https://everef.net/type/4256Ship Equipment / Turrets & Launchers / Bomb Launchers0.0KGM

Bomb Launcher II

Defenses
Structure
Structure Hitpoints40.0Hitpoints40 HP
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
Volume50.0MTQ50.00 m3
Mass0.0KGM0.00 
Tech Level2.0Level2.00 
 Base Price80118.0Money80,118.00 
 Published1.0BooleanTrue
Variations
Tech II
  • Bomb Launcher II
Tech I
Cargo
Capacity300.0MTQ300.00 m3
Fitting
CPU usage55.0Teraflops55.00 
Powergrid Usage10.0MAW10.00 
Weapon
Rate of fire10000.0SEC10.00 
Reload Time10000.0SEC10.00 
Charges Per Cycle1.01.00
Used with (Charge Group)90.0groupIDBomb
Usage
Can be fitted to834.0groupIDStealth Bomber
Reprocessing
 Portion Size1.01.00
Output 
Tritanium13,689
Pyerite4,987
Mexallon1,494
Isogen578
Nocxium284
Zydrine207
Megacyte117
Robotics4
Quantum Microprocessor4
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Produced by
Bomb Launcher II Blueprint (Manufacturing)
Other
Used with (Charge Group)863.0groupIDBomb ECM
Used with (Charge Group)864.0groupIDBomb Energy
Cannot Auto Repeat1.0BooleanTrue
Meta Level5.0Level5.00 
Minimum Velocity Limitation1.0MTS1.00 
Reactivation Delay135000.0SEC135.00 
Signature Radius Modifier12.0MTR12.00 
 typeColorScheme11325.011,325.00
Capacity300.0MTQ300.00 m3
Mass0.0KGM0.00 
Volume50.0MTQ50.00 m3
deadspaceUnsafe2.02.00
maxGroupActive1.01.00
radius1.01.00
Max Modules Of This Group Allowed1.01.00
Banned in Empire Space1.0BooleanTrue
 slots1.01.00

Description

A missile launcher bay module facilitating bomb preparation, and deployment.

Note: Bomb Launchers can only be equipped by Stealth Bombers and each bomber can only equip one bomb launcher. Your ship must be at the minimum velocity before you can activate this module.