'Dealer' Light Ion Blaster I

Defenses
Structure
40 HP
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
 Type ID22901
 PublishedTrue
Tech Level1
 Meta Level6.00 Level
Volume5.00 m3
Volume5.00 m3
Mass500.00 kg
Mass500.00 kg
Radius10.00
radius10.00
 Base Price9,000.00 ISK
Cargo
Capacity0.00 m3
Fitting
CPU usage9 tf
Powergrid Usage7 MW
Activation Cost1.09 GJ
Targeting
Signature Resolution40,000.00 m
Weapon
Damage Modifier3.54 x
Accuracy falloff 2,000.00 m
Optimal Range1,500.00 m
Rate of fire3.00 s
Turret Tracking403.20
accuracyBonus0.00
Reload Time5.00 s
Charges Per Cycle1.00
Used with (Charge Group)Hybrid Charge
Used with (Charge Group)Advanced Blaster Charge
Ammunition
Charge sizesmall
Required skills
Overloading
Required Thermodynamics Level1.00 Level
Heat Damage0.80 HP
Overload damage bonus15.00 %
 heatAbsorbtionRateModifier0.01
Reprocessing
 Portion Size1
Output 
Tritanium833
Pyerite72
Mexallon41
Isogen11
Serpentis Plain Target Guider1
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Produced by
'Dealer' Light Ion Blaster I Blueprint (Manufacturing)
Other
 typeColorScheme11,323.00
Capacity0.30 m3
 targetModule0.00
 slots1.00
 metaGroupID3.00
 mainColor8,627,698.00
Type Info
Type ID22901
Graphic ID21653
Group IDHybrid Weapon [74]
Meta Group IDStoryline [3]
Faction Namecaldaristory
Variation Parent Type ID563

Description

Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets.

Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.