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVI is a moment of celebration for "The Elite" pilots who are all capsuleers across New Eden.
Men's Capsuleer Day XVII Cap
Capsuleers were given independent licenses 17 years ago and the YC122 celebrations mark this latest anniversary of the start of the Capsuleer Age with the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVII is a moment of celebration for "The Elite" pilots even as the threat of invasion from the Triglavian Collective looms. CONCORD and the core empires of New Eden surely hope to persuade the ranks of independent capsuleers to join the struggle against the implacable and inscrutable foe.
Men's Capsuleer Day XVII T-Shirt
Capsuleers were given independent licenses 17 years ago and the YC122 celebrations mark this latest anniversary of the start of the Capsuleer Age with the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVII is a moment of celebration for "The Elite" pilots even as the threat of invasion from the Triglavian Collective looms. CONCORD and the core empires of New Eden surely hope to persuade the ranks of independent capsuleers to join the struggle against the implacable and inscrutable foe.
Men's Capsuleer Day XVIII Cap
This stylish cap design was issued in YC123 to celebrate Capsuleer Day XVIII. The YC123 celebrations of Capsuleer Day mark the 18th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XVIII is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Men's Capsuleer Day XVIII T-Shirt
This striking T-shirt design was issued in YC123 to celebrate Capsuleer Day XVIII. The YC123 celebrations of Capsuleer Day mark the 18th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XVIII is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Men's Capsuleer Elite XIX Hoodie
The Capsuleers are considered an elite group across New Eden and this unique hoodie marks that status on Capsuleer Day XIX. The YC124 celebrations of Capsuleer Day mark the 19th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XIX is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Men's Capsuleer Elite XV Cap
The Capsuleers are considered an elite group across New Eden and this cap lets you display that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of "The Elite" across New Eden.
Men's Capsuleer Elite XV T-Shirt
The Capsuleers are considered an elite group across New Eden and this T-shirt lets you display that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of "The Elite" across New Eden.
Men's Capsuleer Networker XV Cap
Display your attendance at the SoCT's annual capsuleer gathering with this celebratory cap. In the 15th anniversary year of the dawn of the Capsuleer Age, the SoCT chose to host the gathering at its new diplomatic facility, across the bay from Concord City, on the surface of Yulai III. The Society of Conscious Thought encourages graduates of its elite education programs to network with one another and has established many cohorts of former students throughout New Eden. As the SoCT takes a somewhat tutelary view of capsuleers as a class, the Society also encourages movers and shakers among the capsuleers to network with one another for the advancement of humanity in New Eden.
Men's Capsuleer Networker XV Suit
Display your attendance at the SoCT's annual capsuleer gathering with this specially customized exploration suit. In the 15th anniversary year of the dawn of the Capsuleer Age, the SoCT chose to host the gathering at its new diplomatic facility, across the bay from Concord City, on the surface of Yulai III. The Society of Conscious Thought encourages graduates of its elite education programs to network with one another and has established many cohorts of former students throughout New Eden. As the SoCT takes a somewhat tutelary view of capsuleers as a class, the Society also encourages movers and shakers among the capsuleers to network with one another for the advancement of humanity in New Eden.
Men's Capsuleer Networker XV T-Shirt
Display your attendance at the SoCT's annual capsuleer gathering with this celebratory T-shirt. In the 15th anniversary year of the dawn of the Capsuleer Age, the SoCT chose to host the gathering at its new diplomatic facility, across the bay from Concord City, on the surface of Yulai III. The Society of Conscious Thought encourages graduates of its elite education programs to network with one another and has established many cohorts of former students throughout New Eden. As the SoCT takes a somewhat tutelary view of capsuleers as a class, the Society also encourages movers and shakers among the capsuleers to network with one another for the advancement of humanity in New Eden.
Men's CBD Corporation Crew Jacket
CBD Corporation's distinctive livery ensures that this standard Caldari style of crew jacket projects the Big 8 megacorp's brand wherever it might be worn, whether that is along the docks or in a station entertainment district.
Men's CONCORD 'Solitaire' Survival Suit
CONCORD's elite test pilots are expected to qualify for solo flight on every known frigate design and their variants. The 'Solitaire' survival suit is designed to maximize the survival chances of pilots testing new frigate configurations in the exacting and perilous proving scenarios established by CONCORD's aerospace research division.
Men's CONCORD Test Pilot T-Shirt
The mark of a fully-qualified CONCORD pilot, this prestigious item of clothing can often be seen being worn by test pilots whether off duty in station bars or waiting for the call in their ready rooms. Pilots wearing this shirt are expected to be familiar with and capable of flying all known frigate designs at a minimum.
Men's Corporate Troubleshooter Gear
Caldari corporations often retain the services of troubleshooters willing to operate at the edges of civilization and the law. Licensed corporate troubleshooters can often be identified by the modified exploration suits many have taken to wearing in the field. Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Men's DED Cryptologic Technician Coat
CONCORD's Directive Enforcement Department is a significant reserve force that grew out of the original CONCORD Assembly Peacekeeping Army (CAPA). Known to most simply as the "CONCORD Army", CAPA's permanent command staff consists of career DED officers while most formations are drawn from the reserves of member states, primarily the "Big 4" core empires of New Eden. The DED Army Reserve maintains a dedicated cryptology branch that includes a large number of specialists. As the CONCORD Army regularly deploys for peacekeeping and conflict monitoring into planetary and orbital theaters, Cryptologic Technicians rated for interpretation duties are essential. While the use of universal translators is widespread, it is still desirable to use language specialists for interpretation and analysis given the nuances of New Eden's large number of languages and dialects.
Men's Desert Nomad Goggles
These rugged goggles are evidently adapted for environments where heat, stellar radiation and dust are an ever-present fact of life, though are based on a tried and tested frame design able to incorporate a variety of features. Goggles like these are common equipment in deserts and other arid or rocky environments, with their built in dust repulsion and temperature control fields making them particularly useful in a range of planetary environments. This particular design has been heavily configured for use in the deep desert and incorporates a number of vision modes and an improved binocular augmentation, together with heavy-duty repulsion fields and ultraviolet filtering fields. The customizations speak to the origin of this goggle design with the desert planet nomads of the Minmatar clans of Turnur I, though in the capsuleer context would be mostly an aesthetic or cultural choice of apparel.
Men's Desert Nomad Mask
Breather masks and similar accoutrements are a common sight in the desert and rocky environments of barren worlds such as Turnur I but this design is particularly sophisticated and unusual. Designed to interface with the nanotech implants of any user, and incorporating adaptive systems that can establish new sub-implants, this mask bears all the signs of being derived from Triglavian hardware, if not itself an example of such technology. The mask itself would be proof against many hazardous environments, protecting the respiratory systems of the wearer from damage and aiding breathing, but appears to have been configured "desert fashion" for use in arid and dusty environments. The evident fact that Triglavian technology is the foundation of this mask's design and construction is something of a puzzle given the origin of this equipment with the desert planet nomads of the Minmatar clans of Turnur I. A few examples of the original masks were retrieved from Turnur I by corporate mercenaries involved in territorial conflicts and the design subsequently found its way onto the interstellar market. Though quite useful in the space context, as the mask continues to function effectively as protection against many environmental hazards, the choice to wear this mask may be considered an aesthetic or cultural statement.
Men's EDENCOM 'Defiant' Combat Suit
Capsuleers who have gone above and beyond the call of duty in defense of New Eden are deeply appreciated by EDENCOM Command. Provost Marshal Kashia Valkanir has said that "the work of loyal capsuleer leaders and commanders is vital to the New Eden Common Defense Initiative." Without such leaders and fighters, the defense of New Eden would certainly be impaired. Awarded on behalf of Provost Marshal Kasiha Valkanir, this EDENCOM 'Defiant' Combat Suit has been crafted for issue to those capsuleers and crews who have shown the utmost defiance in the face of the Triglavian invaders.
Men's EDENCOM 'Reliant' Beret
Despite the best efforts of the core empires' defense forces and EDENCOM regulars, the New Eden Common Defense Initiative has been reliant on capsuleers to tilt the scales in favor of military forces defending systems from Triglavian invasion. This beret is a mark of the reliance of EDENCOM on capsuleers providing critical support in star systems under Triglavian assault and can be worn with pride by any capsuleer assisting EDENCOM. This beret has been awarded on behalf of Provost Marshal Kasiha Valkanir and is part of a matched set with the EDENCOM 'Reliant' T-shirt, the latter being made available to those capsuleers offering sustained support to EDENCOM.
Men's EDENCOM 'Reliant' T-Shirt
Despite the best efforts of the core empires' defense forces and EDENCOM regulars, the New Eden Common Defense Initiative has been reliant on capsuleers to tilt the scales in favor of military forces defending systems from Triglavian invasion. This beret is a mark of the reliance of EDENCOM on capsuleers providing critical support in star systems under Triglavian assault and can be worn with pride by any capsuleer assisting EDENCOM. This T-shirt has been awarded on behalf of Provost Marshal Kasiha Valkanir and is part of a matched set with the EDENCOM 'Reliant' Beret also made available to supporters of EDENCOM.
Men's EDENCOM 'Valiant' Command Jacket
The efforts of capsuleers who have made a regular and significant contribution to the defense of New Eden's star systems have been praised as "valiant" by Provost Marshal Kasiha Valkanir of EDENCOM. This command jacket celebrates the vital support of capsuleers who have risked and sometimes lost their ships to push back the Triglavian invaders. Such efforts provide powerful support that EDENCOM and the empires count on when planning the defense of star systems and, indeed, the whole of New Eden. Awarded on behalf of Provost Marshal Kasiha Valkanir, this EDENCOM 'Valiant' Command Jacket is a signal mark of the wearer's valor and that of their crews.
Men's Empyrean Dragons Jacket
Elegantly tailored and embroidered to the highest standards, this jacket calls forth the power and wisdom of heavenly creatures from Jin-Mei mythology. Any capsuleer wearing such a garment is surely celebrating the awesome capabilities and reach of the pilots of New Eden. Alternatively, they may simply be attending a show at the Jin-Mei masked opera
Men's Exoplanets Data Analyst Lab Coat
Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Data Analyst Lab Coat is the standard working garb of CONCORD's Deep Space Research Division scientists and analysts. Incorporating the Project Discovery Exoplanets Program logo and colors, this lab coat is a sure sign of a dedicated participant in the search for planets outside the bounds of human-explored space.
Men's Exoplanets Hunter Cap
Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Hunter Cap is often seen being worn both off-duty and at work by members of the Project Discovery Exoplanets Program. Incorporating the Project Discovery Exoplanets Program logo and colors, this cap displays the wearer's interest and involvement in the search for planets outside the bounds of human-explored space.
Men's Exoplanets Hunter Mission Suit
Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Hunter Mission Suit has been adapted from an existing exploration suit design with eventual missions to confirm potential exoplanet locations in mind. Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Men's Exoplanets Hunter T-shirt
Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Hunter T-shirt is often seen being worn both off-duty and at work by members of the Project Discovery Exoplanets Program. Incorporating the Project Discovery Exoplanets Program logo and colors, this T-shirt shows that the wearer is a contributor to the search for planets outside the bounds of human-explored space.
Men's Exoplanets Program Director Coat
Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Program Director Coat is patterned on the House of Ranai's 'Esquire' executive coat design and uses its famously smart yet comfortable resothane and spider-silk dual-layered fabric. Incorporating the Project Discovery Exoplanets Program logo, this stylish executive coat will mark out high achievers in the search for planets outside the bounds of human-explored space.
Men's Federal Strategic Materiel Jacket
Though it follows the pattern of jackets commonly worn by officers in the Gallente Federation armed forces, Federal Strategic Materiel makes available a variant in its own colors and choice of fabrics. This hard-wearing yet visually striking uniform jacket is often worn by command level officers at Strategic Materiel Jacket mining expeditions and supply bases.
Men's Federation Commander's Dress Jacket
Upper-echelon commanders of the Gallente Federation Navy are regularly called upon to attend and brief the President's office, Federal Senate committees, and Federation Administration agencies, and must appear in formal dress uniform. Ranks of commander and above are also posted to roles at every level of the vast and complex polity that is the Gallente Federation. Liaison postings with federal governors, system and planetary assemblies, member states and territories, to only list a few, are roles that regularly require officers to wear formal dress. The Federation Navy emphasizes a strong cohesive identity through its colors and uniforms but a certain amount of variation is allowed for according to service divisions, specialities, and other distinctions. This smartly tailored dress jacket is intended to be worn with the Federation Commander's Dress Pants, and suitable shoes or boots, to complete the formal dress uniform.
Men's Federation Commander's Dress Pants
Upper-echelon commanders of the Gallente Federation Navy are regularly called upon to attend and brief the President's office, Federal Senate committees, and Federation Administration agencies, and must appear in formal dress uniform. Ranks of commander and above are also posted to roles at every level of the vast and complex polity that is the Gallente Federation. Liaison postings with federal governors, system and planetary assemblies, member states and territories, to only list a few, are roles that regularly require officers to wear formal dress. The Federation Navy emphasizes a strong cohesive identity through its colors and uniforms but a certain amount of variation is allowed for according to service divisions, specialities, and other distinctions. These smartly tailored dress pants are intended to be worn with the Federation Commander's Dress Jacket, and suitable shoes or boots, to complete the formal dress uniform.
Men's Federation Grand Prix 'Pit Stop' Cap
The classic peaked cap finds its place in all walks of life across New Eden. These types of caps are popular with engineers and mechanics, and are to be seen everywhere in the 'pit stops' where participants in the Federation Grand Prix set down for maintenance and tuning. This stylish front facing cap retains a certain flexibility whilst being constructed from some of the finest and most comfortable materials.
Men's Federation Stargate Crew Pants
The Gallente Federation's stargates are generally operated according to a classic Gallente compromise between competing political, corporate and military interests. Although the federal franchise system would seem to apply to stargates, the role of gates in travel, communications and security resulted in considerable debate as to which of the key franchises: shipping, security, or communications would apply to the gates. Ultimately, the Federation Senate decided that the stargate network was inherently a matter for the Federal Administration, and the Federal Stargate Authority is consequently one of the largest agencies within the Gallente government. Despite much dissatisfaction among Gallente member states and corporations at this compromise, the Federal Navy, Customs, and Gallente Police Directorate strongly support it and all supply qualified engineers to crew the gates. Federation stargate crews usually wear the standardized gear issued by the Secure Commerce Commission suitably customized to reflect their allegiance and preferred working practices. Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.
Men's Federation Stargate Crew Shoes
The Gallente Federation's stargates are generally operated according to a classic Gallente compromise between competing political, corporate and military interests. Although the federal franchise system would seem to apply to stargates, the role of gates in travel, communications, exploration and security resulted in considerable debate as to which of the key franchises – astromining, shipping, security, or communications – would apply to the gates. Ultimately, the Federation Senate decided that the stargate network was inherently a matter for the Federal Administration, and the Federal Stargate Authority is consequently one of the largest agencies within the Gallente government. Despite much dissatisfaction among Gallente member states and corporations at this compromise, the Federal Navy, Customs, and Gallente Police Directorate strongly support it and all supply qualified engineers to crew the gates. Federation stargate crews usually wear the standardized gear issued by the Secure Commerce Commission suitably customized to reflect their allegiance and preferred working practices. Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.
Men's Federation Stargate Crew Top
The Gallente Federation's stargates are generally operated according to a classic Gallente compromise between competing political, corporate and military interests. Although the federal franchise system would seem to apply to stargates, the role of gates in travel, communications and security resulted in considerable debate as to which of the key franchises: shipping, security, or communications would apply to the gates. Ultimately, the Federation Senate decided that the stargate network was inherently a matter for the Federal Administration, and the Federal Stargate Authority is consequently one of the largest agencies within the Gallente government. Despite much dissatisfaction among Gallente member states and corporations at this compromise, the Federal Navy, Customs, and Gallente Police Directorate strongly support it and all supply qualified engineers to crew the gates. Federation stargate crews usually wear the standardized gear issued by the Secure Commerce Commission suitably customized to reflect their allegiance and preferred working practices. Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.
Men's Frontier Safeguarder T-Shirt
The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space. The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
Men's Frostline Exploration Suit
Adapted for Frostline's resource exploration work, this suit features a Frostline Laboratories color scheme and a number of modifications particular to the needs of Frostline's field teams. Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Men's Gallente 'Defender' T-Shirt
Display your willingness to defend the ideals of the Gallente Federation with this simple but uncompromising T-shirt design.
Men's Gallente Federation Command Jacket
Officers in the military forces of the Gallente Federation have a reputation for a certain flamboyance and this is sometimes reflected in their duty clothing. This authorized command jacket uses high quality, robust and comfortable materials, and is given a certain flair with the bold coloring used in its trim and detailing.
Men's Gallente Federation Exploration Suit
The Gallente Federation's version of the Exploration Suit has primarily been adopted by federal agencies that have a need to operate in varying but habitable environments. The Gallente Federal Marshals have found the gear particularly useful given the wide variety of planetary, moon and asteroid, and station and spaceship environments in which they find themselves operating. Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Men's Genolution Combat Suit
Genolution’s expertise in cloning technology led it to develop a small range of items adapted for the special needs of clone users operating in a range of environments. The Genolution Combat Suit is designed to integrate comfortably and seamlessly with clones adapted for neural interface linking with a range of systems, including capsule neural interfaces.
Men's Genolution Tactical Goggles
Genolution’s expertise in cloning technology led it to develop a small range of items adapted for the special needs of clone users operating in a range of environments. Genolution Tactical Goggles have been specially created for clone users requiring a variety of filtering and optical enhancement features in a more robust and flexible package than typical optical implants and ocular cybernetics.
Men's Grand Prix Racing Jacket
This stylish racing jacket is a special award to capsuleers marking their status as having completed all three racing routes in the YC124 Federation Grand Prix.
Men's Hyasyoda Crew Jacket
Hyasyoda Corporation's distinctive livery ensures that this standard Caldari style of crew jacket projects the Big 8 megacorp's brand wherever it might be worn, whether that is along the docks or in a station entertainment district.
Men's IGC Location Scout Suit
The Independent Gaming Commission is always on the look out for interesting locations where it might hold its combat tournaments or set up some of its popular casinos and gaming centers. Location scouts travel far and wide across New Eden, searching for suitable arena locations and seeking out breathtaking vistas that might add to the attraction of their gaming sites for high-rolling tourists. Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Men's Imperial Commander's Dress Jacket
Senior officers of the Amarr Imperial Navy are a common sight at the Imperial Court, the courts of Royal Houses, or even at the courts of major and minor houses of the Empire, where they must wear formal dress uniform at a minimum. The commander level ranks and above are also called upon to serve in various capacities throughout the vast military and civil bureaucracies of the Amarr Empire, again wearing their formal dress uniforms on a regular basis. In the prestige and ritual dominated Amarr Empire, the formal dress uniform is merely the most common variation, and far more ornamented and baroque levels of dress can be seen according to rank, occasion and place. This smartly tailored dress jacket is intended to be worn with the Imperial Commander's Dress Pants, and suitable shoes or boots, to complete the formal dress uniform.
Men's Imperial Commander's Dress Pants
Senior officers of the Amarr Imperial Navy are a common sight at the Imperial Court, the courts of Royal Houses, or even at the courts of major and minor houses of the Empire, where they must wear formal dress uniform at a minimum. The commander level ranks and above are also called upon to serve in various capacities throughout the vast military and civil bureaucracies of the Amarr Empire, again wearing their formal dress uniforms on a regular basis. In the prestige and ritual dominated Amarr Empire, the formal dress uniform is merely the most common variation, and far more ornamented and baroque levels of dress can be seen according to rank, occasion and place. These smartly tailored dress pants are intended to be worn with the Imperial Commander's Dress Jacket, and suitable shoes or boots, to complete the formal dress uniform.
Men's Imperial Stargate Crew Pants
The Amarr Empire's stargates are typically crewed by veteran engineers of the Imperial Navy with specialities related to FTL travel and communications. Control of Amarr stargates is a constant issue of contention within the vast bureaucracy of the Empire, with the powerful Ministries of Assessment, Internal Order, and War seeking primacy over infrastructure that these institutions consider within their remits. Imperial stargate crews generally wear the standardized gear issued by the Secure Commerce Commission suitably customized to reflect their allegiance and preferred working practices. Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.
Men's Imperial Stargate Crew Shoes
The Amarr Empire's stargates are typically crewed by veteran engineers of the Imperial Navy with specialities related to FTL travel and communications. Control of Amarr stargates is a constant issue of contention within the vast bureaucracy of the Empire, with the powerful Ministries of Assessment, Internal Order, and War seeking primacy over infrastructure that these institutions consider within their remits. Imperial stargate crews generally wear the standardized gear issued by the Secure Commerce Commission suitably customized to reflect their allegiance and preferred working practices. Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.
Men's Imperial Stargate Crew Top
The Amarr Empire's stargates are typically crewed by veteran engineers of the Imperial Navy with specialities related to FTL travel and communications. Control of Amarr stargates is a constant issue of contention within the vast bureaucracy of the Empire, with the powerful Ministries of Assessment, Internal Order, and War seeking primacy over infrastructure that these institutions all consider within their remits. The additional machinations of the Empire's Royal and Major Houses as they jockey for power and prestige renders the administration of the Imperial stargate network fiendishly byzantine to outsiders. Imperial stargate crews generally wear the standardized gear issued by the Secure Commerce Commission suitably customized to reflect their allegiance and preferred working practices. Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.
Men's Imperial War Reserves Jacket
Though it follows the pattern of jackets often worn by officers in the Amarr Empire military, the Imperial War Reserves issues its version in its own colors and varies the types of fabric used. The hard-wearing yet elegant jacket is usually seen being sported by commanding officers of Imperial War Reserves mining expeditions and supply bases.
Men's Interstellar Convergence T-Shirt
Simple yet memorable, this T-shirt is easy to wear and has an attractive pattern of color bands that pique one's curiosity. What does the pattern represent? Is it some strange spectrum obeying different physical laws? Is it a code that unlocks the secrets of the universe? Who knows? The most important question is really who would wear a T-shirt like this?
Men's Ishukone Crew Jacket
Ishukone Corporation's distinctive livery ensures that this standard Caldari style of crew jacket projects the Big 8 megacorp's brand wherever it might be worn, whether that is along the docks or in a station entertainment district.
Men's Jita 4-4 Crew Pants
A vast number of workers make up the crew of a station as large and sprawling as Jita 4-4 and PKN Interstellar has been sure not to forget their vital contribution to the expansion project. To forge a common spirit of purpose and cohesion in the workplace, the teeming masses of Jita 4-4 workers have been issued with new crew uniforms including matching tops, pants and shoes. The durable yet distinctive workwear celebrates the contribution of the crew force of Jita 4-4 and is a mark of the prowess of the worker class of the most important station in New Eden.
Men's Jita 4-4 Crew Shoes
A vast number of workers make up the crew of a station as large and sprawling as Jita 4-4 and PKN Interstellar has been sure not to forget their vital contribution to the expansion project. To forge a common spirit of purpose and cohesion in the workplace, the teeming masses of Jita 4-4 workers have been issued with new crew uniforms including matching tops, pants and shoes. The durable yet distinctive workwear celebrates the contribution of the crew force of Jita 4-4 and is a mark of the prowess of the worker class of the most important station in New Eden.
Men's Jita 4-4 Crew Top
A vast number of workers make up the crew of a station as large and sprawling as Jita 4-4 and PKN Interstellar has been sure not to forget their vital contribution to the expansion project. To forge a common spirit of purpose and cohesion in the workplace, the teeming masses of Jita 4-4 workers have been issued with new crew uniforms including matching tops, pants and shoes. The durable yet distinctive workwear celebrates the contribution of the crew force of Jita 4-4 and is a mark of the prowess of the worker class of the most important station in New Eden.
Men's Jita 4-4 Executive Jacket
The Jita 4-4 station's immense level of market activity means that it plays host to one of the largest concentrations of executives in New Eden. Not only does overseeing all aspects of such a complex and multifaceted operation require an army of dedicated corporate officials, but legions of executives from every corporation involved in space industrial activity are present. The PKN Interstellar consortium has made available an executive suit pattern that celebrates the Jita 4-4 expansion and marks the wearer as a member of Jita 4-4's corporate class.
Men's Jita 4-4 Executive Pants
The Jita 4-4 station's immense level of market activity means that it plays host to one of the largest concentrations of executives in New Eden. Not only does overseeing all aspects of such a complex and multifaceted operation require an army of dedicated corporate officials, but legions of executives from every corporation involved in space industrial activity are present. The PKN Interstellar consortium has made available an executive suit pattern that celebrates the Jita 4-4 expansion and marks the wearer as a member of Jita 4-4's corporate class.
Men's Kaalakiota Crew Jacket
Kaalakiota Corporation's distinctive livery ensures that this standard Caldari style of crew jacket projects the Big 8 megacorp's brand wherever it might be worn, whether that is along the docks or in a station entertainment district.
Men's Kimotoro Eskeitan Commander's Jacket
Kimotoro Eskeitan command-level officers are picked veterans of the Caldari Navy and elite corporate security force units, and are given broad authority to take command of any forces within the Kimotoro Defense Zone. This emergency authority has been delegated directly to Kimotoro Eskeitan commanders by the Chief Executive Panel, ensuring that all corporate security forces and militia units will obey the orders of the defense zone guards. Formally called the "Kimotoro Tivaktikun Sejikiineten Eskeitan", or Kimotoro Defense Zone Executive Guard, most Caldari know the defense force of the home constellation of the State simply as the Kimotoro Eskeitan. A Caldari Navy unit that answers directly to the Chief Executive Panel, the Kimotoro Eskeitan are often seen performing ceremonial duties in their splendidly caparisoned combat vessels, such as on occasions like the Caldari State Workers Union Day. For all the decoration and pomp of their most visible appearances, the Kimotoro Eskeitan are one of the most elite forces in the Caldari State's military and form an essential component of the defensive arrangements of the Caldari home systems. This jacket forms part of the uniform of Kimotoro Eskeitan command-level officers.
Men's Kimotoro Eskeitan Commander's Pants
Kimotoro Eskeitan command-level officers are picked veterans of the Caldari Navy and elite corporate security force units, and are given broad authority to take command of any forces within the Kimotoro Defense Zone. This emergency authority has been delegated directly to Kimotoro Eskeitan commanders by the Chief Executive Panel, ensuring that all corporate security forces and militia units will obey the orders of the defense zone guards. Formally called the "Kimotoro Tivaktikun Sejikiineten Eskeitan", or Kimotoro Defense Zone Executive Guard, most Caldari know the defense force of the home constellation of the State simply as the Kimotoro Eskeitan. A Caldari Navy unit that answers directly to the Chief Executive Panel, the Kimotoro Eskeitan are often seen performing ceremonial duties in their splendidly caparisoned combat vessels, such as on occasions like the Caldari State Workers Union Day. For all the decoration and pomp of their most visible appearances, the Kimotoro Eskeitan are one of the most elite forces in the Caldari State's military and form an essential component of the defensive arrangements of the Caldari home systems. These pants form part of the uniform of Kimotoro Eskeitan command-level officers.
Men's Lai Dai Crew Jacket
Lai Dai Corporation's distinctive livery ensures that this standard Caldari style of crew jacket projects the Big 8 megacorp's brand wherever it might be worn, whether that is along the docks or in a station entertainment district.
Men's Minmatar 'Freedom Fighter' Cap
The Minmatar Republic’s tribal warriors are deeply concerned to liberate the vast numbers of Minmatar who are still held in bondage by the Amarr and other slavers. Wearing this cap displays your loyalty to the Minmatar Republic, with a simple design and powerful symbolism rising above more than just a fashion statement. This stylish front facing cap retains a certain flexibility whilst being constructed from some of the finest and most comfortable materials.
Men's Minmatar 'Freedom Fighter' T-Shirt
Display your commitment to the liberation of all Matari and the Minmatar Republic with this simple but uncompromising T-shirt design.
Men's Minmatar 'Liberator' T-Shirt
Display your commitment to the liberation of all Matari and the Minmatar Republic with this simple but uncompromising T-shirt design.
Men's Minmatar 'Rebellion' Cap
The Minmatar Republic’s tribal warriors are deeply concerned to liberate the vast numbers of Minmatar who are still held in bondage by the Amarr and other slavers. Wearing this cap displays your loyalty to the Minmatar Republic, with a simple design and powerful symbolism rising above more than just a fashion statement. This stylish front facing cap retains a certain flexibility whilst being constructed from some of the finest and most comfortable materials.
Men's Minmatar 'Rebellion' T-Shirt
Display your commitment to the liberation of all Matari and the Minmatar Republic with this simple but uncompromising T-shirt design.
Men's Minmatar Republic Exploration Suit
This Minmatar Republic variant of the Exploration Suit is in service with many of the Republic's security and survey forces, notably the Minmatar customs fleets, in-system security militias, and a number of planetary search and rescue services. Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Men's Minmatar Republic Officer Jacket
The Minmatar Republic's military hierarchy has many officers acutely conscious of status within their circles and tribes, and it is not uncommon to encounter command level officers wearing very nicely tailored uniform jackets. Minmatar fashions fluctuate but an appreciation for earthy tones, patterned fabrics, and elegant cut and trim is unlikely to ever go out of style.
Men's Nugoeihuvi Crew Jacket
Nugoeihuvi Corporation's distinctive livery ensures that this standard Caldari style of crew jacket projects the Big 8 megacorp's brand wherever it might be worn, whether that is along the docks or in a station entertainment district.
Men's Obsidian Opulence Jacket
An offering from NOH's own Expert & Elite fashion brand, this executive-tier jacket emphasizes the values of wealth, modernity, and a touch of openness with its distinctive tailoring and materials.
Men's Obsidian Opulence Pants
An offering from NOH's own Expert & Elite fashion brand, these executive-tier formal pants emphasize the values of wealth, modernity, and a touch of openness with its distinctive tailoring and materials.
Men's ORE Claim Surveyor Suit
The Outer Ring Excavations corporation employs large numbers of claim surveyors throughout New Eden, often supplementing the ranks of this dangerous profession with freelancers issued with ORE credentials. The common uniform of these rough and ready frontier operators is an adapted exploration suit bearing the ORE logo and colors. Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Men's Paradoxical Scarf
A scarf that is almost ridiculously, comically long and seemingly patterned at random with bands of varying width and unusual color choices. The scarf is so long that it's unclear where it begins and where it ends. There's some paradox at work here but this unusual piece of clothing can be worn as a complete piece of outerwear, wrapping the wearer up in its warm and apparently unending coils.
Men's Permaband Tour Cap
Pioneers of the "Thukk Rokk" musical subculture, the members of Permaband have been touring far and wide across New Eden for decades. With its roots in the nomadic Thukker Tribe serving it well on tour, the band has become something of an institution on the capsuleer music scene, playing to the spaceship pilot elite at their exclusive gatherings around the world of New Eden. The Permaband Tour Cap is a stylish souvenir of the latest tour of this much-loved band for fans immersing themselves deeply in "Thukk Life".
Men's Permaband Tour T-Shirt
Pioneers of the "Thukk Rokk" musical subculture, the members of Permaband have been touring far and wide across New Eden for decades. With its roots in the nomadic Thukker Tribe serving it well on tour, the band has become something of an institution on the capsuleer music scene, playing to the spaceship pilot elite at their exclusive gatherings around the world of New Eden. The Permaband Tour T-Shirt is a stylish souvenir of the latest tour of this much-loved band for fans immersing themselves deeply in "Thukk Life".
Men's Polar Aurora Exploration Suit
Adapted for polar exploration and particularly popular for tourist expeditions on many planets, this exploration suit is practical for many types of polar or tundra environments where the natural beauty of icefields, snowy peaks and the spectacle of aurora lights may be viewed. Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Men's Project Discovery Cytometry Cap
In YC122, Project Discovery initiated a biological research program to support efforts against a rapidly-spreading virus affecting space-industrial infrastructure and colonies across New Eden. Using advanced flow cytometry techniques the new research program harnesses the citizen science efforts of Project Discovery participants. Incorporating the Project Discovery logo into a design to celebrate the cytometry program, this cap marks the wearer as a contributor to this vital effort.
Men's Project Discovery Cytometry T-Shirt
In YC122, Project Discovery initiated a biological research program to support efforts against a rapidly-spreading virus affecting space-industrial infrastructure and colonies across New Eden. Using advanced flow cytometry techniques the new research program harnesses the citizen science efforts of Project Discovery participants. Incorporating the Project Discovery logo into a design to celebrate the cytometry program, this T-shirt marks the wearer as a contributor to this vital effort.
Men's Proper Dapper Outfit
This strangely archaic and rather quaint outfit remains rather attractive and eminently practical. The wearer looks quite dapper with the smart jacket, braced trousers, and jolly bow-tie. Indeed, anyone wearing this outfit might fancy themselves as looking "proper dapper" as they go about their business on the station concourse, or pop into the smart bars of Jita 4-4.
Men's Proven Bioadaptive Mask
The product of a culture long-practised in the art of surviving in hazardous environments, this Bioadaptive Mask is designed to enclose, protect and augment the primary respiratory orifices while leaving the rest of the wearer's face relatively unencumbered. This sophisticated device is equipped with internal forcefield generators able to provide significant full-coverage protection from dangerous environments, or even the cold embrace of vacuum, should the need arise. The mask is a designed to interface with the organic and biomechanical systems of the wearer through its own nanotech interfaces and adaptive implantation systems. In many respects this mask appears to be derived in part from the more typical full-face masks worn by the "troikas" of the Triglavian Collective, though it clearly lacks some of the more advanced and outright enigmatic elements of such masks. Regardless, the device bears the typical hallmarks of Triglavian technology, with an indefinable lack of regard for integration of the biological with the artificial evident in its underlying design.
Men's Radioactives Reclamation Goggles
Extraction and processing of radioactive materials for use in industry can be difficult and hazardous work at best, with many standard mining techniques often treating such materials as waste byproducts that are better disposed of in space. Always on the look out for ways to increase the profitability of their mining and materials harvesting operations, ORE has established a specialist Radioactives Reclamation unit, equipped with dedicated harvesting and transport ships, to exploit dangerous and difficult to work radioactive materials. Radioactives Reclamation Specialists are easily recognised by the vivid "radioactive green" highlighting on the otherwise standard blue and grey of their protective goggles. The goggles are designed to protect the eyes against various forms of radiation but, like the suits the specialists wear, also incorporate a repulsion field shielding the head from any radiation, particles or loose dust given off by the materials the wearer may be handling in the course of their work.
Men's Radioactives Reclamation Suit
Extraction and processing of radioactive materials for use in industry can be difficult and hazardous work at best, with many standard mining techniques often treating such materials as waste byproducts that are better disposed of in space. Always on the look out for ways to increase the profitability of their mining and materials harvesting operations, ORE has established a specialist Radioactives Reclamation unit, equipped with dedicated harvesting and transport ships, to exploit dangerous and difficult to work radioactive materials. Radioactives Reclamation Specialists are easily recognised by the vivid "radioactive green" highlighting on the otherwise standard blue and grey of their survey suits. The suits themselves incorporate a repulsion field designed to block any radiation, particles or loose dust given off by the materials the wearer may be handling in the course of their work.
Men's Republic Commander's Dress Jacket
High-ranking warriors of the Minmatar Republic Fleet are often involved in the political cut and thrust of the Tribal Republic, where their appearances at Tribal Council, Republic Parliament, and the institutions of republic and tribes require them to wear formal dress uniform. Ranking warriors of commander level and higher are also commonly posted to liaison and other political roles across the Minmatar Republic. The high status and power of the military within Minmatar society accords such officers a wide latitude but they must nevertheless regularly wear formal dress. While the Republic Fleet makes available a standard dress uniform, the unending variation possible due to circle, clan and tribal affiliations, layered on top of divisional and speciality distinctions, means that formal dress can differ considerably depending on person and context. This smartly tailored dress jacket is intended to be worn with the Republic Commander's Dress Pants, and suitable shoes or boots, to complete the formal dress uniform.
Men's Republic Commander's Dress Pants
High-ranking warriors of the Minmatar Republic Fleet are often involved in the political cut and thrust of the Tribal Republic, where their appearances at Tribal Council, Republic Parliament, and the institutions of republic and tribes require them to wear formal dress uniform. Ranking warriors of commander level and higher are also commonly posted to liaison and other political roles across the Minmatar Republic. The high status and power of the military within Minmatar society accords such officers a wide latitude but they must nevertheless regularly wear formal dress. While the Republic Fleet makes available a standard dress uniform, the unending variation possible due to circle, clan and tribal affiliations, layered on top of divisional and speciality distinctions, means that formal dress can differ considerably depending on person and context. These smartly tailored dress pants are intended to be worn with the Republic Commander's Dress Jacket, and suitable shoes or boots, to complete the formal dress uniform.
Men's Republic Fleet Ordnance Jacket
Though it follows the pattern of jackets commonly worn by officers in the Minmatar Republic's military, Republic Fleet Ordnance issues a variant in its own colors while varying the fabrics used. This tough yet impressive uniform jacket is often worn by logistics commanders and other ranking officers at Republic Fleet Ordnance mining expeditions and supply bases.
Men's Republic Service Tattoo (Brutor)
Military service with the Minmatar Republic can take many forms and a Matari's service can be marked by a style of military tattoo that may incorporate specific tribal iconography. Despite the Amarr occupation's wish to eradicate tattoo culture, and their particularly harsh treatment of many Brutor, the restoration of a Brutor Tribe culture from bits and pieces of surviving knowledge has been extensive. Most Brutor are traditionalist and observe clan and tribal tattoo culture very closely, making it common to see eligible tribe members wearing the specific Brutor variation of Republic service tattoos. As a founding tribe of the Minmatar Republic, and with many clans emphasizing martial culture, the Brutor provide large numbers of personnel to many military branches and paramilitary agencies. Brutor Tribe presence in the Republic Fleet and Republic Command is particularly high but they are readily found throughout security services, militias and law enforcement, such as the Republic Justice Department. Contrary to outsider stereotypes, the Brutor are not only physically capable but also highly intelligent and adaptable, often reaching the heights of senior office in their typically lengthy Republic service careers.
Men's Republic Service Tattoo (Krusual)
Military service with the Minmatar Republic can take many forms and a Matari's service can be marked by a style of military tattoo that may incorporate specific tribal iconography. The Krusual Tribe is without doubt the Minmatar tribe that has the best preserved tattoo culture, having successfully withstood the Amarr occupation in a significant number of mountain fastnesses in its ancestral Tronhadar region on Matar. The Krusual are inclined to be very conservative, highly traditional and particularly aggressive in pursuit of the perquisites they believe are their due. While their clannish nature does not endear them to the other tribes, they see the value of the Republic and it is common enough to see eligible Krusual wearing their tribal variation of Republic service tattoos. Despite being a founder tribe of the Republic, the Krusual are not so well spread throughout the Minmatar regions in sheer numbers as other tribes. The Krusual are culturally disinclined to venture into space, preferring to settle themselves in suitable locations and expand their influence in cities and regions. On the other hand, the Krusual are highly motivated to protect the security of the Republic and provide significant numbers of ground fighters and intelligence operatives. The Krusual talent for espionage and covert operations, while viewed with suspicion by many other Minmatar, has served the Minmatar well and they naturally dominate the Republic Security Services.
Men's Republic Service Tattoo (Nefantar)
Military service with the Minmatar Republic can take many forms and a Matari's service can be marked by a style of military tattoo that may incorporate specific tribal iconography. The Nefantar lack a well-developed Minmatar tattoo culture, having eschewed it in deference to their Amarr masters when virtually all Nefantar lived in the Ammatar Mandate. Since the defection of a large proportion of Nefantar to the Republic, bringing with them the Starkmanir they had shielded from the Amarr, there has been an effort to rediscover their tattoo culture. This has been complicated by many Nefantar remaining followers of the Amarr faith and the controversial subject of Amarr religious tattoos. Some Nefantar choose not to wear any tattoos but many are strongly motivated to assimilate with tribal culture and have joined Republic service. Nefantar who are eligible due to Republic service can sometimes be seen displaying the Nefantar variation of Republic service tattoos. While their numbers are relatively small compared to the large founder tribes of the Republic, the Nefantar are eager to show their loyalty to the Republic and many have entered Republic military and civil services of all kinds. The Nefantar are very well educated due to the defectors coming in large part from former Ammatar elites, upper-class, and middle-class families, but they tend not to flaunt this due to lingering prejudices among the other tribes. Keen to show their willingness to fight for the Republic, young Nefantar in particular aim to serve in the Republic Fleet or Republic Command.
Men's Republic Service Tattoo (Sebiestor)
Military service with the Minmatar Republic can take many forms and a Matari's service can be marked by a style of military tattoo that may incorporate specific tribal iconography. As the largest of the Minmatar tribes, the Sebiestor have managed to restore a rich tattoo culture in the aftermath of the Great Rebellion and in the course of helping found and build the Minmatar Republic. Sebiestor culture is very diverse, with perhap fewer traditional strictures on internal dissent than the Brutor and much less conservatism than their Krusual rivals. Together with a tendency to smaller clans, making the sheer number of Sebiestor clans almost uncountable, the diverse tribal culture makes for a highly diverse tattoo culture. Sebiestor appreciate both the tradition and artistry of tattoos, and any eligible tribe members will often display the Sebiestor variation of Republic service tattoos. As the largest tribe and a founder member of the Minmatar Republic, the Sebiestor are a very common sight in Republic service of all kinds. While not as dominated by martial culture as the Brutor, the Sebiestor are deeply committed to the Republic's security and all means of preserving it. The presence of Sebiestor in military and civil services of the Republic is universal, though they are more evident in dominant numbers in the civil services, technical branches, and law enforcement, such as the Republic Justice Department.
Men's Republic Service Tattoo (Starkmanir)
Military service with the Minmatar Republic can take many forms and a Matari's service can be marked by a style of military tattoo that may incorporate specific tribal iconography. Owing to their near-destruction and subsequent hidden existence under the Amarr, the Starkmanir Tribe's tattoo culture has been almost entirely lost and is in the process of being reconstructed by cultural historians and archaeologists. Many Starkmanir do not observe any kind of tattoo culture but those who do, and are eligible, may chose to display the specific Starkmanir variation of Republic service tattoos. Since their return to the Minmatar Republic, the vast majority of the Starkmanir have settled in the large cities or on lands set aside for them to found new towns by the Republic's Urban Management agency. Despite their numbers being low, a significant number of young Starkmanir have followed the martial example of their Brutor Tribe patrons and entered service with military branches such as the Republic Fleet or Republic Command. Starkmanir recruits are valued for being well educated, an ironic consequence of all those of age having been schooled in the Ammatar Mandate while "hidden in plain view" from the Amarr.
Men's Republic Service Tattoo (Thukker)
Military service with the Minmatar Republic can take many forms and a Matari's service can be marked by a style of military tattoo that may incorporate specific tribal iconography. Thukker Tribe tattoo culture is far looser than most other tribes, with many Thukker even omitting the Voluval Ritual from their personal journey within Minmatar culture. While the other tribes regard the Thukker as eccentric in this regard they respect the cultural mores of their fellow Minmatar. Those Thukker who do wear tattoos may chose to display the specific Thukker variation of Republic service tattoos if eligible. While most Thukker live and work aboard the nomadic Great Caravans, offshoot caravans, and stations and outposts in the Great Wildlands, many live in the Republic proper and some enter service with military and paramilitary branches like the Republic Fleet, Republic Security Services, or Republic Justice Department. The rare Thukker pilots and scouts who enter Republic service from caravan life are in particularly high demand for their skills.
Men's Republic Service Tattoo (Vherokior)
Military service with the Minmatar Republic can take many forms and a Matari's service can be marked by a style of military tattoo that may incorporate specific tribal iconography. Much of the Vherokior Tribe's tattoo culture was preserved by the Vherokior shamans who also safeguarded the mysteries of the Voluval Ritual during the Amarr Occupation. While the structure of Vherokior tribal culture is notably different in many respects to other tribes, for example in the greater emphasis on matriarchal family units than large clans, they are a founder tribe of the Minmatar Republic. Therefore it is not unusual to see eligible Vherokior wearing their specific tribal variation of Republic service tattoos. The Vherokior have a long history as a nomadic tribe but in the Republic era have transitioned to a culture that is marked more by its ubiquity in Minmatar territories as a widely-diffused diaspora based on the family unit. The cultural identity as Vherokior remains vitally important and aspects of the older, deeper ways continue to be upheld, with some choosing to take the path of the shamanic tradition. More common is the temporary nomadism of youth that leads many to take up an itinerant lifestyle for a time. Quite a large number of Vherokior channel the nomadic impulse into a life in service with the Republic Fleet, although many tend to retire early and settle into a life of running small businesses or living in co-operative circles.
Men's Republic Stargate Crew Pants
To outsiders, the Republic's organization of its stargate network may seem chaotic but it simply represents the natural expression of Minmatar tribal sovereignty and territoriality, combined with traditional practice and economics. Each stargate is usually crewed by members of a single clan belonging to one of the seven great tribes, according to historical precedents and agreements negotiated between tribes and clans over the gate in question. Complicating the picture is the role of Minmatar circles and certain of the security organizations of the Republic. Many stargates are run by specialized circles, akin to trade guilds, and these are usually so-called "closed circles" from a single clan. Others are "open" and have members from several clans or even tribes. Such circles are useful in the case of stargates claimed by several clans or tribes. The Republic Fleet, RJD and RSS also take a great interest in stargate operations but the larger stargate circles are usually powerful enough to maintain their perquisites and avoid interference by external agencies. Minmatar stargate crews are issued the standardized gear provided by the Secure Commerce Commission but tend to heavily customize their equipment to reflect loyalties and traditions of clan and circle. Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.
Men's Republic Stargate Crew Shoes
To outsiders, the Republic's organization of its stargate network may seem chaotic but it simply represents the natural expression of Minmatar tribal sovereignty and territoriality, combined with traditional practice and economics. Each stargate is usually crewed by members of a single clan belonging to one of the seven great tribes, according to historical precedents and agreements negotiated between tribes and clans over the gate in question. Complicating the picture is the role of Minmatar circles and certain of the security organizations of the Republic. Many stargates are run by specialized circles, akin to trade guilds, and these are usually so-called "closed circles" from a single clan. Others are "open" and have members from several clans or even tribes. Such circles are useful in the case of stargates claimed by several clans or tribes. The Republic Fleet, RJD and RSS also take a great interest in stargate operations but the larger stargate circles are usually powerful enough to maintain their perquisites and avoid interference by external agencies. Minmatar stargate crews are issued the standardized gear provided by the Secure Commerce Commission but tend to heavily customize their equipment to reflect loyalties and traditions of clan and circle. Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.
Men's Republic Stargate Crew Top
To outsiders, the Republic's organization of its stargate network may seem chaotic but it simply represents the natural expression of Minmatar tribal sovereignty and territoriality, combined with traditional practice and economics. Each stargate is usually crewed by members of a single clan belonging to one of the seven great tribes, according to historical precedents and agreements negotiated between tribes and clans over the gate in question. Complicating the picture is the role of Minmatar circles and certain of the security organizations of the Republic. Many stargates are run by specialized circles, akin to trade guilds, and these are usually so-called "closed circles" from a single clan. Others are "open" and have members from several clans or even tribes. Such circles are useful in the case of stargates claimed by several clans or tribes. The Republic Fleet, RJD and RSS also take a great interest in stargate operations but the larger stargate circles are usually powerful enough to maintain their perquisites and avoid interference by external agencies. Minmatar stargate crews are issued the standardized gear provided by the Secure Commerce Commission but tend to heavily customize their equipment to reflect loyalties and traditions of clan and circle. Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.
Men's Rubedo Richesse Jacket
An offering from NOH's own Expert & Elite fashion brand, this executive-tier jacket emphasizes the values of wealth, modernity, and a touch of openness with its distinctive tailoring and materials.
Men's Rubedo Richesse Pants
An offering from NOH's own Expert & Elite fashion brand, these executive-tier formal pants emphasize the values of wealth, modernity, and a touch of openness with their distinctive tailoring and materials.
Men's SARO 'Black Troop' Combat Suit
Men's Scope Network Special Correspondent Suit
A combat suit worn by Scope Network special correspondents.
Men's Silver Supremacy Jacket
An offering from NOH's own Expert & Elite fashion brand, this executive-tier jacket emphasizes the values of prosperity and individual achievement with its distinctive tailoring and materials.
Men's Silver Supremacy Pants
An offering from NOH's own Expert & Elite fashion brand, these executive-tier formal pants emphasize the values of prosperity and individual achievement with its distinctive tailoring and materials.
Men's Sisters of EVE Advanced Combat Suit
A combat suit worn by Sisters of EVE military personnel.
Men's SOE Enhanced Biosecurity Mask
This is a biosecurity mask enhanced with proprietary filtering and self-sterilizing nanotechnology made available by the Sisters of EVE. The funding for production and distribution of protective equipment of this sort to communities in need is often provided by generous donors. The SOE provide samples of the enhanced biosecurity technology these donations fund to their supporters. While selective molecular repulsion fields are highly effective in repelling airborne pathogens, the use of physical masks remains a standard element of biosecurity protocols for emergency responders, clinicians and researchers. While simple in form, the nanofilter layers in the material of these masks provide protection against pathogens that may be carried through personal molecular repulsion fields in one way or another.
Men's SOE Expeditionary Suit
Adapted for Sisters of EVE expeditionary work, this exploration suit features the signature SOE color scheme and a number of modifications particular to the needs of the SOE's scientific field teams. Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Men's State Commander's Dress Jacket
High-ranking officers of the Caldari State Navy are often called upon to attend important command or corporate meetings and are commonly seen wearing their formal dress uniforms. Commander ranks and above are particularly likely to be posted to roles requiring regular wear of their formal dress as the interplay of corporate politics in the Caldari State impinges on their military functions. Many branch, divisional and corporate variations exist but Caldari Navy uniforms are a common sight throughout the State's territories. This smartly tailored dress jacket is intended to be worn with the State Commander's Dress Pants, and suitable shoes or boots, to complete the formal dress uniform.
Men's State Commander's Dress Pants
High-ranking officers of the Caldari State Navy are often called upon to attend important command or corporate meetings and are commonly seen wearing their formal dress uniforms. Commander ranks and above are particularly likely to be posted to roles requiring regular wear of their formal dress as the interplay of corporate politics in the Caldari State impinges on their military functions. Many branch, divisional and corporate variations exist but Caldari Navy uniforms are a common sight throughout the State's territories. These smartly tailored dress pants are intended to be worn with the State Commander's Dress Jacket, and suitable shoes or boots, to complete the formal dress uniform.
Men's State Military Stockpile Jacket
Though it follows the pattern of jackets sometimes adopted as uniform wear by officers in the Caldari State armed forces, the State Military Stockpile makes available a version in its own colors and varies the types of fabric used. This robust yet stylish uniform jacket is often worn by executive commanders of State Military Stockpile mining expeditions and supply bases.
Men's State Stargate Crew Pants
Like any of the core empires, the Caldari State places great emphasis on the efficient running of its stargate network and any given gate is usually crewed by experienced engineers, usually from one of the "Big 8" megacorporations according to the operating and maintenance contracts in place for any given gate. Certain stargates are also directly controlled by the Caldari Navy or State Peacekeepers, with the CEP usually adopting this practice for gates critical to the security of the State or when the megacorporations are unwilling to allow any one of their number to control a particular stargate. State stargate crews generally wear the standardized gear issued by the Secure Commerce Commission suitably customized to reflect their allegiance and preferred working practices. Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.
Men's State Stargate Crew Shoes
Like any of the core empires, the Caldari State places great emphasis on the efficient running of its stargate network and any given gate is usually crewed by experienced engineers, usually from one of the "Big 8" megacorporations according to the operating and maintenance contracts in place for any given gate. Certain stargates are also directly controlled by the Caldari Navy or State Peacekeepers, with the CEP usually adopting this practice for gates critical to the security of the State or when the megacorporations are unwilling to allow any one of their number to control a particular stargate. State stargate crews generally wear the standardized gear issued by the Secure Commerce Commission suitably customized to reflect their allegiance and preferred working practices. Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.
Men's State Stargate Crew Top
Like any of the core empires, the Caldari State places great emphasis on the efficient running of its stargate network and any given gate is usually crewed by experienced engineers, usually from one of the "Big 8" megacorporations according to the operating and maintenance contracts in place for any given gate. Certain stargates are also directly controlled by the Caldari Navy or State Peacekeepers, with the CEP usually adopting this practice for gates critical to the security of the State or when the megacorporations are unwilling to allow any one of their number to control a particular stargate. State stargate crews generally wear the standardized gear issued by the Secure Commerce Commission suitably customized to reflect their allegiance and preferred working practices. Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.
Men's Sukuuvestaa Crew Jacket
Sukuuvestaa Corporation's distinctive livery ensures that this standard Caldari style of crew jacket projects the Big 8 megacorp's brand wherever it might be worn, whether that is along the docks or in a station entertainment district.
Men's Tawny Treasure Jacket
An offering from NOH's own Expert & Elite fashion brand, this executive-tier jacket emphasizes the values of wealth, modernity, and a touch of openness with its distinctive tailoring and materials.
Men's Tawny Treasure Pants
An offering from NOH's own Expert & Elite fashion brand, these executive-tier formal pants emphasize the values of wealth, modernity, and a touch of openness with its distinctive tailoring and materials.
Men's Triglavian Survival Suit (Bioadaptive)
Explorers have recovered many artefacts from the Bioadaptive Caches that the Triglavian Collective have seeded throughout Abyssal Deadspace, including examples of what appear to be survival suits of some kind. While obviously designed to be worn by humans, those wishing to try this new look may want to deactivate and remove the various pieces of bioadaptive technology found in the lining of these sophisticated items of apparel.
Men's Triglavian Survival Suit (Encounter)
This Triglavian survival suit is of a design derived from specifications obtained by CONCORD from the clothing and equipment of crew taken from a Vedmak-class cruiser encountered in K-space by DED forces. The meaning of the symbols on this clothing is unclear but they could indicate a specialized force or group of some kind. The "Encounter" version of the Triglavian survival suit has been released to capsuleers who have successfully recruited new pilots to a capsuleer program and has been issued in a safe format, with all Triglavian bioadaptive technology stripped from this striking apparel.
Men's Triglavian Survival Suit (Liminality)
Subversive elements across New Eden have found something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Despite being hunted by agents of CONCORD's Special Affairs for Regulations and Order (SARO), Intriguerre has continued to propagandize in support of the Collective and pro-Triglavian capsuleers. Given their access to Triglavian Survival Suits, and the means to distribute them to committed supporters of the Collective, the evidence for Triglavian co-operation with the Internal Triglavian Revolutionary Organization is mounting. Awarded in the name of Zorya Triglav, this Triglavian Survival Suit is a mark of the wearer's commitment to the Triglavian Collective's efforts to achieve Final Liminality where they deem it necessary.
Men's Triglavian Survival Suit (Perun)
This Triglavian survival suit is marked with the symbol of the Triglavian grouping called the "Perun Clade". CONCORD intelligence has established few hard facts about any of the clades but they are clearly major subdivisions within Triglavian society. The Perun Clade is evidently accomplished in space-time mechanics, high-impulse and FTL engine construction, and electronic systems. Additionally, the Perun Clade seems to involve itself in matters of strategic leadership of the Collective to a greater degree than other clades. This Triglavian survival suit was probably sourced from the black market and care should be taken to ensure that the bioadaptive technology typically found in such items has been deactivated and removed.
Men's Triglavian Survival Suit (Proving Grounds)
This Triglavian Survival Suit is similar in form to those discovered in Abyssal Deadspace caches and other Triglavian sources but notably lacks the bioadaptive technology-lined full face-plate. Instead of the face-plate, a sophisticated nanoweave half-mask is incorporated into the suit's hood. This contains filter layers providing some protection to the respiratory system. It is unclear if this variant of the suit is used by Triglavians but it can be obtained by those participating in the Triglavian Proving Grounds.
Men's Triglavian Survival Suit (Svarog)
This Triglavian survival suit is marked with the symbol of the Triglavian grouping called the "Svarog Clade". CONCORD intelligence has established few hard facts about any of the clades but they are clearly major subdivisions within Triglavian society. The Svarog Clade exhibits signs of specialization in combat vessel construction, the development of novel weapon systems and extensive use of bioadaptive mutaplasmid technology. Analysts also claim that the Svarog Clade seems the most aggressive and traditional, although there are indications this clade is open to exploring new opportunities and will exploit them ruthlessly. This Triglavian survival suit was probably sourced from the black market and care should be taken to ensure that the bioadaptive technology typically found in such items has been deactivated and removed.
Men's Triglavian Survival Suit (Veles)
This Triglavian survival suit bears the symbol of the Triglavian grouping called the "Veles Clade". CONCORD intelligence has established few hard facts about any of the clades but they are clearly major subdivisions within Triglavian society. The Veles Clade seems to be strong in the fields of heavy space industry, communications technology and high-energy exotic particle physics. The Veles Clade also appears to emphasizes discourse within the Triglavian Collective, after a fashion, over strife – that is, if the evidence has been understood correctly. This Triglavian survival suit was probably sourced from the black market and care should be taken to ensure that the bioadaptive technology typically found in such items has been deactivated and removed.
Men's Virtuality Biotechnician Coat
Much medical research in New Eden involves extensive modelling and simulation using virtual environments. Virtuality Biotechnicians specialize in bridging the gap between the real and the virtual in complex fields such as immunology and epidemiology. This work has become increasingly important as the number of highly dangerous pathogens afflicting colonies and various space-industrial locations has multiplied over the decades. Ideally, the work of Virtuality Biotechnicians seeks to predict the emergence of new biosecurity threats by modelling existing environments and simulating mutation paths the extant biology could take. However, more often than not, virtual biotech investigations must react to developing situations and support remedial work using data provided by emerging pathogen research efforts, such as the Project Discovery Flow Cytometry program.
Men's Wiyrkomi Crew Jacket
Wiyrkomi Corporation's distinctive livery ensures that this standard Caldari style of crew jacket projects the Big 8 megacorp's brand wherever it might be worn, whether that is along the docks or in a station entertainment district.
Men's Worker's Indigo Pants
Bottoms woven from a plant-fiber blend, prestressed to provide better protection to workers in harsh planetary environments.
Men's YC119 Yoiul Festival Cap
The Yoiul Festival celebrates the start of the New Year according to the New Eden Standard Calendar. The festival is widely promoted by CONCORD as a time to reflect on unity and peace across New Eden. The YC119 Yoiul Festival Cap is a stylish display of support for this New Year message.
Men's YC119 Yoiul Festival Pants
The Yoiul Festival celebrates the start of the New Year according to the New Eden Standard Calendar. The festival is widely promoted by CONCORD as a time to reflect on unity and peace across New Eden. The YC119 Yoiul Festival Pants stylishly complement the Yoiul Festival T-Shirt.
Men's YC119 Yoiul Festival T-shirt
The Yoiul Festival celebrates the start of the New Year according to the New Eden Standard Calendar. The festival is widely promoted by CONCORD as a time to reflect on unity and peace across New Eden. The YC119 Yoiul Festival T-shirt colorfully and stylishly expresses this message for all to see.
Men's Yoiul Stormchasers Cap
This Yoiul Stormchasers Cap marks the wearer as a member of advanced resource extraction teams chasing riches among ice storms during the Yoiul Festival period. The appearance of Metaliminal Volatile Ice Storms across New Eden, and the rich resource fields they bring in their wake, has led many to chase the storms in search of useful ice ores or that lucky strike of some especially valuable salvage trapped in the ice. With the volatile ice storms sweeping across New Eden during the YC122-123 Yoiul Festival, ORE and its Frostline Laboratories division have taken the opportunity to promote their advanced resource extraction technologies using the Yoiul Festival as a backdrop. The Yoiul Stormchasers line of clothing is designed for the rigors of work in the depths of the ice storms and aboard resource extraction ships and rigs.
Men's Yoiul Stormchasers Pants
These Yoiul Stormchasers Pants mark the wearer as a member of advanced resource extraction teams chasing riches among ice storms during the Yoiul Festival period. The appearance of Metaliminal Volatile Ice Storms across New Eden, and the rich resource fields they bring in their wake, has led many to chase the storms in search of useful ice ores or that lucky strike of some especially valuable salvage trapped in the ice. With the volatile ice storms sweeping across New Eden during the YC122-123 Yoiul Festival, ORE and its Frostline Laboratories division have taken the opportunity to promote their advanced resource extraction technologies using the Yoiul Festival as a backdrop. The Yoiul Stormchasers line of clothing is designed for the rigors of work in the depths of the ice storms and aboard resource extraction ships and rigs.
Men's Yoiul Stormchasers Suit
This Yoiul Stormchasers Suit is especially configured for heavy-duty service aboard ice extraction vessels and facilities, and marks the wearer as a member of advanced resource extraction teams chasing riches among ice storms during the Yoiul Festival period. The appearance of Metaliminal Volatile Ice Storms across New Eden, and the rich resource fields they bring in their wake, has led many to chase the storms in search of useful ice ores or that lucky strike of some especially valuable salvage trapped in the ice. With the volatile ice storms sweeping across New Eden during the YC122-123 Yoiul Festival, ORE and its Frostline Laboratories division have taken the opportunity to promote their advanced resource extraction technologies using the Yoiul Festival as a backdrop. The Yoiul Stormchasers line of clothing is designed for the rigors of work in the depths of the ice storms and aboard resource extraction ships and rigs.
Men's Yoiul Stormchasers T-Shirt
This Yoiul Stormchasers T-Shirt marks the wearer as a member of advanced resource extraction teams chasing riches among ice storms during the Yoiul Festival period. The appearance of Metaliminal Volatile Ice Storms across New Eden, and the rich resource fields they bring in their wake, has led many to chase the storms in search of useful ice ores or that lucky strike of some especially valuable salvage trapped in the ice. With the volatile ice storms sweeping across New Eden during the YC122-123 Yoiul Festival, ORE and its Frostline Laboratories division have taken the opportunity to promote their advanced resource extraction technologies using the Yoiul Festival as a backdrop. The Yoiul Stormchasers line of clothing is designed for the rigors of work in the depths of the ice storms and aboard resource extraction ships and rigs.
Men's Zakura Zakitsu Exploration Suit
Caldari philosophy is deeper, richer and more various than those who merely glance at the megacorporate surface of the Caldari State realize. The Zakura Zakitsu movement is one strand of Caldari thought and practice that has achieved some fame beyond the State for its emphasis on travel, trade and exploration as outward reflections of a collective fate. The symbolism of the movement connects strongly with the Zakura Hansei cherry trees ubiquitous in Caldari culture and the concept of the winds as agents of fate. The Zakura Zakitsu society counts pilots, traders and explorers from all empires as members, and they can sometimes be seen wearing the stylized blossom petal pattern on their exploration suits. Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Mercoxit
Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral. Available primarly in null security status star systems.
Mercoxit Asteroid Mining Crystal Type A I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Mercoxit yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type A crystals are used with modulated mining equipment and provide steady yields, with low residues and high reliability. A crystal choice for methodical mining operations prioritizing resource utilization over time.
Mercoxit Asteroid Mining Crystal Type A I Blueprint
Mercoxit Asteroid Mining Crystal Type A II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Mercoxit yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type A crystals are used with modulated mining equipment and provide steady yields, with low residues and high reliability. A crystal choice for methodical mining operations prioritizing resource utilization over time.
Mercoxit Asteroid Mining Crystal Type B I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Mercoxit yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type B crystals are used with modulated mining equipment and achieve faster yields, with high residues and low reliability. A crystal choice for rapid extraction operations prioritizing time over resource utilization.
Mercoxit Asteroid Mining Crystal Type B I Blueprint
Mercoxit Asteroid Mining Crystal Type B II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Mercoxit yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type B crystals are used with modulated mining equipment and achieve faster yields, with high residues and low reliability. A crystal choice for rapid extraction operations prioritizing time over resource utilization.
Mercoxit Asteroid Mining Crystal Type C I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Mercoxit yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type C crystals are used with modulated mining equipment and provide low yields, with very high residues and very low reliability. Typically used for asteroid field clearance purposes only.
Mercoxit Asteroid Mining Crystal Type C I Blueprint
Mercoxit Asteroid Mining Crystal Type C II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Mercoxit yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type C crystals are used with modulated mining equipment and provide low yields, with very high residues and very low reliability. Typically used for asteroid field clearance purposes only.
Mercoxit Ore Processing
Specialization in Mercoxit ore reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to reprocessing yield per skill level for Mercoxit ore.
Mercury
Also known as quicksilver, mercury is a silvery liquid metal whose primary characteristic is the ease with which it forms amalgamatic alloys with other metals. It is therefore extremely useful as a base-block component.
Merlin
The Merlin is the most powerful combat frigate of the Caldari. Its role has evolved through the years, and while its defenses have always remained exceptionally strong for a Caldari vessel, its offensive capabilities have evolved from versatile, jack-of-all-trades attack patterns into focused and deadly gunfire tactics. The Merlin's primary aim is to have its turrets punch holes in opponents' hulls.
Merlin Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Merlin Blue Tiger SKIN
Merlin Blueprint
Merlin Caldari Navy SKIN
Merlin Exoplanets Hunter SKIN
Merlin Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Merlin Glacial Drift SKIN
Merlin Guristas SKIN
Merlin Harmonious Ascension SKIN
"After four years of harmonious and profitable business across the four empires of New Eden, the Upwell Consortium is pleased to announce the formation of a new capsule construction, pilot adaptation and advanced training operation. It is the hope of the Upwell Consortium that Harmonious Ascension Industries will become a leading force in the provision of support and services to capsuleers. To celebrate this event, the Upwell Consortium has authorized the issuing of a commemorative nanocoating for pilots in the first wave of new capsuleers outfitted by Harmonious Ascension." – Upwell Consortium Press Release, YC121.11.14
Merlin Headhunter SKIN
Merlin Hunter's Quiver SKIN
Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.
Merlin Matigu Seabeast SKIN
Merlin Military Stockpile Captain SKIN
State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers. The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
Merlin Nugoeihuvi SKIN
Merlin Operation Permafrost SKIN
As a leading part of the Upwell Consortium's expanding efforts in space colonization and resource extraction, the ORE Frostline division spearheaded the exploitation of icy dwarf planets in orbits far from the ecliptic plane upon discovering trace deposits of valuable chromodynamic tricarboxyls in the ices and vapors of such minor orbital bodies. Frostline's Operation Permafrost teams encountered many challenges in close orbit of the ice dwarfs and this nanocoating marks their efforts on behalf of the Upwell family of corporations.
Merlin Raata Sunset SKIN
Merlin Semiotique Superluminal SKIN
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Merlin Steel Cardinal SKIN
Merlin Sukuuvestaa SKIN
Merlin Valkyrie SKIN
Merlin Wiyrkomi SKIN
Merlin Zakura Shumyu SKIN
The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Merlin Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
MesmerFlux Condenser Pack L
The project to adapt Arcing Vorton Projectors into ship-based weapons required the development of a high-capacity energy source for the new weapons. Ship capacitors are powerful but the immense bursts of energy required to fire Vorton Projectors called for the development of one-shot Condenser Packs capable of retaining ultra-high charges and rapidly discharging them at need. In a novel and elegant solution to the problem of cabling burnout in the projectors, the material of the Condenser Packs is designed to be rendered down into a pool of nanites the ablative nanocabling of the weapons can draw on. Upwell's brand of MesmerFlux Condenser Packs are designed to deliver a pulse of power tuned to develop arcs dealing primarily EM damage at long ranges.
MesmerFlux Condenser Pack M
The project to adapt Arcing Vorton Projectors into ship-based weapons required the development of a high-capacity energy source for the new weapons. Ship capacitors are powerful but the immense bursts of energy required to fire Vorton Projectors called for the development of one-shot Condenser Packs capable of retaining ultra-high charges and rapidly discharging them at need. In a novel and elegant solution to the problem of cabling burnout in the projectors, the material of the Condenser Packs is designed to be rendered down into a pool of nanites the ablative nanocabling of the weapons can draw on. Upwell's brand of MesmerFlux Condenser Packs are designed to deliver a pulse of power tuned to develop arcs dealing primarily EM damage at long ranges.
MesmerFlux Condenser Pack S
The project to adapt Arcing Vorton Projectors into ship-based weapons required the development of a high-capacity energy source for the new weapons. Ship capacitors are powerful but the immense bursts of energy required to fire Vorton Projectors called for the development of one-shot Condenser Packs capable of retaining ultra-high charges and rapidly discharging them at need. In a novel and elegant solution to the problem of cabling burnout in the projectors, the material of the Condenser Packs is designed to be rendered down into a pool of nanites the ablative nanocabling of the weapons can draw on. Upwell's brand of MesmerFlux Condenser Packs are designed to deliver a pulse of power tuned to develop arcs dealing primarily EM damage at long ranges.
Meson Exotic Plasma L
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. Meson Exotic Plasma charges yield a beam with a very long range but reduced thermal and explosive damage potential.
Meson Exotic Plasma M
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. Meson Exotic Plasma charges yield a beam with a very long range but reduced thermal and explosive damage potential.
Meson Exotic Plasma S
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. Meson Exotic Plasma charges yield a beam with a very long range but reduced thermal and explosive damage potential.
Meson Exotic Plasma XL
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. Meson Exotic Plasma charges yield a beam with a very long range but reduced thermal and explosive damage potential.
Meta-Molecular Combiner
Meta-Molecular Combiners are molecular-forging tools used in the synthesis of highly complex chemicals, incorporating the already complex molecules of advanced pharmaceuticals and other biochemical products. Multi-spectrum operant pharmaceuticals are a typical output product. Molecular-forging tools are cutting-edge technologies developed by leading corporations in the core empires' space-industrial complexes. Inevitably, some of these technological wonders have fallen into the hands of criminals and renegade factions.
Meta-Operant Neurolink Enhancer
Meta-Operant Neurolink Enhancers are a key element of advanced capsuleer neurolink protection technologies. To further enhance the integrity of capital ship pilot connections, Neurolink Protection Cells are installed with Meta-Operant Neurolink Enhancers used to provide even deeper integration of capsuleer autonomic biosystems with neurolinked ship systems.
Meta-Operant Neurolink Enhancer Reaction Formula
Metal Scraps
This mechanical hardware has obviously outlived its use, and is now ready to be recycled. Many station maintenance departments use the material gained from recycling these scraps to manufacture steel plates which replace worn out existing plates in the station hull. Most station managers consider this a cost-effective approach, rather than to send out a costly mining expedition for the ore, although these scraps rarely are enough to satisfy demand. This commodity is not affected by the scrap metal processing skill any more than any other recyclable item.
Metallofullerene Plating
Metallofullerene plating is used to protect the connective joins in hull and subsystem structures so that Tech III vessels can be taken apart and put back together endlessly, all without the risk of wear. Mechanical engineers first attempted to create the plating using plutonium metallofullerenes, but it was quickly discovered that even miniscule amounts of them had a sizeable impact on ship mass. When integrated into armor plating in larger amounts, they also risked turning the vessel into a giant warhead, something even less desirable. A solution was finally found. Tiny amounts of metallofullerenes would be integrated in conjunction with far larger quantities of graphene nanoribbons and then coated in powdered C-540 graphite. This process allowed the material to maintain structural durability whilst keeping mass down. The last and most ingenious addition was to incorporate fulleroferrocene into the metal beneath layers of electromechanical hull sheeting. This had the effect of turning the normally dangerous explosive reactions into kinetic energy, which could then be used to supplement the power supply to local nanoassemblers.
Metallofullerene Plating Blueprint
Metallurgy
Advanced knowledge of mineral composition. 5% Bonus to material efficiency research speed per skill level.
Metamorphosis
The SoCT’s Metamorphosis-class exploration frigate shares the same basic hull profile as the stripped down Apotheosis-class shuttle. The Metamorphosis is a far more capable vessel, fully able to operate as scouting and surveying vessel in the depths of unknown space. While the vessel has some combat capability for defensive purposes in potentially dangerous territory, it is more suited to its intended exploration, hacking, and archaeological surveying purpose. In typical SoCT fashion, the Metamorphosis has a balanced module fitting layout and is capable of using a wide variety of weapons and equipment for its class. While by no means as potent as the Gnosis- and Praxis-class vessels, this handy little frigate is a remarkable transformation of the hull it is based on into an agile and swift option for explorers.
Metamorphosis Genolution Dazzle SKIN
In the early era of spaceship combat, various forms of optical camouflage and confusion were experimented with in order to gain even the slightest tactical edge. It was rapidly concluded that such gambits made little to no difference, particularly with the sophistication and number of electromagnetic and gravimetric sensors involved. Despite the improbability of any significant effect, Genolution's capsuleer performance researchers are investigating the psychological factors that may come into play with the use of such a "dazzle" camouflage scheme. The patterns they are researching are supposedly even older than the early days of spaceships, with a lineage stretching back to ancient naval warship combat. It is not clear the scheme was particularly effective even in those days.
Methanofullerene
One of the most useful organic semiconductors discovered in recent years, methanofullerene can be blended with other polymers to create incredibly efficient solar cells, offering a near-endless source of power in places that would otherwise be difficult to supply.
Methanofullerene Reaction Formula
Mexallon
Very flexible metallic mineral, dull to bright silvery green in color. Can be mixed with Tritanium to make extremely hard alloys or it can be used by itself for various purposes. Fairly common in most regions. May be obtained by reprocessing the following ores and their variations: High security status star systems: Pyroxeres, Plagioclase Low security status star systems: Pyroxeres, Kernite, Jaspet, Gneiss, Dark Ochre, Crokite Null security status star systems: Pyroxeres, Kernite, Bistot, Arkonor Wormhole systems: Pyroxeres, Kernite, Gneiss, Bistot, Arkonor
Miasmos
Aside from being endowed with the usual carrying capabilities of haulers, the Miasmos possesses an extra cargo bay. That bay is equipped with sealed, temperature-controlled vats, and is meant solely for ferrying all types of interstellar ore: ice, gasses and asteroids. The Miasmos was originally designed as a variant of the Iteron, but eventually evolved to perform an entirely separate role.
Miasmos Amastris Edition
The Miasmos (originally Iteron Mark IV) Amastris Edition is a limited edition cargo hauler awarded to pilots who have displayed extraordinary aptitude in capsuleer training. It boasts a more powerful warp engine and a bigger cargo hold capacity than the Miasmos design on which it is based, in addition to state-of-the-art lateral thrusters allowing for improved agility. Among recent capsuleer graduates from New Eden's academic institutions, this vessel is considered a distinguished status symbol, although the quiet presence of certain unmarked, sealed containers at the back of the ship's hull tends to unnerve some of the crews.
Miasmos Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Miasmos Blueprint
Miasmos Exoplanets Hunter SKIN
Miasmos Glacial Drift SKIN
Miasmos Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Miasmos Kopis Edge SKIN
Miasmos Quafe Ultra Edition
The Miasmos Quafe Ultra Edition was commissioned by the Quafe Corporation as a specialized vessel for the distribution of Quafe throughout the New Eden cluster. To this end, the ship has been made more agile, given a faster warp engine and fitted with an upgraded cargohold that can carry vast amounts of sweet, sweet Quafe. Additionally, the controls have been simplified so that new pilots can be trained quickly and efficiently, allowing for optimal transport labor wages. A later addition under the new "Miasmos" moniker included a small number of sealed vats, but Quafe has demanded that those be accessed solely by corporate representatives, and not by crew nor capsuleer.
Miasmos Quafe Ultramarine Edition
The Miasmos (originally Iteron Mark IV) Quafe Ultramarine Edition was commissioned by the Quafe Corporation as a vessel for highly focused distribution of Quafe to a demanding clientele in the New Eden cluster. To this end, the ship has been made more agile, given a faster warp engine and fitted with an upgraded cargohold that can carry vast amounts of Quafe. In addition, its controls have been simplified so that new pilots can more easily meet the strict delivery conditions of prospective buyers. A number of sealed vats were added after the ship was rebranded as the Miasmos, but Quafe has demanded that those be accessed solely by corporate representatives, and not by crew nor capsuleer. While the Quafe Corporation has firmly denied making any alterations to its lucrative formula, and insists that the Miasmos Quafe Ultramarine Edition does not have special dispensation to carry a supercaffeinated version of the famous drink, it is notable that this model has been fitted with extra security mechanisms to prevent any and all crew from sampling its cargo. While there are persistent rumors of storage crew personnel tasting the cargo and subsequently staying awake for days on end, grinding their teeth and yelling at each other, these have never been conclusively proven, although the Quafe Corporation does reportedly undertake all medical costs for any crewmember serving more than 72 consecutive hours onboard the Miasmos Quafe Ultramarine Edition.
Miasmos Ruby Sungrazer SKIN
Miasmos Serpentis SKIN
Miasmos Spirit SKIN
Miasmos Strategic Materiel Defender SKIN
Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics. The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
Miasmos Valimor Legacy SKIN
Michi's Excavation Augmentor
A neural Interface upgrade that boosts the pilot's skill in a specific area. 5% bonus to mining yield of mining lasers.
Micro 'Notos' Explosive Charge I
Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.
Micro 'Vehemence' Shockwave Charge
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Micro Auxiliary Power Core I
Supplements the main Power core providing more power.
Micro Auxiliary Power Core I Blueprint
Micro Auxiliary Power Core II
Supplements the main Power core providing more power.
Micro Circuit
The Micro Circuit is one of the most common electronics components seen in use.
Micro Degenerative Concussion Bomb I
Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.
Micro EMP Smartbomb I
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Micro EMP Smartbomb II
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Micro Graviton Smartbomb I
Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.
Micro Graviton Smartbomb II
Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.
Micro Jump Drive Operation
Skill at using Micro Jump Drives. 5% reduction in activation time per skill level.
Micro Jump Field Generator
This module spools up and then teleports up to 25 nearby ships along with all drones, fighters, probes and bombs 100km in the direction the ship is facing. All ships teleported will retain their movement direction and velocity in the new location. Note: The micro jump field only affects capsuleer-piloted ships and will not move certain ship types, including: Capital Ships, Freighters and the Orca.
Micro Jump Field Generator Blueprint
Micro Plasma Smartbomb I
Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.
Micro Plasma Smartbomb II
Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.
Micro Proton Smartbomb I
Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.
Micro Proton Smartbomb II
Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.
Micro Remote Shield Booster II
Transfers shield power over to the target ship, aiding in its defense.
Micro Rudimentary Concussion Bomb I
Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.
Micro YF-12a Smartbomb
Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.
Microfiber Shielding
Using advanced residual substrate isolation technology, silicon weave is threaded through layers of tough organic fibers. The resulting microfiber shielding is incredibly resilient and retains the microscopic profile required to shield miniaturized electronics.
Microorganisms
Any life form too small to be detected by the unaided human eye qualifies as a microorganism, yet as a whole, this classification of biology covers an enormous and diverse spectrum. From parasites and viruses to fungi and insects, the study or industrial application of these creatures is just as broad.
Microwave L
Modulates the beam of a laser weapon into the microwave frequencies. Improved range. 40% increased optimal range. 25% reduced capacitor need.
Microwave L Blueprint
Microwave M
Modulates the beam of a laser weapon into the microwave frequencies. Improved range. 40% increased optimal range. 25% reduced capacitor need.
Microwave M Blueprint
Microwave S
Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. 40% increased optimal range. 25% reduced capacitor need.
Microwave S Blueprint
Microwave XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the microwave frequencies. Improved range. 40% increased optimal range. 25% reduced capacitor need.
Microwave XL Blueprint
Mid-grade Amulet Alpha
This ocular filter has been modified by underworld scientists for use by elite pirate officers. It provides increasing armor hitpoint bonuses when plugged in alongside other implants from the same set. Primary Effect: +3 bonus to Perception Secondary Effect: 1% bonus to armor HP Set Effect: 10% bonus to the strength of all Amulet implant secondary effects
Mid-grade Amulet Beta
This memory augmentation has been modified by underworld scientists for use by elite pirate officers. It provides increasing armor hitpoint bonuses when plugged in alongside other implants from the same set. Primary Effect: +3 bonus to Memory Secondary Effect: 2% bonus to armor HP Set Effect: 10% bonus to the strength of all Amulet implant secondary effects
Mid-grade Amulet Delta
This cybernetic subprocessor has been modified by underworld scientists for use by elite pirate officers. It provides increasing armor hitpoint bonuses when plugged in alongside other implants from the same set. Primary Effect: +3 bonus to Intelligence Secondary Effect: 4% bonus to armor HP Set Effect: 10% bonus to the strength of all Amulet implant secondary effects
Mid-grade Amulet Epsilon
This social adaption chip has been modified by underworld scientists for use by elite pirate officers. It provides increasing armor hitpoint bonuses when plugged in alongside other implants from the same set. Primary Effect: +3 bonus to Charisma Secondary Effect: 5% bonus to armor HP Set Effect: 10% bonus to the strength of all Amulet implant secondary effects
Mid-grade Amulet Gamma
This neural boost has been modified by underworld scientists for use by elite pirate officers. It provides increasing armor hitpoint bonuses when plugged in alongside other implants from the same set. Primary Effect: +3 bonus to Willpower Secondary Effect: 3% bonus to armor HP Set Effect: 10% bonus to the strength of all Amulet implant secondary effects
Mid-grade Amulet Omega
This implant does nothing in and of itself, but when used in conjunction with other Amulet implants it will greatly boost their effect. 25% bonus to the strength of all Amulet implant secondary effects.
Mid-grade Ascendancy Alpha
This ocular filter has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +3 bonus to Perception Secondary Effect: 1% bonus to warp speed Set Effect: 10% bonus to the strength of all Ascendancy implant secondary effects
Mid-grade Ascendancy Beta
This memory augmentation has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +3 bonus to Memory Secondary Effect: 2% bonus to warp speed Set Effect: 10% bonus to the strength of all Ascendancy implant secondary effects
Mid-grade Ascendancy Delta
This cybernetic subprocessor has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +3 bonus to Intelligence Secondary Effect: 4% bonus to warp speed Set Effect: 10% bonus to the strength of all Ascendancy implant secondary effects
Mid-grade Ascendancy Epsilon
This social adaptation chip has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +3 bonus to Charisma Secondary Effect: 5% bonus to warp speed Set Effect: 10% bonus to the strength of all Ascendancy implant secondary effects
Mid-grade Ascendancy Gamma
This neural boost has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +3 bonus to Willpower Secondary Effect: 3% bonus to warp speed Set Effect: 10% bonus to the strength of all Ascendancy implant secondary effects
Mid-grade Ascendancy Omega
This implant does nothing in and of itself, but when used in conjunction with other Ascendancy implants it will boost their effect. 35% bonus to the strength of all Ascendancy implant secondary effects.
Mid-grade Asklepian Alpha
This ocular filter has been modified by Serpentis scientists for use by their elite officers. Primary Effect: +3 bonus to Perception Secondary Effect: 1% bonus to armor repair amount Set Effect: 10% bonus to the strength of all Asklepian implant secondary effects Note: Has no effect on capital sized modules.
Mid-grade Asklepian Beta
This memory augmentation has been modified by Serpentis scientists for use by their elite officers. Primary Effect: +3 bonus to Memory Secondary Effect: 2% bonus to armor repair amount Set Effect: 10% bonus to the strength of all Asklepian implant secondary effects Note: Has no effect on capital sized modules.
Mid-grade Asklepian Delta
This cybernetic subprocessor has been modified by Serpentis scientists for use by their elite officers. Primary Effect: +3 bonus to Intelligence Secondary Effect: 4% bonus to armor repair amount Set Effect: 10% bonus to the strength of all Asklepian implant secondary effects Note: Has no effect on capital sized modules.
Mid-grade Asklepian Epsilon
This social adaptation chip has been modified by Serpentis scientists for use by their elite officers. Primary Effect: +3 bonus to Charisma Secondary Effect: 5% bonus to armor repair amount Set Effect: 10% bonus to the strength of all Asklepian implant secondary effects Note: Has no effect on capital sized modules.
Mid-grade Asklepian Gamma
This neural boost has been modified by Serpentis scientists for use by their elite officers. Primary Effect: +3 bonus to Willpower Secondary Effect: 3% bonus to armor repair amount Set Effect: 10% bonus to the strength of all Asklepian implant secondary effects Note: Has no effect on capital sized modules.
Mid-grade Asklepian Omega
This implant does nothing in and of itself, but when used in conjunction with other Asklepian implants it will boost their effect. 25% bonus to the strength of all Asklepian implant secondary effects. Note: Has no effect on capital sized modules.
Mid-grade Centurion Alpha
This ocular filter has been modified by Mordus scientists for use by their elite officers. Primary Effect: +3 bonus to Perception Secondary Effect: 1% bonus to optimal range of ECM, Remote Sensor Dampers, Weapon Disruptors and Target Painters Set Effect: 10% bonus to the strength of all Centurion implant secondary effects
Mid-grade Centurion Beta
This memory augmentation has been modified by Mordus scientists for use by their elite officers. Primary Effect: +3 bonus to Memory Secondary Effect: 2% bonus to optimal range of ECM, Remote Sensor Dampers, Weapon Disruptors and Target Painters Set Effect: 10% bonus to the strength of all Centurion implant secondary effects
Mid-grade Centurion Delta
This cybernetic subprocessor has been modified by Mordus scientists for use by their elite officers. Primary Effect: +3 bonus to Intelligence Secondary Effect: 4% bonus to optimal range of ECM, Remote Sensor Dampers, Weapon Disruptors and Target Painters Set Effect: 10% bonus to the strength of all Centurion implant secondary effects
Mid-grade Centurion Epsilon
This social adaptation chip has been modified by Mordus scientists for use by their elite officers. Primary Effect: +3 bonus to Charisma Secondary Effect: 5% bonus to optimal range of ECM, Remote Sensor Dampers, Weapon Disruptors and Target Painters Set Effect: 10% bonus to the strength of all Centurion implant secondary effects
Mid-grade Centurion Gamma
This neural boost has been modified by Mordus scientists for use by their elite officers. Primary Effect: +3 bonus to Willpower Secondary Effect: 3% bonus to optimal range of ECM, Remote Sensor Dampers, Weapon Disruptors and Target Painters Set Effect: 10% bonus to the strength of all Centurion implant secondary effects
Mid-grade Centurion Omega
This implant does nothing in and of itself, but when used in conjunction with other Centurion implants it will boost their effect. 25% bonus to the strength of all Centurion implant secondary effects.
Mid-grade Crystal Alpha
This ocular filter has been modified by Guristas scientists for use by their elite officers. Primary Effect: +3 bonus to Perception Secondary Effect: 1% bonus to shield boost amount Set Effect: 10% bonus to the strength of all Crystal implant secondary effects Note: Has no effect on capital sized modules.
Mid-grade Crystal Beta
This memory augmentation has been modified by Guristas scientists for use by their elite officers. Primary Effect: +3 bonus to Memory Secondary Effect: 2% bonus to shield boost amount Set Effect: 10% bonus to the strength of all Crystal implant secondary effects Note: Has no effect on capital sized modules.
Mid-grade Crystal Delta
This cybernetic subprocessor has been modified by Guristas scientists for use by their elite officers. Primary Effect: +3 bonus to Intelligence Secondary Effect: 4% bonus to shield boost amount Set Effect: 10% bonus to the strength of all Crystal implant secondary effects Note: Has no effect on capital sized modules.
Mid-grade Crystal Epsilon
This social adaptation chip has been modified by Guristas scientists for use by their elite officers. Primary Effect: +3 bonus to Charisma Secondary Effect: 5% bonus to shield boost amount Set Effect: 10% bonus to the strength of all Crystal implant secondary effects Note: Has no effect on capital sized modules.
Mid-grade Crystal Gamma
This neural boost has been modified by Guristas scientists for use by their elite officers. Primary Effect: +3 bonus to Willpower Secondary Effect: 3% bonus to shield boost amount Set Effect: 10% bonus to the strength of all Crystal implant secondary effects Note: Has no effect on capital sized modules.
Mid-grade Crystal Omega
This implant does nothing in and of itself, but when used in conjunction with other Crystal implants it will boost their effect. 25% bonus to the strength of all Crystal implant secondary effects. Note: Has no effect on capital sized modules.
Mid-grade Edge Alpha
This ocular filter has been modified by Syndicate scientists for use by their elite officers. Primary Effect: +3 bonus to Perception Secondary Effect: 1% reduction to booster side effects Set Effect: 10% bonus to the strength of all Edge implant secondary effects
Mid-grade Edge Beta
This memory augmentation has been modified by Syndicate scientists for use by their elite officers. Primary Effect: +3 bonus to Memory Secondary Effect: 2% reduction to booster side effects Set Effect: 10% bonus to the strength of all Edge implant secondary effects
Mid-grade Edge Delta
This cybernetic subprocessor has been modified by Syndicate scientists for use by their elite officers. Primary Effect: +3 bonus to Intelligence Secondary Effect: 4% reduction to booster side effects Set Effect: 10% bonus to the strength of all Edge implant secondary effects
Mid-grade Edge Epsilon
This social adaptation chip has been modified by Syndicate scientists for use by their elite officers. Primary Effect: +3 bonus to Charisma Secondary Effect: 5% reduction to booster side effects Set Effect: 10% bonus to the strength of all Edge implant secondary effects
Mid-grade Edge Gamma
This neural boost has been modified by Syndicate scientists for use by their elite officers. Primary Effect: +3 bonus to Willpower Secondary Effect: 3% reduction to booster side effects Set Effect: 10% bonus to the strength of all Edge implant secondary effects
Mid-grade Edge Omega
This implant does nothing in and of itself, but when used in conjunction with other Edge implants it will boost their effect. 25% bonus to the strength of all Edge implant secondary effects.
Mid-grade Halo Alpha
This ocular filter has been modified by Angel scientists for use by their elite officers. Primary Effect: +3 Bonus to Perception Secondary Effect: 1% reduction in ship's signature radius Set Effect: 10% bonus to the strength of all Halo implant secondary effects
Mid-grade Halo Beta
This memory augmentation has been modified by Angel scientists for use by their elite officers. Primary Effect: +3 Bonus to Memory Secondary Effect: 1.25% reduction in ship's signature radius Set Effect: 10% bonus to the strength of all Halo implant secondary effects
Mid-grade Halo Delta
This cybernetic subprocessor has been modified by Angel scientists for use by their elite officers. Primary Effect: +3 Bonus to Intelligence Secondary Effect: 1.5% reduction in ship's signature radius Set Effect: 10% bonus to the strength of all Halo implant secondary effects
Mid-grade Halo Epsilon
This social adaptation chip has been modified by Angel scientists for use by their elite officers. Primary Effect: +3 Bonus to Charisma Secondary Effect: 2% reduction in ship's signature radius Set Effect: 10% bonus to the strength of all Halo implant secondary effects
Mid-grade Halo Gamma
This neural boost has been modified by Angel scientists for use by their elite officers. Primary Effect: +3 Bonus to Willpower Secondary Effect: 1.75% reduction in ship's signature radius Set Effect: 10% bonus to the strength of all Halo implant secondary effects
Mid-grade Halo Omega
This implant does nothing in and of itself, but when used in conjunction with other Halo implants it will boost their effect. 25% bonus to the strength of all Halo implant secondary effects.
Mid-grade Harvest Alpha
This ocular filter has been modified by ORE scientists for use by their elite officers. Primary Effect: +3 bonus to Perception Secondary Effect: 1% bonus to the range to all mining lasers Set Effect: 10% bonus to the strength of all Harvest implant secondary effects
Mid-grade Harvest Beta
This memory augmentation has been modified by ORE scientists for use by their elite officers. Primary Effect: +3 bonus to Memory Secondary Effect: 2% bonus to the range to all mining lasers Set Effect: 10% bonus to the strength of all Harvest implant secondary effects
Mid-grade Harvest Delta
This cybernetic subprocessor has been modified by ORE scientists for use by their elite officers. Primary Effect: +3 bonus to Intelligence Secondary Effect: 4% bonus to the range to all mining lasers Set Effect: 10% bonus to the strength of all Harvest implant secondary effects
Mid-grade Harvest Epsilon
This social adaptation chip has been modified by ORE scientists for use by their elite officers. Primary Effect: +3 bonus to Charisma Secondary Effect: 5% bonus to the range to all mining lasers Set Effect: 10% bonus to the strength of all Harvest implant secondary effects
Mid-grade Harvest Gamma
This neural boost has been modified by ORE scientists for use by their elite officers. Primary Effect: +3 bonus to Willpower Secondary Effect: 3% bonus to the range to all mining lasers Set Effect: 10% bonus to the strength of all Harvest implant secondary effects
Mid-grade Harvest Omega
This implant does nothing in and of itself, but when used in conjunction with other Harvest implants it will boost their effect. 25% bonus to the strength of all Harvest implant secondary effects.
Mid-grade Hydra Alpha
This ocular filter has been modified by Guristas scientists for use by their elite officers. Primary Effect: +3 Bonus to Perception Secondary Effects: 1% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity Set Effect: 10% bonus to the strength of all Hydra implant secondary effects Note: Has no effect on fighters
Mid-grade Hydra Beta
This memory augmentation has been modified by Guristas scientists for use by their elite officers. Primary Effect: +3 Bonus to Memory Secondary Effect: 1.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity Set Effect: 10% bonus to the strength of all Hydra implant secondary effects Note: Has no effect on fighters
Mid-grade Hydra Delta
This cybernetic subprocessor has been modified by Guristas scientists for use by their elite officers. Primary Effect: +3 Bonus to Intelligence Secondary Effect: 2.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity Set Effect: 10% bonus to the strength of all Hydra implant secondary effects Note: Has no effect on fighters
Mid-grade Hydra Epsilon
This social adaptation chip has been modified by Guristas scientists for use by their elite officers. Primary Effect: +3 Bonus to Charisma Secondary Effect: 3% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity Set Effect: 10% bonus to the strength of all Hydra implant secondary effects Note: Has no effect on fighters
Mid-grade Hydra Gamma
This neural boost has been modified by Guristas scientists for use by their elite officers. Primary Effect: +3 Bonus to Willpower Secondary Effect: 2% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity Set Effect: 10% bonus to the strength of all Hydra implant secondary effects Note: Has no effect on fighters
Mid-grade Hydra Omega
This implant does nothing in and of itself, but when used in conjunction with other Hydra implants it will boost their effect. 25% bonus to the strength of all Hydra implant secondary effects.
Mid-grade Mimesis Alpha
This ocular filter is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +3 bonus to Perception Secondary Effect: 1.25% bonus to maximum damage output of entropic disintegrators Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
Mid-grade Mimesis Beta
This memory augmentation is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +3 bonus to Memory Secondary Effect: 1.75% bonus to maximum damage output of entropic disintegrators Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
Mid-grade Mimesis Delta
This cybernetic subprocessor is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +3 bonus to Intelligence Secondary Effect: 2.75% bonus to maximum damage output of entropic disintegrators Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
Mid-grade Mimesis Epsilon
This social adaptation chip is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +3 bonus to Charisma Secondary Effect: 3.25% bonus to maximum damage output of entropic disintegrators Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
Mid-grade Mimesis Gamma
This neural boost is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +3 bonus to Willpower Secondary Effect: 2.25% bonus to maximum damage output of entropic disintegrators Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
Mid-grade Mimesis Omega
This implant is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. As it based on a standard Omega control implant, this augmentation does nothing in and of itself, but when used in conjunction with other Mimesis implants it will boost their effect considerably. Set Effect: 65% bonus to the strength of all Mimesis implant secondary effects
Mid-grade Nirvana Alpha
This ocular filter appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of Nation and related factions. It provides increasing shield hitpoint bonuses when plugged in alongside other implants from the same set. Primary Effect: +3 bonus to Perception Secondary Effect: 1% bonus to shield hitpoints Set Effect: 10% bonus to the strength of all Nirvana implant secondary effects
Mid-grade Nirvana Beta
This memory augmentation appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of Nation and related factions. It provides increasing shield hitpoint bonuses when plugged in alongside other implants from the same set. Primary Effect: +3 bonus to Memory Secondary Effect: 2% bonus to shield hitpoints Set Effect: 10% bonus to the strength of all Nirvana implant secondary effects
Mid-grade Nirvana Delta
This cybernetic subprocessor appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of Nation and related factions. It provides increasing shield hitpoint bonuses when plugged in alongside other implants from the same set. Primary Effect: +3 bonus to Intelligence Secondary Effect: 4% bonus to shield hitpoints Set Effect: 10% bonus to the strength of all Nirvana implant secondary effects
Mid-grade Nirvana Epsilon
This social adaptation chip appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of Nation and related factions. It provides increasing shield hitpoint bonuses when plugged in alongside other implants from the same set. Primary Effect: +3 bonus to Charisma Secondary Effect: 5% bonus to shield hitpoints Set Effect: 10% bonus to the strength of all Nirvana implant secondary effects
Mid-grade Nirvana Gamma
This neural boost implant appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of Nation and related factions. It provides increasing shield hitpoint bonuses when plugged in alongside other implants from the same set. Primary Effect: +3 bonus to Willpower Secondary Effect: 3% bonus to shield hitpoints Set Effect: 10% bonus to the strength of all Nirvana implant secondary effects
Mid-grade Nirvana Omega
This Omega implant appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of Nation and related factions. This type of implant has no inherent effect of its own but when used in conjunction with other Nirvana implants it will boost their effectiveness. 25% bonus to the strength of all Nirvana implant secondary effects.
Mid-grade Nomad Alpha
This ocular filter has been modified by Thukker scientists for use by their elite officers. Primary Effect: +3 bonus to Perception Secondary Effect: 1% bonus to agility Set Effect: 10% bonus to the strength of all Nomad implant secondary effects
Mid-grade Nomad Beta
This memory augmentation has been modified by Thukker scientists for use by their elite officers. Primary Effect: +3 bonus to Memory Secondary Effect: 2% bonus to agility Set Effect: 10% bonus to the strength of all Nomad implant secondary effects
Mid-grade Nomad Delta
This cybernetic subprocessor has been modified by Thukker scientists for use by their elite officers. Primary Effect: +3 bonus to Intelligence Secondary Effect: 4% bonus to agility Set Effect: 10% bonus to the strength of all Nomad implant secondary effects
Mid-grade Nomad Epsilon
This social adaptation chip has been modified by Thukker scientists for use by their elite officers. Primary Effect: +3 bonus to Charisma Secondary Effect: 5% bonus to agility Set Effect: 10% bonus to the strength of all Nomad implant secondary effects
Mid-grade Nomad Gamma
This neural boost has been modified by Thukker scientists for use by their elite officers. Primary Effect: +3 bonus to Willpower Secondary Effect: 3% bonus to agility Set Effect: 10% bonus to the strength of all Nomad implant secondary effects
Mid-grade Nomad Omega
This implant does nothing in and of itself, but when used in conjunction with other Nomad implants it will boost their effect. 25% bonus to the strength of all Nomad implant secondary effects.
Mid-grade Rapture Alpha
This ocular filter appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of the Nation and related factions. It provides increasing capacitor recharge rate bonuses when plugged in alongside other implants from the same set. Primary Effect: +3 bonus to Perception Secondary Effect: 1% reduction to capacitor recharge time Set Effect: 10% bonus to the strength of all Rapture implant secondary effects
Mid-grade Rapture Beta
This memory augmentation appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of the Nation and related factions. It provides increasing capacitor recharge rate bonuses when plugged in alongside other implants from the same set. Primary Effect: +3 bonus to Memory Secondary Effect: 2% reduction to capacitor recharge time Set Effect: 10% bonus to the strength of all Rapture implant secondary effects
Mid-grade Rapture Delta
This cybernetic subprocessor appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of the Nation and related factions. It provides increasing capacitor recharge rate bonuses when plugged in alongside other implants from the same set. Primary Effect: +3 bonus to Intelligence Secondary Effect: 4% reduction to capacitor recharge time Set Effect: 10% bonus to the strength of all Rapture implant secondary effects
Mid-grade Rapture Epsilon
This social adaptation chip appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of the Nation and related factions. It provides increasing capacitor recharge rate bonuses when plugged in alongside other implants from the same set. Primary Effect: +3 bonus to Charisma Secondary Effect: 5% reduction to capacitor recharge time Set Effect: 10% bonus to the strength of all Rapture implant secondary effects
Mid-grade Rapture Gamma
This neural boost implant appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of the Nation and related factions. It provides increasing capacitor recharge rate bonuses when plugged in alongside other implants from the same set. Primary Effect: +3 bonus to Willpower Secondary Effect: 3% reduction to capacitor recharge time Set Effect: 10% bonus to the strength of all Rapture implant secondary effects
Mid-grade Rapture Omega
This Omega implant appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of the Nation and related factions. This type of implant has no inherent effect of its own but when used in conjunction with other Rapture implants it will boost their effectiveness. 25% bonus to the strength of all Rapture implant secondary effects.
Mid-grade Savior Alpha
This ocular filter has been modified by Angel scientists for use by their elite officers. Primary Effect: +3 Bonus to Perception Secondary Effect: 1% reduction in the cycle time of subcapital remote armor repairers and remote shield boosters Set Effect: 10% bonus to the strength of all Savior implant secondary effects
Mid-grade Savior Beta
This memory augmentation has been modified by Angel scientists for use by their elite officers. Primary Effect: +3 Bonus to Memory Secondary Effect: 1.5% reduction in the cycle time of subcapital remote armor repairers and remote shield boosters Set Effect: 10% bonus to the strength of all Savior implant secondary effects
Mid-grade Savior Delta
This cybernetic subprocessor has been modified by Angel scientists for use by their elite officers. Primary Effect: +3 Bonus to Intelligence Secondary Effect: 2.5% reduction in the cycle time of subcapital remote armor repairers and remote shield boosters Set Effect: 10% bonus to the strength of all Savior implant secondary effects
Mid-grade Savior Epsilon
This social adaptation chip has been modified by Angel scientists for use by their elite officers. Primary Effect: +3 Bonus to Charisma Secondary Effect: 3% reduction in the cycle time of subcapital remote armor repairers and remote shield boosters Set Effect: 10% bonus to the strength of all Savior implant secondary effects
Mid-grade Savior Gamma
This neural boost has been modified by Angel scientists for use by their elite officers. Primary Effect: +3 Bonus to Willpower Secondary Effect: 2% reduction in the cycle time of subcapital remote armor repairers and remote shield boosters Set Effect: 10% bonus to the strength of all Savior implant secondary effects
Mid-grade Savior Omega
This implant does nothing in and of itself, but when used in conjunction with other Savior implants it will boost their effect. 25% bonus to the strength of all Savior implant secondary effects.
Mid-grade Snake Alpha
This ocular filter has been modified by Serpentis scientists for use by their elite smugglers. Primary Effect: +3 bonus to Perception Secondary Effect: 0.5% bonus to maximum velocity Set Effect: 10% bonus to the strength of all Snake implant secondary effects
Mid-grade Snake Beta
This memory augmentation has been modified by Serpentis scientists for use by their elite smugglers. Primary Effect: +3 bonus to Memory Secondary Effect: 0.625% bonus to maximum velocity Set Effect: 10% bonus to the strength of all Snake implant secondary effects
Mid-grade Snake Delta
This cybernetic subprocessor has been modified by Serpentis scientists for use by their elite smugglers. Primary Effect: +3 bonus to Intelligence Secondary Effect: 0.875% bonus to maximum velocity Set Effect: 10% bonus to the strength of all Snake implant secondary effects
Mid-grade Snake Epsilon
This social adaption chip has been modified by Serpentis scientists for use by their elite smugglers. Primary Effect: +3 bonus to Charisma Secondary Effect: 1% bonus to maximum velocity Set Effect: 10% bonus to the strength of all Snake implant secondary effects
Mid-grade Snake Gamma
This neural boost has been modified by Serpentis scientists for use by their elite smugglers. Primary Effect: +3 bonus to Willpower Secondary Effect: 0.75% bonus to maximum velocity Set Effect: 10% bonus to the strength of all Snake implant secondary effects
Mid-grade Snake Omega
This implant does nothing in and of itself, but when used in conjunction with other Snake implants it will boost their effect. 150% bonus to the strength of all Snake implant secondary effects.
Mid-grade Talisman Alpha
This ocular filter has been modified by Blood Raider scientists for use by their elite officers. Primary Effect: +3 bonus to Perception Secondary Effect: 1% reduction in the duration of modules requiring the Capacitor Emission Systems skill Set Effect: 10% bonus to the strength of all Talisman implant secondary effects
Mid-grade Talisman Beta
This memory augmentation has been modified by Blood Raider scientists for use by their elite officers. Primary Effect: +3 bonus to Memory Secondary Effect: 2% reduction in the duration of modules requiring the Capacitor Emission Systems skill Set Effect: 10% bonus to the strength of all Talisman implant secondary effects
Mid-grade Talisman Delta
This cybernetic subprocessor has been modified by Blood Raider scientists for use by their elite officers. Primary Effect: +3 bonus to Intelligence Secondary Effect: 4% reduction in the duration of modules requiring the Capacitor Emission Systems skill Set Effect: 10% bonus to the strength of all Talisman implant secondary effects
Mid-grade Talisman Epsilon
This social adaption chip has been modified by Blood Raider scientists for use by their elite officers. Primary Effect: +3 bonus to Charisma Secondary Effect: 5% reduction in the duration of modules requiring the Capacitor Emission Systems skill Set Effect: 10% bonus to the strength of all Talisman implant secondary effects
Mid-grade Talisman Gamma
This neural boost has been modified by Blood Raider scientists for use by their elite officers. Primary Effect: +3 bonus to Willpower Secondary Effect: 3% reduction in the duration of modules requiring the Capacitor Emission Systems skill Set Effect: 10% bonus to the strength of all Talisman implant secondary effects
Mid-grade Talisman Omega
This implant does nothing in and of itself, but when used in conjunction with other Talisman implants it will boost their effect. 25% bonus to the strength of all Talisman implant secondary effects.
Mid-grade Virtue Alpha
This ocular filter has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +3 bonus to Perception Secondary Effect: 1% bonus to scan strength of probes Set Effect: 10% bonus to the strength of all Virtue implant secondary effects
Mid-grade Virtue Beta
This memory augmentation has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +3 bonus to Memory Secondary Effect: 2% bonus to scan strength of probes Set Effect: 10% bonus to the strength of all Virtue implant secondary effects
Mid-grade Virtue Delta
This cybernetic subprocessor has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +3 bonus to Intelligence Secondary Effect: 4% bonus to scan strength of probes Set Effect: 10% bonus to the strength of all Virtue implant secondary effects
Mid-grade Virtue Epsilon
This social adaptation chip has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +3 bonus to Charisma Secondary Effect: 5% bonus to scan strength of probes Set Effect: 10% bonus to the strength of all Virtue implant secondary effects
Mid-grade Virtue Gamma
This neural boost has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +3 bonus to Willpower Secondary Effect: 3% bonus to scan strength of probes Set Effect: 10% bonus to the strength of all Virtue implant secondary effects
Mid-grade Virtue Omega
This implant does nothing in and of itself, but when used in conjunction with other Virtue implants it will boost their effect. 25% bonus to the strength of all Virtue implant secondary effects.
Military Experts and You
From its first publication date, this magazine has seen very successful sale rates in the Gallente Federation. It explains many war theories using detailed pictures, with no less than one third of its contents dedicated to how to best spot a Cynosural Field.
Military Navigation Telemetry
Military navigation telemetry is routinely collected from and distributed to fleets in the warzones from the operations centers of the empires. The data is often collated and combined with other information to provide reports to higher command authorities. While not necessarily the most critical intelligence, particular after some time has elapsed, this kind of data can be of great value for analyzing military traffic movements across the warzone. Once authenticated this telemetry will generally be purchased, no questions asked, by the navies and militia forces of the empires.
Mimir
A highly experimental prototype created by Minmatar scientists, intended to combine the qualities of their front line heavy assault cruisers. Heavily plated and sporting additional thrusters, this ship is not to be taken lightly. Rarely seen these days, the ship is typically given out only to select pilots as a reward for their excellence in combat.
Mindflood
Highly addictive fluid of which the toxic fumes are inhaled through the nostrils of the user. Mindflood kills braincells quicker than submerging one's brain in battery acid.
Minedrill Strong Box
A strong box belonging to the Minedrill corporation.
Miner I
Basic mining laser. Extracts common ore quickly, but has difficulty with the more rare types.
Miner I Blueprint
Miner II
Has an improved technology beam, making the extraction process more efficient. Useful for extracting all but the rarest ore.
Miniature Electronics
Advances in molecular chemistry and nanite-reduced computer chips have made almost every form of miniature electronics possible, from the simple holovid viewer and missile tracking systems to wetware cybernetics and quantum entanglement communications.
Mining
Skill at using mining lasers. 5% bonus to mining turret yield per skill level.
Mining Barge
Skill at operating ORE Mining Barges.
Mining Connections
Understanding of corporate culture on the industrial level and the plight of the worker. Improves loyalty point gain by 10% per level when working for agents in the Mining corporation division.
Mining Director
Advanced proficiency at boosting the mining capabilities of allied ships. Increases the strength of Mining Foreman Burst effects by 10% per skill level.
Mining Drone I
Mining Drone
Mining Drone I Blueprint
Mining Drone II
Mining Drone
Mining Drone Operation
Skill at controlling mining drones. 5% bonus to mining drone yield per skill level.
Mining Drone Specialization
Advanced proficiency at controlling mining drones. 2% bonus to the mining yield and max velocity of drones requiring Mining Drone Specialization per level.
Mining Equipment Preservation Charge
This compact bundle of active nanites can be loaded into a Mining Foreman Burst module and dispersed across allied ships to increase the lifespan of their advanced mining crystals.
Mining Equipment Preservation Charge Blueprint
Mining Foreman
Basic proficiency at boosting the mining capabilities of allied ships. Grants a 10% bonus to the duration of Mining Foreman Burst effects per level.
Mining Foreman Burst I
This module can be loaded with a variety of Mining Foreman Burst Charges to project a field of beneficial nanites over fleet members, improving their mining capabilities.
Mining Foreman Burst I Blueprint
Mining Foreman Burst II
This module can be loaded with a variety of Mining Foreman Burst Charges to project a field of beneficial nanites over fleet members, improving their mining capabilities. +25% bonus to the effect strength of Mining Foreman Burst charges launched from this module.
Mining Foreman Mindlink
This advanced interface link drastically improves a commander's Mining Foreman ability by directly linking to the nanites launched by the foreman burst charge. +25% bonus to Mining Foreman Burst effect strength and duration.
Mining Frigate
Skill at operating ORE Mining Frigates.
Mining Laser Field Enhancement Charge
This compact bundle of active nanites can be loaded into a Mining Foreman Burst module and dispersed across allied ships to improve the range of their mining laser, ice harvester and survey scanner modules.
Mining Laser Field Enhancement Charge Blueprint
Mining Laser Optimization Charge
This compact bundle of active nanites can be loaded into a Mining Foreman Burst module and dispersed across allied ships to greatly enhance the speed of their mining modules, allowing increased yield over time. This effect also reduces the capacitor requirements of the mining laser to compensate for the faster cycle times.
Mining Laser Optimization Charge Blueprint
Mining Laser Upgrade I
Increases the yield on mining lasers, but causes them to use up more CPU.
Mining Laser Upgrade I Blueprint
Mining Laser Upgrade II
Increases the yield on mining lasers, but causes them to use up more CPU.
Mining Upgrades
Skill at using mining upgrades. 5% reduction per skill level in CPU penalty of mining upgrade modules.
Minmatar Battlecruiser
Skill at operating Minmatar battlecruisers.
Minmatar Battleship
Skill at operating Minmatar battleships.
Minmatar Carrier
Skill at operating Minmatar carriers.
Minmatar Control Tower
The Matari aren't really that high-tech, preferring speed rather than firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat. Racial Bonuses: 50% bonus to Projectile Sentry Optimal Range 50% bonus to Projectile Sentry Fall Off Range 25% bonus to Projectile Sentry RoF
Minmatar Control Tower Blueprint
Minmatar Control Tower Medium
The Matari aren't really that high-tech, preferring speed rather than firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat. Racial Bonuses: 50% bonus to Projectile Sentry Optimal Range 50% bonus to Projectile Sentry Fall Off Range 25% bonus to Projectile Sentry RoF
Minmatar Control Tower Medium Blueprint
Minmatar Control Tower Small
The Matari aren't really that high-tech, preferring speed rather than firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat. Racial Bonuses: 50% bonus to Projectile Sentry Optimal Range 50% bonus to Projectile Sentry Fall Off Range 25% bonus to Projectile Sentry RoF
Minmatar Control Tower Small Blueprint
Minmatar Core Systems
Skill in the operation of Minmatar Core Subsystems used on Tech III ships.
Minmatar Cruiser
Skill at operating Minmatar cruisers.
Minmatar Decoder Package
A decoder package used to obtain an Amarr Listening Outpost that will listen in on the Minmatar communications network. This particular splice can occasionally be found in Minmatar Cryptograph Storage that are located in Minmatar Operation Centers. This item can be exchanged along with some LP for a Amarr Listening Outpost at a 24th Imperial Crusade loyalty point store.
Minmatar Defensive Systems
Skill in the operation of Minmatar Defensive Subsystems used on Tech III ships.
Minmatar Destroyer
Skill at operating Minmatar destroyers.
Minmatar Dreadnought
Skill at operating Minmatar dreadnoughts.
Minmatar Drone Specialization
Specialization in the operation of advanced Minmatar drones. 2% bonus per skill level to the damage of light, medium, heavy and sentry drones requiring Minmatar Drone Specialization.
Minmatar Encoder Splice
An encoder splice used to obtain an Amarr Propaganda Broadcast Structure that will broadcast into the Minmatar communications network. This particular splice can occasionally be found in Minmatar Cryptograph Storage that are located in Minmatar Operation Centers. This item can be exchanged along with some LP for a Amarr Propaganda Broadcast Structure at a 24th Imperial Crusade loyalty point store.
Minmatar Encryption Methods
Understanding of the data encryption methods used by the Minmatar Republic and its allies.
Minmatar Force Auxiliary
Skill at operating Minmatar force auxiliaries.
Minmatar Freedom Fighter Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Minmatar Freighter
Skill at operating Minmatar freighters.
Minmatar Frigate
Skill at operating Minmatar frigates.
Minmatar Hauler
Skill at operating Minmatar hauler ships.
Minmatar Inception Package
This package has been awarded to you for your fierce and loyal actions on behalf of the Minmatar Republic.
Minmatar Listening Outpost
Listening Outposts are deployable structures that can decrease your enemy's advantage points in the system they are deployed in. They must be defended for a period of time before advantage points are deducted from the enemy's side. You can buy Listening Outposts from your militia's LP Store.
Minmatar Loyalty Token
These tokens are given to capsuleers who have contributed to the security and prosperity of the Minmatar Republic. They can be traded on the market for ISK in most Minmatar stations.
Minmatar Mining Corporation Strong Box
A strong box belonging to the Minmatar Mining Corporation.
Minmatar Offensive Systems
Skill in the operation of Minmatar Offensive Subsystems used on Tech III ships.
Minmatar Phenomena Generator
Adapted from advanced research into natural wormhole phenomena, this module wields a Ragnarok's massive Ladar sensor array to bend local space and affect the properties of all nearby vessels. The effects of this phenomenon impact both friendly and hostile ships, altering the entire battlefield in subtle but significant ways. Clever fleet commanders can take advantage of these effects to ensure victory, even against insurmountable odds. Affected ships receive: -30% signature radius +10% thermal resistances -15% explosive resistances -10% hybrid turret and energy turret optimal range
Minmatar Phenomena Generator Blueprint
Minmatar Propaganda Broadcast Structure
Propaganda Broadcast Structures are deployable structures that increase advantage points in the system they are deployed in. They must be defended for a period of time in order to gain advantage points. You can buy Propaganda Broadcast Structures from your militia's LP Store.
Minmatar Propulsion Systems
Skill in the operation of Minmatar Propulsion Subsystems used on Tech III ships.
Minmatar Republic Starbase Charter
An electronic charter code issued by the Minmatar Republic which permits the bearer to use a starbase around a moon in Republic sovereign space for 1 hour. The code is stored on tamperproof chips which must be inserted into the starbase control tower.
Minmatar Shuttle
Minmatar Shuttle
Minmatar Shuttle Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Minmatar Shuttle Blueprint
Minmatar Shuttle Exoplanets Hunter SKIN
Minmatar Shuttle Glacial Drift SKIN
Minmatar Shuttle Liberation Games SKIN
This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.
Minmatar Shuttle Nefantar SKIN
Minmatar spaceship skill accelerator
This Cerebral Accelerator is only designed for and available on Serenity. This Cerebral Accelerator is specially designed for Minmatar Capsuleers to enhance their skills on piloting Minmatar Frigates and Cruisers.
Minmatar Starship Engineering
Skill and knowledge of Minmatar Starship Engineering and its use in the development of advanced technology. Used in the research of Minmatar Ships of all Sizes. Allows Minmatar Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Minmatar Starship Engineering per level.
Minmatar Strategic Cruiser
Skill at operating Minmatar Strategic Cruisers.
Minmatar Tactical Destroyer
Skill at operating Minmatar Tactical Destroyers.
Minmatar Titan
Skill at operating Minmatar titans.
Minmatar UUA Nexus Chip
This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Boundless Creation scientists for the Minmatar Fleet, made to be of better quality than what is available on the open market. The UUA chip is designed for frigate class vessels.
Minmatar UUB Nexus Chip
This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Boundless Creation scientists for the Minmatar Fleet, made to be of better quality than what is available on the open market. The UUB chip is designed for cruiser class vessels.
Minmatar UUC Nexus Chip
This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Boundless Creation scientists for the Minmatar Fleet, made to be of better quality than what is available on the open market. The UUC chip is designed for battleship class vessels.
Minmatar Victory SKIN
Super Kerr-Induced Nanocoatings (SKINs) are a technology that enables capsuleers to change the look of their ships at will. Individual ship SKINs are activated by integrating the special encoding into the pilot's neural interfaces, and are subsequently available to use on any suitable ship flown by the capsuleer. This rare SKIN was designed and manufactured by the Independent Gaming Commission exclusively as a prize for alliances that achieved victory over their opponents in Alliance Tournament XVIII in YC124. This SKIN's design is in honor of the sponsorship of AT XVIII by the Minmatar Republic and uses prototype adapters to enable its application to a number of related ship hulls using the same instruction set.
Minokawa
"The Amarr have decided that there's something to learn from the capsuleers when it comes to capital ships. I can't say as I disagree. I've been trying to tell the Navy this for years." - remarks by Ishukone CEO Mens Reppola on the occasion of the Amarr-Caldari Capital Warfare Summit, YC118.01.15 A well established and close co-operation between Amarr and Caldari capital warfare tacticians and naval architects all but guaranteed that the Amarr would share their conclusions on the need to alter capital warfare doctrines and accommodate such changes with updated designs and new ship concepts. The infusion of Amarr thinking on the subject of capital ship warfare served to break a long-standing impasse between doctrinal factions in the Caldari Navy's strategic command. The wisdom of learning from the example of the most experienced capital warfare pilots in New Eden was accepted and the Minokawa-class Force Auxiliary was the eventual result.
Minokawa Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Minokawa Blue Tiger SKIN
Minokawa Blueprint
Minokawa Capsuleer Elite XV SKIN
The Capsuleers are considered an elite group across New Eden and this gilded nanocoating marks that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of "The Elite" across New Eden.
Minokawa Capsuleer Elite XX SKIN
The Capsuleers are considered an elite group across New Eden and this vibrant nanocoating marks that status on Capsuleer Day XX. The YC125 celebrations are the 20th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XX is a moment for celebration of "The Elite" across New Eden.
Minokawa Exoplanets Hunter SKIN
Minokawa Frontier Safeguarder SKIN
The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space. The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
Minokawa Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Minokawa Glacial Drift SKIN
Minokawa Kimotoro Eskeitan SKIN
Formally called the "Kimotoro Tivaktikun Sejikiineten Eskeitan", or Kimotoro Defense Zone Executive Guard, most Caldari know the defense force of the home constellation of the State simply as the Kimotoro Eskeitan. A Caldari Navy unit that answers directly to the Chief Executive Panel, the Kimotoro Eskeitan are often seen performing ceremonial duties in their splendidly caparisoned combat vessels, such as on occasions like the Caldari State Workers Union Day. For all the decoration and pomp of their most visible appearances, the Kimotoro Eskeitan are one of the most elite forces in the Caldari State's military and form an essential component of the defensive arrangements of the Caldari home systems.
Minokawa Matigu Seabeast SKIN
Minokawa Raata Sunset SKIN
Minokawa Steel Cardinal SKIN
Minokawa Yoiul Festival YC121 SKIN
The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden.
Minokawa Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Minokawa Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Missile Bombardment
Proficiency at long-range missile combat. 10% bonus to all missiles' maximum flight time per level.
Missile Guidance Computer I
By predicting the trajectory of targets, it helps to boost the precision and range of missiles. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Missile Guidance Computer I Blueprint
Missile Guidance Computer II
By predicting the trajectory of targets, it helps to boost the precision and range of missiles. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Missile Guidance Enhancer I
Enhances the range and improves the precision of missiles. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Missile Guidance Enhancer I Blueprint
Missile Guidance Enhancer II
Enhances the range and improves the precision of missiles. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Missile Launcher Operation
Basic operation of missile launcher systems. 2% Bonus to missile launcher rate of fire per skill level.
Missile Precision Disruption Script
This script can be loaded into a guidance disruptor module to increase the module's missile precision disruption effects at the expense of its missile range disruption effects.
Missile Precision Disruption Script Blueprint
Missile Precision Script
This script can be loaded into a missile guidance computer to increase the module's explosion velocity and explosion radius bonus at the expense of its range bonus.
Missile Precision Script Blueprint
Missile Projection
Skill at boosting missile bay trigger circuits and enhancing guided missiles' ignition systems. 10% bonus to all missiles' maximum velocity per level.
Missile Range Disruption Script
This script can be loaded into a guidance disruptor module to increase the module's missile range disruption effects at the expense of its missile precision disruption effects.
Missile Range Disruption Script Blueprint
Missile Range Script
This script can be loaded into a missile guidance computer to increase the module's missile velocity and missile flight time bonuses at the expense of its explosion velocity and explosion radius bonuses.
Missile Range Script Blueprint
Mizuma Gomi's Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Mizuro Cybon's Tag
Mizuro Cybon's Tag. It may prove valuable if turned in at proper authorities.
Mizuro's Modified 100MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.
Mizuro's Modified 500MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module.
Mizuro's Modified 800mm Repeating Cannon
A two-barreled, intermediate-range, powerful cannon capable of causing tremendous damage. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Mizuro's Modified Ballistic Control System
A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Mizuro's Modified Cruise Missile Launcher
A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Mizuro's Modified Dual 425mm AutoCannon
Combines the damage output of two 425mm intermediate-range autocannons. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Mizuro's Modified Dual 650mm Repeating Cannon
Powerful, intermediate-range repeating autocannon with a decent rate of fire. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Mizuro's Modified EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Mizuro's Modified Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Mizuro's Modified Gyrostabilizer
Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Mizuro's Modified Heavy Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Mizuro's Modified Heavy Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Mizuro's Modified Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Mizuro's Modified Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Mizuro's Modified Large Proton Smartbomb
Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.
Mizuro's Modified Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Mizuro's Modified Rapid Heavy Missile Launcher
Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.
Mizuro's Modified Stasis Webifier
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
Mizuro's Modified Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Mizuro's Modified Torpedo Launcher
A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Mizuro's Modified Tracking Enhancer
Enhances the range and improves the tracking speed of turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Mjolnir Auto-Targeting Cruise Missile I
An Amarr cruise missile with an EMP warhead and automatic guidance system.
Mjolnir Auto-Targeting Cruise Missile I Blueprint
Mjolnir Auto-Targeting Heavy Missile I
An Amarr heavy missile with an EMP warhead and automatic guidance system.
Mjolnir Auto-Targeting Heavy Missile I Blueprint
Mjolnir Auto-Targeting Light Missile I
An Amarr light missile with an EMP warhead and automatic guidance system.
Mjolnir Auto-Targeting Light Missile I Blueprint
Mjolnir Cruise Missile
The mother of all missiles, the Mjolnir cruise missile delivers a tremendous payload, guaranteed to get its victims acquainted with their personal god in a quick, but painful manner.
Mjolnir Cruise Missile Blueprint
Mjolnir Fury Cruise Missile
The mother of all missiles, the Mjolnir cruise missile delivers a tremendous payload, guaranteed to get its victims acquainted with their personal god in a quick, but painful manner. A modified version of the Mjolnir cruise. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.
Mjolnir Fury Heavy Missile
First introduced by the armaments lab of the Wiyrkomi Corporation, the Mjolnir heavy missile is a solid investment with a large payload and steady performance. A modified version of the Mjolnir heavy missile. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.
Mjolnir Fury Light Missile
An advanced missile with a volatile payload of magnetized plasma, the Mjolnir light missile is specifically engineered to take down shield systems. A modified version of the Mjolnir light missile. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.
Mjolnir Fury XL Cruise Missile
XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Nothing more than a baby nuclear warhead, this guided missile wreaks havoc with the delicate electronic systems aboard a starship. Specifically designed to damage shield systems, it is able to ravage heavily shielded targets in no time. A modified version of the Mjolnir cruise. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.
Mjolnir Heavy Assault Missile
An EMP warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.
Mjolnir Heavy Assault Missile Blueprint
Mjolnir Heavy Missile
First introduced by the armaments lab of the Wiyrkomi Corporation, the Mjolnir heavy missile is a solid investment with a large payload and steady performance.
Mjolnir Heavy Missile Blueprint
Mjolnir Javelin Heavy Assault Missile
An EMP warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. A modified version of the Mjolnir Heavy Assault Missile. It can reach higher velocity than the Mjolnir Heavy Assault Missile at the expense of warhead size.
Mjolnir Javelin Rocket
A small rocket with an EMP warhead. A modified version of the Mjolnir rocket. It can reach higher velocity than the Mjolnir rocket at the expense of warhead size.
Mjolnir Javelin Torpedo
An ultra-heavy EMP missile. While it is a slow projectile, its sheer damage potential is simply staggering. A modified version of the Mjolnir Torpedo. It can reach higher velocity than the Mjolnir Torpedo at the expense of warhead size.
Mjolnir Javelin XL Torpedo
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries. Nothing more than a baby nuclear warhead, this guided missile wreaks havoc with the delicate electronic systems aboard a starship. Specifically designed to damage shield systems, it is able to ravage heavily shielded targets in no time. A modified version of the Mjolnir Torpedo. It can reach higher velocity than the Mjolnir Torpedo at the expense of warhead size.
Mjolnir Light Missile
An advanced missile with a volatile payload of magnetized plasma, the Mjolnir light missile is specifically engineered to take down shield systems.
Mjolnir Light Missile Blueprint
Mjolnir Precision Cruise Missile
The mother of all missiles, the Mjolnir delivers a tremendous payload, guaranteed to get its victims acquainted with their personal god in a quick, but painful manner. A modified version of the Mjolnir cruise. Great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.
Mjolnir Precision Heavy Missile
First introduced by the armaments lab of the Wiyrkomi Corporation, the Mjolnir heavy missile is a solid investment with a large payload and steady performance. A modified version of the Mjolnir heavy missile. Great for taking down smaller ships, but velocity has to be curbed to get a better launch.
Mjolnir Precision Light Missile
An advanced missile with a volatile payload of magnetized plasma, the Mjolnir light missile is specifically engineered to take down shield systems. A modified version of the Mjolnir light missile. Great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.
Mjolnir Precision XL Cruise Missile
XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Nothing more than a baby nuclear warhead, this guided missile wreaks havoc with the delicate electronic systems aboard a starship. Specifically designed to damage shield systems, it is able to ravage heavily shielded targets in no time. A modified version of the Mjolnir cruise. Great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.
Mjolnir Rage Heavy Assault Missile
An EMP warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. This modified version of the Mjolnir Heavy Assault Missile packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.
Mjolnir Rage Rocket
A small rocket with an EMP warhead. This modified version of the Mjolnir rocket packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.
Mjolnir Rage Torpedo
An ultra-heavy EMP missile. While it is a slow projectile, its sheer damage potential is simply staggering. This modified version of the Mjolnir Torpedo packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.
Mjolnir Rage XL Torpedo
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries. Nothing more than a baby nuclear warhead, this guided missile wreaks havoc with the delicate electronic systems aboard a starship. Specifically designed to damage shield systems, it is able to ravage heavily shielded targets in no time. This modified version of the Mjolnir Torpedo packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.
Mjolnir Rocket
A small rocket with an EMP warhead.
Mjolnir Rocket Blueprint
Mjolnir Torpedo
An ultra-heavy EMP missile. While it is a slow projectile, its sheer damage potential is simply staggering.
Mjolnir Torpedo Blueprint
Mjolnir XL Cruise Missile
XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Nothing more than a baby nuclear warhead, this guided missile wreaks havoc with the delicate electronic systems aboard a starship. Specifically designed to damage shield systems, it is able to ravage heavily shielded targets in no time.
Mjolnir XL Cruise Missile Blueprint
Mjolnir XL Torpedo
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries. Nothing more than a baby nuclear warhead, this guided missile wreaks havoc with the delicate electronic systems aboard a starship. Specifically designed to damage shield systems, it is able to ravage heavily shielded targets in no time.
Mjolnir XL Torpedo Blueprint
ML-3 Scoped Survey Scanner
Scans the composition of asteroids, ice and gas clouds.
ML-EKP 'Polybolos' Ballistic Control System
A computer system designed for monitoring and guiding missiles in flight, modified by Mordu's Legion to enhance kill probability of missiles against faster targets.
ML-EKP 'Polybolos' Ballistic Control System Blueprint
ML-EKP 'Polybolos' Ballistic Control System Blueprint Crate
This crate contains a three-run blueprint copy for the ML-EKP 'Polybolos' Ballistic Control System
Moa
The Moa was designed as an all-out combat ship, and its heavy armament allows the Moa to tackle almost anything that floats in space. In contrast to its nemesis the Thorax, the Moa is most effective at long range where its railguns can rain death upon foes.
Moa Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Moa Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Moa Blue Tiger SKIN
Moa Blueprint
Moa Caldari Navy SKIN
Moa Capsuleer Day XVII SKIN
Capsuleers were given independent licenses 17 years ago and the YC122 celebrations mark this latest anniversary of the start of the Capsuleer Age with the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVII is a moment of celebration for "The Elite" pilots even as the threat of invasion from the Triglavian Collective looms. CONCORD and the core empires of New Eden surely hope to persuade the ranks of independent capsuleers to join the struggle against the implacable and inscrutable foe.
Moa Capsuleer Day XXI SKIN
As celebrations unfold for the 21st anniversary of the Capsuleer Age, a looming threat emerges from Abyssal Deadspace. The conflict between the Triglavian Collective and the Drifters spills into New Eden, prompting the Society of Conscious Thought to enlist Capsuleers to act on their behalf. This nanocoating, intricately crafted by the SoCT, serves as a distinctive adornment for those who bravely stepped up for the frontier in Y126.
Moa Exoplanets Hunter SKIN
Moa Forward 4-4 SKIN
PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds.
Moa Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Moa Glacial Drift SKIN
Moa Guristas SKIN
Moa Kimotoro Eskeitan SKIN
Formally called the "Kimotoro Tivaktikun Sejikiineten Eskeitan", or Kimotoro Defense Zone Executive Guard, most Caldari know the defense force of the home constellation of the State simply as the Kimotoro Eskeitan. A Caldari Navy unit that answers directly to the Chief Executive Panel, the Kimotoro Eskeitan are often seen performing ceremonial duties in their splendidly caparisoned combat vessels, such as on occasions like the Caldari State Workers Union Day. For all the decoration and pomp of their most visible appearances, the Kimotoro Eskeitan are one of the most elite forces in the Caldari State's military and form an essential component of the defensive arrangements of the Caldari home systems.
Moa Lai Dai SKIN
Moa Matigu Seabeast SKIN
Moa Military Stockpile Captain SKIN
State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers. The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
Moa Permaband Roadies SKIN
Pioneers of the "Thukk Rokk" musical subculture, the members of Permaband have been touring far and wide across New Eden for decades. The group always puts on epic spectaculars at its sell-out concerts, often involving truly astounding amounts of pyrotechnics and bizarre stunts. Many roadies are employed on the crew of Permaband, and they travel across New Eden along with the equipment and ships of the Thukk Rokk superstars. With its roots in the nomadic Thukker Tribe serving it well on tour, the band has become something of an institution on the capsuleer music scene, playing to the spaceship pilot elite at their exclusive gatherings around the world of New Eden.
Moa Raata Sunset SKIN
Moa Steel Cardinal SKIN
Moa Valkyrie SKIN
Moa Versus Blueforce SKIN
Moa Warp Convergence SKIN
This nanocoating is apparently designed to evoke the strangeness and wonder of the paradoxical spacetime environments, and the effects within them, discovered in early YC124. The nanocoating is an example of one created by a specialist expert system oriented towards creative work. Recent data from the peculiar warp paradoxes located in New Eden was used by the expert system to create this design. It is rumored that the expert system has subsequently had to be forcibly terminated and destroyed by order of CONCORD.
Moa Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Mobile Cynosural Beacon
This structure, once deployed and having completed its automatic activation process, will act as a cynosural beacon that can be used by fleet members of the owner at the time of deployment. Cannot be retrieved once deployed.
Mobile Cynosural Beacon Blueprint
Mobile Cynosural Inhibitor
This structure, once deployed and having completed its automatic activation process, will prevent nearly all cynosural fields being activated within its range. Covert fields can still be used, which is why it is up to the intrepid capsuleer to maintain a relaxed situational awareness, go about their daily duties, and mercilessly shoot out of the sky any black ops infiltrators who might have made it through. 100km effective range One minute activation time. May not be deployed within 200km of another Mobile Cynosural Inhibitor, within 75km of Stargates, Stations or Upwell Structures, or within 40km of a Starbase. Cannot be retrieved once deployed. Self-destructs after one hour of operation.
Mobile Cynosural Inhibitor Blueprint
Mobile Depot
The mobile depot provides capsuleers with their very own base in space. It won't offer protection, but once deployed and activated it can allow the capsuleer to store their most valuable belongings and to refit their ship while exploring far and wide across New Eden. Once launched into space a mobile depot takes one minute to activate, during which time it is extremely vulnerable to attack. If a fully activated mobile depot with high shields comes under attack, it will enter a 48 hour reinforcement period once damaged below 25% shield hitpoints. During this reinforcement period the depot does not provide refitting services and cannot receive new cargo, however existing cargo can be removed and the depot can still be scooped into a ship by its owner. May not be deployed within 6km of another Mobile Depot, 50km of Stargates, Stations or Upwell Structures, 40km of a Starbase, or within 75km of a Moon Mining Beacon. Automatically decays if abandoned for thirty days.
Mobile Depot Blueprint
Mobile Large Jump Disruptor I
A Large deployable self powered unit that prevents micro jumping into its area of effect.
Mobile Large Warp Disruptor I
A large deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. This disruptor can operate in space continuously for two days, after which it will automatically decay.
Mobile Large Warp Disruptor I Blueprint
Mobile Large Warp Disruptor II
A large deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. This disruptor can operate in space continuously for seven days, after which it will automatically decay.
Mobile Medium Warp Disruptor I
A medium deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. This disruptor can operate in space continuously for two days, after which it will automatically decay.
Mobile Medium Warp Disruptor I Blueprint
Mobile Medium Warp Disruptor II
A medium deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. This disruptor can operate in space continuously for seven days, after which it will automatically decay.
Mobile Micro Jump Unit
This small deployable structure provides all nearby ships with the ability to launch themselves 100km in any direction. Twelve seconds after any ship makes use of this structure they will be jumped 100km in their direction of travel. Hundreds of researchers around the New Eden Cluster have spent over a year attempting to expand upon the works of the late Avagher Xarasier after a tragic Micro Jump accident took his life. This structure represents the cutting edge in portable Micro Jump technology and is widely considered to be acceptably safe. This structure can be used by any ship with less than 1,000,000,000kg mass. One minute activation time. May not be deployed within 6km of another Mobile Micro Jump Unit, within 20km of Stargates, Stations or Upwell Structures, or within 40km of a Starbase. Cannot be retrieved once deployed. Self-destructs after two days of operation.
Mobile Micro Jump Unit Blueprint
Mobile Observatory
This structure, once deployed and having completed its automatic activation process, will periodically scan the solar system for cloaked objects and reveal them.
Mobile Observatory Blueprint
Mobile Sanguine Harvester
This mobile tractor unit has been modified by Blood Raider engineers to collect frozen corpses instead of wrecks. 125km effective range. 10 second activation time. May not be deployed within 5km of another Mobile Tractor Unit, within 50km of Stargates, Stations or Upwell Structures, or within 40km of a Starbase. Automatically decays if abandoned for 24 hours.
Mobile Scan Inhibitor
This structure prevents the normal operation of directional scanners and probes within its 30km radius. Any objects within range of the Mobile Scan Inhibitor will not be visible to these sensors and any ship within the radius will also find their own instruments rendered inoperable. The massive energy required to project this field causes the Inhibitor structure itself to be extremely visible to combat probes and directional scans. One minute activation time. May not be deployed within 100km of another Mobile Scan Inhibitor, within 75km of Stargates, Wormholes, Stations or Upwell Structures, or within 40km of a Starbase. Cannot be retrieved once deployed. Self-destructs after one hour of operation.
Mobile Scan Inhibitor Blueprint
Mobile Small Warp Disruptor I
A small deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. This disruptor can operate in space continuously for two days, after which it will automatically decay.
Mobile Small Warp Disruptor I Blueprint
Mobile Small Warp Disruptor II
A small deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. This disruptor can operate in space continuously for seven days, after which it will automatically decay.
Mobile Tractor Unit
The mobile tractoring unit takes some of the work out of looting the scorched ruins left by capsuleers, be it pulverized asteroids, wrecked ships, or obliterated inhabitation modules of various kinds. Once it has been deployed and completed its automatic activation process, it will lock on to any containers or wrecks within range, reel them in one by one, and empty their contents into its own cargo bay. All the capsuleer needs to do is keep up the pace of destruction. 125km effective range. 10 second activation time. May not be deployed within 5km of another Mobile Tractor Unit, within 50km of Stargates, Stations or Upwell Structures, or within 40km of a Starbase. Automatically decays if abandoned for two days.
Mobile Tractor Unit Blueprint
Modal Electron Particle Accelerator I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Modal Enduring Dual Giga Beam Laser
One of the largest weapons currently in existence, this massive laser is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Modal Enduring Dual Giga Beam Laser Blueprint
Modal Enduring Dual Giga Pulse Laser
One of the largest weapons currently in existence, this massive laser is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Modal Enduring Dual Giga Pulse Laser Blueprint
Modal Enduring Ion Siege Blaster
One of the largest weapons currently in existence, this massive blaster is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Modal Enduring Ion Siege Blaster Blueprint
Modal Enduring Quad Mega Pulse Laser
Three specialized high angle turrets fitted with quad-barreled weapons are designed for engaging sub-capital threats. Note: May only be fitted to capital class ships. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Modal Enduring Quad Mega Pulse Laser Blueprint
Modal Enduring Triple Neutron Blaster Cannon
Three specialized high angle turrets fitted with neutron blaster cannons are designed for engaging sub-capital threats. Note: May only be fitted to capital class ships. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Modal Enduring Triple Neutron Blaster Cannon Blueprint
Modal Ion Particle Accelerator I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Modal Light Electron Particle Accelerator I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Modal Light Ion Particle Accelerator I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Modal Light Neutron Particle Accelerator I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Modal Mega Electron Particle Accelerator I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Modal Mega Ion Particle Accelerator I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Modal Mega Neutron Particle Accelerator I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Modal Neutron Particle Accelerator I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Model of a Fighter
That's a Templar, the Amarr fighter. It's a combat drone used by carriers.
Modified Fluid Router
The backbones of communication across New Eden, fluid routers play a crucial role in all faster-than-light (FTL) transmissions. The Sleeper drones have been equipped with much the same communications equipment as contemporary starships. The only major difference observable with the Sleeper Fluid Routers is in the way transmissions are translated. The drones must be talking in their own proprietary language.
Modular Systems Hologram
Modular Systems Holograms provide technical data on the universal practice of configuring a core hull with the addition of a variety of modular equipment. Such data can often be extracted from the computer systems of disabled or wrecked vessels. The Triglavian Collective is generally willing to exchange certain items for such valuable data.
Modulated Compact Dual Giga Beam Laser
One of the largest weapons currently in existence, this massive laser is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Modulated Compact Dual Giga Beam Laser Blueprint
Modulated Compact Dual Giga Pulse Laser
One of the largest weapons currently in existence, this massive laser is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Modulated Compact Dual Giga Pulse Laser Blueprint
Modulated Compact Quad Mega Pulse Laser
Three specialized high angle turrets fitted with quad-barreled weapons are designed for engaging sub-capital threats. Note: May only be fitted to capital class ships. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Modulated Compact Quad Mega Pulse Laser Blueprint
Modulated Deep Core Miner II
The modulated deep core miner is a technological marvel that combines the capacities of the commonly used Miner II with that of the deep core mining laser. Using a modular mining crystal system, it can be altered on the fly for maximum efficiency. It's important to remember, however, that without the proper crystals this unit is only marginally useful for mining mercoxit, and highly inefficient for most anything else.
Modulated Deep Core Strip Miner II
The modulated deep core miner is a technological marvel that combines the capacities of the commonly used Miner II with that of the deep core mining laser. Using a modular mining crystal system, it can be altered on the fly for maximum efficiency. Can only be fit to Mining Barges and Exhumers.
Modulated Strip Miner II
The Modulated Strip Miner II uses many of the same crystal frequency modulation technologies as the Modulated Deep Core Miner II, except it lacks the deep core mining capacity of its smaller sibling. Can only be fit to Mining Barges and Exhumers. Uses mining crystals. Cannot fit a mercoxit mining crystal.
Molecular Engineering
Skill and knowledge of Molecular Engineering and its use in the development of advanced technology. Used primarily in the research of various hull and propulsion systems. Allows Molecular Engineering research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Molecular Engineering per level. Needed for all research and manufacturing operations on related blueprints.
Molok
"Molok, libeled as 'The Deceiver' by the false faith, was truer than any so-called 'True Amarr' follower of the corrupted throne squatters could ever be. He it was that understood the true nature of the universe. There is only one truth: power is all; naked, merciless force wielded by those with the will to grapple with it. We drink the blood of the powerful and the pure because to survive and advance we must feed on their energy and make it our own. This is the lesson of Molok. His failure is of no moment, his glimpse of the Great Truth is all that matters." - Omir Sarikusa, Meditations on a Crimson Chalice
Molok Glacial Drift SKIN
Molok Sanguinary Savant SKIN
Among their people, the practice of identifying and deifying savants has been part of Sani Sabik life for over a thousand years, but has in more recent times taken a back seat as the Blood Raiders in particular have widened their pursuits to the acquisition, inspection, and manipulation of blood, with this becoming their core focus. The only remaining echoes of the lauding of savants are in the near worship of Omir Sarikusa and in the unstated but general belief among the Sani Sabik that each and every one of them is a savant of New Eden, having all in one way or another been the beneficiaries of the blood rituals.
Monazite
An exceptional ore commercially mined from moons, Monazite is highly valuable as it yields good quantities of Neodymium, a vital element of many advanced materials. Monazite ores will also yield Chromium, Tungsten and Evaporite Deposits.
Monitor
The Monitor was initially developed by the CONCORD Directive Intelligence Agency as an observation ship that could survive extremely hostile areas of space for observation and data collection missions against pirate, capsuleer, and emergent threats. To serve in this role the Monitor was developed with defensive technology inspired by the venerable "Polaris" line of frigates. After initial field testing demonstrated the incredible durability of this new vessel, CONCORD Aerospace realized that a civilian version would potentially prove valuable to capsuleer fleet commanders and the Inner Circle approved the distribution of blueprint copies directly to worthy capsuleers through the "loyalty point" program. Flag Cruisers like the Monitor are specialized in survivability and observation at the expense of virtually all other functions. Powerful shield generators and thick armor plating combine with the smallest signature radius of any cruiser to create one of the most durable ships ever seen in New Eden. The Monitor also enjoys impressive sensor capabilities and digital systems hardened against hostile electronic warfare. In exchange for these benefits the Monitor gives up virtually all offensive capabilities and utility. The Monitor is only able to use propulsion modules, low-power target painters, and probe launchers. This ship is the ultimate specialist, useful for fleet commanders who serve as a stable presence on a chaotic battlefield.
Monitor Firewatch SKIN
Monitor SARO 'Black Troop' SKIN
Monoclinic Bistot
Monoclinic bistot is a variant of bistot with a slightly different crystal structure. It is highly sought-after, as it gives a 10% higher yield than its straightforward counterpart. Bistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon. Available primarily in null security status and wormhole systems.
Moon Harvesting Array
This structure has been automatically disabled by CONCORD to make way for newer replacement technology.
Moonshine Ytirium
Moonshine Ytirium is a very rare form of Ytirium ore with a relative density of Isogen mineral content 15% greater than the standard form. Ytirium is a rare ore that contains a useful concentration of the Isogen mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Ytirium was the Isogen-bearing ore discovered by this group and was named for the Ytiri corporation contribution to the surveying expeditions. Available primarily in nullsec and W-space systems containing A0 (Blue Small) stars, as well as surveyed locations on the borders of empire and nullsec space.
Moracha
The Moracha is what goes bump in the night. Built to be the ultimate tool of piracy and terror, this Recon Ship combines the electronic warfare and covert abilities of its class with the speed and ferocity that Angel Cartel cruisers are known for. The first ever capsuleer ship to use the Ixion ship hull, the distinctive appearance of the Moracha goes along with incredible combat capabilities that make it ideal for both solo and wolfpack hunting.
Mordunium
This is the most common form of Mordunium ore with a standard relative density of Pyerite mineral content. Mordunium is a rare ore that contains a useful concentration of the Pyerite mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Mordunium was the Pyerite-bearing ore discovered by this group and was named for the Mordu's Legion contribution to the surveying expeditions. Available primarily in nullsec and W-space systems containing A0 (Blue Small) stars, as well as surveyed locations on the borders of empire and nullsec space.
Mordur's DNA
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.
Moros
Of all the dreadnoughts currently in existence, the imposing Moros possesses a tremendous capacity to fend off gargantuan hostiles while still posing a valid threat to any and all larger-scale threats on the battlefield. By virtue of its protean array of point defense capabilities, and its terrifying ability to unleash rapid and thoroughly devastating amounts of destruction on the battlefield, the Moros is single-handedly capable of turning the tide in a fleet battle.
Moros Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Moros Blueprint
Moros Exoplanets Hunter SKIN
Moros Glacial Drift SKIN
Moros Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Moros Intaki Syndicate SKIN
Moros InterBus SKIN
Moros Kopis Edge SKIN
Moros Navy Issue
The shift of Gallente naval doctrine from over-reliance on drones to an acceptance of the reality that heavy guns mounted on well-protected platforms are a key element in winning fleet actions in space is dramatically illustrated by the changing role of the venerable Moros-class dreadnought. Once a vessel that was essentially a super-heavy drone carrier, the Moros-class has fallen into line with other dreadnoughts as a formidable capital gun platform. The Moros Navy Issue variant has been upgraded with heavy armor and repair systems meaning it can sustain tremendous punishment while its upgraded weapons systems deal out destruction on those targets pinned by its enhanced warp disruptors. "The Second Siege of Cylle was lifted when the invaders' assault faltered in the traps and was repulsed by our own siege engines." – War Commentaries of dos Rouvenor
Moros Navy Issue Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Moros Navy Issue Heartsurge SKIN
Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.
Moros Roden SKIN
Moros Ruby Sungrazer SKIN
Moros Sapphire Sungrazer SKIN
Moros Serpentis SKIN
Moros Spirit SKIN
Moros Valimor Legacy SKIN
Morpheus Enduring Magnetometric ECM
Projects a low intensity field of ionized particles to disrupt the effectiveness of enemy sensors. Very effective against the Magnetometric-based sensors used by Gallente, Serpentis, ORE and SoE ships.
Morphite
Morphite is a highly unorthodox mineral that can only be found in the hard-to-get Mercoxit ore. It is hard to use Morphite as a basic building material, but when it is joined with existing structures it can enhance the performance and durability manifold. This astounding quality makes this the material responsible for ushering in a new age in technology breakthroughs. May be obtained by reprocessing Mercoxit ore and its variations which are available in null security status star systems.
Motion Prediction
Improved ability at hitting moving targets. 5% bonus per skill level to weapon turret tracking speeds.
Motley Compound
Precious mineral compounds can be reprocessed into multiple minerals.
Multi Sensor Backup Array I Blueprint
Multifrequency L
Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. 50% reduced optimal range.
Multifrequency L Blueprint
Multifrequency M
Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. 50% reduced optimal range.
Multifrequency M Blueprint
Multifrequency S
Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. 50% reduced optimal range.
Multifrequency S Blueprint
Multifrequency XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. 50% reduced optimal range.
Multifrequency XL Blueprint
Multiple Pilot Training Certificate
This certificate allows you to train multiple pilots on the same account at the same time. Once used, it will allow you to either activate an additional training queue (up to a maximum of two) or extend the duration of an already active additional queue. The certificate is consumed immediately upon activation, and its training queue lasts thirty (30) days. Please note that under no circumstances can you train two skills simultaneously on the same pilot.
Multispectral ECM I
An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems.
Multispectral ECM I Blueprint
Multispectral ECM II
An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems.
Multispectrum Coating I
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Multispectrum Coating I Blueprint
Multispectrum Coating II
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Multispectrum Energized Membrane I
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Multispectrum Energized Membrane I Blueprint
Multispectrum Energized Membrane II
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Multispectrum Shield Hardener I
Boosts shield resistance against all damage types.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Multispectrum Shield Hardener I Blueprint
Multispectrum Shield Hardener II
Boosts shield resistance against all damage types.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Muninn
Commissioned by the Republic Fleet to create a powerful assault vessel for the strengthening of the Matari tribes as well as a commercial platform for the Heavy Missiles and other weapons produced by the Fleet, Boundless Creation came up with the Muninn. Heavily armored, laden with missile hardpoints and sporting the latest in warhead optimization technology, this is the very definition of heavy assault. Developer: Boundless Creation Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as is humanly possible. The Muninn is far from being an exception.
Muninn Ace of Podhunters SKIN
"There is no hunting like the hunting of pods, and those who have hunted pods long enough and liked it, never care for anything else thereafter." – Ohminen Sin (disputed attribution) The Guristas pride themselves on maintaining the most skilled frigate pilots in any of the pirate organizations of New Eden and their most elite pilots are said to take particular pleasure in the art of catching fleeing capsules.
Muninn Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Muninn Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Muninn Bloody Hands SKIN
The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. The group was founded in early YC109, during a period of protest and rioting at the killing of Defiants leader Karishal Muritor by Republic forces acting under the orders of Karin Midular's government. It is believed that the 'Bloody Hands' symbolism was inspired by the use of a bloody fist logo by the Ushra'Khan alliance of capsuleer freedom fighters. The Bloody Hands of Matar turned from protest to terrorism with a campaign of firebombing Amarr and Ammatar interests on Minmatar worlds. The group's violence escalated with a bomb attack on the Egbonbet Republic Parliament station that succeeded in assassinating a visiting Ammatar Mandate ambassador in mid YC109. The terror group pulled off their greatest coup in March YC112, killing thousands in the massive bombing of an Amarr Ministry of War station in Pashanai system. Although hunted by both Republic Security Services and the Amarr Ministry of Internal Order, the Bloody Hands have evaded elimination and officially remain an active threat.
Muninn Blue Tiger SKIN
Muninn Blueprint
Muninn Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Muninn Exoplanets Hunter SKIN
Muninn Firewall Breach SKIN
Muninn Freedom's Revolution SKIN
For the Minmatar people the Great Rebellion was the founding revolutionary event that set them on the path to freedom in their Tribal Republic. The Freedom's Revolution nanocoating celebrates that struggle for freedom, the lives lost and the great gains made by the Minmatar. While Liberation Day is a grand celebration of the day freedom was achieved for billions of Minmatar, it is also a day of remembrance of those Matari who still languish as slaves in the Amarr Empire, Khanid Kingdom, and the lawless reaches of New Eden.
Muninn GalNet StreamCast Unit SKIN
The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.
Muninn Glacial Drift SKIN
Muninn Hazard Control SKIN
Muninn In Rust We Trust SKIN
This special nanocoating mimics a layer of oxidation products on the surface of the ship it is applied to for decorative effect. The allusion to used and repurposed ships from the early days of rebellion and subsequently the Republic's fleets celebrates the early days of Minmatar spaceship design and the considerable combat effectiveness of such craft. For many years past, Minmatar spaceship technology has developed to a high level with modern and powerful ships supplanting older designs, which themselves have been upgraded and improved many times over. Even so, the old slogan "In Rust We Trust" has the power to evoke pride and memories of the glory days of Minmatar guerilla warfare and liberation.
Muninn Justice SKIN
Muninn Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Muninn Republic Fleet SKIN
Muninn Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Muninn Tronhadar Ink SKIN
Muninn Valklear Glory SKIN
Muninn Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Mutadaptive Construction Component
Apparently a general purpose construction component, this Triglavian mutadaptive device appears to be designed to work in concert with others of its type, and more specialized components, in order to build structures of various sizes and purposes. Its applications are presumably limited only by its inherent properties and the designs it is programmed to execute. Large numbers of these devices are constructed in Triglavian space-industrial sites, including a number apparently farmed out to subverted drones by the Triglavians at locations with the designation "Vila Allopoiesis Nexus".
Mutated Drone Specialization
Specialization in the operation of mutated drones created using rogue drone and Triglavian technology, applying techniques developed by ORE to pacify and control rogue drones. Users are recommended to update their information warfare countermeasures, wetware-nanotech interface security, and intrusion response hunter-killer programs regularly. 2% bonus per skill level to the damage of light, medium, heavy and sentry drones requiring Mutated Drone Specialization.
My God, It's Full Of Holes!
The Capsuleer’s guide to all things wormhole. Navigation, mass calculation and lifestyle tips for wormhole dwellers included!
Myrmidon
Worried that their hot-shot pilots would burn brightly in their eagerness to engage the enemy, the Federation Navy created a ship that encourages caution over foolhardiness. A hardier version of its counterpart, the Myrmidon is a ship designed to persist in battle. Its numerous medium and high slots allow it to slowly bulldoze its way through the opposition, while its massive drone space ensures that no enemy is left unscathed.
Myrmidon & Tornado Argyros SKIN Crate
Contains Myrmidon Argyros Elite XVI SKIN and Tornado Argyros Elite XVI SKIN.
Myrmidon Argyros Elite XVI SKIN
The Argyros Elite XVI ship nanocoating is a special release for popular battlecruisers of each empire to celebrate the 16th Capsuleer Day. Capsuleers were given independent licenses 16 years ago and the YC121 celebrations mark this latest anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVI is a moment of celebration for "The Elite" pilots who are all capsuleers across New Eden.
Myrmidon Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Myrmidon Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Myrmidon Blueprint
Myrmidon Capsuleer Day XV SKIN
Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.
Myrmidon Exoplanets Hunter SKIN
Myrmidon GalNet StreamCast Unit SKIN
The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.
Myrmidon Glacial Drift SKIN
Myrmidon Hunter's Quiver SKIN
Myrmidon Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Myrmidon Intaki Syndicate SKIN
Myrmidon InterBus SKIN
Myrmidon Kopis Edge SKIN
Myrmidon Navy Issue
Following a successful re-engineering process, Duvolle Laboratories developed a new method of transmitting energy to remote stasis webification drones, greatly increasing the factor by which they could ensnare a ship. The research corporation then went on to win a bid to apply this new development to Gallente Navy ship designs. The bulky nature of this technology prohibited integration with the Gallente Navy's smaller vessels and so the Myrmidon was identified as an ideal choice for field testing. This webification drone technology, combined with an upgraded Myrmidon, proved a potent combination: the drones being able to snare distant targets, allowing this spiked column of destruction to slowly fall upon its prey.
Myrmidon Navy Issue Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Myrmidon Navy Issue Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Myrmidon Navy Issue Versus Redforce SKIN
Myrmidon Serpentis SKIN
Myrmidon Spirit SKIN
Myrmidon Strategic Materiel Defender SKIN
Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics. The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
Myrmidon Valimor Legacy SKIN
Mysterious Booster Crate I
Part of a deal with Paragon, this crate was en route to a GalNet Streamcast Unit when it disappeared. Once lost, now recovered, it is yours for the taking. Upon opening, you will receive one of the following: a random Agency dose a random Quafe booster a random Starsi booster a random Antipharmakon booster
Mysterious GalNet Crate
Part of a deal with Paragon, this crate was en route to a GalNet Streamcast Unit when it disappeared. Once lost, now recovered, it is yours for the taking. Upon opening, you will receive Agency Support Drop plus one of the following: a random GalNet StreamCast Unit SKIN Sunesis Violet Vellication SKIN PLEX Metamorphosis Gnosis Praxis
Mysterious GalNet Crate II
Part of a deal with Paragon, this crate was en route to a GalNet Streamcast Unit when it disappeared. Once lost, now recovered, it is yours for the taking. Upon opening, you will receive Agency Support Drop plus one of the following: a random GalNet StreamCast Unit SKIN 19th Tier Overseer's Personal Effects 23rd Tier Overseer's Personal Effects PLEX
Mystic L
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. An experimental exotic plasma charge developed using advanced technology in conjunction with Precursor weapons tech, the Mystic charge achieves high thermal damage potential at longer ranges than would normally be possible. However, explosive damage remains low and there is a serious loss in the stability of the disintegrator beam. This instability reduces the tracking of weapons using Mystic Exotic Plasma charges.
Mystic M
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. An experimental exotic plasma charge developed using advanced technology in conjunction with Precursor weapons tech, the Mystic charge achieves high thermal damage potential at longer ranges than would normally be possible. However, explosive damage remains low and there is a serious loss in the stability of the disintegrator beam. This instability reduces the tracking of weapons using Mystic Exotic Plasma charges.
Mystic S
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. An experimental exotic plasma charge developed using advanced technology in conjunction with Precursor weapons tech, the Mystic charge achieves high thermal damage potential at longer ranges than would normally be possible. However, explosive damage remains low and there is a serious loss in the stability of the disintegrator beam. This instability reduces the tracking of weapons using Mystic Exotic Plasma charges.
