♦ Hurricane
Inventory group: Entity > ♦ Battlecruiser
Defenses
Basic
- Mass:
- 12,800,000 kg
- Packaged volume:
- 216,000 m3
- Portion size:
- 1
Structure Hitpoints: - 3,500 HP
Capacity: - 425 m3
Volume: - 216,000 m3
Mass: - 12,800,000 kg
radius: - 246 m
NPC
Bounty: - 0
Cargo
Capacity: - 425 m3
Targeting
Maximum Targeting Range: - 60,000 m
Ladar Sensor Strength: - 16 points
Magnetometric Sensor Strength: - 0 points
RADAR Sensor Strength: - 0 points
Gravimetric Sensor Strength: - 0 points
Signature Radius: - 348 m
Scan Resolution: - 220 mm
Signature Resolution: - 40,000 m
Weapon
Damage Modifier: - 34.79923 x
Accuracy falloff: - 40,140 m
Optimal Range: - 12,546 m
Rate of fire: - 8.772s
Turret Tracking: - 10.96145246
Ammunition
EM damage: - 0 HP
Explosive damage: - 0 HP
Kinetic damage: - 4 HP
Thermal damage: - 20 HP
Navigation
Maximum Velocity: - 369.60674 m/sec
Inertia Modifier: - 0.67 x
Capacitor
Capacitor Capacity: - 2,415 GJ
Capacitor Recharge time: - 8m 46.125s
Shield
Shield Capacity: - 10,699 HP
Shield recharge time: - 21m 21s
Shield EM Damage Resistance: - 37.5625%
Armor
Armor Hitpoints: - 5,400 HP
Structure
Structure Hitpoints: - 3,500 HP
Industry
- Not used in any blueprints
- Adam4Eve Material Influence
Other
charge: - 0 GJ
gfxTurretID: - 492
gfxBoosterID: - 397
shieldCharge: - 0
Type Info
- Type ID:
- 46080
- Capacity:
- 425 m3
- Graphic ID:
- 3135
- Group ID:
- ♦ Battlecruiser
- Race ID:
- 2
- Radius:
- 246 m
- Sound ID:
- 20076
- Volume:
- 216,000 m3
Description
The force with which this ship hits is more than sufficient to leave a trail of shattered enemies, floating around like so much lifeless debris. An adaptable vessel, it has enough turret hardpoints for a full-scale assault while remaining versatile enough to allow for plenty of missile fire, and has both sufficient speed to outrun its enemies and sufficient capacitor charge to outlast them.