'Racket' Light Neutron Blaster I

Defenses
Structure
40 HP
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
 Type ID22903
 PublishedTrue
Tech Level1
 Meta Level6 Level
Volume5 m3
Mass500 kg
radius10
 Base Price12,000 ISK
Cargo
Capacity0 m3
Fitting
CPU usage13 tf
Powergrid Usage8 MW
Activation Cost1.4161 GJ
Targeting
Signature Resolution40,000 m
Weapon
Damage Modifier4.41 x
Accuracy falloff2,500 m
Optimal Range1,800 m
Rate of fire3.50 s
Turret Tracking379.8
accuracyBonus0
Reload Time5.00 s
Charges Per Cycle1
Used with (Charge Group)Hybrid Charge
Used with (Charge Group)Advanced Blaster Charge
Ammunition
Charge sizesmall
Required skills
Overloading
Required Thermodynamics Level1 Level
Heat Damage0.8 HP
Overload damage bonus15 %
 heatAbsorbtionRateModifier0.01
Reprocessing
 Portion Size1
Output 
Tritanium798
Pyerite345
Mexallon72
Current Amplifier1
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Other
 typeColorScheme11,323
Capacity0.2 m3
 targetModule0
 slots1
 mainColor8,627,698
 metaGroupID3
Type Info
Type ID22903
Graphic ID21717
Group IDHybrid Weapon [74]
Meta Group IDStoryline [3]
Faction Namecaldaristory
Variation Parent Type ID564

Description

Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets.

Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.