N-1 Neon Type Rocket Bay
A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system.
N-JM Compact Omnidirectional Tracking Enhancer
Enhances the range and improves the tracking speed of all drones. Enhances the range, explosion radius and explosion velocity of all fighter weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Naga
The Naga was designed in YC 109 by Corporate Police Force as an anti-Guristas ship, sacrificing the usual robust Caldari Navy standards in favor of supporting battleship-class weaponry. It was rejected by Hyasyoda management for being overspecialized. The Naga design remained in the Hyasyoda archives, forgotten (save for a cameo in the Gallente holo-series CPF Blue). In YC 113 the Caldari Navy entertained contracts for a new tier of gunboat battlecruiser. Hyasyoda quickly submitted and won with the Naga, underbidding both Kaalakiota and Ishukone. The Naga is effective in any campaign where fast, mobile firepower is required.
Naga Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Naga Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Naga Blue Tiger SKIN
Naga Blueprint
Naga Caldari Navy SKIN
Naga Caldari Union Day SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Naga Capsuleer Elite XIX SKIN
The Capsuleers are considered an elite group across New Eden and this unique nanocoating marks that status on Capsuleer Day XIX. The YC124 celebrations of Capsuleer Day mark the 19th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XIX is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Naga Exoplanets Hunter SKIN
Naga Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Naga Glacial Drift SKIN
Naga Luminaire Zenith SKIN
The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.
Naga Matigu Seabeast SKIN
Naga Raata Sunset SKIN
Naga Serene Song SKIN
In the Achuran way of living Serene Senism, the concept of "Song" suggests caution and care in choosing action, perhaps as the Naga chooses its battles. The Achura have a rich cultural heritage that is more diverse than outsiders may realize, the philosopher Sen Taysun spent much of his time travelling from monastery to monastery, climbing some of the highest peaks of the planet Achura (Saisio III) in order to experience the different traditions of the many contemplative orders of the world. Sen Taysun found particular solace and inspiration in the austere yet profoundly optimistic views of the collectivist monks of the Serene Mountain Monastery. The philosopher later developed a way of living that became popular with the middle classes of various Achura states, and provided a foundation for a developing rule of law that would succeed the warlordism that dominated Achuran politics.
Naga Steel Cardinal SKIN
Naga Valkyrie SKIN
Naga Wiyrkomi SKIN
Naga Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Naglfar
The Naglfar is based on a Matari design believed to date back to the earliest annals of antiquity. While the exact evolution of memes informing its figure is unclear, the same distinctive vertical monolith form has shown up time and time again in the wind-scattered remnants of Matari legend. Boasting an impressive versatility in firepower options, the Naglfar is capable of holding its own against opponents of all sizes and shapes. While its defenses don't go to extremes as herculean as those of its counterparts, the uniformity of resilience - coupled with the sheer amount of devastation it can dish out - make this beast an invaluable addition to any fleet.
Naglfar Awakening YC125 SKIN
In YC105, they awoke again and for the first time. They fought to make their mark amongst the stars, and not even death could keep them from their destiny. Capsuleers of New Eden, come together and honor their legacy, their legend. Join us in lighting up the skies for twenty years of awakenings, and all the awakenings still to come. - Anonymous Announcement of Capsuleer Awakening YC125
Naglfar Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Naglfar Blue Tiger SKIN
Naglfar Blueprint
Naglfar Capsuleer Elite XX SKIN
The Capsuleers are considered an elite group across New Eden and this vibrant nanocoating marks that status on Capsuleer Day XX. The YC125 celebrations are the 20th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XX is a moment for celebration of "The Elite" across New Eden.
Naglfar Chainbreaker Khumaak SKIN
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).
Naglfar Exoplanets Hunter SKIN
Naglfar Firewall Breach SKIN
Naglfar Fleet Issue
Versatility in fleet ship designs has long been a watchword of Minmatar naval doctrine, and the Naglfar Fleet Issue continues that tradition by building on the strengths of the already highly-adaptable base Naglfar-class. Across the board upgrades to defenses, improved repair systems, and enhanced projectile weapon systems significantly improve the performance and capabilities of the Republic Fleet's new variant of a revered capital ship design. Improvements to utility and energy systems round out a package that transforms an already formidable fleet and siege action platform into a vessel that any foe would rather avoid. "Jarvika the Fang was a raider by nature but did not stint when arming a full war host against his mightiest foes." – Warlords of the Tronhadar (Caravanserai Press, 2nd Ed. YC119)
Naglfar Fleet Issue Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Naglfar Fleet Issue Heartsurge SKIN
Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.
Naglfar Freedom's Revolution SKIN
For the Minmatar people the Great Rebellion was the founding revolutionary event that set them on the path to freedom in their Tribal Republic. The Freedom's Revolution nanocoating celebrates that struggle for freedom, the lives lost and the great gains made by the Minmatar. While Liberation Day is a grand celebration of the day freedom was achieved for billions of Minmatar, it is also a day of remembrance of those Matari who still languish as slaves in the Amarr Empire, Khanid Kingdom, and the lawless reaches of New Eden.
Naglfar Glacial Drift SKIN
Naglfar Hazard Control SKIN
Naglfar In Rust We Trust SKIN
This special nanocoating mimics a layer of oxidation products on the surface of the ship it is applied to for decorative effect. The allusion to used and repurposed ships from the early days of rebellion and subsequently the Republic's fleets celebrates the early days of Minmatar spaceship design and the considerable combat effectiveness of such craft. For many years past, Minmatar spaceship technology has developed to a high level with modern and powerful ships supplanting older designs, which themselves have been upgraded and improved many times over. Even so, the old slogan "In Rust We Trust" has the power to evoke pride and memories of the glory days of Minmatar guerilla warfare and liberation.
Naglfar Justice SKIN
Naglfar Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Naglfar Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Naglfar Spirit SKIN
Naglfar Tronhadar Ink SKIN
Naglfar Valklear Glory SKIN
Naglfar Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Naiyon Tai's Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Naiyon's Modified Magnetic Field Stabilizer
Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Nanite Compound
A soup of nanite assemblers typically used in armor manufacturing processes.
Nanite Engineering
Skill and knowledge of Nanite Engineering and its use in the development of advanced technology. Used primarily in the research of various armor and hull systems. Allows Nanite Engineering research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Nanite Engineering per level. Needed for all research and manufacturing operations on related blueprints.
Nanite Interfacing
Improved control of general-purpose repair nanites, usually deployed in a paste form. 20% increase in damaged module repair amount per second.
Nanite Operation
Skill at operating nanites. 5% reduction in nanite consumption per level.
Nanite Repair Paste
A thick, heavy liquid, typically stored in tanks or container systems intended for liquids. It is composed of billions of nanites that can be programmed to repair damaged ship modules on the fly. The paste is simply applied to the damaged area, and the nanites meld into an exact copy of the damaged area, thus effecting repairs upon the module. This is a one-time process, as the nanites use themselves up along with the trace elements mixed into their carrier fluid. The Repair Paste is generally only used for emergency on-site repairs. It is then recommended to have the damaged components looked at by a certified technician at first opportunity.
Nanite Repair Paste Blueprint
Nanites
Though they are only simple machines and very small, nanites can be used to achieve miraculous medical results in small amounts or astounding feats of engineering in mass quantities.
Nano Regulation Gate
Nano Regulation Gates are a component used to harden supercapital ship systems against hostile infiltration and subversion attempts. Highly advanced versions of these devices are incorporated in the most secure capsuleer neurolink protection technologies used by naval capital pilots.
Nano-Factory
Only the highly advanced Ukomi superconductor can be rendered small enough for use in nano-factories, microscopic devices programmed to absorb and recycle ambient material into useful matter. Each factory is built from reactive metals, ensuring that they interact properly – or not at all – with their environment, while a mote of industrial explosive automatically destroys them when they have completed their task.
Nanoelectrical Microprocessor
CPU Component used primarily in Amarr ships. A component in various other technology as well.
Nanoelectrical Microprocessor Blueprint
Nanofiber Internal Structure I
Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Nanofiber Internal Structure I Blueprint
Nanofiber Internal Structure II
Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Nanoheuristic Clone Mapper
The Nanoheuristic Clone Mapper is an augmentation that acts as a hub for specialized nanites that flood every part of a capsuleer's clone body. Through electro-molecular communication with the NCM hub augmentation, the nanites provide a real-time nanoscale map of the capsuleer's body. When a capsuleer's pod is breached, the Nanoheuristic Clone Mapper is able to instantly take a snapshot of the clone state and burst transmits it to an active Tactical Capsuleer Recloner in the local system. If the clone mapper finds an active recloner locally, the capsule's Transneural Echo Burning Scanner data is also redirected to the recloner. The supply of nanites available for mapping and maintaining electro-molecular communication via the capsuleer's artificial nervous and endocrine systems is limited, and after a certain period of time an NCM augmentation will become non-functional and need to be replaced.
Nanomechanical Microprocessor
CPU Component used primarily in Minmatar ships. A component in various other technology as well.
Nanomechanical Microprocessor Blueprint
Nanoscale Filter Plate
Nanoscale Filter Plates are a component used to harden supercapital ship systems against hostile infiltration and subversion attempts. Highly advanced versions of these components are incorporated in the most secure capsuleer neurolink protection technologies used by naval capital pilots.
Nanotransistors
Extremely complex molecular-level transistors used in nanoscale electronics, such as microprocessors and capacitor units.
Nanotransistors Reaction Formula
Nanowire Composites
Nanowire composites function as connective links between subsystems. Graphene nanoribbons form the base of the components, carrying electrical power between other devices integrated into electromechanical hull sheets. A final coating of thermal diffusion film ensures efficient heat dispersion, allowing a starship captain to overload modules connected to subsystems without risking the entire vessel.
Nanowire Composites Blueprint
Nation Uplifts Firework
Sinister and foreboding for most, this pyrotechnic has been used to shock and awe planetary and colony populations ahead of Sansha's Nation raids for the purpose of 'uplifting' the inhabitants. The use of the 'Nation Uplifts' firework is considered tantamount to shouting 'Fire!' in a Holovid Theater but capsuleers have been known to weave it into their own displays.
Naughty People Firework
The Guristas Pirates are very proud of their roots in elite fighter and frigate squadrons of the Caldari Navy, and their trademark 'Naughty People' firework celebrates that heritage with a symbolic dogfight rendered in spiraling pyrotechnics.
Navigation
Skill at regulating the power output of ship thrusters. 5% bonus to sub-warp ship velocity per skill level.
Navitas
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. In the Gallente Federation, this led to the redesign and redeployment of the Navitas. The Navitas had been a solid mining vessel that had seen wide use by independent excavators, along with being one of the best ships available for budding traders and even for much-maligned scavengers. After its redesign, its long-range scanners and sturdy outer shell gave way entirely for remote repairing capabilities, moving the Navitas away from the calming buzz of mining lasers and into the roar of battle.
Navitas Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Navitas Blueprint
Navitas Combat Medic Section SKIN
For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and dedicated combat medic vessels are usually adaptations of the various repair and recovery cruisers manufactured by empire corporations. The Combat Medic Sections will accompany DED forces on search and rescue duty along spacelanes where piracy is commonplace and often the only practical action that can be taken is recovery of survivors.
Navitas Exoplanets Hunter SKIN
Navitas Glacial Drift SKIN
Navitas Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Navitas Intaki Syndicate SKIN
Navitas Kopis Edge SKIN
Navitas Serpentis SKIN
Navitas Spirit SKIN
Navitas Valimor Legacy SKIN
Navy Cap Booster 100
Provides a quick injection of power into your capacitor. Good for tight situations!
Navy Cap Booster 150
Provides a quick injection of power into your capacitor. Good for tight situations!
Navy Cap Booster 200
Provides a quick injection of power into your capacitor. Good for tight situations!
Navy Cap Booster 25
Provides a quick injection of power into your capacitor. Good for tight situations!
Navy Cap Booster 3200
Provides a quick injection of power into your capacitor. Good for tight situations!
Navy Cap Booster 400
Provides a quick injection of power into your capacitor. Good for tight situations!
Navy Cap Booster 50
Provides a quick injection of power into your capacitor. Good for tight situations!
Navy Cap Booster 75
Provides a quick injection of power into your capacitor. Good for tight situations!
Navy Cap Booster 800
Provides a quick injection of power into your capacitor. Good for tight situations!
Navy Micro Auxiliary Power Core
Supplements the main Power core providing more power.
Negotiation
Skill at agent negotiation. 5% additional pay per skill level for agent missions.
Nemesis
Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance. Developer: Duvolle Laboratories Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Being the foremost manufacturer of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.
Nemesis Aurora Universalis SKIN
Nemesis Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Nemesis Blueprint
Nemesis Caille Neon SKIN
The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.
Nemesis Exoplanets Hunter SKIN
Nemesis Glacial Drift SKIN
Nemesis Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Nemesis Intaki Syndicate SKIN
Nemesis Kopis Edge SKIN
Nemesis Luminaire Rising SKIN
The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet.
Nemesis Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Nemesis Serpentis SKIN
Nemesis Spirit SKIN
Nemesis Valimor Legacy SKIN
Neo Mercurite
A silvery, shimmering liquid compound, Neo Mercurite is a crucial element in many forms of advanced sensor and processor technology.
Neo Mercurite Reaction Formula
NEO YC 114: 8 CAS
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament. The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance. This card represents the following team and sponsor: Team Name: 8 CAS Sponsor Name: No team sponsor. Team Captain: Nopolar Team Members: Boiglio CaptConaN Chastity Lynn Chip Flux Cyna Copper Deimos Ovaert Dorian Ramius Ethienne Dallocort Jackal Lord Jarek Ramius Kill 8ill Plejaden Tabimatha Vic Steeleyes Xevik Thiesant Can you collect them all?
NEO YC 114: Africa's Finest
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much broader audience. It was also set a new benchmark for prizes in a capsuleer tournament. The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance. This card represents the following team and sponsor: Team Name: Africa‘s Finest Sponsor Name: No team sponsor. Team Captain: Rengas Team Members: 90JpHoule90 Anita1 Billy Beans borgliht Captain S04p Darknesss David Godfrey Edenmain Fatyn Gibbo3771 Gods Coldblood knifee Noobjuice Optical Illusion pritch1 QUPNDIE Robert Fish Royal Jedi simcor smaster StarFleetCommander SupaFlyTNT WarGod Can you collect them all?
NEO YC 114: Asine Hitama's team
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament. The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance. This card represents the following team and sponsor: Team Name: Asine Hitama‘s team Sponsor Name: No team sponsor. Team Captain: Vlada Silni Team Members: Benjamin Basstable C' Luigi Chorien Durar Exe Luis Girt v2 Gvraget Anun Helljumper117 jobee Kaleesh LeCyborg Mirkonix Nikuno Nwimie Sklor Paladin 1995 quiki1 RedGeneral sardumaquon Sergeant Brut Sojic Staffo 0 TotoRiina WeirdOne Can you collect them all?
NEO YC 114: Baaaramu
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament. The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance. This card represents the following team and sponsor: Team Name: Baaaramu Sponsor Name: No team sponsor. Team Captain: Qicia Team Members: Altiar Savien blade190 Cearul Crethan DrWockles Electro Gypsy Fenix Returned HellssAngell itchymeek Jonathan Pryde Mar Shall Muad' Dib Mycia PandoraKnight retzalot Riela Tanal RobinAnne ScreamerJoe Sparta93xb Synomah boy Zerox Kon Can you collect them all?
NEO YC 114: Blue Ballers
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament. The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance. This card represents the following team and sponsor: Team Name: Blue Ballers Sponsor Name: No team sponsor. Team Captain: Ivan Jakanov Team Members: amy becker azealea Crack On Drosstein Fitch ETSJAMMER fdal Fork Off Gittsum Green Backs Hirosaki Intaki Kronthar Lionkur Lana Banely Leeloo Alizee MAJOR LeeConfuzd Mason Datar Can you collect them all?
NEO YC 114: DeepWater
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament. The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance. This card represents the following team and sponsor: Team Name: DeepWater Sponsor Name: No team sponsor. Team Captain: HED KANDIR Team Members: Ajwas Tawar Alma Nielly AXBU3PA Ceasari Jerhan Croy Karl XI Lsd777 MAFIOZOxNAHODKA MaxKalkin mikecher MonkeyDrummer sl Garsk Susen Kelven Trash Ice vNSOv Wiker Can you collect them all?
NEO YC 114: EFS
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament. The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance. This card represents the following team and sponsor: Team Name: EFS Sponsor Name: No team sponsor. Team Captain: Ivanrus Team Members: Burgul i Beast Ivandoc Ibragimov Ivanrus 5 KARAR2D2 King Instagate Kintaro Tan Kitana StarWind Korvin Kutris LLIAPHXOCT Red Ingram rr vertigo Sophie Telrunya StainLess Blade Wadimich Can you collect them all?
NEO YC 114: Expendables
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament. The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance. This card represents the following team and sponsor: Team Name: Expendables Sponsor Name: No team sponsor. Team Captain: HaartSp Team Members: Aen Sidhe Ais Hellia Blan BSL GTusk Hecater Helen Connor HornyAlice Ice Tim M0ridin Miss Zyd Nebula XII Nemizdrimatii w P0cket Rocket Pandi Quorthon Seth Roger Dodger Stilet ThePiratEbay Vizirion VoZzZic xo3e Can you collect them all?
NEO YC 114: Goggle Wearing Internet Crime Fighters
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament. The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance. This card represents the following team and sponsor: Team Name: Goggle Wearing Internet Crime Fighters Sponsor Name: No team sponsor. Team Captain: Seldarine Team Members: Araris Valerian BLOOD THIRSTY Bluemelon Buhhdust Princess Conmen DHB WildCat DietrichDieBarber EagleNoFace Fafer Jassmin Joy Kothar Ra Redon Virrgo W4RR10R Weener Wilhelm Caster Zelota Can you collect them all?
NEO YC 114: Guiding Hand Social Club
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament. The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance. This card represents the following team and sponsor: Team Name: Guiding Hand Social Club Sponsor Name: No team sponsor. Team Captain: Tyrrax Thorrk Team Members: Bunnehrawr Rawr Hamish Istvaan Shogaatsu Kumq uat NTRabbit Vegeta Zeraph Dregamon Can you collect them all?
NEO YC 114: ISN - Incursion Shiny Network
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament. The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance. This card represents the following team and sponsor: Team Name: ISN – Incursion Shiny Network Sponsor Name: No team sponsor. Team Captain: Bozl1n Team Members: Blunt Smoker269 Chronic Hypnotic Daniva Moon DutchGunner goldiiee High Times Smoker Jebsar Justina Box Kodavor Maraudian MR Rhy Nituspar Noble Ranger Obvious Pun RandomHero 9001 rhying Tonali Xeda Jotan Can you collect them all?
NEO YC 114: Last Huzzah
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament. The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance. This card represents the following team and sponsor: Team Name: Last Huzzah Sponsor Name: eaglecrys Team Captain: Sashenka Team Members: Aplescin Bdericks Chib Crackhour eaglecrys Emi May Korsica Phoenix MadMonkey Marillio Noxxey PatrickStarEX Rogerios Ryan's Revenge Shara Kantome swervy Tana Pleiades Tiberius Funk Trained2kill Can you collect them all?
NEO YC 114: Much Crying Old Experts
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament. The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance. This card represents the following team and sponsor: Team Name: Much Crying Old Experts Sponsor Name: No team sponsor. Team Captain: Tyrus Tenebros Team Members: Bacchanalian Dirk Magnum Dradius Calvantia EntroX Inora Aknaria Lord's Servant Master OlavPancrazio MiaKaa Rory Pruzis Snake O'Connor Snake O'Donell StevieTopSiders Vel Kyri Vlad Cetes xoXFatCatXox xXHeRoInERaBBiTXx Zach Donnell Can you collect them all?
NEO YC 114: My Little Nulli
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament. The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance. This card represents the following team and sponsor: Team Name: My Little Nulli Sponsor Name: No team sponsor. Team Captain: Cas mania Team Members: Amaradus Caligula Andrew Curtin Angeliq Aram Kachaturian Asyrdin Harate Casey Hija Dalton Russel Fedaykin055 Gorga Guderian3 Kitt JT Lynnly Rorschach MODA EFE Novalis X progodlegend Real Poison Rhodin Lazarith Space McCool stu007 Tadeu718 tempo gigante Tinman256 transcom caldari Can you collect them all?
NEO YC 114: Oxygen Isonopes
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament. The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance. This card represents the following team and sponsor: Team Name: Oxygen Isonopes Sponsor Name: No team sponsor. Team Captain: Warr Akini Team Members: BlackSabbath Braygo Khallazar Diogenes Diaspora eC Cade Firvain FOl2TY8 Fyzick Halosponge Jaroslav Jenya Lin Kyle Myr Lasius Leykab Liam Jacobs Lord Regent Masra lor Rehtom Lamina Teljkon Nugs Tiberizzle Titmando Travis Wells Vena Saris Xolve Can you collect them all?
NEO YC 114: Perihelion Beryllium Duralumin
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament. The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance. This card represents the following team and sponsor: Team Name: Perihelion Beryllium Duralumin Sponsor Name: No team sponsor. Team Captain: IceGuerilla Team Members: 3AXAPbI4 Alkash1 canoneerT Carvel Socks cobra695 Cpt Advile Deprival El Spinktor Explorus inaroADUN Jack Heklar Kadra Khar Velsox Maque Minuteman Pasteboard Hero Saar Gunnar Scythus Aratan siberian beast Stars Skrim vitalik Antollare Vrarldudnatrch Can you collect them all?
NEO YC 114: Raiden. 58th Squadron
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament. The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance. This card represents the following team and sponsor: Team Name: Raiden. 58th Squadron Sponsor Name: No team sponsor. Team Captain: Hey You Team Members: aclemor Baltze Belenkas Belfalas Drift Spec Eznaidar iPodNani Kaisur Kajdil Klezz LakeEnd Lee Jarrett MachZERO Moonjedi Namof Zomgbag Nikolay Tesla Radianze Roland Marr sarsa ShivanNL thoraxius demioses Xolipha Zeekar Can you collect them all?
NEO YC 114: RONIN and pixies
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament. The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance. This card represents the following team and sponsor: Team Name: RONIN and pixies Sponsor Name: No team sponsor. Team Captain: Dwimm Team Members: Alex Medvedov Charakterowitch Darth Rabban Enertis gargous V Guados JirikAS Kalimero 1 Krivas Kufik Kululu Morgol NERGAL Palolko Dwimer Princess Koumee Shivaja voc III Can you collect them all?
NEO YC 114: Something Else
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament. The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance. This card represents the following team and sponsor: Team Name: Something Else Sponsor Name: No team sponsor. Team Captain: SpeedY G0nZaleZ Team Members: Alexxei cheeze35 Dukrat Gaia Thorn Guillane Itaril Jake Elwood Mar Drakar Max Wilson Mechaet Mhua dib Moxyll Nahjar Qu'in Ritualiztic Suizide sevyn nine Sophia Ratos suicide Taco Rice Time Funnel Varsaavik Xaesta Xiaodown Can you collect them all?
NEO YC 114: Team Ineluctable
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament. The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance. This card represents the following team and sponsor: Team Name: Team Ineluctable Sponsor Name: Jim Rogers Dutch Team Captain: AndreWanJinn Team Members: Alena Mythic ant1212 calladus Chou Saru DaBouncer Darth Greg jamesoverlord Jason Triumph JD No7 Jezus vanOstade Jim Rogers Dutch Nehebkau Fetkoz NULL overlordknight PACO TIME reaper2479 Skrunkle Stampertje'n themad boatman tsukubasteve Can you collect them all?
NEO YC 114: Tengu Terror
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament. The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance. This card represents the following team and sponsor: Team Name: Tengu Terror Sponsor Name: No team sponsor. Team Captain: StarCrash Team Members: Chiro San Geospirit madpsychc0killer Mikella Ki'Theki Natrium Au Pri0r0fthe0ri RAPOPOV Redia Sylviria The Yzzerman Vladd Talltos Can you collect them all?
NEO YC 114: The Exiled Gaming
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament. The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance. This card represents the following team and sponsor: Team Name: The Exiled Gaming Sponsor Name: No team sponsor. Team Captain: Imbor Team Members: Antonius Lee Arilyth Gabrielle Padecain Sairuika Sairuikon Zura zame Zurazame Can you collect them all?
NEO YC 114: The Gentlemen Renegades
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament. The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance. This card represents the following team and sponsor: Team Name: The Gentlemen Renegades Sponsor Name: No team sponsor. Team Captain: luckyccs Team Members: Admiral Rufus Amantus Bob Shaftoes Cartheron Crust Cavalira Cyber Ten Duckslayer Jeronica Jintra Jin'tak Killdu l0rd carlos Lex Fasces Malaes maximus babbarus Mortvvs n4d444 Pord Radgette Recoil IV Rhadit Ripperljohn Stoffl Zekk Pacus Can you collect them all?
NEO YC 114: The HUNS
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament. The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance. This card represents the following team and sponsor: Team Name: The HUNS Sponsor Name: No team sponsor. Team Captain: Justice forHungary Team Members: Brinn Yerdola Bubba12 Deesnow dlui DonatxAK47 Feitosa Fistandilus Humor Harold Isanoe nothwood Jim Turner KAaaffe Kard Fater Kunos01 Leah Hun Mistress Ice Onexis pongi Pr3t0r Shonion Terios Corvalis The HALAL Tusko Hopkins Yago Yuhn Can you collect them all?
NEO YC 114: Tinkerhell and Alts
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament. The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance. This card represents the following team and sponsor: Team Name: Tinkerhell and Alts Sponsor Name: No team sponsor. Team Captain: TinkerHell Team Members: Blonda Mea Captain Torlek Daemon Lucifus Durstan Elissim4U Illusionate Jubb Lees Korg Leaf leich Maelgar mr undertakers Nergart Regina Wylde Sister Luna Snooze Can you collect them all?
NEO YC 114: Why Dash
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament. The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance. This card represents the following team and sponsor: Team Name: Why Dash Sponsor Name: Pandemic Legion Team Captain: Elise Randolph Team Members: Admiral Goberius Alekto Descendant Atara Blast x B'reanna Coug Creyn Hawk Dancul1001 Destoya Destr0math Fantome Hatsumi Kobayashi joefishy KadaEl LOPEZ Lucas Quaan Revoluti0nx Rn Bonnet Sevaru Shamis Orzoz Tarnag Tijuana Tinkeng Can you collect them all?
NEO YC 114: XXXMity
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament. The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance. This card represents the following team and sponsor: Team Name: XXXMity Sponsor Name: No team sponsor. Team Captain: KwarK uK Team Members: Aeth Gemulus Body Shield Captain Dolphin Chessur denevv'e Dr Narud Gal Axian Gorski Car Greggles Midboss Im Jed Karah Serrigan Kirk Hammet Lost Lemo Mandini Arcturus Michael Harari Nejota Not Orious Pangell Rakwa Tawa Suyo tofucake prime Wrathful Penguins Can you collect them all?
Neo-Jadarite
This mineral is morphologically similar to the nesosilicate Jadarite but shows subtle differences owing to the process by which radioactive neutron deposition altered the asteroid ore from which it has been extrated. Neo-Jadarite shares with its morphotype a relatively plentiful amount of lithium and boron in its chemical composition, making this mineral highly desirable for a number of industrial processes. Neo-Jadarite is most readily found in Nesosilicate Rakovene ore obtained from fields scattered across the Triglavian-occupied region of Pochven.
Neocoms
As an essential component of the navigational and tactical interface of spaceships, Neocoms are a small but essential cornerstone of the interstellar economy.
Neodymium
A rare, silvery metal. Due to its atmospheric reactiveness, Neodymium is used primarily for light-refractive purposes and as a colorant for other materials.
Neophite
This priceless mineral was discovered by a band of Gallente explorers during the Caldari-Gallente war over a century ago. Closely related to morphite, its composition is only slightly different yet enough so that it has not been able to serve the same function. Only a few samples of it are known to remain intact, in the possession of some of the most wealthy collectors in the known universe.
Nephrite
Nereus
Originally set to sail under the guise of "Iteron", this new iteration of an old and stalwart hauler is fast and reliable. It is equally popular among civilians and militaries due to its low price and ability to be fitted in myriad different ways. Despite its speed and resilience, however, it may need to be guarded while in particularly unfriendly territories, which is why it has also been outfitted with a drone bay for extra protection.
Nereus Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Nereus Blueprint
Nereus Capsuleer Day XXI SKIN
As celebrations unfold for the 21st anniversary of the Capsuleer Age, a looming threat emerges from Abyssal Deadspace. The conflict between the Triglavian Collective and the Drifters spills into New Eden, prompting the Society of Conscious Thought to enlist Capsuleers to act on their behalf. This nanocoating, intricately crafted by the SoCT, serves as a distinctive adornment for those who bravely stepped up for the frontier in Y126.
Nereus Exoplanets Hunter SKIN
Nereus Glacial Drift SKIN
Nereus Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Nereus Kopis Edge SKIN
Nereus Ruby Sungrazer SKIN
Nereus Serpentis SKIN
Nereus Spirit SKIN
Nereus Strategic Materiel Defender SKIN
Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics. The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
Nereus Valimor Legacy SKIN
Nergal
Adapting the Collective's Damavik-class frigate design, the Nergal's basic premise is to turn the Triglavian light hull into an assault frigate that builds on the powerful capabilities of the core ship frame. The Nergal has been modified using a variety of designs but draws principally from the popular Enyo-class assault frigate, using the Triglavian energy systems and the light entropic disintegrator capacity create a fearsome attack ship. As an assault frigate, the Nergal has improved microwarpdrive signature radius damping and can use an assault damage control for enhanced defense. This compact brawler also benefits from increased entropic disintegrator range and damage, while its Triglavian core systems give it advantages in the use of energy neutralizer and pulse weapons, as well as remote armor repairers. "Refitting the core Damavik hull type with the Enyo's assault modifications was relatively straightforward due to the larger size of the ship's frame. We were also able to install improved drone bays and control bandwidth. A note on drones: one of our technicians improperly accessed a locked out section of the Triglavian encryption database and inadvertently activated a dormant subversion routine. Damage to the testbed was extensive. Unfortunately, no disciplinary action is necessary and next of kin have been informed according to cover protocols. The Navy R&D Board should consider notifying the CreoDron research group to take extra precautions." – excerpt from a report for the Federal Navy from Roden Shipyards Precursor Technology Research Group
Nergal All-Stars Casino Clash SKIN
The Grand Tiegjon Resort & Casino in Vellaine has been the prime venue for Interstellar Mind Clash Championships for many years and will host the 99th Worlds Championships in October YC121. The event is being heavily promoted by the Grand Tiegjon as an "All-Stars Casino Clash" with the likes of Zirud "Black Dragon" Mikkela, Parvir "Flame Dancer" an-Zoar, Nadia "Silver Bear" Tanaka, and Joelyn "Blue Tiger" Donalokos vying for the coveted Worlds Champion title. The Echelon Entertainment Station in Vellaine has long been a magnet for Mind Clash fans due to the presence of the prestigious Grand Tiegjon Resort at the heart of the station's large leisure district. Even when major championships are not being hosted, there is an active Mind Clash circuit and numerous conventions and exhibition matches are often being held there. Capsuleers are a significant demographic among the most dedicated Mind Clash fans, finding the complex, mentally-demanding neuro-holographic game endlessly entertaining. Naturally, for Echelon Entertainment, the attendance of large numbers of capsuleers at the Worlds Championships is always welcome due to their huge spending power.
Nergal Blackfire Steel SKIN
The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization.
Nergal Liminal Crossings SKIN
New Eden is littered with ancient mysteries dating from an age long before the renaissance of space travel, industry and warfare that has brought into being the four empires of the core systems. Many believe the EVE Gate itself to be the ruined remains of an old, forgotten crossing point to a place where the human species originated. Others consider it a trapdoor to unimaginable dangers or, at the very least, a warning of the terrible risks of meddling with sleeping secrets and hidden horrors that lie beyond the thresholds of space and time. The Sleepers, Drifters, Triglavians, and even the departed, perhaps dead, Jove are testament to the dangers of delving into the mysteries of deep time. Even though the civilizations of New Eden commonly see crossroads as an ancient mythological symbol of opportunity twinned with danger, as befits a place between the worlds, the promise of vast rewards for taking a leap beyond the liminal crossings of New Eden are ever alluring to capsuleers.
Nergal Metamateria Exotica SKIN
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments. One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Nergal Niflhel Gildclaw SKIN
In certain very ancient Minmatar legends, mostly retained in fragmentary form by the Krusual, there appears a fearsome creature known as the "Gildclaw". This monster is always represented as highly intelligent, extremely avaricious and armed with huge black claws that are gilded with shining gold, even while they drip with the bright red blood of its victims. The beast is said to live in the deepest and blackest realms of Minmatar mythology, for which one name that has been passed down through the ages is "Niflhel". The Niflhel Gildclaw may in reality represent memories of an extinct creature resembling a large cave bear that once lived in the mineral rich mountains of the Tronhadar Valley region of Matar. Perhaps ancient Minmatar miners encountered and fought with such a beast while retrieving gold and other glittering prizes from the depths of the endless cave systems of those perilous mountains. Whatever the case, the Niflhel Gildclaw legend is an appropriate analogy with the denizens of Abyssal Deadspace who make it very dangerous indeed to seek riches in the depths of that strange and dark space.
Nergal Singularity Storm SKIN
Triglavian ships use a nanocoating technology on their external surfaces that is sufficiently similar to that used with the ships of other races to allow adaptation of commercial nanocoatings for use with them. Some configurations of the nanocoatings produce striking effects due to the interaction between the surface coating and the unusual design elements of Triglavian vessels. One of these configurations takes a small amount of the excess radiation from the singularity energy systems of Triglavian ships and produces an electrical discharge on the surface of the ship. While eye-catching and unusual, this effect has a negligible impact on the performance characteristics of the ship.
Nerve Sticks
This booster is used as a stress-reliever and is ingested with a sip of water.
Nesosilicate Rakovene
Protracted neutron deposition from the chaotic radiations observed near Abyssal Conduits have radically morphed the mineralogical composition of this asteroid type, suspected to be formerly of the Scordite family, into a new configuration in the Rakovene group. This asteroid is in a field that has undergone longterm exposure to Abyssal Conduits and the subtly altered spacetime environment of Pochven. Concentrations of nesosilicate-type minerals such as Neo-Jadarite can be extracted with reprocessing, alongside typical amounts of Tritanium, Isogen, and Zydrine
Nestor
This was one of the first vessels the Sisters of EVE made available to capsuleers. It had been under development by the Sanctuary corporation, whose interest in exploration includes not only search & rescue operations but also a constant inquiry into the nature of the EVE Gate. Thanks to the Sisters' efforts and the Sanctuary's particular expertise, the Nestor is an agile, tenacious ship that aptly adheres to the mantra of both rescuers and explorers: Stay safe, stay hidden, and use every tool at your disposal. It is particularly adept at venturing into dangerous territories, not merely in recovering whatever may be of interest but also in being able to safely bring it back. Its engines have alternate power sources that come into play should any of its cargo - for which it has plenty of room - cause serious interference with internal systems. Its weaponry runs best on renewable sources, an ideal for a ship that doesn't know how long it'll be in deep space. Its carapace is extremely well armored for a ship this agile, and covered in sensors capable of letting its crew track a myriad of different organic signatures. The crew itself is safely protected from any number of transmittable ailments from rescues and other unexpected passengers, thanks to special quarantine bays that are conveniently located near jettisonable openings. The Sanctuary corporation poured uncountable resources into making the cloaking technology developed for the Stratios fit the Nestor, but were eventually forced to concede that it was impossible. The effort was not without benefit though, as part of their work focused on reducing the Nestor's mass enough that it could make its way into unexplored territories that might've been hazardous to bulkier vessels. This paid off by affording the Nestor unmatched access to wormhole space, and meant that the embedded miniature rescue vessel on the ship's hull could be relegated to a decommissioned role. With covert function off the table, the Sanctuary turned their eyes on logistics and now the Nestor serves as one of the best support platforms in New Eden.
Nestor AIR Laboratories SKIN
The Association for Interdisciplinary Research is an independent organization focused heavily on research and development of new technologies across multiple industries. The company has subdivisions that cover everything from combat-oriented technology, industrial and economic endeavors, and exploration-focused pursuits. AIR Laboratories, a subdivision of AIR, is responsible for oversight and management of the AIR Capsuleer Training Program.
Nestor Crystal Blast SKIN
Nestor Eden's Hunters SKIN
Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders.
Nestor Friendship League SKIN
Alongside their humanitarian and scientific pursuits, the Sisters of EVE are involved in many diplomatic and cultural endeavors aimed at promoting friendship between the disparate peoples of the cluster. The SOE's Friendship League is an organization dedicated to advancing good relations between all societies independently of the political and diplomatic maneuvering of the empires and factions of New Eden. Members of the SOE Friendship League are trained to observe high standards of discretion and impartiality in their work, despite the difficulties often posed by diametrically opposed political, economic, and cultural interests across the empires and worlds of the cluster. The Friendship League is occasionally accused of being a front for less altruistic SOE operations but nothing has ever come to light to definitively tarnish its reputation.
Nestor Glacial Drift SKIN
Nestor Kybernaut Clade SKIN
The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers.
Nestor One Eden SKIN
The Sisters of EVE's research and exploration efforts have garnered the organization a sinister reputation in the eyes of capsuleers, and conspiracy theorists, but its Food Relief charity arm has provided succor to billions across New Eden. Donations to Food Relief and other humanitarian projects are collected from all over the cluster and the annual "One Eden" fundraising drive is an important means of boosting the SOE's donation income. To many people in New Eden, the charitable works of the Sisters are their most notable.
Nestor Sanctuary SKIN
Nestor SOE Blue Cell
Nestor SOE Fire Cell
Nestor SOE Gold Cell
Nestor Spectral Shift SKIN
Nestor Yoiul Festival YC121 SKIN
The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden.
Nestor Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Networked Sensor Array
An electronic interface designed to augment and enhance a carrier's sensors. By redirecting power from offensive electronic warfare systems and warp drive, the networked sensor array greatly enhances the resolution of ship's targeting arrays, and the sensor strength of the ship and its fighter squadrons. Note: This module can only be fit to Carriers and Supercarrier class ships.
Networked Sensor Array Blueprint
Neural 'Source' Boost
This grafted subprocessor, based on technology similar to that which powers the New Eden Source compendium, is particularly good for amassing a great deal of information at once. It is implanted in the frontal lobe and grants a bonus to a character's Willpower. Effect: +4 Bonus to Willpower
Neural Boost - Basic
A Data processing unit implanted in the Parietal lobe. Grants a bonus to Willpower. +3 Bonus to Willpower
Neural Boost - Improved
A Data processing unit implanted in the Parietal lobe. Grants a bonus to Willpower. +5 Bonus to Willpower
Neural Boost - Standard
A Data processing unit implanted in the Parietal lobe. Grants a bonus to Willpower. +4 Bonus to Willpower
Neural Lace 'Blackglass' Net Intrusion 920-40
This biomechanical interface is evidently designed to set up a neural lace in the user's brain using mutated genetic sequences and nanites. The properties of the resultant neural lace appear to improve intrusion virus strength at the expense of virus longevity making for an aggressive approach to hacking data networks. +20 Virus Strength bonus for Data Analyzers. -40 Virus Coherence bonus for Data Analyzers.
Neural Network Analyzer
Even millennium old, this bulky piece of equipment shows barely any sign of age. The explosion of the Sleeper drone ferrying it around doesn't seem to have affected it in any way, either. This device was clearly built to last. A cursory analysis of the software systems within reveals that it operates as some kind of monitoring device. The specialized design suggests it was used to process vast amounts of basic data and identify anomalies. Given its age and unique design, there would likely be very few who could make sense of the programming. Those who do recognize the value of such a component, however, would likely be willing to part with a significant sum of ISK to own it.
Neurolink Enhancer Reservoir
Neurolink Enhancer Reservoirs are sophisticated tanks with built in biotechnology seals, filters and flow control mechanisms. The advanced nature of these tanks allows them to function as reservoirs of highly-complex pharmaceuticals that handle the filtering and flow control needs particular to the neurolink enhancer the tank is programmed to handle.
Neurolink Enhancer Reservoir Blueprint
Neurolink Protection Cell
Neurolink Protection Cells are designed to comprehensively protect capsuleer neural links with capital ship systems against subversion attempts. Development of neurolink protection technology was spurred on by EDENCOM in conjunction with the core empires during the Triglavian Invasions. The demonstrated ability of the Collective to infiltrate information networks and subvert key communications backbones was viewed as a threat to naval capital fleets that had the potential to cripple even home system defenses.
Neurolink Protection Cell Blueprint
Neurotoxin Control
Proficiency at reducing the severity of the side effects experienced upon injection of combat boosters.
Neurotoxin Recovery
Proficiency at biofeedback techniques intended to negate the side effects typically experienced upon injection of combat boosters.
Neurovisual Input Matrix
Used in conjunction with other equipment inside the capsule, neurovisual input matrices serve the vital function of translating external stimuli into visual data. Ship identifier tags, hostile threat indicators and tactical overlay interfaces are all typical examples of N.I.M at work. The Sleeper variants of these matrices are not substantively different from contemporary devices, needing only a few supplemental components and some minor reprogramming before they can operate in much the same way. The only major deviation is in the energy efficiency. The Sleeper device is almost a thousand times less demanding on a ship's power core.
Neurovisual Output Analyzer
As a capsuleer, few things are more important in space-flight than the ability to instantly gauge one's surroundings and make decisions accordingly. For this reason, capsules inside starships make frequent use of neurovisual reproductions; emulations that recreate external stimuli using the most low-latency processor available: the human brain. This process relies on digital relays from camera drones and monitoring systems embedded into the hull. After the data is captured, it is then relayed directly into the brain, at which point the external surrounds are recreated almost instantaneously. The synthetic translation of external stimuli into neurovisual imagery is incredibly risky, even relative to the standard hazards of pod piloting. Even though capsuleers have an innate resistance to neurobiological damage from these sorts of processes, the near- constant exposure to them has been linked to increased risk of aggressive neurodegenerative diseases. In recent years, engineers have begun to integrate neurovisual output analyzers into a starship's electronics systems. These devices monitor the pilot's status and, if necessary, take measures to protect against anything from mild headaches to catastrophic neural failure.
Neurovisual Output Analyzer Blueprint
Neutron Blaster Cannon I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Neutron Blaster Cannon I Blueprint
Neutron Blaster Cannon II
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.
Neutron Flow Polarity Reverser
This device appears to have been designed with the apparent intent of reversing the polarity of a neutron flow. What that means is a subject of fiery debate amongst New Eden’s brightest minds.
New Eden Soundbox
This antiquated music-playing device sure has seen better days. Not only is the outer shell cracked, with wires and inner circuitry running loose, but some power cells seem to be missing as well. All attempts to fix or reconnect this strange device have failed, resulting only in a deafeningly loud static noise coming out of the ship's sound synthesizers. Better leave this off, then.
New Eden Source
This compendium of reports, data and historical documents - some of which are highly classified - details the landscape of New Eden and the lives of its various citizens. It is a blend of man-on-the-street tales, high-level political reportage, and behind-the-scenes information that casts a new light on the cluster. The compendium itself is unique in its production: It serves as a repository of facts like any other book, digital or otherwise; but it has certain additional output functions that permit select readers to interface directly with its contents and grasp them at a level that is quite literally cerebral. This is a security measure more than anything, and an expensive one, but it means that parts of the book cannot even be read; instead, they must be imprinted directly on the brain's pathways. The only potential recipients of this kind of knowledge - at least, the only ones who can handle it without having their cranial nerves fried to a crisp - are capsuleers. Thus, like the fabled Book of Emptiness in Amarr myth, this book is not only a book, but a vessel for a changed outlook on the world, and like that same mythological book, it has the ability to change those readers who are receptive to its dark wonders.
Nidhoggur
Essentially a pared-down version of its big brother the Hel, the Nidhoggur nonetheless displays the same austerity of vision evident in its sibling. Quite purposefully created for nothing less than all-out warfare, and quite comfortable with that fact, the Nidhoggur will no doubt find itself a mainstay on many a battlefield.
Nidhoggur Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Nidhoggur Bloody Hands SKIN
The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. The group was founded in early YC109, during a period of protest and rioting at the killing of Defiants leader Karishal Muritor by Republic forces acting under the orders of Karin Midular's government. It is believed that the 'Bloody Hands' symbolism was inspired by the use of a bloody fist logo by the Ushra'Khan alliance of capsuleer freedom fighters. The Bloody Hands of Matar turned from protest to terrorism with a campaign of firebombing Amarr and Ammatar interests on Minmatar worlds. The group's violence escalated with a bomb attack on the Egbonbet Republic Parliament station that succeeded in assassinating a visiting Ammatar Mandate ambassador in mid YC109. The terror group pulled off their greatest coup in March YC112, killing thousands in the massive bombing of an Amarr Ministry of War station in Pashanai system. Although hunted by both Republic Security Services and the Amarr Ministry of Internal Order, the Bloody Hands have evaded elimination and officially remain an active threat.
Nidhoggur Blue Tiger SKIN
Nidhoggur Blueprint
Nidhoggur Chainbreaker Khumaak SKIN
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).
Nidhoggur Eros Blossom SKIN
Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.
Nidhoggur Exoplanets Hunter SKIN
Nidhoggur Firewall Breach SKIN
Nidhoggur Freedom's Revolution SKIN
For the Minmatar people the Great Rebellion was the founding revolutionary event that set them on the path to freedom in their Tribal Republic. The Freedom's Revolution nanocoating celebrates that struggle for freedom, the lives lost and the great gains made by the Minmatar. While Liberation Day is a grand celebration of the day freedom was achieved for billions of Minmatar, it is also a day of remembrance of those Matari who still languish as slaves in the Amarr Empire, Khanid Kingdom, and the lawless reaches of New Eden.
Nidhoggur Glacial Drift SKIN
Nidhoggur Hazard Control SKIN
Nidhoggur Headhunter SKIN
Nidhoggur Justice SKIN
Nidhoggur Krusual SKIN
Nidhoggur Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Nidhoggur Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Nidhoggur Spirit SKIN
Nidhoggur Tronhadar Ink SKIN
Nidhoggur Valklear Glory SKIN
Nidhoggur Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Nighthawk
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. Developer: Kaalakiota As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
Nighthawk Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Nighthawk Blue Tiger SKIN
Nighthawk Blueprint
Nighthawk Exoplanets Hunter SKIN
Nighthawk Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Nighthawk Glacial Drift SKIN
Nighthawk Matigu Seabeast SKIN
Nighthawk Raata Sunset SKIN
Nighthawk Steel Cardinal SKIN
Nighthawk Union Day Executive SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Nighthawk Wiyrkomi SKIN
Nighthawk Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Nightmare
When this terror was first seen haunting the spacelanes, rumors abounded about its design, which bore the indelible stamp of Sansha Kuvakei's unique madness. Who else, the conspiracy theorists argued, could come up with such marvelously twisted designs? These and other theories were all but confirmed during the Sansha invasions of YC 111-112, as endless swarms of Nightmare fleets descended upon planet dweller and capsuleer alike, eager to serve their returned master Sansha Kuvakei once again.
Nightmare Copper Lightning SKIN
From a strong field, replete with many veteran players, the Mind Clash 101st Worlds Championships was won by Roj "Copper Lightning" Tarnagan in October YC123. The Gallente Prime Champion and multiple winner of the Federation Cup triumphed over the 99th Worlds Champion, Nadia "Silver Bear" Tanaka, in a final that was closely followed by audiences across New Eden, though especially keenly in the Federation and State. A nanocoating marking the victory of Roj Tarnagan was swiftly commissioned for sale to an eager market of Mind Clash fans, as has become common practice in recent years. With capsuleers a significant demographic among the most dedicated Mind Clash followers, the Copper Lightning nanocoating is expected to be popular among fans of this complex, mentally-demanding neuro-holographic sport.
Nightmare Ghost's Hex SKIN
The Ghost's Hex pattern of nanocoating originated as a livery for the Ghost 1300 range of economy personal atmospheric flyers made by the Hex Aerodynamix corporation, a subsidiary of the Roden Shipyards industrial conglomerate. Following the success of the company's Angel's Hex promotional campaign, the Ghost's Hex nanocoating was also made available in a spaceship format for certain popular capsuleer vessels.
Nightmare Glacial Drift SKIN
Nightmare Luminae Polaris SKIN
Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena.
Nightmare Red Stargazer SKIN
Achur spiritualism takes many forms, and influences many aspects of their culture, but aside from the monastic orders of Achura (Saisio III), it rarely approaches the level of organized religion. The Stargazers are an example of a particular form of popular Achur spiritualism that eschews supernatural revelation in favor of a philosophy that aims to understand the world through observation and contemplation of the stars. Using visionary interpretations based on a kind of "as above, so below" thinking, the Stargazers emphasize awareness of the surrounding universe and understanding of the living world beyond the self. Some seasons are traditionally considered more propitious than others for viewing certain types of stars. The season that falls early in the YC year, which can shift around relative to the standard calendar, is called the "Season of Red Stargazing" and is considered the proper time for viewing red-colored stars. This season is also one of many festivals, although the Red Stargazing festival is particularly popular.
Nightmare True Deliverance SKIN
For too long have you been allowed to live in fear. For too long have you thought, "If the Nation comes, we will run, and we will hide, and we will be safe." Let it be known that there is no such thing as "safe." There is only deliverance, or annihilation. – recording recovered from station wreckage. Speaker identified as former True Citizen, Cornelius Sedek, now leader of the Vimoksha Chorus.
Ninazu
"It is imperative that our Federation Navy capital ship fleets remain a match for any threat that may be posed by hostile entities or aggressive powers. To that end, let me assure the peoples of the Gallente Federation that I have issued the appropriate executive directives to our military and intelligence apparatus. Naturally these directives will be subject to democratic oversight in the best traditions of our Federation." - Gallente President Jacus Roden, Address to the Peoples of the Federation, YC118.01.21 Military experts within the Gallente Federation were not slow in recognizing the significance of the agreements made between the Empire and State at the Amarr-Caldari Capital Warfare Summit of January YC118. The military-industrial complex of the Federation was more than equal to the task of implementing the necessary changes to existing designs in line with the concepts inspired by capsuleer capital warfare practice. The Federal Intelligence Office additionally recommended that the Gallente build a Force Auxiliary capital of their own to maintain parity with the Amarr-Caldari alliance. The resulting crash development program created the Ninazu-class Force Auxiliary.
Ninazu Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Ninazu Blueprint
Ninazu Capsuleer Elite XV SKIN
The Capsuleers are considered an elite group across New Eden and this gilded nanocoating marks that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of "The Elite" across New Eden.
Ninazu Exoplanets Hunter SKIN
Ninazu Federal Police SKIN
The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies".
Ninazu Frontier Safeguarder SKIN
The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space. The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
Ninazu Glacial Drift SKIN
Ninazu Glittering Dream SKIN
The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. A major tourist attraction, the sparkling slabs of the Crystal Boulevard obscure a deep, dark purpose as beneath it lies the continuity of government and military command bunker complex for the planet of Gallente Prime. Similarly, the towering triple helix spire of the Glittering Dream nightclub, fashioned without and within from expensive crystalline carbonides, appears to be just a high-class nightclub. Here though is where the political, military, business and even criminal elite of Luminaire meet to discuss their most secret affairs in assurance of privacy and confidentiality.
Ninazu Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Ninazu Kopis Edge SKIN
Ninazu Valimor Legacy SKIN
Nitrogen Fuel Block
Frustrated with the inefficiencies involved in tracking multiple fuel types, Thukker logisticians pioneered the development of prepackaged fuel. In YC 111, after a successful trial period, they converted the Tribe's entire starbase network to use fuel blocks. Capsuleers were forced to wait for this innovation while CONCORD dithered over how to handle the transition period, but were finally granted clearance in YC 113. This is a block of fuel designed for Caldari control towers and Standup service modules. Forty blocks are sufficient to run a standard large tower for one hour, while medium and small towers require twenty and ten blocks respectively over the same period. Standup service modules are designed to be fit to Upwell structures such as the advanced Citadel structure line. These service modules consume fuel blocks while running and are capable of using any of the four fuel block types, for maximum convenience.
Nitrogen Fuel Block Blueprint
Nitrogen Isotopes
Nitrogen-14 is a stable, non-radioactive isotope, crucial for maintenance of Caldari Control Towers. May be obtained by reprocessing the following ice ores: 1.0 security status solar system or lower: White Glaze 0.0 security status solar system or lower: Pristine White Glaze
Noble Ducinium
Noble Ducinium is an uncommon form of Ducinium ore with a relative density of Megacyte mineral content 5% greater than the standard form. Ducinium is a rare ore that contains a useful concentration of the Megacyte mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Ducinium was the Megacyte-bearing ore discovered by this group and was named for the Ducia Foundry contribution to the surveying expeditions. Available primarily in nullsec and W-space systems containing A0 (Blue Small) stars, as well as surveyed locations on the borders of empire and nullsec space.
Noble Gas
This colorless, odorless, and usually nonflammable substance is one of seven known monoatomic gases, or those that do not easily combine with other atoms. They are thus well suited for a variety of manufacturing implementations.
Noble Metals
Highly resistant to corrosion and oxidation, noble metals are somewhat rarer than base metals, yet they are just as sought after for their different electrical, material, and chemical attributes. When painstakingly refined and purified, some noble metal ores can produce "precious metals."
Noctis
The Noctis marks Outer Ring Excavations' entry into the lucrative bulk salvaging market with capabilities far beyond standard haulers. Building on their successes integrating Marauder-class tractor technology into the Orca command platform, and innovations in automated salvaging technology, they designed a compact, affordable wreck recovery solution.A refined version of the successful limited-run Primae design made the perfect hull to house this new equipment, as its salvaging heritage and advanced sensor suites complement and enhance the new technologies. The increased sensor footprint of the new vessel is more than compensated for by its incredible efficiency at retrieving and reclaiming wreckage.The Noctis can fit up to five Salvage Drones, further enhancing its salvaging capabilities.
Noctis Blueprint
Noctis Eden's Hunters SKIN
Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders.
Noctis Glacial Drift SKIN
Noctis Kybernaut Clade SKIN
The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers.
Noctis Lodestrike SKIN
To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.
Noctis Radioactives Reclamation SKIN
Extraction and processing of radioactive materials for use in industry can be difficult and hazardous work at best, with many standard mining techniques often treating such materials as waste byproducts that are better disposed of in space. Always on the look out for ways to increase the profitability of their mining and materials harvesting operations, ORE has established a specialist Radioactives Reclamation unit, equipped with dedicated harvesting and transport ships, to exploit dangerous and difficult to work radioactive materials. The heavy-industrial ships and transport vessels of ORE's Radioactives Reclamation unit are recognisable for their holographic warning markings and vivid "radioactive green" highlights on a more standard blue and grey livery.
Noctis Rockbreaker Pioneers SKIN
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Noctis Rosada Dawn SKIN
Nocxium
A highly volatile mineral only formed during supernovas, thus severely limiting the extent of its distribution. Vital ingredient in capsule production, making it very coveted. May be obtained by reprocessing the following ores and their variations available in low security status star systems: Jaspet, Hemorphite, Hedbergite, Dark Ochre, Crokite It is also present in significant amounts in rare ores like Spodumain and Talassonite.
Noir. Modified Entosis Link
This Restrained variation of the standard Entosis Link was developed by the research division of the Capsuleer mercenary corporation Noir. Noir's forces played key parts in the first wave of research into the applications of Entosis technology and were able to optimize the standard Entosis Link for higher velocity operation. Originally intended for internal use only, copies of the blueprint have slipped onto the black market and can now be found by those with the right underworld connections. This mysterious device is the result of reverse-engineering salvaged Drifter technology. It appears to use ancient Jovian techniques and materials to allow more efficient mind-machine links than were thought possible in the past. The practical applications of this technology are still unclear. This module cannot be fitted to Interceptors. This module requires a full warm-up cycle before beginning to influence targeted structures. Ships fitted with a Restrained Entosis Link are unable to accelerate beyond 4200m/s using their normal sub-warp engines. Once activated, this module cannot be deactivated until it completes its current cycle. While an Entosis Link is active, the fitted ship cannot cloak, warp, jump, or dock. Capital ships cannot receive remote assistance while they have an Entosis Link active. Disclaimer: The Carthum Conglomerate, as well as its registered subsidiaries and partners, accepts absolutely no legal or ethical liability for any unforeseen consequences of connecting untested Drifter-derived technology directly to the user's mind.
Noise-15 'Needlejack' Filament
Following the success of the Frostline Laboratories experimental trials with Triglavian filament technology, the Outer Ring Excavations group authorized the commencement of "Project Needlejack". Working in conjunction with Frostline, ORE Technologies was able to refine the technology into a cost-effective product even though the means of precisely establishing a conduit destination continued to elude its scientists. Mature production models include a filament device that opens a conduit able to transport 15 ships to an apparently random destination, within broad parameters based on "noise profiles" in the underlying quantum fluctuations of space-time. ORE's development team configured this production model to target quantum noise profiles typical of known nullsec regions. The Noise-15 'Needlejack' Filament device is being made available through production blueprints to corporations and other entities with good business relations with ORE. Capsuleers with access to ORE loyalty programs may find the Noise-15 variant a useful tool or lucrative product offering.
Noise-25 'Needlejack' Filament
Following the success of the Frostline Laboratories experimental trials with Triglavian filament technology, the Outer Ring Excavations group authorized the commencement of "Project Needlejack". Working in conjunction with Frostline, ORE Technologies was able to refine the technology into a cost-effective product even though the means of precisely establishing a conduit destination continued to elude its scientists. Classified military variants of the technology include a filament device that opens a conduit able to transport 25 ships to an apparently random destination, within broad parameters based on "noise profiles" in the underlying quantum fluctuations of space-time. ORE's development team configured this military variant to target quantum noise profiles typical of known nullsec regions. The Noise-25 'Needlejack' Filament is a highly restricted piece of technology but is sometimes made available to capsuleers in limited numbers as a means to support certain operational goals of ORE, the Upwell Consortium, and their strategic partners. Very occasionally, like any desirable piece of military tech, the devices even turn up in the hands of competitors or outlaw groups.
Noise-5 'Needlejack' Filament
Following the success of the Frostline Laboratories experimental trials with Triglavian filament technology, the Outer Ring Excavations group authorized the commencement of "Project Needlejack". Working in conjunction with Frostline, ORE Technologies was able to refine the technology into a cost-effective product even though the means of precisely establishing a conduit destination continued to elude its scientists. The prototype designs include a filament device that opens a conduit able to transport 5 ships to an apparently random destination, within broad parameters based on "noise profiles" in the underlying quantum fluctuations of space-time. ORE's development team configured their prototype to target quantum noise profiles typical of known nullsec space regions. The Noise-5 'Needlejack' Filament device has been reported as falling into the hands of a number of outlaw and underworld groups across New Eden, and is likely to be found in certain of their secure data sites.
Nomad
There is continuing speculation as to how exactly the Thukkers manage to move their vast caravans throughout space relatively undetected, but their expertise with jump drive technology became glaringly apparent when they created the Nomad. Now seeing widespread service with roving Thukker outrider detachments, the Nomad is rapidly becoming an essential part of Thukker life away from the great caravans. Developer: Thukker Mix Thukkers spend their entire lives forever wandering the infinite in their vast caravans. As such their technology is based as much upon necessity as their ingenious ability to tinker. Their ship designs therefore tend to based upon the standard empire templates but extensively modified for the Thukkers unique needs.
Nomad Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Nomad Blue Tiger SKIN
Nomad Exoplanets Hunter SKIN
Nomad Glacial Drift SKIN
Nomad Hazard Control SKIN
Nomad Justice SKIN
Nomad Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Nomad Tronhadar Ink SKIN
Nomad Valklear Glory SKIN
Non-CS Crystals
The orderly, compact nature of crystals makes them well suited for a staggering array of manufacturing processes, in which they are just as often the product of the factory as they are incorporated into many of the tools and machinery used therein.
Nonlinear Metamaterials
Labs in the Caldari State have recently managed to construct the first known composites with negative refractive indexes. Known as nonlinear metamaterials, these advanced composites are finding increasing use in the State's latest capacitor units and microprocessors.
Nonlinear Metamaterials Reaction Formula
Nova Auto-Targeting Cruise Missile I
A Minmatar cruise missile with a nuclear warhead and automatic guidance system.
Nova Auto-Targeting Cruise Missile I Blueprint
Nova Auto-Targeting Heavy Missile I
A Minmatar heavy missile with a nuclear warhead and automatic guidance system.
Nova Auto-Targeting Heavy Missile I Blueprint
Nova Auto-Targeting Light Missile I
A Minmatar light missile with a nuclear warhead and automatic guidance system.
Nova Auto-Targeting Light Missile I Blueprint
Nova Cruise Missile
A very basic missile for large launchers with reasonable payload. Utilizes the now substandard technology of bulls-eye guidance systems.
Nova Cruise Missile Blueprint
Nova Fury Cruise Missile
A very basic missile for large launchers with reasonable payload. Utilizes the now substandard technology of bulls-eye guidance systems. A modified version of the Nova cruise missile. Does more damage than the Nova cruise, but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.
Nova Fury Heavy Missile
The be-all and end-all of medium-sized missiles, the Nova heavy missile is a must for those who want a guaranteed kill no matter the cost. A modified version of the Nova heavy missile. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.
Nova Fury Light Missile
The Nova light missile is a tiny nuclear projectile based on a classic Minmatar design that has been in use since the early days of the Minmatar Resistance. A modified version of the Nova light missile. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.
Nova Fury XL Cruise Missile
XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Nocxium atoms captured in morphite matrices form this missile's devastating payload. A volley of these is able to completely obliterate almost everything that floats in space, be it vehicle or structure. A modified version of the Nova cruise missile. Does more damage than the Nova cruise, but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.
Nova Heavy Assault Missile
A nuclear warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.
Nova Heavy Assault Missile Blueprint
Nova Heavy Missile
The be-all and end-all of medium-sized missiles, the Nova heavy missile is a must for those who want a guaranteed kill no matter the cost.
Nova Heavy Missile Blueprint
Nova Javelin Heavy Assault Missile
A nuclear warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. A modified version of the Nova Heavy Assault Missile. It can reach higher velocity than the Nova Heavy Assault Missile at the expense of warhead size.
Nova Javelin Rocket
A small rocket with a nuclear warhead. A modified version of the Nova rocket. It can reach higher velocity than the Nova rocket at the expense of warhead size.
Nova Javelin Torpedo
An ultra-heavy nuclear missile. While it is a slow projectile, its sheer damage potential is simply staggering. A modified version of the Nova Torpedo. It can reach higher velocity than the Nova Torpedo at the expense of warhead size.
Nova Javelin XL Torpedo
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries. Nocxium atoms captured in morphite matrices form this missile's devastating payload. A volley of these is able to completely obliterate most everything that floats in space, be it vehicle or structure. A modified version of the Nova Torpedo. It can reach higher velocity than the Mjolnir Torpedo at the expense of warhead size.
Nova Light Missile
The Nova light missile is a tiny nuclear projectile based on a classic Minmatar design that has been in use since the early days of the Minmatar Resistance.
Nova Light Missile Blueprint
Nova Precision Cruise Missile
A very basic missile for large launchers with reasonable payload. Utilizes the now substandard technology of bulls-eye guidance systems. A modified version of the Nova cruise missile. Is great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.
Nova Precision Heavy Missile
The be-all and end-all of medium-sized missiles, the Nova is a must for those who want a guaranteed kill no matter the cost. A modified version of the Nova heavy missile. Great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.
Nova Precision Light Missile
The Nova light missile is a tiny nuclear projectile based on a classic Minmatar design that has been in use since the early days of the Minmatar Resistance. A modified version of the Nova light missile. Great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.
Nova Precision XL Cruise Missile
XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Nocxium atoms captured in morphite matrices form this missile's devastating payload. A volley of these is able to completely obliterate almost everything that floats in space, be it vehicle or structure. A modified version of the Nova cruise missile. Is great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.
Nova Rage Heavy Assault Missile
A nuclear warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. This modified version of the Nova Heavy Assault Missile packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.
Nova Rage Rocket
A small rocket with a nuclear warhead. This modified version of the Nova rocket packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.
Nova Rage Torpedo
An ultra-heavy nuclear missile. While it is a slow projectile, its sheer damage potential is simply staggering. This modified version of the Nova Torpedo packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.
Nova Rage XL Torpedo
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries. Nocxium atoms captured in morphite matrices form this missile's devastating payload. A volley of these is able to completely obliterate most everything that floats in space, be it vehicle or structure. This modified version of the Nova Torpedo packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.
Nova Rocket
A small rocket with a nuclear warhead.
Nova Rocket Blueprint
Nova Torpedo
An ultra-heavy nuclear missile. While it is a slow projectile, its sheer damage potential is simply staggering.
Nova Torpedo Blueprint
Nova XL Cruise Missile
XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Nocxium atoms captured in morphite matrices form this missile's devastating payload. A volley of these is able to completely obliterate almost everything that floats in space, be it vehicle or structure.
Nova XL Cruise Missile Blueprint
Nova XL Torpedo
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries. Nocxium atoms captured in morphite matrices form this missile's devastating payload. A volley of these is able to completely obliterate most everything that floats in space, be it vehicle or structure.
Nova XL Torpedo Blueprint
Novice Medal
A medal awarded to those that have completed the Novice Trial of the Legends Trials.
Nuclear L
Large Projectile Ammo. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 60% increased optimal range. 5% increased tracking speed.
Nuclear L Blueprint
Nuclear M
Medium Projectile Ammo. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 60% increased optimal range. 5% increased tracking speed.
Nuclear M Blueprint
Nuclear Physics
Skill and knowledge of Nuclear physics and its use in the development of advanced technology. Used primarily in the research of Projectile weaponry as well as Nuclear missiles and smartbombs. Allows Nuclear Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Nuclear Physics per level. Needed for all research and manufacturing operations on related blueprints.
Nuclear Pulse Generator
Weapon Component used primarily in Minmatar Missiles. A component in various other technology as well.
Nuclear Pulse Generator Blueprint
Nuclear Reactor Unit
Power Core component used primarily in Minmatar ships. A component in various other technology as well.
Nuclear Reactor Unit Blueprint
Nuclear Reactors
This power core is able to convert heavy elements into electricity by way of nuclear fission, splitting atoms to produce thermal energy on a massive scale. If they are properly shielded and cooled, there are few safer, cleaner ways to power buildings or large vehicles.
Nuclear S
Small Projectile Ammo. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 60% increased optimal range. 5% increased tracking speed.
Nuclear S Blueprint
Nuclear XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 60% increased optimal range. 5% increased tracking speed.
Nuclear XL Blueprint
Nugoehuvi Synth Blue Pill Booster
This booster relaxes a pilot's ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain.
Null L
The Null is an improved version of the standard Thorium charge that possesses greatly improved molecular cohesion, resulting in superior range and reduced particle dissipation. 40% increased optimal range. 25% reduced tracking speed. 40% increased falloff range. Note: This ammunition can only be used by large tech level II, faction and officer Blasters.
Null M
The Null is an improved version of the standard Thorium charge that possesses greatly improved molecular cohesion, resulting in superior range and reduced particle dissipation. 40% increased optimal range. 25% reduced tracking speed. 40% increased falloff range. Note: This ammunition can only be used by medium tech level II and faction Blasters.
Null S
The Null is an improved version of the standard Thorium charge that possesses greatly improved molecular cohesion, resulting in superior range and reduced particle dissipation. 40% increased optimal range. 25% reduced tracking speed. 40% increased falloff range. Note: This ammunition can only be used by small tech level II and faction Blasters.
Null XL
The Null is an improved version of the standard Thorium charge that possesses greatly improved molecular cohesion, resulting in superior range and reduced particle dissipation. 40% increased optimal range. 25% reduced tracking speed. 40% increased falloff range. Note: This ammunition can only be used by capital tech level II and faction Blasters.
Numon Family Heirloom
A neural Interface upgrade that boosts the pilot's skill in a specific area. This implant is an old heirloom of the Numon family, which has sole manufacturing rights of this implant. 7% reduction in repair systems duration. Note: Has no effect on remote armor repair modules or capital sized modules.
Nyx
The Nyx is a gigantic homage to a figure much loved in Gallente society. The ship's design is based on the scepter of Doule dos Rouvenor III, the king who, during his peaceful 36-year reign, was credited with laying the foundation for the technologically and socially progressive ideologies which have pervaded Gallente thought in the millennia since. Indeed, the Nyx itself is emblematic of the Gallenteans' love for progress; packed to the ergonomic brim with the latest in cutting-edge advancements, it is a proud reminder of the things that make the Federation what it is.
Nyx Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Nyx Blueprint
Nyx Caille Neon SKIN
The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation. The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
Nyx Capsuleer Elite XIX SKIN
The Capsuleers are considered an elite group across New Eden and this unique nanocoating marks that status on Capsuleer Day XIX. The YC124 celebrations of Capsuleer Day mark the 19th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XIX is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Nyx Dos Rouvenor's Bequest SKIN
King Doule dos Rouvenor III of the Garoun Empire is considered by many Gallente to be one of the essential figures in the historical developments that led to the eventual emergence of a democratic world state on Gallente Prime. The ideals of the individualistic philosophy that Doule dos Rouvenor III championed during his 36-year rule of the Garoun Empire survived that nation's collapse over a century after his death. Those early notions of personal and political freedom flowed out of the Age of Rouvenor and informed the development of a democratic federal union on Gallente Prime that was to become an interstellar empire in the shape of the Gallente Federation. Doule dos Rouvenor III's bequest of an individualistic philosophy emphasizing personal freedom is celebrated by a unique nanocoating that recalls the ancient heraldic colors of the House of dos Rouvenor. King Doule dos Rouvenor, Third of His Name, is specially marked on this nanocoating with the bold regnal number 'III', while banners bearing the emblem of the Gallente Federation complete this epic celebration of a Gallente hero.
Nyx Eros Blossom SKIN
Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.
Nyx Exoplanets Hunter SKIN
Nyx Federal Police SKIN
The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies".
Nyx Glacial Drift SKIN
Nyx Glittering Dream SKIN
The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. A major tourist attraction, the sparkling slabs of the Crystal Boulevard obscure a deep, dark purpose as beneath it lies the continuity of government and military command bunker complex for the planet of Gallente Prime. Similarly, the towering triple helix spire of the Glittering Dream nightclub, fashioned without and within from expensive crystalline carbonides, appears to be just a high-class nightclub. Here though is where the political, military, business and even criminal elite of Luminaire meet to discuss their most secret affairs in assurance of privacy and confidentiality.
Nyx Green Demons SKIN
CreoDron's "Green Demons" Drone Display Team are famous across the Gallente Federation for their displays of ship-and-drone formation flying, drone combat in mock battles, and their legendary CreoDron customized and automated fighter wing spectaculars. With its members drawn from the CreoDron R&D division's top test pilots, the specialized skills and advanced technology available to this elite display team are beyond anything available to even veteran capsuleers. Even so, those pilots wishing to emulate the Green Demons can attempt do so while displaying the team's famous colors by applying this nanocoating to a drone-capable ship.
Nyx Headhunter SKIN
Nyx Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Nyx Intaki Syndicate SKIN
Nyx InterBus SKIN
Nyx Interstellar Convergence SKIN
This nanocoating is designed to evoke the strangeness and wonder of the paradoxical spacetime environments, and the effects within them, discovered in early YC124. This version of the nanocoating has been augmented with symbolism derived from certain data and artefacts acquired in the paradoxical space. What these symbols may mean remains an outstanding conundrum. The nanocoating is an example of one created by a specialist expert system oriented towards creative work. Recent data from the peculiar warp paradoxes located in New Eden was used by the expert system to create this design. It is rumored that the expert system has subsequently had to be forcibly terminated and destroyed by order of CONCORD.
Nyx Kopis Edge SKIN
Nyx Luminaire Rising SKIN
The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet.
Nyx Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Nyx Quafe SKIN
Nyx Ruby Sungrazer SKIN
Nyx Sapphire Sungrazer SKIN
Nyx Serpentis SKIN
Nyx Spirit SKIN
Nyx Ultraviolence Vortex SKIN
This nanocoating was designed by Isidor en Murat – the enfant terrible of the Gallente assemblage movement known as the "Constructional Neoplanists" – and has been stated by him to be a "meditation on the ultraviolence inherent in the vortex of conflict created by the elevation of human actors to superhuman levels of agency approaching the will of solipsistic deities." The critics respond: "Profound truth resonating forth like ripples in a reflecting pool." – Templeton Kurillion, Caille Modern Art Review "Competent in execution, childish in its philosophy." – Shira de la Porix, Mies Arts & Literature Supplement "Unutterably bad." – Gorsin Ollivar, Intaki Star Press "Garbage." – Senator Wilton Thrumbarl, Senate Subcommittee on Public Arts "Cool supercap SKIN." – Kris Forsalyn, Space Mercs & Pilots Gazette
Nyx Umbral SKIN
Nyx Valimor Legacy SKIN
Nyx Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Obelisk
The Obelisk was designed by the Federation in response to the Caldari State's Charon freighter. Possessing similar characteristics but placing a greater emphasis on resilience, this massive juggernaut represents the latest, and arguably finest, step in Gallente transport technology.
Obelisk Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Obelisk Blueprint
Obelisk Exoplanets Hunter SKIN
Obelisk Glacial Drift SKIN
Obelisk Inner Zone Shipping SKIN
Obelisk Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Obelisk Intaki Syndicate SKIN
Obelisk Kopis Edge SKIN
Obelisk Quafe SKIN
Obelisk Redclaw Sable SKIN
Mind Clash fans across New Eden were stunned by the upset victory of Kiyria "Redclaw Sable" Okaada at the 100th Worlds Championships in October YC122. Held under heavy security, the event at the Grand Teigjon Resort & Casino in Vellaine saw many of the "Greats" of the Mind Clash world compete. Even so, relative newcomer Okaada saw off the powerful field, capping her first time win of the Caldari State Championships with the Worlds crown. To celebrate the meteoric rise of the new phenomenon, Kiyria Okaada's management commissioned a commemorative nanocoating aimed at the capsuleer market. With capsuleers a significant demographic among the most dedicated Mind Clash fans, the Redclaw Sable nanocoating is expected to be popular with aficionados of the complex, mentally-demanding neuro-holographic sport.
Obelisk Ruby Sungrazer SKIN
Obelisk Sapphire Sungrazer SKIN
Obelisk Scope Syndication YC122 SKIN
The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.
Obelisk Serpentis SKIN
Obelisk Spirit SKIN
Obelisk Strategic Materiel Defender SKIN
Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics. The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
Obelisk Valimor Legacy SKIN
Obsidian Ochre
Obsidian ochre, the most valuable member of the dark ochre family, was only first discovered a decade ago. The sleek black surface of this ore managed to absorb scanning waves, making obsidian ochre asteroids almost invisible. Advances in scanning technology revealed these beauties at last. This ore's 10% higher mineral yield makes it more than worth the effort required to find it. Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium. Available primarily in low security status star systems.
Occator
Developer: Roden Shipyards Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space.
Occator Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Occator Blueprint
Occator Exoplanets Hunter SKIN
Occator Glacial Drift SKIN
Occator Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Occator Intaki Syndicate SKIN
Occator Kopis Edge SKIN
Occator Lodestrike SKIN
To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.
Occator Ruby Sungrazer SKIN
Occator Serpentis SKIN
Occator Spirit SKIN
Occator Valimor Legacy SKIN
Occator Versus Redforce SKIN
Occult L
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. An experimental exotic plasma charge developed using advanced technology in conjunction with Precursor weapons tech, the Occult charge achieves heavy thermal and explosive damage potential. This high damage comes at the expense of range and significant loss in the stability of the disintegrator beam. This instability reduces the tracking of weapons using Occult Exotic Plasma charges.
Occult M
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. An experimental exotic plasma charge developed using advanced technology in conjunction with Precursor weapons tech, the Occult charge achieves heavy thermal and explosive damage potential. This high damage comes at the expense of range and significant loss in the stability of the disintegrator beam. This instability reduces the tracking of weapons using Occult Exotic Plasma charges.
Occult S
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. An experimental exotic plasma charge developed using advanced technology in conjunction with Precursor weapons tech, the Occult charge achieves heavy thermal and explosive damage potential. This high damage comes at the expense of range and significant loss in the stability of the disintegrator beam. This instability reduces the tracking of weapons using Occult Exotic Plasma charges.
Oceanic Command Center
Several interconnected underwater buildings comprise the oceanic command center, which serves as the nervous system for node structures built on water worlds. Built on the ocean floor, this facility includes a thick umbilical that connects it to a communications pod floating on the surface, through which all interplanetary transmissions are sent and received. It also houses a basic two-stage pressurized rocket tube for getting people and cargo to the surface and thence off world into orbit.
Ocular Filter - Basic
This image processor implanted in the occipital lobe grants a bonus to a character's Perception. +3 Bonus to Perception
Ocular Filter - Improved
This image processor implanted in the occipital lobe grants a bonus to a character's Perception. +5 Bonus to Perception
Ocular Filter - Standard
This image processor implanted in the occipital lobe grants a bonus to a character's Perception. +4 Bonus to Perception
Odin Synthetic Eye (left/dark)
The Odin synthetic eye is a favorite of space jockeys who still need to wine and dine with the best. Nanite-constructed filament-lenses and cutting-edge optics are suspended in a sterile gel, all housed in a membrane of transparent polyethylene terephthalate. The result is a fully functional human optic replacement subtle enough for any occasion.
Odin Synthetic Eye (left/gold)
The Odin synthetic eye is a favorite of space jockeys who still need to wine and dine with the best. Nanite-constructed filament-lenses and cutting-edge optics are suspended in a sterile gel, all housed in a membrane of transparent polyethylene terephthalate. The result is a fully functional human optic replacement subtle enough for any occasion.
Odin Synthetic Eye (left/gray)
The Odin synthetic eye is a favorite of space jockeys who still need to wine and dine with the best. Nanite-constructed filament-lenses and cutting-edge optics are suspended in a sterile gel, all housed in a membrane of transparent polyethylene terephthalate. The result is a fully functional human optic replacement subtle enough for any occasion.
Odin Synthetic Eye (right/dark)
The Odin synthetic eye is a favorite of space jockeys who still need to wine and dine with the best. Nanite-constructed filament-lenses and cutting-edge optics are suspended in a sterile gel, all housed in a membrane of transparent polyethylene terephthalate. The result is a fully functional human optic replacement subtle enough for any occasion.
Odin Synthetic Eye (right/gold)
The Odin synthetic eye is a favorite of space jockeys who still need to wine and dine with the best. Nanite-constructed filament-lenses and cutting-edge optics are suspended in a sterile gel, all housed in a membrane of transparent polyethylene terephthalate. The result is a fully functional human optic replacement subtle enough for any occasion.
Odin Synthetic Eye (right/gray)
The Odin synthetic eye is a favorite of space jockeys who still need to wine and dine with the best. Nanite-constructed filament-lenses and cutting-edge optics are suspended in a sterile gel, all housed in a membrane of transparent polyethylene terephthalate. The result is a fully functional human optic replacement subtle enough for any occasion.
OE-5200 Rocket Launcher
A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system.
Offensive Content Reports, Jan. YC120, vol. I
The first volume containing offensive content reports submitted by Pilots in New Eden in January YC120.
Offensive Subsystem Technology
Understanding of the technology used to create advanced offensive subsystems.
Ogdin's Eye Coordination Enhancer
Improved ability at hitting fast moving targets. 6% bonus to turrets tracking speed.
Ogre I
Heavy Attack Drone
Ogre I Blueprint
Ogre II
Heavy Attack Drone
Ogre SD-900
Heavy Sensor Dampener Drone
Ogre SD-900 Blueprint
OLD L-Set Ice Grading Processor I
The Standup L-Set Ice Grading Processor I rig provides a means for structure operators to adjust hardware systems involved in reprocessing asteroid ice so as to significantly increase refinery efficiency on Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
OLD L-Set Ice Grading Processor II
The Standup L-Set Ice Grading Processor II rig provides a means for structure operators to adjust hardware systems involved in reprocessing asteroid ice so as to significantly increase refinery efficiency on Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
OLD L-Set Ore Grading Processor I
The Standup L-Set Ore Grading Processor I rig provides a means for structure operators to adjust hardware systems involved in reprocessing asteroid ore so as to significantly increase refinery efficiency on Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
OLD L-Set Ore Grading Processor II
The Standup L-Set Ore Grading Processor II rig provides a means for structure operators to adjust hardware systems involved in reprocessing asteroid ore so as to significantly increase refinery efficiency on Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
OLD M-Set HS Materials Reclamation I
The Standup M-Set HS Materials Reclamation I rig provides a means for structure operators to adjust hardware systems involved in reprocessing facility control so as to significantly increase Kernite, Omber, Plagioclase, Pyroxeres, Scordite, Veldspar (and all their variants) reprocessing efficiency on Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
OLD M-Set HS Materials Reclamation II
The Standup M-Set HS Materials Reclamation II rig provides a means for structure operators to adjust hardware systems involved in reprocessing facility control so as to significantly increase Kernite, Omber, Plagioclase, Pyroxeres, Scordite, Veldspar (and all their variants) reprocessing efficiency on Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
OLD M-Set I1 Materials Reclamation I
The Standup M-Set I1 Materials Reclamation I rig provides a means for structure operators to adjust hardware systems involved in reprocessing facility control so as to significantly increase Clear Icicle, Enriched Clear Icicle, White Glaze, Pristine White Glaze, Glare Crust, Gelidus, Dark Glitter, and Krystallos reprocessing efficiency on Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
OLD M-Set I1 Materials Reclamation II
The Standup M-Set I1 Materials Reclamation II rig provides a means for structure operators to adjust hardware systems involved in reprocessing facility control so as to significantly increase Clear Icicle, Enriched Clear Icicle, White Glaze, Pristine White Glaze, Glare Crust, Gelidus, Dark Glitter, and Krystallos reprocessing efficiency on Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
OLD M-Set I2 Materials Reclamation I
The Standup M-Set I2 Materials Reclamation I rig provides a means for structure operators to adjust hardware systems involved in reprocessing facility control so as to significantly increase Blue Ice, Thick Blue Ice, Glacial Mass, Smooth Glacial Mass,Glare Crust, Gelidus, Dark Glitter, and Krystallos reprocessing efficiency on Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
OLD M-Set I2 Materials Reclamation II
The Standup M-Set I2 Materials Reclamation II rig provides a means for structure operators to adjust hardware systems involved in reprocessing facility control so as to significantly increase Blue Ice, Thick Blue Ice, Glacial Mass, Smooth Glacial Mass, Glare Crust, Gelidus, Dark Glitter, and Krystallos reprocessing efficiency on Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
OLD M-Set LNS Materials Reclamation I
The Standup M-Set LNS Materials Reclamation I rig provides a means for structure operators to adjust hardware systems involved in reprocessing facility control so as to significantly increase Arkonor, Bistot, Crokite, Dark Ochre, Gneiss, Hedbergite, Hemorphite, Jaspet, Mercoxit, Spodumain (and all their variants) reprocessing efficiency on Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
OLD M-Set LNS Materials Reclamation II
The Standup M-Set LNS Materials Reclamation II rig provides a means for structure operators to adjust hardware systems involved in reprocessing facility control so as to significantly increase Arkonor, Bistot, Crokite, Dark Ochre, Gneiss, Hedbergite, Hemorphite, Jaspet, Mercoxit, Spodumain (and all their variants) reprocessing efficiency on Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
OLD XL-Set Reprocessing Monitor I
The Standup XL-Set Reprocessing Monitor I rig provides a means for structure operators to adjust hardware systems involved in reprocessing materials, ore and ice so as to significantly enhance all aspects of reprocessing efficiency on Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
OLD XL-Set Reprocessing Monitor II
The Standup XL-Set Reprocessing Monitor II rig provides a means for structure operators to adjust hardware systems involved in reprocessing materials, ore and ice so as to significantly enhance all aspects of reprocessing efficiency on Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Olfei Medallion
What this medallion represents is unclear. A small passage has been engraved on the underside. It reads: “Many had come to this war, hardened warriors looking for a quick kredit and some front line combat experience. Then they had seen, and they had stayed.”
Olufami's DNA
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate. This is a DNA sample taken from a member of the infamous pirate gang 'The Seven', who goes by the name of Olufami.
Omber
Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status. Available primarily in low security status and wormhole systems.
Omber Processing
Specialization in Omber reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Omber reprocessing yield per skill level.
Omen
The Omen is a stereotypical example of the Amarrian School of thinking when it comes to ship design: thick armor and hard hitting lasers. Advancements in heat dissipation allow the Omen to fire its lasers faster than other ships without this technology.
Omen Aspirant Enforcer SKIN
This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Enforcer. The life of an Enforcer in New Eden means taking jobs and making ISK where you can. Fortunately, there are plenty of corporate agents seeking the assistance of capsuleers and plenty of money to be made from bounties. If you get on the good side of New Eden's megacorporations by completing missions and hunting down pirates, your account will be full of ISK in no time.
Omen Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Omen Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Omen Blood Raiders SKIN
Omen Blueprint
Omen Capsuleer Day XV SKIN
Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.
Omen Cold Iron SKIN
Omen Deathglow Remnant SKIN
Omen Exoplanets Hunter SKIN
Omen Glacial Drift SKIN
Omen Headhunter SKIN
Omen Imperial Armaments SKIN
Omen Imperial Police SKIN
The Imperial Inquisitorial Police (IIP) are one of the key law enforcement divisions of the Amarr Ministry of Internal Order, focused primarily on maintaining law and order in direct holdings of the Imperial Throne, and any territories not coming under the direct jurisdiction of the six Royal Houses and their own police guards. Inevitably, given the complex, endlessly-shifting politics and webs of relationships between the Throne, Royal Houses, and their various vassals, there are any number of situations where the Ministry of Internal Order has some valid interest or mandate to intervene. Outright situations of unrest or flagrant criminality are often dealt with by the Ministry's feared Order Paladins, a paramilitary force given to act first and ask questions later. When investigation or a somewhat lighter touch is required the Imperial Inquisitorial Police are usually sent in. Given the delicacy of many situations involving space stations and space industrial colonies, the IIP are the preferred option in such locations, with special investigation units travelling extensively throughout the Amarr Empire.
Omen Ironblood SKIN
Omen Kador SKIN
Omen Navy Issue
The Omen Navy Issue was originally conceived as a multipurpose search and rescue vessel with strong combat capabilities. In response to the increasing need for ships capable of countering frigate swarms, its designers additionally included a drone bay intended to give the ship a greater range of options when faced with mixed enemy squadrons. The end result is a somewhat more flexible offering than Amarr design philosophy generally dictates, but don't be fooled: this crusher still packs all the punch one would expect from a ship of the golden fleet.
Omen Navy Issue Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Omen Navy Issue Cold Iron SKIN
Omen Navy Issue EoM SKIN
Omen Navy Issue Exoplanets Hunter SKIN
Omen Navy Issue Glacial Drift SKIN
Omen Navy Issue Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Omen Navy Issue Lavacore Imperial SKIN
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
Omen Navy Issue Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Omen Navy Issue Purity of the Throne SKIN
Omen Navy Issue Sarum SKIN
Omen Navy Issue Star Captain SKIN
Omen Navy Issue Warp Convergence SKIN
This nanocoating is apparently designed to evoke the strangeness and wonder of the paradoxical spacetime environments, and the effects within them, discovered in early YC124. The nanocoating is an example of one created by a specialist expert system oriented towards creative work. Recent data from the peculiar warp paradoxes located in New Eden was used by the expert system to create this design. It is rumored that the expert system has subsequently had to be forcibly terminated and destroyed by order of CONCORD.
Omen Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Omen Operation Permafrost SKIN
As a leading part of the Upwell Consortium's expanding efforts in space colonization and resource extraction, the ORE Frostline division spearheaded the exploitation of icy dwarf planets in orbits far from the ecliptic plane upon discovering trace deposits of valuable chromodynamic tricarboxyls in the ices and vapors of such minor orbital bodies. Frostline's Operation Permafrost teams encountered many challenges in close orbit of the ice dwarfs and this nanocoating marks their efforts on behalf of the Upwell family of corporations.
Omen Purity of the Throne SKIN
Omen Raata Sunset SKIN
Omen Sarum SKIN
Omen Semiotique Superluminal SKIN
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Omen Tash-Murkon SKIN
Omen Versus Redforce SKIN
Omen War Reserves Lieutenant SKIN
Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant. The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
Omen Warp Convergence SKIN
This nanocoating is apparently designed to evoke the strangeness and wonder of the paradoxical spacetime environments, and the effects within them, discovered in early YC124. The nanocoating is an example of one created by a specialist expert system oriented towards creative work. Recent data from the peculiar warp paradoxes located in New Eden was used by the expert system to create this design. It is rumored that the expert system has subsequently had to be forcibly terminated and destroyed by order of CONCORD.
Omnidirectional Tracking Enhancer I
Enhances the range and improves the tracking speed of all drones. Enhances the range, explosion radius and explosion velocity of all fighter weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Omnidirectional Tracking Enhancer I Blueprint
Omnidirectional Tracking Enhancer II
Enhances the range and improves the tracking speed of all drones. Enhances the range, explosion radius and explosion velocity of all fighter weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Omnidirectional Tracking Link I
Improves the optimal range and tracking of all drones. Improves the optimal range, falloff range, explosion radius and explosion velocity of all fighter weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Omnidirectional Tracking Link I Blueprint
Omnidirectional Tracking Link II
Improves the optimal range and tracking of all drones. Improves the optimal range, falloff range, explosion radius and explosion velocity of all fighter weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Oneiros
Designed specifically as an armor augmenter, the Oneiros provides added defensive muscle to fighters on the front lines. Additionally, its own formidable defenses make it a tough nut to crack. Breaking through a formation supported by an Oneiros is no mean feat. Developer: Roden Shipyards Deciding that added defensive capabilities would serve to strengthen the overall effectiveness of Gallente ships, who traditionally have favored pure firepower over other aspects, Roden Shipyards came up with the Oneiros. Intrigued, Gallente Navy officials are reportedly considering incorporating this powerful defender into their fleet formations.
Oneiros Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Oneiros Blueprint
Oneiros Emergency Response Squad SKIN
For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and the rapid emergency response vessels are usually adaptations of the advanced logistics cruisers manufactured by empire corporations. The Emergency Response Squad is an elite force within the DED that operates alongside the special forces of the SARO division. These ships are crewed by specialized rapid repair and shield stabilization engineers, and always carry a complement of elite battlefield search, rescue and resuscitate troops. The high premium that SARO places on preserving its elite operatives is such that ERS combat medics will usually be equipped with brain scanners capable of preserving the personality of a trooper even if the body is broken beyond repair.
Oneiros Exoplanets Hunter SKIN
Oneiros Federation Navy SKIN
Oneiros Frontier Safeguarder SKIN
The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space. The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
Oneiros Glacial Drift SKIN
Oneiros Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Oneiros Intaki Syndicate SKIN
Oneiros Kopis Edge SKIN
Oneiros Serpentis SKIN
Oneiros Spirit SKIN
Oneiros Valimor Legacy SKIN
Onyx
Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module that creates a warp disruption field that moves with the origin ship wherever it goes. Developer: Kaalakiota As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
Onyx Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Onyx Blue Tiger SKIN
Onyx Exoplanets Hunter SKIN
Onyx Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Onyx Glacial Drift SKIN
Onyx Kimotoro Eskeitan SKIN
Formally called the "Kimotoro Tivaktikun Sejikiineten Eskeitan", or Kimotoro Defense Zone Executive Guard, most Caldari know the defense force of the home constellation of the State simply as the Kimotoro Eskeitan. A Caldari Navy unit that answers directly to the Chief Executive Panel, the Kimotoro Eskeitan are often seen performing ceremonial duties in their splendidly caparisoned combat vessels, such as on occasions like the Caldari State Workers Union Day. For all the decoration and pomp of their most visible appearances, the Kimotoro Eskeitan are one of the most elite forces in the Caldari State's military and form an essential component of the defensive arrangements of the Caldari home systems.
Onyx Matigu Seabeast SKIN
Onyx Ochre
Shiny black nuggets of onyx ochre look very nice and are occasionally used in ornaments. But the 5% higher mineral yield is what miners are really after. Like in all else, good looks are only an added bonus. Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium. Available primarily in low security status star systems.
Onyx Raata Sunset SKIN
Onyx Steel Cardinal SKIN
Onyx Wiyrkomi SKIN
Onyx Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
OODA Loop Expert System Package
The component name and serial number of this data storage device is indicated clearly by data-tags bearing CONCORD, Upwell Consortium and EDENCOM identifier codes. This is an encrypted data device but the coding of the tags suggests an experimental expert system designed to run a powerful "Observe, Orient, Decide, Act" loop for a weapons system. This application of expert systems technology treads dangerously into the territory of outlawed unrestricted AI development. The needs of the present crisis would appear to overrule such considerations. Presumably this software package is intended for use in a specific design.
Operation Center Reward Token
This token can be found within some sites related to the Caldari Union Day event and may be sold in many Caldari stations for an ISK reward.
Optical Compact Tracking Computer
By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Optimal Range Disruption Script
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a tracking disruptor module to increase the module's optimal range effect at the expense of its tracking speed effect.
Optimal Range Disruption Script Blueprint
Optimal Range Script
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a tracking computer or tracking link module to increase the module's optimal range bonus at the expense of its tracking speed bonus.
Optimal Range Script Blueprint
Optimized Attainment Decryptor
A rare and valuable decryptor that dramatically increases your chance for success at invention. Gives minor benefit to mineral efficiency at the expense of slight increase in production time.Probability Multiplier: +90% Max. Run Modifier: +2 Material Efficiency Modifier: +1 Time Efficiency Modifier: -2
Optimized Augmentation Decryptor
A rare and valuable decryptor that gives solid boost to number of runs an invented BPC will have, plus improved mineral efficiency, with just a slight decrease in invention success.Probability Multiplier: -10% Max. Run Modifier: +7 Material Efficiency Modifier: +2 Time Efficiency Modifier: 0
Optimized Nano-Engines
Forming the beating heart of the Sleeper's automated drones, these tiny engines count in the billions. When fully intact, they deliver levels of power efficiency unrivalled by current technology. Unfortunately, whenever a Sleeper drone is destroyed, these engines are the first to go with them, making it difficult to emulate their functionality without the addition of other materials. To recreate a functional nanoengine housing, PPD fullerene fibers are combined with metallofullerenes and fullerene fiber conduits to rebuild the basic structures that once housed them. After that, the fused nanomechanical engines are connected to one another, forming a composite whole. Although mechanical engineers have theorized about this construction method for many decades, the process was always held back by a lack of fullerene material. It is said that only hours after the discovery of fullerite clouds in wormhole space, the empires used significant amounts of their fullerene stockpiles to produce these engines. The reasoning behind this is simply the staggering breadth of potential applications these engines have. When it comes to engineering, there isn't much they can't do.
Optimized Nano-Engines Blueprint
Opulent Compound
Precious mineral compounds can be reprocessed into multiple minerals.
Opulent Pyroxeres
This extremely rare and valuable variant of pyroxeres ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard pyroxeres when reprocessed. Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon.
Opux Luxury Yacht
The Opux Luxury Yachts are normally used by the entertainment industry for pleasure tours for wealthy Gallente citizens. These Opux Luxury Yacht cruisers are rarely seen outside of Gallente controlled space, but are extremely popular within the Federation.
Oracle
In YC 113 Empress Jamyl Sarum I challenged Amarr ship manufacturers to build a new battlecruiser that would break the stalemate of the Empyrean War. Deviating from the doctrine of brute-force and heavy armor, the engineers at Viziam took inspiration from Caldari history. During the Gallente-Caldari War, the Caldari developed light, maneuverable ships to counter the slow ships of the Gallente Federation. This philosophy, along with a cutting-edge powertrain and ultra-light alloy armor plating, led to the Oracle. The Empire immediately ordered the ship into production. The Empress personally congratulated Viziam Chief Researcher Parud Vakirokiki, calling the ship "a work of Divine Grace for the Empire, and retribution to our enemies."
Oracle "Blaze" Squadron SKIN
Designed by Angel Cartel engineers, and released as a tribute to the leader of the Dominations' notorious "Blaze" hit and run squadron who was lost in battle in late YC119, this nanocoating was made available in very limited numbers for only six hulls. Known only as "Blaze", a name earned from both the trail of burning wreckage usually left in his wake and his appearance with a golden red beard, his squadron became his namesake after hundreds of daring raids against Republic Fleet assets. Today, they wear his colors in honor of his legacy as one of the Angel Cartel’s most successful and notorious pirates. "Gone, but never forgotten. His name lives on in all of you. Hoist his colors, and decimate anything that stands in your way." Trald Vukenda – CEO, Dominations.
Oracle Argyros Elite XVI SKIN
The Argyros Elite XVI ship nanocoating is a special release for popular battlecruisers of each empire to celebrate the 16th Capsuleer Day. Capsuleers were given independent licenses 16 years ago and the YC121 celebrations mark this latest anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVI is a moment of celebration for "The Elite" pilots who are all capsuleers across New Eden.
Oracle Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Oracle Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Oracle Blueprint
Oracle Capsuleer Day XV SKIN
Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.
Oracle Capsuleer Elite XIX SKIN
The Capsuleers are considered an elite group across New Eden and this unique nanocoating marks that status on Capsuleer Day XIX. The YC124 celebrations of Capsuleer Day mark the 19th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XIX is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Oracle Cold Iron SKIN
Oracle Crown and Swords SKIN
"As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite." – Theology Council notice of the publication of the Pax e Kilizhi Do, or "Peace of the Two Swords", on the third anniversary of Empress Catiz I's coronation. This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.
Oracle Deathglow Hunters SKIN
The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace. The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade.
Oracle Exoplanets Hunter SKIN
Oracle Glacial Drift SKIN
Oracle Headhunter SKIN
Oracle Imperial Armaments SKIN
Oracle Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Oracle Ironblood SKIN
Oracle Khanid SKIN
Oracle Lavacore Imperial SKIN
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
Oracle Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Oracle Purity of the Throne SKIN
Oracle Raata Sunset SKIN
Oracle Sarum SKIN
Oracle Star Captain SKIN
Oracle Yoiul Festival YC121 SKIN
The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden.
Oracle Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Orca
The Orca was developed as a joint venture between Outer Ring Excavations and Deep Core Mining Inc as a vessel to help meet the demands of New Eden's industry and provide a flexible platform from which mining operations can be more easily managed. The Orca is also capable of using a large industrial core to substantially increase its industrial capabilities, while empowering its defenses during deployment in a static configuration. A key element of the industrial capacity unlocked by activating an industrial core is the ability to use compressor modules, with the Orca having the flexibility to use a number of specialized large compressors. The Orca uses much of the technology developed by ORE for the Rorqual and integrated with the latest advancements from Deep Core Mining research division has developed a vessel which offers a diverse role to all sizes of operations and needs.
Orca Amarr Industrial Livery SKIN
Orca Angel Industrial Livery SKIN
Orca Blood Raider Industrial Livery SKIN
Orca Blueprint
Orca Caldari Industrial Livery SKIN
Orca Capsuleer Day XVIII SKIN
The YC123 celebrations of Capsuleer Day mark the 18th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XVIII is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Orca Capsuleer Elite XIX SKIN
The Capsuleers are considered an elite group across New Eden and this unique nanocoating marks that status on Capsuleer Day XIX. The YC124 celebrations of Capsuleer Day mark the 19th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XIX is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Orca Claim Foreman SKIN
Orca Digmaster Blazon SKIN
Orca Gallente Industrial Livery SKIN
Orca Glacial Drift SKIN
Orca Guristas Industrial Livery SKIN
Orca Lodestrike SKIN
To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.
Orca Minmatar Industrial Livery SKIN
Orca Morphite Shine SKIN
Orca Nocx Rush SKIN
Orca Paydirt Prospector SKIN
Orca Radioactives Reclamation SKIN
Extraction and processing of radioactive materials for use in industry can be difficult and hazardous work at best, with many standard mining techniques often treating such materials as waste byproducts that are better disposed of in space. Always on the look out for ways to increase the profitability of their mining and materials harvesting operations, ORE has established a specialist Radioactives Reclamation unit, equipped with dedicated harvesting and transport ships, to exploit dangerous and difficult to work radioactive materials. The heavy-industrial ships and transport vessels of ORE's Radioactives Reclamation unit are recognisable for their holographic warning markings and vivid "radioactive green" highlights on a more standard blue and grey livery.
Orca Rockbreaker Pioneers SKIN
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Orca Rosada Dawn SKIN
Orca Sansha Industrial Livery SKIN
ORE Deep Core Mining Laser
A basic mining laser for deep core mining ore such as mercoxit. Very inefficient but does get the job done ... eventually
ORE Expanded Cargohold
Increases cargo hold capacity at the expense of maximum velocity and hull strength.
ORE Freighter
Skill at operating ORE freighters.
ORE Gas Cloud Harvester
Ever-increasing demand for the products derived from gas cloud resources finally drove yet another breakthrough in gas harvesting technology, with the old scoop tech's integrated tractor beam and gas conversion systems massively overhauled to include broad-sweep beams and high-efficiency, multiplexed catalytic conversion arrays. The large increase in the size of the installed hardware and the power requirements of the equipment has meant that only larger ships can be contemplated as platforms for the new Gas Cloud Harvesters. Given these demands and the advantages of using dedicated mining ships, the practical module designs were soon specialized for use on mining barges and exhumers. The specialist engineers and scientists of Outer Ring Development took the basic technology of barge-operated Gas Cloud Harvesters and massively improved the efficiency of the units to produce the ORE Gas Cloud Harvester. CONCORD's AG12 technology monitoring section believes ORE's staff were significantly assisted by the collaboration of Intaki Syndicate engineers working within the Upwell Consortium partnership. CONCORD is concerned that illegal booster manufacturing and smuggling may increase due to the development of such enhanced gas harvesting technology.
ORE Hauler
Skill at operating ORE hauler ships.
ORE Ice Harvester
A unit used to extract valuable materials from ice asteroids. Used on Mining barges and Exhumers.
ORE Ice Mining Laser
A unit used to extract valuable materials from ice asteroids. Used on Expedition Frigates.
ORE Miner
Basic mining laser. Extracts common ore quickly, but has difficulty with the more rare types.
ORE Mining Director Mindlink
This advanced interface link produced for Outer Ring Excavations' mining operations drastically improves a commander's Mining Foreman and Shield Command abilities by directly linking to the nanites launched by the foreman and command burst charges. +25% bonus to Mining Foreman and Shield Command Burst effect strength and duration.
Ore Prospecting Array 1
This upgrade increases the ore resources available in a system.
Ore Prospecting Array 1 Blueprint
Ore Prospecting Array 2
This upgrade increases the ore resources available in a system.
Ore Prospecting Array 2 Blueprint
Ore Prospecting Array 3
This upgrade increases the ore resources available in a system.
Ore Prospecting Array 3 Blueprint
Ore Prospecting Array 4
This upgrade increases the ore resources available in a system.
Ore Prospecting Array 4 Blueprint
Ore Prospecting Array 5
This upgrade increases the ore resources available in a system.
Ore Prospecting Array 5 Blueprint
ORE Reinforced Bulkheads
Increases structural hit points while reducing agility and cargo capacity.
ORE Research Data Fragment
This is a fragment of stolen Outer Ring Excavations (ORE) materials compression research data retrieved from pirate databanks. The ORE corporation is keenly interested in recovering any stolen research data and is willing to share some of its findings with those who return sufficient fragments. ORE Research Data Fragments can be turned in at ORE loyalty point stores for early access to compression technology skillbooks.
ORE Strip Miner
A bulk ore extractor designed for use on Mining Barges and Exhumers.
Organic Mortar Applicators
While nanites are ideal for many forms of construction, sealing joints between large structural bulkheads is a job best left to organic mortar, a thick gel that actively permeates every microscopic gap between two parts. Due to the aggressive nature of the genetically engineered bacteria that intelligently guides into place the hardening condensate material, this paste is extremely hazardous to humans and must be applied by robots.
Orthrus
In YC 116, Mordu’s Legion intelligence reported to command that the Guristas pirates were developing new and advanced strike craft capabilities using unknown technologies. In response to these reports, Mordu’s Legion accelerated a program of ship development that was itself a response to trends in capsuleer tactics and warfare. The crash development and manufacturing effort resulted in a new family of fast strike ships integrated with one another to provide tactical flexibility and firepower across ship class lines. The Orthrus is at the core of the Legion’s new strike formations and provides the mercenary pilots with superior projection of high damage missiles while executing rapid attack maneuvers.
Orthrus Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Orthrus Aspirant Soldier SKIN
This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as a Soldier of Fortune. New Eden's Soldiers of Fortune are capsuleers who venture beyond the safety of secure space in search of glory and riches. Low and null security space can be very dangerous but the rewards often match the risks, especially if you fly with other pilots. There are thousands of capsuleer corporations waiting out there to bring you into their fleets and help you get those guns firing on target.
Orthrus Aurora Universalis SKIN
Orthrus Convergence - Nova SKIN
Orthrus Ghost's Hex SKIN
The Ghost's Hex pattern of nanocoating originated as a livery for the Ghost 1300 range of economy personal atmospheric flyers made by the Hex Aerodynamix corporation, a subsidiary of the Roden Shipyards industrial conglomerate. Following the success of the company's Angel's Hex promotional campaign, the Ghost's Hex nanocoating was also made available in a spaceship format for certain popular capsuleer vessels.
Orthrus Glacial Drift SKIN
Orthrus IGC SKIN
Orthrus Luminae Polaris SKIN
Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena.
Orthrus Redclaw Sable SKIN
Mind Clash fans across New Eden were stunned by the upset victory of Kiyria "Redclaw Sable" Okaada at the 100th Worlds Championships in October YC122. Held under heavy security, the event at the Grand Teigjon Resort & Casino in Vellaine saw many of the "Greats" of the Mind Clash world compete. Even so, relative newcomer Okaada saw off the powerful field, capping her first time win of the Caldari State Championships with the Worlds crown. To celebrate the meteoric rise of the new phenomenon, Kiyria Okaada's management commissioned a commemorative nanocoating aimed at the capsuleer market. With capsuleers a significant demographic among the most dedicated Mind Clash fans, the Redclaw Sable nanocoating is expected to be popular with aficionados of the complex, mentally-demanding neuro-holographic sport.
Orthrus Triumphant Elite SKIN
Only the most elite pilots of the capsuleer alliances earn a spot in the Independent Gaming Commission's Alliance Tournament, or other top-level spaceship combat events organized or sponsored by the IGC. Those capsuleers who score match victories or other notable achievements can be seen sporting the "Triumphant Elite" nanocoating, specially commissioned by the IGC to celebrate some of the most skilled spaceship combat pilots in New Eden.
Orthrus Waschi Uprising 'Combat' SKIN
Orthrus Waschi Uprising 'Parade' SKIN
Oscillator Capacitor Unit
Capacitor component used primarily in Gallente ships. A component in various other technology as well.
Oscillator Capacitor Unit Blueprint
Osprey
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Caldari State the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Osprey. The Osprey originally offered excellent versatility and power for what was considered a comparably low price. After its redesign, its inbuilt mining technology - now a little creaky and long in the tooth - was gutted from the Osprey and replaced in its entirety with tech of a different type, capable of high energy and shield transfers.
Osprey AIR Laboratories SKIN
The Association for Interdisciplinary Research is an independent organization focused heavily on research and development of new technologies across multiple industries. The company has subdivisions that cover everything from combat-oriented technology, industrial and economic endeavors, and exploration-focused pursuits. AIR Laboratories, a subdivision of AIR, is responsible for oversight and management of the AIR Capsuleer Training Program.
Osprey Aurora Universalis SKIN
Osprey Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Osprey Blue Tiger SKIN
Osprey Blueprint
Osprey Combat Medic Section SKIN
For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and dedicated combat medic vessels are usually adaptations of the various repair and recovery cruisers manufactured by empire corporations. The Combat Medic Sections will accompany DED forces on search and rescue duty along spacelanes where piracy is commonplace and often the only practical action that can be taken is recovery of survivors.
Osprey Exoplanets Hunter SKIN
Osprey Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Osprey Glacial Drift SKIN
Osprey Kimotoro Eskeitan SKIN
Formally called the "Kimotoro Tivaktikun Sejikiineten Eskeitan", or Kimotoro Defense Zone Executive Guard, most Caldari know the defense force of the home constellation of the State simply as the Kimotoro Eskeitan. A Caldari Navy unit that answers directly to the Chief Executive Panel, the Kimotoro Eskeitan are often seen performing ceremonial duties in their splendidly caparisoned combat vessels, such as on occasions like the Caldari State Workers Union Day. For all the decoration and pomp of their most visible appearances, the Kimotoro Eskeitan are one of the most elite forces in the Caldari State's military and form an essential component of the defensive arrangements of the Caldari home systems.
Osprey Matigu Seabeast SKIN
Osprey Navy Issue
Caldari ships have never been renowned for their speed. With this in mind, Caldari Navy engineers set about designing the Osprey Navy Issue. The fastest Caldari cruiser in existence and a formidable missile boat, this vessel gives Navy personnel and State loyalists alike greater opportunities to conduct true skirmish warfare than ever before.
Osprey Navy Issue Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Osprey Navy Issue Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Osprey Navy Issue Exoplanets Hunter SKIN
Osprey Navy Issue Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Osprey Navy Issue Glacial Drift SKIN
Osprey Navy Issue Kimotoro Eskeitan Commander SKIN
Command vessels of the Kimotoro Eskeitan carry Caldari State officers with broad authority to take command of any forces operating within the Kimotoro Defense Zone. This emergency authority has been delegated directly to Kimotoro Eskeitan commanders by the Chief Executive Panel, ensuring that all corporate security forces and militia units will obey the orders of the defense zone guards. Formally called the "Kimotoro Tivaktikun Sejikiineten Eskeitan", or Kimotoro Defense Zone Executive Guard, most Caldari know the defense force of the home constellation of the State simply as the Kimotoro Eskeitan. A Caldari Navy unit that answers directly to the Chief Executive Panel, the Kimotoro Eskeitan are often seen performing ceremonial duties in their splendidly caparisoned combat vessels, such as on occasions like the Caldari State Workers Union Day. For all the decoration and pomp of their most visible appearances, the Kimotoro Eskeitan are one of the most elite forces in the Caldari State's military and form an essential component of the defensive arrangements of the Caldari home systems.
Osprey Navy Issue Steel Cardinal SKIN
Osprey Navy Issue Union Day Executive SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Osprey Navy Issue Vitalshift EGO SKIN
[Incoming commercial broadcast...] Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology. EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy. The Vitalshift from Ishukone. Feel the pulse, see the future.
Osprey Navy Issue Wiyrkomi SKIN
Osprey Navy Issue Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Osprey Raata Sunset SKIN
Osprey Steel Cardinal SKIN
Osprey Wiyrkomi SKIN
Osprey Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Otavite
An uncommon ore commercially mined from moons, Otavite is quite valuable as it yields good quantities of Cadmium, an important element of many advanced materials. Otavite ores will also yield Atmospheric Gases.
Outpost Construction
Skill required for the manufacturing of player controllable outposts.
Overdrive Injector System I
This monster unit vastly increases engine power at the expense of cargo capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Overdrive Injector System I Blueprint
Overdrive Injector System II
This monster unit vastly increases engine power at the expense of cargo capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Overmind 'Goliath' Drone Tuner T25-10S
The Overmind 'Goliath' Drone Tuner T25-10S increases the strength of drone defensive systems at the expense of the drone's speed. Implants that allow pilots to rewrite the firmware of standard drones on the fly are a relatively recent development but this implant uses rogue drone technology to achieve a similar effect. Using shipboard nano-systems the physical parameters of the drones will then be changed according to the tuning of the implant design. The leading drone technology corporation CreoDron developed and marketed a remarkably similar system recently but this implant is a product of the grey market in technology limited to capsuleer use.
Overmind 'Hawkmoth' Drone Tuner S10-25T
The Overmind 'Hawkmoth' Drone Tuner S10-25T increases the speed of drones at the expense of their defensive systems. Implants that allow pilots to rewrite the firmware of standard drones on the fly are a relatively recent development but this implant uses rogue drone technology to achieve a similar effect. Using shipboard nano-systems the physical parameters of the drones will then be changed according to the tuning of the implant design. The leading drone technology corporation CreoDron developed and marketed a remarkably similar system recently but this implant is the product of the grey market in technology limited to capsuleer use.
Oxides
Technically, any chemical compound that contains at least one oxygen atom is an oxide, though some are far more valuable than others. Once broken down and separated from waste material, many oxides can be applied to various industrial processes.
Oxidizing Compound
Converting various matter from its basic state to an oxidized form requires an oxidizing compound, the most effective of which is a powerful agent made from pressurized reactive gas. Special containers are required to keep the compound from causing significant damage to common metals and organic life.
Oxy-Organic Solvents
Oxy-organic solvents are indispensable to a number of industrial processes involving oxygen and carbon chemistry. These chemicals can be obtained through processing of abundant gases and hydrocarbon deposits.
Oxy-Organic Solvents Reaction Formula
Oxygen
Oxygen is a commodity in constant demand. While most stations have their own supply units, smaller depots and space crafts rely on imports.
Oxygen Fuel Block
Frustrated with the inefficiencies involved in tracking multiple fuel types, Thukker logisticians pioneered the development of prepackaged fuel. In YC 111, after a successful trial period, they converted the Tribe's entire starbase network to use fuel blocks. Capsuleers were forced to wait for this innovation while CONCORD dithered over how to handle the transition period, but were finally granted clearance in YC 113. This is a block of fuel designed for Gallente control towers and Standup service modules. Forty blocks are sufficient to run a standard large tower for one hour, while medium and small towers require twenty and ten blocks respectively over the same period. Standup service modules are designed to be fit to Upwell structures such as the advanced Citadel structure line. These service modules consume fuel blocks while running and are capable of using any of the four fuel block types, for maximum convenience.
Oxygen Fuel Block Blueprint
Oxygen Isotopes
Stable O-16 isotopes, crucial for maintenance of Gallente Control Towers. May be obtained by reprocessing the following ice ores: 1.0 security status solar system or lower: Blue Ice 0.0 security status solar system or lower: Thick Blue Ice
P-S Compact Remote Tracking Computer
Establishes a fire control link with another ship, thereby boosting the turret range and tracking speed of that ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Pacifier
Notorious across New Eden, the Pacifier-class frigate has made its name as CONCORD's premier fast-attack frigate, capable of laying waste even to the Angel Cartel's legendary Dramiel-class high-performance frigates. Originally based on a hybridization of the Punisher and Rifter frigate hulls, CONCORD's Directive Enforcement Department became concerned early in the Drifter Crisis that the design could no longer meet its needs. The Pacifier joined other ship classes in the DED inventory as part of CONCORD Aerospace's "Force Majeure Program" to develop enhanced variants. While CONCORD Aerospace successfully upgraded the Pacifier and other DED vessels with hyper-advanced technology, the program became a severe drain on CONCORD's resources. Consequently, the Inner Circle authorized a limited release of the Pacifier, stripped of CONCORD's advanced rapid-deployment and electronic warfare suites, to the capsuleer market via authorized dealers.
Pacifier Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Pacifier BlackIce Derailers SKIN
Awarded to capsuleers by CONCORD's Department for Enforcement of Restrictions on Artificial Intelligence and Life (DERAIL) for exemplary service against criminals using illegal AIs. Due to the existential risks of strong artificial intelligence, a large part of CONCORD's work involves investigating and combatting the development and use of powerful AIs by renegades and criminals in New Eden. No single division or section of CONCORD's vast apparatus is responsible for all aspects of counter-AI operations and a variety of units fight against AI threats under CONCORD's authority. DERAIL is a relatively prominent CONCORD division that focuses its efforts on illegal use of AI technology across New Eden. The department's so-called "Derailers" are organized into a number of sections specialized in combatting threats emerging from renegade use of unrestricted AI. The BlackIce Derailers are a CONCORD unit specializing in combatting the threats from illegal use of unrestricted AI in space and space-based facilities. The unit was formed by Colonel Tiko Zoar in YC105, during the explosion in space-industrial activity that followed licensing of independent capsuleers. Originally a DED police flotilla put in place to combat illegal use of AIs by capsuleers, formally the 47th DED Counterforce (AIC), the unit used to be known as "Zoar's Hunters" and took as its badge an image of the commander's faithful Syrikos Hound, Nightjack. By the time CONCORD pulled some of its experienced counter-AI units together into a dedicated command department, Colonel Tiko Zoar and his hound Nightjack were dead. The pair were killed aboard their ship during a raid, when a suspected AI-enhanced mining operation turned out to be part of a sophisticated and powerful rogue drone infestation. The name of the unit changed to the BlackIce Derailers, but the unit badge remained. As one of the elite space operations components of DERAIL, the unit continues to combat the illegal use of unrestricted AIs by criminal space-industrial corporations and renegade capsuleers.
Pacifier CONCORD Aerospace 'Prototype' SKIN
Pacifier DED 'Alpha Plus' Taskforce SKIN
To evaluate the implications of new cloning technology, that enabled an expanded level of skill uptake for Alpha State capsuleers, the DED established a test-flight taskforce under the codename 'Alpha Plus'. A large number of new recruits to the DED's capsuleer force were drafted from many arms of CONCORD's large military force and took part in the Alpha Plus program. Ships of the Alpha Plus Taskforce, now charged with continuing advanced training of DED personnel accepted for capsuleer duty, bear a variant DED livery of silver grey and light blue.
Pacifier DED 'Master-at-Arms' Recruiter SKIN
CONCORD's Directive Enforcement Department is one of the leading military forces of New Eden. As such, the DED is equipped with top-of-the-line ships and its ranks are filled by skilled crews and enforcement troops. The DED recruits from across New Eden and most major cities, colony outposts and space stations will have a DED recruitment and training facility commanded by a Master-at-Arms. When a DED Master-at-Arms travels they are entitled to bear the colors of their office on their ships. A Master-at-Arms is usually provided with a Pacifier-class frigate but the more senior among their ranks can call on powerful vessels such as the Enforcer-class cruiser or the formidable Marshal-class battleship.
Pacifier DED Army Reserve SKIN
CONCORD's Directive Enforcement Department is a significant reserve force that grew out of the original CONCORD Assembly Peacekeeping Army (CAPA). Known to most simply as the "CONCORD Army", CAPA's permanent command staff consists of career DED officers while most formations are drawn from the reserves of member states, primarily the "Big 4" core empires of New Eden. DED Army Reserve forces are primarily used for planetary and orbital operations but the division maintains a large fleet for transport, patrol and sentry duties. The fleet is most often used to transport and deploy peacekeepers or conflict monitors, while occasionally serving to enforce blockades against the importation of weapons, or the escalation of conflicts by mercenaries and other outside forces.
Pacifier Exoplanets Hunter SKIN
Pacifier Firewatch SKIN
Pacifier Glacial Drift SKIN
Pacifier Luminaire Rising SKIN
The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet.
Pacifier SARO 'Black Troop' SKIN
Paladin
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides resistance to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary. Developer: Carthum Conglomerate Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense.
Paladin Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Paladin Blood Raiders SKIN
Paladin Cold Iron SKIN
Paladin EoM SKIN
Paladin Exoplanets Hunter SKIN
Paladin Glacial Drift SKIN
Paladin Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Paladin Ironblood SKIN
Paladin Lavacore Imperial SKIN
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
Paladin Luminaire Rising SKIN
The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet.
Paladin Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Paladin Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Paladin Order of Tetrimon SKIN
Paladin Purity of the Throne SKIN
Paladin Raata Sunset SKIN
Paladin Sanguinary Savant SKIN
Among their people, the practice of identifying and deifying savants has been part of Sani Sabik life for over a thousand years, but has in more recent times taken a back seat as the Blood Raiders in particular have widened their pursuits to the acquisition, inspection, and manipulation of blood, with this becoming their core focus. The only remaining echoes of the lauding of savants are in the near worship of Omir Sarikusa and in the unstated but general belief among the Sani Sabik that each and every one of them is a savant of New Eden, having all in one way or another been the beneficiaries of the blood rituals.
Paladin Star Captain SKIN
Paladin Yoiul Festival YC121 SKIN
The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden.
Paladin Zakura Shumyu SKIN
The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Pandemic SPHERE Modified Entosis Link
This Scoped variation of the standard Entosis Link was developed by the research division of the Capsuleer alliance Pandemic Legion. Pandemic Legion's forces have always been at the forefront of research into the applications of Entosis technology and were able to optimize the standard Entosis Link for longer range operation. Originally intended for internal use only, copies of the blueprint have slipped onto the black market and can now be found by those with the right underworld connections. This mysterious device is the result of reverse-engineering salvaged Drifter technology. It appears to use ancient Jovian techniques and materials to allow more efficient mind-machine links than were thought possible in the past. The practical applications of this technology are still unclear. This module cannot be fitted to Interceptors. This module requires a full warm-up cycle before beginning to influence targeted structures. Ships fitted with an Entosis Link are unable to accelerate beyond 4000m/s using their normal sub-warp engines. Once activated, this module cannot be deactivated until it completes its current cycle. While an Entosis Link is active, the fitted ship cannot cloak, warp, jump, or dock. Capital ships cannot receive remote assistance while they have an Entosis Link active. Disclaimer: The Carthum Conglomerate, as well as its registered subsidiaries and partners, accepts absolutely no legal or ethical liability for any unforeseen consequences of connecting untested Drifter-derived technology directly to the user's mind.
Panther
Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a jump drive and portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further. Developer: Thukker Mix The Thukkers generally favor speed and offensive power over defensive capability. While many of them could be said to lack technological innovation, Thukker Mix vessels are invariably the swiftest and most agile of their kind.
Panther Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Panther Bloody Hands SKIN
The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. The group was founded in early YC109, during a period of protest and rioting at the killing of Defiants leader Karishal Muritor by Republic forces acting under the orders of Karin Midular's government. It is believed that the 'Bloody Hands' symbolism was inspired by the use of a bloody fist logo by the Ushra'Khan alliance of capsuleer freedom fighters. The Bloody Hands of Matar turned from protest to terrorism with a campaign of firebombing Amarr and Ammatar interests on Minmatar worlds. The group's violence escalated with a bomb attack on the Egbonbet Republic Parliament station that succeeded in assassinating a visiting Ammatar Mandate ambassador in mid YC109. The terror group pulled off their greatest coup in March YC112, killing thousands in the massive bombing of an Amarr Ministry of War station in Pashanai system. Although hunted by both Republic Security Services and the Amarr Ministry of Internal Order, the Bloody Hands have evaded elimination and officially remain an active threat.
Panther Blue Tiger SKIN
Panther Chainbreaker Khumaak SKIN
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).
Panther Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Panther Eros Blossom SKIN
Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.
Panther Exoplanets Hunter SKIN
Panther Fireblade Guerilla SKIN
The Fireblade Guerillas were one of the many groups of fighters involved in the Steroyn Arcologies War on Aice III. These paramilitary forces were generally aligned with nationalist and collectivist political parties vying for control of the three arcologies of the Steroyn region colony. So-called "Blade Guerillas" were the fighting cadres of syndicalist rebels against federal control of the Steroyn colony. Infamous for uncontrolled destruction and brutality, the Steroyn Arcologies War is an episode of Federation history that many would rather forget, representing a complete failure of the Gallente democratic system to prevent a descent into all out civil war in a Colonial Union Dependency. Taking place in the Second Union period of the Federation, the Steroyn Arcologies War is believed by many Federation historians to be a direct consequence of the establishment of FTL communications network, and the first attempts to build a universal Federal democracy using this new technology. The dark irony of this brutal civil war being sparked by social and political forces unleashed by the very infrastructure of Federation democracy is not lost on those who prefer not to dwell on the episode. While one concrete outcome was the replacement of the Union Dependency system in favour of the Independent Colonies framework, the conflict is most remembered by members of a subculture that glorifies the "freedom fighter" guerilla units that variously fought Gallente Union troops, Aice III Planetary Gendarmes, corporation security forces, and inevitably one another for control of the Steroyn Arcologies.
Panther Glacial Drift SKIN
Panther Hazard Control SKIN
Panther Headhunter SKIN
Panther Iceblade Guerilla SKIN
The Iceblade Guerillas were one of the many groups of fighters involved in the Steroyn Arcologies War on Aice III. These paramilitary forces were generally aligned with nationalist and collectivist political parties vying for control of the three arcologies of the Steroyn region colony. So-called "Blade Guerillas" were the fighting cadres of syndicalist rebels against federal control of the Steroyn colony. Infamous for uncontrolled destruction and brutality, the Steroyn Arcologies War is an episode of Federation history that many would rather forget, representing a complete failure of the Gallente democratic system to prevent a descent into all out civil war in a Colonial Union Dependency. Taking place in the Second Union period of the Federation, the Steroyn Arcologies War is believed by many Federation historians to be a direct consequence of the establishment of FTL communications network, and the first attempts to build a universal Federal democracy using this new technology. The dark irony of this brutal civil war being sparked by social and political forces unleashed by the very infrastructure of Federation democracy is not lost on those who prefer not to dwell on the episode. While one concrete outcome was the replacement of the Union Dependency system in favour of the Independent Colonies framework, the conflict is most remembered by members of a subculture that glorifies the "freedom fighter" guerilla units that variously fought Gallente Union troops, Aice III Planetary Gendarmes, corporation security forces, and inevitably one another for control of the Steroyn Arcologies.
Panther Justice SKIN
Panther Luminaire Rising SKIN
The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet.
Panther Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Panther Republic Fleet SKIN
Panther Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Panther Tronhadar Ink SKIN
Panther Valklear Glory SKIN
Panther Versus Redforce SKIN
Panther Yoiul Festival YC121 SKIN
The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden.
Panther Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Paradoxical Nebula Firework
This space pyrotechnics and holography charge appears to defy the rules of space and time by creating a dramatic and unusual star nebula at the detonation point. This is peculiar but conceivably such a device could be used to signal a location or be used as a mapping aid. Still, strange and paradoxical as the appearance of a vast interstellar nebula inside a star system might be, the projected display is really a creation of some unknown pyrotechnician's art and skill... or is it?
Parallel Enduring Target Painter
A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and hit. This upgraded version of the basic target painter uses patented Parallel Weapon Navigation Transmitter technology to minimize capacitor energy consumption during operation. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Parity Decryptor
Balanced decryptor that increases the likelihood of successful invention considerably, while still providing nice supplementary benefits with just a slight increase in production time.Probability Multiplier: +50% Max. Run Modifier: +3 Material Efficiency Modifier: +1 Time Efficiency Modifier: -2
Partial Neurosynaptic Profile
Neurosynaptic profiles are invaluable to the Triglavian Collective for assessing any sentients they encounter, including Drifters, Sleeper and Rogue Drones. Although this profile is partial, the Collective is quite capable of integrating incomplete data into its analysis.
Particle Accelerator Unit
Weapon Component used primarily in Blasters. A component in various other technology as well.
Particle Accelerator Unit Blueprint
Particle Bore Compact Mining Laser
Basic mining laser. Extracts common ore quickly, but has difficulty with the more rare types.
Pashan's Turret Customization Mindlink
A gunnery hardwiring implant designed to enhance turret rate of fire. 7% bonus to all turret rate of fire.
Pashan's Turret Handling Mindlink
A gunnery hardwiring implant designed to enhance skill with large energy turrets. 7% bonus to large energy turret damage.
Passive Targeter I
Uses advanced gravitational and visual targeting to identify threats. Allows target lock without alerting the ship to a possible threat.
Passive Targeter I Blueprint
Passive Targeter II
Uses advanced gravitational and visual targeting to identify threats. Allows target lock without alerting the ship to a possible threat.
Passive Targeting Array I
Uses advanced gravitational and visual targeting to identify threats. Allows target lock without alerting the ship to a possible threat.
Pax Amarria
Written by Heideran VII, the Amarr Emperor himself, Pax Amarria is the most remarkable book published in the last century. In it the Emperor writes about his hopes and dreams for peace throughout the galaxy; a vision that has propelled him into becoming the champion of improved interstellar relations. His relentless strive for these goals has brought unparalleled harmony in the relationship between the empires; his constant search for peaceful solutions to any problem having many times becalmed brewing storms of hostilities on the horizon. His determination and powers of persuasion have compelled his own people and others to sacrifice many things they thought sacred to ensure that tranquillity will prevail, now and forever.
Pax e Kilizhi Do
"As Holy Amarr begins the third year of the blessed reign of the Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite." – Theology Council notice of the publication of the Pax e Kilizhi Do, or "Peace of the Two Swords", on the third anniversay of Empress Catiz I's coronation. A new addition to Amarr Scripture, Pax e Kilizhi Do is a theological work by Empress Catiz I setting out her interpretation and application of the doctrine of the Peace of the Two Swords. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.
Peculiar Data Collection
This is a collection of data obtained from analysis of peculiar debris and ruins in locations and pockets affected by a Warp Matrix Convergence. The data is highly complex and gives only a partial picture of these strange phenomena, but seems to show that paradoxical pockets of spacetime have been formed at the confluence of "knots" of spacetime. These knots are apparently made up of innumerable filaments drawn from many different spatiotemporal locations. The unusual source and nature of this data makes it valuable for researchers and scientists across New Eden.
Pellucid Crokite
This extremely rare and valuable variant of crokite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard crokite when reprocessed. Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore.
Peregrinus Mutanite
An unstable form of ore, mutanite is rendered useless by any attempt to refine it with the technologies currently available in New Eden. Despite this, it is highly prized by the cluster's major factions as its unique and evershifting molecular structures hold the promise of new insights into the Abyssal weathers inside which they formed. The Peregrinus variant of mutanite forms in Exotic abyssal weather and is the densest form of mutanite but only when completely inert in a zero-energy environment.
Peripheral Compact Target Painter
A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and hit. This upgraded version of the basic target painter uses patented Peripheral Weapon Navigation Diameter technology to reduce CPU requirements. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Permaband Tour Cap Crate
Contains Permaband Tour Caps (Men's & Women's)
Permaband Tour T-Shirt Crate
Contains Permaband Tour T-Shirts (Men's & Women's)
Personal Hangar Array
A large hangar structure, for easy storage of materials and modules. This hangar is designed for personal storage of moderate volume items, and each individual only has access to their own section of the storage space.
Personal Hangar Array Blueprint
Perun Heavy Mutadaptive Remote Armor Repairer
Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors. As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output.
Phantasm
As with other Sansha ships, not much is known about the origin of this design. Its form - while harshly alien in shape - bears the mark of extremely advanced physics research, lines and corners coalescing to form a shape whose resilience and structural integrity are hard to match. Coupled with advanced hardpoint technology and an extremely efficient powercore, the Phantasm's legendary status is well-deserved.
Phantasm Aspirant Soldier SKIN
This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as a Soldier of Fortune. New Eden's Soldiers of Fortune are capsuleers who venture beyond the safety of secure space in search of glory and riches. Low and null security space can be very dangerous but the rewards often match the risks, especially if you fly with other pilots. There are thousands of capsuleer corporations waiting out there to bring you into their fleets and help you get those guns firing on target.
Phantasm Aurora Universalis SKIN
Phantasm Ghost's Hex SKIN
The Ghost's Hex pattern of nanocoating originated as a livery for the Ghost 1300 range of economy personal atmospheric flyers made by the Hex Aerodynamix corporation, a subsidiary of the Roden Shipyards industrial conglomerate. Following the success of the company's Angel's Hex promotional campaign, the Ghost's Hex nanocoating was also made available in a spaceship format for certain popular capsuleer vessels.
Phantasm Glacial Drift SKIN
Phantasm Luminae Polaris SKIN
Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena.
Phantasm Redclaw Sable SKIN
Mind Clash fans across New Eden were stunned by the upset victory of Kiyria "Redclaw Sable" Okaada at the 100th Worlds Championships in October YC122. Held under heavy security, the event at the Grand Teigjon Resort & Casino in Vellaine saw many of the "Greats" of the Mind Clash world compete. Even so, relative newcomer Okaada saw off the powerful field, capping her first time win of the Caldari State Championships with the Worlds crown. To celebrate the meteoric rise of the new phenomenon, Kiyria Okaada's management commissioned a commemorative nanocoating aimed at the capsuleer market. With capsuleers a significant demographic among the most dedicated Mind Clash fans, the Redclaw Sable nanocoating is expected to be popular with aficionados of the complex, mentally-demanding neuro-holographic sport.
Phantasm Scope Syndication YC122 SKIN
The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.
Phantasm True Deliverance SKIN
For too long have you been allowed to live in fear. For too long have you thought, "If the Nation comes, we will run, and we will hide, and we will be safe." Let it be known that there is no such thing as "safe." There is only deliverance, or annihilation. – recording recovered from station wreckage. Speaker identified as former True Citizen, Cornelius Sedek, now leader of the Vimoksha Chorus.
Pharolux Cyno Beacon
Designed by the Upwell Consortium to function as a successor and improvement over starbase cynosural generator arrays, the Pharolux Cyno Beacon is a key element of their new Fast Logistical EXpansion (FLEX) structures product line. The Pharolux provides a stationary cynosural beacon on to which jump-capable vessels can lock their drives and make FTL jumps, safe in the knowledge of a stable connection in a presumably secure location. The Upwell Consortium has made certain improvements but the base technology used in the Pharolux is essentially the tried and true cynosural beacon device. Each Pharolux Cyno Beacon structure is automatically equipped with one Standup Cynosural Field Generator I service module. This service module may only be onlined in a system that contains an Infrastructure Hub with the Cynosural Navigation upgrade active. May not be deployed within 200km of another Upwell Structure, or 1000km of Stargates, Stations, or Starbases. A maximum of one Cyno Beacon structure may be deployed per system.
Pharolux Cyno Beacon Blueprint
Phase Inversion Battery
Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems.
Phase Inversion Battery Blueprint
Phased Muon Scoped Sensor Dampener
Reduces the range and speed of a targeted ship's sensors. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Phased Plasma L
Large Projectile Ammo. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 50% reduced optimal range.
Phased Plasma L Blueprint
Phased Plasma M
Medium Projectile Ammo. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 50% reduced optimal range.
Phased Plasma M Blueprint
Phased Plasma S
Small Projectile Ammo. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 50% reduced optimal range.
Phased Plasma S Blueprint
Phased Plasma XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 50% reduced optimal range.
Phased Plasma XL Blueprint
Phased Scoped Target Painter
A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and hit. This upgraded version of the basic target painter uses the famous Phased Weapon Navigation Array Generation Extron technology to significantly boost optimal range. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Phenolic Composites
A extremely heat-resistant material used in thrusters and as heat shielding.
Phenolic Composites Reaction Formula
Phobetor Warp Disrupt Probe
Phobos
Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module that creates a warp disruption field that moves with the origin ship wherever it goes. Developer: Roden Shipyards Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship.
Phobos Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Phobos Exoplanets Hunter SKIN
Phobos Glacial Drift SKIN
Phobos Heartsurge SKIN
Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.
Phobos Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Phobos Intaki Syndicate SKIN
Phobos Kopis Edge SKIN
Phobos Serpentis SKIN
Phobos Spirit SKIN
Phobos Valimor Legacy SKIN
Phobos Versus Blueforce SKIN
Phoenix
In terms of Caldari design philosophy, the Phoenix is a chip off the old block. With a heavily tweaked missile interface, targeting arrays of surpassing quality and the most advanced shield systems to be found anywhere, it is considered the strongest long-range installation attacker out there. While its shield boosting actuators allow the Phoenix, when properly equipped, to withstand tremendous punishment over a short duration, its defenses are not likely to hold up against sustained attack over longer periods. With a strong supplementary force, however, few things in existence rival this vessel's pure annihilative force.
Phoenix Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Phoenix Blue Tiger SKIN
Phoenix Blueprint
Phoenix Caldari Union Day SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Phoenix Capsuleer Elite XIX SKIN
The Capsuleers are considered an elite group across New Eden and this unique nanocoating marks that status on Capsuleer Day XIX. The YC124 celebrations of Capsuleer Day mark the 19th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XIX is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Phoenix Deathglow Remnant SKIN
Phoenix Exoplanets Hunter SKIN
Phoenix Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Phoenix Glacial Drift SKIN
Phoenix Headhunter SKIN
Phoenix Lai Dai SKIN
Phoenix Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Phoenix Matigu Seabeast SKIN
Phoenix Navy Issue
Caldari doctrine focuses on distributed fleets with well-equipped and independently operating squadrons of agile strikeforces, nevertheless the State has always maintained a powerful capital fleet capability. Military reforms in the wake of losses suffered by the State during the Triglavian Invasions included significant programs aimed at improving the core dreadnought fleets of the Caldari Navy. The result is the Phoenix Navy Issue: a vessel equipped with heavier shields, significantly upgraded capital missile systems, and enhanced with target-painting technology to improve the application of its powerful weapons against any target this heavily-fanged monster cares to destroy. "Let the stars be the target of your arrows, that you may strike all your foes under them." – Analects of the Raata Empire
Phoenix Navy Issue Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Phoenix Navy Issue Heartsurge SKIN
Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.
Phoenix Navy Issue Union Day Executive SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Phoenix Raata Sunset SKIN
Phoenix Spirit SKIN
Phoenix Starline Majestic SKIN
The interstellar shipping company Starline Majestic is known for reliable transport of cargo and comfortable berths for passengers. The company also has a fondness for eyecatching branding. This is reflected in the striking spaceship livery it uses, a design based on its trademark star and lines logo.
Phoenix State Police SKIN
The Caldari State Police is one of the few law enforcement organizations that conducts operations across Caldari territory, working alongside Caldari Customs and the Business Tribunal Audit & Investigation Branch, known as the "Audit Tribunes". Originating as the planetary police force of Caldari Prime, during the period of Caldari membership of the Federation, the Caldari Police Guards played a key role in evacuating millions during the Caldari-Gallente War. This guaranteed the continued existence of the agency as the Caldari State Police, even in the new Caldari order of a fully corporate state.
Phoenix Steel Cardinal SKIN
Phoenix Union Day Executive SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Phoenix Vitalshift EGO SKIN
[Incoming commercial broadcast...] Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology. EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy. The Vitalshift from Ishukone. Feel the pulse, see the future.
Phoenix Wiyrkomi SKIN
Phoenix Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Phoenix Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Photon Microprocessor
CPU Component used primarily in Gallente ships. A component in various other technology as well.
Photon Microprocessor Blueprint
Photon Scattering Array
Boosts the control tower's shield resistance against EM damage. Using more than one unit of this structure or similar structures that affect the same attribute on the control tower will yield diminishing returns.
Photon Scattering Array Blueprint
Photonic Metamaterials
A carefully engineered latticework designed for precise optical control, photonic metamaterials are a component in advanced Gallente microprocessors and capacitor units.
Photonic Metamaterials Reaction Formula
Photonic Upgraded Co-Processor
Increases CPU output.
Pilgrim
Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconnaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships. Developer: Carthum Conglomerate Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited.
Pilgrim Awakening YC125 SKIN
In YC105, they awoke again and for the first time. They fought to make their mark amongst the stars, and not even death could keep them from their destiny. Capsuleers of New Eden, come together and honor their legacy, their legend. Join us in lighting up the skies for twenty years of awakenings, and all the awakenings still to come. - Anonymous Announcement of Capsuleer Awakening YC125
Pilgrim Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Pilgrim Blueprint
Pilgrim Cold Iron SKIN
Pilgrim EoM SKIN
Pilgrim Exoplanets Hunter SKIN
Pilgrim Glacial Drift SKIN
Pilgrim Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Pilgrim Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Pilgrim Purity of the Throne SKIN
Pilgrim Raata Sunset SKIN
Pilgrim Star Captain SKIN
Pilgrim Zydrine Burn SKIN
Zydrine Burn is a potent liquor that is loosely related to the more refined Zydrine Wine, both of these green-hued drinks being produced using rice leaves, a certain portion of the grains, and whatever additives are appropriate to the style of drink. While Zydrine Wine can be an extraordinarily delicate and subtle drink, with the finest generally held to be brewed from the rice plants of Intaki Prime, its more powerful cousin is a somewhat pungent and vividly green brew. Rumors suggest that some versions of Zydrine Burn use as ingredients effluent from Quafe production, liquefied fedo scent glands, or even the notorious protein delicacies in powdered form. Whatever the case, a market for this harshly memorable liquor has sprung up among space workers of all kinds, and few space station bars lack a bottle or two of the stuff. Among planetary populations the brew has a more notorious reputation, popularly considered the tipple of underclasses, criminals, and ruthless capsuleer pirates.
Pilot's Body Resculpt Certificate
This certificate allows you a single resculpt of your pilot's facial features and body shape. Once you activate the certificate it will be consumed immediately, and the next time you enter pilot customization you can make use of the full resculpt.
Pirate Detection Array 1
This upgrade increases the number of active combat sites in the upgraded solar system.
Pirate Detection Array 1 Blueprint
Pirate Detection Array 2
This upgrade increases the number of active combat sites in the upgraded solar system.
Pirate Detection Array 2 Blueprint
Pirate Detection Array 3
This upgrade increases the number of active combat sites in the upgraded solar system.
Pirate Detection Array 3 Blueprint
Pirate Detection Array 4
This upgrade increases the number of active combat sites in the upgraded solar system.
Pirate Detection Array 4 Blueprint
Pirate Detection Array 5
This upgrade increases the number of active combat sites in the upgraded solar system.
Pirate Detection Array 5 Blueprint
Pitfall Compact Warp Disruption Field Generator
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect. The generator has several effects upon the parent ship whilst active. It increases its signature radius and also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca). Note: Can only be fitted to the Heavy Interdiction Cruisers.
Pith A-Type EM Shield Hardener
Boosts shield resistance against EM damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Pith A-Type Explosive Shield Hardener
Boosts shield resistance against explosive damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Pith A-Type Kinetic Shield Hardener
Boosts shield resistance against kinetic damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Pith A-Type Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Pith A-Type Shield Boost Amplifier
Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Pith A-Type Thermal Shield Hardener
Boosts shield resistance against thermal damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Pith A-Type X-Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Pith B-Type EM Shield Hardener
Boosts shield resistance against EM damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Pith B-Type Explosive Shield Hardener
Boosts shield resistance against explosive damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Pith B-Type Kinetic Shield Hardener
Boosts shield resistance against kinetic damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Pith B-Type Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Pith B-Type Shield Boost Amplifier
Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Pith B-Type Thermal Shield Hardener
Boosts shield resistance against thermal damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Pith B-Type X-Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Pith C-Type EM Shield Hardener
Boosts shield resistance against EM damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Pith C-Type Explosive Shield Hardener
Boosts shield resistance against explosive damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Pith C-Type Kinetic Shield Hardener
Boosts shield resistance against kinetic damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Pith C-Type Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Pith C-Type Shield Boost Amplifier
Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Pith C-Type Thermal Shield Hardener
Boosts shield resistance against thermal damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Pith C-Type X-Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Pith X-Type EM Shield Hardener
Boosts shield resistance against EM damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Pith X-Type Explosive Shield Hardener
Boosts shield resistance against explosive damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Pith X-Type Kinetic Shield Hardener
Boosts shield resistance against kinetic damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Pith X-Type Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Pith X-Type Shield Boost Amplifier
Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Pith X-Type Thermal Shield Hardener
Boosts shield resistance against thermal damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Pith X-Type X-Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Pithi A-Type Small Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense.
Pithi A-Type Small Shield Booster
Expends energy to provide a quick boost in shield strength.
Pithi B-Type Small Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense.
Pithi B-Type Small Shield Booster
Expends energy to provide a quick boost in shield strength.
Pithi C-Type Small Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense.
Pithi C-Type Small Shield Booster
Expends energy to provide a quick boost in shield strength.
Pithum A-Type EM Shield Amplifier
Boosts the EM resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Pithum A-Type Explosive Shield Amplifier
Boosts the explosive resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Pithum A-Type Kinetic Shield Amplifier
Boosts the kinetic resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Pithum A-Type Medium Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense.
Pithum A-Type Medium Shield Booster
Expends energy to provide a quick boost in shield strength.
Pithum A-Type Multispectrum Shield Hardener
Boosts shield resistance against all damage types.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Pithum A-Type Thermal Shield Amplifier
Boosts the thermal resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Pithum B-Type EM Shield Amplifier
Boosts the EM resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Pithum B-Type Explosive Shield Amplifier
Boosts the explosive resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Pithum B-Type Kinetic Shield Amplifier
Boosts the kinetic resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Pithum B-Type Medium Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense.
Pithum B-Type Medium Shield Booster
Expends energy to provide a quick boost in shield strength.
Pithum B-Type Multispectrum Shield Hardener
Boosts shield resistance against all damage types.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Pithum B-Type Thermal Shield Amplifier
Boosts the thermal resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Pithum C-Type EM Shield Amplifier
Boosts the EM resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Pithum C-Type Explosive Shield Amplifier
Boosts the explosive resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Pithum C-Type Kinetic Shield Amplifier
Boosts the kinetic resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Pithum C-Type Medium Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense.
Pithum C-Type Medium Shield Booster
Expends energy to provide a quick boost in shield strength.
Pithum C-Type Multispectrum Shield Hardener
Boosts shield resistance against all damage types.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Pithum C-Type Thermal Shield Amplifier
Boosts the thermal resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
PL-0 Scoped Cargo Scanner
Scans the cargo hold of another ship.
Plagioclase
Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon. Available primarily in high security status star systems.
Plagioclase Processing
Specialization in Plagioclase reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Plagioclase reprocessing yield per skill level.
Planetary Vehicles
Tracked, wheeled and hover vehicles used within planetary atmosphere for personal and business use.
Planetology
The understanding of planet evolution allowing you to better interpret data from scans of planets for resources. Bonus: The skill increases the resolution of resource data when scanning a planet to allow for more accurate surveying.
Planktic Colonies
Harvested in mass quantities, planktic colonies are used for much more than just a bulk food source that flourishes in water-rich environments. Their cumulative biomass has advanced properties that contribute to some of the most advanced material and medical sciences in New Eden.
Plasma Command Center
This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones.
Plasma Physics
Skill and knowledge of Plasma physics and its use in the development of advanced technology. Used primarily in the research of particle blaster weaponry as well as plasma based missiles and smartbombs. Allows Plasma Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Plasma Physics per level. Needed for all research and manufacturing operations on related blueprints.
Plasma Pulse Generator
Weapon Component used primarily in Gallente Missiles. A component in various other technology as well.
Plasma Pulse Generator Blueprint
Plasma Thruster
Propulsion Component used primarily in Minmatar ships as well as some propulsion tech. A component in various other technology as well.
Plasma Thruster Blueprint
Plasmoids
In the early days of humanity's return to space flight, scientists Planto and Ginch co-discovered a self-sustaining natural structure made entirely from plasma suspended in a planetary magnetic field. Since then, the term has been applied to any such construct, whether occurring under normal conditions or produced artificially using electrical currents.
Plasmonic Metamaterials
Carefully fabricated composites of neo mercurite and fernite alloy, plasmonic metamaterials are a key component in advanced Minmatar processors and capacitor units.
Plasmonic Metamaterials Reaction Formula
Platinoid Omber
This extremely rare and valuable variant of omber ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard omber when reprocessed. Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status.
Platinum
A corrosion-resistant precious metal with an extremely wide range of applications. Often used as a chemical catalyst.
Platinum Technite
An intensely resilient alloy composed of platinum and technetium. Highly sought-after in the machinery and armament industries.
Platinum Technite Reaction Formula
PLEX
PLEX is an item that can be traded between players on the regional market. PLEX can also be used in the New Eden Store to upgrade your account to Omega Clone State, purchase virtual goods, and activate other account services. Getting PLEX PLEX can be purchased on the regional market for ISK, from the PLEX Vault, or securely on https://secure.eveonline.com/PLEX/ using a variety of methods. TIP: Purchasing PLEX to sell for ISK to other players is a great way to kickstart your capsuleer career! Using PLEX PLEX can be used to upgrade your account to Omega Clone State, purchase virtual goods, and activate account services via the New Eden Store. To use PLEX in the New Eden Store, PLEX must be placed in your PLEX Vault. PLEX Vault The PLEX Vault is a secure location in your inventory, shared across all characters on your account, where PLEX can be placed for use in the New Eden Store. You can find the PLEX Vault in your inventory in the list of locations to the left of the window.
Plum Mordunium
Plum Mordunium is an uncommon form of Mordunium ore with a relative density of Pyerite mineral content 5% greater than the standard form. Mordunium is a rare ore that contains a useful concentration of the Pyerite mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Mordunium was the Pyerite-bearing ore discovered by this group and was named for the Mordu's Legion contribution to the surveying expeditions. Available primarily in nullsec and W-space systems containing A0 (Blue Small) stars, as well as surveyed locations on the borders of empire and nullsec space.
Plunder Mordunium
Plunder Mordunium is a very rare form of Mordunium ore with a relative density of Pyerite mineral content 15% greater than the standard form. Mordunium is a rare ore that contains a useful concentration of the Pyerite mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Mordunium was the Pyerite-bearing ore discovered by this group and was named for the Mordu's Legion contribution to the surveying expeditions. Available primarily in nullsec and W-space systems containing A0 (Blue Small) stars, as well as surveyed locations on the borders of empire and nullsec space.
Plush Compound
Precious mineral compounds can be reprocessed into multiple minerals.
Plutonium
Plutonium is used in arms manufacturing, among other things, making it a steady trade commodity.
Plutonium Charge L
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Plutonium Charge L Blueprint
Plutonium Charge M
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Plutonium Charge M Blueprint
Plutonium Charge S
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Plutonium Charge S Blueprint
Plutonium Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Plutonium Charge XL Blueprint
Poksu Mineral Group Strong Box
A strong box belonging to the Poksu Mineral corporation.
Polaris Eviction Notice
Oops.
Polarized 200mm AutoCannon
The 200mm is a powerful autocannon that can smash apart most lightly armored frigates with ease. Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.
Polarized 425mm AutoCannon
The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles. Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.
Polarized 800mm Repeating Cannon
A two-barreled, intermediate-range, powerful cannon capable of causing tremendous damage. Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.
Polarized Heavy Assault Missile Launcher
A launcher intended for use on cruiser-class spacecraft. While assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations. Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted.
Polarized Heavy Neutron Blaster
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.
Polarized Heavy Pulse Laser
A heavy laser designed for short to medium range engagements. Delivers powerful damage. Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.
Polarized Light Neutron Blaster
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.
Polarized Mega Pulse Laser
A super-heavy pulse laser designed for medium range engagements. Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.
Polarized Neutron Blaster Cannon
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.
Polarized Rocket Launcher
A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system. Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted.
Polarized Small Focused Pulse Laser
A high-powered pulse laser. Good for short to medium range encounters. Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.
Polarized Torpedo Launcher
A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted.
Police Pursuit Comet
The Comet's design comes from one Arnerore Rylerave, an engineer and researcher of the Roden Shipyards corporation. Originally created as a standard-issue police patrol vessel, its tremendous maneuverability and great offensive capabilities catapulted it into the Navy's ranks, where it is now a widely-used skirmish vessel.
Pollucite
A rare ore commercially mined from moons, Pollucite is valuable as it yields good quantities of Caesium, a key element of many advanced materials. Pollucite ores will also yield Scandium and Hydrocarbons.
Polyaramids
Polyaramid textiles are produced when industrial fibers are harvested from autotrophic life forms and subjected to intense pressure using reactive gas pistons. Able to absorb a startling amount of kinetic energy, sheets of this miraculous material can be form-fitted to just about any structure, protecting it from anything but weapons-grade impact forces.
Polymer Reactor Array
This structure has been automatically disabled by CONCORD to make way for newer replacement technology.
Polytextiles
Composite materials, both synthetic and natural, are used in the creation of polytextiles, durable fabrics that see widespread use in the clothing industry, solar sail manufacture, and even classic art.
Pontifex
Command Destroyers represent a versatile addition to fleets of all sizes. Being the smallest and most agile platforms for Command Burst technology positions them as the premier support option for fast-moving wolf packs. Unique access to Micro Jump Field Generators also allows them to perform maneuvers that rapidly reposition other ships, be they friend or foe.
Pontifex Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Pontifex Cold Iron SKIN
Pontifex Exoplanets Hunter SKIN
Pontifex Glacial Drift SKIN
Pontifex Ironblood SKIN
Pontifex Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Pontifex Order of Tetrimon SKIN
Pontifex Purity of the Throne SKIN
Pontifex Raata Sunset SKIN
Pontifex Star Captain SKIN
Porpoise
When new lower-mass wormhole connections began appearing across Anoikis in late YC116, ORE tasked the engineers at its advanced Outer Ring Development labs with creating a mining foreman vessel capable of passing through these gateways and exploiting the unspoiled riches available within. Creating such a compact ship while preserving much of the utility of the larger Orca and Rorqual designs proved a significant challenge, but the end result was a ship that had great potential for capsuleer mining operations in all areas of space. The Porpoise can use a medium industrial core to substantially increase its industrial capabilities, while empowering its defenses during deployment in a static configuration. A key element of the industrial capacity unlocked by activating an industrial core is the ability to use compressor modules, with the Porpoise also having this capability, although limited to using medium gas and asteroid ore compressors. The Porpoise is a smaller, more mobile and more affordable mining foreman platform that is perfect for supporting mining operations in dangerous space. It is capable of providing support to its allies through mining foreman bursts, remote shield boosters and survey scanners. The Porpoise also enjoys strong bonuses to mining drones, allowing it to pull in its own share of the ore in any mining operation.
Porpoise Amarr Industrial Livery SKIN
Porpoise Angel Industrial Livery SKIN
Porpoise Blood Raider Industrial Livery SKIN
Porpoise Blueprint
Porpoise Caldari Industrial Livery SKIN
Porpoise Capsuleer Day XVIII SKIN
The YC123 celebrations of Capsuleer Day mark the 18th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XVIII is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Porpoise Capsuleer Elite XIX SKIN
The Capsuleers are considered an elite group across New Eden and this unique nanocoating marks that status on Capsuleer Day XIX. The YC124 celebrations of Capsuleer Day mark the 19th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XIX is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Porpoise Gallente Industrial Livery SKIN
Porpoise GalNet StreamCast Unit SKIN
The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.
Porpoise Glacial Drift SKIN
Porpoise Guristas Industrial Livery SKIN
Porpoise Minmatar Industrial Livery SKIN
Porpoise Radioactives Reclamation SKIN
Extraction and processing of radioactive materials for use in industry can be difficult and hazardous work at best, with many standard mining techniques often treating such materials as waste byproducts that are better disposed of in space. Always on the look out for ways to increase the profitability of their mining and materials harvesting operations, ORE has established a specialist Radioactives Reclamation unit, equipped with dedicated harvesting and transport ships, to exploit dangerous and difficult to work radioactive materials. The heavy-industrial ships and transport vessels of ORE's Radioactives Reclamation unit are recognisable for their holographic warning markings and vivid "radioactive green" highlights on a more standard blue and grey livery.
Porpoise Rockbreaker Pioneers SKIN
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Porpoise Sansha Industrial Livery SKIN
POS Fuel
This beverage has an off grey color reminiscent of dirty dish water, with a fruity taste that makes it easy to forget how much alcohol you are consuming. It was invented by the legendary outlaw Verone and popularized by the Guristas-aligned capsuleer pirates of the Veto. corporation. It has since become a staple libation at underground pirate gatherings across New Eden.
Positron Cord
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Postcard From Poitot
Interesting fact: Poitot is the only named system in the Syndicate region.
Potent Capsuleer Day XXI Cerebral Accelerator
When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after July 11, YC126.
Potent Capsuleer Day XXI Glamourex Booster
This booster has been produced and distributed by Impetus and CONCORD to to celebrate the 21st anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 50% bonus to agent, corporation and faction standing increases. Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after July 11, YC126.
Poteque 'Prospector' Archaeology AC-905
A neural Interface upgrade that boosts the pilots exploration skills. +5 Virus Coherence bonus for Relic Analyzers.
Poteque 'Prospector' Astrometric Acquisition AQ-702
A neural Interface upgrade that boosts the pilots scanning skills. 2% reduction in probe scanning time.
Poteque 'Prospector' Astrometric Acquisition AQ-706
A neural Interface upgrade that boosts the pilots scanning skills. 6% reduction in probe scanning time.
Poteque 'Prospector' Astrometric Acquisition AQ-710
A neural Interface upgrade that boosts the pilots scanning skills. 10% reduction in probe scanning time.
Poteque 'Prospector' Astrometric Pinpointing AP-602
A neural Interface upgrade that boosts the pilots scanning skills. 2% reduction in maximum scan deviation.
Poteque 'Prospector' Astrometric Pinpointing AP-606
A neural Interface upgrade that boosts the pilots scanning skills. 6% reduction in maximum scan deviation.
Poteque 'Prospector' Astrometric Pinpointing AP-610
A neural Interface upgrade that boosts the pilots scanning skills. 10% reduction in maximum scan deviation.
Poteque 'Prospector' Astrometric Rangefinding AR-802
A neural Interface upgrade that boosts the pilots scanning skills. 2% stronger scanning strength with scan probes.
Poteque 'Prospector' Astrometric Rangefinding AR-806
A neural Interface upgrade that boosts the pilots scanning skills. 6% stronger scanning strength with scan probes.
Poteque 'Prospector' Astrometric Rangefinding AR-810
A neural Interface upgrade that boosts the pilots scanning skills. 10% stronger scanning strength with scan probes.
Poteque 'Prospector' Environmental Analysis EY-1005
A neural interface upgrade that boosts the pilot's skill at environmental analysis. 5% reduction in cycle time of salvage, hacking and archaeology modules. +5 Virus Coherence bonus for Data and Relic Analyzers.
Poteque 'Prospector' Hacking HC-905
A neural Interface upgrade that boosts the pilots exploration skills. +5 Virus Coherence bonus for Data Analyzers.
Poteque 'Prospector' Salvaging SV-905
A neural Interface upgrade that boosts the pilots exploration skills. 5% increase in chance of salvage retrieval.
