Termite I

Defenses
Shield
3,762 HP
uniformity: 0%
0%
0%
0%
0%
Structure
100 HP
uniformity: 0%
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
 Type ID40363
 PublishedTrue
Tech Level1
 Meta Level0.00 Level
Volume2,000.00 m3
Volume2,000.00 m3
Mass2,000.00 kg
Mass2,000.00 kg
Radius35.00
radius35.00
NPC
Shield recharge time1,000.00 s
Variations
Tech I
  • Termite I
Tech II
Cargo
Capacity0.00 m3
Targeting
Maximum Locked Targets6
Maximum Targeting Range90,000 m
Ladar Sensor Strength0 points
Magnetometric Sensor Strength0 points
RADAR Sensor Strength0 points
Gravimetric Sensor Strength7 points
Signature Radius120 m
Scan Resolution430.00 mm
Navigation
Maximum Velocity502.00 m/sec
 Warp Speed Multiplier1.50 x
Inertia Modifier500.00 x
Reprocessing
 Portion Size1
Output 
Tritanium200,000
Pyerite42,500
Mexallon20,000
Isogen5,000
Nocxium850
Zydrine350
Megacyte450
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Other
Remote Electronic Assistance Impedance100.00 %
Remote Logistics Impedance100.00 %
EM Damage (Per Fighter)0.00 HP
Explosive Damage (Per Fighter)0.00 HP
Kinetic Damage (Per Fighter)279.00 HP
Damage Multiplier1.00 x
Thermal Damage (Per Fighter)0.00 HP
Rate of fire8.00 s
Explosion Radius570.00 m
Explosion Velocity80.00 m/sec
Accuracy Falloff12,000.00 m
Optimal range30,000.00 m
 fighterAbilityAttackMissileReductionFactor5.00
 fighterAbilityAttackMissileReductionSensitivity5.50
Duration60.00 s
 fighterAbilityLaunchBombTypeMicro Concussion Bomb
Jump Range100,000.00 m
Duration10.00 s
Signature Radius Bonus150.00 %
 fighterAbilityAntiFighterMissileResistance0.00 %
Refueling Duration2.00 s
 fighterSquadronIsHeavy1.00
 Squadron Size6.00
Orbit Range31,500.00 m
 fighterSquadronRole5.00
Capacity0.00 m3
shieldCharge0.00
Type Info
Type ID40363
Graphic ID3819
Group IDHeavy Fighter [1653]
Meta Group IDTech I [1]
Race ID1
Faction Namecaldaribase

Description

Type: Heavy Fighter
Role: Long Range Attack
Description: The Termite is purpose designed for long range attack duties.

Railgun: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.