Caldari Navy 425mm Railgun

Defenses
Structure
40 HP
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
 Type ID15817
 PublishedTrue
Tech Level1
 Meta Level8.00 Level
Volume20.00 m3
Volume20.00 m3
Mass2,000.00 kg
Mass2,000.00 kg
Radius1,000.00
radius1,000.00
 Base Price744,812.00 ISK
Cargo
Capacity1.00 m3
Fitting
CPU usage74 tf
Powergrid Usage1,980 MW
Activation Cost16.80 GJ
Targeting
Signature Resolution40,000.00 m
Weapon
Damage Modifier3.63 x
Accuracy falloff24,000.00 m
Optimal Range62,400.00 m
Rate of fire9.56 s
Turret Tracking1.01
accuracyBonus0.00
Reload Time5.00 s
Charges Per Cycle1.00
Used with (Charge Group)Hybrid Charge
Used with (Charge Group)Advanced Railgun Charge
Ammunition
Charge sizelarge
Overloading
Required Thermodynamics Level1.00 Level
Heat Damage1.00 HP
 heatAbsorbtionRateModifier0.01
Reprocessing
 Portion Size1
Output 
Tritanium25,623
Pyerite6,573
Mexallon2,193
Isogen596
Nocxium92
Zydrine4
Megacyte8
Basic reprocessing, not accounting for skills and other bonuses.
Other
Overload rate of fire bonus-15.00 %
 typeColorScheme11,321.00
Capacity1.00 m3
 metaGroupID4.00
 mainColor8,627,698.00
 slots1.00
 targetModule0.00
Type Info
Type ID15817
Graphic ID21686
Group IDHybrid Weapon [74]
Meta Group IDFaction [4]
Race ID1
Faction Namecaldarinavy
Variation Parent Type ID574

Description

This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges.

Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.