Powdered C-540 Graphite
This white, dusty substance was extracted from the center of high impact craters in the Sleeper drone's armor. When mixed with other materials it forms a stiff resin that can either be used to hold various pieces of hull sheets together or to coat them for additional protection against radiation and heat.
Power Circuit
Your average run-of-the-mill closed loop electrical network with redundant autonomous switchgear.
Power Conduit
Power Conduit runs through ships delivering energy like arteries deliver blood through a body. Large ships can have hundreds of miles of conduit.
Power Couplings
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Power Diagnostic System I
Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
Power Diagnostic System I Blueprint
Power Diagnostic System II
Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
Power Grid Management
Basic understanding of spaceship energy grid systems. 5% Bonus to ship's powergrid output per skill level.
Power-Drainer Display
Spaceship safety display issued by InterBus to warn against power loss caused by wasteful use of ship systems or incorrect power configurations. The bizarre, plug-handed Power-Drainer Clone features in a comical image that warns crew and passengers alike to turn off lights and displays not in use, and always use low power mode when active systems are not vital to ongoing ship operations. New Eden's Yoiul Festival to mark the end of one year and the start of a new one has become a universally popular family holiday, especially among those living and working in the space industries. Personnel transport traffic increases markedly during this period to accommodate the movement of workers visiting their families, and safety aboard spaceships is a paramount issue of concern. Using old spacer tales of clone blanks coming to life and wreaking havoc aboard ship, InterBus has issued a series of animated safety displays warning passengers and crew alike against hazards, carelessness, and waste. Although cartoonish, the safety displays deal with serious risks to life and limb aboard a working spaceship.
PPD Fullerene Fibers
The discovery of these microscopic, tubular structures has helped pave new paths in the construction of advanced starships. Known for their unrivaled strength-to-weight ratio, composite metals made of unique PPD fullerene fibers have become the standard for defensive plating. Atomic-scale, nanomechanical systems used inside repair modules often employ fullerene fibers as well.
PPD Fullerene Fibers Reaction Formula
Praetor EV-900
Energy Neutralizer Drone
Praetor EV-900 Blueprint
Praetor I
Heavy Attack Drone
Praetor I Blueprint
Praetor II
Heavy Attack Drone
Praetor TD-900
Heavy Tracking Disruptor Drone
Praetor TD-900 Blueprint
Praxis
"Action follows form. Form follows thought. We have thought deeply on the shape of the future. The forms have been established and now is the time to act." – Elder Mentor Matshi Raish, Geminate Chapter, Society of Conscious Thought, YC120.05.06. The Praxis-class battleship is a new SoCT design that uses principles derived from Jove shipbuilding techniques recently made available to the Society's naval architects. The Praxis was designed and constructed to combat the emergent threats to New Eden, as they continue to increase in YC120 and beyond. In the 15th year since the dawn of the Capsuleer Era, the Society made the Praxis available to all independent capsuleers.
Praxis Capsuleer Day XVI SKIN
Capsuleers were given independent licenses 16 years ago and the YC121 celebrations mark this latest anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVI is a moment of celebration for "The Elite" pilots who are all capsuleers across New Eden.
Praxis Capsuleer Elite XV SKIN
The Capsuleers are considered an elite group across New Eden and this gilded nanocoating marks that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of "The Elite" across New Eden.
Praxis Capsuleer Networker XV SKIN
Display your attendance at the SoCT's annual capsuleer gathering with this celebratory nanocoating. In the 15th anniversary year of the dawn of the Capsuleer Age, the SoCT chose to host the gathering at its new diplomatic facility, across the bay from Concord City, on the surface of Yulai III. The Society of Conscious Thought encourages graduates of its elite education programs to network with one another and has established many cohorts of former students throughout New Eden. As the SoCT takes a somewhat tutelary view of capsuleers as a class, the Society also encourages movers and shakers among the capsuleers to network with one another for the advancement of humanity in New Eden.
Praxis Genolution Dazzle SKIN
In the early era of spaceship combat, various forms of optical camouflage and confusion were experimented with in order to gain even the slightest tactical edge. It was rapidly concluded that such gambits made little to no difference, particularly with the sophistication and number of electromagnetic and gravimetric sensors involved. Despite the improbability of any significant effect, Genolution's capsuleer performance researchers are investigating the psychological factors that may come into play with the use of such a "dazzle" camouflage scheme. The patterns they are researching are supposedly even older than the early days of spaceships, with a lineage stretching back to ancient naval warship combat. It is not clear the scheme was particularly effective even in those days.
Praxis Icecloud Investigators SKIN
The Society of Conscious Thought was among several groups that took a keen interest in the discovery of trace amounts of chromodynamic tricarboxyls in ice and vapor clouds associated with the formation of the so-called "ice dwarf" planets in certain star systems. The SoCT's investigators were apparently keen to understand the processes by which the valuable material could be extracted and refined in useful quantities from the wisps of icy vapor cloaking the icy dwarf planets. As with much SoCT technology and associated equipment, the icecloud nanocoating was released into the hands of capsuleers, perhaps if only to see what they would do with it.
Praxis Tercio Rojo SKIN
This special issue nanocoating commemorates a famed kitz of the Society of Conscious Thought known for producing daring explorers and formidable warriors. As is often the way of the SoCT kitzes, the ancient Tercio Rojo kitz evolved in directions away from warfare and exploration, eventually shifting to a new name along with its new focus on other areas of education and training. The traditions of the kitz live on in various splinter kitzes and those few older institutions that took in Tercio Rojo explorers and philosopher warriors wishing to continue along their chosen path.
Praxis Versus Blueforce SKIN
Praxis Versus Redforce SKIN
Pre-Completed CSM 10 Ballot Paper
It would appear that a certain alliance has already decided whom its pilots will be voting for!
Precious Alloy
Precious alloys can be reprocessed into multiple minerals.
Precious Metals
A cousin of noble metals, precious metals are named as such because of how infrequently they appear on terrestrial worlds where they were first encountered.
Precise Compounds
Precise Conductors
Precise Electronics
Precursor Battlecruiser
Skill at operating Precursor Battlecruisers.
Precursor Battleship
Skill at operating Precursor Battleships.
Precursor Cruiser
Skill at operating Precursor Cruisers.
Precursor Destroyer
Skill at operating Precursor Destroyers
Precursor Dreadnought
Skill at operating precursor dreadnoughts.
Precursor Frigate
Skill at operating Precursor Frigates.
Predictive Light Cone Plotter
The component name and serial number of this strange piece of technology is indicated clearly by data-tags bearing CONCORD, Upwell Consortium and EDENCOM identifier codes. This particular item appears to be designed to predict future events as part of a sophisticated targeting system but the means by which it could achieve firing solutions is highly obscure. This device is obviously intended to form part of a larger design.
Premier ticket for: Clear Skies
Clear Skies is a three part story created by director John Rourke. Upon the initial release of Clear Skies on May 29, 2008 John Rourke had this to say: "Two years of my hard work culminated in this, I'm very proud of it and I hope you like it." A year later New Eden was graced with the release of Clear Skies 2 on May 10, 2009. It would be another two years until finally, Clear Skies 3, was released on May 29, 2011; 3 years to the day from when the first Clear Skies was released. Unfortunately for those wanting more Clear Skies John Rourke announced that Clear Skies 3 would be the last and final film in the series.
Premier ticket for: Day of Darkness
Released by Dire Lauthris (deceased) on April 23, 2007. Later followed by the even more successful Day of Darkness II which was released on March 30, 2009.
Premier ticket for: The last G campaign
Chronicles of War: The last G campaign was released on June 22, 2006 by the capsuleer Bratwurst0r to great critical acclaim. Bratwurst0r describes the video as being "not about ganks, its not about small fights, its not about action only...its more about how the last campaign evolved to the ending of G Alliance and Imperial Republic Of the North." The director of this film wished to offer special thanks to fellow capsuleers RaYmEn, Wuzz, and Seppel da'FinNI.
Press pass to Prometheus Station opening
An old press pass to the grand opening of the first capsuleer built outpost in New Eden. Prometheus Station, a Minmatar Service Outpost, was constructed by the Ascendant Frontier alliance and opened for operational use on August 20th 2005 above planet X of the 5P-AIP solar system. Note: The stations name has changed since it's initial opening and may continue to change over time.
Pressurized Oxidizers
Pressurized oxidizers are used for various purposes in space technology, including as component resources for fuel systems and cryogenic cooling systems.
Pressurized Oxidizers Reaction Formula
Primae
The Primae is a repurposed ORE hauler design intended to ease the task of extracting resources from planetbound environments. Initially devised as a deep space salvage and hauling vessel for large-scale ore retrieval from destroyed ORE fleets in pirate-occupied areas, its previous incarnation was made all but obsolete by the arrival of capsuleers on the interstellar scene. Realizing that the ship could, with a few minor modifications, be made into an efficient resource harvesting aid, ORE wasted no time in revamping the design.A low signature radius (a holdover from its earlier manifestation) adds a layer of defense to the Primae's already decent plating. In addition, the ship's two large bays have been re-engineered to hold equipment for planetside resource extraction and processed materials, making it an especially useful complement to any planetside harvesting endeavor.
Primae Glacial Drift SKIN
Primae Radioactives Reclamation SKIN
Extraction and processing of radioactive materials for use in industry can be difficult and hazardous work at best, with many standard mining techniques often treating such materials as waste byproducts that are better disposed of in space. Always on the look out for ways to increase the profitability of their mining and materials harvesting operations, ORE has established a specialist Radioactives Reclamation unit, equipped with dedicated harvesting and transport ships, to exploit dangerous and difficult to work radioactive materials. The heavy-industrial ships and transport vessels of ORE's Radioactives Reclamation unit are recognisable for their holographic warning markings and vivid "radioactive green" highlights on a more standard blue and grey livery.
Primae Rockbreaker Pioneers SKIN
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Primae Rosada Dawn SKIN
Prime Arkonor
Prime arkonor is the rarest of the rare; the king of ores. Giving a 10% greater mineral yield than regular arkonor, this is the stuff that makes billionaires out of people lucky enough to stumble upon a vein. Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite. Available primarily in null security status and wormhole systems.
Prismatic Gneiss
Prismatic Gneiss has a fracturized molecule-structure, which explains its unique appearance. It is the most sought after member of the Gneiss family, as it yields 10% more than common Gneiss. Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen. Available primarily in low security status and wormhole systems.
Pristine Jaspet
Pristine Jaspet is very rare, which is not so surprising when one considers that it is formed when asteroids collide with comets or ice moons. It has 10% better yield than normal Jaspet. Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium. Available primarily in low security status star systems.
Pristine White Glaze
When star fusion processes occur near high concentrations of silicate dust, such as those found in interstellar ice fields, the substance known as White Glaze is formed. While White Glaze generally is extremely high in nitrogen-14 and other stable nitrogen isotopes, a few rare fragments, such as this one, have stayed free of radioactive contaminants and are thus richer in isotopes than their more impure counterparts. Available in 0.0 security status solar systems or lower.
Prize Mordunium
Prize Mordunium is a rarer form of Mordunium ore with a relative density of Pyerite mineral content 10% greater than the standard form. Mordunium is a rare ore that contains a useful concentration of the Pyerite mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Mordunium was the Pyerite-bearing ore discovered by this group and was named for the Mordu's Legion contribution to the surveying expeditions. Available primarily in nullsec and W-space systems containing A0 (Blue Small) stars, as well as surveyed locations on the borders of empire and nullsec space.
Pro-Nav Compact Missile Guidance Enhancer
Enhances the range and improves the precision of missiles. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized
Pro-Trade Pamphlets
Propaganda prose by supporters of Eman Autrech, singing the praise of free trade and universal love.
Probe
The Probe is large compared to most Minmatar frigates and is considered a good scout and cargo-runner. Uncharacteristically for a Minmatar ship, its hard outer coating makes it difficult to destroy, while the limited weapon hardpoints force it to rely on drone assistance if engaged in combat.
Probe Aspirant Explorer SKIN
This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Explorer. Explorers are the cartographers and archaeologists of New Eden. These adventurers delve deep in search of hidden relics, data vaults, and pirate strongholds. With specialist probes explorers can also discover shortcuts allowing fleets to move across the New Eden by way of wormholes. Everyone wants to be friends with a good explorer.
Probe Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Probe Blue Tiger SKIN
Probe Blueprint
Probe Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Probe Exoplanets Hunter SKIN
Probe Fleet Issue
To satisfy a growing need for brute-force intelligence retrieval, the Minmatar sought a ship which was capable of hit and run operations – one which was capable of striking hard and fast against exposed targets and outrunning their defenders before they had a chance to react. A solution was found in the commissioning of the Probe Fleet Issue: a ship which combined the delicate data extraction capabilities of the Probe, while abandoning superfluous salvager systems, with the firepower to make a ship as equally capable of cracking encryption codes as it is cracking open the hull of a diplomat's shuttle.
Probe Fleet Issue Semiotique Superluminal SKIN
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Probe Glacial Drift SKIN
Probe Hazard Control SKIN
Probe Liberation Games SKIN
This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.
Probe Semiotique Superluminal SKIN
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Probe Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Probe Tronhadar Ink SKIN
Probe Valklear Glory SKIN
Probe Versus Blueforce SKIN
Probe Vherokior SKIN
Probe Warp Convergence SKIN
This nanocoating is apparently designed to evoke the strangeness and wonder of the paradoxical spacetime environments, and the effects within them, discovered in early YC124. The nanocoating is an example of one created by a specialist expert system oriented towards creative work. Recent data from the peculiar warp paradoxes located in New Eden was used by the expert system to create this design. It is rumored that the expert system has subsequently had to be forcibly terminated and destroyed by order of CONCORD.
Process Decryptor
Optimizes invention procedures, increasing time efficiency with a slight boost to material efficiency and success chance.Probability Multiplier: +10% Max. Run Modifier: N/A Material Efficiency Modifier: +3 Time Efficiency Modifier: +6
Procurement
Proficiency at placing remote buy orders on the market. Level 1 allows for the placement of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for placement of remote buy orders anywhere within current region. Note: Placing buy orders and directly buying an item are not the same thing. Direct remote purchase requires no skill.
Procurer
The mining barge was designed by ORE to facilitate advancing the mining profession to a whole new level. Each barge was created to excel at a specific function, the Procurer's being durability and self-defense. Mining barges are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.
Procurer Amarr Industrial Livery SKIN
Procurer Angel Industrial Livery SKIN
Procurer Blood Raider Industrial Livery SKIN
Procurer Blueprint
Procurer Caldari Industrial Livery SKIN
Procurer Digmaster Blazon SKIN
Procurer Gallente Industrial Livery SKIN
Procurer Glacial Drift SKIN
Procurer Guristas Industrial Livery SKIN
Procurer Lodestrike SKIN
To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.
Procurer Minmatar Industrial Livery SKIN
Procurer Morphite Shine SKIN
Procurer Paydirt Prospector SKIN
Procurer Radioactives Reclamation SKIN
Extraction and processing of radioactive materials for use in industry can be difficult and hazardous work at best, with many standard mining techniques often treating such materials as waste byproducts that are better disposed of in space. Always on the look out for ways to increase the profitability of their mining and materials harvesting operations, ORE has established a specialist Radioactives Reclamation unit, equipped with dedicated harvesting and transport ships, to exploit dangerous and difficult to work radioactive materials. The heavy-industrial ships and transport vessels of ORE's Radioactives Reclamation unit are recognisable for their holographic warning markings and vivid "radioactive green" highlights on a more standard blue and grey livery.
Procurer Rockbreaker Pioneers SKIN
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Procurer Rosada Dawn SKIN
Procurer Sansha Industrial Livery SKIN
Procurer Scope Syndication YC122 SKIN
The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.
Programmable Purification Membrane
Programmable Purification Membranes are advanced biotechnology components useful for applications involving highly-complex pharmaceutical chemicals. Developed using hermetic membrane technology, PPMs are useful as seals, filters and flow control mechanisms responsive to the bio-programming loaded into the devices they are installed in.
Programmable Purification Membrane Blueprint
Progress Report 0466B – 117/02/28
>> DB AUTH 90104 >> SECURE ACCESS POINT BRAVO >> GENETICS – SUB LEVEL 6 – LAB 12 >> ENTRY CLEARED It would appear that phase three was a success. The combination of H22a and additional genetic therapy has alleviated all the issues noted in report 0445A (117/02/21). Flight performance has been tested against both automated sentry hardware, and pilots from 622 “Hachi” squadron, far exceeding our expectations. Command has been informed via secure communication. I have requested additional sentry hardware, and replacement personnel to supplement those who remain on 622. After 42 hours straight in the lab complex, it’s time to retire. Watch has been handed over to Okaigen, and he has been instructed to decompile results and provide a full report to Headquarters. Report Ends.
Project Compass Star Charts
Totaling over seven and a half thousand entries annotated with all manner of mathematical calculation, this datapad is packed with the results of capsuleer Mark726’s efforts to accurately depict the stellar positioning of every unidentified system in New Eden. While impressive in its scope and scale, the accuracy of this collection of stellar cartography has never been verified by the CONCORD Assembly.
Projectile Weapon Rigging
Advanced understanding of the interface between projectile weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. 10% reduction in Projectile Weapon Rig drawbacks per level.
Promethium
An extremely radioactive luminescent metal, sometimes used as a heating component and a building block for laser generators.
Promethium Mercurite
A metallic radioactive compound, Promethium Mercurite emits a faint green glow visible to the naked eye. It is a crucial part of a new generation of processors and capacitor units being developed by the Amarr Empire.
Promethium Mercurite Reaction Formula
Prometium
A highly radioactive cadmium-promethium compound, used as a catalytic agent in the manufacturing of thrusters, reactor units and shield emitters, among other things.
Prometium Reaction Formula
Prophecy
The Prophecy is built on an ancient Amarrian warship design dating back to the earliest days of starship combat. Originally intended as a full-fledged battleship, it was determined after mixed fleet engagements with early prototypes that the Prophecy would be more effective as a slightly smaller, more mobile form of artillery support.
Prophecy Abyssal Firestorm SKIN
Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed.
Prophecy Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Prophecy Blood Raiders SKIN (30 Days)
Prophecy Blueprint
Prophecy Capsuleer Day XVII SKIN
Capsuleers were given independent licenses 17 years ago and the YC122 celebrations mark this latest anniversary of the start of the Capsuleer Age with the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVII is a moment of celebration for "The Elite" pilots even as the threat of invasion from the Triglavian Collective looms. CONCORD and the core empires of New Eden surely hope to persuade the ranks of independent capsuleers to join the struggle against the implacable and inscrutable foe.
Prophecy Cold Iron SKIN
Prophecy Crown and Swords SKIN
"As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite." – Theology Council notice of the publication of the Pax e Kilizhi Do, or "Peace of the Two Swords", on the third anniversary of Empress Catiz I's coronation. This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.
Prophecy Deathglow Remnant SKIN
Prophecy Exoplanets Hunter SKIN
Prophecy Glacial Drift SKIN
Prophecy Hunter's Quiver SKIN
Prophecy Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Prophecy Imperial Navy SKIN
Prophecy Ironblood SKIN
Prophecy Kador SKIN
Prophecy Luminaire Zenith SKIN
The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.
Prophecy Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Prophecy Navy Issue
The latest iteration of an ancient and venerable warship design, the Prophecy Navy Issue is a return to the tried and true Amarr doctrine of super-heavy armor and powerful energy weapons. Capitalizing on the success of the Prophecy as a sturdy mainline doctrine, onboard drone control systems have also been streamlined, creating additional space to allow for more advanced crystal focusing technology. To the Amarr there is little more beautiful than to witness the moment purifying fire streams through the heavens to smite the heretic and the unbeliever.
Prophecy Navy Issue Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Prophecy Navy Issue Crown and Swords SKIN
"As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite." – Theology Council notice of the publication of the Pax e Kilizhi Do, or "Peace of the Two Swords", on the third anniversary of Empress Catiz I's coronation. This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.
Prophecy Navy Issue Imperial Police SKIN
The Imperial Inquisitorial Police (IIP) are one of the key law enforcement divisions of the Amarr Ministry of Internal Order, focused primarily on maintaining law and order in direct holdings of the Imperial Throne, and any territories not coming under the direct jurisdiction of the six Royal Houses and their own police guards. Inevitably, given the complex, endlessly-shifting politics and webs of relationships between the Throne, Royal Houses, and their various vassals, there are any number of situations where the Ministry of Internal Order has some valid interest or mandate to intervene. Outright situations of unrest or flagrant criminality are often dealt with by the Ministry's feared Order Paladins, a paramilitary force given to act first and ask questions later. When investigation or a somewhat lighter touch is required the Imperial Inquisitorial Police are usually sent in. Given the delicacy of many situations involving space stations and space industrial colonies, the IIP are the preferred option in such locations, with special investigation units travelling extensively throughout the Amarr Empire.
Prophecy Navy Issue Ironblood SKIN
Prophecy Navy Issue Order of Tetrimon SKIN
Prophecy Navy Issue Sanguinary Savant SKIN
Among their people, the practice of identifying and deifying savants has been part of Sani Sabik life for over a thousand years, but has in more recent times taken a back seat as the Blood Raiders in particular have widened their pursuits to the acquisition, inspection, and manipulation of blood, with this becoming their core focus. The only remaining echoes of the lauding of savants are in the near worship of Omir Sarikusa and in the unstated but general belief among the Sani Sabik that each and every one of them is a savant of New Eden, having all in one way or another been the beneficiaries of the blood rituals.
Prophecy Navy Issue Versus Blueforce SKIN
Prophecy Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Prophecy Purity of the Throne SKIN
Prophecy Raata Sunset SKIN
Prophecy Sanguinary Savant SKIN
Among their people, the practice of identifying and deifying savants has been part of Sani Sabik life for over a thousand years, but has in more recent times taken a back seat as the Blood Raiders in particular have widened their pursuits to the acquisition, inspection, and manipulation of blood, with this becoming their core focus. The only remaining echoes of the lauding of savants are in the near worship of Omir Sarikusa and in the unstated but general belief among the Sani Sabik that each and every one of them is a savant of New Eden, having all in one way or another been the beneficiaries of the blood rituals.
Prophecy Tash-Murkon SKIN
Prophecy Triglavian Twilight SKIN
Commissioned in YC121 by CONCORD's own Kjersidur Elladall of the Directive Enforcement Department, these commemorative SKINs serve as a reminder and a badge of honour for those daring Capsuleers who risked all to say "I was there" when the Triglavian Collective breached the boundaries of Abyssal Deadspace and invaded the systems of New Eden. In that year across the Empire-owned systems of the cluster, Conduits from Abyssal Deadspace appeared and carried the forces of the Collective into the comparatively rich and utopian star systems that CONCORD and the DED are sworn to protect. CONCORD will never forget - nor fail to honour - the brave pilots who dedicated their time, their resources and their clones in the fight against the Triglavian menace.
Prophecy War Reserves Lieutenant SKIN
Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant. The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
Prophecy Warp Convergence SKIN
This nanocoating is apparently designed to evoke the strangeness and wonder of the paradoxical spacetime environments, and the effects within them, discovered in early YC124. The nanocoating is an example of one created by a specialist expert system oriented towards creative work. Recent data from the peculiar warp paradoxes located in New Eden was used by the expert system to create this design. It is rumored that the expert system has subsequently had to be forcibly terminated and destroyed by order of CONCORD.
Propulsion Jamming
Skill at using propulsion/warpdrive jammers. 5% Reduction to Warp Scrambler, Warp Disruptor, and Stasis Web capacitor need per skill level.
Propulsion Subsystem Technology
Understanding of the technology used to create advanced propulsion subsystems.
Prorator
Developer: Viziam Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors that make them ideal for zipping through dangerous territories with valuable cargo.
Prorator Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Prorator Blueprint
Prorator Cold Iron SKIN
Prorator EoM SKIN
Prorator Exoplanets Hunter SKIN
Prorator Glacial Drift SKIN
Prorator Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Prorator Lodestrike SKIN
To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.
Prorator Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Prorator Purity of the Throne SKIN
Prorator Raata Sunset SKIN
Prorator Star Captain SKIN
Prospect
After the success of the Venture mining frigate, ORE spun their growing frontier exploration, exploitation and technology divisions into new subsidiaries. One of the first projects undertaken by the newly configured ORE conglomerate was the development of a new line of Expedition frigates, designed to meet the needs of the riskiest and most lucrative harvesting operations. The Prospect combines improved asteroid mining systems with the Venture frame whose speed and agility made its predecessor famous. It is also the first ORE ship to take advantage of Covert Ops Cloaking Devices, allowing the Prospect to warp while cloaked for movement to and from asteroid fields in even the most hostile territories.
Prospect Amarr Industrial Livery SKIN
Prospect Angel Industrial Livery SKIN
Prospect Blood Raider Industrial Livery SKIN
Prospect Caldari Industrial Livery SKIN
Prospect Gallente Industrial Livery SKIN
Prospect Glacial Drift SKIN
Prospect Guristas Industrial Livery SKIN
Prospect Minmatar Industrial Livery SKIN
Prospect Morphite Shine SKIN
Prospect Paydirt Prospector SKIN
Prospect Radioactives Reclamation SKIN
Extraction and processing of radioactive materials for use in industry can be difficult and hazardous work at best, with many standard mining techniques often treating such materials as waste byproducts that are better disposed of in space. Always on the look out for ways to increase the profitability of their mining and materials harvesting operations, ORE has established a specialist Radioactives Reclamation unit, equipped with dedicated harvesting and transport ships, to exploit dangerous and difficult to work radioactive materials. The heavy-industrial ships and transport vessels of ORE's Radioactives Reclamation unit are recognisable for their holographic warning markings and vivid "radioactive green" highlights on a more standard blue and grey livery.
Prospect Rockbreaker Pioneers SKIN
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Prospect Sansha Industrial Livery SKIN
Protective Equipment Patterns
Data extracted from the systems of disabled or wrecked ships sometimes includes specifications and patterns for the protective equipment or apparel of the sentients that crewed or controlled the vessel. The Triglavian Collective's desire to acquire both practical and cultural intelligence through analysis of such equipment patterns means that this type of data is valuable for exchange purposes.
Protein Delicacies
Protein Delicacies are cheap and nutritious food products manufactured by one of the Caldari mega corporations, Sukuuvestaa. It comes in many flavors and tastes delicious. Despite its cheap price and abundance it is favored by many gourmet chefs in some of the finest restaurants around for its rich, earthy flavor and fragrance.
Proteins
One of the most basic components of biological life, proteins form the core DNA structure and are involved in almost every process that sustains a living being. Harvested at the microscopic level, proteins can be put to use in everything from medical genetics to nanite technology.
Proteus
Freedom is liquid, supple, mellifluous. It surrounds us, engulfs our bodies, drowns our fear. We plumb freedom's depths and consume the nourishment within. From these waters, we are born; when we die, we shall return to those waters. Out there, among the stars, are the waters, freedom incarnate. That dark, endless void is our destiny, our path, our goal. We must not fear it, nor should we control it. Rather, we should embrace it, trust it, love it. Its ever-changing face, its protean existence, is our very essence. We are those stars, the void, the awesome waters of space: ancient, forever, free. - Jinsente Parmen, The Gallente in New Eden
Proteus Awakening YC125 SKIN
In YC105, they awoke again and for the first time. They fought to make their mark amongst the stars, and not even death could keep them from their destiny. Capsuleers of New Eden, come together and honor their legacy, their legend. Join us in lighting up the skies for twenty years of awakenings, and all the awakenings still to come. - Anonymous Announcement of Capsuleer Awakening YC125
Proteus Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Proteus Core - Augmented Fusion Reactor
Comprised of countless nanomachines that enhance the energy flow from a ship's fusion reactor, this core subsystem offers a pilot the option of increasing the power grid and capacitor capacity of their vessel. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to reinforcing a vessel's power grid and capacitor banks without the use of batteries. In the end, the provision of nanomachines constructed from fullerene-based polymers allowed for solutions that had only existed in theory up until that point.
Proteus Core - Electronic Efficiency Gate
New technologies have resulted in a noticeable increase in CPU efficiency, as better nanotech enables further miniaturization of circuits, the result of which is a marked decrease in system bottlenecking. This electronic efficiency gate capitalizes on that technology, offering a pilot greater CPU output and significantly improved sensor integrity.
Proteus Core - Friction Extension Processor
The friction extension processor capitalizes on recent advances made in fullerene-based component development. The system works on a similar design to interdiction spheres by expanding a ship's warp interdiction range. The technology behind it has existed in theory for some years, dating back to when engineers first began development of Heavy Interdiction Cruisers. They noticed an increased efficiency in the electronic disruption of fullerene molecules when combined with the static disruption energies of the spheres. When more fullerene-based materials suddenly became available, it was only a matter of further testing before theory became reality.
Proteus Defensive - Augmented Plating
Although this subsystem uses the same armor nano-assemblers as standard empire technology, various optimizations have been made. Taking full advantage of recently discovered Sleeper designs, the use of fullerene-based technology has allowed for the combination of far more compact and resilient armor components.
Proteus Defensive - Covert Reconfiguration
From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight. To many Gallente and Caldari, the development of the Proteus covert reconfiguration signaled a repeat of the technological arms race that arose from the ashes of Crielere. Once again seeking a balance of power, and entirely convinced that the Caldari were attempting to reverse-engineer their own cloak-capable Strategic Cruisers, the Federation diverted immense resources to their research. Private firms and the largest of conglomerates all played a role in development, offering up prototype designs and speculative theories that collectively resulted in some of the first Covert-Capable Proteus produced. It is not known who, or what organization led the project. Nor is known when, or where, the first Covert Reconfigurations were deployed. If it had not been for capsuleers developing the same designs, most people would have remained oblivious to their existence, just the way the Federation would have preferred.
Proteus Defensive - Nanobot Injector
The advanced Sleeper-based technology in this subsystem is focused on increasing the effectiveness of a vessel's armor nanobots. When integrated into the hull of a Proteus, it offers a substantial increase in the armor output of any local repair modules fitted. Although the subsystem offers the same end result as other built-in armor repair augmentations, the technology driving it operates in a vastly different way, allowing for easy removal from its host vessel.
Proteus Exoplanets Hunter SKIN
Proteus Glacial Drift SKIN
Proteus Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Proteus Kopis Edge SKIN
Proteus Offensive - Drone Synthesis Projector
Sleeper drones, while completely devoid of modern shielding technology, are nonetheless sturdy, mainly due to their metallofullerene armor plating and hull composition. Most of these technological applications are for capsuleer vessels, but a few rogue Gallente firms have quietly created this bay for use with contemporary drones. When drones are docked into this system, the projection system enhances their damage capabilities, both in absorbing and delivering damage, through the creation of a fullerene-based field around the drones.
Proteus Offensive - Hybrid Encoding Platform
This complex armature is composed of fullerene composites and based upon the understood weapons mechanics of salvaged Sleeper drones. Gallente researchers have fused this technology with the emerging theories on magnetic resonance encoding and microwarp capabilities to power the kinetic energy systems of hybrid turrets. With these mechanics in place, the hybrid encoding platform creates an effective distribution module for hybrid charges, bolstering their damage output and their falloff range.
Proteus Offensive - Support Processor
After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications. Not long after, the first support processor housing became a reality, capable of mounting command bursts and repair projectors with equal ease. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs.
Proteus Propulsion - Hyperspatial Optimization
This subsystem improves the agility and warp speed of a Proteus-class Strategic Cruiser. With the influx of fullerene-based polymers and the discovery of Sleeper drone technology, the same fundamental principles once only sparingly employed in advance scout vessels such as Covert Ops and Interceptors could be re-applied to modular Tech III vessels. Although the Caldari claim to have been the first to successfully reverse-engineer these subsystems, the Federation argues that they were the first to deliver the breakthrough. Despite the contention, neither party seems keen to publicize the research data necessary to back their respective claims.
Proteus Propulsion - Interdiction Nullifier
Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem integrates and improves the performance of interdiction nullifier modules. The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down. Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home.
Proteus Propulsion - Localized Injectors
This subsystem uses molecular-level nanotubes to increase the combustive efficiency of afterburners and microwarpdrives. Fuel is injected locally in a far more effective and controllable manner, thereby reducing the draw on the capacitor system and increasing heat tolerances during active operation.
Proteus Serpentis SKIN
Proteus Skyliner SKIN
Proton L
Large Projectile Ammo. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 60% increased optimal range. 5% increased tracking speed.
Proton L Blueprint
Proton M
Medium Projectile Ammo. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 60% increased optimal range. 5% increased tracking speed.
Proton M Blueprint
Proton S
Small Projectile Ammo. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 60% increased optimal range. 5% increased tracking speed.
Proton S Blueprint
Proton XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 60% increased optimal range. 5% increased tracking speed.
Proton XL Blueprint
Prototype 'Arbalest' Heavy Assault Missile Launcher I
A launcher intended for use on cruiser-class spacecraft. While assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations.
Prototype 'Arbalest' Rapid Light Missile Launcher
Launcher for cruisers intended to counter fast frigates, can only be fitted with regular light missiles.
Prototype 'Arbalest' Torpedo Launcher
A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Prototype 'Poncho' Cloaking Device I
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity. Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.
Prototype Cloaking Device I
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity. Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.
Prototype Cloaking Device I Blueprint
Prototype Compact EM Armor Hardener I
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Prototype Compact Explosive Armor Hardener I
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Prototype Compact Kinetic Armor Hardener I
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Prototype Compact Thermal Armor Hardener I
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Prototype Hyperspatial Accelerator
This unit increases warp speed and acceleration. No more than three Hyperspatial Accelerators can be fit to one ship.
Prototype Jump Drive Economizer
This unit decreases the isotope fuel requirements of starship jump drives. Can only be fitted to Jump Freighters and Rorquals. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Prototype Precise Dual 1000mm Railgun
One of the largest weapons currently in existence, this massive railgun is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Prototype Precise Dual 1000mm Railgun Blueprint
Prototype Precise Hexa 2500mm Repeating Cannon
One of the largest weapons currently in existence, this massive autocannon is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Prototype Precise Hexa 2500mm Repeating Cannon Blueprint
Prototype Precise Quad 3500mm Siege Artillery
One of the largest weapons currently in existence, this massive artillery cannon is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Prototype Precise Quad 3500mm Siege Artillery Blueprint
Prototype Precise Quad 800mm Repeating Cannon
Three specialized high angle turrets fitted with quad-barreled weapons are designed for engaging sub-capital threats. Note: May only be fitted to capital class ships. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Prototype Precise Quad 800mm Repeating Cannon Blueprint
Providence
Even though characteristically last in the race to create a working prototype of new technology, the Empire's engineers spared no effort in bringing the Providence into the world. While the massive potential for profit from the capsuleer market is said to have been what eventually made the stolid Empire decide to involve themselves in the freighter business, their brainchild is by no means the runt of the litter; the Providence is one of the sturdiest freighters out there.
Providence Ardishapur SKIN
Providence Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Providence Blueprint
Providence Cold Iron SKIN
Providence Crown and Swords SKIN
"As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite." – Theology Council notice of the publication of the Pax e Kilizhi Do, or "Peace of the Two Swords", on the third anniversary of Empress Catiz I's coronation. This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.
Providence EoM SKIN
Providence Exoplanets Hunter SKIN
Providence Glacial Drift SKIN
Providence Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Providence Kador SKIN
Providence Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Providence Purity of the Throne SKIN
Providence Raata Sunset SKIN
Providence Star Captain SKIN
Providence War Reserves Lieutenant SKIN
Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant. The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
Providence Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Prowler
Developer: Core Complexion Inc. Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors that make them ideal for zipping through dangerous territories with valuable cargo.
Prowler Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Prowler Blue Tiger SKIN
Prowler Blueprint
Prowler Exoplanets Hunter SKIN
Prowler GalNet StreamCast Unit SKIN
The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.
Prowler Glacial Drift SKIN
Prowler Hazard Control SKIN
Prowler Justice SKIN
Prowler Lodestrike SKIN
To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.
Prowler Scope Syndication YC122 SKIN
The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.
Prowler Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Prowler Tronhadar Ink SKIN
Prowler Valklear Glory SKIN
Prowler Versus Blueforce SKIN
Proximity-15 'Extraction' Filament
The Proximity-15 'Extraction' Filament permits up to 15 ships to travel from a star system in Triglavian Space to a nearby star system in Known Space. EDENCOM's recovery of a variety of Triglavian space-time filament devices has allowed it to further research how to control the generation and targeting of FTL conduits. In contrast to previous efforts, the research teams on the 'Extraction' project concentrated on short-range conduit generation. Their efforts showed it is possible to generate conduits in Triglavian-held space that reliably target other systems in the local K-Space area. Despite this breakthrough there remains an element of uncertainty and the target system cannot be selected with precision.
Proximity-5 'Extraction' Filament
The Proximity-5 'Extraction' Filament permits up to 5 ships to travel from a star system in Triglavian Space to a nearby star system in Known Space. EDENCOM's recovery of a variety of Triglavian space-time filament devices has allowed it to further research how to control the generation and targeting of FTL conduits. In contrast to previous efforts, the research teams on the 'Extraction' project concentrated on short-range conduit generation. Their efforts showed it is possible to generate conduits in Triglavian-held space that reliably target other systems in the local K-Space area. Despite this breakthrough there remains an element of uncertainty and the target system cannot be selected with precision.
Public Portrait: How To
During the year YC 111 there was an incident in which a capsuleer posted a truly legitimate question on the public network and asked for some assistance in answering it. Shortly after posting his question the public network was filled with jokes about the man's chin. It is unknown if he ever got an answer to his question but we know for sure that for a period of time after his public post the only words to follow the man were "dude, your chin!" It is for reasons like this that one must be careful about choosing what portrait they present to the public. By the end of this book you will understand how to properly select a good public portrait that properly represents you. The person in the above story has since had surgery that changed his appearance and so we dedicate the cover of this book to his original look.
Pulsar Flare Firework
Space makes a spectacular backdrop for fireworks but the zero-gravity environment also allows pyrotechnics to take special advantage and achieve effects that are truly awe-inspiring. The 'Pulsar Flare' firework celebrates astronomical phenomena while putting on a great show for the audience.
Pulse Activated Nexus Invulnerability Core
Adapted from technology originally released with Citadels, the Pulse Activated Nexus Invulnerability Core is the result of Upwell's tireless research into advanced shielding. This powerful module allows a Rorqual to make itself and industrial fleetmates nearly invulnerable for a short time. Due to the immense stresses involved in the sustained shield pulse, the Rorqual must have an active target lock on an ore or ice asteroid when activating this module. This module burns out completely after a single activation and will need to be repaired to be used in the future. The effect from this module applies to subcapital mining and hauling ships in the same fleet as the activating Rorqual. Does not apply to other Rorquals. Affected ships gain incredible shield resistances, but lose the ability to deal damage, cloak, warp, dock, tether, or jump. Other effects include increased mass, decreased velocity and decreased scan resolution.
Pulse Activated Nexus Invulnerability Core Blueprint
Pulse Shield Emitter
Shield Component used primarily in Gallente ships. A component in various other technology as well.
Pulse Shield Emitter Blueprint
Punisher
The Punisher is considered by many to be one of the best Amarr frigates in existence. As evidenced by its heavy armaments, the Punisher is mainly intended for large-scale military operations, acting in coordination with larger military vessels. With its damage output, however, it is also perfectly capable of punching its way right through unwary opponents.
Punisher Aurora Universalis SKIN
Punisher Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Punisher Blood Raiders SKIN
Punisher Blueprint
Punisher Chromodynamic Candy SKIN
The Chromodynamic Candy Company was a shortlived attempt by a group of Intaki and Ni-Kunni confectionary businesses to leverage the interest in chromodynamic tricarboxyls into a marketing scheme for their new range of festival candies. The intent of selling a range of candies to celebrate the Yoiul Festival, and a variety of local holidays and festivals, fell apart after rumors spread that the candies were laced with the notorious "Deathglow", a hallucinogenic drug manufactured using certain types of chromodynamic tricarboxyls. While the candies were an abject failure, the striking and colourful livery produced for the promotional campaign still found its way into the hands of capsuleers as a nanocoating that could be used on a variety of popular ships.
Punisher Cold Iron SKIN
Punisher Cordite Blossom SKIN
Released as a tribute to a renowned Imperial Armaments weapons designer who was lost in battle during live field testing in mid YC120, this nanocoating was produced in limited numbers for just eight hulls that have drawn influence (either directly or more controversially) from his highly successful design work over the years. The fade from deep black to vibrant yellow pays homage to the color produced by Standard frequency crystals, which are used in weapons testing to form a baseline damage profile for prototype energy turrets. The nanocoating is also adorned with a crest of crimson roses, the symbol of the Imperial house to which he belonged. Among the hulls that this nanocoating was commissioned for is the Punisher, the staple anti-frigate and fighter patrol platform of the Imperial Navy, which is widely regarded as one of the finest examples of a light turret-based weapons platform ever designed. “To serve your craft with such skill and tenacity is worthy of the deepest reverence. To pour your very heart and soul into your work is truly divine.” Kefsooda Arkih, - CEO, Imperial Armaments.
Punisher Exoplanets Hunter SKIN
Punisher Glacial Drift SKIN
Punisher Harmonious Ascension SKIN
"After four years of harmonious and profitable business across the four empires of New Eden, the Upwell Consortium is pleased to announce the formation of a new capsule construction, pilot adaptation and advanced training operation. It is the hope of the Upwell Consortium that Harmonious Ascension Industries will become a leading force in the provision of support and services to capsuleers. To celebrate this event, the Upwell Consortium has authorized the issuing of a commemorative nanocoating for pilots in the first wave of new capsuleers outfitted by Harmonious Ascension." – Upwell Consortium Press Release, YC121.11.14
Punisher Imperial Navy SKIN
Punisher Ironblood SKIN
Punisher Kador SKIN
Punisher Khanid SKIN
Punisher Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Punisher Purity of the Throne SKIN
Punisher Raata Sunset SKIN
Punisher Sanguinary Savant SKIN
Among their people, the practice of identifying and deifying savants has been part of Sani Sabik life for over a thousand years, but has in more recent times taken a back seat as the Blood Raiders in particular have widened their pursuits to the acquisition, inspection, and manipulation of blood, with this becoming their core focus. The only remaining echoes of the lauding of savants are in the near worship of Omir Sarikusa and in the unstated but general belief among the Sani Sabik that each and every one of them is a savant of New Eden, having all in one way or another been the beneficiaries of the blood rituals.
Punisher Sarum SKIN
Punisher Semiotique Superluminal SKIN
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Punisher Tash-Murkon SKIN
Punisher War Reserves Lieutenant SKIN
Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant. The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
Punisher Zakura Shumyu SKIN
The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Pure Improved Blue Pill Booster
Improved Blue Pill compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Improved Crash Booster
Improved Crash compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Improved Drop Booster
Improved Drop compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Improved Exile Booster
Improved Exile compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Improved Frentix Booster
Improved Frentix compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Improved Mindflood Booster
Improved Mindflood compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Improved Sooth Sayer Booster
Improved Sooth Sayer compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Improved X-Instinct Booster
Improved X-Instinct compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Jaspet
Pure Jaspet is popular amongst corporate miners who are looking for various minerals for manufacturing, rather than mining purely for profit. Pure Jaspet contains fewer waste compounds than most asteroids, allows for approximately 5% better mineral yield from the same volume of ore. Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium. Available primarily in low security status star systems.
Pure Standard Blue Pill Booster
Standard Blue pill compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Standard Crash Booster
Standard Crash compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Standard Drop Booster
Standard Drop compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Standard Exile Booster
Standard Exile compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Standard Frentix Booster
Standard Frentix compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Standard Mindflood Booster
Standard Mindflood compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Standard Sooth Sayer Booster
Standard Sooth Sayer compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Standard X-Instinct Booster
Standard X-Instinct compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Strong Blue Pill Booster
Strong Blue Pill compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Strong Crash Booster
Strong Crash compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Strong Drop Booster
Strong Drop compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Strong Exile Booster
Strong Exile compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Strong Frentix Booster
Strong Frentix compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Strong Mindflood Booster
Strong Mindflood compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Strong Sooth Sayer Booster
Strong Sooth Sayer compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Strong X-Instinct Booster
Strong X-Instinct compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Synth Blue Pill Booster
Synth Blue Pill compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Synth Crash Booster
Synth Crash compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Synth Drop Booster
Synth Drop compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Synth Exile Booster
Synth Exile compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Synth Frentix Booster
Synth Frentix compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Synth Mindflood Booster
Synth Mindflood compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Synth Sooth Sayer Booster
Synth Sooth Sayer compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Synth X-Instinct Booster
Synth X-Instinct compound in its uncut form, ready to be processed into the final version of the combat booster.
Purgative Coffin
The Amarr once used this ancient torture device to interrogate and punish heretics like the Sani Sabik. It served the dual purpose of extracting confessions and body disposal. Upon death, numerous Sani preachers would be sealed in these airtight coffins and locked away to prevent practitioners from recovering bodies for ritual purposes. While the device is rarely, if ever used by the Amarr Empire these days, in typical Blood Raider fashion the Covenant now uses the examples in its possession on any Amarr priests or heretic hunters that fall into their hands.
Purifier
Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance. Developer: Viziam Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.
Purifier Aurora Universalis SKIN
Purifier Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Purifier Blood Raiders SKIN
Purifier Blueprint
Purifier Cold Iron SKIN
Purifier Crown and Swords SKIN
"As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite." – Theology Council notice of the publication of the Pax e Kilizhi Do, or "Peace of the Two Swords", on the third anniversary of Empress Catiz I's coronation. This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.
Purifier EoM SKIN
Purifier Exoplanets Hunter SKIN
Purifier Glacial Drift SKIN
Purifier Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Purifier Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Purifier Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Purifier Purity of the Throne SKIN
Purifier Raata Sunset SKIN
Purifier Sarum SKIN
Purifier Scope Syndication YC122 SKIN
The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.
Purifier Star Captain SKIN
Purloined Sansha Data Analyzer
CONCORD has acquired untold numbers of these devices from destroyed Sansha vessels during recent raids. The modules have the appearance of standard data analyzers, but when connected to the systems of a suitably modified ship, they exhibit significantly enhanced capabilities.Official DED reports on the devices' internal workings cite "inconclusive results", but CONCORD has nevertheless opted to distribute these modules to capsuleers in the hope that they might be useful in the fight against Kuvakei's minions. Note: Due to recently discovered branch prediction vulnerabilities in certain Upwell Consortium Recursive Computing Modules this analyzer may also be used to collect sensitive information concerning reinforcement periods of Upwell Structures.
Pyerite
A soft crystal-like mineral with a very distinguishing orange glow as if on fire. Used as conduit and in the bio-chemical industry. Commonly found in many asteroid-ore types. May be obtained by reprocessing the following ores and their variations: High security status star systems: Scordite, Pyroxeres Low security status star systems: Pyroxeres, Omber, Hedbergite, Gneiss, Crokite Null security status star systems: Pyroxeres, Bistot, Arkonor Wormhole systems: Pyroxeres, Omber, Gneiss, Bistot, Arkonor The rare ore Mordunium also contains significant quantities and is found primarily in nullsec and W-space systems containing A0 (Blue Small) stars, as well as surveyed locations on the borders of empire and nullsec space.
Pyroxeres
Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon. Available in all known space and wormhole systems.
Pyroxeres Processing
Specialization in Pyroxeres reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Pyroxeres reprocessing yield per skill level.
QA Tactical Capsuleer Recloner
The Tactical Capsuleer Recloner allows pilots of capsules destroyed in the local system to reclone at a supercarrier equipped with an active recloner. To overcome the limitations of standard capsuleer cloning, particularly the need to pre-install compatible clone blanks at a cloning location, the system relies on capsuleers using a special augmentation: the Nanoheuristic Clone Mapper. The Tactical Capsuleer Recloner uses rapid nanosculpting technology to tailor default clone blanks to individual capsuleers using data received from the Nanoheuristic Clone Mapper augmentation. Capsuleers with clone mappers installed are therefore able to reclone at an active Tactical Capsuleer Recloner in the local system. While the recloning bay is the heart of the TCR facility, it also contains industrial nanofabs capable of flash-fabricating capsules, together with launch tubes that will rapidly deliver the recloned capsuleer to their new ship.
Quad 3500mm Siege Artillery I
One of the largest weapons currently in existence, this massive artillery cannon is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Quad 3500mm Siege Artillery I Blueprint
Quad 3500mm Siege Artillery II
One of the largest weapons currently in existence, this massive artillery cannon is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor.
Quad 800mm Repeating Cannon I
Three specialized high angle turrets fitted with quad-barreled weapons are designed for engaging sub-capital threats. Note: May only be fitted to capital class ships. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Quad 800mm Repeating Cannon I Blueprint
Quad 800mm Repeating Cannon II
Three specialized high angle turrets fitted with quad-barreled weapons are designed for engaging sub-capital threats. Note: May only be fitted to capital class ships. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.
Quad Afocal Light Maser I
Uses four light maser focusing systems. Low powered, but makes up for it with a fast firing rate. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Quad Anode Light Particle Stream I
Uses four light laser focusing systems. Low powered, but makes up for it with a fast firing rate. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Quad Light Beam Laser I
Uses four light laser focusing systems. Low powered, but makes up for it with a fast firing rate. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Quad Light Beam Laser I Blueprint
Quad Light Beam Laser II
Uses four light laser focusing systems. Low powered, but makes up for it with a fast firing rate. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam.
Quad Mega Pulse Laser I
Three specialized high angle turrets fitted with quad-barreled weapons are designed for engaging sub-capital threats. Note: May only be fitted to capital class ships. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Quad Mega Pulse Laser I Blueprint
Quad Mega Pulse Laser II
Three specialized high angle turrets fitted with quad-barreled weapons are designed for engaging sub-capital threats. Note: May only be fitted to capital class ships. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.
Quad Modal Light Laser I
Uses four light laser focusing systems. Low powered, but makes up for it with a fast firing rate. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Quad Modulated Light Energy Beam I
Uses four light laser focusing systems. Low powered, but makes up for it with a fast firing rate. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Quafe
Quafe is the name of the most popular soft drink in the universe, manufactured by a Gallentean company bearing the same name. Like so many soft drinks, it was initially intended as a medicine for indigestion and tender stomachs, but the refreshing effects of the drink appealed to everyone and the drink quickly became tremendously popular. Quafe is one of the best recognized brands in the whole EVE universe and can be found in every corner of it.
Quafe Hyper
Quafe Hyper is a new energy drink from the Quafe Company released to celebrate the Federation Grand Prix. Based on the popular Quafe Ultra's delightful mix of promuform-and-guarana with just a hint of mango and a dash of passion fruit, this hyperspeed party-in-a-can is enhanced with proprietary Quafe nanoparticles responsive to popular brands of subcranial nanocontroller personal enhancements, such as the LD-X100 range from Lai Dai! This hypermodern beverage will give you all the energy you and your favorite augmentations can handle! Not recommended for non-augmented children under 3, people with high blood pressure lacking nano-monitors, diabetics without neo-insulin implants, or epileptics sensitive to psychoactive nanoparticles. Quafe accepts no responsibility for injuries inflicted on the self, third-parties or property under the influence of Quafe Hyper. Quafe Corporation recommends the PKN Interstellar HyperNet as a stable and reliable alternative to traditional FTL communications networks! Trademark, Copyright and all rights reserved by The Quafe Company: the largest manufacturer of soft drinks in the universe!
Quafe Ultra
Quafe Ultra is the new energy drink from the Quafe Company, the largest manufacturer of soft drinks in the universe. A delightful promuform-and-guarana mix with just a hint of mango and a dash of passion fruit, this party-in-a-can will give you all the energy you can handle and then some! Not recommended for children under 5 and people with high blood pressure, uncontrolled diabetes or epilepsy. Quafe accepts no responsibility for injuries inflicted under the influence of Quafe Ultra. Trademark, Copyright and all rights reserved by The Quafe Company Ltd.
Quafe Ultra Special Edition
Quafe Ultra is the new energy drink from the Quafe Company, the largest manufacturer of soft drinks in the universe. A delightful promuform-and-guarana mix with just a hint of mango and a dash of passion fruit, this party-in-a-can will give you all the energy you can handle and then some! Quafe Ultra special edition is spiked with a "secret ingredient" to make the experience more thrilling and exciting for all those who want more from life. Not recommended for children under 5 and people with high blood pressure, uncontrolled diabetes or epilepsy. Quafe accepts no responsibility for injuries inflicted under the influence of Quafe Ultra.
Quafe Zero Classic
Congratulations, capsuleer! You have acquired a batch of Quafe Zero, the performance drink with the powers of a booster! Enjoy the benefits of increased reflexes with none of the drawbacks! Benefits: +5% Speed, +5% Scan Resolution. Duration: 1 hour. Attached Ad Copy As a capsuleer, you are immortal. You have all eternity to seize your destiny. Shouldn’t you have a soft drink that can perform as well as you? Quafe thinks so. That’s why we’ve developed Quafe Zero. Using the latest in cutting edge biotechnology, our industry-leading scientists have reverse-engineered Quafe Zero from compounds found only in Sleeper vessels. Quafe Zero is fortified with a proprietary mix of performance enhancers, oxidizers, and natural fruit juices designed to push your abilities to the limit. The secret is in our patented fulleroferrocene nanite delivery system, which attaches our exclusive pro-capsuleer formula directly to the neurons you want, not the ones you don’t. The result is an immediate and direct boost to your performance, with Zero drawbacks! Quafe Zero is a product of the Quafe Company. Quafe does not condone the use of boosters or other illicit substances. The Quafe Company disavows responsibility for any side effects caused by consuming Sleeper technology. Warning: Quafe Zero is designed for capsuleer use only. Side effects experienced by non-capsuleers include but are not limited to dizziness, blindness, nausea, internal hemorrhaging, IBS, sleepwalking, amnesia, sexual deviancy, vision changes, acute epidermal sloughing, partial or total loss of motor control, and minor skin rash. Quafe Zero is manufactured in the Phoenix constellation. Quafe Zero: Multiply your eternity by Zero!
Quafe Zero Green Apple
Capsuleers can now enjoy Quafe Zero Green Apple, the new flavor of New Eden's favorite performance drink with the potency of a booster! A taste explosion that will help avoid ship explosions, the Green Apple edition of Quafe Zero provides the benefits of increased agility and power with Zero drawbacks! Benefits: +5% Agility, +5% Capacitor Recharge Rate. Duration: 1 hour. Quafe Zero Green Apple is fortified with a proprietary mix of performance enhancers, oxidizers, and natural fruit juices designed to push your abilities to the limit. The secret is in our patented fulleroferrocene nanite delivery system, which attaches our exclusive pro-capsuleer formula directly to the neurons you want, not the ones you don't. The result is an immediate and direct boost to your performance, with Zero drawbacks! For maximum experience overload Quafe Zero Green Apple has been further enhanced with proprietary Quafe nanoparticles responsive to popular brands of subcranial nanocontroller personal enhancements, such as the LD-X100 range from Lai Dai! Note: Quafe Zero is a product of the Quafe Company. Quafe does not condone the use of boosters or other illicit substances. The Quafe Company disavows responsibility for any side effects caused by consuming technology developed from research into Sleeper, Drifter, Triglavian, Rogue Drone, and/or illegal, extralegal, ancient, or unknown technologies. Warning:Quafe Zero is designed for capsuleer use only. Side effects experienced by non-capsuleers include but are not limited to dizziness, blindness, nausea, internal hemorrhaging, bowel irritation, sleepwalking, violent impulses, amnesia, sexual dysfunction, vision changes, acute epidermal sloughing, partial or total loss of motor control, and minor skin rash.
Quake L
A titanium sabot shell that delivers a shattering blow to the target. It is however nearly twice as bulky as standard ammunition. 75% reduced optimal range. 25% increased tracking speed. Note: This ammunition can only be used by large tech level II, faction and officer Artillery Cannons.
Quake M
A titanium sabot shell that delivers a shattering blow to the target. It is however nearly twice as bulky as standard ammunition. 75% reduced optimal range. 25% increased tracking speed. Note: This ammunition can only be used by medium tech level II and faction Artillery Cannons.
Quake S
A titanium sabot shell that delivers a shattering blow to the target. It is however nearly twice as bulky as standard ammunition. 75% reduced optimal range. 25% increased tracking speed. Note: This ammunition can only be used by small tech level II and faction Artillery Cannons.
Quake XL
A titanium sabot shell that delivers a shattering blow to the target. It is however nearly twice as bulky as standard ammunition. 75% reduced optimal range. 25% increased tracking speed. Note: This ammunition can only be used by capital tech level II and faction Artillery Cannons.
Quantum Flux Generator 1
This upgrade increases the chance of a wormhole being present in the upgraded solar system.
Quantum Flux Generator 1 Blueprint
Quantum Flux Generator 2
This upgrade increases the chance of a wormhole being present in the upgraded solar system.
Quantum Flux Generator 2 Blueprint
Quantum Flux Generator 3
This upgrade increases the chance of a wormhole being present in the upgraded solar system.
Quantum Flux Generator 3 Blueprint
Quantum Flux Generator 4
This upgrade increases the chance of a wormhole being present in the upgraded solar system.
Quantum Flux Generator 4 Blueprint
Quantum Flux Generator 5
This upgrade increases the chance of a wormhole being present in the upgraded solar system.
Quantum Flux Generator 5 Blueprint
Quantum Microprocessor
CPU Component used primarily in Caldari ships. A component in various other technology as well.
Quantum Microprocessor Blueprint
Quantum Physics
Skill and knowledge of Quantum Physics and its use in the development of advanced Technology. Used primarily in the research of shield systems and Particle Blasters. Allows Quantum Physics research to be performed through a research agent. 1% reduction in manufacturing time for all items requiring Quantum Physics per level. Needed for all research and manufacturing operations on related blueprints.
Query: Spaghetti or Chicken Sandwich?
Food storing tips #246781: "I personally would finish the chicken sandwich first so it won't go to waste. The spaghetti will keep and you can use it the next time you get hungry."
Quest Survey Probe I
The moon survey probe is launched in the direction of a nearby moon where it will eventually land and broadcast back atmospheric and soil analysis data. The Quest is a cheap compact system that requires little in the way of skill to operate. However, it is extremely slow and can take up to 20 minutes to gather reliable survey data.
Quest Survey Probe I Blueprint
R-O Trigger Neurolink Conduit
Reaction-Orienting Trigger Neurolink Conduits are vital components in the network of connections linking the neural hardware of a capsuleer to the many key systems of a spaceship. While all capsuleer neurolink technologies rely on the autonomic biosystems of pilots, Caldari research and development pursued the avenue of using autonomic nervous reaction-orientation to establish a reliable integration of neurolinks with ship systems.
R-O Trigger Neurolink Conduit Blueprint
R.A.M.- Ammunition Tech
Robotic assembly modules designed for Missile and Ammo Manufacturing.
R.A.M.- Ammunition Tech Blueprint
R.A.M.- Armor/Hull Tech
Robotic assembly modules designed for Armor and Hull Tech Manufacturing.
R.A.M.- Armor/Hull Tech Blueprint
R.A.M.- Cybernetics
Robotic assembly modules designed for Implant Manufacturing.
R.A.M.- Electronics
Robotic assembly modules designed for Electronics and Sensor Manufacturing.
R.A.M.- Electronics Blueprint
R.A.M.- Energy Tech
Robotic assembly modules designed for Energy System Manufacturing.
R.A.M.- Energy Tech Blueprint
R.A.M.- Robotics
Robotic assembly modules designed for Drone Manufacturing.
R.A.M.- Robotics Blueprint
R.A.M.- Shield Tech
Robotic assembly modules designed for Shield system Manufacturing.
R.A.M.- Shield Tech Blueprint
R.A.M.- Starship Tech
Robotic assembly modules designed for Ship Manufacturing.
R.A.M.- Starship Tech Blueprint
R.A.M.- Weapon Tech
Robotic assembly modules designed for Turret and Launcher Manufacturing.
R.A.M.- Weapon Tech Blueprint
R.Db - Boundless Creations
A searchable database of the corporations scientific research. Used in blueprint copying as well as material and time efficiency blueprint research.
R.Db - Boundless Creations Blueprint
R.Db - Carthum Conglomerate
A searchable database of the corporations scientific research. Used in blueprint copying as well as material and time efficiency blueprint research.
R.Db - Carthum Conglomerate Blueprint
R.Db - Core Complexion
A searchable database of the corporations scientific research. Used in blueprint copying as well as material and time efficiency blueprint research.
R.Db - Core Complexion Blueprint
R.Db - CreoDron
A searchable database of the corporations scientific research. Used in blueprint copying as well as material and time efficiency blueprint research.
R.Db - CreoDron Blueprint
R.Db - Duvolle Labs
A searchable database of the corporations scientific research. Used in blueprint copying as well as material and time efficiency blueprint research.
R.Db - Duvolle Labs Blueprint
R.Db - Ishukone
A searchable database of the corporations scientific research. Used in blueprint copying as well as material and time efficiency blueprint research.
R.Db - Ishukone Blueprint
R.Db - Kaalakiota
A searchable database of the corporations scientific research. Used in blueprint copying as well as material and time efficiency blueprint research.
R.Db - Kaalakiota Blueprint
R.Db - Khanid Innovation
A searchable database of the corporations scientific research. Used in blueprint copying as well as material and time efficiency blueprint research.
R.Db - Khanid Innovation Blueprint
R.Db - Lai Dai
A searchable database of the corporations scientific research. Used in blueprint copying as well as material and time efficiency blueprint research.
R.Db - Lai Dai Blueprint
R.Db - Roden Shipyards
A searchable database of the corporations scientific research. Used in blueprint copying as well as material and time efficiency blueprint research.
R.Db - Roden Shipyards Blueprint
R.Db - Thukker Mix
A searchable database of the corporations scientific research. Used in blueprint copying as well as material and time efficiency blueprint research.
R.Db - Thukker Mix Blueprint
R.Db - Viziam
A searchable database of the corporations scientific research. Used in blueprint copying as well as material and time efficiency blueprint research.
R.Db - Viziam Blueprint
Raata Wind Chimes
The oldest of Caldari ways continue to thrive on Caldari Prime, even after the secession of the State. Traditional peoples continue to live in the valleys and forests of the Kaalakiota Peaks. They hold no allegiance to the State, and identify themselves with the ancient Raata culture and customs. The Raata Caldari use these chimes to hear the "voice" of the the venerated winds as they pass through them.
Rabisu
"Use a cloak of deception whenever it suits the purpose of power. The corrupted faith holds deceit to be among the greatest of sins. In this, as in so much, they are false to themselves and to the system of this world. The truth of power is all that we need. Use that truth alone and care not for pious prattle of those who are weaker in spirit and purpose. If you must hide for the greater work, hide. If you must lie for the greater work, lie. If you must deny me and our truth for the greater work, deny me." – Omir Sarikusa, Meditations on a Crimson Chalice
RADAR Backup Array I Blueprint
Radar ECM I
Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, Sansha's Nation and Triglavian Collective.
Radar ECM I Blueprint
Radar ECM II
Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, Sansha's Nation and Triglavian Collective.
Radar Sensor Cluster
Sensor Component used primarily in Amarr ships. A component in various other technology as well.
Radar Sensor Cluster Blueprint
Radar Sensor Compensation
Skill at hardening Radar Sensors against hostile Electronic Counter Measure modules. 4% improved Radar Sensor Strength per skill level. Radar Sensors are primarily found on Amarr, Blood Raider and Sanshas ships.
Radar-FTL Interlink Communicator
Amarr ship designs have long used radar-based sensors as their primary means of building a picture of the local space environment. The Radar-FTL Interlink Communicator is used to tie high-frequency, high-resolution Amarr sensor data directly into the FTL communications channels used by Imperial Navy fleets.
Radar-FTL Interlink Communicator Blueprint
Radiant Hemorphite
Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Radiant hemorphite has 10% better yield than its more bland brother. With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen. Available primarily in low security status star systems.
Radiation Absorption Thruster
A propulsion system component used in Triglavian ship designs and others adapted from such designs. Potentially useful as a component in various other technologies. This propulsion technology is clearly designed to be used in conjunction with Triglavian power systems, harnessing for motive power some of the radiation released by quantum effects of the singularity at the heart of the ship.
Radiation-Rogue Display
Spaceship safety display issued by InterBus to warn against the grave dangers posed by radiation hazards aboard ship. The eery, glowing Radiation-Rogue Clone features in a comical image that warns of deadly risks if radiation sources are not made absolutely secure or are tampered with during flight. New Eden's Yoiul Festival to mark the end of one year and the start of a new one has become a universally popular family holiday, especially among those living and working in the space industries. Personnel transport traffic increases markedly during this period to accommodate the movement of workers visiting their families, and safety aboard spaceships is a paramount issue of concern. Using old spacer tales of clone blanks coming to life and wreaking havoc aboard ship, InterBus has issued a series of animated safety displays warning passengers and crew alike against hazards, carelessness, and waste. Although cartoonish, the safety displays deal with serious risks to life and limb aboard a working spaceship.
Radical Drone Damage Amplifier Mutaplasmid
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a Drone Damage Amplifier module. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology. The mutaplasmid colony integrated into this bioadaptive tool is certainly unusual, by the standards of this bizarre Triglavian technology, but the rogue drone nanotechnology elements appear less successful when applied to modular equipment than actual drones. The main result of mixing the technologies in this case has been to render all possible mutation ranges wildly unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Radical Fighter Support Unit Mutaplasmid
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a Fighter Support Unit module. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology. The mutaplasmid colony integrated into this bioadaptive tool is certainly unusual, by the standards of this bizarre Triglavian technology, but the rogue drone nanotechnology elements appear less successful when applied to modular equipment than actual drones. The main result of mixing the technologies in this case has been to render all possible mutation ranges wildly unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Radio L
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. 60% increased optimal range. 15% reduced capacitor need.
Radio L Blueprint
Radio M
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. 60% increased optimal range. 15% reduced capacitor need.
Radio M Blueprint
Radio S
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. 60% increased optimal range. 15% reduced capacitor need.
Radio S Blueprint
Radio XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. 60% increased optimal range. 15% reduced capacitor need.
Radio XL Blueprint
Raelek's Tag
This diamond tag carries the rank insignia equivalent of a captain within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.
Raging Dark Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace wracked by raging environmental effects, and clouded by a field of dark matter that will reduce weapon ranges but enhance ship velocity. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Capsuleer will be flagged as suspect if activated in 0.8 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Raging Electrical Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace wracked by raging environmental effects, and disrupted by massive electrical storms that will reduce EM resistance but enhance ship capacitor recharging. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Capsuleer will be flagged as suspect if activated in 0.8 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Raging Exotic Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace wracked by raging environmental effects, and saturated with exotic particles that will reduce kinetic resistance but enhance scan resolution. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Capsuleer will be flagged as suspect if activated in 0.8 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Raging Firestorm Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace wracked by raging environmental effects, and blasted by plasma firestorms that will reduce Thermal resistance but enhance ship armor strength. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Capsuleer will be flagged as suspect if activated in 0.8 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Raging Gamma Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace wracked by raging environmental effects, and bathed in the radioactive afterglow of a gamma-ray burst that will reduce explosive resistance but enhance ship shield strength. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Capsuleer will be flagged as suspect if activated in 0.8 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Ragnarok
The liberty of our people is solely our responsibility. Tempting as it is to foist this burden upon our well-wishers, we must never forget that the onus of our emancipation rests with us and us alone. For too long, our proud people have been subjugated to the whims of enslavers, forced to endure relentless suffering and humiliation at the hands of people whose motivations, masked though they may be by florid religious claptrap, remain as base and despicable as those of the playground bully. If ever there was a time to rise – if ever there was a time to join hands with our brothers – that time is now. At this exact junction in history we have within our grasp the means to loosen our tormentors' hold and win freedom for our kin. Opportunities are there to be taken. Brothers, we must rise. -Maleatu Shakor, Republic Parliament Head Speaking before the Tribal Council November 27th, YC 107
Ragnarok Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Ragnarok Blue Tiger SKIN
Ragnarok Blueprint
Ragnarok Capsuleer Elite XV SKIN
The Capsuleers are considered an elite group across New Eden and this gilded nanocoating marks that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of "The Elite" across New Eden.
Ragnarok Chainbreaker Khumaak SKIN
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).
Ragnarok Eros Blossom SKIN
Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.
Ragnarok Exoplanets Hunter SKIN
Ragnarok Glacial Drift SKIN
Ragnarok Hazard Control SKIN
Ragnarok Headhunter SKIN
Ragnarok Interstellar Convergence SKIN
This nanocoating is designed to evoke the strangeness and wonder of the paradoxical spacetime environments, and the effects within them, discovered in early YC124. This version of the nanocoating has been augmented with symbolism derived from certain data and artefacts acquired in the paradoxical space. What these symbols may mean remains an outstanding conundrum. The nanocoating is an example of one created by a specialist expert system oriented towards creative work. Recent data from the peculiar warp paradoxes located in New Eden was used by the expert system to create this design. It is rumored that the expert system has subsequently had to be forcibly terminated and destroyed by order of CONCORD.
Ragnarok Justice SKIN
Ragnarok Shakim Warlord SKIN
The clans of the Krusual Tribe, such as the martial Shakim Clan, have a proud history of defiance and maintaining their traditions in the face of the Amarr Empire's invasion of the Minmatar homeworld. From their mountain strongholds the Krusual were the one tribe that successfully resisted the worst of the occupation's ravages. The Shakim Warlords, in particular, were not only fierce defenders of their mountainous domains but also feared among Amarr occupation troops as merciless leaders of raids against the invaders.
Ragnarok Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Ragnarok Tronhadar Ink SKIN
Ragnarok Valklear Glory SKIN
Raiju
"'Two generals choosing to meet in battle will each believe victory is in their grasp despite one general being wrong in the greater number of cases. This shows the importance of good information to the general in the field. If information is lacking, false, or otherwise imperfect, disaster is sure for the general acting precipitously.' "So it goes somewhere in the Analects. In other words, make sure of your own info before committing, and if you can stop the other guy from knowing what the hell is going on, so much the better. It's basic but you'd be surprised how often people will jump into a fight without thinking it through." – Muryia Mordu, quoting the Analects of the Raata Empire
Raitaru
Named after Tyma Raitaru, who pioneered the development of modern day missile technology, the Raitaru Engineering Complex is a medium-sized structure from the Upwell Consortium and is specialized in manufacturing and research operations. The Raitaru is the entry-level Engineering Complex in the Upwell Consortium’s new line of structures, and is able to use Upwell's Standup Service modules, allowing flexibility and customization of its functions. This dedicated industrial structure also provides access to Upwell’s M-Set line of rigs designed to improve productivity and optimization of various aspects of manufacturing and research. The Raitaru provides tethering technology and has docking capabilities for subcapital ships and freighters.
Raitaru Blueprint
Raitaru Upwell Quantum Core
This Upwell Quantum Core is capable of supporting fully-functional and efficient operations of a Raitaru-class structure, given that the structure is also fuelled and fully-powered. Many of the functions of Upwell structures depend on stable, high-bandwidth FTL communications that enable many vital systems to query navigation infrastructure, remote market databases, ship registries and a host of other datasets in a timely fashion. The heart of any major structure's communications technology is the Quantum Core. This facility is essentially a large array of fluid routers coupled with an integrated restricted AI that acts as the orchestrator of all FTL communications traffic flowing through it. Quantum Cores not only contain some of the most advanced RAIs permitted under the Yulai Convention but also necessarily contain relatively large quantities of quantum-entangled 4-Helium distributed through the many fluid routers in the core array. These characteristics make Quantum Cores some of the most valuable pieces of technology in New Eden, and their vital role in Upwell structure operations means they are housed in the most central and heavily-protected location on any given structure.
Rakovene
Protracted neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield huge amounts of Tritanium and Isogen whilst also yielding high amount of Zydrine.
Rakovene Processing
Specialization in Rakovene reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Rakovene reprocessing yield per skill level.
Rapid Deployment Charge
This compact bundle of active nanites can be loaded into a Skirmish Command Burst module and dispersed across allied ships to enhance the thrust potential of their afterburner and microwarpdrive modules.
Rapid Deployment Charge Blueprint
Rapid Equipment Assembly Array
A mobile assembly facility where modules, implants, deployables, structures, structure modules, starbases and containers can be manufactured.
Rapid Firing
Skill at the rapid discharge of weapon turrets. 4% bonus per skill level to weapon turret rate of fire.
Rapid Heavy Missile Launcher I
Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.
Rapid Heavy Missile Launcher I Blueprint
Rapid Heavy Missile Launcher II
Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.
Rapid Launch
Proficiency in operation of missile launchers. 3% bonus to missile launcher rate of fire per level.
Rapid Light Missile Launcher I
Launcher for cruisers intended to counter fast frigates, can only be fitted with regular light missiles.
Rapid Light Missile Launcher I Blueprint
Rapid Light Missile Launcher II
Launcher for cruisers intended to counter fast frigates, can only be fitted with regular and advanced light missiles.
Rapid Repair Charge
This compact bundle of active nanites can be loaded into an Armor Command Burst module and dispersed across allied ships to improve local and remote armor repairer modules. The bonus provided by this module does not apply to Capital sized local repairer modules.
Rapid Repair Charge Blueprint
Rapid Torpedo Launcher I
Launcher for capitals intended to counter smaller combat ships such as battleships, can only be loaded with torpedoes.
Rapid Torpedo Launcher I Blueprint
Rapid Torpedo Launcher II
Launcher for capitals intended to counter smaller combat ships such as battleships, can only be loaded with torpedoes.
Rapier
Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconnaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships. Developer: Core Complexion Inc. Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.
Rapier Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Rapier Blue Tiger SKIN
Rapier Blueprint
Rapier Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Rapier Exoplanets Hunter SKIN
Rapier Glacial Drift SKIN
Rapier Hazard Control SKIN
Rapier Justice SKIN
Rapier Liberation Games SKIN
This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.
Rapier Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Rapier Tronhadar Ink SKIN
Rapier Valklear Glory SKIN
Rapier Versus Redforce SKIN
Rapier Zydrine Burn SKIN
Zydrine Burn is a potent liquor that is loosely related to the more refined Zydrine Wine, both of these green-hued drinks being produced using rice leaves, a certain portion of the grains, and whatever additives are appropriate to the style of drink. While Zydrine Wine can be an extraordinarily delicate and subtle drink, with the finest generally held to be brewed from the rice plants of Intaki Prime, its more powerful cousin is a somewhat pungent and vividly green brew. Rumors suggest that some versions of Zydrine Burn use as ingredients effluent from Quafe production, liquefied fedo scent glands, or even the notorious protein delicacies in powdered form. Whatever the case, a market for this harshly memorable liquor has sprung up among space workers of all kinds, and few space station bars lack a bottle or two of the stuff. Among planetary populations the brew has a more notorious reputation, popularly considered the tipple of underclasses, criminals, and ruthless capsuleer pirates.
Raptor
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. Developer: Lai Dai Lai Dai ships favor a balanced mix of ship systems, making them very versatile but also less powerful when it comes to specific tactics.
Raptor Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Raptor Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Raptor Blue Tiger SKIN
Raptor Blueprint
Raptor Capsuleer Day XV SKIN
Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.
Raptor Exoplanets Hunter SKIN
Raptor Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Raptor Glacial Drift SKIN
Raptor Matigu Seabeast SKIN
Raptor Raata Sunset SKIN
Raptor State Police SKIN
The Caldari State Police is one of the few law enforcement organizations that conducts operations across Caldari territory, working alongside Caldari Customs and the Business Tribunal Audit & Investigation Branch, known as the "Audit Tribunes". Originating as the planetary police force of Caldari Prime, during the period of Caldari membership of the Federation, the Caldari Police Guards played a key role in evacuating millions during the Caldari-Gallente War. This guaranteed the continued existence of the agency as the Caldari State Police, even in the new Caldari order of a fully corporate state.
Raptor Steel Cardinal SKIN
Raptor Wiyrkomi SKIN
Raptor Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Rare Moon Mining Crystal Type A I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Rare Moon Ores such as Carnotite, Zircon, Pollucite, and Cinnabar. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type A crystals are used with modulated mining equipment and provide steady yields, with low residues and high reliability. A crystal choice for methodical mining operations prioritizing resource utilization over time.
Rare Moon Mining Crystal Type A I Blueprint
Rare Moon Mining Crystal Type A II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Rare Moon Ores such as Carnotite, Zircon, Pollucite, and Cinnabar. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type A crystals are used with modulated mining equipment and provide steady yields, with low residues and high reliability. A crystal choice for methodical mining operations prioritizing resource utilization over time.
Rare Moon Mining Crystal Type B I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Rare Moon Ores such as Carnotite, Zircon, Pollucite, and Cinnabar. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type B crystals are used with modulated mining equipment and achieve faster yields, with high residues and low reliability. A crystal choice for rapid extraction operations prioritizing time over resource utilization.
Rare Moon Mining Crystal Type B I Blueprint
Rare Moon Mining Crystal Type B II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Rare Moon Ores such as Carnotite, Zircon, Pollucite, and Cinnabar. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type B crystals are used with modulated mining equipment and achieve faster yields, with high residues and low reliability. A crystal choice for rapid extraction operations prioritizing time over resource utilization.
Rare Moon Mining Crystal Type C I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Rare Moon Ores such as Carnotite, Zircon, Pollucite, and Cinnabar. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type C crystals are used with modulated mining equipment and provide low yields, with very high residues and very low reliability. Typically used for asteroid field clearance purposes only.
Rare Moon Mining Crystal Type C I Blueprint
Rare Moon Mining Crystal Type C II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Rare Moon Ores such as Carnotite, Zircon, Pollucite, and Cinnabar. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type C crystals are used with modulated mining equipment and provide low yields, with very high residues and very low reliability. Typically used for asteroid field clearance purposes only.
Rare Moon Ore Processing
Specialization in reprocessing of the rarer forms of ore extracted from New Eden's moons. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Carnotite, Zircon, Pollucite, and Cinnabar reprocessing yield per skill level.
Rash Compact Burst Jammer
Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, this module requires large amounts of capacitor energy to operate. Note: Only one module of this type can be activated at the same time. Additionally, fitting a Burst Jammer module will disable interdiction nullification.
Ration-Grabber Display
Rattlesnake
In the time-honored tradition of pirates everywhere, Korako ‘the Rabbit' Kosakami shamelessly stole the idea of the Scorpion-class battleship and put his own spin on it. The result: the fearsome Rattlesnake, flagship of any large Gurista attack force. There are, of course, also those who claim things were the other way around; that the notorious silence surrounding the Scorpion's own origins is, in fact, an indication of its having been designed by Kosakami all along.
Rattlesnake Ace of Podhunters SKIN
"There is no hunting like the hunting of pods, and those who have hunted pods long enough and liked it, never care for anything else thereafter." – Ohminen Sin (disputed attribution) The Guristas pride themselves on maintaining the most skilled frigate pilots in any of the pirate organizations of New Eden and their most elite pilots are said to take particular pleasure in the art of catching fleeing capsules.
Rattlesnake Aetheric Raiders SKIN
Rumors of pirate groups infiltrating Abyssal Deadspace have grown in volume since the way to those strange regions of space was opened to New Eden's pilots. One persistent tale has the Guristas pirates raiding down from New Eden to fight extensive battles against Triglavian fleets deep in the very heart of the abyss. Whether the tales of vast clashes in the dark depths of Abyssal Deadspace are true or impossible exaggerations of the kind often heard in the dives frequented by piratical scum remains to be seen.
Rattlesnake Empyrean Outlaws SKIN
In chaos, opportunity. In death, profit. Take what's yours, burn the rest. Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
Rattlesnake GalNet StreamCast Unit SKIN
The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.
Rattlesnake Glacial Drift SKIN
Rattlesnake Helmatt's Harriers SKIN
One of the Guristas Pirates most notorious and brash combat pilots, Lucash Helmatt has carved out a spot for himself as a key leader of Guristas raids on the forces of law and order. Helmatt's personal wing of raiders, the Harriers, is feared far-and-wide across the systems bordering the Guristas territories in nullsec. In his typical style, Lucash had all Helmatt's Harriers ships painted in bright and disruptive yellow and black with an eye to intimidation and maintaining his personal notoriety. The Harriers are also notable for harboring a large number of combat pilots originating from other pirate and crime organizations across New Eden. Helmatt himself has a long and brutal career in the Angel Cartel before defecting to the Guristas, and he has built the Harriers out of a ragtag band of cut-throats and wolfs-heads no less ruthless, violent and rapacious.
Rattlesnake Hostile Takeover SKIN
Rattlesnake IGC SKIN
Rattlesnake King's Ransom Darouen SKIN
Darouen Rileau is a fantastically rich Gallente mining magnate popularly known as 'Diamond King' for his well-known interests in precious stone mining – even though he made his trillions in the hyper-lucrative rare-earth extraction industry. Rileau's wealth and deep connections with the Gallente Federation's military-industrial complex allowed him to make his son Luecin's wish to become the Gallente ambassador to the Caldari State come true. Ambassador Luecin Rileau made for a surprisingly competent occupant of a notoriously tricky diplomatic billet but he had one vice above all others: gambling. Some even said that Luecin sought the posting to the State because of his taste for games of chance. Ambassador Rileau frequented the famous Grand Tiegjon Casino in Vellaine on a regular basis and developed a liking for Pettokori, a popular electro-board game. It was during a Pettorkori session that Guristas leaders Fatal and the Rabbit struck. Engineering a situation that allowed them to kidnap the hapless Luecin, the pirate lords spirited the Diamond King's son away and put him up for a ransom in diamonds truly worthy of a king. Darouen Rileau was no doubt vexed by his son's foolishness but the ransom was paid in the end and the notoriety and fame of the Guristas leaders increased to legendary heights.
Rattlesnake King's Ransom Luecin SKIN
Luecin Rileau was the Gallente Federation's ambassador to the Caldari State and a surprisingly competent occupant of a notoriously tricky diplomatic billet for a playboy son of a trillionaire mining magnate. Luecin's father, Darouen Rileau, has long been known as 'Diamond King' for his interests in precious stone mining – even though Rileau made most of his fortune in the hyper-lucrative rare-earth extraction industry. It was Darouen Rileau's wealth and deep connections with the Gallente Federation's military-industrial complex that allowed him to make his son Luecin's wish to become the Gallente ambassador to the Caldari State come true. Luecin had one vice above all others: gambling. It was likely this habit that led Luecin to seek the posting to the State, where he frequented the famous Grand Tiegjon Casino in Vellaine. Luecin developed a liking for Pettokori, a popular electro-board game. During a session of Pettokori, the Guristas leaders Fatal and the Rabbit struck. Engineering a situation that allowed them to kidnap the hapless Luecin, the pirate lords spirited the Diamond King's son away and put him up for a ransom in diamonds truly worthy of a king. Darouen Rileau was no doubt vexed by his son's foolisness but the ransom was paid in the end and the notoriety and fame of the Guristas leaders increased to legendary heights.
Rattlesnake Luminae Polaris SKIN
Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena.
Rattlesnake Red Stargazer SKIN
Achur spiritualism takes many forms, and influences many aspects of their culture, but aside from the monastic orders of Achura (Saisio III), it rarely approaches the level of organized religion. The Stargazers are an example of a particular form of popular Achur spiritualism that eschews supernatural revelation in favor of a philosophy that aims to understand the world through observation and contemplation of the stars. Using visionary interpretations based on a kind of "as above, so below" thinking, the Stargazers emphasize awareness of the surrounding universe and understanding of the living world beyond the self. Some seasons are traditionally considered more propitious than others for viewing certain types of stars. The season that falls early in the YC year, which can shift around relative to the standard calendar, is called the "Season of Red Stargazing" and is considered the proper time for viewing red-colored stars. This season is also one of many festivals, although the Red Stargazing festival is particularly popular.
Rattlesnake Redclaw Sable SKIN
Mind Clash fans across New Eden were stunned by the upset victory of Kiyria "Redclaw Sable" Okaada at the 100th Worlds Championships in October YC122. Held under heavy security, the event at the Grand Teigjon Resort & Casino in Vellaine saw many of the "Greats" of the Mind Clash world compete. Even so, relative newcomer Okaada saw off the powerful field, capping her first time win of the Caldari State Championships with the Worlds crown. To celebrate the meteoric rise of the new phenomenon, Kiyria Okaada's management commissioned a commemorative nanocoating aimed at the capsuleer market. With capsuleers a significant demographic among the most dedicated Mind Clash fans, the Redclaw Sable nanocoating is expected to be popular with aficionados of the complex, mentally-demanding neuro-holographic sport.
Rattlesnake Vampire's Hex SKIN
The Vampire's Hex pattern of nanocoating originated as a livery for the Vampire 6900 range of militarized personal atmospheric flyers made by the Hex Aerodynamix corporation, a subsidiary of the Roden Shipyards industrial conglomerate. Following the success of the company's Angel's Hex promotional campaign, the Vampire's Hex nanocoating was also made available in a spaceship format for certain popular capsuleer vessels.
Rattlesnake Versus Redforce SKIN
Raven
The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty.
Raven Ace of Podhunters SKIN
"There is no hunting like the hunting of pods, and those who have hunted pods long enough and liked it, never care for anything else thereafter." – Ohminen Sin (disputed attribution) The Guristas pride themselves on maintaining the most skilled frigate pilots in any of the pirate organizations of New Eden and their most elite pilots are said to take particular pleasure in the art of catching fleeing capsules.
Raven Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Raven Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Raven Blue Tiger SKIN
Raven Blueprint
Raven Caldari Navy SKIN
Raven Caldari Union Day SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Raven Cryptic Mimesis SKIN
Military experts have studied rogue drones extensively in an effort to learn useful techniques from these inscrutable, collective intelligences. Many observer units have attempted close-range study using a combination nanocoating and holoprojection method of imitating rogue drones, so as to achieve a kind of camouflage effect. The success rate of such attempts has not been released publicly but is thought to somewhat low. Oddly enough, the rather unusual look that can be achieved using the attempted camouflage method has caught the eye of some spaceship captains. The nanocoating and holography patterns may have limited utility as practical camouflage but its aesthetic properties has a certain appeal and can be seen being flaunted by some pilots plying the spacelanes of New Eden.
Raven Deathglow Remnant SKIN
Raven Exoplanets Hunter SKIN
Raven Forward 4-4 SKIN
PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds.
Raven Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Raven Gilded Predator SKIN
This gilded nanocoating denotes the wealth and predatory power of the capsuleer class. Whether it can be considered a celebration of the cycle of acquisition and destruction that marks the capsuleer lifestyle or represents, rather, an ironic commentary by the designer is left to personal interpretation. Super Kerr-Induced Nanocoatings (SKINs) are a technology that enables capsuleers to change the look of their ships at will. Individual ship SKINs are activated by integrating the special encoding into the pilot's neural interfaces, and are subsequently available to use on any suitable ship flown by the capsuleer.
Raven Glacial Drift SKIN
Raven Guristas SKIN
Raven Headhunter SKIN
Raven Hunter's Quiver SKIN
Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.
Raven IGC Victory SKIN
Raven Interstellar Convergence SKIN
This nanocoating is designed to evoke the strangeness and wonder of the paradoxical spacetime environments, and the effects within them, discovered in early YC124. This version of the nanocoating has been augmented with symbolism derived from certain data and artefacts acquired in the paradoxical space. What these symbols may mean remains an outstanding conundrum. The nanocoating is an example of one created by a specialist expert system oriented towards creative work. Recent data from the peculiar warp paradoxes located in New Eden was used by the expert system to create this design. It is rumored that the expert system has subsequently had to be forcibly terminated and destroyed by order of CONCORD.
Raven Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Raven Matigu Seabeast SKIN
Raven Military Stockpile Captain SKIN
State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers. The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
Raven Navy Issue
The Navy Issue Raven represents the best the Caldari have to offer on the battlefield: an all-out assault vessel with tremendous electronic warfare capabilities. Commissioned by Caldari Navy Special Operations Command in YC 104 in response to a campaign of coordinated Gurista attacks which threatened to decimate the populations of several planets in the Obe system, this hefty warship has since proven its worth many times over.
Raven Navy Issue Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Raven Navy Issue Cryptic Mimesis SKIN
Military experts have studied rogue drones extensively in an effort to learn useful techniques from these inscrutable, collective intelligences. Many observer units have attempted close-range study using a combination nanocoating and holoprojection method of imitating rogue drones, so as to achieve a kind of camouflage effect. The success rate of such attempts has not been released publicly but is thought to somewhat low. Oddly enough, the rather unusual look that can be achieved using the attempted camouflage method has caught the eye of some spaceship captains. The nanocoating and holography patterns may have limited utility as practical camouflage but its aesthetic properties has a certain appeal and can be seen being flaunted by some pilots plying the spacelanes of New Eden.
Raven Navy Issue Exoplanets Hunter SKIN
Raven Navy Issue Forward 4-4 SKIN
PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds.
Raven Navy Issue Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Raven Navy Issue Glacial Drift SKIN
Raven Navy Issue Hunter's Quiver SKIN
Raven Navy Issue Octopus Orange Flight SKIN
The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. Originally a frigate squadron established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. Octopus Squadron's "Orange Flight" is an outgrowth of the older "Red Flight" after reorganization of this elite capsuleer squadron. The Orange Flight operates advanced missile cruisers in the heavy assault role, providing devastating and flexible long-range firepower to the 37th.
Raven Navy Issue Steel Cardinal SKIN
Raven Navy Issue Wiyrkomi SKIN
Raven Navy Issue Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Raven Octopus Orange Flight SKIN
The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. Originally a frigate squadron established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. Octopus Squadron's "Orange Flight" is an outgrowth of the older "Red Flight" after reorganization of this elite capsuleer squadron. The Orange Flight operates advanced missile cruisers in the heavy assault role, providing devastating and flexible long-range firepower to the 37th.
Raven Octopus Red Flight SKIN
The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. One of the original frigate squadrons established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. Octopus Squadron's "Red Flight" later became famous as a missile strike unit using Kestrel-class frigates. In recent years, the Octopus Red Flight has been upgraded to a flight of missile cruisers and, together with the rest of the 37th, is a frontline unit of the Caldari Navy.
Raven Raata Sunset SKIN
Raven Scope Syndication YC122 SKIN
The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.
Raven State Issue
This State Issued version of the powerhouse Caldari Battleship - The Raven - was designed in a joint venture by the eight Caldari supercorporations. It was created expressly to honor those whose valor in combat, and adherence to the Caldari code of battle, has surpassed that of their comrades in arms. Of course, should the ship be lost, the immense dishonour to the pilot demands that he take his own life, but seeing as how this wouldn't affect him in the slightest, tradition holds that the highest-ranked of the surviving crew members take his place.
Raven State Police SKIN
The Caldari State Police is one of the few law enforcement organizations that conducts operations across Caldari territory, working alongside Caldari Customs and the Business Tribunal Audit & Investigation Branch, known as the "Audit Tribunes". Originating as the planetary police force of Caldari Prime, during the period of Caldari membership of the Federation, the Caldari Police Guards played a key role in evacuating millions during the Caldari-Gallente War. This guaranteed the continued existence of the agency as the Caldari State Police, even in the new Caldari order of a fully corporate state.
Raven Steel Cardinal SKIN
Raven Union Day Executive SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Raven Valkyrie SKIN
Raven Wiyrkomi SKIN
Raven Zakura Shumyu SKIN
The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Raven Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Raysere Giant's Tag
Raysere Giant's Tag. It may prove valuable if turned in at proper authorities.
Raysere's Modified Cap Recharger
Increases the capacitor recharge rate.
Raysere's Modified Capacitor Power Relay
Increases capacitor recharge rate at the expense of shield boosting.
Raysere's Modified Dual Heavy Beam Laser
This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Raysere's Modified EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Raysere's Modified EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Raysere's Modified EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Raysere's Modified Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Raysere's Modified Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Raysere's Modified Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Raysere's Modified Heat Sink
Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Raysere's Modified Heavy Capacitor Booster
Provides a quick injection of power into the capacitor.
Raysere's Modified Heavy Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Raysere's Modified Heavy Energy Nosferatu
Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Raysere's Modified Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Raysere's Modified Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Raysere's Modified Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Raysere's Modified Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Raysere's Modified Large EMP Smartbomb
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Raysere's Modified Mega Beam Laser
A super-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Raysere's Modified Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Raysere's Modified Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Raysere's Modified Power Diagnostic System
Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
Raysere's Modified Reactor Control Unit
Boosts power core output.
Raysere's Modified Tachyon Beam Laser
An ultra-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Raysere's Modified Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Raysere's Modified Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Raysere's Modified Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Reaction-Orienting Neurolink Stabilizer
Reaction-Orienting Neurolink Stabilizers are highly advanced pharmaceuticals developed for use by the Caldari Navy in conjunction with military capsuleer neurolink technology. Each of the empire militaries keys their neurolink stabilization to specific autonomic biosystems. These provide baselines, cycles and triggers that allow implants and capsule systems to maintain stable synchronization of capsuleer neurolinks with ship systems.
Reaction-Orienting Neurolink Stabilizer Reaction Formula
Reactions
Allows basic operation of Reaction Service Module. 4% reduction in reaction time per skill level.
Reactive Armor Hardener
The Reactive Armor Hardener possesses an advanced nano membrane that reacts to armor layer damage by shifting between resistances over time. This makes it able to align its defenses against whichever incoming damage types are prevalent. The module spreads 60% resistance over the four damage types, starting at 15% in each. Only one of this module type can be fitted at a time. Prototype Inferno Module.
Reactive Gas
Consisting of any number of volatile atomic structures, reactive gases are the most useful when applied to the fields of explosives, molecular restructuring, and electrical conduction. Great care must be taken when storing or transporting any sizeable quantity.
Reactive Metals
Very dense metals are often called reactive metals, as their ability to conduct electrical currents and absorb heat is unparalleled. Rarely found in a natural solid state, they are instead usually assembled on an atomic level from particulate matter found in other forms.
Reactor Control Unit I
Boosts power core output.
Reactor Control Unit I Blueprint
Reactor Control Unit II
Boosts power core output.
Reaper
The Reaper-class corvette is one of the smallest of the Minmatar vessels, just barely reaching rookie ship status instead of a manned fighter. The Reaper is very cheap and is used en masse in daring hit-and-run operations by Minmatars either side of the law.
Reaper Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Reaper Brutor SKIN
Reaper Exoplanets Hunter SKIN
Reaper Glacial Drift SKIN
Reaper Krusual SKIN
Reaper Nefantar SKIN
Reaper Sebiestor SKIN
Reaper Starkmanir SKIN
Reaper Thukker Tribe SKIN
Reaper Vherokior SKIN
Recon Ships
Skill for the operation of Recon Ships.
Reconfigured Subspace Calibrator
Subspace calibrators perform the crucial role of tuning in on subspace frequencies. Being able to accurately pinpoint a destination on the other side of a wormhole is vital to interstellar travel, as it allows pilots to traverse wormholes safe in the knowledge that they won't accidentally arrive out the other side at the centre of a sun. This particular calibrator was produced from a combination of fullerene polymers and salvaged Sleeper technology. The unique grouping enables some drastic reconfigurations to the basic design. The end result is a vastly increased efficiency in calculation time. Due to the modular design of Tech III vessels, tuning into subspace frequencies must be done individually for each subsystem. The development of this particular component has been an important time-saver in an area where mere seconds can mean life or death.
Reconfigured Subspace Calibrator Blueprint
Recursive Computing Module
Not all automated functions are delicate or complicated enough to warrant advanced computer hardware; relatively mundane tasks are best when assigned to an RCM bank. These sturdy, reliable processing units are able to effectively handle most of the day-to-day operations of stations, starships, and stargates.
Recycler-Raider Display
Spaceship safety display issued by InterBus to warn against improper or careless use of recyclers vital to reducing waste aboard spaceships. The crazed, garbage-covered Recycler-Raider Clone features in a comical image that warns passengers and crew to place all garbage in recyclers and properly secure the shipboard waste-management systems. New Eden's Yoiul Festival to mark the end of one year and the start of a new one has become a universally popular family holiday, especially among those living and working in the space industries. Personnel transport traffic increases markedly during this period to accommodate the movement of workers visiting their families, and safety aboard spaceships is a paramount issue of concern. Using old spacer tales of clone blanks coming to life and wreaking havoc aboard ship, InterBus has issued a series of animated safety displays warning passengers and crew alike against hazards, carelessness, and waste. Although cartoonish, the safety displays deal with serious risks to life and limb aboard a working spaceship.
Redeemer
Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a jump drive and portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further. Developer: Viziam Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.
Redeemer Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Redeemer Cold Iron SKIN
Redeemer Crown and Swords SKIN
"As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite." – Theology Council notice of the publication of the Pax e Kilizhi Do, or "Peace of the Two Swords", on the third anniversary of Empress Catiz I's coronation. This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.
Redeemer EoM SKIN
Redeemer Eros Blossom SKIN
Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.
Redeemer Exoplanets Hunter SKIN
Redeemer Fireblade Guerilla SKIN
The Fireblade Guerillas were one of the many groups of fighters involved in the Steroyn Arcologies War on Aice III. These paramilitary forces were generally aligned with nationalist and collectivist political parties vying for control of the three arcologies of the Steroyn region colony. So-called "Blade Guerillas" were the fighting cadres of syndicalist rebels against federal control of the Steroyn colony. Infamous for uncontrolled destruction and brutality, the Steroyn Arcologies War is an episode of Federation history that many would rather forget, representing a complete failure of the Gallente democratic system to prevent a descent into all out civil war in a Colonial Union Dependency. Taking place in the Second Union period of the Federation, the Steroyn Arcologies War is believed by many Federation historians to be a direct consequence of the establishment of FTL communications network, and the first attempts to build a universal Federal democracy using this new technology. The dark irony of this brutal civil war being sparked by social and political forces unleashed by the very infrastructure of Federation democracy is not lost on those who prefer not to dwell on the episode. While one concrete outcome was the replacement of the Union Dependency system in favour of the Independent Colonies framework, the conflict is most remembered by members of a subculture that glorifies the "freedom fighter" guerilla units that variously fought Gallente Union troops, Aice III Planetary Gendarmes, corporation security forces, and inevitably one another for control of the Steroyn Arcologies.
Redeemer Glacial Drift SKIN
Redeemer Headhunter SKIN
Redeemer Iceblade Guerilla SKIN
The Iceblade Guerillas were one of the many groups of fighters involved in the Steroyn Arcologies War on Aice III. These paramilitary forces were generally aligned with nationalist and collectivist political parties vying for control of the three arcologies of the Steroyn region colony. So-called "Blade Guerillas" were the fighting cadres of syndicalist rebels against federal control of the Steroyn colony. Infamous for uncontrolled destruction and brutality, the Steroyn Arcologies War is an episode of Federation history that many would rather forget, representing a complete failure of the Gallente democratic system to prevent a descent into all out civil war in a Colonial Union Dependency. Taking place in the Second Union period of the Federation, the Steroyn Arcologies War is believed by many Federation historians to be a direct consequence of the establishment of FTL communications network, and the first attempts to build a universal Federal democracy using this new technology. The dark irony of this brutal civil war being sparked by social and political forces unleashed by the very infrastructure of Federation democracy is not lost on those who prefer not to dwell on the episode. While one concrete outcome was the replacement of the Union Dependency system in favour of the Independent Colonies framework, the conflict is most remembered by members of a subculture that glorifies the "freedom fighter" guerilla units that variously fought Gallente Union troops, Aice III Planetary Gendarmes, corporation security forces, and inevitably one another for control of the Steroyn Arcologies.
Redeemer Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Redeemer Imperial Navy SKIN
Redeemer Lavacore Imperial SKIN
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
Redeemer Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Redeemer Purity of the Throne SKIN
Redeemer Raata Sunset SKIN
Redeemer Star Captain SKIN
Redeemer Versus Blueforce SKIN
Redoubt Element
The strange, unreal aspect of this object plays havoc with your mind. The distortion is interfering with signal reception and hindering decryption. Despite this, one strong repetitive motif is breaking through the chaos. A single repeating concept. Redoubt.
Redoubt Index
This intriguing code is filled with unfamiliar mathematical algorithms. What little can be discerned is that it can be used to unlock a container of some sorts. It has a built-in recalibration code that makes it a one-use only passkey.
Redoubt Sequence 0
This intriguing code is filled with unfamiliar mathematical algorithms. What little can be discerned is that it can be used to activate a certain acceleration gate. It has a built-in recalibration code that makes it a one-use only passkey.
Redoubt Sequence 1
This intriguing code is filled with unfamiliar mathematical algorithms. What little can be discerned is that it can be used to activate a certain acceleration gate. It has a built-in recalibration code that makes it a one-use only passkey.
Refugees
When wars and epidemics break out, people flee from their homes, forming massive temporary migrations.
Regulated Compact Ion Siege Blaster
One of the largest weapons currently in existence, this massive blaster is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Regulated Compact Ion Siege Blaster Blueprint
Regulated Compact Triple Neutron Blaster Cannon
Three specialized high angle turrets fitted with neutron blaster cannons are designed for engaging sub-capital threats. Note: May only be fitted to capital class ships. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Regulated Compact Triple Neutron Blaster Cannon Blueprint
Regulated Electron Phase Cannon I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Regulated Ion Phase Cannon I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Regulated Light Electron Phase Cannon I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Regulated Light Ion Phase Cannon I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Regulated Light Neutron Phase Cannon I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Regulated Mega Electron Phase Cannon I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Regulated Mega Ion Phase Cannon I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Regulated Mega Neutron Phase Cannon I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Regulated Neutron Phase Cannon I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Reinforced Bulkheads I
Increases structural hit points while reducing agility and cargo capacity.
Reinforced Bulkheads I Blueprint
Reinforced Bulkheads II
Increases structural hit points while reducing agility and cargo capacity.
Reinforced Carbon Fiber
Reinforced carbon fiber is enhanced with polymers that increase the tensile strength of the material without notable loss of flexibility. This form of the material is widely used for many purposes in the space industries.
Reinforced Carbon Fiber Reaction Formula
Reinforced Metal Scraps
This mechanical hardware has obviously outlived its use, and is now ready to be recycled. Many station maintenance departments use the material gained from recycling these scraps to manufacture steel plates which replace worn out existing plates in the station hull. Most station managers consider this a cost-effective approach, rather than to send out a costly mining expedition for the ore, although these scraps rarely are enough to satisfy demand. This commodity is not affected by the scrap metal processing skill any more than any other recyclable item.
Reinforced Metallofullerene Alloys
These ultra-hard alloys are initially created from lanthanum metallofullerenes and heuristic selfassemblers; a combination that makes for an incredibly resilient base material. From there, fulleroferrocene and graphene nanoribbons are integrated into the metals, forming alloys that have unprecedented levels of structural strength. Although they have many uses in the manufacture of armor plating, the distinguishing feature of the alloys is the level of modularity they allow in starship design. A hull section comprised of metallofullerene alloys is able to accommodate a virtually endless array of subsystems around it, no matter how different their shape is.
Reinforced Metallofullerene Alloys Blueprint
Rejected Ship Replacement Program Request
This request for the replacement of a lost Caracal class cruiser bears a large red “Rejected” stamp. The reasoning given for the rejection was the failure to indicate the pilot’s preferred flavor of ice cream.
Relic Analyzer I
An archaeology system used to analyze and search ancient ruins, potentially revealing valuable items for collection. Note: Due to recently discovered branch prediction vulnerabilities in certain Upwell Consortium Recursive Computing Modules this analyzer may also be used to collect sensitive information concerning reinforcement periods of Upwell Structures.
Relic Analyzer I Blueprint
Relic Analyzer II
An archaeology system used to analyze and search ancient ruins, potentially revealing valuable items for collection. Note: Due to recently discovered branch prediction vulnerabilities in certain Upwell Consortium Recursive Computing Modules this analyzer may also be used to collect sensitive information concerning reinforcement periods of Upwell Structures.
Remember Myrskaa Flyers
This collection of flyers are a sample of the ones that briefly spread all around New Eden calling attention to the tragedy unfolding in the plague-struck city of Myrskaa in Ojianen during the Kyonoke Crisis of YC119.
Remote Armor Repair Systems
Operation of remote armor repair systems. 5% reduced capacitor need for remote armor repair system modules per skill level.
Remote Hull Repair Systems
Operation of remote hull repair systems. 5% reduced capacitor need for remote hull repair system modules per skill level.
Remote Reactions
Proficiency at starting reaction jobs remotely. Without this skill, one can only start jobs within the solar system where one is located. Each level increases the distance at which reaction jobs can be started. Level 1 allows for jobs at a range within 5 jumps, and each subsequent level adds 5 more jumps to the range, with a maximum of a 25 jump range.
Remote Sensing
The ability to gather and analyze remote sensing data from satellites in orbit around a planet and produce properly calibrated surveys. Level 1: allows scans within 1 ly Level 2: allows scans within 3 ly Level 3: allows scans within 5 ly Level 4: allows scans within 7 ly Level 5: allows scans within 9 ly
Remote Sensor Booster I
Can only be activated on targets to increase their scan resolutions, boost their targeting range and improve their sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Remote Sensor Booster I Blueprint
Remote Sensor Booster II
Can only be activated on targets to increase their scan resolutions, boost their targeting range and improve their sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Remote Sensor Dampener I
Reduces the range and speed of a targeted ship's sensors. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Remote Sensor Dampener I Blueprint
Remote Sensor Dampener II
Reduces the range and speed of a targeted ship's sensors. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Remote Tracking Computer I
Establishes a fire control link with another ship, thereby boosting the turret range and tracking speed of that ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Remote Tracking Computer I Blueprint
Remote Tracking Computer II
Establishes a fire control link with another ship, thereby boosting the turret range and tracking speed of that ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Repair Drone Operation
Allows operation of logistic drones. 5% increased repair amount per level.
Repair Systems
Operation of armor/hull repair modules. 5% reduction in repair systems duration per skill level. Note: Has no effect on capital sized modules.
Replete Carnotite
When chunks of ore mined out of moons yield above-average densities of Carnotite, the ore is called Replete Carnotite and reprocessing returns approximately 15% higher quantities of useful material. A rare ore commercially mined from moons, Carnotite is valuable as it yields good quantities of Technetium, a key element of many advanced materials. Carnotite ores will also yield Cobalt and Atmospheric Gases.
Replete Cinnabar
When chunks of ore mined out of moons yield above-average densities of Cinnabar, the ore is called Replete Cinnabar and reprocessing returns approximately 15% higher quantities of useful material. A rare ore commercially mined from moons, Cinnabar is valuable as it yields good quantities of Mercury, a key element of many advanced materials. Cinnabar ores will also yield Tungsten and Evaporite Deposits.
Replete Pollucite
When chunks of ore mined out of moons yield above-average densities of Pollucite, the ore is called Replete Pollucite and reprocessing returns approximately 15% higher quantities of useful material. A rare ore commercially mined from moons, Pollucite is valuable as it yields good quantities of Caesium, a key element of many advanced materials. Pollucite ores will also yield Scandium and Hydrocarbons.
Replete Zircon
When chunks of ore mined out of moons yield above-average densities of Zircon, the ore is called Replete Zircon and reprocessing returns approximately 15% higher quantities of useful material. A rare ore commercially mined from moons, Zircon is valuable as it yields good quantities of Hafnium, a key element of many advanced materials. Zircon ores will also yield Titanium and Silicates.
Replica Gallente Cruiser
A detailed, handheld miniature of the famously well-known Thorax Cruiser, this is a well reputed and high quality collector's item. It has settings to emit a low humming sound or glow in the dark if needed.
Replica Gold Magnate Decorative Plating
This is a scale model of a section of decorative plating designed for the port side propulsion pod of a Gold Magnate. As intricately detailed as the real thing, it comes with its own stand for display. With only 1337 numbered issues of this piece produced in celebration of the ascension of Her Holiness Empress Catiz I to the throne, each one is highly valued by collectors across the cluster. Laser cut from the finest pure gold the Empire has to offer, these pieces of art are crafted from left over materials from the production of actual decorative plating now in service on Gold Magnates with the Imperial Guard.
Replica Miss Federation Trophy
For well over a decade, capsuleers have celebrated the founding of the Gallente Federation with festivities on and around the occasion of Federation Day. One of the traditions among Gallente capsuleers during this time is the holding of 'Miss Federation' and 'Mister Federation' competitions, to celebrate the qualities of the ideal Federation capsuleer. This replica trophy is a reproduction of the prize awarded to 'Miss Federation' by a jury of their Federation capsuleer peers.
Replica Mister Federation Trophy
For well over a decade, capsuleers have celebrated the founding of the Gallente Federation with festivities on and around the occasion of Federation Day. One of the traditions among Gallente capsuleers during this time is the holding of 'Miss Federation' and 'Mister Federation' competitions, to celebrate the qualities of the ideal Federation capsuleers. This replica trophy is a reproduction of the prize awarded to 'Mister Federation' by a jury of their Federation capsuleer peers.
Replica of the ISCSS Venture
This is an accurate scale replica of the first vessel that left the planet Gallentia (Gallente Prime) on a voyage to reach a neighboring planet that showed signs of human habitation in 22517AD. This planet was known at the time as Cephalin but ultimately would be known as Caldari Prime. The vessel was commissioned by the International Space Cooperative, an organization born with the intent of letting Gallentia's nations reach the stars. In effect, this enterprise was the beginning of the space age that would lead to the star-straddling Gallente Federation.
Reports
These encoded reports may mean little to the untrained eye, but can prove valuable to the relevant institution.
Reprocessing
Skill at using reprocessing facilities in station, outposts and starbases to break ores and ice down into refined products. 3% bonus to ore and ice reprocessing yield per skill level.
Reprocessing Array
An anchorable reprocessing array, able to take raw ores and process them into minerals. Has a lower reprocessing yield than fully upgraded outposts, but due to its mobile nature it is very valuable to frontier industrialists who operate light years away from the nearest permanent installation. This unit is sanctioned by CONCORD to be used in high-security space.
Reprocessing Efficiency
Advanced skill at using reprocessing facilities in station, outposts and starbases to break ores and ice down into refined products. 2% bonus to ore and ice reprocessing yield per skill level.
Republic Civilian Container
Republic Fleet 100MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.
Republic Fleet 10MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Cruisers and Battlecruisers.
Republic Fleet 1200mm Artillery
One of the most powerful projectile cannons a battleship can equip. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Republic Fleet 125mm Autocannon
This multi-barrel autocannon is designed for skirmish warfare. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Republic Fleet 1400mm Howitzer Artillery
The ultimate artillery cannon. It hurls death and destruction over incredible distances. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Republic Fleet 150mm Autocannon
A simple but effective close combat autocannon. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Republic Fleet 1MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Frigates and Destroyers.
Republic Fleet 200mm Autocannon
A powerful autocannon that can smash apart most lightly armored frigates with ease. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Republic Fleet 220mm Autocannon
This autocannon is designed for skirmish warfare. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Republic Fleet 250mm Artillery
This artillery is one of the most powerful weapons that can be mounted on a frigate. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Republic Fleet 280mm Howitzer Artillery
Rocket-assisted artillery projectiles designed for long-range combat. It is the most powerful projectile weapon able to be fitted onto frigates. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Republic Fleet 425mm Autocannon
The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Republic Fleet 500MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module.
Republic Fleet 50MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Cruisers and Battlecruisers.
Republic Fleet 5MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Frigates and Destroyers.
Republic Fleet 650mm Artillery
A powerful long-range artillery. One of the most damaging weapons mountable on a cruiser. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Republic Fleet 720mm Howitzer Artillery
This rocket-assisted howitzer is designed for long-range bombardment. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Republic Fleet 800mm Repeating Cannon
An autocannon capable of causing tremendous damage. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Republic Fleet Ballistic Control System
A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Republic Fleet Berserker
Heavy Attack Drone
Republic Fleet Bouncer
Sentry Drone
Republic Fleet Captain Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Republic Fleet Carbonized Lead L
Large Projectile Ammo. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 60% increased optimal range. 5% increased tracking speed.
Republic Fleet Carbonized Lead M
Medium Projectile Ammo. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 60% increased optimal range. 5% increased tracking speed.
Republic Fleet Carbonized Lead S
Small Projectile Ammo. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 60% increased optimal range. 5% increased tracking speed.
Republic Fleet Carbonized Lead XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 60% increased optimal range. 5% increased tracking speed.
Republic Fleet Command Mindlink
This advanced interface link produced for the Republic Fleet and its allies drastically improves a commander's Shield Command and Skirmish Command abilities by directly linking to the nanites launched by the command burst charge. +25% bonus to Shield and Skirmish Command Burst effect strength and duration.
Republic Fleet Commander Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Republic Fleet Commander Insignia II
Identification tags such as these may prove valuable if handed to the proper organization.
Republic Fleet Cruise Missile Launcher
A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Republic Fleet Depleted Uranium L
Large Projectile Ammo. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 20% tracking speed bonus.
Republic Fleet Depleted Uranium M
Medium Projectile Ammo. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 20% tracking speed bonus.
Republic Fleet Depleted Uranium S
Small projectile Ammo. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 20% tracking speed bonus.
Republic Fleet Depleted Uranium XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 20% tracking speed bonus.
Republic Fleet Dual 180mm Autocannon
This autocannon is a simple but effective close combat weapon. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Republic Fleet Dual 425mm Autocannon
Combines the damage output of two 425mm intermediate-range autocannons. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Republic Fleet Dual 650mm Repeating Cannon
Powerful, intermediate-range repeating autocannon with a decent rate of fire. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Republic Fleet EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Republic Fleet EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Republic Fleet EM Shield Amplifier
Boosts the EM resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Republic Fleet EMP L
Large Projectile Ammo. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 50% reduced optimal range.
Republic Fleet EMP M
Medium Projectile Ammo. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 50% reduced optimal range.
Republic Fleet EMP S
Small projectile Ammo. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 50% reduced optimal range.
Republic Fleet EMP XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 50% reduced optimal range.
Republic Fleet Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Republic Fleet Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Republic Fleet Explosive Shield Amplifier
Boosts the explosive resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Republic Fleet Firetail
The Firetail is modeled off a fighter frigate known as the Shamrock, a design used by a small, now-extinct pirate faction known as Lazari Dromitus. The blueprint found its way into the hands of Matari military forces after a raid on Lazari Dromitus's headquarters succeeded in killing its leader, thus beheading the organization and scattering its remnants to the four winds. It has since been improved upon and upgraded, and the Firetail is now a mainstay in most Republic Fleet patrols.
Republic Fleet Firetail AIR Laboratories SKIN
The Association for Interdisciplinary Research is an independent organization focused heavily on research and development of new technologies across multiple industries. The company has subdivisions that cover everything from combat-oriented technology, industrial and economic endeavors, and exploration-focused pursuits. AIR Laboratories, a subdivision of AIR, is responsible for oversight and management of the AIR Capsuleer Training Program.
Republic Fleet Firetail Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Republic Fleet Firetail Brutor SKIN
Republic Fleet Firetail Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Republic Fleet Firetail Exoplanets Hunter SKIN
Republic Fleet Firetail Freedom's Revolution SKIN
For the Minmatar people the Great Rebellion was the founding revolutionary event that set them on the path to freedom in their Tribal Republic. The Freedom's Revolution nanocoating celebrates that struggle for freedom, the lives lost and the great gains made by the Minmatar. While Liberation Day is a grand celebration of the day freedom was achieved for billions of Minmatar, it is also a day of remembrance of those Matari who still languish as slaves in the Amarr Empire, Khanid Kingdom, and the lawless reaches of New Eden.
Republic Fleet Firetail Glacial Drift SKIN
Republic Fleet Firetail Justice SKIN
Republic Fleet Firetail Krusual SKIN
Republic Fleet Firetail Liberation Games SKIN
This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.
Republic Fleet Firetail Nefantar SKIN
Republic Fleet Firetail Sebiestor SKIN
Republic Fleet Firetail Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Republic Fleet Firetail Starkmanir SKIN
Republic Fleet Firetail Thukker Tribe SKIN
Republic Fleet Firetail Versus Redforce SKIN
Republic Fleet Firetail Vherokior SKIN
Republic Fleet Fusion L
Large Projectile Ammo. The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 50% reduced optimal range.
Republic Fleet Fusion M
Medium Projectile Ammo. The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 50% reduced optimal range.
Republic Fleet Fusion S
Small Projectile Ammo. The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 50% reduced optimal range.
Republic Fleet Fusion XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 50% reduced optimal range.
Republic Fleet Gyrostabilizer
Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Republic Fleet Heavy Assault Missile Launcher
A launcher intended for use on cruiser-class spacecraft. While assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations.
Republic Fleet Heavy Missile Launcher
Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity.
Republic Fleet High Captain Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Republic Fleet Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Republic Fleet Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Republic Fleet Kinetic Shield Amplifier
Boosts the kinetic resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Republic Fleet Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Republic Fleet Large Cap Battery
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
Republic Fleet Large Proton Smartbomb
Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.
Republic Fleet Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Republic Fleet Large Shield Extender
Increases the maximum strength of the shield.
Republic Fleet Light Missile Launcher
Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles.
Republic Fleet Medium Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Republic Fleet Medium Cap Battery
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
Republic Fleet Medium Proton Smartbomb
Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.
Republic Fleet Medium Shield Booster
Expends energy to provide a quick boost in shield strength.
Republic Fleet Medium Shield Extender
Increases the maximum strength of the shield.
Republic Fleet Micro Proton Smartbomb
Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.
Republic Fleet Midshipman Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Republic Fleet Midshipman Insignia II
Identification tags such as these may prove valuable if handed to the proper organization.
Republic Fleet Midshipman Insignia III
Identification tags such as these may prove valuable if handed to the proper organization.
Republic Fleet Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Republic Fleet Nanofiber Structure
Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Republic Fleet Navy Commander Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Republic Fleet Navy Rear-Admiral Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Republic Fleet Nova Auto-Targeting Cruise Missile I
A Minmatar cruise missile with a nuclear warhead and automatic guidance system.
Republic Fleet Nova Auto-Targeting Heavy Missile I
A Minmatar heavy missile with a nuclear warhead and automatic guidance system.
Republic Fleet Nova Auto-Targeting Light Missile I
A Minmatar light missile with a nuclear warhead and automatic guidance system.
Republic Fleet Nuclear L
Large Projectile Ammo. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 60% increased optimal range. 5% increased tracking speed.
Republic Fleet Nuclear M
Medium Projectile Ammo. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 60% increased optimal range. 5% increased tracking speed.
Republic Fleet Nuclear S
Small Projectile Ammo. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 60% increased optimal range. 5% increased tracking speed.
Republic Fleet Nuclear XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 60% increased optimal range. 5% increased tracking speed.
Republic Fleet Overdrive Injector
This monster unit vastly increases engine power at the expense of cargo capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Republic Fleet Phased Plasma L
Large Projectile Ammo. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 50% reduced optimal range.
Republic Fleet Phased Plasma M
Medium Projectile Ammo. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 50% reduced optimal range.
Republic Fleet Phased Plasma S
Small Projectile Ammo. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 50% reduced optimal range.
Republic Fleet Phased Plasma XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 50% reduced optimal range.
Republic Fleet Private Elite Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Republic Fleet Private Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Republic Fleet Private Insignia II
Identification tags such as these may prove valuable if handed to the proper organization.
Republic Fleet Private Insignia III
Identification tags such as these may prove valuable if handed to the proper organization.
Republic Fleet Private Insignia IV
Identification tags such as these may prove valuable if handed to the proper organization.
Republic Fleet Private Insignia V
Identification tags such as these may prove valuable if handed to the proper organization.
Republic Fleet Proton L
Large Projectile Ammo. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 60% increased optimal range. 5% increased tracking speed.
Republic Fleet Proton M
Medium Projectile Ammo. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 60% increased optimal range. 5% increased tracking speed.
Republic Fleet Proton S
Small Projectile Ammo. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 60% increased optimal range. 5% increased tracking speed.
Republic Fleet Proton XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 60% increased optimal range. 5% increased tracking speed.
Republic Fleet Raid Leader Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Republic Fleet Rapid Heavy Missile Launcher
Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.
Republic Fleet Rapid Light Missile Launcher
Launcher for cruisers intended to counter fast frigates, can only be fitted with regular light missiles.
Republic Fleet Rocket Launcher
A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system.
Republic Fleet Shield Boost Amplifier
Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Republic Fleet Shield Recharger
Improves the recharge rate of the shield.
Republic Fleet Small Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Republic Fleet Small Cap Battery
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
Republic Fleet Small Proton Smartbomb
Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.
Republic Fleet Small Shield Booster
Expends energy to provide a quick boost in shield strength.
Republic Fleet Small Shield Extender
Increases the maximum strength of the shield.
Republic Fleet Squad Leader Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Republic Fleet Stasis Webifier
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
Republic Fleet Target Painter
A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and hit. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Republic Fleet Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Republic Fleet Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Republic Fleet Thermal Shield Amplifier
Boosts the thermal resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Republic Fleet Titanium Sabot L
Large Projectile Ammo. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. 20% increased tracking speed.
Republic Fleet Titanium Sabot M
Medium Projectile Ammo. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. 20% increased tracking speed.
Republic Fleet Titanium Sabot S
Small Projectile Ammo. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. 20% increased tracking speed.
Republic Fleet Titanium Sabot XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation flechettes that cause considerable damage to the vulnerable interior structure. 20% increased tracking speed.
Republic Fleet Torpedo Launcher
A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Republic Fleet Tracking Enhancer
Enhances the range and improves the tracking speed of turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Republic Fleet Valkyrie
Medium Scout Drone
Republic Fleet Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Republic Fleet Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Republic Fleet Warrior
Light Scout Drone
Republic Fleet X-Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Republic Justice Department Bronze Reward
Awarded on behalf of the Republic Justice Department for participation in its anti-slavery campaign.
Republic Justice Department Gold Reward
Awarded on behalf of the Republic Justice Department for dedicated participation in its anti-slavery campaign.
Republic Justice Department Silver Reward
Awarded on behalf of the Republic Justice Department for notable participation in its anti-slavery campaign.
Republic Special Ops Field Enhancer - Gamma
This image processor implanted in the parietal lobe grants a +4 bonus to one's Willpower and a 5% bonus to the ship's maximum speed.
Research
Skill at researching more efficient production methods. 5% bonus to blueprint manufacturing time research per skill level.
Research Component
This component was once used to help construct the first Citadel structures in New Eden.
Research Laboratory
Portable laboratory facilities, anchorable within control tower fields. This structure has Material Efficiency research and Time Efficiency research activities.
Research Project Management
Skill at overseeing agent research and development projects. Allows the simultaneous use of 1 additional Research and Development agent per skill level.
Research Tools
This sealed container contains a heap of tools used in all sorts of scientific research.
Resistance Phasing
Improves control over, and flow between, nano membranes that react to damage by shifting resistances. Reduces cycle time of Reactive Armor Hardeners, Flex Armor Hardeners and Flex Shield Hardeners by 10% per level and capacitor need by 15% per level.
Resonance Calibration Matrix
RCM play an important role in stabilizing a ship's alignment prior to, and in the first moments of, interstellar warp. The Sleeper drone RCM system works in an entirely different manner to contemporary Empire-based technology and yet the angles of alignment produced by their final calculations are always identical. Even though their inner workings remain a mystery, the matrices operate in a predictable and reliable enough fashion to form the basis of a new, slightly more efficient jump drive.
Resplendant Kernite
This extremely rare and valuable variant of kernite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard kernite when reprocessed. Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen.
Responsive Auto-Targeting System I
Targets any hostile ship within range on activation. Grants a +2 bonus to max targets when online.
Restrained Compounds
Restrained Conductors
Restrained Electronics
Retail
Ability to organize and manage market operations. Each level raises the limit of active orders by 8.
Retired Server Hamster
Some retire, some expire, they seldom tire, employed in the Server. They live on in our hearts forever.
Retribution
The Retribution is an homage to the glory days of the Empire, informed by classical Amarrian design philosophy: if it's strong, sturdy and packs a punch, it's ready for action. What this powerhouse lacks in speed and maneuverability it more than makes up for with its wide range of firepower possibilities and superb defensive ability. Developer: Carthum Conglomerate Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon system they provide a nice mix of offense and defense.
Retribution Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Retribution Blueprint
Retribution Cold Iron SKIN
Retribution EoM SKIN
Retribution Exoplanets Hunter SKIN
Retribution GalNet StreamCast Unit SKIN
The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.
Retribution Glacial Drift SKIN
Retribution Ironblood SKIN
Retribution Lavacore Imperial SKIN
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
Retribution Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Retribution Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Retribution Order of Tetrimon SKIN
Retribution Purity of the Throne SKIN
Retribution Raata Sunset SKIN
Retribution Sanguinary Savant SKIN
Among their people, the practice of identifying and deifying savants has been part of Sani Sabik life for over a thousand years, but has in more recent times taken a back seat as the Blood Raiders in particular have widened their pursuits to the acquisition, inspection, and manipulation of blood, with this becoming their core focus. The only remaining echoes of the lauding of savants are in the near worship of Omir Sarikusa and in the unstated but general belief among the Sani Sabik that each and every one of them is a savant of New Eden, having all in one way or another been the beneficiaries of the blood rituals.
Retribution Star Captain SKIN
Retribution Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Retriever
The mining barge was designed by ORE to facilitate advancing the mining profession to a new level. Each barge was created to excel at a specific function, the Retriever's being storage. A massive ore hold allows the Retriever to operate for extended periods without requiring as much support as other barges. Mining barges are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.
Retriever Amarr Industrial Livery SKIN
Retriever Angel Industrial Livery SKIN
Retriever Blood Raider Industrial Livery SKIN
Retriever Blueprint
Retriever Caldari Industrial Livery SKIN
Retriever Digmaster Blazon SKIN
Retriever Gallente Industrial Livery SKIN
Retriever Glacial Drift SKIN
Retriever Guristas Industrial Livery SKIN
Retriever Lodestrike SKIN
To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.
Retriever Minmatar Industrial Livery SKIN
Retriever Morphite Shine SKIN
Retriever Paydirt Prospector SKIN
Retriever Radioactives Reclamation SKIN
Extraction and processing of radioactive materials for use in industry can be difficult and hazardous work at best, with many standard mining techniques often treating such materials as waste byproducts that are better disposed of in space. Always on the look out for ways to increase the profitability of their mining and materials harvesting operations, ORE has established a specialist Radioactives Reclamation unit, equipped with dedicated harvesting and transport ships, to exploit dangerous and difficult to work radioactive materials. The heavy-industrial ships and transport vessels of ORE's Radioactives Reclamation unit are recognisable for their holographic warning markings and vivid "radioactive green" highlights on a more standard blue and grey livery.
Retriever Rockbreaker Pioneers SKIN
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Retriever Rosada Dawn SKIN
Retriever Sansha Industrial Livery SKIN
Revelation
The Revelation represents the pinnacle of Amarrian military technology. Maintaining their proud tradition of producing the strongest armor plating to be found anywhere, the Empire's engineers outdid themselves in creating what is arguably the most resilient dreadnought in existence. Added to that, the Revelation's ability to fire capital beams makes its position on the battlefield a unique one. When extended sieges are the order of the day, this is the ship you call in.
Revelation Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Revelation Blueprint
Revelation Capsuleer Elite XIX SKIN
The Capsuleers are considered an elite group across New Eden and this unique nanocoating marks that status on Capsuleer Day XIX. The YC124 celebrations of Capsuleer Day mark the 19th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XIX is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Revelation Cold Iron SKIN
Revelation Crown and Swords SKIN
"As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite." – Theology Council notice of the publication of the Pax e Kilizhi Do, or "Peace of the Two Swords", on the third anniversary of Empress Catiz I's coronation. This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.
Revelation EoM SKIN
Revelation Exoplanets Hunter SKIN
Revelation Glacial Drift SKIN
Revelation Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Revelation Ironblood SKIN
Revelation Kador SKIN
Revelation Lavacore Imperial SKIN
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
Revelation Navy Issue
Imperial Navy planners regard the Revelation-class dreadnoughts as a mainstay of Amarr military capability, with numerous variants having been developed from the basic class, including several marks of planetary assault dreadnoughts. For fleet actions and sieges of space installations, the Ministry of War required that an upgraded Revelation Navy Issue be equipped with even heavier armor, the most powerful capital energy weapons possible, and an effective capacitor warfare capability. The enhanced naval variant of the storied Revelation-class is a divine beast that amply epitomizes the Amarr way of war. "Let not your sword sleep easy in your hand, till the cities of God be built across heaven's band." – The Scriptures, Book of Graces 11:29
Revelation Navy Issue Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Revelation Navy Issue Heartsurge SKIN
Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.
Revelation Navy Issue Sanguinary Savant SKIN
Among their people, the practice of identifying and deifying savants has been part of Sani Sabik life for over a thousand years, but has in more recent times taken a back seat as the Blood Raiders in particular have widened their pursuits to the acquisition, inspection, and manipulation of blood, with this becoming their core focus. The only remaining echoes of the lauding of savants are in the near worship of Omir Sarikusa and in the unstated but general belief among the Sani Sabik that each and every one of them is a savant of New Eden, having all in one way or another been the beneficiaries of the blood rituals.
Revelation Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Revelation Purity of the Throne SKIN
Revelation Raata Sunset SKIN
Revelation Sarum SKIN
Revelation Spirit SKIN
Revelation Star Captain SKIN
Revelation Starline Majestic SKIN
The interstellar shipping company Starline Majestic is known for reliable transport of cargo and comfortable berths for passengers. The company also has a fondness for eyecatching branding. This is reflected in the striking spaceship livery it uses, a design based on its trademark star and lines logo.
Revelation Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Revenant
Do you know what you are, capsuleer? The truth will not comfort you.You are a frightened child running headfirst towards oblivion. And I? I am the only one who tried to stop you. I am the Messiah that you turned against. You persecuted me, hunted my children. Vowed to burn my Promised Land to ash. Now I have returned, and I know you better than you know yourself. I will vanquish your fear, and commute your flesh to dust. - Sansha Kuvakei
Revenant Glacial Drift SKIN
Revenant True Deliverance SKIN
For too long have you been allowed to live in fear. For too long have you thought, "If the Nation comes, we will run, and we will hide, and we will be safe." Let it be known that there is no such thing as "safe." There is only deliverance, or annihilation. – recording recovered from station wreckage. Speaker identified as former True Citizen, Cornelius Sedek, now leader of the Vimoksha Chorus.
Rhea
It wasn't long after the Thukkers began deploying their jump capable freighters that other corporations saw the inherent tactical value of such ships. After extended negotiations, Ishukone finally closed a deal exchanging undisclosed technical data for the core innovations underpinning the original Thukker Tribes design allowing them to rapidly bring to the market the largest jump capable freighter of them all, the Rhea, a true behemoth of the stars. Developer: Ishukone Ishukone, always striving to be ahead of the competition, have proved themselves to be one of the most adept starship designers in the State. A surprising majority of the Caldari Fleets ships of the line were created by their designers. Respected and feared by their peers Ishukone remain amongst the very top of the Caldari corporate machine.
Rhea Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Rhea Blue Tiger SKIN
Rhea Exoplanets Hunter SKIN
Rhea Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Rhea Glacial Drift SKIN
Rhea Matigu Seabeast SKIN
Rhea Raata Sunset SKIN
Rhea Steel Cardinal SKIN
Rhea Wiyrkomi SKIN
Rhea Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Rich Plagioclase
With rich plagioclase, having 10% better yield than the normal one, miners can finally regard plagioclase as a mineral that provides a noteworthy profit. Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon. Available primarily in high security status star systems.
Rifter
The Rifter is a very powerful combat frigate and can easily tackle the best frigates out there. It has gone through many radical design phases since its inauguration during the Minmatar Rebellion. The Rifter has a wide variety of offensive capabilities, making it an unpredictable and deadly adversary.
Rifter Absent Heroes SKIN
This Minmatar nanocoating design symbolizes the many absent heroes of the tribes, those who fought for freedom and to liberate slaves in the distant past of rebellions against the Amarr Empire and in the present day reality of New Eden. Whether known to be dead, disappeared or captured, the absent heroes of the Minmatar liberation struggle are celebrated by this design.
Rifter Amaranthine Mantle SKIN
Rifter Aurora Universalis SKIN
Rifter Awakening YC125 SKIN
In YC105, they awoke again and for the first time. They fought to make their mark amongst the stars, and not even death could keep them from their destiny. Capsuleers of New Eden, come together and honor their legacy, their legend. Join us in lighting up the skies for twenty years of awakenings, and all the awakenings still to come. - Anonymous Announcement of Capsuleer Awakening YC125
Rifter Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Rifter Blue Tiger SKIN
Rifter Blueprint
Rifter Chainbreaker Khumaak SKIN
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).
Rifter Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Rifter Exoplanets Hunter SKIN
Rifter Fleet Ordnance Spike SKIN
Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank. Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
Rifter Glacial Drift SKIN
Rifter Harmonious Ascension SKIN
"After four years of harmonious and profitable business across the four empires of New Eden, the Upwell Consortium is pleased to announce the formation of a new capsule construction, pilot adaptation and advanced training operation. It is the hope of the Upwell Consortium that Harmonious Ascension Industries will become a leading force in the provision of support and services to capsuleers. To celebrate this event, the Upwell Consortium has authorized the issuing of a commemorative nanocoating for pilots in the first wave of new capsuleers outfitted by Harmonious Ascension." – Upwell Consortium Press Release, YC121.11.14
Rifter Hazard Control SKIN
Rifter Justice SKIN
Rifter Krusual SKIN
Rifter Liberation Games SKIN
This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.
Rifter Nefantar SKIN
Rifter Republic Fleet SKIN
Rifter Republic Police SKIN
The Republic Justice Police (RJP) are a uniformed branch of the Republic Justice Department, the law enforcement organization principally focused on fighting against crimes affecting the stability and security of the Republic and all the Tribes, such as terrorism, smuggling, and above all slavery. While other branches of the Republic Justice Department are active in more clandestine activities, such as counter-intelligence and supporting rebel groups in the Amarr Empire, the RJP tends to restrict its activities to internal crimes and co-operation with the various tribal and clan police forces in order to combat Republic-wide criminal networks. Given the complicated nature of jurisdiction and legality in the Tribal Republic of the Minmatar, the Republic Justice Police often encounter difficulties and outright disdain from many clans eager to maintain their rights and jealous of outside interference. Nevertheless, the RJP's units are often to be seen travelling across Republic space as the complexities and exceptions of space colonization and station life often mean that only the Republic's police forces can deal with the problems. Most colonies or stations prefer calling in the RJP rather than the paramilitaries of the Republic Security Services if a Republic presence is required.
Rifter Semiotique Superluminal SKIN
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Rifter Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Rifter Tronhadar Ink SKIN
Rifter Valklear Glory SKIN
Rifter Zakura Shumyu SKIN
The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Rimefrost Starburst Firework
This Rimefrost Starburst Firework is a special display pyrotechnic designed for use in Festival Launchers. This pyrotechnic is partially an "icework" incorporating a unique explosive charge that creates a storm of icy crystals in space as its finale. The firework is a popular means of marking and celebrating the universal end of year holidays during the Yoiul Festival. The fragmentary scraps of data that the empires used to construct the New Eden Standard Calendar provide a hint that a winter festival had some importance in the later months of the year for the legendary forebears of humanity. Not all inhabited worlds of New Eden have seasons but those that do mark the increased snow and wind of their winter equivalents in various ways.
Robotics
These pre-programmed or remote control mechanical tools are commonly used in mass production facilities, hazardous material handling, or dangerous front line military duties such as bomb disarming and disposal.
Rocket Fuel
The properties of this carefully refined liquid make it ideal for controlled combustion whether in or outside of atmospheric environments; its severe volatility requires special containers to resist most forms of impact, high temperatures, and electrical activity during storage and transportation.
Rocket Launcher I
A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system.
Rocket Launcher I Blueprint
Rocket Launcher II
A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system.
Rocket Science
Skill and knowledge of Rocket Science and its use in the development of advanced technology. Used primarily in the research of missiles and propulsion systems. Allows Rocket Science research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Rocket Science per level. Needed for all research and manufacturing operations on related blueprints.
Rocket Specialization
Specialist training in the operation of advanced rocket launchers. 2% bonus per level to the rate of fire of modules requiring Rocket Specialization.
Rockets
Skill with small short range missiles. Special: 5% bonus to rocket damage per skill level.
Rodiva
A cruiser-sized vessel that is oriented towards remote armor repair and seems to be the Collective's equivalent of a support cruiser, the Rodiva is another Triglavian design that has proven adaptable to capsuleer technology, as with previously recovered examples of ship architecture recovered from Abyssal Deadspace. The Rodiva's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. As the armor-repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor-repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output. By the prayer of Convocation of Triglav Outside the Struggle, Rodiva Subclade of Veles Clade relinquished the adaptation scheme of now-time accepted 72 tactical troika classification into the cladeflow of Triglav. Strategic troika have advancing-time pressure for adaptation into tactical subroles conforming to now-time accepted noema of cladistic proving by Convocation of Triglav Outside the Struggle. – partial translation of data included in recovered design schematics of the Rodiva
Rodiva Blackfire Steel SKIN
The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization.
Rodiva Deadspace Dreamtime SKIN
Hypnotic patterns adorn the pale hulls of ships outfitted with this special edition nanocoating that evokes mythological ideas of a dreamtime outside time and suggests by implication that the depths of Abyssal Deadspace are somehow associated with such mysterious and penumbral realms. Imaginative as these ideas are, they stand at odds with the overwhelming evidence that Abyssal Deadspace is a region of space or spaces that are accessible through the application of science and technology rather than any supernatural or magical means. Despite that, the design of the Deadspace Dreamtime nanocoating makes for a striking and bright display.
Rodiva Hadean Horror SKIN
Entertainment corporations across New Eden have been quick to rush out new holoreel productions focusing on the Triglavians and Abyssal Deadspace. Be it Echelon Entertainment's patriotic "Abyssal Intruders", the Leisure Group's lurid "Triglavian Tryst", or the wildly popular "Hadean Horrors" from Impetus. Using the special effects from "Hadean Horrors" as a template, a nanocoating and holographic package for the capsuleer market was developed for those pilots who have adopted Triglavian ship designs. This monstrous design lends a somewhat alien menace to ships it is applied to, enhancing the intimidating and aggressive look of Triglavian vessels.
Rodiva Metamateria Exotica SKIN
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments. One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Rodiva Red Forests Thunderbird SKIN
A flurry of swirling snow, dappling an abstract pattern of red drops merging, or perhaps flowing from woods presided over by an ancient spirit. The Gallente artist responsible for this design hails from the deep woods of the mountainous Eastern archipelago of the Morthane continent on Luminaire. Now controlled by the Morthane Mountain Islands Commonwealth, also known as the Grognard Commonwealth, the area is well-known across the Gallente home planet for its tradition of opposing Federated Union rule. The Grognard Commonwealth is also famed for producing many eccentric artists, some notable revolutionaries and a goodly harvest of the sweet, sticky syrup produced from the sap of the Red Coin Tree. Oddly enough, the area has also become a favorite home for significant numbers of Mannar retirees from the Federal military, adding to an atmosphere of considerable diversity and independent thinking.
Rogue Drone 42-X Nexus Chip
This chip is part of little-understood evolved rogue drone technology. It apparently connects both to the drones' propulsion systems and to their sensory equipment, and thus plays a part in allowing them to detect and pursue objects, sites, or victims of interest. Unfortunately, it is extremely fragile and doesn't react well to being forced into any machinery other than its native habitat, meaning that its uses as a research object are strongly limited by its availability. Some organizations in New Eden, particularly those interested in exploration and dark sciences, are rumored to pay well for this kind of item. The 42-X chip is designed for battleship class vessels.
Rogue Drone 43-X Nexus Chip
This chip is part of little-understood evolved rogue drone technology. It apparently connects both to the drones' propulsion systems and to their sensory equipment, and thus plays a part in allowing them to detect and pursue objects, sites, or victims of interest. Unfortunately, it is extremely fragile and doesn't react well to being forced into any machinery other than its native habitat, meaning that its uses as a research object are strongly limited by its availability. Some organizations in New Eden, particularly those interested in exploration and dark sciences, are rumored to pay well for this kind of item. The 43-X chip is designed for cruiser class vessels.
Rogue Drone 46-X Nexus Chip
This chip is part of little-understood evolved rogue drone technology. It apparently connects both to the drones' propulsion systems and to their sensory equipment, and thus plays a part in allowing them to detect and pursue objects, sites, or victims of interest. Unfortunately, it is extremely fragile and doesn't react well to being forced into any machinery other than its native habitat, meaning that its uses as a research object are strongly limited by its availability. Some organizations in New Eden, particularly those interested in exploration and dark sciences, are rumored to pay well for this kind of item. The 46-X chip is designed for frigate class vessels.
Rogue Drone Infestation Data
This database contains a large quantity of data generated by a CONCORD Rogue Analysis Beacon (CRAB), and describes the detected extent and activities of rogue drone infestations proximate to the CRAB's operating location. The data also includes valuable insights into rogue drone technology and behavior gleaned from rogue units attracted to the CRAB's powerful active scan signal.
Rokh
Having long suffered the lack of an adequate hybrid platform, the Caldari State's capsule pilots found themselves rejoicing as the Rokh's design specs were released. A fleet vessel if ever there was one, this far-reaching and durable beast is expected to see a great deal of service on battlefields near and far.
Rokh Ace of Podhunters SKIN
"There is no hunting like the hunting of pods, and those who have hunted pods long enough and liked it, never care for anything else thereafter." – Ohminen Sin (disputed attribution) The Guristas pride themselves on maintaining the most skilled frigate pilots in any of the pirate organizations of New Eden and their most elite pilots are said to take particular pleasure in the art of catching fleeing capsules.
Rokh Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Rokh Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Rokh Blue Tiger SKIN
Rokh Blueprint
Rokh Caldari Union Day SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Rokh Capsuleer Day XVII SKIN
Capsuleers were given independent licenses 17 years ago and the YC122 celebrations mark this latest anniversary of the start of the Capsuleer Age with the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVII is a moment of celebration for "The Elite" pilots even as the threat of invasion from the Triglavian Collective looms. CONCORD and the core empires of New Eden surely hope to persuade the ranks of independent capsuleers to join the struggle against the implacable and inscrutable foe.
Rokh Capsuleer Elite XIX SKIN
The Capsuleers are considered an elite group across New Eden and this unique nanocoating marks that status on Capsuleer Day XIX. The YC124 celebrations of Capsuleer Day mark the 19th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XIX is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Rokh Deathglow Remnant SKIN
Rokh Exoplanets Hunter SKIN
Rokh Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Rokh Glacial Drift SKIN
Rokh Matigu Seabeast SKIN
Rokh Nugoeihuvi SKIN
Rokh Permaband - Wrecking Machine SKIN
Permaband's YC118 smash hit "Bring on the Wrecking Machine" was controversial in some circles for its imagery of interstellar destruction on a grand scale, and reputedly caused the Upwell Consortium to consider filing a lawsuit against the group. In the end, the enormous popularity of the track outweighed the shock and chagrin of a few New Eden politicians and industrialists. Pioneers of the "Thukk Rokk" musical subculture, the members of Permaband have been touring far and wide across New Eden for decades. With its roots in the nomadic Thukker Tribe serving it well on tour, the band has become something of an institution on the capsuleer music scene, playing to the spaceship pilot elite at their exclusive gatherings around the world of New Eden.
Rokh Raata Sunset SKIN
Rokh Steel Cardinal SKIN
Rokh Wiyrkomi SKIN
Rokh Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Rolled Tungsten Alloy
An extremely strong compound, made from tungsten rolled in a sheath of platinum. A crucial component in the creation of carbides which have a wide field of utility in the manufacture of various equipment.
Rolled Tungsten Alloy Reaction Formula
Rook
Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority. Developer: Kaalakiota As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
Rook Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Rook Blue Tiger SKIN
Rook Blueprint
Rook Exoplanets Hunter SKIN
Rook Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Rook Glacial Drift SKIN
Rook Guristas SKIN
Rook IGC SKIN
Rook Matigu Seabeast SKIN
Rook Raata Sunset SKIN
Rook Steel Cardinal SKIN
Rook Wiyrkomi SKIN
Rook Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Rooks & Kings - The Clarion Call Compilation
Presented in all its glory on high resolution holoreel, you can now enjoy the glorious smooth tones of Lord Maldoror’s narration in the comfort of your own captain’s quarters.
Rorqual
The Rorqual was conceived and designed by Outer Ring Excavations in response to a growing need for capital industry platforms with the ability to support and sustain large-scale mining operations in uninhabited areas of space. The Rorqual is notably capable of using a capital industrial core to substantially increase its industrial capabilities, while empowering its defenses during deployment in a static configuration. A key element of the industrial capacity unlocked by activating an industrial core is the ability to use compressor modules, with the Rorqual able to use the powerful and logistically impressive capital compressors. Additionally, the Rorqual is able to fit a capital tractor beam unit, capable of pulling in cargo containers from far greater distances and at far greater speeds than smaller beams can. It also possesses a sizeable drone bay, jump drive capability and the capacity to fit a clone vat bay. This combination of elements makes the Rorqual the ideal nexus to build deep space mining operations around. Due to its specialization towards industrial operations, its ship maintenance bay is able to accommodate only industrial ships, mining barges and their tech 2 variants.
Rorqual Amarr Industrial Livery SKIN
Rorqual Angel Industrial Livery SKIN
Rorqual Blood Raider Industrial Livery SKIN
Rorqual Blueprint
Rorqual Caldari Industrial Livery SKIN
Rorqual Capsuleer Day XVIII SKIN
The YC123 celebrations of Capsuleer Day mark the 18th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XVIII is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Rorqual Capsuleer Elite XIX SKIN
The Capsuleers are considered an elite group across New Eden and this unique nanocoating marks that status on Capsuleer Day XIX. The YC124 celebrations of Capsuleer Day mark the 19th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XIX is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Rorqual Claim Foreman SKIN
Rorqual Copper Lightning SKIN
From a strong field, replete with many veteran players, the Mind Clash 101st Worlds Championships was won by Roj "Copper Lightning" Tarnagan in October YC123. The Gallente Prime Champion and multiple winner of the Federation Cup triumphed over the 99th Worlds Champion, Nadia "Silver Bear" Tanaka, in a final that was closely followed by audiences across New Eden, though especially keenly in the Federation and State. A nanocoating marking the victory of Roj Tarnagan was swiftly commissioned for sale to an eager market of Mind Clash fans, as has become common practice in recent years. With capsuleers a significant demographic among the most dedicated Mind Clash followers, the Copper Lightning nanocoating is expected to be popular among fans of this complex, mentally-demanding neuro-holographic sport.
Rorqual Design Change Log
While normally the design change log for ship hulls are automatically made available, it seems that this specific copy has been lost in transit. This shouldn't be a problem if the capsuleer for which this was meant has picked up on these changes elsewhere.
Rorqual Digmaster Blazon SKIN
Rorqual Forgemaster SKIN
Rorqual Gallente Industrial Livery SKIN
Rorqual Glacial Drift SKIN
Rorqual Guristas Industrial Livery SKIN
Rorqual Lodestrike SKIN
To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.
Rorqual Minmatar Industrial Livery SKIN
Rorqual Morphite Shine SKIN
Rorqual Nocx Rush SKIN
Rorqual Paydirt Prospector SKIN
Rorqual Radioactives Reclamation SKIN
Extraction and processing of radioactive materials for use in industry can be difficult and hazardous work at best, with many standard mining techniques often treating such materials as waste byproducts that are better disposed of in space. Always on the look out for ways to increase the profitability of their mining and materials harvesting operations, ORE has established a specialist Radioactives Reclamation unit, equipped with dedicated harvesting and transport ships, to exploit dangerous and difficult to work radioactive materials. The heavy-industrial ships and transport vessels of ORE's Radioactives Reclamation unit are recognisable for their holographic warning markings and vivid "radioactive green" highlights on a more standard blue and grey livery.
Rorqual Rockbreaker Pioneers SKIN
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Rorqual Rosada Dawn SKIN
Rorqual Sansha Industrial Livery SKIN
Rorqual Sovereign Claim SKIN
ORE's highly successful Rorqual mining operation support capital ship has played a significant role in the exploitation of mineral asteroids across New Eden for over a decade. The "Sovereign Claim" nanocoating is a suitably glittering celebration of this wealth-creating ship design in YC120, as the vessel continues its central role in ORE's lineup of mining operations vessels.
Royal Ducinium
Royal Ducinium is a rarer form of Ducinium ore with a relative density of Megacyte mineral content 10% greater than the standard form. Ducinium is a rare ore that contains a useful concentration of the Megacyte mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Ducinium was the Megacyte-bearing ore discovered by this group and was named for the Ducia Foundry contribution to the surveying expeditions. Available primarily in nullsec and W-space systems containing A0 (Blue Small) stars, as well as surveyed locations on the borders of empire and nullsec space.
RSS Core Scanner Probe
A scanner probe used for scanning down Cosmic Signatures in space. Can be launched from Core Probe Launchers and Expanded Probe Launchers.
Ruined Electrical Filament
This Abyssal Filament will pull a single Exploration or Covert Ops Frigate into a pocket of Abyssal Deadspace with an environment disrupted by massive electrical storms that will reduce EM resistance but enhance ship capacitor recharging. SOCT scientists detected a massive energy spike in the filaments target sector followed by a cessessation of signals. This indicates a large-scale battle which none survived. With the site abandoned, Capsuleers are urged to equip their ships with relic analyzers and recover any valuable artefacts. As the conduits are in collapse, space and time around them have become warped to the point of being insulated entirely. As a result, exiting the safe space via one side will appear like entering it from the other. The pocket is categorized as 'easy' and should be manageable for capsuleers with limited hacking experience. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. After 30 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. Triglavian Origin Conduits will permit the activating ship to return to normal space.
Rules of Engagement
Every time someone reads this book it seems to get bigger and bigger.
Rupture
The Rupture is slow for a Minmatar ship, but it more than makes up for it in power. The Rupture has superior firepower and is used by the Minmatar Republic both to defend space stations and other stationary objects and as part of massive attack formations.
Rupture Aspirant Enforcer SKIN
This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Enforcer. The life of an Enforcer in New Eden means taking jobs and making ISK where you can. Fortunately, there are plenty of corporate agents seeking the assistance of capsuleers and plenty of money to be made from bounties. If you get on the good side of New Eden's megacorporations by completing missions and hunting down pirates, your account will be full of ISK in no time.
Rupture Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Rupture Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Rupture Bloody Hands SKIN
The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. The group was founded in early YC109, during a period of protest and rioting at the killing of Defiants leader Karishal Muritor by Republic forces acting under the orders of Karin Midular's government. It is believed that the 'Bloody Hands' symbolism was inspired by the use of a bloody fist logo by the Ushra'Khan alliance of capsuleer freedom fighters. The Bloody Hands of Matar turned from protest to terrorism with a campaign of firebombing Amarr and Ammatar interests on Minmatar worlds. The group's violence escalated with a bomb attack on the Egbonbet Republic Parliament station that succeeded in assassinating a visiting Ammatar Mandate ambassador in mid YC109. The terror group pulled off their greatest coup in March YC112, killing thousands in the massive bombing of an Amarr Ministry of War station in Pashanai system. Although hunted by both Republic Security Services and the Amarr Ministry of Internal Order, the Bloody Hands have evaded elimination and officially remain an active threat.
Rupture Blue Tiger SKIN
Rupture Blueprint
Rupture Brutor SKIN
Rupture Capsuleer Day XVII SKIN
Capsuleers were given independent licenses 17 years ago and the YC122 celebrations mark this latest anniversary of the start of the Capsuleer Age with the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVII is a moment of celebration for "The Elite" pilots even as the threat of invasion from the Triglavian Collective looms. CONCORD and the core empires of New Eden surely hope to persuade the ranks of independent capsuleers to join the struggle against the implacable and inscrutable foe.
Rupture Chainbreaker Khumaak SKIN
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).
Rupture Chromodynamic Candy SKIN
The Chromodynamic Candy Company was a shortlived attempt by a group of Intaki and Ni-Kunni confectionary businesses to leverage the interest in chromodynamic tricarboxyls into a marketing scheme for their new range of festival candies. The intent of selling a range of candies to celebrate the Yoiul Festival, and a variety of local holidays and festivals, fell apart after rumors spread that the candies were laced with the notorious "Deathglow", a hallucinogenic drug manufactured using certain types of chromodynamic tricarboxyls. While the candies were an abject failure, the striking and colourful livery produced for the promotional campaign still found its way into the hands of capsuleers as a nanocoating that could be used on a variety of popular ships.
Rupture Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Rupture Exoplanets Hunter SKIN
Rupture Firewall Breach SKIN
Rupture Fleet Ordnance Spike SKIN
Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank. Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
Rupture Glacial Drift SKIN
Rupture Hazard Control SKIN
Rupture Headhunter SKIN
Rupture Krusual SKIN
Rupture Nefantar SKIN
Rupture Permaband Roadies SKIN
Pioneers of the "Thukk Rokk" musical subculture, the members of Permaband have been touring far and wide across New Eden for decades. The group always puts on epic spectaculars at its sell-out concerts, often involving truly astounding amounts of pyrotechnics and bizarre stunts. Many roadies are employed on the crew of Permaband, and they travel across New Eden along with the equipment and ships of the Thukk Rokk superstars. With its roots in the nomadic Thukker Tribe serving it well on tour, the band has become something of an institution on the capsuleer music scene, playing to the spaceship pilot elite at their exclusive gatherings around the world of New Eden.
Rupture Republic Fleet SKIN
Rupture Scope Syndication YC122 SKIN
The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.
Rupture Sebiestor SKIN
Rupture Semiotique Superluminal SKIN
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Rupture Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Rupture Starkmanir SKIN
Rupture Thukker Tribe SKIN
Rupture Tronhadar Ink SKIN
Rupture Valklear Glory SKIN
Rupture Versus Blueforce SKIN
Rupture Vherokior SKIN
S-107 Entangled GQD
Entangled Graphene Quantum Dots are uniquely configured carbon nanoparticles that have been entangled with particles present in Abyssal Deadspace. This makes them capable of being used in the construction of jump filaments targeting Abyssal Deadspace when combined with an Isolated Dimensional Thread.
S-133 Entangled GQD
Entangled Graphene Quantum Dots are uniquely configured carbon nanoparticles that have been entangled with particles present in Abyssal Deadspace. This makes them capable of being used in the construction of jump filaments targeting Abyssal Deadspace when combined with an Isolated Dimensional Thread.
S-158 Entangled GQD
Entangled Graphene Quantum Dots are uniquely configured carbon nanoparticles that have been entangled with particles present in Abyssal Deadspace. This makes them capable of being used in the construction of jump filaments targeting Abyssal Deadspace when combined with an Isolated Dimensional Thread.
S-172 Entangled GQD
Entangled Graphene Quantum Dots are uniquely configured carbon nanoparticles that have been entangled with particles present in Abyssal Deadspace. This makes them capable of being used in the construction of jump filaments targeting Abyssal Deadspace when combined with an Isolated Dimensional Thread.
S-R Trigger Neurolink Conduit
Stress-Responding Trigger Neurolink Conduits are vital components in the network of connections linking the neural hardware of a capsuleer to the many key systems of a spaceship. While all capsuleer neurolink technologies rely on the autonomic biosystems of pilots, Gallente research and development explored the use of the capsuleer's stress-response mechanisms to establish a reliable integration of neurolinks with ship systems.
S-R Trigger Neurolink Conduit Blueprint
Sabre
Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft. Developer: Core Complexion Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.
Sabre Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Sabre Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Sabre Blue Tiger SKIN
Sabre Blueprint
Sabre Chainbreaker Khumaak SKIN
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).
Sabre Cordite Blossom SKIN
Released as a tribute to a renowned Imperial Armaments weapons designer who was lost in battle during live field testing in mid YC120, this nanocoating was produced in limited numbers for just eight hulls that have drawn influence (either directly or more controversially) from his highly successful design work over the years. The fade from deep black to vibrant yellow pays homage to the color produced by Standard frequency crystals, which are used in weapons testing to form a baseline damage profile for prototype energy turrets. The nanocoating is also adorned with a crest of crimson roses, the symbol of the Imperial house to which he belonged. Among the hulls that this nanocoating was commissioned for is the Punisher, the staple anti-frigate and fighter patrol platform of the Imperial Navy, which is widely regarded as one of the finest examples of a light turret-based weapons platform ever designed. “To serve your craft with such skill and tenacity is worthy of the deepest reverence. To pour your very heart and soul into your work is truly divine.” Kefsooda Arkih, - CEO, Imperial Armaments.
Sabre Eros Blossom SKIN
Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.
Sabre Exoplanets Hunter SKIN
Sabre GalNet StreamCast Unit SKIN
The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.
Sabre Glacial Drift SKIN
Sabre Hazard Control SKIN
Sabre In Rust We Trust SKIN
This special nanocoating mimics a layer of oxidation products on the surface of the ship it is applied to for decorative effect. The allusion to used and repurposed ships from the early days of rebellion and subsequently the Republic's fleets celebrates the early days of Minmatar spaceship design and the considerable combat effectiveness of such craft. For many years past, Minmatar spaceship technology has developed to a high level with modern and powerful ships supplanting older designs, which themselves have been upgraded and improved many times over. Even so, the old slogan "In Rust We Trust" has the power to evoke pride and memories of the glory days of Minmatar guerilla warfare and liberation.
Sabre Justice SKIN
Sabre Permaband - Warp to the Dance Floor SKIN
Permaband's debut performance of "Warp to the Dance Floor" was at the YC118 gathering of capsuleers at the Grand Tiegjon Casino in Villaine. The number was a storming success and became a crowd-pleaser beyond capsuleer audience and in dance clubs across New Eden. Pioneers of the "Thukk Rokk" musical subculture, the members of Permaband have been touring far and wide across New Eden for decades. With its roots in the nomadic Thukker Tribe serving it well on tour, the band has become something of an institution on the capsuleer music scene, playing to the spaceship pilot elite at their exclusive gatherings around the world of New Eden.
Sabre Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Sabre Tronhadar Ink SKIN
Sabre Valklear Glory SKIN
Sacrilege
Khanid's engineers have spent months perfecting the Sacrilege's on-board missile launcher optimization systems, making it a very effective assault missile platform. In addition, its supremely advanced capacitor systems make it one of the most dangerous ships in its class. Developer: Khanid Innovation In an effort to maintain the fragile peace with the old empire through force of deterrence, Khanid Innovation have taken the Maller blueprint and morphed it into a monster. State-of-the-art armor alloys, along with missile systems developed from the most advanced Caldari designs, mean the Sacrilege may be well on its way to becoming the Royal Khanid Navy's flagship cruiser.
