♦ Inquisitor

Defenses
Shield
281 HP
uniformity: 25%
10%
28%
46%
55%
Armor
2,645 HP
64%
54%
47%
43%
Structure
413 HP
uniformity: 0%
56%
56%
56%
56%
Basic
 Type ID42842
 PublishedFalse
Volume28,700 m3
Mass1,630,000 kg
radius20.5
NPC
entityFactionLoss0.001
Shield recharge time468.75 s
Cargo
Capacity250 m3
Fitting
Capacitor Capacity757 GJ
Capacitor Recharge time142.65 s
Targeting
Maximum Locked Targets7
Maximum Targeting Range45,000 m
Ladar Sensor Strength0 points
Magnetometric Sensor Strength0 points
RADAR Sensor Strength12 points
Gravimetric Sensor Strength0 points
Signature Radius34 m
Scan Resolution1,125 mm
Navigation
Maximum Velocity910 m/sec
Inertia Modifier2.39625 x
Other
 behaviorRemoteArmorRepairDischarge42.75
 behaviorRemoteArmorRepairDuration3.00 s
 behaviorRemoteArmorRepairFalloff17,500 m
 behaviorRemoteArmorRepairRange10,500 m
Capacitor Warfare Resistance22.00 %
 gfxBoosterID394
Armor Hitpoints Repaired252 HP
Capacity250 m3
charge0 GJ
shieldCharge0
Type Info
Type ID42842
Graphic ID55
Sound ID20063
Group ID♦ Frigate [1803]
Race ID4
Faction Nameamarrbase

Description

In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. In the Amarr Empire, this led to the redesign and redeployment of the Inquisitor.

The Inquisitor was originally an example of how the Amarr Imperial Navy modeled their design to counter specific tactics employed by the other empires. After its redesign, it was exclusively devoted to the role of a support frigate, and its formerly renowned missile capabilities gave way to a focus on remote armor repair.