♦ Inquisitor

Defenses
Shield
281 HP
uniformity: 0%
12%
30%
48%
56%
Armor
1,581 HP
58%
45%
68%
66%
Structure
412 HP
uniformity: 0%
60%
60%
60%
60%
Basic
 Type ID43597
 PublishedFalse
Volume28,700 m3
Mass1,630,000 kg
radius20.5
NPC
entityFactionLoss0.001
Bounty72,000 ISK
Shield recharge time468.75 s
Cargo
Capacity250 m3
Fitting
Capacitor Capacity1,031.25 GJ
Capacitor Recharge time182.88 s
Targeting
Maximum Locked Targets7
Maximum Targeting Range45,000 m
Ladar Sensor Strength0 points
Magnetometric Sensor Strength0 points
RADAR Sensor Strength12 points
Gravimetric Sensor Strength0 points
Signature Radius34 m
Scan Resolution1,125 mm
Navigation
Maximum Velocity1,023.801735 m/sec
Inertia Modifier2.39625 x
Other
 behaviorRemoteArmorRepairDischarge38.25
 behaviorRemoteArmorRepairDuration3.00 s
 behaviorRemoteArmorRepairFalloff17,500 m
 behaviorRemoteArmorRepairRange10,500 m
Capacitor Warfare Resistance25.00 %
 gfxBoosterID397
Armor Hitpoints Repaired252 HP
Capacity250 m3
charge0 GJ
shieldCharge0
Type Info
Type ID43597
Graphic ID1766
Sound ID20063
Group ID♦ Frigate [1803]
Race ID4
Faction Namebloodraider

Description

In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. In the Amarr Empire, this led to the redesign and redeployment of the Inquisitor.

The Inquisitor was originally an example of how the Amarr Imperial Navy modeled their design to counter specific tactics employed by the other empires. After its redesign, it was exclusively devoted to the role of a support frigate, and its formerly renowned missile capabilities gave way to a focus on remote armor repair.