Bomb Launcher I
Inventory group: Module > Missile Launcher Bomb
Variations
Type | ||
---|---|---|
Bomb Launcher I | Tech I | |
Bomb Launcher II | Tech II |
Market
Basic
- Packaged volume:
- 50 m3
- Portion size:
- 1
- Tech Level:
- 1
- Meta Level:
- 0
- Structure Hitpoints:
- 40 HP
- Capacity:
- 150 m3
- Volume:
- 50 m3
- Mass:
- 0 kg
- radius:
- 1 m
- Banned in Empire Space:
- true
Module
- Cannot Auto Repeat:
- true
- Reactivation Delay:
- 2m 40s
Cargo
- Capacity:
- 150 m3
Fitting
- CPU usage:
- 50 tf
- Powergrid Usage:
- 10 MW
Weapon
- Rate of fire:
- 10s
- Reload Time:
- 10s
Required Skills
Structure
- Structure Hitpoints:
- 40 HP
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 27,378 |
Pyerite | 9,974 |
Mexallon | 2,988 |
Isogen | 1,156 |
Nocxium | 569 |
Zydrine | 414 |
Megacyte | 234 |
Basic reprocessing, not accounting for skills and other bonuses.
Manufacturing
- Blueprint:
- Bomb Launcher I Blueprint
Industry
Adam4Eve Material InfluenceOther
- slots:
- 1
- typeColorScheme:
- 11324
- Minimum Velocity Limitation:
- 1 m/sec
Type Info
- Type ID:
- 27914
- Base price:
- 80.12k ISK
- Capacity:
- 150 m3
- Graphic ID:
- 20065
- Group ID:
- Missile Launcher Bomb
- Icon ID:
- 2677
- Market group ID:
- Bomb Launchers
- Meta group ID:
- 1
- Published:
- true
- Radius:
- 1 m
- Sof faction name:
- caldaribase
- Volume:
- 50 m3
Description
A missile launcher bay module facilitating bomb preparation, and deployment.
Note: Bomb Launchers can only be equipped by Stealth Bombers and each bomber can only equip one bomb launcher. Your ship must be at the minimum velocity before you can activate this module.