Polarized Light Neutron Blaster

Defenses
Structure
40 HP
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
 Type ID34278
 PublishedTrue
Tech Level2
 Meta Level9 Level
Volume5 m3
Mass500 kg
radius10
 Base Price148,538 ISK
Cargo
Capacity0 m3
Fitting
CPU usage15 tf
Powergrid Usage8 MW
Activation Cost1.062075 GJ
Targeting
Signature Resolution40,000 m
Weapon
Damage Modifier4.41 x
Accuracy falloff1,600 m
Optimal Range1,440 m
Rate of fire2.80 s
Turret Tracking436.77
accuracyBonus0
Reload Time5.00 s
Charges Per Cycle1
Used with (Charge Group)Hybrid Charge
Used with (Charge Group)Advanced Blaster Charge
Ammunition
Charge sizesmall
Overloading
Required Thermodynamics Level1 Level
Heat Damage0.8 HP
Overload damage bonus15 %
 heatAbsorbtionRateModifier0.02
Reprocessing
 Portion Size1
Output 
Tritanium798
Pyerite345
Mexallon72
Robotics1
Morphite4
Particle Accelerator Unit6
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Other
 typeColorScheme11,461
Capacity0.6 m3
 slots1
 targetModule0
 mainColor8,627,698
 resistanceKillerHull1
 Global Resistance Reduction100 %
Type Info
Type ID34278
Graphic ID21718
Group IDHybrid Weapon [74]
Meta Group IDTech II [2]
Race ID4
Faction Namesleeperbase
Variation Parent Type ID564

Description

Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets.

Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted.

Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.