250mm 'Flintlock' Railgun

Defenses
Structure
40 HP
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
 Type ID20589
 PublishedTrue
Tech Level1
 Meta Level6 Level
Volume10 m3
Mass1,000 kg
radius100
 Base Price150,000 ISK
Cargo
Capacity0 m3
Fitting
CPU usage32 tf
Powergrid Usage179 MW
Activation Cost6.3 GJ
Targeting
Signature Resolution40,000 m
Weapon
Damage Modifier3.8 x
Accuracy falloff12,000 m
Optimal Range24,000 m
Rate of fire5.83 s
Turret Tracking6.56
accuracyBonus0
Reload Time5.00 s
Charges Per Cycle1
Used with (Charge Group)Hybrid Charge
Used with (Charge Group)Advanced Railgun Charge
Ammunition
Charge sizemedium
Required skills
Overloading
Required Thermodynamics Level1 Level
Heat Damage1 HP
 heatAbsorbtionRateModifier0.01
Reprocessing
 Portion Size1
Output 
Tritanium4,566
Pyerite1,490
Mexallon1,799
Isogen1
Nocxium9
Electronic Link1
Armor Blocks1
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Produced by
250mm 'Flintlock' Railgun Blueprint (Manufacturing)
Other
Overload rate of fire bonus-15 %
 typeColorScheme11,323
Capacity0.5 m3
 targetModule0
 slots1
 mainColor8,627,698
 metaGroupID3
Type Info
Type ID20589
Graphic ID21564
Group IDHybrid Weapon [74]
Meta Group IDStoryline [3]
Faction Namecaldaristory
Variation Parent Type ID570

Description

Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges.

Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.