https://everef.net/type/40553Drones / Fighters / Carrier-based Fighters / Light Fighters

Gram II

Defenses
Shield
Shield capacity1760.0Hitpoints1,760 HP
uniformity: 0%
Shield EM Damage Resonance0.7Inverse Absolute Percent
30%
Shield Thermal Damage Resonance0.85Inverse Absolute Percent
15%
shield Kinetic Damage Resonance1.0Inverse Absolute Percent
0%
Shield Explosive Damage Resonance1.0Inverse Absolute Percent
0%
Structure
Structure HP100.0Hitpoints100 HP
uniformity: 0%
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Basic
Volume800.0MTQ800.00 m3
Mass1000.0KGM1,000.00 kg
Meta level5.0Level5.00 Level
Tech level2.0Level2.00 Level
 Published1.0BooleanTrue
Variations
Tech I
Tech II
  • Gram II
Targeting
Maximum locked targets6.06.00
Maximum targeting range60000.0MTR60,000.00 m
Ladar sensor strength8.0attributePoints8.00 points
Magnetometric sensor strength0.0attributePoints0.00 points
Radar sensor strength0.0attributePoints0.00 points
Gravimetric sensor strength0.0attributePoints0.00 points
Signature radius80.0MTR80.00 m
Scan resolution950.0MMT950.00 mm
Navigation
Maximum velocity1211.0MTS1,211.00 m/sec
Ship warp speed1.5Multiplier1.50 x
Inertia modifier500.0Multiplier500.00 x
Reprocessing
 Portion Size1.01
Output 
Tritanium55,208
Pyerite13,944
Mexallon4,015
Isogen1,334
Nocxium224
Zydrine52
Megacyte137
Guidance Systems4
Morphite5
Plasma Thruster10
Ladar Sensor Cluster4
Nuclear Reactor Unit6
Phenolic Composites20
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Produced by
Gram II Blueprint (Manufacturing)
Other
RemoteAssistanceImpedance0.0Inverse Absolute Percent100.00 %
RemoteRepairImpedance0.0Inverse Absolute Percent100.00 %
FighterAbilityEvasiveManeuversDuration10000.0SEC10.00 s
FighterAbilityEvasiveManeuversEmResonance0.5Inverse Absolute Percent50.00 %
FighterAbilityEvasiveManeuversExpResonance0.5Inverse Absolute Percent50.00 %
FighterAbilityEvasiveManeuversKinResonance0.5Inverse Absolute Percent50.00 %
FighterAbilityEvasiveManeuversSignatureRadiusBonus-80.0Percentage-80.00 %
FighterAbilityEvasiveManeuversSpeedBonus200.0Modifier Relative Percent200.00 %
FighterAbilityEvasiveManeuversThermResonance0.5Inverse Absolute Percent50.00 %
FighterAbilityMissilesDamageEM0.0Hitpoints0.00 HP
FighterAbilityMissilesDamageExp40.0Hitpoints40.00 HP
FighterAbilityMissilesDamageKin0.0Hitpoints0.00 HP
FighterAbilityMissilesDamageMultiplier1.0Multiplier1.00 x
 FighterAbilityMissilesDamageReductionFactor2.02.00
 FighterAbilityMissilesDamageReductionSensitivity5.55.50
FighterAbilityMissilesDamageTherm0.0Hitpoints0.00 HP
FighterAbilityMissilesDuration3500.0SEC3.50 s
FighterAbilityMissilesExplosionRadius15.0MTR15.00 m
FighterAbilityMissilesExplosionVelocity300.0MTS300.00 m/sec
FighterAbilityMissilesRange20000.0MTR20,000.00 m
 FighterAbilityMissilesResistanceID2189.0attributeIDAttribute ID 2189
FighterAbilityTackleDuration10000.0SEC10.00 s
FighterAbilityTackleRange20000.0MTR20,000.00 m
 FighterAbilityTackleWarpDisruptionPointStrength1.01.00
FighterAbilityTackleWebSpeedPenalty-6.0Modifier Relative Percent-6.00 %
 FighterAbilityTackleWebSpeedPenaltyInterim0.0Modifier Relative Percent0.00 %
 FighterAbilityAntiFighterMissileResistance1.0Inverse Absolute Percent0.00 %
FighterRefuelingTime3000.0SEC3.00 s
 FighterSquadronIsLight1.01.00
 FighterSquadronMaxSize12.012.00
FighterSquadronOrbitRange10000.0MTR10,000.00 m
 FighterSquadronRole1.01.00
Shield recharge time500000.0SEC500.00 s

Description

Type: Light Fighter
Role: Space Superiority
Description: A dedicated space superiority fighter, the Gram is designed to be lethal to fighter and drone craft in its area of operations.

Micro Missile Swarm: The Gram can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Gram especially difficult to destroy. The afterburner must cool down between uses.
Anti-Small Craft Tackle: The Gram has a specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.