ECCM Projector II

Defenses
Structure
40 HP
Basic
 Type ID1960
 PublishedFalse
Tech Level2
 Meta Level5 Level
Volume5 m3
Mass0 kg
radius1
Module
Activation time / duration10.00 s
Cargo
Capacity0 m3
Fitting
CPU usage55 tf
Powergrid Usage1 MW
Activation Cost22 GJ
Weapon
Accuracy falloff48,000 m
Optimal Range24,000 m
Required skills
Overloading
Required Thermodynamics Level1 Level
Heat Damage3.4 HP
 heatAbsorbtionRateModifier0.02
Reprocessing
 Portion Size1
Output 
Tritanium2,831
Pyerite1,999
Mexallon17
Transmitter22
Miniature Electronics7
Morphite7
Nanomechanical Microprocessor4
Quantum Microprocessor4
Photon Microprocessor4
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Produced by
ECCM Projector II Blueprint (Manufacturing)
Other
Overload ECCM Bonus30 %
Gravimetric Strength120 %
Ladar Strength120 %
Magnetometric Strength120 %
Radar Strength120 %
Capacity0 m3
Type Info
Type ID1960
Group IDProjected ECCM [289]
Meta Group IDTech II [2]
Variation Parent Type ID1959

Description

ECCM Projectors utilize a sophisticated system of electronics to fortify the sensor strengths of an allied ship allowing it to overcome jamming.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.