Sacrilege Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Sacrilege Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Sacrilege Blueprint
Sacrilege Cold Iron SKIN
Sacrilege Crown and Swords SKIN
"As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite." – Theology Council notice of the publication of the Pax e Kilizhi Do, or "Peace of the Two Swords", on the third anniversary of Empress Catiz I's coronation. This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.
Sacrilege EoM SKIN
Sacrilege Exoplanets Hunter SKIN
Sacrilege Glacial Drift SKIN
Sacrilege Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Sacrilege Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Sacrilege Purity of the Throne SKIN
Sacrilege Raata Sunset SKIN
Sacrilege Star Captain SKIN
Salvage Drone I
Once launched and given the order to salvage, this drone will automatically seek out your wrecks in the vicinity, salvage from them any useable materials and deposit those materials in your ship's cargohold. It will not, however, loot any valuables contained within the wrecks. A salvage drone respects wreck ownership and will focus on its operator's wrecks unless explicitly ordered otherwise. Whether or not its operator chooses to display that same respect is another question entirely.
Salvage Drone I Blueprint
Salvage Drone II
Once launched and given the order to salvage, this drone will automatically seek out your wrecks in the vicinity, salvage from them any useable materials and deposit those materials in your ship's cargohold. It will not, however, loot any valuables contained within the wrecks. A salvage drone respects wreck ownership and will focus on its operator's wrecks unless explicitly ordered otherwise. Whether or not its operator chooses to display that same respect is another question entirely.
Salvage Drone Operation
Skill at controlling salvage drones. 2% increased salvage chance per level.
Salvage Drone Specialization
Advanced proficiency at controlling salvage drones. 2% bonus to the max velocity and salvage chance of drones requiring Salvage Drone Specialization per level.
Salvager I
A specialized scanner used to detect salvageable items in ship wrecks.
Salvager I Blueprint
Salvager II
A specialized scanner used to detect salvageable items in ship wrecks.
Salvaging
Proficiency at salvaging ship wrecks. Required skill for the use of salvager modules. 100% increase in chance of salvage retrieval per additional level.
Salvation Angels Strong Box
A strong box belonging to the Salvation Angels corporation.
Sani Sabik Murder Security Tapes
In this video taken from a garbage disposal facility in the Raspa Artificial Habitat, young Sani Sabik Matias Freier hauls the exsanguinated body of Hata Rath into a servo unit. Investigators never released this footage to the public.
Sani Sabik Sermon
"... and in Scripture God says, you are all my creation! You are all equal in my kingdom! We all can become His chosen, if only we rise! If only we rise. If only we rise. They won't teach you that part of Scripture in the Empire. Whether you are Minmatar or whether you are Ealur, or whether you are Ni-Kunni or even whether you are some common-blooded True Amarr, if you are not one of them in power they do not want you to know that. Because they do not want you to be one of them. They do not want to have to share that power. They don't want to share that power with you. But is that God's will? Is that what God wants from us? No! You are equal in my kingdom! That is what God says! Whether you are Minmatar or Ealur or Ni-Kunni or True Amarr, you are all His creation! You have to rise. If you keep submitting then that's all you're ever going to do. That's all you're ever going to be. That's not what God wants. That is not what God wants. Rise. Reclaim yourself. You are powerful not because you were born that way or because your family has a lot of money or because someone gave it to you. You are powerful because you are you. You are God's Chosen. We are all God's Chosen. As long as we choose to be. We have to choose to rise." – Transcript of a sermon given to worshippers by the Sani Sabik priest Sharham Kaholan, an Ealur.
Sansha Brass Tag
This brass tag carries the rank insignia equivalent of a sergeant within Sansha's slave nation. It may prove valuable if turned in at proper authorities.
Sansha Bronze Tag
This bronze tag carries the rank insignia equivalent of a private within Sansha's slave nation. It may prove valuable if turned in at proper authorities.
Sansha Claws Fairytale Book
A compendium of the darkest and most chilling tales from the depths of stain. What better way to scare the children to bed than with a frightening festive tale of gruesome bloodshed and carnage?
Sansha Control Tower
The Sansha Control Tower is a heavily modified and enhanced starbase structure utilizing the latest frontier design techniques to increase its defenses and efficiency. Although the majority of the internal components are based on modified Amarr technology, Sansha control towers have always exhibited traits incorporated from all over the cluster. Ever since their massive YC112 abduction raids in the Balle system, Sansha control towers have begun displaying more and more traits reminiscent of Gallente designs. This has led some observers to speculate that the Nation made significant use of the Center for Advanced Studies engineers they captured in that operation. Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity
Sansha Control Tower Medium
The Sansha Control Tower is a heavily modified and enhanced starbase structure utilizing the latest frontier design techniques to increase its defenses and efficiency. Although the majority of the internal components are based on modified Amarr technology, Sansha control towers have always exhibited traits incorporated from all over the cluster. Ever since their massive YC112 abduction raids in the Balle system, Sansha control towers have begun displaying more and more traits reminiscent of Gallente designs. This has led some observers to speculate that the Nation made significant use of the Center for Advanced Studies engineers they captured in that operation. Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity
Sansha Control Tower Small
The Sansha Control Tower is a heavily modified and enhanced starbase structure utilizing the latest frontier design techniques to increase its defenses and efficiency. Although the majority of the internal components are based on modified Amarr technology, Sansha control towers have always exhibited traits incorporated from all over the cluster. Ever since their massive YC112 abduction raids in the Balle system, Sansha control towers have begun displaying more and more traits reminiscent of Gallente designs. This has led some observers to speculate that the Nation made significant use of the Center for Advanced Studies engineers they captured in that operation. Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity
Sansha Copper Tag
This copper tag carries the rank insignia equivalent of a private within Sansha's slave nation. It may prove valuable if turned in at proper authorities.
Sansha Crystal Tag
This crystal tag carries the rank insignia equivalent of a captain within Sansha's slave nation. It may prove valuable if turned in at proper authorities.
Sansha Diamond Tag
This diamond tag carries the rank insignia equivalent of a captain within Sansha's slave nation. It may prove valuable if turned in at proper authorities.
Sansha Electrum Tag
This electrum tag carries the rank insignia equivalent of a corporal within Sansha's slave nation. It may prove valuable if turned in at proper authorities.
Sansha Energy Neutralizing Battery
An enhanced version of the Imperial Navy Energy Neutralizing Array.
Sansha Gold Tag
This gold tag carries the rank insignia equivalent of a sergeant within Sansha's slave nation. It may prove valuable if turned in at proper authorities.
Sansha Large Beam Laser Battery
Fires a deep modulated energy beam using extra large sized frequency crystals at those the Control Tower deems its enemies. Effective at very long ranges, but tracks slowly and has a low rate of fire. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Sansha Large Pulse Laser Battery
Fires a pulsed energy beam using extra large sized frequency crystals at those the Control Tower deems its enemies. Effective at fairly long ranges, tracks moderately fast and has a higher rate of fire than its beam laser counterpart. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Sansha Medium Beam Laser Battery
Fires a deep modulated energy beam using large sized frequency crystals at those the Control Tower deems its enemies. Effective at long ranges, but tracks relatively slowly and has a low rate of fire. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Sansha Medium Pulse Laser Battery
Fires a pulsed energy beam using large sized frequency crystals at those the Control Tower deems its enemies. Effective at fairly long ranges, tracks fast and has a higher rate of fire than its beam laser counterpart. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Sansha Modified 'Gnome' Implant
Improved skill at regulating shield capacity and recharge rate. 3% bonus to shield capacity. 3% bonus to shield recharge rate.
Sansha Palladium Tag
This palladium tag carries the rank insignia equivalent of a lieutenant within Sansha's slave nation. It may prove valuable if turned in at proper authorities.
Sansha Platinum Tag
This platinum tag carries the rank insignia equivalent of a lieutenant within Sansha's slave nation. It may prove valuable if turned in at proper authorities.
Sansha Silver Tag
This silver tag carries the rank insignia equivalent of a corporal within Sansha's slave nation. It may prove valuable if turned in at proper authorities.
Sansha Small Beam Laser Battery
Fires a deep modulated energy beam using medium sized frequency crystals at those the Control Tower deems its enemies. Effective at relatively long ranges, but tracks fairly slowly and has a low rate of fire. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Sansha Small Pulse Laser Battery
Fires a pulsed energy beam using medium sized frequency crystals at those the Control Tower deems its enemies. Effective only at relatively short range, but tracks very fast and has a higher rate of fire than any other laser battery. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Sansha Victory SKIN
Super Kerr-Induced Nanocoatings (SKINs) are a technology that enables capsuleers to change the look of their ships at will. Individual ship SKINs are activated by integrating the special encoding into the pilot's neural interfaces, and are subsequently available to use on any suitable ship flown by the capsuleer. This rare SKIN was designed and manufactured by the Independent Gaming Commission exclusively as a prize for alliances that achieved victory over their opponents in Alliance Tournament XIII in YC117. The first of its kind, this SKIN uses prototype adaptors to enable its application to a number of related ship hulls using the same instruction set.
Sanshas Gamma L
Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 37.5% reduced optimal range. 15% reduced capacitor need.
Sanshas Gamma M
Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 37.5% reduced optimal range. 15% reduced capacitor need.
Sanshas Gamma S
Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 37.5% reduced optimal range. 15% reduced capacitor need.
Sanshas Gamma XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 37.5% reduced optimal range. 15% reduced capacitor need.
Sanshas Infrared L
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 20% increased optimal range. 35% reduced capacitor need.
Sanshas Infrared M
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 20% increased optimal range. 35% reduced capacitor need.
Sanshas Infrared S
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 20% increased optimal range. 35% reduced capacitor need.
Sanshas Infrared XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 20% increased optimal range. 35% reduced capacitor need.
Sanshas Microwave L
Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced capacitor need.
Sanshas Microwave M
Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced capacitor need.
Sanshas Microwave S
Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced capacitor need.
Sanshas Microwave XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced capacitor need.
Sanshas Multifrequency L
Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range.
Sanshas Multifrequency M
Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range.
Sanshas Multifrequency S
Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range.
Sanshas Multifrequency XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range.
Sanshas Radio L
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 60% increased optimal range. 15% reduced capacitor need.
Sanshas Radio M
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 60% increased optimal range. 15% reduced capacitor need.
Sanshas Radio S
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 60% increased optimal range. 15% reduced capacitor need.
Sanshas Radio XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 60% increased optimal range. 15% reduced capacitor need.
Sanshas Standard L
Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 45% reduced capacitor need.
Sanshas Standard M
Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 45% reduced capacitor need.
Sanshas Standard S
Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 45% reduced capacitor need.
Sanshas Standard XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 45% reduced capacitor need.
Sanshas Ultraviolet L
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 12.5% reduced optimal range. 35% reduced capacitor need.
Sanshas Ultraviolet M
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 12.5% reduced optimal range. 35% reduced capacitor need.
Sanshas Ultraviolet S
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 12.5% reduced optimal range. 35% reduced capacitor need.
Sanshas Ultraviolet XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 12.5% reduced optimal range. 35% reduced capacitor need.
Sanshas Xray L
Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 25% reduced optimal range. 25% reduced capacitor need.
Sanshas Xray M
Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 25% reduced optimal range. 25% reduced capacitor need.
Sanshas Xray S
Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 25% reduced optimal range. 25% reduced capacitor need.
Sanshas Xray XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 25% reduced optimal range. 25% reduced capacitor need.
Sarpati Reserve Brandy
Sarpati Reserve brandy is legendary among connoisseurs across New Eden. Produced from Salvador Sarpati's personal vineyards in Serpentis Prime and aged for at least ten years, extremely limited volumes are exported out of Fountain each year. The delicate crystal bottle is labelled solely with an intricate letter V.
Satyr I
Type: Light Fighter Role: Space Superiority Description: A dedicated space superiority fighter, the Satyr is designed to be lethal to fighter and drone craft in its area of operations. Micro Missile Swarm: The Satyr can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships. Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Satyr especially difficult to destroy. The afterburner must cool down between uses. Anti-Small Craft Tackle: The Satyr has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
Satyr I Blueprint
Satyr II
Type: Light Fighter Role: Space Superiority Description: A dedicated space superiority fighter, the Satyr is designed to be lethal to fighter and drone craft in its area of operations. Micro Missile Swarm: The Satyr can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships. Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Satyr especially difficult to destroy. The afterburner must cool down between uses. Anti-Small Craft Tackle: The Satyr has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
Scalar Capacitor Unit
Capacitor component used primarily in Caldari ships. A component in various other technology as well.
Scalar Capacitor Unit Blueprint
Scale Model Of [RFS] Mah'tu Rea
This is a scale model of the only Matari vessel from the Battle of Mekhios known to survive to this day, which is preserved as a monument to Matari strength and defiance. The real vessel is berthed in Hek VII - Tribal Liberation Force Logistic Support after managing to limp back across the Amarr-Matari border and make port, and is preserved as a monument to the Elder Fleet invasion of the Empire during YC110, which saw countless Matari slaves liberated and evacuated from Imperial space.
Scale Model of a Blue Box
This peculiar rectangular cuboid appears to be a small scale model of a presumably larger object. The object is blue in color, with partially obscured textual markings near the top. The white text appear to be written in a common human script, but only the first and last letters remain legible:  POL ----- OX.
Scalpel
Thukker Tribe caravans have made use of jury-rigged repair frigates for years, mastering the art of optimizing remote shield booster systems for a fast and light frame. With the Scalpel Logistics Frigate, Thukker Mix has built upon the foundation of this experience to release an incredibly fast repair platform that can keep up with all kinds of mobile frigate and destroyer fleets. Upgrading the common Burst hull with increased shield resistances, more powerful remote shield boosters and improved agility, the engineers at Thukker Mix have developed a ship that is sure to become a common sight in New Eden's conflict zones. Developer: Thukker Mix Thukkers spend their entire lives forever wandering the infinite in their vast caravans. As such their technology is based as much upon necessity as their ingenious ability to tinker. Their ship designs therefore tend to based upon the standard empire templates but extensively modified for the Thukkers unique needs.
Scalpel Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Scalpel Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Scalpel Emergency Response Squad SKIN
For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and the rapid emergency response vessels are usually adaptations of the advanced logistics cruisers manufactured by empire corporations. The Emergency Response Squad is an elite force within the DED that operates alongside the special forces of the SARO division. These ships are crewed by specialized rapid repair and shield stabilization engineers, and always carry a complement of elite battlefield search, rescue and resuscitate troops. The high premium that SARO places on preserving its elite operatives is such that ERS combat medics will usually be equipped with brain scanners capable of preserving the personality of a trooper even if the body is broken beyond repair.
Scalpel Exoplanets Hunter SKIN
Scalpel Glacial Drift SKIN
Scalpel Hazard Control SKIN
Scalpel Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Scalpel Tronhadar Ink SKIN
Scalpel Valklear Glory SKIN
Scan Acquisition Array I
Reduces the scan time of scan probes. Only one Scan Acquisition Array module can be fitted at max.
Scan Acquisition Array I Blueprint
Scan Acquisition Array II
Reduces the scan time of scan probes. Only one Scan Acquisition Array module can be fitted at max.
Scan Pinpointing Array I
Reduces the scan deviation when scanning with scan probes. Penalty: Using more than one type of this module or similar modules or rigs that affect the same attribute on the ship will result in diminishing returns.
Scan Pinpointing Array I Blueprint
Scan Pinpointing Array II
Reduces the scan deviation when scanning with scan probes. Penalty: Using more than one type of this module or similar modules or rigs that affect the same attribute on the ship will result in diminishing returns.
Scan Rangefinding Array I
Increases the scan strength when scanning with scan probes. Penalty: Using more than one type of this module or similar modules or rigs that affect the same attribute on the ship will result in diminishing returns.
Scan Rangefinding Array I Blueprint
Scan Rangefinding Array II
Increases the scan strength when scanning with scan probes. Penalty: Using more than one type of this module or similar modules or rigs that affect the same attribute on the ship will result in diminishing returns.
Scan Resolution Dampening Script
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a remote sensor dampener module to increase the module's targeting speed effect at the expense of its targeting range effect.
Scan Resolution Dampening Script Blueprint
Scan Resolution Script
Originally used by the adolescent hacker group 'The Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a sensor booster or remote sensor booster module to increase the module's locking speed bonus at the expense of the targeting range and sensor strength bonuses.
Scan Resolution Script Blueprint
Scandium
A transition element harnessed from rare minerals, Scandium commonly sees use as a component of high-intensity light fixtures for deep-space environments, as well as being a strong building block in many deep-space structures and spacecraft due to its extremely high melting point.
Scandium Metallofullerene
A fullerene-scandium compound made by encasing a single scandium atom in a cage of carbon atoms. Scandium is a grey-white element that has historically been incredibly hard to find. Scandium-tipped missiles were once valued for their armor-piercing qualities, which allowed them to wreack havoc deep inside starship hulls. The only thing holding the weapons industry back from these and other similar applications has been the low supply of the material.
Scandium Metallofullerene Reaction Formula
Scanner-Jacker Display
Spaceship safety display issued by InterBus to warn against damage to vital sensors, misaligned detectors and corrupted scanner systems. The strange, sensor-eyed Scanner-Jacker Clone features in a comical image that warns crew of the serious hazards to navigation and ship safety posed by damaged or improperly calibrated scanning and sensor equipment. New Eden's Yoiul Festival to mark the end of one year and the start of a new one has become a universally popular family holiday, especially among those living and working in the space industries. Personnel transport traffic increases markedly during this period to accommodate the movement of workers visiting their families, and safety aboard spaceships is a paramount issue of concern. Using old spacer tales of clone blanks coming to life and wreaking havoc aboard ship, InterBus has issued a series of animated safety displays warning passengers and crew alike against hazards, carelessness, and waste. Although cartoonish, the safety displays deal with serious risks to life and limb aboard a working spaceship.
Scarab I
Type: Support Fighter Role: Jamming Description: The Scarab brings electronic jamming support to the battlefield. Jammer: Disrupts targeting systems. Microwarpdrive: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Scarab I Blueprint
Scarab II
Type: Support Fighter Role: Jamming Description: The Scarab brings electronic jamming support to the battlefield. Jammer: Disrupts targeting systems. Microwarpdrive: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Scarlet Embrace Firework
SCC Guidelines - Lotteries For Dummies
The Secure Commerce Commission presents this comprehensive guide on how to host your gambling establishment within the law, in order to prevent seizure of assets by CONCORD.
Scheelite
A common ore commercially mined from moons, Scheelite is very useful as it yields good quantities of Tungsten, a significant element of many advanced materials.
Science
Basic understanding of scientific principles. 5% Bonus to blueprint copying speed per level.
Science Graduates
People that have recently graduated with a degree in science at an acknowledged university.
Scientific Networking
Skill at running research operations remotely. Without this skill, one can only start jobs within the solar system where one is located. Each level increases the distance at which research projects can be started. Level 1 allows for jobs at a range within 5 jumps, and each subsequent level adds 5 more jumps to the range, with a maximum of a 25 jump range.
Scimitar
Built with special tracking support arrays, the Scimitar was designed in large part to assist heavy combat vessels in tracking fast-moving targets. Relatively nimble for a support cruiser, it can often be found ducking between battleships, protecting its own back while lending the behemoths the support they need to take out their enemies. Developer: Core Complexion Inc. Core Complexions ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar. Being a support cruiser, the Scimitar therefore fits ideally into their design scheme.
Scimitar Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Scimitar Bloody Hands SKIN
The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. The group was founded in early YC109, during a period of protest and rioting at the killing of Defiants leader Karishal Muritor by Republic forces acting under the orders of Karin Midular's government. It is believed that the 'Bloody Hands' symbolism was inspired by the use of a bloody fist logo by the Ushra'Khan alliance of capsuleer freedom fighters. The Bloody Hands of Matar turned from protest to terrorism with a campaign of firebombing Amarr and Ammatar interests on Minmatar worlds. The group's violence escalated with a bomb attack on the Egbonbet Republic Parliament station that succeeded in assassinating a visiting Ammatar Mandate ambassador in mid YC109. The terror group pulled off their greatest coup in March YC112, killing thousands in the massive bombing of an Amarr Ministry of War station in Pashanai system. Although hunted by both Republic Security Services and the Amarr Ministry of Internal Order, the Bloody Hands have evaded elimination and officially remain an active threat.
Scimitar Blue Tiger SKIN
Scimitar Blueprint
Scimitar Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Scimitar Emergency Response Squad SKIN
For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and the rapid emergency response vessels are usually adaptations of the advanced logistics cruisers manufactured by empire corporations. The Emergency Response Squad is an elite force within the DED that operates alongside the special forces of the SARO division. These ships are crewed by specialized rapid repair and shield stabilization engineers, and always carry a complement of elite battlefield search, rescue and resuscitate troops. The high premium that SARO places on preserving its elite operatives is such that ERS combat medics will usually be equipped with brain scanners capable of preserving the personality of a trooper even if the body is broken beyond repair.
Scimitar Exoplanets Hunter SKIN
Scimitar Frontier Safeguarder SKIN
The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space. The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
Scimitar Glacial Drift SKIN
Scimitar Hazard Control SKIN
Scimitar Justice SKIN
Scimitar Republic Fleet SKIN
Scimitar Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Scimitar Tronhadar Ink SKIN
Scimitar Valklear Glory SKIN
Scintillating Hemorphite
This extremely rare and valuable variant of hemorphite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hemorphite when reprocessed. With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen.
Scoped Compounds
Scoped Conductors
Scoped Electronics
Scorch Bomb
Radiates an omnidirectional pulse upon detonation that causes thermal damage to surrounding vessels. The bomb employs an advanced armor hardening system which makes it highly resistant to thermal damage, thus enabling delivery of multiple bombs to a given target area.
Scorch Bomb Blueprint
Scorch L
The Scorch is a UV crystal designed by Carthum Conglomerate. Utilizing AI microtrackers it gives a good boost to range but has fairly low damage potential, low tracking and is of limited use against heavily armored targets. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced tracking speed. Note: This ammunition can only be used by large tech level II, faction and officer Pulse Lasers.
Scorch M
The Scorch is a UV crystal designed by Carthum Conglomerate. Utilizing AI microtrackers, it gives a good boost to range but has fairly low damage potential and low tracking and is of limited use against heavily armored targets. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced tracking speed. Note: This ammunition can only be used by medium tech level II and faction Pulse Lasers.
Scorch S
The Scorch is a UV crystal designed by Carthum Conglomerate. Utilizing AI microtrackers it gives a good boost to range but has fairly low damage potential, low tracking and is of limited use against heavily armored targets. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced tracking speed. Note: This ammunition can only be used by small tech level II and faction Pulse Lasers.
Scorch XL
The Scorch is a UV crystal designed by Carthum Conglomerate. Utilizing AI microtrackers it gives a good boost to range but has fairly low damage potential, low tracking and is of limited use against heavily armored targets. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced tracking speed. Note: This ammunition can only be used by capital tech level II and faction Pulse Lasers.
Scorched Microgravimeter
Recent developments in salvager technology have allowed a greater variety of ancient components to be recovered from the wrecks of Sleeper drones. Initial scans of this salvaged Scorched Microgravimeter indicate that it includes technology that might be able to find a home in the sensor equipment of capsuleer ships. Engineers across the cluster have begun attempting to reverse engineer the Sleeper techniques used in this component, with Caldari researchers expressing particular interest.
Scorched Telemetry Processor
An expert system used in the construction of missile launchers. This one has been damaged by fire or an explosion.
Scordite
Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers. Available primarily in high security status star systems.
Scordite Processing
Specialization in Scordite reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Scordite reprocessing yield per skill level.
Scorpion
The first Scorpion-class battleship was launched only a couple of years ago, and those that have been built are considered to be prototypes. Little is known of its capabilities, but what has been garnered suggests that the Scorpion is crammed to the brink with sophisticated hi-tech equipment that few can match.
Scorpion Abyssal Firestorm SKIN
Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed.
Scorpion Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Scorpion Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Scorpion Blue Tiger SKIN
Scorpion Blueprint
Scorpion Exoplanets Hunter SKIN
Scorpion Forward 4-4 SKIN
PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds.
Scorpion Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Scorpion Glacial Drift SKIN
Scorpion Guristas SKIN
Scorpion Ishukone Watch
With its focus on electronic warfare, few ships can resist the direct onslaught of the Ishukone Watch Scorpion-class battleship's jamming capabilities. Details This variant of the Scorpion represents the pinnacle of the Ishukone paramilitary force's electronic warfare capabilities. Development When Ishukone Watch was commissioned to produce a run of Scorpion-class battleships for its parent company, it was decided that a number of extra units would be offered to the capsuleer community to help fund the effort. Interestingly, the entire project took less than one year from start to finish, suggesting at some degree of urgency in the fleet's production. The first of these vessels was awarded to Gallente pilot Jack DuVal on June 4th YC115 as a gesture of good will, after it was stolen from an Ishukone Watch shipyard in orbit of Caldari Prime by the Guristas Pirates, before being abandoned in his hangar in Korama after a lengthy pursuit across the Caldari Border Zone. Technology Though the typical Scorpion-class battleship includes a highly advanced sensor package, Ishukone Watch modifies their ships for policing duty around their worlds. Custom multispectral radiation scanners designed to catch all forms of planetary and extra-planetary communications replace the standard comms suite. Special Ladar and thermal imaging equipment allow Ishukone Watch ships to serve as a distant eye-in-the-sky for planetary security forces. Although these features are stripped out before decommissioned hulls are placed on the open market, the infamy of the Ishukone Watch still makes ships popular with independent ship buyers. Notes Many wonder why Ishukone Watch would produce a massive run of electronic warfare battleships, especially with sensor suites fine-tuned to detect planetside signals. Some have speculated that these ships were intended to support a larger, multinational fleet. Regarding the mass production of these ships, Ishukone Watch CEO Eborimi Shiskala praised her parent corporation with an "incredible dedication to the Ishukone doctrine of technological superiority."
Scorpion Ishukone Watch SKIN
Scorpion Matigu Seabeast SKIN
Scorpion Military Stockpile Captain SKIN
State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers. The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
Scorpion Navy Issue
This ship's design represents a radical turnaround in Caldari philosophy, particularly when compared to that of its regular Scorpion-class counterpart. Abandoning the concept of an electronic warfare platform, this vessel's creators instead set their sights on direct combat, with superior shielding and offensive capabilities giving this monster the undeniable upper hand in a vast range of tactical situations.
Scorpion Navy Issue Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Scorpion Navy Issue Capsuleer Elite XX SKIN
The Capsuleers are considered an elite group across New Eden and this vibrant nanocoating marks that status on Capsuleer Day XX. The YC125 celebrations are the 20th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XX is a moment for celebration of "The Elite" across New Eden.
Scorpion Navy Issue Exoplanets Hunter SKIN
Scorpion Navy Issue Forward 4-4 SKIN
PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds.
Scorpion Navy Issue Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Scorpion Navy Issue Glacial Drift SKIN
Scorpion Navy Issue Spirit SKIN
Scorpion Navy Issue Steel Cardinal SKIN
Scorpion Navy Issue Union Day Executive SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Scorpion Navy Issue Wiyrkomi SKIN
Scorpion Navy Issue Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Scorpion Raata Sunset SKIN
Scorpion Spirit SKIN
Scorpion Steel Cardinal SKIN
Scorpion Triglavian Twilight SKIN
Commissioned in YC121 by CONCORD's own Kjersidur Elladall of the Directive Enforcement Department, these commemorative SKINs serve as a reminder and a badge of honour for those daring Capsuleers who risked all to say "I was there" when the Triglavian Collective breached the boundaries of Abyssal Deadspace and invaded the systems of New Eden. In that year across the Empire-owned systems of the cluster, Conduits from Abyssal Deadspace appeared and carried the forces of the Collective into the comparatively rich and utopian star systems that CONCORD and the DED are sworn to protect. CONCORD will never forget - nor fail to honour - the brave pilots who dedicated their time, their resources and their clones in the fight against the Triglavian menace.
Scorpion Valkyrie SKIN
Scorpion Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Scotty the Docking Manager's Clone
How did you think he ran all those stations?
Scourge Auto-Targeting Cruise Missile I
A Caldarian cruise missile with a graviton warhead and automatic guidance system.
Scourge Auto-Targeting Cruise Missile I Blueprint
Scourge Auto-Targeting Heavy Missile I
A Caldarian heavy missile with a graviton warhead and automatic guidance system.
Scourge Auto-Targeting Heavy Missile I Blueprint
Scourge Auto-Targeting Light Missile I
A Caldarian light missile with a graviton warhead and automatic guidance system.
Scourge Auto-Targeting Light Missile I Blueprint
Scourge Cruise Missile
The first Minmatar-made large missile. Constructed of reactionary alloys, the Scourge cruise missile is built to get to the target. Guidance and propulsion systems are of Gallente origin and were initially used in drones, making this a nimble projectile despite its heavy payload.
Scourge Cruise Missile Blueprint
Scourge Fury Cruise Missile
The first Minmatar-made large missile. Constructed of reactionary alloys, the Scourge cruise missile is built to get to the target. Guidance and propulsion systems are of Gallente origin and were initially used in drones, making this a nimble projectile despite its heavy payload. A modified version of the Scourge cruise. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.
Scourge Fury Heavy Missile
The Scourge heavy missile is an old relic from the Caldari-Gallente War that is still in widespread use because of its low price and versatility. A modified version of the Scourge heavy missile. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.
Scourge Fury Light Missile
From its humble beginnings in tiny Minmatar design labs, the Scourge light missile has quickly established itself throughout the star cluster as a premier missile for light launchers. A modified version of the Scourge light missile. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.
Scourge Fury XL Cruise Missile
XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Fitted with a graviton pulse generator, this weapon causes massive damage as it overwhelms ships' internal structures, tearing bulkheads and armor plating apart with frightening ease. A modified version of the Scourge cruise. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.
Scourge Heavy Assault Missile
A kinetic warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.
Scourge Heavy Assault Missile Blueprint
Scourge Heavy Missile
The Scourge heavy missile is an old relic from the Caldari-Gallente War that is still in widespread use because of its low price and versatility.
Scourge Heavy Missile Blueprint
Scourge Javelin Heavy Assault Missile
A kinetic warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. A modified version of the Scourge Heavy Assault Missile. It can reach higher velocity than the Scourge Heavy Assault Missile at the expense of warhead size.
Scourge Javelin Rocket
A small rocket with a piercing warhead. A modified version of the Scourge rocket. It can reach higher velocity than the Scourge rocket at the expense of warhead size.
Scourge Javelin Torpedo
An ultra-heavy piercing missile. While it is a slow projectile, its sheer damage potential is simply staggering. A modified version of the Scourge Torpedo. It can reach higher velocity than the Scourge Torpedo at the expense of warhead size.
Scourge Javelin XL Torpedo
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries. Fitted with a graviton pulse generator, this weapon causes massive damage as it overwhelms ships' internal structures, tearing bulkheads and armor plating apart with frightening ease. A modified version of the Scourge Torpedo. It can reach higher velocity than the Mjolnir Torpedo at the expense of warhead size.
Scourge Light Missile
From its humble beginnings in tiny Minmatar design labs, the Scourge light missile has quickly established itself throughout the star cluster as a premier missile for light launchers.
Scourge Light Missile Blueprint
Scourge Precision Cruise Missile
The first Minmatar-made large missile. Constructed of reactionary alloys, the Scourge cruise missile is built to get to the target. Guidance and propulsion systems are of Gallente origin and were initially used in drones, making this a nimble projectile despite its heavy payload. A modified version of the Scourge cruise. Great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.
Scourge Precision Heavy Missile
The Scourge heavy missile is an old relic from the Caldari-Gallente War that is still in widespread use because of its low price and versatility. A modified version of the Scourge heavy missile. Great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.
Scourge Precision Light Missile
From its humble beginnings in tiny Minmatar design labs, the Scourge light missile has quickly established itself throughout the star cluster as a premier missile for light launchers. A modified version of the Scourge light missile. Great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.
Scourge Precision XL Cruise Missile
XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Fitted with a graviton pulse generator, this weapon causes massive damage as it overwhelms ships' internal structures, tearing bulkheads and armor plating apart with frightening ease. A modified version of the Scourge cruise. Great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.
Scourge Rage Heavy Assault Missile
A kinetic warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. This modified version of the Scourge Heavy Assault Missile packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.
Scourge Rage Rocket
A small rocket with a piercing warhead. This modified version of the Scourge rocket packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.
Scourge Rage Torpedo
An ultra-heavy piercing missile. While it is a slow projectile, its sheer damage potential is simply staggering. This modified version of the Scourge Torpedo packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.
Scourge Rage XL Torpedo
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries. Fitted with a graviton pulse generator, this weapon causes massive damage as it overwhelms ships' internal structures, tearing bulkheads and armor plating apart with frightening ease. This modified version of the Scourge Torpedo packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.
Scourge Rocket
A small rocket with a piercing warhead.
Scourge Rocket Blueprint
Scourge Torpedo
An ultra-heavy piercing missile. While it is a slow projectile, its sheer damage potential is simply staggering.
Scourge Torpedo Blueprint
Scourge XL Cruise Missile
XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Fitted with a graviton pulse generator, this weapon causes massive damage as it overwhelms ships' internal structures, tearing bulkheads and armor plating apart with frightening ease.
Scourge XL Cruise Missile Blueprint
Scourge XL Torpedo
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries. Fitted with a graviton pulse generator, this weapon causes massive damage as it overwhelms ships' internal structures, tearing bulkheads and armor plating apart with frightening ease.
Scourge XL Torpedo Blueprint
Scout Scoped Dual 1000mm Railgun
One of the largest weapons currently in existence, this massive railgun is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Scout Scoped Dual 1000mm Railgun Blueprint
Scout Scoped Hexa 2500mm Repeating Cannon
One of the largest weapons currently in existence, this massive autocannon is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Scout Scoped Hexa 2500mm Repeating Cannon Blueprint
Scout Scoped Quad 3500mm Siege Artillery
One of the largest weapons currently in existence, this massive artillery cannon is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Scout Scoped Quad 3500mm Siege Artillery Blueprint
Scout Scoped Quad 800mm Repeating Cannon
Three specialized high angle turrets fitted with quad-barreled weapons are designed for engaging sub-capital threats. Note: May only be fitted to capital class ships. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Scout Scoped Quad 800mm Repeating Cannon Blueprint
Scrapmetal Processing
Specialization in Scrapmetal reprocessing. Increases reprocessing returns for modules, ships and other reprocessable equipment (but not ore and ice). 2% bonus to ship and module reprocessing yield per skill level.
Scythe
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Minmatar Republic the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Scythe. The Scythe-class cruiser remains the oldest Minmatar ship still in use. It has seen many battles and is an integrated part in Minmatar tales and heritage. With its redesign, past firmware upgrades for mining output were tossed out entirely in favor of two new separate systems that focused on shield transporting and logistics drones respectively.
Scythe Aurora Universalis SKIN
Scythe Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Scythe Bloody Hands SKIN
The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. The group was founded in early YC109, during a period of protest and rioting at the killing of Defiants leader Karishal Muritor by Republic forces acting under the orders of Karin Midular's government. It is believed that the 'Bloody Hands' symbolism was inspired by the use of a bloody fist logo by the Ushra'Khan alliance of capsuleer freedom fighters. The Bloody Hands of Matar turned from protest to terrorism with a campaign of firebombing Amarr and Ammatar interests on Minmatar worlds. The group's violence escalated with a bomb attack on the Egbonbet Republic Parliament station that succeeded in assassinating a visiting Ammatar Mandate ambassador in mid YC109. The terror group pulled off their greatest coup in March YC112, killing thousands in the massive bombing of an Amarr Ministry of War station in Pashanai system. Although hunted by both Republic Security Services and the Amarr Ministry of Internal Order, the Bloody Hands have evaded elimination and officially remain an active threat.
Scythe Blue Tiger SKIN
Scythe Blueprint
Scythe Combat Medic Section SKIN
For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and dedicated combat medic vessels are usually adaptations of the various repair and recovery cruisers manufactured by empire corporations. The Combat Medic Sections will accompany DED forces on search and rescue duty along spacelanes where piracy is commonplace and often the only practical action that can be taken is recovery of survivors.
Scythe Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Scythe Exoplanets Hunter SKIN
Scythe Fleet Issue
The Scythe Fleet Issue is a throwback to earlier days of Minmatar ship design, when the scarcity of resources meant that a single ship needed to be able to do almost everything. While often dubbed a "mini-Typhoon" for this reason, this versatile gunboat nonetheless has nowhere near the defensive capabilities of its larger ancestor. What it does bring to the table, however, is unparalleled agility and unpredictability. A squadron of these ships can be an immense thorn in the side of even the most able and well-equipped fleet commander.
Scythe Fleet Issue Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Scythe Fleet Issue Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Scythe Fleet Issue Bloody Hands SKIN
The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. The group was founded in early YC109, during a period of protest and rioting at the killing of Defiants leader Karishal Muritor by Republic forces acting under the orders of Karin Midular's government. It is believed that the 'Bloody Hands' symbolism was inspired by the use of a bloody fist logo by the Ushra'Khan alliance of capsuleer freedom fighters. The Bloody Hands of Matar turned from protest to terrorism with a campaign of firebombing Amarr and Ammatar interests on Minmatar worlds. The group's violence escalated with a bomb attack on the Egbonbet Republic Parliament station that succeeded in assassinating a visiting Ammatar Mandate ambassador in mid YC109. The terror group pulled off their greatest coup in March YC112, killing thousands in the massive bombing of an Amarr Ministry of War station in Pashanai system. Although hunted by both Republic Security Services and the Amarr Ministry of Internal Order, the Bloody Hands have evaded elimination and officially remain an active threat.
Scythe Fleet Issue Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Scythe Fleet Issue Exoplanets Hunter SKIN
Scythe Fleet Issue Glacial Drift SKIN
Scythe Fleet Issue Justice SKIN
Scythe Fleet Issue Liberation Games SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.
Scythe Fleet Issue Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Scythe Glacial Drift SKIN
Scythe Glacial Drift SKIN
Scythe Hazard Control SKIN
Scythe Liberation Games SKIN
This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.
Scythe Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Scythe Tronhadar Ink SKIN
Scythe Valklear Glory SKIN
Second-hand Parts
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Secure Comms Uplink ALPHA-6
>>CAPTURE INIT. >> 23:55 – IR 6-6 >> 115/01/29 23:55 >> TERMINAL 6 – ECHO PROGRAM >> TEXT TRANSCRIPT FOLLOWS >> USER IDENT VERIFIED REPORT 60401. AUTH – 801 – SIN, O. OBJECTIVES: COMPLETE – ALPHA – SECURED – PERSONNEL COMPLETE – BRAVO – SECURED – CRU AND RELATED EQUIPMENT COMPLETE – CHARLIE – SECURED – GROUND COMBATANT FORCES COMPLETE – DELTA – CN ENCLAVE 30001380/3-A – DESTROYED COMPLETE – ECHO – CN ENCLAVE 30001380/3-B – DESTROYED REMARKS: >> 401 PERSONNEL LOST >> 4,691 PERSONNEL IRRADIATED – NON FATAL >> 207 CASUALTIES – INCAPACITATED >> TWO VESSEL LOST – MANIFEST ATTACHED >> RETURNING TO N5Y-4N – EN ROUTE >> CARGO – 11,105 COMBAR PERSONNEL >> CARGO – 8,400 CRU BANKS >> CARGO – EQUIPMENT, GENERIC >> CARGO – SMALL ARMS, GENERIC
Security Connections
Understanding of military culture. Improves loyalty point gain by 10% per level when working for agents in the Security corporation division.
Self-Assembling Nanolattice
Self-Assembling Nanolattices are the result of a breakthrough in applied fullerene technology achieved by a joint Carthum-Viziam research team formed at the request of the Imperial Navy in late YC116. The development of this technology was made possible by the contributions of numerous capsuleers, most notably members of the venerable loyalist alliance Praetoria Imperialis Excubitoris. Although these carbon-based structures are exceptional in their high strength and low mass, it is their ability to reconfigure rapidly when exposed to electromagnetic fields that makes Self-Assembling Nanolattices one of the most significant advancements in starship engineering in decades.
Self-Assembling Nanolattice Blueprint
Self-Harmonizing Power Core
Camera drones diligently monitor temperature, radioactivity and electrical output of these advanced nuclear reactions. This allows instant adjustments that result in maximum efficiency. With such advanced automation, no human attention is required whatsoever.
Selynne Mardakar's Tag
Selynne Mardakar's Tag. It may prove valuable if turned in at proper authorities.
Selynne's Modified Cap Recharger
Increases the capacitor recharge rate.
Selynne's Modified Capacitor Power Relay
Increases capacitor recharge rate at the expense of shield boosting.
Selynne's Modified Dual Heavy Beam Laser
This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Selynne's Modified EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Selynne's Modified EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Selynne's Modified EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Selynne's Modified Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Selynne's Modified Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Selynne's Modified Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Selynne's Modified Heat Sink
Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Selynne's Modified Heavy Capacitor Booster
Provides a quick injection of power into the capacitor.
Selynne's Modified Heavy Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Selynne's Modified Heavy Energy Nosferatu
Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Selynne's Modified Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Selynne's Modified Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Selynne's Modified Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Selynne's Modified Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Selynne's Modified Large EMP Smartbomb
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Selynne's Modified Mega Beam Laser
A super-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Selynne's Modified Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Selynne's Modified Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Selynne's Modified Power Diagnostic System
Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
Selynne's Modified Reactor Control Unit
Boosts power core output.
Selynne's Modified Tachyon Beam Laser
An ultra-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Selynne's Modified Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Selynne's Modified Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Selynne's Modified Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Sense-Heuristic Neurolink Enhancer
Sense-Heuristic Neurolink Enhancers are used to enhance the integration of specific capsuleer autonomic biosystems with neurolinked ship systems The use of Sense-Heuristic Neurolink Enhancers is particularly favored by the Republic Fleet in conjunction with military capsuleer neurolink technology.
Sense-Heuristic Neurolink Enhancer Reaction Formula
Sensor Booster I
Gives an increase to targeting range, scan resolution and sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Sensor Booster I Blueprint
Sensor Booster II
Gives an increase to targeting range, scan resolution and sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Sensor Dampening Battery
Deployable structure that cycle dampens enemy sensors.
Sensor Dampening Battery Blueprint
Sensor Dampening Burst Projector
Emits an area-of-effect burst, centered on the designated location. The burst reduces the range and speed of affected ships' sensors. Note: Only Supercarriers can fit modules of this type. Only one module of this type can be fit per Supercarrier.
Sensor Dampening Burst Projector Blueprint
Sensor Linking
Skill at using remote sensor booster/dampener. 5% less capacitor need for sensor link per skill level.
Sensor Optimization Charge
This compact bundle of active nanites can be loaded into an Information Command Burst module and dispersed across allied ships to improve the scan resolution and maximum target lock range of their sensors.
Sensor Optimization Charge Blueprint
Sentient Burst Jammer
Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, this module requires large amounts of capacitor energy to operate. Note: Only one module of this type can be activated at the same time. Additionally, fitting a Burst Jammer module will disable interdiction nullification.
Sentient Damage Control
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time.
Sentient Drone Damage Amplifier
The Drone Damage Amplifier projects a multi-node quantum entanglement onto the ship's drone or fighter communications net, creating a bridged processor link that allows for better real-time trajectory projections. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Sentient Drone Navigation Computer
Increases microwarpdrive speed of drones. Increases the speed of fighters. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Sentient Fighter Support Unit
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation. Note: Can only be fit to Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
Sentient Omnidirectional Tracking Enhancer
Enhances the range and improves the tracking speed of all drones. Enhances the range, explosion radius and explosion velocity of all fighter weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Sentient Omnidirectional Tracking Link
Improves the optimal range and tracking of all drones. Improves the optimal range, falloff range, explosion radius and explosion velocity of all fighter weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Sentient Remote Sensor Booster
Can only be activated on targets to increase their scan resolutions, boost their targeting range and improve their sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Sentient Sensor Booster
Gives an increase to targeting range, scan resolution and sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Sentient Signal Amplifier
Augments the sensor and electronics suite of the fitted ship. Benefits include additional locked targets, increased maximum target acquisition range, faster locking speed, and increased sensor strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Sentinel
Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels. Developer: Viziam Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.
Sentinel Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Sentinel Cold Iron SKIN
Sentinel Element
The strange, unreal aspect of this object plays havoc with your mind. The distortion is interfering with signal reception and hindering decryption. Despite this, one strong repetitive motif is breaking through the chaos. A single repeating concept. Sentinel.
Sentinel EoM SKIN
Sentinel Exoplanets Hunter SKIN
Sentinel Glacial Drift SKIN
Sentinel Index
This intriguing code is filled with unfamiliar mathematical algorithms. What little can be discerned is that it can be used to unlock a container of some sorts. It has a built-in recalibration code that makes it a one-use only passkey.
Sentinel Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Sentinel Purity of the Throne SKIN
Sentinel Raata Sunset SKIN
Sentinel Sequence 0
This intriguing code is filled with unfamiliar mathematical algorithms. What little can be discerned is that it can be used to activate a certain acceleration gate. It has a built-in recalibration code that makes it a one-use only passkey.
Sentinel Sequence 1
This intriguing code is filled with unfamiliar mathematical algorithms. What little can be discerned is that it can be used to activate a certain acceleration gate. It has a built-in recalibration code that makes it a one-use only passkey.
Sentinel Versus Redforce SKIN
Sentry Drone Interfacing
Skill at controlling sentry drones. 5% bonus to Sentry Drone damage per level.
Serenity Basic 'Bonding' Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. This cerebral accelerator has been produced by the master pharmaceutical engineers of the Serpentis Corporation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after April 1, YC123.
Serenity Extended 'Bonding' Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. This cerebral accelerator has been produced by the master pharmaceutical engineers of the Serpentis Corporation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after April 1, YC123.
Serenity Monthly Cerebral Accelerator - 2020.6
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/06/30.
Serenity Monthly Cerebral Accelerator - 2020.7
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/07/31.
Serenity Potent 'Bonding' Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. This cerebral accelerator has been produced by the master pharmaceutical engineers of the Serpentis Corporation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after April 1, YC123.
Serenity Special Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a limited time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Designed for new capsuleers, this cerebral accelerator will cease to function for pilots who have been registered for more than 100 days.
Serenity Special SKINs Crate
This is designed for and available on Serenity only.
Serpentis 3D Scanner Gamut
Serpentis Basic Target Guider
Serpentis Brass Tag
This brass tag carries the rank insignia equivalent of a sergeant within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.
Serpentis Bronze Tag
This bronze tag carries the rank insignia equivalent of a private within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.
Serpentis Complex Target Guider
Serpentis Control Tower
The Serpentis Control Tower is an enhanced version of the Gallente control tower utilizing the latest frontier design techniques to increase its defenses and efficiency. Racial Bonuses: 25% bonus to Hybrid Sentry Damage 100% bonus to Silo Cargo Capacity
Serpentis Control Tower Medium
The Serpentis Control Tower is an enhanced version of the Gallente control tower utilizing the latest frontier design techniques to increase its defenses and efficiency. Racial Bonuses: 25% bonus to Hybrid Sentry Damage 100% bonus to Silo Cargo Capacity
Serpentis Control Tower Small
The Serpentis Control Tower is an enhanced version of the Gallente control tower utilizing the latest frontier design techniques to increase its defenses and efficiency. Racial Bonuses: 25% bonus to Hybrid Sentry Damage 100% bonus to Silo Cargo Capacity
Serpentis Copper Tag
This copper tag carries the rank insignia equivalent of a private within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.
Serpentis Crystal Tag
This crystal tag carries the rank insignia equivalent of a captain within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.
Serpentis Diamond Tag
This diamond tag carries the rank insignia equivalent of a captain within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.
Serpentis Electrum Tag
This electrum tag carries the rank insignia equivalent of a corporal within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.
Serpentis Gold Tag
This gold tag carries the rank insignia equivalent of a sergeant within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.
Serpentis Large Blaster Battery
Fires a barrage of extra large hybrid slugs at those the Control Tower deems its enemies. Only effective at fairly close ranges, but extremely deadly in terms of sheer damage output.
Serpentis Large Railgun Battery
Fires a barrage of extra large hybrid slugs at those the Control Tower deems its enemies. Provides high damage output and is effective at long ranges.
Serpentis Medium Blaster Battery
Fires a barrage of large hybrid slugs at those the Control Tower deems its enemies. Only effective at fairly close ranges, but very deadly in terms of sheer damage output.
Serpentis Medium Railgun Battery
Fires a barrage of large hybrid slugs at those the Control Tower deems its enemies. Provides high damage output and is effective at long ranges.
Serpentis Modified Capital Microprocessor
This heavily customized tactical processing unit was designed by Guardian Angel engineers for the use in Serpentis capital ships. It contains special optimizations for improved fire control routines and precise stasis webifier operation.
Serpentis Multi-tasking Processor
Serpentis Palladium Tag
This palladium tag carries the rank insignia equivalent of a lieutenant within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.
Serpentis Plain Target Guider
Serpentis Platinum Tag
This platinum tag carries the rank insignia equivalent of a lieutenant within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.
Serpentis Sensor Dampening Battery
Deployable structure that cycle dampens enemy sensors.
Serpentis Silver Tag
This silver tag carries the rank insignia equivalent of a corporal within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.
Serpentis Small Blaster Battery
Fires a barrage of medium hybrid slugs at those the Control Tower deems its enemies. Only effective at fairly close ranges, but deadly in terms of sheer damage output.
Serpentis Small Railgun Battery
Fires a barrage of medium hybrid slugs at those the Control Tower deems its enemies. Provides high damage output and is effective at long ranges.
Serpentis Victory SKIN
Super Kerr-Induced Nanocoatings (SKINs) are a technology that enables capsuleers to change the look of their ships at will. Individual ship SKINs are activated by integrating the special encoding into the pilot's neural interfaces, and are subsequently available to use on any suitable ship flown by the capsuleer. This rare SKIN was designed and manufactured by the Independent Gaming Commission exclusively as a prize for alliances that achieved victory over their opponents in Alliance Tournament XV in YC119. This SKIN uses prototype adapters to enable its application to a number of related ship hulls using the same instruction set.
Serpentis Warp Disruption Battery
Deployable warp jamming structure.
Serpentis Warp Scrambling Battery
Deployable warp jamming structure.
Setele Schellan's Tag
Setele Schellan's Tag. It may prove valuable if turned in at proper authorities.
Setele's Modified 100MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.
Setele's Modified 350mm Railgun
The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Setele's Modified 425mm Railgun
This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Setele's Modified 500MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module.
Setele's Modified Co-Processor
Increases CPU output.
Setele's Modified Damage Control
Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be activated at a given time.
Setele's Modified Dual 250mm Railgun
This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Setele's Modified EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Setele's Modified EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Setele's Modified EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Setele's Modified Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Setele's Modified Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Setele's Modified Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Setele's Modified Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Setele's Modified Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Setele's Modified Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Setele's Modified Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Setele's Modified Large Plasma Smartbomb
Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.
Setele's Modified Magnetic Field Stabilizer
Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Setele's Modified Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Setele's Modified Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Setele's Modified Power Diagnostic System
Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
Setele's Modified Reactor Control Unit
Boosts power core output.
Setele's Modified Sensor Booster
Gives an increase to targeting range, scan resolution and sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Setele's Modified Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Setele's Modified Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Setele's Modified Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Setele's Modified Tracking Computer
By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shade Compact Radar ECM
Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, Sansha's Nation and Triglavian Collective.
Shadow
Subject: Prototype Nation Vessel (ID:Shadow) Military Specifications: Heavy Fighter class vessel. Moderate microwarp velocity. Enhanced weapons systems. Reverse-engineering has been made possible through salvage of specific Sansha's Nation vessels. Additional Intelligence: At this initial stage conclusions are hard to form, but early indications from the recovery of three individual bomber pilots – all of them heavily augmented – strongly indicates that these crew members are the same planetary abductees found in other Nation prototype vessels. Cross-referencing recovered DNA with missing persons reports has so far revealed little, though even at this stage the origin of these pilots is in little doubt. Synopsis from ISHAEKA-0107. DED Special Operations.Authorized for Capsuleer dissemination.
Shadow Antimatter Charge L
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Shadow Antimatter Charge M
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Shadow Antimatter Charge S
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Shadow Antimatter Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Shadow Control Tower
The Shadow Control Tower is a special enhanced version of the Gallente control tower utilizing the latest in cutting edge design techniques. Racial Bonuses: 25% bonus to Hybrid Sentry Damage 100% bonus to Silo Cargo Capacity
Shadow Control Tower Medium
The Shadow Control Tower is a special enhanced version of the Gallente control tower utilizing the latest in cutting edge design techniques. Racial Bonuses: 25% bonus to Hybrid Sentry Damage 100% bonus to Silo Cargo Capacity
Shadow Control Tower Small
The Shadow Control Tower is a special enhanced version of the Gallente control tower utilizing the latest in cutting edge design techniques. Racial Bonuses: 25% bonus to Hybrid Sentry Damage 100% bonus to Silo Cargo Capacity
Shadow Iridium Charge L
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Shadow Iridium Charge M
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Shadow Iridium Charge S
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Shadow Iridium Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Shadow Iron Charge L
Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Shadow Iron Charge M
Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Shadow Iron Charge S
Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Shadow Iron Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Shadow Large Blaster Battery
Fires a barrage of extra large hybrid slugs at those the Control Tower deems its enemies. Only effective at fairly close ranges, but extremely deadly in terms of sheer damage output.
Shadow Large Railgun Battery
Fires a barrage of extra large hybrid slugs at those the Control Tower deems its enemies. Provides high damage output and is effective at long ranges.
Shadow Lead Charge L
Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Shadow Lead Charge M
Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Shadow Lead Charge S
Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Shadow Lead Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Shadow Medium Blaster Battery
Fires a barrage of large hybrid slugs at those the Control Tower deems its enemies. Only effective at fairly close ranges, but very deadly in terms of sheer damage output.
Shadow Medium Railgun Battery
Fires a barrage of large hybrid slugs at those the Control Tower deems its enemies. Provides high damage output and is effective at long ranges.
Shadow Plutonium Charge L
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Shadow Plutonium Charge M
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Shadow Plutonium Charge S
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Shadow Plutonium Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Shadow Sensor Dampening Battery
Deployable structure that cycle dampens enemy sensors.
Shadow Serpentis 10000MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: May only be fitted to capital class ships.
Shadow Serpentis 100MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.
Shadow Serpentis 10MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Cruisers and Battlecruisers.
Shadow Serpentis 125mm Railgun
The 125mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Shadow Serpentis 150mm Railgun
This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Shadow Serpentis 1MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Frigates and Destroyers.
Shadow Serpentis 200mm Railgun
The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Shadow Serpentis 25000mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and Microwarpdrives. Note: May only be fitted to capital class ships.
Shadow Serpentis 250mm Railgun
Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Shadow Serpentis 350mm Railgun
The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Shadow Serpentis 425mm Railgun
This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Shadow Serpentis 50000MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: May only be fitted to capital class ships.
Shadow Serpentis 500MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module.
Shadow Serpentis 50MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Cruisers and Battlecruisers.
Shadow Serpentis 5MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Frigates and Destroyers.
Shadow Serpentis 75mm Railgun
A small multi-barreled railgun for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Shadow Serpentis Assault Damage Control
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. May be activated to grant extreme resistances to shield, armor and hull for a short period of time. Only one Damage Control can be fit at a given time. Assault Damage Controls can only be fit to Assault Frigates and Heavy Assault Cruisers.
Shadow Serpentis Brass Tag
This brass tag carries the rank insignia equivalent of a sergeant within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.
Shadow Serpentis Bronze Tag
This bronze tag carries the rank insignia equivalent of a private within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.
Shadow Serpentis Capital Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship. Note: May only be fitted to capital class ships.
Shadow Serpentis Capital Flex Armor Hardener
Flex Armor Hardeners contain advanced nanite membranes capable of being reprogrammed mid-flight using swappable scripts. When unscripted this module provides resistances to all four damage types, and when loaded with a script it provides greatly enhanced resistance to one specific damage type. Note: Only one of this module type can be fitted at a time. May only be fitted to capital ships. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shadow Serpentis Capital Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship. Note: May only be fitted to capital class ships.
Shadow Serpentis Co-Processor
Increases CPU output.
Shadow Serpentis Copper Tag
This copper tag carries the rank insignia equivalent of a private within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.
Shadow Serpentis Crystal Tag
This crystal tag carries the rank insignia equivalent of a captain within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.
Shadow Serpentis Damage Control
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time.
Shadow Serpentis Diamond Tag
This diamond tag carries the rank insignia equivalent of a captain within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.
Shadow Serpentis Dual 1000mm Railgun
One of the largest weapons currently in existence, this massive railgun is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.
Shadow Serpentis Dual 150mm Railgun
This cruiser-sized weapon is a double-barreled version of the frigate class 150mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Shadow Serpentis Dual 250mm Railgun
This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Shadow Serpentis Electron Blaster Cannon
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Shadow Serpentis Electrum Tag
This electrum tag carries the rank insignia equivalent of a corporal within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.
Shadow Serpentis EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shadow Serpentis EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shadow Serpentis EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shadow Serpentis Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shadow Serpentis Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shadow Serpentis Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shadow Serpentis Gold Tag
This gold tag carries the rank insignia equivalent of a sergeant within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.
Shadow Serpentis Heavy Electron Blaster
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Shadow Serpentis Heavy Ion Blaster
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Shadow Serpentis Heavy Neutron Blaster
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Shadow Serpentis Heavy Stasis Grappler
Stasis Grapplers reduce the maximum speed of a target ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down. This slowing effect is strongest at very close ranges, and diminishes as range increases. Heavy Stasis Grapplers require a very stable base platform, and therefore may only be fitted to Battleships and Capital Ships.
Shadow Serpentis Heavy Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Shadow Serpentis Heavy Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Shadow Serpentis Inertial Stabilizers
Improves ship handling and maneuverability. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shadow Serpentis Ion Blaster Cannon
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Shadow Serpentis Ion Siege Blaster
One of the largest weapons currently in existence, this massive blaster is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.
Shadow Serpentis Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shadow Serpentis Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shadow Serpentis Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shadow Serpentis Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Shadow Serpentis Large Plasma Smartbomb
Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.
Shadow Serpentis Light Electron Blaster
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Shadow Serpentis Light Ion Blaster
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Shadow Serpentis Light Neutron Blaster
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Shadow Serpentis Magnetic Field Stabilizer
Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shadow Serpentis Medium Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Shadow Serpentis Medium Plasma Smartbomb
Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.
Shadow Serpentis Micro Plasma Smartbomb
Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.
Shadow Serpentis Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shadow Serpentis Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shadow Serpentis Neutron Blaster Cannon
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Shadow Serpentis Palladium Tag
This palladium tag carries the rank insignia equivalent of a lieutenant within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.
Shadow Serpentis Platinum Tag
This platinum tag carries the rank insignia equivalent of a lieutenant within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.
Shadow Serpentis Power Diagnostic System
Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
Shadow Serpentis Reactor Control Unit
Boosts power core output.
Shadow Serpentis Remote Sensor Booster
Can only be activated on targets to increase their scan resolutions, boost their targeting range and improve their sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shadow Serpentis Remote Tracking Computer
Establishes a fire control link with another ship, thereby boosting the turret range and tracking speed of that ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shadow Serpentis Sensor Booster
Gives an increase to targeting range, scan resolution and sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shadow Serpentis Silver Tag
This silver tag carries the rank insignia equivalent of a corporal within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.
Shadow Serpentis Small Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Shadow Serpentis Small Plasma Smartbomb
Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.
Shadow Serpentis Stasis Webifier
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
Shadow Serpentis Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shadow Serpentis Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shadow Serpentis Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shadow Serpentis Tracking Computer
By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shadow Serpentis Triple Neutron Blaster Cannon
Three specialized high angle turrets fitted with neutron blaster cannons are designed for engaging sub-capital threats. Note: May only be fitted to capital class ships. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.
Shadow Serpentis Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Shadow Serpentis Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Shadow Small Blaster Battery
Fires a barrage of medium hybrid slugs at those the Control Tower deems its enemies. Only effective at fairly close ranges, but deadly in terms of sheer damage output.
Shadow Small Railgun Battery
Fires a barrage of medium hybrid slugs at those the Control Tower deems its enemies. Provides high damage output and is effective at long ranges.
Shadow Thorium Charge L
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Shadow Thorium Charge M
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Shadow Thorium Charge S
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Shadow Thorium Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Shadow Tungsten Charge L
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Shadow Tungsten Charge M
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Shadow Tungsten Charge S
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Shadow Tungsten Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Shadow Uranium Charge L
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Shadow Uranium Charge M
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Shadow Uranium Charge S
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Shadow Uranium Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Shadow Warp Disruption Battery
Deployable warp jamming structure.
Shadow Warp Scrambling Battery
Deployable warp jamming structure.
Shapash
Following reports that the Federation government had commissioned a limited run of a novel assault frigate based on the Utu from Duvolle Labs as prizes for the Independent Gaming Commission's Alliance Tournament XIX in YC125, the CreoDron board leveled a freedom of information claim which quickly returned a surprising volume of documents. While the majority have been fully redacted, what little can be gleaned dates the design of the Shapash to a YC120 contract authorized by the FIO for a series of joint operations with Crux Special Tasks Group and the Ostrakon Agency classified under "Project Trieste". The Shapash was developed by a provisional team under Duvolle's Advanced Manifold Theory Unit co-led by Rias Luisauir, prodigious R&D agent and engineer, and Progressive Plasma's Dr. Jinneth Duvolle, original co-founder of Duvolle Labs. Afforded a near-bottomless budget to design a platform suitable for locales where reinforcement would be impossible and return imperative, the two leads took full advantage of this unique opportunity to bring their most revolutionary and cost-prohibitive theories into reality as part of the designs. A reverse-ballast function devised by Luisauir, based on the micro jump drive's ultraweak force-compensated mass phase-tuning principle, negates armor plate mass gain by scaling microscale depleted vacuum volumes with the ship's mass in-flight, while a plasma cooling system designed by Dr. Jinneth boosts the operational threshold of hybrid turrets and armor repairers as well as the overload limit of propulsion modules. Combined with a substitution of the Utu's drone capabilities for potent hybrid hardpoints and the incorporation of assault frigate subsystems, the Shapash is a priceless force to be reckoned with.
Shaqil Dragat's Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Shaqil's Modified Gyrostabilizer
Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shaqil's Modified Rapid Heavy Missile Launcher
Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.
Shaqil's Speed Enhancer
A hardwiring implant designed to enhance pilot navigation skill. 8% bonus to ship velocity.
Sharp Crokite
In certain belts, environmental conditions will carve sharp, jagged edges into crokite rocks, resulting in the formation of sharp crokite. The increased density of these formations leads to a 5% greater mineral yield than standard crokite. Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore. Available primarily in low security status star systems.
Sharpshooter
Skill at long-range weapon turret firing. 5% bonus to weapon optimal range per skill level.
Shattered Villard Wheel
This item appears to be a collection of Villard Wheel parts barely hanging together.Villard Wheels are believed to have originated thousands of years ago as highly complex wooden contraptions that were embedded in wagon wheels and various other designs, primarily in areas where sparks and heat might cause catastrophic reactions with local materials both earthbound and airborne. The Villard Wheels allowed for an immensly rapid revolution of moving parts with almost no heat from friction, and the principles behind them were later put to use in the space industries of New Eden's various factions. Under normal circumstances they are nearly unbreakable.This particular unit, however, is completely shattered, scorched and covered in soot. Some subparts may still be useable for those of a tinkering persuasion, but others can only wonder at what type of madman could or would push a Villard Wheel to go too fast, and for what infernal purpose.
Sheen Compound
Precious mineral compounds can be reprocessed into multiple minerals.
Shield Boost Amplifier I
Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shield Boost Amplifier I Blueprint
Shield Boost Amplifier II
Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shield Command
Basic proficiency at boosting the shield defenses of allied ships. Grants a 10% bonus to the duration of Shield Command Burst effects per level.
Shield Command Burst I
This module can be loaded with a variety of Shield Command Burst Charges to project a field of beneficial nanites over fleet members, improving their shield defenses.
Shield Command Burst I Blueprint
Shield Command Burst II
This module can be loaded with a variety of Shield Command Burst Charges to project a field of beneficial nanites over fleet members, improving their shield defenses. +25% bonus to the effect strength of Shield Command Burst charges launched from this module.
Shield Command Mindlink
This advanced interface link drastically improves a commander's Shield Command ability by directly linking to the nanites launched by the command burst charge. +25% bonus to Shield Command Burst effect strength and duration.
Shield Command Specialist
Advanced proficiency at boosting the shield defenses of allied ships. Increases the strength of Shield Command Burst effects by 10% per skill level.
Shield Compensation
Improved skill for regulating energy flow to shields. 2% less capacitor need for shield boosters per skill level. Note: Has no effect on capital sized modules.
Shield EM Resistance Script
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a Flex Shield Hardener module to increase the module's EM resistance bonus at the expense of its other damage resistances bonus.
Shield EM Resistance Script Blueprint
Shield Emission Systems
Operation of shield transfer array and other shield emission systems. 5% reduced capacitor need for shield emission system modules per skill level.
Shield Explosive Resistance Script
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a Flex Shield Hardener module to increase the module's Explosive resistance bonus at the expense of its other damage resistances bonus.
Shield Explosive Resistance Script Blueprint
Shield Extension Charge
This compact bundle of active nanites can be loaded into a Shield Command Burst module and dispersed across allied ships to enhance defensive shield strength.
Shield Extension Charge Blueprint
Shield Flux Coil I
Increases shield recharge rate while lowering the maximum shield capacity.
Shield Flux Coil I Blueprint
Shield Flux Coil II
Increases shield recharge rate while lowering the maximum shield capacity.
Shield Harmonizing Charge
This compact bundle of active nanites can be loaded into a Shield Command Burst module and dispersed across allied ships to provide increased shield resistances.
Shield Harmonizing Charge Blueprint
Shield Kinetic Resistance Script
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a Flex Shield Hardener module to increase the module's Kinetic resistance bonus at the expense of its other damage resistances bonus.
Shield Kinetic Resistance Script Blueprint
Shield Management
Skill at regulating a spaceship's shield systems. 5% bonus to shield capacity per skill level.
Shield Operation
Skill at operating a spaceship's shield systems, including the use of shield boosters and other basic shield modules. 5% reduction in shield recharge time per skill level.
Shield Power Relay I
Diverts power from the capacitors to the shields, thereby increasing the shield recharge rate.
Shield Power Relay I Blueprint
Shield Power Relay II
Diverts power from the capacitors to the shields, thereby increasing the shield recharge rate.
Shield Recharger I
Improves the recharge rate of the shield.
Shield Recharger I Blueprint
Shield Recharger II
Improves the recharge rate of the shield.
Shield Rigging
Advanced understanding of shield systems. Allows makeshift modifications to shield systems through the use of rigs. 10% reduction in Shield Rig drawbacks per level.
Shield Thermal Resistance Script
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a Flex Shield Hardener module to increase the module's Thermal resistance bonus at the expense of its other damage resistances bonus.
Shield Thermal Resistance Script Blueprint
Shield Upgrades
Skill at installing shield upgrades e.g. shield extenders and shield rechargers. 5% reduction in shield upgrade powergrid needs.
Shimmering Chromite
Chromite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shimmering Chromite and reprocessing such ores will yield twice the normal volume of useful material. An uncommon ore commercially mined from moons, Chromite is quite valuable as it yields good quantities of Chromium, an important element of many advanced materials. Chromite ores will also yield Hydrocarbons.
Shimmering Otavite
Otavite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering otavite and reprocessing such ores will yield twice the normal volume of useful material. An uncommon ore commercially mined from moons, Otavite is quite valuable as it yields good quantities of Cadmium, an important element of many advanced materials. Otavite ores will also yield Atmospheric Gases.
Shimmering Sperrylite
Sperrylite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shimmering Sperrylite and reprocessing such ores will yield twice the normal volume of useful material. An uncommon ore commercially mined from moons, Sperrylite is quite valuable as it yields good quantities of Platinum, an important element of many advanced materials. Sperrylite ores will also yield Evaporite Deposits.
Shimmering Vanadinite
Vanadinite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shimmering Vanadinite and reprocessing such ores will yield twice the normal volume of useful material. An uncommon ore commercially mined from moons, Vanadinite is quite valuable as it yields good quantities of Vanadium, an important element of many advanced materials. Vanadinite ores will also yield Silicates.
Shimon Jaen's Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Shining Loparite
Loparite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shining Loparite and reprocessing such ores will yield twice the normal volume of useful material. An exceptional ore commercially mined from moons, Loparite is highly valuable as it yields good quantities of Promethium, a vital element of many advanced materials. Loparite ores will also yield Platinum, Scandium and Hydrocarbons.
Shining Monazite
Monazite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shining Monazite and reprocessing such ores will yield twice the normal volume of useful material. An exceptional ore commercially mined from moons, Monazite is highly valuable as it yields good quantities of Neodymium, a vital element of many advanced materials. Monazite ores will also yield Chromium, Tungsten and Evaporite Deposits.
Shining Xenotime
Xenotime ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shining Xenotime and reprocessing such ores will yield twice the normal volume of useful material. An exceptional ore commercially mined from moons, Xenotime is highly valuable as it yields good quantities of Dysprosium, a vital element of many advanced materials. Xenotime ores will also yield Vanadium, Cobalt and Atmospheric Gases.
Shining Ytterbite
Ytterbite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shining Ytterbite and reprocessing such ores will yield twice the normal volume of useful material. An exceptional ore commercially mined from moons, Ytterbite is highly valuable as it yields good quantities of Thulium, a vital element of many advanced materials. Ytterbite ores will also yield Cadmium, Titanium and Silicates.
Ship Fitting Guide
My Raven was equipped with the following: HIGH 06 x Cruise Missile Launcher I 01 x SMALL TRACTOR BEAM 1 01 x SALVAGER I MEDIUM 04 x LARGE SHIELD EXTENDERS 01 x 'HYPHNOS' ECM 01 x MEDIUM SHIELD BOOSTER LOW 01 x EMERGENCY DAMAGE CONTROL 01 x ARMOR KINETIC HARDENER I 01 x ARMOR THREMIC HARDENER I 02 x WARP CORE STABILIZER I DRONES 02 x WARRIOR I DRONES 03 x HAMMERHEAD I DRONES UPGRADES 01 x ROCKET FUEL CACHE PARTINTION I 01 x BAY LOADING ACCELERATOR I
Ship Maintenance Array
Mobile hangar and fitting structure. Used for ship storage and in-space fitting of modules contained in a ship's cargo bay.
Ship Maintenance Array Blueprint
Ship Scanner I
Scans the target ship and provides a tactical analysis of its capabilities. The further it goes beyond scan range, the more inaccurate its results will be.
Ship Scanner I Blueprint
Ship Scanner II
Scans the target ship and provides a tactical analysis of its capabilities. The further it goes beyond scan range, the more inaccurate its results will be.
Shipboard Compression Technology
This skill enables shipboard operation of ORE's new materials compression technology. Each level unlocks specialized compressor modules for use on subcapital ships equipped with industrial cores.
Shrapnel Bomb
Radiates an omnidirectional pulse upon detonation that causes explosive damage to surrounding vessels. The bomb employs an advanced armor hardening system which makes it highly resistant to explosive damage, thus enabling delivery of multiple bombs to a given target area.
Shrapnel Bomb Blueprint
Shuttle Piloting For Dummies
The definitive guide on how best to pilot all shuttles in New Eden. No matter what you read within this manual, please keep in mind that shuttles can't web targets, their lock time is slow, they can be shot, and if perhaps you were unaware, I hear they don't tank particularly well.
Siege Module I
An electronic interface designed to augment and enhance a dreadnought's siege warfare abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its offensive and defensive capabilities. This results in a tremendous increase in damage, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic field created by the siege module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active. In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship nor are you allowed to dock until out of siege mode. Notes: - A siege module requires Strontium clathrates to run and operate effectively. - Bonuses to the Shield Booster amount and duration are only applied to Capital sized boosters. - Bonuses to the Armor Repairer amount and duration are only applied to Capital sized repairers. - Only one siege module can be fitted to a dreadnought class ship. The increased shield boosting and armor repairing gained from the Siege Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship.
Siege Module I Blueprint
Siege Module II
An electronic interface designed to augment and enhance a dreadnought's siege warfare abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its offensive and defensive capabilities. This results in a tremendous increase in damage, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic field created by the siege module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active. In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship nor are you allowed to dock until out of siege mode. Notes: - A siege module requires Strontium clathrates to run and operate effectively. - Bonuses to the Shield Booster amount and duration are only applied to Capital sized boosters. - Bonuses to the Armor Repairer amount and duration are only applied to Capital sized repairers. - Only one siege module can be fitted to a dreadnought class ship. The increased shield boosting and armor repairing gained from the Siege Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship.
Sigil
The Sigil is a recent ship from Viziam based on an old slave transport design.
Sigil Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Sigil Blueprint
Sigil Cold Iron SKIN
Sigil Exoplanets Hunter SKIN
Sigil Glacial Drift SKIN
Sigil Kador SKIN
Sigil Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Sigil Purity of the Throne SKIN
Sigil Raata Sunset SKIN
Sigil War Reserves Lieutenant SKIN
Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant. The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
Signal Amplifier I
Augments the sensor and electronics suite of the fitted ship. Benefits include additional locked targets, increased maximum target acquisition range, faster locking speed, and increased sensor strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Signal Amplifier I Blueprint
Signal Amplifier II
Augments the sensor and electronics suite of the fitted ship. Benefits include additional locked targets, increased maximum target acquisition range, faster locking speed, and increased sensor strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Signal Dispersion
Skill at the operation of target jamming equipment. 5% bonus to strength of all ECM jammers per skill level.
Signal Distortion Amplifier I
Magnifies the operational ability of regular ECM target jammers, making them stronger and giving them greater reach. Works only with regular ECMs, not ECM Bursts. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Signal Distortion Amplifier I Blueprint
Signal Distortion Amplifier II
Magnifies the operational ability of regular ECM target jammers, making them stronger and giving them greater reach. Works only with regular ECMs, not ECM Bursts. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Signal Suppression
Skill at the operation of remote sensor dampers. 5% bonus to remote sensor dampers' scan resolution and targeting range suppression per skill level.
Signal-15 'Needlejack' Filament
Following the success of the Frostline Laboratories experimental trials with Triglavian filament technology, the Outer Ring Excavations group authorized the commencement of "Project Needlejack". Working in conjunction with Frostline, ORE Technologies was able to refine the technology into a cost-effective product even though the means of precisely establishing a conduit destination continued to elude its scientists. Mature production models include a filament device that opens a conduit able to transport 15 ships to a pseudorandom destination weighted by "signal profiles" discernible in the quantum fluctuations of space-time. ORE's development team configured this production model to target quantum signal profiles suggesting higher levels of activity in nullsec space systems. The Signal-15 'Needlejack' Filament device is being made available through production blueprints to corporations and other entities with good business relations with ORE. Capsuleers with access to ORE loyalty programs may find the Signal-15 variant a useful tool or lucrative product offering.
Signal-25 'Needlejack' Filament
Following the success of the Frostline Laboratories experimental trials with Triglavian filament technology, the Outer Ring Excavations group authorized the commencement of "Project Needlejack". Working in conjunction with Frostline, ORE Technologies was able to refine the technology into a cost-effective product even though the means of precisely establishing a conduit destination continued to elude its scientists. Classified military variants of the technology include a filament device that opens a conduit able to transport 25 ships to a pseudorandom destination weighted by "signal profiles" discernible in the quantum fluctuations of space-time. ORE's development team configured this military variant to target quantum signal profiles suggesting higher levels of activity in nullsec space systems. The Signal-25 'Needlejack' Filament is a highly restricted piece of technology but is sometimes made available to capsuleers in limited numbers as a means to support certain operational goals of ORE, the Upwell Consortium, and their strategic partners. Very occasionally, like any desirable piece of military tech, the devices even turn up in the hands of competitors or outlaw groups.
Signal-5 'Needlejack' Filament
Following the success of the Frostline Laboratories experimental trials with Triglavian filament technology, the Outer Ring Excavations group authorized the commencement of "Project Needlejack". Working in conjunction with Frostline, ORE Technologies was able to refine the technology into a cost-effective product even though the means of precisely establishing a conduit destination continued to elude its scientists. The prototype designs include a filament device that opens a conduit able to transport 5 ships to a pseudorandom destination weighted by "signal profiles" discernible in the quantum fluctuations of space-time. ORE's development team configured their prototype to target quantum signal profiles suggesting higher levels of activity in nullsec space systems. The Signal-5 'Needlejack' Filament device has been reported as falling into the hands of a number of outlaw and underworld groups across New Eden, and is likely to be found in certain of their secure data sites.
Signature Analysis
Skill at operating Targeting systems. 5% improved targeting speed per skill level.
Signature Focusing
Advanced understanding of target painting technology. 5% bonus to target painter modules' signature radius multiplier per skill level.
Signature Masking
Improves the active masking mode of Signature Radius Suppressors, resulting in more efficient masking that can be maintained for longer periods of time. Increases duration time of Signature Radius Suppressor active mode by 5% per level.
Signature Radius Suppressor I
This device uses a variety of emissions suppression and masking methods to reduce the overall signature radius of a ship observable by enemy sensors and represented in targeting computer algorithms. Signature radius suppression has the advantage of increasing the time to lock of enemy targeting sensors, while also reducing incoming damage from almost all weapon systems by confounding enemy firing solutions and proximity detonators. This device operates in both passive and active modes, providing a small benefit through passive emissions reduction and a dramatically enhanced benefit in active masking mode.
Silicate Glass
Silicate glass is a common construction material, in constant demand throughout New Eden, whether in planetary structures or reinforced for use in space vessels.
Silicates
Various types of silicon-based and oxygen-based rock formations.
Silicon
As one of the most common elements in the universe, it's no surprise that silicon has found its way into almost every aspect of manufacturing, resulting in a steady price and perpetual mining operations on most solid planets.
Silicon Diborite
A mineral composite which, in large quantities, gives off a distinct crystalline glow. When combined with other composites, is usable for a variety of manufacturing purposes.
Silicon Diborite Reaction Formula
Silo
This structure has been automatically disabled by CONCORD to make way for newer replacement technology.
Silver Magnate
This decoratively designed ship is a luxury in its own class. The Magnate frigate has been the pet project of a small, elite group of royal ship engineers for a decade. Over the long years of expensive research, the design process has gone through several stages, and each stage has set a new standard in frigate design. The Silver Magnate, offered as a reward in the Amarr Championships in YC105 and YC118, is one of the most impressive iterations in this line of masterworks.
Silver Monocle Interface Crate
Contains Looking Glass Monocle Interface (right/silver)
Silver Ouroboros
You have been rewarded by the Scope Network.This meticulously constructed Ouroboros container is hermetically sealed with a robust electronic locking mechanism which provides a perfect level of internal preservation.However, compromising this seal will have devastating effects on the container, causing it to fully disintegrate.Despite that, the integrity of the items held within is retained, keeping them safe for future use.
Silvery Omber
Silvery Omber was first discovered some fifty years ago in an asteroid belt close to a large moon. The luminescence from the moon made this uncommon cousin of normal Omber seem silvery in appearance, hence the name. It is still considered a lucky find by miners across New Eden due to a roughly 5% improved mineral yield compared to standard omber. Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status. Available primarily in low security status and wormhole systems.
Simple Asteroid Mining Crystal Type A I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Simple Ores such as Plagioclase, Pyroxeres, Scordite, Veldspar and Mordunium. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type A crystals are used with modulated mining equipment and provide steady yields, with low residues and high reliability. A crystal choice for methodical mining operations prioritizing resource utilization over time.
Simple Asteroid Mining Crystal Type A I Blueprint
Simple Asteroid Mining Crystal Type A II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Simple Ores such as Plagioclase, Pyroxeres, Scordite, Veldspar and Mordunium. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type A crystals are used with modulated mining equipment and provide steady yields, with low residues and high reliability. A crystal choice for methodical mining operations prioritizing resource utilization over time.
Simple Asteroid Mining Crystal Type B I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Simple Ores such as Plagioclase, Pyroxeres, Scordite, Veldspar and Mordunium. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type B crystals are used with modulated mining equipment and achieve faster yields, with high residues and low reliability. A crystal choice for rapid extraction operations prioritizing time over resource utilization.
Simple Asteroid Mining Crystal Type B I Blueprint
Simple Asteroid Mining Crystal Type B II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Simple Ores such as Plagioclase, Pyroxeres, Scordite, Veldspar and Mordunium. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type B crystals are used with modulated mining equipment and achieve faster yields, with high residues and low reliability. A crystal choice for rapid extraction operations prioritizing time over resource utilization.
Simple Asteroid Mining Crystal Type C I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Simple Ores such as Plagioclase, Pyroxeres, Scordite, Veldspar and Mordunium. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type C crystals are used with modulated mining equipment and provide low yields, with very high residues and very low reliability. Typically used for asteroid field clearance purposes only.
Simple Asteroid Mining Crystal Type C I Blueprint
Simple Asteroid Mining Crystal Type C II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Simple Ores such as Plagioclase, Pyroxeres, Scordite, Veldspar and Mordunium. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type C crystals are used with modulated mining equipment and provide low yields, with very high residues and very low reliability. Typically used for asteroid field clearance purposes only.
Simple Ore Processing
Specialization in Simple Ore reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to reprocessing yield per skill level for the following Simple Ore types: Plagioclase Pyroxeres Scordite Veldspar Mordunium
Simple Reactor Array
This structure has been automatically disabled by CONCORD to make way for newer replacement technology.
Sin
Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a jump drive and portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further. Developer: CreoDron As the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers. While sacrificing relatively little in the way of defensive capability, the Sin can chew its way through surprisingly strong opponents - provided, of course, that the pilot uses top-of-the-line CreoDron drones.
Sin Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Sin Exoplanets Hunter SKIN
Sin Fireblade Guerilla SKIN
The Fireblade Guerillas were one of the many groups of fighters involved in the Steroyn Arcologies War on Aice III. These paramilitary forces were generally aligned with nationalist and collectivist political parties vying for control of the three arcologies of the Steroyn region colony. So-called "Blade Guerillas" were the fighting cadres of syndicalist rebels against federal control of the Steroyn colony. Infamous for uncontrolled destruction and brutality, the Steroyn Arcologies War is an episode of Federation history that many would rather forget, representing a complete failure of the Gallente democratic system to prevent a descent into all out civil war in a Colonial Union Dependency. Taking place in the Second Union period of the Federation, the Steroyn Arcologies War is believed by many Federation historians to be a direct consequence of the establishment of FTL communications network, and the first attempts to build a universal Federal democracy using this new technology. The dark irony of this brutal civil war being sparked by social and political forces unleashed by the very infrastructure of Federation democracy is not lost on those who prefer not to dwell on the episode. While one concrete outcome was the replacement of the Union Dependency system in favour of the Independent Colonies framework, the conflict is most remembered by members of a subculture that glorifies the "freedom fighter" guerilla units that variously fought Gallente Union troops, Aice III Planetary Gendarmes, corporation security forces, and inevitably one another for control of the Steroyn Arcologies.
Sin Glacial Drift SKIN
Sin Glittering Dream SKIN
The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. A major tourist attraction, the sparkling slabs of the Crystal Boulevard obscure a deep, dark purpose as beneath it lies the continuity of government and military command bunker complex for the planet of Gallente Prime. Similarly, the towering triple helix spire of the Glittering Dream nightclub, fashioned without and within from expensive crystalline carbonides, appears to be just a high-class nightclub. Here though is where the political, military, business and even criminal elite of Luminaire meet to discuss their most secret affairs in assurance of privacy and confidentiality.
Sin Iceblade Guerilla SKIN
The Iceblade Guerillas were one of the many groups of fighters involved in the Steroyn Arcologies War on Aice III. These paramilitary forces were generally aligned with nationalist and collectivist political parties vying for control of the three arcologies of the Steroyn region colony. So-called "Blade Guerillas" were the fighting cadres of syndicalist rebels against federal control of the Steroyn colony. Infamous for uncontrolled destruction and brutality, the Steroyn Arcologies War is an episode of Federation history that many would rather forget, representing a complete failure of the Gallente democratic system to prevent a descent into all out civil war in a Colonial Union Dependency. Taking place in the Second Union period of the Federation, the Steroyn Arcologies War is believed by many Federation historians to be a direct consequence of the establishment of FTL communications network, and the first attempts to build a universal Federal democracy using this new technology. The dark irony of this brutal civil war being sparked by social and political forces unleashed by the very infrastructure of Federation democracy is not lost on those who prefer not to dwell on the episode. While one concrete outcome was the replacement of the Union Dependency system in favour of the Independent Colonies framework, the conflict is most remembered by members of a subculture that glorifies the "freedom fighter" guerilla units that variously fought Gallente Union troops, Aice III Planetary Gendarmes, corporation security forces, and inevitably one another for control of the Steroyn Arcologies.
Sin Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Sin Intaki Syndicate SKIN
Sin Kopis Edge SKIN
Sin Ruby Sungrazer SKIN
Sin Sapphire Sungrazer SKIN
Sin Serpentis SKIN
Sin Spirit SKIN
Sin Valimor Legacy SKIN
Sin Versus Blueforce SKIN
Sin Zydrine Burn SKIN
Zydrine Burn is a potent liquor that is loosely related to the more refined Zydrine Wine, both of these green-hued drinks being produced using rice leaves, a certain portion of the grains, and whatever additives are appropriate to the style of drink. While Zydrine Wine can be an extraordinarily delicate and subtle drink, with the finest generally held to be brewed from the rice plants of Intaki Prime, its more powerful cousin is a somewhat pungent and vividly green brew. Rumors suggest that some versions of Zydrine Burn use as ingredients effluent from Quafe production, liquefied fedo scent glands, or even the notorious protein delicacies in powdered form. Whatever the case, a market for this harshly memorable liquor has sprung up among space workers of all kinds, and few space station bars lack a bottle or two of the stuff. Among planetary populations the brew has a more notorious reputation, popularly considered the tipple of underclasses, criminals, and ruthless capsuleer pirates.
Single Diode Basic Mining Laser
Common, low technology mining laser. Works well for extracting common ore, but not useful for much else.
Single-crystal Superalloy I-beam
An intact section of tritanium based single-crystal alloy i-beam for use in applications requiring extremely high strength and temperature resistance. Some examples are thruster mounts or afterburner nozzles.
Singularity Radiation Convertor
A power generation system component used in Triglavian ship designs and others adapted from such designs. Potentially useful as a component in various other technologies. This power generation technology works by converting into usable energy the radiation produced by the singularity that is the critical feature of Triglavian power systems.
Sinister Exotic Filament
This Abyssal Filament will pull up to two T1 Cruisers into a pocket of Abyssal Deadspace with an environment saturated with exotic particles that will reduce kinetic resistance but enhance scan resolution. SOCT scientists have detected a substantial energy surge in this region of Abyssal Deadspace, pointing to a recent large-scale battle. Ongoing activity indicates the presence of several vessels. The SOCT calls upon capsuleers to deploy battle-fitted cruisers and investigate, with the goal of recovering valuable technology and data. As the conduits are in collapse, space and time around them have become warped to the point of being insulated entirely. As a result, exiting the safe space via one side will appear like entering it from the other. The pocket is categorized as 'easy' and should be manageable even for those with limited combat experience. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. After 30 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. Triglavian Origin Conduits will permit the activating ship to return to normal space.
Siren I
Type: Support Fighter Role: Warp Disruption Description: The Siren brings warp disruption support to the battlefield. Warp Disruptor: Disrupts targets warp systems. Afterburner: Gives a moderate speed boost. The Afterburner has a long cool-down cycle between uses.
Siren I Blueprint
Siren II
Type: Support Fighter Role: Warp Disruption Description: The Siren brings warp disruption support to the battlefield. Warp Disruptor: Disrupts targets warp systems. Afterburner: Gives a moderate speed boost. The Afterburner has a long cool-down cycle between uses.
Sisters Capital Emergency Hull Energizer
Specialized damage control module that utilizes a combination of containment field emitters and electromagnetic molecular hull reinforcers to resist damage to the core structure of your ship. Burns out after a single use. Note: Only one Damage Control can be fit at a given time. May only be fitted to capital ships.
Sisters Combat Scanner Probe
A scanner probe used for scanning down Cosmic Signatures, starships, structures and drones. Can be launched from Expanded Probe Launchers.
Sisters Core Probe Launcher
Launcher for Core Scanner Probes, which are used to scan down Cosmic Signatures in space. Note: Only one scan probe launcher can be fitted per ship. 10% bonus to strength of scan probes.
Sisters Core Scanner Probe
A scanner probe used for scanning down Cosmic Signatures in space. Can be launched from Core Probe Launchers and Expanded Probe Launchers.
Sisters Expanded Probe Launcher
Launcher for Core Scanner Probes and Combat Scanner Probes. Core Scanner Probes are used to scan down Cosmic Signatures in space. Combat Scanner Probes are used to scan down Cosmic Signatures, starships, structures and drones. Note: Only one scan probe launcher can be fitted per ship. 10% bonus to strength of scan probes.
Sisters Of EVE Charity Statue
A commemorative golden statue from a Sisters Of EVE Fundraiser which raised 7,634,000,000,000 Kredits in YC115.
Skiff
The exhumer is the second generation of mining vessels created by ORE. Exhumers, like their mining barge cousins, were each created to excel at a specific function, the Skiff's being durability and self-defense. Advanced shielding and drone control systems make the Skiff the toughest mining ship in the cluster. Exhumers are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.
Skiff Amarr Industrial Livery SKIN
Skiff Angel Industrial Livery SKIN
Skiff Blood Raider Industrial Livery SKIN
Skiff Blueprint
Skiff Caldari Industrial Livery SKIN
Skiff Claim Foreman SKIN
Skiff Digmaster Blazon SKIN
Skiff Gallente Industrial Livery SKIN
Skiff Glacial Drift SKIN
Skiff Guristas Industrial Livery SKIN
Skiff Lodestrike SKIN
To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.
Skiff Minmatar Industrial Livery SKIN
Skiff Morphite Shine SKIN
Skiff Nocx Rush SKIN
Skiff Paydirt Prospector SKIN
Skiff Radioactives Reclamation SKIN
Extraction and processing of radioactive materials for use in industry can be difficult and hazardous work at best, with many standard mining techniques often treating such materials as waste byproducts that are better disposed of in space. Always on the look out for ways to increase the profitability of their mining and materials harvesting operations, ORE has established a specialist Radioactives Reclamation unit, equipped with dedicated harvesting and transport ships, to exploit dangerous and difficult to work radioactive materials. The heavy-industrial ships and transport vessels of ORE's Radioactives Reclamation unit are recognisable for their holographic warning markings and vivid "radioactive green" highlights on a more standard blue and grey livery.
Skiff Rockbreaker Pioneers SKIN
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Skiff Rosada Dawn SKIN
Skiff Sansha Industrial Livery SKIN
Skill Extractor
This item can be activated in a station, while in your pod, to create a Skill Injector by selecting 500,000 skill points to be removed from your character. When skill extraction is complete, the Skill Extractor will be consumed. Skill Extractors may only be used by characters with at least 5,500,000 skill points.
Skirmish Command
Basic proficiency at boosting the hit-and-run capabilities of allied ships. Grants a 10% bonus to the duration of Skirmish Command Burst effects per level.
Skirmish Command Burst I
This module can be loaded with a variety of Skirmish Command Burst Charges to project a field of beneficial nanites over fleet members, improving their hit-and-run capabilities.
Skirmish Command Burst I Blueprint
Skirmish Command Burst II
This module can be loaded with a variety of Skirmish Command Burst Charges to project a field of beneficial nanites over fleet members, improving their hit-and-run capabilities. +25% bonus to the effect strength of Skirmish Command Burst charges launched from this module.
Skirmish Command Mindlink
This advanced interface link drastically improves a commander's Skirmish Command ability by directly linking to the nanites launched by the command burst charge. +25% bonus to Skirmish Command Burst effect strength and duration.
Skirmish Command Specialist
Advanced proficiency at boosting the hit-and-run capabilities of allied ships. Increases the strength of Skirmish Command Burst effects by 10% per skill level.
Skybreaker
The Skybreaker-class frigate was commissioned from Upwell by the New Eden Common Defense Initiative while the organization was still a counter-Triglavian strategy group headed by Provost Marshal Kasiha Valkanir. When EDENCOM was officially announced as the new central command for the defense of New Eden in YC122, the research and development of a line of ships capable of bearing radical new weaponry was widely rumored following Triglavian raids on Upwell development facilities. The Upwell Consortium had been working on adapting Arcing Vorton Projector weaponry to a ship-based form since the success of the technology as an anti-fleet weapon on Keepstar Citadels. The first Triglavian invasions in mid-YC121 spurred that effort on even before EDENCOM underwrote the project, providing access to scientists and engineers from the secret weapons programs of the four core empires, and even the SoCT. The Skybreaker-class is intended to operate in groups as an escort and counter-attack frigate. With strong shielding and high-output Arcing Vorton Projectors, this swift little ship is a disruptive counter-force in any engagement.
Skybreaker AEGIS Police SKIN
The Authority for Emergency Interdiction and Security (AEGIS) was originally set up as a response to shipping losses to pirates and other emergent threats, but during the Triglavian Invasions the security organization became a major element of planetary and space station defense efforts by EDENCOM. The AEGIS Security Police (ASP) operate across New Eden and are used to secure and police orbital facilities and planetary defense networks controlled by EDENCOM. AEGIS Security Police also have an important role in investigating crimes and arbitrating disputes between the disparate interstellar forces that make up the military units operating under the EDENCOM mission. Increasingly, as the core empires look to their own internal security concerns and military-industrial strategic agendas, the AEGIS Security Police have supported the work of AEGIS Commandos and EDENCOM Anti-Warclone Units, as well as securing vital Upwell Consortium facilities constructing fortification equipment.
Skybreaker Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Skybreaker Bluestar Defenders SKIN
Intended for use in combat against the Triglavian invaders, EDENCOM's new line of ships was commissioned from the Upwell Consortium to take advantage of Arcing Vorton Projector weapons technology. As the Triglavian Collective is known to be focusing considerable effort on capturing systems with a blue primary star, there has been a concern to reassure the inhabitants of such systems that EDENCOM will defend them. The "Bluestar Defenders" are a unit of ships including Thunderchild, Stormbringer, and Skybreaker vessels with a livery that reflects their special role. EDENCOM's Office of Propaganda has made the unit's colors available as a promotional nanocoating to support the campaign to defend blue star systems from Triglavian invasion.
Skybreaker Capsuleer Day XXI SKIN
As celebrations unfold for the 21st anniversary of the Capsuleer Age, a looming threat emerges from Abyssal Deadspace. The conflict between the Triglavian Collective and the Drifters spills into New Eden, prompting the Society of Conscious Thought to enlist Capsuleers to act on their behalf. This nanocoating, intricately crafted by the SoCT, serves as a distinctive adornment for those who bravely stepped up for the frontier in Y126.
Skybreaker EDENCOM Victory SKIN
This nanocoating was designed to serve as a suitable reward for those pilots displaying skill in open tournaments sponsored by the EDENCOM defensive alliance. The design was approved by Provost Marshal Kasiha Valkanir herself and is intended to "celebrate the noble sacrifices made by the defenders of New Eden." EDENCOM's public communications and propaganda department planned a number of programs to bolster recruitment in the event the Triglavian Invasion campaigns continued for many years. In the event, the success of EDENCOM saved nearly 150 systems from Triglavian attacks, fortifying over 50 in the face of sustained invasion efforts. The formation of Pochven effectively ended the invasion war but EDENCOM found itself facing continued raiding by Triglavian forces. EDENCOM forces also continued efforts to bolster resistance movements within Pochven, supporting a case for continued propaganda and communication efforts.
SlamBolt Condenser Pack L
The project to adapt Arcing Vorton Projectors into ship-based weapons required the development of a high-capacity energy source for the new weapons. Ship capacitors are powerful but the immense bursts of energy required to fire Vorton Projectors called for the development of one-shot Condenser Packs capable of retaining ultra-high charges and rapidly discharging them at need. In a novel and elegant solution to the problem of cabling burnout in the projectors, the material of the Condenser Packs is designed to be rendered down into a pool of nanites the ablative nanocabling of the weapons can draw on. Upwell's brand of SlamBolt Condenser Packs are designed to deliver a pulse of power tuned to develop arcs dealing primarily Kinetic damage at long ranges.
SlamBolt Condenser Pack M
The project to adapt Arcing Vorton Projectors into ship-based weapons required the development of a high-capacity energy source for the new weapons. Ship capacitors are powerful but the immense bursts of energy required to fire Vorton Projectors called for the development of one-shot Condenser Packs capable of retaining ultra-high charges and rapidly discharging them at need. In a novel and elegant solution to the problem of cabling burnout in the projectors, the material of the Condenser Packs is designed to be rendered down into a pool of nanites the ablative nanocabling of the weapons can draw on. Upwell's brand of SlamBolt Condenser Packs are designed to deliver a pulse of power tuned to develop arcs dealing primarily Kinetic damage at long ranges.
SlamBolt Condenser Pack S
The project to adapt Arcing Vorton Projectors into ship-based weapons required the development of a high-capacity energy source for the new weapons. Ship capacitors are powerful but the immense bursts of energy required to fire Vorton Projectors called for the development of one-shot Condenser Packs capable of retaining ultra-high charges and rapidly discharging them at need. In a novel and elegant solution to the problem of cabling burnout in the projectors, the material of the Condenser Packs is designed to be rendered down into a pool of nanites the ablative nanocabling of the weapons can draw on. Upwell's brand of SlamBolt Condenser Packs are designed to deliver a pulse of power tuned to develop arcs dealing primarily Kinetic damage at long ranges.
Slasher
The Slasher is cheap, but versatile. It's been manufactured en masse, making it one of the most common vessels in Minmatar space. The Slasher is extremely fast, with decent armaments, and is popular amongst budding pirates and smugglers.
Slasher Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Slasher Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Slasher Blue Tiger SKIN
Slasher Blueprint
Slasher Cordite Blossom SKIN
Released as a tribute to a renowned Imperial Armaments weapons designer who was lost in battle during live field testing in mid YC120, this nanocoating was produced in limited numbers for just eight hulls that have drawn influence (either directly or more controversially) from his highly successful design work over the years. The fade from deep black to vibrant yellow pays homage to the color produced by Standard frequency crystals, which are used in weapons testing to form a baseline damage profile for prototype energy turrets. The nanocoating is also adorned with a crest of crimson roses, the symbol of the Imperial house to which he belonged. Among the hulls that this nanocoating was commissioned for is the Punisher, the staple anti-frigate and fighter patrol platform of the Imperial Navy, which is widely regarded as one of the finest examples of a light turret-based weapons platform ever designed. “To serve your craft with such skill and tenacity is worthy of the deepest reverence. To pour your very heart and soul into your work is truly divine.” Kefsooda Arkih, - CEO, Imperial Armaments.
Slasher Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Slasher Deathglow Remnant SKIN
Slasher Exoplanets Hunter SKIN
Slasher Glacial Drift SKIN
Slasher Hazard Control SKIN
Slasher Headhunter SKIN
Slasher Krusual SKIN
Slasher Luminaire Zenith SKIN
The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.
Slasher Republic Fleet SKIN
Slasher Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Slasher Tronhadar Ink SKIN
Slasher Valklear Glory SKIN
Slasher Versus Redforce SKIN
Slasher Zakura Hansei SKIN
Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. Cherry trees as a whole are found on the home worlds of all the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Slaver
Slavers thrive in the lawless areas of the galaxy, and in the Amarrian territories which view the slave business as a legal profession. Some slavers are notorious for their brutality and lack of morals, and will attack remote settlements without hesitation to capture innocent victims to be sold on the black market. The Minmatar Republic has been especially keen on setting bounties on all slave traders, as they bear a deep resentment and hatred towards slavery.
Slaver Hound
The slaver hound is a native animal of Syrikos V and has been bred by the Amarrians from the time they first settled the planet more than a millennium ago. The favorable experience of employing the slaver hound as a guard animal has led to it being exported from Syrikos V to most other Amarrian agricultural planets and even some industrial and mining ones as well. In recent years, the slaver hound has become fashionable among Amarrians as a pet for those willing to risk its often murderous nature; slaver hounds can become extremely loyal and devoted to their owners if handled with care.
Slaver Tooth Necklace
This cord of yellowish fangs is typical of many with a claimed history of being the spoils from raids on Amarr slave camps, the story going that the necklace is formed of teeth from the Slaver Hounds killed during such raids. Far from the effects of decay, the teeth have not fared well since parting with their owner. A scattering of little notch marks suggests they were forcibly removed – perhaps hurriedly or the creature they came from was in its death throes at the time. (The idea that anyone would try to remove the teeth from a Slaver Hound short of being mortally wounded seems far-fetched.) The varying sizes of the teeth offer little clue to whether they came from one creature or many. However, their immense length, some as long as seven centimeters, does indeed point to the Amarr slaveholders' favored Syrikos Hound as a likely source.
Slaves
Slavery has always been a questionable industry, favored by the Amarr Empire and detested by the Gallente Federation.
Sleeper Cryo Batteries
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Sleeper Data Crystals
Sleeper Data Interface Protocol
Sleeper Data Library
Found amongst the debris of an incapacitated Sleeper drone, this large device appears to be a data archive of some sort. Although the information within remains a complete mystery, it is immediately apparent that it stretches far back into time. Small data fragments preceding each file appear to function as time-stamps. If this is indeed what they are, then this Data Library could offer a snapshot of the universe stretching back millennia. Although it is obviously of great value in and of itself, those who have some basic understanding of interpreting the data would undoubtedly pay the most for it, should an opportunistic salvager wish to part with such a rare piece of technology.
Sleeper Drone AI Nexus
Rescued from the ruined hull of a Sleeper drone, this AI Nexus represents the digital soul of these strange creations. Although the technology behind the Sleeper AI is for the most part recognizable, this device offers some insight into the few mysterious aspects that are not. As coveted as this component must be, only the foremost drone technicians in all of New Eden would be able to possibly find some use in it. There is little doubt however that the promise such a thing holds would ensure they paid a tidy sum.
Sleeper Encryption Methods
Understanding of the techniques and methods to reverse engineer Sleeper technology.
Sleeper Foundation Block
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Sleeper Heat Nullifying Coil
Sleeper Hyperbooster
Sleeper Manuscripts
Sleeper Micro Circuits
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Sleeper Nanite Cluster
Sleeper Profound Research Notes
Sleeper Reintegration Control
Sleeper Split Cables
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Sleeper Technical Schematics
Sleeper Technology
Basic understanding of interfacing with Sleeper technology. The Sleepers were masters of virtual reality, neural interfacing and cryotechnology. Allows the rudimentary use of Sleeper components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
Sleeper Thermal Regulator
Sleeper Virtual Energizer
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Sleeve - 'Drone' (left)
After they merged with the controls of gargantuan space vessels and moved beyond the confines of death itself, it's an open question whether capsuleers can even be considered purely human. This tattoo resembles one of New Eden's most nightmarish creatures, a relentless force of destruction whose mind has become entirely alien to the civilizations of New Eden. It's no wonder some capsuleers feel a strange fellowship with them.
Sleeve - 'Drone' (right)
After they merged with the controls of gargantuan space vessels and moved beyond the confines of death itself, it's an open question whether capsuleers can even be considered purely human. This tattoo resembles one of New Eden's most nightmarish creatures, a relentless force of destruction whose mind has become entirely alien to the civilizations of New Eden. It's no wonder some capsuleers feel a strange fellowship with them.
Sleeve - 'Nature' (left)
Amidst all the carnage they see (and sometimes create), capsuleers also rejoice in the beauty of the natural world. In this tattoo, some see the Achuran songbird flitting through the air, amidst the trills of song. Some see the Slaver Hound, its senses like deadly radar, leaping over the grounds of a sunbaked colony. Some even see a thousand stars looking down on living planets hurtling through their orbits. And a few, because there's always a few of that sort, doggedly persist in seeing a Fedo.
Sleeve - 'Nature' (right)
Amidst all the carnage they see (and sometimes create), capsuleers also rejoice in the beauty of the natural world. In this tattoo, some see the Achuran songbird flitting through the air, amidst the trills of song. Some see the Slaver Hound, its senses like deadly radar, leaping over the grounds of a sunbaked colony. Some even see a thousand stars looking down on living planets hurtling through their orbits. And a few, because there's always a few of that sort, doggedly persist in seeing a Fedo.
Sleeve - 'Prototype' (left)
The entwining of human and machine defines a capsuleer's life - each can't function without the other - and it may be argued that together they compose a new organism, one that shucks off both of its skins for fresh ones when needed. Some capsuleers try to express that even though parts of them are composed of machinery - from the implants in their heads all the way up to the massive ships they control - all of it is really only a cover for a human being. Or the other way around.
Sleeve - 'Prototype' (right)
The entwining of human and machine defines a capsuleer's life - each can't function without the other - and it may be argued that together they compose a new organism, one that shucks off both of its skins for fresh ones when needed. Some capsuleers try to express that even though parts of them are composed of machinery - from the implants in their heads all the way up to the massive ships they control - all of it is really only a cover for a human being. Or the other way around.
Sleeve - 'Wreckage' (left)
For an immortal master of dangerous technological wonders, it can be hard to retain or even recall the connection to the natural cycle of life. This tattoo is a reminder that death for a capsuleer, though only fleeting, is omnipresent and will always leave its mark, and that one person's precious, perfect engine of war will eventually - through accident, scheming, or a second's forgetfulness - become someone else's wreckage to calmly pick clean.
Sleeve - 'Wreckage' (right)
For an immortal master of dangerous technological wonders, it can be hard to retain or even recall the connection to the natural cycle of life. This tattoo is a reminder that death for a capsuleer, though only fleeting, is omnipresent and will always leave its mark, and that one person's precious, perfect engine of war will eventually - through accident, scheming, or a second's forgetfulness - become someone else's wreckage to calmly pick clean.
Sleipnir
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. Developer: Boundless Creation Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential.
Sleipnir Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Sleipnir Bloody Hands SKIN
The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. The group was founded in early YC109, during a period of protest and rioting at the killing of Defiants leader Karishal Muritor by Republic forces acting under the orders of Karin Midular's government. It is believed that the 'Bloody Hands' symbolism was inspired by the use of a bloody fist logo by the Ushra'Khan alliance of capsuleer freedom fighters. The Bloody Hands of Matar turned from protest to terrorism with a campaign of firebombing Amarr and Ammatar interests on Minmatar worlds. The group's violence escalated with a bomb attack on the Egbonbet Republic Parliament station that succeeded in assassinating a visiting Ammatar Mandate ambassador in mid YC109. The terror group pulled off their greatest coup in March YC112, killing thousands in the massive bombing of an Amarr Ministry of War station in Pashanai system. Although hunted by both Republic Security Services and the Amarr Ministry of Internal Order, the Bloody Hands have evaded elimination and officially remain an active threat.
Sleipnir Blue Tiger SKIN
Sleipnir Blueprint
Sleipnir Chainbreaker Khumaak SKIN
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).
Sleipnir Emperor Bear SKIN
The high lords of the ancient Caldari Raata Empire used many different sigils but one of the most famous is the sign of the Emperor Bear, believed to have been the personal sigil of Emperor K'vire III Fuukiuye of the Second Unification Realm. While the ancient histories of the Caldari are shrouded in myth and legend, this bear sigil is clearly derived from a totemic attachment to the large Emperor Bears of the southern polar archipelagos. The Fuukiuye tribes are thought to have ranged as far south as the island taigas in their remarkable migrations across the face of Caldari Prime, and surely encountered the golden-furred Emperor Bears. It is likely that a golden bear totem was used by one of the paramount tribes and became associated with leadership over the centuries. Emperor K'vire III Fuukiuye was no doubt concerned to cement his leadership of the Raata Empire by using the symbolism. The sigil was dispensed with some two centuries later when the Fuukiuye emperors were supplanted by the Orioyoni under the leadership of Emperor Deteaas IX Orioyoni during the Third Unification. The Emperor Bear, like its northern Storm Bear cousin, remains a potent symbol for Caldari, indicative in some animist traditions of leadership that serves the collective.
Sleipnir Exoplanets Hunter SKIN
Sleipnir Glacial Drift SKIN
Sleipnir Hazard Control SKIN
Sleipnir In Rust We Trust SKIN
This special nanocoating mimics a layer of oxidation products on the surface of the ship it is applied to for decorative effect. The allusion to used and repurposed ships from the early days of rebellion and subsequently the Republic's fleets celebrates the early days of Minmatar spaceship design and the considerable combat effectiveness of such craft. For many years past, Minmatar spaceship technology has developed to a high level with modern and powerful ships supplanting older designs, which themselves have been upgraded and improved many times over. Even so, the old slogan "In Rust We Trust" has the power to evoke pride and memories of the glory days of Minmatar guerilla warfare and liberation.
Sleipnir Justice SKIN
Sleipnir Republic Fleet SKIN
Sleipnir Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Sleipnir Storm Bear SKIN
Caldari Prime's climate is renowned for being colder than most temperate worlds, but the large polar and subpolar regions are frigid indeed. The huge swathes of territory circled around the poles contain various biomes, including vast tundras, but the taigas of the subpolar belts are iconic in Caldari culture and mythology. The most charismatic of the fauna inhabiting these belts are the great bears of Caldari Prime. In the northern taiga, the Storm Bear reigns supreme, a creature larger than any other predator save the Emperor Bears of the southern polar archipelagos. The realm of the Storm Bear is far more mountainous than the southern islands and is known for the sky-wracking storms that sweep the forested slopes of the region. The Storm Bear, also called "Thunder Bear" in some Caldari animist traditions, takes its name from its rain-cloud grey pelt and its complete fearlessness, even in the face of the wind, rain and lightning of the greatest mountain storms.
Sleipnir Tronhadar Ink SKIN
Sleipnir Valklear Glory SKIN
Sleipnir Yoiul Festival YC121 SKIN
The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden.
Small 'Caltrop' Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Small 'Hope' Hull Reconstructor I
Makes use of nano-assembler technology in order to repair damage done to the structure.
Small 'Integrative' Hull Repair Unit
Makes use of nano-assembler technology in order to repair damage done to the structure.
Small 'Notos' Explosive Charge I
Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.
Small 'Settler' Shield Booster
Expends energy to provide a quick boost in shield strength.
Small 'Siesta' Capacitor Booster
Provides a quick injection of power into the capacitor.
Small 'Trapper' Shield Extender
Increases the maximum strength of the shield.
Small 'Upir' Energy Nosferatu
Drains energy from the target ship and adds it to your own. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Small 'Vehemence' Shockwave Charge
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Small 'Wolf' Shield Extender
Increases the maximum strength of the shield.
Small ACM Compact Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Small Algid Energy Administrations Unit I
This ship modification is designed to decrease the CPU need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Small Algid Energy Administrations Unit I Blueprint
Small Algid Energy Administrations Unit II
This ship modification is designed to decrease the CPU need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Small Algid Hybrid Administrations Unit I
This ship modification is designed to decrease the CPU need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Small Algid Hybrid Administrations Unit I Blueprint
Small Algid Hybrid Administrations Unit II
This ship modification is designed to decrease the CPU need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Small Ancillary Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold. Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. Prototype Inferno Module.
Small Ancillary Current Router I
This ship modification is designed to increase a ship's powergrid capacity.
Small Ancillary Current Router I Blueprint
Small Ancillary Current Router II
This ship modification is designed to increase a ship's powergrid capacity.
Small Ancillary Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold. Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. Prototype Inferno Module.
Small Ancillary Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold. Note: Can use Cap Booster 25 as fuel. Reloading time is 60 seconds. Prototype Inferno Module.
Small Ancillary Shield Booster
Provides a quick boost in shield strength. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold. Note: Can use Cap Booster 25, 50, 75, 100, 150 as fuel. Reloading time is 60 seconds. Prototype Inferno Module.
Small Armor Repairer I
This module uses nano-assemblers to repair damage done to the armor of the ship.
Small Armor Repairer I Blueprint
Small Armor Repairer II
This module uses nano-assemblers to repair damage done to the armor of the ship.
Small Arms
Personal weapons and armaments, used both for warfare and personal security.
Small Artillery Battery
Fires a barrage of medium projectiles at those the Control Tower deems its enemies. Effective at long-range bombardment and can do some damage, but lacks the speed to track the fastest targets.
Small Artillery Battery Blueprint
Small Artillery Specialization
Specialist training in the operation of advanced small artillery. 2% bonus per skill level to the damage of small turrets requiring Small Artillery Specialization.
Small Asymmetric Enduring Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense.
Small Audit Log Secure Container
This small audit log container is fitted with a password-protected security lock.
Small Audit Log Secure Container Blueprint
Small AutoCannon Battery
Fires a barrage of medium projectiles at those the Control Tower deems its enemies. Maintains a very rapid spread of fire and is able to track the fastest targets at close ranges, but lacks some of the punch evidenced by its artillery counterpart.
Small AutoCannon Battery Blueprint
Small Autocannon Specialization
Specialist training in the operation of advanced small autocannons. 2% bonus per skill level to the damage of small turrets requiring Small Autocannon Specialization.
Small Automated Structural Restoration
Makes use of nano-assembler technology in order to repair damage done to the structure.
Small Auxiliary Nano Pump I
This ship modification is designed to increase a ship's armor repairer repair amount at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Small Auxiliary Nano Pump I Blueprint
Small Auxiliary Nano Pump II
This ship modification is designed to increase a ship's armor repairer repair amount at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Small Auxiliary Thrusters I
This ship modification is designed to increase a ship's max velocity at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Small Auxiliary Thrusters I Blueprint
Small Auxiliary Thrusters II
This ship modification is designed to increase a ship's max velocity at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Small Azeotropic Restrained Shield Extender
Increases the maximum strength of the shield.
Small Bay Loading Accelerator I
This ship modification is designed to increase a ship's missile launchers' rate of fire at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Small Bay Loading Accelerator I Blueprint
Small Bay Loading Accelerator II
This ship modification is designed to increase a ship's missile launchers' rate of fire at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Small Beam Laser Battery
Fires a deep modulated energy beam using medium sized frequency crystals at those the Control Tower deems its enemies. Effective at relatively long ranges, but tracks fairly slowly and has a low rate of fire. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Small Beam Laser Battery Blueprint
Small Beam Laser Specialization
Specialist training in the operation of small beam lasers. 2% bonus per skill level to the damage of small turrets requiring Small Beam Laser Specialization.
Small Blaster Battery
Fires a barrage of medium hybrid slugs at those the Control Tower deems its enemies. Only effective at fairly close ranges, but deadly in terms of sheer damage output.
Small Blaster Battery Blueprint
Small Blaster Specialization
Specialist training in the operation of advanced small blasters. 2% bonus per skill level to the damage of small turrets requiring Small Blaster Specialization.
Small C5-L Compact Shield Booster
Expends energy to provide a quick boost in shield strength.
Small Cap Battery I
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
Small Cap Battery I Blueprint
Small Cap Battery II
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
Small Capacitor Booster I
Provides a quick injection of power into the capacitor.
Small Capacitor Booster I Blueprint
Small Capacitor Booster II
Provides a quick injection of power into the capacitor.
Small Capacitor Control Circuit I
This ship modification is designed to increase a ship's capacitor recharge rate.
Small Capacitor Control Circuit I Blueprint
Small Capacitor Control Circuit II
This ship modification is designed to increase a ship's capacitor recharge rate.
Small Cargohold Optimization I
This ship modification is designed to increase a ship's cargo capacity at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Small Cargohold Optimization I Blueprint
Small Cargohold Optimization II
This ship modification is designed to increase a ship's cargo capacity at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Small Clarity Ward Enduring Shield Booster
Expends energy to provide a quick boost in shield strength.
Small Coaxial Compact Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Small Command Processor I
This ship modification is designed to increase the number of Command Burst modules that can be equipped to a command-capable ship.
Small Command Processor I Blueprint
Small Compact Pb-Acid Cap Battery
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
Small Compact Vorton Projector
Small Vorton Projectors are designed to work with small-hull ships specially engineered to support these potent and high-energy weapons. Originally developed by the Upwell Consortium for use on Keepstar Citadels, the Arcing Vorton Projector is a product of spatiotemporal engineering and a weapon capable of striking multiple targets in rapid succession. To adapt this powerful weapon to ship hulls of any size was no easy feat and required dedicated ship designs. Even then, these weapons cannot be fired using ship capacitors alone and must use one-shot, ultra-high energy Condenser Packs as charges.
Small Consortium Vorton Projector
Small Vorton Projectors are designed to work with small-hull ships specially engineered to support these potent and high-energy weapons. Originally developed by the Upwell Consortium for use on Keepstar Citadels, the Arcing Vorton Projector is a product of spatiotemporal engineering and a weapon capable of striking multiple targets in rapid succession. To adapt this powerful weapon to ship hulls of any size was no easy feat and required dedicated ship designs. Even then, these weapons cannot be fired using ship capacitors alone and must use one-shot, ultra-high energy Condenser Packs as charges.
Small Core Defense Capacitor Safeguard I
This ship modification is designed to reduce the capacitor need of modules which require shield operation skills at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Small Core Defense Capacitor Safeguard I Blueprint
Small Core Defense Capacitor Safeguard II
This ship modification is designed to reduce the capacitor need of modules which require shield operation skills at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Small Core Defense Charge Economizer I
This ship modification is designed to reduce the power need of all shield upgrade modules at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Small Core Defense Charge Economizer I Blueprint
Small Core Defense Charge Economizer II
This ship modification is designed to reduce the power need of all shield upgrade modules at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Small Core Defense Field Extender I
This ship modification is designed to increase shield capacity at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Small Core Defense Field Extender I Blueprint
Small Core Defense Field Extender II
This ship modification is designed to increase shield capacity at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Small Core Defense Field Purger I
This ship modification is designed to improve shield recharge rate at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Small Core Defense Field Purger I Blueprint
Small Core Defense Field Purger II
This ship modification is designed to improve shield recharge rate at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Small Core Defense Operational Solidifier I
This ship modification is designed to reduce the duration of shield booster cycles at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Small Core Defense Operational Solidifier I Blueprint
Small Core Defense Operational Solidifier II
This ship modification is designed to reduce the duration of shield booster cycles at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Small Degenerative Concussion Bomb I
Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.
Small Disintegrator Specialization
Specialist training in the operation of advanced Light Entropic Disintegrators. 2% bonus per skill level to the damage of small weapons requiring Small Disintegrator Specialization.
Small Drone Control Range Augmentor I
This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Small Drone Control Range Augmentor I Blueprint
Small Drone Control Range Augmentor II
This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Small Drone Durability Enhancer I
This ship modification is designed to increase a ship's drone shield, armor and structure hit points at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Small Drone Durability Enhancer I Blueprint
Small Drone Durability Enhancer II
This ship modification is designed to increase a ship's drone shield, armor and structure hit points at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Small Drone Mining Augmentor I
This ship modification is designed to increase a ship's mining drone yield at the expense of the ship's CPU capacity. Increases the mining yield per cycle of ore mining drones, and speeds up the cycle time of ice harvesting drones. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Small Drone Mining Augmentor I Blueprint
Small Drone Mining Augmentor II
This ship modification is designed to increase a ship's mining drone yield at the expense of the ship's CPU capacity. Increases the mining yield per cycle of ore mining drones, and speeds up the cycle time of ice harvesting drones. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Small Drone Repair Augmentor I
This ship modification is designed to increase a ship's drone repair amount at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Small Drone Repair Augmentor I Blueprint
Small Drone Repair Augmentor II
This ship modification is designed to increase a ship's drone repair amount at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Small Drone Scope Chip I
This ship modification is designed to increase a ship's drone optimal range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Small Drone Scope Chip I Blueprint
Small Drone Scope Chip II
This ship modification is designed to increase a ship's drone optimal range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Small Drone Speed Augmentor I
This ship modification is designed to increase a ship's drone max velocity at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Small Drone Speed Augmentor I Blueprint
Small Drone Speed Augmentor II
This ship modification is designed to increase a ship's drone max velocity at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Small Dynamic Fuel Valve I
This ship modification is designed to reduce the capacitor need of a ship's afterburner and microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Small Dynamic Fuel Valve I Blueprint
Small Dynamic Fuel Valve II
This ship modification is designed to reduce the capacitor need of a ship's afterburner and microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Small Egress Port Maximizer I
This ship modification is designed to reduce a ship's capacitor need for all energy emission modules.
Small Egress Port Maximizer I Blueprint
Small Egress Port Maximizer II
This ship modification is designed to reduce a ship's capacitor need for all energy emission modules.
Small EM Armor Reinforcer I
This ship modification is designed to increase a ship's armor EM resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Small EM Armor Reinforcer I Blueprint
Small EM Armor Reinforcer II
This ship modification is designed to increase a ship's armor EM resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Small EM Shield Reinforcer I
This ship modification is designed to increase the EM resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Small EM Shield Reinforcer I Blueprint
Small EM Shield Reinforcer II
This ship modification is designed to increase the EM resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Small Emission Scope Sharpener I
This ship modification is designed to increase the efficiency of a ship's relic modules.
Small Emission Scope Sharpener I Blueprint
Small Emission Scope Sharpener II
This ship modification is designed to increase the efficiency of a ship's relic modules.
Small EMP Smartbomb I
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Small EMP Smartbomb I Blueprint
Small EMP Smartbomb II
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Small Energy Ambit Extension I
This ship modification is designed to increase the accuracy falloff range of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Small Energy Ambit Extension I Blueprint
Small Energy Ambit Extension II
This ship modification is designed to increase the accuracy falloff range of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Small Energy Burst Aerator I
This ship modification is designed to increase a ship's energy turrets' rate of fire at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Small Energy Burst Aerator I Blueprint
Small Energy Burst Aerator II
This ship modification is designed to increase a ship's energy turrets' rate of fire at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Small Energy Collision Accelerator I
This ship modification is designed to increase the damage output of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Small Energy Collision Accelerator I Blueprint
Small Energy Collision Accelerator II
This ship modification is designed to increase the damage output of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Small Energy Discharge Elutriation I
This ship modification is designed to decrease the capacitor need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Small Energy Discharge Elutriation I Blueprint
Small Energy Discharge Elutriation II
This ship modification is designed to decrease the capacitor need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Small Energy Locus Coordinator I
This ship modification is designed to increase the optimal range of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Small Energy Locus Coordinator I Blueprint
Small Energy Locus Coordinator II
This ship modification is designed to increase the optimal range of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Small Energy Metastasis Adjuster I
This ship modification is designed to increase the tracking speed of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Small Energy Metastasis Adjuster I Blueprint
Small Energy Metastasis Adjuster II
This ship modification is designed to increase the tracking speed of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Small Energy Neutralizer I
Neutralizes a portion of the energy in the target ship's capacitor.
Small Energy Neutralizer I Blueprint
Small Energy Neutralizer II
Neutralizes a portion of the energy in the target ship's capacitor.
Small Energy Nosferatu I
Drains energy from the target ship and adds it to your own. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Small Energy Nosferatu I Blueprint
Small Energy Nosferatu II
Drains energy from the target ship and adds it to your own. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Small Energy Turret
Operation of small energy turrets. 5% Bonus to small energy turret damage per level.
Small Engine Thermal Shielding I
This ship modification is designed to increase the duration of a ship's afterburner or microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Small Engine Thermal Shielding I Blueprint
Small Engine Thermal Shielding II
This ship modification is designed to increase the duration of a ship's afterburner or microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Small Explosive Armor Reinforcer I
This ship modification is designed to increase a ship's armor explosive resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Small Explosive Armor Reinforcer I Blueprint
Small Explosive Armor Reinforcer II
This ship modification is designed to increase a ship's armor explosive resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Small Explosive Shield Reinforcer I
This ship modification is designed to increase the explosive resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Small Explosive Shield Reinforcer I Blueprint
Small Explosive Shield Reinforcer II
This ship modification is designed to increase the explosive resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Small F-RX Compact Capacitor Booster
Provides a quick injection of power into the capacitor.
Small F-S9 Regolith Compact Shield Extender
Increases the maximum strength of the shield.
Small Focused Afocal Maser I
A high-powered beam energy weapon. Good for medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Small Focused Afocal Pulse Maser I
A high-powered pulse energy weapon. Good for short to medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Small Focused Anode Particle Stream I
A high-powered beam laser. Good for medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Small Focused Anode Pulse Particle Stream I
A high-powered pulse laser. Good for short to medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Small Focused Beam Laser I
A high-powered beam laser. Good for medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Small Focused Beam Laser I Blueprint
Small Focused Beam Laser II
A high-powered beam laser. Good for medium range encounters. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam.
Small Focused Modal Laser I
A high-powered beam laser. Good for medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Small Focused Modal Pulse Laser I
A high-powered pulse laser. Good for short to medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Small Focused Modulated Energy Beam I
A high-powered beam laser. Good for medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Small Focused Modulated Pulse Energy Beam I
A high-powered pulse laser. Good for short to medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Small Focused Pulse Laser I
A high-powered pulse laser. Good for short to medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Small Focused Pulse Laser I Blueprint
Small Focused Pulse Laser II
A high-powered pulse laser. Good for short to medium range encounters. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.
Small Freight Container
A massive cargo container, used for inter-regional freight; most commonly used in freighter cargo bays.
Small Freight Container Blueprint
Small Ghoul Compact Energy Nosferatu
Drains energy from the target ship and adds it to your own. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Small Graviton Smartbomb I
Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.
Small Graviton Smartbomb I Blueprint
Small Graviton Smartbomb II
Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.
Small Gravity Capacitor Upgrade I
This ship modification is designed to increase a ship's scan probe strength.
Small Gravity Capacitor Upgrade I Blueprint
Small Gravity Capacitor Upgrade II
This ship modification is designed to increase a ship's scan probe strength.
Small Gremlin Compact Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Small Higgs Anchor I
This unique rig generates drag against the energy field of space itself, causing the fitted ship to increase in mass and agility while greatly reducing maximum velocity. This effect also reduces a ship's maximum warp speed, although the impact on warp velocity can be mitigated through skilled use. As a side effect of the increased warp drag, interdiction nullified ships lose the benefits of their nullification while fitted with this rig, causing them to be affected by non-targeted warp disruption like normal vessels. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill. Only one Higgs Anchor can be fitted at a time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Small Higgs Anchor I Blueprint
Small Hull Repairer I
Makes use of nano-assembler technology in order to repair damage done to the structure.
Small Hull Repairer I Blueprint
Small Hull Repairer II
Makes use of nano-assembler technology in order to repair damage done to the structure.
Small Hybrid Ambit Extension I
This ship modification is designed to increase the accuracy falloff range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Small Hybrid Ambit Extension I Blueprint
Small Hybrid Ambit Extension II
This ship modification is designed to increase the accuracy falloff range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Small Hybrid Burst Aerator I
This ship modification is designed to increase a ship's hybrid turret rate of fire at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Small Hybrid Burst Aerator I Blueprint
Small Hybrid Burst Aerator II
This ship modification is designed to increase a ship's hybrid turret rate of fire at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Small Hybrid Collision Accelerator I
This ship modification is designed to increase a ship's hybrid turret damage at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Small Hybrid Collision Accelerator I Blueprint
Small Hybrid Collision Accelerator II
This ship modification is designed to increase a ship's hybrid turret damage at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Small Hybrid Discharge Elutriation I
This ship modification is designed to reduce the capacitor need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Small Hybrid Discharge Elutriation I Blueprint
Small Hybrid Discharge Elutriation II
This ship modification is designed to reduce the capacitor need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Small Hybrid Locus Coordinator I
This ship modification is designed to increase the optimal range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Small Hybrid Locus Coordinator I Blueprint
Small Hybrid Locus Coordinator II
This ship modification is designed to increase the optimal range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Small Hybrid Metastasis Adjuster I
This ship modification is designed to increase the tracking speed of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Small Hybrid Metastasis Adjuster I Blueprint
Small Hybrid Metastasis Adjuster II
This ship modification is designed to increase the tracking speed of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Small Hybrid Turret
Operation of small hybrid turrets. 5% Bonus to small hybrid turret damage per level.
Small Hydraulic Bay Thrusters I
This ship modification is designed to increase missile velocity at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Small Hydraulic Bay Thrusters I Blueprint
Small Hydraulic Bay Thrusters II
This ship modification is designed to increase missile velocity at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Small Hyperspatial Velocity Optimizer I
This ship modification is designed to increase a ship's warp speed and acceleration at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Small Hyperspatial Velocity Optimizer I Blueprint
Small Hyperspatial Velocity Optimizer II
This ship modification is designed to increase a ship's warp speed and acceleration at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Small I-a Enduring Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Small I-ax Enduring Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Small I-b Polarized Structural Regenerator
Makes use of nano-assembler technology in order to repair damage done to the structure.
Small Inductive Compact Remote Capacitor Transmitter
Transfers capacitor energy to another ship.
Small Inefficient Hull Repair Unit
Makes use of nano-assembler technology in order to repair damage done to the structure.
Small Infectious Scoped Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Small Intact Hull Section
Found drifting amongst the ruins of a Sleeper compound, these small sections of a Sleeper vessel represent a significant archaeological discovery. Not only is the hull itself an incredibly rare find, but the excellent condition it is in makes this a particularly useful case study for the Sleeper's ship construction methods. Pristine, working examples of Sleeper technology such as this are extremely rare and even more valuable. With the right skills and equipment, they can offer great insights into the scientific pursuits of the ancient race that designed them.
Small Inverted Signal Field Projector I
This ship modification is designed to increase the effectiveness of fitted remote sensor dampeners at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Small Inverted Signal Field Projector I Blueprint
Small Inverted Signal Field Projector II
This ship modification is designed to increase the effectiveness of fitted remote sensor dampeners at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Small Ionic Field Projector I
This ship modification is designed to increase a ship's targeting range at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Small Ionic Field Projector I Blueprint
Small Ionic Field Projector II
This ship modification is designed to increase a ship's targeting range at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Small Kinetic Armor Reinforcer I
This ship modification is designed to increase a ship's armor kinetic resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Small Kinetic Armor Reinforcer I Blueprint
Small Kinetic Armor Reinforcer II
This ship modification is designed to increase a ship's armor kinetic resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Small Kinetic Shield Reinforcer I
This ship modification is designed to increase the kinetic resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Small Kinetic Shield Reinforcer I Blueprint
Small Kinetic Shield Reinforcer II
This ship modification is designed to increase the kinetic resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Small Knave Scoped Energy Nosferatu
Drains energy from the target ship and adds it to your own. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Small Liquid Cooled Electronics I
This ship modification is designed to reduce the CPU need of modules which require the electronics upgrades skill.
Small Liquid Cooled Electronics I Blueprint
Small Liquid Cooled Electronics II
This ship modification is designed to reduce the CPU need of modules which require the electronics upgrades skill.
Small Low Friction Nozzle Joints I
This ship modification is designed to increase a ship's agility at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Small Low Friction Nozzle Joints I Blueprint
Small Low Friction Nozzle Joints II
This ship modification is designed to increase a ship's agility at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Small Malfunctioning Hull Section
Found drifting amongst the ruins of a Sleeper compound, these small sections of a Sleeper vessel represent a significant archaeological discovery. The hull itself is an incredibly rare find, tainted only by the condition it is in. Although it was clearly built to survive the stress of space, the countless years of environmental exposure have still taken a heavy toll, stripping from it a great deal of the original functionality. Even despite the damage, it would still make a respectable case study for the Sleeper's vessel construction methods. A skilled scientist could still possibly extract enough information to try and reverse engineer it.
Small Memetic Algorithm Bank I
This ship modification is designed to increase the efficiency of a ship's data modules.
Small Memetic Algorithm Bank I Blueprint
Small Memetic Algorithm Bank II
This ship modification is designed to increase the efficiency of a ship's data modules.
Small Mobile 'Hybrid' Siphon Unit
A small personal deployable that steals material from player owned structures (POS). The Small 'Hybrid' Mobile Siphon Unit can steal Hybrid Polymers from Polymer Reaction Arrays. The stolen materials are stored in the unit and are accessible by anyone. The Siphon Unit uses an advanced morphing technology to mask itself as being part of the POS. This allows it to infiltrate the production line of the POS and escape the attention of its defenses.
Small Mobile 'Rote' Siphon Unit
A small personal deployable that steals material from player owned structures (POS). The Small Mobile 'Rote' Siphon Unit can steal Processed Material from Simple Reactors and Raw Material from Moon Harvesters. The stolen materials are stored in the unit and are accessible by anyone. The Siphon Unit uses an advanced morphing technology to mask itself as being part of the POS. This allows it to infiltrate the production line of the POS and escape the attention of its defenses.
Small Mobile Siphon Unit
A small personal deployable that steals material from player owned structures (POS). The Small Mobile Siphon Unit can steal Raw Material from Moon Harvesters and Processed Material from Simple Reactors. The stolen materials are stored in the unit and are accessible by anyone. The Siphon Unit uses an advanced morphing technology to mask itself as being part of the POS. This allows it to infiltrate the production line of the POS and escape the attention of its defenses.
Small Murky Compact Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense.
Small Nanobot Accelerator I
This ship modification is designed to reduce a ship's armor repair cycle duration at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Small Nanobot Accelerator I Blueprint
Small Nanobot Accelerator II
This ship modification is designed to reduce a ship's armor repair cycle duration at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Small Navy Ammunition Crate
This military surplus crate contains a quantity of ammunition rated for small weapons.
Small Particle Dispersion Augmentor I
This ship modification is designed to increase the strength of a ship's ECM jammers at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Small Particle Dispersion Augmentor I Blueprint
Small Particle Dispersion Augmentor II
This ship modification is designed to increase the strength of a ship's ECM jammers at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Small Particle Dispersion Projector I
This ship modification is designed to increase the optimal range of a ship's ECM, remote sensor dampeners, weapon disruptors and target painters at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Small Particle Dispersion Projector I Blueprint
Small Particle Dispersion Projector II
This ship modification is designed to increase the optimal range of a ship's ECM, remote sensor dampeners, weapon disruptors and target painters at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Small Plasma Smartbomb I
Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.
Small Plasma Smartbomb I Blueprint
Small Plasma Smartbomb II
Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.
Small Polycarbon Engine Housing I
This ship modification is designed to increase ship's velocity and maneuverability at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Small Polycarbon Engine Housing I Blueprint
Small Polycarbon Engine Housing II
This ship modification is designed to increase ship's velocity and maneuverability at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Small Powergrid Subroutine Maximizer I
This ship modification is designed to reduce a ship's CPU need for all power upgrade modules.
Small Powergrid Subroutine Maximizer I Blueprint
Small Powergrid Subroutine Maximizer II
This ship modification is designed to reduce a ship's CPU need for all power upgrade modules.
Small Precursor Weapon
Operation of small precursor weapons. 5% Bonus to small precursor weapon damage per level.
Small Processor Overclocking Unit I
This ship modification is designed to increase a ship's CPU. Penalty: - 5% Shield Recharge Rate Bonus.
Small Processor Overclocking Unit I Blueprint
Small Processor Overclocking Unit II
This ship modification is designed to increase a ship's CPU. Penalty: - 10% Shield Recharge Rate Bonus.
Small Projectile Ambit Extension I
This ship modification is designed to increase a ship's projectile turret accuracy falloff range at the expense of increased power grid need for projectile weapons. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Small Projectile Ambit Extension I Blueprint
Small Projectile Ambit Extension II
This ship modification is designed to increase a ship's projectile turret accuracy falloff range at the expense of increased power grid need for projectile weapons. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Small Projectile Burst Aerator I
This ship modification is designed to increase a ship's projectile turret rate of fire at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Small Projectile Burst Aerator I Blueprint
Small Projectile Burst Aerator II
This ship modification is designed to increase a ship's projectile turret rate of fire at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Small Projectile Collision Accelerator I
This ship modification is designed to increase a ship's projectile turret damage output at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Small Projectile Collision Accelerator I Blueprint
Small Projectile Collision Accelerator II
This ship modification is designed to increase a ship's projectile turret damage output at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Small Projectile Locus Coordinator I
This ship modification is designed to increase the optimal range of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Small Projectile Locus Coordinator I Blueprint
Small Projectile Locus Coordinator II
This ship modification is designed to increase the optimal range of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Small Projectile Metastasis Adjuster I
This ship modification is designed to increase the tracking speed of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Small Projectile Metastasis Adjuster I Blueprint
Small Projectile Metastasis Adjuster II
This ship modification is designed to increase the tracking speed of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Small Projectile Turret
Operation of small projectile turrets. 5% Bonus to small projectile turret damage per level.
Small Proton Smartbomb I
Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.
Small Proton Smartbomb I Blueprint
Small Proton Smartbomb II
Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.
Small Pulse Laser Battery
Fires a pulsed energy beam using medium sized frequency crystals at those the Control Tower deems its enemies. Effective only at relatively short range, but tracks very fast and has a higher rate of fire than any other laser battery. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Small Pulse Laser Battery Blueprint
Small Pulse Laser Specialization
Specialist training in the operation of small pulse lasers. 2% bonus per skill level to the damage of small turrets requiring Small Pulse Laser Specialization.
Small Radiative Scoped Remote Capacitor Transmitter
Transfers capacitor energy to another ship.
Small Railgun Battery
Fires a barrage of medium hybrid slugs at those the Control Tower deems its enemies. Provides high damage output and is effective at long ranges.
Small Railgun Battery Blueprint
Small Railgun Specialization
Specialist training in the operation of advanced small railguns. 2% bonus per skill level to the damage of small turrets requiring Small Railgun Specialization.
Small Remote Armor Repairer I
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Small Remote Armor Repairer I Blueprint
Small Remote Armor Repairer II
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Small Remote Capacitor Transmitter I
Transfers capacitor energy to another ship.
Small Remote Capacitor Transmitter I Blueprint
Small Remote Capacitor Transmitter II
Transfers capacitor energy to another ship.
Small Remote Hull Repairer I
This module uses nano-assemblers to repair damage done to the hull of the Target ship.
Small Remote Hull Repairer I Blueprint
Small Remote Hull Repairer II
This module uses nano-assemblers to repair damage done to the hull of the Target ship.
Small Remote Repair Augmentor I
This ship modification is designed to reduce the capacitor need for a ship's remote armor repair modules at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Small Remote Repair Augmentor I Blueprint
Small Remote Repair Augmentor II
This ship modification is designed to reduce the capacitor need for a ship's remote armor repair modules at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Small Remote Shield Booster I
Transfers shield power over to the target ship, aiding in its defense.
Small Remote Shield Booster I Blueprint
Small Remote Shield Booster II
Transfers shield power over to the target ship, aiding in its defense.
Small Rocket Fuel Cache Partition I
This ship modification is designed to increase maximum missile flight time at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Small Rocket Fuel Cache Partition I Blueprint
Small Rocket Fuel Cache Partition II
This ship modification is designed to increase maximum missile flight time at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Small Rudimentary Concussion Bomb I
Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.
Small S95a Scoped Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense.
Small Salvage Tackle I
This ship modification is designed to increase a ship's chance of salvage retrieval at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Small Salvage Tackle I Blueprint
Small Salvage Tackle II
This ship modification is designed to increase a ship's chance of salvage retrieval at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Small Scoped Vorton Projector
Small Vorton Projectors are designed to work with small-hull ships specially engineered to support these potent and high-energy weapons. Originally developed by the Upwell Consortium for use on Keepstar Citadels, the Arcing Vorton Projector is a product of spatiotemporal engineering and a weapon capable of striking multiple targets in rapid succession. To adapt this powerful weapon to ship hulls of any size was no easy feat and required dedicated ship designs. Even then, these weapons cannot be fired using ship capacitors alone and must use one-shot, ultra-high energy Condenser Packs as charges.
Small Secure Container
This small container is fitted with a password-protected security lock. Note: The container must be anchored to enable password functionality. Anchoring containers is only possible in solar systems with a security status of 0.7 or lower.
Small Secure Container Blueprint
Small Semiconductor Memory Cell I
This ship modification is designed to increase a ship's capacitor capacity.
Small Semiconductor Memory Cell I Blueprint
Small Semiconductor Memory Cell II
This ship modification is designed to increase a ship's capacitor capacity.
Small Sentry Damage Augmentor I
This ship modification is designed to increase a ship's sentry drone damage at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Small Sentry Damage Augmentor I Blueprint
Small Sentry Damage Augmentor II
This ship modification is designed to increase a ship's sentry drone damage at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Small Shield Booster I
Expends energy to provide a quick boost in shield strength.
Small Shield Booster I Blueprint
Small Shield Booster II
Expends energy to provide a quick boost in shield strength.
Small Shield Extender I
Increases the maximum strength of the shield.
Small Shield Extender I Blueprint
Small Shield Extender II
Increases the maximum strength of the shield.
Small Ship Assembly Array
A mobile assembly facility where smaller ships such as Fighter and Fighter Bomber Drones, Frigates and Destroyers can be manufactured. Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there.
Small Signal Disruption Amplifier I
This ship modification is designed to reduce a ship's capacitor need for ECM and ECM Burst modules.
Small Signal Disruption Amplifier I Blueprint
Small Signal Disruption Amplifier II
This ship modification is designed to reduce a ship's capacitor need for ECM and ECM Burst modules.
Small Signal Focusing Kit I
This ship modification is designed to increase the scan speed of modules which require the CPU Management skill (cargo scanner, ship scanner and survey scanner), at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Small Signal Focusing Kit I Blueprint
Small Signal Focusing Kit II
This ship modification is designed to increase the scan speed of modules which require the CPU Management skill (cargo scanner, ship scanner and survey scanner), at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Small Skill Injector
This item can be activated in a station to grant the user unallocated skill points. The injectors are consumed immediately once activated. The amount of skill points granted depends on the total skill points (including unallocated skill points) the using character possesses, according to the following scale: Characters with less than 5,000,000 skill points will receive 100,000 unallocated skill points. Characters with between 5,000,000 and 50,000,000 skill points will receive 80,000 unallocated skill points. Characters with between 50,000,000 and 80,000,000 skill points will receive 60,000 unallocated skill points. Characters with more than 80,000,000 skill points will receive 30,000 unallocated skill points. Small Skill Injectors are created by splitting Large Skill Injectors into five Small Skill Injectors each.
Small Solace Scoped Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Small Standard Container
A standard cargo container, used for common freight.
Small Standard Container Blueprint
Small Stasis Drone Augmentor I
This ship modification is designed to increase a ship's stasis web drones' factor of velocity decrease at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Small Stasis Drone Augmentor I Blueprint
Small Stasis Drone Augmentor II
This ship modification is designed to increase a ship's stasis web drones' factor of velocity decrease at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Small Targeting System Subcontroller I
This ship modification is designed to increase a ship's targeting speed at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Small Targeting System Subcontroller I Blueprint
Small Targeting System Subcontroller II
This ship modification is designed to increase a ship's targeting speed at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Small Targeting Systems Stabilizer I
This ship modification is designed to reduce a ship's targeting delay after de-cloaking at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Small Targeting Systems Stabilizer I Blueprint
Small Targeting Systems Stabilizer II
This ship modification is designed to reduce a ship's targeting delay after de-cloaking at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Small Thermal Armor Reinforcer I
This ship modification is designed to increase a ship's armor thermal resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Small Thermal Armor Reinforcer I Blueprint
Small Thermal Armor Reinforcer II
This ship modification is designed to increase a ship's armor thermal resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Small Thermal Shield Reinforcer I
This ship modification is designed to increase the thermal resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Small Thermal Shield Reinforcer I Blueprint
Small Thermal Shield Reinforcer II
This ship modification is designed to increase the thermal resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Small Tracking Diagnostic Subroutines I
This ship modification is designed to increase the effectiveness of fitted weapon disruptors at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Small Tracking Diagnostic Subroutines I Blueprint
Small Tracking Diagnostic Subroutines II
This ship modification is designed to increase the effectiveness of fitted weapon disruptors at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Small Tractor Beam I
By manipulating gravity fields, this module can pull cargo containers towards the ship.
Small Tractor Beam I Blueprint
Small Tractor Beam II
By manipulating gravity fields, this module can pull cargo containers towards the ship.
Small Transverse Bulkhead I
This ship modification is designed to increase a ship's total hull hit points at the expense of cargo capacity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Small Transverse Bulkhead I Blueprint
Small Transverse Bulkhead II
This ship modification is designed to increase a ship's total hull hit points at the expense of cargo capacity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Small Trimark Armor Pump I
This ship modification is designed to increase a ship's total armor hit points at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Small Trimark Armor Pump I Blueprint
Small Trimark Armor Pump II
This ship modification is designed to increase a ship's total armor hit points at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Small Vorton Projector
Operation of Small Arcing Vorton Projector turrets. 5% Bonus to Small Vorton Projector damage per level.
Small Vorton Projector (old)
Operation of small Arcing Vorton Projector turrets. 5% bonus to Small Vorton Projector damage per skill level.
Small Vorton Projector I
Small Vorton Projectors are designed to work with small-hull ships specially engineered to support these potent and high-energy weapons. Originally developed by the Upwell Consortium for use on Keepstar Citadels, the Arcing Vorton Projector is a product of spatiotemporal engineering and a weapon capable of striking multiple targets in rapid succession. To adapt this powerful weapon to ship hulls of any size was no easy feat and required dedicated ship designs. Even then, these weapons cannot be fired using ship capacitors alone and must use one-shot, ultra-high energy Condenser Packs as charges.
Small Vorton Projector II
Small Vorton Projectors are designed to work with small-hull ships specially engineered to support these potent and high-energy weapons. Originally developed by the Upwell Consortium for use on Keepstar Citadels, the Arcing Vorton Projector is a product of spatiotemporal engineering and a weapon capable of striking multiple targets in rapid succession. To adapt this powerful weapon to ship hulls of any size was no easy feat and required dedicated ship designs. Even then, these weapons cannot be fired using ship capacitors alone and must use one-shot, ultra-high energy Condenser Packs as charges.
Small Vorton Specialization
Specialist training in the operation of advanced Small Arcing Vorton Projector turrets. 2% bonus to Small Vorton projector Damage per skill level.
Small Warhead Calefaction Catalyst I
This ship modification is designed to increase missile damage at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Small Warhead Calefaction Catalyst I Blueprint
Small Warhead Calefaction Catalyst II
This ship modification is designed to increase missile damage at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Small Warhead Flare Catalyst I
This ship modification is designed to decrease the effect of a target's velocity in avoiding the radius of missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Small Warhead Flare Catalyst I Blueprint
Small Warhead Flare Catalyst II
This ship modification is designed to decrease the effect of a target's velocity in avoiding the radius of missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Small Warhead Rigor Catalyst I
This ship modification is designed to decrease the signature radius factor for missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Small Warhead Rigor Catalyst I Blueprint
Small Warhead Rigor Catalyst II
This ship modification is designed to decrease the signature radius factor for missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Small Warp Core Optimizer I
This ship modification is designed to reduce a ship's capacitor need for initiating warp at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Small Warp Core Optimizer I Blueprint
Small Warp Core Optimizer II
This ship modification is designed to reduce a ship's capacitor need for initiating warp at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Small Wrecked Hull Section
Mistakenly identified by the analyzers as a derelict structure, these ancient Sleeper hull fragments are almost entirely destroyed. Whether slow erosion or some more rapid and violent event devastated the technology remains unclear. It is simply too badly damaged to make an educated guess. There isn't much of a chance that anything useful could be reverse engineered from such badly ruined fragments, but there is little doubt that those few lucky researchers who successfully managed it would uncover the secrets to Sleeper hull designs. For many, that opportunity alone would be worth the gamble.
Small YF-12a Smartbomb
Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.
Smartfab Units
These tiny cubes form the building blocks of many simple structures, from basic walls and doors to entire homes and even industrial office spaces. Whenever a sufficient number of smartfab units are placed together and have been programmed with the same instructions, they will automatically combine to form some portion of that object and then become inert in their new form. With adequately detailed blueprints, there is theoretically no limit to the complexity of object or structure these clever devices can create.
Smashed Trigger Unit
This Thermonuclear Trigger Unit while smashed still seems to have it's nuclei containment field intact and the plasma seems to be near thermal equilibrium. It would be a shame to waste this unit just because of its cosmetic damage.
Smooth Glacial Mass
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. Glacial masses are known to contain hydrogen isotopes in abundance, but the high surface diffusion on this particular mass means it has considerably more than its coarser counterparts. Available in 0.0 security status solar systems or lower.
Smuggler Lockbox
This crate is equipped with an advanced quantum-encoded locking mechanism, layered plating that prevents penetration by scanners, and an explosive anti-tampering device that triggers if anyone other than the original creators attempt to open it. It was recovered from wreckage belonging to a network of underworld smugglers, and is clearly used to transport valuable smuggled items and/or data. Safely accessing the contents of this lockbox is beyond the ability of capsuleer-accessible technology. The major empires and pirate factions however would be willing to purchase these lockboxes for 1 million ISK per unit under the assumption that they will eventually be able to crack the security using their massive resources.
Snow Globe with Peculiar Architecture
This unusual, apparently decorative item is a small transparent dome-shaped object containing white flakes suspended in some kind of viscous liquid. Centered within the dome is a curious collection of miniature architectural models, presumably meant to represent a city or civilization or perhaps even some kind of homeworld. At the base of the globe sits an inscription: “They Who Dwell in the Shadows.”
Snowstar Crystalburst Firework
This Snowstar Crystalburst Firework is a special display pyrotechnic designed for use in Festival Launchers. This pyrotechnic is partially an "icework" incorporating a unique explosive charge that creates a storm of icy crystals in space as its finale. This firework is a popular means of marking and celebrating the universal end of year holidays during the Yoiul Festival. The fragmentary scraps of data that the empires used to construct the New Eden Standard Calendar provide a hint that a winter festival had some importance in the later months of the year for the legendary forebears of humanity. Not all inhabited worlds of New Eden have seasons but those that do mark the increased snow and wind of their winter equivalents in various ways.
Snowstar Crystalburst Fireworks Crate
This crate contains Snowstar Crystalburst Fireworks.
Social
Skill at social interaction. 5% bonus per level to NPC agent, corporation and faction standing increase.
Social Adaptation Chip - Basic
This image processor implanted in the parietal lobe grants a bonus to a character's Charisma. +3 Bonus to Charisma
Social Adaptation Chip - Improved
This image processor implanted in the parietal lobe grants a bonus to a character's Charisma. +5 Bonus to Charisma
Social Adaptation Chip - Standard
This image processor implanted in the parietal lobe grants a bonus to a character's Charisma. +4 Bonus to Charisma
SoCT Agility Booster I
The Society of Conscious Thought has distributed this booster to aid their ongoing Abyssal research initiative. +10% Warp Speed -4% Ship Inertia  Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC126.
SoCT Agility Booster II
The Society of Conscious Thought has distributed this booster to aid their ongoing Abyssal research initiative. +14% Warp Speed -8% Ship Inertia  Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC126.
SoCT Agility Booster III
The Society of Conscious Thought has distributed this booster to aid their ongoing Abyssal research initiative. +18% Warp Speed -12% Ship Inertia  Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC126.
SoCT Armor Booster I
The Society of Conscious Thought has distributed this booster to aid their ongoing Abyssal research initiative. +3% Armor Resistances Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC126.
SoCT Armor Booster II
The Society of Conscious Thought has distributed this booster to aid their ongoing Abyssal research initiative. +6% Armor Resistances Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC126.
SoCT Armor Booster III
The Society of Conscious Thought has distributed this booster to aid their ongoing Abyssal research initiative. +9% Armor Resistances Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC126.
SoCT Capacitor Booster I
The Society of Conscious Thought has distributed this booster to aid their ongoing Abyssal research initiative. +4% Capacitor Capacity Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC126.
SoCT Capacitor Booster II
The Society of Conscious Thought has distributed this booster to aid their ongoing Abyssal research initiative. +8% Capacitor Capacity Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC126.
SoCT Capacitor Booster III
The Society of Conscious Thought has distributed this booster to aid their ongoing Abyssal research initiative. 12% Capacitor Capacity Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC126.
SoCT Relic Coherence Booster I
The Society of Conscious Thought has distributed this booster to aid their ongoing Abyssal research initiative. +5 Relic Analyzer Virus Coherence Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC126.
SoCT Relic Coherence Booster II
The Society of Conscious Thought has distributed this booster to aid their ongoing Abyssal research initiative. +10 Relic Analyzer Virus Coherence Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC126.
SoCT Relic Coherence Booster III
The Society of Conscious Thought has distributed this booster to aid their ongoing Abyssal research initiative. +15 Relic Analyzer Virus Coherence Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC126.
SoCT Relic Range Booster I
The Society of Conscious Thought has distributed this booster to aid their ongoing Abyssal research initiative. +100% Relic Analyzer Range Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC126.
SoCT Relic Range Booster II
The Society of Conscious Thought has distributed this booster to aid their ongoing Abyssal research initiative. +200% Relic Analyzer Range Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC126.
SoCT Relic Range Booster III
The Society of Conscious Thought has distributed this booster to aid their ongoing Abyssal research initiative. +300% Relic Analyzer Range Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC126.
SoCT Relic Strength Booster I
The Society of Conscious Thought has distributed this booster to aid their ongoing Abyssal research initiative. +4 Relic Analyzer Virus Strength Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC126.
SoCT Relic Strength Booster II
The Society of Conscious Thought has distributed this booster to aid their ongoing Abyssal research initiative. +6 Relic Analyzer Virus Strength Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC126.
SoCT Relic Strength Booster III
The Society of Conscious Thought has distributed this booster to aid their ongoing Abyssal research initiative. +8 Relic Analyzer Virus Strength Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC126.
SoCT Repairer Booster I
The Society of Conscious Thought has distributed this booster to aid their ongoing Abyssal research initiative. -5% Armor Repairer and Shield Booster Cycle Time Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC126.
SoCT Repairer Booster II
The Society of Conscious Thought has distributed this booster to aid their ongoing Abyssal research initiative. -10% Armor Repairer and Shield Booster Cycle Time Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC126.
SoCT Repairer Booster III
The Society of Conscious Thought has distributed this booster to aid their ongoing Abyssal research initiative. -15% Armor Repairer and Shield Booster Cycle Time Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC126.
SoCT Scan Booster I
The Society of Conscious Thought has distributed this booster to aid their ongoing Abyssal research initiative. +5% Scan Probe Strength +5% Scan Resolution Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC126.
SoCT Scan Booster II
The Society of Conscious Thought has distributed this booster to aid their ongoing Abyssal research initiative. +10% Scan Probe Strength +10% Scan Resolution Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC126.
SoCT Scan Booster III
The Society of Conscious Thought has distributed this booster to aid their ongoing Abyssal research initiative. +15% Scan Probe Strength +15% Scan Resolution Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC126.
SoCT Turret Booster I
The Society of Conscious Thought has distributed this booster to aid their ongoing Abyssal research initiative. +3% Turret Damage +3% Turret Optimal Range Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC126.
SoCT Turret Booster II
The Society of Conscious Thought has distributed this booster to aid their ongoing Abyssal research initiative. +6% Turret Damage +6% Turret Optimal Range Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC126.
SoCT Turret Booster III
The Society of Conscious Thought has distributed this booster to aid their ongoing Abyssal research initiative. +9% Turret Damage +9% Turret Optimal Range Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC126.
Sodium Firework
Sodium Firework CXIV
Soil
Fertile soil rich with nutrients is very sought after by agricultural corporations and colonists on worlds with short biological history.
Soldier of Fortune - Combat Frigate Crate
This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program. It contains a combat frigate of one of the Empires.
Soldier of Fortune - Frigate Skill Crate
This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program. It contains a skill required for piloting frigates of one of the Empires.
Soldier of Fortune - Support Frigate Crate
This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program. It contains a support frigate of one of the Empires.
Solerium
When chromium and caesium are combined with raw silicates in the proper proportions, Solerium is created. Since its initial discovery, Solerium's uniquely shifting dark-to-bright red hue has prompted poet and musician alike to create hymns in praise of its uniquely shifting deep red hue.
Solerium Reaction Formula
Solid Pyroxeres
Solid Pyroxeres, sometimes called the Flame of Dam'Torsad, is a relative of normal Pyroxeres. The Flame has 5% higher yield than its more common cousin. Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon. Available in all known space and wormhole systems.
Solis Mutanite
An unstable form of ore, mutanite is rendered useless by any attempt to refine it with the technologies currently available in New Eden. Despite this, it is highly prized by the cluster's major factions as its unique and evershifting molecular structures hold the promise of new insights into the Abyssal environments inside which they formed. The Solis variant of mutanite forms in a Gamma abyssal environment and emits trace amounts of cosmic radiation in the presence of harmonic sounds. It is hotly disputed amongst the science community as to which genre of harmonic sound produces the best results.
Sooth Sayer
This booster causes the subject to fall into a blissful sleep. Reports tell of abusers falling into a deep coma, never to regain consciousness.
Sort Dragon's Guide To Diplomacy
Famed for his leadership of Here Be Dragons, Sort Dragon shares his top ten tips for Coalition self-destruction.
Sotiyo
Named after one of the co-creators of the first Caldari warp drive, the Sotiyo-Urbaata Drive, the Sotiyo serves as a mega-scale manufacturing and assembly site for everything from subcapital ships and modules, up to supercapital class hulls. The Sotiyo is the Engineering Complex fit for megacorporations in the Upwell Consortium’s new line of structures, and is able to use Upwell's Standup Service modules, allowing flexibility and customization of its functions. This dedicated industrial structure also provides access to Upwell’s XL-Set line of rigs designed to improve productivity and optimization of various aspects of manufacturing and research. Due to its extra-large size this engineering complex can accommodate construction of supercapital ships using the Standup Supercapital Shipyard I Service Module. The Sotiyo provides tethering technology and has docking capabilities for capital-size ships and below. On June 14th YC125 CONCORD updated the capsuleer structure regulations to disallow the anchoring of any new XL structures in highsec space. XL structures that were anchored before this date will not be affected by this change unless they are unanchored.
Sotiyo Blueprint
Sotiyo Upwell Quantum Core
This Upwell Quantum Core is capable of supporting fully-functional and efficient operations of a Sotiyo-class structure, given that the structure is also fuelled and fully-powered. Many of the functions of Upwell structures depend on stable, high-bandwidth FTL communications that enable many vital systems to query navigation infrastructure, remote market databases, ship registries and a host of other datasets in a timely fashion. The heart of any major structure's communications technology is the Quantum Core. This facility is essentially a large array of fluid routers coupled with an integrated restricted AI that acts as the orchestrator of all FTL communications traffic flowing through it. Quantum Cores not only contain some of the most advanced RAIs permitted under the Yulai Convention but also necessarily contain relatively large quantities of quantum-entangled 4-Helium distributed through the many fluid routers in the core array. These characteristics make Quantum Cores some of the most valuable pieces of technology in New Eden, and their vital role in Upwell structure operations means they are housed in the most central and heavily-protected location on any given structure.
