♦ Augoror

Defenses
Shield
1,250 HP
uniformity: 25%
10%
28%
46%
55%
Armor
6,939 HP
70%
61%
55%
52%
Structure
1,938 HP
uniformity: 0%
56%
56%
56%
56%
Basic
Volume115,000.00 m3
Mass12,870,000.00 kg
 PublishedFalse
Cargo
Capacity465.00 m3
Fitting
Capacitor Capacity4,188.00 GJ
Capacitor Recharge time256.50 s
Targeting
Maximum Locked Targets8.00
Maximum Targeting Range75,000.00 m
Ladar Sensor Strength0.00 points
Magnetometric Sensor Strength0.00 points
RADAR Sensor Strength15.60 points
Gravimetric Sensor Strength0.00 points
Signature Radius90.00 m
Scan Resolution375.00 mm
Navigation
Maximum Velocity581.00 m/sec
Inertia Modifier0.38 x
Other
 behaviorRemoteArmorRepairDischarge234.00
 behaviorRemoteArmorRepairDuration6.00 s
 behaviorRemoteArmorRepairFalloff13,250.00 m
 behaviorRemoteArmorRepairRange46,375.00 m
entityFactionLoss0.01
Capacitor Warfare Resistance37.00 %
 gfxBoosterID394.00
Armor Hitpoints Repaired1,092.00 HP
Shield recharge time937.50 s
Capacity465.00 m3
Mass12,870,000.00 kg
Volume115,000.00 m3
charge0.00 GJ
radius80.00
shieldCharge0.00

Description

In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Amarr Empire the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Augoror.

The Augoror-class cruiser is one of the old warhorses of the Amarr Empire, having seen action in both the Jovian War and the Minmatar Rebellion. Like most Amarr vessels, the Augoror depended first and foremost on its resilience and heavy armor to escape unscathed from unfriendly encounters. After its overhaul, it had some of the armor stripped off to make room for equipment allowing it to focus on the armor of other vessels, along with energy transfers.