Micro Jump Field Generator

Defenses
Structure
40 HP
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
 Type ID37479
 PublishedTrue
Tech Level1
 Meta Level1 Level
Volume10 m3
Mass0 kg
radius1
 Banned in High Sec SpaceTrue
 Base Price340,852 ISK
Module
Activation time / duration9.00 s
Max Modules Of This Group Allowed1
maxGroupActive1
disallowEarlyDeactivation1
Cannot Auto RepeatTrue
Reactivation Delay160.00 s
Cargo
Capacity0 m3
Fitting
CPU usage31 tf
Powergrid Usage5 MW
Activation Cost85 GJ
Usage
Can be fitted toCommand Destroyer
Reprocessing
 Portion Size1
Output 
Tritanium14,172
Pyerite10,020
Mexallon47
Isogen20
Nocxium1
Zydrine26
Megacyte12
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Produced by
Micro Jump Field Generator Blueprint (Manufacturing)
Other
Disallow TetheringTrue
Signature radius bonus150 %
Jump Distance100,000 m
Maximum Ship Jump cap25
Area Effect Radius6,000 m
Capacity0 m3
Type Info

Description

This module spools up and then teleports up to 25 nearby ships along with all drones, fighters, probes and bombs 100km in the direction the ship is facing. All ships teleported will retain their movement direction and velocity in the new location.

Note: The micro jump field only affects capsuleer-piloted ships and will not move certain ship types, including: Capital Ships, Freighters and the Orca.