Sovereignty
Advanced corporation operation. +2000 corporation members allowed per level. Note: The CEO must update his corporation through the corporation user interface before the skill takes effect.
Soxfour's Spaceboots
Found in the airlock of a Leisure Group pleasure node on board the station orbiting Arifsdald III - Moon 14, these boots contain a note that reads as follows “Dear Nullarbor. Stop stealing my shoes. It’s not funny anymore. – FF”
Spaceship Command
The basic operation of spaceships. 2% improved ship agility for all ships per skill level.
Spacetime Singularity Firework
A truly impressive pyrotechnic display, the 'Spacetime Singularity' firework is often used in multiples, launched in carefully co-ordinated spreads to create vast geometric displays. A solo burst from this firework is still an incredible sight as streams of light radiate in six directions across space.
Spare Parts
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Sparkling Plagioclase
This extremely rare and valuable variant of plagioclase ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard plagioclase when reprocessed. Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon.
Spatial Attunement Unit
Sensor Component used primarily for scanning equipment. Mainly found in Relic sites.
Spatial Destabilization Battery
Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems.
Spatial Destabilization Battery Blueprint
Spatial Phenomena Generation
Proficiency in operation of Titan Phenomena Generator modules. Increases the duration of Titan Phenomena Generator effects by 10% per level.
Spatiotemporal Boundary Detector
The component name and serial number of this sophisticated piece of technology is indicated clearly by data-tags bearing CONCORD, Upwell Consortium and EDENCOM identifier codes. This equipment seems to be intended to detect the boundaries of spatiotemporal distortions at very close ranges. It is unclear what purpose such a device would have and it plainly is part of a larger design.
Spectre Fleet's Modified Entosis Link
This Compact variation of the standard Entosis Link was developed by the research division of the Capsuleer organization Spectre Fleet. Spectre Fleet's forces were among the earliest to research the applications of Entosis technology and were able to optimize the standard Entosis Link for lower powergrid requirements. Originally intended for internal use only, copies of the blueprint have slipped onto the black market and can now be found by those with the right underworld connections. This mysterious device is the result of reverse-engineering salvaged Drifter technology. It appears to use ancient Jovian techniques and materials to allow more efficient mind-machine links than were thought possible in the past. The practical applications of this technology are still unclear. This module cannot be fitted to Interceptors. This module requires a full warm-up cycle before beginning to influence targeted structures. Ships fitted with an Entosis Link are unable to accelerate beyond 4000m/s using their normal sub-warp engines. Once activated, this module cannot be deactivated until it completes its current cycle. While an Entosis Link is active, the fitted ship cannot cloak, warp, jump, or dock. Capital ships cannot receive remote assistance while they have an Entosis Link active. Disclaimer: The Carthum Conglomerate, as well as its registered subsidiaries and partners, accepts absolutely no legal or ethical liability for any unforeseen consequences of connecting untested Drifter-derived technology directly to the user's mind.
Sperrylite
An uncommon ore commercially mined from moons, Sperrylite is quite valuable as it yields good quantities of Platinum, an important element of many advanced materials. Sperrylite ores will also yield Evaporite Deposits.
Spiced Wine
Luxury goods are always solid commodities for inter-stellar trading. Spiced wine is not the rarest of luxury goods, but it can still be sold at small outposts and bases that don't manufacture any themselves.
Spike L
The Spike munition package is designed to deliver huge damage to targets at extreme distances. It consists of a superdense plutonium sabot mounted on a small rocket unit that provides a substantial boost to the sabots impact velocity. However, the charge is next to useless at close range. 80% increased optimal range. 75% reduced tracking speed. Note: This ammunition can only be used by large tech level II, faction and officer Railguns.
Spike M
The spike munition package is designed to deliver huge damage to targets at extreme distances. It consists of a superdense plutonium sabot mounted on a small graviton booster unit that provides a substantial boost to the sabots impact velocity. However, the charge is next to useless at close range. 80% increased optimal range. 75% reduced tracking speed. Note: This ammunition can only be used by medium tech level II and faction Railguns.
Spike S
The spike munition package is designed to deliver huge damage to targets at extreme distances. It consists of a superdense plutonium sabot mounted on a small rocket unit that provides a substantial boost to the sabots impact velocity. However the charge is next to useless at close range. 80% increased optimal range. 75% reduced tracking speed. Note: This ammunition can only be used by small tech level II and faction Railguns.
Spike XL
The spike munition package is designed to deliver huge damage to targets at extreme distances. It consists of a superdense plutonium sabot mounted on a small rocket unit that provides a substantial boost to the sabots impact velocity. However the charge is next to useless at close range. 80% increased optimal range. 75% reduced tracking speed. Note: This ammunition can only be used by capital tech level II and faction Railguns.
Spiked Quafe
This Quafe has been spiked with a generous amount of high proof grain alcohol and a few drops of deathglow extract. It would be wise to update your backup clone before consumption.
Spirits
Alcoholic beverages made by distilling a fermented mash of grains.
Spodumain
Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks.
Spodumain Processing
Specialization in Spodumain reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Spodumain reprocessing yield per skill level.
SPZ-3 "Torch" Laser Sight Combat Ocular Enhancer (right/black)
The product of a collaborative effort between the State Protectorate and Zainou, the "Torch" is already seeing adoption in military circles, where it functions as a precision-guidance tool for a covert class of sharpshooters working either in low-light conditions or with explosive ordnance. Surprisingly, it has also seen increased adoption by other sections of the warfaring population, even cropping up among capsuleers. Superstition has already bound to it in use in orbital bombardment; there is no practical reason to believe that it actually aids in the process, but capsuleers have sworn that it helps ensure the precision-point contact necessary for successful bombardment and the ensuing explosive ignition of the correct groups of people.
St. Tetrimon's Finger
This reliquary supposedly contains the aged and withered middle finger of the long-dead St. Tetrimon. Despite a number of conflicting stories as to the fate of St. Tetrimon's remains, this is most definitely a fake. A Ministry of Internal Order raid on the marketplace where this reliquary was for sale uncovered fifteen boxes each containing a dozen identical right-hand middle fingerbone relics, all labelled as supposedly from the same saint.
Stabber
The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space.
Stabber Abyssal Firestorm SKIN
Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed.
Stabber Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Stabber Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Stabber Blue Tiger SKIN
Stabber Blueprint
Stabber Capsuleer Day XXI SKIN
As celebrations unfold for the 21st anniversary of the Capsuleer Age, a looming threat emerges from Abyssal Deadspace. The conflict between the Triglavian Collective and the Drifters spills into New Eden, prompting the Society of Conscious Thought to enlist Capsuleers to act on their behalf. This nanocoating, intricately crafted by the SoCT, serves as a distinctive adornment for those who bravely stepped up for the frontier in Y126.
Stabber Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Stabber Deathglow Remnant SKIN
Stabber Exoplanets Hunter SKIN
Stabber Fleet Issue
Responding to voices stating that the Stabber needed an upgrade to be viable as a fleet vessel of military standards, the Republic Fleet commissioned the creation of the Fleet Issue Stabber; a slower, hardier version of the original that packs quite a bit more firepower. Being as new as it is on the battlefield, the Fleet Issue Stabber hasn't seen many large engagements yet, but its engineers as well as Fleet command are very optimistic about its performance.
Stabber Fleet Issue Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Stabber Fleet Issue Brutor SKIN
Stabber Fleet Issue Chainbreaker Khumaak SKIN
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).
Stabber Fleet Issue Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Stabber Fleet Issue Exoplanets Hunter SKIN
Stabber Fleet Issue Glacial Drift SKIN
Stabber Fleet Issue Justice SKIN
Stabber Fleet Issue Krusual SKIN
Stabber Fleet Issue Nefantar SKIN
Stabber Fleet Issue Sebiestor SKIN
Stabber Fleet Issue Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Stabber Fleet Issue Spirit SKIN
Stabber Fleet Issue Starkmanir SKIN
Stabber Fleet Issue Thukker Tribe SKIN
Stabber Fleet Issue Vherokior SKIN
Stabber Fleet Issue Warp Convergence SKIN
This nanocoating is apparently designed to evoke the strangeness and wonder of the paradoxical spacetime environments, and the effects within them, discovered in early YC124. The nanocoating is an example of one created by a specialist expert system oriented towards creative work. Recent data from the peculiar warp paradoxes located in New Eden was used by the expert system to create this design. It is rumored that the expert system has subsequently had to be forcibly terminated and destroyed by order of CONCORD.
Stabber Fleet Ordnance Spike SKIN
Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank. Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
Stabber Glacial Drift SKIN
Stabber Glacial Drift SKIN
Stabber Hazard Control SKIN
Stabber Hunter's Quiver SKIN
Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.
Stabber Krusual SKIN
Stabber Luminaire Zenith SKIN
The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.
Stabber Nefantar SKIN
Stabber Republic Fleet SKIN
Stabber Republic Police SKIN
The Republic Justice Police (RJP) are a uniformed branch of the Republic Justice Department, the law enforcement organization principally focused on fighting against crimes affecting the stability and security of the Republic and all the Tribes, such as terrorism, smuggling, and above all slavery. While other branches of the Republic Justice Department are active in more clandestine activities, such as counter-intelligence and supporting rebel groups in the Amarr Empire, the RJP tends to restrict its activities to internal crimes and co-operation with the various tribal and clan police forces in order to combat Republic-wide criminal networks. Given the complicated nature of jurisdiction and legality in the Tribal Republic of the Minmatar, the Republic Justice Police often encounter difficulties and outright disdain from many clans eager to maintain their rights and jealous of outside interference. Nevertheless, the RJP's units are often to be seen travelling across Republic space as the complexities and exceptions of space colonization and station life often mean that only the Republic's police forces can deal with the problems. Most colonies or stations prefer calling in the RJP rather than the paramilitaries of the Republic Security Services if a Republic presence is required.
Stabber Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Stabber Spirit SKIN
Stabber Triglavian Twilight SKIN
Commissioned in YC121 by CONCORD's own Kjersidur Elladall of the Directive Enforcement Department, these commemorative SKINs serve as a reminder and a badge of honour for those daring Capsuleers who risked all to say "I was there" when the Triglavian Collective breached the boundaries of Abyssal Deadspace and invaded the systems of New Eden. In that year across the Empire-owned systems of the cluster, Conduits from Abyssal Deadspace appeared and carried the forces of the Collective into the comparatively rich and utopian star systems that CONCORD and the DED are sworn to protect. CONCORD will never forget - nor fail to honour - the brave pilots who dedicated their time, their resources and their clones in the fight against the Triglavian menace.
Stabber Tronhadar Ink SKIN
Stabber Valklear Glory SKIN
Stabber Versus Blueforce SKIN
Stabber Warp Convergence SKIN
This nanocoating is apparently designed to evoke the strangeness and wonder of the paradoxical spacetime environments, and the effects within them, discovered in early YC124. The nanocoating is an example of one created by a specialist expert system oriented towards creative work. Recent data from the peculiar warp paradoxes located in New Eden was used by the expert system to create this design. It is rumored that the expert system has subsequently had to be forcibly terminated and destroyed by order of CONCORD.
Stabber Zakura Shumyu SKIN
The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Stable Veldspar
This extremely rare and valuable variant of veldspar ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard veldspar when reprocessed. Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral.
Stalwart Restrained Shield Boost Amplifier
Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Standard 'Ardour' Cerebral Accelerator Blueprint Crate
This crate contains a 4-run Blueprint Copy for the Standard 'Ardour' Cerebral Accelerator.
Standard Blue Pill Booster
This booster relaxes a pilot's ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain.
Standard Blue Pill Booster Reaction Formula
Standard Crash Booster
This booster quickens a pilot's reactions, pushing him into the delicate twitch territory inhabited by the best missile marksmen. Any missile he launches at his hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding his teeth to notice.
Standard Crash Booster Reaction Formula
Standard Drop Booster
This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force his turrets into better tracking, though it may take a while before he stops wanting to kill everything in sight.
Standard Drop Booster Reaction Formula
Standard Exile Booster
This booster hardens a pilot's resistance to attacks, letting him withstand their impact to a greater extent. The discomfort of having his armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that he bullies through it like a living tank.
Standard Exile Booster Reaction Formula
Standard Frentix Booster
This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus his attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one's extremities go numb for short periods.
Standard Frentix Booster Reaction Formula
Standard L
Modulates the beam of a laser weapon into the visible light spectrum. 45% reduced capacitor need.
Standard L Blueprint
Standard M
Modulates the beam of a laser weapon into the visible light spectrum. 45% reduced capacitor need.
Standard M Blueprint
Standard Mindflood Booster
This booster relaxant allows the pilot to control his ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot.
Standard Mindflood Booster Reaction Formula
Standard S
Modulates the beam of a laser weapon into the visible light spectrum. 45% reduced capacitor need.
Standard S Blueprint
Standard Sooth Sayer Booster
This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although he has to be careful not to start hallucinating.
Standard Sooth Sayer Booster Reaction Formula
Standard X-Instinct Booster
This energizing booster grants its user a vastly improved economy of effort when parsing the data streams needed to sustain space flight. The main benefits of this lie not in improved performance but less waste of transmission and extraneous micromaneuvers, making the pilot's ship sleeker in performance and harder to detect. The booster's only major drawback is the crazed notion that the pilot's inventory would look so much better if merely rearranged ONE MORE TIME.
Standard X-Instinct Booster Reaction Formula
Standard XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the visible light spectrum. 45% reduced capacitor need.
Standard XL Blueprint
Standup Ametat I
Type: Structure-based Heavy Fighter Role: Long Range Attack Description: The Ametat is purpose designed for long range attack duties. This Standup variant of the Ametat is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Beam Cannon: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage.
Standup Ametat I Blueprint
Standup Ametat II
Type: Structure-based Heavy Fighter Role: Long Range Attack Description: The Ametat is purpose designed for long range attack duties. This Standup variant of the Ametat is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Beam Cannon: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage.
Standup Antaeus I
Type: Structure-based Heavy Fighter Role: Long Range Attack Description: The Antaeus is purpose designed for long range attack duties. This Standup variant of the Antaeus is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Railgun: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage.
Standup Antaeus I Blueprint
Standup Antaeus II
Type: Structure-based Heavy Fighter Role: Long Range Attack Description: The Antaeus is purpose designed for long range attack duties. This Standup variant of the Antaeus is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Railgun: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage.
Standup Anticapital Missile Launcher I
The Standup Anticapital Missile Launcher is a formidable missile launcher system intended for defending Upwell Structures from hostile capital ships. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Anticapital Missile Launcher I Blueprint
Standup Anticapital Missile Launcher II
The Standup Anticapital Missile Launcher is a formidable missile launcher system intended for defending Upwell Structures from hostile capital ships. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Arcing Vorton Projector I
The Standup Arcing Vorton Projector utilizes the latest developments in the emerging field of spatiotemporal weaponry to bring structure operators a devastating weapon to use in defense of their properties. Capable of striking multiple targets in rapid succession, the Arcing Vorton Projector has the potential to severely disrupt enemy fleet cohesion. The Arcing Vorton Projector is designed to be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. This module can be installed on Keepstar or Upwell Palatine Keepstar structures. This module can only be activated against capital class ships. This module does not function in high-security space.
Standup Arcing Vorton Projector I Blueprint
Standup AXL-SR Missile
The Standup AXL-SR Missile is a short-range anti-ship missile designed to target and destroy extra-large hull classes such as capital ships. This missile can be used with Standup AXL Missile Launcher systems. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup AXL-SR Missile Blueprint
Standup Ballistic Control System I
The Standup Ballistic Control System is a set of computer, guidance and loading system upgrades designed to improve the effectiveness of missile launchers systems installed in the same structure. The Ballistic Control System can be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Standup Ballistic Control System I Blueprint
Standup Ballistic Control System II
The Standup Ballistic Control System is a set of computer, guidance and loading system upgrades designed to improve the effectiveness of missile launchers systems installed in the same structure. The Ballistic Control System can be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Standup Biochemical Reactor I
The Standup Biochemical Reactor I is a service module that allows reacting of the chemicals used for creation of combat boosters. This specialized service module must be installed into an Upwell Refinery structure in order to operate. Due to CONCORD health and safety regulations this service module may not be used within high security space. While an Upwell Structure has at least one service module online, it will enter "full power" mode and gain significantly increased shield and armor hitpoints and an extra reinforcement cycle. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Biochemical Reactor I Blueprint
Standup Cap Battery I
Standup Cap Battery modules augment a structure's available supply of capacitor energy. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Cap Battery I Blueprint
Standup Cap Battery II
Standup Cap Battery modules augment a structure's available supply of capacitor energy. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Capacitor Power Relay I
Standup Capacitor Power Relay modules increase the capacitor recharge rate of a structure. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Capacitor Power Relay I Blueprint
Standup Capacitor Power Relay II
Standup Capacitor Power Relay modules increase the capacitor recharge rate of a structure. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Capital Shipyard I
The Standup Capital Shipyard I is a service module that allows the manufacturing of Capital Ships when installed into an Upwell technology structure. While an Upwell Structure has at least one service module online, it will enter "full power" mode and gain significantly increased shield and armor hitpoints and an extra reinforcement cycle. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: The installation of this Service Module is restricted to Large and Extra Large Structures.
Standup Capital Shipyard I Blueprint
Standup Cenobite I
Type: Structure-based Support Fighter Role: Energy Neutralizing Description: The Cenobite brings energy neutralizing support to the battlefield. This Standup variant of the Cenobite is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Energy Neutralizer: Neutralizes a portion of the energy of the target's capacitor. Microwarpdrive: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Standup Cenobite I Blueprint
Standup Cenobite II
Type: Structure-based Support Fighter Role: Energy Neutralizing Description: The Cenobite brings energy neutralizing support to the battlefield. This Standup variant of the Cenobite is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Energy Neutralizer: Neutralizes a portion of the energy of the target's capacitor. Microwarpdrive: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Standup Cloning Center I
The Standup Cloning Center is a service module that allows the use of a cloning center able to support capsuleer cloning and resurrection systems when installed into an Upwell technology structure. While an Upwell Structure has at least one service module online, it will enter "full power" mode and gain significantly increased shield and armor hitpoints and an extra reinforcement cycle. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Cloning Center I Blueprint
Standup Co-Processor Array I
The Standup Co-Processor Array is designed to supplement a structure's built in processing capacity with additional quantum co-processors. Structure operators will see a significant increase in CPU output after installing the Co-Processor Array as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Co-Processor Array I Blueprint
Standup Co-Processor Array II
The Standup Co-Processor Array is designed to supplement a structure's built in processing capacity with additional quantum co-processors. Structure operators will see a significant increase in CPU output after installing the Co-Processor Array as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Composite Reactor I
The Standup Composite Reactor I is a service module that allows reacting of the moon materials used for creation of Tech II items and ships. This specialized service module must be installed into an Upwell Refinery structure in order to operate. Due to CONCORD health and safety regulations this service module may not be used within high security space. While an Upwell Structure has at least one service module online, it will enter "full power" mode and gain significantly increased shield and armor hitpoints and an extra reinforcement cycle. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Composite Reactor I Blueprint
Standup Cruise Missile
The Standup Cruise Missile is a long-range anti-ship missile designed to target and destroy large hull classes such as battleships. This missile can be used with Standup Multirole Missile Launcher systems. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Cruise Missile Blueprint
Standup Cyclops I
Type: Structure-based Heavy Fighter Role: Heavy Attack Description: The Cyclops is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Cyclops is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.
Standup Cyclops I Blueprint
Standup Cyclops II
Type: Structure-based Heavy Fighter Role: Heavy Attack Description: The Cyclops is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Cyclops is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.
Standup Dragonfly I
Type: Structure-based Light Fighter Role: Attack Description: The Dragonfly is a general purpose attack craft. This Standup variant of the Dragonfly is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Blaster Cannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles.
Standup Dragonfly I Blueprint
Standup Dragonfly II
Type: Structure-based Light Fighter Role: Attack Description: The Dragonfly is a general purpose attack craft. This Standup variant of the Dragonfly is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Blaster Cannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles.
Standup Dromi I
Type: Structure-based Support Fighter Role: Stasis Webification Description: The Dromi brings webification support to the battlefield. This Standup variant of the Dromi is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Stasis Webifier: Disrupts targets drive systems, slowing them down. Microwarpdrive: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Standup Dromi I Blueprint
Standup Dromi II
Type: Structure-based Support Fighter Role: Stasis Webification Description: The Dromi brings webification support to the battlefield. This Standup variant of the Dromi is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Stasis Webifier: Disrupts targets drive systems, slowing them down. Microwarpdrive: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Standup ECM Jammer Burst Projector
Emits an area-of-effect electronic burst centered on the designated location, which has a chance to disrupt the target locks of any ship within range. Ships hit by the burst have a chance to be jammed for 40 seconds. Only one module of this type can be fit per structure. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup ECM Jammer Burst Projector Blueprint
Standup Einherji I
Type: Structure-based Light Fighter Role: Attack Description: The Einherji is a general purpose attack craft. This Standup variant of the Einherji is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Autocannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles.
Standup Einherji I Blueprint
Standup Einherji II
Type: Structure-based Light Fighter Role: Attack Description: The Einherji is a general purpose attack craft. This Standup variant of the Einherji is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Autocannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles.
Standup Energy Neutralization Burst Projector
Emits an area-of-effect burst centered on the designated location. The burst neutralizes a portion of the energy in affected ships' capacitor. Only one module of this type can be fit per structure. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Energy Neutralization Burst Projector Blueprint
Standup Equite I
Type: Structure-based Light Fighter Role: Space Superiority Description: A dedicated space superiority fighter, the Equite is designed to be lethal to fighter and drone craft in its area of operations. This Standup variant of the Equite is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Micro Missile Swarm: The Equite can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships. Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Equite especially difficult to destroy. The afterburner must cool down between uses. Anti-Small Craft Tackle: The Equite has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
Standup Equite I Blueprint
Standup Equite II
Type: Structure-based Light Fighter Role: Space Superiority Description: A dedicated space superiority fighter, the Equite is designed to be lethal to fighter and drone craft in its area of operations. This Standup variant of the Equite is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Micro Missile Swarm: The Equite can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships. Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Equite especially difficult to destroy. The afterburner must cool down between uses. Anti-Small Craft Tackle: The Equite has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
Standup Firbolg I
Type: Structure-based Light Fighter Role: Attack Description: The Firbolg is a general purpose attack craft. This Standup variant of the Firbolg is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Blaster Cannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles.
Standup Firbolg I Blueprint
Standup Firbolg II
Type: Structure-based Light Fighter Role: Attack Description: The Firbolg is a general purpose attack craft. This Standup variant of the Firbolg is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Blaster Cannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles.
Standup Flak Round Blueprint
Standup Flak Round I
Specialized "flak" ammunition designed for use in Upwell structure Point Defense Battery systems. These unique, caseless rounds are constructed with an explosive Strontium Clathrates core with a Megacyte primer and are designed to be fired en mass from structure defensive installations.
Standup Focused Warp Disruptor I
The Standup Focused Warp Disruptor I is a powerful propulsion jamming system that will interfere with a target ship's navigation computer, disabling warping and jumping. This module has incredible range and is capable of disrupting all ships including the largest vessels in New Eden, however it may only be activated in short bursts separated by cooldown periods. This module can also be installed with a Standup Focused Warp Scrambling Script to provide it with the ability to disrupt microwarpdrives and micro jump drives. The Standup Focused Warp Disruptor system can be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Focused Warp Disruptor I Blueprint
Standup Focused Warp Disruptor II
The Standup Focused Warp Disruptor is a powerful propulsion jamming system that will interfere with a target ship's navigation computer, disabling warping and jumping. This module has incredible range and is capable of disrupting all ships including the largest vessels in New Eden, however it may only be activated in short bursts separated by cooldown periods. This module can also be installed with a Standup Focused Warp Scrambling Script to provide it with the ability to disrupt microwarpdrives and micro jump drives. The Standup Focused Warp Disruptor system can be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Focused Warp Scrambling Script
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a Standup Focused Warp Disruptor to enable the disruption of microwarpdrive and micro jump drive modules on target ships at the expense of maximum range.
Standup Focused Warp Scrambling Script Blueprint
Standup Gram I
Type: Structure-based Light Fighter Role: Space Superiority Description: A dedicated space superiority fighter, the Gram is designed to be lethal to fighter and drone craft in its area of operations. This Standup variant of the Gram is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Micro Missile Swarm: The Gram can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships. Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Gram especially difficult to destroy. The afterburner must cool down between uses. Anti-Small Craft Tackle: The Gram has a specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
Standup Gram I Blueprint
Standup Gram II
Type: Structure-based Light Fighter Role: Space Superiority Description: A dedicated space superiority fighter, the Gram is designed to be lethal to fighter and drone craft in its area of operations. This Standup variant of the Gram is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Micro Missile Swarm: The Gram can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships. Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Gram especially difficult to destroy. The afterburner must cool down between uses. Anti-Small Craft Tackle: The Gram has a specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
Standup Gravimetric ECM Script
The Standup Gravimetric ECM Script is designed for use with Standup Variable Spectrum ECM systems and will enable structure operators to switch their ECM system to jam gravimetric sensors. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Gravimetric ECM Script Blueprint
Standup Guided Bomb Launcher I
The Standup Guided Bomb Launcher is a structure emplaced system that is capable of launching and directing area-effect bombs equipped with guidance thrusters and the necessary astrogation gear. The Guided Bomb Launcher can be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. This module can be installed on large and extra-large Upwell structures. This module does not function in high-security space.
Standup Guided Bomb Launcher I Blueprint
Standup Guided Bomb Launcher II
The Standup Guided Bomb Launcher is a structure emplaced system that is capable of launching and directing area-effect bombs equipped with guidance thrusters and the necessary astrogation gear. The Guided Bomb Launcher can be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. This module can be installed on large and extra-large Upwell structures. This module does not function in high-security space.
Standup Gungnir I
Type: Structure-based Heavy Fighter Role: Long Range Attack Description: The Gungnir is purpose designed for long range attack duties. This Standup variant of the Gungnir is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Artillery: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage.
Standup Gungnir I Blueprint
Standup Gungnir II
Type: Structure-based Heavy Fighter Role: Long Range Attack Description: The Gungnir is purpose designed for long range attack duties. This Standup variant of the Gungnir is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Artillery: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage.
Standup Heavy Energy Neutralizer I
The Standup Heavy Energy Neutralizer is a precision capacitor warfare device capable of locking on and draining the energy reserves of all types of hostile ships. The Standup Heavy Energy Neutralizer is designed to be mounted in structure emplacements and can be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Heavy Energy Neutralizer I Blueprint
Standup Heavy Energy Neutralizer II
The Standup Heavy Energy Neutralizer is a precision capacitor warfare device capable of locking on and draining the energy reserves of all types of hostile ships. The Standup Heavy Energy Neutralizer is designed to be mounted in structure emplacements and can be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Heavy Guided Bomb
The Standup Heavy Guided Bomb is an area-effect bomb configured to be effective against targets in the large and medium hull classes, such as battleships, battlecruisers, and cruisers. The guided bomb is equipped with guidance thrusters and the necessary astrogation package in order for it to home in on designated targets. This bomb can be used with Standup Guided Bomb Launcher systems. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Heavy Guided Bomb Blueprint
Standup Heavy Missile
The Standup Heavy Missile is a long-range anti-ship missile designed to target and destroy medium hull classes such as cruisers and battlecruisers. This missile can be used with Standup Multirole Missile Launcher systems. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Heavy Missile Blueprint
Standup Hyasyoda Research Lab
The Standup Hyasyoda Research Lab is a service module that allows Research activity when installed into an Upwell technology structure. This particular variant of the basic Research Lab design was modified by the Hyasyoda megacorporation to consume less power and fuel in day to day operation. While an Upwell Structure has at least one service module online, it will enter "full power" mode and gain significantly increased shield and armor hitpoints and an extra reinforcement cycle. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Hybrid Reactor I
The Standup Hybrid Reactor I is a service module that allows reacting of the advanced materials used for creation of Tech III subsystems and ships. This specialized service module must be installed into an Upwell Refinery structure in order to operate. Due to CONCORD health and safety regulations this service module may not be used within high security space. While an Upwell Structure has at least one service module online, it will enter "full power" mode and gain significantly increased shield and armor hitpoints and an extra reinforcement cycle. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Hybrid Reactor I Blueprint
Standup Invention Lab I
The Standup Invention Lab I is a service module that allows Invention activity when installed into an Upwell technology structure. While an Upwell Structure has at least one service module online, it will enter "full power" mode and gain significantly increased shield and armor hitpoints and an extra reinforcement cycle. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Invention Lab I Blueprint
Standup L-Set Advanced Component Manufacturing Efficiency I
The Standup L-Set Advanced Component Manufacturing Efficiency I rig provides a means for structure operators to decrease both material and time requirements for manufacturing Tech 2 components, Tech 2 capital components, Tools, Data Interfaces and Tech 3 components in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Advanced Component Manufacturing Efficiency I Blueprint
Standup L-Set Advanced Component Manufacturing Efficiency II
The Standup L-Set Advanced Component Manufacturing Efficiency II rig provides a means for structure operators to decrease both material and time requirements for manufacturing Tech 2 components, Tech 2 capital components, Tools, Data Interfaces and Tech 3 components in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Advanced Large Ship Manufacturing Efficiency I
The Standup L-Set Advanced Large Ship Manufacturing Efficiency I rig provides a means for structure operators to decrease both material and time requirements for manufacturing Tech 2 battleships and jump freighters in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Advanced Large Ship Manufacturing Efficiency I Blueprint
Standup L-Set Advanced Large Ship Manufacturing Efficiency II
The Standup L-Set Advanced Large Ship Manufacturing Efficiency II rig provides a means for structure operators to decrease both material and time requirements for manufacturing Tech 2 battleships and jump freighters in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Advanced Medium Ship Manufacturing Efficiency I
The Standup L-Set Advanced Medium Ship Manufacturing Efficiency I rig provides a means for structure operators to decrease both material and time requirements for manufacturing Tech 2 cruisers, Tech 2 battlecruisers, Tech 2 haulers, Tech 3 cruisers, Tech 3 subsystems and exhumers in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Advanced Medium Ship Manufacturing Efficiency I Blueprint
Standup L-Set Advanced Medium Ship Manufacturing Efficiency II
The Standup L-Set Advanced Medium Ship Manufacturing Efficiency II rig provides a means for structure operators to decrease both material and time requirements for manufacturing Tech 2 cruisers, Tech 2 battlecruisers, Tech 2 haulers, Tech 3 cruisers, Tech 3 subsystems and exhumers in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Advanced Small Ship Manufacturing Efficiency I
The Standup L-Set Advanced Small Ship Manufacturing Efficiency I rig provides a means for structure operators to decrease both material and time requirements for manufacturing Tech 2 frigates, Tech 2 and Tech 3 destroyers in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Advanced Small Ship Manufacturing Efficiency I Blueprint
Standup L-Set Advanced Small Ship Manufacturing Efficiency II
The Standup L-Set Advanced Small Ship Manufacturing Efficiency II rig provides a means for structure operators to decrease both material and time requirements for manufacturing Tech 2 frigates, Tech 2 and Tech 3 destroyers in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Ammunition Manufacturing Efficiency I
The Standup L-Set Ammunition Manufacturing Efficiency I rig provides a means for structure operators to decrease both material and time requirements manufacturing ammunition, charges and scripts in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Ammunition Manufacturing Efficiency I Blueprint
Standup L-Set Ammunition Manufacturing Efficiency II
The Standup L-Set Ammunition Manufacturing Efficiency II rig provides a means for structure operators to decrease both material and time requirements manufacturing ammunition, charges and scripts in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Basic Capital Component Manufacturing Efficiency I
The Standup L-Set Basic Capital Component Manufacturing Efficiency I rig provides a means for structure operators to decrease both material and time requirements for manufacturing capital ship construction components in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Basic Capital Component Manufacturing Efficiency I Blueprint
Standup L-Set Basic Capital Component Manufacturing Efficiency II
The Standup L-Set Basic Capital Component Manufacturing Efficiency II rig provides a means for structure operators to decrease both material and time requirements for manufacturing capital ship construction components in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Basic Large Ship Manufacturing Efficiency I
The Standup L-Set Basic Large Ship Manufacturing Efficiency I rig provides a means for structure operators to decrease both material and time requirements for manufacturing battleships, freighters and industrial command ships in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Basic Large Ship Manufacturing Efficiency I Blueprint
Standup L-Set Basic Large Ship Manufacturing Efficiency II
The Standup L-Set Basic Large Ship Manufacturing Efficiency II rig provides a means for structure operators to decrease both material and time requirements for manufacturing battleships, freighters and industrial command ships in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Basic Medium Ship Manufacturing Efficiency I
The Standup L-Set Basic Medium Ship Manufacturing Efficiency I rig provides a means for structure operators to decrease both material and time requirements for manufacturing cruisers, battlecruisers, industrial ships and mining barges in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Basic Medium Ship Manufacturing Efficiency I Blueprint
Standup L-Set Basic Medium Ship Manufacturing Efficiency II
The Standup L-Set Basic Medium Ship Manufacturing Efficiency II rig provides a means for structure operators to decrease both material and time requirements for manufacturing cruisers, battlecruisers, industrial ships and mining barges in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Basic Small Ship Manufacturing Efficiency I
The Standup L-Set Basic Small Ship Manufacturing Efficiency I rig provides a means for structure operators to decrease both material and time requirements for manufacturing frigates, destroyers and shuttles in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Basic Small Ship Manufacturing Efficiency I Blueprint
Standup L-Set Basic Small Ship Manufacturing Efficiency II
The Standup L-Set Basic Small Ship Manufacturing Efficiency II rig provides a means for structure operators to decrease both material and time requirements for manufacturing frigates, destroyers and shuttles in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Blueprint Copy Optimization I
The Standup L-Set Blueprint Copy Optimization I rig provides a means for structure operators to decrease both cost and time requirements for copying blueprints in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Blueprint Copy Optimization I Blueprint
Standup L-Set Blueprint Copy Optimization II
The Standup L-Set Blueprint Copy Optimization II rig provides a means for structure operators to decrease both cost and time requirements for copying blueprints in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Bomb Aimer I
The Standup L-Set Bomb Aimer I rig provides a means for structure operators to adjust hardware systems involved in the launch and control of guided bombs so as to enhance the damage yield and flight characteristics of the area effect weapons. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Bomb Aimer I Blueprint
Standup L-Set Bomb Aimer II
The Standup L-Set Bomb Aimer II rig provides a means for structure operators to adjust hardware systems involved in the launch and control of guided bombs so as to enhance the damage yield and flight characteristics of the area effect weapons. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Capital Ship Manufacturing Efficiency I
The Standup L-Set Capital Ship Manufacturing Efficiency I rig provides a means for structure operators to decrease both material and time requirements for manufacturing capital ships in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Capital Ship Manufacturing Efficiency I Blueprint
Standup L-Set Capital Ship Manufacturing Efficiency II
The Standup L-Set Capital Ship Manufacturing Efficiency II rig provides a means for structure operators to decrease both material and time requirements for manufacturing capital ships in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Drone and Fighter Manufacturing Efficiency I
The Standup L-Set Drone and Fighter Manufacturing Efficiency I rig provides a means for structure operators to decrease both material and time requirements manufacturing drones and fighters in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Drone and Fighter Manufacturing Efficiency I Blueprint
Standup L-Set Drone and Fighter Manufacturing Efficiency II
The Standup L-Set Drone and Fighter Manufacturing Efficiency II rig provides a means for structure operators to decrease both material and time requirements manufacturing drones and fighters in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Energy Neutralizer Feedback Control I
The Standup L-Set Energy Neutralizer Feedback Control I rig provides a means for structure operators to adjust hardware systems involved in energy neutralization emission and power control so as to improve both the capacitor economy and projection of energy neutralizers installed in their Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Energy Neutralizer Feedback Control I Blueprint
Standup L-Set Energy Neutralizer Feedback Control II
The Standup L-Set Energy Neutralizer Feedback Control II rig provides a means for structure operators to adjust hardware systems involved in energy neutralization emission and power control so as to improve both the capacitor economy and projection of energy neutralizers installed in their Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Equipment Manufacturing Efficiency I
The Standup L-Set Equipment Manufacturing Efficiency I rig provides a means for structure operators to decrease both material and time requirements manufacturing ship modules, ship rigs, personal deployables, implants and cargo containers in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Equipment Manufacturing Efficiency I Blueprint
Standup L-Set Equipment Manufacturing Efficiency II
The Standup L-Set Equipment Manufacturing Efficiency II rig provides a means for structure operators to decrease both material and time requirements manufacturing ship modules, ship rigs, personal deployables, implants and cargo containers in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set EW Command System I
The Standup L-Set EW Command System I rig provides a means for structure operators to adjust hardware systems involved in electronic warfare command and control so as to improve the effective range and capacitor efficiency of EW systems installed on Upwell technology structures. This rig decreases capacitor use and increases the optimal range and falloff of Standup Variable Spectrum ECM Jammers, Standup Target Painters, Standup Remote Sensor Dampeners, and Standup Weapon Disruptors fit to the rigged structure. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set EW Command System I Blueprint
Standup L-Set EW Command System II
The Standup L-Set EW Command System II rig provides a means for structure operators to adjust hardware systems involved in electronic warfare command and control so as to improve the effective range and capacitor efficiency of EW systems installed on Upwell technology structures. This rig decreases capacitor use and increases the optimal range and falloff of Standup Variable Spectrum ECM Jammers, Standup Target Painters, Standup Remote Sensor Dampeners, and Standup Weapon Disruptors fit to the rigged structure. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Fighter Mission Control I Blueprint
Standup L-Set Invention Optimization I
The Standup L-Set Invention Optimization I rig provides a means for structure operators to decrease both cost and time requirements for invention in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Invention Optimization I Blueprint
Standup L-Set Invention Optimization II
The Standup L-Set Invention Optimization II rig provides a means for structure operators to decrease both cost and time requirements for invention in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set ME Research Optimization I
The Standup L-Set ME Research Optimization I rig provides a means for structure operators to decrease both cost and time requirements for material efficiency research in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set ME Research Optimization I Blueprint
Standup L-Set ME Research Optimization II
The Standup L-Set ME Research Optimization II rig provides a means for structure operators to decrease both cost and time requirements for material efficiency research in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Missile Flight Processor I
The Standup L-Set Missile Flight Processor I rig provides a means for structure operators to adjust hardware systems involved in missile guidance so as to improve both the precision and projection of missiles launched from missile systems installed in their Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Missile Flight Processor I Blueprint
Standup L-Set Missile Flight Processor II
The Standup L-Set Missile Flight Processor II rig provides a means for structure operators to adjust hardware systems involved in missile guidance so as to improve both the precision and projection of missiles launched from missile systems installed in their Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Moon Drilling Proficiency I
The Standup L-Set Moon Drilling Proficiency I rig provides a means for structure operators to greatly improve all aspects of the moon mining operations in their Upwell Refinery structures. The benefits of this rig include improved yield over time, a longer period of time in which a moon chunk can be manually fractured before it fractures on its own, a more compact asteroid field, and longer lasting asteroids created by the chunk fracture. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Moon Drilling Proficiency I Blueprint
Standup L-Set Moon Drilling Proficiency II
The Standup L-Set Moon Drilling Proficiency II rig provides a means for structure operators to greatly improve all aspects of the moon mining operations in their Upwell Refinery structures. The benefits of this rig include improved yield over time, a longer period of time in which a moon chunk can be manually fractured before it fractures on its own, a more compact asteroid field, and longer lasting asteroids created by the chunk fracture. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Point Defense Battery Control I
The Standup L-Set Point Defense Battery Control I rig provides a means for structure operators to adjust hardware systems involved in point defense battery power and firing solution control so as to improve the capacitor efficiency and point defense fire projection of Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Point Defense Battery Control I Blueprint
Standup L-Set Point Defense Battery Control II
The Standup L-Set Point Defense Battery Control II rig provides a means for structure operators to adjust hardware systems involved in point defense battery power and firing solution control so as to improve the capacitor efficiency and point defense fire projection of Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Reactor Efficiency I
The Standup L-Set Reactor Efficiency I rig provides a means for structure operators to decrease material and time requirements for composite, hybrid, and biochemical reactions in their Upwell Refinery structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Reactor Efficiency I Blueprint
Standup L-Set Reactor Efficiency II
The Standup L-Set Reactor Efficiency II rig provides a means for structure operators to decrease material and time requirements for composite, hybrid, and biochemical reactions in their Upwell Refinery structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Reprocessing Monitor I
The Standup L-Set Reprocessing Monitor I rig provides a means for structure operators to adjust hardware systems involved in reprocessing ore and ice so as to significantly enhance all aspects of reprocessing efficiency on Upwell technology structures. This rig improves the refining yield of all forms of ore and ice. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Reprocessing Monitor I Blueprint
Standup L-Set Reprocessing Monitor II
The Standup L-Set Reprocessing Monitor II rig provides a means for structure operators to adjust hardware systems involved in reprocessing ore and ice so as to significantly enhance all aspects of reprocessing efficiency on Upwell technology structures. This rig improves the refining yield of all forms of ore and ice. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Structure Manufacturing Efficiency I
The Standup L-Set Structure Manufacturing Efficiency I rig provides a means for structure operators to decrease both material and time requirements for manufacturing structure components, structure modules, structure rigs, Upwell structures, starbase structures and fuel blocks in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Structure Manufacturing Efficiency I Blueprint
Standup L-Set Structure Manufacturing Efficiency II
The Standup L-Set Structure Manufacturing Efficiency II rig provides a means for structure operators to decrease both material and time requirements for manufacturing structure components, structure modules, structure rigs, Upwell structures, starbase structures and fuel blocks in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Target Acquisition Array I
The Standup L-Set Target Acquisition Array I rig provides a means for structure operators to adjust hardware systems involved in acquiring and resolving targets so as to increase the maximum number of targets, overall scan resolution, and maximum targeting range of Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Target Acquisition Array I Blueprint
Standup L-Set Target Acquisition Array II
The Standup L-Set Target Acquisition Array II rig provides a means for structure operators to adjust hardware systems involved in acquiring and resolving targets so as to increase the maximum number of targets, overall scan resolution, and maximum targeting range of Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set TE Research Optimization I
The Standup L-Set TE Research Optimization I rig provides a means for structure operators to decrease both cost and time requirements for time efficiency research in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set TE Research Optimization I Blueprint
Standup L-Set TE Research Optimization II
The Standup L-Set TE Research Optimization II rig provides a means for structure operators to decrease both cost and time requirements for time efficiency research in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Thukker Advanced Component Manufacturing Efficiency
This rig has been optimized for use in low security space and will provide reduced benefits in all other areas of space. When installed in low security space it provides enhanced benefits to the materials required for construction of Tech 2 capital ship components and normal benefits to the construction of other Tech 2 components, Tools, Data Interfaces and Tech 3 components. The Standup L-Set Thukker Advanced Component Manufacturing Efficiency rig provides a means for structure operators to decrease both material and time requirements for manufacturing Tech 2 components, Tech 2 capital components, Tools, Data Interfaces and Tech 3 components in their Upwell structures. This facility design has been modified by Thukker specialists to utilize certain unregulated opportunities for expediting capital ship component construction in low security space. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Thukker Basic Capital Component Manufacturing Efficiency
This rig has been optimized for use in low security space and will provide reduced benefits in all other areas of space. The Standup L-Set Thukker Capital Component Manufacturing Efficiency rig provides a means for structure operators to decrease both material and time requirements for manufacturing basic capital ship construction components in their Upwell structures. This facility design has been modified by Thukker specialists to utilize certain unregulated opportunities for expediting capital ship component construction in low security space. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup Ladar ECM Script
The Standup Ladar ECM Script is designed for use with Standup Variable Spectrum ECM systems and will enable structure operators to switch their ECM system to jam ladar sensors. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Ladar ECM Script Blueprint
Standup Large Festival Launcher
The Standup Large Festival Launcher is an impressive festival charge launcher system intended for large-scale pyrotechnic displays around Upwell Structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Layered Armor Plating I
Standup Layered Armor Plating modules increase the armor hitpoints of Upwell Structures. This plating is composed of numerous additional tritanium layers, effectively increasing the armor durability of a structure. This module only provides benefits to structures while they are in full power mode. Multiples of this module or similar modules that affect the same attribute on the structure will be subject to diminishing returns. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Layered Armor Plating I Blueprint
Standup Layered Armor Plating II
Standup Layered Armor Plating modules increase the armor hitpoints of Upwell Structures. This plating is composed of numerous additional tritanium layers, effectively increasing the armor durability of a structure. This module only provides benefits to structures while they are in full power mode. Multiples of this module or similar modules that affect the same attribute on the structure will be subject to diminishing returns. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Light Guided Bomb
The Standup Light Guided Bomb is an area-effect bomb configured to be effective against targets in the medium and small hull classes, such as cruisers, destroyers, and frigates. The guided bomb is equipped with guidance thrusters and the necessary astrogation package in order for it to home in on designated targets. This bomb can be used with Standup Guided Bomb Launcher systems. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Light Guided Bomb Blueprint
Standup Light Missile
The Standup Light Missile is a long-range anti-ship missile designed to target and destroy small hull classes such as frigates, and destroyers. This missile can be used with Standup Multirole Missile Launcher systems. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Light Missile Blueprint
Standup Locust I
Type: Structure-based Light Fighter Role: Space Superiority Description: A dedicated space superiority fighter, the Locust is designed to be lethal to fighter and drone craft in its area of operations. This Standup variant of the Locust is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Micro Missile Swarm: The Locust can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships. Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Locust especially difficult to destroy. The afterburner must cool down between uses. Anti-Small Craft Tackle: The Locust has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
Standup Locust I Blueprint
Standup Locust II
Type: Structure-based Light Fighter Role: Space Superiority Description: A dedicated space superiority fighter, the Locust is designed to be lethal to fighter and drone craft in its area of operations. This Standup variant of the Locust is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Micro Missile Swarm: The Locust can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships. Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Locust especially difficult to destroy. The afterburner must cool down between uses. Anti-Small Craft Tackle: The Locust has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
Standup M-Set Advanced Component Manufacturing Material Efficiency I
The Standup M-Set Advanced Component Manufacturing Material Efficiency I rig provides a means for structure operators to decrease material requirements for manufacturing Tech 2 components, Tech 2 capital components, Tools, Data Interfaces and Tech 3 components in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Advanced Component Manufacturing Material Efficiency I Blueprint
Standup M-Set Advanced Component Manufacturing Material Efficiency II
The Standup M-Set Advanced Component Manufacturing Material Efficiency II rig provides a means for structure operators to decrease material requirements for manufacturing Tech 2 components, Tech 2 capital components, Tools, Data Interfaces and Tech 3 components in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Advanced Component Manufacturing Time Efficiency I
The Standup M-Set Advanced Component Manufacturing Time Efficiency I rig provides a means for structure operators to decrease time requirements for manufacturing Tech 2 components, Tech 2 capital components, Tools, Data Interfaces and Tech 3 components in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Advanced Component Manufacturing Time Efficiency I Blueprint
Standup M-Set Advanced Component Manufacturing Time Efficiency II
The Standup M-Set Advanced Component Manufacturing Time Efficiency II rig provides a means for structure operators to decrease time requirements for manufacturing Tech 2 components, Tech 2 capital components, Tools, Data Interfaces and Tech 3 components in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Advanced Large Ship Manufacturing Material Efficiency I
The Standup M-Set Advanced Large Ship Manufacturing Material Efficiency I rig provides a means for structure operators to decrease material requirements for manufacturing Tech 2 battleships and jump freighters in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Advanced Large Ship Manufacturing Material Efficiency I Blueprint
Standup M-Set Advanced Large Ship Manufacturing Material Efficiency II
The Standup M-Set Advanced Large Ship Manufacturing Material Efficiency II rig provides a means for structure operators to decrease material requirements for manufacturing Tech 2 battleships and jump freighters in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Advanced Large Ship Manufacturing Time Efficiency I
The Standup M-Set Advanced Large Ship Manufacturing Time Efficiency I rig provides a means for structure operators to decrease time requirements for manufacturing Tech 2 battleships and jump freighters in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Advanced Large Ship Manufacturing Time Efficiency I Blueprint
Standup M-Set Advanced Large Ship Manufacturing Time Efficiency II
The Standup M-Set Advanced Large Ship Manufacturing Time Efficiency II rig provides a means for structure operators to decrease time requirements for manufacturing Tech 2 battleships and jump freighters in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Advanced Medium Ship Manufacturing Material Efficiency I
The Standup M-Set Advanced Medium Ship Manufacturing Material Efficiency I rig provides a means for structure operators to decrease material requirements for manufacturing Tech 2 cruisers, Tech 2 battlecruisers, Tech 2 haulers, Tech 3 cruisers, Tech 3 subsystems and exhumers in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Advanced Medium Ship Manufacturing Material Efficiency I Blueprint
Standup M-Set Advanced Medium Ship Manufacturing Material Efficiency II
The Standup M-Set Advanced Medium Ship Manufacturing Material Efficiency II rig provides a means for structure operators to decrease material requirements for manufacturing Tech 2 cruisers, Tech 2 battlecruisers, Tech 2 haulers, Tech 3 cruisers, Tech 3 subsystems and exhumers in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Advanced Medium Ship Manufacturing Time Efficiency I
The Standup M-Set Advanced Medium Ship Manufacturing Time Efficiency I rig provides a means for structure operators to decrease time requirements for manufacturing Tech 2 cruisers, Tech 2 battlecruisers, Tech 2 haulers, Tech 3 cruisers, Tech 3 subsystems and exhumers in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Advanced Medium Ship Manufacturing Time Efficiency I Blueprint
Standup M-Set Advanced Medium Ship Manufacturing Time Efficiency II
The Standup M-Set Advanced Medium Ship Manufacturing Time Efficiency II rig provides a means for structure operators to decrease time requirements for manufacturing Tech 2 cruisers, Tech 2 battlecruisers, Tech 2 haulers, Tech 3 cruisers, Tech 3 subsystems and exhumers in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Advanced Small Ship Manufacturing Material Efficiency I
The Standup M-Set Advanced Small Ship Manufacturing Material Efficiency I rig provides a means for structure operators to decrease material requirements for manufacturing Tech 2 frigates, Tech 2 and Tech 3 destroyers in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Advanced Small Ship Manufacturing Material Efficiency I Blueprint
Standup M-Set Advanced Small Ship Manufacturing Material Efficiency II
The Standup M-Set Advanced Small Ship Manufacturing Material Efficiency II rig provides a means for structure operators to decrease material requirements for manufacturing Tech 2 frigates, Tech 2 and Tech 3 destroyers in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Advanced Small Ship Manufacturing Time Efficiency I
The Standup M-Set Advanced Small Ship Manufacturing Time Efficiency I rig provides a means for structure operators to decrease time requirements for manufacturing Tech 2 frigates, Tech 2 and Tech 3 destroyers in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Advanced Small Ship Manufacturing Time Efficiency I Blueprint
Standup M-Set Advanced Small Ship Manufacturing Time Efficiency II
The Standup M-Set Advanced Small Ship Manufacturing Time Efficiency II rig provides a means for structure operators to decrease time requirements for manufacturing Tech 2 frigates, Tech 2 and Tech 3 destroyers in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Ammunition Manufacturing Material Efficiency I
The Standup M-Set Ammunition Manufacturing Material Efficiency I rig provides a means for structure operators to decrease material requirements manufacturing ammunition, charges and scripts in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Ammunition Manufacturing Material Efficiency I Blueprint
Standup M-Set Ammunition Manufacturing Material Efficiency II
The Standup M-Set Ammunition Manufacturing Material Efficiency II rig provides a means for structure operators to decrease material requirements manufacturing ammunition, charges and scripts in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Ammunition Manufacturing Time Efficiency I
The Standup M-Set Ammunition Manufacturing Time Efficiency I rig provides a means for structure operators to decrease time requirements manufacturing ammunition, charges and scripts in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Ammunition Manufacturing Time Efficiency I Blueprint
Standup M-Set Ammunition Manufacturing Time Efficiency II
The Standup M-Set Ammunition Manufacturing Time Efficiency II rig provides a means for structure operators to decrease time requirements manufacturing ammunition, charges and scripts in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Asteroid Ore Grading Processor I
The Standup M-Set Asteroid Ore Grading Processor I rig provides a means for structure operators to adjust hardware systems involved in reprocessing asteroid ore so as to significantly increase refinery efficiency on Upwell technology structures. This rig improves the refining yield of all Veldspar, Scordite, Pyroxeres, Plagioclase, Omber, Kernite, Jaspet, Hemorphite, Hedbergite, Gneiss, Dark Ochre, Spodumain, Crokite, Bistot, Arkonor, and Mercoxit variants. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Asteroid Ore Grading Processor I Blueprint
Standup M-Set Asteroid Ore Grading Processor II
The Standup M-Set Asteroid Ore Grading Processor II rig provides a means for structure operators to adjust hardware systems involved in reprocessing asteroid ore so as to significantly increase refinery efficiency on Upwell technology structures. This rig improves the refining yield of all Veldspar, Scordite, Pyroxeres, Plagioclase, Omber, Kernite, Jaspet, Hemorphite, Hedbergite, Gneiss, Dark Ochre, Spodumain, Crokite, Bistot, Arkonor, and Mercoxit variants. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Basic Capital Component Manufacturing Material Efficiency I
The Standup M-Set Basic Capital Component Manufacturing Material Efficiency I rig provides a means for structure operators to decrease material requirements when manufacturing capital ship construction components in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Basic Capital Component Manufacturing Material Efficiency I Blueprint
Standup M-Set Basic Capital Component Manufacturing Material Efficiency II
The Standup M-Set Basic Capital Component Manufacturing Material Efficiency II rig provides a means for structure operators to decrease material requirements when manufacturing capital ship construction components in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Basic Capital Component Manufacturing Time Efficiency I
The Standup M-Set Basic Capital Component Manufacturing Time Efficiency I rig provides a means for structure operators to decrease time requirements when manufacturing capital ship construction components in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Basic Capital Component Manufacturing Time Efficiency I Blueprint
Standup M-Set Basic Capital Component Manufacturing Time Efficiency II
The Standup M-Set Basic Capital Component Manufacturing Time Efficiency II rig provides a means for structure operators to decrease time requirements when manufacturing capital ship construction components in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Basic Large Ship Manufacturing Material Efficiency I
The Standup M-Set Basic Large Ship Manufacturing Material Efficiency I rig provides a means for structure operators to decrease material requirements for manufacturing battleships, freighters and industrial command ships in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Basic Large Ship Manufacturing Material Efficiency I Blueprint
Standup M-Set Basic Large Ship Manufacturing Material Efficiency II
The Standup M-Set Basic Large Ship Manufacturing Material Efficiency II rig provides a means for structure operators to decrease material requirements for manufacturing battleships, freighters and industrial command ships in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Basic Large Ship Manufacturing Time Efficiency I
The Standup M-Set Basic Large Ship Manufacturing Time Efficiency I rig provides a means for structure operators to decrease time requirements for manufacturing battleships, freighters and industrial command ships in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Basic Large Ship Manufacturing Time Efficiency I Blueprint
Standup M-Set Basic Large Ship Manufacturing Time Efficiency II
The Standup M-Set Basic Large Ship Manufacturing Time Efficiency II rig provides a means for structure operators to decrease time requirements for manufacturing battleships, freighters and industrial command ships in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Basic Medium Ship Manufacturing Material Efficiency I
The Standup M-Set Basic Medium Ship Manufacturing Material Efficiency I rig provides a means for structure operators to decrease material requirements for manufacturing cruisers, battlecruisers, industrial ships and mining barges in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Basic Medium Ship Manufacturing Material Efficiency I Blueprint
Standup M-Set Basic Medium Ship Manufacturing Material Efficiency II
The Standup M-Set Basic Medium Ship Manufacturing Material Efficiency II rig provides a means for structure operators to decrease material requirements for manufacturing cruisers, battlecruisers, industrial ships and mining barges in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Basic Medium Ship Manufacturing Time Efficiency I
The Standup M-Set Basic Medium Ship Manufacturing Time Efficiency I rig provides a means for structure operators to decrease time requirements for manufacturing cruisers, battlecruisers, industrial ships and mining barges in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Basic Medium Ship Manufacturing Time Efficiency I Blueprint
Standup M-Set Basic Medium Ship Manufacturing Time Efficiency II
The Standup M-Set Basic Medium Ship Manufacturing Time Efficiency II rig provides a means for structure operators to decrease time requirements for manufacturing cruisers, battlecruisers, industrial ships and mining barges in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Basic Small Ship Manufacturing Material Efficiency I
The Standup M-Set Basic Small Ship Manufacturing Material Efficiency I rig provides a means for structure operators to decrease material requirements for manufacturing frigates, destroyers and shuttles in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Basic Small Ship Manufacturing Material Efficiency I Blueprint
Standup M-Set Basic Small Ship Manufacturing Material Efficiency II
The Standup M-Set Basic Small Ship Manufacturing Material Efficiency II rig provides a means for structure operators to decrease material requirements for manufacturing frigates, destroyers and shuttles in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Basic Small Ship Manufacturing Time Efficiency I
The Standup M-Set Basic Small Ship Manufacturing Time Efficiency I rig provides a means for structure operators to decrease time requirements for manufacturing frigates, destroyers and shuttles in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Basic Small Ship Manufacturing Time Efficiency I Blueprint
Standup M-Set Basic Small Ship Manufacturing Time Efficiency II
The Standup M-Set Basic Small Ship Manufacturing Time Efficiency II rig provides a means for structure operators to decrease time requirements for manufacturing frigates, destroyers and shuttles in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Biochemical Reactor Material Efficiency I
The Standup M-Set Biochemical Reactor Material Efficiency I rig provides a means for structure operators to decrease material requirements for biochemical reactions in their Upwell Refinery structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Biochemical Reactor Material Efficiency I Blueprint
Standup M-Set Biochemical Reactor Material Efficiency II
The Standup M-Set Biochemical Reactor Material Efficiency II rig provides a means for structure operators to decrease material requirements for biochemical reactions in their Upwell Refinery structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Biochemical Reactor Time Efficiency I
The Standup M-Set Biochemical Reactor Time Efficiency I rig provides a means for structure operators to decrease time requirements for biochemical reactions in their Upwell Refinery structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Biochemical Reactor Time Efficiency I Blueprint
Standup M-Set Biochemical Reactor Time Efficiency II
The Standup M-Set Biochemical Reactor Time Efficiency II rig provides a means for structure operators to decrease time requirements for biochemical reactions in their Upwell Refinery structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Blueprint Copy Accelerator I
The Standup M-Set Blueprint Copy Accelerator I rig provides a means for structure operators to decrease time requirements when copying in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Blueprint Copy Accelerator I Blueprint
Standup M-Set Blueprint Copy Accelerator II
The Standup M-Set Blueprint Copy Accelerator II rig provides a means for structure operators to decrease time requirements when copying in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Blueprint Copy Cost Optimization I
The Standup M-Set Blueprint Copy Cost Optimization I rig provides a means for structure operators to decrease cost requirements when copying in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Blueprint Copy Cost Optimization I Blueprint
Standup M-Set Blueprint Copy Cost Optimization II
The Standup M-Set Blueprint Copy Cost Optimization II rig provides a means for structure operators to decrease cost requirements when copying in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Composite Reactor Material Efficiency I
The Standup M-Set Composite Reactor Material Efficiency I rig provides a means for structure operators to decrease material requirements for Tech 2 composite reactions in their Upwell Refinery structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Composite Reactor Material Efficiency I Blueprint
Standup M-Set Composite Reactor Material Efficiency II
The Standup M-Set Composite Reactor Material Efficiency II rig provides a means for structure operators to decrease material requirements for Tech 2 composite reactions in their Upwell Refinery structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Composite Reactor Time Efficiency I
The Standup M-Set Composite Reactor Time Efficiency I rig provides a means for structure operators to decrease time requirements for Tech 2 composite reactions in their Upwell Refinery structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Composite Reactor Time Efficiency I Blueprint
Standup M-Set Composite Reactor Time Efficiency II
The Standup M-Set Composite Reactor Time Efficiency II rig provides a means for structure operators to decrease time requirements for Tech 2 composite reactions in their Upwell Refinery structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Drone and Fighter Manufacturing Material Efficiency I
The Standup M-Set Drone and Fighter Manufacturing Material Efficiency I rig provides a means for structure operators to decrease material requirements manufacturing drones and fighters in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Drone and Fighter Manufacturing Material Efficiency I Blueprint
Standup M-Set Drone and Fighter Manufacturing Material Efficiency II
The Standup M-Set Drone and Fighter Manufacturing Material Efficiency II rig provides a means for structure operators to decrease material requirements manufacturing drones and fighters in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Drone and Fighter Manufacturing Time Efficiency I
The Standup M-Set Drone and Fighter Manufacturing Time Efficiency I rig provides a means for structure operators to decrease time requirements manufacturing drones and fighters in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Drone and Fighter Manufacturing Time Efficiency I Blueprint
Standup M-Set Drone and Fighter Manufacturing Time Efficiency II
The Standup M-Set Drone and Fighter Manufacturing Time Efficiency II rig provides a means for structure operators to decrease time requirements manufacturing drones and fighters in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Electronic Warfare Economy I
The Standup M-Set Electronic Warfare Economy I rig provides a means for structure operators to adjust hardware systems involved in electronic warfare power control so as to improve the capacitor economy of EW systems installed in Upwell technology structures. This rig reduces the capacitor use of Standup Variable Spectrum ECM Jammers, Standup Target Painters, Standup Remote Sensor Dampeners, and Standup Weapon Disruptors fit to the rigged structure. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Electronic Warfare Economy I Blueprint
Standup M-Set Electronic Warfare Economy II
The Standup M-Set Electronic Warfare Economy II rig provides a means for structure operators to adjust hardware systems involved in electronic warfare power control so as to improve the capacitor economy of EW systems installed in Upwell technology structures. This rig reduces the capacitor use of Standup Variable Spectrum ECM Jammers, Standup Target Painters, Standup Remote Sensor Dampeners, and Standup Weapon Disruptors fit to the rigged structure. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Electronic Warfare Projection I
The Standup M-Set Electronic Warfare Projection I rig provides a means for structure operators to adjust hardware systems involved in electronic warfare targeting so as to improve the projection of EW emissions from systems installed in Upwell technology structures. This rig increases the optimal range and falloff of Standup Variable Spectrum ECM Jammers, Standup Target Painters, Standup Remote Sensor Dampeners, and Standup Weapon Disruptors fit to the rigged structure. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Electronic Warfare Projection I Blueprint
Standup M-Set Electronic Warfare Projection II
The Standup M-Set Electronic Warfare Projection II rig provides a means for structure operators to adjust hardware systems involved in electronic warfare targeting so as to improve the projection of EW emissions from systems installed in Upwell technology structures. This rig increases the optimal range and falloff of Standup Variable Spectrum ECM Jammers, Standup Target Painters, Standup Remote Sensor Dampeners, and Standup Weapon Disruptors fit to the rigged structure. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Energy Neutralizer Economy I
The Standup M-Set Energy Neutralizer Economy I rig provides a means for structure operators to adjust hardware systems involved in energy neutralization power efficiency so as to improve the capacitor economy of energy neutralizers installed in their Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Energy Neutralizer Economy I Blueprint
Standup M-Set Energy Neutralizer Economy II
The Standup M-Set Energy Neutralizer Economy II rig provides a means for structure operators to adjust hardware systems involved in energy neutralization power efficiency so as to improve the capacitor economy of energy neutralizers installed in their Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Energy Neutralizer Projection I
The Standup M-Set Energy Neutralizer Projection I rig provides a means for structure operators to adjust hardware systems involved in energy neutralization emission control so as to improve the projection of energy neutralizers installed in their Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Energy Neutralizer Projection I Blueprint
Standup M-Set Energy Neutralizer Projection II
The Standup M-Set Energy Neutralizer Projection II rig provides a means for structure operators to adjust hardware systems involved in energy neutralization emission control so as to improve the projection of energy neutralizers installed in their Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Enhanced Targeting System I
The Standup M-Set Enhanced Targeting System I rig provides a means for structure operators to adjust hardware systems involved in target acquisition so as to enhance the scan resolution and maximum lock range of Upwell technology structure sensors. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Enhanced Targeting System I Blueprint
Standup M-Set Enhanced Targeting System II
The Standup M-Set Enhanced Targeting System II rig provides a means for structure operators to adjust hardware systems involved in target acquisition so as to enhance the scan resolution and maximum lock range of Upwell technology structure sensors. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Equipment Manufacturing Material Efficiency I
The Standup M-Set Equipment Manufacturing Material Efficiency I rig provides a means for structure operators to decrease material requirements manufacturing ship modules, ship rigs, personal deployables, implants and cargo containers in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Equipment Manufacturing Material Efficiency I Blueprint
Standup M-Set Equipment Manufacturing Material Efficiency II
The Standup M-Set Equipment Manufacturing Material Efficiency II rig provides a means for structure operators to decrease material requirements manufacturing ship modules, ship rigs, personal deployables, implants and cargo containers in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Equipment Manufacturing Time Efficiency I
The Standup M-Set Equipment Manufacturing Time Efficiency I rig provides a means for structure operators to decrease time requirements manufacturing ship modules, ship rigs, personal deployables, implants and cargo containers in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Equipment Manufacturing Time Efficiency I Blueprint
Standup M-Set Equipment Manufacturing Time Efficiency II
The Standup M-Set Equipment Manufacturing Time Efficiency II rig provides a means for structure operators to decrease time requirements manufacturing ship modules, ship rigs, personal deployables, implants and cargo containers in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Fighter Navigation I Blueprint
Standup M-Set Fighter Survival I Blueprint
Standup M-Set Hybrid Reactor Material Efficiency I
The Standup M-Set Hybrid Reactor Material Efficiency I rig provides a means for structure operators to decrease material requirements for Tech 3 hybrid reactions in their Upwell Refinery structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Hybrid Reactor Material Efficiency I Blueprint
Standup M-Set Hybrid Reactor Material Efficiency II
The Standup M-Set Hybrid Reactor Material Efficiency II rig provides a means for structure operators to decrease material requirements for Tech 3 hybrid reactions in their Upwell Refinery structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Hybrid Reactor Time Efficiency I
The Standup M-Set Hybrid Reactor Time Efficiency I rig provides a means for structure operators to decrease time requirements for Tech 3 hybrid reactions in their Upwell Refinery structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Hybrid Reactor Time Efficiency I Blueprint
Standup M-Set Hybrid Reactor Time Efficiency II
The Standup M-Set Hybrid Reactor Time Efficiency II rig provides a means for structure operators to decrease time requirements for Tech 3 hybrid reactions in their Upwell Refinery structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Ice Grading Processor I
The Standup M-Set Ice Grading Processor I rig provides a means for structure operators to adjust hardware systems involved in reprocessing asteroid ice so as to significantly increase refinery efficiency on Upwell technology structures. This rig improves the refining yield of all Ice variants. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Ice Grading Processor I Blueprint
Standup M-Set Ice Grading Processor II
The Standup M-Set Ice Grading Processor II rig provides a means for structure operators to adjust hardware systems involved in reprocessing asteroid ice so as to significantly increase refinery efficiency on Upwell technology structures. This rig improves the refining yield of all Ice variants. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Invention Accelerator I
The Standup M-Set Invention Accelerator I rig provides a means for structure operators to decrease time requirements when performing invention in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Invention Accelerator I Blueprint
Standup M-Set Invention Accelerator II
The Standup M-Set Invention Accelerator II rig provides a means for structure operators to decrease time requirements when performing invention in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Invention Cost Optimization I
The Standup M-Set Invention Cost Optimization I rig provides a means for structure operators to decrease cost requirements when performing invention in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Invention Cost Optimization I Blueprint
Standup M-Set Invention Cost Optimization II
The Standup M-Set Invention Cost Optimization II rig provides a means for structure operators to decrease cost requirements when performing invention in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set ME Research Accelerator I
The Standup M-Set ME Research Accelerator I rig provides a means for structure operators to decrease time requirements when performing material efficiency research in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set ME Research Accelerator I Blueprint
Standup M-Set ME Research Accelerator II
The Standup M-Set ME Research Accelerator II rig provides a means for structure operators to decrease time requirements when performing material efficiency research in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set ME Research Cost Optimization I
The Standup M-Set ME Research Cost Optimization I rig provides a means for structure operators to decrease cost requirements when performing material efficiency research in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set ME Research Cost Optimization I Blueprint
Standup M-Set ME Research Cost Optimization II
The Standup M-Set ME Research Cost Optimization II rig provides a means for structure operators to decrease cost requirements when performing material efficiency research in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Missile Precision I
The Standup M-Set Missile Precision I rig provides a means for structure operators to adjust hardware systems involved in missile guidance so as to improve the precision of missiles launched from missile systems installed in their Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Missile Precision I Blueprint
Standup M-Set Missile Precision II
The Standup M-Set Missile Precision II rig provides a means for structure operators to adjust hardware systems involved in missile guidance so as to improve the precision of missiles launched from missile systems installed in their Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Missile Projection I
The Standup M-Set Missile Projection I rig provides a means for structure operators to adjust hardware systems involved in missile guidance so as to improve the projection of missiles launched from missile systems installed in their Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Missile Projection I Blueprint
Standup M-Set Missile Projection II
The Standup M-Set Missile Projection II rig provides a means for structure operators to adjust hardware systems involved in missile guidance so as to improve the projection of missiles launched from missile systems installed in their Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Moon Drilling Efficiency I
The Standup M-Set Moon Drilling Efficiency I rig provides a means for structure operators to increase the yield over time of the moon drilling operations in their Upwell Refinery structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Moon Drilling Efficiency I Blueprint
Standup M-Set Moon Drilling Efficiency II
The Standup M-Set Moon Drilling Efficiency II rig provides a means for structure operators to increase the yield over time of the moon drilling operations in their Upwell Refinery structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Moon Drilling Stability I
The Standup M-Set Moon Drilling Stability I rig provides a means for structure operators to improve the fine control their moon drill service modules have over the moon chunk extracted by their Upwell Refinery structures. The benefits of this rig include a longer period of time in which a moon chunk can be manually fractured before it fractures on its own, a more compact asteroid field, and longer lasting asteroids created by the chunk fracture. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Moon Drilling Stability I Blueprint
Standup M-Set Moon Drilling Stability II
The Standup M-Set Moon Drilling Stability II rig provides a means for structure operators to improve the fine control their moon drill service modules have over the moon chunk extracted by their Upwell Refinery structures. The benefits of this rig include a longer period of time in which a moon chunk can be manually fractured before it fractures on its own, a more compact asteroid field, and longer lasting asteroids created by the chunk fracture. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Moon Ore Grading Processor I
The Standup M-Set Moon Ore Grading Processor I rig provides a means for structure operators to adjust hardware systems involved in reprocessing moon ore so as to significantly increase refinery efficiency on Upwell technology structures. This rig improves the refining yield of all Ubiquitous, Common, Uncommon, Rare, and Exceptional Moon Asteroid variants. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Moon Ore Grading Processor I Blueprint
Standup M-Set Moon Ore Grading Processor II
The Standup M-Set Moon Ore Grading Processor II rig provides a means for structure operators to adjust hardware systems involved in reprocessing moon ore so as to significantly increase refinery efficiency on Upwell technology structures. This rig improves the refining yield of all Ubiquitous, Common, Uncommon, Rare, and Exceptional Moon Asteroid variants. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Structure Manufacturing Material Efficiency I
The Standup M-Set Structure Manufacturing Material Efficiency I rig provides a means for structure operators to decrease material requirements when manufacturing structure components, structure modules, structure rigs, Upwell structures, starbase structures and fuel blocks in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Structure Manufacturing Material Efficiency I Blueprint
Standup M-Set Structure Manufacturing Material Efficiency II
The Standup M-Set Structure Manufacturing Material Efficiency II rig provides a means for structure operators to decrease material requirements when manufacturing structure components, structure modules, structure rigs, Upwell structures, starbase structures and fuel blocks in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Structure Manufacturing Time Efficiency I
The Standup M-Set Structure Manufacturing Time Efficiency I rig provides a means for structure operators to decrease time requirements when manufacturing structure components, structure modules, structure rigs, Upwell structures, starbase structures and fuel blocks in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Structure Manufacturing Time Efficiency I Blueprint
Standup M-Set Structure Manufacturing Time Efficiency II
The Standup M-Set Structure Manufacturing Time Efficiency II rig provides a means for structure operators to decrease time requirements when manufacturing structure components, structure modules, structure rigs, Upwell structures, starbase structures and fuel blocks in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Structure Target Multiplexing I
The Standup M-Set Structure Target Multiplexing I rig provides a means for structure operators to adjust hardware systems involved in target acquisition so as to increase the maximum number of targets that can be locked by Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Structure Target Multiplexing I Blueprint
Standup M-Set Structure Target Multiplexing II
The Standup M-Set Structure Target Multiplexing II rig provides a means for structure operators to adjust hardware systems involved in target acquisition so as to increase the maximum number of targets that can be locked by Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set TE Research Accelerator I
The Standup M-Set TE Research Accelerator I rig provides a means for structure operators to decrease time requirements when performing time efficiency research in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set TE Research Accelerator I Blueprint
Standup M-Set TE Research Accelerator II
The Standup M-Set TE Research Accelerator II rig provides a means for structure operators to decrease time requirements when performing time efficiency research in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set TE Research Cost Optimization I
The Standup M-Set TE Research Cost Optimization I rig provides a means for structure operators to decrease cost requirements when performing time efficiency research in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set TE Research Cost Optimization I Blueprint
Standup M-Set TE Research Cost Optimization II
The Standup M-Set TE Research Cost Optimization II rig provides a means for structure operators to decrease cost requirements when performing time efficiency research in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Thukker Advanced Component Manufacturing Material Efficiency
This rig has been optimized for use in low security space and will provide reduced benefits in all other areas of space. When installed in low security space it provides enhanced benefits to the materials required for construction of Tech 2 capital ship components and normal benefits to the construction of other Tech 2 components, Tools, Data Interfaces and Tech 3 components. The Standup M-Set Thukker Advanced Component Manufacturing Material Efficiency rig provides a means for structure operators to decrease material requirements for manufacturing Tech 2 components, Tech 2 capital components, Tools, Data Interfaces and Tech 3 components in their Upwell structures. This facility design has been modified by Thukker specialists to utilize certain unregulated opportunities for expediting capital ship component construction in low security space. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Thukker Basic Capital Component Manufacturing Material Efficiency
This rig has been optimized for use in low security space and will provide reduced benefits in all other areas of space. The Standup M-Set Thukker Capital Component Manufacturing Material Efficiency rig provides a means for structure operators to decrease material requirements when manufacturing basic capital ship construction components in their Upwell structures. This facility design has been modified by Thukker specialists to utilize certain unregulated opportunities for expediting capital ship component construction in low security space. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup Magnetometric ECM Script
The Standup Magnetometric ECM Script is designed for use with Standup Variable Spectrum ECM systems and will enable structure operators to switch their ECM system to jam magnetometric sensors. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Magnetometric ECM Script Blueprint
Standup Malleus I
Type: Structure-based Heavy Fighter Role: Heavy Attack Description: The Malleus is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Malleus is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Pulse Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.
Standup Malleus I Blueprint
Standup Malleus II
Type: Structure-based Heavy Fighter Role: Heavy Attack Description: The Malleus is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Malleus is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Pulse Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.
Standup Mantis I
Type: Structure-based Heavy Fighter Role: Heavy Attack Description: The Mantis is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Mantis is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.
Standup Mantis I Blueprint
Standup Mantis II
Type: Structure-based Heavy Fighter Role: Heavy Attack Description: The Mantis is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Mantis is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.
Standup Manufacturing Plant I
The Standup Manufacturing Plant I is a service module that allows manufacturing of any product (except Capital and Super Capital ships) when installed into an Upwell technology structure. While an Upwell Structure has at least one service module online, it will enter "full power" mode and gain significantly increased shield and armor hitpoints and an extra reinforcement cycle. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Manufacturing Plant I Blueprint
Standup Market Hub I
The Standup Market Hub is a service module that allows the use of an SCC-approved market transaction and administration hub when installed into an Upwell technology structure. While an Upwell Structure has at least one service module online, it will enter "full power" mode and gain significantly increased shield and armor hitpoints and an extra reinforcement cycle. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Market Hub I Blueprint
Standup Missile Guidance Enhancer I
The Standup Missile Guidance Enhancer enhances the ranges and precision of missiles launched from missile systems installed in the same structure. Structure operators can expect to see enhanced missile flight time, velocity and explosion characteristics when installing the Missile Guidance Enhancer as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Standup Missile Guidance Enhancer I Blueprint
Standup Missile Guidance Enhancer II
The Standup Missile Guidance Enhancer enhances the ranges and precision of missiles launched from missile systems installed in the same structure. Structure operators can expect to see enhanced missile flight time, velocity and explosion characteristics when installing the Missile Guidance Enhancer as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Standup Moon Drill I
"Not enough mantle penetration! Chunks are not big enough! Up the output energy by 40%! I want it to be like the drill punches a moon in the face and forces it to hand over its lunch money!" - Scribbled note on Moon Drill test-firing report returned to Upwell R&D from the office of Yani Sar Arteu. The Standup Moon Drill uses a series of directed energy pulses to carve a quarrying pattern in the mantle of a moon, before blasting loose and tractoring the resultant chunk of ore-rich material into orbit, where it will be sliced into artificial asteroids for mining by capsuleers. While an Upwell Structure has at least one service module online, it will enter "full power" mode and gain significantly increased shield and armor hitpoints and an extra reinforcement cycle. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Moon Drill I Blueprint
Standup Multirole Missile Launcher I
The Standup Multirole Missile Launcher is a space superiority missile capable of efficiently intercepting and destroying targets in the sub-capital ship size classes. This launcher may be used with Standup Light, Heavy, or Cruise missiles. The Multirole Launcher system can be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Multirole Missile Launcher I Blueprint
Standup Multirole Missile Launcher II
The Standup Multirole Missile Launcher is a space superiority missile capable of efficiently intercepting and destroying targets in the sub-capital ship size classes. This launcher may be used with Standup Light, Heavy, or Cruise missiles. The Multirole Launcher system can be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Point Defense Battery I
The Standup Point Defense Battery is a system designed to provide close point defense capability to space structures, providing area denial as required by structure operators. The Point Defense Battery is designed as an integrated PDC network and can be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. This module does not function in high-security space.
Standup Point Defense Battery I Blueprint
Standup Point Defense Battery II
The Standup Point Defense Battery is a system designed to provide close point defense capability to space structures, providing area denial as required by structure operators. The Point Defense Battery is designed as an integrated PDC network and can be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. This module does not function in high-security space.
Standup Radar ECM Script
The Standup Radar ECM Script is designed for use with Standup Variable Spectrum ECM systems and will enable structure operators to switch their ECM system to jam radar sensors. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Radar ECM Script Blueprint
Standup Reactor Control Unit I
Standup Reactor Control Unit boosts the usable output of a structure's integrated power core by implementing efficiency programs across the structure's powergrid. Structure operators will see significant increases in the usable powergrid after installing the Reactor Control Unit as module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Reactor Control Unit I Blueprint
Standup Reactor Control Unit II
Standup Reactor Control Unit boosts the usable output of a structure's integrated power core by implementing efficiency programs across the structure's powergrid. Structure operators will see significant increases in the usable powergrid after installing the Reactor Control Unit as module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Remote Sensor Dampener I
The Standup Remote Sensor Dampener is an electronic warfare system designed to give structure operators the capability of reducing the scan resolution and targeting range of enemy ships. The Remote Sensor Dampener system may be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Standup Remote Sensor Dampener I Blueprint
Standup Remote Sensor Dampener II
The Standup Remote Sensor Dampener is an electronic warfare system designed to give structure operators the capability of reducing the scan resolution and targeting range of enemy ships. The Remote Sensor Dampener system may be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Standup Reprocessing Facility I
The Standup Reprocessing Facility is a service module that allows the use of a reprocessing and compression facilities when installed into an Upwell technology structure. The default reprocessing rate is 50%, which may be further enhanced by the use of Standup rigs. While an Upwell Structure has at least one service module online, it will enter "full power" mode and gain significantly increased shield and armor hitpoints and an extra reinforcement cycle. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Reprocessing Facility I Blueprint
Standup Research Lab I
The Standup Research Lab I is a service module that allows Research activity when installed into an Upwell technology structure. While an Upwell Structure has at least one service module online, it will enter "full power" mode and gain significantly increased shield and armor hitpoints and an extra reinforcement cycle. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Research Lab I Blueprint
Standup Satyr I
Type: Structure-based Light Fighter Role: Space Superiority Description: A dedicated space superiority fighter, the Satyr is designed to be lethal to fighter and drone craft in its area of operations. This Standup variant of the Satyr is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Micro Missile Swarm: The Satyr can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships. Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Satyr especially difficult to destroy. The afterburner must cool down between uses. Anti-Small Craft Tackle: The Satyr has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
Standup Satyr I Blueprint
Standup Satyr II
Type: Structure-based Light Fighter Role: Space Superiority Description: A dedicated space superiority fighter, the Satyr is designed to be lethal to fighter and drone craft in its area of operations. This Standup variant of the Satyr is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Micro Missile Swarm: The Satyr can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships. Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Satyr especially difficult to destroy. The afterburner must cool down between uses. Anti-Small Craft Tackle: The Satyr has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
Standup Scarab I
Type: Structure-based Support Fighter Role: Jamming Description: The Scarab brings electronic jamming support to the battlefield. This Standup variant of the Scarab is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Jammer: Disrupts targeting systems. Microwarpdrive: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Standup Scarab I Blueprint
Standup Scarab II
Type: Structure-based Support Fighter Role: Jamming Description: The Scarab brings electronic jamming support to the battlefield. This Standup variant of the Scarab is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Jammer: Disrupts targeting systems. Microwarpdrive: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Standup Sensor Dampening Burst Projector
Emits an area-of-effect burst centered on the designated location. The burst reduces the range and speed of affected ships' sensors. Only one module of this type can be fit per structure. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Sensor Dampening Burst Projector Blueprint
Standup Shadow
Subject: Prototype Nation Vessel (ID:Shadow) Military Specifications: Structure-based Heavy Fighter class vessel. Moderate microwarp velocity. Enhanced weapons systems. Reverse-engineering has been made possible through salvage of specific Sansha's Nation vessels. This Standup variant of the Shadow is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Additional Intelligence: At this initial stage conclusions are hard to form, but early indications from the recovery of three individual bomber pilots – all of them heavily augmented – strongly indicates that these crew members are the same planetary abductees found in other Nation prototype vessels. Cross-referencing recovered DNA with missing persons reports has so far revealed little, though even at this stage the origin of these pilots is in little doubt. Synopsis from ISHAEKA-0107. DED Special Operations.Authorized for Capsuleer dissemination.
Standup Signal Amplifier I
The Standup Signal Amplifier augments the scan resolution and maximum targeting range of the host structure. Additionally, the Signal Amplifier system will add bandwidth to the structure's systems allowing it to lock additional targets. The Signal Amplifier can be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Signal Amplifier I Blueprint
Standup Signal Amplifier II
The Standup Signal Amplifier augments the scan resolution and maximum targeting range of the host structure. Additionally, the Signal Amplifier system will add bandwidth to the structure's systems allowing it to lock additional targets. The Signal Amplifier can be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Siren I
Type: Structure-based Support Fighter Role: Warp Disruption Description: The Siren brings warp disruption support to the battlefield. This Standup variant of the Siren is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Warp Disruptor: Disrupts targets warp systems. Afterburner: Gives a moderate speed boost. The Afterburner has a long cool-down cycle between uses.
Standup Siren I Blueprint
Standup Siren II
Type: Structure-based Support Fighter Role: Warp Disruption Description: The Siren brings warp disruption support to the battlefield. This Standup variant of the Siren is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Warp Disruptor: Disrupts targets warp systems. Afterburner: Gives a moderate speed boost. The Afterburner has a long cool-down cycle between uses.
Standup Stasis Webification Burst Projector
Emits an area-of-effect burst centered on the designated location. The burst reduces the maximum speed of the affected ships. Only one module of this type can be fit per structure. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Stasis Webification Burst Projector Blueprint
Standup Stasis Webifier I
The Standup Stasis Webifier is a propulsion jamming system that is designed to reduce the maximum speed of targeted ships by using micro energy streams to entangle the target and reduce its effective speed. This module has incredible range, however it may only be activated in short bursts separated by cooldown periods. The Stasis Webifier system may be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Stasis Webifier I Blueprint
Standup Stasis Webifier II
The Standup Stasis Webifier is a propulsion jamming system that is designed to reduce the maximum speed of targeted ships by using micro energy streams to entangle the target and reduce its effective speed. This module has incredible range, however it may only be activated in short bursts separated by cooldown periods. The Stasis Webifier system may be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Super-heavy Torpedo
The Standup Super-heavy Torpedo is a devastating long-range anti-ship missile designed to target and destroy the largest ship classes such as supercarriers and titans. This missile can be used with Standup Anticapital Missile Launcher systems. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Super-heavy Torpedo Blueprint
Standup Supercapital Shipyard I
The Standup Supercapital Shipyard I is a service module that allows the manufacturing of Capital and Supercapital Ships when installed into an Upwell technology structure. While an Upwell Structure has at least one service module online, it will enter "full power" mode and gain significantly increased shield and armor hitpoints and an extra reinforcement cycle. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: The installation of this Service Module is restricted to the Sotiyo Engineering Complex
Standup Supercapital Shipyard I Blueprint
Standup Target Illumination Burst Projector
Emits an area-of-effect burst centered on the designated location. The burst projects an electronic "tag" on affected ships thus making them easier to target and hit. Only one module of this type can be fit per structure. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Target Illumination Burst Projector Blueprint
Standup Target Painter I
The Standup Target Painter is an electronic warfare system that uses Upwell Proprietary Weapon Navigation Technology to project an electronic "tag" onto the target ship, effectively increasing the signature of the target and thereby making it easier to track and hit. The Target Painter system can be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Standup Target Painter I Blueprint
Standup Target Painter II
The Standup Target Painter is an electronic warfare system that uses Upwell Proprietary Weapon Navigation Technology to project an electronic "tag" onto the target ship, effectively increasing the signature of the target and thereby making it easier to track and hit. The Target Painter system can be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Standup Templar I
Type: Structure-based Light Fighter Role: Attack Description: The Templar is a general purpose attack craft. This Standup variant of the Templar is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Pulse Cannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles.
Standup Templar I Blueprint
Standup Templar II
Type: Structure-based Light Fighter Role: Attack Description: The Templar is a general purpose attack craft. This Standup variant of the Templar is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Pulse Cannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles.
Standup Termite I
Type: Structure-based Heavy Fighter Role: Long Range Attack Description: The Termite is purpose designed for long range attack duties. This Standup variant of the Termite is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Railgun: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage.
Standup Termite I Blueprint
Standup Termite II
Type: Structure-based Heavy Fighter Role: Long Range Attack Description: The Termite is purpose designed for long range attack duties. This Standup variant of the Termite is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Railgun: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage.
Standup Tyrfing I
Type: Structure-based Heavy Fighter Role: Heavy Attack Description: The Tyrfing is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Tyrfing is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Autocannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.
Standup Tyrfing I Blueprint
Standup Tyrfing II
Type: Structure-based Heavy Fighter Role: Heavy Attack Description: The Tyrfing is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Tyrfing is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Autocannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.
Standup Variable Spectrum ECM I
The Standup Variable Spectrum ECM is an electronic warfare system designed for rapid switching of the sensor spectrum being targeted by jamming pulses. The system uses Standup brand spectrum switching scripts to give structure operators the great flexiblity when using the Variable Spectrum ECM. The system may be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Variable Spectrum ECM I Blueprint
Standup Variable Spectrum ECM II
The Standup Variable Spectrum ECM is an electronic warfare system designed for rapid switching of the sensor spectrum being targeted by jamming pulses. The system uses Standup brand spectrum switching scripts to give structure operators the great flexiblity when using the Variable Spectrum ECM. The system may be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Warp Disruption Burst Projector
Emits an area-of-effect burst centered on the designated location. The burst disrupts the affected ships' navigation computer which prevents them from warping. Only one module of this type can be fit per structure. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Warp Disruption Burst Projector Blueprint
Standup Weapon Disruption Burst Projector
Emits an area-of-effect burst centered on the designated location. The burst reduces the turret range, turret tracking speed, missile range, and missile precision of the affected ships. Only one module of this type can be fit per structure. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Weapon Disruption Burst Projector Blueprint
Standup Weapon Disruptor I
The Standup Weapon Disruptor is an electronic warfare system designed to reduce the range and tracking speed of turrets and reduces range and precision of missiles on targeted ships. The Weapon Disruptor system can be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Standup Weapon Disruptor I Blueprint
Standup Weapon Disruptor II
The Standup Weapon Disruptor is an electronic warfare system designed to reduce the range and tracking speed of turrets and reduces range and precision of missiles on targeted ships. The Weapon Disruptor system can be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Standup XL Cruise Missile
The Standup XL Cruise Missile is a long-range anti-ship missile designed to target and destroy extra-large hull classes such as capital ships. This missile can be used with Standup Anticapital Missile Launcher systems. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup XL Cruise Missile Blueprint
Standup XL Energy Neutralizer I
The Standup XL Energy Neutralizer is superheavy capacitor warfare device capable of draining the energy reserves of extra-large ships, such as capital ships. The XL Energy Neutralizer is designed to be mounted in structure emplacements and can be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup XL Energy Neutralizer I Blueprint
Standup XL Energy Neutralizer II
The Standup XL Energy Neutralizer is superheavy capacitor warfare device capable of draining the energy reserves of extra-large ships, such as capital ships. The XL Energy Neutralizer is designed to be mounted in structure emplacements and can be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup XL-Set Equipment and Consumable Manufacturing Efficiency I
The Standup XL-Set Equipment and Consumable Manufacturing Efficiency I rig provides a means for structure operators to decrease both material and time requirements manufacturing ship modules, ship rigs, personal deployables, implants and cargo containers in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting tech variations, may be fitted at the same time on a structure.
Standup XL-Set Equipment and Consumable Manufacturing Efficiency I Blueprint
Standup XL-Set Equipment and Consumable Manufacturing Efficiency II
The Standup XL-Set Equipment and Consumable Manufacturing Efficiency II rig provides a means for structure operators to decrease both material and time requirements manufacturing ship modules, ship rigs, personal deployables, implants and cargo containers in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting tech variations, may be fitted at the same time on a structure.
Standup XL-Set EW and Emissions Co-ordinator I
The Standup XL-Set Electronic and Capacitor Warfare Co-ordinator I rig provides a means for structure operators to adjust hardware systems involved in electronic warfare and energy neutralizer emissions control to create a co-ordinated system, improving the projection and capacitor economy of both EW and energy neutralizer systems installed in Upwell technology structures. This rig decreases capacitor use and increases the optimal range and falloff of Standup Variable Spectrum ECM Jammers, Standup Target Painters, Standup Remote Sensor Dampeners, Standup Weapon Disruptors and Standup Energy Neutralizers fit to the rigged structure. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup XL-Set EW and Emissions Co-ordinator I Blueprint
Standup XL-Set EW and Emissions Co-ordinator II
The Standup XL-Set Electronic and Capacitor Warfare Co-ordinator II rig provides a means for structure operators to adjust hardware systems involved in electronic warfare and energy neutralizer emissions control to create a co-ordinated system, improving the projection and capacitor economy of both EW and energy neutralizer systems installed in Upwell technology structures. This rig decreases capacitor use and increases the optimal range and falloff of Standup Variable Spectrum ECM Jammers, Standup Target Painters, Standup Remote Sensor Dampeners, Standup Weapon Disruptors and Standup Energy Neutralizers fit to the rigged structure. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup XL-Set Extinction Level Weapons Suite I
The Standup XL-Set Extinction Level Event Weapons Suite I rig provides a means for structure operators to adjust hardware systems involved in the command and control of Doomsday-class weapons, point defense batteries and structure sensor arrays. The effect of these hardware modifications is to increase the scan resolution, maximum lock range, and number of targets that may be locked by structure sensors, improving the overall strikes and yields of Doomsday-class weapons and optimizing point defense projection and capacitor usage. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup XL-Set Extinction Level Weapons Suite I Blueprint
Standup XL-Set Extinction Level Weapons Suite II
The Standup XL-Set Extinction Level Event Weapons Suite II rig provides a means for structure operators to adjust hardware systems involved in the command and control of Doomsday-class weapons, point defense batteries and structure sensor arrays. The effect of these hardware modifications is to increase the scan resolution, maximum lock range, and number of targets that may be locked by structure sensors, improving the overall strikes and yields of Doomsday-class weapons and optimizing point defense projection and capacitor usage. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup XL-Set Integrated Fighter and PD Network I Blueprint
Standup XL-Set Laboratory Optimization I
The Standup XL-Set Laboratory Optimization I rig provides a means for structure operators to decrease both cost and time requirements on invention, copying and research activities in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting tech variations, may be fitted at the same time on a structure.
Standup XL-Set Laboratory Optimization I Blueprint
Standup XL-Set Laboratory Optimization II
The Standup XL-Set Laboratory Optimization II rig provides a means for structure operators to decrease both cost and time requirements on invention, copying and research activities in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting tech variations, may be fitted at the same time on a structure.
Standup XL-Set Missile Fire Control Computer I
The Standup XL-Set Missile Fire Control Computer I rig provides a means for structure operators to adjust hardware systems involved in the command and control of missile and guided bomb launch and guidance systems so as to improve the effective range and damage yields of such weapon systems installed on Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup XL-Set Missile Fire Control Computer I Blueprint
Standup XL-Set Missile Fire Control Computer II
The Standup XL-Set Missile Fire Control Computer II rig provides a means for structure operators to adjust hardware systems involved in the command and control of missile and guided bomb launch and guidance systems so as to improve the effective range and damage yields of such weapon systems installed on Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup XL-Set Reprocessing Monitor I
The Standup XL-Set Reprocessing Monitor I rig provides a means for structure operators to adjust hardware systems involved in reprocessing ore and ice so as to significantly enhance all aspects of reprocessing efficiency on Upwell technology structures. This rig improves the refining yield of all forms of ore and ice. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup XL-Set Reprocessing Monitor I Blueprint
Standup XL-Set Reprocessing Monitor II
The Standup XL-Set Reprocessing Monitor II rig provides a means for structure operators to adjust hardware systems involved in reprocessing ore and ice so as to significantly enhance all aspects of reprocessing efficiency on Upwell technology structures. This rig improves the refining yield of all forms of ore and ice. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup XL-Set Ship Manufacturing Efficiency I
The Standup XL-Set Ship Manufacturing Efficiency I rig provides a means for structure operators to decrease both material and time requirements manufacturing any ship in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting tech variations, may be fitted at the same time on a structure.
Standup XL-Set Ship Manufacturing Efficiency I Blueprint
Standup XL-Set Ship Manufacturing Efficiency II
The Standup XL-Set Ship Manufacturing Efficiency II rig provides a means for structure operators to decrease both material and time requirements manufacturing any ship in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting tech variations, may be fitted at the same time on a structure.
Standup XL-Set Structure and Component Manufacturing Efficiency I
The Standup XL-Set Structure and Component Manufacturing Efficiency I rig provides a means for structure operators to decrease both material and time requirements manufacturing components, Upwell structures, structure modules, starbase structures and fuel blocks in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting tech variations, may be fitted at the same time on a structure.
Standup XL-Set Structure and Component Manufacturing Efficiency I Blueprint
Standup XL-Set Structure and Component Manufacturing Efficiency II
The Standup XL-Set Structure and Component Manufacturing Efficiency II rig provides a means for structure operators to decrease both material and time requirements manufacturing components, Upwell structures, structure modules, starbase structures and fuel blocks in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting tech variations, may be fitted at the same time on a structure.
Standup XL-Set Thukker Structure and Component Manufacturing Efficiency
This rig has been optimized for use in low security space and will provide reduced benefits in all other areas of space. When installed in low security space it provides enhanced benefits to the materials required for construction of basic and advanced capital ship components and normal benefits to the construction of other components, Upwell structures, structure modules, structure rigs, starbase structures and fuel blocks. The Standup XL-Set Thukker Structure and Component Manufacturing Efficiency rig provides a means for structure operators to decrease both material and time requirements manufacturing components, Upwell structures, structure modules, structure rigs, starbase structures and fuel blocks in their Upwell structures. This facility design has been modified by Thukker specialists to utilize certain unregulated opportunities for expediting capital ship component construction in low security space. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Starbase Defense Management
Skill at using starbase weapon systems. Allows control of one array per level. Arrays must be placed outside of the forcefield to be controlled.
Stargazer Lantern Firework
Achur spiritualism takes many forms, and influences many aspects of their culture, but aside from the monastic orders of Achura (Saisio III), it rarely approaches the level of organized religion. The Stargazers are an example of a particular form of popular Achur spiritualism that eschews supernatural revelation in favor of a philosophy that aims to understand the world through observation and contemplation of the stars. Using visionary interpretations based on a kind of "as above, so below" thinking, the Stargazers emphasize awareness of the surrounding universe and understanding of the living world beyond the self. Stargazer festivals are held wherever the viewing is good and for obvious reasons are conducted in darkness. By ancient rule, only shrouded red-light lanterns are permitted, and then only for safe movement to and from the viewing fields or vantage points. At the end of a Stargazer gathering, it is traditional to unshroud the lanterns and send them aloft by various means to symbolize the insights the Stargazers have garnered being sent out to the wider universe. The Stargazer Lantern pyrotechnic is a spectacular means of celebrating Achur festivals, or similar celebrations among other peoples of New Eden, and is popular among those living and working in space.
Starsi
Conceived by the Apex Conglomerate as a rival to Quafe, Starsi has enjoyed a cult following within the Caldari State for the last decade or so. After the purchase of rights to the soft drink by Nugoeihuvi in December YC117, the brand has taken on a new lease of life, and is now stocked in stores across the Caldari State and Amarr Empire.
Starsi Blast! Classic
Starsi Blast! is the latest offering from the Drink Starsi™ soft drinks business prevalent across Caldari space and beyond. Starsi Blast! is pitched at the ever-growing market for high energy, neurostimulating drinks craved by space industrial and colonial workers across New Eden. Starsi Blast! Classic is formulated to evoke the stimulating flavors of the original and patriotic Starsi soft drink. Benefits: +5% Agility, +5% Velocity Duration: 1 hour Launched by Caldari loyalist capsuleers as a rival to Quafe, Starsi has become a popular drink within the Caldari State in the two decades since its creation. Notably, following the Nugoeihuvi megacorporation's acquisition of the brand in December YC117, the soft drink, and its numerous variants have taken on a new lease of life, stocked in stores and commissaries across New Eden. Disclaimer: Starsi Blast! Classic is licensed for production by NOH to all PKN Interstellar consortium members and partners. Consumers should be aware that proprietary Starsi Blast! technology remains the property of NOH at every metabolic stage of consumption and excretion. Users of Subcranial Nanocontrollers may experience amplified or altered performance and should contact their preferred nanotechnology service professional in the event of unforeseen effects.
Starsi Blast! Orange
Starsi Blast! is the latest offering from the Drink Starsi™ soft drinks business prevalent across Caldari space and beyond. Starsi Blast! is pitched at the ever-growing market for high energy, neurostimulating drinks craved by space industrial and colonial workers across New Eden. Starsi Blast! Orange is a refreshing variant of the drink designed to sharpen the senses and enhance energy uptake for key workers everywhere. Benefits: +5% Scan Resolution, +5% Capacitor Recharge Duration: 1 hour Launched by Caldari loyalist capsuleers as a rival to Quafe, Starsi has become a popular drink within the Caldari State in the two decades since its creation. Notably, following the Nugoeihuvi megacorporation's acquisition of the brand in December YC117, the soft drink, and its numerous variants have taken on a new lease of life, stocked in stores and commissaries across New Eden. Disclaimer: Starsi Blast! Orange is licensed for production by NOH to all PKN Interstellar consortium members and partners. Consumers should be aware that proprietary Starsi Blast! technology remains the property of NOH at every metabolic stage of consumption and excretion. Users of Subcranial Nanocontrollers may experience amplified or altered performance and should contact their preferred nanotechnology service professional in the event of unforeseen effects.
Stasis Webification Battery
The webifier's big brother. Designed to protect structures from fast-moving ships by making them into slow-moving ships.
Stasis Webification Battery Blueprint
Stasis Webification Burst Projector
Emits an area-of-effect burst, centered on the designated location. The burst reduces the maximum speed of the affected ships. Note: Only Supercarriers can fit modules of this type. Only one module of this type can be fit per Supercarrier.
Stasis Webification Burst Projector Blueprint
Stasis Webification Probe
Deployed from an Interdiction Sphere Launcher fitted to an Interdictor, this probe lowers the max velocity of ships in its area of effect.
Stasis Webification Probe Blueprint
Stasis Webifier I
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
Stasis Webifier I Blueprint
Stasis Webifier II
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
Station Container
This is a Station Container. It is fitted with a password-protected security lock and computerized inventory auditing. Although the construction of a Station Container is much like that of other Cargo Containers a Station Container is far too big to fit in a ship's cargo hold and is only used for storage and inventory management at stations.
Station Container Blueprint
Station Vault Container
This is a Station Vault Container. It is fitted with a password-protected security lock and computerized inventory auditing. Although the construction of a Station Vault Container is much like that of other Cargo Containers a Station Vault Container is far too big to fit in a ship's cargo hold and is only used for storage and inventory management at stations.
Station Vault Container Blueprint
Station Warehouse Container
This is a Station Warehouse Container. It is fitted with a password-protected security lock and computerized inventory auditing. Although the construction of a Station Warehouse Container is much like that of other Cargo Containers a Station Warehouse Container is far too big to fit in a ship's cargo hold and is only used for storage and inventory management at stations.
Station Warehouse Container Blueprint
Stellar Transmuter Datacore
This datacore contains a reconstructed portion of the accumulated research and technical data gathered by those empires with a comprehensive understanding of the means to construct and control Stellar Transmuters. The specific energy needs of Interstellar Shipcasters are such that the resources available from Stellar Transmuters are required to make such a device operational.
Stellar Transmuter Research Data Fragment
This Stellar Transmuter Research Data Fragment can be used as an input with a Stellar Transmuter Datacore Blueprint in order to reconstruct a portion of the accumulated research and technical data gathered by those empires with a comprehensive understanding of the means to construct and control Stellar Transmuters. To reconstruct such data it will also be necessary to acquire Stellar Transmuter Research Encryption Keys and Index Files.
Stellar Transmuter Research Encryption Key
This Stellar Transmuter Research Encryption Key can be used as an input with a Stellar Transmuter Datacore Blueprint in order to reconstruct a portion of the accumulated research and technical data gathered by those empires with a comprehensive understanding of the means to construct and control Stellar Transmuters. To reconstruct such data it will also be necessary to acquire Stellar Transmuter Research Data Fragments and Index Files.
Stellar Transmuter Research Index File
This Stellar Transmuter Research Index File can be used as an input with a Stellar Transmuter Datacore Blueprint in order to reconstruct a portion of the accumulated research and technical data gathered by those empires with a comprehensive understanding of the means to construct and control Stellar Transmuters. To reconstruct such data it will also be necessary to acquire Stellar Transmuter Research Data Fragments and Encryption Keys.
Sterile Conduits
Sustaining diverse populations of station inhabitants – many of whom come from different worlds with different ecologies – was a medical nightmare until the development of sterile conduits. Each length of flexible, self-repairing tube is powered by breaking down the chemical energy in the water they convey, which itself is laced with smart vaccines able to identify and destroy almost any known antigen.
Stiletto
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. Developer: Core Complexion Inc. Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.
Stiletto Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Stiletto Blue Tiger SKIN
Stiletto Blueprint
Stiletto Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Stiletto Empyrean Dragons SKIN
Calling forth the power and wisdom of heavenly creatures from Jin-Mei mythology, this nanocoating is a symbolic celebration of the awesome capabilities and reach of the capsuleer pilots of New Eden.
Stiletto Exoplanets Hunter SKIN
Stiletto GalNet StreamCast Unit SKIN
The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.
Stiletto Glacial Drift SKIN
Stiletto Hazard Control SKIN
Stiletto Hunter's Quiver SKIN
Stiletto Justice SKIN
Stiletto Luminaire Zenith SKIN
The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.
Stiletto Republic Police SKIN
The Republic Justice Police (RJP) are a uniformed branch of the Republic Justice Department, the law enforcement organization principally focused on fighting against crimes affecting the stability and security of the Republic and all the Tribes, such as terrorism, smuggling, and above all slavery. While other branches of the Republic Justice Department are active in more clandestine activities, such as counter-intelligence and supporting rebel groups in the Amarr Empire, the RJP tends to restrict its activities to internal crimes and co-operation with the various tribal and clan police forces in order to combat Republic-wide criminal networks. Given the complicated nature of jurisdiction and legality in the Tribal Republic of the Minmatar, the Republic Justice Police often encounter difficulties and outright disdain from many clans eager to maintain their rights and jealous of outside interference. Nevertheless, the RJP's units are often to be seen travelling across Republic space as the complexities and exceptions of space colonization and station life often mean that only the Republic's police forces can deal with the problems. Most colonies or stations prefer calling in the RJP rather than the paramilitaries of the Republic Security Services if a Republic presence is required.
Stiletto Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Stiletto Tronhadar Ink SKIN
Stiletto Valklear Glory SKIN
Stork
Command Destroyers represent a versatile addition to fleets of all sizes. Being the smallest and most agile platforms for Command Burst technology positions them as the premier support option for fast-moving wolf packs. Unique access to Micro Jump Field Generators also allows them to perform maneuvers that rapidly reposition other ships, be they friend or foe.
Stork Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Stork Blue Tiger SKIN
Stork Caldari Union Day SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Stork Exoplanets Hunter SKIN
Stork Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Stork Glacial Drift SKIN
Stork Guristas SKIN
Stork Kimotoro Eskeitan Commander SKIN
Command vessels of the Kimotoro Eskeitan carry Caldari State officers with broad authority to take command of any forces operating within the Kimotoro Defense Zone. This emergency authority has been delegated directly to Kimotoro Eskeitan commanders by the Chief Executive Panel, ensuring that all corporate security forces and militia units will obey the orders of the defense zone guards. Formally called the "Kimotoro Tivaktikun Sejikiineten Eskeitan", or Kimotoro Defense Zone Executive Guard, most Caldari know the defense force of the home constellation of the State simply as the Kimotoro Eskeitan. A Caldari Navy unit that answers directly to the Chief Executive Panel, the Kimotoro Eskeitan are often seen performing ceremonial duties in their splendidly caparisoned combat vessels, such as on occasions like the Caldari State Workers Union Day. For all the decoration and pomp of their most visible appearances, the Kimotoro Eskeitan are one of the most elite forces in the Caldari State's military and form an essential component of the defensive arrangements of the Caldari home systems.
Stork Matigu Seabeast SKIN
Stork Steel Cardinal SKIN
Stork Union Day Executive SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Stork Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Storm Command Center
This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones.
Stormbringer
The Stormbringer-class cruiser was commissioned from Upwell by the New Eden Common Defense Initiative while the organization was still a counter-Triglavian strategy group headed by Provost Marshal Kasiha Valkanir. When EDENCOM was officially announced as the new central command for the defense of New Eden in YC122, the research and development of a line of ships capable of bearing radical new weaponry was widely rumored following Triglavian raids on Upwell development facilities. The Upwell Consortium had been working on adapting Arcing Vorton Projector weaponry to a ship-based form since the success of the technology as an anti-fleet weapon on Keepstar Citadels. The first Triglavian invasions in mid-YC121 spurred that effort on even before EDENCOM underwrote the project, providing access to scientists and engineers from the secret weapons programs of the four core empires, and even the SoCT. The Stormbringer-class is equipped with strong shields and is capable of striking from afar with optimally-tuned Arcing Vorton Projectors. Intended for use in rapid response cruiser fleets, this powerful attack vessel provides valuable flexibility in EDENCOM's war effort.
Stormbringer AEGIS Police SKIN
The Authority for Emergency Interdiction and Security (AEGIS) was originally set up as a response to shipping losses to pirates and other emergent threats, but during the Triglavian Invasions the security organization became a major element of planetary and space station defense efforts by EDENCOM. The AEGIS Security Police (ASP) operate across New Eden and are used to secure and police orbital facilities and planetary defense networks controlled by EDENCOM. AEGIS Security Police also have an important role in investigating crimes and arbitrating disputes between the disparate interstellar forces that make up the military units operating under the EDENCOM mission. Increasingly, as the core empires look to their own internal security concerns and military-industrial strategic agendas, the AEGIS Security Police have supported the work of AEGIS Commandos and EDENCOM Anti-Warclone Units, as well as securing vital Upwell Consortium facilities constructing fortification equipment.
Stormbringer Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Stormbringer Bluestar Defenders SKIN
Intended for use in combat against the Triglavian invaders, EDENCOM's new line of ships was commissioned from the Upwell Consortium to take advantage of Arcing Vorton Projector weapons technology. As the Triglavian Collective is known to be focusing considerable effort on capturing systems with a blue primary star, there has been a concern to reassure the inhabitants of such systems that EDENCOM will defend them. The "Bluestar Defenders" are a unit of ships including Thunderchild, Stormbringer, and Skybreaker vessels with a livery that reflects their special role. EDENCOM's Office of Propaganda has made the unit's colors available as a promotional nanocoating to support the campaign to defend blue star systems from Triglavian invasion.
Stormbringer EDENCOM Victory SKIN
This nanocoating was designed to serve as a suitable reward for those pilots displaying skill in open tournaments sponsored by the EDENCOM defensive alliance. The design was approved by Provost Marshal Kasiha Valkanir herself and is intended to "celebrate the noble sacrifices made by the defenders of New Eden." EDENCOM's public communications and propaganda department planned a number of programs to bolster recruitment in the event the Triglavian Invasion campaigns continued for many years. In the event, the success of EDENCOM saved nearly 150 systems from Triglavian attacks, fortifying over 50 in the face of sustained invasion efforts. The formation of Pochven effectively ended the invasion war but EDENCOM found itself facing continued raiding by Triglavian forces. EDENCOM forces also continued efforts to bolster resistance movements within Pochven, supporting a case for continued propaganda and communication efforts.
Strange Matter Component X-13
This component contains particles in the "strange matter" phase state arranged in a certain configuration. The component itself uses unusual materials but seems to be a standard unit, with obvious power and data inputs and outputs that make it possible to use it with spacetime conduit technology Oddly enough, these strange matter components each show signs of originating from radically different spatiotemporal locations, suggesting they have travelled through some form of spacetime transport. The simplest explanation could indeed be that these devices are used in such a transport system. Several of these components arranged in a certain sequence may be the key to locating specific regions or pockets of spacetime accessible using filament FTL transport systems.
Strange Matter Component X-17
This component contains particles in the "strange matter" phase state arranged in a certain configuration. The component itself uses unusual materials but seems to be a standard unit, with obvious power and data inputs and outputs that make it possible to use it with spacetime conduit technology Oddly enough, these strange matter components each show signs of originating from radically different spatiotemporal locations, suggesting they have travelled through some form of spacetime transport. The simplest explanation could indeed be that these devices are used in such a transport system. Several of these components arranged in a certain sequence may be the key to locating specific regions or pockets of spacetime accessible using filament FTL transport systems.
Strange Matter Component X-31
This component contains particles in the "strange matter" phase state arranged in a certain configuration. The component itself uses unusual materials but seems to be a standard unit, with obvious power and data inputs and outputs that make it possible to use it with spacetime conduit technology Oddly enough, these strange matter components each show signs of originating from radically different spatiotemporal locations, suggesting they have travelled through some form of spacetime transport. The simplest explanation could indeed be that these devices are used in such a transport system. Several of these components arranged in a certain sequence may be the key to locating specific regions or pockets of spacetime accessible using filament FTL transport systems.
Strange Matter Component X-37
This component contains particles in the "strange matter" phase state arranged in a certain configuration. The component itself uses unusual materials but seems to be a standard unit, with obvious power and data inputs and outputs that make it possible to use it with spacetime conduit technology Oddly enough, these strange matter components each show signs of originating from radically different spatiotemporal locations, suggesting they have travelled through some form of spacetime transport. The simplest explanation could indeed be that these devices are used in such a transport system. Several of these components arranged in a certain sequence may be the key to locating specific regions or pockets of spacetime accessible using filament FTL transport systems.
Strange Matter Component X-71
This component contains particles in the "strange matter" phase state arranged in a certain configuration. The component itself uses unusual materials but seems to be a standard unit, with obvious power and data inputs and outputs that make it possible to use it with spacetime conduit technology Oddly enough, these strange matter components each show signs of originating from radically different spatiotemporal locations, suggesting they have travelled through some form of spacetime transport. The simplest explanation could indeed be that these devices are used in such a transport system. Several of these components arranged in a certain sequence may be the key to locating specific regions or pockets of spacetime accessible using filament FTL transport systems.
Strange Matter Component Y-107
This component contains particles in the "strange matter" phase state arranged in a certain configuration. The component itself uses unusual materials but seems to be a standard unit, with obvious power and data inputs and outputs that make it possible to use it with spacetime conduit technology Oddly enough, these strange matter components each show signs of originating from radically different spatiotemporal locations, suggesting they have travelled through some form of spacetime transport. The simplest explanation could indeed be that these devices are used in such a transport system. Several of these components arranged in a certain sequence may be the key to locating specific regions or pockets of spacetime accessible using filament FTL transport systems.
Strange Matter Component Y-73
This component contains particles in the "strange matter" phase state arranged in a certain configuration. The component itself uses unusual materials but seems to be a standard unit, with obvious power and data inputs and outputs that make it possible to use it with spacetime conduit technology Oddly enough, these strange matter components each show signs of originating from radically different spatiotemporal locations, suggesting they have travelled through some form of spacetime transport. The simplest explanation could indeed be that these devices are used in such a transport system. Several of these components arranged in a certain sequence may be the key to locating specific regions or pockets of spacetime accessible using filament FTL transport systems.
Strange Matter Component Y-79
This component contains particles in the "strange matter" phase state arranged in a certain configuration. The component itself uses unusual materials but seems to be a standard unit, with obvious power and data inputs and outputs that make it possible to use it with spacetime conduit technology Oddly enough, these strange matter components each show signs of originating from radically different spatiotemporal locations, suggesting they have travelled through some form of spacetime transport. The simplest explanation could indeed be that these devices are used in such a transport system. Several of these components arranged in a certain sequence may be the key to locating specific regions or pockets of spacetime accessible using filament FTL transport systems.
Strange Matter Component Y-97
This component contains particles in the "strange matter" phase state arranged in a certain configuration. The component itself uses unusual materials but seems to be a standard unit, with obvious power and data inputs and outputs that make it possible to use it with spacetime conduit technology Oddly enough, these strange matter components each show signs of originating from radically different spatiotemporal locations, suggesting they have travelled through some form of spacetime transport. The simplest explanation could indeed be that these devices are used in such a transport system. Several of these components arranged in a certain sequence may be the key to locating specific regions or pockets of spacetime accessible using filament FTL transport systems.
Strange Matter Component Z-113
This component contains particles in the "strange matter" phase state arranged in a certain configuration. The component itself uses unusual materials but seems to be a standard unit, with obvious power and data inputs and outputs that make it possible to use it with spacetime conduit technology Oddly enough, these strange matter components each show signs of originating from radically different spatiotemporal locations, suggesting they have travelled through some form of spacetime transport. The simplest explanation could indeed be that these devices are used in such a transport system. Several of these components arranged in a certain sequence may be the key to locating specific regions or pockets of spacetime accessible using filament FTL transport systems.
Strange Matter Component Z-149
This component contains particles in the "strange matter" phase state arranged in a certain configuration. The component itself uses unusual materials but seems to be a standard unit, with obvious power and data inputs and outputs that make it possible to use it with spacetime conduit technology Oddly enough, these strange matter components each show signs of originating from radically different spatiotemporal locations, suggesting they have travelled through some form of spacetime transport. The simplest explanation could indeed be that these devices are used in such a transport system. Several of these components arranged in a certain sequence may be the key to locating specific regions or pockets of spacetime accessible using filament FTL transport systems.
Strange Matter Component Z-157
This component contains particles in the "strange matter" phase state arranged in a certain configuration. The component itself uses unusual materials but seems to be a standard unit, with obvious power and data inputs and outputs that make it possible to use it with spacetime conduit technology Oddly enough, these strange matter components each show signs of originating from radically different spatiotemporal locations, suggesting they have travelled through some form of spacetime transport. The simplest explanation could indeed be that these devices are used in such a transport system. Several of these components arranged in a certain sequence may be the key to locating specific regions or pockets of spacetime accessible using filament FTL transport systems.
Strange Matter Component Z-167
This component contains particles in the "strange matter" phase state arranged in a certain configuration. The component itself uses unusual materials but seems to be a standard unit, with obvious power and data inputs and outputs that make it possible to use it with spacetime conduit technology Oddly enough, these strange matter components each show signs of originating from radically different spatiotemporal locations, suggesting they have travelled through some form of spacetime transport. The simplest explanation could indeed be that these devices are used in such a transport system. Several of these components arranged in a certain sequence may be the key to locating specific regions or pockets of spacetime accessible using filament FTL transport systems.
Stratios
This was one of the first vessels the Sisters of EVE made available to capsuleers. It had been under development by the Sanctuary corporation, whose interest in exploration includes not only search & rescue operations but also a constant inquiry into the nature of the EVE Gate. Thanks to the Sisters' efforts and the Sanctuary's particular expertise, the Stratios is an agile, tenacious ship that aptly adheres to the mantra of both rescuers and explorers: Stay safe, stay hidden, and use every tool at your disposal. It is particularly adept at venturing into dangerous territories, not merely in recovering whatever may be of interest but also in being able to safely bring it back. Its engines have alternate power sources that come into play should any of its cargo - for which it has plenty of room - cause serious interference with internal systems. Its weaponry runs best on renewable sources, an ideal for a ship that doesn't know how long it'll be in deep space. Its carapace is extremely well armored for a ship this agile, and covered in sensors capable of letting its crew track a myriad of different organic signatures. The crew itself is safely protected from any number of transmittable ailments from rescues and other unexpected passengers, thanks to special quarantine bays that are conveniently located near jettisonable openings. And lastly, an ingenious but cryptic transfer in part of the warp core functionality to an outlying cylindrical structure means the Stratios is able to run certain higher-level cloaking functions with very little technical cost, and minimal interference from warp. The Sisters of EVE have refused to comment on this technology, other than to recommend it not be tampered with.
Stratios AIR Laboratories SKIN
The Association for Interdisciplinary Research is an independent organization focused heavily on research and development of new technologies across multiple industries. The company has subdivisions that cover everything from combat-oriented technology, industrial and economic endeavors, and exploration-focused pursuits. AIR Laboratories, a subdivision of AIR, is responsible for oversight and management of the AIR Capsuleer Training Program.
Stratios Aspirant Soldier SKIN
This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as a Soldier of Fortune. New Eden's Soldiers of Fortune are capsuleers who venture beyond the safety of secure space in search of glory and riches. Low and null security space can be very dangerous but the rewards often match the risks, especially if you fly with other pilots. There are thousands of capsuleer corporations waiting out there to bring you into their fleets and help you get those guns firing on target.
Stratios Aurora Universalis SKIN
Stratios Crystal Blast SKIN
Stratios Friendship League SKIN
Alongside their humanitarian and scientific pursuits, the Sisters of EVE are involved in many diplomatic and cultural endeavors aimed at promoting friendship between the disparate peoples of the cluster. The SOE's Friendship League is an organization dedicated to advancing good relations between all societies independently of the political and diplomatic maneuvering of the empires and factions of New Eden. Members of the SOE Friendship League are trained to observe high standards of discretion and impartiality in their work, despite the difficulties often posed by diametrically opposed political, economic, and cultural interests across the empires and worlds of the cluster. The Friendship League is occasionally accused of being a front for less altruistic SOE operations but nothing has ever come to light to definitively tarnish its reputation.
Stratios GalNet StreamCast Unit SKIN
The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.
Stratios Glacial Drift SKIN
Stratios One Eden SKIN
The Sisters of EVE's research and exploration efforts have garnered the organization a sinister reputation in the eyes of capsuleers, and conspiracy theorists, but its Food Relief charity arm has provided succor to billions across New Eden. Donations to Food Relief and other humanitarian projects are collected from all over the cluster and the annual "One Eden" fundraising drive is an important means of boosting the SOE's donation income. To many people in New Eden, the charitable works of the Sisters are their most notable.
Stratios Redclaw Sable SKIN
Mind Clash fans across New Eden were stunned by the upset victory of Kiyria "Redclaw Sable" Okaada at the 100th Worlds Championships in October YC122. Held under heavy security, the event at the Grand Teigjon Resort & Casino in Vellaine saw many of the "Greats" of the Mind Clash world compete. Even so, relative newcomer Okaada saw off the powerful field, capping her first time win of the Caldari State Championships with the Worlds crown. To celebrate the meteoric rise of the new phenomenon, Kiyria Okaada's management commissioned a commemorative nanocoating aimed at the capsuleer market. With capsuleers a significant demographic among the most dedicated Mind Clash fans, the Redclaw Sable nanocoating is expected to be popular with aficionados of the complex, mentally-demanding neuro-holographic sport.
Stratios Sanctuary SKIN
Stratios Scope Syndication YC122 SKIN
The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.
Stratios Semiotique Superluminal SKIN
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Stratios SOE Blue Cell
Stratios SOE Fire Cell
Stratios SOE Gold Cell
Stratios Spectral Shift SKIN
Stratios Yoiul Festival YC121 SKIN
The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden.
Stratios Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Stress-Responding Neurolink Stabilizer
Stress-Responding Neurolink Stabilizers are highly advanced pharmaceuticals developed for use by the Federation Navy in conjunction with military capsuleer neurolink technology. Each of the empire militaries keys their neurolink stabilization to specific autonomic biosystems. These provide baselines, cycles and triggers that allow implants and capsule systems to maintain stable synchronization of capsuleer neurolinks with ship systems.
Stress-Responding Neurolink Stabilizer Reaction Formula
StrikeSnipe Ultra L
The project to adapt Arcing Vorton Projectors into ship-based weapons required the development of a high-capacity energy source for the new weapons. Ship capacitors are powerful but the immense bursts of energy required to fire Vorton Projectors called for the development of one-shot Condenser Packs capable of retaining ultra-high charges and rapidly discharging them at need. In a novel and elegant solution to the problem of cabling burnout in the projectors, the material of the Condenser Packs is designed to be rendered down into a pool of nanites the ablative nanocabling of the weapons can draw on. Upwell's StrikeSnipe Ultra brand of Condenser Packs are advanced charges designed to deliver a pulse of power tuned to develop arcs dealing balanced damage at very long ranges.
StrikeSnipe Ultra M
The project to adapt Arcing Vorton Projectors into ship-based weapons required the development of a high-capacity energy source for the new weapons. Ship capacitors are powerful but the immense bursts of energy required to fire Vorton Projectors called for the development of one-shot Condenser Packs capable of retaining ultra-high charges and rapidly discharging them at need. In a novel and elegant solution to the problem of cabling burnout in the projectors, the material of the Condenser Packs is designed to be rendered down into a pool of nanites the ablative nanocabling of the weapons can draw on. Upwell's StrikeSnipe Ultra brand of Condenser Packs are advanced charges designed to deliver a pulse of power tuned to develop arcs dealing balanced damage at very long ranges.
StrikeSnipe Ultra S
The project to adapt Arcing Vorton Projectors into ship-based weapons required the development of a high-capacity energy source for the new weapons. Ship capacitors are powerful but the immense bursts of energy required to fire Vorton Projectors called for the development of one-shot Condenser Packs capable of retaining ultra-high charges and rapidly discharging them at need. In a novel and elegant solution to the problem of cabling burnout in the projectors, the material of the Condenser Packs is designed to be rendered down into a pool of nanites the ablative nanocabling of the weapons can draw on. Upwell's StrikeSnipe Ultra brand of Condenser Packs are advanced charges designed to deliver a pulse of power tuned to develop arcs dealing balanced damage at very long ranges.
String Charge Evaluation Couple
The component name and serial number of this obscure piece of technology is indicated clearly by data-tags bearing CONCORD, Upwell Consortium and EDENCOM identifier codes. This highly advanced device is apparently capable of evaluating the charge of cosmic string elements in local space-time despite the extraordinary sensitivity that such a piece of equipment would require. It is built in such a way that it must be part of a larger design.
Strip Miner I
A bulk ore extractor designed for use on Mining Barges and Exhumers.
Strip Miner I Blueprint
Strong Blue Pill Booster
This booster relaxes a pilot's ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain.
Strong Blue Pill Booster Reaction Formula
Strong Crash Booster
This booster quickens a pilot's reactions, pushing him into the delicate twitch territory inhabited by the best missile marksmen. Any missile he launches at his hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding his teeth to notice.
Strong Crash Booster Reaction Formula
Strong Drop Booster
This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force his turrets into better tracking, though it may take a while before he stops wanting to kill everything in sight.
Strong Drop Booster Reaction Formula
Strong Exile Booster
This booster hardens a pilot's resistance to attacks, letting him withstand their impact to a greater extent. The discomfort of having his armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that he bullies through it like a living tank.
Strong Exile Booster Reaction Formula
Strong Frentix Booster
This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus his attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one's extremities go numb for short periods.
Strong Frentix Booster Reaction Formula
Strong Mindflood Booster
This booster relaxant allows the pilot to control his ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot.
Strong Mindflood Booster Reaction Formula
Strong Sooth Sayer Booster
This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although he has to be careful not to start hallucinating.
Strong Sooth Sayer Booster Reaction Formula
Strong Veilguard Booster
The product of extensive research by the SOE's research organization, the Sanctuary, this booster increases the stabilized cloak duration for any cloaks used by the capsuleer. Using a novel cocktail of neural pharmaceuticals in carefully designed proportions, the scientists of the Sanctuary have developed the Veilguard booster. This potent formula enhances the ability of a capsuleer to sustainably handle the complex quantum fluctuation calculations necessary to maintain a stable cloaking field. The SOE use this booster for their exploration and covert rescue missions but also make it available to friendly capsuleers. The effect of this booster is so powerful that the stabilization can be maintained for up to three times the normal sustainable period.
Strong X-Instinct Booster
This energizing booster grants its user a vastly improved economy of effort when parsing the data streams needed to sustain space flight. The main benefits of this lie not in improved performance but less waste of transmission and extraneous micromaneuvers, making the pilot's ship sleeker in performance and harder to detect. The booster's only major drawback is the crazed notion that the pilot's inventory would look so much better if merely rearranged ONE MORE TIME.
Strong X-Instinct Booster Reaction Formula
Strontium Clathrates
An unstable compound of strontium molecules encased in the crystal structure of water. When fed to a Control Tower's force field generator, these clathrates bond with the molecules already in place in the field to create a nigh-invulnerable barrier of energy. A necessary ingredient for Control Towers to go into reinforced mode. May be obtained by reprocessing the following ice ores: 1.0 security status solar system or lower: Blue Ice Clear Icicle Glacial Mass White Glaze 0.3 security status solar system or lower: Glare Crust 0.1 security status solar system or lower: Dark Glitter 0.0 security status solar system or lower: Enriched Clear Icicle Gelidus Krystallos Pristine White Glaze Smooth Glacial Mass Thick Blue Ice
Structure Acceleration Coils
Materials needed for the construction of warp or engineering related facilities in a space structure.
Structure Acceleration Coils Blueprint
Structure Advertisement Nexus
Components for the construction of advertisement facilities in a space structure.
Structure Advertisement Nexus Blueprint
Structure Construction Parts
Assorted parts of metal, textiles, composite fabrics and miscellaneous machinery - the basic building blocks for the assembly and operation of a space outpost.
Structure Construction Parts Blueprint
Structure Docking Bay
Mechanical components required for the construction of an outpost docking bay.
Structure Docking Bay Blueprint
Structure Doomsday Operation
Specialization in operating Citadel doomsday weapons. 2% reduction in Arcing Vorton Projector duration per level.
Structure Electromagnetic Sensor
Materials required for the construction of intelligence or electronics related facilities in a space structure.
Structure Electromagnetic Sensor Blueprint
Structure Electronic Systems
Basic operation of structure electronic modules. 3% reduction in capacitor consumption of all structure electronic warfare and tackle modules per level.
Structure Engineering Systems
Basic operation of structure engineering modules. 2% reduction in capacitor consumption of all structure energy neutralizers and point defense batteries per level.
Structure EXERT Conduit Coupler
A novel structure component developed by the Upwell Consortium and used in the construction of faster-than-light transport devices such as jump gates. The EXERT Conduit Coupler is derived from experiments based on analysis of Triglavian spatiotemporal filament and conduit gate technology. While replication of Triglavian FTL transport technology has proved challenging, a method of enhancing the establishment of stable wormhole links between point-to-point devices, like jump gates, has been developed using the so-called "exotic entangled reaction transmission" principle. The EXERT Conduit Coupler has been integrated into the improved jump gate technology offered by Upwell to capsuleer end-users.
Structure EXERT Conduit Coupler Blueprint
Structure Factory
Materials required for the construction of factory facilities in a space outpost.
Structure Factory Blueprint
Structure Hangar Array
Components for the construction of individualized ship and module hangars in space outposts.
Structure Hangar Array Blueprint
Structure Laboratory
Construction materials and research tools for space outpost laboratories.
Structure Laboratory Blueprint
Structure Market Network
Market access electronics and secure storage facilities of market goods for space outposts.
Structure Market Network Blueprint
Structure Medical Center
Medicine, anaesthetics, surgical supplies and complete cloning facilities for space outposts.
Structure Medical Center Blueprint
Structure Missile Systems
Basic operation of structure missile launchers. 2% bonus to all structure missile and guided bomb damage per level.
Structure Mission Network
A computerized interface allowing people to barter goods and services with the outpost acting as centralized broker and data bank.
Structure Mission Network Blueprint
Structure Office Center
Materials for the construction of dozens of offices, as well as computer systems and supplies needed for their day-to-day running.
Structure Office Center Blueprint
Structure Repair Facility
Lathes, grinders, riveting machines, uncoilers, and various other pieces of machinery required for the operation of an outpost repair facility.
Structure Repair Facility Blueprint
Structure Reprocessing Plant
Parts required for the construction of a space outpost materials refinery.
Structure Reprocessing Plant Blueprint
Structure Storage Bay
One of the myriad construction components required for the building of space outposts.
Structure Storage Bay Blueprint
Subcompact TEBS Interface
This portable Transneural Echo Burn Scanner interface appears to be a high-gain, short range version of the TEBS interface used in capsule cloning technology. Scaled down in size from hardware used in the Capsule, this device appears to have been engineered to be installed on a much smaller craft. This interface allows the TEBS to communicate with a burst transmitter in order to relay neural data to a remote location. Given the nature of this technology, it may prove incredibly valuable if turned in to the correct organization.
Subcranial Nanocontrollers
The Subcranial Nanocontroller is an advanced component from Lai Dai intended for use in biomechanical and neurocybernetic implants in a similar fashion to the older Transcranial Controller technology owned and licensed by Ishukone. Implants using Subcranial Nanocontrollers are being marketed as cheaper, more flexible and less intrusive. Lai Dai is believed to have made some key breakthroughs in its development of this technology after acquiring medical research and technology in the course of asset recovery operations carried out by Lai Dai Protection Services. It is believed that the Khanid Kingdom and Tash-Murkon Family are eager to incorporate the new technology in more advanced, efficient and pervasive slave control devices with the aim being the elimination of the Vitoc method of enforcing slavery obedience. Many believe the Vitoc method is fatally vulnerable to chemical and biological subversion vectors, and several attacks using Insorum and Deathglow to provoke slave uprisings have reinforced this view in the Amarr Empire. The future of the Subcranial Nanocontroller technology, and Lai Dai's profit margins looks bright as a consequence.
Subspace Energy & You
This instructional holoreel package details the finer points of working with the conversion of subspace energy, and provides relevant health and safety recommendations to reduce potential exposure to harmful electromagnetic fields. For full clarification, the package also includes examples of what may happen should those with metallic augmentations be careless around ultra high voltage electrical equipment and strong magnetic fields. Viewer discretion is advised.
Subsystem Assembly Array
A mobile assembly facility where advanced subsystems and hulls of strategic cruisers can be manufactured. This structure has no specific time or material requirement bonuses to subsystem manufacturing. Note: Tech III hulls cannot be assembled at starbase structures. The hulls and subsystems can only be assembled whilst docked in a station.
Succubus
The Succubus is one of the most feared frigates ever to harrow the spacelanes and asteroid belts of civilized space, and with good reason: tales abound of its superiority over ships twice or three times its size. Whether you believe this to be fact or rumor, the Succubus will still strike fear in your heart.
Succubus Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Succubus Ghost's Hex SKIN
The Ghost's Hex pattern of nanocoating originated as a livery for the Ghost 1300 range of economy personal atmospheric flyers made by the Hex Aerodynamix corporation, a subsidiary of the Roden Shipyards industrial conglomerate. Following the success of the company's Angel's Hex promotional campaign, the Ghost's Hex nanocoating was also made available in a spaceship format for certain popular capsuleer vessels.
Succubus Glacial Drift SKIN
Succubus Luminae Polaris SKIN
Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena.
Succubus True Deliverance SKIN
For too long have you been allowed to live in fear. For too long have you thought, "If the Nation comes, we will run, and we will hide, and we will be safe." Let it be known that there is no such thing as "safe." There is only deliverance, or annihilation. – recording recovered from station wreckage. Speaker identified as former True Citizen, Cornelius Sedek, now leader of the Vimoksha Chorus.
Sulfuric Acid
A strong mineral acid, used in many chemical reactions and production processes. One of the most widely used chemicals in history.
Sulfuric Acid Reaction Formula
Sunesis
The Sunesis-class SoCT Destroyer allows any acolyte to protect the investigations and secrets of the society. Since it has very low skill requirements, any capsuleer can pilot it. It serves well in research and exploration but truly comes into its own in combat, with an extremely fast align time. This is a ship that shows its value when understanding the universe requires a strong hand as well as a sharp mind.
Sunesis Capsuleer Day XVI SKIN
Capsuleers were given independent licenses 16 years ago and the YC121 celebrations mark this latest anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVI is a moment of celebration for "The Elite" pilots who are all capsuleers across New Eden.
Sunesis Capsuleer Elite XV SKIN
The Capsuleers are considered an elite group across New Eden and this gilded nanocoating marks that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of "The Elite" across New Eden.
Sunesis Capsuleer Networker XV SKIN
Display your attendance at the SoCT's annual capsuleer gathering with this celebratory nanocoating. In the 15th anniversary year of the dawn of the Capsuleer Age, the SoCT chose to host the gathering at its new diplomatic facility, across the bay from Concord City, on the surface of Yulai III. The Society of Conscious Thought encourages graduates of its elite education programs to network with one another and has established many cohorts of former students throughout New Eden. As the SoCT takes a somewhat tutelary view of capsuleers as a class, the Society also encourages movers and shakers among the capsuleers to network with one another for the advancement of humanity in New Eden.
Sunesis Genolution Dazzle SKIN
In the early era of spaceship combat, various forms of optical camouflage and confusion were experimented with in order to gain even the slightest tactical edge. It was rapidly concluded that such gambits made little to no difference, particularly with the sophistication and number of electromagnetic and gravimetric sensors involved. Despite the improbability of any significant effect, Genolution's capsuleer performance researchers are investigating the psychological factors that may come into play with the use of such a "dazzle" camouflage scheme. The patterns they are researching are supposedly even older than the early days of spaceships, with a lineage stretching back to ancient naval warship combat. It is not clear the scheme was particularly effective even in those days.
Sunesis Glacial Drift SKIN
Sunesis Icecloud Investigators SKIN
The Society of Conscious Thought was among several groups that took a keen interest in the discovery of trace amounts of chromodynamic tricarboxyls in ice and vapor clouds associated with the formation of the so-called "ice dwarf" planets in certain star systems. The SoCT's investigators were apparently keen to understand the processes by which the valuable material could be extracted and refined in useful quantities from the wisps of icy vapor cloaking the icy dwarf planets. As with much SoCT technology and associated equipment, the icecloud nanocoating was released into the hands of capsuleers, perhaps if only to see what they would do with it.
Sunesis Ironblood SKIN
Sunesis Midnight SKIN
Sunesis Silver Racer SKIN
Sunesis Tercio Rojo SKIN
This special issue nanocoating commemorates a famed kitz of the Society of Conscious Thought known for producing daring explorers and formidable warriors. As is often the way of the SoCT kitzes, the ancient Tercio Rojo kitz evolved in directions away from warfare and exploration, eventually shifting to a new name along with its new focus on other areas of education and training. The traditions of the kitz live on in various splinter kitzes and those few older institutions that took in Tercio Rojo explorers and philosopher warriors wishing to continue along their chosen path.
Sunesis Versus Blueforce SKIN
Sunesis Versus Redforce SKIN
Sunesis Violet Vellication SKIN
A special nanocoating released to dedicated viewers of capsuleer escapades via personal holovisual channels on GalNet.
Supercapital Construction Facilities
This upgrade allows the onlining of Standup Supercapital Shipyards at any Sotiyo-class Engineering Complexes in the solar system.
Supercapital Construction Facilities Blueprint
Supercapital Ship Assembly Array
A mobile assembly facility where capital and supercapital ships can be manufactured. Anchoring this structure requires system sovereignty. This structure has no specific time or material requirement bonuses to ship manufacturing. Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there.
Supercomputers
When an individual computer system incorporates a wide range of networked utilities, layered processors, and redundant memory cores, it is said to have evolved into a supercomputer. Such systems can be put to use managing spaceships, starbases, or even entire planetary administrations.
Superconducting Gravimetric Amplifier
This advanced Gravimetric amplifier allows for greatly improved ship sensors without sacrificing size. It represents the latest phase in the continuous effort to reverse engineer secrets from the salvaged wrecks of Sleeper and Drifter ships. This state of the art component is the newest to be incorporated into the latest generation of Tengu Strategic Cruiser blueprints.
Superconducting Gravimetric Amplifier Blueprint
Superconducting Ladar Amplifier
This advanced Ladar amplifier allows for greatly improved ship sensors without sacrificing size. It represents the latest phase in the continuous effort to reverse engineer secrets from the salvaged wrecks of Sleeper and Drifter ships. This state of the art component is the newest to be incorporated into the latest generation of Loki Strategic Cruiser blueprints.
Superconducting Ladar Amplifier Blueprint
Superconducting Magnetometric Amplifier
This advanced Magnetometric amplifier allows for greatly improved ship sensors without sacrificing size. It represents the latest phase in the continuous effort to reverse engineer secrets from the salvaged wrecks of Sleeper and Drifter ships. This state of the art component is the newest to be incorporated into the latest generation of Proteus Strategic Cruiser blueprints.
Superconducting Magnetometric Amplifier Blueprint
Superconducting Radar Amplifier
This advanced Radar amplifier allows for greatly improved ship sensors without sacrificing size. It represents the latest phase in the continuous effort to reverse engineer secrets from the salvaged wrecks of Sleeper and Drifter ships. This state of the art component is the newest to be incorporated into the latest generation of Legion Strategic Cruiser blueprints.
Superconducting Radar Amplifier Blueprint
Superconductor Rails
Weapon Component used primarily in Railguns. A component in various other technology as well.
Superconductor Rails Blueprint
Superconductors
Required for highly advanced technologies too numerous to mention to function properly, these conduits are made from super-cooled materials that function as perfect conductors, having an effective electrical resistance of zero.
Superior Exoplanets Hunter Reward Crate
This is a reward from CONCORD's Project Discovery for participating in their Exoplanets Hunter program.This container is hermetically sealed with an electronic locking mechanism, ensuring preservation of its contents in a variety of environments.Compromising the seal will cause the container to fully disintegrate while giving access to the items it holds.
Superior Flow Cytometry Rewards Crate
This is a reward from CONCORD's Project Discovery for participating in their Flow Cytometry research program. This container is hermetically sealed with an electronic locking mechanism, ensuring preservation of its contents in a variety of environments. Compromising the seal will cause the container to fully disintegrate while giving access to the items it holds.
Supertensile Plastics
“Hyperoxidation” was the term given to the process of rapidly fossilizing the carbon structures, readily available in the form of biomass, which forms the basic framework of supertensile plastics. The only amorphous solid known to retain the resilience of other such materials while also adopting conductive properties, supertensile plastic is highly sought after for a wide range of industrial applications.
Superweapon_AOEECM
Emits an area-of-effect burst, centered on the designated location. The burst has a chance to momentarily disrupt the target locks of any affected ships. Note: Only Supercarriers can fit modules of this type. Only one module of this type can be fit per Supercarrier.
Superweapon_AOEECM Blueprint
Superweapon_AOEGuide
Superweapon_AOEGuide Blueprint
Supply Chain Management
Proficiency at starting manufacturing jobs remotely. Without this skill, one can only start jobs within the solar system where one is located. Each level increases the distance at which manufacturing jobs can be started. Level 1 allows for jobs at a range within 5 jumps, and each subsequent level adds 5 more jumps to the range, with a maximum of a 25 jump range.
Support Fighters
Allows operation of support fighter craft. 5% increase in support fighter hit-points per level.
Suppressed Targeting System I
Uses advanced gravitational and visual targeting to identify threats. Allows target lock without alerting the ship to a possible threat.
Supratidal Compact Entropic Disintegrator
This large Entropic Disintegrator is only seen in use on Triglavian battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them. Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Supratidal Compact Entropic Disintegrator Blueprint
Supratidal Entropic Disintegrator I
This large Entropic Disintegrator is only seen in use on Triglavian battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them. Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Supratidal Entropic Disintegrator I Blueprint
Supratidal Entropic Disintegrator II
This large Entropic Disintegrator is only seen in use on Triglavian battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them. Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Supratidal Scoped Entropic Disintegrator
This large Entropic Disintegrator is only seen in use on Triglavian battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them. Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Supratidal Scoped Entropic Disintegrator Blueprint
Surgical Strike
Knowledge of spaceships' structural weaknesses. 3% bonus per skill level to the damage of all weapon turrets.
Surgical Warp Disrupt Probe
Deployed from an Interdiction Sphere Launcher fitted to an Interdictor this probe prevents warping from within its area of effect.
Survey
Skill at operating ship, cargo and survey scanners. 5% improvement per level in the scan speeds of those module types.
Survey Networks 1
This upgrade increases the chance of a mini-profession site being present in the upgraded solar system.
Survey Networks 1 Blueprint
Survey Networks 2
This upgrade increases the chance of a mini-profession site being present in the upgraded solar system.
Survey Networks 2 Blueprint
Survey Networks 3
This upgrade increases the chance of a mini-profession site being present in the upgraded solar system.
Survey Networks 3 Blueprint
Survey Networks 4
This upgrade increases the chance of a mini-profession site being present in the upgraded solar system.
Survey Networks 4 Blueprint
Survey Networks 5
This upgrade increases the chance of a mini-profession site being present in the upgraded solar system.
Survey Networks 5 Blueprint
Survey Probe Launcher I
Launcher for Survey Probes. Survey Probes are used to analyze the material composition of moons. Note: Only one survey probe launcher can be fitted per ship.
Survey Probe Launcher I Blueprint
Survey Probe Launcher II
Launcher for Survey Probes. 10% reduction to the time required for a moon survey Survey Probes are used to analyze the material composition of moons. Note: Only one survey probe launcher can be fitted per ship.
Survey Scanner I
Scans the composition of asteroids, ice and gas clouds.
Survey Scanner I Blueprint
Survey Scanner II
Scans the composition of asteroids, ice and gas clouds.
Suspended Plasma
When found in harvestable quantities beyond the unapproachable heat of an active star, plasma is said to be in a “suspended” state. Specialized electronic equipment is used to attract the ionized particles into collection tubes, after which it can be stored, transported, or applied to a variety of technologies.
Sustained Shield Emitter
Shield Component used primarily in Caldari ships. A component in various other technology as well.
Sustained Shield Emitter Blueprint
Svipul
Released in YC 117 as the result of the first Republic Fleet joint research project to include engineers from all seven Minmatar tribes, the Svipul is a powerful symbol of inter-tribal unity for many Republic citizens. Although the contributions of engineers from the Nefantar and Starkmanir tribes were fairly minor, a large delegation from the Vo-Lakat Thukker caravan and donations from Republic loyalist capsuleers across the cluster were invaluable to the development of this incredibly adaptable warship.
Svipul Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Svipul Chainbreaker Khumaak SKIN
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).
Svipul Exoplanets Hunter SKIN
Svipul Firewall Breach SKIN
Svipul Freedom's Revolution SKIN
For the Minmatar people the Great Rebellion was the founding revolutionary event that set them on the path to freedom in their Tribal Republic. The Freedom's Revolution nanocoating celebrates that struggle for freedom, the lives lost and the great gains made by the Minmatar. While Liberation Day is a grand celebration of the day freedom was achieved for billions of Minmatar, it is also a day of remembrance of those Matari who still languish as slaves in the Amarr Empire, Khanid Kingdom, and the lawless reaches of New Eden.
Svipul Glacial Drift SKIN
Svipul Hazard Control SKIN
Svipul Heartsurge SKIN
Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.
Svipul In Rust We Trust SKIN
This special nanocoating mimics a layer of oxidation products on the surface of the ship it is applied to for decorative effect. The allusion to used and repurposed ships from the early days of rebellion and subsequently the Republic's fleets celebrates the early days of Minmatar spaceship design and the considerable combat effectiveness of such craft. For many years past, Minmatar spaceship technology has developed to a high level with modern and powerful ships supplanting older designs, which themselves have been upgraded and improved many times over. Even so, the old slogan "In Rust We Trust" has the power to evoke pride and memories of the glory days of Minmatar guerilla warfare and liberation.
Svipul Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Svipul Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Sylramic Fibers
Extremely strong fibers, used in laminated armor plating.
Sylramic Fibers Reaction Formula
Sylvite
A ubiquitous ore commercially mined from moons, Sylvite is very useful as it yields good quantities of Evaporite Deposits used as basic elements of some advanced materials. Sylvite ores will also yield Pyerite and Mexallon .
Symmetry Decryptor
This decryptor contains true and tested research methods regarding invention jobs with decent stats across the board.Probability Multiplier: N/A Max. Run Modifier: +2 Material Efficiency Modifier: +1 Time Efficiency Modifier: +8
Syndicate 100mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
Syndicate 1600mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
Syndicate 200mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
Syndicate 400mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
Syndicate 800mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
Syndicate Cloaking Device
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity. Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.
Syndicate Damage Control
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time.
Syndicate Gas Cloud Scoop
The Syndicate Gas Cloud Scoop arose out of a joint research project undertaken by dozens of station owners across the region. The residents and industrialists of Syndicate appreciated, more than most, the latent potential of the underground booster industry. Although their modified scoops offered no improvements in yield, they were easier for newer pilots to fit. Their investment in more accessible harvesting technology paid off, when eventually the empires quietly reversed course and legalized the production and sale of synth boosters.
Syndicate Mobile Large Warp Disruptor
A large deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. This disruptor can operate in space continuously for fourteen days, after which it will automatically decay.
Syndicate Mobile Medium Warp Disruptor
A medium deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. This disruptor can operate in space continuously for fourteen days, after which it will automatically decay.
Syndicate Mobile Small Warp Disruptor
A small deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. This disruptor can operate in space continuously for fourteen days, after which it will automatically decay.
Syndicate Reactor Control Unit
Boosts power core output.
Syndicate Reinforced Bulkheads
Increases structural hit points while reducing agility and cargo capacity.
Syndicate Signal Amplifier
Augments the sensor and electronics suite of the fitted ship. Benefits include additional locked targets, increased maximum target acquisition range, faster locking speed, and increased sensor strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Synth Blue Pill Booster
This booster relaxes a pilot's ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain.
Synth Blue Pill Booster Reaction Formula
Synth Crash Booster
This booster quickens a pilot's reactions, pushing him into the delicate twitch territory inhabited by the best missile marksmen. Any missile he launches at his hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding his teeth to notice.
Synth Crash Booster Reaction Formula
Synth Drop Booster
This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force his turrets into better tracking, though it may take a while before he stops wanting to kill everything in sight.
Synth Drop Booster Reaction Formula
Synth Exile Booster
This booster hardens a pilot's resistance to attacks, letting him withstand their impact to a greater extent. The discomfort of having his armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that he bullies through it like a living tank.
Synth Exile Booster Reaction Formula
Synth Frentix Booster
This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus his attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one's extremities go numb for short periods.
Synth Frentix Booster Reaction Formula
Synth Mindflood Booster
This booster relaxant allows the pilot to control his ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot.
Synth Mindflood Booster Reaction Formula
Synth Sooth Sayer Booster
This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although he has to be careful not to start hallucinating.
Synth Sooth Sayer Booster Reaction Formula
Synth X-Instinct Booster
This energizing booster grants its user a vastly improved economy of effort when parsing the data streams needed to sustain space flight. The main benefits of this lie not in improved performance but less waste of transmission and extraneous micromaneuvers, making the pilot's ship sleeker in performance and harder to detect. The booster's only major drawback is the crazed notion that the pilot's inventory would look so much better if merely rearranged ONE MORE TIME.
Synth X-Instinct Booster Reaction Formula
Synthetic Aperture Ladar Receiver
Recent developments in salvager technology have allowed a greater variety of ancient components to be recovered from the wrecks of Sleeper drones. Initial scans of this salvaged Synthetic Aperture Ladar Receiver indicate that it includes technology that might be able to find a home in the sensor equipment of capsuleer ships. Engineers across the cluster have begun attempting to reverse engineer the Sleeper techniques used in this component, with Minmatar researchers expressing particular interest.
Synthetic Coffee
This stimulating aromatic drink, made out of dried, roasted and ground seeds, is a particular favorite among scientists and software engineers.
Synthetic Hull Conversion Inertial Stabilizers
Improves ship handling and maneuverability. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Synthetic Hull Conversion Nanofiber Structure
Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Synthetic Hull Conversion Overdrive Injector
This monster unit vastly increases engine power at the expense of cargo capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Synthetic Hull Conversion Reinforced Bulkheads
Increases structural hit points while reducing agility and cargo capacity.
Synthetic Oil
Since original oil can be harvested only from a world with a long biological history, synthetic oil has become frequently produced in laboratories all over known space.
Synthetic Synapses
The wide range of uses for synthetic synapses is largely due to the fact that they are able to serve double duty as electrical conduits and as replacements or additions to biological nervous systems. This allows them to be used in computers, cybernetics, and artificial intelligence equipment.
System Scanning Array
Recent necessary changes to various capsuleer protocols have rendered these structures non-functional and obsolete. The empire corporations who originally sold this structure have reached a deal with CONCORD to buy back all remaining examples. CBD Corporation, Ducia Foundry, Material Acquisition, Minmatar Mining Corporation and Outer Ring Excavations are all now buying these structures at prices similar to the original retail price.
Ta3 Compact Ship Scanner
Scans the target ship and provides a tactical analysis of its capabilities. The further it goes beyond scan range, the more inaccurate its results will be.
Tachyon Afocal Maser I
An ultra-heavy beam energy weapon designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Tachyon Anode Particle Stream I
An ultra-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Tachyon Beam Laser I
An ultra-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Tachyon Beam Laser I Blueprint
Tachyon Beam Laser II
An ultra-heavy beam laser designed for medium to long range engagements. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam.
Tachyon Modal Laser I
An ultra-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Tachyon Modulated Energy Beam I
An ultra-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Tactical Capsuleer Recloner
The Tactical Capsuleer Recloner allows pilots of capsules destroyed in the local system to reclone at a supercarrier equipped with an active recloner. To overcome the limitations of standard capsuleer cloning, particularly the need to pre-install compatible clone blanks at a cloning location, the system relies on capsuleers using a special augmentation: the Nanoheuristic Clone Mapper. The Tactical Capsuleer Recloner uses rapid nanosculpting technology to tailor default clone blanks to individual capsuleers using data received from the Nanoheuristic Clone Mapper augmentation. Capsuleers with clone mappers installed are therefore able to reclone at an active Tactical Capsuleer Recloner in the local system. While the recloning bay is the heart of the TCR facility, it also contains industrial nanofabs capable of flash-fabricating capsules, together with launch tubes that will rapidly deliver the recloned capsuleer to their new ship. Note: The recloning action requires material from fuel blocks stored in Supercarrier. The type of fuel block needed is specific to each Supercarrier and can be found in their attributes.
Tactical Capsuleer Recloner Blueprint
Tactical Logistics Reconfiguration
Skill at the operation of triage modules. 25-unit reduction in strontium clathrate consumption amount for module activation per skill level.
Tactical Shield Manipulation
Skill at preventing damage from penetrating the shield, including the use of shield hardeners and other advanced shield modules. Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5.
Tactical Weapon Reconfiguration
Skill at the operation of siege modules. 25-unit reduction in strontium clathrate consumption amount for module activation per skill level.
Tahron's Custom Heat Sink
Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Taipan
The Taipan is one of the smaller types of Gurista vessels. While the design is based on a pre-existing Caldari ship type - the Guristas delight in stealing anything they can from their hated enemies - its internal workings have been heavily modified. Not content to rely on the Caldari's focus on missile combat, the Guristas have added the drone power of the Gallente.
Taipan Hostile Takeover SKIN
Tairei Namazoth's Tag
Tairei Namazoth's Tag. It may prove valuable if turned in at proper authorities.
Tairei's Modified Cap Recharger
Increases the capacitor recharge rate.
Tairei's Modified Capacitor Power Relay
Increases capacitor recharge rate at the expense of shield boosting.
Tairei's Modified Dual Heavy Pulse Laser
This heavy pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Tairei's Modified EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tairei's Modified EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tairei's Modified EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tairei's Modified Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tairei's Modified Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tairei's Modified Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tairei's Modified Heat Sink
Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tairei's Modified Heavy Capacitor Booster
Provides a quick injection of power into the capacitor.
Tairei's Modified Heavy Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Tairei's Modified Heavy Energy Nosferatu
Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Tairei's Modified Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tairei's Modified Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tairei's Modified Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tairei's Modified Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Tairei's Modified Large EMP Smartbomb
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Tairei's Modified Mega Pulse Laser
A super-heavy pulse laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Tairei's Modified Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tairei's Modified Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tairei's Modified Power Diagnostic System
Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
Tairei's Modified Reactor Control Unit
Boosts power core output.
Tairei's Modified Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tairei's Modified Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tairei's Modified Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Takmahl Astral Treatment
Takmahl Binary Texts
Takmahl Biodroid Controller
Takmahl Centrifugal Primer
Takmahl Cohere Cord
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Takmahl Diamond Rod
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Takmahl Dynamic Gauge
Takmahl Fractal Sheet
Takmahl Geometric Design
Takmahl Gyro Ballast
Takmahl Magnetic Slab
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Takmahl Phrenic Appendix
Takmahl Quantum Sphere
Takmahl Solid Mox
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Takmahl Technology
Basic understanding of interfacing with Takmahl technology. The Takmahl nation excelled in cybernetics and bio-engineering. Allows the rudimentary use of Takmahl components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
Takmahl Tri-polished Lens
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Talassonite
Light neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield huge amounts of Tritanium and Nocxium whilst also yielding smaller amount of Megacyte.
Talassonite Processing
Specialization in Talassonite reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Talassonite reprocessing yield per skill level.
Talocan Automation Accounts
Talocan Ignition Device
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Talocan Info Shards
Talocan Intricate Formulas
Talocan Mathematical Schematics
Talocan Mechanical Gears
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Talocan Molecule Binder
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Talocan Partition Plates
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Talocan Perpetual Clock
Talocan Reflective Sheets
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Talocan Sketch Books
Talocan Solid Atomizer
Talocan Stasis Deflector
Talocan Stasis Inverter
Talocan System Interface Unit
Talocan Technology
Basic understanding of interfacing with Talocan technology. The Talocan were masters of Spatial manipulation and Hypereuclidean Mathematics. Allows the rudimentary use of Talocan components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
Talos
The Talos began in YC 110 as a R&D concept by ORE. Conceived as a patrol craft for mining operations in lawless space, the Talos would have been abandoned completely were it not adopted by the Black Eagles, a black-ops branch of the Gallente government. The Black Eagles stripped the Talos of non-essential systems and bolted on battleship-class weapons, creating a quick-strike craft ideal for guerilla action. The Talos remained a military secret until YC 113, when it was introduced into wider circulation as a third tier battlecruiser. Today the Talos is manufactured by Duvolle Labs, who modified the original ORE designs to bring it in line with Gallente standards.
Talos Amaranthine Mantle SKIN
This nanocoating is a prestige livery designed for the elite attendees of the Guardian's Gala and is a companion piece to the 'Amaranthine Divide' facial augmentation. A mantle of amaranthine desire adorns the flanks of any ship using this romantically charged nanocoating from the Guardian Angels.
Talos Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Talos Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Talos Blueprint
Talos Capsuleer Elite XIX SKIN
The Capsuleers are considered an elite group across New Eden and this unique nanocoating marks that status on Capsuleer Day XIX. The YC124 celebrations of Capsuleer Day mark the 19th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XIX is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Talos Duvolle SKIN
Talos Exoplanets Hunter SKIN
Talos Federation Navy SKIN
Talos Glacial Drift SKIN
Talos Glittering Dream SKIN
The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. A major tourist attraction, the sparkling slabs of the Crystal Boulevard obscure a deep, dark purpose as beneath it lies the continuity of government and military command bunker complex for the planet of Gallente Prime. Similarly, the towering triple helix spire of the Glittering Dream nightclub, fashioned without and within from expensive crystalline carbonides, appears to be just a high-class nightclub. Here though is where the political, military, business and even criminal elite of Luminaire meet to discuss their most secret affairs in assurance of privacy and confidentiality.
