425mm Railgun II

Defenses
Structure
40 HP
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
Volume20.00 m3
Mass2,000.00 
Tech Level2.00 
 Base Price930,592.00 
 PublishedTrue
Cargo
Capacity1.00 m3
Fitting
CPU usage74.00 
Powergrid Usage2,310.00 
Activation Cost21.00 
Weapon
Damage Modifier3.63 
Accuracy falloff 24,000.00 
Optimal Range57,600.00 
Rate of fire9.56 
Turret Tracking1.01
accuracyBonus0.00
Reload Time5.00 
Charges Per Cycle1.00
Used with (Charge Group)Hybrid Charge
Ammunition
Charge sizelarge
Overloading
Required Thermodynamics Level1.00 
Heat Damage1.00 
heatAbsorbtionRateModifier0.02
Reprocessing
 Portion Size1.00
Output 
Tritanium56,940
Pyerite14,607
Mexallon4,873
Isogen1,325
Nocxium205
Zydrine21
Megacyte37
Robotics7
Morphite19
Superconductor Rails18
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Produced by
425mm Railgun II Blueprint (Manufacturing)
Other
Used with (Charge Group)Advanced Railgun Charge
Meta Level5.00 
Overload rate of fire bonus-15.00 
 typeColorScheme11,325.00
Capacity1.00 m3
Mass2,000.00 
Volume20.00 m3
Signature Resolution40,000.00 
 targetModule0.00
 slots1.00
radius1,000.00
 mainColor8,627,698.00

Description

This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges.

Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.