200mm Railgun II

Defenses
Structure
40 HP
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
Volume10.00 m3
Mass1,000.00 
Tech Level2.00 
 Base Price243,088.00 
 PublishedTrue
Cargo
Capacity1.00 m3
Fitting
CPU usage37.00 
Powergrid Usage166.00 
Activation Cost4.52 
Weapon
Damage Modifier3.04 
Accuracy falloff 10,000.00 
Optimal Range21,600.00 
Rate of fire4.46 
Turret Tracking8.00
accuracyBonus0.00
Reload Time5.00 
Charges Per Cycle1.00
Used with (Charge Group)Hybrid Charge
Ammunition
Charge sizemedium
Overloading
Required Thermodynamics Level1.00 
Heat Damage0.70 
heatAbsorbtionRateModifier0.02
Reprocessing
 Portion Size1.00
Output 
Tritanium2,300
Pyerite791
Mexallon583
Isogen31
Nocxium25
Zydrine9
Robotics2
Morphite2
Superconductor Rails8
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Produced by
200mm Railgun II Blueprint (Manufacturing)
Other
Used with (Charge Group)Advanced Railgun Charge
Meta Level5.00 
Overload rate of fire bonus-15.00 
 typeColorScheme11,325.00
Capacity1.00 m3
Mass1,000.00 
Volume10.00 m3
Signature Resolution40,000.00 
 mainColor8,627,698.00
radius10.00
 targetModule0.00
 slots1.00

Description

The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges.

Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.