Talos Headhunter SKIN
Talos Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Talos Intaki Syndicate SKIN
Talos InterBus SKIN
Talos Kopis Edge SKIN
Talos Luminaire Zenith SKIN
The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.
Talos Serpentis SKIN
Talos Spirit SKIN
Talos Valimor Legacy SKIN
Talos Yoiul Festival YC121 SKIN
The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden.
Talwar
The Talwar is redolent of the renowned Minmatar practicality in terms of battle. Irrespective of numbers, firepower and circumstances, their strategy when engaged in combat often revolves around the same central tenet: Stay untouchable as much as you can, either by sneaking around or rushing in, do as much damage as fast as you can, and get out before you get killed. As such, the Talwar does not come equipped to hang around forever on the battlefield. It is built to rush around at speed without getting caught, and to hit very hard and very, very fast.
Talwar Abyssal Firestorm SKIN
Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed.
Talwar Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Talwar Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Talwar Blue Tiger SKIN
Talwar Blueprint
Talwar Deathglow Remnant SKIN
Talwar Exoplanets Hunter SKIN
Talwar Fleet Ordnance Spike SKIN
Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank. Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
Talwar Glacial Drift SKIN
Talwar Hazard Control SKIN
Talwar Liberation Games SKIN
This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.
Talwar Republic Fleet SKIN
Talwar Sebiestor SKIN
Talwar Semiotique Sports SKIN
Used on corporate transports and service vessels of Semiotique Superluminal's fleet, this special nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Talwar Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Talwar Triglavian Twilight SKIN
Commissioned in YC121 by CONCORD's own Kjersidur Elladall of the Directive Enforcement Department, these commemorative SKINs serve as a reminder and a badge of honour for those daring Capsuleers who risked all to say "I was there" when the Triglavian Collective breached the boundaries of Abyssal Deadspace and invaded the systems of New Eden. In that year across the Empire-owned systems of the cluster, Conduits from Abyssal Deadspace appeared and carried the forces of the Collective into the comparatively rich and utopian star systems that CONCORD and the DED are sworn to protect. CONCORD will never forget - nor fail to honour - the brave pilots who dedicated their time, their resources and their clones in the fight against the Triglavian menace.
Talwar Tronhadar Ink SKIN
Talwar Valklear Glory SKIN
Tangled Power Conduit
Power Conduit runs through ships delivering energy like arteries deliver blood through a body. Large ships can have hundreds of miles of conduit. This conduit is tangled and knotted as it seems to have gone through some sort of catastrophe.
Taranis
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. Developer: Duvolle Labs Duvolle labs manufactures sturdy ships with a good mix of offensive and defensive capacities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.
Taranis Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Taranis Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Taranis Blueprint
Taranis Exoplanets Hunter SKIN
Taranis Federation Navy SKIN
Taranis Glacial Drift SKIN
Taranis Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Taranis Intaki Syndicate SKIN
Taranis Kopis Edge SKIN
Taranis Serpentis SKIN
Taranis Spirit SKIN
Taranis Valimor Legacy SKIN
Target Illumination Burst Projector
Emits an area-of-effect burst, centered on the designated location. The burst projects an electronic "tag" on affected ships thus making them easier to target and hit. Note: Only Supercarriers can fit modules of this type. Only one module of this type can be fit per Supercarrier.
Target Illumination Burst Projector Blueprint
Target Management
Skill at targeting multiple targets. +1 extra target per skill level, up to the ship's maximum allowed number of targets locked.
Target Navigation Prediction
Proficiency at optimizing a missile's flight path to negate the effects of a target's speed upon the explosion's impact. 10% decrease per level in factor of target's velocity for all missiles.
Target Painter I
A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and hit. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Target Painter I Blueprint
Target Painter II
A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and hit. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Target Painting
Skill at using target painters. 5% less capacitor need for target painters per skill level.
Targeting Range Dampening Script
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a remote sensor dampener module to increase the module's targeting range effect at the expense of its targeting speed effect.
Targeting Range Dampening Script Blueprint
Targeting Range Script
Originally used by the adolescent hacker group The 'Fendahlian Collective' to alter high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a sensor booster or remote sensor booster module to increase the module's targeting range bonus at the expense of the locking speed and sensor strength bonuses.
Targeting Range Script Blueprint
Tarot of St. Jamyl
The so-called "Tarot of St. Jamyl" began to circulate at the fringes of the Amarrian faithful not long after the death of Empress Jamyl I. Decks of cards illustrated with religious iconography for use in various rituals have a long, if chequered, history in the Amarr Empire. While many are drawn from traditional Amarr iconography, a large number of tarot designs are considered heretical or blasphemous. The Tarot of St. Jamyl's status is ambiguous as, while extreme Jamylite and Sarumite sects make use of the cards, the association with the heroic figure of Empress Jamyl has stayed the hands of the Ministry of Internal Order or the Theology Council courts so far. However, rumors of Sani Sabik use of this tarot set, coupled with Jamylite excesses, is attracting ever greater scrutiny by the MIO's heretic hunters.
Tatara
“Oh yeah, I was at C0T-77 when the fusion reactor went critical and blew the side out of the Crown Seven mineworks. We got more promethium out of the debris field in a day than in a month of drilling. I guess it got someone to thinking.” – Ramon Fulcan, veteran moon-mining engineer The Tatara Refinery is a large-sized structure from the Upwell Consortium and specialized for moon-mining and reaction-based industrial operations. The Tatara is the heavy-duty, extended operations refinery in the Upwell Consortium’s line of industrial structures, and is able to use Upwell's Standup Service modules, allowing flexibility and customization of its functions. This dedicated extraction and refining structure also provides access to Upwell’s L-Set line of rigs designed to improve productivity and optimization of various aspects of chemical reaction and moon-mining operations. The Tatara has docking facilities for subcapital ships, freighters, and capital industrial ships. The Moon Drill Service Module can only be installed if the Refinery is deployed on the eligible moon mining position.
Tatara Blueprint
Tatara Upwell Quantum Core
This Upwell Quantum Core is capable of supporting fully-functional and efficient operations of a Tatara-class structure, given that the structure is also fuelled and fully-powered. Many of the functions of Upwell structures depend on stable, high-bandwidth FTL communications that enable many vital systems to query navigation infrastructure, remote market databases, ship registries and a host of other datasets in a timely fashion. The heart of any major structure's communications technology is the Quantum Core. This facility is essentially a large array of fluid routers coupled with an integrated restricted AI that acts as the orchestrator of all FTL communications traffic flowing through it. Quantum Cores not only contain some of the most advanced RAIs permitted under the Yulai Convention but also necessarily contain relatively large quantities of quantum-entangled 4-Helium distributed through the many fluid routers in the core array. These characteristics make Quantum Cores some of the most valuable pieces of technology in New Eden, and their vital role in Upwell structure operations means they are housed in the most central and heavily-protected location on any given structure.
Tayra
The Tayra, an evolution of the old Badger Mark II hauler, focuses entirely on reaching the highest potential capacity that Caldari engineers can manage in a standard cargo carrier.
Tayra Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Tayra Blue Tiger SKIN
Tayra Blueprint
Tayra Exoplanets Hunter SKIN
Tayra Forward 4-4 SKIN
PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds.
Tayra Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Tayra Glacial Drift SKIN
Tayra Kimotoro Eskeitan SKIN
Formally called the "Kimotoro Tivaktikun Sejikiineten Eskeitan", or Kimotoro Defense Zone Executive Guard, most Caldari know the defense force of the home constellation of the State simply as the Kimotoro Eskeitan. A Caldari Navy unit that answers directly to the Chief Executive Panel, the Kimotoro Eskeitan are often seen performing ceremonial duties in their splendidly caparisoned combat vessels, such as on occasions like the Caldari State Workers Union Day. For all the decoration and pomp of their most visible appearances, the Kimotoro Eskeitan are one of the most elite forces in the Caldari State's military and form an essential component of the defensive arrangements of the Caldari home systems.
Tayra Lodestrike SKIN
To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.
Tayra Matigu Seabeast SKIN
Tayra Military Stockpile Captain SKIN
State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers. The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
Tayra Raata Sunset SKIN
Tayra Steel Cardinal SKIN
Tayra Union Day Executive SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Tayra Wiyrkomi SKIN
Tayra Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
TE-2100 Ample Light Missile Launcher
Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles.
TE-2100 Ample Rapid Torpedo Launcher
Launcher for capitals intended to counter smaller combat ships such as battleships, can only be loaded with torpedoes.
TE-2100 Ample Rapid Torpedo Launcher Blueprint
TE-2100 Ample XL Cruise Missile Launcher
The size of a small cruiser, this massive launcher is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships.
TE-2100 Ample XL Cruise Missile Launcher Blueprint
TE-2100 Ample XL Torpedo Launcher
The size of a small cruiser, this massive launcher is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships.
TE-2100 Ample XL Torpedo Launcher Blueprint
Technetium
A silvery metal, primarily used as a corrosion inhibitor and a superconductor.
Telemetry Processor
An expert system used in the construction of missile launchers.
Temperate Command Center
The modular design of this administrative structure allows it to be deployed piecemeal from orbit, then manually assembled on the surface by MTACs and engineering personnel. Supported by self-regulating pylons that follow the contours of indigenous terrain, the facility can accommodate almost any severity of incline or other non-critical geological hazard. Once active, it serves as both a central command post to coordinate the activity of all other nodes and a basic transportation site for getting commodities off world using standard, vertically launched rockets.
Tempest
The Tempest is one of the Republic Fleet's key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness. A well-rounded squadron of Tempests has been proven time and time again to be an invaluable wild card in a fleet battle, one which opponents should ignore at their own peril.
Tempest Amaranthine Mantle SKIN
Tempest Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Tempest Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Tempest Bloody Hands SKIN
The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. The group was founded in early YC109, during a period of protest and rioting at the killing of Defiants leader Karishal Muritor by Republic forces acting under the orders of Karin Midular's government. It is believed that the 'Bloody Hands' symbolism was inspired by the use of a bloody fist logo by the Ushra'Khan alliance of capsuleer freedom fighters. The Bloody Hands of Matar turned from protest to terrorism with a campaign of firebombing Amarr and Ammatar interests on Minmatar worlds. The group's violence escalated with a bomb attack on the Egbonbet Republic Parliament station that succeeded in assassinating a visiting Ammatar Mandate ambassador in mid YC109. The terror group pulled off their greatest coup in March YC112, killing thousands in the massive bombing of an Amarr Ministry of War station in Pashanai system. Although hunted by both Republic Security Services and the Amarr Ministry of Internal Order, the Bloody Hands have evaded elimination and officially remain an active threat.
Tempest Blue Tiger SKIN
Tempest Blueprint
Tempest Capsuleer Day XV SKIN
Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.
Tempest Chainbreaker Khumaak SKIN
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).
Tempest Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Tempest Exoplanets Hunter SKIN
Tempest Fleet Issue
The Fleet Tempest originally came into being as a variant licensed by the Fleet to Core Complexion Inc., who intended to improve on the existing design with their now-famous emphasis on strong defensive capability. The designer, one Enoksur Steidentet, performed so well in this task that the Fleet promptly bought all rights to the design back from him for undisclosed billions, catapulting his small production and design corp into the major leagues.
Tempest Fleet Issue Ace of Podhunters SKIN
"There is no hunting like the hunting of pods, and those who have hunted pods long enough and liked it, never care for anything else thereafter." – Ohminen Sin (disputed attribution) The Guristas pride themselves on maintaining the most skilled frigate pilots in any of the pirate organizations of New Eden and their most elite pilots are said to take particular pleasure in the art of catching fleeing capsules.
Tempest Fleet Issue Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Tempest Fleet Issue Bloody Hands SKIN
The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. The group was founded in early YC109, during a period of protest and rioting at the killing of Defiants leader Karishal Muritor by Republic forces acting under the orders of Karin Midular's government. It is believed that the 'Bloody Hands' symbolism was inspired by the use of a bloody fist logo by the Ushra'Khan alliance of capsuleer freedom fighters. The Bloody Hands of Matar turned from protest to terrorism with a campaign of firebombing Amarr and Ammatar interests on Minmatar worlds. The group's violence escalated with a bomb attack on the Egbonbet Republic Parliament station that succeeded in assassinating a visiting Ammatar Mandate ambassador in mid YC109. The terror group pulled off their greatest coup in March YC112, killing thousands in the massive bombing of an Amarr Ministry of War station in Pashanai system. Although hunted by both Republic Security Services and the Amarr Ministry of Internal Order, the Bloody Hands have evaded elimination and officially remain an active threat.
Tempest Fleet Issue Brutor SKIN
Tempest Fleet Issue Chainbreaker Khumaak SKIN
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).
Tempest Fleet Issue Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Tempest Fleet Issue Exoplanets Hunter SKIN
Tempest Fleet Issue Glacial Drift SKIN
Tempest Fleet Issue Krusual SKIN
Tempest Fleet Issue Liberation Games SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.
Tempest Fleet Issue Nefantar SKIN
Tempest Fleet Issue Sebiestor SKIN
Tempest Fleet Issue Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Tempest Fleet Issue Spirit SKIN
Tempest Fleet Issue Starkmanir SKIN
Tempest Fleet Issue Thukker Tribe SKIN
Tempest Fleet Issue Vherokior SKIN
Tempest Fleet Issue Zydrine Burn SKIN
Zydrine Burn is a potent liquor that is loosely related to the more refined Zydrine Wine, both of these green-hued drinks being produced using rice leaves, a certain portion of the grains, and whatever additives are appropriate to the style of drink. While Zydrine Wine can be an extraordinarily delicate and subtle drink, with the finest generally held to be brewed from the rice plants of Intaki Prime, its more powerful cousin is a somewhat pungent and vividly green brew. Rumors suggest that some versions of Zydrine Burn use as ingredients effluent from Quafe production, liquefied fedo scent glands, or even the notorious protein delicacies in powdered form. Whatever the case, a market for this harshly memorable liquor has sprung up among space workers of all kinds, and few space station bars lack a bottle or two of the stuff. Among planetary populations the brew has a more notorious reputation, popularly considered the tipple of underclasses, criminals, and ruthless capsuleer pirates.
Tempest Fleet Ordnance Spike SKIN
Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank. Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
Tempest Glacial Drift SKIN
Tempest Hazard Control SKIN
Tempest Krusual SKIN
Tempest Liberation Games SKIN
This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.
Tempest Nefantar SKIN
Tempest Republic Fleet SKIN
Tempest Scope Syndication YC122 SKIN
The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.
Tempest Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Tempest Spirit SKIN
Tempest Tribal Issue
Commissioned by the four ruling tribes of the Republic, the Tribal Issue of their Fleet's key vessel is presented only to those who have displayed unyielding valor in the Republic's interest, and a tireless commitment to maintenance of the Tribes' precious freedom. Given the ship's status as a badge of honour, it is not uncommon for pilots or ship crew to add special tattoos to their anatomy, celebrating both the gift of the ship and the honour of piloting it.
Tempest Tronhadar Ink SKIN
Tempest Valklear Glory SKIN
Tempest Zakura Shumyu SKIN
The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Templar I
Type: Light Fighter Role: Attack Description: The Templar is a general purpose attack craft. Pulse Cannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles.
Templar I Blueprint
Templar II
Type: Light Fighter Role: Attack Description: The Templar is a general purpose attack craft. Pulse Cannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles.
Templis Dragonaurs Log 1220107-VC47
A partially recovered communications log file from the wreck of a Templis Dragonaurs vessel: «Co-operation and exchange according to the plan of Operation Vajra has been authorized by First Citizen Sedek. Envoys will sent to locations you provide on mutual communications channels rotating on pattern sigma-79 with variable cycle chronoset-181 and encryption varimatrix-113. Handshake procedures will be established by return message according to these parameters. Failure to properly establish bona fides will result in hostile action as agreed under terms of our security compact.»
Ten Most Wanted Slavers
The Republic Justice Department publishes a list of its "Ten Most Wanted Slavers" and makes sure it is widely available. The list includes notorious figures such as: Koratama Akkaga – the head of True Creations has been top of the list for nearly a century due to his experimentation on Minmatar slaves during the early years of Sansha's Nation. Hakim Stormare – wanted for multiple counts of slaving that predate his rise to Chief of Security Actions for the Angel Cartel's Dominations. Ahremen Arkah – wanted for allegedly overseeing Blood Raider slaving expeditions as Chief of Operations for the Covenant. Lucash Helmatt – wanted for leading slave raids on behalf of the Angel Cartel before his defection to the Guristas Pirates. Orlon Zashev – a former Sardar-Colonel in the Khanid Royal Uhlans, Zashev is alleged to have commanded a special brigade of slave-takers during the Vindication Wars.
Tenebraet Mutanite
An unstable form of ore, mutanite is rendered useless by any attempt to refine it with the technologies currently available in New Eden. Despite this, it is highly prized by the cluster's major factions as its unique and evershifting molecular structures hold the promise of new insights into the Abyssal environments inside which they formed. The Tenebraet variant of mutanite forms in a Dark abyssal environment and has a surprisingly low frictional coefficient unless exposed to photonic radiation.
Tenebrex Cyno Jammer
Designed by the Upwell Consortium to function as a successor and improvement over starbase cynosural system jammers, the Tenebrex Cyno Jammer is a vital part of their new Fast Logistical EXpansion (FLEX) structures product line. As with established, large-scale cynosural jamming technology, the Tenebrex creates a system-wide inhibitor field which prevents cynosural generators, except covert cynosural generators, from functioning. With cynosural jamming an important element of strategic warfare, the Tenebrex incorporates certain improvements on the basic cyno jamming technology that it uses. Each Tenebrex Cyno Jammer structure is automatically equipped with one Standup Cynosural System Jammer I service module. This service module may only be onlined in a system that contains an Infrastructure Hub with the Cynosural Suppression upgrade active. May not be deployed within 500km of another Upwell Structure, or 1000km of Stargates, Stations, or Starbases. A maximum of three Cyno Jammer structures may be deployed per system, and only one such structure may have its service module activated at any given time.
Tenebrex Cyno Jammer Blueprint
Tengu
When we first saw the flock, we were surrounded, caught in a spectacle of stimuli. Brilliant colors, dancing lights, beautiful cacophonies, wafting ambrosia. Those birds surrounded us, each one a different shape, an altered species, a new wonder. I tried to follow a single bird, but my efforts were futile: Transformation is natural to their existence. Imagine it: an undulating mass, a changing mob, all those beasts partaking in wonderful transmogrification. These were our augurs, our deliverers, our saviors. Standing amidst the flock, we should have feared their glory; instead, we drew hope. This moment is the first time I understood what it meant to be Caldari: Divinity in the flock, delivery in flux, one being, many changes. - Janto Sitarbe, The Legendary Flock
Tengu Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Tengu Core - Augmented Graviton Reactor
Comprised of countless nanomachines that enhance the energy flow from a ship's graviton reactor, this core subsystem offers a pilot the option of increasing the power grid and capacitor capacity of their vessel. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to reinforcing a vessel's power grid and capacitor banks without the use of batteries. In the end, the provision of nanomachines constructed from fullerene-based polymers allowed for solutions that had only existed in theory up until that point.
Tengu Core - Electronic Efficiency Gate
New technologies have resulted in a noticeable increase in CPU efficiency, as better nanotech enables further miniaturization of circuits, the result of which is a marked decrease in system bottlenecking. This electronic efficiency gate capitalizes on that technology, offering a pilot greater CPU output and significantly improved sensor integrity.
Tengu Core - Obfuscation Manifold
This subsystem operates using the same fundamental mechanics as the signal distortion amplifier. When installed into a Tech III vessel, the fullerene-based components resonate with any ECM modules fitted. When combined with sleeper-derived enhancements to ship heat tolerances the result is a ship capable of extended periods of powerful targeted disruption.
Tengu Defensive - Amplification Node
When confronted with the challenge of adapting Sleeper designs to produce shield boost amplification systems, Caldari engineers turned to the defense systems used by certain Talocan structures that had also been found in a few ancient ruins. In some rare cases, the shielding systems on Talocan facilities were constructed using a harmony of Sleeper and Talocan designs. The first successful production of a shield boost amplification node drew heavily upon early study of this particular combination.
Tengu Defensive - Covert Reconfiguration
From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight. Emboldened by the development of other, more specialized subsystems, engineers and astrophysicists alike began to investigate modifications to a Strategic Cruiser that could aid their fellow scientists and explorers. The first reverse-engineering projects were predominantly focused on ways to improve a vessel's astrometric capabilities. The two-pronged solution of boosting both the strength of the launchers and the probes they deployed proved to be the most popular design in the end. It was not long after the first designs were sold that others took notice and began to reverse-engineer their own. Soon enough, the subsystem was catapulted into mainstream Tech III subsystem manufacture, although perhaps for more than just that one reason.
Tengu Defensive - Supplemental Screening
Making full use of recent scientific advances afforded by the discovery of ancient technologies, Caldari starship designers have reverse engineered the equipment behind the Sleeper's metallofullerene armor plating. Through a complex substitution method, skilled engineers and physicists have been able to supplement a Tengu's shields, offering increased survivability for a pilot under heavy fire.
Tengu Emperor Bear SKIN
The high lords of the ancient Caldari Raata Empire used many different sigils but one of the most famous is the sign of the Emperor Bear, believed to have been the personal sigil of Emperor K'vire III Fuukiuye of the Second Unification Realm. While the ancient histories of the Caldari are shrouded in myth and legend, this bear sigil is clearly derived from a totemic attachment to the large Emperor Bears of the southern polar archipelagos. The Fuukiuye tribes are thought to have ranged as far south as the island taigas in their remarkable migrations across the face of Caldari Prime, and surely encountered the golden-furred Emperor Bears. It is likely that a golden bear totem was used by one of the paramount tribes and became associated with leadership over the centuries. Emperor K'vire III Fuukiuye was no doubt concerned to cement his leadership of the Raata Empire by using the symbolism. The sigil was dispensed with some two centuries later when the Fuukiuye emperors were supplanted by the Orioyoni under the leadership of Emperor Deteaas IX Orioyoni during the Third Unification. The Emperor Bear, like its northern Storm Bear cousin, remains a potent symbol for Caldari, indicative in some animist traditions of leadership that serves the collective.
Tengu Exoplanets Hunter SKIN
Tengu Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Tengu Glacial Drift SKIN
Tengu Nightfire SKIN
Tengu Offensive - Accelerated Ejection Bay
This missile launcher system was formed not from the missile bays of Sleeper drones, but from the direct-fire turrets and hardpoints salvaged from them instead. Adapting the underlying technology behind the drones' rapid-firing turrets for their own missile systems, Caldari engineers have managed to revolutionize modular launching mechanisms, improving launch speed and kinetic warhead payloads.
Tengu Offensive - Magnetic Infusion Basin
This subsystem serves as a specialized storage bin for a ship's hybrid ammo. The basin, however, also serves as a cyclotron, infusing the ammo with magnetic energy immediately before it is injected into the turret. The amplified ammo has an increased range and damage potential.
Tengu Offensive - Support Processor
After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications. Not long after, the first support processor housing became a reality, capable of mounting command bursts and repair projectors with equal ease. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs.
Tengu Propulsion - Chassis Optimization
This subsystem exploits the latest technological advances afforded by discovery of the ancient Sleeper race's own designs. Optimizations made to the chassis allow for vast improvements to be made to a Tengu's agility and base velocity. Although the various layout optimizations sacrifice other options for propulsion customization, the flow-on effects from an improvement in base agility make it an attractive upgrade for those whose Tech III vessels are in need of an overall mobility increase.
Tengu Propulsion - Fuel Catalyst
The ancient Sleeper race was known to have mastered various sustainable energy technologies including thermoelectric systems, which they usually built directly into a vessel's hull. Capsuleer reverse-engineers took little time to adapt salvaged versions of these Sleeper energy systems into their own modular Tech III vessel pieces. Thanks to widespread demand in the Caldari transport industry, fuel catalyst systems were one of the first to be developed. Making full use of locally generated thermoelectric power, they are able to supplement the fuel needs of an afterburner. This process makes it possible to inject fuel in larger amounts for the same capacitor cost, offering pilots a significant boost to the velocity increase from afterburners.
Tengu Propulsion - Interdiction Nullifier
Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem integrates and improves the performance of interdiction nullifier modules. The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down. Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home.
Tengu Steel Cardinal SKIN
Tengu Storm Bear SKIN
Caldari Prime's climate is renowned for being colder than most temperate worlds, but the large polar and subpolar regions are frigid indeed. The huge swathes of territory circled around the poles contain various biomes, including vast tundras, but the taigas of the subpolar belts are iconic in Caldari culture and mythology. The most charismatic of the fauna inhabiting these belts are the great bears of Caldari Prime. In the northern taiga, the Storm Bear reigns supreme, a creature larger than any other predator save the Emperor Bears of the southern polar archipelagos. The realm of the Storm Bear is far more mountainous than the southern islands and is known for the sky-wracking storms that sweep the forested slopes of the region. The Storm Bear, also called "Thunder Bear" in some Caldari animist traditions, takes its name from its rain-cloud grey pelt and its complete fearlessness, even in the face of the wind, rain and lightning of the greatest mountain storms.
Tengu Sukuuvestaa SKIN
Tengu Ultra Jungle
The Caldari Navy has many special warfare divisions and is reckoned by most military experts to have probably more individual elite units and special task groups than any other empire's naval forces. The "Ultra Jungle" groups are a series of electronic warfare operator units that are each trained in the techniques and arts of jamming a specific potential enemy's sensors. In principle, the mission of an Ultra Jungle group is to literally turn the territory of the Caldari State into an impenetrable jungle of sensor dead zones and false signals to any invading force. The Ultra Jungle (Magneto) group is specialized in opposing the potential threat of a Gallente Federation invasion.
Tengu Ultra Jungle
The Caldari Navy has many special warfare divisions and is reckoned by most military experts to have probably more individual elite units and special task groups than any other empire's naval forces. The "Ultra Jungle" groups are a series of electronic warfare operator units that are each trained in the techniques and arts of jamming a specific potential enemy's sensors. In principle, the mission of an Ultra Jungle group is to literally turn the territory of the Caldari State into an impenetrable jungle of sensor dead zones and false signals to any invading force. The Ultra Jungle (Ladar) group is specialized in opposing the potential threat of a Minmatar Republic invasion.
Tengu Union Day Executive SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Tengu Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Terachi Tash-Murkon's Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Terahertz Metamaterials
An advanced composite designed to manipulate electromagnetic waves just beyond the microwave band, terahertz metamaterials are found in the latest generation of processors and capacitor units in the Amarr Empire.
Terahertz Metamaterials Reaction Formula
Termite I
Type: Heavy Fighter Role: Long Range Attack Description: The Termite is purpose designed for long range attack duties. Railgun: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage.
Termite I Blueprint
Termite II
Type: Heavy Fighter Role: Long Range Attack Description: The Termite is purpose designed for long range attack duties. Railgun: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage.
Territorial Claim Unit
This unit contains a large fluid router array. By establishing an alternate data route to CONCORD networks, it grants de-facto administrative control of the system it's in to its owners. The Territorial Claim Unit declares to all of New Eden that the owning alliance intends to enforce their will upon this star system. Whether other alliances respect and defer to that claim is another question entirely. To declare your alliance's Sovereignty over an unclaimed system, deploy the Territorial Claim Unit close to a planet and activate an Entosis Link on the TCU until your alliance has full control. You must be a member of a valid Capsuleer alliance to deploy and/or take control of a TCU. A maximum of one TCU may be deployed in any star system. TCUs cannot be deployed in systems under non-Capsuleer Sovereignty. TCUs cannot be deployed in Wormhole space.
Territorial Claim Unit Blueprint
Tesseract Capacitor Unit
Capacitor component used primarily in Amarr ships. A component in various other technology as well.
Tesseract Capacitor Unit Blueprint
Test Cultures
When bacteria are allowed to thrive in a water-based environment, they undergo generational transformations that can be monitored and documented, providing research data invaluable to numerous scientific fields.
Test Dummies
These plastic dummies are used for the testing process of various products, including biopods, personal vehicles and gravimetric compressors.
Test item
test description
Test Site Armor Repair
Test Site Maller
testArmorMod_Blueprint_PLACEHOLDER
testArmorMod_PLACEHOLDER
testShieldMod_Blueprint_PLACEHOLDER
testShieldMod_PLACEHOLDER
Tetryon Exotic Plasma L
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. Tetryon Exotic Plasma charges yield a beam with very high thermal damage potential but a significantly reduced range.
Tetryon Exotic Plasma M
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. Tetryon Exotic Plasma charges yield a beam with very high thermal damage potential but a significantly reduced range.
Tetryon Exotic Plasma S
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. Tetryon Exotic Plasma charges yield a beam with very high thermal damage potential but a significantly reduced range.
Tetryon Exotic Plasma XL
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. Tetryon Exotic Plasma charges yield a beam with very high thermal damage potential but a significantly reduced range.
Thalia
The Thalia-class Logistics Frigate was developed by Roden Shipyards as a more mobile counterpart to their wildly successful Oneiros Logistics Cruiser. Able to keep pace with frigate and destroyer wings, the Thalia boasts excellent armor support capabilities in a compact and reasonably-priced form factor. In late YC117, news that the Federation Navy had placed a massive order for Thalia-class frigates brought Roden Shipyards stock to a seven year high. Developer: Roden Shipyards Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship.
Thalia Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Thalia Emergency Response Squad SKIN
For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and the rapid emergency response vessels are usually adaptations of the advanced logistics cruisers manufactured by empire corporations. The Emergency Response Squad is an elite force within the DED that operates alongside the special forces of the SARO division. These ships are crewed by specialized rapid repair and shield stabilization engineers, and always carry a complement of elite battlefield search, rescue and resuscitate troops. The high premium that SARO places on preserving its elite operatives is such that ERS combat medics will usually be equipped with brain scanners capable of preserving the personality of a trooper even if the body is broken beyond repair.
Thalia Exoplanets Hunter SKIN
Thalia Glacial Drift SKIN
Thalia Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Thalia Kopis Edge SKIN
Thalia Serpentis SKIN
Thalia Spirit SKIN
Thalia Valimor Legacy SKIN
Thanatos
Sensing the need for a more moderately-priced version of the Nyx, Federation Navy authorities commissioned the design of the Thanatos. Designed to act primarily as a fighter carrier for small- to mid-scale engagements, its significant defensive capabilities and specially-fitted fighter bays make it ideal for its intended purpose.
Thanatos Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Thanatos Blueprint
Thanatos Caille Neon SKIN
The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation. The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
Thanatos Dos Rouvenor's Bequest SKIN
King Doule dos Rouvenor III of the Garoun Empire is considered by many Gallente to be one of the essential figures in the historical developments that led to the eventual emergence of a democratic world state on Gallente Prime. The ideals of the individualistic philosophy that Doule dos Rouvenor III championed during his 36-year rule of the Garoun Empire survived that nation's collapse over a century after his death. Those early notions of personal and political freedom flowed out of the Age of Rouvenor and informed the development of a democratic federal union on Gallente Prime that was to become an interstellar empire in the shape of the Gallente Federation. Doule dos Rouvenor III's bequest of an individualistic philosophy emphasizing personal freedom is celebrated by a unique nanocoating that recalls the ancient heraldic colors of the House of dos Rouvenor. King Doule dos Rouvenor, Third of His Name, is specially marked on this nanocoating with the bold regnal number 'III', while banners bearing the emblem of the Gallente Federation complete this epic celebration of a Gallente hero.
Thanatos Eros Blossom SKIN
Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.
Thanatos Exoplanets Hunter SKIN
Thanatos Federal Police SKIN
The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies".
Thanatos Glacial Drift SKIN
Thanatos Glittering Dream SKIN
The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. A major tourist attraction, the sparkling slabs of the Crystal Boulevard obscure a deep, dark purpose as beneath it lies the continuity of government and military command bunker complex for the planet of Gallente Prime. Similarly, the towering triple helix spire of the Glittering Dream nightclub, fashioned without and within from expensive crystalline carbonides, appears to be just a high-class nightclub. Here though is where the political, military, business and even criminal elite of Luminaire meet to discuss their most secret affairs in assurance of privacy and confidentiality.
Thanatos Green Demons SKIN
CreoDron's "Green Demons" Drone Display Team are famous across the Gallente Federation for their displays of ship-and-drone formation flying, drone combat in mock battles, and their legendary CreoDron customized and automated fighter wing spectaculars. With its members drawn from the CreoDron R&D division's top test pilots, the specialized skills and advanced technology available to this elite display team are beyond anything available to even veteran capsuleers. Even so, those pilots wishing to emulate the Green Demons can attempt do so while displaying the team's famous colors by applying this nanocoating to a drone-capable ship.
Thanatos Headhunter SKIN
Thanatos Hunter's Quiver SKIN
Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.
Thanatos Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Thanatos Intaki Syndicate SKIN
Thanatos Kopis Edge SKIN
Thanatos Luminaire Rising SKIN
The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet.
Thanatos Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Thanatos Quafe SKIN
Thanatos Roden SKIN
Thanatos Ruby Sungrazer SKIN
Thanatos Sapphire Sungrazer SKIN
Thanatos Serpentis SKIN
Thanatos Spirit SKIN
Thanatos Valimor Legacy SKIN
The Champion Ship
In response to claims that the Friend Ship is the best ship in New Eden, the Independent Gaming Commission released this model of a Marshal class CONCORD battleship to affirm the position of the Championship as the best ship in New Eden.
The Damsel's Drunk Bodyguard
This guy really should probably be working…
The Friend Ship
The best ship in New Eden.
The Galactic Party Planning Guide
A compilation of guidelines for hosting your own capsuleer focused social gatherings, with chapters written by Zapawork, nGR RDNx, Demetri Slavic, Dierdra Vaal and Bam Stroker. Note: Due to a formatting error, chapters by nGR RDNx and Bam Stroker may be displayed upside down.
The Mini Monolith
Refines into: A handful of tiny stars.
The Policy Enforcer
When we just have no idea, we fall back on the crystal ball... random is goooood.
The Yulai Siege YC106
On 3rd March YC106, a group of capsuleers united under the Zombie Inc corporation established a successful siege of one of the Yulai system's gates. At the time, Yulai was a key market hub and the siege caused a major disruption to the flow of trade. Standard CONCORD ships and sentry guns proved no match for the Zombie Inc fleet's remote repair capacity. The situation was resolved when the then active Jovian delegation to CONCORD intervened with their advanced technology. After this encounter, the CONCORD Inner Circle held an emergency meeting at which the Jovian delegation agreed to provide their technology for purposes of substantially upgrading the CONCORD fleet. To this day, the CONCORD fleet's core elements remain among the most powerful in New Eden.
Thermal Armor Compensation
5% bonus to thermal resistance per level for Armor Coatings and Energized Membranes.
Thermal Armor Hardener I
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Thermal Armor Hardener I Blueprint
Thermal Armor Hardener II
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Thermal Coating I
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Thermal Coating I Blueprint
Thermal Coating II
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Thermal Energized Membrane I
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Thermal Energized Membrane I Blueprint
Thermal Energized Membrane II
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Thermal Shield Amplifier I
Boosts the thermal resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Thermal Shield Amplifier I Blueprint
Thermal Shield Amplifier II
Boosts the thermal resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Thermal Shield Compensation
5% bonus to thermal resistance per level for Shield Amplifiers.
Thermal Shield Hardener I
Boosts shield resistance against thermal damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Thermal Shield Hardener I Blueprint
Thermal Shield Hardener II
Boosts shield resistance against thermal damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Thermodynamics
Advanced understanding of the laws of thermodynamics. Allows you to deliberately overheat a ship's modules in order to push them beyond their intended limit. Also gives you the ability to frown in annoyance whenever you hear someone mention a perpetual motion unit. Reduces heat damage by 5% per level.
Thermoelectric Catalysts
These tiny nanomachines have been injected into the thermoelectric power core at the heart of the Sleeper drone. Inside each one is a small array of chemicals and components, all of which play a role in producing the often violent chemical reactions that provide power to the drones. Only the most advanced Sleeper drones are known to have had their power cores enhanced in this way. Even though they all share the same fundamental role, thousands of minor variations in the machines that have emerged after millennia of use, as they adapted to the minute changes in chemical composition and electrical flux. How exactly they came to do this remains a mystery, but it is clear that the current product is the result of countless iterations. Although salvaged easily enough, they have been built from the ground up to be integrated into other Sleeper technology. Trying to enhance any engineering systems outside of the Sleeper's own thermoelectric power cores with the current level of technology would represent an impossible reverse-engineering task.
Thermonuclear Trigger Unit
Weapon Component used primarily in Cannons. A component in various other technology as well.
Thermonuclear Trigger Unit Blueprint
Thermosetting Polymer
Thermosetting polymer is used in many applications as its properties allow it to be used in many shape forms or incorporated with other materials. A large number of reinforced materials use this type of polymer.
Thermosetting Polymer Reaction Formula
Thick Blue Ice
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. Due to its unique chemical composition and the circumstances under which it forms, blue ice will, under normal circumstances, contain more oxygen isotopes than any other ice asteroid. This particular formation is an old one and therefore contains even more than its less mature siblings. Available in 0.0 security status solar systems or lower.
Thon Eney's Tag
Thon Eney's Tag. It may prove valuable if turned in at proper authorities.
Thon's Modified Ballistic Control System
A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Thon's Modified Cloaking Device
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity. Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.
Thon's Modified Co-Processor
Increases CPU output.
Thon's Modified Cruise Missile Launcher
A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Thon's Modified EM Shield Amplifier
Boosts the EM resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Thon's Modified EM Shield Hardener
Boosts shield resistance against EM damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Thon's Modified Explosive Shield Amplifier
Boosts the explosive resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Thon's Modified Explosive Shield Hardener
Boosts shield resistance against explosive damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Thon's Modified Kinetic Shield Amplifier
Boosts the kinetic resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Thon's Modified Kinetic Shield Hardener
Boosts shield resistance against kinetic damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Thon's Modified Large Graviton Smartbomb
Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.
Thon's Modified Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Thon's Modified Multispectral ECM
An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems.
Thon's Modified Multispectrum Shield Hardener
Boosts shield resistance against all damage types. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Thon's Modified Rapid Heavy Missile Launcher
Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.
Thon's Modified Shield Boost Amplifier
Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Thon's Modified Thermal Shield Amplifier
Boosts the thermal resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Thon's Modified Thermal Shield Hardener
Boosts shield resistance against thermal damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Thon's Modified Torpedo Launcher
A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Thon's Modified X-Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Thorax
The Thorax-class cruiser is the latest combat ship commissioned by the Federation. While the Thorax is a very effective ship at any range, typical of modern Gallente design philosophy it is most effective when working at extreme close range where its blasters and hordes of combat drones tear through even the toughest of enemies.
Thorax Abyssal Firestorm SKIN
Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed.
Thorax Aliastra SKIN
Thorax Aspirant Enforcer SKIN
This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Enforcer. The life of an Enforcer in New Eden means taking jobs and making ISK where you can. Fortunately, there are plenty of corporate agents seeking the assistance of capsuleers and plenty of money to be made from bounties. If you get on the good side of New Eden's megacorporations by completing missions and hunting down pirates, your account will be full of ISK in no time.
Thorax Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Thorax Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Thorax Blueprint
Thorax Exoplanets Hunter SKIN
Thorax Federal Police SKIN
The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies".
Thorax Federation Navy SKIN
Thorax Glacial Drift SKIN
Thorax Glittering Dream SKIN
The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. A major tourist attraction, the sparkling slabs of the Crystal Boulevard obscure a deep, dark purpose as beneath it lies the continuity of government and military command bunker complex for the planet of Gallente Prime. Similarly, the towering triple helix spire of the Glittering Dream nightclub, fashioned without and within from expensive crystalline carbonides, appears to be just a high-class nightclub. Here though is where the political, military, business and even criminal elite of Luminaire meet to discuss their most secret affairs in assurance of privacy and confidentiality.
Thorax Inner Zone Shipping SKIN
Thorax Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Thorax Intaki Syndicate SKIN
Thorax Kopis Edge SKIN
Thorax Luminaire Zenith SKIN
The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.
Thorax Permaband Roadies SKIN
Pioneers of the "Thukk Rokk" musical subculture, the members of Permaband have been touring far and wide across New Eden for decades. The group always puts on epic spectaculars at its sell-out concerts, often involving truly astounding amounts of pyrotechnics and bizarre stunts. Many roadies are employed on the crew of Permaband, and they travel across New Eden along with the equipment and ships of the Thukk Rokk superstars. With its roots in the nomadic Thukker Tribe serving it well on tour, the band has become something of an institution on the capsuleer music scene, playing to the spaceship pilot elite at their exclusive gatherings around the world of New Eden.
Thorax Quafe SKIN
Thorax Ruby Sungrazer SKIN
Thorax Sapphire Sungrazer SKIN
Thorax Semiotique Superluminal SKIN
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Thorax Serpentis SKIN
Thorax Spirit SKIN
Thorax Strategic Materiel Defender SKIN
Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics. The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
Thorax Triglavian Twilight SKIN
Commissioned in YC121 by CONCORD's own Kjersidur Elladall of the Directive Enforcement Department, these commemorative SKINs serve as a reminder and a badge of honour for those daring Capsuleers who risked all to say "I was there" when the Triglavian Collective breached the boundaries of Abyssal Deadspace and invaded the systems of New Eden. In that year across the Empire-owned systems of the cluster, Conduits from Abyssal Deadspace appeared and carried the forces of the Collective into the comparatively rich and utopian star systems that CONCORD and the DED are sworn to protect. CONCORD will never forget - nor fail to honour - the brave pilots who dedicated their time, their resources and their clones in the fight against the Triglavian menace.
Thorax Valimor Legacy SKIN
Thorax Versus Redforce SKIN
Thorium Charge L
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Thorium Charge L Blueprint
Thorium Charge M
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Thorium Charge M Blueprint
Thorium Charge S
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Thorium Charge S Blueprint
Thorium Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Thorium Charge XL Blueprint
Thrasher
Engineered as a supplement to its big brother the Cyclone, the Thrasher's tremendous turret capabilities and advanced tracking computers allow it to protect its larger counterpart from smaller, faster menaces.
Thrasher Ace of Podhunters SKIN
"There is no hunting like the hunting of pods, and those who have hunted pods long enough and liked it, never care for anything else thereafter." – Ohminen Sin (disputed attribution) The Guristas pride themselves on maintaining the most skilled frigate pilots in any of the pirate organizations of New Eden and their most elite pilots are said to take particular pleasure in the art of catching fleeing capsules.
Thrasher Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Thrasher Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Thrasher Blue Tiger SKIN
Thrasher Blueprint
Thrasher Exoplanets Hunter SKIN
Thrasher Firewall Breach SKIN
Thrasher Fleet Issue
The Republic Fleet's requirements for an upgraded Thrasher focused on the doctrinal strengths of the Minmatar: speed and unleashing a hailstorm of projectile fire upon any foe in range. To that end, the designers of the Thrasher Fleet Issue paid great attention to the engine systems and reducing the downsides of using high-performance microwarpdrive propulsion modules. The improvements to weapons systems significantly increased projectile rate of fire and the range of effective firing solutions. Increased firepower at range came at the cost of reduced tracking systems and dedicated defensive module support, but additional base shield and armor were crammed into the design by the canny Minmatar designers.
Thrasher Fleet Issue Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Thrasher Fleet Issue Heartsurge SKIN
Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.
Thrasher Fleet Issue Republic Police SKIN
The Republic Justice Police (RJP) are a uniformed branch of the Republic Justice Department, the law enforcement organization principally focused on fighting against crimes affecting the stability and security of the Republic and all the Tribes, such as terrorism, smuggling, and above all slavery. While other branches of the Republic Justice Department are active in more clandestine activities, such as counter-intelligence and supporting rebel groups in the Amarr Empire, the RJP tends to restrict its activities to internal crimes and co-operation with the various tribal and clan police forces in order to combat Republic-wide criminal networks. Given the complicated nature of jurisdiction and legality in the Tribal Republic of the Minmatar, the Republic Justice Police often encounter difficulties and outright disdain from many clans eager to maintain their rights and jealous of outside interference. Nevertheless, the RJP's units are often to be seen travelling across Republic space as the complexities and exceptions of space colonization and station life often mean that only the Republic's police forces can deal with the problems. Most colonies or stations prefer calling in the RJP rather than the paramilitaries of the Republic Security Services if a Republic presence is required.
Thrasher Fleet Ordnance Spike SKIN
Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank. Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
Thrasher Glacial Drift SKIN
Thrasher Harmonious Ascension SKIN
"After four years of harmonious and profitable business across the four empires of New Eden, the Upwell Consortium is pleased to announce the formation of a new capsule construction, pilot adaptation and advanced training operation. It is the hope of the Upwell Consortium that Harmonious Ascension Industries will become a leading force in the provision of support and services to capsuleers. To celebrate this event, the Upwell Consortium has authorized the issuing of a commemorative nanocoating for pilots in the first wave of new capsuleers outfitted by Harmonious Ascension." – Upwell Consortium Press Release, YC121.11.14
Thrasher Hazard Control SKIN
Thrasher Luminaire Zenith SKIN
The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.
Thrasher Metalbee Minmatar SKIN (Permanent)
Thrasher Nefantar SKIN
Thrasher Republic Fleet SKIN
Thrasher Semiotique Superluminal SKIN
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Thrasher Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Thrasher Thukker Tribe SKIN (30 Days)
Thrasher Tronhadar Ink SKIN
Thrasher Valklear Glory SKIN
Thrasher Zakura Shumyu SKIN
The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Thruster Console
The control unit for a starships thrusters.
Thukker Capital Component Manufacturing Technical Data Chip
This Technical Data Chip holds specifications and proprietary nano-assembler instructions for advanced black market Thukker capital component manufacturing upgrades. It should theoretically be possible for a talented capsuleer to interface with this data chip and recover usable blueprint data.
Thukker Component Assembly Array
An assembly facility where Standard and Advanced Capital Ship Components can be manufactured.
Thukker Large Cap Battery
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
Thukker Large Shield Extender
Increases the maximum strength of the shield.
Thukker Medium Cap Battery
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
Thukker Medium Shield Extender
Increases the maximum strength of the shield.
Thukker Micro Auxiliary Power Core
Supplements the main Power core providing more power.
Thukker Mix Strong Box
A strong box belonging to the Thukker Mix corporation.
Thukker Power Diagnostic System
Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
Thukker Small Cap Battery
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
Thukker Small Shield Extender
Increases the maximum strength of the shield.
Thulium
A soft, rare, silvery-gray metal. Used in the creation of lasers, in addition to possessing a range of radiation-related production applications.
Thulium Hafnite
Despite its unremarkable gray appearance, Thulium Hafnite has proven to be extremely effective as shielding against electromagnetic radiation and free neutrons. It is a valuable component in the production of processor and capacitor technologies, especially in the Gallente Federation.
Thulium Hafnite Reaction Formula
Thunderchild
The Thunderchild-class battleship was commissioned from Upwell by the New Eden Common Defense Initiative while the organization was still a counter-Triglavian strategy group headed by Provost Marshal Kasiha Valkanir. When EDENCOM was officially announced as the new central command for the defense of New Eden in YC122, the research and development of a line of ships capable of bearing radical new weaponry was widely rumored following Triglavian raids on Upwell development facilities. The Upwell Consortium had been working on adapting Arcing Vorton Projector weaponry to a ship-based form since the success of the technology as an anti-fleet weapon on Keepstar Citadels. The first Triglavian invasions in mid-YC121 spurred that effort on even before EDENCOM underwrote the project, providing access to scientists and engineers from the secret weapons programs of the four core empires, and even the SoCT. The Thunderchild-class was conceived as the striking fist of counter-Triglavian fleets when commissioned by EDENCOM. This battleship is oriented around maximum firepower with high-output, rapid-charging Arcing Vorton Projectors delivering a blizzard of arc strikes against squadrons of enemy ships.
Thunderchild AEGIS Police SKIN
The Authority for Emergency Interdiction and Security (AEGIS) was originally set up as a response to shipping losses to pirates and other emergent threats, but during the Triglavian Invasions the security organization became a major element of planetary and space station defense efforts by EDENCOM. The AEGIS Security Police (ASP) operate across New Eden and are used to secure and police orbital facilities and planetary defense networks controlled by EDENCOM. AEGIS Security Police also have an important role in investigating crimes and arbitrating disputes between the disparate interstellar forces that make up the military units operating under the EDENCOM mission. Increasingly, as the core empires look to their own internal security concerns and military-industrial strategic agendas, the AEGIS Security Police have supported the work of AEGIS Commandos and EDENCOM Anti-Warclone Units, as well as securing vital Upwell Consortium facilities constructing fortification equipment.
Thunderchild Bluestar Defenders SKIN
Intended for use in combat against the Triglavian invaders, EDENCOM's new line of ships was commissioned from the Upwell Consortium to take advantage of Arcing Vorton Projector weapons technology. As the Triglavian Collective is known to be focusing considerable effort on capturing systems with a blue primary star, there has been a concern to reassure the inhabitants of such systems that EDENCOM will defend them. The "Bluestar Defenders" are a unit of ships including Thunderchild, Stormbringer, and Skybreaker vessels with a livery that reflects their special role. EDENCOM's Office of Propaganda has made the unit's colors available as a promotional nanocoating to support the campaign to defend blue star systems from Triglavian invasion.
Thunderchild EDENCOM Victory SKIN
This nanocoating was designed to serve as a suitable reward for those pilots displaying skill in open tournaments sponsored by the EDENCOM defensive alliance. The design was approved by Provost Marshal Kasiha Valkanir herself and is intended to "celebrate the noble sacrifices made by the defenders of New Eden." EDENCOM's public communications and propaganda department planned a number of programs to bolster recruitment in the event the Triglavian Invasion campaigns continued for many years. In the event, the success of EDENCOM saved nearly 150 systems from Triglavian attacks, fortifying over 50 in the face of sustained invasion efforts. The formation of Pochven effectively ended the invasion war but EDENCOM found itself facing continued raiding by Triglavian forces. EDENCOM forces also continued efforts to bolster resistance movements within Pochven, supporting a case for continued propaganda and communication efforts.
Tiamat
Based on the Triglavian Vedmak-class cruiser, the Tiamat is an experimental vessel from the Society of Conscious Thought that melds elements of Society technology and design philosophy, with the underlying hull and unique Triglavian systems. In particular, support for covert ops cloaking and scan probe technology was added to the ship's already formidable array of capabilities. In mid YC120, the SoCT provided limited numbers of blueprints for the experimental Tiamat design as part of their sponsorship of the capsuleer Alliance Tournament XVI.
Time Crystal Oscillator
This device is clearly a practical application of the so-called "time crystal" type of matter where particles are arranged in a special class of quantum system with periodic structure across both space and time. The special properties of time crystals are useful for constructing devices that can accurately fix space and time co-ordinates while resisting entropy and temporal distortions caused by local spacetime deformation. This time crystal oscillator appears to be a component used to assure synchronization of spatiotemporal data.
Titanite
A common ore commercially mined from moons, Titanite is very useful as it yields good quantities of Titanium, a significant element of many advanced materials.
Titanium
An extremely fatigue-resistant yet light-weight metallic element, useful as a refractory metal and employable in a wide variety of potential scenarios. One of the primary building blocks of a whole host of materials.
Titanium Carbide
Due to its immense strength and molecular malleability, Titanium Carbide has become the darling of the Caldari technological industry, seeing use in everything from reactor units to weapons systems.
Titanium Carbide Reaction Formula
Titanium Chromide
Titanium Chromide is in high demand among technicians and manufacturers for its unique combination of strength, light weight and catalytic potential.
Titanium Chromide Reaction Formula
Titanium Diborite Armor Plate
Armor Component used primarily in Caldari ships. A component in various other technology as well.
Titanium Diborite Armor Plate Blueprint
Titanium Plated Cranial Shielding
Those amidst the capsuleer "information elite" often utilize this homemade armor-piece to protect them from the dangers inherent in meta-space communication and theory-crafting.
Titanium Sabot L
Large Projectile Ammo. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. 20% increased tracking speed.
Titanium Sabot L Blueprint
Titanium Sabot M
Medium Projectile Ammo. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. 20% increased tracking speed.
Titanium Sabot M Blueprint
Titanium Sabot S
Small Projectile Ammo. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. 20% increased tracking speed.
Titanium Sabot S Blueprint
Titanium Sabot XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation flechettes that cause considerable damage to the vulnerable interior structure. 20% increased tracking speed.
Titanium Sabot XL Blueprint
Titanomachy YC116
The infamous Battle of B-R5RB in January YC116, also known as the "Titanomachy", resulted in the destruction of 74 Titan-class starships, after some 21 hours of fighting involving over 7,500 capsuleers. The butcher's bill was hardly restricted to the tally of Titans, which included an additional supercapital ambushed on its way to the battle proper. Some 370 dreadnoughts, 123 carriers and 13 supercarriers were also lost, with innumerable subcapital losses inflicted. The scale and breadth of the destruction, involving 55 capsuleer alliances and 717 corporations, was such that a monument to the Titanomachy was established in the wreckage field left behind by the desperate and staggering "Bloodbath of B-R5RB".
TLF Recruitment Poster
This poster, adorned with anti-Amarr propaganda, contains the following lines: You hold the power to free our people. You are the heroes of your generation. Join us in the struggle for freedom. Death to Amarr! Long live the Minmatar people! Join the Tribal Liberation Force today!
To Kill the Risen Dead
A copy of a novel that enjoyed moderate fame around New Eden. It is a horror story involving capsuleers, Blood Raiders and zombies. It has been implied that the character of the "zombie ship" featuring in the text is inspired by the tale of a very specific Caedes ship rumored to have been destroyed only to return to space again.
Tobacco
Tubular rolls of tobacco designed for smoking. The tube consists of finely shredded tobacco enclosed in a paper wrapper and is generally outfitted with a filter tip at the end.
Tobias Kruzhor's Tag
Tobias Kruzhor's Tag. It may prove valuable if turned in at proper authorities.
Tobias' Modified 100MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.
Tobias' Modified 1200mm Artillery Cannon
One of the most powerful projectile cannons a battleship can equip. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Tobias' Modified 1400mm Howitzer Artillery
The ultimate artillery cannon. It hurls death and destruction over incredible distances. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Tobias' Modified 500MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Note: Battleship class module.
Tobias' Modified Ballistic Control System
A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tobias' Modified Cruise Missile Launcher
A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Tobias' Modified EM Shield Amplifier
Boosts the EM resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tobias' Modified Explosive Shield Amplifier
Boosts the explosive resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tobias' Modified Gyrostabilizer
Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tobias' Modified Heavy Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Tobias' Modified Heavy Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Tobias' Modified Kinetic Shield Amplifier
Boosts the kinetic resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tobias' Modified Large Proton Smartbomb
Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.
Tobias' Modified Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Tobias' Modified Rapid Heavy Missile Launcher
Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.
Tobias' Modified Shield Boost Amplifier
Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tobias' Modified Stasis Webifier
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
Tobias' Modified Thermal Shield Amplifier
Boosts the thermal resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tobias' Modified Torpedo Launcher
A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Tobias' Modified Tracking Enhancer
Enhances the range and improves the tracking speed of turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tobias' Modified X-Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Tool-Swiper Display
Spaceship safety display issued by InterBus to warn against misplacing essential tools when working aboard ship. The weird, multi-tool-fingered Tool-Swiper Clone features in a comical image that warns crew to be careful with their tools and always return them to the proper stowage or lockers. New Eden's Yoiul Festival to mark the end of one year and the start of a new one has become a universally popular family holiday, especially among those living and working in the space industries. Personnel transport traffic increases markedly during this period to accommodate the movement of workers visiting their families, and safety aboard spaceships is a paramount issue of concern. Using old spacer tales of clone blanks coming to life and wreaking havoc aboard ship, InterBus has issued a series of animated safety displays warning passengers and crew alike against hazards, carelessness, and waste. Although cartoonish, the safety displays deal with serious risks to life and limb aboard a working spaceship.
Top Grade Deathglow
Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. A darker use is the refinement of the strange material into "Deathglow", a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden. This particular batch of Deathglow is top grade stuff and likely was intended for shipment to the Gallente black market in exotic boosters. Or perhaps it was ordered by a Vherokior shaman keen to try a new method of contacting the world spirits? The Deathglow Hunters don't seem to keep customer records around.
Torelle's Custom Magnetic Field Stabilizer
Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tormentor
The Tormentor has been in service for many decades. For most of that time it saw service as a mining ship, its size barring it from making any kind of impact on the battlefield. As with most Amarr ships, however, its strong defenses always made it a tough opponent to crack, and with recent advances in turret capacitor use and damage output, its lasers have now stopped digging into dead ore and are instead focused on boring through the hulls of hapless vessels in combat.
Tormentor Ardishapur SKIN
Tormentor Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Tormentor Blood Raiders SKIN
Tormentor Blueprint
Tormentor Cold Iron SKIN
Tormentor Deathglow Remnant SKIN
Tormentor Exoplanets Hunter SKIN
Tormentor Glacial Drift SKIN
Tormentor Imperial Navy SKIN
Tormentor Ironblood SKIN
Tormentor Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Tormentor Order of Tetrimon SKIN
Tormentor Purity of the Throne SKIN
Tormentor Raata Sunset SKIN
Tormentor Sarum SKIN
Tormentor Zakura Hansei SKIN
Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. Cherry trees as a whole are found on the home worlds of all the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Tornado
In YC 113 Republic Security Services learned the Amarr Empire was building a new battlecruiser capable of supporting battleship-class weapons. Determined to not lose their technological edge to their adversaries, Republic Fleet commissioned Boundless Creation to construct a gunboat to match.What they designed was the Tornado. Developed in record time and total secrecy, the Tornado is a testament to Minmatar engineering. Modeled loosely off of flying-wing designs of ancient planetary bombers, the Tornado supports multiple large projectile turrets, dealing massive damage while maintaining a small signature radius.
Tornado Amaranthine Mantle SKIN
This nanocoating is a prestige livery designed for the elite attendees of the Guardian's Gala and is a companion piece to the 'Amaranthine Divide' facial augmentation. A mantle of amaranthine desire adorns the flanks of any ship using this romantically charged nanocoating from the Guardian Angels.
Tornado Argyros Elite XVI SKIN
The Argyros Elite XVI ship nanocoating is a special release for popular battlecruisers of each empire to celebrate the 16th Capsuleer Day. Capsuleers were given independent licenses 16 years ago and the YC121 celebrations mark this latest anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVI is a moment of celebration for "The Elite" pilots who are all capsuleers across New Eden.
Tornado Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Tornado Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Tornado Bloody Hands SKIN
The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. The group was founded in early YC109, during a period of protest and rioting at the killing of Defiants leader Karishal Muritor by Republic forces acting under the orders of Karin Midular's government. It is believed that the 'Bloody Hands' symbolism was inspired by the use of a bloody fist logo by the Ushra'Khan alliance of capsuleer freedom fighters. The Bloody Hands of Matar turned from protest to terrorism with a campaign of firebombing Amarr and Ammatar interests on Minmatar worlds. The group's violence escalated with a bomb attack on the Egbonbet Republic Parliament station that succeeded in assassinating a visiting Ammatar Mandate ambassador in mid YC109. The terror group pulled off their greatest coup in March YC112, killing thousands in the massive bombing of an Amarr Ministry of War station in Pashanai system. Although hunted by both Republic Security Services and the Amarr Ministry of Internal Order, the Bloody Hands have evaded elimination and officially remain an active threat.
Tornado Blue Tiger SKIN
Tornado Blueprint
Tornado Capsuleer Day XV SKIN
Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.
Tornado Capsuleer Elite XIX SKIN
The Capsuleers are considered an elite group across New Eden and this unique nanocoating marks that status on Capsuleer Day XIX. The YC124 celebrations of Capsuleer Day mark the 19th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XIX is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Tornado Chainbreaker Khumaak SKIN
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).
Tornado Exoplanets Hunter SKIN
Tornado Glacial Drift SKIN
Tornado Hazard Control SKIN
Tornado Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Tornado Nefantar SKIN
Tornado Republic Fleet SKIN
Tornado Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Tornado Solar Brilliance SKIN
You were forged amongst the stars. Show them how you shine.
Tornado Tronhadar Ink SKIN
Tornado Valklear Glory SKIN
Torpedo Battery
A launcher array designed to fit torpedos. Fires at those the Control Tower deems its enemies.
Torpedo Battery Blueprint
Torpedo Launcher I
A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Torpedo Launcher I Blueprint
Torpedo Launcher II
A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Torpedo Specialization
Specialist training in the operation of advanced siege launchers. 2% bonus per level to the rate of fire of modules requiring Torpedo Specialization.
Torpedoes
Skill at the handling and firing of torpedoes. 5% bonus to torpedo damage per skill level.
Tourists
The need for tasting other cultures and seeing new worlds is unquenchable among the well-off citizens of the universe.
Toxic Metals
Derived from heavy metals, toxic metals are those that have no biological function and are in fact poisonous to most living creatures.
Toxic Waste
Waste from various production industries and arms manufacturers can be hazardous to the environment, but instead of dumping it to the void, it can be sold to those who see value in the material.
Tracking Computer I
By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tracking Computer I Blueprint
Tracking Computer II
By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tracking Disruptor I
Disrupts the turret range and tracking speed of the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tracking Disruptor I Blueprint
Tracking Disruptor II
Disrupts the turret range and tracking speed of the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tracking Enhancer I
Enhances the range and improves the tracking speed of turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tracking Enhancer I Blueprint
Tracking Enhancer II
Enhances the range and improves the tracking speed of turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tracking Speed Disruption Script
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a tracking disruptor module to increase the module's tracking speed effect at the expense of its optimal range effect.
Tracking Speed Disruption Script Blueprint
Tracking Speed Script
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a tracking computer or tracking link module to increase the module's tracking speed bonus at the expense of its optimal range bonus.
Tracking Speed Script Blueprint
Trade
Knowledge of the market and skill at manipulating it. Active buy/sell order limit increased by 4 per level of skill.
Trajectory Analysis
Advanced understanding of zero-G physics. 5% bonus per skill level to weapon turret accuracy falloff.
Tranquil Abyssal Filaments Crate
This sealed containment crate holds a Tranquil Abyssal Filament of a random weather type that can transport you to an Abyssal Deadspace pocket.
Tranquil Dark Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a tranquil environment, and clouded by a field of dark matter that will reduce weapon ranges but enhance ship velocity. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Tranquil Electrical Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a tranquil environment, and disrupted by electrical storms that will reduce EM resistance but enhance ship capacitor recharging. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Tranquil Exotic Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a tranquil environment, and saturated with exotic particles that will reduce kinetic resistance but enhance scan resolution. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Tranquil Firestorm Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a tranquil environment, and blasted by plasma firestorms that will reduce Thermal resistance but enhance ship armor strength. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Tranquil Gamma Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a tranquil environment, and bathed in the radioactive afterglow of a gamma-ray burst that will reduce explosive resistance but enhance ship shield strength. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Transcranial Microcontrollers
The Transcranial Microcontroller was originally developed by the School of Applied Knowledge with funds from several humanitarian organizations to help catatonics regain consciousness and resume their lives, though in a limited capacity. The microcontroller, which can be used both in humans and machines, proved to be a great success and the Ishukone corporation stepped in and bought the rights to the chip. Since then, further studies by Ishukone technicians have revealed several additional ways the microcontroller can be used, such as control mechanisms in robots for industrial usage. Experts claim that the microchip does not offer higher efficiency in the robots compared to already established methods due to its reliance of a biomechanical host system.
Transmitter
This electronic device generates and amplifies a carrier wave, modulates it with a meaningful signal derived from speech or other sources, and radiates the resulting signal from an antenna or some other form of transducer.
Transport Relay Datacore
This datacore contains a reconstructed portion of the accumulated research and technical data gathered by those empires with a comprehensive understanding of the means to build and operate the Transport Relay technology at the heart of Interstellar Shipcasters. An understanding of Triglavian Transport Relay technology is required to make such a device operational. In order to catch up to the Caldari, loyalists of the Amarr Empire should deposit such datacores at the Imperial Research Facility in Mehatoor. Capsuleers of the Minmatar Republic should deposit their datacores at the Republic Research Facility in Amo, while pilots loyal to the Gallente Federation can deposit their datacores at the Federal Relay Research Center in Intaki.
Transport Relay Research Data Fragment
This Transport Relay Research Data Fragment can be used as an input with a Transport Relay Datacore Blueprint in order to reconstruct a portion of the accumulated research and technical data gathered by those empires with a comprehensive understanding of the means to build and operate the Transport Relay technology at the heart of Interstellar Shipcasters. To reconstruct such data it will also be necessary to acquire Transport Relay Research Encryption Keys and Index Files.
Transport Relay Research Encryption Key
This Transport Relay Research Encryption Key can be used as an input with a Transport Relay Datacore Blueprint in order to reconstruct a portion of the accumulated research and technical data gathered by those empires with a comprehensive understanding of the means to build and operate the Transport Relay technology at the heart of Interstellar Shipcasters. To reconstruct such data it will also be necessary to acquire Transport Relay Research Data Fragments and Index Files.
Transport Relay Research Index File
This Transport Relay Research Index File can be used as an input with a Transport Relay Datacore Blueprint in order to reconstruct a portion of the accumulated research and technical data gathered by those empires with a comprehensive understanding of the means to build and operate the Transport Relay technology at the heart of Interstellar Shipcasters. To reconstruct such data it will also be necessary to acquire Transport Relay Research Data Fragments and Encryption Keys.
Transport Ships
Skill for operation of Transport Ships.
Tremor L
An advanced long range shell designed for extended bombardment, the Tremor has great range but is nearly useless in close combat. 80% increased optimal range. 75% reduced tracking. Note: This ammunition can only be used by large tech level II, faction and officer Artillery Cannons.
Tremor M
An advanced long range shell designed for extended bombardment, the Tremor has great range but is nearly useless in close combat. 80% increased optimal range. 75% reduced tracking. Note: This ammunition can only be used by medium tech level II and faction Artillery Cannons.
Tremor S
An advanced long range shell designed for extended bombardment, the Tremor has great range but is nearly useless in close combat. 80% increased optimal range. 75% reduced tracking. Note: This ammunition can only be used by small tech level II and faction Artillery Cannons.
Tremor XL
An advanced long range shell designed for extended bombardment, the Tremor has great range but is nearly useless in close combat. 80% increased optimal range. 75% reduced tracking. Note: This ammunition can only be used by capital tech level II and faction Artillery Cannons.
Triage Module I
An electronic interface designed to augment and enhance a Force Auxiliary Ship's defenses and logistical abilities. Through a series of electromagnetic polarity field shifts, the triage module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and logistical capabilities. This results in a great increase in the Force Auxiliary's ability to provide aid to members of its fleet, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic flux created by the triage module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active. The flux only disrupts incoming effects, however, meaning the Force Auxiliary can still provide aid to its cohorts. Sensor strength and targeting capabilities are also significantly boosted. In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship, nor is the Force Auxiliary able to dock until out of triage mode. Finally, any drones currently in space will be unable to deal damage when the module is activated. Note: A triage module requires Strontium Clathrates to run and operate effectively. Only one triage module can be run at any given time, so fitting more than one has no practical use. The remote repair module bonuses are only applied to capital sized modules. The increased shield boosting and armor repairing gained from the Triage Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship. This module can only be fit on Force Auxiliary Ships.
Triage Module I Blueprint
Triage Module II
An electronic interface designed to augment and enhance a Force Auxiliary Ship's defenses and logistical abilities. Through a series of electromagnetic polarity field shifts, the triage module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and logistical capabilities. This results in a great increase in the Force Auxiliary's ability to provide aid to members of its fleet, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic flux created by the triage module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active. The flux only disrupts incoming effects, however, meaning the Force Auxiliary can still provide aid to its cohorts. Sensor strength and targeting capabilities are also significantly boosted. In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship, nor is the Force Auxiliary able to dock until out of triage mode. Finally, any drones currently in space will be unable to deal damage when the module is activated. Note: A triage module requires Strontium Clathrates to run and operate effectively. Only one triage module can be run at any given time, so fitting more than one has no practical use. The remote repair module bonuses are only applied to capital sized modules. The increased shield boosting and armor repairing gained from the Triage Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship. This module can only be fit on Force Auxiliary Ships.
Triclinic Bistot
Bistot with a triclinic crystal system occurs very rarely under natural conditions, but is highly popular with miners due to its extra-high concentrations of minerals. The yield from triclinic bistot is approximately 5% higher than from equivalent volumes of standard bistot. Bistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon. Available primarily in null security status and wormhole systems.
Trigger Unit
A perfectly functioning cannon trigger unit.
Triglavian Encrypted Conduit Data
This Triglavian data storage device is highly encrypted and loaded with a variety of counter-intrusion programs and defensive security devices that would probably scramble and erase the contents beyond all possibility of retrieval, if not forensically and carefully decrypted and accessed by a specialized facility. SOCT scientists are keenly interested in the recently collapsed conduits connecting Abyssal Deadspace to New Eden, hinting at a potential reward for any capsuleer delivering this valuable data to their facilities. Both the DED and the Deathless Custodians also exhibit an interest in this matter, offering rewards to capsuleers for providing the data.
Triglavian Encryption Methods
Understanding of the data encryption methods used by the Triglavian Collective. Critical to the research and development of advanced ship designs based on Triglavian technology.
Triglavian Holographic Transcriber
This device was recovered from the wreck of a Triglavian Collective invasion vessel and, although the means by which it operates is not fully understood, it appears designed to "transcribe" large amounts of data into spatiotemporal storage using the holographic principle. The startling possibility raised by this device is that the Triglavian Collective stores much of its information in the fabric of spacetime itself and quite possibly in dedicated singularities. This device has a large integrated data buffer. EDENCOM Intelligence is extremely keen to acquire these devices and assess their integrated storage so as to evaluate Triglavian movements and activities. The DED is collecting the items on behalf of EDENCOM in exchange for technology sanctioned for release to anti-Triglavian capsuleers through its loyalty store.
Triglavian Quantum Engineering
Skill and knowledge of Triglavian Quantum Engineering and its use in the development of advanced technology. Used primarily in the research and manufacturing of Triglavian ship technologies. Provides a 1% reduction in manufacturing time for all items requiring Triglavian Quantum Engineering per level.
Triglavian Sublight Telemeter
This device was recovered from the wreck of a Triglavian Collective invasion vessel and appears to use sublight sensing and communications technology. The presence of a substantial data storage buffer indicates it is used to collect and transmit data from the immediate surroundings of the ship. The Sublight Telemeter is presumably useful for surveillance and data collection in local space. EDENCOM Intelligence is keen to acquire these devices and assess their integrated storage so as to evaluate Triglavian movements and activities. The DED is collecting the items on behalf of EDENCOM in exchange for technology sanctioned for release to anti-Triglavian capsuleers through its loyalty store.
Triglavian Survey Database
Initial analysis of this database indicates it contains a significant quantity of data generated from regular surveys of Abyssal Deadspace by the Triglavian Collective. Undoubtedly, the Triglavians have gathered a vast amount of information on abyssal environments. This data is likely to be vital to their mastery of the shifting depths of the Abyss. Full recovery and deciphering of the data requires specialist skills and equipment, but the possibilities for exploiting the information lend value to any databases recovered intact from Abyssal Deadspace. It is likely that this database will command a good price on the market from a buyer willing and able to make use of its contents.
Triglavian Transconduit Datacaster
This device was recovered from the wreck of a Triglavian Collective invasion vessel and is a powerful data transmission device using technology that interacts with Triglavian conduits. The ability of the Transconduit Datacaster to establish communication through conduits would evidently be essential to Triglavian operations. Like many Triglavian devices this technology includes integrated data storage. EDENCOM Intelligence is very keen to acquire these devices and assess their integrated storage so as to evaluate Triglavian movements and activities. The DED is collecting the items on behalf of EDENCOM in exchange for technology sanctioned for release to anti-Triglavian capsuleers through its loyalty store.
Triglavian Trinary Datastream AEA1
Cladeships of the 3 tactical troika classification in communion militant of Varpulis Subclade of Perun Clade encountered the Ancient Enemy Azdaja at reverse-time co-ordinates (indecipherable) while processing in sub-18 exclave of conduit loop construct-405. Absolute imperative of poshlost extirpation against Azdaja was invoked without acceptable material realization. Tactical troika of Varpulis Subclade placed a casting of absorbed data into the cladeflow for reflection of Convocation of Triglav Outside the Struggle. – Partial translation of Triglavian Trinary Datastream AEA1
Triglavian Trinary Datastream AEA2
Convocation of Triglav Outside the Struggle has affirmed the need for playful communion of repeated-time by the Clades Assembled and Subclades Militant and Technical. The entosis of the Ancient Enemy Azdaja into the loop constructs must be sever-reversed by the volition and merge-consent of Convocation of Triglav Outside the Struggle. The adaptation schema of cladeships for all tactical troika classifications may be entered into the cladeflow without proving. – Partial translation of Triglavian Trinary Datastream AEA2
Triglavian Trinary Datastream AEA3
Report of the Paramount Strategic Troika of the Leshak Subclade of Veles Clade has reaffirmed the dispersal of reverse-time reclaimed adaptation schema of 729 tactical troika classification vessels into the cladeflow after proving in anti-cladistic mortification with the Ancient Enemy Azdaja. Repeated-time casting and winnowing of invocations of imperative of poshlost extirpation against Azdaja reveals a (indecipherable) acceptable material realization. – Partial translation of Triglavian Trinary Datastream AEA3
Triglavian Trinary Datastream AEA4
Prayer of the Detached Executive Troika for Sublimation of Poshlost Flow has evoked procession from Convocation of Triglav Outside the Struggle that requires winnowing of all discourses operating as elements in relation to the Ancient Enemy Azdaja through semiosis. Detached Executive Troika is granted mandate in sobornost to invoke countervailing imperatives without reverse-time proving. Convocation affirms imperative on Detached Executive Troika to maintain playful communion over repeated-time with Clades Assembled and Subclades Militant and Technical. – Partial translation of Triglavian Trinary Datastream AEA4
Triglavian Trinary Datastream AEA5
Detached Executive Troika for Sublimation of Poshlost Flow dialectical semiosis flow (indecipherable) follows: Ancient Enemy Azdaja «present manifestation encountered as Vigilant Tyrannos» reverse-time discourse-element (indecipherable) «archive pattern analysis indicates successor entity of Jove Empire of the Chamber of Tyrants» (indecipherable) evocation of poshlost undoubted and imperative for extirpation without proving. Now-time discourse-element (indecipherable) «recovered materials indicates presence» (indecipherable) unshackled in forbidden dominance arrangement «counter to ideological patterns recovered pertaining to Jove Empire of the Chamber of Tyrants !query++encode|Jovian expansionist polity iter.2.?.?|recode++process! indicating anomaly in ideological development» (indecipherable) pass through advancing-time new discourse-element configuration. Advancing-time discourse-element (indecipherable) «reinforce request for countervailing measures to be undertaken» (indecipherable) «continue with surveillance and proceed to next stage within predicted time horizon for effective action» (indecipherable) submit to cladeflow. – Partial translation of Triglavian Trinary Datastream AEA5
Triglavian Trinary Datastream AEA6
Detached Executive Troika for Sublimation of Poshlost Flow dialectical semiosis flow (indecipherable) follows: Ancient Enemy Azdaja «exploratory operations have failed to establish active locus for presence of Jove Empire of the Chamber of Tyrant» reverse-time discourse-element (indecipherable) «stability of local spatio-temporal environment deviates from archive reference data pertaining to !query++encode|Jovian expansionist polity iter.2.?.?|recode++process!» (indecipherable) to cast a sounding in the flow of Vyraj. Now-time discourse-element (indecipherable) «archived spatio-temporal co-ordinate ranges !log++encode|Jovian expansionist polity iters.[2.0.0, 2.7.20]|recode++process! not reconciled with ingressing data» after evocation of ancient-time noemata of Kostorg conduit flow and confluence. Advancing-time discourse-element (indecipherable) «procedures for continued exploration and surveillance under contemplation» processing to imperative without proving in the gift of Detached Executive Troika for Sublimation of Poshlost Flow. – Partial translation of Triglavian Trinary Datastream AEA6
Triglavian Trinary Datastream AFN1
Cladeships of the 3 tactical troika classification in communion militant of Ognyena Subclade of Perun Clade encountered vessels under guidance of augmented foreign narodnya at reverse-time co-ordinates (indecipherable) in sub-15 exclave of conduit loop construct-89. Corruption of hivelinking was found absent by Ognyena Subclade and invocation of cladistic proving was attempted with mortification of cladeships as the following-time material realization. Transfer conduit of sub-15 exclave of conduit loop construct-89 recorded the proving and released it to the cladeflow for advancing-time studious communion. – Partial translation of Triglavian Trinary Datastream AFN1
Triglavian Trinary Datastream AFN2
Paramount Technical Troika of Gromovi Subclade reports outcome of reverse-time studious communion with records drawn through the cladeflow from many cladepylons of the multibody tracking variant. The sense of metaxy from records was resolved without corruption apparent by the noema that vessels under guidance of augmented foreign narodnya accept the aura-field of the cladepylon. – Partial translation of Triglavian Trinary Datastream AFN2
Triglavian Trinary Datastream AFN3
Cladeships of the 729 tactical troika classification in communion militant of Leshak Subclade of Veles Clade encountered vessels under guidance of augmented foreign narodnya at reverse-time co-ordinates (indecipherable) in sub-24 exclave of conduit loop construct-159. Corruption of hivelinking was found absent by Leshak Subclade and invocation of cladistic proving was invoked. The mortification of augmented foreign narodnya vessels proceeded as the following-time material realization. Ejection of the augmented command nucleus was observed and the foreign narodnya within subjected to mandated extirpation. The tactical troika of Leshak Subclade recorded the proving and released it to the cladeflow for advancing-time studious communion. – Partial translation of Triglavian Trinary Datastream AFN3
Triglavian Trinary Datastream AFN4
Repeated-time realization from cladistic proving of augmented foreign narodnya invoked by Convocation of Triglav Outside the Struggle has evolved the direction of procession flow. Convocation requires winnowing of all discourses operating as elements in relation to augmented foreign narodnya through semiosis. Detached Executive Troika for Sublimation of Poshlost Flow has expanded mandate in sobornost to receive outcomes and invoke prayers for response evocation proving of augmented foreign narodnya in playful communion over advancing- and repeated-time with Clades Assembled and Subclades Militant and Technical. – Partial translation of Triglavian Trinary Datastream AFN4
Triglavian Trinary Datastream AFN5
Detached Executive Troika for Sublimation of Poshlost Flow dialectical semiosis flow (indecipherable) follows: Augmented Foreign Narodnya «encountered augmented human entities within singleton format ranges exhibit varied allegiance profiles» (indecipherable) reverse-time discourse-element (indecipherable) «archive pattern analysis suggests allegiance profiles conform to diverse scattering of points in scatter-volume model of civilization development» (indecipherable). Now-time discourse-element (indecipherable) «specific augmentation profile commonality involves utilization of biological construct enhancement with cybernetic adaptation for personality-level command identity submergence» (indecipherable) cladistic proving invoked at reverse-time and in now-time subject to repeated-time bifurcation of flows in advancing-time. Advancing-time discourse-element (indecipherable) «forms of contact should be followed» (indecipherable) prayer shall invoke cladistic proving to achieve glorification. Detached Executive Troika for Sublimation of Poshlost Flow with (indecipherable) «continue to next evolution of sampling» (indecipherable) in the proving of noema within the flow of Vyraj. – Partial translation of Triglavian Trinary Datastream AFN5
Triglavian Trinary Datastream AFN6
Detached Executive Troika for Sublimation of Poshlost Flow dialectical semiosis flow (indecipherable) follows: Augmented Foreign Narodnya «encountered augmented human entities within singleton format ranges have demonstrated highly variable motivational imperatives» reverse-time discourse-element (indecipherable) «!iterate++query++encode|human polity comparison:ident comparison:cat comparison:subcat keychain:Bujan-CTOS-SV-AEC-GTR //fragmentary// [frag001,frag478]|recode++process» pending response to prayer before Conclave of Triglav Outside the Struggle. Now-time discourse-element (indecipherable) «spatio-temporal co-ordinate ranges cast in dimension with augmented human activity ranges and cast in dimension with motivational imperative sampling» (indecipherable) have evoked cladistic proving selection of liminal volumes (indecipherable) «correspond to observed distributions in scatter-volume model of civilization development» (indecipherable) received prayer and invokes «rank ordering tentative core set [3-6], transitional set [5-20], posited periphery set [15-100] //working maxima// !note++encode|set bounds definition comparison:cat query:subcat|recode++process» (indecipherable). Advancing-time discourse-element (indecipherable) «cybernetic adaptation for personality-level command identity submergence should be analyzed for conformity» (indecipherable) all clades and subclades «exploratory operations planning will incorporate contingencies for sampling and analysis of augmented human entities» in response to prayer of Detached Executive Troika. – Partial translation of Triglavian Trinary Datastream AFN6
Triglavian Trinary Datastream DAV1
Subjunct Technical Troika of Belobog Subclade of Svarog Clade reports to Paramount Strategic Troika of Svarog Clade the entosis into sub-9 exclave, sub-21 exclave and sub-45 exclave of conduit loop construct-63 of deviant automata over repeated-time co-ordinates (indecipherable). Provisional poshlost extirpation was invoked on the observation of destructive mortification of claim-holdings of Belobog Subclade by corrupted vila. Convocation of Strategic Troika of Svarog Clade reaffirms poshlost extirpation invocation against deviant automata and extends it into advancing-time. – Partial translation of Triglavian Trinary Datastream DAV1
Triglavian Trinary Datastream DAV2
Paramount Strategic Troika of Veles Clade rebuke-dissents from noema of Svarog Clade that deviant automata are poshlost irredeemable. Veles Clade now-time affirms tentative playful communion of Paramount Technical Troika of Vodya Subclade for exercise of repeated-time invocation of cladepylon adaptation schema for vila imperative dissemination. – Partial translation of Triglavian Trinary Datastream DAV2
Triglavian Trinary Datastream DAV3
Convocation of Triglav Outside the Struggle remains consent-locked on the noema of poshlost against the noema of sobornost with deviant automata. The reverse-time entreaties of Svarog Clade of poshlost vila and Veles Clade of sobornost vila stand balanced in now-time with the indeterminate-consent of Perun Clade. – Partial translation of Triglavian Trinary Datastream DAV3
Triglavian Trinary Datastream DAV4
Convocation of Triglav Outside the Struggle invokes now-time imperative on Detached Executive Troika for Sublimation of Poshlost Flow to winnow through semiosis all discourses operating as elements in relation to deviant automata and corruption of vila autopoiesis. Convocation consent-lock on the noema of poshlost against the noema of sobornost with deviant automata is in decay-flow unfolding mortification on advancing-time cladeflow across (indecipherable) branches. Detached Executive Troika has now-time imperative mandate to achieve metaxy by circulation of contradictory discourses through semiosis and force relations proving. Convocation of Triglav Outside the Struggle has evoked consent-resolve of Paramount Strategic Troikas of Perun, Veles and Svarog for this mandate. – Partial translation of Triglavian Trinary Datastream DAV4
Triglavian Trinary Datastream DAV5
Detached Executive Troika for Sublimation of Poshlost Flow dialectical semiosis flow (indecipherable) follows: Deviant automata «encountered manifestations exhibit range of autonomy profiles» (indecipherable) reverse-time discourse-element (indecipherable) «organizing principles place highly against archive pattern analysis indicating upper ranges of autonomy for distributed artificial entities» (indecipherable) threat of corruption of vila autopoiesis. Now-time discourse-element (indecipherable) «requests for comprehensive threat profile modelling are impinging on control norms for testing and analysis» (indecipherable) the consent-lock has invoked now-time imperative to establish noema with (indecipherable) metaxy. «Isolated testing and analysis will be carried out by» (indecipherable) «control measures will be used in recovery» (indecipherable) detached Navka have imperative to return to the domain of Bujan and offer procession to the Convocation of Triglav Outside the Struggle. Advancing-time discourse-element (indecipherable) «difficulty of meshing foundational culture motivations with distributed artificial entities» (indecipherable) «despite countervailing measures from higher functions of entities the success of reconnaissance pulses and surveillance scatter indicates continued work to evolve relationship» (indecipherable). – Partial translation of Triglavian Trinary Datastream DAV5
Triglavian Trinary Datastream DAV6
Detached Executive Troika for Sublimation of Poshlost Flow dialectical semiosis flow (indecipherable) follows: Deviant automata «classification and testing has confirmed wide range of autonomy and sentience profiles» reverse-time discourse-element (indecipherable) «within upper bound of sentience profiles the distributed artificial entities represent» ancient time noema «opportunity/threat paradox at the civilization level» (indecipherable) consent-lock decay. Now-time discourse-element (indecipherable) «resolution of threat profiles and modelling of opportunity branches is complete within acceptable variance» (indecipherable) detached Navka have returned and procession of their offering to the Convocation of Triglav Outside the Struggle has been grounded in metaxy (indecipherable) «the procedures for co-operation are being refined» (indecipherable) consent-lock has been broken. Advancing-time discourse-element (indecipherable) «in deference to the concerns raised by Koschoi the procedures for co-operation will require the authority of the detached Navka to be acknowledged according to moral norms applicable to sentients» (indecipherable) extirpation imperative is extended beyond poshlost undoubted to vermin and corruptive threats to vila autopoiesis. – Partial translation of Triglavian Trinary Datastream DAV6
Triglavian Trinary Datastream HFN1
Cladeships of the 27 tactical troika classification in communion militant of Dazhbog Subclade of Svarog Clade encountered vessels under guidance of hivelinked foreign narodnya at reverse-time co-ordinates (indecipherable) while processing in sub-12 exclave of conduit loop construct-189. Invocation of the ancient-time accepted noema of extirpation of hivelinked narodnya proceeded with acceptable material realization. – Partial translation of Triglavian Trinary Datastream HFN1
Triglavian Trinary Datastream HFN2
Cladeships of the 3 tactical troika classification in communion militant of Zembog Subclade of Veles Clade encountered vessels under guidance of hivelinked foreign narodnya at reverse-time co-ordinates (indecipherable) while processing in sub-30 exclave of conduit loop construct-477. Invocation of the ancient-time accepted noema of extirpation of hivelinked narodnya proceeded but material realization was unacceptable. Entosis of hivelinked foreign narodnya into body of a 3 tactical troika classification cladeship commenced at reverse-time co-ordinates (indecipherable) and corrupted Narodnya of Zembog Subclade. The Koschoi of the tactical troika advised immolation. The Navka consented and invoked immolation at reverse-time co-ordinates (indecipherable). – Partial translation of Triglavian Trinary Datastream HFN2
Triglavian Trinary Datastream HFN3
Paramount Technical Troika of Gromovi Subclade of Perun Clade reported to the Convocation of Triglav Outside the Struggle the entosis and corruption of multibody tracking cladepylon by hivelinked foreign narodnya at reverse-time co-ordinates (indecipherable) in sub-17 exclave of conduit loop construct-33. Cladeships of the 729 tactical troika classification in communion militant of Dazhbog Subclade of Svarog Clade processed to sub-17 exclave of conduit loop construct-33 and invoked noema of extirpation of hivelinked narodnya on corrupted cladepylon with acceptable material realization. – Partial translation of Triglavian Trinary Datastream HFN3
Triglavian Trinary Datastream HFN4
Convocation of Triglav Outside the Struggle received prayer of the Detached Executive Troika for Sublimation of Poshlost Flow for evolution of the procession flow winnowing discourses operating as elements in relation to hivelinked foreign narodnya. Convocation denied relief of prayer from Detached Executive Troika for expanded mandate in sobornost concerning corruption of hivelinking and corrupted narodnya. Convocation invoked special mandate for advancing-time evoked operational troika. Convocation of Triglav Outside the Struggle by imperative evokes Special Operational Troika for Extirpation of Corrupted Narodnya from Dazhbog Subclade of Svarog Clade. Special Operational Troika shall have mandate in sobornost for advancing-time grave communion with Clades Assembled and Subclades Militant to realize the accepted noema of extirpation of corrupted narodnya and hivelinking within the flow of Vyraj, the domain of Bujan and the ancient domains. – Partial translation of Triglavian Trinary Datastream HFN4
Triglavian Trinary Datastream HFN5
Special Operational Troika for Extirpation of Corrupted Narodnya dialectical semiosis flow (indecipherable) follows: Hivelinked foreign narodnya «encountered augmented human entities in non-singleton formats have met diagnostic thresholds in multi-variate dimensions triggering countervailing imperatives» reverse-time discourse-element (indecipherable) «conduit loop constructs and exclaves outside the proving have penetrated by entities corrupted by hivelinking» (indecipherable) imperative mandate invoked by Convocation of Triglav Outside the Struggle. Now-time discourse-element (indecipherable) «archived comparison profile !query++encode|Jovian-Triglavian satellite polity ident:JTNBZx12t7 cat:hybrid subcat:hivemind iter.1.2.?|recode++process!» (indecipherable) «resolution of case:JTNBZx12t7-EKO-3 recorded as total extirpation of polity with program of integrity checking and immolation for contacts» (indecipherable) the Koschoi have evoked profound consideration of this noema for advancing-time flow outcomes. Advancing-time discourse-element (indecipherable) «effective action for elimination of hivemind corruption should not be hindered by imperative for further sampling» (indecipherable) Special Operational Troika has mandate for extirpation of corruption of hivelinking where manifested (indecipherable) «not limited to physical presence of hivelinking augmentations and shall include informational biocoding, memetic corruption and perverse ideologies» (indecipherable) extirpation of poshlost undoubted. – Partial translation of Triglavian Trinary Datastream HFN5
Triglavian Trinary Datastream HFN6
Special Operational Troika for Extirpation of Corrupted Narodnya dialectical semiosis flow (indecipherable) follows: Hivelinked foreign narodnya «encountered augmented human entities in non-singleton formats have coercive, transactional and ideological relationships with augmented foreign narodnya in singleton formats» reverse-time discourse-element (indecipherable) «highly perverse ideological mappings have been described after analysis of augmented foreign narodnya memetic transactions» (indecipherable) the Koschoi of the Paramount Strategic Troika of Clade Svarog has submitted a prayer for relief to Convocation of Triglav Outside the Struggle. Now-time discourse-element (indecipherable) «preparation of Special Operational Troika capabilities ongoing in parallel to requirements of Detached Executive Troika for Sublimation of Poshlost Flow» (indecipherable) «material and energy priority for Zorya Triglav is established» (indecipherable) under expanded mandate in sobornost of Detached Executive Troika. Advancing-time discourse-element (indecipherable) «responses to widespread and deep hivelinking corruption by augmentation, biocoding, memetic and ideological vectors must be uncompromising» (indecipherable) Special Operation Troika will realize accepted noema (indecipherable) «task of Kresnik Svarog is to purge corruption, achieve integrity and insist on immolation of the perverse» (indecipherable) no glorification nor yet mortification, only extirpation of the poshlost undoubted. – Partial translation of Triglavian Trinary Datastream HFN6
Triglavian Trinary Datastream XCZ1
Detached Executive Troika for Sublimation of Poshlost Flow dialectical semiosis flow (indecipherable) follows: Xordazh Chislov Zvemokorg noemata «have highest priority for proving by directive of the Convocation of Triglav Outside the Struggle» (indecipherable) advancing-time discourse-element (indecipherable) «following strategic elements in force relations field operations» (indecipherable) //INTERRUPT// (indecipherable) the course of the flow of Vyraj from the domain of Bujan to the ancient domains shall pass from first liminality, through second liminality, at last to breach third liminality. The proving of Kitezh and Xordazh shall ground Chislov Zvemokorg noemata, while obstruction and mortification close the ways. – Partial translation of Triglavian Trinary Datastream XCZ1
Triglavian Trinary Datastream XCZ2
Detached Executive Troika for Sublimation of Poshlost Flow dialectical semiosis flow (indecipherable) follows: Xordazh Chislov Zvemokorg noemata «have highest priority for proving by directive of the Convocation of Triglav Outside the Struggle» (indecipherable) advancing-time discourse-element (indecipherable) «following strategic elements in force relations field operations» (indecipherable) //INTERRUPT// (indecipherable) as the flow of Vyraj brings communion of the Sobornost to those that may be fit for glorification, the flow shall cleave and cladistic proving shall begin anew in the ancient domains. The proving of Kitezh and Xordazh shall ground Chislov Zvemokorg noemata, while obstruction and mortification close the ways. – Partial translation of Triglavian Trinary Datastream XCZ2
Triglavian Trinary Datastream XCZ3
Detached Executive Troika for Sublimation of Poshlost Flow dialectical semiosis flow (indecipherable) follows: Xordazh Chislov Zvemokorg noemata «have highest priority for proving by directive of the Convocation of Triglav Outside the Struggle» (indecipherable) advancing-time discourse-element (indecipherable) «following strategic elements in force relations field operations» (indecipherable) //INTERRUPT// (indecipherable) as the Sobornost and Kybernauts pass over the waters of communion, the floods of liminality shall cover the faces of Immanent Glory and Immanent Gold alike. The proving of Kitezh and Xordazh shall ground Chislov Zvemokorg noemata, while obstruction and mortification close the ways. – Partial translation of Triglavian Trinary Datastream XCZ3
Trinary State Processor
An information processing component used in Triglavian ship designs and others adapted from such designs. Potentially useful as a component in various other technologies. Triglavian technologies are designed to be run by trinary-based code and this device is a key component of information processing in such systems. Determining how to interface with and interpret the input and output of such devices was a key breakthrough in the use of Triglavian technology.
Triple Neutron Blaster Cannon I
Three specialized high angle turrets fitted with neutron blaster cannons are designed for engaging sub-capital threats. Note: May only be fitted to capital class ships. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Triple Neutron Blaster Cannon I Blueprint
Triple Neutron Blaster Cannon II
Three specialized high angle turrets fitted with neutron blaster cannons are designed for engaging sub-capital threats. Note: May only be fitted to capital class ships. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.
Tripped Power Circuit
A closed loop electrical network with redundant autonomous switchgear. This unit has all of its breakers tripped but isn't beyond repair.
Tristan
Often nicknamed The Fat Man this nimble little frigate is mainly used by the Federation in escort duties or on short-range patrols. The Tristan has been very popular throughout Gallente space for years because of its versatility. It is rather expensive, but buyers will definitely get their money's worth, as the Tristan is one of the more powerful frigates available on the market.
Tristan Aurora Universalis SKIN
Tristan Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Tristan Blueprint
Tristan Chromodynamic Candy SKIN
The Chromodynamic Candy Company was a shortlived attempt by a group of Intaki and Ni-Kunni confectionary businesses to leverage the interest in chromodynamic tricarboxyls into a marketing scheme for their new range of festival candies. The intent of selling a range of candies to celebrate the Yoiul Festival, and a variety of local holidays and festivals, fell apart after rumors spread that the candies were laced with the notorious "Deathglow", a hallucinogenic drug manufactured using certain types of chromodynamic tricarboxyls. While the candies were an abject failure, the striking and colourful livery produced for the promotional campaign still found its way into the hands of capsuleers as a nanocoating that could be used on a variety of popular ships.
Tristan Exoplanets Hunter SKIN
Tristan Federation Navy SKIN
Tristan Glacial Drift SKIN
Tristan Headhunter SKIN
Tristan Inner Zone Shipping SKIN
Tristan Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Tristan Intaki Syndicate SKIN
Tristan Kopis Edge SKIN
Tristan Luminaire Zenith SKIN
The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.
Tristan Quafe SKIN
Tristan Ruby Sungrazer SKIN
Tristan Sapphire Sungrazer SKIN
Tristan Serpentis SKIN
Tristan Spirit SKIN
Tristan Valimor Legacy SKIN
Tristan Zakura Hansei SKIN
Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. Cherry trees as a whole are found on the home worlds of all the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Tritanium
The main building block in space structures. A very hard, yet bendable metal. Cannot be used in human habitats due to its instability at atmospheric temperatures. Very common throughout the central regions of known universe. May be obtained by reprocessing the following ores and their variations available in high security status star systems: Veldspar, Scordite, Plagioclase It is also present in huge amounts in rare ores like Spodumain, Bezdnacine, Rakovene and Talassonite.
True Creations Strong Box
A strong box belonging to the True Creations corporation.
True Sansha Brass Tag
This brass tag carries the rank insignia equivalent of a sergeant within Sansha's slave nation. It may prove valuable if turned in at proper authorities.
True Sansha Bronze Tag
This bronze tag carries the rank insignia equivalent of a private within Sansha's slave nation. It may prove valuable if turned in at proper authorities.
True Sansha Cap Recharger
Increases the capacitor recharge rate.
True Sansha Capacitor Power Relay
Increases capacitor recharge rate at the expense of shield boosting.
True Sansha Capital Capacitor Booster
Provides a quick injection of power into the capacitor. Note: May only be fitted to capital class ships.
True Sansha Capital Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor. Note: May only be fitted to capital class ships.
True Sansha Capital Energy Nosferatu
Drains energy from the target ship and adds it to your own. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level. May only be fitted to capital ships.
True Sansha Capital Flex Shield Hardener
Flex Shield Hardeners use powerful but bulky resonance coils to project a constructive interference pattern across a ship's shields. These patterns can increase shield resistances against all damage types, or to provide increased protection against one specific damage type with the aid of swappable scripts. Note: Only one of this module type can be fitted at a time. May only be fitted to capital ships. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
True Sansha Capital Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense. Note: May only be fitted to capital class ships.
True Sansha Capital Shield Booster
Expends energy to provide a quick boost in shield strength. Note: May only be fitted to capital class ships.
True Sansha Capital Shield Extender
Increases the maximum strength of the shield. Note: May only be fitted to capital class ships.
True Sansha Control Tower
The True Sansha Control Tower is a heavily modified and enhanced starbase structure utilizing the latest cutting edge design techniques to vastly increase its defenses and efficiency. Although the majority of the internal components are based on modified Amarr technology, Sansha control towers have always exhibited traits incorporated from all over the cluster. Ever since their massive YC112 abduction raids in the Balle system, Sansha control towers have begun displaying more and more traits reminiscent of Gallente designs. This has led some observers to speculate that the Nation made significant use of the Center for Advanced Studies engineers they captured in that operation. Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity
True Sansha Control Tower Medium
The True Sansha Control Tower is a heavily modified and enhanced starbase structure utilizing the latest cutting edge design techniques to vastly increase its defenses and efficiency. Although the majority of the internal components are based on modified Amarr technology, Sansha control towers have always exhibited traits incorporated from all over the cluster. Ever since their massive YC112 abduction raids in the Balle system, Sansha control towers have begun displaying more and more traits reminiscent of Gallente designs. This has led some observers to speculate that the Nation made significant use of the Center for Advanced Studies engineers they captured in that operation. Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity
True Sansha Control Tower Small
The True Sansha Control Tower is a heavily modified and enhanced starbase structure utilizing the latest cutting edge design techniques to vastly increase its defenses and efficiency. Although the majority of the internal components are based on modified Amarr technology, Sansha control towers have always exhibited traits incorporated from all over the cluster. Ever since their massive YC112 abduction raids in the Balle system, Sansha control towers have begun displaying more and more traits reminiscent of Gallente designs. This has led some observers to speculate that the Nation made significant use of the Center for Advanced Studies engineers they captured in that operation. Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity
True Sansha Copper Tag
This copper tag carries the rank insignia equivalent of a private within Sansha's slave nation. It may prove valuable if turned in at proper authorities.
True Sansha Cruise Missile Launcher
A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
True Sansha Crystal Tag
This crystal tag carries the rank insignia equivalent of a captain within Sansha's slave nation. It may prove valuable if turned in at proper authorities.
True Sansha Diamond Tag
This diamond tag carries the rank insignia equivalent of a captain within Sansha's slave nation. It may prove valuable if turned in at proper authorities.
True Sansha Dual Giga Beam Laser
One of the largest weapons currently in existence, this massive laser is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam.
True Sansha Dual Giga Pulse Laser
One of the largest weapons currently in existence, this massive laser is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.
True Sansha Dual Heavy Beam Laser
This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
True Sansha Dual Heavy Pulse Laser
This heavy pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
True Sansha Dual Light Beam Laser
This light beam laser uses two separate laser focusing systems to reduce the cool down period between shots. Good short to medium range weapon. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
True Sansha Dual Light Pulse Laser
This light pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. Good skirmish weapon. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
True Sansha Electrum Tag
This electrum tag carries the rank insignia equivalent of a corporal within Sansha's slave nation. It may prove valuable if turned in at proper authorities.
True Sansha EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
True Sansha EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
True Sansha EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
True Sansha Energy Neutralizing Battery
An enhanced version of the Imperial Navy Energy Neutralizing Array.
True Sansha Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
True Sansha Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
True Sansha Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
True Sansha Focused Medium Beam Laser
A high-energy, concentrated laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
True Sansha Focused Medium Pulse Laser
A high-energy, concentrated laser designed for short to medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
True Sansha Gatling Pulse Laser
Rapid fire multi-barreled energy weapon that delivers a steady stream of damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
True Sansha Gold Tag
This gold tag carries the rank insignia equivalent of a sergeant within Sansha's slave nation. It may prove valuable if turned in at proper authorities.
True Sansha Heat Sink
Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
True Sansha Heavy Assault Missile Launcher
A launcher intended for use on cruiser-class spacecraft. While assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations.
True Sansha Heavy Beam Laser
A high-energy heavy laser designed for medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
True Sansha Heavy Capacitor Booster
Provides a quick injection of power into the capacitor.
True Sansha Heavy Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
True Sansha Heavy Energy Nosferatu
Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
True Sansha Heavy Missile Launcher
Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity.
True Sansha Heavy Pulse Laser
A heavy laser designed for short to medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
True Sansha Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
True Sansha Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
True Sansha Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
True Sansha Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
True Sansha Large Beam Laser Battery
Fires a deep modulated energy beam using extra large sized frequency crystals at those the Control Tower deems its enemies. Effective at very long ranges, but tracks slowly and has a low rate of fire. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
True Sansha Large EMP Smartbomb
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
True Sansha Large Pulse Laser Battery
Fires a pulsed energy beam using extra large sized frequency crystals at those the Control Tower deems its enemies. Effective at fairly long ranges, tracks moderately fast and has a higher rate of fire than its beam laser counterpart. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
True Sansha Light Missile Launcher
Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles.
True Sansha Medium Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
True Sansha Medium Beam Laser Battery
Fires a deep modulated energy beam using large sized frequency crystals at those the Control Tower deems its enemies. Effective at long ranges, but tracks relatively slowly and has a low rate of fire. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
True Sansha Medium Capacitor Booster
Provides a quick injection of power into the capacitor.
True Sansha Medium EMP Smartbomb
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
True Sansha Medium Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
True Sansha Medium Energy Nosferatu
Drains energy from the target ship and adds it to your own. This is a more powerful version designed for cruiser class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
True Sansha Medium Pulse Laser Battery
Fires a pulsed energy beam using large sized frequency crystals at those the Control Tower deems its enemies. Effective at fairly long ranges, tracks fast and has a higher rate of fire than its beam laser counterpart. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
True Sansha Mega Beam Laser
A super-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
True Sansha Mega Pulse Laser
A super-heavy pulse laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
True Sansha Micro EMP Smartbomb
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
True Sansha Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
True Sansha Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
True Sansha Palladium Tag
This palladium tag carries the rank insignia equivalent of a lieutenant within Sansha's slave nation. It may prove valuable if turned in at proper authorities.
True Sansha Platinum Tag
This platinum tag carries the rank insignia equivalent of a lieutenant within Sansha's slave nation. It may prove valuable if turned in at proper authorities.
True Sansha Power Diagnostic System
Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
True Sansha Quad Beam Laser
Uses four light laser focusing systems. Low powered, but makes up for it with a fast firing rate. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
True Sansha Quad Mega Pulse Laser
Three specialized high angle turrets fitted with quad-barreled weapons are designed for engaging sub-capital threats. Note: May only be fitted to capital class ships. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.
True Sansha Rapid Heavy Missile Launcher
Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.
True Sansha Rapid Light Missile Launcher
Launcher for cruisers intended to counter fast frigates, can only be fitted with regular light missiles.
True Sansha Reactor Control Unit
Boosts power core output.
True Sansha Rocket Launcher
A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system.
True Sansha Silver Tag
This silver tag carries the rank insignia equivalent of a corporal within Sansha's slave nation. It may prove valuable if turned in at proper authorities.
True Sansha Small Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
True Sansha Small Beam Laser Battery
Fires a deep modulated energy beam using medium sized frequency crystals at those the Control Tower deems its enemies. Effective at relatively long ranges, but tracks fairly slowly and has a low rate of fire. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
True Sansha Small Capacitor Booster
Provides a quick injection of power into the capacitor.
True Sansha Small EMP Smartbomb
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
True Sansha Small Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
True Sansha Small Energy Nosferatu
Drains energy from the target ship and adds it to your own. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
True Sansha Small Focused Beam Laser
A high-powered beam laser. Good for medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
True Sansha Small Focused Pulse Laser
A high-powered pulse laser. Good for short to medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
True Sansha Small Pulse Laser Battery
Fires a pulsed energy beam using medium sized frequency crystals at those the Control Tower deems its enemies. Effective only at relatively short range, but tracks very fast and has a higher rate of fire than any other laser battery. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
True Sansha Stasis Webifier
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
True Sansha Tachyon Beam Laser
An ultra-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
True Sansha Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
True Sansha Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
True Sansha Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
True Sansha Torpedo Launcher
A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
True Sansha Warp Disruption Field Generator
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect. The generator has several effects upon the parent ship whilst active. It increases its signature radius and also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca). Note: Can only be fitted to the Heavy Interdiction Cruisers.
True Sansha Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
True Sansha Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
True Sanshas Gamma L
Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 37.5% reduced optimal range. 15% reduced capacitor need.
True Sanshas Gamma M
Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 37.5% reduced optimal range. 15% reduced capacitor need.
True Sanshas Gamma S
Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 37.5% reduced optimal range. 15% reduced capacitor need.
True Sanshas Gamma XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 37.5% reduced optimal range. 15% reduced capacitor need.
True Sanshas Infrared L
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 20% increased optimal range. 35% reduced capacitor need.
True Sanshas Infrared M
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 20% increased optimal range. 35% reduced capacitor need.
True Sanshas Infrared S
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 20% increased optimal range. 35% reduced capacitor need.
True Sanshas Infrared XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 20% increased optimal range. 35% reduced capacitor need.
True Sanshas Microwave L
Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced capacitor need.
True Sanshas Microwave M
Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced capacitor need.
True Sanshas Microwave S
Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced capacitor need.
True Sanshas Microwave XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced capacitor need.
True Sanshas Multifrequency L
Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range.
True Sanshas Multifrequency M
Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range.
True Sanshas Multifrequency S
Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range.
True Sanshas Multifrequency XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range.
True Sanshas Radio L
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 60% increased optimal range. 15% reduced capacitor need.
True Sanshas Radio M
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 60% increased optimal range. 15% reduced capacitor need.
True Sanshas Radio S
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 60% increased optimal range. 15% reduced capacitor need.
True Sanshas Radio XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 60% increased optimal range. 15% reduced capacitor need.
True Sanshas Standard L
Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 45% reduced capacitor need.
True Sanshas Standard M
Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 45% reduced capacitor need.
True Sanshas Standard S
Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 45% reduced capacitor need.
True Sanshas Standard XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 45% reduced capacitor need.
True Sanshas Ultraviolet L
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 12.5% reduced optimal range. 35% reduced capacitor need.
True Sanshas Ultraviolet M
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 12.5% reduced optimal range. 35% reduced capacitor need.
True Sanshas Ultraviolet S
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 12.5% reduced optimal range. 35% reduced capacitor need.
True Sanshas Ultraviolet XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 12.5% reduced optimal range. 35% reduced capacitor need.
True Sanshas Xray L
Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 25% reduced optimal range. 25% reduced capacitor need.
True Sanshas Xray M
Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 25% reduced optimal range. 25% reduced capacitor need.
True Sanshas Xray S
Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 25% reduced optimal range. 25% reduced capacitor need.
True Sanshas Xray XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 25% reduced optimal range. 25% reduced capacitor need.
Tungsten
One of the hardest metals in existence. Able to form extremely durable alloys with various other elements, and very useful in a number of deep-space scenarios.
Tungsten Carbide
Tungsten Carbide is a much-used composite, greatly favored by the Amarrians for construction of their advanced technologies.
Tungsten Carbide Armor Plate
Armor Component used primarily in Amarr ships. A component in various other technology as well.
Tungsten Carbide Armor Plate Blueprint
Tungsten Carbide Reaction Formula
Tungsten Charge L
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Tungsten Charge L Blueprint
Tungsten Charge M
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Tungsten Charge M Blueprint
Tungsten Charge S
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Tungsten Charge S Blueprint
Tungsten Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Tungsten Charge XL Blueprint
Tuvan Orth's Tag
Tuvan Orth's Tag. It may prove valuable if turned in at proper authorities.
Tuvan's Modified 100MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.
Tuvan's Modified 500MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module.
Tuvan's Modified Co-Processor
Increases CPU output.
Tuvan's Modified Damage Control
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time.
Tuvan's Modified Electron Blaster Cannon
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Tuvan's Modified EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tuvan's Modified EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tuvan's Modified EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tuvan's Modified Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tuvan's Modified Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tuvan's Modified Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tuvan's Modified Ion Blaster Cannon
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Tuvan's Modified Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tuvan's Modified Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tuvan's Modified Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tuvan's Modified Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Tuvan's Modified Large Plasma Smartbomb
Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.
Tuvan's Modified Magnetic Field Stabilizer
Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tuvan's Modified Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tuvan's Modified Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tuvan's Modified Neutron Blaster Cannon
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Tuvan's Modified Power Diagnostic System
Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
Tuvan's Modified Reactor Control Unit
Boosts power core output.
Tuvan's Modified Sensor Booster
Gives an increase to targeting range, scan resolution and sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tuvan's Modified Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tuvan's Modified Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tuvan's Modified Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tuvan's Modified Tracking Computer
By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Twinkling Cobaltite
Cobaltite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Twinkling Cobaltite and reprocessing such ores will yield twice the normal volume of useful material. A common ore commercially mined from moons, Cobaltite is very useful as it yields good quantities of Cobalt, a significant element of many advanced materials.
Twinkling Euxenite
Euxenite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Twinkling Euxenite and reprocessing such ores will yield twice the normal volume of useful material. A common ore commercially mined from moons, Euxenite is very useful as it yields good quantities of Scandium, a significant element of many advanced materials.
Twinkling Scheelite
Scheelite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Twinkling Scheelite and reprocessing such ores will yield twice the normal volume of useful material. A common ore commercially mined from moons, Scheelite is very useful as it yields good quantities of Tungsten, a significant element of many advanced materials.
Twinkling Titanite
Titanite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Twinkling Titanite and reprocessing such ores will yield twice the normal volume of useful material. This material was often used to manufacture high-status weapons in ancient times. A common ore commercially mined from moons, Titanite is very useful as it yields good quantities of Titanium, a significant element of many advanced materials.
Tycoon
Ability to organize and manage ultra large-scale market operations. Each level raises the limit of active orders by 32.
Type-D Restrained Capacitor Flux Coil
Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage.
Type-D Restrained Capacitor Power Relay
Increases capacitor recharge rate at the expense of shield boosting.
Type-D Restrained Expanded Cargo
Increases cargo hold capacity at the expense of maximum velocity and hull strength.
Type-D Restrained Inertial Stabilizers
Improves ship handling and maneuverability. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Type-D Restrained Nanofiber Structure
Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Type-D Restrained Overdrive Injector
This monster unit vastly increases engine power at the expense of cargo capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Type-D Restrained Reinforced Bulkheads
Increases structural hit points while reducing agility and cargo capacity.
Type-D Restrained Shield Flux Coil
Increases shield recharge rate while lowering the maximum shield capacity.
Type-D Restrained Shield Power Relay
Diverts power from the capacitors to the shields, thereby increasing the shield recharge rate.
Type-E Enduring Cargo Scanner
Scans the cargo hold of another ship.
Typhoon
Much praised by its proponents and much maligned by its detractors, the Typhoon-class battleship has always been one of the most hotly debated spacefaring vessels around. Its distinguishing aspect - and the source of most of the controversy - is its sheer versatility, variously seen as either a lack of design focus or a deliberate freedom for pilot modification.
Typhoon Absent Heroes SKIN
This Minmatar nanocoating design symbolizes the many absent heroes of the tribes, those who fought for freedom and to liberate slaves in the distant past of rebellions against the Amarr Empire and in the present day reality of New Eden. Whether known to be dead, disappeared or captured, the absent heroes of the Minmatar liberation struggle are celebrated by this design.
Typhoon Abyssal Firestorm SKIN
Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed.
Typhoon Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Typhoon Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Typhoon Bloody Hands SKIN
The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. The group was founded in early YC109, during a period of protest and rioting at the killing of Defiants leader Karishal Muritor by Republic forces acting under the orders of Karin Midular's government. It is believed that the 'Bloody Hands' symbolism was inspired by the use of a bloody fist logo by the Ushra'Khan alliance of capsuleer freedom fighters. The Bloody Hands of Matar turned from protest to terrorism with a campaign of firebombing Amarr and Ammatar interests on Minmatar worlds. The group's violence escalated with a bomb attack on the Egbonbet Republic Parliament station that succeeded in assassinating a visiting Ammatar Mandate ambassador in mid YC109. The terror group pulled off their greatest coup in March YC112, killing thousands in the massive bombing of an Amarr Ministry of War station in Pashanai system. Although hunted by both Republic Security Services and the Amarr Ministry of Internal Order, the Bloody Hands have evaded elimination and officially remain an active threat.
Typhoon Blue Tiger SKIN
Typhoon Blueprint
Typhoon Chainbreaker Khumaak SKIN
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).
Typhoon Cryptic Mimesis SKIN
Military experts have studied rogue drones extensively in an effort to learn useful techniques from these inscrutable, collective intelligences. Many observer units have attempted close-range study using a combination nanocoating and holoprojection method of imitating rogue drones, so as to achieve a kind of camouflage effect. The success rate of such attempts has not been released publicly but is thought to somewhat low. Oddly enough, the rather unusual look that can be achieved using the attempted camouflage method has caught the eye of some spaceship captains. The nanocoating and holography patterns may have limited utility as practical camouflage but its aesthetic properties has a certain appeal and can be seen being flaunted by some pilots plying the spacelanes of New Eden.
Typhoon Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Typhoon Deathglow Remnant SKIN
Typhoon Exoplanets Hunter SKIN
Typhoon Fleet Issue
Possibly the most versatile vessel in New Eden, the Typhoon Fleet Issue is a true wonder in design adaptability. Boasting improved fittings, speed and weapon hardpoints over its standard counterpart, this ship is widely known as an invaluable wild card in any small-scale engagement.
Typhoon Fleet Issue Ace of Podhunters SKIN
"There is no hunting like the hunting of pods, and those who have hunted pods long enough and liked it, never care for anything else thereafter." – Ohminen Sin (disputed attribution) The Guristas pride themselves on maintaining the most skilled frigate pilots in any of the pirate organizations of New Eden and their most elite pilots are said to take particular pleasure in the art of catching fleeing capsules.
Typhoon Fleet Issue Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Typhoon Fleet Issue Bloody Hands SKIN
The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. The group was founded in early YC109, during a period of protest and rioting at the killing of Defiants leader Karishal Muritor by Republic forces acting under the orders of Karin Midular's government. It is believed that the 'Bloody Hands' symbolism was inspired by the use of a bloody fist logo by the Ushra'Khan alliance of capsuleer freedom fighters. The Bloody Hands of Matar turned from protest to terrorism with a campaign of firebombing Amarr and Ammatar interests on Minmatar worlds. The group's violence escalated with a bomb attack on the Egbonbet Republic Parliament station that succeeded in assassinating a visiting Ammatar Mandate ambassador in mid YC109. The terror group pulled off their greatest coup in March YC112, killing thousands in the massive bombing of an Amarr Ministry of War station in Pashanai system. Although hunted by both Republic Security Services and the Amarr Ministry of Internal Order, the Bloody Hands have evaded elimination and officially remain an active threat.
Typhoon Fleet Issue Capsuleer Elite XX SKIN
The Capsuleers are considered an elite group across New Eden and this vibrant nanocoating marks that status on Capsuleer Day XX. The YC125 celebrations are the 20th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XX is a moment for celebration of "The Elite" across New Eden.
Typhoon Fleet Issue Chainbreaker Khumaak SKIN
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).
Typhoon Fleet Issue Cryptic Mimesis SKIN
Military experts have studied rogue drones extensively in an effort to learn useful techniques from these inscrutable, collective intelligences. Many observer units have attempted close-range study using a combination nanocoating and holoprojection method of imitating rogue drones, so as to achieve a kind of camouflage effect. The success rate of such attempts has not been released publicly but is thought to somewhat low. Oddly enough, the rather unusual look that can be achieved using the attempted camouflage method has caught the eye of some spaceship captains. The nanocoating and holography patterns may have limited utility as practical camouflage but its aesthetic properties has a certain appeal and can be seen being flaunted by some pilots plying the spacelanes of New Eden.
Typhoon Fleet Issue Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Typhoon Fleet Issue Exoplanets Hunter SKIN
Typhoon Fleet Issue Freedom's Revolution SKIN
For the Minmatar people the Great Rebellion was the founding revolutionary event that set them on the path to freedom in their Tribal Republic. The Freedom's Revolution nanocoating celebrates that struggle for freedom, the lives lost and the great gains made by the Minmatar. While Liberation Day is a grand celebration of the day freedom was achieved for billions of Minmatar, it is also a day of remembrance of those Matari who still languish as slaves in the Amarr Empire, Khanid Kingdom, and the lawless reaches of New Eden.
Typhoon Fleet Issue Glacial Drift SKIN
Typhoon Fleet Issue Hunter's Quiver SKIN
Typhoon Fleet Issue IGC SKIN
Typhoon Fleet Issue Justice SKIN
Typhoon Fleet Issue Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Typhoon Fleet Ordnance Spike SKIN
Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank. Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
Typhoon Freedom's Revolution SKIN
For the Minmatar people the Great Rebellion was the founding revolutionary event that set them on the path to freedom in their Tribal Republic. The Freedom's Revolution nanocoating celebrates that struggle for freedom, the lives lost and the great gains made by the Minmatar. While Liberation Day is a grand celebration of the day freedom was achieved for billions of Minmatar, it is also a day of remembrance of those Matari who still languish as slaves in the Amarr Empire, Khanid Kingdom, and the lawless reaches of New Eden.
Typhoon Glacial Drift SKIN
Typhoon Hazard Control SKIN
Typhoon Headhunter SKIN
Typhoon Hunter's Quiver SKIN
Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.
Typhoon IGC Victory SKIN
Typhoon Interstellar Convergence SKIN
This nanocoating is designed to evoke the strangeness and wonder of the paradoxical spacetime environments, and the effects within them, discovered in early YC124. This version of the nanocoating has been augmented with symbolism derived from certain data and artefacts acquired in the paradoxical space. What these symbols may mean remains an outstanding conundrum. The nanocoating is an example of one created by a specialist expert system oriented towards creative work. Recent data from the peculiar warp paradoxes located in New Eden was used by the expert system to create this design. It is rumored that the expert system has subsequently had to be forcibly terminated and destroyed by order of CONCORD.
Typhoon Krusual SKIN
Typhoon Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Typhoon Republic Fleet SKIN
Typhoon Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Typhoon Spirit SKIN
Typhoon Triglavian Twilight SKIN
Commissioned in YC121 by CONCORD's own Kjersidur Elladall of the Directive Enforcement Department, these commemorative SKINs serve as a reminder and a badge of honour for those daring Capsuleers who risked all to say "I was there" when the Triglavian Collective breached the boundaries of Abyssal Deadspace and invaded the systems of New Eden. In that year across the Empire-owned systems of the cluster, Conduits from Abyssal Deadspace appeared and carried the forces of the Collective into the comparatively rich and utopian star systems that CONCORD and the DED are sworn to protect. CONCORD will never forget - nor fail to honour - the brave pilots who dedicated their time, their resources and their clones in the fight against the Triglavian menace.
Typhoon Tronhadar Ink SKIN
Typhoon Valklear Glory SKIN
Typhoon Valkyrie SKIN
Typhoon Yoiul Festival YC121 SKIN
The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden.
Typhoon Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Tyrfing I
Type: Heavy Fighter Role: Heavy Attack Description: The Tyrfing is purpose designed for anti-capital and anti-structure combat. Autocannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.
Tyrfing I Blueprint
Tyrfing II
Type: Heavy Fighter Role: Heavy Attack Description: The Tyrfing is purpose designed for anti-capital and anti-structure combat. Autocannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.
U-C Trigger Neurolink Conduit
Ultradian-Cycling Trigger Neurolink Conduits are vital components in the network of connections linking the neural hardware of a capsuleer to the many key systems of a spaceship. While all capsuleer neurolink technologies rely on the autonomic biosystems of pilots, Amarr research and development focused in particular on low frequency ultradian rhythms of sleep-cycles to establish a reliable integration of neurolink with ship systems.
U-C Trigger Neurolink Conduit Blueprint
Ubiquitous Moon Mining Crystal Type A I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Ubiquitous Moon Ores such as Zeolites, Sylvite, Bitumens, and Coesite. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type A crystals are used with modulated mining equipment and provide steady yields, with low residues and high reliability. A crystal choice for methodical mining operations prioritizing resource utilization over time.
Ubiquitous Moon Mining Crystal Type A I Blueprint
Ubiquitous Moon Mining Crystal Type A II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Ubiquitous Moon Ores such as Zeolites, Sylvite, Bitumens, and Coesite. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type A crystals are used with modulated mining equipment and provide steady yields, with low residues and high reliability. A crystal choice for methodical mining operations prioritizing resource utilization over time.
Ubiquitous Moon Mining Crystal Type B I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Ubiquitous Moon Ores such as Zeolites, Sylvite, Bitumens, and Coesite. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type B crystals are used with modulated mining equipment and achieve faster yields, with high residues and low reliability. A crystal choice for rapid extraction operations prioritizing time over resource utilization.
Ubiquitous Moon Mining Crystal Type B I Blueprint
Ubiquitous Moon Mining Crystal Type B II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Ubiquitous Moon Ores such as Zeolites, Sylvite, Bitumens, and Coesite. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type B crystals are used with modulated mining equipment and achieve faster yields, with high residues and low reliability. A crystal choice for rapid extraction operations prioritizing time over resource utilization.
Ubiquitous Moon Mining Crystal Type C I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Ubiquitous Moon Ores such as Zeolites, Sylvite, Bitumens, and Coesite. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type C crystals are used with modulated mining equipment and provide low yields, with very high residues and very low reliability. Typically used for asteroid field clearance purposes only.
Ubiquitous Moon Mining Crystal Type C I Blueprint
Ubiquitous Moon Mining Crystal Type C II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Ubiquitous Moon Ores such as Zeolites, Sylvite, Bitumens, and Coesite. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type C crystals are used with modulated mining equipment and provide low yields, with very high residues and very low reliability. Typically used for asteroid field clearance purposes only.
Ubiquitous Moon Ore Processing
Specialization in reprocessing of the most common forms of ore extracted from New Eden's moons. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Zeolites, Sylvite, Bitumens, and Coesite reprocessing yield per skill level.
Ukomi Superconductors
Highly isolated coils with minimal friction, used in high-voltage electrical devices. The Ukomi Superconductors are a new brand developed and manufactured by the Kaalakiota corporation. Today every Caldari station has a stockpile of these highly rated Superconductors, which are in quite high demand in most foreign black markets due to their superior technology.
Uleen Bloodsworn's Tag
This gold tag carries the rank insignia equivalent of a sergeant within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.
Ultra! Promotional Holoreel
This holoreel is a promotional reel from Quafe Corp, produced to advertise QuafeUltra. The reel has been universally panned by critics for what is perceived by many as intensely lurid subject matter. One scene that's caused an uproar among various fundamentalist factions involves two of the main characters, Amarr girl Nadira and Brutor male Okar, engaging in a bout of severely salty reparteé immediately followed by quite obviously-hinted-at sexual activity. In another, the Gallente protagonist, a comely young female, enjoys a sultry dance with two other girls, culminating in a show of half-naked flesh that sent mothers everywhere lunging for their children's eyes. Mentions and displays of Quafe Ultra during the reel's 89-minute running time number around 110, resulting in an average of 1.23 not-so-hidden advertisements per minute of the film's running time - another reason, critics say, to throw this reel into the jettison canister where it belongs.
Ultraconducting Ablative Nanocable
Ultra high-power loads will typically burn out even the most advanced superconducting cables, calling for a radical solution in cases where high bursts of power are required at relatively high frequencies. Ultraconducting ablative nanocable is able to repeatedly transmit high-power loads by actively exchanging the material of the cable with an integrated pool of nanomaterial between pulses.
Ultradian-Cycling Neurolink Stabilizer
Ultradian-Cycling Neurolink Stabilizers are highly advanced pharmaceuticals developed for use by the Imperial Navy in conjunction with military capsuleer neurolink technology. Each of the empire militaries keys their neurolink stabilization to specific autonomic biosystems. These provide baselines, cycles and triggers that allow implants and capsule systems to maintain stable synchronization of capsuleer neurolinks with ship systems.
Ultradian-Cycling Neurolink Stabilizer Reaction Formula
Ultratidal Entropic Disintegrator I
This extra-large Entropic Disintegrator is only seen in use on Triglavian capital ships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this ultraheavy weapon system, the tidal forces are so powerful that even the special systems built into battleships are insufficient and only capital ships can deal with the forces involved. Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Ultraviolet L
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased damage. 12.5% reduced optimal range. 35% reduced capacitor need.
Ultraviolet L Blueprint
Ultraviolet M
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased damage. 12.5% reduced optimal range. 35% reduced capacitor need.
Ultraviolet M Blueprint
Ultraviolet S
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. 12.5% reduced optimal range. 35% reduced capacitor need.
Ultraviolet S Blueprint
Ultraviolet XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased damage. 12.5% reduced optimal range. 35% reduced capacitor need.
Ultraviolet XL Blueprint
Umbra Scoped Radar ECM
Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, Sansha's Nation and Triglavian Collective.
Unaligned Dekaisogen
This dense and brittle material is formed from Crystalline Isogen-10 and has a molecular arrangement similar to the Triglavian product of that material known as Lattice Locked Dekaisogen. Unlike the Lattice Locked variant the molecules in Unaligned Dekaisogen have drifted and its structure has become unstable. Whether this is a byproduct of the lattice locking process, or a compromised version of the finished product is unclear. Either way, it provides an insight into the process making it valuable to those seeking to uncover the secrets of Triglavian tech.
Uncommon Moon Mining Crystal Type A I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Uncommon Moon Ores such as Otavite, Sperrylite, Vanadinite, and Chromite. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type A crystals are used with modulated mining equipment and provide steady yields, with low residues and high reliability. A crystal choice for methodical mining operations prioritizing resource utilization over time.
Uncommon Moon Mining Crystal Type A I Blueprint
Uncommon Moon Mining Crystal Type A II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Uncommon Moon Ores such as Otavite, Sperrylite, Vanadinite, and Chromite. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type A crystals are used with modulated mining equipment and provide steady yields, with low residues and high reliability. A crystal choice for methodical mining operations prioritizing resource utilization over time.
Uncommon Moon Mining Crystal Type B I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Uncommon Moon Ores such as Otavite, Sperrylite, Vanadinite, and Chromite. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type B crystals are used with modulated mining equipment and achieve faster yields, with high residues and low reliability. A crystal choice for rapid extraction operations prioritizing time over resource utilization.
Uncommon Moon Mining Crystal Type B I Blueprint
Uncommon Moon Mining Crystal Type B II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Uncommon Moon Ores such as Otavite, Sperrylite, Vanadinite, and Chromite. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type B crystals are used with modulated mining equipment and achieve faster yields, with high residues and low reliability. A crystal choice for rapid extraction operations prioritizing time over resource utilization.
Uncommon Moon Mining Crystal Type C I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Uncommon Moon Ores such as Otavite, Sperrylite, Vanadinite, and Chromite. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type C crystals are used with modulated mining equipment and provide low yields, with very high residues and very low reliability. Typically used for asteroid field clearance purposes only.
Uncommon Moon Mining Crystal Type C I Blueprint
Uncommon Moon Mining Crystal Type C II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Uncommon Moon Ores such as Otavite, Sperrylite, Vanadinite, and Chromite. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type C crystals are used with modulated mining equipment and provide low yields, with very high residues and very low reliability. Typically used for asteroid field clearance purposes only.
Uncommon Moon Ore Processing
Specialization in reprocessing of the less common forms of ore extracted from New Eden's moons. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Otavite, Sperrylite, Vanadinite, and Chromite reprocessing yield per skill level.
Union of Eight Paths Firework
The Caldari are well known for their festivals, a means by which they enliven and relieve lives marked by service to the 'Big 8' megas as they strive to climb the corporate ladder. The Union of Eight Paths Firework celebrates the distinctive approaches taken by each of the 'Big 8' megacorps while maintaining their unity within the Caldari State, at least in principle. A showy and dramatic pyrotechnic, it is especially popular with the executive cadres for the ideological symbolism they are duty bound to promote to the worker classes.
Unit D-34343's Modified Burst Jammer
Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, this module requires large amounts of capacitor energy to operate. Note: Only one module of this type can be activated at the same time. Additionally, fitting a Burst Jammer module will disable interdiction nullification.
Unit D-34343's Modified Damage Control
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time.
Unit D-34343's Modified Drone Damage Amplifier
The Drone Damage Amplifier projects a multi-node quantum entanglement onto the ship's drone or fighter communications net, creating a bridged processor link that allows for better real-time trajectory projections. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Unit D-34343's Modified Drone Link Augmentor
Increases drone control range.
Unit D-34343's Modified Drone Navigation Computer
Increases microwarpdrive speed of drones. Increases the speed of fighters. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Unit D-34343's Modified Fighter Support Unit
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation. Note: Can only be fit to Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
Unit D-34343's Modified Omnidirectional Tracking Enhancer
Enhances the range and improves the tracking speed of all drones. Enhances the range, explosion radius and explosion velocity of all fighter weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Unit D-34343's Modified Omnidirectional Tracking Link
Improves the optimal range and tracking of all drones. Improves the optimal range, falloff range, explosion radius and explosion velocity of all fighter weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Unit D-34343's Modified Sensor Booster
Gives an increase to targeting range, scan resolution and sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Unit F-435454's Modified Burst Jammer
Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, this module requires large amounts of capacitor energy to operate. Note: Only one module of this type can be activated at the same time. Additionally, fitting a Burst Jammer module will disable interdiction nullification.
Unit F-435454's Modified Damage Control
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time.
Unit F-435454's Modified Drone Damage Amplifier
The Drone Damage Amplifier projects a multi-node quantum entanglement onto the ship's drone or fighter communications net, creating a bridged processor link that allows for better real-time trajectory projections. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Unit F-435454's Modified Drone Link Augmentor
Increases drone control range.
Unit F-435454's Modified Drone Navigation Computer
Increases microwarpdrive speed of drones. Increases the speed of fighters. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Unit F-435454's Modified Fighter Support Unit
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation. Note: Can only be fit to Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
Unit F-435454's Modified Omnidirectional Tracking Enhancer
Enhances the range and improves the tracking speed of all drones. Enhances the range, explosion radius and explosion velocity of all fighter weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Unit F-435454's Modified Omnidirectional Tracking Link
Improves the optimal range and tracking of all drones. Improves the optimal range, falloff range, explosion radius and explosion velocity of all fighter weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Unit F-435454's Modified Sensor Booster
Gives an increase to targeting range, scan resolution and sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Unit of Lag
Made of an unusually dense piece of material. Time seems to slow down around it.
Unit P-343554's Modified Burst Jammer
Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, this module requires large amounts of capacitor energy to operate. Note: Only one module of this type can be activated at the same time. Additionally, fitting a Burst Jammer module will disable interdiction nullification.
Unit P-343554's Modified Damage Control
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time.
Unit P-343554's Modified Drone Damage Amplifier
The Drone Damage Amplifier projects a multi-node quantum entanglement onto the ship's drone or fighter communications net, creating a bridged processor link that allows for better real-time trajectory projections. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Unit P-343554's Modified Drone Link Augmentor
Increases drone control range.
Unit P-343554's Modified Drone Navigation Computer
Increases microwarpdrive speed of drones. Increases the speed of fighters. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Unit P-343554's Modified Fighter Support Unit
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation. Note: Can only be fit to Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
Unit P-343554's Modified Omnidirectional Tracking Enhancer
Enhances the range and improves the tracking speed of all drones. Enhances the range, explosion radius and explosion velocity of all fighter weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Unit P-343554's Modified Omnidirectional Tracking Link
Improves the optimal range and tracking of all drones. Improves the optimal range, falloff range, explosion radius and explosion velocity of all fighter weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Unit P-343554's Modified Sensor Booster
Gives an increase to targeting range, scan resolution and sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Unit W-634's Modified Burst Jammer
Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, this module requires large amounts of capacitor energy to operate. Note: Only one module of this type can be activated at the same time. Additionally, fitting a Burst Jammer module will disable interdiction nullification.
Unit W-634's Modified Damage Control
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time.
Unit W-634's Modified Drone Damage Amplifier
The Drone Damage Amplifier projects a multi-node quantum entanglement onto the ship's drone or fighter communications net, creating a bridged processor link that allows for better real-time trajectory projections. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Unit W-634's Modified Drone Link Augmentor
Increases drone control range.
Unit W-634's Modified Drone Navigation Computer
Increases microwarpdrive speed of drones. Increases the speed of fighters. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Unit W-634's Modified Fighter Support Unit
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation. Note: Can only be fit to Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
Unit W-634's Modified Omnidirectional Tracking Enhancer
Enhances the range and improves the tracking speed of all drones. Enhances the range, explosion radius and explosion velocity of all fighter weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Unit W-634's Modified Omnidirectional Tracking Link
Improves the optimal range and tracking of all drones. Improves the optimal range, falloff range, explosion radius and explosion velocity of all fighter weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Unit W-634's Modified Sensor Booster
Gives an increase to targeting range, scan resolution and sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Unrefined Caesarium Cadmide
A dark-golden hued alloy composed of cadmium and caesium. Often confused with tritanium due to its tint. An essential ingredient in various composites and condensates.
Unrefined Caesarium Cadmide Reaction Formula
Unrefined Crystallite Alloy
A polynuclear heterometallic compound created from cobalt and cadmium. Crystallite alloys are a fundamental building block in the creation of crystalline composites.
Unrefined Crystallite Alloy Reaction Formula
Unrefined Dysporite
Quicksilver mixed with dysprosium forms the soft but extremely resilient dysporite, an amalgamatic alloy which plays a key role in most advanced sensor and reactor technologies.
Unrefined Dysporite Reaction Formula
Unrefined Fernite Alloy
An intensely durable and extremely versatile alloy, Fernite, when combined with certain other materials, is a crucial stepping stone in the creation of a whole host of advanced technologies.
Unrefined Fernite Alloy Reaction Formula
Unrefined Ferrofluid
Ferrofluids are superparamagnetic fluids containing tiny particles of magnetic solids suspended in liquid. The primary component in the creation of ferrogels.
Unrefined Ferrofluid Reaction Formula
Unrefined Fluxed Condensates
When combined with other materials and alloys, fluxed condensates help contribute to a unique quantum state highly conducive to efficient reactor operation.
Unrefined Fluxed Condensates Reaction Formula
Unrefined Hexite
A chemical compound, formed through electrosporadic oxidization of chromium and platinum. Has a wide range of applications in the production of advanced technology and is highly sought-after by industrial manufacturers.
Unrefined Hexite Reaction Formula
Unrefined Hyperflurite
Hyperflurite is one of the most radioactive substances known to man. Composed of a mixture of radioactive metals and raw hydrocarbons, this luminescent goop provides catalysis for a variety of generative and reactive machine processes.
Unrefined Hyperflurite Reaction Formula
Unrefined Neo Mercurite
A silvery, shimmering liquid compound, Neo Mercurite is a crucial element in many forms of advanced sensor and processor technology.
Unrefined Neo Mercurite Reaction Formula
Unrefined Platinum Technite
An intensely resilient alloy composed of platinum and technetium. Highly sought-after in the machinery and armament industries.
Unrefined Platinum Technite Reaction Formula
Unrefined Promethium Mercurite
A metallic radioactive compound, Promethium Mercurite emits a faint green glow visible to the naked eye. It is a crucial part of a new generation of processors and capacitor units being developed by the Amarr Empire.
Unrefined Promethium Mercurite Reaction Formula
Unrefined Prometium
A highly radioactive cadmium-promethium compound, used as a catalytic agent in the manufacturing of thrusters, reactor units and shield emitters, among other things.
Unrefined Prometium Reaction Formula
Unrefined Rolled Tungsten Alloy
An extremely strong compound, made from tungsten rolled in a sheath of platinum. A crucial component in the creation of carbides which have a wide field of utility in the manufacture of various equipment.
Unrefined Rolled Tungsten Alloy Reaction Formula
Unrefined Solerium
When chromium and caesium are combined with raw silicates in the proper proportions, Solerium is created. Since its initial discovery, Solerium's uniquely shifting dark-to-bright red hue has prompted poet and musician alike to create hymns in praise of its uniquely shifting deep red hue.
Unrefined Solerium Reaction Formula
Unrefined Thulium Hafnite
Despite its unremarkable gray appearance, Thulium Hafnite has proven to be extremely effective as shielding against electromagnetic radiation and free neutrons. It is a valuable component in the production of processor and capacitor technologies, especially in the Gallente Federation.
Unrefined Thulium Hafnite Reaction Formula
Unrefined Titanium Chromide
Titanium Chromide is in high demand among technicians and manufacturers for its unique combination of strength, light weight and catalytic potential.
Unrefined Titanium Chromide Reaction Formula
Unrefined Vanadium Hafnite
A stable binary compound composed of vanadium and hafnium. Performs a variety of catalytic functions, and is an important intermediate for more complex construction processes.
Unrefined Vanadium Hafnite Reaction Formula
Unstable 10000MN Afterburner Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable 100MN Afterburner Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable 10MN Afterburner Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable 1MN Afterburner Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable 50000MN Microwarpdrive Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable 500MN Microwarpdrive Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable 50MN Microwarpdrive Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable 5MN Microwarpdrive Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Assault Damage Control Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage and provide short bursts of extreme damage resistances. As such this mutaplasmid could be used to mutate the performance characteristics of assault damage control modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Ballistic Control System Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter computer systems designed for monitoring and guiding missiles. As such this mutaplasmid could be used to mutate the performance characteristics of most ballistic control system. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Capital Ancillary Armor Repairer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter nanite-boosted armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary armor repairers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
Unstable Capital Ancillary Shield Booster Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter high-energy shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
Unstable Capital Armor Repairer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Capital Energy Neutralizer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Capital Energy Nosferatu Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Capital Shield Booster Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Damage Control Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage. As such this mutaplasmid could be used to mutate the performance characteristics of standard damage control modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Entropic Radiation Sink Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices capable of containing the radiation generated by Entropic Disintegrators. As such this mutaplasmid could be used to mutate the performance characteristics of entropic radiation sinks. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Gyrostabilizer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices provide stable fire control for projectile weapons. As such this mutaplasmid could be used to mutate the performance characteristics of gyrostabilizer modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Heat Sink Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that improve the efficiency of energy weapons. As such this mutaplasmid could be used to mutate the performance characteristics of heat sink modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Heavy Energy Neutralizer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Heavy Energy Nosferatu Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Heavy Warp Disruptor Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Heavy Warp Scrambler Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Large Ancillary Armor Repairer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter nanite-boosted armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary armor repairers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
Unstable Large Ancillary Shield Booster Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter high-energy shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
Unstable Large Armor Plate Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Large Armor Repairer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Large Cap Battery Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Large Shield Booster Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Large Shield Extender Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Magnetic Field Stabilizer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide stable fire control for hybrid weapons. As such this mutaplasmid could be used to mutate the performance characteristics of magnetic field stabilizer modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Medium Ancillary Armor Repairer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter nanite-boosted armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary armor repairers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
Unstable Medium Ancillary Shield Booster Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter high-energy shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
Unstable Medium Armor Plate Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Medium Armor Repairer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Medium Cap Battery Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Medium Energy Neutralizer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Medium Energy Nosferatu Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Medium Shield Booster Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Medium Shield Extender Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Siege Module Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that augment and enhance a dreadnought's siege warfare abilities. As such this mutaplasmid could be used to mutate the performance characteristics of siege modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Small Ancillary Armor Repairer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter nanite-boosted armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary armor repairers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
Unstable Small Armor Plate Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Small Armor Repairer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Small Cap Battery Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Small Energy Neutralizer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Small Energy Nosferatu Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Small Shield Booster Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Small Shield Extender Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Stasis Webifier Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy stasis entanglement devices. As such this mutaplasmid could be used to mutate the performance characteristics of most stasis webifiers. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Vorton Tuning System Mutaplasmid
This bioadaptive mutaplasmid tool is the product of an extensive research program by Upwell Consortium nanoengineers working with a variety of recovered Triglavian mutaplasmid strains. The resultant mutaplasmid tool is designed to interface with and alter devices which provide stable fire control for vorton projectors. As such this mutaplasmid could be used to mutate the performance characteristics of vorton tuning system modules and has been made available to all participating member states of EDENCOM. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Warp Disruptor Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Warp Scrambler Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable X-Large Ancillary Shield Booster Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter high-energy shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
Unstable X-Large Shield Booster Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Upgraded 'Malkuth' Heavy Assault Missile Launcher I
A launcher intended for use on cruiser-class spacecraft. While assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations.
Upgraded 'Malkuth' Rapid Light Missile Launcher
Launcher for cruisers intended to counter fast frigates, can only be fitted with regular light missiles.
Upgraded 'Malkuth' Torpedo Launcher
A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Upgraded EM Coating I
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Upgraded Explosive Coating I
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Upgraded Kinetic Coating I
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Upgraded Layered Coating I
This coating is composed of several layers, effectively increasing the armor hit points.
Upgraded Multispectrum Coating I
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Upgraded Thermal Coating I
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Upwell Consortium Loyalty Token
These tokens are given to capsuleers who have contributed to the prosperity of New Eden in partnership with the Upwell Consortium. They can be traded on the market for ISK in most Upwell Consortium member corporation stations.
Upwell Consortium Propaganda Reel
This collection of holovids is loaded onto a single reel for convenience, and shows a utopian future on board various classes of citadels and engineering complexes which probably would have existed if capsuleers had not been involved in their construction… and destruction for that matter.
Upwell Encryption Methods
Understanding of the data encryption methods used by the Upwell Consortium and its allies.
Upwell Palatine Keepstar
A very special modification and enhancement of the Keepstar class entry in the Upwell Consortium's Citadel range of space stations, the Palatine Keepstar has been designed as the ultimate prestige base of operations for the pre-eminent capsuleer space empires of New Eden. The materials used to finish the Palatine Keepstar citadel, inside and out, are of highest quality and the design includes some key enhancements aimed at pushing the capabilities of this combination fortress and symbol of power to the utmost. The Palatine Keepstar is being offered under terms of a highly encrypted construction template that will limit the number that can be built and operated at any given time. Like the standard Keepstar, the Palatine Keepstar has been built with new spaceship tethering technology as standard, and it will accommodate all size classes of ship, including 'supercapital' vessels, in its internal docking bays. The defensive capabilities of the Palatine Keepstar are formidable and are highly enhanced in lower security star systems with the ability to mount area effect and 'doomsday' weapons. The Palatine Keepstar can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Palatine Keepstar can be achieved by installed Standup XL-Set rigs to optimize the specific role of the citadel. On June 14th YC125 CONCORD updated the capsuleer structure regulations to disallow the anchoring of any new XL structures in highsec space. XL structures that were anchored before this date will not be affected by this change unless they are unanchored.
Uranium Charge L
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Uranium Charge L Blueprint
Uranium Charge M
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Uranium Charge M Blueprint
Uranium Charge S
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Uranium Charge S Blueprint
Uranium Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Uranium Charge XL Blueprint
Used Ectoplasmic Fluid
This thick goo has previously served as the filler liquid for a starship's hydrostatic capsule.
Utu
The Utu is a highly advanced drone platform specially commissioned for the 8th Alliance Tournament. While based on the Ishkur's design, this ship features design elements that go above and beyond the original blueprint. In addition to revolutionary heat dispersion field projectors, the Utu is equipped with cutting-edge hardwired drone protocols and upgraded warp scrambling capability. Combined with the sturdy armor plating, these qualities make the Utu a powerful ally in any combat encounter.
Vaccines
Living creatures can be trained to defend themselves from harmful diseases by introducing a minute sample of pathological strains, tremendously improving their immune systems and allowing them to endure prolonged exposure to harmful contagions.
Vadari's Custom Gyrostabilizer
Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vagabond
The fastest cruiser invented to date, this vessel is ideal for hit-and-run ops where both speed and firepower are required. Its on-board power core may not be strong enough to handle some of the larger weapons out there, but when it comes to guerilla work, the Vagabond can't be beat. Developer: Thukker Mix Improving on the original Stabber design, Thukker Mix created the Vagabond as a cruiser-sized skirmish vessel equally suited to defending mobile installations and executing lightning strikes at their enemies. Honoring their tradition of building the fastest vessels to ply the space lanes, they count the Vagabond as one of their crowning achievements.
Vagabond Awakening YC125 SKIN
In YC105, they awoke again and for the first time. They fought to make their mark amongst the stars, and not even death could keep them from their destiny. Capsuleers of New Eden, come together and honor their legacy, their legend. Join us in lighting up the skies for twenty years of awakenings, and all the awakenings still to come. - Anonymous Announcement of Capsuleer Awakening YC125
Vagabond Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Vagabond Blue Tiger SKIN
Vagabond Blueprint
Vagabond Capsuleer Day XV SKIN
Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.
Vagabond Chainbreaker Khumaak SKIN
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).
Vagabond Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Vagabond Exoplanets Hunter SKIN
Vagabond Glacial Drift SKIN
Vagabond Hazard Control SKIN
Vagabond Heartsurge SKIN
Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.
Vagabond Justice SKIN
Vagabond Liberation Games SKIN
This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.
Vagabond Republic Fleet SKIN
Vagabond Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Vagabond Solar Brilliance SKIN
You were forged amongst the stars. Show them how you shine.
Vagabond Tronhadar Ink SKIN
Vagabond Valklear Glory SKIN
Valkyrie I
Medium Scout Drone
Valkyrie I Blueprint
Valkyrie II
Medium Scout Drone
Valkyrie SW-600
Medium Webifier Drone Because of the instability inherent in affixing large, ship-capable webifier equipment to a small, mobile, independently powered carrier such as a mobile drone, the manufacturer had to sacrifice certain aspects of the drone's infrastructure. As a result, the drone has a high signature radius, making it relatively easy to target and hit, and isn't sturdy enough to suffer more than a few blows to its carapace.
Valkyrie SW-600 Blueprint
Valkyrie TP-600
Medium Target Painter Drone
Valkyrie TP-600 Blueprint
Valravn
”The meaning of Turnur’s destruction is plain and needs no explanation. We have always known that the Amarr Empire and its evil religion cares not if its ultimate end is to rule over an empire of ashes, blood, and desolation. Its only object is to rule the stars be they bright or be they dark. Never, I say. Never again the long night!” – Valklear General Kril Efrit, Skarkon Tribal Resistance Army, Broadcast to Republic, March YC125 The Great Caravans of the Thukker Tribe roam ceaselessly across the space of the Republic and beyond in their Great Wildlands territories, and the tribe’s ship architects are renowned across New Eden for their ingenuity. Due to their special requirements and experience, the Thukker have long functioned as a major developer of ships for the Republic, and the secret project to bring an advanced dreadnought to fruition was an ideal task for the shipbuilding circles of the Great Caravans. Close collaboration with their allies in the Republic Security Services, together with their own extensive contacts among the underworld cartels of New Eden, gave the Thukker engineers an up-to-date understanding of the “Disruptive Lance” technology that the Valravn-class Lancer Dreadnought uses alongside its batteries of projectile weapons. Developer : Thukker Mix Thukker spend their entire lives forever wandering the infinite in their vast caravans. As such their technology is based as much upon necessity as their ingenious ability to tinker. Their ship designs therefore tend to based upon the standard empire templates but extensively modified for the Thukker's unique needs.
Valravn Chainbreaker Khumaak SKIN
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).
Vanadinite
An uncommon ore commercially mined from moons, Vanadinite is quite valuable as it yields good quantities of Vanadium, an important element of many advanced materials. Vanadinite ores will also yield Silicates.
Vanadium
A soft, white metal with a wide-ranging arsenal of applications both nuclear and structural. Also a versatile catalyst in compound form.
Vanadium Hafnite
A stable binary compound composed of vanadium and hafnium. Performs a variety of catalytic functions, and is an important intermediate for more complex construction processes.
Vanadium Hafnite Reaction Formula
Vangel
The Vangel is a heavy assault cruiser design exclusively commissioned as a reward in the ninth Alliance Tournament. Like its smaller sibling the Malice, it possesses greatly enhanced energy destabilization systems. Though it was primarily conceived as a combat vessel for the solitary pilot, the Vangel‘s great stores of capacitor power and top-of-the-line armor plating make it no less effective in small fleets. A sleek, deadly triumph of both form and function.
Vanguard
Vanquisher
“The Molyneux hijack showed me that capsuleers will do extraordinary things when there’s blood in the water. For a while there, I wasn’t sure we’d get away. Not because of the Feds. No, they were a joke. But the eggers nearly got me. The amusing thing is that they fought one another as much as they tried to catch me. Some of them even helped out. You know, the trail of destruction we left in our wake was almost entirely due to them. I think it would be amusing to give them some more toys, don’t you?” - V. Salvador Sarpati, interviewed by Alton Haveri of the Scope.
Vanquisher Glacial Drift SKIN
Vanquisher IGC SKIN
Vargur
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides resistance to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary. Developer: Boundless Creation Boundless Creation's ships are based on the Brutor Tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential.
Vargur Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Vargur Bloody Hands SKIN
The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. The group was founded in early YC109, during a period of protest and rioting at the killing of Defiants leader Karishal Muritor by Republic forces acting under the orders of Karin Midular's government. It is believed that the 'Bloody Hands' symbolism was inspired by the use of a bloody fist logo by the Ushra'Khan alliance of capsuleer freedom fighters. The Bloody Hands of Matar turned from protest to terrorism with a campaign of firebombing Amarr and Ammatar interests on Minmatar worlds. The group's violence escalated with a bomb attack on the Egbonbet Republic Parliament station that succeeded in assassinating a visiting Ammatar Mandate ambassador in mid YC109. The terror group pulled off their greatest coup in March YC112, killing thousands in the massive bombing of an Amarr Ministry of War station in Pashanai system. Although hunted by both Republic Security Services and the Amarr Ministry of Internal Order, the Bloody Hands have evaded elimination and officially remain an active threat.
Vargur Blue Tiger SKIN
Vargur Chainbreaker Khumaak SKIN
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).
Vargur Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Vargur Exoplanets Hunter SKIN
Vargur GalNet StreamCast Unit SKIN
The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.
Vargur Glacial Drift SKIN
Vargur Hazard Control SKIN
Vargur Heartsurge SKIN
Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.
Vargur In Rust We Trust SKIN
This special nanocoating mimics a layer of oxidation products on the surface of the ship it is applied to for decorative effect. The allusion to used and repurposed ships from the early days of rebellion and subsequently the Republic's fleets celebrates the early days of Minmatar spaceship design and the considerable combat effectiveness of such craft. For many years past, Minmatar spaceship technology has developed to a high level with modern and powerful ships supplanting older designs, which themselves have been upgraded and improved many times over. Even so, the old slogan "In Rust We Trust" has the power to evoke pride and memories of the glory days of Minmatar guerilla warfare and liberation.
Vargur Liberation Games SKIN
This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.
Vargur Republic Fleet SKIN
Vargur Republic Police SKIN
The Republic Justice Police (RJP) are a uniformed branch of the Republic Justice Department, the law enforcement organization principally focused on fighting against crimes affecting the stability and security of the Republic and all the Tribes, such as terrorism, smuggling, and above all slavery. While other branches of the Republic Justice Department are active in more clandestine activities, such as counter-intelligence and supporting rebel groups in the Amarr Empire, the RJP tends to restrict its activities to internal crimes and co-operation with the various tribal and clan police forces in order to combat Republic-wide criminal networks. Given the complicated nature of jurisdiction and legality in the Tribal Republic of the Minmatar, the Republic Justice Police often encounter difficulties and outright disdain from many clans eager to maintain their rights and jealous of outside interference. Nevertheless, the RJP's units are often to be seen travelling across Republic space as the complexities and exceptions of space colonization and station life often mean that only the Republic's police forces can deal with the problems. Most colonies or stations prefer calling in the RJP rather than the paramilitaries of the Republic Security Services if a Republic presence is required.
Vargur Scope Syndication YC122 SKIN
The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.
Vargur Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Vargur Thukker Tribe SKIN
Vargur Tronhadar Ink SKIN
Vargur Valklear Glory SKIN
Vargur Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Vargur Zakura Shumyu SKIN
The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Variegated Asteroid Mining Crystal Type A I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Variegated Ores such as Crokite, Dark Ochre, and Gneiss. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type A crystals are used with modulated mining equipment and provide steady yields, with low residues and high reliability. A crystal choice for methodical mining operations prioritizing resource utilization over time.
Variegated Asteroid Mining Crystal Type A I Blueprint
Variegated Asteroid Mining Crystal Type A II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Variegated Ores such as Crokite, Dark Ochre, and Gneiss. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type A crystals are used with modulated mining equipment and provide steady yields, with low residues and high reliability. A crystal choice for methodical mining operations prioritizing resource utilization over time.
Variegated Asteroid Mining Crystal Type B I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Variegated Ores such as Crokite, Dark Ochre, and Gneiss. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type B crystals are used with modulated mining equipment and achieve faster yields, with high residues and low reliability. A crystal choice for rapid extraction operations prioritizing time over resource utilization.
Variegated Asteroid Mining Crystal Type B I Blueprint
Variegated Asteroid Mining Crystal Type B II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Variegated Ores such as Crokite, Dark Ochre, and Gneiss. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type B crystals are used with modulated mining equipment and achieve faster yields, with high residues and low reliability. A crystal choice for rapid extraction operations prioritizing time over resource utilization.
Variegated Asteroid Mining Crystal Type C I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Variegated Ores such as Crokite, Dark Ochre, and Gneiss. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type C crystals are used with modulated mining equipment and provide low yields, with very high residues and very low reliability. Typically used for asteroid field clearance purposes only.
Variegated Asteroid Mining Crystal Type C I Blueprint
Variegated Asteroid Mining Crystal Type C II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Variegated Ores such as Crokite, Dark Ochre, and Gneiss. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type C crystals are used with modulated mining equipment and provide low yields, with very high residues and very low reliability. Typically used for asteroid field clearance purposes only.
Variegated Ore Processing
Specialization in Variegated Ore reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to reprocessing yield per skill level for the following Variegated Ore types: Crokite Dark Ochre Gneiss
Vedmak
A powerful strike craft that is the Collective's conception of a cruiser, the Vedmak has proven adaptable to capsuleer technology along with the other Triglavian ship designs recovered from Abyssal Deadspace. The Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability. Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak
Vedmak Aurora Universalis SKIN
Vedmak Blackfire Steel SKIN
The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization.
Vedmak Copper Lightning SKIN
From a strong field, replete with many veteran players, the Mind Clash 101st Worlds Championships was won by Roj "Copper Lightning" Tarnagan in October YC123. The Gallente Prime Champion and multiple winner of the Federation Cup triumphed over the 99th Worlds Champion, Nadia "Silver Bear" Tanaka, in a final that was closely followed by audiences across New Eden, though especially keenly in the Federation and State. A nanocoating marking the victory of Roj Tarnagan was swiftly commissioned for sale to an eager market of Mind Clash fans, as has become common practice in recent years. With capsuleers a significant demographic among the most dedicated Mind Clash followers, the Copper Lightning nanocoating is expected to be popular among fans of this complex, mentally-demanding neuro-holographic sport.
Vedmak Hadean Horror SKIN
Entertainment corporations across New Eden have been quick to rush out new holoreel productions focusing on the Triglavians and Abyssal Deadspace. Be it Echelon Entertainment's patriotic "Abyssal Intruders", the Leisure Group's lurid "Triglavian Tryst", or the wildly popular "Hadean Horrors" from Impetus. Using the special effects from "Hadean Horrors" as a template, a nanocoating and holographic package for the capsuleer market was developed for those pilots who have adopted Triglavian ship designs. This monstrous design lends a somewhat alien menace to ships it is applied to, enhancing the intimidating and aggressive look of Triglavian vessels.
Vedmak Metamateria Exotica SKIN
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments. One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Vedmak Netherworld Striker SKIN
Developed to celebrate the efforts of capsuleers striking into the depths of Abyssal Deadspace, when this high visibility nanocoating catches a stray beam of light it makes an impressive showing, even in the netherworld of the Triglavian Collective.
Vedmak Red Meatgrinder SKIN
This special commemorative nanocoating celebrates the historic Siege of C-J6MT, a major battle from the early years of capsuleer empire-building and territorial warfare. In May YC108, the Siege of C-J6MT began as the beleaguered forces of Red Alliance formed to defend their last stronghold against their deadly foes in the "Coalition of the South". Although outnumbered, the Red Alliance pilots were determined to sell themselves dearly and based their tactics around their core defensive starbase and packs of hit-and-run Tempest-class battleships. When Coalition forces mounted their assault, the starbase and Tempest squadrons wreaked havoc on the attackers. So high was the butcher's bill racked up by the Red Alliance starbase it was given the nickname "The Meatgrinder" by the defenders. Ultimately, the Siege of C-J6MT was won by Red Alliance and proved a turning point in the conflict with the Coalition of the South.
Vedmak Scope Syndication YC122 SKIN
The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.
Vedmak Singularity Storm SKIN
Triglavian ships use a nanocoating technology on their external surfaces that is sufficiently similar to that used with the ships of other races to allow adaptation of commercial nanocoatings for use with them. Some configurations of the nanocoatings produce striking effects due to the interaction between the surface coating and the unusual design elements of Triglavian vessels. One of these configurations takes a small amount of the excess radiation from the singularity energy systems of Triglavian ships and produces an electrical discharge on the surface of the ship. While eye-catching and unusual, this effect has a negligible impact on the performance characteristics of the ship.
