Gram I
Inventory group: Fighter > Light Fighter
Variations
Type | ||
---|---|---|
Gram I | Tech I | |
Gram II | Tech II | |
Republic Fleet Gram | Faction |
Market
Basic
- Mass:
- 1,000 kg
- Packaged volume:
- 800 m3
- Portion size:
- 1
- Tech Level:
- 1
- Meta Level:
- 0
- Structure Hitpoints:
- 100 HP
- Capacity:
- 0 m3
- Volume:
- 800 m3
- Mass:
- 1,000 kg
- radius:
- 35 m
Cargo
- Capacity:
- 0 m3
Targeting
- Maximum Targeting Range:
- 50,000 m
- Ladar Sensor Strength:
- 6 points
- Magnetometric Sensor Strength:
- 0 points
- RADAR Sensor Strength:
- 0 points
- Gravimetric Sensor Strength:
- 0 points
- Signature Radius:
- 88 m
- Scan Resolution:
- 850 mm
Navigation
- Maximum Velocity:
- 1,048 m/sec
- Warp Speed Multiplier:
- 1.5 x
- Inertia Modifier:
- 500 x
Required Skills
(x12)
[1]
(x1)
[5]
(x5)
[5]
(x1)
[5]
(x12)
[1]
(x12)
[1]
(x1)
[5]
(x5)
[5]
(x1)
[5]
Shield
- Shield Capacity:
- 1,600 HP
- Shield recharge time:
- 8m 20s
Structure
- Structure Hitpoints:
- 100 HP
Manufacturing
- Blueprint:
- Gram I Blueprint
Engineering Rig
- Source rigs:
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 70,000 |
Pyerite | 20,000 |
Mexallon | 8,000 |
Isogen | 2,500 |
Nocxium | 400 |
Zydrine | 90 |
Megacyte | 200 |
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Adam4Eve Material InfluenceOther
- shieldCharge:
- 0
- Duration:
- 10s
- Explosion Radius:
- 15 m
- Explosion Velocity:
- 300 m/sec
- Damage Multiplier:
- 1 x
- EM Damage (Per Fighter):
- 0 HP
- Optimal Range:
- 18,000 m
- Rate of fire:
- 3.5s
- Squadron Size:
- 12
- Orbit Range:
- 10,000 m
- Maximum Velocity Bonus:
- 200 %
- Signature Radius Reduction:
- -80 %
- Duration:
- 10s
- Range:
- 18,000 m
Type Info
- Type ID:
- 40361
- Graphic ID:
- 2973
- Group ID:
- Light Fighter
- Market group ID:
- Light Fighters
- Meta group ID:
- 1
- Published:
- true
- Race ID:
- 2
- Radius:
- 35 m
- Sof faction name:
- minmatarbase
- Volume:
- 800 m3
Description
Type: Light Fighter
Role: Space Superiority
Description: A dedicated space superiority fighter, the Gram is designed to be lethal to fighter and drone craft in its area of operations.
Micro Missile Swarm: The Gram can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Gram especially difficult to destroy. The afterburner must cool down between uses.
Anti-Small Craft Tackle: The Gram has a specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.