Station | Sell | Buy |
---|---|---|
Jita | ||
Amarr | ||
Rens | ||
Dodixie | ||
Hek | ||
Maila |
Type ID | 34280 | |
Published | True | |
![]() | Tech Level | 2 |
Meta Level | 9.00 Level | |
![]() | Volume | 10.00 m3 |
![]() | Mass | 1,000.00 kg |
![]() | radius | 100.00 |
Base Price | 443,112.00 ISK |
![]() | Capacity | 3.00 m3 |
![]() | CPU usage | 28 tf |
![]() | Powergrid Usage | 179 MW |
![]() | Activation Cost | 3.19 GJ |
![]() | Signature Resolution | 40,000.00 m |
![]() | Damage Modifier | 4.41 x |
![]() | Accuracy falloff | 4,000.00 m |
![]() | Optimal Range | 2,880.00 m |
![]() | Rate of fire | |
![]() | Turret Tracking | 44.16 |
![]() | accuracyBonus | 0.00 |
![]() | Reload Time | |
![]() | Charges Per Cycle | 1.00 |
![]() | Used with (Charge Group) | Hybrid Charge |
![]() | Used with (Charge Group) | Advanced Blaster Charge |
![]() | Charge size | medium |
Medium Hybrid Turret | [5] |
Gunnery | [3] |
Small Hybrid Turret | [3] |
Gunnery | [1] |
Gunnery | [3] |
Medium Blaster Specialization | [1] |
Motion Prediction | [4] |
Gunnery | [2] |
Medium Hybrid Turret | [5] |
Gunnery | [3] |
Small Hybrid Turret | [3] |
Gunnery | [1] |
![]() | Required Thermodynamics Level | 1.00 Level |
![]() | Heat Damage | 0.80 HP |
![]() | Overload damage bonus | 15.00 % |
heatAbsorbtionRateModifier | 0.02 |
typeColorScheme | 11,461.00 | |
![]() | Capacity | 3.00 m3 |
resistanceKillerHull | 1.00 | |
Global Resistance Reduction | 100.00 % | |
slots | 1.00 | |
targetModule | 0.00 | |
mainColor | 8,627,698.00 |
Type ID | 34280 |
Graphic ID | 21536 |
Group ID | Hybrid Weapon [74] |
Meta Group ID | Tech II [2] |
Race ID | 4 |
Faction Name | sleeperbase |
Variation Parent Type ID | 568 |
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets.
Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted.
Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.