OLD Legion Defensive - Warfare Processor

Defenses
Shield
2,200 HP
Structure
40 HP
Basic
 Type ID29967
 PublishedFalse
Tech Level3
 Meta Level1 Level
Volume40 m3
Mass1,400,000 kg
radius1
NPC
Shield recharge time1,620.00 s
Cargo
Capacity300 m3
Fitting
Powergrid Output0 MW
CPU Output0 tf
Targeting
Signature Radius147 m
Drones
Drone Capacity0 m3
Reprocessing
 Portion Size1
Output 
Reinforced Metallofullerene Alloys3
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Other
Armor Hitpoint Bonus3,300 HP
Armor Em Damage Resistance50.00 %
Armor Explosive Damage Resistance80.00 %
Armor Kinetic Damage Resistance62.50 %
Armor Thermal Damage Resistance35.00 %
 Command Burst Effect Range Bonus50 %
 Module or subsystem is obsolete1
 subsystemBonusAmarrDefensive2
Shield Em Damage Resistance0.00 %
Shield Explosive Damage Resistance87.50 %
Shield Kinetic Damage Resistance70.00 %
Shield Thermal Damage Resistance20.00 %
Capacity300 m3
shieldCharge0
Restricted to Ship TypeLegion
Medium Slot Modifier0 +
High Slot Modifier1 +
Low Slot Modifier1 +
subSystemSlot126
Type Info
Type ID29967
Graphic ID3634
Group IDDepricated Subsystems [955]
Meta Group IDTech III [14]
Race ID4
Faction Nameamarrbase
Variation Parent Type ID29964

Description

This subsystem is obsolete and has been replaced by newer technology

After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications.

Not long after, the first warfare processor housing became a reality. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs.

Subsystem Skill Bonus:
2% bonus to strength and duration of Armored Command, Information Command, and Skirmish Command Bursts per subsystem skill level

Role Bonus:
Can fit one Command Burst module
+50% bonus to Command Burst Area of Effect Range