Light Electron Blaster II

Defenses
Structure
40 HP
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
 Type ID3162
 PublishedTrue
Tech Level2
 Meta Level5 Level
Volume5 m3
Mass500 kg
radius10
 Base Price74,064 ISK
Cargo
Capacity0 m3
Fitting
CPU usage8 tf
Powergrid Usage4 MW
Activation Cost0.6566 GJ
Targeting
Signature Resolution40,000 m
Weapon
Damage Modifier2.205 x
Accuracy falloff1,500 m
Optimal Range1,200 m
Rate of fire2.00 s
Turret Tracking438
accuracyBonus0
Reload Time5.00 s
Charges Per Cycle1
Used with (Charge Group)Hybrid Charge
Used with (Charge Group)Advanced Blaster Charge
Ammunition
Charge sizesmall
Overloading
Required Thermodynamics Level1 Level
Heat Damage0.6 HP
Overload damage bonus15 %
 heatAbsorbtionRateModifier0.02
Reprocessing
 Portion Size1
Output 
Tritanium498
Pyerite150
Zydrine1
Morphite1
Particle Accelerator Unit3
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Produced by
Light Electron Blaster II Blueprint (Manufacturing)
Other
 typeColorScheme11,332
Capacity0.5 m3
 mainColor8,627,698
 targetModule0
 slots1
Type Info
Type ID3162
Graphic ID11235
Group IDHybrid Weapon [74]
Meta Group IDTech II [2]
Faction Namecreodron
Variation Parent Type ID562

Description

Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets.

Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.