'Corporate' Light Electron Blaster I

Defenses
Structure
40 HP
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
 Type ID22899
 PublishedTrue
Tech Level1
 Meta Level6 Level
Volume5 m3
Mass500 kg
radius10
 Base Price6,000 ISK
Cargo
Capacity0 m3
Fitting
CPU usage6 tf
Powergrid Usage4 MW
Activation Cost0.6566 GJ
Targeting
Signature Resolution40,000 m
Weapon
Damage Modifier2.205 x
Accuracy falloff1,500 m
Optimal Range1,200 m
Rate of fire2.00 s
Turret Tracking438
accuracyBonus0
Reload Time5.00 s
Charges Per Cycle1
Used with (Charge Group)Hybrid Charge
Used with (Charge Group)Advanced Blaster Charge
Ammunition
Charge sizesmall
Required skills
Overloading
Required Thermodynamics Level1 Level
Heat Damage0.6 HP
Overload damage bonus15 %
 heatAbsorbtionRateModifier0.01
Reprocessing
 Portion Size1
Output 
Tritanium498
Pyerite150
Zydrine1
Serpentis Plain Target Guider1
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Other
 typeColorScheme11,323
Capacity0.5 m3
 mainColor8,627,698
 metaGroupID3
 slots1
 targetModule0
Type Info
Type ID22899
Graphic ID21752
Group IDHybrid Weapon [74]
Meta Group IDStoryline [3]
Faction Namecaldaristory
Variation Parent Type ID562

Description

Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets.

Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.