Polarized Heavy Neutron Blaster

Defenses
Structure
40 HP
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
 Type ID34280
 PublishedTrue
Tech Level2
 Meta Level9 Level
Volume10 m3
Mass1,000 kg
radius100
 Base Price443,112 ISK
Cargo
Capacity3 m3
Fitting
CPU usage28 tf
Powergrid Usage179 MW
Activation Cost3.186225 GJ
Targeting
Signature Resolution40,000 m
Weapon
Damage Modifier4.41 x
Accuracy falloff4,000 m
Optimal Range2,880 m
Rate of fire4.20 s
Turret Tracking44.16
accuracyBonus0
Reload Time5.00 s
Charges Per Cycle1
Used with (Charge Group)Hybrid Charge
Used with (Charge Group)Advanced Blaster Charge
Ammunition
Charge sizemedium
Overloading
Required Thermodynamics Level1 Level
Heat Damage0.8 HP
Overload damage bonus15 %
 heatAbsorbtionRateModifier0.02
Reprocessing
 Portion Size1
Output 
Tritanium4,544
Pyerite1,393
Mexallon1,413
Isogen7
Robotics3
Morphite13
Particle Accelerator Unit13
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Other
 typeColorScheme11,461
Capacity3 m3
 resistanceKillerHull1
 Global Resistance Reduction100 %
 slots1
 targetModule0
 mainColor8,627,698
Type Info
Type ID34280
Graphic ID21536
Group IDHybrid Weapon [74]
Meta Group IDTech II [2]
Race ID4
Faction Namesleeperbase
Variation Parent Type ID568

Description

Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets.

Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted.

Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.