Type ID | 16753 | |
Published | False | |
![]() | Volume | 100,000,000 m3 |
![]() | Mass | 100,000 kg |
![]() | radius | 747 |
![]() | entityAttackRange | 0 |
Security Status Kill Amount | 0 % | |
![]() | entityEquipmentMax | 10 |
![]() | entityEquipmentMin | 5 |
entityLootCountMin | 5 | |
![]() | Shield recharge time | |
![]() | entityChaseMaxDistance | 0 m |
![]() | entityFlyRange | 0 |
![]() | Capacity | 10,000 m3 |
![]() | Signature Radius | 1,000 m |
![]() | Accuracy falloff | 0 m |
![]() | Optimal Range | 0 m |
![]() | Turret Tracking | 0 |
entityLootCountMax | 10 | |
![]() | Capacity | 10,000 m3 |
![]() | Disallows Assistance | True |
![]() | shieldCharge | 0 |
Type ID | 16753 |
Graphic ID | 2427 |
Group ID | Large Collidable Structure [319] |
Faction Name | amarrbase |
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. They are also commonly used to transport liquid or gas between structures.