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Gram I

Variations

Type
Gram ITech I
Gram IITech II
Republic Fleet GramFaction

Basic

Mass:
1,000 kg
Packaged volume:
800 m3
Portion size:
1
Capacity:
0 m3
Volume:
800 m3
Mass:
1,000 kg
radius:
35 m

Cargo

Capacity:
0 m3

Navigation

Maximum Velocity:
1,048 m/sec

Required Skills

(x12)
[1]
(x1)
[5]
(x5)
[5]
(x1)
[5]
(x12)
[1]
(x12)
[1]
(x1)
[5]
(x5)
[5]
(x1)
[5]

Reprocessing

Portion size:
1
OutputQuantity
Tritanium70,000
Pyerite20,000
Mexallon8,000
Isogen2,500
Nocxium400
Zydrine90
Megacyte200
Basic reprocessing, not accounting for skills and other bonuses.

Manufacturing

Output Gram I:
1
Manufacturing time:
2h 30m
Copy time:
2h
Material research:
1h 10m
Time research:
1h 10m

Type Info

Type ID:
40361
Graphic ID:
2973
Group ID:
Light Fighter
Market group ID:
Light Fighters
Meta group ID:
1
Published:
true
Race ID:
2
Radius:
35 m
Sof faction name:
minmatarbase
Volume:
800 m3

Description

Type: Light Fighter
Role: Space Superiority
Description: A dedicated space superiority fighter, the Gram is designed to be lethal to fighter and drone craft in its area of operations.

Micro Missile Swarm: The Gram can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Gram especially difficult to destroy. The afterburner must cool down between uses.
Anti-Small Craft Tackle: The Gram has a specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.