250mm Railgun II

Defenses
Structure
40 HP
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
 Type ID3082
 PublishedTrue
Tech Level2
 Meta Level5 Level
Volume10 m3
Mass1,000 kg
radius100
 Base Price505,832 ISK
Cargo
Capacity0 m3
Fitting
CPU usage42 tf
Powergrid Usage208 MW
Activation Cost7 GJ
Targeting
Signature Resolution40,000 m
Weapon
Damage Modifier4.17 x
Accuracy falloff12,000 m
Optimal Range28,800 m
Rate of fire5.83 s
Turret Tracking6.56
accuracyBonus0
Reload Time5.00 s
Charges Per Cycle1
Used with (Charge Group)Hybrid Charge
Used with (Charge Group)Advanced Railgun Charge
Ammunition
Charge sizemedium
Overloading
Required Thermodynamics Level1 Level
Heat Damage1 HP
 heatAbsorbtionRateModifier0.02
Reprocessing
 Portion Size1
Output 
Tritanium4,566
Pyerite1,490
Mexallon1,799
Isogen1
Nocxium9
Robotics2
Morphite10
Superconductor Rails10
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Produced by
250mm Railgun II Blueprint (Manufacturing)
Other
Overload rate of fire bonus-15 %
 typeColorScheme11,325
Capacity0.5 m3
 targetModule0
 slots1
 mainColor8,627,698
Type Info
Type ID3082
Graphic ID11255
Group IDHybrid Weapon [74]
Meta Group IDTech II [2]
Faction Namelaidai
Variation Parent Type ID570

Description

Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges.

Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.