'Racket' Light Neutron Blaster I

Defenses
Structure
40 HP
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
Volume5.00 m3
Mass500.00 
Tech Level1.00 
 Base Price12,000.00 
 PublishedTrue
Cargo
Capacity0.00 m3
Fitting
CPU usage13.00 
Powergrid Usage8.00 
Activation Cost1.42 
Weapon
Damage Modifier4.41 
Accuracy falloff 2,500.00 
Optimal Range1,800.00 
Rate of fire3.50 
Turret Tracking379.80
accuracyBonus0.00
Reload Time5.00 
Charges Per Cycle1.00
Used with (Charge Group)Hybrid Charge
Ammunition
Charge sizesmall
Overloading
Required Thermodynamics Level1.00 
Heat Damage0.80 
Overload damage bonus15.00 
heatAbsorbtionRateModifier0.01
Reprocessing
 Portion Size1.00
Output 
Tritanium798
Pyerite345
Mexallon72
Current Amplifier1
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Other
Used with (Charge Group)Advanced Blaster Charge
Meta Level6.00 
 typeColorScheme11,323.00
Capacity0.20 m3
Mass500.00 
Volume5.00 m3
Signature Resolution40,000.00 
 targetModule0.00
 slots1.00
 mainColor8,627,698.00
radius10.00
 metaGroupID3.00

Description

Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets.

Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.