Bomb Launcher II

Defenses
Structure
40 HP
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
 Type ID4256
 PublishedTrue
Tech Level2
 Meta Level5 Level
Volume50 m3
Mass0 kg
radius1
Banned in Empire SpaceTrue
 Base Price80,118 ISK
Module
Max Modules Of This Group Allowed1
maxGroupActive1
Cannot Auto RepeatTrue
Reactivation Delay135.00 s
Signature Radius Modifier12 m
Variations
Tech I
Tech II
  • Bomb Launcher II
Cargo
Capacity300 m3
Fitting
CPU usage55 tf
Powergrid Usage10 MW
Weapon
Rate of fire10.00 s
Reload Time10.00 s
Charges Per Cycle1
Used with (Charge Group)Bomb
Used with (Charge Group)Bomb ECM
Used with (Charge Group)Bomb Energy
Usage
Can be fitted toStealth Bomber
Reprocessing
 Portion Size1
Output 
Tritanium13,689
Pyerite4,987
Mexallon1,494
Isogen578
Nocxium284
Zydrine207
Megacyte117
Robotics4
Quantum Microprocessor4
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Produced by
Bomb Launcher II Blueprint (Manufacturing)
Other
Minimum Velocity Limitation1 m/sec
 typeColorScheme11,325
Capacity300 m3
deadspaceUnsafe2
 allowInFullyCorruptedLowSec1
 slots1
Type Info
Type ID4256
Graphic ID20066
Group IDMissile Launcher Bomb [862]
Meta Group IDTech II [2]
Race ID4
Faction Namelaidai
Variation Parent Type ID27914

Description

A missile launcher bay module facilitating bomb preparation, and deployment.

Note: Bomb Launchers can only be equipped by Stealth Bombers and each bomber can only equip one bomb launcher. Your ship must be at the minimum velocity before you can activate this module.