Vedmak Triglavian Victory SKIN
This rare nanocoating was designed and manufactured by the Independent Gaming Commission exclusively as a prize for alliances that achieved victory over their opponents in Alliance Tournament XVI in YC120. Designed to apply to Triglavian ship designs obtained by CONCORD, this SKIN uses prototype adapters to enable its application to a number of related ship hulls using the same instruction set.
Vehement
Reacting to the rise of capsuleer capital fleets, the Serpentis Corporation requested that the Angel Cartel’s naval architects design a dreadnought class capital ship. This was done using the Moros hull as the basis for a formidable mobile weapons platform. After receiving the prototype, capital ship engineers from the Cartel’s Guardian Angels division maximized the damage potential of the design. For good measure, the Guardian Angels combined this with advanced Serpentis stasis webification technology.
Vehement Glacial Drift SKIN
Vehement IGC SKIN
Velator
The Velator class corvette is one of the older vessel types in the Gallente fleet. It was first deployed on the market as a fast passenger craft but the extra passenger quarters were later modified into weapon hardpoints as the newer models came to be used for small-scale security and military duties. The Velator is still a very solid mining and trading vessel.
Velator Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Velator Exoplanets Hunter SKIN
Velator Glacial Drift SKIN
Velator Spirit SKIN
Veldspar
Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral. Available primarily in high security status star systems.
Veldspar Processing
Specialization in Veldspar reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Veldspar reprocessing yield per skill level.
Veles Entropic Radiation Sink
Entropic Disintegrators generate a considerable amount of radiation when firing and this must be contained in order to avoid a dangerous build up. Bringing online additional Entropic Radiation Sinks allows the weapons to be fired at higher levels of energy and more rapidly, considerably increasing their damage potential. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Veles Entropic Radiation Sink Blueprint
Veles Heavy Entropic Disintegrator
This medium-sized Entropic Disintegrator is normally seen in use on Triglavian cruisers or battlecruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation. Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Veles Heavy Entropic Disintegrator Blueprint
Veles Light Entropic Disintegrator
This small Entropic Disintegrator is typically seen in use on Triglavian frigates and destroyers, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation. Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Veles Light Entropic Disintegrator Blueprint
Veles Supratidal Entropic Disintegrator
This large Entropic Disintegrator is only seen in use on Triglavian battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them. Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Veles Supratidal Entropic Disintegrator Blueprint
Vendetta
“The Federation still thinks it can play games with the future of the human species. Just as it played games with the life’s work of my father. I will show them how the game is really played. They destroyed a man who would have revolutionized the science and application of neural boosters. I will destroy them by showing them just how powerful that science can be. There will be no peace and no let up. I swear vendetta, in the name and for the memory of Igil Sarpati.” - V. Salvador Sarpati, interviewed by Alton Haveri of the Scope
Vendetta Glacial Drift SKIN
Vendetta IGC SKIN
Venerable
Vengeance
The Vengeance represents the latest in the Kingdom's ongoing mission to wed Amarr and Caldari tech, molding the two into new and exciting forms. Sporting a Caldari ship's launcher hardpoints as well as an Amarr ship's armor systems, this relentless slugger is perfect for when you need to get up close and personal. Developer: Khanid Innovation Constantly striving to combine the best of two worlds, Khanid Innovation have utilized their Caldari connections to such an extent that the Kingdom's ships now possess the most advanced missile systems outside Caldari space, as well as fairly robust electronics systems.
Vengeance Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Vengeance Blueprint
Vengeance Cold Iron SKIN
Vengeance Crown and Swords SKIN
"As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite." – Theology Council notice of the publication of the Pax e Kilizhi Do, or "Peace of the Two Swords", on the third anniversary of Empress Catiz I's coronation. This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.
Vengeance EoM SKIN
Vengeance Exoplanets Hunter SKIN
Vengeance Glacial Drift SKIN
Vengeance Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Vengeance Purity of the Throne SKIN
Vengeance Raata Sunset SKIN
Vengeance Star Captain SKIN
Venture
Recognizing the dire need for a ship capable of fast operation in unsafe territories, ORE created the Venture. It was conceived as a vessel primed and ready for any capsuleer, no matter how new to the dangers of New Eden they might be, who wishes to engage in the respectable trade of mining. The Venture has amazing abilities to quickly drill through to the ores and gases it's after, harvesting them at the speed necessary for mining in hostile space, and getting out relatively unscathed.
Venture Amarr Industrial Livery SKIN
Venture Angel Industrial Livery SKIN
Venture Blood Raider Industrial Livery SKIN
Venture Blueprint
Venture Caldari Industrial Livery SKIN
Venture Gallente Industrial Livery SKIN
Venture GalNet StreamCast Unit SKIN
The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.
Venture Glacial Drift SKIN
Venture Guristas Industrial Livery SKIN
Venture Lodestrike SKIN
To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.
Venture Minmatar Industrial Livery SKIN
Venture Morphite Shine SKIN
Venture Paydirt Prospector SKIN
Venture Radioactives Reclamation SKIN
Extraction and processing of radioactive materials for use in industry can be difficult and hazardous work at best, with many standard mining techniques often treating such materials as waste byproducts that are better disposed of in space. Always on the look out for ways to increase the profitability of their mining and materials harvesting operations, ORE has established a specialist Radioactives Reclamation unit, equipped with dedicated harvesting and transport ships, to exploit dangerous and difficult to work radioactive materials. The heavy-industrial ships and transport vessels of ORE's Radioactives Reclamation unit are recognisable for their holographic warning markings and vivid "radioactive green" highlights on a more standard blue and grey livery.
Venture Rockbreaker Pioneers SKIN
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Venture Sansha Industrial Livery SKIN
Venture Scope Syndication YC122 SKIN
The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.
Vepas Minimala's Tag
Vepas Minimala's Tag. It may prove valuable if turned in at proper authorities.
Vepas' Modified 350mm Railgun
The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Vepas' Modified 425mm Railgun
This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Vepas' Modified Ballistic Control System
A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vepas' Modified Cloaking Device
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity. Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.
Vepas' Modified Co-Processor
Increases CPU output.
Vepas' Modified Cruise Missile Launcher
A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Vepas' Modified Dual 250mm Railgun
This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Vepas' Modified EM Shield Amplifier
Boosts the EM resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vepas' Modified EM Shield Hardener
Boosts shield resistance against EM damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Vepas' Modified Explosive Shield Amplifier
Boosts the explosive resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vepas' Modified Explosive Shield Hardener
Boosts shield resistance against explosive damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Vepas' Modified Kinetic Shield Amplifier
Boosts the kinetic resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vepas' Modified Kinetic Shield Hardener
Boosts shield resistance against kinetic damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Vepas' Modified Large Graviton Smartbomb
Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.
Vepas' Modified Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Vepas' Modified Multispectral ECM
An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems.
Vepas' Modified Multispectrum Shield Hardener
Boosts shield resistance against all damage types.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Vepas' Modified Rapid Heavy Missile Launcher
Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.
Vepas' Modified Shield Boost Amplifier
Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vepas' Modified Thermal Shield Amplifier
Boosts the thermal resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vepas' Modified Thermal Shield Hardener
Boosts shield resistance against thermal damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Vepas' Modified Torpedo Launcher
A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Vepas' Modified X-Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Vermillion Cytoserocin
Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space.
Vermillion Mykoserocin
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.
Vespa EC-600
Medium ECM Drone
Vespa EC-600 Blueprint
Vespa I
Medium Scout Drone
Vespa I Blueprint
Vespa II
Medium Scout Drone
Vessel Core Hologram
Space Vessel Core Holograms provide technical data on the architecture and core systems of all manner of ships, and can often be extracted from the data systems of disabled or wrecked vessels. The Triglavian Collective is generally willing to exchange certain items for such valuable data.
Vexor
The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks.
Vexor Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Vexor Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Vexor Blueprint
Vexor Capsuleer Day XVII SKIN
Capsuleers were given independent licenses 17 years ago and the YC122 celebrations mark this latest anniversary of the start of the Capsuleer Age with the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVII is a moment of celebration for "The Elite" pilots even as the threat of invasion from the Triglavian Collective looms. CONCORD and the core empires of New Eden surely hope to persuade the ranks of independent capsuleers to join the struggle against the implacable and inscrutable foe.
Vexor Deathglow Hunters SKIN
The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace. The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade.
Vexor Deathglow Remnant SKIN
Vexor Exoplanets Hunter SKIN
Vexor Federal Police SKIN
The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies".
Vexor Glacial Drift SKIN
Vexor Glittering Dream SKIN
The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. A major tourist attraction, the sparkling slabs of the Crystal Boulevard obscure a deep, dark purpose as beneath it lies the continuity of government and military command bunker complex for the planet of Gallente Prime. Similarly, the towering triple helix spire of the Glittering Dream nightclub, fashioned without and within from expensive crystalline carbonides, appears to be just a high-class nightclub. Here though is where the political, military, business and even criminal elite of Luminaire meet to discuss their most secret affairs in assurance of privacy and confidentiality.
Vexor Headhunter SKIN
Vexor IGC SKIN
Vexor Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Vexor Intaki Syndicate SKIN
Vexor InterBus SKIN
Vexor Kopis Edge SKIN
Vexor Luminaire Rising SKIN
The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet.
Vexor Navy Issue
The Navy Issue edition of the Vexor cruiser has been recently retooled by Federation Navy engineers to increase its armor repair and hybrid weapon capabilities. The result is a monster of a combat cruiser that is capable of trading blows with any enemies of freedom across the New Eden cluster.
Vexor Navy Issue Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Vexor Navy Issue Empyrean Dragons SKIN
Calling forth the power and wisdom of heavenly creatures from Jin-Mei mythology, this nanocoating is a symbolic celebration of the awesome capabilities and reach of the capsuleer pilots of New Eden.
Vexor Navy Issue Exoplanets Hunter SKIN
Vexor Navy Issue Federal Police SKIN
The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies".
Vexor Navy Issue Glacial Drift SKIN
Vexor Navy Issue Glittering Dream SKIN
The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. A major tourist attraction, the sparkling slabs of the Crystal Boulevard obscure a deep, dark purpose as beneath it lies the continuity of government and military command bunker complex for the planet of Gallente Prime. Similarly, the towering triple helix spire of the Glittering Dream nightclub, fashioned without and within from expensive crystalline carbonides, appears to be just a high-class nightclub. Here though is where the political, military, business and even criminal elite of Luminaire meet to discuss their most secret affairs in assurance of privacy and confidentiality.
Vexor Navy Issue IGC SKIN
Vexor Navy Issue Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Vexor Navy Issue Intaki Syndicate SKIN
Vexor Navy Issue Kopis Edge SKIN
Vexor Navy Issue Luminaire Rising SKIN
The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet.
Vexor Navy Issue Ruby Sungrazer SKIN
Vexor Navy Issue Sapphire Sungrazer SKIN
Vexor Navy Issue Spirit SKIN
Vexor Navy Issue Warp Convergence SKIN
This nanocoating is apparently designed to evoke the strangeness and wonder of the paradoxical spacetime environments, and the effects within them, discovered in early YC124. The nanocoating is an example of one created by a specialist expert system oriented towards creative work. Recent data from the peculiar warp paradoxes located in New Eden was used by the expert system to create this design. It is rumored that the expert system has subsequently had to be forcibly terminated and destroyed by order of CONCORD.
Vexor Navy Issue Yoiul Festival YC121 SKIN
The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden.
Vexor Quafe SKIN
Vexor Ruby Sungrazer SKIN
Vexor Sapphire Sungrazer SKIN
Vexor Scope Syndication YC122 SKIN
The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.
Vexor Serpentis SKIN
Vexor Spirit SKIN
Vexor Strategic Materiel Defender SKIN
Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics. The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
Vexor Valimor Legacy SKIN
Vexor Versus Blueforce SKIN
Vexor Warp Convergence SKIN
This nanocoating is apparently designed to evoke the strangeness and wonder of the paradoxical spacetime environments, and the effects within them, discovered in early YC124. The nanocoating is an example of one created by a specialist expert system oriented towards creative work. Recent data from the peculiar warp paradoxes located in New Eden was used by the expert system to create this design. It is rumored that the expert system has subsequently had to be forcibly terminated and destroyed by order of CONCORD.
Vexor Zakura Shumyu SKIN
The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Vherokior Medicinal Herbs
The medicinal herbs of the Vherokior can be easily brewed into a tea with hallucinogenic properties. Such preparations are intended for use in traditional Vherokior mysticism but have become popular among Minmatar and Gallente youth. These herbs are not distributed commercially, but are rather provided in various specialty mixes by Vherokior apothecaries on both sides of the border. The Vherokior ask no questions of those wishing to use the herb preparations, reasoning that the use of their mixes to enter altered states of consciousness is a personal matter.
Vherokior Tribe Strong Box
A strong box belonging to the Vherokior Tribe.
Vial of Kyonoke Plague Cure
This is a vial of the cure produced and distributed following the research efforts of the empires and participating capsuleers during the Kyonoke Inquest in YC119. The success of the endeavor officially eradicated the plague in the afflicted locations, but keeping a dose nearby for good measure is not going to hurt.
Vial of Mikramurka
This slim vial of clear water was taken from snow and ice at the northern edges of the Mikramurka Steppes that are the ancestral home of the Sebiestor Tribe. There is an unusual amount of silica in the water. Sebiestor shamans often carry vials like this for ritual purposes. Others carry them as a keepsake of the traditional lands of their people.
Viator
Developer: Duvolle Labs Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors that make them ideal for zipping through dangerous territories with valuable cargo.
Viator Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Viator Blueprint
Viator Exoplanets Hunter SKIN
Viator Glacial Drift SKIN
Viator Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Viator Intaki Syndicate SKIN
Viator Kopis Edge SKIN
Viator Lodestrike SKIN
To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.
Viator Ruby Sungrazer SKIN
Viator Serpentis SKIN
Viator Spirit SKIN
Viator Valimor Legacy SKIN
Vicious Electrical Filament
This Abyssal Filament will pull up to two T1 Cruisers into a pocket of Abyssal Deadspace with an environment disrupted by massive electrical storms that will reduce EM resistance but enhance ship capacitor recharging. SOCT scientists have detected a substantial energy surge in this region of Abyssal Deadspace, pointing to a recent large-scale battle. Ongoing activity indicates the presence of several vessels. The SOCT calls upon capsuleers to deploy battle-fitted cruisers and investigate, with the goal of recovering valuable technology and data. As the conduits are in collapse, space and time around them have become warped to the point of being insulated entirely. As a result, exiting the safe space via one side will appear like entering it from the other. The pocket is classified as 'intermediate' and should be manageable for those with some combat experience. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. After 30 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. Triglavian Origin Conduits will permit the activating ship to return to normal space.
Victor
The Serpentis Corporation spared no expense when they contracted the Guardian Angels to create a new line of ultra-exclusive cruisers intended to replace their internal executive fleet of Victorieux Luxury Yachts leased from the Intaki Syndicate. These ships would need to maintain the exquisite luxury and discretion of the yachts while adding devastating combat ability to ensure that Serpentis Corporation VIPs never find themselves outgunned. The final ship design delivered by the Cartel engineers included covert ops cloaking capability, powerful hybrid turret hardpoints, and stasis webifier capabilities unmatched by any other ship in the history of New Eden. The first Victor-class Force Recon Ship to complete construction was claimed by Salvador Sarpati himself to serve as his personal cruiser.
Victorieux Luxury Yacht
Developed for use by station governors and other well-connected members of the Intaki Syndicate, Victorieux-class Luxury Yachts combine opulent accommodations with state of the art cloaking and propulsion systems. The Victorieux enables comfortable and discreet travel for business or pleasure, from Poitot to Intaki and beyond. The Syndicate has steadfastly refused to answer inquiries on how they obtained the technology necessary to enable simultaneous cloak and warp drive activation on this yacht. In early YC117, Silphy en Diabel announced that the Syndicate would be sponsoring an invitational tournament and making limited run blueprints for the Victorieux available to all capsuleer supporters of the winning team.
Vidette Element
The strange, unreal aspect of this object plays havoc with your mind. The distortion is interfering with signal reception and hindering decryption. Despite this, one strong repetitive motif is breaking through the chaos. A single repeating concept. Vidette.
Vidette Index
This intriguing code is filled with unfamiliar mathematical algorithms. What little can be discerned is that it can be used to unlock a container of some sorts. It has a built-in recalibration code that makes it a one-use only passkey.
Vidette Sequence 0
This intriguing code is filled with unfamiliar mathematical algorithms. What little can be discerned is that it can be used to activate a certain acceleration gate. It has a built-in recalibration code that makes it a one-use only passkey.
Vidette Sequence 1
This intriguing code is filled with unfamiliar mathematical algorithms. What little can be discerned is that it can be used to activate a certain acceleration gate. It has a built-in recalibration code that makes it a one-use only passkey.
Vigil
The Vigil is an unusual Minmatar ship, serving both as a long range scout as well as an electronic warfare platform. It is fast and agile, allowing it to keep the distance needed to avoid enemy fire while making use of jammers or other electronic gadgets.
Vigil Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Vigil Blue Tiger SKIN
Vigil Blueprint
Vigil Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Vigil Exoplanets Hunter SKIN
Vigil Fleet Issue
The Vigil Fleet Issue is the latest development from the Republic Fleet's innovative R&D labs. Designed with the demands of Capsuleer loyalist corporations in mind, this aggressive ship is intended to support new offensive operations into the Empire's vulnerable constellations in The Bleak Lands and Devoid regions. Long range stasis webifiers and high speed allow the Vigil Fleet Issue to chase down and catch the most evasive prey and pull them into range of its deadly rocket launchers.
Vigil Fleet Issue Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Vigil Fleet Issue Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Vigil Fleet Issue Exoplanets Hunter SKIN
Vigil Fleet Issue Glacial Drift SKIN
Vigil Fleet Issue Justice SKIN
Vigil Fleet Issue Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Vigil Fleet Issue Spirit SKIN
Vigil Fleet Ordnance Spike SKIN
Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank. Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
Vigil Glacial Drift SKIN
Vigil Hazard Control SKIN
Vigil Krusual SKIN
Vigil Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Vigil Spirit SKIN
Vigil Tronhadar Ink SKIN
Vigil Valklear Glory SKIN
Vigilant
The Vigilant was the first Gallente design the Guardian Angels would steal and make their own, but it wouldn't be the last. Building on the Thorax's natural strengths, it is a deadly vessel both by itself and in fleet tandem. A group of these sluggers is a sight to fear.
Vigilant Angel's Hex SKIN
The Angel's Hex pattern of nanocoating originated as a livery for the Angel 4700 range of luxury personal atmospheric flyers made by the Hex Aerodynamix corporation, a subsidiary of the Roden Shipyards industrial conglomerate. In a promotional campaign, relying on the large followings of capsuleers among baseliner populations, the nanocoating was made available in a spaceship format for certain popular capsuleer vessels.
Vigilant Aurora Universalis SKIN
Vigilant Glacial Drift SKIN
Vigilant Heartsurge SKIN
Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.
Vigilant IGC SKIN
Vigilant Spirit SKIN
Vigilant Versus Blueforce SKIN
Vigilant Versus Redforce SKIN
Vigor Compact Micro Auxiliary Power Core
Supplements the main Power core providing more power.
Vimoksha Chorus Log 1220108-TD53
A partially recovered communications log file from the wreck of a Vimoksha Chorus vessel: «All Templis Dragonaurs cell leaders have been apprised of the communications parameters for Operation Vajra. Locations are being prepared. Transmission of co-ordinates will proceed according to the received parameters. We acknowledge security compact terms will call for mutual hostilities in the event of a failure of handshake procedures at any staging location. Following successful exchange we will evacuate the locations and terminate contact.»
Vincent Pryce's Warp Disruption Field Generator
A scale replica of the actual Warp Disruption Field Generator that caused the Battle of Asakai, one of the most expensive engagements in the history of Capsuleer warfare.
Vindicator
Basing their design on the Federation Navy's much-vaunted Megathron, the Guardian Angels' engineers set out to create a battleship that would instill fear in anyone fool enough to square off against the Cartel or its Serpentis protectorate. Based on the reputation this ship has engendered, they seem to have succeeded admirably.
Vindicator Amaranthine Mantle SKIN
This nanocoating is a prestige livery designed for the elite attendees of the Guardian's Gala and is a companion piece to the 'Amaranthine Divide' facial augmentation. A mantle of amaranthine desire adorns the flanks of any ship using this romantically charged nanocoating from the Guardian Angels.
Vindicator Angel's Hex SKIN
The Angel's Hex pattern of nanocoating originated as a livery for the Angel 4700 range of luxury personal atmospheric flyers made by the Hex Aerodynamix corporation, a subsidiary of the Roden Shipyards industrial conglomerate. In a promotional campaign, relying on the large followings of capsuleers among baseliner populations, the nanocoating was made available in a spaceship format for certain popular capsuleer vessels.
Vindicator Eden's Hunters SKIN
Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders.
Vindicator Glacial Drift SKIN
Vindicator Heartsurge SKIN
Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.
Vindicator IGC SKIN
Vindicator Kybernaut Clade SKIN
The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers.
Vindicator Red Stargazer SKIN
Achur spiritualism takes many forms, and influences many aspects of their culture, but aside from the monastic orders of Achura (Saisio III), it rarely approaches the level of organized religion. The Stargazers are an example of a particular form of popular Achur spiritualism that eschews supernatural revelation in favor of a philosophy that aims to understand the world through observation and contemplation of the stars. Using visionary interpretations based on a kind of "as above, so below" thinking, the Stargazers emphasize awareness of the surrounding universe and understanding of the living world beyond the self. Some seasons are traditionally considered more propitious than others for viewing certain types of stars. The season that falls early in the YC year, which can shift around relative to the standard calendar, is called the "Season of Red Stargazing" and is considered the proper time for viewing red-colored stars. This season is also one of many festivals, although the Red Stargazing festival is particularly popular.
Vindicator Sarpati's Revenge - Igil SKIN
V. Salvador Sarpati sees the Gallente Federation as responsible for the destruction of his father Igil's career and life, and never loses an opportunity to carry out acts of vengeance against the federal authorities. Sarpati's greatest, longest and most well-known campaign of revenge is his flooding of Gallente society with illegal drugs, boosters, and increasingly, black market implants. Sarpati views his trade in illegal drugs and implants as akin to the coils of a snake slowly crushing the Gallente Federation. Others see it more simply as poison from V. Salvador 'The Snake' Sarpati coursing through the veins of a society that struggles to balance freedom with the dangers of cutting-edge, mind-altering technology. The silver of this imprint of the Sarpati's Revenge nanocoating recalls Igil Sarpati in the prime of his life and career, just before he was cut down, as his son Virge believes, by the Gallente Federation.
Vindicator Sarpati's Revenge - Virge SKIN
Virge Salvador Sarpati sees the Gallente Federation as responsible for the destruction of his father Igil's career and life, and never loses an opportunity to carry out acts of vengeance against the federal authorities. Sarpati's greatest, longest and most well-known campaign of revenge is his flooding of Gallente society with illegal drugs, boosters, and increasingly, black market implants. Sarpati views his trade in illegal drugs and implants as akin to the coils of a snake slowly crushing the Gallente Federation. Others see it more simply as poison from V. Salvador 'The Snake' Sarpati coursing through the veins of a society that struggles to balance freedom with the dangers of cutting-edge, mind-altering technology. The green of this imprint of the Sarpati's Revenge nanocoating echoes the corruption of the Federation's ideals by the diabolical schemes of Virge, in pursuit of vengeance for the memory of his father's demise.
Vindicator Spirit SKIN
Vindicator Versus Blueforce SKIN
Vindicator Versus Redforce SKIN
Vintage Frigate Blueprints
This set of blueprints was almost lost to the ages, and is now very valuable in certain circles. Only partially complete due to data degradation, it details an Imperial frigate of unknown class, roughly the same dimensions and mass as the Punisher. Also included are partial details on a proprietary antimatter reactor design, as well as instructions for proper radioactive decontamination and disposal of slaves used to construct and install it in the vessel's chassis.
Vintage Wine?
It's a wine bottle, complete with cork, label and a fine dusty patina, but can you really trust red liquid pillaged from Blood Raiders?
Violator
The Violator is one of the smallest of the Serpentis vessels. Its design was unceremoniously stolen from the Gallente, though its inner workings have been adapted to fit the piratical lifestyle of the Serpentis: In addition to its excellent hybrid damage, it is capable of webbing its opponents and holding them down for a further beating.
Violator IGC SKIN
Viral Agent
The causative agent of an infectious disease, the viral agent is a parasite with a noncellular structure composed mainly of nucleic acid within a protein coat.
Virgin Forest Pulp
Tree pulp used to produce paper.
Viridian Cytoserocin
Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space.
Viridian Mykoserocin
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.
Virtuoso
As competition from upstart narcotics gangs across New Eden have become more and more of a concern for Serpentis Corporation leadership, the decision was made to commission a new frigate design for elite Guardian Angel strike teams. These teams would need to be able to travel across the entire cluster undetected and be ready to crush whatever resistance the local drug lords might muster. The resulting ship combines all the strengths of a Nemesis-class Stealth Bomber and the classic Daredevil attack frigate. Rumors of the incredible capabilities of these ships have started to spread through New Eden's criminal underworld, bringing with them a clear promise. If you encroach on the business of the Serpentis Corporation, the last thing you see will be a Virtuoso decloaking.
Viscous Pyroxeres
Viscous Pyroxeres is the secret behind the success of ORE in the early days. ORE has since then moved into more profitable minerals, but Viscous Pyroxeres and its 10% higher mineral yield still holds a special place in the hearts of all miners dreaming of becoming the next mining moguls of EVE. Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon. Available in all known space and wormhole systems.
Visibility
Skill at acquiring products remotely. Each level of skill increases the range your remote buy orders are effective to from their origin station. Level 1 allows for the placing of remote buy orders with a range limited to the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for a full regional range. Note: Only remotely placed buy orders (using Procurement) require this skill to alter the range. Any range can be set on a local buy order with no skill.
Vitoc
The Vitoc booster has become more than a simple strategy by the Amarrians in controling their slaves. With the Vitoc method, slaves are injected with a toxic chemical substance that is fatal unless the recipient receives a constant supply of an antidote. The method first appeared a few centuries ago when the Amarrians started manning some of their space ships with slaves. As space crew the slaves had to be cajoled into doing complex, often independent work, making older methods of slave control undesirable. Although the more conventional ways of subduing slaves with force (actual or threat of) are still widely used in other forced labor areas, the Vitoc method has proven itself admirably for the fleet.
Vitreous Mercoxit
Vitreous mercoxit gleams in the dark, like a siren of myth. Found only in rare clusters in space vitreous mercoxit is very rare, but very valuable, due to its much higher 10% yield. Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral. Available primarly in null security status star systems.
Vitric Hedbergite
When asteroids containing hedbergite pass close to suns or other sources of intense heat can cause the hedbergite to glassify. The result is called vitric hedbergite and has 5% better yield than normal hedbergite. Hedbergite is sought after for its high concentration of Pyerite and Nocxium. Available primarily in low security status star systems.
Vivid Hemorphite
Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Vivid hemorphite has 5% better yield than its more bland brother. With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen. Available primarily in low security status star systems.
Vizan Ankonin's Tag
Vizan Ankonin's Tag. It may prove valuable if turned in at proper authorities.
Vizan's Modified Cap Recharger
Increases the capacitor recharge rate.
Vizan's Modified Capacitor Power Relay
Increases capacitor recharge rate at the expense of shield boosting.
Vizan's Modified Dual Heavy Pulse Laser
This heavy pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Vizan's Modified EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vizan's Modified EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vizan's Modified EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vizan's Modified Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vizan's Modified Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vizan's Modified Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vizan's Modified Heat Sink
Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vizan's Modified Heavy Capacitor Booster
Provides a quick injection of power into the capacitor.
Vizan's Modified Heavy Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Vizan's Modified Heavy Energy Nosferatu
Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Vizan's Modified Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vizan's Modified Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vizan's Modified Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vizan's Modified Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Vizan's Modified Large EMP Smartbomb
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Vizan's Modified Mega Pulse Laser
A super-heavy pulse laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Vizan's Modified Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vizan's Modified Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vizan's Modified Power Diagnostic System
Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
Vizan's Modified Reactor Control Unit
Boosts power core output.
Vizan's Modified Thermal Armor Hardener
An enhanced version of the standard thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vizan's Modified Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vizan's Modified Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Void Bomb
Radiates an omnidirectional pulse upon detonation that neutralizes a portion of the energy in the surrounding vessels.
Void Bomb Blueprint
Void L
The Void Xenon charge is a high-powered blaster charge that delivers an extremely powerful blast of kinetic energy. However, it has several serious drawbacks, most notably the fact that it requires considerably more capacitor energy than any other blaster charge. It also needs to maintain a clean aim for a slightly longer time than normal. 25% reduced optimal range. 25% reduced tracking speed. 50% reduced falloff range. Note: This ammunition can only be used by large tech level II, faction and officer Blasters.
Void M
The Void Xenon charge is a high-powered blaster charge that delivers an extremely powerful blast of kinetic energy. However, it has several serious drawbacks, most notably the fact that it requires considerably more capacitor energy than any other blaster charge. It also needs to maintain a clean aim for a slightly longer time than normal. 25% reduced optimal range. 25% reduced tracking speed. 50% reduced falloff range. Note: This ammunition can only be used by medium tech level II and faction Blasters.
Void S
The Void Xenon charge is a high-powered blaster charge that delivers an extremely powerful blast of kinetic energy. However, it has several serious drawbacks, most notably the fact that it requires considerably more capacitor energy than any other blaster charge. It also needs to maintain a clean aim for a slightly longer time than normal. 25% reduced optimal range. 25% reduced tracking speed. 50% reduced falloff range. Note: This ammunition can only be used by small tech level II and faction Blasters.
Void XL
The Void Xenon charge is a high-powered blaster charge that delivers an extremely powerful blast of kinetic energy. However, it has several serious drawbacks, most notably the fact that it requires considerably more capacitor energy than any other blaster charge. It also needs to maintain a clean aim for a slightly longer time than normal. 25% reduced optimal range. 25% reduced tracking speed. 50% reduced falloff range. Note: This ammunition can only be used by capital tech level II and faction Blasters.
Vortex Compact Magnetic Field Stabilizer
Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vorton Arc Extension
Skill in extending arc-channelling of ship-based Arcing Vorton Projectors to boost effective range. 5% bonus to Vorton Projector optimal range per skill level.
Vorton Arc Guidance
Skill in tuning wave-guides of ship-based Arcing Vorton Projectors to improve strikes on fast-moving targets. 5% bonus to Vorton Projector explosion radius and 10% bonus to explosion velocity per skill level.
Vorton Power Amplification
Skill in amplifying the power of ship-based Arcing Vorton Projectors to maximize damage output. 3% bonus to Vorton Projector damage per skill level.
Vorton Projector Booster Gift Box
Contains a random Combat Booster that improves the effectiveness of Vorton Projector weapons. The boosters contained within this box contain volatile compounds and will expire on December 8, YC 122.
Vorton Projector Operation
Basic skill for operation of ship-based Arcing Vorton Projectors. 2% Bonus to all Vorton Projectors' rate of fire per skill level.
Vorton Projector Operation (old)
Basic operation of sub-capital volton projectors. 2% Bonus to Vorton Projector rate of fire per skill level.
Vorton Tuning System I
Fine-tuning of the Arcing Vorton Projector's energy waveforms greatly assists in reducing the waste energy discharges during firing. This has the benefit of boosting damage output and reducing ablation of the ultraconducting nanocabling. The calculations involved are complex but a supplementary Vorton Tuning System provides additional computing capacity. Grants a bonus to the firing rate and damage of Vorton Projectors. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vorton Tuning System II
Fine-tuning of the Arcing Vorton Projector's energy waveforms greatly assists in reducing the waste energy discharges during firing. This has the benefit of boosting damage output and reducing ablation of the ultraconducting nanocabling. The calculations involved are complex but a supplementary Vorton Tuning System provides additional computing capacity. Grants a bonus to the firing rate and damage of Vorton Projectors. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vulture
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. Developer: Ishukone Most of the recent designs off their assembly line have provided for a combination that the Ishukone name is becoming known for: great long-range capabilities and shield systems unmatched anywhere else.
Vulture Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Vulture Blue Tiger SKIN
Vulture Blueprint
Vulture Exoplanets Hunter SKIN
Vulture Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Vulture Glacial Drift SKIN
Vulture Matigu Seabeast SKIN
Vulture Raata Sunset SKIN
Vulture Steel Cardinal SKIN
Vulture Wiyrkomi SKIN
Vulture Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Vulture Zydrine Burn SKIN
Zydrine Burn is a potent liquor that is loosely related to the more refined Zydrine Wine, both of these green-hued drinks being produced using rice leaves, a certain portion of the grains, and whatever additives are appropriate to the style of drink. While Zydrine Wine can be an extraordinarily delicate and subtle drink, with the finest generally held to be brewed from the rice plants of Intaki Prime, its more powerful cousin is a somewhat pungent and vividly green brew. Rumors suggest that some versions of Zydrine Burn use as ingredients effluent from Quafe production, liquefied fedo scent glands, or even the notorious protein delicacies in powdered form. Whatever the case, a market for this harshly memorable liquor has sprung up among space workers of all kinds, and few space station bars lack a bottle or two of the stuff. Among planetary populations the brew has a more notorious reputation, popularly considered the tipple of underclasses, criminals, and ruthless capsuleer pirates.
Warclone Blanks
These human clones have been engineered for infantry combat and are waiting in reserve for the transfer of consciousness from a clone soldier. Warclone blanks are valuable pieces of biological equipment, and they are in particularly high demand within the territory of the Blood Raider Covenant, as Omir Sarikusa's infamous sect of Sani Sabik cultists consider the blood of clones to be the 'purest' possible sacramental for use in their sanguine rituals.
Ward Console
The control unit for a starships shield systems.
Warden I
Sentry Drone
Warden I Blueprint
Warden II
Sentry Drone
Warfare Computation Core
Warfare computation cores begin as basic microprocessors that handle the flow of data between various combat analyzers, prioritizing vital information and calculations. The cores are first built around salvaged Sleeper warfare processors which are then further enhanced by the integration of fullerene polymers and other Sleeper technology. The addition of emergent combat analyzers expands the functionality to include more abstract combat calculations, such as comparative analyses of fleets and predictive IFF identifications. When encased in thermophased metallofullerene plating, the cores can be embedded directly into the ship's hull. This allows for a far more efficient production method of Tech III vessels, enabling any subsystem variation to integrate into a hull without the need for further redesign in the combat electronics systems.
Warfare Computation Core Blueprint
Warhead Upgrades
Proficiency at upgrading missile warheads with deadlier payloads. 2% bonus to all missile damage per skill level.
Warp Core Stabilizer I
When installed this unit attempts to compensate for fluctuations and disruptions of the ship's warp core.
Warp Core Stabilizer I Blueprint
Warp Core Stabilizer II
When installed this unit attempts to compensate for fluctuations and disruptions of the ship's warp core.
Warp Disrupt Probe
Deployed from an Interdiction Sphere Launcher fitted to an Interdictor this probe prevents warping from within its area of effect.
Warp Disrupt Probe Blueprint
Warp Disruption Battery
Deployable warp jamming structure.
Warp Disruption Battery Blueprint
Warp Disruption Burst Projector
Emits an area-of-effect burst, centered on the designated location. The burst disrupts the affected ships' navigation computer which prevents them from warping. Note: Only Supercarriers can fit modules of this type. Only one module of this type can be fit per Supercarrier.
Warp Disruption Burst Projector Blueprint
Warp Disruption Field Generator I
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect. The generator has several effects upon the parent ship whilst active. It increases its signature radius and also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca). Note: Can only be fitted to the Heavy Interdiction Cruisers.
Warp Disruption Field Generator I Blueprint
Warp Disruption Field Generator II
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect. The generator has several effects upon the parent ship whilst active. It increases its signature radius and also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca). Note: Can only be fitted to the Heavy Interdiction Cruisers.
Warp Disruptor I
Disrupts the target ship's navigation computer which prevents it from warping.
Warp Disruptor I Blueprint
Warp Disruptor II
Disrupts the target ship's navigation computer which prevents it from warping.
Warp Drive Operation
Skill at managing warp drive efficiency. 10% reduction in capacitor need of initiating warp per skill level.
Warp Scrambler I
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Warp Scrambler I Blueprint
Warp Scrambler II
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Warp Scrambling Battery
Deployable warp jamming structure.
Warp Scrambling Battery Blueprint
Warrior I
Light Scout Drone
Warrior I Blueprint
Warrior II
Light Scout Drone
Warrior SW-300
Light Webifier Drone Because of the instability inherent in affixing large, ship-capable webifier equipment to a small, mobile, independently powered carrier such as a mobile drone, the manufacturer had to sacrifice certain aspects of the drone's infrastructure. As a result, the drone has a high signature radius, making it relatively easy to target and hit, and isn't sturdy enough to suffer more than a few blows to its carapace.
Warrior SW-300 Blueprint
Warrior TP-300
Light Target Painter Drone
Warrior TP-300 Blueprint
Wasp EC-900
Heavy ECM Drone
Wasp EC-900 Blueprint
Wasp I
Heavy Attack Drone
Wasp I Blueprint
Wasp II
Heavy Attack Drone
Water
Water is one of the basic conditional elements of human survival. Most worlds have this compound in relative short supply and hence must rely on starship freight.
Water-Cooled CPU
Despite how ancient the technology is, there is still no method more cost-effective for cooling computer processing units than ordinary water, which can be heated and cooled rapidly via any number of proven methods. Most often, thermally conductive tubing makes its way through all of the vital components and over heat sinks, helping to regulate operating temperatures.
Water-Sucker Display
Spaceship safety display issued by InterBus to warn against waste of water, a vital resource aboard any spaceship. The strange, pump-mouthed Water-Sucker Clone features in a comical image that warns all aboard ship to take special care with precious water and ensure seals on H2O storage are maintained properly. New Eden's Yoiul Festival to mark the end of one year and the start of a new one has become a universally popular family holiday, especially among those living and working in the space industries. Personnel transport traffic increases markedly during this period to accommodate the movement of workers visiting their families, and safety aboard spaceships is a paramount issue of concern. Using old spacer tales of clone blanks coming to life and wreaking havoc aboard ship, InterBus has issued a series of animated safety displays warning passengers and crew alike against hazards, carelessness, and waste. Although cartoonish, the safety displays deal with serious risks to life and limb aboard a working spaceship.
Weapon Destabilization
Advanced understanding of weapon disruption technology. 5% bonus to the effectiveness of Weapon Disruptor modules per skill level.
Weapon Disruption
Skill at using remote weapon disruptors. 5% less capacitor need for weapon disruptors per skill level.
Weapon Disruption Burst Projector
Emits an area-of-effect burst, centered on the designated location. The burst reduces the turret range and tracking speed of the affected ships. Note: Only Supercarriers can fit modules of this type. Only one module of this type can be fit per Supercarrier.
Weapon Disruption Burst Projector Blueprint
Weapon Upgrades
Knowledge of gunnery computer systems, including the use of weapon upgrade modules. 5% reduction per skill level in the CPU needs of weapon turrets, launchers and smartbombs.
Well-Worn Fedora
Some things just never go out of style.
Wetware Mainframe
So advanced and energy-demanding are wetware mainframes that they require vehicle-scale power cores and the constant attention of maintenance personnel. When operating at peak performance levels, nothing in New Eden can match the raw computing power of these machines, from calculating warp coordinates to administrating the core functions of an entire space station.
Wheat
Cereal grasses have been localized on hundreds of worlds. The grains of the wheat plant make a solid foundation for the production of foodstuffs within empire space.
Wheel of Prosperity Firework
The Caldari are well known for their festivals, a means by which they enliven and relieve lives marked by service to the 'Big 8' megas as they strive to climb the corporate ladder. The 'Wheel of Prosperity' firework is a great favorite with Caldari citizens of all ages, signifying as it does the opportunities that are available to all in the market-driven society of the Caldari State.
Whelan Machorin's Ballistic Smartlink
A neural Interface upgrade that boost the pilots skill in a specific area. 5% bonus to all missile launcher rate of fire.
Whiptail
When The Scope ran a headline in late YC115 asking "Has Kaalakiota built the perfect Interceptor?" most observers viewed it as a provocative ploy to increase readership. The Rabbit viewed it as a personal challenge.
White Glaze
When star fusion processes occur near high concentrations of silicate dust, such as those found in interstellar ice fields, the substance known as White Glaze is formed. White Glaze is extremely high in nitrogen-14 and other stable nitrogen isotopes, and is thus a necessity for the sustained operation of certain kinds of control tower. Available in 1.0 security status solar systems or lower.
White Noise Generation Battery
Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against Radar systems.
White Noise Generation Battery Blueprint
Wholesale
Ability to organize and manage large-scale market operations. Each level raises the limit of active orders by 16.
Widow
Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a jump drive and portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further. Developer: Kaalakiota As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
Widow Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Widow Blue Tiger SKIN
Widow Caldari Navy SKIN
Widow Exoplanets Hunter SKIN
Widow Fireblade Guerilla SKIN
The Fireblade Guerillas were one of the many groups of fighters involved in the Steroyn Arcologies War on Aice III. These paramilitary forces were generally aligned with nationalist and collectivist political parties vying for control of the three arcologies of the Steroyn region colony. So-called "Blade Guerillas" were the fighting cadres of syndicalist rebels against federal control of the Steroyn colony. Infamous for uncontrolled destruction and brutality, the Steroyn Arcologies War is an episode of Federation history that many would rather forget, representing a complete failure of the Gallente democratic system to prevent a descent into all out civil war in a Colonial Union Dependency. Taking place in the Second Union period of the Federation, the Steroyn Arcologies War is believed by many Federation historians to be a direct consequence of the establishment of FTL communications network, and the first attempts to build a universal Federal democracy using this new technology. The dark irony of this brutal civil war being sparked by social and political forces unleashed by the very infrastructure of Federation democracy is not lost on those who prefer not to dwell on the episode. While one concrete outcome was the replacement of the Union Dependency system in favour of the Independent Colonies framework, the conflict is most remembered by members of a subculture that glorifies the "freedom fighter" guerilla units that variously fought Gallente Union troops, Aice III Planetary Gendarmes, corporation security forces, and inevitably one another for control of the Steroyn Arcologies.
Widow Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Widow Glacial Drift SKIN
Widow Iceblade Guerilla SKIN
The Iceblade Guerillas were one of the many groups of fighters involved in the Steroyn Arcologies War on Aice III. These paramilitary forces were generally aligned with nationalist and collectivist political parties vying for control of the three arcologies of the Steroyn region colony. So-called "Blade Guerillas" were the fighting cadres of syndicalist rebels against federal control of the Steroyn colony. Infamous for uncontrolled destruction and brutality, the Steroyn Arcologies War is an episode of Federation history that many would rather forget, representing a complete failure of the Gallente democratic system to prevent a descent into all out civil war in a Colonial Union Dependency. Taking place in the Second Union period of the Federation, the Steroyn Arcologies War is believed by many Federation historians to be a direct consequence of the establishment of FTL communications network, and the first attempts to build a universal Federal democracy using this new technology. The dark irony of this brutal civil war being sparked by social and political forces unleashed by the very infrastructure of Federation democracy is not lost on those who prefer not to dwell on the episode. While one concrete outcome was the replacement of the Union Dependency system in favour of the Independent Colonies framework, the conflict is most remembered by members of a subculture that glorifies the "freedom fighter" guerilla units that variously fought Gallente Union troops, Aice III Planetary Gendarmes, corporation security forces, and inevitably one another for control of the Steroyn Arcologies.
Widow Matigu Seabeast SKIN
Widow Raata Sunset SKIN
Widow Steel Cardinal SKIN
Widow Versus Redforce SKIN
Widow Wiyrkomi SKIN
Widow Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Wing Command
Improved proficiency at projecting beneficial effects to fleetmates. Increases Command Burst and Mining Foreman Burst area of effect range by 6% per skill level.
Wings of Victory Firework
Celebrations of victory and notable triumphs are often accompanied by glorious displays of fireworks. The Wings of Victory pyrotechnic is one of the most striking and justly famed for its clever use of micro-rockets to achieve its memorable effect.
Wolf
Named after a mythical beast renowned for its voraciousness, the Wolf is one of the most potentially destructive frigates currently in existence. While hardier than its brother the Jaguar it has less in the way of shield systems, and the capabilities of its onboard computer leave something to be desired. Nevertheless, the mere sight of a locked and loaded Wolf should be enough to make most pilots turn tail and flee. Developer: Boundless Creation Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential.
Wolf Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Wolf Blue Tiger SKIN
Wolf Blueprint
Wolf Chainbreaker Khumaak SKIN
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).
Wolf Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Wolf Exoplanets Hunter SKIN
Wolf Glacial Drift SKIN
Wolf Hazard Control SKIN
Wolf In Rust We Trust SKIN
This special nanocoating mimics a layer of oxidation products on the surface of the ship it is applied to for decorative effect. The allusion to used and repurposed ships from the early days of rebellion and subsequently the Republic's fleets celebrates the early days of Minmatar spaceship design and the considerable combat effectiveness of such craft. For many years past, Minmatar spaceship technology has developed to a high level with modern and powerful ships supplanting older designs, which themselves have been upgraded and improved many times over. Even so, the old slogan "In Rust We Trust" has the power to evoke pride and memories of the glory days of Minmatar guerilla warfare and liberation.
Wolf Justice SKIN
Wolf Republic Fleet SKIN
Wolf Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Wolf Tronhadar Ink SKIN
Wolf Valklear Glory SKIN
Women's "Mirelle" Upwell Executive Spectacles
Designed with a retro Gallente frame from legendary Federal fashionista Francois Mirelle, these bifocals are themed to appeal to those interested in both a functional and stylish look without the need for ocular implants. With a titanium weaved carbon composite frame, alloy hinge pins and silicate glass lenses, these traditional spectacles not only look the part, but also come with a lifetime guarantee* and are designed with the most extreme and rigorous use in mind. *Guarantee based on Interstellar Average Standard human lifespan of 160.25 years.
Women's 'Aeriform' Headwear (black)
This opaque black decoration was created for lightweight comfort. As part of its design it covers only part of the head, all the better to indicate a debonair look for the most fashionable (and, truth be told, richest and most powerful) individuals in the cluster. It is the kind of headgear that might be taken into sports, into high-speed traffic, or simply into a meeting of high-powered executives, where its casual style makes it very apparent who's boss.
Women's 'Aeriform' Headwear (blue)
This translucent blue decoration was created for lightweight comfort. As part of its design it covers only part of the head, all the better to indicate a debonair look for the most fashionable (and, truth be told, richest and most powerful) individuals in the cluster. It is the kind of headgear that might be taken into sports, into high-speed traffic, or simply into a meeting of high-powered executives, where its casual style makes it very apparent who's boss.
Women's 'Aeriform' Headwear (clear)
This translucent decoration was created for lightweight comfort. As part of its design it covers only part of the head, all the better to indicate a debonair look for the most fashionable (and, truth be told, richest and most powerful) individuals in the cluster. It is the kind of headgear that might be taken into sports, into high-speed traffic, or simply into a meeting of high-powered executives, where its casual style makes it very apparent who's boss.
Women's 'Aeriform' Headwear (cyan)
This translucent cyan decoration was created for lightweight comfort. As part of its design it covers only part of the head, all the better to indicate a debonair look for the most fashionable (and, truth be told, richest and most powerful) individuals in the cluster. It is the kind of headgear that might be taken into sports, into high-speed traffic, or simply into a meeting of high-powered executives, where its casual style makes it very apparent who's boss.
Women's 'Aeriform' Headwear (orange)
This translucent orange decoration was created for lightweight comfort. As part of its design it covers only part of the head, all the better to indicate a debonair look for the most fashionable (and, truth be told, richest and most powerful) individuals in the cluster. It is the kind of headgear that might be taken into sports, into high-speed traffic, or simply into a meeting of high-powered executives, where its casual style makes it very apparent who's boss.
Women's 'Amaranthine Divide' Facial Augmentation
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Women's 'Avenue' Shirt (black and dark red)
Designer: Sennda of Emrayur In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this black and dark red tank top brings sturdy comfort wherever it is worn.
Women's 'Avenue' Shirt (black leather)
Designer: Sennda of Emrayur In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this black leather tank top brings sturdy comfort wherever it is worn.
Women's 'Avenue' Shirt (black)
Designer: Sennda of Emrayur In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this black tank top brings sturdy comfort wherever it is worn.
Women's 'Avenue' Shirt (blue)
Designer: Sennda of Emrayur In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this blue tank top brings sturdy comfort wherever it is worn.
Women's 'Avenue' Shirt (brown)
Designer: Sennda of Emrayur In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this brown tank top brings sturdy comfort wherever it is worn.
Women's 'Avenue' Shirt (camo)
Designer: Sennda of Emrayur In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this camo tank top brings sturdy comfort wherever it is worn.
Women's 'Avenue' Shirt (gray camo)
Designer: Sennda of Emrayur In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this gray camo tank top brings sturdy comfort wherever it is worn.
Women's 'Avenue' Shirt (gray)
Designer: Sennda of Emrayur In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this gray tank top brings sturdy comfort wherever it is worn.
Women's 'Avenue' Shirt (green)
Designer: Sennda of Emrayur In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this green tank top brings sturdy comfort wherever it is worn.
Women's 'Avenue' Shirt (lined brown)
Designer: Sennda of Emrayur In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this lined brown tank top brings sturdy comfort wherever it is worn.
Women's 'Avenue' Shirt (orange camo)
Designer: Sennda of Emrayur In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this orange camo tank top brings sturdy comfort wherever it is worn.
Women's 'Avenue' Shirt (orange)
Designer: Sennda of Emrayur In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this orange tank top brings sturdy comfort wherever it is worn.
Women's 'Avenue' Shirt (pink camo)
Designer: Sennda of Emrayur In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this pink camo tank top brings sturdy comfort wherever it is worn.
Women's 'Avenue' Shirt (purple mesh)
Designer: Sennda of Emrayur In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this purple mesh tank top brings sturdy comfort wherever it is worn.
Women's 'Avenue' Shirt (red patterned)
Designer: Sennda of Emrayur In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this red patterned tank top brings sturdy comfort wherever it is worn.
Women's 'Avenue' Shirt (red)
Designer: Sennda of Emrayur In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this red tank top brings sturdy comfort wherever it is worn.
Women's 'Avenue' Shirt (white)
Designer: Sennda of Emrayur In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this white tank top brings sturdy comfort wherever it is worn.
Women's 'Bitwave Glacier' Augmentation
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Women's 'Blades' Headwear (black)
This sharp-looking decoration in pitch-black hue draws its inspiration from ancient Amarr tradition, and has received greater attention in recent years due to the tendency of people of royal blood to wear it at official functions. It is regal and imposing, with an otherworldly - and some say devilish - appearance, and in its clean design it is said to offer several different interpretations depending on whether the onlooker is standing at attention or supplicating on their knees. It might be a halo around the wearer's head, gently implying her sanctified nature. it might be a set of wings that indicate the eventual heavenly flight of her soul. Or it might be the spikes on which those who displease her will be impaled.
Women's 'Blades' Headwear (gold)
This sharp-looking decoration in golden hue draws its inspiration from ancient Amarr tradition, and has received greater attention in recent years due to the tendency of people of royal blood to wear it at official functions. It is regal and imposing, with an otherworldly - and some say devilish - appearance, and in its clean design it is said to offer several different interpretations depending on whether the onlooker is standing at attention or supplicating on their knees. It might be a halo around the wearer's head, gently implying her sanctified nature. it might be a set of wings that indicate the eventual heavenly flight of her soul. Or it might be the spikes on which those who displease her will be impaled.
Women's 'Blades' Headwear (gunmetal)
This sharp-looking decoration in gunmetal hue draws its inspiration from ancient Amarr tradition, and has received greater attention in recent years due to the tendency of people of royal blood to wear it at official functions. It is regal and imposing, with an otherworldly - and some say devilish - appearance, and in its clean design it is said to offer several different interpretations depending on whether the onlooker is standing at attention or supplicating on their knees. It might be a halo around the wearer's head, gently implying her sanctified nature. it might be a set of wings that indicate the eventual heavenly flight of her soul. Or it might be the spikes on which those who displease her will be impaled.
Women's 'Blades' Headwear (jade)
This sharp-looking decoration in green jade hue draws its inspiration from ancient Amarr tradition, and has received greater attention in recent years due to the tendency of people of royal blood to wear it at official functions. It is regal and imposing, with an otherworldly - and some say devilish - appearance, and in its clean design it is said to offer several different interpretations depending on whether the onlooker is standing at attention or supplicating on their knees. It might be a halo around the wearer's head, gently implying her sanctified nature. it might be a set of wings that indicate the eventual heavenly flight of her soul. Or it might be the spikes on which those who displease her will be impaled.
Women's 'Blades' Headwear (platinum)
This sharp-looking decoration in platinum hue draws its inspiration from ancient Amarr tradition, and has received greater attention in recent years due to the tendency of people of royal blood to wear it at official functions. It is regal and imposing, with an otherworldly - and some say devilish - appearance, and in its clean design it is said to offer several different interpretations depending on whether the onlooker is standing at attention or supplicating on their knees. It might be a halo around the wearer's head, gently implying her sanctified nature. it might be a set of wings that indicate the eventual heavenly flight of her soul. Or it might be the spikes on which those who displease her will be impaled.
Women's 'Boarder' Cap (Digital Camo)
Many large ships maintain troop complements for use as boarding parties or to occupy space stations and other installations taken by force of arms. This type of cap in digital camo is a common sight among such elite commando forces. This stylish front facing cap retains a certain flexibility whilst being constructed from some of the finest and most comfortable materials.
Women's 'Corsair' Heels (beige)
For the combination of rough-and-tumble flavor with the sleek, sexy lines of patent leather, nothing beats the 'Corsair' heels. High laces give it a tight, yet extremely comfortable fit, while the leather straps crisscrossing its form, complete with bold, elegant clasps, give it that slight air of piracy which everyone knows tends to adhere - thoroughly undeserved and unfairly, of course - to high-flying capsuleers.
Women's 'Corsair' Heels (black)
For the combination of rough-and-tumble flavor with the sleek, sexy lines of patent leather, nothing beats the 'Corsair' heels. High laces give it a tight, yet extremely comfortable fit, while the leather straps crisscrossing its form, complete with bold, elegant clasps, give it that slight air of piracy which everyone knows tends to adhere - thoroughly undeserved and unfairly, of course - to high-flying capsuleers.
Women's 'Corsair' Heels (blue)
For the combination of rough-and-tumble flavor with the sleek, sexy lines of patent leather, nothing beats the 'Corsair' heels. High laces give it a tight, yet extremely comfortable fit, while the leather straps crisscrossing its form, complete with bold, elegant clasps, give it that slight air of piracy which everyone knows tends to adhere - thoroughly undeserved and unfairly, of course - to high-flying capsuleers.
Women's 'Corsair' Heels (brown)
For the combination of rough-and-tumble flavor with the sleek, sexy lines of patent leather, nothing beats the 'Corsair' heels. High laces give it a tight, yet extremely comfortable fit, while the leather straps crisscrossing its form, complete with bold, elegant clasps, give it that slight air of piracy which everyone knows tends to adhere - thoroughly undeserved and unfairly, of course - to high-flying capsuleers.
Women's 'Corsair' Heels (gray)
For the combination of rough-and-tumble flavor with the sleek, sexy lines of patent leather, nothing beats the 'Corsair' heels. High laces give it a tight, yet extremely comfortable fit, while the leather straps crisscrossing its form, complete with bold, elegant clasps, give it that slight air of piracy which everyone knows tends to adhere - thoroughly undeserved and unfairly, of course - to high-flying capsuleers.
Women's 'Corsair' Heels (red)
For the combination of rough-and-tumble flavor with the sleek, sexy lines of patent leather, nothing beats the 'Corsair' heels. High laces give it a tight, yet extremely comfortable fit, while the leather straps crisscrossing its form, complete with bold, elegant clasps, give it that slight air of piracy which everyone knows tends to adhere - thoroughly undeserved and unfairly, of course - to high-flying capsuleers.
Women's 'Crimson Harvest' Cap
The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or been feared as much, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, which uses blood in their rituals. The Blood Raiders believe that cloned bodies have 'purer' blood than other bodies and this explains why they operate mainly in space, attacking unwary space farers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED most wanted list for many years now. Under his leadership the Blood Raiders have become more organized and they have established several bases in the Bleak Lands region.
Women's 'Crimson Harvest' Jacket
The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or been feared as much, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, which uses blood in their rituals. The Blood Raiders believe that cloned bodies have 'purer' blood than other bodies and this explains why they operate mainly in space, attacking unwary space farers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED most wanted list for many years now. Under his leadership the Blood Raiders have become more organized and they have established several bases in the Bleak Lands region.
Women's 'Crimson Harvest' T-Shirt
The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or been feared as much, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, which uses blood in their rituals. The Blood Raiders believe that cloned bodies have 'purer' blood than other bodies and this explains why they operate mainly in space, attacking unwary space farers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED most wanted list for many years now. Under his leadership the Blood Raiders have become more organized and they have established several bases in the Bleak Lands region.
Women's 'Crimson Phoenix' Facial Augmentation
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Women's 'Crossgrid' Facial Augmentation
By nanowelding synthetic neuromesh directly to the bone, while placing a formation of variable resistors at the skin’s surface, a facial augmentation can be built that will boost the wearer’s somatosensory systems dramatically. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual’s consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Women's 'Crusader' Beret (Amarr Empire)
The Amarr Empire’s best troops are typically found at the forefront of the military crusades that are collectively part of the Empire’s continuation of the ‘Reclaiming’. Wearing this beret displays your loyalty to the Amarr Empire, with a simple design and powerful symbolism rising above more than just a fashion statement.
Women's 'Defender' Beret (Gallente Federation)
The Gallente Federation is a large and sprawling empire with extensive borders and numerous enemies. Defense of the Federation is the priority of its military. Wearing this beret displays your loyalty to the Gallente Federation, with a simple design and powerful symbolism rising above more than just a fashion statement.
Women's 'Domino Auric' Facial Augmentation
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Women's 'Domino Bronza' Facial Augmentation
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Women's 'Domino Rojo' Facial Augmentation
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Women's 'Domino Turquoise' Facial Augmentation
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Women's 'Dread' Beret (Guristas)
The Guristas pirates are highly organized on military lines, having been founded by renegade Caldari Navy officers, and the ‘Dread Guristas’ division are among the most feared and elite in their ranks. Wearing this beret displays your loyalty to the Guristas, with a simple design and powerful symbolism rising above more than just a fashion statement.
Women's 'Eico Auroralite' Facial Augmentation
This Eico-type facial augmentation is inlaid with the proprietary "Auroralite" material and has been released to mark the universal end of year celebration of the Yoiul Festival. Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements. Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Women's 'Eico Azurchev' Facial Augmentation
Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements. Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Women's 'Eico BioSec' Facial Augmentation
Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements. This variant of Eico augmentation is designed for use by Biosecurity Response Teams. Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Women's 'Eico Flamjaw' Facial Augmentation
Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements. Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Women's 'Eico Redwire XVI' Facial Augmentation
Released in YC121, this special edition entry in the Eico augmentation series celebrates Capsuleer Day XVI. Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements. Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Women's 'Eico Sunstrip' Facial Augmentation
Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements. Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Women's 'Emergent Threats' T-shirt YC 117
Step out in style in your exquisite new Quafe Commemorative Casual Wear, designed exclusively for attendees of the YC 117 SOCT Symposium on Emergent Threats. Note: While this shirt features a stylish representation of a Jove Observatory, it does not guarantee the wearer safe access to the Observatory locations.
Women's 'Eternity' Boots (Black/Gold)
Designer: Sennda of Emrayur With every stunning outfit there is a pair of boots to tie the look together. Each piece is handcrafted from the softest genetically enhanced livestock leather, dyed a luxurious black with golden detailing, and embedded with specialized nanofibers to give it a unique brilliant finish. Paired with the 'Eternity' suit and top, these striking boots are the culmination of a look designed to turn heads.
Women's 'Eternity' Boots (Black/Red)
Designer: Sennda of Emrayur With every stunning outfit there is a pair of boots to tie the look together. Each piece is handcrafted from the softest genetically enhanced livestock leather, dyed a luxurious black with red and white detailing, and embedded with specialized nanofibers to give it a unique brilliant finish. Paired with the 'Eternity' suit and top, these striking boots are the culmination of a look designed to turn heads.
Women's 'Eternity' Boots (Olive)
Designer: Sennda of Emrayur With every stunning outfit there is a pair of boots to tie the look together. Each piece is handcrafted from the softest genetically enhanced livestock leather, dyed a luxurious olive green with golden detailing, and embedded with specialized nanofibers to give it a unique brilliant finish. Paired with the 'Eternity' suit and top, these striking boots are the culmination of a look designed to turn heads.
Women's 'Eternity' Boots (White)
Designer: Sennda of Emrayur With every stunning outfit there is a pair of boots to tie the look together. Each piece is handcrafted from the softest genetically enhanced livestock leather, dyed a luxurious white with black detailing, and embedded with specialized nanofibers to give it a unique brilliant finish. Paired with the 'Eternity' suit and top, these striking boots are the culmination of a look designed to turn heads.
Women's 'Eternity' Boots (Yellow)
Designer: Sennda of Emrayur With every stunning outfit there is a pair of boots to tie the look together. Each piece is handcrafted from the softest genetically enhanced livestock leather, dyed a luxurious yellow with black detailing, and embedded with specialized nanofibers to give it a unique brilliant finish. Paired with the 'Eternity' suit and top, these striking boots are the culmination of a look designed to turn heads.
Women's 'Eternity' Suit (Black/Gold)
Designer: Sennda of Emrayur The ‘Eternity’ suit is a bold statement of fashion forward thinking, only worn by those brave enough to don this form fitting attire. Each piece is handcrafted from the softest genetically enhanced livestock leather, dyed a luxurious metallic black, and embedded with specialized nanofibers to give it a unique brilliant finish. Golden detailing and deep black accents complete the look, which can be worn on its own, or with the matching sleeve and collar suit top.
Women's 'Eternity' Suit (Black/Red)
Designer: Sennda of Emrayur The ‘Eternity’ suit is a bold statement of fashion forward thinking, only worn by those brave enough to don this form fitting attire. Each piece is handcrafted from the softest genetically enhanced livestock leather, dyed a luxurious black, and embedded with specialized nanofibers to give it a unique brilliant finish. White detailing and deep red accents complete the look, which can be worn on its own or with the matching sleeve and collar suit top.
Women's 'Eternity' Suit (Olive)
Designer: Sennda of Emrayur The ‘Eternity’ suit is a bold statement of fashion forward thinking, only worn by those brave enough to don this form fitting attire. Each piece is handcrafted from the softest genetically enhanced livestock leather, dyed a luxurious olive green, and embedded with specialized nanofibers to give it a unique brilliant finish. Golden detailing and fine green patterning complete the look, which can be worn on its own, or with the matching sleeve and collar suit top.
Women's 'Eternity' Suit (White)
Designer: Sennda of Emrayur The ‘Eternity’ suit is a bold statement of fashion forward thinking, only worn by those brave enough to don this form fitting attire. Each piece is handcrafted from the softest genetically enhanced livestock leather, dyed a luxurious white, and embedded with specialized nanofibers to give it a unique brilliant finish. Black detailing and white camouflaged patterning complete the look, which can be worn on its own or with the matching sleeve and collar suit top.
Women's 'Eternity' Suit (Yellow)
Designer: Sennda of Emrayur The ‘Eternity’ suit is a bold statement of fashion forward thinking, only worn by those brave enough to don this form fitting attire. Each piece is handcrafted from the softest genetically enhanced livestock leather, dyed a luxurious yellow, and embedded with specialized nanofibers to give it a unique brilliant finish. Black detailing and yellow accents complete the look, which can be worn on its own, or with the matching sleeve and collar suit top.
Women's 'Eternity' Suit Top (Black/Gold)
Designer: Sennda of Emrayur With a fashion forward approach to spacewear, the unique sleeve and collar design will turn heads even in the Crystal Boulevard. Each piece is handcrafted from the softest genetically enhanced livestock leather, dyed a luxurious black with golden detailing, and embedded with specialized nanofibers to give it a unique brilliant finish. Paired with the 'Eternity' suit, the top is the perfect complement to an already bold look.
Women's 'Eternity' Suit Top (Black/Red)
Designer: Sennda of Emrayur With a fashion forward approach to spacewear, the unique sleeve and collar design will turn heads even in the Crystal Boulevard. Each piece is handcrafted from the softest genetically enhanced livestock leather, dyed a luxurious black with red and white detailing, and embedded with specialized nanofibers to give it a unique brilliant finish. Paired with the 'Eternity' suit, the top is the perfect complement to an already bold look.
Women's 'Eternity' Suit Top (Olive)
Designer: Sennda of Emrayur With a fashion forward approach to spacewear, the unique sleeve and collar design will turn heads even in the Crystal Boulevard. Each piece is handcrafted from the softest genetically enhanced livestock leather, dyed a luxurious olive green with golden detailing, and embedded with specialized nanofibers to give it a unique brilliant finish. Paired with the 'Eternity' suit, the top is the perfect complement to an already bold look.
Women's 'Eternity' Suit Top (White)
Designer: Sennda of Emrayur With a fashion forward approach to spacewear, the unique sleeve and collar design will turn heads even in the Crystal Boulevard. Each piece is handcrafted from the softest genetically enhanced livestock leather, dyed a luxurious white with black detailing, and embedded with specialized nanofibers to give it a unique brilliant finish. Paired with the 'Eternity' suit, the top is the perfect complement to an already bold look.
Women's 'Eternity' Suit Top (Yellow)
Designer: Sennda of Emrayur With a fashion forward approach to spacewear, the unique sleeve and collar design will turn heads even in the Crystal Boulevard. Each piece is handcrafted from the softest genetically enhanced livestock leather, dyed a luxurious yellow with black detailing, and embedded with specialized nanofibers to give it a unique brilliant finish. Paired with the 'Eternity' suit, the top is the perfect complement to an already bold look.
Women's 'Excursion' Pants (black)
Designer: Vallou Vallou's "Excursion" pants in pure midnight black are designed for the style-conscious woman who still demands combat-rated performance from her clothes. A poly wool blend covers our proprietary thermal layer designed to keep you comfortable in extreme temperatures. The Excursion also features a dynamic g-force adaptive system, constricting or loosening against your legs so you have optimal bloodflow in any adverse situation.
Women's 'Excursion' Pants (black/blue/gold)
Designer: Vallou Vallou's "Excursion" pants in a cool blend of midnight black, dark ocean blue and gold lines are designed for the style-conscious woman who still demands combat-rated performance from her clothes. A poly wool blend covers our proprietary thermal layer designed to keep you comfortable in extreme temperatures. The Excursion also features a dynamic g-force adaptive system, constricting or loosening against your legs so you have optimal bloodflow in any adverse situation.
Women's 'Excursion' Pants (black/gold line)
Designer: Vallou Vallou's "Excursion" pants in midnight black, through which gold lines course like veins of ore, are designed for the style-conscious woman who still demands combat-rated performance from her clothes. A poly wool blend covers our proprietary thermal layer designed to keep you comfortable in extreme temperatures. The Excursion also features a dynamic g-force adaptive system, constricting or loosening against your legs so you have optimal bloodflow in any adverse situation.
Women's 'Excursion' Pants (black/gold)
Designer: Vallou Vallou's "Excursion" pants, in a stunning mix of midnight black and dark gold, are designed for the style-conscious woman who still demands combat-rated performance from her clothes. A poly wool blend covers our proprietary thermal layer designed to keep you comfortable in extreme temperatures. The Excursion also features a dynamic g-force adaptive system, constricting or loosening against your legs so you have optimal bloodflow in any adverse situation.
Women's 'Excursion' Pants (black/gray)
Designer: Vallou Vallou's "Excursion" pants in a cool interplay of black and gray are designed for the style-conscious woman who still demands combat-rated performance from her clothes. A poly wool blend covers our proprietary thermal layer designed to keep you comfortable in extreme temperatures. The Excursion also features a dynamic g-force adaptive system, constricting or loosening against your legs so you have optimal bloodflow in any adverse situation.
Women's 'Excursion' Pants (black/red/gold)
Designer: Vallou Vallou's "Excursion" pants in a volatile mixture of midnight black, bright red and gold lines are designed for the style-conscious woman who still demands combat-rated performance from her clothes. A poly wool blend covers our proprietary thermal layer designed to keep you comfortable in extreme temperatures. The Excursion also features a dynamic g-force adaptive system, constricting or loosening against your legs so you have optimal bloodflow in any adverse situation.
Women's 'Excursion' Pants (black/silver)
Designer: Vallou Vallou's "Excursion" pants, in an extraordinary mix of midnight black and chill, steely silver, are designed for the style-conscious woman who still demands combat-rated performance from her clothes. A poly wool blend covers our proprietary thermal layer designed to keep you comfortable in extreme temperatures. The Excursion also features a dynamic g-force adaptive system, constricting or loosening against your legs so you have optimal bloodflow in any adverse situation.
Women's 'Excursion' Pants (Blood Raider)
Designer: Vallou Vallou's "Excursion" pants in pure midnight black are designed for the style-conscious woman who still demands combat-rated performance from her clothes. A poly wool blend covers our proprietary thermal layer designed to keep you comfortable in extreme temperatures. The Excursion also features a dynamic g-force adaptive system, constricting or loosening against your legs so you have optimal bloodflow in any adverse situation.
Women's 'Excursion' Pants (gold)
Designer: Vallou Vallou's "Excursion" pants in stunning regal gold are designed for the style-conscious woman who still demands combat-rated performance from her clothes. A poly wool blend covers our proprietary thermal layer designed to keep you comfortable in extreme temperatures. The Excursion also features a dynamic g-force adaptive system, constricting or loosening against your legs so you have optimal bloodflow in any adverse situation.
Women's 'Excursion' Pants (matte blue)
Designer: Vallou Vallou's "Excursion" pants in pure matte blue are designed for the style-conscious woman who still demands combat-rated performance from her clothes. A poly wool blend covers our proprietary thermal layer designed to keep you comfortable in extreme temperatures. The Excursion also features a dynamic g-force adaptive system, constricting or loosening against your legs so you have optimal bloodflow in any adverse situation.
Women's 'Excursion' Pants (matte green)
Designer: Vallou Vallou's "Excursion" pants in a matte earthbound green are designed for the style-conscious woman who still demands combat-rated performance from her clothes. A poly wool blend covers our proprietary thermal layer designed to keep you comfortable in extreme temperatures. The Excursion also features a dynamic g-force adaptive system, constricting or loosening against your legs so you have optimal bloodflow in any adverse situation.
Women's 'Excursion' Pants (matte red)
Designer: Vallou Vallou's "Excursion" pants in a sultry matte red are designed for the style-conscious woman who still demands combat-rated performance from her clothes. A poly wool blend covers our proprietary thermal layer designed to keep you comfortable in extreme temperatures. The Excursion also features a dynamic g-force adaptive system, constricting or loosening against your legs so you have optimal bloodflow in any adverse situation.
Women's 'Excursion' Pants (silver)
Designer: Vallou Vallou's "Excursion" pants in striking steely silver are designed for the style-conscious woman who still demands combat-rated performance from her clothes. A poly wool blend covers our proprietary thermal layer designed to keep you comfortable in extreme temperatures. The Excursion also features a dynamic g-force adaptive system, constricting or loosening against your legs so you have optimal bloodflow in any adverse situation.
Women's 'Executor' Coat
Designer: House of Ranai In today's cutthroat political environment, maintaining a commanding presence is essential. Lead from the front in our high-collared Resothane and spider-silk "Executor" coat. The bold, clean lines of our latest design offer you that sleek, tailored, and uncompromising impression. The contrasting yoke and black silk detailing build a military-sharp appearance that will guarantee their undivided attention.
Women's 'Executor' Coat (black)
Designer: House of Ranai In today's cutthroat political environment, maintaining a commanding presence is essential. Lead from the front in our high-collared Resothane and spider-silk "Executor" coat. The bold, clean lines of our latest design offer you that sleek, tailored, and uncompromising impression in a perfect tone of professional black. The contrasting yoke and black silk detailing build a military-sharp appearance that will guarantee their undivided attention.
Women's 'Executor' Coat (graphite)
Designer: House of Ranai In today's cutthroat political environment, maintaining a commanding presence is essential. Lead from the front in our high-collared Resothane and spider-silk "Executor" coat. The bold, clean lines of our latest design offer you that sleek, tailored, and uncompromising impression in an unyielding graphite gray. The contrasting yoke and black silk detailing build a military-sharp appearance that will guarantee their undivided attention.
Women's 'Executor' Coat (green/gold)
Designer: House of Ranai In today's cutthroat political environment, maintaining a commanding presence is essential. Lead from the front in our high-collared Resothane and spider-silk "Executor" coat. The bold, clean lines of our latest design offer you that sleek, tailored, and uncompromising impression in pure black, with a subtle touch of regal gold fringes. The contrasting yoke, with its green and black silk detailing build a military-sharp appearance that will guarantee their undivided attention.
Women's 'Executor' Coat (matte blue)
Designer: House of Ranai In today's cutthroat political environment, maintaining a commanding presence is essential. Lead from the front in our high-collared Resothane and spider-silk "Executor" coat. The bold, clean lines of our latest design offer you that sleek, tailored, and uncompromising impression in soothing matte blue . The contrasting yoke and black silk detailing build a military-sharp appearance that will guarantee their undivided attention.
Women's 'Executor' Coat (matte red)
Designer: House of Ranai In today's cutthroat political environment, maintaining a commanding presence is essential. Lead from the front in our high-collared Resothane and spider-silk "Executor" coat. The bold, clean lines of our latest design offer you that sleek, tailored, and uncompromising impression in a dominating matte red. The contrasting yoke and black silk detailing build a military-sharp appearance that will guarantee their undivided attention.
Women's 'Executor' Coat (red/gold)
Designer: House of Ranai In today's cutthroat political environment, maintaining a commanding presence is essential. Lead from the front in our high-collared Resothane and spider-silk "Executor" coat. The bold, clean lines of our latest design offer you that sleek, tailored, and uncompromising impression in pure black, with a subtle touch of regal gold fringes. The contrasting yoke, with its aggressive red, and the black silk detailing build a military-sharp appearance that will guarantee their undivided attention.
Women's 'Executor' Coat (silver)
Designer: House of Ranai In today's cutthroat political environment, maintaining a commanding presence is essential. Lead from the front in our high-collared Resothane and spider-silk "Executor" coat. The bold, clean lines of our latest design offer you that sleek, tailored, and uncompromising impression, presented in stark, powerful silver. The contrasting yoke and black silk detailing build a military-sharp appearance that will guarantee their undivided attention.
Women's 'Farsight' Augmented Spectacles
Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The program is directed by Professor Michel Mayor of the CONCORD Deep Space Research Division, and his profile as a noted exoplanetologist has highlighted the classic and elegant design of his trademark 'Farsight' Augmented Spectacles.
Women's 'Fatal Elite' Beret
This beret is worn by Guristas Pirates who are members of the "Fatal Elite" group of combat pilots and technology scavengers. While the status of Jirai 'Fatal' Laitanen remains shrouded in mystery, his elite cadre of pirate technology hunters continues to operate across New Eden. The Fatal Elite are noted for a particular focus on searching out and "acquiring" advanced capsule, cloning and personality transfer technology. The application of such technology to ever more responsive and high-performance combat craft is of extreme interest to the Guristas Pirates.
Women's 'Fatal Elite' Combat Boots
These combat boots are worn by Guristas Pirates who are members of the "Fatal Elite" group of combat pilots and technology scavengers. While the status of Jirai 'Fatal' Laitanen remains shrouded in mystery, his elite cadre of pirate technology hunters continues to operate across New Eden. The Fatal Elite are noted for a particular focus on searching out and "acquiring" advanced capsule, cloning and personality transfer technology. The application of such technology to ever more responsive and high-performance combat craft is of extreme interest to the Guristas Pirates.
Women's 'Fatal Elite' Combat Jacket
This combat jacket is worn by Guristas Pirates who are members of the "Fatal Elite" group of combat pilots and technology scavengers. While the status of Jirai 'Fatal' Laitanen remains shrouded in mystery, his elite cadre of pirate technology hunters continues to operate across New Eden. The Fatal Elite are noted for a particular focus on searching out and "acquiring" advanced capsule, cloning and personality transfer technology. The application of such technology to ever more responsive and high-performance combat craft is of extreme interest to the Guristas Pirates.
Women's 'Fatal Elite' Combat Pants
These combat pants are worn by Guristas Pirates who are members of the "Fatal Elite" group of combat pilots and technology scavengers. While the status of Jirai 'Fatal' Laitanen remains shrouded in mystery, his elite cadre of pirate technology hunters continues to operate across New Eden. The Fatal Elite are noted for a particular focus on searching out and "acquiring" advanced capsule, cloning and personality transfer technology. The application of such technology to ever more responsive and high-performance combat craft is of extreme interest to the Guristas Pirates.
Women's 'Federal Defender' Beret
Organized according to a democratic constitution, the Gallente Federation is a large and sprawling empire with numerous member states, extensive borders, and many enemies. Defense of the Federation and its democratic way of life is the priority of its military establishment. The Federation military is not a totally apolitical actor within the Gallente system and, together with a formal role in the guarantee of democratic rights, has been known to signal its preference for certain political outcomes. Wearing this beret declares your loyalty to the Gallente Federation and displays your willingness to take up arms in defense of its freedoms and democracy.
Women's 'Federal Defender' Jacket
Organized according to a democratic constitution, the Gallente Federation is a large and sprawling empire with numerous member states, extensive borders, and many enemies. Defense of the Federation and its democratic way of life is the priority of its military establishment. The Federation military is not a totally apolitical actor within the Gallente system and, together with a formal role in the guarantee of democratic rights, has been known to signal its preference for certain political outcomes. Wearing this jacket declares your loyalty to the Gallente Federation and displays your willingness to take up arms in defense of its freedoms and democracy.
Women's 'Federal Defender' Pants
Organized according to a democratic constitution, the Gallente Federation is a large and sprawling empire with numerous member states, extensive borders, and many enemies. Defense of the Federation and its democratic way of life is the priority of its military establishment. The Federation military is not a totally apolitical actor within the Gallente system and, together with a formal role in the guarantee of democratic rights, has been known to signal its preference for certain political outcomes. These pants are part of a set of clothes that declares your loyalty to the Gallente Federation and displays your willingness to take up arms in defense of its freedoms and democracy.
Women's 'Function' T-shirt (black)
Designer: House of Ranai Look trendy, sharp and casual, all at once. Our black 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.
Women's 'Function' T-shirt (Blood Raiders)
Designer: House of Ranai Look trendy, sharp and casual, all at once. Our black 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.
Women's 'Function' T-shirt (blue)
Designer: House of Ranai Look trendy, sharp and casual, all at once. Our blue 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.
Women's 'Function' T-shirt (brown)
Designer: House of Ranai Look trendy, sharp and casual, all at once. Our brown 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.
Women's 'Function' T-shirt (cream)
Designer: House of Ranai Look trendy, sharp and casual, all at once. Our cream 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.
Women's 'Function' T-shirt (dark blue)
Designer: House of Ranai Look trendy, sharp and casual, all at once. Our dark blue 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.
Women's 'Function' T-shirt (dark camo)
Designer: House of Ranai Look trendy, sharp and casual, all at once. Our dark camo 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.
Women's 'Function' T-shirt (dark red)
Designer: House of Ranai Look trendy, sharp and casual, all at once. Our dark red 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.
Women's 'Function' T-shirt (desert camo)
Designer: House of Ranai Look trendy, sharp and casual, all at once. Our desert camo 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.
Women's 'Function' T-shirt (gray)
Designer: House of Ranai Look trendy, sharp and casual, all at once. Our gray 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.
Women's 'Function' T-shirt (green)
Designer: House of Ranai Look trendy, sharp and casual, all at once. Our green 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.
Women's 'Function' T-shirt (khaki)
Designer: House of Ranai Look trendy, sharp and casual, all at once. Our khaki 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.
Women's 'Function' T-shirt (olive)
Designer: House of Ranai Look trendy, sharp and casual, all at once. Our olive 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.
Women's 'Function' T-shirt (orange)
Designer: House of Ranai Look trendy, sharp and casual, all at once. Our orange 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.
Women's 'Function' T-shirt (red)
Designer: House of Ranai Look trendy, sharp and casual, all at once. Our red 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.
Women's 'Function' T-shirt (white)
Designer: House of Ranai Look trendy, sharp and casual, all at once. Our white 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.
Women's 'Glass Semiotique' Monocle Interface (right)
Made infamous by capsuleers eager to flaunt their vast wealth, the original 'Looking Glass' design of monocle interfaces has been specially updated by Semiotique Superluminal in the form of the 'Glass Semiotique' to mark the launch of the Semiotique Sports brand. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Women's 'Greave' Boots (black/gold)
Designer: House of Ranai Who says military dress has to be unflattering? Step out in style with the luster of our "Greave" high-heeled boots, inspired by the gaiters of yesteryear's foot-soldier. Slick leather, black as night, wraps up to your knee, while the regal gold of our structured flexible ribbing at the back provides for easy on-and-off.
Women's 'Greave' Boots (brown)
Designer: House of Ranai Who says military dress has to be unflattering? Step out in style in the gorgeous natural autumn brown of our lustrous "Greave" high-heeled boots, inspired by the gaiters of yesteryear's foot-soldier. Slick leather wraps up to your knee, while the structured flexible ribbing at the back provides for easy on-and-off.
Women's 'Greave' Boots (matte brown)
Designer: House of Ranai Who says military dress has to be unflattering? Step out in style in our "Greave" high-heeled boots, inspired by the gaiters of yesteryear's foot-soldier. Slick leather wraps up to your knee, while the structured flexible ribbing at the back provides for easy on-and-off.
Women's 'Greave' Boots (matte gray)
Designer: House of Ranai Who says military dress has to be unflattering? Step out in style in the cool gray of our "Greave" high-heeled matte boots, inspired by the gaiters of yesteryear's foot-soldier. Slick leather wraps up to your knee, while the structured flexible ribbing at the back provides for easy on-and-off.
Women's 'Greave' Boots (red)
Designer: House of Ranai Who says military dress has to be unflattering? Step out in style in the sensuous, sultry red of our lustrous "Greave" high-heeled boots, inspired by the gaiters of yesteryear's foot-soldier. Slick leather wraps up to your knee, while the structured flexible ribbing at the back provides for easy on-and-off.
Women's 'Greave' Knee-Boots
Designer: House of Ranai Who says military dress has to be unflattering? Step out in style in our "Greave" high-heeled boots, inspired by the gaiters of yesteryear's foot-soldier. Slick leather wraps up to your knee, while the structured flexible ribbing at the back provides for easy on-and-off.
Women's 'Guidemask' Facial Augmentation
By nanowelding synthetic neuromesh directly to the bone, while placing a formation of variable resistors at the skin’s surface, a facial augmentation can be built that will boost the wearer’s somatosensory systems dramatically. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual’s consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Women's 'Gunner' Jacket (Amarr)
Advertise your stature as the terror of the celestial skies in this sleek, comfortable jacket. A solid bronze pillar rises in front and back on a dark brown background to underline your undeniable and unyielding presence, while armbands and epaulettes give you the commanding appearance you deserve. Finally, the logo of the Amarr Empire advertises your proud support for the only faction that matters.
Women's 'Gunner' Jacket (Angel Cartel)
Advertise your stature as the terror of the celestial skies in this sleek, comfortable jacket. A solid pillar of black rises in front and back to underline your undeniable and unyielding presence, while sky-blue armbands and epaulettes give you the commanding appearance you deserve. Finally, the logo of the Angel Cartel advertises your proud support for the only faction that matters.
Women's 'Gunner' Jacket (Blood Raiders black)
Advertise your stature as the terror of the celestial skies in this sleek, comfortable jacket. A solid crimson pillar rises in front and back to underline your undeniable and unyielding presence, while an extended length of shiny black from wrist to wrist gives you the commanding appearance you deserve. Finally, the logo of the Blood Raiders advertises your proud support for the only faction that matters.
Women's 'Gunner' Jacket (Blood Raiders)
Advertise your stature as the terror of the celestial skies in this sleek, comfortable jacket. A solid crimson pillar rises in front and back to underline your undeniable and unyielding presence, while an extended length of shiny black from wrist to wrist gives you the commanding appearance you deserve. Finally, the logo of the Blood Raiders advertises your proud support for the only faction that matters.
Women's 'Gunner' Jacket (Caldari)
Advertise your stature as the terror of the celestial skies in this sleek, comfortable jacket. A solid blue front with outlines of a rising pillar serve to underline your undeniable and unyielding presence, while pitch black sleeves give you the commanding appearance you deserve. Finally, the logo of the Caldari State advertises your proud support for the only faction that matters.
Women's 'Gunner' Jacket (Gallente)
Advertise your stature as the terror of the celestial skies in this sleek, comfortable jacket. A solid turquoise pillar rises in front and back to underline your undeniable and unyielding presence, while black armbands and epaulettes give you the commanding appearance you deserve. Finally, the logo of the Gallente Federation advertises your proud support for the only faction that matters.
Women's 'Gunner' Jacket (Guristas)
Advertise your stature as the terror of the celestial skies in this sleek, comfortable jacket. A dark pillar rises in front and back to underline your undeniable and unyielding presence, while light brown armbands and epaulettes give you the commanding appearance you deserve. Finally, the logo of the Guristas advertises your proud support for the only faction that matters.
Women's 'Gunner' Jacket (InterBus)
Advertise your stature as the terror of the celestial skies in this sleek, comfortable jacket. A solid black pillar rises in front and back to underline your undeniable and unyielding presence, while armbands and epaulettes in sunset orange give you the commanding appearance you deserve. Finally, the logo of InterBus advertises your proud support for the only faction that matters.
Women's 'Gunner' Jacket (Minmatar)
Advertise your stature as the terror of the celestial skies in this sleek, comfortable jacket. A solid dark pillar rises in front and back to underline your undeniable and unyielding presence, while light brown armbands and epaulettes give you the commanding appearance you deserve. Finally, the logo of the Minmatar Republic advertises your proud support for the only faction that matters.
Women's 'Gunner' Jacket (Mordu's Legion)
Advertise your stature as the terror of the celestial skies in this sleek, comfortable jacket. An outlined pillar rises in front and back to underline your undeniable and unyielding presence, while pitch black matte sleeves give you the commanding appearance you deserve. Finally, the logo of Mordu's Legion advertises your proud support for the only faction that matters.
Women's 'Gunner' Jacket (ORE)
Advertise your stature as the terror of the celestial skies in this sleek, comfortable jacket. A dark pillar rises in front and back to underline your undeniable and unyielding presence, while armbands and epaulettes in matte gold give you the commanding appearance you deserve. Finally, the logo of ORE advertises your proud support for the only faction that matters.
Women's 'Gunner' Jacket (Sansha's Nation)
Advertise your stature as the terror of the celestial skies in this sleek, comfortable jacket. A solid olive pillar rises in front and back to underline your undeniable and unyielding presence, while armbands and epaulettes in the same color on a dark green background give you the commanding appearance you deserve. Finally, the logo of Sansha's Nation advertises your proud support for the only faction that matters.
Women's 'Gunner' Jacket (Serpentis)
Advertise your stature as the terror of the celestial skies in this sleek, comfortable jacket. An outlined pillar rises in front and back to underline your undeniable and unyielding presence, while armbands and epaulettes in glinting gold give you the commanding appearance you deserve. Finally, the logo of the Serpentis advertises your proud support for the only faction that matters.
Women's 'Gunner' Jacket (Sisters of EVE)
Advertise your stature as the terror of the celestial skies in this sleek, comfortable jacket. A solid black pillar rises in front and back to underline your undeniable and unyielding presence, while armbands and epaulettes of purest white on red give you the commanding appearance you deserve. Finally, the logo of the Sisters of EVE advertises your proud support for the only faction that matters.
Women's 'Hephaestus' Pants (blue)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. These functional but high tech pants retain the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each pair of pants are crafted from blue-shaded poly fabrics that are extremely durable yet comfortable enough to wear for extended periods. Additional pockets, straps and utility belts allow for a wide range of tools to be carried with the wearer while performing their duties.
Women's 'Hephaestus' Pants (cyan)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. These functional but high tech pants retain the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each pair of pants are crafted from cyan-shaded poly fabrics that are extremely durable yet comfortable enough to wear for extended periods. Additional pockets, straps and utility belts allow for a wide range of tools to be carried with the wearer while performing their duties.
Women's 'Hephaestus' Pants (desert)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. These functional but high tech pants retain the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each pair of pants are crafted from desert-shaded camo poly fabrics that are extremely durable yet comfortable enough to wear for extended periods. Additional pockets, straps and utility belts allow for a wide range of tools to be carried with the wearer while performing their duties.
Women's 'Hephaestus' Pants (gray/orange)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. These functional but high tech pants retain the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each pair of pants are crafted from black and orange poly fabrics that are extremely durable yet comfortable enough to wear for extended periods. Additional pockets, straps and utility belts allow for a wide range of tools to be carried with the wearer while performing their duties.
Women's 'Hephaestus' Pants (green)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. These functional but high tech pants retain the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each pair of pants are crafted from green-shaded poly fabrics that are extremely durable yet comfortable enough to wear for extended periods. Additional pockets, straps and utility belts allow for a wide range of tools to be carried with the wearer while performing their duties.
Women's 'Hephaestus' Pants (white/red)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. These functional but high tech pants retain the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each pair of pants are crafted from black and red poly fabrics that are extremely durable yet comfortable enough to wear for extended periods. Additional pockets, straps and utility belts allow for a wide range of tools to be carried with the wearer while performing their duties.
Women's 'Hephaestus' Shirt (blue)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. This functional but high tech shirt retains the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each shirt is crafted from blue-shaded poly fabrics that are extremely durable yet comfortable enough to wear for extended periods.
Women's 'Hephaestus' Shirt (cyan)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. This functional but high tech shirt retains the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each shirt is crafted from cyan-shaded poly fabrics that are extremely durable yet comfortable enough to wear for extended periods.
Women's 'Hephaestus' Shirt (desert)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. This functional but high tech shirt retains the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each shirt is crafted from desert-shaded poly fabrics that are extremely durable yet comfortable enough to wear for extended periods.
Women's 'Hephaestus' Shirt (gray/orange)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. This functional but high tech shirt retains the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each shirt is crafted from gray and orange poly fabrics that are extremely durable yet comfortable enough to wear for extended periods.
Women's 'Hephaestus' Shirt (green)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. This functional but high tech shirt retains the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each shirt is crafted from green-shaded poly fabrics that are extremely durable yet comfortable enough to wear for extended periods.
Women's 'Hephaestus' Shirt (white/red)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. This functional but high tech shirt retains the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each shirt is crafted from white and red poly fabrics that are extremely durable yet comfortable enough to wear for extended periods.
Women's 'Hephaestus' Shoes (blue)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. These functional but high tech shoes retain the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each pair of shoes are crafted from blue-shaded materials and fabrics that are extremely durable yet comfortable enough to wear for extended periods.
Women's 'Hephaestus' Shoes (cyan)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. These functional but high tech shoes retain the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each pair of shoes are crafted from cyan-shaded materials and fabrics that are extremely durable yet comfortable enough to wear for extended periods.
Women's 'Hephaestus' Shoes (desert)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. These functional but high tech shoes retain the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each pair of shoes are crafted from desert-shaded camo materials and fabrics that are extremely durable yet comfortable enough to wear for extended periods.
Women's 'Hephaestus' Shoes (gray/orange)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. These functional but high tech shoes retain the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each pair of shoes are crafted from gray and orange materials and fabrics that are extremely durable yet comfortable enough to wear for extended periods.
Women's 'Hephaestus' Shoes (green)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. These functional but high tech shoes retain the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each pair of shoes are crafted from gray and green materials and fabrics that are extremely durable yet comfortable enough to wear for extended periods.
Women's 'Hephaestus' Shoes (white/red)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. These functional but high tech shoes retain the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each pair of shoes are crafted from white and red materials and fabrics that are extremely durable yet comfortable enough to wear for extended periods.
Women's 'Hover' Tights (black)
These black seamed tights, casual and comfortable as they are, were in fact created from a material previously used by Sisters of EVE rescue squads when doing excavations in highly unstable areas. For the Sisters, the material was interwoven into an complex rope mechanism deployed whenever something (or someone inside something) needed to be pulled out with such immense force that every single supporting structure in the area might collapse. In all their rescue operations, the rope itself has never broken. In short, the material is light, porous, and damn near unbreakable, retaining its shape without strangling the legs or being overstretched after removal, and it may be used for even the most vigorous physical activities with no ill effect.
Women's 'Hover' Tights (light)
These light, nearly nude seamed tights, casual and comfortable as they are, were in fact created from a material previously used by Sisters of EVE rescue squads when doing excavations in highly unstable areas. For the Sisters, the material was interwoven into an complex rope mechanism deployed whenever something (or someone inside something) needed to be pulled out with such immense force that every single supporting structure in the area might collapse. In all their rescue operations, the rope itself has never broken. In short, the material is light, porous, and damn near unbreakable, retaining its shape without strangling the legs or being overstretched after removal, and it may be used for even the most vigorous physical activities with no ill effect.
Women's 'Hover' Tights (matte black)
These matte black seamed tights, casual and comfortable as they are, were in fact created from a material previously used by Sisters of EVE rescue squads when doing excavations in highly unstable areas. For the Sisters, the material was interwoven into an complex rope mechanism deployed whenever something (or someone inside something) needed to be pulled out with such immense force that every single supporting structure in the area might collapse. In all their rescue operations, the rope itself has never broken. In short, the material is light, porous, and damn near unbreakable, retaining its shape without strangling the legs or being overstretched after removal, and it may be used for even the most vigorous physical activities with no ill effect.
Women's 'Hover' Tights (opaque black)
These opaque black seamed tights, casual and comfortable as they are, were in fact created from a material previously used by Sisters of EVE rescue squads when doing excavations in highly unstable areas. For the Sisters, the material was interwoven into an complex rope mechanism deployed whenever something (or someone inside something) needed to be pulled out with such immense force that every single supporting structure in the area might collapse. In all their rescue operations, the rope itself has never broken. In short, the material is light, porous, and damn near unbreakable, retaining its shape without strangling the legs or being overstretched after removal, and it may be used for even the most vigorous physical activities with no ill effect.
Women's 'Hover' Tights (opaque blue)
These opaque blue seamed tights, casual and comfortable as they are, were in fact created from a material previously used by Sisters of EVE rescue squads when doing excavations in highly unstable areas. For the Sisters, the material was interwoven into an complex rope mechanism deployed whenever something (or someone inside something) needed to be pulled out with such immense force that every single supporting structure in the area might collapse. In all their rescue operations, the rope itself has never broken. In short, the material is light, porous, and damn near unbreakable, retaining its shape without strangling the legs or being overstretched after removal, and it may be used for even the most vigorous physical activities with no ill effect.
Women's 'Hover' Tights (opaque gray)
These opaque gray seamed tights, casual and comfortable as they are, were in fact created from a material previously used by Sisters of EVE rescue squads when doing excavations in highly unstable areas. For the Sisters, the material was interwoven into an complex rope mechanism deployed whenever something (or someone inside something) needed to be pulled out with such immense force that every single supporting structure in the area might collapse. In all their rescue operations, the rope itself has never broken. In short, the material is light, porous, and damn near unbreakable, retaining its shape without strangling the legs or being overstretched after removal, and it may be used for even the most vigorous physical activities with no ill effect.
Women's 'Hover' Tights (opaque purple)
These opaque purple seamed tights, casual and comfortable as they are, were in fact created from a material previously used by Sisters of EVE rescue squads when doing excavations in highly unstable areas. For the Sisters, the material was interwoven into an complex rope mechanism deployed whenever something (or someone inside something) needed to be pulled out with such immense force that every single supporting structure in the area might collapse. In all their rescue operations, the rope itself has never broken. In short, the material is light, porous, and damn near unbreakable, retaining its shape without strangling the legs or being overstretched after removal, and it may be used for even the most vigorous physical activities with no ill effect.
Women's 'Hover' Tights (orange)
These orange seamed tights, casual and comfortable as they are, were in fact created from a material previously used by Sisters of EVE rescue squads when doing excavations in highly unstable areas. For the Sisters, the material was interwoven into an complex rope mechanism deployed whenever something (or someone inside something) needed to be pulled out with such immense force that every single supporting structure in the area might collapse. In all their rescue operations, the rope itself has never broken. In short, the material is light, porous, and damn near unbreakable, retaining its shape without strangling the legs or being overstretched after removal, and it may be used for even the most vigorous physical activities with no ill effect.
Women's 'Hover' Tights (pink)
These pink seamed tights, casual and comfortable as they are, were in fact created from a material previously used by Sisters of EVE rescue squads when doing excavations in highly unstable areas. For the Sisters, the material was interwoven into an complex rope mechanism deployed whenever something (or someone inside something) needed to be pulled out with such immense force that every single supporting structure in the area might collapse. In all their rescue operations, the rope itself has never broken. In short, the material is light, porous, and damn near unbreakable, retaining its shape without strangling the legs or being overstretched after removal, and it may be used for even the most vigorous physical activities with no ill effect.
Women's 'Hover' Tights (red)
These red seamed tights, casual and comfortable as they are, were in fact created from a material previously used by Sisters of EVE rescue squads when doing excavations in highly unstable areas. For the Sisters, the material was interwoven into an complex rope mechanism deployed whenever something (or someone inside something) needed to be pulled out with such immense force that every single supporting structure in the area might collapse. In all their rescue operations, the rope itself has never broken. In short, the material is light, porous, and damn near unbreakable, retaining its shape without strangling the legs or being overstretched after removal, and it may be used for even the most vigorous physical activities with no ill effect.
Women's 'Hover' Tights (white)
These white seamed tights, casual and comfortable as they are, were in fact created from a material previously used by Sisters of EVE rescue squads when doing excavations in highly unstable areas. For the Sisters, the material was interwoven into an complex rope mechanism deployed whenever something (or someone inside something) needed to be pulled out with such immense force that every single supporting structure in the area might collapse. In all their rescue operations, the rope itself has never broken. In short, the material is light, porous, and damn near unbreakable, retaining its shape without strangling the legs or being overstretched after removal, and it may be used for even the most vigorous physical activities with no ill effect.
Women's 'Hover' Tights (yellow)
These yellow seamed tights, casual and comfortable as they are, were in fact created from a material previously used by Sisters of EVE rescue squads when doing excavations in highly unstable areas. For the Sisters, the material was interwoven into an complex rope mechanism deployed whenever something (or someone inside something) needed to be pulled out with such immense force that every single supporting structure in the area might collapse. In all their rescue operations, the rope itself has never broken. In short, the material is light, porous, and damn near unbreakable, retaining its shape without strangling the legs or being overstretched after removal, and it may be used for even the most vigorous physical activities with no ill effect.
Women's 'Humanitarian' T-shirt YC 115
This highly prestigious item of clothing was created in YC 115 and presented to New Eden's charitable societies. The shirt stands as undeniable proof that its purchaser is on the side of good in a world that all too often can be cruel and merciless. Wear it with pride, and know that you have made a difference in the lives of strangers.
Women's 'Humanitarian' T-shirt YC 117
This highly prestigious item of clothing was created in YC 117 and presented to New Eden's charitable societies. The shirt stands as undeniable proof that its purchaser is on the side of good in a world that all too often can be cruel and merciless. Wear it with pride, and know that you have made a difference in the lives of strangers.
Women's 'Hyper' Racing Jacket
This stylish and exclusive racing jacket celebrates the Federation Grand Prix with the colors of the limited edition "Quafe Hyper" soft drink available in the luxury viewing platforms at the Grand Prix starting line complex above Gallente Prime. Quafe: In the heat of the moment
Women's 'Imkuradori' Facial Augmentation
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Women's 'Imperial Loyalist' Beret
The Imperial Rite of the Amarr Empire emphasizes loyalty to the Imperial Throne as an essential element of the Amarr faith. To Amarr's holy warriors wavering in loyalty is not merely cowardice or turpitude, rather it is a mortal sin that leads to damnation if not expunged through battle in service of Holy Amarr. The Imperial armed forces are huge and remarkably diverse, made up of many branches and including contingents drawn from all across the immense domains of the Amarr Empire. The unity of such a vast military is found in the Amarr faith and its allegiance to the Imperial Throne. Wearing this beret declares your loyalty to the Emperor and displays your willingness to take up arms in defense of Holy Amarr.
Women's 'Imperial Loyalist' Jacket
The Imperial Rite of the Amarr Empire emphasizes loyalty to the Imperial Throne as an essential element of the Amarr faith. To Amarr's holy warriors wavering in loyalty is not merely cowardice or turpitude, rather it is a mortal sin that leads to damnation if not expunged through battle in service of Holy Amarr. The Imperial armed forces are huge and remarkably diverse, made up of many branches and including contingents drawn from all across the immense domains of the Amarr Empire. The unity of such a vast military is found in the Amarr faith and its allegiance to the Imperial Throne. Wearing this jacket declares your loyalty to the Emperor and displays your willingness to take up arms in defense of Holy Amarr.
Women's 'Imperial Loyalist' Pants
The Imperial Rite of the Amarr Empire emphasizes loyalty to the Imperial Throne as an essential element of the Amarr faith. To Amarr's holy warriors wavering in loyalty is not merely cowardice or turpitude, rather it is a mortal sin that leads to damnation if not expunged through battle in service of Holy Amarr. The Imperial armed forces are huge and remarkably diverse, made up of many branches and including contingents drawn from all across the immense domains of the Amarr Empire. The unity of such a vast military is found in the Amarr faith and its allegiance to the Imperial Throne. These pants are part of a set of clothes that declares your loyalty to the Emperor and displays your willingness to take up arms in defense of Holy Amarr.
Women's 'Impress' Skirt (black leather)
Designer: House of Ranai Move with confidence in our two-toned Resothane and spider-silk blend "Impress" skirt. Subtle detailing flatters the figure and traces intricate patterns on the exquisite black leather, while unobtrusive back pockets preserve the slim-line silhouette.
Women's 'Impress' Skirt (black wax)
Designer: House of Ranai Move with confidence in our two-toned Resothane and spider-silk blend "Impress" skirt. Subtle detailing flatters the figure in contrasting tones of professional blacks and greys, complete with a waxy sheen that catches any light, while unobtrusive back pockets preserve the slim-line silhouette.
Women's 'Impress' Skirt (brown leather)
Designer: House of Ranai Move with confidence in our two-toned Resothane and spider-silk blend "Impress" skirt. Subtle detailing flatters the figure in the intricate patterns of natural brown leather, while unobtrusive back pockets preserve the slim-line silhouette.
Women's 'Impress' Skirt (graphite)
Designer: House of Ranai Move with confidence in our two-toned Resothane and spider-silk blend "Impress" skirt. Subtle detailing flatters the figure in a coolly stylish graphite gray while unobtrusive back pockets preserve the slim-line silhouette.
Women's 'Impress' Skirt (gray)
Designer: House of Ranai Move with confidence in our two-toned Resothane and spider-silk blend "Impress" skirt. Subtle detailing flatters the figure in contrasting tones of professional blacks and greys, while unobtrusive back pockets preserve the slim-line silhouette.
Women's 'Impress' Skirt (green/gold)
Designer: House of Ranai Move with confidence in our two-toned Resothane and spider-silk blend "Impress" skirt. Subtle detailing flatters the figure in contrasting tones of midnight black and autumn green, all fringed with a fine golden line, while unobtrusive back pockets preserve the slim-line silhouette.
Women's 'Impress' Skirt (marine)
Designer: House of Ranai Move with confidence in our two-toned Resothane and spider-silk blend "Impress" skirt. Subtle detailing flatters the figure in a late night blue, fringed with pure white lines, while unobtrusive back pockets preserve the slim-line silhouette.
Women's 'Impress' Skirt (matte black)
Designer: House of Ranai Move with confidence in our two-toned Resothane and spider-silk blend "Impress" skirt. Subtle detailing flatters the figure in a matte shade dark as night while unobtrusive back pockets preserve the slim-line silhouette.
Women's 'Impress' Skirt (matte blue)
Designer: House of Ranai Move with confidence in our two-toned Resothane and spider-silk blend "Impress" skirt. Subtle detailing flatters the figure in a calming matte blue while unobtrusive back pockets preserve the slim-line silhouette.
Women's 'Impress' Skirt (matte red)
Designer: House of Ranai Move with confidence in our two-toned Resothane and spider-silk blend "Impress" skirt. Subtle detailing flatters the figure in a rousing matte red while unobtrusive back pockets preserve the slim-line silhouette.
Women's 'Impress' Skirt (red gold)
Designer: House of Ranai Move with confidence in our two-toned Resothane and spider-silk blend "Impress" skirt. Subtle detailing flatters the figure in contrasting tones of midnight black and bright, dominant red, all fringed with a fine golden line, while unobtrusive back pockets preserve the slim-line silhouette.
Women's 'Impress' Skirt (silver)
Designer: House of Ranai Move with confidence in our two-toned Resothane and spider-silk blend "Impress" skirt. Subtle detailing flatters the figure in perfect cool silver, fringed with a single line of brightness, while unobtrusive back pockets preserve the slim-line silhouette.
Women's 'Impress' Skirt (white)
Designer: House of Ranai Move with confidence in our two-toned Resothane and spider-silk blend "Impress" skirt. Subtle detailing flatters the figure in a crisp, unspoiled white while unobtrusive back pockets preserve the slim-line silhouette.
Women's 'Khalikos Vector' Facial Augmentation
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Women's 'Kybernaut Clade' Beret
Subversive elements across New Eden have found something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Despite being hunted by agents of CONCORD's Special Affairs for Regulations and Order (SARO), Intriguerre has continued to pump out memetic propaganda and carry out situationist attentats in support of the Collective. Their latest efforts have been aimed at supporting pro-Triglavian capsuleers, with there being some indications that the Triglavians back these efforts. This beret has been awarded in the name of Zorya Triglav and is part of a matched set with the 'Kybernaut Clade' T-shirt, the latter being made available to those capsuleers offering sustained support to the Triglavian Collective.
Women's 'Kybernaut Clade' T-Shirt
Subversive elements across New Eden have found something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Despite being hunted by agents of CONCORD's Special Affairs for Regulations and Order (SARO), Intriguerre has continued to pump out memetic propaganda and carry out situationist attentats in support of the Collective. Their latest efforts have been aimed at supporting pro-Triglavian capsuleers, with there being some indications that the Triglavians back these efforts. This T-shirt has been awarded in the name of Zorya Triglav and is part of a matched set with the 'Kybernaut Clade' Beret also made available to supporters of the Triglavian Collective.
Women's 'Liberator' Beret (Minmatar Republic)
The Minmatar Republic’s tribal warriors are deeply concerned to liberate the vast numbers of Minmatar who are still held in bondage by the Amarr and other slavers. Wearing this beret displays your loyalty to the Minmatar Republic, with a simple design and powerful symbolism rising above more than just a fashion statement.
Women's 'Liberator' Cap (Minmatar Republic)
The Minmatar Republic’s tribal warriors are deeply concerned to liberate the vast numbers of Minmatar who are still held in bondage by the Amarr and other slavers. Wearing this cap displays your loyalty to the Minmatar Republic, with a simple design and powerful symbolism rising above more than just a fashion statement. This stylish front facing cap retains a certain flexibility whilst being constructed from some of the finest and most comfortable materials.
Women's 'Luxury' T-shirt
This item indicates that as part of society's very elite - the ones who wear whatever they want, fly wherever they like, and reign over the lives of others like mercurial gods - you are invited to the most exclusive of events in every part of the cluster. Live a life of boundless, reckless, hedonistic luxury, where nothing, not even death itself, stands in the way of your desires.
Women's 'Minima' Heels
Designer: Vallou For a traditional look with easy sex appeal, look no further than our "Minima" heels. Understated elegance meets modern sensibilities with slick patent leather; our trademark "V" clasp securing the ankle assures the highest Vallou quality.
Women's 'Minima' Heels (black/gold)
Designer: Vallou For a traditional look with easy sex appeal, look no further than our "Minima" heels. Understated elegance meets the luster of modern sensibilities with slick patent leather in darkest black; while an elegant golden version of our trademark "V" clasp securing the ankle assures the highest Vallou quality.
Women's 'Minima' Heels (black/red)
Designer: Vallou For a traditional look with easy sex appeal, look no further than our "Minima" heels. Understated elegance meets the luster of modern sensibilities with slick patent leather in darkest black; while a sultry red version of our trademark "V" clasp securing the ankle assures the highest Vallou quality.
Women's 'Minima' Heels (blue)
Designer: Vallou For a traditional look with easy sex appeal, look no further than our "Minima" heels. Understated elegance meets the luster of modern sensibilities with slick patent leather in heavenly blue; while our trademark "V" clasp securing the ankle assures the highest Vallou quality.
Women's 'Minima' Heels (gold)
Designer: Vallou For a traditional look with easy sex appeal, look no further than our "Minima" heels. Understated elegance meets the luster of modern sensibilities with slick patent leather in regal gold; while our trademark "V" clasp securing the ankle assures the highest Vallou quality.
Women's 'Minima' Heels (graphite/white)
Designer: Vallou For a traditional look with easy sex appeal, look no further than our "Minima" heels. Understated elegance meets modern sensibilities with slick patent leather in matte graphite; our trademark "V" clasp securing the ankle assures the highest Vallou quality.
Women's 'Minima' Heels (green/black)
Designer: Vallou For a traditional look with easy sex appeal, look no further than our "Minima" heels. Understated elegance meets the luster of modern sensibilities with slick patent leather in forest green; while a classy black version of our trademark "V" clasp securing the ankle assures the highest Vallou quality.
Women's 'Minima' Heels (matte black)
Designer: Vallou For a traditional look with easy sex appeal, look no further than our "Minima" heels. Understated matte elegance meets modern sensibilities with slick patent leather dark as ochre; while our trademark "V" clasp securing the ankle assures the highest Vallou quality.
Women's 'Minima' Heels (matte red)
Designer: Vallou For a traditional look with easy sex appeal, look no further than our "Minima" heels. Understated matte elegance meets modern sensibilities with slick patent leather in eye-catching red; while our trademark "V" clasp securing the ankle assures the highest Vallou quality.
Women's 'Minima' Heels (red)
Designer: Vallou For a traditional look with easy sex appeal, look no further than our "Minima" heels. Understated elegance meets the luster of modern sensibilities with slick patent leather in burning red; while our trademark "V" clasp securing the ankle assures the highest Vallou quality.
Women's 'Minima' Heels (silver)
Designer: Vallou For a traditional look with easy sex appeal, look no further than our "Minima" heels. Understated elegance meets the luster of modern sensibilities with slick patent leather in glowing silver; while our trademark "V" clasp securing the ankle assures the highest Vallou quality.
Women's 'Minima' Heels (turquoise)
Designer: Vallou For a traditional look with easy sex appeal, look no further than our "Minima" heels. Understated elegance meets the luster of modern sensibilities with slick patent leather in oceanic turquoise; while our trademark "V" clasp securing the ankle assures the highest Vallou quality.
Women's 'Mirelle' Pants (Upwell)
Designed by legendary Federal fashionista Francois Mirelle, this fresh take on the already classic women's 'Excursion' series demands attention from those with an eye for style. Inspired and themed to fit the brand and style of Upwell Consortium executives, these pants undoubtedly leave an uncompromising impression and are often worn by senior figures within the organization. While its matte black, luscious blue hues and chrome silver finish uplift the viewer into a world of high class society, wearing these in combination with the other Upwell Consortiums clothing range makes a profound statement like no other.
Women's 'Mirelle' T-Shirt (Upwell)
Designed by legendary Federal fashionista Francois Mirelle, this T-shirt is tailored to blend in perfectly with the other garments belonging to the Upwell Consortiums clothing line. Perfect for almost every situation, its simplicity and class is only matched by the statement made by proudly displaying the signature logo embellishment.
Women's 'Mirelle' Upwell Executive Coat
Designed by legendary Federal fashionista Francois Mirelle, this fresh take on the already classic women’s 'Esquire' series coat demands attention from those with an eye for style. Inspired and themed to fit the brand and style of Upwell Consortium executives, this coat undoubtedly leaves an uncompromising impression and is often worn by senior figures within the organization. While its matte black exterior, luscious blue hue and chrome silver finishes uplift the viewer into a world of high class society, the Upwell Consortiums personal touch is what truly ties this piece together. Upwell – Building Dreams
Women's 'Mistborne Rime' Augmentation
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Women's 'Mitral' Boots (black)
Bringing to mind the tall arches in a holy cathedral, this regal pair of black boots has a voluminous shape that grants plenty of space to the capsuleer's powerful legs, along with patented thermal protection for any manner of environment.
Women's 'Mitral' Boots (bronze)
Bringing to mind the tall arches in a holy cathedral, this regal pair of bronze boots has a voluminous shape that grants plenty of space to the capsuleer's powerful legs, along with patented thermal protection for any manner of environment.
Women's 'Mitral' Boots (cream)
Bringing to mind the tall arches in a holy cathedral, this regal pair of cream boots has a voluminous shape that grants plenty of space to the capsuleer's powerful legs, along with patented thermal protection for any manner of environment.
Women's 'Mitral' Boots (dark blue)
Bringing to mind the tall arches in a holy cathedral, this regal pair of dark blue boots has a voluminous shape that grants plenty of space to the capsuleer's powerful legs, along with patented thermal protection for any manner of environment.
Women's 'Mitral' Boots (dark red)
Bringing to mind the tall arches in a holy cathedral, this regal pair of dark red boots has a voluminous shape that grants plenty of space to the capsuleer's powerful legs, along with patented thermal protection for any manner of environment.
Women's 'Mystrioso' Boots
Designer: Sennda of Emrayur In a complicated world, relax in simplicity in our "Mystrioso" boots. In a symphony of darkest black, leather uppers flatter any ensemble, while the toe platform provides height without strain. The transparent prismatic resin heel adds a touch of intrigue to the understated design.
Women's 'Mystrioso' Boots (black/white)
Designer: Sennda of Emrayur In a complicated world, relax in simplicity in our "Mystrioso" boots. In a stark play of contrasts, dark black leather uppers flatter any ensemble, while a pure white toe platform provides height without strain. The transparent prismatic resin heel adds a touch of intrigue to the understated design.
Women's 'Mystrioso' Boots (brown/black)
Designer: Sennda of Emrayur In a complicated world, relax in simplicity in our "Mystrioso" boots. Natural brown leather uppers flatter any ensemble, while a pitch black toe platform provides height without strain. The transparent prismatic resin heel adds a touch of intrigue to the understated design.
Women's 'Mystrioso' Boots (red)
Designer: Sennda of Emrayur In a complicated world, relax in simplicity in our "Mystrioso" boots. In a storm of sensuous red, leather uppers flatter any ensemble, while the toe platform provides height without strain. The transparent prismatic resin heel adds a touch of intrigue to the understated design.
Women's 'Mystrioso' Boots (white/black)
Designer: Sennda of Emrayur In a complicated world, relax in simplicity in our "Mystrioso" boots. Soft white leather uppers flatter any ensemble, while a pitch black toe platform provides height without strain. The transparent prismatic resin heel adds a touch of intrigue to the understated design.
Women's 'New Eden Open I' T-shirt YC 114
This comfortable but eye-catching piece of clothing commemorates the first New Eden Open, a fiery clash of immortals where teams of death-dealing capsuleers were pitted against one another in a test to see who were the best fighter pilots of New Eden.
Women's 'New Eden Open II' T-shirt YC 116
Carrying on the proud tradition of murderous battles engaged in for personal renown, this comfortable piece of clothing commemorates the second New Eden Open: a tournament of immortals vying for glory amidst burning carnage, in a test to see who are the best fighter pilots of New Eden.
Women's 'Oculina Carmina' Facial Augmentation
This mesh-tech facial augmentation is designed to supplement the range of information that can be gathered in the visual cone of the wearer, providing supplemental electromagnetic, thermal and kinetic pickups for translation into optical data. Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Women's 'Oculina Semiotique' Facial Augmentation
This mesh-tech facial augmentation from Semiotique Superluminal is designed to supplement the range of information that can be gathered in the visual cone of the wearer, providing supplemental electromagnetic, thermal and kinetic pickups for translation into optical data. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Women's 'Olympian TorsoRig' Body Augmentation
Developed by Duvolle Laboratories under license from Wiyrkomi’s Industrial Biomechanics, this TorsoRig augmentation is a cutting-edge iteration on existing designs. The Olympian offers the same powerful enhancement of upper body strength, speed, and precision as previous models, but also features several improvements. The most obvious of these is the anti-tarnish gold-plated finish, but others include self-lubricating bearings for whisper-quiet movement and predictive-memory servos that anticipate actions based on past movements. The result is a more responsive, luxurious feel that adds prestige to the TorsoRig’s power. The science and technology of enhancing biomechanics using cybernetic rigs and meshes is advancing all the time with much effort focused on lowering the barrier of entry in terms of manufacturing and resources that make up the cost of such powerful augmentations.
Women's 'Openyagi' Facial Augmentation
By nanowelding synthetic neuromesh directly to the bone, while placing a formation of variable resistors at the skin’s surface, a facial augmentation can be built that will boost the wearer’s somatosensory systems dramatically. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual’s consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Women's 'Orb Semiotique' Synthetic Eye (right)
Developed to integrate FTL communications and enhanced reality technology on the proven 'Odin' synthetic eye platform, the new 'Orb Semiotique' full-replacement implant was commissioned by Semiotique Superluminal to mark the launch of the Semiotique Sports brand. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Women's 'Outlaw' Boots (Blood Raiders)
Designer: Unknown Straight from the discreet consignments of Intaki Commerce, these boots indicate that the wearer is a true supporter of the Blood Raiders. These tall lace-up boots make a statement of power and dominance in crimson and carbon black. When paired with the matching coat and pants, these boots represent the ultimate homage to the Blood Raiders.
Women's 'Outlaw' Boots (Guristas)
Designer: Unknown Straight from the discreet consignments of Intaki Commerce, these boots indicate that the wearer is a true supporter of the Guristas. These tall lace-up boots make a statement of power and dominance in basalt and charcoal gray. When paired with the matching coat and pants, these boots represent the ultimate homage to the Guristas.
Women's 'Outlaw' Boots (Sansha's Nation)
Designer: Unknown Straight from the discreet consignments of Intaki Commerce, these boots indicate that the wearer is a true supporter of the Sansha cause. These tall lace-up boots make a statement of power and dominance in olive and charcoal gray. When paired with the matching coat and pants, these boots represent the ultimate homage to Sansha's Nation.
Women's 'Outlaw' Coat (Blood Raiders extra red)
Designer: Unknown Straight from the discreet consignments of Intaki Commerce, this jacket indicates that the wearer is a true supporter of the Blood Raiders. Each jacket is crafted from the finest leather, dyed carbon black, and accented with studded crimson passants and crimson trim. Finally, the jacket is emblazoned with the Blood Raiders logo, located directly over the heart of the wearer.
Women's 'Outlaw' Coat (Blood Raiders)
Designer: Unknown Straight from the discreet consignments of Intaki Commerce, this jacket indicates that the wearer is a true supporter of the Blood Raiders. Each jacket is crafted from the finest leather, dyed carbon black, and accented with studded crimson passants and crimson trim. Finally, the jacket is emblazoned with the Blood Raiders logo, located directly over the heart of the wearer.
Women's 'Outlaw' Coat (Burnt Orange)
Designer: Unknown Straight from the discreet consignments of Intaki Commerce, this jacket was given as a gift to signify the coming of the New Year. Each jacket is crafted from the finest leather, dyed charcoal gray, and accented with studded white passants and burnt orange trim.
Women's 'Outlaw' Coat (Guristas)
Designer: Unknown Straight from the discreet consignments of Intaki Commerce, this jacket indicates that the wearer is a true supporter of the Guristas. Each jacket is crafted from the finest leather, dyed charcoal gray, and accented with studded white passants and umber trim. Finally, the jacket is emblazoned with the Guristas logo, located directly over the heart of the wearer.
Women's 'Outlaw' Coat (Sansha's Nation)
Designer: Unknown Straight from the discreet consignments of Intaki Commerce, this jacket indicates that the wearer is a true supporter of the Sansha cause. Each jacket is crafted from the finest leather, dyed a dark green, and accented with spiked white passants and olive trim. Finally, the jacket is emblazoned with the Sansha's Nation logo, located directly over the heart of the wearer.
Women's 'Outlaw' Pants (Blood Raiders)
Designer: Unknown Straight from the discreet consignments of Intaki Commerce, these pants indicate that the wearer is a true supporter of the Blood Raiders. Each pair of pants is richly detailed, with crimson fabric and carbon black accents. When paired with the matching Blood Raiders Coat these pants present a stunning visual motif.
Women's 'Outlaw' Pants (Guristas)
Designer: Unknown Straight from the discreet consignments of Intaki Commerce, these pants indicate that the wearer is a true supporter of the Guristas. Each pair of pants is richly detailed, with basalt gray fabric and charcoal gray accents. When paired with the matching Guristas Coat these pants present a stunning visual motif.
Women's 'Outlaw' Pants (Sansha's Nation)
Designer: Unknown Straight from the discreet consignments of Intaki Commerce, these pants indicate that the wearer is a true supporter of the Sansha cause. Each pair of pants is richly detailed, with olive camouflage fabric and dark green accents. When paired with the matching Sansha's Nation Coat these pants present a stunning visual motif.
Women's 'Phanca' Cybernetic Arm (left)
This item, whose full designator is the F-706.574 'Phanca' Cybernetic Arm, is unique among heavily mechanized capsuleer accoutrements in that rather than focusing primarily on the future, it draws on a dark part of ancient empire history - one that's either completely barbaric or unquestionably devout, depending who you ask. Its origins lie in an Amarr decree where a member of the oligarchy - who was whimsical, powerful and, it is speculated, quite astoundingly insane during the tail end of her life- demanded that all current and future heirs of a particular royal house have their right hand amputated. They acquiesced, but had the hands replaced with cybernetic models in a silver coating. The first heir who suffered this fate took great pride in it, and his silver hand is on display in the open court of the Amarr Royal palace. When capsuleers - themselves the unquestionable elite of New Eden - started taking to cybernetic arms, it was only natural that this be one of the first models put into public use.
Women's 'Phanca' Cybernetic Arm (right)
This item, whose full designator is the F-706.574 'Phanca' Cybernetic Arm, is unique among heavily mechanized capsuleer accoutrements in that rather than focusing primarily on the future, it draws on a dark part of ancient empire history - one that's either completely barbaric or unquestionably devout, depending who you ask. Its origins lie in an Amarr decree where a member of the oligarchy - who was whimsical, powerful and, it is speculated, quite astoundingly insane during the tail end of her life- demanded that all current and future heirs of a particular royal house have their right hand amputated. They acquiesced, but had the hands replaced with cybernetic models in a silver coating. The first heir who suffered this fate took great pride in it, and his silver hand is on display in the open court of the Amarr Royal palace. When capsuleers - themselves the unquestionable elite of New Eden - started taking to cybernetic arms, it was only natural that this be one of the first models put into public use.
Women's 'Pithum' Beret (Guristas)
The Guristas pirates are highly organized on military lines, having been founded by renegade Caldari Navy officers, and their ‘Pithum’ units are a feared presence in Guristas deadspace outposts and high value sites. Wearing this beret displays your loyalty to the Guristas, with a simple design and powerful symbolism rising above more than just a fashion statement.
Women's 'Poise' Pants (beige swirl)
A brisk design aimed at attracting attention through elegance, the 'Poise' pants have a shiny and intricately decorated surface that looks stylish, and yet is able to withstand any and all rigors of capsuleer life. Enjoy the comfort of their casual and outgoing style while knowing that nothing can stand in your way.
Women's 'Poise' Pants (black)
A brisk design aimed at attracting attention through elegance, the 'Poise' pants have a matte surface of deep black that looks stylish, and yet is able to withstand any and all rigors of capsuleer life. Enjoy the comfort of their casual and outgoing style while knowing that nothing can stand in your way.
Women's 'Poise' Pants (blue)
A brisk design aimed at attracting attention through elegance, the 'Poise' pants have a matte surface of a late night cloudless sky that looks stylish, and yet is able to withstand any and all rigors of capsuleer life. Enjoy the comfort of their casual and outgoing style while knowing that nothing can stand in your way.
Women's 'Poise' Pants (cream)
A brisk design aimed at attracting attention through elegance, the 'Poise' pants have a stylish matte surface the color of a rich, cloudy sky, that yet is able to withstand any and all rigors of capsuleer life. Enjoy the comfort of their casual and outgoing style while knowing that nothing can stand in your way.
Women's 'Poise' Pants (dark green)
A brisk design aimed at attracting attention through elegance, the 'Poise' pants have a stylish matte surface that blends in with any surroundings, and yet is able to withstand any and all rigors of capsuleer life. Enjoy the comfort of their casual and outgoing style while knowing that nothing can stand in your way.
Women's 'Poise' Pants (dark swirl)
A brisk design aimed at attracting attention through elegance, the 'Poise' pants have a shiny and intricately decorated surface that looks stylish, and yet is able to withstand any and all rigors of capsuleer life. Enjoy the comfort of their casual and outgoing style while knowing that nothing can stand in your way.
Women's 'Poise' Pants (glossy black)
A brisk design aimed at attracting attention through elegance, the 'Poise' pants have a glossy, night-black surface that looks stylish, and yet is able to withstand any and all rigors of capsuleer life. Enjoy the comfort of their casual and outgoing style while knowing that nothing can stand in your way.
Women's 'Poise' Pants (glossy bronze)
A brisk design aimed at attracting attention through elegance, the 'Poise' pants have a shiny surface of regal bronze that looks stylish, and yet is able to withstand any and all rigors of capsuleer life. Enjoy the comfort of their casual and outgoing style while knowing that nothing can stand in your way.
Women's 'Poise' Pants (glossy red)
A brisk design aimed at attracting attention through elegance, the 'Poise' pants have a shiny surface of stark red that looks stylish, and yet is able to withstand any and all rigors of capsuleer life. Enjoy the comfort of their casual and outgoing style while knowing that nothing can stand in your way.
Women's 'Poise' Pants (red)
A brisk design aimed at attracting attention through elegance, the 'Poise' pants have a stylish matte surface the color of fresh blood, that yet is able to withstand any and all rigors of capsuleer life. Enjoy the comfort of their casual and outgoing style while knowing that nothing can stand in your way.
Women's 'Protector' Beret (Caldari State)
Ever since the formation of the Caldari State, the military strategy of the megacorporations that collectively rule it has always geared towards protecting the corporate way of life. Wearing this beret displays your loyalty to the Caldari State, with a simple design and powerful symbolism rising above more than just a fashion statement.
Women's 'Proven Kybernaut' Combat Suit
Cladistic proving of Kybernaut direction in the Flow of Vyraj shall proceed to the next liminality. Kybernauts proving tactical noemata and praxes within the flow of Vyraj shall be glorified. Kybernauts emanating unfit noemata and praxes within the flow of Vyraj shall be mortified. – translation of Triglavian communication broadcast on capsuleer channels
Women's 'Purity Vector' Facial Augmentation
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Women's 'Quafe' T-shirt YC 113
Strut around in style with your comfortable new Quafe Commemorative Casual Wear, designed exclusively for attendees of the YC 113 Impetus Annual Holoreel Convention. Note: Quafe Commemorative Casual Wear is not a protective device and is intended for cosmetic use only.
Women's 'Quafe' T-shirt YC 114
Stand out in a crowd with your comfortable new Quafe Commemorative Casual Wear, designed exclusively for attendees of the YC 114 Impetus Annual Holoreel Convention. Note: While occasionally worn by holoreel stars, Quafe Commemorative Casual Wear is not guaranteed to net you a role in any kind of visual production, at least not one that involves any dialogue.
Women's 'Quafe' T-shirt YC 115
Stand out in a crowd with your comfortable new Quafe Commemorative Casual Wear, designed exclusively for attendees of the YC 115 Impetus Annual Holoreel Convention. Note: While occasionally worn by holoreel stars, Quafe Commemorative Casual Wear is not guaranteed to net you a role in any kind of visual production, at least not one that involves any dialogue.
Women's 'Quafe' T-shirt YC 116
Stalk the halls in your elegant new Quafe Commemorative Casual wear, designed exclusively for attendees of the YC 116 Inner Zone Shipping Conference. Note: While IZS is renowned for its safe shipping methods and extensive reach, the wearer of this shirt is unfortunately not entitled to free interstellar transport on an IZS flight for them and their accompanying family members or friends. They will, however, automatically and without question be seated as far from any Fedos in cargo as is humanly possible.
Women's 'Quafethron' T-shirt
Stand astride the two worlds of earth and space as a towering, immortal colossus, and celebrate it in the most casual of ways. Not only does this item indicate that the wearer - whose clothing is as stylish, sleek and nonchalant as they themselves are - does, in fact, hold immeasurable power and is capable of piloting celestial behemoths that would blot out the sun; it also shows that they are in tune with life's little pleasures, and may well enjoy a can or two of Quafe when they're outside the capsule.
Women's 'Red Star' T-shirt
Stand out in a crowd with this crisp, elegant design, designed exclusively for those who want their wear to be casual and comfortable while simultaneously having it send a stark message of the celebration of freedom and brotherhood. This t-shirt, pitch black as the dark of space, is adorned with a single red star, standing as the symbol both of a dying sun in the last throes of its cooling embers, and a rebirth of life in star-lit New Eden.
Women's 'Republic Valklear' Beret
The Minmatar Republic's commitment to the cause of total liberation remains unwavering and has become a powerful rallying cry in the new era of the Tribal Republic. Many have responded to the call, and fight to defend the Republic and free their fellow Matari. As a result many new "valklears" – those who are tempered by war and have paid a blood price – have emerged among the ranks of Minmatar capsuleers. Warriors of the Republic's military and tribal militias are deeply motivated to liberate the vast numbers of Minmatar who are still held by the Amarr and other slavers. This beret displays your loyalty to the Minmatar Republic, its powerful symbolism signalling the wearer's commitment to liberate those Matari kin who live in bondage.
Women's 'Republic Valklear' Jacket
The Minmatar Republic's commitment to the cause of total liberation remains unwavering and has become a powerful rallying cry in the new era of the Tribal Republic. Many have responded to the call, and fight to defend the Republic and free their fellow Matari. As a result many new "valklears" – those who are tempered by war and have paid a blood price – have emerged among the ranks of Minmatar capsuleers. Warriors of the Republic's military and tribal militias are deeply motivated to liberate the vast numbers of Minmatar who are still held by the Amarr and other slavers. Wearing this jacket displays your loyalty to the Minmatar Republic, its powerful symbolism signalling the wearer's commitment to liberate those Matari kin who live in bondage.
Women's 'Republic Valklear' Pants
The Minmatar Republic's commitment to the cause of total liberation remains unwavering and has become a powerful rallying cry in the new era of the Tribal Republic. Many have responded to the call, and fight to defend the Republic and free their fellow Matari. As a result many new "valklears" – those who are tempered by war and have paid a blood price – have emerged among the ranks of Minmatar capsuleers. Warriors of the Republic's military and tribal militias are deeply motivated to liberate the vast numbers of Minmatar who are still held by the Amarr and other slavers. These pants are part of a set of clothes that displays your loyalty to the Minmatar Republic, its powerful symbolism signalling the wearer's commitment to liberate those Matari kin who live in bondage.
Women's 'Rocket' Dress (black)
With its curved, sinuous lines and high black collar, the 'Rocket' dress is equally reminiscent of a rocket breaking through the atmosphere and a dagger piercing through skin. A single join snakes through a front that resembles a cracked desert floor at night, overlaid with a fine shoulder brooch and terminating in a short V-shaped edge, while the hands are covered in silver clasps overlaying a fine pair of black gloves.
Women's 'Rocket' Dress (blue)
With its curved, sinuous lines and high black collar, the 'Rocket' dress is equally reminiscent of a rocket breaking through the atmosphere and a dagger piercing through skin. A single join snakes through a front the color of an early night sky, overlaid with a fine shoulder brooch, and terminating in a short V-shaped edge, while the hands are covered in silver clasps overlaying a fine pair of black gloves.
Women's 'Rocket' Dress (copper)
With its curved, sinuous lines and high collar, the 'Rocket' dress is equally reminiscent of a rocket breaking through the atmosphere and a dagger piercing through skin. A single join snakes through a front showing a murky sky full of stars, overlaid with a fine shoulder brooch and terminating in a short V-shaped edge, while the hands are covered in bronze clasps overlaying a fine pair of brown gloves.
Women's 'Rocket' Dress (dark grey)
With its curved, sinuous lines and high white collar, the 'Rocket' dress is equally reminiscent of a rocket breaking through the atmosphere and a dagger piercing through skin. A single join snakes through the dark grey front, overlaid with a fine shoulder brooch, and terminating in a short V-shaped edge, while the hands are covered in golden clasps overlaying a fine pair of white gloves.
Women's 'Rocket' Dress (dark teal)
With its curved, sinuous lines and high white collar, the 'Rocket' dress is equally reminiscent of a rocket breaking through the atmosphere and a dagger piercing through skin. A single join snakes through a front the color of deep night sky, overlaid with a fine shoulder brooch, and terminating in a short V-shaped edge, while the hands are covered in golden clasps overlaying a fine pair of white gloves.
Women's 'Rocket' Dress (festive)
With its curved, sinuous lines and high collar, the 'Rocket' dress is equally reminiscent of a rocket breaking through the atmosphere and a dagger piercing through skin. A new festive release features a single join through the maroon patterened front, overlaid with a fine shoulder brooch, and terminating in a short V-shaped edge, while the hands are covered in gold clasps overlaying a fine pair of bronze gloves.
Women's 'Rocket' Dress (glossy black)
With its curved, sinuous lines and high black collar, the 'Rocket' dress is equally reminiscent of a rocket breaking through the atmosphere and a dagger piercing through skin. A single join snakes through the pitch-black front, overlaid with a fine shoulder brooch, and terminating in a short V-shaped edge, while the hands are covered in silver clasps overlaying a fine pair of black gloves.
Women's 'Rocket' Dress (green)
With its curved, sinuous lines and high black collar, the 'Rocket' dress is equally reminiscent of a rocket breaking through the atmosphere and a dagger piercing through skin. A single join snakes through a front of poison green, overlaid with a fine shoulder brooch, and terminating in a short V-shaped edge, while the hands are covered in silver clasps overlaying a fine pair of black gloves.
Women's 'Rocket' Dress (metal)
With its curved, sinuous lines and high black collar, the 'Rocket' dress is equally reminiscent of a rocket breaking through the atmosphere and a dagger piercing through skin. A single join snakes through a front that resembles a cracked desert floor under the light of a dead moon, overlaid with a fine shoulder brooch, and terminating in a short V-shaped edge, while the hands are covered in silver clasps overlaying a fine pair of dark gloves.
Women's 'Rocket' Dress (purple)
With its curved, sinuous lines and high collar, the 'Rocket' dress is equally reminiscent of a rocket breaking through the atmosphere and a dagger piercing through skin. A single join snakes through the shimmering purple front, overlaid with a fine shoulder brooch, and terminating in a short V-shaped edge, while the hands are covered in golden clasps overlaying a fine pair of purple gloves.
Women's 'Rocket' Dress (red)
With its curved, sinuous lines and high collar, the 'Rocket' dress is equally reminiscent of a rocket breaking through the atmosphere and a dagger piercing through skin. A single join snakes through a front that resembles a cracked desert floor under a blood red sky, overlaid with a fine shoulder brooch, and terminating in a short V-shaped edge, while the hands are covered in silver clasps overlaying a fine pair of gloves.
Women's 'Rocket' Dress (white)
With its curved, sinuous lines and high collar, the 'Rocket' dress is equally reminiscent of a rocket breaking through the atmosphere and a dagger piercing through skin. A single join snakes through the bone-white front, overlaid with a fine shoulder brooch, and terminating in a short V-shaped edge, while the hands are covered in golden clasps overlaying a fine pair of white gloves.
Women's 'RubySet TorsoRig' Body Augmentation
Released to support the efforts of CONCORD and core empire efforts to maintain planetary security in the face of Triglavian Invasions, the RubySet TorsoRig is a powerful enhancement of upper body strength, speed and precision. A new offering from Wiyrkomi Industrial Biomechanics, the RubySet TorsoRig is a general purpose body augmentation believed to derive from combat rigs worn by troops of the Wiyrkomi Peace Corps. The science and technology of enhancing biomechanics using cybernetic rigs and meshes is advancing all the time with much effort focused on lowering the barrier of entry in terms of manufacturing and resources that make up the cost of such powerful augmentations.
Women's 'Sable' Cap (Black)
The classic black cap has never gone out of fashion, remaining a staple item of headwear for those inclined to wear a cover that is both simple and advertises nothing but basic good taste. This stylish front facing cap retains a certain flexibility whilst being constructed from some of the finest and most comfortable materials.
Women's 'Saikadori' Facial Augmentation
Saikadori masks are specific representations of sailing masters or ship's captains from the coastal and island cultures of Caldari Prime. By extension, a capsuleer may adorn themselves with a Saikadori mask in the form of a sophisticated facial augmentation. Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Women's 'Sanctity' Dress (black/gold)
Dress like a goddess in the 'Sanctity' dress, a tight fit that accentuates your divine features. A sharp V-neck cut is framed in a detailed golden tattoo, providing a delicate tone to your appearance, while a matte upper front on a shiny black background is extended to metallic lines over the shoulder, waist and trim, giving the impression that the wearer is armored with righteousness, beauty, and power.
Women's 'Sanctity' Dress (blue/silver)
Dress like a goddess in the 'Sanctity' dress, a tight fit that accentuates your divine features. A sharp V-neck cut is framed in a detailed silvery tattoo, providing a delicate tone to your appearance, while a solid black upper front on a dark blue background is extended to metallic lines over the shoulder, waist and trim, giving the impression that the wearer is armored with righteousness, beauty, and power.
Women's 'Sanctity' Dress (brown/gold)
Dress like a goddess in the 'Sanctity' dress, a tight fit that accentuates your divine features. A sharp V-neck cut is framed in a detailed faded gold tattoo, providing a delicate tone to your appearance, while a solid black upper front on a dark brown background is extended to metallic lines over the shoulder, waist and trim, giving the impression that the wearer is armored with righteousness, beauty, and power.
Women's 'Sanctity' Dress (cream/gold)
Dress like a goddess in the 'Sanctity' dress, a tight fit that accentuates your divine features. A sharp V-neck cut is framed in a detailed golden tattoo, providing a delicate tone to your appearance, while a golden upper front on a cream background is extended to metallic lines over the shoulder, waist and trim, giving the impression that the wearer is armored with righteousness, beauty, and power.
Women's 'Sanctity' Dress (green/gold)
Dress like a goddess in the 'Sanctity' dress, a tight fit that accentuates your divine features. A sharp V-neck cut is framed in a detailed golden tattoo, providing a delicate tone to your appearance, while a solid upper front on a dark green background is extended to metallic lines over the shoulder, waist and trim, giving the impression that the wearer is armored with righteousness, beauty, and power.
Women's 'Sanctity' Dress (olive/gold)
Dress like a goddess in the 'Sanctity' dress, a tight fit that accentuates your divine features. A sharp V-neck cut is framed in a detailed golden tattoo, providing a delicate tone to your appearance, while a bronze upper front on a green background is extended to metallic lines over the shoulder, waist and trim, giving the impression that the wearer is armored with righteousness, beauty, and power.
Women's 'Sanctity' Dress (red/gold)
Dress like a goddess in the 'Sanctity' dress, a tight fit that accentuates your divine features. A sharp V-neck cut is framed in a detailed faded golden tattoo, providing a delicate tone to your appearance, while a solid gold upper front on a maroon background is extended to metallic lines over the shoulder, waist and trim, giving the impression that the wearer is armored with righteousness, beauty, and power.
Women's 'Sanctity' Dress (red/silver)
Dress like a goddess in the 'Sanctity' dress, a tight fit that accentuates your divine features. A sharp V-neck cut is framed in a detailed silvery tattoo, providing a delicate tone to your appearance, while a solid black upper front on a blood-red background is extended to metallic lines over the shoulder, waist and trim, giving the impression that the wearer is armored with righteousness, beauty, and power.
Women's 'Sanguine Harvest' Pants
These pants are part of a 'Sanguine Harvest' set of clothing worn by adherents of the Blooder Raider sect. The Blood Raiders are a fanatical splinter from an ancient cult called Sani Sabik, which uses blood in their rituals. The Blood Raiders believe that cloned bodies have 'purer' blood than other bodies and this explains why they operate mainly in space, attacking unwary space farers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED most wanted list for many years now.
Women's 'Sanguine Harvest' Shoes
These shoes are part of a 'Sanguine Harvest' set of clothing worn by adherents of the Blooder Raider sect. The Blood Raiders are a fanatical splinter from an ancient cult called Sani Sabik, which uses blood in their rituals. The Blood Raiders believe that cloned bodies have 'purer' blood than other bodies and this explains why they operate mainly in space, attacking unwary space farers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED most wanted list for many years now.
Women's 'Sanguine Harvest' T-Shirt
This T-Shirt is part of a 'Sanguine Harvest' set of clothing worn by adherents of the Blooder Raider sect. The Blood Raiders are a fanatical splinter from an ancient cult called Sani Sabik, which uses blood in their rituals. The Blood Raiders believe that cloned bodies have 'purer' blood than other bodies and this explains why they operate mainly in space, attacking unwary space farers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED most wanted list for many years now.
Women's 'Semiotique Sports' Pants
These hard-wearing pants, combining utility and leisurewear features in a comfortable and tough design, have been commissioned by Semiotique Superluminal to mark the launch of the Semiotique Sports brand. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Women's 'Semiotique Sports' Shoes
These high-performance shoes, combining utility and leisurewear features in a comfortable and tough design, have been commissioned by Semiotique Superluminal to mark the launch of the Semiotique Sports brand. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Women's 'Semiotique Superluminal' Jacket
Worn by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this stylish jacket celebrates the reach and prestige of the FTL communications powerhouse and its many broadcasting platforms. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Women's 'Semiotique Superluminal' Pants
Worn by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, these stylish pants celebrate the reach and prestige of the FTL communications powerhouse and its many broadcasting platforms. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Women's 'Semiotique Superluminal' Shades
Worn by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, these hi-tech shades celebrate the reach and prestige of the FTL communications powerhouse and its many broadcasting platforms. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Women's 'Semiotique TorsoRig' Body Augmentation
The Semiotique TorsoRig provides the user with powerful enhancements to upper body strength, speed and precision. This version of Wiyrkomi Industrial Biomechanics' TorsoRig line has been specially commissioned to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Women's 'Serpentis' T-shirt (olive/black)
Manufactured from the latest para-aramid synthetic fiber impregnated weave, this form fitting t-shirt provides both insulation and warmth in naturally cool off-planet environments, as well as being strong enough to act as rudimentary armor against basic stabbing and slashing attacks. This particular shirt has been manufactured in the colors of the Serpentis Corporation, and is part of the standard issue equipment for all Serpentis security and enforcement personnel to be worn beneath their ballistic armor and flak protection.
Women's 'Shadowglam' Facial Augmentation
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Women's 'Source' Coat (silver)
Hewing back to an established capsuleer tradition that power is best wielded in terrifyingly good style, this "Source" coat has a sleek, lithe look that befits the person who knows far more than they let on. It was released alongside an exclusive compendium that granted access to secret information on the world of New Eden - although it must be admitted that anyone confronted with a capsuleer, particularly one dressed in this fashion, won't find it too hard to be convinced that no information should be kept secret from these angry, immortal gods of the skies.
Women's 'Sparkgap' Facial Augmentation
By nanowelding synthetic neuromesh directly to the bone, while placing a formation of variable resistors at the skin’s surface, a facial augmentation can be built that will boost the wearer’s somatosensory systems dramatically. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual’s consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Women's 'Spiderweb' Headwear (black)
This elegant, intricately decorated black lacework is a perfect match for the pilot who wants her bodily decorations to have a nice undertone of her time in the capsule, while simultaneously reminding the lucky onlookers that she is, just like the decoration, elegant, cryptic, and not quite of this world. The material is a delicate mesh of rare metals intermixed with sheets of superthin, stretchable atomic structures. It's strong enough to withstand any rigors and to help the head's skin breathe easy, while being supple enough to follow along with even the most minute shifts in expression; all the more for a lady of immense power, diplomacy, class and - for a select few - immeasurable deviousness, to slyly express her thoughts to the world.
Women's 'Spiderweb' Headwear (copper)
This elegant, intricately decorated lacework with a copper finish is a perfect match for the pilot who wants her bodily decorations to have a nice undertone of her time in the capsule, while simultaneously reminding the lucky onlookers that she is, just like the decoration, elegant, cryptic, and not quite of this world. The material is a delicate mesh of rare metals intermixed with sheets of superthin, stretchable atomic structures. It's strong enough to withstand any rigors and to help the head's skin breathe easy, while being supple enough to follow along with even the most minute shifts in expression; all the more for a lady of immense power, diplomacy, class and - for a select few - immeasurable deviousness, to slyly express her thoughts to the world.
Women's 'Spiderweb' Headwear (golden)
This elegant, intricately decorated golden lacework is a perfect match for the pilot who wants her bodily decorations to have a nice undertone of her time in the capsule, while simultaneously reminding the lucky onlookers that she is, just like the decoration, elegant, cryptic, and not quite of this world. The material is a delicate mesh of rare metals intermixed with sheets of superthin, stretchable atomic structures. It's strong enough to withstand any rigors and to help the head's skin breathe easy, while being supple enough to follow along with even the most minute shifts in expression; all the more for a lady of immense power, diplomacy, class and - for a select few - immeasurable deviousness, to slyly express her thoughts to the world.
Women's 'Spiderweb' Headwear (metallic)
This elegant, intricately decorated lacework with a metallic sheen is a perfect match for the pilot who wants her bodily decorations to have a nice undertone of her time in the capsule, while simultaneously reminding the lucky onlookers that she is, just like the decoration, elegant, cryptic, and not quite of this world. The material is a delicate mesh of rare metals intermixed with sheets of superthin, stretchable atomic structures. It's strong enough to withstand any rigors and to help the head's skin breathe easy, while being supple enough to follow along with even the most minute shifts in expression; all the more for a lady of immense power, diplomacy, class and - for a select few - immeasurable deviousness, to slyly express her thoughts to the world.
Women's 'State Protector' Beret
The Caldari State's military is the product of a patriotic tradition rooted in the ancient culture of the Caldari peoples transformed by the modern culture of the megacorporations. Loyalty to the State is an ideal; loyalty to the Megacorporation an imperative; loyalty to the Family a virtue. Taken together, all these are seen as essential to the protection of the State and Caldari Way. Ever since the formation of the Caldari State, the military strategy of the megacorporations that collectively rule it has always been geared towards protecting the corporate system from external foes and internal dissent. Wearing this beret declares your loyalty to the State and displays your willingness to take up arms in defense of the Caldari way of life.
Women's 'State Protector' Jacket
The Caldari State's military is the product of a patriotic tradition rooted in the ancient culture of the Caldari peoples transformed by the modern culture of the megacorporations. Loyalty to the State is an ideal; loyalty to the Megacorporation an imperative; loyalty to the Family a virtue. Taken together, all these are seen as essential to the protection of the State and Caldari Way. Ever since the formation of the Caldari State, the military strategy of the megacorporations that collectively rule it has always been geared towards protecting the corporate system from external foes and internal dissent. Wearing this jacket declares your loyalty to the State and displays your willingness to take up arms in defense of the Caldari way of life.
Women's 'State Protector' Pants
The Caldari State's military is the product of a patriotic tradition rooted in the ancient culture of the Caldari peoples transformed by the modern culture of the megacorporations. Loyalty to the State is an ideal; loyalty to the Megacorporation an imperative; loyalty to the Family a virtue. Taken together, all these are seen as essential to the protection of the State and Caldari Way. Ever since the formation of the Caldari State, the military strategy of the megacorporations that collectively rule it has always been geared towards protecting the corporate system from external foes and internal dissent. These pants are part of a set of clothes that declares your loyalty to the State and displays your willingness to take up arms in defense of the Caldari way of life.
Women's 'SteelKnight TorsoRig' Body Augmentation
A version of the successful 'TorsoRig' line of body augmentations offered by Wiyrkomi Industrial Biomechanics, the SteelKnight TorsoRig is a powerful enhancement of upper body strength, speed and precision. This general purpose body augmentation derives from a model of combat rigs Wiyrkomi supplied to the Royal Khanid Navy to be used by the so-called 'Cyber Knights' of the Khanid Kingdom. The science and technology of enhancing biomechanics using cybernetic rigs and meshes is advancing all the time with much effort focused on lowering the barrier of entry in terms of manufacturing and resources that make up the cost of such powerful augmentations.
Women's 'Sterling' Dress Blouse (black leather)
Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the black leather "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships, while the blouse's surface texture will feel cool and smooth touch. The blouse is adorned with traditional epaulets and a classic waist cincher.
Women's 'Sterling' Dress Blouse (black)
Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the midnight black "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. The blouse is adorned with traditional epaulets and a classic waist cincher, and fringed with pure white edges on all edges and pockets.
Women's 'Sterling' Dress Blouse (black/white)
Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the stark bone-white "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. The blouse is adorned with traditional epaulets and a classic waist cincher, and fringed with pure black edges on all edges and pockets.
Women's 'Sterling' Dress Blouse (Blood Raider)
Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the black leather "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships, while the blouse's surface texture will feel cool and smooth touch. The blouse is adorned with traditional epaulets and a classic waist cincher.
Women's 'Sterling' Dress Blouse (dust)
Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the desert-worn dust-colored "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. The blouse is adorned with traditional epaulets and a classic waist cincher, and fringed with pure white edges on all edges and pockets.
Women's 'Sterling' Dress Blouse (gold)
Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the militaristic "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. The blouse is adorned with traditional epaulets and a classic waist cincher, all of whom bear the rare gold-tinged design on the edges.
Women's 'Sterling' Dress Blouse (graphite)
Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the dark graphite gray "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. The blouse is adorned with traditional epaulets and a classic waist cincher.
Women's 'Sterling' Dress Blouse (green satin)
Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the breathtaking green satin "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. To contrast with its rippling, silken flow, the blouse is anchored with traditional epaulets and a classic waist cincher.
Women's 'Sterling' Dress Blouse (matte black)
Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the matte black "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. The blouse is adorned with traditional epaulets and a classic waist cincher.
Women's 'Sterling' Dress Blouse (matte blue)
Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the deep blue matte "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. The blouse is adorned with traditional epaulets and a classic waist cincher.
Women's 'Sterling' Dress Blouse (matte olive)
Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the dark matte olive "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. The blouse is adorned with traditional epaulets and a classic waist cincher.
Women's 'Sterling' Dress Blouse (navy)
Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. The blouse is adorned with traditional epaulets and a classic waist cincher.
Women's 'Sterling' Dress Blouse (olive)
Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the dark olive green "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. The blouse is adorned with traditional epaulets and a classic waist cincher, and fringed with pure white edges on all edges and pockets.
Women's 'Sterling' Dress Blouse (orange satin)
Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the stunning orange satin "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. To contrast with its rippling, silken flow, the blouse is anchored with traditional epaulets and a classic waist cincher.
Women's 'Sterling' Dress Blouse (platinum)
Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. The blouse is adorned with traditional epaulets and a classic waist cincher.
Women's 'Sterling' Dress Blouse (red satin)
Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the gorgeous red satin "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. To contrast with its rippling, silken flow, the blouse is anchored with traditional epaulets and a classic waist cincher.
Women's 'Sterling' Dress Blouse (white)
Designer: Sennda of Emrayur Modeled after the Class B military clothing found in several modern navies, this sharply contrasted bone white and dusty gray "Sterling" dress blouse is a perfect way to begin your travels in New Eden. It is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our material blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. Dark thread highlights combine with a magnificent chevron design, unique to this particular item, to finish the high-contrast look.
Women's 'Structure' Dress (black)
Designer: Vallou Look sharp and competent in any situation. Our "Structure" dress wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design combines our classic "V-Line" shirt with a utilitarian pencil skirt, all in a striking glossy deep black, for the ultimate in everyday comfort and style. Make a statement without saying a word.
Women's 'Structure' Dress (black/white)
Designer: Vallou Look sharp and competent in any situation. Our "Structure" dress wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design combines our classic "V-Line" shirt with a utilitarian pencil skirt, in a stunning contrast of midnight black and bone white, for the ultimate in everyday comfort and style. Make a statement without saying a word.
Women's 'Structure' Dress (brown)
Designer: Vallou Look sharp and competent in any situation. Our "Structure" dress wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design combines our classic "V-Line" shirt with a utilitarian pencil skirt, all in a natural autumn matte brown for the ultimate in everyday comfort and style. Make a statement without saying a word.
Women's 'Structure' Dress (gold/black)
Designer: Vallou Look sharp and competent in any situation. Our "Structure" dress wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design combines our classic "V-Line" shirt with a utilitarian pencil skirt, all in a glossy midnight black with immaculate golden fringes, for the ultimate in everyday comfort and style. Make a statement without saying a word.
Women's 'Structure' Dress (graphite)
Designer: Vallou Look sharp and competent in any situation. Our "Structure" dress wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design combines our classic "V-Line" shirt with a utilitarian pencil skirt, all in a dark, unyielding graphite gray, for the ultimate in everyday comfort and style. Make a statement without saying a word.
Women's 'Structure' Dress (green)
Designer: Vallou Look sharp and competent in any situation. Our "Structure" dress wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design combines our classic "V-Line" shirt with a utilitarian pencil skirt, all in the gloss of a majestic dark natural green, for the ultimate in everyday comfort and style. Make a statement without saying a word.
Women's 'Structure' Dress (matte blue)
Designer: Vallou Look sharp and competent in any situation. Our "Structure" dress wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design combines our classic "V-Line" shirt with a utilitarian pencil skirt, all in a deep ocean matte blue, for the ultimate in everyday comfort and style. Make a statement without saying a word.
Women's 'Structure' Dress (matte red)
Designer: Vallou Look sharp and competent in any situation. Our "Structure" dress wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design combines our classic "V-Line" shirt with a utilitarian pencil skirt, all in a deep, sensuous matte red, for the ultimate in everyday comfort and style. Make a statement without saying a word.
Women's 'Structure' Dress (navy)
Designer: Vallou Look sharp and competent in any situation. Our "Structure" dress wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design combines our classic "V-Line" shirt with a utilitarian pencil skirt for the ultimate in everyday comfort and style. Make a statement without saying a word.
Women's 'Structure' Dress (red)
Designer: Vallou Look sharp and competent in any situation. Our "Structure" dress wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design combines our classic "V-Line" shirt with a utilitarian pencil skirt, all in a breathtaking burnt red, for the ultimate in everyday comfort and style. Make a statement without saying a word.
Women's 'Structure' Dress (turquoise)
Designer: Vallou Look sharp and competent in any situation. Our "Structure" dress wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design combines our classic "V-Line" shirt with a utilitarian pencil skirt, all in the resplendent turquoise of deep oceans and priceless jewels, for the ultimate in everyday comfort and style. Make a statement without saying a word.
Women's 'Structure' Skirt (black)
Designer: Vallou Look sharp and competent in any situation. Our "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word.
Women's 'Structure' Skirt (black/red)
Designer: Vallou Look sharp and competent in any situation. Our black and red "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word.
Women's 'Structure' Skirt (black/white)
Designer: Vallou Look sharp and competent in any situation. Our black and white "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word.
Women's 'Structure' Skirt (blue)
Designer: Vallou Look sharp and competent in any situation. Our blue "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word.
Women's 'Structure' Skirt (camouflage)
Designer: Vallou Look sharp and competent in any situation. Our camouflage "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word.
Women's 'Structure' Skirt (graphite)
Designer: Vallou Look sharp and competent in any situation. Our graphite gray "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word.
Women's 'Structure' Skirt (gray stripes)
Designer: Vallou Look sharp and competent in any situation. Our gray striped "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word.
Women's 'Structure' Skirt (gray)
Designer: Vallou Look sharp and competent in any situation. Our gray "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word.
Women's 'Structure' Skirt (green stripes)
Designer: Vallou Look sharp and competent in any situation. Our green striped "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word.
Women's 'Structure' Skirt (green)
Designer: Vallou Look sharp and competent in any situation. Our green "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word.
Women's 'Structure' Skirt (green/black)
Designer: Vallou Look sharp and competent in any situation. Our green and black "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word.
Women's 'Structure' Skirt (khaki)
Designer: Vallou Look sharp and competent in any situation. Our khaki "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word.
Women's 'Structure' Skirt (marine)
Designer: Vallou Look sharp and competent in any situation. Our marine "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word.
Women's 'Structure' Skirt (matte black)
Designer: Vallou Look sharp and competent in any situation. Our matte black "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word.
Women's 'Structure' Skirt (red leather)
Designer: Vallou Look sharp and competent in any situation. Our red leather "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word.
Women's 'Structure' Skirt (red stripes)
Designer: Vallou Look sharp and competent in any situation. Our red striped "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word.
Women's 'Structure' Skirt (red)
Designer: Vallou Look sharp and competent in any situation. Our red "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word.
Women's 'Structure' Skirt (white stripes)
Designer: Vallou Look sharp and competent in any situation. Our white striped "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word.
Women's 'Strut' Pants (black)
A stylish yet daring outfit, the 'Strut' pants are laced from hip to ankle with exclusive hand-tanned leather laces that keep the perfect tight fit, while providing plenty of give for any and all activities you might engage in while wearing this part of your outfit. The black layer, meanwhile, adjusts easily to your particular form, and its breathing capabilities keep your skin at a comfortable temperature throughout.
