Capital Emergency Hull Energizer II
Inventory group: Module > Damage Control
Variations
Market
Basic
- Mass:
- 5,000 kg
- Packaged volume:
- 2,000 m3
- Portion size:
- 1
- Tech Level:
- 2
- Meta Level:
- 5
- Structure Hitpoints:
- 40 HP
- Capacity:
- 0 m3
- Volume:
- 8,000 m3
- Mass:
- 5,000 kg
- radius:
- 1 m
Module
- Activation time / duration:
- 17.5s
- Cannot Auto Repeat:
- true
Cargo
- Capacity:
- 0 m3
Fitting
- CPU usage:
- 80 tf
- Powergrid Usage:
- 120,000 MW
- Activation Cost:
- 12,000 GJ
Required Skills
Structure
- Structure Hitpoints:
- 40 HP
Usage
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 2,213,899 |
Pyerite | 547,130 |
Mexallon | 301,023 |
Isogen | 9,312 |
Nocxium | 12,055 |
Zydrine | 4,412 |
Megacyte | 2,707 |
Mechanical Parts | 1,165 |
Construction Blocks | 603 |
Morphite | 218 |
Quantum Microprocessor | 284 |
Fernite Carbide Composite Armor Plate | 237 |
Oscillator Capacitor Unit | 213 |
Plasma Pulse Generator | 296 |
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Adam4Eve Material InfluenceOther
Type Info
- Type ID:
- 40717
- Group ID:
- Damage Control
- Icon ID:
- 21603
- Market group ID:
- Damage Controls
- Meta group ID:
- 2
- Published:
- true
- Radius:
- 1 m
- Volume:
- 8,000 m3
Description
Specialized damage control module that utilizes a combination of containment field emitters and electromagnetic molecular hull reinforcers to resist damage to the core structure of your ship. Burns out after a single use.
Note: Only one Damage Control can be fit at a given time. May only be fitted to capital ships.