♦ Rupture

Defenses
Shield
3,041 HP
49%
44%
58%
65%
Armor
1,980 HP
64%
42%
32%
19%
Structure
1,500 HP
53%
53%
53%
53%
Basic
 Type ID46079
 PublishedFalse
Volume96,000 m3
Mass12,200,000 kg
radius88
NPC
entityFactionLoss0
Bounty0 ISK
Shield recharge time1,250.00 s
Cargo
Capacity450 m3
Fitting
Capacitor Capacity1,275 GJ
Capacitor Recharge time272.00 s
Targeting
Maximum Locked Targets6
Maximum Targeting Range50,000 m
Ladar Sensor Strength15 points
Magnetometric Sensor Strength0 points
RADAR Sensor Strength0 points
Gravimetric Sensor Strength0 points
Signature Radius166 m
Scan Resolution290 mm
Signature Resolution40,000 m
Weapon
Damage Modifier19.7736 x
Accuracy falloff20,037.5 m
Optimal Range8,633.625 m
Rate of fire10.35 s
Turret Tracking8.93664
Ammunition
EM damage0 HP
Explosive damage0 HP
Kinetic damage4 HP
Thermal damage20 HP
Navigation
Maximum Velocity420.6104651 m/sec
Inertia Modifier0.5 x
Other
 behaviorTargetPainterDischarge10 GJ
 behaviorTargetPainterDuration5.00 s
 behaviorTargetPainterFalloff75,000 m
 behaviorTargetPainterRange30,000 m
Signature Radius Modifier25 %
entityBracketColour2
 gfxBoosterID397
 gfxTurretID492
Capacity450 m3
shieldCharge0
charge0 GJ
Type Info
Type ID46079
Graphic ID302
Sound ID20077
Group ID♦ Cruiser [1813]
Race ID2
Faction Nameminmatarbase

Description

The Rupture is slow for a Minmatar ship, but it more than makes up for it in power. The Rupture has superior firepower and is used by the Minmatar Republic both to defend space stations and other stationary objects and as part of massive attack formations.