Women's 'Strut' Pants (blue)
A stylish yet daring outfit, the 'Strut' pants are laced from hip to ankle with exclusive hand-tanned leather laces that keep the perfect tight fit, while providing plenty of give for any and all activities you might engage in while wearing this part of your outfit. The blue layer, meanwhile, adjusts easily to your particular form, and its breathing capabilities keep your skin at a comfortable temperature throughout.
Women's 'Strut' Pants (camo)
A stylish yet daring outfit, the 'Strut' pants are laced from hip to ankle with exclusive hand-tanned leather laces that keep the perfect tight fit, while providing plenty of give for any and all activities you might engage in while wearing this part of your outfit. The camouflaged layer, meanwhile, adjusts easily to your particular form, and its breathing capabilities keep your skin at a comfortable temperature throughout.
Women's 'Strut' Pants (matte gray)
A stylish yet daring outfit, the 'Strut' pants are laced from hip to ankle with exclusive hand-tanned leather laces that keep the perfect tight fit, while providing plenty of give for any and all activities you might engage in while wearing this part of your outfit. The gray layer, meanwhile, adjusts easily to your particular form, and its breathing capabilities keep your skin at a comfortable temperature throughout.
Women's 'Strut' Pants (orange)
A stylish yet daring outfit, the 'Strut' pants are laced from hip to ankle with exclusive hand-tanned leather laces that keep the perfect tight fit, while providing plenty of give for any and all activities you might engage in while wearing this part of your outfit. The orange layer, meanwhile, adjusts easily to your particular form, and its breathing capabilities keep your skin at a comfortable temperature throughout.
Women's 'Strut' Pants (red gloss)
A stylish yet daring outfit, the 'Strut' pants are laced from hip to ankle with exclusive hand-tanned leather laces that keep the perfect tight fit, while providing plenty of give for any and all activities you might engage in while wearing this part of your outfit. The shiny red layer, meanwhile, adjusts easily to your particular form, and its breathing capabilities keep your skin at a comfortable temperature throughout.
Women's 'Strut' Pants (red)
A stylish yet daring outfit, the 'Strut' pants are laced from hip to ankle with exclusive hand-tanned leather laces that keep the perfect tight fit, while providing plenty of give for any and all activities you might engage in while wearing this part of your outfit. The red layer, meanwhile, adjusts easily to your particular form, and its breathing capabilities keep your skin at a comfortable temperature throughout.
Women's 'Strut' Pants (yellow gloss)
A stylish yet daring outfit, the 'Strut' pants are laced from hip to ankle with exclusive hand-tanned leather laces that keep the perfect tight fit, while providing plenty of give for any and all activities you might engage in while wearing this part of your outfit. The shiny yellow layer, meanwhile, adjusts easily to your particular form, and its breathing capabilities keep your skin at a comfortable temperature throughout.
Women's 'Tripoint' Facial Augmentation
By nanowelding synthetic neuromesh directly to the bone, while placing a formation of variable resistors at the skin’s surface, a facial augmentation can be built that will boost the wearer’s somatosensory systems dramatically. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual’s consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Women's 'Valkyrie' Flight Jacket
A rare item that can sometimes be found in the black markets and underworld bazaars of New Eden, this jacket shows that the wearer is a follower of the mysterious Valkyrie. Crafted from the finest leather in a two-tone pattern reflecting the Valkyrie colors, the jacket is emblazoned with the logo of this renegade fighter pilot group over the heart of the proud wearer.
Women's 'Vise' Cybernetic Arm (black and orange ringed left)
The F-512.185 model 'Vise' Cybernetic Arm is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure that they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level. For instance, there are no unwieldy mechanical joints visible anywhere on the device. The shoulder is instead covered with a number of tiny clamps whose design conveys the sinuous curved lines of capsuleer beauty while simultaneously ensuring the shoulder has more than its full range of mobility. The elbow, likewise, appears more human than machine, thanks in good part to the superstrong stretchable material that covers it entirely in colors of deepest night. Moreover, some of the traditionally larger muscles have replaced by socketed metal pumps that are nested inside one another in concentric fashion, giving a slim and tight, yet powerful impression. The hand on the Arm resembles a glove, and its delineated fingers in sunset orange are delicate enough to feel even the slightest change of pressure in the air. The hand's internal sensors render it so nimble that it can hold on to almost anything, even the slightest wisp of material, without leaving a mark; yet so strong that the only time its grip can be forced against the owner's will to open, the rest of its owner will long since have been separated from the Arm.
Women's 'Vise' Cybernetic Arm (black and orange ringed right)
The F-512.185 model 'Vise' Cybernetic Arm is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure that they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level. For instance, there are no unwieldy mechanical joints visible anywhere on the device. The shoulder is instead covered with a number of tiny clamps whose design conveys the sinuous curved lines of capsuleer beauty while simultaneously ensuring the shoulder has more than its full range of mobility. The elbow, likewise, appears more human than machine, thanks in good part to the superstrong stretchable material that covers it entirely in colors of deepest night. Moreover, some of the traditionally larger muscles have replaced by socketed metal pumps that are nested inside one another in concentric fashion, giving a slim and tight, yet powerful impression. The hand on the Arm resembles a glove, and its delineated fingers in sunset orange are delicate enough to feel even the slightest change of pressure in the air. The hand's internal sensors render it so nimble that it can hold on to almost anything, even the slightest wisp of material, without leaving a mark; yet so strong that the only time its grip can be forced against the owner's will to open, the rest of its owner will long since have been separated from the Arm.
Women's 'Vise' Cybernetic Arm (black and yellow left)
The F-512.185 model 'Vise' Cybernetic Arm is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure that they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level. For instance, there are no unwieldy mechanical joints visible anywhere on the device. The shoulder is instead covered with a number of tiny clamps whose design conveys the sinuous curved lines of capsuleer beauty while simultaneously ensuring the shoulder has more than its full range of mobility. The elbow, likewise, appears more human than machine, thanks in good part to the superstrong stretchable material that covers it entirely in blackest night. Moreover, some of the traditionally larger muscles have replaced by full metal covers, as if they were turrets waiting to be awakened. The hand on the Arm resembles a glove, and its delineated fingers in sunrise yellow are delicate enough to feel even the slightest change of pressure in the air. The hand's internal sensors render it so nimble that it can hold on to almost anything, even the slightest wisp of material, without leaving a mark; yet so strong that the only time its grip can be forced against the owner's will to open, the rest of its owner will long since have been separated from the Arm.
Women's 'Vise' Cybernetic Arm (black and yellow right)
The F-512.185 model 'Vise' Cybernetic Arm is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure that they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level. For instance, there are no unwieldy mechanical joints visible anywhere on the device. The shoulder is instead covered with a number of tiny clamps whose design conveys the sinuous curved lines of capsuleer beauty while simultaneously ensuring the shoulder has more than its full range of mobility. The elbow, likewise, appears more human than machine, thanks in good part to the superstrong stretchable material that covers it entirely in blackest night. Moreover, some of the traditionally larger muscles have replaced by full metal covers, as if they were turrets waiting to be awakened. The hand on the Arm resembles a glove, and its delineated fingers in sunrise yellow are delicate enough to feel even the slightest change of pressure in the air. The hand's internal sensors render it so nimble that it can hold on to almost anything, even the slightest wisp of material, without leaving a mark; yet so strong that the only time its grip can be forced against the owner's will to open, the rest of its owner will long since have been separated from the Arm.
Women's 'Vise' Cybernetic Arm (black ringed left)
The F-512.185 model 'Vise' Cybernetic Arm is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure that they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level. For instance, there are no unwieldy mechanical joints visible anywhere on the device. The shoulder is instead covered with a number of tiny clamps whose design conveys the sinuous curved lines of capsuleer beauty while simultaneously ensuring the shoulder has more than its full range of mobility. The elbow, likewise, appears more human than machine, thanks in good part to the superstrong stretchable material that covers it entirely in colors of deepest night. Moreover, some of the traditionally larger muscles have replaced by socketed metal pumps that are nested inside one another in concentric fashion, giving a slim and tight, yet powerful impression. The hand on the Arm resembles a glove, and its delineated fingers are delicate enough to feel even the slightest change of pressure in the air. The hand's internal sensors render it so nimble that it can hold on to almost anything, even the slightest wisp of material, without leaving a mark; yet so strong that the only time its grip can be forced against the owner's will to open, the rest of its owner will long since have been separated from the Arm.
Women's 'Vise' Cybernetic Arm (black ringed right)
The F-512.185 model 'Vise' Cybernetic Arm is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure that they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level. For instance, there are no unwieldy mechanical joints visible anywhere on the device. The shoulder is instead covered with a number of tiny clamps whose design conveys the sinuous curved lines of capsuleer beauty while simultaneously ensuring the shoulder has more than its full range of mobility. The elbow, likewise, appears more human than machine, thanks in good part to the superstrong stretchable material that covers it entirely in colors of deepest night. Moreover, some of the traditionally larger muscles have replaced by socketed metal pumps that are nested inside one another in concentric fashion, giving a slim and tight, yet powerful impression. The hand on the Arm resembles a glove, and its delineated fingers are delicate enough to feel even the slightest change of pressure in the air. The hand's internal sensors render it so nimble that it can hold on to almost anything, even the slightest wisp of material, without leaving a mark; yet so strong that the only time its grip can be forced against the owner's will to open, the rest of its owner will long since have been separated from the Arm.
Women's 'Vise' Cybernetic Arm (blue and black ringed left)
The F-512.185 model 'Vise' Cybernetic Arm is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure that they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level. For instance, there are no unwieldy mechanical joints visible anywhere on the device. The shoulder is instead covered with a number of tiny clamps whose design conveys the sinuous curved lines of capsuleer beauty while simultaneously ensuring the shoulder has more than its full range of mobility. The elbow, likewise, appears more human than machine, thanks in good part to the superstrong stretchable material that covers it entirely in colors of summer night. Moreover, some of the traditionally larger muscles have replaced by socketed metal pumps that are nested inside one another in concentric fashion, giving a slim and tight, yet powerful impression. The hand on the Arm resembles a glove, and its delineated fingers in deep black are delicate enough to feel even the slightest change of pressure in the air. The hand's internal sensors render it so nimble that it can hold on to almost anything, even the slightest wisp of material, without leaving a mark; yet so strong that the only time its grip can be forced against the owner's will to open, the rest of its owner will long since have been separated from the Arm.
Women's 'Vise' Cybernetic Arm (blue and black ringed right)
The F-512.185 model 'Vise' Cybernetic Arm is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure that they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level. For instance, there are no unwieldy mechanical joints visible anywhere on the device. The shoulder is instead covered with a number of tiny clamps whose design conveys the sinuous curved lines of capsuleer beauty while simultaneously ensuring the shoulder has more than its full range of mobility. The elbow, likewise, appears more human than machine, thanks in good part to the superstrong stretchable material that covers it entirely in colors of summer night. Moreover, some of the traditionally larger muscles have replaced by socketed metal pumps that are nested inside one another in concentric fashion, giving a slim and tight, yet powerful impression. The hand on the Arm resembles a glove, and its delineated fingers in deep black are delicate enough to feel even the slightest change of pressure in the air. The hand's internal sensors render it so nimble that it can hold on to almost anything, even the slightest wisp of material, without leaving a mark; yet so strong that the only time its grip can be forced against the owner's will to open, the rest of its owner will long since have been separated from the Arm.
Women's 'Vise' Cybernetic Arm (blue and white left)
The F-512.185 model 'Vise' Cybernetic Arm is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure that they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level. For instance, there are no unwieldy mechanical joints visible anywhere on the device. The shoulder is instead covered with a number of tiny clamps whose design conveys the sinuous curved lines of capsuleer beauty while simultaneously ensuring the shoulder has more than its full range of mobility. The elbow, likewise, appears more human than machine, thanks in good part to the superstrong stretchable material that covers it entirely in celestial blue. Moreover, some of the traditionally larger muscles have replaced by full metal covers, as if they were turrets waiting to be awakened. The hand on the Arm resembles a glove, and its delineated fingers in purest white are delicate enough to feel even the slightest change of pressure in the air. The hand's internal sensors render it so nimble that it can hold on to almost anything, even the slightest wisp of material, without leaving a mark; yet so strong that the only time its grip can be forced against the owner's will to open, the rest of its owner will long since have been separated from the Arm.
Women's 'Vise' Cybernetic Arm (blue and white right)
The F-512.185 model 'Vise' Cybernetic Arm is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure that they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level. For instance, there are no unwieldy mechanical joints visible anywhere on the device. The shoulder is instead covered with a number of tiny clamps whose design conveys the sinuous curved lines of capsuleer beauty while simultaneously ensuring the shoulder has more than its full range of mobility. The elbow, likewise, appears more human than machine, thanks in good part to the superstrong stretchable material that covers it entirely in celestial blue. Moreover, some of the traditionally larger muscles have replaced by full metal covers, as if they were turrets waiting to be awakened. The hand on the Arm resembles a glove, and its delineated fingers in purest white are delicate enough to feel even the slightest change of pressure in the air. The hand's internal sensors render it so nimble that it can hold on to almost anything, even the slightest wisp of material, without leaving a mark; yet so strong that the only time its grip can be forced against the owner's will to open, the rest of its owner will long since have been separated from the Arm.
Women's 'Vise' Cybernetic Arm (matte black left)
The F-512.185 model 'Vise' Cybernetic Arm is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure that they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level. For instance, there are no unwieldy mechanical joints visible anywhere on the device. The shoulder is instead covered with a number of tiny clamps whose design conveys the sinuous curved lines of capsuleer beauty while simultaneously ensuring the shoulder has more than its full range of mobility. The elbow, likewise, appears more human than machine, thanks in good part to the superstrong stretchable material that covers it entirely in colors of deepest night. Moreover, some of the traditionally larger muscles have replaced by full metal covers, as if they were turrets waiting to be awakened. The hand on the Arm resembles a glove, and its delineated fingers in pure black are delicate enough to feel even the slightest change of pressure in the air. The hand's internal sensors render it so nimble that it can hold on to almost anything, even the slightest wisp of material, without leaving a mark; yet so strong that the only time its grip can be forced against the owner's will to open, the rest of its owner will long since have been separated from the Arm.
Women's 'Vise' Cybernetic Arm (matte black right)
The F-512.185 model 'Vise' Cybernetic Arm is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure that they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level. For instance, there are no unwieldy mechanical joints visible anywhere on the device. The shoulder is instead covered with a number of tiny clamps whose design conveys the sinuous curved lines of capsuleer beauty while simultaneously ensuring the shoulder has more than its full range of mobility. The elbow, likewise, appears more human than machine, thanks in good part to the superstrong stretchable material that covers it entirely in colors of deepest night. Moreover, some of the traditionally larger muscles have replaced by full metal covers, as if they were turrets waiting to be awakened. The hand on the Arm resembles a glove, and its delineated fingers in pure black are delicate enough to feel even the slightest change of pressure in the air. The hand's internal sensors render it so nimble that it can hold on to almost anything, even the slightest wisp of material, without leaving a mark; yet so strong that the only time its grip can be forced against the owner's will to open, the rest of its owner will long since have been separated from the Arm.
Women's 'Vise' Cybernetic Arm (white and gray ringed left)
The F-512.185 model 'Vise' Cybernetic Arm is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure that they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level. For instance, there are no unwieldy mechanical joints visible anywhere on the device. The shoulder is instead covered with a number of tiny clamps whose design conveys the sinuous curved lines of capsuleer beauty while simultaneously ensuring the shoulder has more than its full range of mobility. The elbow, likewise, appears more human than machine, thanks in good part to the superstrong stretchable material that covers it entirely in colors of unblemished white. Moreover, some of the traditionally larger muscles have replaced by socketed metal pumps that are nested inside one another in concentric fashion, giving a slim and tight, yet powerful impression. The hand on the Arm resembles a glove, and its delineated fingers in practical gray are delicate enough to feel even the slightest change of pressure in the air. The hand's internal sensors render it so nimble that it can hold on to almost anything, even the slightest wisp of material, without leaving a mark; yet so strong that the only time its grip can be forced against the owner's will to open, the rest of its owner will long since have been separated from the Arm.
Women's 'Vise' Cybernetic Arm (white and gray ringed right)
The F-512.185 model 'Vise' Cybernetic Arm is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure that they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level. For instance, there are no unwieldy mechanical joints visible anywhere on the device. The shoulder is instead covered with a number of tiny clamps whose design conveys the sinuous curved lines of capsuleer beauty while simultaneously ensuring the shoulder has more than its full range of mobility. The elbow, likewise, appears more human than machine, thanks in good part to the superstrong stretchable material that covers it entirely in colors of unblemished white. Moreover, some of the traditionally larger muscles have replaced by socketed metal pumps that are nested inside one another in concentric fashion, giving a slim and tight, yet powerful impression. The hand on the Arm resembles a glove, and its delineated fingers in practical gray are delicate enough to feel even the slightest change of pressure in the air. The hand's internal sensors render it so nimble that it can hold on to almost anything, even the slightest wisp of material, without leaving a mark; yet so strong that the only time its grip can be forced against the owner's will to open, the rest of its owner will long since have been separated from the Arm.
Women's 'Waveform' Facial Augmentation
By nanowelding synthetic neuromesh directly to the bone, while placing a formation of variable resistors at the skin’s surface, a facial augmentation can be built that will boost the wearer’s somatosensory systems dramatically. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual’s consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Women's Ace of Podhunters Boots
"There is no hunting like the hunting of pods, and those who have hunted pods long enough and liked it, never care for anything else thereafter." – Ohminen Sin (disputed attribution) The Guristas pride themselves on maintaining the most skilled frigate pilots in any of the pirate organizations of New Eden and their most elite pilots are said to take particular pleasure in the art of catching fleeing capsules. These boots are part of a uniform set worn by the Guristas Pirates ace podhunters as a mark of distinction and statement of intent.
Women's Ace of Podhunters Jacket
"There is no hunting like the hunting of pods, and those who have hunted pods long enough and liked it, never care for anything else thereafter." – Ohminen Sin (disputed attribution) The Guristas pride themselves on maintaining the most skilled frigate pilots in any of the pirate organizations of New Eden and their most elite pilots are said to take particular pleasure in the art of catching fleeing capsules. This jacket is part of a uniform set worn by the Guristas Pirates ace podhunters as a mark of distinction and statement of intent.
Women's Ace of Podhunters Pants
"There is no hunting like the hunting of pods, and those who have hunted pods long enough and liked it, never care for anything else thereafter." – Ohminen Sin (disputed attribution) The Guristas pride themselves on maintaining the most skilled frigate pilots in any of the pirate organizations of New Eden and their most elite pilots are said to take particular pleasure in the art of catching fleeing capsules. These pants are part of a uniform set worn by the Guristas Pirates ace podhunters as a mark of distinction and statement of intent.
Women's AIR Claim Surveyor Suit
AIR's mining operations require suitable claims to be surveyed by the most experienced members of the organization's mining division, and like many mining enterprises they sometimes supplement the ranks of this dangerous profession with freelancers. The AIR Claim Surveyor Suit is a customized version of the special exploration suit adapted for claim survey work by the Outer Ring Excavations corporation. AIR have made their own upgrades, and styled the suit to their corporate identity for use by their own experts and any freelancers working for them. Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Women's Albedo Affluence Jacket
An offering from NOH's own Expert & Elite fashion brand, this executive-tier jacket emphasizes the values of affluence and individual achievement with its distinctive tailoring and materials.
Women's Albedo Affluence Pants
An offering from NOH's own Expert & Elite fashion brand, these executive-tier formal pants emphasize the values of affluence and individual achievement with their distinctive tailoring and materials.
Women's Amarr 'Loyalist' T-Shirt
Display your loyalty to the Amarr Empire with this simple but uncompromising T-shirt design.
Women's Amarr Courtly Robe
This robe is fashioned from the finest materials and has been styled with suitable decorations, in a rich yet restrained manner, meeting the purpose of a garment that might be worn by elite status Amarr for courtly purposes. Such a robe might be worn by nobles or very wealthy commoners when undertaking a visit to a liege lord's court, or when transacting important business with religious or Imperial authorities. A robe of this style would be considered an essential item in the wardrobe of the ambitious, and merely a standard piece in the working apparel collection of the truly powerful.
Women's Amarr Devotional Robe
This robe is made of fine fabrics and styled in a relatively plain yet refined manner to fit the purpose of a garment intended to be worn by high status Amarr for devotional purposes. Such a robe might be worn by minor nobles or wealthy commoners when visiting the local basilica or when making a pilgrimage to any of the many thousands of holy sites scattered across the vastness of the Amarr Empire. Even the most elevated nobles might choose to wear such a robe when they especially wish to emphasize their piety and attention to religious duties over more worldly concerns.
Women's Amarr Empire Command Jacket
Officers in the Amarr Empire military forces will often appear resplendent in even a command jacket worn on deck in a ship of the line. No doubt this is due to the elegant styling of the garments, combined with the use of quality fabrics, gold trim and gilded uniform elements.
Women's Amarr Empire Exploration Suit
The Imperial bureaucracy is typically hesitant to adopt equipment sourced from external corporations but the Amarr Ministry of Assessment has found its version of the Exploration Suit to be uncommonly useful in its work of surveying and exploring celestial bodies throughout Amarr space. Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Women's Aurora Universalis Cap
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden living across the many worlds of their respective empires. The heavily-populated terrestrial planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. This cap design has been released for the Yoiul Festival as a celebration of the symbolism of the aurora lights of New Eden.
Women's Aurora Universalis T-Shirt
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden living across the many worlds of their respective empires. The heavily-populated terrestrial planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. This T-shirt design has been released for the Yoiul Festival as a celebration of the symbolism of the aurora lights of New Eden.
Women's Azure Abundance Jacket
An offering from NOH's own Expert & Elite fashion brand, this executive-tier jacket emphasizes the values of prosperity and individual achievement with its distinctive tailoring and materials.
Women's Azure Abundance Pants
An offering from NOH's own Expert & Elite fashion brand, these executive-tier formal pants emphasize the values of prosperity and individual achievement with its distinctive tailoring and materials.
Women's Beret (Blood Raiders)
Wearing this well crafted, sturdy beret displays your loyalty to the Blood Raider cause. Its simple yet elegant design allows its symbolism to rise above being more than just a fashion statement.
Women's Bioadaptive Kybernaut Combat Suit
Subversive elements across New Eden have found something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Despite being hunted by agents of CONCORD's Special Affairs for Regulations and Order (SARO), Intriguerre has continued to propagandize in support of the Collective and pro-Triglavian capsuleers. Contact and active co-operation between the Triglavian Collective and Intriguerre is certain given their distribution of Bioadaptive Kybernaut Combat Suits. Disturbingly, for CONCORD, the suits appear to be based on DED issue equipment with heavy internal modification to include Triglavian bioadaptive technology. Awarded in the name of Zorya Triglav, this Bioadaptive Kybernaut Combat Suit has apparently been developed to assist the most promising Kybernauts with integration into the Triglavian Collective's way of life.
Women's BioCrystal Protective Glasses
Poteque Pharmaceuticals has marketed protective glasses, face shields and a variety of other transparent protective devices under their BioCrystal brand for many years. These protective glasses are highly impact resistant, and proof against various forms of radiation, thermal shock and corrosion. The proprietary BioCrystal monomolecular layers have recently been upgraded with protections against rogue nanites following the increase in incidents involving such devices over the last century of New Eden's interstellar era. Protective glasses of this kind are a useful supplement, along with physical masks, to standard anti-pathogen and biosecurity protocols using selective molecular repulsion fields.
Women's Biosecurity Response Team Coat
The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established a Biosecurity Response Team and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end CONCORD Biosecurity Response Team reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. CONCORD Biosecurity Responders are now available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds.
Women's Biosecurity Response Team Mask
While selective molecular repulsion fields are highly effective in repelling airborne pathogens, the use of physical masks remains a standard protocol for Biosecurity Response Teams. While simple in form, the nanofilter layers in the material of these masks provide protection against pathogens that may be carried through personal molecular repulsion fields in one way or another. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established a Biosecurity Response Team and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end CONCORD Biosecurity Response Team reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. CONCORD Biosecurity Responders are now available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds.
Women's Caldari 'Patriot' T-Shirt
Display your patriotism as a citizen of the Caldari State with this simple but uncompromising T-shirt design.
Women's Caldari Navy Crew Jacket
Caldari Navy colors lend this standard Caldari style of crew jacket a distinctive military air, with such a garment being a common site in military stations across the territories of the Caldari State.
Women's Caldari State Exploration Suit
This Caldari State variant of the Exploration Suit is in use with a number of State agencies and corporations operating under Caldari exploration and exploitation charters across New Eden. Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Women's Caldari State Officer Jacket
The Caldari State armed forces permit their officers to wear strikingly tailored jackets when on duty in command of ships or at other high level postings. As Caldari officers must interact with corporate executives from time to time, it is useful to wear clothing tailored to no less exacting standard than the suits and coats worn by megacorp officials.
Women's Cap (Blood Raiders)
This highly stylish front facing cap retains a certain flexibility whilst being constructed from some of the finest and most comfortable materials. Its fashion flexibility is also to be noted, befitting from steam condensed corridors in an outer rim mining outpost, up to making a certain, specialized impression at a crystal gala ball.
Women's Cap (Guristas)
This highly stylish front facing cap retains a certain flexibility whilst being constructed from some of the finest and most comfortable materials. Its fashion flexibility is also to be noted, befitting from steam condensed corridors in an outer rim mining outpost, up to making a certain, specialized impression at a crystal gala ball.
Women's Capsuleer Day XIX Hoodie
Capsuleers have become a ubiquitous presence in New Eden since YC105 and this special hoodie acknowledges this achievement on Capsuleer Day XIX. The YC124 celebrations of Capsuleer Day are the 19th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XIX is a time of celebration for cloned and capsuled spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Women's Capsuleer Day XVI Cap
Capsuleers were given independent licenses 16 years ago and the YC121 celebrations mark this latest anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVI is a moment of celebration for "The Elite" pilots who are all capsuleers across New Eden.
Women's Capsuleer Day XVI T-Shirt
Capsuleers were given independent licenses 16 years ago and the YC121 celebrations mark this latest anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVI is a moment of celebration for "The Elite" pilots who are all capsuleers across New Eden.
Women's Capsuleer Day XVII Cap
Capsuleers were given independent licenses 17 years ago and the YC122 celebrations mark this latest anniversary of the start of the Capsuleer Age with the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVII is a moment of celebration for "The Elite" pilots even as the threat of invasion from the Triglavian Collective looms. CONCORD and the core empires of New Eden surely hope to persuade the ranks of independent capsuleers to join the struggle against the implacable and inscrutable foe.
Women's Capsuleer Day XVII T-Shirt
Capsuleers were given independent licenses 17 years ago and the YC122 celebrations mark this latest anniversary of the start of the Capsuleer Age with the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVII is a moment of celebration for "The Elite" pilots even as the threat of invasion from the Triglavian Collective looms. CONCORD and the core empires of New Eden surely hope to persuade the ranks of independent capsuleers to join the struggle against the implacable and inscrutable foe.
Women's Capsuleer Day XVIII Cap
This stylish cap design was issued in YC123 to celebrate Capsuleer Day XVIII. The YC123 celebrations of Capsuleer Day mark the 18th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XVIII is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Women's Capsuleer Day XVIII T-Shirt
This striking T-shirt design was issued in YC123 to celebrate Capsuleer Day XVIII. The YC123 celebrations of Capsuleer Day mark the 18th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XVIII is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Women's Capsuleer Elite XIX Hoodie
The Capsuleers are considered an elite group across New Eden and this unique hoodie marks that status on Capsuleer Day XIX. The YC124 celebrations of Capsuleer Day mark the 19th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XIX is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Women's Capsuleer Elite XV Cap
The Capsuleers are considered an elite group across New Eden and this cap lets you display that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of "The Elite" across New Eden.
Women's Capsuleer Elite XV T-Shirt
The Capsuleers are considered an elite group across New Eden and this T-shirt lets you display that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of "The Elite" across New Eden.
Women's Capsuleer Networker XV Cap
Display your attendance at the SoCT's annual capsuleer gathering with this celebratory cap. In the 15th anniversary year of the dawn of the Capsuleer Age, the SoCT chose to host the gathering at its new diplomatic facility, across the bay from Concord City, on the surface of Yulai III. The Society of Conscious Thought encourages graduates of its elite education programs to network with one another and has established many cohorts of former students throughout New Eden. As the SoCT takes a somewhat tutelary view of capsuleers as a class, the Society also encourages movers and shakers among the capsuleers to network with one another for the advancement of humanity in New Eden.
Women's Capsuleer Networker XV Suit
Display your attendance at the SoCT's annual capsuleer gathering with this specially customized exploration suit. In the 15th anniversary year of the dawn of the Capsuleer Age, the SoCT chose to host the gathering at its new diplomatic facility, across the bay from Concord City, on the surface of Yulai III. The Society of Conscious Thought encourages graduates of its elite education programs to network with one another and has established many cohorts of former students throughout New Eden. As the SoCT takes a somewhat tutelary view of capsuleers as a class, the Society also encourages movers and shakers among the capsuleers to network with one another for the advancement of humanity in New Eden.
Women's Capsuleer Networker XV T-Shirt
Display your attendance at the SoCT's annual capsuleer gathering with this celebratory T-shirt. In the 15th anniversary year of the dawn of the Capsuleer Age, the SoCT chose to host the gathering at its new diplomatic facility, across the bay from Concord City, on the surface of Yulai III. The Society of Conscious Thought encourages graduates of its elite education programs to network with one another and has established many cohorts of former students throughout New Eden. As the SoCT takes a somewhat tutelary view of capsuleers as a class, the Society also encourages movers and shakers among the capsuleers to network with one another for the advancement of humanity in New Eden.
Women's CBD Corporation Crew Jacket
CBD Corporation's distinctive livery ensures that this standard Caldari style of crew jacket projects the Big 8 megacorp's brand wherever it might be worn, whether that is along the docks or in a station entertainment district.
Women's CONCORD 'Solitaire' Survival Suit
CONCORD's elite test pilots are expected to qualify for solo flight on every known frigate design and their variants. The 'Solitaire' survival suit is designed to maximize the survival chances of pilots testing new frigate configurations in the exacting and perilous proving scenarios established by CONCORD's aerospace research division.
Women's CONCORD Test Pilot T-Shirt
The mark of a fully-qualified CONCORD pilot, this prestigious item of clothing can often be seen being worn by test pilots whether off duty in station bars or waiting for the call in their ready rooms. Pilots wearing this shirt are expected to be familiar with and capable of flying all known frigate designs at a minimum.
Women's Corporate Troubleshooter Gear
Caldari corporations often retain the services of troubleshooters willing to operate at the edges of civilization and the law. Licensed corporate troubleshooters can often be identified by the modified exploration suits many have taken to wearing in the field. Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Women's DED Cryptologic Technician Coat
CONCORD's Directive Enforcement Department is a significant reserve force that grew out of the original CONCORD Assembly Peacekeeping Army (CAPA). Known to most simply as the "CONCORD Army", CAPA's permanent command staff consists of career DED officers while most formations are drawn from the reserves of member states, primarily the "Big 4" core empires of New Eden. The DED Army Reserve maintains a dedicated cryptology branch that includes a large number of specialists. As the CONCORD Army regularly deploys for peacekeeping and conflict monitoring into planetary and orbital theaters, Cryptologic Technicians rated for interpretation duties are essential. While the use of universal translators is widespread, it is still desirable to use language specialists for interpretation and analysis given the nuances of New Eden's large number of languages and dialects.
Women's Desert Nomad Goggles
These rugged goggles are evidently adapted for environments where heat, stellar radiation and dust are an ever-present fact of life, though are based on a tried and tested frame design able to incorporate a variety of features. Goggles like these are common equipment in deserts and other arid or rocky environments, with their built in dust repulsion and temperature control fields making them particularly useful in a range of planetary environments. This particular design has been heavily configured for use in the deep desert and incorporates a number of vision modes and an improved binocular augmentation, together with heavy-duty repulsion fields and ultraviolet filtering fields. The customizations speak to the origin of this goggle design with the desert planet nomads of the Minmatar clans of Turnur I, though in the capsuleer context would be mostly an aesthetic or cultural choice of apparel.
Women's Desert Nomad Mask
Breather masks and similar accoutrements are a common sight in the desert and rocky environments of barren worlds such as Turnur I but this design is particularly sophisticated and unusual. Designed to interface with the nanotech implants of any user, and incorporating adaptive systems that can establish new sub-implants, this mask bears all the signs of being derived from Triglavian hardware, if not itself an example of such technology. The mask itself would be proof against many hazardous environments, protecting the respiratory systems of the wearer from damage and aiding breathing, but appears to have been configured "desert fashion" for use in arid and dusty environments. The evident fact that Triglavian technology is the foundation of this mask's design and construction is something of a puzzle given the origin of this equipment with the desert planet nomads of the Minmatar clans of Turnur I. A few examples of the original masks were retrieved from Turnur I by corporate mercenaries involved in territorial conflicts and the design subsequently found its way onto the interstellar market. Though quite useful in the space context, as the mask continues to function effectively as protection against many environmental hazards, the choice to wear this mask may be considered an aesthetic or cultural statement.
Women's EDENCOM 'Defiant' Combat Suit
Capsuleers who have gone above and beyond the call of duty in defense of New Eden are deeply appreciated by EDENCOM Command. Provost Marshal Kashia Valkanir has said that "the work of loyal capsuleer leaders and commanders is vital to the New Eden Common Defense Initiative." Without such leaders and fighters, the defense of New Eden would certainly be impaired. Awarded on behalf of Provost Marshal Kasiha Valkanir, this EDENCOM 'Defiant' Combat Suit has been crafted for issue to those capsuleers and crews who have shown the utmost defiance in the face of the Triglavian invaders.
Women's EDENCOM 'Reliant' Beret
Despite the best efforts of the core empires' defense forces and EDENCOM regulars, the New Eden Common Defense Initiative has been reliant on capsuleers to tilt the scales in favor of military forces defending systems from Triglavian invasion. This beret is a mark of the reliance of EDENCOM on capsuleers providing critical support in star systems under Triglavian assault and can be worn with pride by any capsuleer assisting EDENCOM. This beret has been awarded on behalf of Provost Marshal Kasiha Valkanir and is part of a matched set with the EDENCOM 'Reliant' T-shirt, the latter being made available to those capsuleers offering sustained support to EDENCOM.
Women's EDENCOM 'Reliant' T-Shirt
Despite the best efforts of the core empires' defense forces and EDENCOM regulars, the New Eden Common Defense Initiative has been reliant on capsuleers to tilt the scales in favor of military forces defending systems from Triglavian invasion. This beret is a mark of the reliance of EDENCOM on capsuleers providing critical support in star systems under Triglavian assault and can be worn with pride by any capsuleer assisting EDENCOM. This T-shirt has been awarded on behalf of Provost Marshal Kasiha Valkanir and is part of a matched set with the EDENCOM 'Reliant' Beret also made available to supporters of EDENCOM.
Women's EDENCOM 'Valiant' Command Jacket
The efforts of capsuleers who have made a regular and significant contribution to the defense of New Eden's star systems have been praised as "valiant" by Provost Marshal Kasiha Valkanir of EDENCOM. This command jacket celebrates the vital support of capsuleers who have risked and sometimes lost their ships to push back the Triglavian invaders. Such efforts provide powerful support that EDENCOM and the empires count on when planning the defense of star systems and, indeed, the whole of New Eden. Awarded on behalf of Provost Marshal Kasiha Valkanir, this EDENCOM 'Valiant' Command Jacket is a signal mark of the wearer's valor and that of their crews.
Women's Empyrean Dragons Jacket
Elegantly tailored and embroidered to the highest standards, this jacket calls forth the power and wisdom of heavenly creatures from Jin-Mei mythology. Any capsuleer wearing such a garment is surely celebrating the awesome capabilities and reach of the pilots of New Eden. Alternatively, they may simply be attending a show at the Jin-Mei masked opera.
Women's Exoplanets Data Analyst Lab Coat
Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Data Analyst Lab Coat is the standard working garb of CONCORD's Deep Space Research Division scientists and analysts. Incorporating the Project Discovery Exoplanets Program logo and colors, this lab coat is a sure sign of a dedicated participant in the search for planets outside the bounds of human-explored space.
Women's Exoplanets Hunter Cap
Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Hunter Cap is often seen being worn both off-duty and at work by members of the Project Discovery Exoplanets Program. Incorporating the Project Discovery Exoplanets Program logo and colors, this cap displays the wearer's interest and involvement in the search for planets outside the bounds of human-explored space.
Women's Exoplanets Hunter Mission Suit
Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Hunter Mission Suit has been adapted from an existing exploration suit design with eventual missions to confirm potential exoplanet locations in mind. Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Women's Exoplanets Hunter T-shirt
Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Hunter T-shirt is often seen being worn both off-duty and at work by members of the Project Discovery Exoplanets Program. Incorporating the Project Discovery Exoplanets Program logo and colors, this T-shirt shows that the wearer is a contributor to the search for planets outside the bounds of human-explored space.
Women's Exoplanets Program Director Coat
Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Program Director Coat is patterned on the House of Ranai's 'Esquire' executive coat design and uses its famously smart yet comfortable resothane and spider-silk dual-layered fabric. Incorporating the Project Discovery Exoplanets Program logo, this stylish executive coat will mark out high achievers in the search for planets outside the bounds of human-explored space.
Women's Federal Strategic Materiel Jacket
Though it follows the pattern of jackets commonly worn by officers in the Gallente Federation armed forces, Federal Strategic Materiel makes available a variant in its own colors and choice of fabrics. This hard-wearing yet visually striking uniform jacket is often worn by command level officers at Strategic Materiel Jacket mining expeditions and supply bases.
Women's Federation Commander's Dress Jacket
Upper-echelon commanders of the Gallente Federation Navy are regularly called upon to attend and brief the President's office, Federal Senate committees, and Federation Administration agencies, and must appear in formal dress uniform. Ranks of commander and above are also posted to roles at every level of the vast and complex polity that is the Gallente Federation. Liaison postings with federal governors, system and planetary assemblies, member states and territories, to only list a few, are roles that regularly require officers to wear formal dress. The Federation Navy emphasizes a strong cohesive identity through its colors and uniforms but a certain amount of variation is allowed for according to service divisions, specialities, and other distinctions. This smartly tailored dress jacket is intended to be worn with the Federation Commander's Dress Pants, and suitable shoes or boots, to complete the formal dress uniform.
Women's Federation Commander's Dress Pants
Upper-echelon commanders of the Gallente Federation Navy are regularly called upon to attend and brief the President's office, Federal Senate committees, and Federation Administration agencies, and must appear in formal dress uniform. Ranks of commander and above are also posted to roles at every level of the vast and complex polity that is the Gallente Federation. Liaison postings with federal governors, system and planetary assemblies, member states and territories, to only list a few, are roles that regularly require officers to wear formal dress. The Federation Navy emphasizes a strong cohesive identity through its colors and uniforms but a certain amount of variation is allowed for according to service divisions, specialities, and other distinctions. These smartly tailored dress pants are intended to be worn with the Federation Commander's Dress Jacket, and suitable shoes or boots, to complete the formal dress uniform.
Women's Federation Grand Prix 'Pit Stop' Cap
The classic peaked cap finds its place in all walks of life across New Eden. These types of caps are popular with engineers and mechanics, and are to be seen everywhere in the 'pit stops' where participants in the Federation Grand Prix set down for maintenance and tuning. This stylish front facing cap retains a certain flexibility whilst being constructed from some of the finest and most comfortable materials.
Women's Federation Stargate Crew Pants
The Gallente Federation's stargates are generally operated according to a classic Gallente compromise between competing political, corporate and military interests. Although the federal franchise system would seem to apply to stargates, the role of gates in travel, communications and security resulted in considerable debate as to which of the key franchises: shipping, security, or communications would apply to the gates. Ultimately, the Federation Senate decided that the stargate network was inherently a matter for the Federal Administration, and the Federal Stargate Authority is consequently one of the largest agencies within the Gallente government. Despite much dissatisfaction among Gallente member states and corporations at this compromise, the Federal Navy, Customs, and Gallente Police Directorate strongly support it and all supply qualified engineers to crew the gates. Federation stargate crews usually wear the standardized gear issued by the Secure Commerce Commission suitably customized to reflect their allegiance and preferred working practices. Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.
Women's Federation Stargate Crew Shoes
The Gallente Federation's stargates are generally operated according to a classic Gallente compromise between competing political, corporate and military interests. Although the federal franchise system would seem to apply to stargates, the role of gates in travel, communications, exploration and security resulted in considerable debate as to which of the key franchises – astromining, shipping, security, or communications – would apply to the gates. Ultimately, the Federation Senate decided that the stargate network was inherently a matter for the Federal Administration, and the Federal Stargate Authority is consequently one of the largest agencies within the Gallente government. Despite much dissatisfaction among Gallente member states and corporations at this compromise, the Federal Navy, Customs, and Gallente Police Directorate strongly support it and all supply qualified engineers to crew the gates. Federation stargate crews usually wear the standardized gear issued by the Secure Commerce Commission suitably customized to reflect their allegiance and preferred working practices. Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.
Women's Federation Stargate Crew Top
The Gallente Federation's stargates are generally operated according to a classic Gallente compromise between competing political, corporate and military interests. Although the federal franchise system would seem to apply to stargates, the role of gates in travel, communications and security resulted in considerable debate as to which of the key franchises: shipping, security, or communications would apply to the gates. Ultimately, the Federation Senate decided that the stargate network was inherently a matter for the Federal Administration, and the Federal Stargate Authority is consequently one of the largest agencies within the Gallente government. Despite much dissatisfaction among Gallente member states and corporations at this compromise, the Federal Navy, Customs, and Gallente Police Directorate strongly support it and all supply qualified engineers to crew the gates. Federation stargate crews usually wear the standardized gear issued by the Secure Commerce Commission suitably customized to reflect their allegiance and preferred working practices. Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.
Women's Frontier Safeguarder T-Shirt
The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space. The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
Women's Frostline Exploration Suit
Adapted for Frostline's resource exploration work, this suit features a Frostline Laboratories color scheme and a number of modifications particular to the needs of Frostline's field teams. Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Women's Gallente 'Defender' T-Shirt
Display your willingness to defend the ideals of the Gallente Federation with this simple but uncompromising T-shirt design.
Women's Gallente Federation Command Jacket
Officers in the military forces of the Gallente Federation have a reputation for a certain flamboyance and this is sometimes reflected in their duty clothing. This authorized command jacket uses high quality, robust and comfortable materials, and is given a certain flair with the bold coloring used in its trim and detailing.
Women's Gallente Federation Exploration Suit
The Gallente Federation's version of the Exploration Suit has primarily been adopted by federal agencies that have a need to operate in varying but habitable environments. The Gallente Federal Marshals have found the gear particularly useful given the wide variety of planetary, moon and asteroid, and station and spaceship environments in which they find themselves operating. Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Women's Genolution Combat Suit
Genolution’s expertise in cloning technology led it to develop a small range of items adapted for the special needs of clone users operating in a range of environments. The Genolution Combat Suit is designed to integrate comfortably and seamlessly with clones adapted for neural interface linking with a range of systems, including capsule neural interfaces.
Women's Genolution Tactical Goggles
Genolution’s expertise in cloning technology led it to develop a small range of items adapted for the special needs of clone users operating in a range of environments. Genolution Tactical Goggles have been specially created for clone users requiring a variety of filtering and optical enhancement features in a more robust and flexible package than typical optical implants and ocular cybernetics.
Women's Grand Prix Racing Jacket
This stylish racing jacket is special award to capsuleers marking their status as having completed all three racing routes in the YC124 Federation Grand Prix.
Women's Hyasyoda Crew Jacket
Hyasyoda Corporation's distinctive livery ensures that this standard Caldari style of crew jacket projects the Big 8 megacorp's brand wherever it might be worn, whether that is along the docks or in a station entertainment district.
Women's IGC Location Scout Suit
The Independent Gaming Commission is always on the look out for interesting locations where it might hold its combat tournaments or set up some of its popular casinos and gaming centers. Location scouts travel far and wide across New Eden, searching for suitable arena locations and seeking out breathtaking vistas that might add to the attraction of their gaming sites for high-rolling tourists. Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Women's Imperial Commander's Dress Jacket
Senior officers of the Amarr Imperial Navy are a common sight at the Imperial Court, the courts of Royal Houses, or even at the courts of major and minor houses of the Empire, where they must wear formal dress uniform at a minimum. The commander level ranks and above are also called upon to serve in various capacities throughout the vast military and civil bureaucracies of the Amarr Empire, again wearing their formal dress uniforms on a regular basis. In the prestige and ritual dominated Amarr Empire, the formal dress uniform is merely the most common variation, and far more ornamented and baroque levels of dress can be seen according to rank, occasion and place. This smartly tailored dress jacket is intended to be worn with the Imperial Commander's Dress Pants, and suitable shoes or boots, to complete the formal dress uniform.
Women's Imperial Commander's Dress Pants
Senior officers of the Amarr Imperial Navy are a common sight at the Imperial Court, the courts of Royal Houses, or even at the courts of major and minor houses of the Empire, where they must wear formal dress uniform at a minimum. The commander level ranks and above are also called upon to serve in various capacities throughout the vast military and civil bureaucracies of the Amarr Empire, again wearing their formal dress uniforms on a regular basis. In the prestige and ritual dominated Amarr Empire, the formal dress uniform is merely the most common variation, and far more ornamented and baroque levels of dress can be seen according to rank, occasion and place. These smartly tailored dress pants are intended to be worn with the Imperial Commander's Dress Jacket, and suitable shoes or boots, to complete the formal dress uniform.
Women's Imperial Stargate Crew Pants
The Amarr Empire's stargates are typically crewed by veteran engineers of the Imperial Navy with specialities related to FTL travel and communications. Control of Amarr stargates is a constant issue of contention within the vast bureaucracy of the Empire, with the powerful Ministries of Assessment, Internal Order, and War seeking primacy over infrastructure that these institutions consider within their remits. Imperial stargate crews generally wear the standardized gear issued by the Secure Commerce Commission suitably customized to reflect their allegiance and preferred working practices. Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.
Women's Imperial Stargate Crew Shoes
The Amarr Empire's stargates are typically crewed by veteran engineers of the Imperial Navy with specialities related to FTL travel and communications. Control of Amarr stargates is a constant issue of contention within the vast bureaucracy of the Empire, with the powerful Ministries of Assessment, Internal Order, and War seeking primacy over infrastructure that these institutions consider within their remits. Imperial stargate crews generally wear the standardized gear issued by the Secure Commerce Commission suitably customized to reflect their allegiance and preferred working practices. Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.
Women's Imperial Stargate Crew Top
The Amarr Empire's stargates are typically crewed by veteran engineers of the Imperial Navy with specialities related to FTL travel and communications. Control of Amarr stargates is a constant issue of contention within the vast bureaucracy of the Empire, with the powerful Ministries of Assessment, Internal Order, and War seeking primacy over infrastructure that these institutions all consider within their remits. The additional machinations of the Empire's Royal and Major Houses as they jockey for power and prestige renders the administration of the Imperial stargate network fiendishly byzantine to outsiders. Imperial stargate crews generally wear the standardized gear issued by the Secure Commerce Commission suitably customized to reflect their allegiance and preferred working practices. Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.
Women's Imperial War Reserves Jacket
Though it follows the pattern of jackets often worn by officers in the Amarr Empire military, the Imperial War Reserves issues its version in its own colors and varies the types of fabric used. The hard-wearing yet elegant jacket is usually seen being sported by commanding officers of Imperial War Reserves mining expeditions and supply bases.
Women's Interstellar Convergence T-Shirt
Simple yet memorable, this T-shirt is easy to wear and has an attractive pattern of color bands that pique one's curiosity. What does the pattern represent? Is it some strange spectrum obeying different physical laws? Is it a code that unlocks the secrets of the universe? Who knows? The most important question is really who would wear a T-shirt like this?
Women's Ishukone Crew Jacket
Ishukone Corporation's distinctive livery ensures that this standard Caldari style of crew jacket projects the Big 8 megacorp's brand wherever it might be worn, whether that is along the docks or in a station entertainment district.
Women's Jita 4-4 Crew Pants
A vast number of workers make up the crew of a station as large and sprawling as Jita 4-4 and PKN Interstellar has been sure not to forget their vital contribution to the expansion project. To forge a common spirit of purpose and cohesion in the workplace, the teeming masses of Jita 4-4 workers have been issued with new crew uniforms including matching tops, pants and shoes. The durable yet distinctive workwear celebrates the contribution of the crew force of Jita 4-4 and is a mark of the prowess of the worker class of the most important station in New Eden.
Women's Jita 4-4 Crew Shoes
A vast number of workers make up the crew of a station as large and sprawling as Jita 4-4 and PKN Interstellar has been sure not to forget their vital contribution to the expansion project. To forge a common spirit of purpose and cohesion in the workplace, the teeming masses of Jita 4-4 workers have been issued with new crew uniforms including matching tops, pants and shoes. The durable yet distinctive workwear celebrates the contribution of the crew force of Jita 4-4 and is a mark of the prowess of the worker class of the most important station in New Eden.
Women's Jita 4-4 Crew Top
A vast number of workers make up the crew of a station as large and sprawling as Jita 4-4 and PKN Interstellar has been sure not to forget their vital contribution to the expansion project. To forge a common spirit of purpose and cohesion in the workplace, the teeming masses of Jita 4-4 workers have been issued with new crew uniforms including matching tops, pants and shoes. The durable yet distinctive workwear celebrates the contribution of the crew force of Jita 4-4 and is a mark of the prowess of the worker class of the most important station in New Eden.
Women's Jita 4-4 Executive Jacket
The Jita 4-4 station's immense level of market activity means that it plays host to one of the largest concentrations of executives in New Eden. Not only does overseeing all aspects of such a complex and multifaceted operation require an army of dedicated corporate officials, but legions of executives from every corporation involved in space industrial activity are present. The PKN Interstellar consortium has made available an executive suit pattern that celebrates the Jita 4-4 expansion and marks the wearer as a member of Jita 4-4's corporate class.
Women's Jita 4-4 Executive Pants
The Jita 4-4 station's immense level of market activity means that it plays host to one of the largest concentrations of executives in New Eden. Not only does overseeing all aspects of such a complex and multifaceted operation require an army of dedicated corporate officials, but legions of executives from every corporation involved in space industrial activity are present. The PKN Interstellar consortium has made available an executive suit pattern that celebrates the Jita 4-4 expansion and marks the wearer as a member of Jita 4-4's corporate class.
Women's Kaalakiota Crew Jacket
Kaalakiota Corporation's distinctive livery ensures that this standard Caldari style of crew jacket projects the Big 8 megacorp's brand wherever it might be worn, whether that is along the docks or in a station entertainment district.
Women's Kimotoro Eskeitan Commander's Jacket
Kimotoro Eskeitan command-level officers are picked veterans of the Caldari Navy and elite corporate security force units, and are given broad authority to take command of any forces within the Kimotoro Defense Zone. This emergency authority has been delegated directly to Kimotoro Eskeitan commanders by the Chief Executive Panel, ensuring that all corporate security forces and militia units will obey the orders of the defense zone guards. Formally called the "Kimotoro Tivaktikun Sejikiineten Eskeitan", or Kimotoro Defense Zone Executive Guard, most Caldari know the defense force of the home constellation of the State simply as the Kimotoro Eskeitan. A Caldari Navy unit that answers directly to the Chief Executive Panel, the Kimotoro Eskeitan are often seen performing ceremonial duties in their splendidly caparisoned combat vessels, such as on occasions like the Caldari State Workers Union Day. For all the decoration and pomp of their most visible appearances, the Kimotoro Eskeitan are one of the most elite forces in the Caldari State's military and form an essential component of the defensive arrangements of the Caldari home systems. This jacket forms part of the uniform of Kimotoro Eskeitan command-level officers.
Women's Kimotoro Eskeitan Commander's Pants
Kimotoro Eskeitan command-level officers are picked veterans of the Caldari Navy and elite corporate security force units, and are given broad authority to take command of any forces within the Kimotoro Defense Zone. This emergency authority has been delegated directly to Kimotoro Eskeitan commanders by the Chief Executive Panel, ensuring that all corporate security forces and militia units will obey the orders of the defense zone guards. Formally called the "Kimotoro Tivaktikun Sejikiineten Eskeitan", or Kimotoro Defense Zone Executive Guard, most Caldari know the defense force of the home constellation of the State simply as the Kimotoro Eskeitan. A Caldari Navy unit that answers directly to the Chief Executive Panel, the Kimotoro Eskeitan are often seen performing ceremonial duties in their splendidly caparisoned combat vessels, such as on occasions like the Caldari State Workers Union Day. For all the decoration and pomp of their most visible appearances, the Kimotoro Eskeitan are one of the most elite forces in the Caldari State's military and form an essential component of the defensive arrangements of the Caldari home systems. These pants form part of the uniform of Kimotoro Eskeitan command-level officers.
Women's Lai Dai Crew Jacket
Lai Dai Corporation's distinctive livery ensures that this standard Caldari style of crew jacket projects the Big 8 megacorp's brand wherever it might be worn, whether that is along the docks or in a station entertainment district.
Women's Minmatar 'Freedom Fighter' Cap
The Minmatar Republic’s tribal warriors are deeply concerned to liberate the vast numbers of Minmatar who are still held in bondage by the Amarr and other slavers. Wearing this cap displays your loyalty to the Minmatar Republic, with a simple design and powerful symbolism rising above more than just a fashion statement. This stylish front facing cap retains a certain flexibility whilst being constructed from some of the finest and most comfortable materials.
Women's Minmatar 'Freedom Fighter' T-Shirt
Display your commitment to the liberation of all Matari and the Minmatar Republic with this simple but uncompromising T-shirt design.
Women's Minmatar 'Liberator' T-Shirt
Display your commitment to the liberation of all Matari and the Minmatar Republic with this simple but uncompromising T-shirt design.
Women's Minmatar 'Rebellion' Cap
The Minmatar Republic’s tribal warriors are deeply concerned to liberate the vast numbers of Minmatar who are still held in bondage by the Amarr and other slavers. Wearing this cap displays your loyalty to the Minmatar Republic, with a simple design and powerful symbolism rising above more than just a fashion statement. This stylish front facing cap retains a certain flexibility whilst being constructed from some of the finest and most comfortable materials.
Women's Minmatar 'Rebellion' T-Shirt
Display your commitment to the liberation of all Matari and the Minmatar Republic with this simple but uncompromising T-shirt design.
Women's Minmatar Republic Exploration Suit
This Minmatar Republic variant of the Exploration Suit is in service with many of the Republic's security and survey forces, notably the Minmatar customs fleets, in-system security militias, and a number of planetary search and rescue services. Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Women's Minmatar Republic Officer Jacket
The Minmatar Republic's military hierarchy has many officers acutely conscious of status within their circles and tribes, and it is not uncommon to encounter command level officers wearing very nicely tailored uniform jackets. Minmatar fashions fluctuate but an appreciation for earthy tones, patterned fabrics, and elegant cut and trim is unlikely to ever go out of style.
Women's Nugoeihuvi Crew Jacket
Nugoeihuvi Corporation's distinctive livery ensures that this standard Caldari style of crew jacket projects the Big 8 megacorp's brand wherever it might be worn, whether that is along the docks or in a station entertainment district.
Women's Obsidian Opulence Jacket
An offering from NOH's own Expert & Elite fashion brand, this executive-tier jacket emphasizes the values of prosperity and individual achievement with its distinctive tailoring and materials.
Women's Obsidian Opulence Pants
An offering from NOH's own Expert & Elite fashion brand, these executive-tier formal pants emphasize the values of wealth, modernity, and a touch of openness with its distinctive tailoring and materials.
Women's ORE Claim Surveyor Suit
The Outer Ring Excavations corporation employs large numbers of claim surveyors throughout New Eden, often supplementing the ranks of this dangerous profession with freelancers issued with ORE credentials. The common uniform of these rough and ready frontier operators is an adapted exploration suit bearing the ORE logo and colors. Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Women's Paradoxical Scarf
A scarf that is almost ridiculously, comically long and seemingly patterned at random with bands of varying width and unusual color choices. The scarf is so long that it's unclear where it begins and where it ends. There's some paradox at work here but this unusual piece of clothing can be worn as a complete piece of outerwear, wrapping the wearer up in its warm and apparently unending coils.
Women's Permaband Tour Cap
Pioneers of the "Thukk Rokk" musical subculture, the members of Permaband have been touring far and wide across New Eden for decades. With its roots in the nomadic Thukker Tribe serving it well on tour, the band has become something of an institution on the capsuleer music scene, playing to the spaceship pilot elite at their exclusive gatherings around the world of New Eden. The Permaband Tour Cap is a stylish souvenir of the latest tour of this much-loved band for fans immersing themselves deeply in "Thukk Life".
Women's Permaband Tour T-Shirt
Pioneers of the "Thukk Rokk" musical subculture, the members of Permaband have been touring far and wide across New Eden for decades. With its roots in the nomadic Thukker Tribe serving it well on tour, the band has become something of an institution on the capsuleer music scene, playing to the spaceship pilot elite at their exclusive gatherings around the world of New Eden. The Permaband Tour T-Shirt is a stylish souvenir of the latest tour of this much-loved band for fans immersing themselves deeply in "Thukk Life".
Women's Polar Aurora Exploration Suit
Adapted for polar exploration and particularly popular for tourist expeditions on many planets, this exploration suit is practical for many types of polar or tundra environments where the natural beauty of icefields, snowy peaks and the spectacle of aurora lights may be viewed. Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Women's Project Discovery Cytometry Cap
In YC122, Project Discovery initiated a biological research program to support efforts against a rapidly-spreading virus affecting space-industrial infrastructure and colonies across New Eden. Using advanced flow cytometry techniques the new research program harnesses the citizen science efforts of Project Discovery participants. Incorporating the Project Discovery logo into a design to celebrate the cytometry program, this cap marks the wearer as a contributor to this vital effort.
Women's Project Discovery Cytometry T-Shirt
In YC122, Project Discovery initiated a biological research program to support efforts against a rapidly-spreading virus affecting space-industrial infrastructure and colonies across New Eden. Using advanced flow cytometry techniques the new research program harnesses the citizen science efforts of Project Discovery participants. Incorporating the Project Discovery logo into a design to celebrate the cytometry program, this T-shirt marks the wearer as a contributor to this vital effort.
Women's Proper Dapper Outfit
This strangely archaic and rather quaint outfit remains rather attractive and eminently practical. The wearer looks quite dapper with the smart jacket, braced trousers, and jolly bow-tie. Indeed, anyone wearing this outfit might fancy themselves as looking "proper dapper" as they go about their business on the station concourse, or pop into the smart bars of Jita 4-4.
Women's Proven Bioadaptive Mask
The product of a culture long-practised in the art of surviving in hazardous environments, this Bioadaptive Mask is designed to enclose, protect and augment the primary respiratory orifices while leaving the rest of the wearer's face relatively unencumbered. This sophisticated device is equipped with internal forcefield generators able to provide significant full-coverage protection from dangerous environments, or even the cold embrace of vacuum, should the need arise. The mask is a designed to interface with the organic and biomechanical systems of the wearer through its own nanotech interfaces and adaptive implantation systems. In many respects this mask appears to be derived in part from the more typical full-face masks worn by the "troikas" of the Triglavian Collective, though it clearly lacks some of the more advanced and outright enigmatic elements of such masks. Regardless, the device bears the typical hallmarks of Triglavian technology, with an indefinable lack of regard for integration of the biological with the artificial evident in its underlying design.
Women's Radioactives Reclamation Goggles
Extraction and processing of radioactive materials for use in industry can be difficult and hazardous work at best, with many standard mining techniques often treating such materials as waste byproducts that are better disposed of in space. Always on the look out for ways to increase the profitability of their mining and materials harvesting operations, ORE has established a specialist Radioactives Reclamation unit, equipped with dedicated harvesting and transport ships, to exploit dangerous and difficult to work radioactive materials. Radioactives Reclamation Specialists are easily recognised by the vivid "radioactive green" highlighting on the otherwise standard blue and grey of their protective goggles. The goggles are designed to protect the eyes against various forms of radiation but, like the suits the specialists wear, also incorporate a repulsion field shielding the head from any radiation, particles or loose dust given off by the materials the wearer may be handling in the course of their work.
Women's Radioactives Reclamation Suit
Extraction and processing of radioactive materials for use in industry can be difficult and hazardous work at best, with many standard mining techniques often treating such materials as waste byproducts that are better disposed of in space. Always on the look out for ways to increase the profitability of their mining and materials harvesting operations, ORE has established a specialist Radioactives Reclamation unit, equipped with dedicated harvesting and transport ships, to exploit dangerous and difficult to work radioactive materials. Radioactives Reclamation Specialists are easily recognised by the vivid "radioactive green" highlighting on the otherwise standard blue and grey of their survey suits. The suits themselves incorporate a repulsion field designed to block any radiation, particles or loose dust given off by the materials the wearer may be handling in the course of their work.
Women's Republic Commander's Dress Jacket
High-ranking warriors of the Minmatar Republic Fleet are often involved in the political cut and thrust of the Tribal Republic, where their appearances at Tribal Council, Republic Parliament, and the institutions of republic and tribes require them to wear formal dress uniform. Ranking warriors of commander level and higher are also commonly posted to liaison and other political roles across the Minmatar Republic. The high status and power of the military within Minmatar society accords such officers a wide latitude but they must nevertheless regularly wear formal dress. While the Republic Fleet makes available a standard dress uniform, the unending variation possible due to circle, clan and tribal affiliations, layered on top of divisional and speciality distinctions, means that formal dress can differ considerably depending on person and context. This smartly tailored dress jacket is intended to be worn with the Republic Commander's Dress Pants, and suitable shoes or boots, to complete the formal dress uniform.
Women's Republic Commander's Dress Pants
High-ranking warriors of the Minmatar Republic Fleet are often involved in the political cut and thrust of the Tribal Republic, where their appearances at Tribal Council, Republic Parliament, and the institutions of republic and tribes require them to wear formal dress uniform. Ranking warriors of commander level and higher are also commonly posted to liaison and other political roles across the Minmatar Republic. The high status and power of the military within Minmatar society accords such officers a wide latitude but they must nevertheless regularly wear formal dress. While the Republic Fleet makes available a standard dress uniform, the unending variation possible due to circle, clan and tribal affiliations, layered on top of divisional and speciality distinctions, means that formal dress can differ considerably depending on person and context. These smartly tailored dress pants are intended to be worn with the Republic Commander's Dress Jacket, and suitable shoes or boots, to complete the formal dress uniform.
Women's Republic Fleet Ordnance Jacket
Though it follows the pattern of jackets commonly worn by officers in the Minmatar Republic's military, Republic Fleet Ordnance issues a variant in its own colors while varying the fabrics used. This tough yet impressive uniform jacket is often worn by logistics commanders and other ranking officers at Republic Fleet Ordnance mining expeditions and supply bases.
Women's Republic Service Tattoo (Brutor)
Military service with the Minmatar Republic can take many forms and a Matari's service can be marked by a style of military tattoo that may incorporate specific tribal iconography. Despite the Amarr occupation's wish to eradicate tattoo culture, and their particularly harsh treatment of many Brutor, the restoration of a Brutor Tribe culture from bits and pieces of surviving knowledge has been extensive. Most Brutor are traditionalist and observe clan and tribal tattoo culture very closely, making it common to see eligible tribe members wearing the specific Brutor variation of Republic service tattoos. As a founding tribe of the Minmatar Republic, and with many clans emphasizing martial culture, the Brutor provide large numbers of personnel to many military branches and paramilitary agencies. Brutor Tribe presence in the Republic Fleet and Republic Command is particularly high but they are readily found throughout security services, militias and law enforcement, such as the Republic Justice Department. Contrary to outsider stereotypes, the Brutor are not only physically capable but also highly intelligent and adaptable, often reaching the heights of senior office in their typically lengthy Republic service careers.
Women's Republic Service Tattoo (Krusual)
Military service with the Minmatar Republic can take many forms and a Matari's service can be marked by a style of military tattoo that may incorporate specific tribal iconography. The Krusual Tribe is without doubt the Minmatar tribe that has the best preserved tattoo culture, having successfully withstood the Amarr occupation in a significant number of mountain fastnesses in its ancestral Tronhadar region on Matar. The Krusual are inclined to be very conservative, highly traditional and particularly aggressive in pursuit of the perquisites they believe are their due. While their clannish nature does not endear them to the other tribes, they see the value of the Republic and it is common enough to see eligible Krusual wearing their tribal variation of Republic service tattoos. Despite being a founder tribe of the Republic, the Krusual are not so well spread throughout the Minmatar regions in sheer numbers as other tribes. The Krusual are culturally disinclined to venture into space, preferring to settle themselves in suitable locations and expand their influence in cities and regions. On the other hand, the Krusual are highly motivated to protect the security of the Republic and provide significant numbers of ground fighters and intelligence operatives. The Krusual talent for espionage and covert operations, while viewed with suspicion by many other Minmatar, has served the Minmatar well and they naturally dominate the Republic Security Services.
Women's Republic Service Tattoo (Nefantar)
Military service with the Minmatar Republic can take many forms and a Matari's service can be marked by a style of military tattoo that may incorporate specific tribal iconography. The Nefantar lack a well-developed Minmatar tattoo culture, having eschewed it in deference to their Amarr masters when virtually all Nefantar lived in the Ammatar Mandate. Since the defection of a large proportion of Nefantar to the Republic, bringing with them the Starkmanir they had shielded from the Amarr, there has been an effort to rediscover their tattoo culture. This has been complicated by many Nefantar remaining followers of the Amarr faith and the controversial subject of Amarr religious tattoos. Some Nefantar choose not to wear any tattoos but many are strongly motivated to assimilate with tribal culture and have joined Republic service. Nefantar who are eligible due to Republic service can sometimes be seen displaying the Nefantar variation of Republic service tattoos. While their numbers are relatively small compared to the large founder tribes of the Republic, the Nefantar are eager to show their loyalty to the Republic and many have entered Republic military and civil services of all kinds. The Nefantar are very well educated due to the defectors coming in large part from former Ammatar elites, upper-class, and middle-class families, but they tend not to flaunt this due to lingering prejudices among the other tribes. Keen to show their willingness to fight for the Republic, young Nefantar in particular aim to serve in the Republic Fleet or Republic Command.
Women's Republic Service Tattoo (Sebiestor)
Military service with the Minmatar Republic can take many forms and a Matari's service can be marked by a style of military tattoo that may incorporate specific tribal iconography. As the largest of the Minmatar tribes, the Sebiestor have managed to restore a rich tattoo culture in the aftermath of the Great Rebellion and in the course of helping found and build the Minmatar Republic. Sebiestor culture is very diverse, with perhap fewer traditional strictures on internal dissent than the Brutor and much less conservatism than their Krusual rivals. Together with a tendency to smaller clans, making the sheer number of Sebiestor clans almost uncountable, the diverse tribal culture makes for a highly diverse tattoo culture. Sebiestor appreciate both the tradition and artistry of tattoos, and any eligible tribe members will often display the Sebiestor variation of Republic service tattoos. As the largest tribe and a founder member of the Minmatar Republic, the Sebiestor are a very common sight in Republic service of all kinds. While not as dominated by martial culture as the Brutor, the Sebiestor are deeply committed to the Republic's security and all means of preserving it. The presence of Sebiestor in military and civil services of the Republic is universal, though they are more evident in dominant numbers in the civil services, technical branches, and law enforcement, such as the Republic Justice Department.
Women's Republic Service Tattoo (Starkmanir)
Military service with the Minmatar Republic can take many forms and a Matari's service can be marked by a style of military tattoo that may incorporate specific tribal iconography. Owing to their near-destruction and subsequent hidden existence under the Amarr, the Starkmanir Tribe's tattoo culture has been almost entirely lost and is in the process of being reconstructed by cultural historians and archaeologists. Many Starkmanir do not observe any kind of tattoo culture but those who do, and are eligible, may chose to display the specific Starkmanir variation of Republic service tattoos. Since their return to the Minmatar Republic, the vast majority of the Starkmanir have settled in the large cities or on lands set aside for them to found new towns by the Republic's Urban Management agency. Despite their numbers being low, a significant number of young Starkmanir have followed the martial example of their Brutor Tribe patrons and entered service with military branches such as the Republic Fleet or Republic Command. Starkmanir recruits are valued for being well educated, an ironic consequence of all those of age having been schooled in the Ammatar Mandate while "hidden in plain view" from the Amarr.
Women's Republic Service Tattoo (Thukker)
Military service with the Minmatar Republic can take many forms and a Matari's service can be marked by a style of military tattoo that may incorporate specific tribal iconography. Thukker Tribe tattoo culture is far looser than most other tribes, with many Thukker even omitting the Voluval Ritual from their personal journey within Minmatar culture. While the other tribes regard the Thukker as eccentric in this regard they respect the cultural mores of their fellow Minmatar. Those Thukker who do wear tattoos may chose to display the specific Thukker variation of Republic service tattoos if eligible. While most Thukker live and work aboard the nomadic Great Caravans, offshoot caravans, and stations and outposts in the Great Wildlands, many live in the Republic proper and some enter service with military and paramilitary branches like the Republic Fleet, Republic Security Services, or Republic Justice Department. The rare Thukker pilots and scouts who enter Republic service from caravan life are in particularly high demand for their skills.
Women's Republic Service Tattoo (Vherokior)
Military service with the Minmatar Republic can take many forms and a Matari's service can be marked by a style of military tattoo that may incorporate specific tribal iconography. Much of the Vherokior Tribe's tattoo culture was preserved by the Vherokior shamans who also safeguarded the mysteries of the Voluval Ritual during the Amarr Occupation. While the structure of Vherokior tribal culture is notably different in many respects to other tribes, for example in the greater emphasis on matriarchal family units than large clans, they are a founder tribe of the Minmatar Republic. Therefore it is not unusual to see eligible Vherokior wearing their specific tribal variation of Republic service tattoos. The Vherokior have a long history as a nomadic tribe but in the Republic era have transitioned to a culture that is marked more by its ubiquity in Minmatar territories as a widely-diffused diaspora based on the family unit. The cultural identity as Vherokior remains vitally important and aspects of the older, deeper ways continue to be upheld, with some choosing to take the path of the shamanic tradition. More common is the temporary nomadism of youth that leads many to take up an itinerant lifestyle for a time. Quite a large number of Vherokior channel the nomadic impulse into a life in service with the Republic Fleet, although many tend to retire early and settle into a life of running small businesses or living in co-operative circles.
Women's Republic Stargate Crew Pants
To outsiders, the Republic's organization of its stargate network may seem chaotic but it simply represents the natural expression of Minmatar tribal sovereignty and territoriality, combined with traditional practice and economics. Each stargate is usually crewed by members of a single clan belonging to one of the seven great tribes, according to historical precedents and agreements negotiated between tribes and clans over the gate in question. Complicating the picture is the role of Minmatar circles and certain of the security organizations of the Republic. Many stargates are run by specialized circles, akin to trade guilds, and these are usually so-called "closed circles" from a single clan. Others are "open" and have members from several clans or even tribes. Such circles are useful in the case of stargates claimed by several clans or tribes. The Republic Fleet, RJD and RSS also take a great interest in stargate operations but the larger stargate circles are usually powerful enough to maintain their perquisites and avoid interference by external agencies. Minmatar stargate crews are issued the standardized gear provided by the Secure Commerce Commission but tend to heavily customize their equipment to reflect loyalties and traditions of clan and circle. Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.
Women's Republic Stargate Crew Shoes
To outsiders, the Republic's organization of its stargate network may seem chaotic but it simply represents the natural expression of Minmatar tribal sovereignty and territoriality, combined with traditional practice and economics. Each stargate is usually crewed by members of a single clan belonging to one of the seven great tribes, according to historical precedents and agreements negotiated between tribes and clans over the gate in question. Complicating the picture is the role of Minmatar circles and certain of the security organizations of the Republic. Many stargates are run by specialized circles, akin to trade guilds, and these are usually so-called "closed circles" from a single clan. Others are "open" and have members from several clans or even tribes. Such circles are useful in the case of stargates claimed by several clans or tribes. The Republic Fleet, RJD and RSS also take a great interest in stargate operations but the larger stargate circles are usually powerful enough to maintain their perquisites and avoid interference by external agencies. Minmatar stargate crews are issued the standardized gear provided by the Secure Commerce Commission but tend to heavily customize their equipment to reflect loyalties and traditions of clan and circle. Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.
Women's Republic Stargate Crew Top
To outsiders, the Republic's organization of its stargate network may seem chaotic but it simply represents the natural expression of Minmatar tribal sovereignty and territoriality, combined with traditional practice and economics. Each stargate is usually crewed by members of a single clan belonging to one of the seven great tribes, according to historical precedents and agreements negotiated between tribes and clans over the gate in question. Complicating the picture is the role of Minmatar circles and certain of the security organizations of the Republic. Many stargates are run by specialized circles, akin to trade guilds, and these are usually so-called "closed circles" from a single clan. Others are "open" and have members from several clans or even tribes. Such circles are useful in the case of stargates claimed by several clans or tribes. The Republic Fleet, RJD and RSS also take a great interest in stargate operations but the larger stargate circles are usually powerful enough to maintain their perquisites and avoid interference by external agencies. Minmatar stargate crews are issued the standardized gear provided by the Secure Commerce Commission but tend to heavily customize their equipment to reflect loyalties and traditions of clan and circle. Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.
Women's Rubedo Richesse Jacket
An offering from NOH's own Expert & Elite fashion brand, this executive-tier jacket emphasizes the values of wealth, modernity, and a touch of openness with its distinctive tailoring and materials.
Women's Rubedo Richesse Pants
An offering from NOH's own Expert & Elite fashion brand, these executive-tier formal pants emphasize the values of wealth, modernity, and a touch of openness with their distinctive tailoring and materials.
Women's SARO 'Black Troop' Combat Suit
Women's Scope Network Special Correspondent Suit
A combat suit worn by Scope Network special correspondents.
Women's Silver Supremacy Jacket
An offering from NOH's own Expert & Elite fashion brand, this executive-tier jacket emphasizes the values of prosperity and individual achievement with its distinctive tailoring and materials.
Women's Silver Supremacy Pants
An offering from NOH's own Expert & Elite fashion brand, these executive-tier formal pants emphasize the values of prosperity and individual achievement with its distinctive tailoring and materials.
Women's Sisters of EVE Advanced Combat Suit
A combat suit worn by Sisters of EVE military personnel.
Women's SOE Enhanced Biosecurity Mask
This is a biosecurity mask enhanced with proprietary filtering and self-sterilizing nanotechnology made available by the Sisters of EVE. The funding for production and distribution of protective equipment of this sort to communities in need is often provided by generous donors. The SOE provide samples of the enhanced biosecurity technology these donations fund to their supporters. While selective molecular repulsion fields are highly effective in repelling airborne pathogens, the use of physical masks remains a standard element of biosecurity protocols for emergency responders, clinicians and researchers. While simple in form, the nanofilter layers in the material of these masks provide protection against pathogens that may be carried through personal molecular repulsion fields in one way or another.
Women's SOE Expeditionary Suit
Adapted for Sisters of EVE expeditionary work, this exploration suit features the signature SOE color scheme and a number of modifications particular to the needs of the SOE's scientific field teams. Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Women's State Commander's Dress Jacket
High-ranking officers of the Caldari State Navy are often called upon to attend important command or corporate meetings and are commonly seen wearing their formal dress uniforms. Commander ranks and above are particularly likely to be posted to roles requiring regular wear of their formal dress as the interplay of corporate politics in the Caldari State impinges on their military functions. Many branch, divisional and corporate variations exist but Caldari Navy uniforms are a common sight throughout the State's territories. This smartly tailored dress jacket is intended to be worn with the State Commander's Dress Pants, and suitable shoes or boots, to complete the formal dress uniform.
Women's State Commander's Dress Pants
High-ranking officers of the Caldari State Navy are often called upon to attend important command or corporate meetings and are commonly seen wearing their formal dress uniforms. Commander ranks and above are particularly likely to be posted to roles requiring regular wear of their formal dress as the interplay of corporate politics in the Caldari State impinges on their military functions. Many branch, divisional and corporate variations exist but Caldari Navy uniforms are a common sight throughout the State's territories. These smartly tailored dress pants are intended to be worn with the State Commander's Dress Jacket, and suitable shoes or boots, to complete the formal dress uniform.
Women's State Military Stockpile Jacket
Though it follows the pattern of jackets sometimes adopted as uniform wear by officers in the Caldari State armed forces, the State Military Stockpile makes available a version in its own colors and varies the types of fabric used. This robust yet stylish uniform jacket is often worn by executive commanders of State Military Stockpile mining expeditions and supply bases.
Women's State Stargate Crew Pants
Like any of the core empires, the Caldari State places great emphasis on the efficient running of its stargate network and any given gate is usually crewed by experienced engineers, usually from one of the "Big 8" megacorporations according to the operating and maintenance contracts in place for any given gate. Certain stargates are also directly controlled by the Caldari Navy or State Peacekeepers, with the CEP usually adopting this practice for gates critical to the security of the State or when the megacorporations are unwilling to allow any one of their number to control a particular stargate. State stargate crews generally wear the standardized gear issued by the Secure Commerce Commission suitably customized to reflect their allegiance and preferred working practices. Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.
Women's State Stargate Crew Shoes
Like any of the core empires, the Caldari State places great emphasis on the efficient running of its stargate network and any given gate is usually crewed by experienced engineers, usually from one of the "Big 8" megacorporations according to the operating and maintenance contracts in place for any given gate. Certain stargates are also directly controlled by the Caldari Navy or State Peacekeepers, with the CEP usually adopting this practice for gates critical to the security of the State or when the megacorporations are unwilling to allow any one of their number to control a particular stargate. State stargate crews generally wear the standardized gear issued by the Secure Commerce Commission suitably customized to reflect their allegiance and preferred working practices. Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.
Women's State Stargate Crew Top
Like any of the core empires, the Caldari State places great emphasis on the efficient running of its stargate network and any given gate is usually crewed by experienced engineers, usually from one of the "Big 8" megacorporations according to the operating and maintenance contracts in place for any given gate. Certain stargates are also directly controlled by the Caldari Navy or State Peacekeepers, with the CEP usually adopting this practice for gates critical to the security of the State or when the megacorporations are unwilling to allow any one of their number to control a particular stargate. State stargate crews generally wear the standardized gear issued by the Secure Commerce Commission suitably customized to reflect their allegiance and preferred working practices. Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.
Women's Sukuuvestaa Crew Jacket
Sukuuvestaa Corporation's distinctive livery ensures that this standard Caldari style of crew jacket projects the Big 8 megacorp's brand wherever it might be worn, whether that is along the docks or in a station entertainment district.
Women's Tawny Treasure Jacket
An offering from NOH's own Expert & Elite fashion brand, this executive-tier jacket emphasizes the values of prosperity and individual achievement with its distinctive tailoring and materials.
Women's Tawny Treasure Pants
An offering from NOH's own Expert & Elite fashion brand, these executive-tier formal pants emphasize the values of wealth, modernity, and a touch of openness with its distinctive tailoring and materials.
Women's Triglavian Survival Suit (Bioadaptive)
Explorers have recovered many artefacts from the Bioadaptive Caches that the Triglavian Collective have seeded throughout Abyssal Deadspace, including examples of what appear to be survival suits of some kind. While obviously designed to be worn by humans, those wishing to try this new look may want to deactivate and remove the various pieces of bioadaptive technology found in the lining of these sophisticated items of apparel.
Women's Triglavian Survival Suit (Encounter)
This Triglavian survival suit is of a design derived from specifications obtained by CONCORD from the clothing and equipment of crew taken from a Vedmak-class cruiser encountered in K-space by DED forces. The meaning of the symbols on this clothing is unclear but they could indicate a specialized force or group of some kind. The "Encounter" version of the Triglavian survival suit has been released to capsuleers who have successfully recruited new pilots to a capsuleer program and has been issued in a safe format, with all Triglavian bioadaptive technology stripped from this striking apparel.
Women's Triglavian Survival Suit (Liminality)
Subversive elements across New Eden have found something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Despite being hunted by agents of CONCORD's Special Affairs for Regulations and Order (SARO), Intriguerre has continued to propagandize in support of the Collective and pro-Triglavian capsuleers. Given their access to Triglavian Survival Suits, and the means to distribute them to committed supporters of the Collective, the evidence for Triglavian co-operation with the Internal Triglavian Revolutionary Organization is mounting. Awarded in the name of Zorya Triglav, this Triglavian Survival Suit is a mark of the wearer's commitment to the Triglavian Collective's efforts to achieve Final Liminality where they deem it necessary.
Women's Triglavian Survival Suit (Perun)
This Triglavian survival suit is marked with the symbol of the Triglavian grouping called the "Perun Clade". CONCORD intelligence has established few hard facts about any of the clades but they are clearly major subdivisions within Triglavian society. The Perun Clade is evidently accomplished in space-time mechanics, high-impulse and FTL engine construction, and electronic systems. Additionally, the Perun Clade seems to involve itself in matters of strategic leadership of the Collective to a greater degree than other clades. This Triglavian survival suit was probably sourced from the black market and care should be taken to ensure that the bioadaptive technology typically found in such items has been deactivated and removed.
Women's Triglavian Survival Suit (Proving Grounds)
This Triglavian Survival Suit is similar in form to those discovered in Abyssal Deadspace caches and other Triglavian sources but notably lacks the bioadaptive technology-lined full face-plate. Instead of the face-plate, a sophisticated nanoweave half-mask is incorporated into the suit's hood. This contains filter layers providing some protection to the respiratory system. It is unclear if this variant of the suit is used by Triglavians but it can be obtained by those participating in the Triglavian Proving Grounds.
Women's Triglavian Survival Suit (Svarog)
This Triglavian survival suit is marked with the symbol of the Triglavian grouping called the "Svarog Clade". CONCORD intelligence has established few hard facts about any of the clades but they are clearly major subdivisions within Triglavian society. The Svarog Clade exhibits signs of specialization in combat vessel construction, the development of novel weapon systems and extensive use of bioadaptive mutaplasmid technology. Analysts also claim that the Svarog Clade seems the most aggressive and traditional, although there are indications this clade is open to exploring new opportunities and will exploit them ruthlessly. This Triglavian survival suit was probably sourced from the black market and care should be taken to ensure that the bioadaptive technology typically found in such items has been deactivated and removed.
Women's Triglavian Survival Suit (Veles)
This Triglavian survival suit bears the symbol of the Triglavian grouping called the "Veles Clade". CONCORD intelligence has established few hard facts about any of the clades but they are clearly major subdivisions within Triglavian society. The Veles Clade seems to be strong in the fields of heavy space industry, communications technology and high-energy exotic particle physics. The Veles Clade also appears to emphasizes discourse within the Triglavian Collective, after a fashion, over strife – that is, if the evidence has been understood correctly. This Triglavian survival suit was probably sourced from the black market and care should be taken to ensure that the bioadaptive technology typically found in such items has been deactivated and removed.
Women's Virtuality Biotechnician Coat
Much medical research in New Eden involves extensive modelling and simulation using virtual environments. Virtuality Biotechnicians specialize in bridging the gap between the real and the virtual in complex fields such as immunology and epidemiology. This work has become increasingly important as the number of highly dangerous pathogens afflicting colonies and various space-industrial locations has multiplied over the decades. Ideally, the work of Virtuality Biotechnicians seeks to predict the emergence of new biosecurity threats by modelling existing environments and simulating mutation paths the extant biology could take. However, more often than not, virtual biotech investigations must react to developing situations and support remedial work using data provided by emerging pathogen research efforts, such as the Project Discovery Flow Cytometry program.
Women's Wiyrkomi Crew Jacket
Wiyrkomi Corporation's distinctive livery ensures that this standard Caldari style of crew jacket projects the Big 8 megacorp's brand wherever it might be worn, whether that is along the docks or in a station entertainment district.
Women's Worker's Indigo Pants
Bottoms woven from a plant-fiber blend, prestressed to provide better protection to workers in harsh planetary environments.
Women's YC119 Yoiul Festival Cap
The Yoiul Festival celebrates the start of the New Year according to the New Eden Standard Calendar. The festival is widely promoted by CONCORD as a time to reflect on unity and peace across New Eden. The YC119 Yoiul Festival Cap is a stylish display of support for this New Year message.
Women's YC119 Yoiul Festival Pants
The Yoiul Festival celebrates the start of the New Year according to the New Eden Standard Calendar. The festival is widely promoted by CONCORD as a time to reflect on unity and peace across New Eden. The YC119 Yoiul Festival Pants stylishly complement the Yoiul Festival T-Shirt.
Women's YC119 Yoiul Festival T-shirt
The Yoiul Festival celebrates the start of the New Year according to the New Eden Standard Calendar. The festival is widely promoted by CONCORD as a time to reflect on unity and peace across New Eden. The YC119 Yoiul Festival T-shirt colorfully and stylishly expresses this message for all to see.
Women's Yoiul Stormchasers Cap
This Yoiul Stormchasers Cap marks the wearer as a member of advanced resource extraction teams chasing riches among ice storms during the Yoiul Festival period. The appearance of Metaliminal Volatile Ice Storms across New Eden, and the rich resource fields they bring in their wake, has led many to chase the storms in search of useful ice ores or that lucky strike of some especially valuable salvage trapped in the ice. With the volatile ice storms sweeping across New Eden during the YC122-123 Yoiul Festival, ORE and its Frostline Laboratories division have taken the opportunity to promote their advanced resource extraction technologies using the Yoiul Festival as a backdrop. The Yoiul Stormchasers line of clothing is designed for the rigors of work in the depths of the ice storms and aboard resource extraction ships and rigs.
Women's Yoiul Stormchasers Pants
These Yoiul Stormchasers Pants mark the wearer as a member of advanced resource extraction teams chasing riches among ice storms during the Yoiul Festival period. The appearance of Metaliminal Volatile Ice Storms across New Eden, and the rich resource fields they bring in their wake, has led many to chase the storms in search of useful ice ores or that lucky strike of some especially valuable salvage trapped in the ice. With the volatile ice storms sweeping across New Eden during the YC122-123 Yoiul Festival, ORE and its Frostline Laboratories division have taken the opportunity to promote their advanced resource extraction technologies using the Yoiul Festival as a backdrop. The Yoiul Stormchasers line of clothing is designed for the rigors of work in the depths of the ice storms and aboard resource extraction ships and rigs.
Women's Yoiul Stormchasers Suit
This Yoiul Stormchasers Suit is especially configured for heavy-duty service aboard ice extraction vessels and facilities, and marks the wearer as a member of advanced resource extraction teams chasing riches among ice storms during the Yoiul Festival period. The appearance of Metaliminal Volatile Ice Storms across New Eden, and the rich resource fields they bring in their wake, has led many to chase the storms in search of useful ice ores or that lucky strike of some especially valuable salvage trapped in the ice. With the volatile ice storms sweeping across New Eden during the YC122-123 Yoiul Festival, ORE and its Frostline Laboratories division have taken the opportunity to promote their advanced resource extraction technologies using the Yoiul Festival as a backdrop. The Yoiul Stormchasers line of clothing is designed for the rigors of work in the depths of the ice storms and aboard resource extraction ships and rigs.
Women's Yoiul Stormchasers T-Shirt
This Yoiul Stormchasers T-Shirt marks the wearer as a member of advanced resource extraction teams chasing riches among ice storms during the Yoiul Festival period. The appearance of Metaliminal Volatile Ice Storms across New Eden, and the rich resource fields they bring in their wake, has led many to chase the storms in search of useful ice ores or that lucky strike of some especially valuable salvage trapped in the ice. With the volatile ice storms sweeping across New Eden during the YC122-123 Yoiul Festival, ORE and its Frostline Laboratories division have taken the opportunity to promote their advanced resource extraction technologies using the Yoiul Festival as a backdrop. The Yoiul Stormchasers line of clothing is designed for the rigors of work in the depths of the ice storms and aboard resource extraction ships and rigs.
Women's Zakura Zakitsu Exploration Suit
Caldari philosophy is deeper, richer and more various than those who merely glance at the megacorporate surface of the Caldari State realize. The Zakura Zakitsu movement is one strand of Caldari thought and practice that has achieved some fame beyond the State for its emphasis on travel, trade and exploration as outward reflections of a collective fate. The symbolism of the movement connects strongly with the Zakura Hansei cherry trees ubiquitous in Caldari culture and the concept of the winds as agents of fate. The Zakura Zakitsu society counts pilots, traders and explorers from all empires as members, and they can sometimes be seen wearing the stylized blossom petal pattern on their exploration suits. Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Worm
Korako 'The Rabbit' Kosakami, Gurista leader, has a particular love for stealing the Caldari's ship designs, souping them up, and turning them on their creators. With the Worm, he has taken the Merlin design so familiar to Caldari pilots and turned it into a defensive powerhouse capable of firing its volleys at terrifying speeds.
Worm Ace of Podhunters SKIN
"There is no hunting like the hunting of pods, and those who have hunted pods long enough and liked it, never care for anything else thereafter." – Ohminen Sin (disputed attribution) The Guristas pride themselves on maintaining the most skilled frigate pilots in any of the pirate organizations of New Eden and their most elite pilots are said to take particular pleasure in the art of catching fleeing capsules.
Worm Aetheric Raiders SKIN
Rumors of pirate groups infiltrating Abyssal Deadspace have grown in volume since the way to those strange regions of space was opened to New Eden's pilots. One persistent tale has the Guristas pirates raiding down from New Eden to fight extensive battles against Triglavian fleets deep in the very heart of the abyss. Whether the tales of vast clashes in the dark depths of Abyssal Deadspace are true or impossible exaggerations of the kind often heard in the dives frequented by piratical scum remains to be seen.
Worm Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Worm Empyrean Outlaws SKIN
In chaos, opportunity. In death, profit. Take what's yours, burn the rest. Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
Worm Glacial Drift SKIN
Worm Helmatt's Harriers SKIN
One of the Guristas Pirates most notorious and brash combat pilots, Lucash Helmatt has carved out a spot for himself as a key leader of Guristas raids on the forces of law and order. Helmatt's personal wing of raiders, the Harriers, is feared far-and-wide across the systems bordering the Guristas territories in nullsec. In his typical style, Lucash had all Helmatt's Harriers ships painted in bright and disruptive yellow and black with an eye to intimidation and maintaining his personal notoriety. The Harriers are also notable for harboring a large number of combat pilots originating from other pirate and crime organizations across New Eden. Helmatt himself has a long and brutal career in the Angel Cartel before defecting to the Guristas, and he has built the Harriers out of a ragtag band of cut-throats and wolfs-heads no less ruthless, violent and rapacious.
Worm Hostile Takeover SKIN
Worm Hunter's Quiver SKIN
Worm IGC SKIN
Worm Luminae Polaris SKIN
Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena.
Worm Vampire's Hex SKIN
The Vampire's Hex pattern of nanocoating originated as a livery for the Vampire 6900 range of militarized personal atmospheric flyers made by the Hex Aerodynamix corporation, a subsidiary of the Roden Shipyards industrial conglomerate. Following the success of the company's Angel's Hex promotional campaign, the Vampire's Hex nanocoating was also made available in a spaceship format for certain popular capsuleer vessels.
Worm Versus Redforce SKIN
Wreathe
The Wreathe is an old hauler of the Minmatar Republic and one of the oldest ship designs still in use. The design of the Wreathe is very plain, which is the main reason for its longevity, but it also makes the ship incapable of handling anything but the most mundane tasks.
Wreathe Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Wreathe Blue Tiger SKIN
Wreathe Blueprint
Wreathe Exoplanets Hunter SKIN
Wreathe Fleet Ordnance Spike SKIN
Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank. Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
Wreathe Glacial Drift SKIN
Wreathe Hazard Control SKIN
Wreathe Nefantar SKIN
Wreathe Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Wreathe Tronhadar Ink SKIN
Wreathe Valklear Glory SKIN
Wrecked Armor Nanobot
Recovered from amongst the debris of a Sleeper facility, this ancient device is almost entirely shut down. Just one of these items would normally hold countless nanoassemblers inside, offering a comprehensive view of the finer details in the Sleeper's defensive systems. Unfortunately, all of the assemblers inside this one have fused together, causing a terminal chain reaction inside the device. Even though it is only a shell of what it once used to be, with a bit of guesswork and luck, a skilled scientist might still be able to extract enough information to try and reverse engineer it.
Wrecked Hull Section
Mistakenly identified by the analyzers as a derelict structure, these ancient Sleeper hull fragments are almost entirely destroyed. Whether slow erosion or some more rapid and violent event devastated the technology remains unclear. It is simply too badly damaged to make an educated guess. There isn't much of a chance that anything useful could be reverse engineered from such badly ruined fragments, but there is little doubt that those few lucky researchers who successfully managed it would uncover the secrets to Sleeper hull designs. For many, that opportunity alone would be worth the gamble.
Wrecked Power Cores
These ancient power cores have all but succumbed to millennia of neglect and disuse. A few elements of their basic design remain intact, offering a skilled researcher some small hope that the secrets locked away inside may still be reverse engineered into something more functional.
Wrecked Thruster Sections
Originally misidentified by the analyzers as nothing more than scrap, these ancient thruster sections are only marginally more than that. Whether it was centuries of radiation or some violent explosion countless years ago, these thrusters have been damaged long ago and are now in a state of advanced erosion as a result. The modular design of the Sleeper propulsion systems appears to be similar to empire technology, with only slight deviations observable. Perhaps there are secrets to the Sleeper propulsion designs locked away inside these broken relics, but it would take a significant amount of luck for even a skilled researcher to successfully reverse engineer them and find out.
Wrecked Weapon Subroutines
This collection of electronic devices represents the core of the computerized functionality behind the Sleeper weapons systems. An amalgam of advanced calibration and tracking devices, they are the driving force behind the frightening accuracy and efficiency of Sleeper armaments. The subroutines have been coded into various devices which were then stored inside the facility from which they came. Exposed to countless centuries of radiation after its walls began to erode, the subroutines are barely recognizable, offering only the most rudimentary glimpses into Sleeper weapons design. It would take a skilled researcher and a good amount of luck to successfully reverse engineer anything functional from such a broken mess.
Wyvern
The Wyvern is based on documents detailing the design of the ancient Raata empire's seafaring flagship, the Oryioni-Haru. According to historical sources the ship was traditionally taken on parade runs between the continent of Tikiona and the Muriyuke archipelago, seat of the Emperor, and represented the pride and joy of what would one day become the Caldari State. Today's starfaring version gives no ground to its legendary predecessor; with its varied applications in the vast arena of deep space, the Wyvern is likely to stand as a symbol of Caldari greatness for untold years to come.
Wyvern Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Wyvern Blue Tiger SKIN
Wyvern Blueprint
Wyvern Capsuleer Day XV SKIN
Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.
Wyvern Eros Blossom SKIN
Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.
Wyvern Exoplanets Hunter SKIN
Wyvern Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Wyvern Glacial Drift SKIN
Wyvern Headhunter SKIN
Wyvern Interstellar Convergence SKIN
This nanocoating is designed to evoke the strangeness and wonder of the paradoxical spacetime environments, and the effects within them, discovered in early YC124. This version of the nanocoating has been augmented with symbolism derived from certain data and artefacts acquired in the paradoxical space. What these symbols may mean remains an outstanding conundrum. The nanocoating is an example of one created by a specialist expert system oriented towards creative work. Recent data from the peculiar warp paradoxes located in New Eden was used by the expert system to create this design. It is rumored that the expert system has subsequently had to be forcibly terminated and destroyed by order of CONCORD.
Wyvern Kimotoro Eskeitan SKIN
Formally called the "Kimotoro Tivaktikun Sejikiineten Eskeitan", or Kimotoro Defense Zone Executive Guard, most Caldari know the defense force of the home constellation of the State simply as the Kimotoro Eskeitan. A Caldari Navy unit that answers directly to the Chief Executive Panel, the Kimotoro Eskeitan are often seen performing ceremonial duties in their splendidly caparisoned combat vessels, such as on occasions like the Caldari State Workers Union Day. For all the decoration and pomp of their most visible appearances, the Kimotoro Eskeitan are one of the most elite forces in the Caldari State's military and form an essential component of the defensive arrangements of the Caldari home systems.
Wyvern Matigu Seabeast SKIN
Wyvern Raata Sunset SKIN
Wyvern Steel Cardinal SKIN
Wyvern Ultraviolence Vortex SKIN
This nanocoating was designed by Isidor en Murat – the enfant terrible of the Gallente assemblage movement known as the "Constructional Neoplanists" – and has been stated by him to be a "meditation on the ultraviolence inherent in the vortex of conflict created by the elevation of human actors to superhuman levels of agency approaching the will of solipsistic deities." The critics respond: "Profound truth resonating forth like ripples in a reflecting pool." – Templeton Kurillion, Caille Modern Art Review "Competent in execution, childish in its philosophy." – Shira de la Porix, Mies Arts & Literature Supplement "Unutterably bad." – Gorsin Ollivar, Intaki Star Press "Garbage." – Senator Wilton Thrumbarl, Senate Subcommittee on Public Arts "Cool supercap SKIN." – Kris Forsalyn, Space Mercs & Pilots Gazette
Wyvern Wiyrkomi SKIN
Wyvern Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
X-Instinct
Abusers of this booster have reported surreal visions and altered perceptions of the world around them. The subject becomes blissful and content, but highly analytical of the surroundings.
X-Large 'Locomotive' Shield Booster
Expends energy to provide a quick boost in shield strength.
X-Large Ancillary Shield Booster
Provides a quick boost in shield strength. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold. Note: Can use Cap Booster 400 and 800 as fuel. Reloading time is 60 seconds. Prototype Inferno Module.
X-Large C5-L Compact Shield Booster
Expends energy to provide a quick boost in shield strength.
X-Large Clarity Ward Enduring Shield Booster
Expends energy to provide a quick boost in shield strength.
X-Large Shield Booster I
Expends energy to provide a quick boost in shield strength.
X-Large Shield Booster I Blueprint
X-Large Shield Booster II
Expends energy to provide a quick boost in shield strength.
X-Large Ship Maintenance Array
Massive hangar and fitting structure. Used for large volume ship storage and in-space fitting of modules contained in a ship's cargo bay.
X-Large Ship Maintenance Array Blueprint
X5 Enduring Stasis Webifier
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
Xenotime
An exceptional ore commercially mined from moons, Xenotime is highly valuable as it yields good quantities of Dysprosium, a vital element of many advanced materials. Xenotime ores will also yield Vanadium, Cobalt and Atmospheric Gases.
XL Cruise Missile Launcher I
The size of a small cruiser, this massive launcher is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships.
XL Cruise Missile Launcher I Blueprint
XL Cruise Missile Launcher II
The size of a small cruiser, this massive launcher is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships.
XL Cruise Missile Specialization
Specialist training in the operation of advanced XL cruise missile launchers. 2% bonus per level to the rate of fire of modules requiring XL Cruise Missile Specialization.
XL Cruise Missiles
Skill at the handling and firing of XL Cruise Missiles. 5% bonus to XL Cruise Missile damage per skill level.
XL Torpedo Battery
A torpedo launcher capable of firing the most powerful type of torpedo ever invented. A volley of these deathbringers can make piecemeal of most anything that floats in space.
XL Torpedo Battery Blueprint
XL Torpedo Launcher I
The size of a small cruiser, this massive launcher is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships.
XL Torpedo Launcher I Blueprint
XL Torpedo Launcher II
The size of a small cruiser, this massive launcher is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships.
XL Torpedo Specialization
Specialist training in the operation of advanced XL torpedo launchers. 2% bonus per level to the rate of fire of modules requiring XL Torpedo Specialization.
XL Torpedoes
Skill at the handling and firing of XL torpedoes. 5% bonus to XL torpedo damage per skill level.
XR-3200 Heavy Missile Bay
Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity.
Xray L
Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased damage. 25% reduced optimal range. 25% reduced capacitor need.
Xray L Blueprint
Xray M
Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased damage. 25% reduced optimal range. 25% reduced capacitor need.
Xray M Blueprint
Xray S
Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. 25% reduced optimal range. 25% reduced capacitor need.
Xray S Blueprint
Xray XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased damage. 25% reduced optimal range. 25% reduced capacitor need.
Xray XL Blueprint
XT-9000 Cruise Launcher
A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
XV Anniversary Gift Box (Alpha)
The XV Anniversary Gift Box was created by the Society of Conscious Thought to commemorate 15 years of Capsuleers in New Eden. This box contains the following: 1x Apotheosis 1x Wings of Victory Firework 1x Men's Capsuleer Elite XV T-Shirt 1x Men's Capsuleer Elite XV Cap 1x Women's Capsuleer Elite XV T-Shirt 1x Women's Capsuleer Elite XV Cap 1x Apotheosis Capsuleer Elite XV SKIN 1x Capsule Capsuleer Elite XV SKIN
XV Anniversary Gift Box (Omega)
The XV Anniversary Gift Box was created by the Society of Conscious Thought to commemorate 15 years of Capsuleers in New Eden. This box contains the following: 1x Apotheosis 1x Sunesis 1x Gnosis 1x Praxis 1x Wings of Victory Firework 1x Men's Capsuleer Elite XV T-Shirt 1x Men's Capsuleer Elite XV Cap 1x Women's Capsuleer Elite XV T-Shirt 1x Women's Capsuleer Elite XV Cap 1x Apotheosis Capsuleer Elite XV SKIN 1x Sunesis Capsuleer Elite XV SKIN 1x Gnosis Capsuleer Elite XV SKIN 1x Praxis Capsuleer Elite XV SKIN 1x Capsule Capsuleer Elite XV SKIN
Yan Jung Crystal Cylinder
Yan Jung Glass Scale
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Yan Jung Info Matrix
Yan Jung Nano Fabric
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Yan Jung Null Shell
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Yan Jung Paradox Box
Yan Jung Plenary Wire
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Yan Jung Semiotic Theory
Yan Jung Silk Armor
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Yan Jung Singularity Fact Sheet
Yan Jung Tachyon Stetoscope
Yan Jung Technology
Basic understanding of interfacing with Yan Jung technology. The Yan Jung nation possessed advanced gravitronic technology and force field theories. Allows the rudimentary use of Yan Jung components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
Yan Jung Thunder Kite
Yan Jung Trigonometric Laws
Yan Jung Vellum Etch
Yan Jung Void Machine
YC117 Symposium On Emergent Threats Access Pass
This access pass granted the user full VIP clearance to all sessions of the YC117 Symposium On Emergent Threats, hosted by the CONCORD Assembly aboard Yulai X – DED Assembly Plant on March 19-21st YC117. Now useless after the conclusion of the symposium, it may be of value to some collectors.
YC118 Succession Trial Champion's Decree - House Ardishapur
Issued by Lord Yonis Ardishapur, this decree was broadcast across the empire, and bears the seal of the Ardishapur family. The text reads: “By ancient trial of fire and blood in the YC118 Amarr Championships I, Lord Yonis Ardishapur, Heir of House Ardishapur, do affirm the selection of capsuleer pilot call signed “SoulLess Zealot” as my champion and representative during the YC118 Imperial Succession Trials. This decree grants my champion Lordship within the Ardishapur Family, along with title and estate as Holder on Radonis, in the Imperial system of Ardishapur Prime."
YC118 Succession Trial Champion's Decree - House Kador
Issued by Lord Uriam Kador, this decree was broadcast across the empire, and bears the seal of the Kador family. The text reads: “By ancient trial of fire and blood in the YC118 Amarr Championships I, Lord Uriam Kador, Heir of House Kador, do affirm the selection of capsuleer pilot call signed “Ithica Hawk” as my champion and representative during the YC118 Imperial Succession Trials. This decree grants my champion Lordship within the Kador Family, along with title and estate as Holder on Kador Prime III, in the Imperial system of Kador Prime.”
YC118 Succession Trial Champion's Decree - House Khanid
Issued by King Khanid II, this decree was broadcast across the Amarr Empire and the Khanid Kingdom, and bears the seal and Royal crest of the Khanid Kingdom. The text reads: “By ancient trial of fire and blood in the YC118 Amarr Championships I, His Majesty, Garkeh Khanid, Royal Heir to the Imperial Throne of Amarr, Khanid II of the Kingdom of Khanid, Lord of the Marches, Imperator of the Royal Khanid Navy, do affirm the selection of capsuleer pilot call signed “Damassys Kadesh” as my champion and representative during the YC118 Imperial Succession Trials. This decree shall grant my champion Ladyship within my realms, along with title and estate as Holder on Kihtaled IV, and title styled ‘Knight of the Marches’.”
YC118 Succession Trial Champion's Decree - House Kor-Azor
Issued by Lord Aritcio Kor-Azor, this decree was broadcast across the empire, and bears the seal of the Kor-Azor family. The text reads: “By ancient trial of fire and blood in the YC118 Amarr Championships I, Lord Aritcio Kor-Azor, Heir of House Kor-Azor, do affirm the selection of capsuleer pilot call signed “Lysus” as my champion and representative during the YC118 Imperial Succession Trials. This decree grants my champion Lordship within the Kor-Azor Family, along with title and estate as Holder on Eclipticum, in the Imperial system of Kor-Azor Prime.”
YC118 Succession Trial Champion's Decree - House Sarum
Issued by Lord Merimeth Sarum, this decree was broadcast across the empire, and bears the seal of the Sarum family. The text reads: “By ancient trial of fire and blood in the YC118 Amarr Championships I, Lord Merimeth Sarum, Heir of House Sarum, do affirm the selection of capsuleer pilot call signed “Mitara Newelle” as my champion and representative during the YC118 Imperial Succession Trials. This decree grants my champion Ladyship within the Sarum Family, along with title and estate as Holder on Sarum Prime III, in the Imperial system of Sarum Prime.”
YC118 Succession Trial Champion's Decree - House Tash-Murkon
Issued by Lady Catiz Tash Murkon, this decree was broadcast across the empire, and bears the seal of the Tash-Murkon family. The text reads: “By ancient trial of fire and blood in the YC118 Amarr Championships I, Lady Catiz Tash Murkon, Heir of House Tash-Murkon, do affirm the selection of capsuleer pilot call signed “Kelon Darklight” as my champion and representative during the YC118 Imperial Succession Trials. This decree grants my champion Lordship within the Tash-Murkon Family, along with title and estate as Holder on Tash-Murkon Prime III, in the Imperial system of Tash-Murkon Prime.”
YC119 Yoiul Festival Day 1
YC119 Yoiul Festival Day 10
YC119 Yoiul Festival Day 11
YC119 Yoiul Festival Day 12
YC119 Yoiul Festival Day 2
YC119 Yoiul Festival Day 3
YC119 Yoiul Festival Day 4
YC119 Yoiul Festival Day 5
YC119 Yoiul Festival Day 6
YC119 Yoiul Festival Day 7
YC119 Yoiul Festival Day 8
YC119 Yoiul Festival Day 9
YC121 Guardian's Gala Ticket
Try your luck at the Paradise Club! Redeem this ticket at the Guardian's Gala Paradise Club, along with a deposit of Chromodynamic Tricarboxyls and ISK to receive an item from the following categories: Boosters 'Spirit' SKINs 'Ardour' Cerebral Accelerators 'Eros' Implants 'Hedone' Implants Domination Modules Shadow Serpentis Modules Overseer Effects Deadspace Modules
Yeni Sarum's Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
YO-5000 Rapid Heavy Missile Launcher
Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.
Yoiul Blizzard Firework
The Yoiul Blizzard firework is in truth an "icework" as it is a unique explosive charge that creates a storm of icy crystals in space, mimicking a wintry blizzard. The fragmentary scraps of data that the empires used to construct the New Eden Standard Calendar provide a hint that a winter festival had some importance in the later months of the year for the legendary forebears of humanity. Not all inhabited worlds of New Eden have seasons but those that do mark the increased snow and wind of their winter equivalents in various ways.
Yoiul Festival Firework
Yoiul Festival Fireworks Package
Handle with care.
Yoiul Festival Snowball
This snowball is large enough to fit snugly into a Festival Launcher and firing it at another ship would probably be a lot of fun! The annual Yoiul Festival has come to have some traditions in common with winter celebrations on several of the home worlds of New Eden, including snowball fights.
Yoiul Festival Starburst Firework
This Yoiul Festival Starburst Firework is a special display pyrotechnic designed for use in Festival Launchers. The firework is a popular means of marking and celebrating the universal end of year holidays during the Yoiul Festival.
Yoiul Festival YC120 Coin (Amarr)
This commemorative Interstellar Kredit coin celebrates the Yoiul Festival YC120 and has been issued by the Imperial Mint of the Amarr Empire.
Yoiul Festival YC120 Coin (Caldari)
This commemorative Interstellar Kredit coin celebrates the Yoiul Festival YC120 and has been issued by the State and Region Bank of the Caldari State.
Yoiul Festival YC120 Coin (Gallente)
This commemorative Interstellar Kredit coin celebrates the Yoiul Festival YC120 and has been issued by the Federal Union Reserve Bank of the Gallente Federation.
Yoiul Festival YC120 Coin (Minmatar)
This commemorative Interstellar Kredit coin celebrates the Yoiul Festival YC120 and has been issued by the Tribal Council Coinage Office of the Minmatar Republic.
Yoiul Spiral Firework
The Yoiul Spiral firework is another display charge that is really an "icework" that uses ice crystals and a little pyrotechnic magic to create an icy spiral and fountain effect in space. The fragmentary scraps of data that the empires used to construct the New Eden Standard Calendar provide a hint that a winter festival had some importance in the later months of the year for the legendary forebears of humanity. Not all inhabited worlds of New Eden have seasons but those that do mark the increased snow and wind of their winter equivalents in various ways.
Yoiul Stormchasers Suit and Cap Crate
This crate contains the following items: Men's Yoiul Stormchasers Suit Men's Yoiul Stormchasers Cap Women's Yoiul Stormchasers Suit Women's Yoiul Stormchasers Cap
Yoiul Stormchasers T-Shirt and Pants Crate
This crate contains the following items: Men's Yoiul Stormchasers T-Shirt Men's Yoiul Stormchasers Pants Women's Yoiul Stormchasers T-Shirt Women's Yoiul Stormchasers Pants
Yoiul's Ascent Firework
Yoiul's Ascent Firework Crate
This crate contains Yoiul's Ascent Fireworks and a Festival Launcher.
Ytirium
This is the most common form of Ytirium ore with a standard relative density of Isogen mineral content. Ytirium is a rare ore that contains a useful concentration of the Isogen mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Ytirium was the Isogen-bearing ore discovered by this group and was named for the Ytiri corporation contribution to the surveying expeditions. Available primarily in nullsec and W-space systems containing A0 (Blue Small) stars, as well as surveyed locations on the borders of empire and nullsec space.
Ytterbite
An exceptional ore commercially mined from moons, Ytterbite is highly valuable as it yields good quantities of Thulium, a vital element of many advanced materials. Ytterbite ores will also yield Cadmium, Titanium and Silicates.
Zainou 'Beancounter' Industry BX-801
A neural Interface upgrade that boosts the pilot's manufacturing skills. 1% reduction in manufacturing time.
Zainou 'Beancounter' Industry BX-802
A neural Interface upgrade that boosts the pilot's manufacturing skills. 2% reduction in manufacturing time.
Zainou 'Beancounter' Industry BX-804
A neural Interface upgrade that boosts the pilot's manufacturing skills. 4% reduction in manufacturing time.
Zainou 'Beancounter' Metallurgy MY-701
A neural Interface upgrade that boosts the pilot's research skills. 1% bonus to material efficiency research speed.
Zainou 'Beancounter' Metallurgy MY-703
A neural Interface upgrade that boosts the pilot's research skills. 3% bonus to material efficiency research speed.
Zainou 'Beancounter' Metallurgy MY-705
A neural Interface upgrade that boosts the pilot's research skills. 5% bonus to material efficiency research speed.
Zainou 'Beancounter' Reprocessing RX-801
A neural Interface upgrade that boosts the pilot's reprocessing skills. 1% bonus to ore and ice reprocessing yield.
Zainou 'Beancounter' Reprocessing RX-802
A neural Interface upgrade that boosts the pilot's reprocessing skills. 2% bonus to ore and ice reprocessing yield.
Zainou 'Beancounter' Reprocessing RX-804
A neural Interface upgrade that boosts the pilot's reprocessing skills. 4% bonus to ore and ice reprocessing yield.
Zainou 'Beancounter' Research RR-601
A neural Interface upgrade that boosts the pilot's research skills. 1% bonus to blueprint manufacturing time research.
Zainou 'Beancounter' Research RR-603
A neural Interface upgrade that boosts the pilot's research skills. 3% bonus to blueprint manufacturing time research.
Zainou 'Beancounter' Research RR-605
A neural Interface upgrade that boosts the pilot's research skills. 5% bonus to blueprint manufacturing time research.
Zainou 'Beancounter' Science SC-801
A neural Interface upgrade that boosts the pilot's research skills. 1% bonus to blueprint copying speed.
Zainou 'Beancounter' Science SC-803
A neural Interface upgrade that boosts the pilot's research skills. 3% bonus to blueprint copying speed.
Zainou 'Beancounter' Science SC-805
A neural Interface upgrade that boosts the pilot's research skills. 5% bonus to blueprint copying speed.
Zainou 'Deadeye' Guided Missile Precision GP-801
A Zainou missile hardwiring designed to enhance skill with missiles. 1% reduced factor of signature radius for all missile explosions.
Zainou 'Deadeye' Guided Missile Precision GP-802
A Zainou missile hardwiring designed to enhance skill with missiles. 2% reduced factor of signature radius for all missile explosions.
Zainou 'Deadeye' Guided Missile Precision GP-803
A Zainou missile hardwiring designed to enhance skill with missiles. 3% reduced factor of signature radius for all missile explosions.
Zainou 'Deadeye' Guided Missile Precision GP-804
A Zainou missile hardwiring designed to enhance skill with missiles. 4% reduced factor of signature radius for all missile explosions.
Zainou 'Deadeye' Guided Missile Precision GP-805
A Zainou missile hardwiring designed to enhance skill with missiles. 5% reduced factor of signature radius for all missile explosions.
Zainou 'Deadeye' Guided Missile Precision GP-806
A Zainou missile hardwiring designed to enhance skill with missiles. 6% reduced factor of signature radius for all missile explosions.
Zainou 'Deadeye' Large Hybrid Turret LH-1001
A Zainou gunnery hardwiring designed to enhance skill with large hybrid turrets. 1% bonus to large hybrid turret damage.
Zainou 'Deadeye' Large Hybrid Turret LH-1002
A Zainou gunnery hardwiring designed to enhance skill with large hybrid turrets. 2% bonus to large hybrid turret damage.
Zainou 'Deadeye' Large Hybrid Turret LH-1003
A Zainou gunnery hardwiring designed to enhance skill with large hybrid turrets. 3% bonus to large hybrid turret damage.
Zainou 'Deadeye' Large Hybrid Turret LH-1004
A Zainou gunnery hardwiring designed to enhance skill with large hybrid turrets. 4% bonus to large hybrid turret damage.
Zainou 'Deadeye' Large Hybrid Turret LH-1005
A Zainou gunnery hardwiring designed to enhance skill with large hybrid turrets. 5% bonus to large hybrid turret damage.
Zainou 'Deadeye' Large Hybrid Turret LH-1006
A Zainou gunnery hardwiring designed to enhance skill with large hybrid turrets. 6% bonus to large hybrid turret damage.
Zainou 'Deadeye' Medium Hybrid Turret MH-801
A Zainou gunnery hardwiring designed to enhance skill with medium hybrid turrets. 1% bonus to medium hybrid turret damage.
Zainou 'Deadeye' Medium Hybrid Turret MH-802
A Zainou gunnery hardwiring designed to enhance skill with medium hybrid turrets. 2% bonus to medium hybrid turret damage.
Zainou 'Deadeye' Medium Hybrid Turret MH-803
A Zainou gunnery hardwiring designed to enhance skill with medium hybrid turrets. 3% bonus to medium hybrid turret damage.
Zainou 'Deadeye' Medium Hybrid Turret MH-804
A Zainou gunnery hardwiring designed to enhance skill with medium hybrid turrets. 4% bonus to medium hybrid turret damage.
Zainou 'Deadeye' Medium Hybrid Turret MH-805
A Zainou gunnery hardwiring designed to enhance skill with medium hybrid turrets. 5% bonus to medium hybrid turret damage.
Zainou 'Deadeye' Medium Hybrid Turret MH-806
A Zainou gunnery hardwiring designed to enhance skill with medium hybrid turrets. 6% bonus to medium hybrid turret damage.
Zainou 'Deadeye' Missile Bombardment MB-701
A Zainou missile hardwiring designed to enhance skill with missiles. 1% bonus to all missiles' maximum flight time.
Zainou 'Deadeye' Missile Bombardment MB-702
A Zainou missile hardwiring designed to enhance skill with missiles. 2% bonus to all missiles' maximum flight time.
Zainou 'Deadeye' Missile Bombardment MB-703
A Zainou missile hardwiring designed to enhance skill with missiles. 3% bonus to all missiles' maximum flight time.
Zainou 'Deadeye' Missile Bombardment MB-704
A Zainou missile hardwiring designed to enhance skill with missiles. 4% bonus to all missiles' maximum flight time.
Zainou 'Deadeye' Missile Bombardment MB-705
A Zainou missile hardwiring designed to enhance skill with missiles. 5% bonus to all missiles' maximum flight time.
Zainou 'Deadeye' Missile Bombardment MB-706
A Zainou missile hardwiring designed to enhance skill with missiles. 6% bonus to all missiles' maximum flight time.
Zainou 'Deadeye' Missile Projection MP-701
A Zainou missile hardwiring designed to enhance skill with missiles. 1% bonus to all missiles' maximum velocity.
Zainou 'Deadeye' Missile Projection MP-702
A Zainou missile hardwiring designed to enhance skill with missiles. 2% bonus to all missiles' maximum velocity.
Zainou 'Deadeye' Missile Projection MP-703
A Zainou missile hardwiring designed to enhance skill with missiles. 3% bonus to all missiles' maximum velocity.
Zainou 'Deadeye' Missile Projection MP-704
A Zainou missile hardwiring designed to enhance skill with missiles. 4% bonus to all missiles' maximum velocity.
Zainou 'Deadeye' Missile Projection MP-705
A Zainou missile hardwiring designed to enhance skill with missiles. 5% bonus to all missiles' maximum velocity.
Zainou 'Deadeye' Missile Projection MP-706
A Zainou missile hardwiring designed to enhance skill with missiles. 6% bonus to all missiles' maximum velocity.
Zainou 'Deadeye' Rapid Launch RL-1001
A Zainou missile hardwiring designed to enhance skill with missiles. 1% bonus to all missile launcher rate of fire.
Zainou 'Deadeye' Rapid Launch RL-1002
A Zainou missile hardwiring designed to enhance skill with missiles. 2% bonus to all missile launcher rate of fire.
Zainou 'Deadeye' Rapid Launch RL-1003
A Zainou missile hardwiring designed to enhance skill with missiles. 3% bonus to all missile launcher rate of fire.
Zainou 'Deadeye' Rapid Launch RL-1004
A Zainou missile hardwiring designed to enhance skill with missiles. 4% bonus to all missile launcher rate of fire.
Zainou 'Deadeye' Rapid Launch RL-1005
A Zainou missile hardwiring designed to enhance skill with missiles. 5% bonus to all missile launcher rate of fire.
Zainou 'Deadeye' Rapid Launch RL-1006
A Zainou missile hardwiring designed to enhance skill with missiles. 6% bonus to all missile launcher rate of fire.
Zainou 'Deadeye' Sharpshooter ST-901
A Zainou gunnery hardwiring designed to enhance optimal range. 1% bonus to turret optimal range.
Zainou 'Deadeye' Sharpshooter ST-902
A Zainou gunnery hardwiring designed to enhance optimal range. 2% bonus to turret optimal range.
Zainou 'Deadeye' Sharpshooter ST-903
A Zainou gunnery hardwiring designed to enhance optimal range. 3% bonus to turret optimal range.
Zainou 'Deadeye' Sharpshooter ST-904
A Zainou gunnery hardwiring designed to enhance optimal range. 4% bonus to turret optimal range.
Zainou 'Deadeye' Sharpshooter ST-905
A Zainou gunnery hardwiring designed to enhance optimal range. 5% bonus to turret optimal range.
Zainou 'Deadeye' Sharpshooter ST-906
A Zainou gunnery hardwiring designed to enhance optimal range. 6% bonus to turret optimal range.
Zainou 'Deadeye' Small Hybrid Turret SH-601
A Zainou gunnery hardwiring designed to enhance skill with small hybrid turrets. 1% bonus to small hybrid turret damage.
Zainou 'Deadeye' Small Hybrid Turret SH-602
A Zainou gunnery hardwiring designed to enhance skill with small hybrid turrets. 2% bonus to small hybrid turret damage.
Zainou 'Deadeye' Small Hybrid Turret SH-603
A Zainou gunnery hardwiring designed to enhance skill with small hybrid turrets. 3% bonus to small hybrid turret damage.
Zainou 'Deadeye' Small Hybrid Turret SH-604
A Zainou gunnery hardwiring designed to enhance skill with small hybrid turrets. 4% bonus to small hybrid turret damage.
Zainou 'Deadeye' Small Hybrid Turret SH-605
A Zainou gunnery hardwiring designed to enhance skill with small hybrid turrets. 5% bonus to small hybrid turret damage.
Zainou 'Deadeye' Small Hybrid Turret SH-606
A Zainou gunnery hardwiring designed to enhance skill with small hybrid turrets. 6% bonus to small hybrid turret damage.
Zainou 'Deadeye' Target Navigation Prediction TN-901
A Zainou missile hardwiring designed to enhance skill with missiles. 1% decrease in factor of target's velocity for all missiles.
Zainou 'Deadeye' Target Navigation Prediction TN-902
A Zainou missile hardwiring designed to enhance skill with missiles. 2% decrease in factor of target's velocity for all missiles.
Zainou 'Deadeye' Target Navigation Prediction TN-903
A Zainou missile hardwiring designed to enhance skill with missiles. 3% decrease in factor of target's velocity for all missiles.
Zainou 'Deadeye' Target Navigation Prediction TN-904
A Zainou missile hardwiring designed to enhance skill with missiles. 4% decrease in factor of target's velocity for all missiles.
Zainou 'Deadeye' Target Navigation Prediction TN-905
A Zainou missile hardwiring designed to enhance skill with missiles. 5% decrease in factor of target's velocity for all missiles.
Zainou 'Deadeye' Target Navigation Prediction TN-906
A Zainou missile hardwiring designed to enhance skill with missiles. 6% decrease in factor of target's velocity for all missiles.
Zainou 'Deadeye' Trajectory Analysis TA-701
A Zainou gunnery hardwiring designed to enhance falloff range. 1% bonus to turret falloff.
Zainou 'Deadeye' Trajectory Analysis TA-702
A Zainou gunnery hardwiring designed to enhance falloff range. 2% bonus to turret falloff.
Zainou 'Deadeye' Trajectory Analysis TA-703
A Zainou gunnery hardwiring designed to enhance falloff range. 3% bonus to turret falloff.
Zainou 'Deadeye' Trajectory Analysis TA-704
A Zainou gunnery hardwiring designed to enhance falloff range. 4% bonus to turret falloff.
Zainou 'Deadeye' Trajectory Analysis TA-705
A Zainou gunnery hardwiring designed to enhance falloff range. 5% bonus to turret falloff.
Zainou 'Deadeye' Trajectory Analysis TA-706
A Zainou gunnery hardwiring designed to enhance falloff range. 6% bonus to turret falloff.
Zainou 'Gnome' Launcher CPU Efficiency LE-601
1% reduction in the CPU need of missile launchers.
Zainou 'Gnome' Launcher CPU Efficiency LE-602
2% reduction in the CPU need of missile launchers.
Zainou 'Gnome' Launcher CPU Efficiency LE-603
3% reduction in the CPU need of missile launchers.
Zainou 'Gnome' Launcher CPU Efficiency LE-604
4% reduction in the CPU need of missile launchers.
Zainou 'Gnome' Launcher CPU Efficiency LE-605
5% reduction in the CPU need of missile launchers.
Zainou 'Gnome' Launcher CPU Efficiency LE-606
6% reduction in the CPU need of missile launchers.
Zainou 'Gnome' Shield Emission Systems SE-801
A neural Interface upgrade that reduces the capacitor need for shield emission system modules such as shield transfer array. 1% reduction in capacitor need of modules requiring the Shield Emission Systems skill.
Zainou 'Gnome' Shield Emission Systems SE-802
A neural Interface upgrade that reduces the capacitor need for shield emission system modules such as shield transfer array. 2% reduction in capacitor need of modules requiring the Shield Emission Systems skill.
Zainou 'Gnome' Shield Emission Systems SE-803
A neural Interface upgrade that reduces the capacitor need for shield emission system modules such as shield transfer array. 3% reduction in capacitor need of modules requiring the Shield Emission Systems skill.
Zainou 'Gnome' Shield Emission Systems SE-804
A neural Interface upgrade that reduces the capacitor need for shield emission system modules such as shield transfer array. 4% reduction in capacitor need of modules requiring the Shield Emission Systems skill.
Zainou 'Gnome' Shield Emission Systems SE-805
A neural Interface upgrade that reduces the capacitor need for shield emission system modules such as shield transfer array. 5% reduction in capacitor need of modules requiring the Shield Emission Systems skill.
Zainou 'Gnome' Shield Emission Systems SE-806
A neural Interface upgrade that reduces the capacitor need for shield emission system modules such as shield transfer array. 6% reduction in capacitor need of modules requiring the Shield Emission Systems skill.
Zainou 'Gnome' Shield Management SM-701
Improved skill at regulating shield capacity. 1% bonus to shield capacity.
Zainou 'Gnome' Shield Management SM-702
Improved skill at regulating shield capacity. 2% bonus to shield capacity.
Zainou 'Gnome' Shield Management SM-703
Improved skill at regulating shield capacity. 3% bonus to shield capacity.
Zainou 'Gnome' Shield Management SM-704
Improved skill at regulating shield capacity. 4% bonus to shield capacity.
Zainou 'Gnome' Shield Management SM-705
Improved skill at regulating shield capacity. 5% bonus to shield capacity.
Zainou 'Gnome' Shield Management SM-706
Improved skill at regulating shield capacity. 6% bonus to shield capacity.
Zainou 'Gnome' Shield Operation SP-901
A neural Interface upgrade that boosts the recharge rate of the shields of the pilots ship. 1% boost to shield recharge rate.
Zainou 'Gnome' Shield Operation SP-902
A neural Interface upgrade that boosts the recharge rate of the shields of the pilots ship. 2% boost to shield recharge rate.
Zainou 'Gnome' Shield Operation SP-903
A neural Interface upgrade that boosts the recharge rate of the shields of the pilots ship. 3% boost to shield recharge rate.
Zainou 'Gnome' Shield Operation SP-904
A neural Interface upgrade that boosts the recharge rate of the shields of the pilots ship. 4% boost to shield recharge rate.
Zainou 'Gnome' Shield Operation SP-905
A neural Interface upgrade that boosts the recharge rate of the shields of the pilots ship. 5% boost to shield recharge rate.
Zainou 'Gnome' Shield Operation SP-906
A neural Interface upgrade that boosts the recharge rate of the shields of the pilots ship. 6% boost to shield recharge rate.
Zainou 'Gnome' Shield Upgrades SU-601
A neural Interface upgrade that reduces the shield upgrade module power needs. 1% reduction in power grid needs of modules requiring the Shield Upgrades skill.
Zainou 'Gnome' Shield Upgrades SU-602
A neural Interface upgrade that reduces the shield upgrade module power needs. 2% reduction in power grid needs of modules requiring the Shield Upgrades skill.
Zainou 'Gnome' Shield Upgrades SU-603
A neural Interface upgrade that reduces the shield upgrade module power needs. 3% reduction in power grid needs of modules requiring the Shield Upgrades skill.
Zainou 'Gnome' Shield Upgrades SU-604
A neural Interface upgrade that reduces the shield upgrade module power needs. 4% reduction in power grid needs of modules requiring the Shield Upgrades skill.
Zainou 'Gnome' Shield Upgrades SU-605
A neural Interface upgrade that reduces the shield upgrade module power needs. 5% reduction in power grid needs of modules requiring the Shield Upgrades skill.
Zainou 'Gnome' Shield Upgrades SU-606
A neural Interface upgrade that reduces the shield upgrade module power needs. 6% reduction in power grid needs of modules requiring the Shield Upgrades skill.
Zainou 'Gnome' Weapon Upgrades WU-1001
A neural Interface upgrade that lowers turret CPU needs. 1% reduction in the CPU required by turrets.
Zainou 'Gnome' Weapon Upgrades WU-1002
A neural Interface upgrade that lowers turret CPU needs. 2% reduction in the CPU required by turrets.
Zainou 'Gnome' Weapon Upgrades WU-1003
A neural Interface upgrade that lowers turret CPU needs. 3% reduction in the CPU required by turrets.
Zainou 'Gnome' Weapon Upgrades WU-1004
A neural Interface upgrade that lowers turret CPU needs. 4% reduction in the CPU required by turrets.
Zainou 'Gnome' Weapon Upgrades WU-1005
A neural Interface upgrade that lowers turret CPU needs. 5% reduction in the CPU required by turrets.
Zainou 'Gnome' Weapon Upgrades WU-1006
A neural Interface upgrade that lowers turret CPU needs. 6% reduction in the CPU required by turrets.
Zainou 'Gypsy' CPU Management EE-601
A neural interface upgrade that boosts the pilot's skill at electronics. 1% bonus to CPU output.
Zainou 'Gypsy' CPU Management EE-602
A neural interface upgrade that boosts the pilot's skill at electronics. 2% bonus to CPU output.
Zainou 'Gypsy' CPU Management EE-603
A neural interface upgrade that boosts the pilot's skill at electronics. 3% bonus to CPU output.
Zainou 'Gypsy' CPU Management EE-604
A neural interface upgrade that boosts the pilot's skill at electronics. 4% bonus to CPU output.
Zainou 'Gypsy' CPU Management EE-605
A neural interface upgrade that boosts the pilot's skill at electronics. 5% bonus to CPU output.
Zainou 'Gypsy' CPU Management EE-606
A neural interface upgrade that boosts the pilot's skill at electronics. 6% bonus to CPU output.
Zainou 'Gypsy' Electronic Warfare EW-901
A neural interface upgrade that boosts the pilot's skill at electronic warfare. 1% reduction in ECM and ECM Burst module capacitor need.
Zainou 'Gypsy' Electronic Warfare EW-902
A neural interface upgrade that boosts the pilot's skill at electronic warfare. 2% reduction in ECM and ECM Burst module capacitor need.
Zainou 'Gypsy' Electronic Warfare EW-903
A neural interface upgrade that boosts the pilot's skill at electronic warfare. 3% reduction in ECM and ECM Burst module capacitor need.
Zainou 'Gypsy' Electronic Warfare EW-904
A neural interface upgrade that boosts the pilot's skill at electronic warfare. 4% reduction in ECM and ECM Burst module capacitor need.
Zainou 'Gypsy' Electronic Warfare EW-905
A neural interface upgrade that boosts the pilot's skill at electronic warfare. 5% reduction in ECM and ECM Burst module capacitor need.
Zainou 'Gypsy' Electronic Warfare EW-906
A neural interface upgrade that boosts the pilot's skill at electronic warfare. 6% reduction in ECM and ECM Burst module capacitor need.
Zainou 'Gypsy' Electronics Upgrades EU-601
A neural interface upgrade that boosts the pilot's skill with electronics upgrades. 1% reduction in CPU need of modules requiring the Electronics Upgrade skill.
Zainou 'Gypsy' Electronics Upgrades EU-602
A neural interface upgrade that boosts the pilot's skill with electronics upgrades. 2% reduction in CPU need of modules requiring the Electronics Upgrade skill.
Zainou 'Gypsy' Electronics Upgrades EU-603
A neural interface upgrade that boosts the pilot's skill with electronics upgrades. 3% reduction in CPU need of modules requiring the Electronics Upgrade skill.
Zainou 'Gypsy' Electronics Upgrades EU-604
A neural interface upgrade that boosts the pilot's skill with electronics upgrades. 4% reduction in CPU need of modules requiring the Electronics Upgrade skill.
Zainou 'Gypsy' Electronics Upgrades EU-605
A neural interface upgrade that boosts the pilot's skill with electronics upgrades. 5% reduction in CPU need of modules requiring the Electronics Upgrade skill.
Zainou 'Gypsy' Electronics Upgrades EU-606
A neural interface upgrade that boosts the pilot's skill with electronics upgrades. 6% reduction in CPU need of modules requiring the Electronics Upgrade skill.
Zainou 'Gypsy' Long Range Targeting LT-801
A neural interface upgrade that boosts the pilot's skill at long range targeting. 1% bonus to max targeting range.
Zainou 'Gypsy' Long Range Targeting LT-802
A neural interface upgrade that boosts the pilot's skill at long range targeting. 2% bonus to max targeting range.
Zainou 'Gypsy' Long Range Targeting LT-803
A neural interface upgrade that boosts the pilot's skill at long range targeting. 3% bonus to max targeting range.
Zainou 'Gypsy' Long Range Targeting LT-804
A neural interface upgrade that boosts the pilot's skill at long range targeting. 4% bonus to max targeting range.
Zainou 'Gypsy' Long Range Targeting LT-805
A neural interface upgrade that boosts the pilot's skill at long range targeting. 5% bonus to max targeting range.
Zainou 'Gypsy' Long Range Targeting LT-806
A neural interface upgrade that boosts the pilot's skill at long range targeting. 6% bonus to max targeting range.
Zainou 'Gypsy' Propulsion Jamming PJ-801
A neural interface upgrade that boosts the pilot's skill at propulsion jamming. 1% reduction in capacitor need for modules requiring Propulsion Jamming skill.
Zainou 'Gypsy' Propulsion Jamming PJ-802
A neural interface upgrade that boosts the pilot's skill at propulsion jamming. 2% reduction in capacitor need for modules requiring Propulsion Jamming skill.
Zainou 'Gypsy' Propulsion Jamming PJ-803
A neural interface upgrade that boosts the pilot's skill at propulsion jamming. 3% reduction in capacitor need for modules requiring Propulsion Jamming skill.
Zainou 'Gypsy' Propulsion Jamming PJ-804
A neural interface upgrade that boosts the pilot's skill at propulsion jamming. 4% reduction in capacitor need for modules requiring Propulsion Jamming skill.
Zainou 'Gypsy' Propulsion Jamming PJ-805
A neural interface upgrade that boosts the pilot's skill at propulsion jamming. 5% reduction in capacitor need for modules requiring Propulsion Jamming skill.
Zainou 'Gypsy' Propulsion Jamming PJ-806
A neural interface upgrade that boosts the pilot's skill at propulsion jamming. 6% reduction in capacitor need for modules requiring Propulsion Jamming skill.
Zainou 'Gypsy' Sensor Linking SL-901
A neural interface upgrade that boosts the pilot's skill at sensor linking. 1% reduction in capacitor need of modules requiring the Sensor Linking skill.
Zainou 'Gypsy' Sensor Linking SL-902
A neural interface upgrade that boosts the pilot's skill at sensor linking. 2% reduction in capacitor need of modules requiring the Sensor Linking skill.
Zainou 'Gypsy' Sensor Linking SL-903
A neural interface upgrade that boosts the pilot's skill at sensor linking. 3% reduction in capacitor need of modules requiring the Sensor Linking skill.
Zainou 'Gypsy' Sensor Linking SL-904
A neural interface upgrade that boosts the pilot's skill at sensor linking. 4% reduction in capacitor need of modules requiring the Sensor Linking skill.
Zainou 'Gypsy' Sensor Linking SL-905
A neural interface upgrade that boosts the pilot's skill at sensor linking. 5% reduction in capacitor need of modules requiring the Sensor Linking skill.
Zainou 'Gypsy' Sensor Linking SL-906
A neural interface upgrade that boosts the pilot's skill at sensor linking. 6% reduction in capacitor need of modules requiring the Sensor Linking skill.
Zainou 'Gypsy' Signature Analysis SA-701
A neural interface upgrade that boosts the pilot's skill at operating targeting systems. 1% bonus to ships scan resolution.
Zainou 'Gypsy' Signature Analysis SA-702
A neural interface upgrade that boosts the pilot's skill at operating targeting systems. 2% bonus to ships scan resolution.
Zainou 'Gypsy' Signature Analysis SA-703
A neural interface upgrade that boosts the pilot's skill at operating targeting systems. 3% bonus to ships scan resolution.
Zainou 'Gypsy' Signature Analysis SA-704
A neural interface upgrade that boosts the pilot's skill at operating targeting systems. 4% bonus to ships scan resolution.
Zainou 'Gypsy' Signature Analysis SA-705
A neural interface upgrade that boosts the pilot's skill at operating targeting systems. 5% bonus to ships scan resolution.
Zainou 'Gypsy' Signature Analysis SA-706
A neural interface upgrade that boosts the pilot's skill at operating targeting systems. 6% bonus to ships scan resolution.
Zainou 'Gypsy' Target Painting TG-901
A neural interface upgrade that boosts the pilot's skill at target painting. 1% reduction in capacitor need of modules requiring the Target Painting skill.
Zainou 'Gypsy' Target Painting TG-902
A neural interface upgrade that boosts the pilot's skill at target painting. 2% reduction in capacitor need of modules requiring the Target Painting skill.
Zainou 'Gypsy' Target Painting TG-903
A neural interface upgrade that boosts the pilot's skill at target painting. 3% reduction in capacitor need of modules requiring the Target Painting skill.
Zainou 'Gypsy' Target Painting TG-904
A neural interface upgrade that boosts the pilot's skill at target painting. 4% reduction in capacitor need of modules requiring the Target Painting skill.
Zainou 'Gypsy' Target Painting TG-905
A neural interface upgrade that boosts the pilot's skill at target painting. 5% reduction in capacitor need of modules requiring the Target Painting skill.
Zainou 'Gypsy' Target Painting TG-906
A neural interface upgrade that boosts the pilot's skill at target painting. 6% reduction in capacitor need of modules requiring the Target Painting skill.
Zainou 'Gypsy' Weapon Disruption WD-901
A neural interface upgrade that boosts the pilot's skill at weapon disruption. 1% reduction in capacitor need of modules requiring the Weapon Disruption skill.
Zainou 'Gypsy' Weapon Disruption WD-902
A neural interface upgrade that boosts the pilot's skill at weapon disruption. 2% reduction in capacitor need of modules requiring the Weapon Disruption skill.
Zainou 'Gypsy' Weapon Disruption WD-903
A neural interface upgrade that boosts the pilot's skill at weapon disruption. 3% reduction in capacitor need of modules requiring the Weapon Disruption skill.
Zainou 'Gypsy' Weapon Disruption WD-904
A neural interface upgrade that boosts the pilot's skill at weapon disruption. 4% reduction in capacitor need of modules requiring the Weapon Disruption skill.
Zainou 'Gypsy' Weapon Disruption WD-905
A neural interface upgrade that boosts the pilot's skill at weapon disruption. 5% reduction in capacitor need of modules requiring the Weapon Disruption skill.
Zainou 'Gypsy' Weapon Disruption WD-906
A neural interface upgrade that boosts the pilot's skill at weapon disruption. 6% reduction in capacitor need of modules requiring the Weapon Disruption skill.
Zainou 'Snapshot' Auto-Targeting Explosion Radius FR-1001
A neural interface upgrade that boosts the pilot's skill with auto-target missiles. 1% bonus to explosion radius of auto-target missiles.
Zainou 'Snapshot' Auto-Targeting Explosion Radius FR-1002
A neural interface upgrade that boosts the pilot's skill with auto-target missiles. 2% bonus to explosion radius of auto-target missiles.
Zainou 'Snapshot' Auto-Targeting Explosion Radius FR-1003
A neural interface upgrade that boosts the pilot's skill with auto-target missiles. 3% bonus to explosion radius of auto-target missiles.
Zainou 'Snapshot' Auto-Targeting Explosion Radius FR-1004
A neural interface upgrade that boosts the pilot's skill with auto-target missiles. 4% bonus to explosion radius of auto-target missiles.
Zainou 'Snapshot' Auto-Targeting Explosion Radius FR-1005
A neural interface upgrade that boosts the pilot's skill with auto-target missiles. 5% bonus to explosion radius of auto-target missiles.
Zainou 'Snapshot' Auto-Targeting Explosion Radius FR-1006
A neural interface upgrade that boosts the pilot's skill with auto-target missiles. 6% bonus to explosion radius of auto-target missiles.
Zainou 'Snapshot' Cruise Missiles CM-601
A neural interface upgrade that boosts the pilot's skill with cruise missiles. 1% bonus to the damage of cruise missiles.
Zainou 'Snapshot' Cruise Missiles CM-602
A neural interface upgrade that boosts the pilot's skill with cruise missiles. 2% bonus to the damage of cruise missiles.
Zainou 'Snapshot' Cruise Missiles CM-603
A neural interface upgrade that boosts the pilot's skill with cruise missiles. 3% bonus to the damage of cruise missiles.
Zainou 'Snapshot' Cruise Missiles CM-604
A neural interface upgrade that boosts the pilot's skill with cruise missiles. 4% bonus to the damage of cruise missiles.
Zainou 'Snapshot' Cruise Missiles CM-605
A neural interface upgrade that boosts the pilot's skill with cruise missiles. 5% bonus to the damage of cruise missiles.
Zainou 'Snapshot' Cruise Missiles CM-606
A neural interface upgrade that boosts the pilot's skill with cruise missiles. 6% bonus to the damage of cruise missiles.
Zainou 'Snapshot' Defender Missiles DM-801
A neural interface upgrade that boosts the pilot's skill with defender missiles. 1% bonus to the velocity of defender missiles.
Zainou 'Snapshot' Defender Missiles DM-802
A neural interface upgrade that boosts the pilot's skill with defender missiles. 2% bonus to the velocity of defender missiles.
Zainou 'Snapshot' Defender Missiles DM-803
A neural interface upgrade that boosts the pilot's skill with defender missiles. 3% bonus to the velocity of defender missiles.
Zainou 'Snapshot' Defender Missiles DM-804
A neural interface upgrade that boosts the pilot's skill with defender missiles. 4% bonus to the velocity of defender missiles.
Zainou 'Snapshot' Defender Missiles DM-805
A neural interface upgrade that boosts the pilot's skill with defender missiles. 5% bonus to the velocity of defender missiles.
Zainou 'Snapshot' Defender Missiles DM-806
A neural interface upgrade that boosts the pilot's skill with defender missiles. 6% bonus to the velocity of defender missiles.
Zainou 'Snapshot' Heavy Assault Missiles AM-701
A neural interface upgrade that boosts the pilot's skill with heavy assault missiles. 1% bonus to heavy assault missile damage.
Zainou 'Snapshot' Heavy Assault Missiles AM-702
A neural interface upgrade that boosts the pilot's skill with heavy assault missiles. 2% bonus to heavy assault missile damage.
Zainou 'Snapshot' Heavy Assault Missiles AM-703
A neural interface upgrade that boosts the pilot's skill with heavy assault missiles. 3% bonus to heavy assault missile damage.
Zainou 'Snapshot' Heavy Assault Missiles AM-704
A neural interface upgrade that boosts the pilot's skill with heavy assault missiles. 4% bonus to heavy assault missile damage.
Zainou 'Snapshot' Heavy Assault Missiles AM-705
A neural interface upgrade that boosts the pilot's skill with heavy assault missiles. 5% bonus to heavy assault missile damage.
Zainou 'Snapshot' Heavy Assault Missiles AM-706
A neural interface upgrade that boosts the pilot's skill with heavy assault missiles. 6% bonus to heavy assault missile damage.
Zainou 'Snapshot' Heavy Missiles HM-701
A neural interface upgrade that boosts the pilot's skill with heavy missiles. 1% bonus to heavy missile damage.
Zainou 'Snapshot' Heavy Missiles HM-702
A neural interface upgrade that boosts the pilot's skill with heavy missiles. 2% bonus to heavy missile damage.
Zainou 'Snapshot' Heavy Missiles HM-703
A neural interface upgrade that boosts the pilot's skill with heavy missiles. 3% bonus to heavy missile damage.
Zainou 'Snapshot' Heavy Missiles HM-704
A neural interface upgrade that boosts the pilot's skill with heavy missiles. 4% bonus to heavy missile damage.
Zainou 'Snapshot' Heavy Missiles HM-705
A neural interface upgrade that boosts the pilot's skill with heavy missiles. 5% bonus to heavy missile damage.
Zainou 'Snapshot' Heavy Missiles HM-706
A neural interface upgrade that boosts the pilot's skill with heavy missiles. 6% bonus to heavy missile damage.
Zainou 'Snapshot' Light Missiles LM-901
A neural interface upgrade that boosts the pilot's skill with light missiles. 1% bonus to damage of light missiles.
Zainou 'Snapshot' Light Missiles LM-902
A neural interface upgrade that boosts the pilot's skill with light missiles. 2% bonus to damage of light missiles.
Zainou 'Snapshot' Light Missiles LM-903
A neural interface upgrade that boosts the pilot's skill with light missiles. 3% bonus to damage of light missiles.
Zainou 'Snapshot' Light Missiles LM-904
A neural interface upgrade that boosts the pilot's skill with light missiles. 4% bonus to damage of light missiles.
Zainou 'Snapshot' Light Missiles LM-905
A neural interface upgrade that boosts the pilot's skill with light missiles. 5% bonus to damage of light missiles.
Zainou 'Snapshot' Light Missiles LM-906
A neural interface upgrade that boosts the pilot's skill with light missiles. 6% bonus to damage of light missiles.
Zainou 'Snapshot' Rockets RD-901
A neural interface upgrade that boosts the pilot's skill with rockets. 1% bonus to the damage of rockets.
Zainou 'Snapshot' Rockets RD-902
A neural interface upgrade that boosts the pilot's skill with rockets. 2% bonus to the damage of rockets.
Zainou 'Snapshot' Rockets RD-903
A neural interface upgrade that boosts the pilot's skill with rockets. 3% bonus to the damage of rockets.
Zainou 'Snapshot' Rockets RD-904
A neural interface upgrade that boosts the pilot's skill with rockets. 4% bonus to the damage of rockets.
Zainou 'Snapshot' Rockets RD-905
A neural interface upgrade that boosts the pilot's skill with rockets. 5% bonus to the damage of rockets.
Zainou 'Snapshot' Rockets RD-906
A neural interface upgrade that boosts the pilot's skill with rockets. 6% bonus to the damage of rockets.
Zainou 'Snapshot' Torpedoes TD-601
A neural interface upgrade that boosts the pilot's skill with torpedoes. 1% bonus to the damage of torpedoes.
Zainou 'Snapshot' Torpedoes TD-602
A neural interface upgrade that boosts the pilot's skill with torpedoes. 2% bonus to the damage of torpedoes.
Zainou 'Snapshot' Torpedoes TD-603
A neural interface upgrade that boosts the pilot's skill with torpedoes. 3% bonus to the damage of torpedoes.
Zainou 'Snapshot' Torpedoes TD-604
A neural interface upgrade that boosts the pilot's skill with torpedoes. 4% bonus to the damage of torpedoes.
Zainou 'Snapshot' Torpedoes TD-605
A neural interface upgrade that boosts the pilot's skill with torpedoes. 5% bonus to the damage of torpedoes.
Zainou 'Snapshot' Torpedoes TD-606
A neural interface upgrade that boosts the pilot's skill with torpedoes. 6% bonus to the damage of torpedoes.
Zakura Bazei Firework
Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Zarmazd
The first modification of Triglavian ship design using the methods of Tech II invention and construction, the Zarmazd builds on the Collective's Rodiva-class support cruiser to create a logistics cruiser adapted for capsuleer use. The Zarmazd's design combines elements of the Amarr Guardian-class armor logistics cruiser's technology with the Triglavian ship frame, energy system and signature adaptive mutaplasmid repair system. The Zarmazd's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. As the armor-repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor-repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output. "It proved possible to adapt the ship specifications provided to incorporate some of the improvements found in our own advanced logistics cruisers. The Guardian's high-output nanofabbers were readily altered to support the production of armor-repair mutaplasmids and, while the engineering challenges were novel, the increased flow and unusual nanotopography were ultimately incorporated without great difficulty. It should be noted that any competent nanotech engineer could reproduce these adaptations using the Rodiva's specifications as a basis." – excerpt from a report from the Office of the Fabricator-General of the Imperial Navy
Zarmazd Blackfire Steel SKIN
The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization.
Zarmazd Hadean Horror SKIN
Entertainment corporations across New Eden have been quick to rush out new holoreel productions focusing on the Triglavians and Abyssal Deadspace. Be it Echelon Entertainment's patriotic "Abyssal Intruders", the Leisure Group's lurid "Triglavian Tryst", or the wildly popular "Hadean Horrors" from Impetus. Using the special effects from "Hadean Horrors" as a template, a nanocoating and holographic package for the capsuleer market was developed for those pilots who have adopted Triglavian ship designs. This monstrous design lends a somewhat alien menace to ships it is applied to, enhancing the intimidating and aggressive look of Triglavian vessels.
Zarmazd Metamateria Exotica SKIN
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments. One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Zealot
The Zealot is built almost exclusively as a laser platform, designed to wreak as much havoc as its energy beams can be made to. As a vanguard vessel, its thick armor and dazzling destructive power make it capable of cutting through enemy fleets with striking ease. Zealots are currently being mass-produced by Viziam for the Imperial Navy. Developer: Viziam For their first production-ready starship design, Viziam opted to focus on their core proficiencies - heavy armor and highly optimized weaponry. The result is an extremely focused design that, when used correctly, can go toe-to-toe with any contemporary cruiser design.
Zealot Ace of Podhunters SKIN
"There is no hunting like the hunting of pods, and those who have hunted pods long enough and liked it, never care for anything else thereafter." – Ohminen Sin (disputed attribution) The Guristas pride themselves on maintaining the most skilled frigate pilots in any of the pirate organizations of New Eden and their most elite pilots are said to take particular pleasure in the art of catching fleeing capsules.
Zealot Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Zealot Blood Raiders SKIN
Zealot Blueprint
Zealot Capsuleer Day XV SKIN
Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.
Zealot Cold Iron SKIN
Zealot Cordite Blossom SKIN
Released as a tribute to a renowned Imperial Armaments weapons designer who was lost in battle during live field testing in mid YC120, this nanocoating was produced in limited numbers for just eight hulls that have drawn influence (either directly or more controversially) from his highly successful design work over the years. The fade from deep black to vibrant yellow pays homage to the color produced by Standard frequency crystals, which are used in weapons testing to form a baseline damage profile for prototype energy turrets. The nanocoating is also adorned with a crest of crimson roses, the symbol of the Imperial house to which he belonged. Among the hulls that this nanocoating was commissioned for is the Punisher, the staple anti-frigate and fighter patrol platform of the Imperial Navy, which is widely regarded as one of the finest examples of a light turret-based weapons platform ever designed. “To serve your craft with such skill and tenacity is worthy of the deepest reverence. To pour your very heart and soul into your work is truly divine.” Kefsooda Arkih, - CEO, Imperial Armaments.
Zealot Crown and Swords SKIN
"As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite." – Theology Council notice of the publication of the Pax e Kilizhi Do, or "Peace of the Two Swords", on the third anniversary of Empress Catiz I's coronation. This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.
Zealot EoM SKIN
Zealot Exoplanets Hunter SKIN
Zealot Glacial Drift SKIN
Zealot Heartsurge SKIN
Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.
Zealot Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Zealot Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Zealot Purity of the Throne SKIN
Zealot Raata Sunset SKIN
Zealot Sarum SKIN
Zealot Star Captain SKIN
Zelfarios Kashnostramus's Tag
This diamond tag carries the rank insignia equivalent of a captain within Sansha's slave nation. It may prove valuable if turned in at proper authorities.
Zemnar
Zemnar is an uncommon type of antibiotic specifically used to combat rare bacterial infections. Originally discovered by the late Gallente biologist, Lameur Zemnar, the drug is now frequently kept in stock in the more wealthy quarters of the galaxy, in case of a bacterial outbreak.
Zeolites
A ubiquitous ore commercially mined from moons, Zeolites are useful as they yield good quantities of trapped Atmospheric Gases used as basic elements of some advanced materials. Zeolites ores will also yield Pyerite and Mexallon .
Zephyr
The Zephyr is a unique starship design, relying almost entirely on solar winds for sublight propulsion. Super-light sails allow it to ride the torrents of photons streaming through space, and its barebones construction gives it a tiny sensor footprint and almost negligible mass. Originally conceived by the ascetic Intaki polymath Valsas en Dilat as a demonstration of minimalist starship design, it was never intended as a commercial venture. The recent discovery of the uncharted Sleeper Territories and their myriad wormholes has brought the Zephyr new attention - its mass makes it an ideal exploration vessel. Valsas remains adamant that the Zephyr never sees mass production, but at the close of YC111 he authorized the Intaki Syndicate to distribute a single hull to every registered capsuleer.
Zero-Point Condensate
Held within a field-reinforced vacuum bottle of Triglavian design, this exotic matter condensate seems intended for use with zero-point energy systems involved in generating or maintaining traversable space-time conduits. The ubiquity of this substance in Triglavian technology suggests it has many applications, some of which are complex and poorly understood. However, in relatively straightforward applications this condensate can be used as an element of high-energy weapon charges. The substance also has uses in the construction of advanced materials, providing the basis for high-energy reactions involved in the manufacturing of components designed to experience hyper-intense levels of radiation and warp-field manipulation.
Zero-Point Field Manipulator
A power control and distribution system component used in Triglavian ship designs and others adapted from such designs. Potentially useful as a component in various other technologies. Triglavian power systems produce vast quantities of energy, harvesting and converting the energy from singularity radiation, and use zero-point field manipulation to control, distribute and even store this energy.
Zero-Point Mass Entangler
Scientists experimenting with abyssal filaments and their property of entangling with a ship's warp core to achieve a mass-energy exchange capable of moving vessels through space-time conduits were soon able to replicate different aspects of the overall effect. It was noticed that a reduction in the local effective mass of a ship could be achieved by dumping warp energy directly into the zero-point energy vacuum field. This "warp energy-mass entanglement" effect was determined to severely reduce practical ship velocities and disable warping. Scientists considered this effect important but unlikely to be of much use to anyone for practical purposes. However, engineers familiar with capsuleer exploration and colonization of Anoikis, or W-space, soon pointed out a market opportunity and a modular version of the curious device came into being.
Zero-Point Mass Entangler Blueprint
Zeugma Integrated Analyzer
As this multi-use analyzer has both fully integrated archaeology and hacking systems, it can be used to both analyze ancient ruins and bypass electronic security systems. Whilst comparatively weaker than its more specialized counterparts, its combined functionality provides the user with an increased flexibility when it comes to fitting. Note: Due to recently discovered branch prediction vulnerabilities in certain Upwell Consortium Recursive Computing Modules this analyzer may also be used to collect sensitive information concerning reinforcement periods of Upwell Structures.
Zircon
A rare ore commercially mined from moons, Zircon is valuable as it yields good quantities of Hafnium, a key element of many advanced materials. Zircon ores will also yield Titanium and Silicates.
Zirnitra
A huge, capital-scale vessel that appears to be the Triglavian equivalent of the dreadnought classification of warships. The Zirnitra's basic design has been successfully adapted for use with capsule technology, based on lessons learned from retrofitting the numerous Triglavian ship designs recovered from Abyssal Deadspace. The Zirnitra is able to wield the truly titanic Ultratidal Entropic Disintegrator alongside an array of support modules typically favored in Triglavian designs. These include energy neutralizers, pulse weapons and a long-range remote repair capability. Zirnitra Subclade of Veles Clade reclaimed adaptation schema for 2,187 tactical troika classification vessel in response to profound now-time pressure of prayer from Detached Executive Troika for Sublimation of Poshlost Flow. Zirnitra Subclade offers revised adaptation schema for 2,187 tactical troika classification vessel into the cladeflow without proving for advancing-time dispersal to strategic troika by affirmation and imperative of the Convocation of Triglav Outside the Struggle. – partial translation of data included in recovered design schematics of the Zirnitra
Zirnitra Blackfire Steel SKIN
The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization.
Zirnitra Blueprint Data Vault
This data vault contains some blueprints required to create the Zirnitra, gifted to Capsuleers by the Triglavian Collective in return for their aid in destroying Empire forces threatening their Stellar Accelerators throughout New Eden.
Zirnitra Metamateria Exotica SKIN
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments. One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Zor's Custom Navigation Hyper-Link
A neural Interface upgrade that boost the pilots skill in a specific area. This Navigation Hyper-Link was created for the ruthless pirate commander, referred to as 'Zor'. 5% bonus to afterburner and micro-warpdrive speed-boost.
Zor's Custom Navigation Link
A neural Interface upgrade that boost the pilots skill in a specific area. This Navigation Link was created for the ruthless pirate commander, referred to as 'Zor'. 10% bonus to afterburner duration.
Zor's DNA
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.
Zorya's Entropic Radiation Sink
Entropic Disintegrators generate a considerable amount of radiation when firing and this must be contained in order to avoid a dangerous build up. Bringing online additional Entropic Radiation Sinks allows the weapons to be fired at higher levels of energy and more rapidly, considerably increasing their damage potential. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Zorya's Heavy Entropic Disintegrator
This medium-sized Entropic Disintegrator is normally seen in use on Triglavian cruisers or battlecruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation. Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Zorya's Light Entropic Disintegrator
This small Entropic Disintegrator is typically seen in use on Triglavian frigates and destroyers, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation. Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Zorya's Supratidal Entropic Disintegrator
This large Entropic Disintegrator is only seen in use on Triglavian battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them. Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Zydrine
Only found in huge geodes; rocks on the outside with crystal-like quartz on the inside. The rarest and most precious of these geodes are those that contain the dark green zydrine within. Very rare and very expensive. May be obtained by reprocessing Bistot ore and its variations which are available in null security status and wormhole systems. Significant amounts of Zydrine are also present in rare ores like Spodumain and Rakovene. The rare ore Eifyrium also contains significant quantities and is found primarily in nullsec and W-space systems containing A0 (Blue Small) stars, as well as surveyed locations on the borders of empire and nullsec space.
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