Federation Navy Electron Blaster Cannon

Defenses
Structure
40 HP
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
 Type ID15833
 PublishedTrue
Tech Level1
 Meta Level8.00 Level
Volume20.00 m3
Volume20.00 m3
Mass2,000.00 kg
Mass2,000.00 kg
Radius1,000.00
radius1,000.00
 Base Price298,716.00 ISK
Cargo
Capacity5.00 m3
Fitting
CPU usage44 tf
Powergrid Usage1,100 MW
Activation Cost4.70 GJ
Targeting
Signature Resolution40,000.00 m
Weapon
Damage Modifier2.30 x
Accuracy falloff 6,000.00 m
Optimal Range4,200.00 m
Rate of fire4.50 s
Turret Tracking6.00
accuracyBonus0.00
Reload Time5.00 s
Charges Per Cycle1.00
Used with (Charge Group)Hybrid Charge
Used with (Charge Group)Advanced Blaster Charge
Ammunition
Charge sizelarge
Overloading
Required Thermodynamics Level1.00 Level
Heat Damage0.50 HP
Overload damage bonus15.00 %
heatAbsorbtionRateModifier0.01
Reprocessing
 Portion Size1
Output 
Tritanium10,249
Pyerite2,733
Mexallon1,363
Isogen359
Nocxium28
Zydrine1
Basic reprocessing, not accounting for skills and other bonuses.
Other
 typeColorScheme11,328.00
Capacity5.00 m3
 metaGroupID4.00
 slots1.00
 targetModule0.00
 mainColor8,627,698.00
Type Info
Type ID15833
Graphic ID21650
Group IDHybrid Weapon [74]
Meta Group IDFaction [4]
Race ID4
Faction Namegallentenavy
Variation Parent Type ID571

Description

Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets.

Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.