Caldari Navy 125mm Railgun

Defenses
Structure
40 HP
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
 Type ID15824
 PublishedTrue
Tech Level1
 Meta Level8 Level
Volume5 m3
Mass500 kg
radius10
 Base Price4,484 ISK
Cargo
Capacity0 m3
Fitting
CPU usage16 tf
Powergrid Usage5 MW
Activation Cost1.204 GJ
Targeting
Signature Resolution40,000 m
Weapon
Damage Modifier2.64 x
Accuracy falloff5,000 m
Optimal Range11,700 m
Rate of fire3.25 s
Turret Tracking89.25
accuracyBonus0
Reload Time5.00 s
Charges Per Cycle1
Used with (Charge Group)Hybrid Charge
Used with (Charge Group)Advanced Railgun Charge
Ammunition
Charge sizesmall
Required skills
Overloading
Required Thermodynamics Level1 Level
Heat Damage0.8 HP
 heatAbsorbtionRateModifier0.01
Reprocessing
 Portion Size1
Output 
Tritanium295
Pyerite106
Mexallon23
Basic reprocessing, not accounting for skills and other bonuses.
Other
Overload rate of fire bonus-15 %
 typeColorScheme11,321
Capacity0.2 m3
 metaGroupID4
 mainColor8,627,698
 slots1
 targetModule0
Type Info
Type ID15824
Graphic ID21616
Group IDHybrid Weapon [74]
Meta Group IDFaction [4]
Race ID1
Faction Namecaldarinavy
Variation Parent Type ID10678

Description

The 125mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges.

Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.